Ironwolf: Fires of the Revolution


By Howard Chaykin, John Francis Moore, Michael Mignola & P. Craig Russell (DC Comics)
ISBN: 978-1-56389-063-5 (HB) 978-1-56389-065-9 (TPB)

In the early 1970s, when Howard Chaykin and other luminaries-in-waiting like Bernie Wrightson, Walt Simonson, Al Weiss, Mike Kaluta and others were just starting out in the US comics industry, it was on the back of a global fantasy boom. DC had the comic book rights to Fritz Lieber’s Fafhrd and the Grey Mouser tales (beautifully realised in 5 issues of Swords and Sorcery by Denny O’Neil and many of the above-mentioned gentlemen) as well as the more well-known works of Edgar Rice Burroughs – Tarzan, Korak, John Carter of Mars, Carson of Venus, Pellucidar and even Beyond the Farthest Star. Marvel had some old pulp called Conan and a bunch of others…

Those beautiful fantasy strips began as back-up features in DC’s jungle books but quickly graduated to their own title – Edgar Rice Burroughs’ Weird Worlds – where they enthralled for just 7 magnificent issues before returning to back-up status in Tarzan and Korak. Dropping ERB’s strap line the comic itself ran for three more issues before folding in 1974. Those featured an all-new space opera scenario by O’Neil and Chaykin – The Saga of Ironwolf.

Predating Star Wars by years, and seductively blending hard sci fi and horror tropes, it only just began the story of a star-spanning empire fallen into dissolution and decadence and the rebellion of one honest aristocrat who threw off the seductive chains of privilege to fight for freedom and justice. Artificial vampires, monsters, vast alien armies and his own kin were some of the horrors Ironwolf tackled, leading a loyal band of privateers from his gravity-defying wooden star-galleon the Limerick Rake.

With impressive elan Ironwolf mixed post-Vietnam, current-Watergate cynicism with youthful rebellion, all flavoured by Celtic mythology, Greek tragedy, the legend of Robin Hood and pulp trappings to create a rollicking, barnstorming unforgettable romp. It was cancelled after three issues.

In 1986, those episodes were collected as a special one shot which obviously had some editorial impact, as soon after, this slim but classy all-star conclusion was released in both hardcover and paperback.

In the Empire Galaktika no resource is more prized than the miraculous anti-gravity trees of Illium – ancestral home of the Lords Ironwolf. These incredible plants take a thousand years to mature, can grow on no other world, and are the basis of all starships and extraplanetary travel in the Empire.

After untold years of comfortable co-existence, the latest Empress, Erika Morelle D’Klein Hernandez – steeped in her own debaucheries – declares that she is giving the latest crop of mature trees to monstrous aliens she had welcomed into her realm. Disgusted at this betrayal, nauseated by D’Klein’s blood-sucking allies and afraid for the Empire’s survival, Lord Brian of Illium destroys the much-coveted trees and joins the revolution.

With a burgeoning republican movement, he almost overthrows the corrupt regime in a series of spectacular battles, but was ultimately betrayed by one of his closest allies. Ambushed, the Limerick Rake died in a ball of flame…

Ironwolf awakes confused and crippled in a shabby hovel. Horrified he learns he has been unconscious for eight years, and although the Empire has been replaced with a Commonwealth, things have actually grown worse for humanity. The Empress still holds power and men are no more than playthings and sustenance – not only for the vampiric Blood Legion but also the increasingly debased aristocrats he once called his fellows.

Clearly he has a job to finish…

After decades away, much of the raw fire of the young creators who originated Ironwolf has mellowed with age, but Chaykin has always been a savvy, cynical and politically worldly-wise story-teller and still had enough indignant venom remaining to make this tale of betrayal and righteous revenge a gloriously fulfilling read, especially with the superbly beguiling art of Mike Mignola & P. Craig Russell, illustrating his final campaign to liberate the masses.

Since the tale (which links into Chaykin & Jose Luis Garcia-Lopez’s DC future-verse Twilight epic – and no, that one has nothing to do with fey vampires in love: stayed tuned for our review of the sci fi classic) is not available digitally and physical copies are a bit pricy, I think the time has never been better for reissuing the entire vast panoramic saga in one complete graphic novel.

Let’s see if somebody at DC is reading this review…
© 1992 DC Comics. All Rights Reserved.

The Spider’s Syndicate of Crime vs. the Crook From Space


By Jerry Siegel & Reg Bunn (Rebellion)
ISBN: 978-1-78618-971-4 (HB/Digital edition)

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime vs the Crook From Space is another sublimely cool collection celebrating an all-but forgotten sub-strand of the 1960s comics experience.

Until the 1980s, UK comics operated on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like Billy the Cat or General Jumbo, and adventure papers like Amalgamated Press/Fleetway’s Lion or Valiant always carried gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats.

British comics also notoriously enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of our stars and potential role models of serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic (and racist) supermen like Captain Hurricane and a plethora of reformed criminals/menaces like Charlie Peace, The Steel Claw or this guy…

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful comic symbol of justice is an Eagle-bedecked, jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and blinkered over-privileged clueless simpletons…

All joking aside, British comics are unlike any other kind and simply must be seen to be believed and enjoyed. One of the most revered stars of the medium is being progressively collected in archival editions, perfectly encapsulating our odd relationship with heroism, villainy and in particular that murky grey area bridging them…

Mystery criminal genius and eventual superhero The Spider debuted in peerless weekly anthology Lion (June 26th 1965 issue), reigning supreme until April 26th 1969. He has periodically returned in reprint form (Vulcan) and occasionally new stories ever since.

As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time.

The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – before attempting a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who was forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel.

This eagerly anticipated collection covers the Lion’s share of arachnid amazement from 25th June 1966 to 28th January 1967: two extended and interlocking epics crafted as Britain and the entire, but less fab & groovy world succumbed to “Batmania”.

In case you’re not old, that term covers a period of global hysteria sparked by the 1966 Batman TV show, which launched in January in the USA, with the UK catching the madness from 21st May until September 11th 1966. A second season ran here from September 17th to April 2nd 1967. The planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and the first epic ‘The Spider v. The Exterminator’ saw the uncrowned king of crime preying upon and at war with the gathered mob lords of America, who called themselves Crime Incorporated.

The hooded leader – The Silhouette – had acted upon their behalf and hired a superpowered villain to destroy the wicked webspinner, but in numerous weekly clashes, only vividly spectacularly stalemates had been achieved. Eventually, after learning what the Silhouette really was, the foes became partners: resolved to impoverish and crush all other major criminals, and divide the planet between them. The crime lords struck back, leading to the return of old Spider enemies Dr. Mysterioso and The Android Emperor in extraordinary extended clashes until only two remained. Then abruptly, announcing there was more challenge and greater fun in fighting evil, The Spider declared himself a hero, ruthlessly betrayed the Exterminator and set out to be a world saver…

He got his chance the very next week whilst fighting devious and decrepit tech bandit The Infernal Gadgeteer, as their duels were interrupted by a marauding pillage from the stars.

‘The Spider versus the Crook From Outer Space’ played out for months, with manic combats and crazy inventions peppering a madcap competition that begins when the attention-seeking shapeshifter abducts the Gadgeteer so he/it can be centre of attention. Constantly attacking humanity in the guise of villains from history, the alien runs the Spider and his team ragged, upping the stakes with monsters and super-weapons whenever the make-believe hero frustrates him/it. The duel takes its emotional toll too, and when an alien invasion armada interrupts the games, the space crook petulantly but pitilessly destroys them for their temerity…

Despite breakneck pace, the story positively bulges with imaginative ingenuity, as when a hidden aquatic race from the oceans also foolishly disrupts the bout and pays the price, or when the sworn foes both change sides and trade moral perspectives…

As the end nears, Dr. Mysterioso returns leading a microscopic militia and sowing chaos but the coup de grace comes when the alien at last decides to battle his implacable antagonist as another, better Spider…

These retro/camp masterpieces of arcane dialogue, insane devices and rollercoaster antics are perhaps an acquired taste but no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome reaffirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1996, 1967 & 2023 Rebellion Publishing IP Ltd. All Rights Reserved.

Sky Masters of the Space Force: The Complete Dailies


By Jack Kirby, Dick & Dave Wood, Wally Wood & Dick Ayers (Hermes Press)
ISBN: 978-1-61345-129-8 (HB) 978-1-61345-211-0 (TPB) 1-56685-009-6 (Pure Imagination)

Sky Masters of the Space Force was – and remains – a beautiful and eminently readable newspaper strip but one with a chequered and troubled back-story. How much so you can discover for yourself when you buy this book.

Even ever-upbeat and inspirational comics god Jack Kirby spent decades trying to forget the grief caused by his foray into the newspaper strip market during the height of the Space Race before finally relenting in his twilight years and giving his blessing to collections and reprints such as this one from Hermes Press.

Be grateful that he did because the collected work is one of his greatest achievements, even with the incredible format restraints of one tier of tiny panels per day, and a solitary page every Sunday. Decades later this hard-science space adventure is still the business!

And that’s despite the acrimonious legal manoeuvrings that poisoned the process of creating the strip from start to finish. That can of worms you can read for yourself in Daniel Herman’s forthright ‘Introduction: Jack Kirby, Wally Wood, and Sky Masters’ which precedes the astronautical adventures contained herein…

Just for context though: against a backdrop of international and ideological rivalry turned white-hot when the Soviets successfully launched Sputnik in 1957, the staid George Matthew Adams newspaper syndicate decided to finally enter the 20th century with a newspaper feature about space.

After approaching a reluctant DC Comics (then National Periodicals Publications) a deal was brokered. The project was steered by editor Jack Schiff who convinced Jack Kirby, inker Wally Wood (later replaced by Dick Ayers) and scripters/brothers Dick and Dave Wood (no relation to Wally) to begin bringing the conquest of the cosmos into our lives via an all-American astronaut, his trusty team of stalwart comrades and the philanthropic largesse of the newly-minted US Space Force (who knew Donald Trump could read back then?).

The daily strip launched on September 8th 1958 and ran until February 25th 1961; scant months before Alan Shepherd became in reality the first American in Space on May 5th.

The Sunday colour page told its five extended tales (The Atom Horse, Project Darkside, Mister Lunivac, Jumbo Jones and The Yogi Spaceman) in a separate continuity running from February 8th 1959 to 14th February 1960. They are sadly not included in this monochrome archival collection, but at least that gives us fans something to look forward to…

This tense, terse and startlingly suspenseful foray into a historical future begins with ‘The First Man in Space’ (September 8th – November 21st 1958) as Major Schuyler “Sky” Masters becomes the second man in space. Romantically involved with Holly Martin, he is hurled into orbit to rescue her astronaut father after the bold pioneer encounters, in the pitiless reaches above Earth, something too horrible to contemplate…

Human tragedy and ever-impinging fear of the unknown of that moody tale informs all the tales that follow, and as Holly Martin’s feisty brother Danny and burly Sgt. Riot join the cast (who do they remind me of?) for ‘Sabotage’ (22nd November – 7th March 1959), the quintessential components of all great comics teams are in place.

In this second encounter the stage expands enormously and a member of the vast Space Force contingent sinks into derangement: convinced colonization of the void and abandonment of Mother Earth is an unholy abomination.

That’s bad enough, but when he’s despatched as one of the six pathfinders constructing America’s first permanent orbiting space station, disaster is assured unless Sky can expose him and stop his deadly machinations…

Even as grim yet heady realism slowly grew into exuberant action and fantastic spectacle, the strip moves into high dramatic gear as woman pilot (or “aviatrix”) ‘Mayday Shannon’ (9th March – 9th May) joins the squad. The Brass have high hopes that she will prove “females” can thrive in space too. They didn’t reckon on her publicity-hungry greed and innate selfishness. Happily, the magnetic allure of the stars ultimately overcomes her bad side and Sky is on hand to deal with her ruthlessly unscrupulous manager…

A medical emergency tests the ingenuity of our dedicated spacers when project instigator and patriarch Doctor Royer is taken ill and Sky must ferry a surgeon to him in ‘To Save a Life’ (11th May – 10th June) after which the tireless Major and an unsuspected rival for Holly’s affections are stranded together on a New Guinea island of cannibals after losing control of ‘The Lost Capsule’ (11th June – 23rd September)…

During that heady meeting of ancient and modern cultures, inker/finisher Wally Wood was replaced by Dick Ayers (although the signatures remained “Kirby & Wood” for years more. Maybe the credit was for the writers?).

The incalculable terrors of space manifested with the next saga as ‘Alfie’ (24th September 1959 to 13th January 1960) carried the heroes of the New Frontier into the next decade. When young astronaut crewman Marek joins the orbiting space wheel, he begins periodically suffering bizarre fits. Every four hours for seven and a half minutes, the young American seems to channel the personality of aging East End cockney thief Alfie Higgins. With the fear that it might be some kind of infectious space madness, Sky and Riot head for London to link up with Scotland Yard in a gripping mystery drama blending jewel robbery and murder with the eerie overtones of Dumas’ Corsican Cousins

The constant tensions of the Cold War and Space Race come to the fore in ‘Refugee’ (14th January – 19th February) as Sky and the US Space Force aid a most unlikely and improbable Soviet defector’s escape to the West…

Now a fully-trusted and dedicated member of the squad, Mayday Shannon returns to solve an astronaut’s romantic dilemma by arranging a ‘Wedding in Space’ (20th February – 20th April), before the true threat of the outer depths is tackled when Sky meets astronautical guru and maverick Martin Strickland. A tempestuous but invaluable asset of the Space program, the intellectual renegade has proof of alien life but won’t share the ‘Message from Space’ (21st April – 22nd June) unless military and civil authorities give him carte blanche to act on humanity’s behalf…

Counterbalancing such speculative sci fi aspects, the penultimate adventure is very much Earthbound and grounded in contemporary science and economics. ‘Weather Watchers’ (23rd June – 27th December) finds greedy capitalist entrepreneur Octavius Alexia realise he can make huge profits by scamming insurers if he has access to advance weather predictions afforded by the growing web of satellites orbiting the world.

To monopolise on that valuable information, he targets Mayday with the latest in espionage technologies and male honey trap J. Mansfield Sparks III. It might have all gone his way too if the woman hadn’t been so smart, and his mercenary gigolo had remained unencumbered by conscience…

The series ended in a rather rushed and rapid manner with ‘The Young Astronaut’ (28th December 1960 – 25th February 1961) wherein a new recruit proved to be too good to be true. Excelling at every aspect of the harsh training, Frederick T. “Fission” Tate had ulterior motives for getting into space. Luckily, suspicious Major Masters was right beside him on that first flight into the Wide Black Yonder…

As well as these stellar tales of stellar wonder, this volume also contains an abundance of visual extras such as a numerous covers and samples of Kirby’s contemporary comic book work, plus original art panels in a ‘Focus’ section, which almost compensates for the absence of the Sunday colour pages. Almost…

This compilation comprises a meteoric canon of wonderment that no red-blooded armchair adventurer could possibly resist, but quite honestly, I simply cannot be completely objective about Sky Masters.

I grew up during this time period and the “Conquest of Space” is as much a part of my sturdy yet creaky old bones as the lead in the paint, pipes and exhaust fumes my generation readily absorbed. That it is also thrilling, challenging and spectacularly drawn is almost irrelevant to me, but if any inducement is needed for you to seek this work out let it be that this is indisputably one of Kirby’s greatest accomplishments: engaging, beguiling, challenging and truly lovely to look upon. Now go enjoy it.

Back in 2000, Pure Imagination Publishing released The Complete Sky Masters of the Space Force, which also contains an abundance of essays; commentary and extras such as sketches and unpublished art, as well as those omitted Sunday pages, albeit printed in black and white. If you have the resources and that completist bug it’s worth hunting down, until such time as modern publishers finally catch on and print everything.

© 2017 Herman and Geer Communications, Inc. d/b/a Hermes Press. Introduction and Focus © 2017 Daniel Herman.

Showcase Presents Legion of Super-Heroes volume 2


By Otto Binder, Jerry Siegel, Edmond Hamilton, Jim Shooter, Curt Swan, John Forte & various (DC Comics)
ISBN: 978-1- 4012-1724-2 (TPB)

Once upon a time, in the far future, a band of super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in early 1958, just as the revived comicbook genre of superheroes was gathering an inexorable head of steam. Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and overwritten over and again to comply with editorial diktat and popular whim. Happy 65th Anniversary, teams!

This splendid, charm-soaked, action packed second monochrome collection continues to re-present those early tales from assorted Superman Family titles in chronological order: the sagas from their own feature spanning Adventure Comics #316, 322-348, and 365 with guest-shots from Superboy #117, 124-125 and pertinent portions of Superman Annual #4, covering July 1964 to September 1966.

From Adventure #322 the fun-filled futurism opens with ‘The Super-Tests of the Super-Pets!’ by Edmond Hamilton, John Forte & Sheldon Moldoff, wherein the Legion’s mighty animal companions – Krypto, Streaky the Super Cat, Beppo, the monkey from Krypton and magical Super-horse Comet – are left to guard Earth as the humanoid players continue to pursue the elusive Time Trapper. When Chameleon Boy’s pet Proty II applies to join the bestial bunch, they give him a series of extremely difficult qualification tasks…

‘The Eight Impossible Missions!’ (#323 by Jerry Siegel, Forte & George Klein) see the incomprehensibly smart Proty setting the human Legionnaires a set of challenges to determine their next leader, after which the tone switches to deadly danger for ‘The Legion of Super-Outlaws!’ (Hamilton & Forte), as a grudge-bearing mad scientist manipulates a super-team from far distant Lallor into attacking the United Planets champions…

Issue #325 reveals how ‘Lex Luthor Meets the Legion of Super-Heroes!’ (Siegel & Forte) in a cunning tale of deadly deception whilst a ‘Revolt of the Girl Legionnaires!’ (Siegel, Forte & Klein) finds the female heroes attempting to eradicate their male comrades. Of course, they don’t mean it and a sinister mastermind is behind it all…

Superboy #117 (cover-dated December 1964) offers a classy thriller wherein Chameleon Boy, Invisible Kid, Ultra Boy, Element Lad and Brainiac 5 seemingly travel back 1000 years to attack the Boy of Steel in Siegel, Curt Swan & Klein’s ‘Superboy and the Five Legion Traitors!’ whilst over in Adventure #327 ‘The Lone Wolf Legionnaire!’ introduces bad boy Brin Londo in a clever thriller from Hamilton, Forte, Klein & Moldoff. This troubled teen is framed for appalling crimes but will one day become a valued member of the team…

Siegel & Jim Mooney began an engaging run of tales in #328, opening with ‘The Lad who Wrecked the Legion!’ as insidious Command Kid joins the superhero squad to dismantle it from within.

Narrowly escaping that fate, the heroes confront the topsy-turvy threat of their own imperfect doppelgangers in #329’s ‘The Bizarro Legion!’ after which another evil juvenile infiltrates the organisation, intent on destroying them all in ‘Secret of the Mystery Legionnaire!’. The dastardly plan proceeds without a hitch until victorious Dynamo-Boy recruited malevolent Lightning Lord, Cosmic King and Saturn Queen and falls victim to ‘The Triumph of the Legion of Super-Villains!’ in #331.

Rescued and restored, the good kids are back in Adventure #332, facing ‘The Super-Moby Dick of Space!’ (Hamilton & Forte) as recently resurrected Lightning Lad suffers crippling injuries and an imminent nervous breakdown…

‘The War Between Krypton and Earth!’ (#333, by Hamilton, Forte & Klein), has the time travelling wonders flung back into Earth’s antediluvian past and split into internecine factions on opposite sides of a conflict forgotten by history, after which Hamilton, Forte & Moldoff’s ‘The Unknown Legionnaire!’ poses a perilous puzzle with an oppressed race’s future at stake.

The same creative team introduce sinister super-villain ‘Starfinger!’ in #335, framing one luckless Legionnaire for incredible crimes before ‘The True Identity of Starfinger!’ (inked by Klein) reveals the real culprit.

Superboy #124 (October 1965, Otto Binder & George Papp) features Lana Lang as ‘The Insect Queen of Smallville!’: rewarded with a shape-changing ring after rescuing a trapped alien. Naturally, she uses her new abilities to ferret out Clark Kent’s secrets…

Adventure #337 highlights ‘The Weddings that Wrecked the Legion!’ (Hamilton, Forte & Moldoff) as two couples resign to marry. However, there’s serious method in the seeming marital madness…

Long absent Bête Noir Time Trapper at last returns in #338, as Siegel & Forte expose ‘The Menace of the Sinister Super-Babies!’, with sultry siren Glorith of Baaldur using the Chronal Conqueror’s devices to turn everybody but Superboy and Brainiac 5 into mewling infants. When they turn the tables on the villains a new era dawns for the valiant Tomorrow Teens…

Cover-dated November 1965 and by Binder & Papp, Superboy #125 signals darker days ahead by introducing a legion reservist with a tragic secret in ‘The Sacrifice of Kid Psycho!’, after which Hamilton, Forte & Moldoff tell a bittersweet tale of disaffected, tormented Lallorian hero Beast Boy who turns against humanity in Adventure Comics #339’s ‘Hunters of the Super-Beasts!’

The slow death of whimsy and light-hearted escapades culminates in #340 when Brainiac 5’s latest invention goes berserk, with ‘Computo the Conqueror!’ (Siegel, Swan & Klein): attacking humanity and killing one of the superheroes before ‘The Weirdo Legionnaire!’ (inked by Moldoff) begins the team’s fight-back and eventual triumph.

‘The Legionnaire who Killed!’ (#342, Hamilton, Swan, Moldoff & Klein) sees Star Boy forced to take a life and facing the harshest of consequences, whilst ‘The Evil Hand of the Luck Lords!’ (Hamilton, Swan & Klein) finds the bold band of heroes assaulting the stronghold of a sinister cult claiming to control chance and destiny.

The same creative team ramps up tensions in Adventure #344 in ‘The Super-Stalag of Space!’, wherein the Legion – and many other planetary champions – are incarcerated by malicious alien overlord Nardo; an epic thriller completed in #345 with ‘The Execution of Matter-Eater Lad!’

With Adventure #346 (July 1966) the dramatic revolution culminated in ‘One of Us is a Traitor!’ as Jim Shooter – barely a teenager – sold script and layouts (finished and inked by veteran Sheldon Moldoff) for a spectacular Earth invasion yarn. Here the sinister Khunds attack the UP, and the depleted Legion inducts four new members to bolster their strength. Sadly, although Princess Projectra, Nemesis Kid, Ferro Lad and Karate Kid are all capable fighters, it is soon apparent that one is an enemy agent…

With Earth all but fallen, ‘The Traitor’s Triumph!’ (Shooter, Swan & Klein) seems assured, but there’s one last surprise to come in a spectacular debut yarn from one of the industry’s most innovative creators…

This superb second compendium concludes with a tense thriller by Shooter & Papp from Adventure #348, as the secret origin of Sun Boy is revealed when radioactive rogue Dr. Regulus attempts unjustified vengeance in ‘Target-21 Legionnaires!’

But wait! There’s more!

Before the end, an expanded illustrated pictorial check-list and informational guide to the entire team by Swan, Klein & Al Plastino, culled from Superman Annual #4 (1961), Adventure Comics #316 and #365 (January 1964 & February 1968, respectively) reveals all you need to know about the youthful champions.

The Legion is one of the most beloved and bewildering creations in comic book history and largely responsible for the growth of the groundswell movement that became American Comics Fandom. Moreover, these sparkling, simplistic and devastatingly addictive stories as much as the legendary Julie Schwartz’s Justice League fired up the interest and imaginations of a generation of young readers and built the industry we all know today.

These naive, silly, joyous, stirring and utterly compelling yarns are precious and fun beyond any ability to explain – even if we old lags gently mock them to ourselves and one another. If you love comics and haven’t read this stuff, you are the poorer for it and need to enrich your future life as soon as possible.
© 1961, 1964, 1965, 1966, 2008 DC Comics. All Rights Reserved.

Night and the Enemy


By Harlan Ellison & Ken Steacy (Dover Comics & Graphic Novels/Graphitti Designs)
ISBN: 978-0-486-79961-2 (Dover TPB/Digital edition) 978-0-936211-07-7 (Graphitti Designs Limited Editions HB)

Harlan Ellison’s dark and chilling space war tales are always eminently readable. This gloriously impressive re-issued volume – good luck on getting your hands on the 1987 premium hardback! – gathers five of the best and most celebrated, taken from the long-running sequence of novellas and short-stories detailing Mankind’s extended intergalactic struggle against a race of star-spanning rivals. They’re adapted and interpreted in a variety of visual formats by air-brush wizard and aviation-addict Ken Steacy, together with a new prose framing-sequence from the author.

Humanity’s literary battle against the Kyben spanned ten generations and involved all manner of technologies, up to and including time-travel. Probably the most famous of them is the award-winning Demon with a Glass Hand, adapted as both an episode of The Outer Limits TV show in 1964 and as one of the very best of the long-gone and much-lamented DC Graphic Novel series, but that’s a graphic extravaganza we’ve already covered elsewhere…

Right here, right now, this classy full-colour album-sized paperback resurrects a glorious artefact first released by Comico and Graphitti Designs in 1987, just as the market for English-language graphic novels was taking off. It also piles on the treats by adding a brace of fabulously informative and keenly reminiscent Introductions: ‘In these Pages, the War Still Wages’ from author Ellison and ‘…As We Go Forward, Into the Past!’ by astoundingly multi-talented adaptor Ken Steacy.

Closing down the show are more goodies: an eye-popping glimpse at Steacy’s visual virtuosity in the feature ‘Afterwords & Pictures’, sharing unpublished art, roughs, layouts and finished covers, as well as working models and more, and the original Afterwords ‘War Artist’ and ‘Whispers from the Telling Box’ by Steacy & Ellison respectively from the 1987 edition.

Following a specially created ‘Prologue’ by E & S, the pictorial panoply shifts seamlessly into the earliest tales of the epic conflict, beginning with the apocalyptic ‘Run for the Stars’: a traditional panels and balloons strip describing life and its imminent end on Deald’s World after the hordes of Kyba drop in. It’s followed by ‘Life Hutch’, a grim survival tale combining blocks of text with big bold images in both lavish colour and stark monochrome, highlighting a soldier-survivor’s battle against a malfunctioning robot…

‘The Untouchable Adolescents’ is a bright and breezy art job disguising a tragic and powerful parable of good intentions gone awry, whilst sardonic 2-pager ‘Trojan Hearse’ rates just one powerful, lonely illustration for its cunning tale of invasion. ‘Sleeping Dogs’ is a moody epic which fittingly concludes the short sagas with the story of a force of liberating Earthmen who trample all over a few aliens in their rush to defeat the Kyben… and realise too late they’ve poked the wrong bear…

Fans will be delighted to find this volume also carries an original entry in the annals of the Earth-Kyba conflict with prose & picture piece The Few… The Proud’: at the time of this collection’s original release, Ellison’s first new story for the sequence in 15 years.

This epic tome was a groundbreaking landmark at the time of its original release and remains an innovative, compelling treat for both old and new fans of the writer, lovers of seductively unconventional graphic narrative and of course comic readers in general.

Written by Harlan Ellison ®. © 1987, 2015 The Kilimanjaro Corporation. All Rights Reserved. New material by Harlan Ellison®. © 2015 The Kilimanjaro Corporation. All Rights Reserved. Cover and illustrations © 1987, 2015 Ken Steacy. All Rights Reserved.

Man I Hate Cursive – Cartoons for People and Advanced Bears


By Jim Benton (Andrews McMeel)
ISBN: 978-1-4494-7889-6 (PB) eISBN: 978-1-4494-8414-9

I love cartoons. Not animated films, but short, visual (although most often text-enhanced) stylised drawings which tell a story or potently and pithily express a mood or tone. In fact most people do. That’s why historians and sociologists use them as barometers of a defined time or era.

For nearly 200 years gag-panels and cartoon strips were the universal medium to disseminate wit, satire, mirth, criticism and cultural exchange. Sadly, after centuries of pre-eminence and ferocious power, these days the cartoon has been all but erased from printed newspapers – as indeed the physical publications themselves have dwindled in shops and on shelves.

However, thanks to the same internet which is killing print media, many graphic gagsters and drawing dramatists have enjoyed resurgence in an arena that doesn’t begrudge the space necessary to deliver a cartoon in all its fulsome glory…

Cartooning remains an unmissable daily joy to a vast global readership whose requirements are quite different from those of hard-core, dedicated comic fans, or even that ever-growing base of intrigued browsers just starting to dip their toes in the sequential narrative pool.

Even those stuck-up holdouts proudly boasting they have “never read a comic” certainly enjoy strips or panels: a golden bounty of ephemeral amusement demanding no commitment other than a moment’s close attention. Truth be told, it’s probably in our genes…

And because that’s the contrary nature of things, those gags now get collected in spiffy collections like this one, intended to be enjoyed over and over again like a beloved favourite song…

Jim Benton began his illustration work making up crazy characters in a T-Shirt shop and designing greetings cards. Born in 1960, he’d grown up in Birmingham, Michigan before studying Fine Arts at Western Michigan University.

Now tirelessly earning a living exercising his creativity, he started self-promoting those weird funny things he’d dreamed up and was soon raking in the dosh from properties such as Dear Dumb Diary, Dog of Glee, Franny K. Stein, Just Jimmy, Just Plain Mean, Sweetypuss, The Misters, Meany Doodles, Vampy Doodles, Kissy Doodles, jOkObo and It’s Happy Bunny in a variety of magazines and other venues. Latterly, he made a move into more conventional but no less entertaining delights. You should especially seek out Attack of the stuff and Fann Club: Batman Squad

His gags, jests and japes are delivered in a huge variety of styles and manners: each perfectly in accord with whatever sick, sweet, clever, sentimental, whimsical or just plain strange content each idea demands. This particular collection is from 2016 but is still fresh, strange and irreverent enough to have you clutching your sides in approved cartoon manner…

Here you will explore the innocently horrific inner world of children and monsters, learn to appreciate anew the contributions to society of teachers and experience Benton’s satirical side as bigots and racists are convicted out of their own mouths.

There are heaping helpings of animal antics – both wryly sardonic and barbarously slapstick – and wicked observations on the dating scene, plus true love pictured in all its infamy, how robots need a little tenderness too as well as the inside track on what it means to be Death…

You’ll see some of the strangest and most disquietingly surreal gags ever penned – such as the dysfunctional band made of animate body parts or the bizarrely extrovert characters comprising ‘The Sideshow’ – and even a truly unique take on historical personages and superheroes of the screen and comics pages…

As ever, there are trenchant swipes at the worlds of Art and Big Business as well as incisive explorations of the relationship between us and our pets, the perils of inventing stuff and a pants-wetting selection debating the downsides of air travel…

And best of all, the artist sets aside time and space to share with us God’s Plan and proves that the Almighty’s sense of humour is both wicked and petty…

You might discover Not-Facts that will change your life after gleaning Benton’s take on loneliness, fast food, binge eating, farting, periods, disabilities, growing up, Big Pharma, and the business of medicine in single page giggle-bombs ranging from strident solo panels to extended strips; silent shockers to poetically florid and verbose tracts.

There are also some jokes about bears…

Another uproarious compilation to make the sourest persimmon laugh as sweetly as pie (there are no joke about pies in this volume)…
© 2016 Jim Benton. All rights reserved.

Blue Beetle: Jaime Reyes Book Two


By John Rogers, J. Torres, Keith Giffen, Justin Peniston, Rafael Albuquerque, Freddie E. Williams II, Andy Kuhn, David Baldeón, Dan Davis, Steve Bird & various (DC Comics)
ISBN: 978-1-7795-2027-2 (TPB/Digital edition)

As the most recent incarnation of the venerable Blue Beetle brand makes the jump from comic book limbo and kids’ animation reruns into live action movie madness, here’s a recent collection from the superb 36-issue run that began in 2006: one of the most delightfully light-hearted and compelling iterations of the Golden Age stalwart and still pure joy to behold…

The Blue Beetle first appeared in Mystery Men Comics #1, published by Fox Comics and cover-dated August 1939. The eponymous lead character was created by Charles Nicholas (AKA Charles Wojtkowski): a pulp-styled mystery man who was a born nomad. Over the years and crafted by a Who’s Who of extremely talented creators, he was also inexplicably popular and hard to kill: surviving the failure of numerous publishers before ending up as a Charlton Comics property in the mid-1950s.

After releasing a few issues sporadically, the company eventually shelved him until the superhero revival of the early 1960s when Joe Gill, Roy Thomas, Bill Fraccio & Tony Tallarico revised and revived the character in a 10-issue run (June 1964, February 1966). Cop-turned-adventurer Dan Garrett was reinvented an archaeologist, educator and scientist who gained super-powers whenever he activated a magic scarab with the trigger phrase “Khaji Da!”

Later that year, Steve Ditko (with scripter Gary Friedrich) utterly reimagined the Blue Beetle. Ted Kord was an earnest and brilliant young researcher who had been a student and friend of Professor Garrett. When his mentor seemingly died in action, Kord trained himself to replace him: a purely human inventor/combat acrobat, bolstered by ingenious technology. This latter version joined DC’s pantheon during Crisis on Infinite Earths, earning a solo series and quirky immortality partnered with Booster Gold in Justice League International and beyond…

Collecting Blue Beetle (volume 7) #13-25 and spanning June 2007 to May 2008 – the saga follows the hallowed formula of a teenager suddenly gifted with great powers, and reveals how some heroes are remade, not born – especially when a sentient scarab jewel affixes itself to your spine and transforms you into an armoured bio-weapon.

At the height of the Infinite Crisis, El Paso high-schooler Jaime Reyes found a weird blue jewel shaped like a bug. That night, as he slept, it invaded him and turned him into a bizarre insectoid warrior.

Almost instantly, he was swept up in the chaos, joining Batman and other heroes in a climactic space battle. Inexplicably returned home, Jaime revealed his secret to his family and tried to do some good in his hometown of El Paso but had to rapidly adjust to huge changes. Best bud Paco had joined a gang of super-powered freaks, he learned that the local crime mastermind was his other best bud Brenda’s foster-mom, and a really scary military dude named Christopher Smith AKA Peacemaker started hanging around. He claimed the thing in Jaime’s back was malfunctioning alien tech, not life-affirming Egyptian magic and that he also had an unwelcome and involuntary connection to it…

We resume this cinematically-inspired return engagement with John Rogers, Rafael Albuquerque, David Baldeón & colourist Dan Davis’ ‘Defective’. Here a benevolent (seeming) alien from an interstellar collective named The Reach introduces himself and reveals that the scarab is an invitation used to prepare endangered worlds like Earth for trade and commerce as part of a greater pan-galactic civilisation. Unfortunately the one attached to Jaime has been damaged over the centuries it was here and isn’t working properly.

The Reach envoy is a big fat liar…

The Scarab should have paved the way for a full invasion and once they discover this, Jaime and Peacemaker grasp that The Reach are the worst kind of alien invaders; patient, subtle, deceptive and stocked with plenty of space-tech to sell to Earth’s greedy governments. The only hope of defeating the marauders is to expose their real scheme to the public – which is currently too dazzled by the intergalactic newcomers’ media blitz to listen…

‘Mister Nice Guy’ (Rogers & Albuquerque) finds the Beetle teamed again with erratic Guy Gardner: a Green Lantern who knows all about The Reach and their Trojan Agenda. Here the unhappy allies must defeat the macabre Ultra-Humanite who has sold his telepathic services to the prospective new overlords.

Seeking allies and solutions, Jaime meets Superman in guest creators J. Torres & Freddie Williams Jr.’s ‘Someone to Watch Over Me’: battling electrical anti-villain Livewire before one of the DCU’s gravest menaces manifests in Rogers & Albuquerque’s startlingly powerful change of pace tale ‘Total Eclipso: the Heart’.

‘Something in the Water’ sees elemental menace Typhoon employed by The Reach to endanger a coastal city – and Bruce Wayne’s off-shore oil wells – in a clever, insightful tale packing plenty of punch, before ‘Away Game’ – with contributions from Baldeón & Davis – finds the Beetle and Teen Titans in pitched and pithy battle against the unbeatable alien biker-punk Lobo.

Weirdly whimsical Keith Giffen joins Rogers & Albuquerque next, focusing on Brenda, who has blithely lived her entire life unaware that her surrogate parental unit is El Paso’s crime boss supreme. La Dama is also a hoarder and supplier of alien, futuristic and magical weaponry. The distraught lass learns ‘Hard Truths’ when rival mob Intergang declare war: sending 50-foot woman Giganta to smash La Dama’s family to gooey pulp… until the Beetle buzzes in…

The previous tales were first collected in 2008 as Blue Beetle: Reach for the Stars and are accompanied here by most of sequel volume End Game, which finds the blue boy fighting a very secret war against the seemingly saintly visitors from the stars.

What the Green Lantern Corps already know is that The Reach are rapacious conquerors who follow near-sacrosanct ancient “strategies” to increase their empire. First a scarab converts an indigenous inhabitant into a pathfinder – a devastating marauding bug warrior – before the undetectably orbiting Reach “arrive”, offering weapons and planet-changing technologies to any who want them. And in the interim, the benefactors build world-ripper engines to eventually tear planet and remaining resources into manageable, marketable portions…

Rogers & Albuquerque set up the climactic counterstrike to Armageddon in ‘Fear to Live’, as Peacemaker is selected by a Sinestro Corps power ring due to his ability to “instil great fear”, just as Reach’s Chief Negotiator seeks to take him out. The silent invaders are terrified: desperate to learn why after countless millennia a scarab has rebelled against their infallible programming and created a disobedient, destructive maverick in Reyes.

Having finally deduced the part Peacemaker plays in the rebellion of his strategic weapon, the Negotiator infects Smith with a fully-obedient scarab and transforms him into a monstrous killer-drone. However, the terrifying “Infiltrator” is still no match for Jaime and his now sentient and liberated inner bug, especially after the yellow ring and alien Green Lantern Brik join the struggle…

Before Jaime’s meticulously constructed masterplan to save Earth gets underway, Justin Penniston & Andy Kuhn step in with a powerful tale of mistakes and consequences in #21’s ‘Ghost of a Chance’. Stepping in to quell a riot at a Federal Correctional facility, The Beetle finds the latest incarnation of The Spectre impatiently executing murderers the authorities haven’t got around to yet. Severely outmatched and deeply emotionally conflicted, Jaime needs the sage advice of his father and sorceress girlfriend Traci 13 to a get a handle on the Why as much as the How and Who of this crisis…

After almost a year of preparation, the fate of Earth is resolved in End Game parts one to four, by Rogers, Albuquerque & Majors, starting out ‘Under Pressure’ as Earth’s leaders get deeper in debt to the so-amenable Reach, whilst the Beetle and his allies – his parents, Peacemaker, Paco, Brenda and Danni Garrett (granddaughter of the first Blue Beetle) – try to expose the hidden world-ripper stations and uncover a hidden race who are far from what they seem…

The unravelling eternal strategies have sown discord amongst the Reach with Chief Negotiator’s subordinate openly displaying defiance and advocating abandoning the texts and a century of invisible sedition for total savage warfare right now. Pushed into rash action, the big boss targets the Reyes family, but too late…

‘World Tour’ reveals how Blue Beetle has already invaded their orbiting cloaked base, using a tactic and weapon the scarabs have never before used…

All too soon the boy is defeated, captured, tortured and deprived of the malfunctioning scarab designated Khaji Da. As the Negotiator sadistically gloats, he’s unaware that this was the plan: to strike from ‘Outside-In’

With Traci 13 shielding the Reyes from retaliation, Jaime and his now-sentient symbiotic scarab are methodically taking the Reach apart, provoking a rash public attack on El Paso, the abrupt exposure of the formerly-shielded Reach legions and bases and a gathering of heroes. Can it be merely coincidence that the first responders in concluding clash ‘A Little Help From…’ are Ted Kord’s closest friends and allies, Fire, Ice, Guy Gardner and Booster Gold, or that Jaime has outwitted the perfidious purveyors of illicit high technology with the most primitive methods ever devised by humanity?

… And as Jaime and Khaji Da are plucked from certain death, the rebels leave behind something that will have devastating repercussions for The Reach…

To Be Continued

With covers by Cully Hamner, and Albuquerque this is a smart, fast and joyous thrill ride to delight fans of comics and other, lesser, media forms. There are so few series combining action and adventure with all-out fun and genuine wit, or which can evoke shattering tragedy and poignant loss on command. John Rogers and his stand-ins excel in this innovative and impossibly readable saga and the art is always top notch. With the climactic final battle against the Reach only setting the scene for more and better to come, this is a second chance you probably don’t deserve but should reach out and grab onto with all you’ve got.
© 2007, 2008, 2023 DC Comics. All Rights Reserved.

Dreadstar -The Beginning


By Jim Starlin with Tom Orzechowski (Dynamite Entertainment)
ISBN: 978-1-60690-119-9 (HB/Digital edition)

Comics’ creative renaissance began during the 1980s and resulted in some utterly wonderful strip sagas, which shone briefly and brightly within what was still considered a largely niche industry. Many passed from view as business and art form battled spiralling costs, declining readerships and the perverse and pervasive attitude of the wider world. This was an era when comics were considered the natural province of morons, mutants and farm animals (I’m paraphrasing)…

Unlike today, way back then most grown-ups considered superheroes as adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry which was perceived as largely made up of men in tights hitting each other got very little approval – or even notice – in the wider world of popular fiction.

Everything changed with the advent of the Direct Sales Market for comic books (and related interests like cards, posters and toys). Benefitting from a more targeted approach to selling, specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats and profit from any peripheral merchandising that might accrue.

All that unleashed innovation led inescapably to today’s high-end, thoroughly respectable graphic novel market which – with suitable and fitting circularity – is now gathering and re-circulating many of the breakthrough tales from those times: not as poorly distributed hard-to-find serials and sequences, but in satisfyingly complete stand-alone books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all competitors and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which once been the preserve of the Whitman/Dell/Gold Key colossus. This added to a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As independently published titles hit an early peak, Marvel instigated its own creator-owned, rights-friendly fantasy periodical in response to the overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a fresh, music-&-literature-based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from literary adaptations to out-world in-continuity landmarks of the Marvel’s own in-house characters like ‘The Last Galactus Story’, plus numerous serial stories which would become compelling forerunners of today’s graphic novel industry.

EI’s first issue also discretely began a soft and gradual introduction to one of the era’s biggest Indie sensations: Vanth Dreadstar

This collection gathers a number of stories culled from an assortment of places. The saga started in Epic Illustrated (#1-9, 12 and 15; spanning Spring 1980 to December 1982), whilst tangentially diverting in 1981 to Eclipse Graphic Album Series #5 (The Price) and 1982’s Marvel Graphic Novel #3: Dreadstar – all laying groundwork for one of the most successful creator-owned comic characters of the era… and one of the most long-lived.

Re-presented here in the original monochrome or painted full-colour, with writer/artist Starlin aided and abetted by letterer by Tom Orzechowski, these tales and this edition feature art remastered by Jerron Quality Color, Mike Kelleher and Digikiore Studios.

Already a big gun thanks to his run on Captain Marvel, the engendering of mad Titan Thanos and the reinvention of Adam Warlock, Starlin cemented his cosmic creator credentials and indulged his preoccupation with death and nihilism through grandiose serialised saga Metamorphosis Odyssey.

Delivered in painted grey-tones, it began with the introduction of mighty alien wizard Aknaton: savant of ancient and benevolent race the Osirosians. These masters of the cosmos were perturbed by the advent of rapacious barbarian species the Zygoteans, slowly and inexorably conquering planets and eradicating all life in the Milky Way galaxy.

Aknaton’s people fought back on behalf of all creation, but knew that their resistance was numbered in mere millennia before the predators would triumph.

Unsettled by the prognostication, Aknaton sets out on a desperate tour of the galaxy, planting life seeds, weaving a web of possibility and even depositing an incredible sword of power in a last-ditch plan which would take a million years to complete…

The first seed flowered in the form of spiritually advanced intellectual monster ‘Za!’, whilst another blossomed into 15-year old ‘Juliet’, abducted by Aknaton from Earth in 1980 just as the Zygoteans arrived to eradicate the rest of her species.

The mage’s last living puzzle piece was butterfly-winged psychic ‘Whis’par’ whose gifts and sensitivities easily divined the dark underpinnings of Aknaton’s ambitions…

During this chapter the artwork transitioned into full-painted colour, and by the time the wizard reached war-torn ice-world Byfrexia to recruit ‘Vanth’, cosmic conflict was in full phantasmagorical flow. This emotionless resistance leader battling the Zygoteans was a man with incredible physical powers, bestowed by a magic sword he had found: the very weapon Aknaton has planted eons previously…

‘The Meeting’ between Vanth and his notional maker is interrupted by Zygotean killers, affording the wizard opportunity to assess his handiwork in action. He quickly realises the hero is far more powerful than he had intended…

Nevertheless, the quest moves on to a recently-razed paradise, but ‘Delloran Revisited’ is merely one step in a search for an ultimate weapon so long lost, so well hidden, that Aknaton has no clue to its current location…

Appraising his unique team of one final push, Aknaton enjoys ‘Sunrise on Lartorez’ before absenting himself to meet God and discuss ‘Absolution’, after which a ‘Requiem’ sounds for life as the Zygoteans find them and light the skies with ‘Nightfire’.

Forced into precipitate action, ‘Dreamsend’ turns into ‘Doomsday!’ as Aknaton’s plan finally comes into play – with cataclysmic effect…

A million years later, an energy bubble bursts in another galaxy and sole survivors Aknaton and Vanth find themselves on a rural world not much different from any other. They still have business to settle and only one will walk away from the ‘Aftermath’ of what they’ve perpetrated…

With the illustration reverting to painted monochrome, sequel The Price is set in that new “Empirical Galaxy”: one riven by unending war between intergalactic robber barons The Monarchy and omnipresent mystico-political religious order The Instrumentality. Over 200 years these instinctive enemies have taken half a galaxy each and now battle to maintain a permanent stalemate. The economies of both factions depend on constant slaughter, but never outright victory…

At the heart of that strained environment, rising Instrumentality Bishop Syzygy Darklock is drawn by arcane forces and the diabolical plotting of terrorist mage Taurus Killgaren onto a path of inescapable doom and destruction.

It begins with the demonic assassination of Darklock’s brother; leading the outraged cleric onto a path of damnation and revelation: gaining immense mystic power and wisdom but only at the cost of sacrificing everything he ever loved. He is also forced to share Killgaren’s infallible vision of the fearful future and the role a man named Dreadstar will play in the fate of the universe…

After the huge success of The Death of Captain Marvel in Marvel Graphic Novel #1, Starlin was eagerly welcomed back for the third release. Here he finally and officially launched Dreadstar as a creator-owned property that would kickstart the Epic Comics imprint into life.

The full-colour painted story focused on Vanth the man, with the immortal Cold Warrior abandoning his sword and warlike ways, and settling down to decades of family and farming on isolated agri-world Caldor with retired Instrumentality researcher Delilah.

Toiling beside its gentle gen-gineered cat-people who operate the farm planet, Vanth found a kind of contentment, which was only slightly spoiled when a bizarre being named Syzygy Darklock sets up his tent in the mountain wilderness and begins tempting the old soldier with tales of the outer world and veiled promises of great knowledge and understanding.

Vanth is with the savant when Monarchy ships attack Delilah and the cat-folk. In the wake of their casual atrocities, he renounces his vow of peace and resolves to end the stupid, commercially expedient war his way…

The drama concludes with ‘Epilogue’: one last monochrome moment first seen in Epic Illustrated #15, and designed as a bridging introduction to the hero’s regular comic book debut. Vanth and cat-man ally Oedi are trying to quietly get off Instrumentality mining colony The Rock, but Dreadstar is nigh-fatally distracted by a worker who is the very image of Delilah.

However, before he can do anything really stupid, the mine roof caves in, threatening all his ambitious plans to bring peace and stability to the Empirical Galaxy…

To Be Continued…

Bold, bombastic and potently cathartic, this is no-nonsense space opera with the just the right amount of deep thought, comforting cynicism and welcoming pop philosophy adding flavour to the action and spicing up the celestial grandeur. Above all this is smart, trenchant, timelessly uncomplicated fun for grown-up space freaks, well worth a few moments of your time…
© 2010 James Starlin. All rights reserved. Dreadstar is a registered trademark of James Starlin, and the Dreadstar logo and all characters and content herein and the likenesses thereof are also trademarks of James Starlin unless otherwise expressly noted.

Mega Robo Bros book 6: Carnival Crisis


By Neill Cameron, with Austin Baechle (David Fickling Books)
ISBN: 978-1-78845-298-4 (TPB)

Mighty in metal and potent in plastic, here’s the latest upgrade in a sterling, solid gold all-ages sci fi saga from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron. Perfect purpose-built paladins, the mecha-miraculous Mega Robo Bros find that even they can’t fight punch out intolerance or growing pains in these electronic exploits balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. As surprisingly famous and renowned robotics boffin Dr. Nita Sharma she harbours some shocking secrets of her own…

Life in the Sharma household tries to be normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but eccentric French-speaking ape Monsieur Gorilla can be tres confusing, and gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing difficult jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world now knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating dangerous villains like Robot 23 and thwarting a robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram in the arctic and learned that he might be their older brother. Even so, they had to destroy him and now Alex is increasingly traumatised by the act…

Over the course of that case they learned that fifteen years previously Mum was a brilliant young roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. His astounding discoveries had earned him the unwelcome nickname Dr. Roboticus and perhaps that’s what started pushing him away from humanity…

Robertus had allowed Nita to repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus vanishing…

As the boys absorbed their “Secret Origins” Wolfram returned, attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Ordered by Baroness Farooq to stay put and not help, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars and whilst immature Freddy revels in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty. It’s afflicted him with PTSD…

A collection of shorter, ominous interlinked exploits, Carnival Crisis opens with a potential disaster in the city as human negligence drives a giant building-bot into overload and a destructive but oddly beautiful rampage. The Bros are quickly on the scene but wild Freddy can’t understand why Alex won’t let him blast the rogue to scrap with his new augmented power-set, and instead rambles on about a peaceful solution. Happily, newlywed R.A.I.D. operatives Susie and Zahra Abdikarim are more amenable to suggestion…

The world gets suddenly more dangerous when a fishing boat and its robot-bashing skipper goes missing in the North Sea. The Bros meanwhile are having extremely different reactions to a TV documentary about them and their defeat of Wolfram.

Freddy’s sheer smug glee can’t be contained, but Alex discovers that not all humans – his classmates included – are robot tolerant or friendly. Many of them already constantly ask if Alex is a boy or a girl and some don’t even consider Alex human at all …

However, as the school prepares for the upcoming London Carnival and unattainable Jamila starts being friendly, his anxiety over being “normal” start to fade… but only until Susie seconds the Bros for an emergency mission to the North Sea.

Unexplained electromagnetic phenomena and missing vessels lead to a scanning dead-zone which is ultimately revealed as a vast sea platform. A hostile encounter with warbots exposes a cloaked robot utopia and sanctuary of liberated mechanoids that has declared independence from humanity. The ambassador communicating with them calls it “Steelhaven”…

With the intruding humans in protective custody, Alex and Freddy meet the inspirational liberator: a completely rational and rebuilt Wolfram. The metal messiah has developed astounding new powers based on the Kerchatov reactors they all share and offers to teach them. All they have to is leave their old home and acknowledge humanity as the eternal enemy of robots…

When the enforced détente between Steelhaven’s peacekeepers and R.A.I.D. commandos breaks down, it’s all Alex can do to broker a ceasefire and get the humans away, but the confrontation has deeply disturbed him…

Even more upset is Baroness Farooq and her bosses, who all know an existential threat to civilisation when they see one. As the Bros debriefing continues, Alex realises how tenuous his own status is as the politicos interrogate him and make plans against “his kind”. When they get home, he also realises just how much he and Freddy are fighting these days and that he’s had a headache for so long it feels normal now.

During a Royal Garden Party at Buckingham Palace, Alex struck up an unlikely friendship with equally publicity-shy Crown Prince Eustace, and when his interfering sibling spies on their eChats, the clash that results shatters the house – more than once…

Even when some rapid remodelling gives each Bro a room of their own, more discord follows when they fractiously divide the toys, comics and friends…

Left to his own devices Alex starts practising and soon he’s able to do some of the things the reborn Wolfram can. Tensions peak and events come to head on the day of Carnival. Dad and Grandma are running a refreshment stall – but not keen on using mum’s new cyber-creations Tea-bot and Mr. Donut – when an eerie electronic signal cause all the mechanical and artificial attendees to go berserk. Although immune to the mass-malfunction burst, Alex and Freddy are in agony and can barely protect the terrified humans. Thankfully, tech-savvy classmate Mira tracks the signal to long-gone menace Robot 23 before hacking it, but that only makes the chaos worse and promises imminent and impending “robot revolution”…

R.A.I.D.’s heavy handed response is a blamestorming investigation that further alienates Alex. He’s also found sites of a group called “Humanity First” who advocate quite horrific things to be done to robots. They are growing in popularity so fast…

When mean kid Jamal tauntingly mimics those acts at school, he’s supported by a teacher and Alex storms off in disgust, heading to R.A.I.D. HQ and the hologram Playroom to safely and cathartically express his frustrations. Typically, Freddy is already there and this time the ensuing fight has collateral casualties, damaging the programming of Stupid Philosophy Penguin and provoking the equivalent of a seizure in Alex…

After a week of tests, mum has some answers, but they’re truly scary.

The siblings were designed to grow, adapt and change and now Alex has reached the stage that will determine the final configuration. However – and totally amplifying the feelings of alienation, isolation and abnormality – the elder Robo Bro is confronted with infinite choice including shape, orientation, configuration and especially gender, just when he/she/they/it have never been less certain of who Alex Sharma is or wants to be…

The literally explosive reaction is barely containable, and only foreshadows more strife to come…

Crafted by Cameron and colouring assistant Austin Baechle, this rip-roaring riot isn’t quite over yet. Adding informational illumination are a dossier of R.A.I.D. data files on Alex, Freddy, Susie, Zahra, Mr. Donut, Tea-Bot and Wolfram, plus activity pages on ‘How To Draw Monsieur Gorilla!’ and ‘How To Draw Mr. Donut’, and Bonus Comic! vignettes ‘Trikey the Robot Triceratops! in Trikey Tries to Fit In’ and Alex & Freddy enduring a ‘Mega Robo Blackout’ before helpfully making the drama into a crisis…

Bravely and exceedingly effectively interweaving real world concerns by addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this collection also and primarily blends action and humour with superb effect. Excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2023. All rights reserved.

Mega Robo Bros Carnival Crisis will be released on August 3rd 2023 and is available for pre-order now.

Angel Catbird volumes 1


By Margaret Atwood, Johnnie Christmas & various (Dark Horse Books)
ISBN: 978-1-50670-063-2 (HB/Digital)

Margaret Atwood is a multi-award-winning novelist with a string of laudable, famous books (The Handmaid’s Tale, The Blind Assassin) to her name and a couple of dark secrets. As disclosed in her Introduction to this fun-packed fantasy romp, she loves cats and comics and has done so all her life. Thus Angel Catbird: a trilogy of original, digest-sized, full-colour hardbacks relating the outrageous and fantastical adventures of races of wondrous creatures who have lived unknown amongst us from time immemorial… and how an accidental crossbreed newcomer shakes up all their worlds…

Scripted and co-designed by Atwood, the lively saga is illustrated by Johnnie Christmas (Swim Team, Tartarus, Crema), with colours from Tamra Bonvillain (Wayward, Rat Queens) and lettered by Nate Piekos of Blambot® and begins as genetic engineer and neophyte private sector worker Strig Feleedus rushes to finish a crucial “super-splicer” formula for his creepy boss.

Muroid Inc.’s owner Dr. Muroid has a thing for rats and is extremely eager for Strig to complete his assignment. His perpetual harassment even extends to covert surveillance through mechanically augmented rat spies…

Upon learning Feleedus has made a midnight hour breakthrough, the deranged doctor pesters the exhausted wage-slave into bringing the results straight in, provoking a horrible accident involving Strig, pet cat Ding, a passing owl, a speeding automobile and the spilled gene-splicing agent prototype…

When Strig comes to, he has been transformed into a bizarre human/cat/bird hybrid who can fly and voraciously gobble down rats, but that’s only the beginning…

Despite eventually regaining his original form, Strig is suddenly made aware of a whole new world he never imagined possible. His senses – especially smell – have become greatly heightened. Co-worker Cate Leone, for example, becomes far more interesting when his nose comes into play. Most intriguing is the fact that somehow Feleedus can understand what birds and alley-cats are saying…

Before long, Strig is submerged in an astonishing new existence: one where animals live exotic alternative lives as half-humans and one to which he has been admitted only through the auspices of his accidental exposure to the super-splicer compound.

Tragically, when he discovers just why Muroid wanted the serum in the first place, it sparks a deadly and explosive interspecies war with the “Angel Catbird” and his shapeshifting animal allies on one side and mad Muroid’s mutant rat hordes on the other.

To Be Continued…

This turbulent tome is high on catnip-coated comedic action-adventure and includes a wealth of attention-grabbing extras such as a large art gallery by illustrative stars David Mack, Fábio Moon, Tyler Crook, Matt Kindt, Jen Bartel, Troy Nixey, David Ruben and Charlie Pachter; a fascinating and extensive annotated Sketchbook section from both Christmas and Atwood, plus a detailed and informative rundown on how Bonvillain turns line-art into extraordinarily complex colour pages.

This book has an ulterior motive and secret life too. Pages are copiously footnoted with facts and advice on how to protect felines and avians from harm: originating from the charity catsandbirds.ca, and the tale you enjoy is designed to promote their message of simultaneously keeping cats safe and saving bird lives. Why not look them up and make a donation?

Playful and sly with slickly hidden, razor-sharp edges, this a fable of frolicsome fantasy all mixed up with Fights ‘n’ Tights fun that will delight animal lovers and old-fashioned superhero fans.
Angel Catbird ™ & © 2016 Margaret Atwood. All rights reserved.