Guardians of the Galaxy volume 1: Legacy


By Dan Abnett & Andy Lanning, Paul Pelletier, Rick Magyar & various (Marvel)
ISBN: 978-0-7851-3326-1 (HB/Digital edition) 978-0-7851-3338-4 (PB)

Following twin cosmic catastrophes (the invasion of our cosmos by the Negative Zone legions of Annihilus and consequent incursion of the shattered survivors of parasitical Phalanx) Marvel breathed new life in many of its moribund cosmic comics characters, and none more so than the rough agglomeration of rootin’, tootin’, blaster-shootin’ outer space reprobates that formed a new 21st century iteration of the Guardians of the Galaxy.

Although heralded since its launch in the early 1960s with making superheroes more realistic, Marvel Comics also maintained its intimate affiliation with outlandish and outrageous cosmic calamity (as wonderfully embodied in their pre-superhero “monster-mag” days), and with an upcoming big-budget movie imminently expected this was a property the company needed to keep in the public eye…

The original Guardians were created by Arnold Drake in 1968 for try-out title Marvel Super-Heroes (#18, cover-dated January 1969): a rag-tag bunch of future-based freedom fighters dedicated to liberating star-scattered humanity from domination – if not extermination – by the sinister Brotherhood of Badoon.

Initially unsuccessful, the space squad floated in limbo until 1974 when Steve Gerber incorporated them into Marvel Two-In-One #4 & 5, Giant Size Defenders #5 and The Defenders (#26-29, July-November 1975), wherein assorted 20th century champions voyaged a millennium into Tomorrow to ensure mankind’s very survival.

This in turn led to the Guardians’ own short-lived series (Marvel Presents #3-12: February 1976-August 1977) until abrupt cancellation left them roaming the Marvel Universe as perennial guest-stars in such titles as Thor, Marvel Team-Up, Marvel Two-in-One and The Avengers. In June 1990 they were back again, securing a relatively successful series (#62 issues, plus annuals and a spin-off miniseries) until the axe fell again in July 1995.

This isn’t them; this is another bunch…

By 2006, reading tastes had once more turned to sky-watching and a massive crossover event involving most of Marvel’s space specialists erupted throughout the Marvel Universe. Annihilation – brainchild of writing team Dan Abnett & Andy Lanning, resulted in a vast reconfiguration (pre- configuration?), creating a set of Galactic Guardians for modern times and tastes.

Among the stalwarts in play were Silver Surfer, Galactus, Firelord (and other heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Tana Nile, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, and a Watcher as well as a host of alien civilisations including the Kree, Skrulls, Xandarians, Shi’ar, and more, all relentlessly falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by undying insectoid horror Annihilus.

That conflagration spawned its own wave of specials, miniseries and new titles and – inevitably – led to a follow-up event…

In Annihilation: Conquest – with Kree and Skrull empires splintered, the Nova Corps of Xandar reduced to one single operative, and wild, ancient gods returned – a sizable proportion of those Negative Zone invaders had tenuously established themselves in territories once home to untold billions.

The Kree Supreme Intelligence was gone and arch-traitor Ronan had become a surprisingly effective ruler of the empire’s remnants. Cosmic Protector Quasar was dead, and Phyla-Vel, (daughter of the first Captain Marvel) had inherited both his powers and title…

Whilst she and psychic demi-goddess Moondragon worked with pacifist Priests of Pama to relieve the suffering of starving survivors, Star-Lord Peter Quill toiled with Ronan to shore up battered interstellar defences of the myriad races in the decimated space-sector.

Quill then brokered an alliance with the Spaceknights of Galador (an old and noble cyborg species most famously represented by 1980s hero Rom) to enhance the all-pervasive etheric war-net, unaware that the system had been treacherously compromised.

When activated, it instantaneously overwrote its own protocols, installing malware that left everywhere ruled by a murderous, electronic sentient parasitic species known as the Phalanx. Their cybernetic credo was “peace and order through assimilation”…

Once again a rag-tag rabble desperately united to repel a cosmic invasion, with Quill commanding a Kree resistance division/Penal Strike Force. The highly engaging intergalactic Dirty Half-Dozen comprised Galactic Warrior Bug (originally from the 1970’s toy/comic-adaptation phenomenon The Micronauts); the current Captain Universe, Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, anamorphic outsider Rocket Raccoon and magnificently whacky “Kirby Kritter” Groot – a Walking Tree and one-time “Monarch of Planet X”.

In combination with stellar stalwarts Drax, “Deadliest Woman in the Galaxy” Gamora and Adam Warlock, the organic underdogs and other special all-stars turned back the techno-parasites and were left to set the saved, badly battered universe back on an even(ish) keel…

The success of all that intergalactic derring-do led in turn to a new series with this initial tome – collecting from July-December 2008 Guardians of the Galaxy (volume 2) #1-6.

It begins with some of the recently acquainted adventurers in the midst of saving the universe a little bit more…

‘Somebody’s Got To Do It’ (by Abnett & Lanning, with art by Paul Pelletier & Rick Magyar) reveals how – thanks to fellow human Nova’s prompting – Star-Lord determined to create a pro-active defence force to handle the next inevitable cosmic crisis as soon as it starts.

To that end, he convinced Drax, Gamora, Groot, Phyla-Vel, Warlock and the raccoon to relocate with him to pan-species science-station Knowhere (situated in the hollowed-out skull of a dead Celestial Space God) to start putting out a never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – a Russian dog with astounding psionic abilities – and is where old comrade Mantis now works as chief medic. It also offers unlimited teleportational transport which the team needs as it tries to prevent an out-of-control Universal Church of Truth Templeship crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savagely crazed missionary-zealots – powered by the worship of enslaved adherents channelled through the vessel’s colossal Faith Generators whilst desperately attempting to divert it before it impacts the fissure in space. Such a collision would cause catastrophic destruction across the galaxy, but the UCT crusaders only see heretics interfering with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through, the only thing to do is sacrifice the entire ship…

In the aftermath, Warlock reveals that the string of cosmic Armageddons has fundamentally damaged the nature of space, and more fissures will certainly appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

‘Legacy’ sees the squad dash into another Reality rupture which has recently spewed out a huge chunk of limbo-ice, only to find the temporal effluvia is encasing a chunk of Earth’s Avengers Mansion and another appalling atrocity hungry for slaughter. As it attacks, they are saved by a rapidly-thawing, time-lost costumed champion hurling a circular shield with concentric circles and a single star…

The confused hero says he is Vance AstrovikMajor Victory of the Guardians of the Galaxy. He has travelled back from the 30th century, but can’t remember why – or if even if he’s arrived in the right reality…

As the mystery man is probed by telepathic, precognitive Mantis, Quill and Warlock drag the team off to seal another Fissure, and are ambushed by a unit of Cardinals as they enter a vast Dyson Sphere where something horrific is hunting…

As pitched, merciless battle breaks out on the Sphere in ‘Beyond Belief’, Mantis and Major Victory are attacked in Knowhere’s sickbay by a being of incredible power. Astrovik calls the assailant Starhawk, but Mantis can’t glean any information about him from any future she can see…

Within the Sphere, the war between Guardians and Cardinals is abruptly terminated as the bio-horror infesting the solar system-sized construct attacks. Trapped and desperate, Gamora is severely damaged when she uses the artefact’s captive sun to destroy it…

Back home in Knowhere to recuperate in ‘Damages’, the squad is caught in the latest of a series of escalating acts of sabotage. However, the real shock comes as amongst the 38 dead are three Skrulls. The rapacious shape-shifting conquerors have somehow infiltrated the many races using the science station…

Apparently able to defeat all the base’s detectors and confound all the telepaths in situ, the reviled pariahs provoke a wave of panic and top cop Cosmo is soon being challenged by Gorani and Cynosure of the Administrative Council, both demanding swift, strong action…

The news sparks a wave of paranoia and panic amongst the inhabitants and mystery man Astrovik is targeted by a mob, leading to Quill’s team being confined to quarters, where Drax overhears a shocking exchange between Star-Lord and Mantis…

The final two issues here form part of a major company-wide crossover but thankfully can stand alone from that event. It all begins with ‘Deception – a Secret Invasion Story’, wherein Drax goes rogue, hunted throughout the station by super-powered cops whilst his team undergo a trial. Of course, with a suffix like “the Destroyer” there’s little reason to trust the big green galoot, and no chance to stop him as he trashes Cynosure’s superteam The Luminals

Things take a darker turn as Starhawk reappears – this time as a woman – determined to stop the wrong future from happening, as elsewhere, one of group is revealed to be concealing and protecting the dreaded Skrulls,

…And in the bowels of the station Drax expedites his plan to flush out the shape-shifters: after all, everybody knows that they revert to their own forms on death so all he has to do is kill everyone in Knowhere to find them…

The frankly brilliant conclusion occurs in ‘Death – a Secret Invasion Story’ which cleverly and spectacularly wraps up the crossover whilst positioning the assorted heroes for the next major story arc by splitting them up: a fairly natural reaction once the Guardians learn what Quill had Mantis do to create his proposed pro-active strike-force in the days following the Phalanx’s defeat…

This stunning stellar treasure-chest includes a covers-&-variants gallery by Clint Langley & Nic Klein, with a dozen of Langley’s unused Cover Options; a magnificent double-page pencil-art spread by Pelletier plus a Concept Artwork section on the new improved and savagely sinister Starhawk to astound and amaze all lovers of astral action and gritty, funny fantastic fantasy.

Smart, breathtaking adventure with loads of laughs and tremendous imagination, this is superb stuff crucial to your complete enjoyment and, hopefully, set to be re-issued in the wake of the forthcoming major movie…
© 2008 and 2009 Marvel Characters, Inc. All rights reserved.

Mega Robo Bros: Next Level


By Neill Cameron, with Abby Bulmer (David Fickling Books)
ISBN: 978-1-78845-294-6 (TPB)

Mighty in metal and potent in plastic, here’s another solid gold all-ages outing from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron’s marvellous purpose-built paladins. However, the rambunctious Mega Robo Bros find that even they can’t fight progress adventures and growing pains – in more adventures balancing frantic fun with portents of darker, far more violent days to come…

It’s still the Future!

In a London far cooler than ours, Alex and his younger brother Freddie Sharma are generally typical kids: boisterous, fractious, eternally argumentative yet devoted to each other, and not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus – before he vanished – and are considered by those in the know as the most powerful – and only fully SENTIENT – robots on Earth.

Dad is just your average old guy who makes lunch and does a bit of writing, but when not being a housewife, Mum is a bit extraordinary, herself – surprisingly famous and renowned robotics boffin Dr. Nita Sharma harbours some shocking secrets of her own…

Life in the Sharma household tries to be pretty normal. Freddie is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard. Moreover, the household’s other robot rescues can also be problematic…

Programmed as a dog, baby triceratops Trikey is ok, but French-speaking deranged ape Monsieur Gorilla can be mighty confusing, whilst gloomily annoying, existentialist aquatic fowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time but increasing insistent jobs as super-secret agents, although because they weren’t very good at the clandestine part, almost the entire world knows of them. Generally, however, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ.

Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, this revised, retooled and remastered saga opens with the lads feted as global heroes.

After defeating a reject robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram and learned that he might be their older brother…

Over the course of that case they learned that fifteen years previously Mum was a young, pretty and brilliant roboticist working under incomparable (but weird) pioneering genius Dr. Leon Robertus. whose astounding advances had earned him the unwelcome nickname Dr. Roboticus. Maybe that was what started pushing him away from humanity…

After months, Robertus to let her repurpose his individually superpowered prototypes into a rapid-response team for global emergencies. Mum used to be a superhero, leading manmade Rapid Response team The Super Robo Six!

While saving lives with them she first met crusading journalist/future husband Michael Mokeme who proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and was equipped with certain foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can! Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus escaping…

As the boys absorbed their “Secret Origins”, Wolfram returned attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity…

Alex and Freddy were ordered to stay put and not help by Baroness Farooq, but rebelled. By the time the Bros reached Jötunn Base, Wolfram has already ruthlessly crushed a RAID force led by their friend Agent Susie Nichols. After also failing to stop their determined and utterly unreasonable brother, thoughtful, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save the world…

Here, the boys are seen adapting to a new normal. Their exploit has made them global superstars and whilst immature Freddy is revelling in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty…

A collection of shorter, interlinked exploits, Next Level opens with the turbocharged lads attending another Royal Garden Party at Buckingham Palace. Mum has cleverly dodged the affair, leaving Dad and Grandma policing Stupid Philosophy Penguin and Freddy’s increasingly outrageous behaviour in front of the Queen. Anxious and upset, Alex hides in a spectacularly-appointed toilet and finds the Crown Prince doing likewise. Before long, he’s comparing notes on duty and expectation: sharing his feelings of guilt and grief to perhaps the only other kid on Earth who could be expected to comprehend…

Chapter 2 finds the Bros back at R.A.I.D. HQ, breezing through the usual training programs. To stop Wolfram, the boys had to be upgraded with safety protocols rescinded and they are now almost too powerful. That’s proved the moment they let go against the latest droid weapon and reduce it to more budget-busting spare parts in seconds. That’s when Dr. Sharma’s assistant Zahra Abdikarim has a rather brilliant idea, involving force fields and holograms…

Freddy’s dangerous boredom levels are soon decreased via a training regime that resembles a giant video game…

Another day and another first as Freddy foils an actual bank robbery by an actual exo-suited supervillain and stumbles into an even more insidious crime scheme: copyright infringement!

Whilst grandstanding for the crowds after the bust, the little lout sees a street seller hawking extremely sophisticated robot toy knock-offs of him and his brother. Suspicious and worried, Alex and still-recuperating Agent Susie (working from her hospital bed by telemetric tech) trace the toys to Toymakr Industries and clash with a ruthless narcissistic entrepreneur with no respect for law and life. Not only has he stolen their images and reputations, but also weaponised the little dolls and constructed “upgraded” doppelgangers of the real deal…

Cue huge robot-on-robot carnage…

Chapter 4 takes a more introspective tone as Alex’s PTSD trauma manifests as horrific bad dreams and his parents look into therapy and quickly hit a huge biological snag. Although the boys have literally grown from babies and physically change like humans, they are still mechanical not organic and most counselling strategies just won’t work on them. Thankfully Mum is a genius and finds another way to get Alex the help he so badly needs…

Introspection turns to action when the Bros are called in by the Metropolitan Police to help solve a string of impossible robotics/computer company robberies. With Susie in a tricked-out wheelchair, the boys rapidly uncover a cunning, ludicrous yet deadly scheme by an old foe…

A different kind of crisis manifests next as the Mega Robo Bros experience the dubious joys of camping, on and organised kids-only Outbound Adventure trip. It’s the first time away from home – other than for Earth-saving – for both boys and neither is keen to spend time in a strange camp with boys they don’t know. It’s a life-changing experience for all concerned…

After many close calls, Chapter 7 finally hosts the wedding of Susie Nichols and Zahra Abdikarim, but of course the brides’ big day acts as a magnet for chaos and one particular old enemy. Happily, Baroness Farooq is astoundingly adept at anticipating any possible contingency and the Bros are delighted to hand out a hearty hammering to the party crasher in the bombastic feelgood final chapter…

Crafted by Cameron and colouring assistant Abby Bulmer, this rip-roaring riot isn’t quite over yet: offering charming activity pages on ‘How To Draw Cuddle-Bots!’ and ‘How To Panda’ (both Cute and Angry!), as well as delivering a whacky brace of Bonus Comic! capers with ‘Monsieur Gorilla in Les Vacances de M. Gorilla’ before Alex & Freddy play ‘Legend of Heroes’ with catastrophic results…

Exceedingly engaging excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording g thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!

Text and illustrations © Neill Cameron 2023. All rights reserved.
Mega Robo Bros Next Level will be released on May 4th 2023 and is available for pre-order now.

Guardians of the Galaxy: Tomorrow’s Avengers volume 1


By Arnold Drake, Steve Gerber, Gene Colan, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (Marvel)
ISBN: 978-0-7851-6687-0 (TPB/Digital edition)

With the final Marvel Cinematic movie interpretation rapidly heaving to, here’s a timely collection ideal for boning up on some of the lesser-known characters, augment cinematic exposure and cater to film fans wanting to follow up with a proper comics experience.

This treasury of torrid tales gathers landmarks and key moments from Marvel Super-Heroes#18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29 and the time-busting team’s first solo series as originally seen in Marvel Presents #3-12, collaboratively and monumentally spanning cover-dates January 1969 to August 1977. It features a radically different set-up than that of the silver screen stars, but is grand comic book sci fi fare all the same. One thing to recall at all times, though, is that there are two distinct and separate iterations of the team. The films concentrate on the second, but there are inescapable connections between them so pay close attention…

Despite its key mission to make superheroes more realistic, Marvel also always kept a close connection with its fantasy roots and outlandish cosmic chaos – as typified in the pre-Sixties “monsters-in-underpants” mini-sagas. Thus, this pantheon of much-travelled space stalwarts maintains that wild “Anything Goes” attitude in all of their many and varied iterations.

This blistering battle-fest begins with ‘Guardians of the Galaxy: Earth Shall Overcome!’: first seen in combination new-concept try-out/Golden Age reprint vehicle Marvel Super Heroes #18 (cover-dated January 1969 but on sale from mid-October 1968 – just as the Summer of Love was shutting down).

This terse, grittily engaging episode introduced a disparate band of freedom fighters reluctantly rallying and united to save Earth from occupation and humanity from extinction at the scaly claws of the sinister, reptilian Brotherhood of Badoon.

It starts when Jovian militia-man Charlie-27 returns home from a 6-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, Charlie jumps into a randomly-programmed teleporter and emerges on Pluto, just in time to accidentally scupper the escape of crystalline scientist/resistance fighter Martinex.

Both are examples of radical human genetic engineering: manufactured subspecies carefully designed to populate and colonise Sol system’s outer planets, but now possibly the last individuals of their respective kinds. After helping the mineral man complete his mission of sabotage – by blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump into the unknown. Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first interstellar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now Astro and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their species.

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed during hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries. In their pell-mell flight, the escaping pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance is born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito, were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and the ongoing Vietnam War being visibly lost on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting, or maybe the tenor of the times were against The Guardians, since costumed hero titles were entering a temporary downturn at that juncture, but whatever the reason the feature was a rare “Miss” for the Early Marvel Hit Factory. The futuristic freedom fighters were not seen again for years.

They floated in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (specifically Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled into the future to ensure humanity’s survival…

From MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) sees Ben Grimm/The Thing and Captain America catapulted into the 31st century to free enslaved humanity from the Badoon, concluding an issue later as a transformed and reconfigured Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost champions liberate occupied New York before returning home.

The fabulous Future Force repaid that visit in Giant Sized Defenders #5: a diverse-handed production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman. Dependable Don Heck & Mike Esposito drew the (surprisingly) satisfying cohesive results: revealing how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild. It was simply an introduction, setting up a continued epic arc for the monthly comic book…

Beginning with ‘Savage Time’ (Defenders #26 by Gerber, Sal Buscema & Colletta) it depicts The Hulk, Doctor Strange, Nighthawk and Valkyrie accompanying the Guardians back to 3015 AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon. The mission continued with ‘Three Worlds to Conquer!’, becoming infinitely more complicated when ‘My Mother, The Badoon!’ reveals the sex-based divisions that so compellingly motivate the marauding lizard-men to travel and tyrannise, before triumphantly climaxing in rousingly impassioned conclusion ‘Let My Planet Go!’

Along the way the Guardians had picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk. Also answering to Stakar, he was a glib, unfriendly type who referred to himself as “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

Rejuvenated by exposure, the squad rededicated themselves to liberating star-scattered Mankind and having astral adventures, eventually winning a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor and the Avengers.

The team’s first solo run began with ‘Just Another Planet Story!’by Gerber, Al Milgrom & Pablo Marcos – with the Badoon removed from an exultant Earth and the now purposeless Guardians realising peace and freedom were not for them. Unable to adapt to civilian life they reassembled, stole their old starship The Captain America and rocketed off into the void…

These issues were augmented by text features dubbed ‘Readers Space’, episodically delineating the future history (there was only one back then!) of Marvel Universe Mankind – using various deceased company sci fi series as mile markers, way stations and signposts – and firmly establishing a timeline which would endure for decades.

In MP #4, Gerber & Milgrom descended ‘Into the Maw of Madness!’ as the noble nomads picked up Nikki, a feisty teenage Mercurian survivor of the Badoon genocide, and detected the first inklings that something vast, alien and inimical was coming from “out there” to consume our galaxy. They also met cosmic enigma Starhawk’s better half Aleta: a glamorous woman and mother of his three children. She was sharing his/their body at that time…

When the intrepid star-farers and their ship are swallowed by star-systems-sized monster Karanada they discover a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin), allowing the author to indulge his taste for political and social satire as our heroes seek to escape a society comprising a vast variety of species which somehow mimics 20th century Earth…

Escape achieved, the fantastic fantasy escalates into top gear when they crash into the heart of the invading force and on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (inked by Terry Austin) holds all the answers they seek in a strange sidereal nunnery where Nikki is expected to make a supreme sacrifice: one that changes Vance’s life forever in ways he never imagined.

It all transpires as they spiritually unite to ‘Embrace the Void!’ in a metaphysical rollercoaster (Bob Wiacek inks) which at last ends the menace of the soul-sucking galactic devourer.

At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) with the team finding an old Badoon data-log and learning ‘Once Upon a Time… the Silver Surfer!’ saved Earth from alien predators in a two-layered yarn attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed that ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by the predatory Reivers of Arcturus, leading into the long-awaited and shocking origins of Starhawk and Aleta. It set the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ before concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’, as the beleaguered and battered team escape Arcturus and stumble onto a lost Earth vessel missing since the beginning of the Badoon invasion. Drydock is a mobile space station the size of a small moon, designed to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of the many gene-gineered human sub-species eradicated by the saurian supremacists is quickly revealed to be just one more deadly snare for the Guardians to overcome or escape…

This spectacular slice of riotous star-roving is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action: well-tailored, and on-target to turn curious moviegoers into fans of the comic incarnation, and charm even the most jaded interstellar Fights ‘n’ Tights fanatic.
© 1968, 1974, 1976, 1977, 2014 Marvel Characters Inc. All rights reserved.

Superboy and the Legion of Super-Heroes volume 1


By Paul Levitz, Gerry Conway, Paul Kupperberg, Jack C. Harris, Mike Grell, James Sherman, Jim Starlin, Ric Estrada, Howard Chaykin, George Tuska, Walt Simonson, Mike Nasser, Juan Ortiz & various (DC Comics)
ISBN: 978-1-4012-7291-3 (HB/Digital edition)

Once upon a time, 1000 years from now, super-powered kids from a multitude of worlds took inspiration from the greatest legend of all time and formed a club of heroes. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus, began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as a revived superhero genre was gathering an inexorable head of steam. Happy 65th Anniversary, Junior Futurians!

Since that time, the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history continually tweaked and overwritten, retconned and rebooted time and time again to comply with editorial diktat and popular fashion. This cosmically-captivating compendium gathers a chronological parade of futuristic delights from Superboy and The Legion of Super-Heroes #234-240 (spanning December 1977- June 1978) and includes an untold tale of their earliest exploits from DC Super-Stars #17, as well as a major event from tabloid colossus All-New Collector’s Edition C-55.

This was a period when the recently impoverished superhero genre had once again flared into vibrant new life to gain its current, seemingly unassailable ascendancy. That prior plunge in costumed character popularity had seen the team lose their long-held lead spot in Adventure Comics, get relegated to a back-up slot in Action Comics and even vanish completely for a time. However, Legion fans are the most passionate of an already fanatical breed…

No sooner had the LSH faded than fan agitation to revive them began. After a few tentative forays as an occasional back-up feature in Superboy, the game-changing artwork of Dave Cockrum inspired a fresh influx of fans. The back-up soon took over the book – exactly as they had done in the 1960s, when the Tomorrow Teens took Adventure Comics from the Boy of Steel and made it uniquely their own…

Without warning or preamble, the adventure continues with Jack C. Harris, Juan Ortiz & Bob Smith exploring ‘The Secret of the Quintile Crystal’ (DC Super-Stars #17, cover-dated December 1977) as founders Saturn Girl, Lightning Lad and Cosmic Boy relate to Superboy how a theft by diplomats beyond the reach of the law catapulted the kids – and their unique problem-solving gifts – to the forefront of United Planets Security Planning…

Superboy and The Legion of Super-Heroes #234 then offers a contemporary cosmic catastrophe, as a clash with a space dragon mutates a squad of teen heroes into a marauding amalgamated menace. When the call goes out ‘Wanted Dead or Alive: The Composite Legionnaire’ (by Gerry Conway, Ric Estrada & Jack Abel), ultimate mercenary Bounty goes after the victim and he won’t let sentiment or the remaining heroes interfere with ‘The Final Hunt!’. Happily, Superboy and energy-being Wildfire have enough power to stop the hunter and cure their companions…

Issue #235 featured the kind of story uber-dedicated fans adore. ‘The Legion’s Super-Secret’ – by Paul Levitz, Mike Grell & Vince Colletta) gives a glimpse into the covert cognitive conditioning Superboy endures every time he returns to his own era. When the process is abruptly interrupted because of a raid by resource hungry Sklarians, the Legionnaires fear the greatest hero of all time may expose the Future’s most dangerous biological deception.

Although a tense and rousing escapade, the sad truth is that this tale was conceived to placate sections of the audience who kept carping over why clearly fully mature characters were still being designated “Boy”, “Girl”, “Kid”, “Lass” and “Lad”. As if comics never had serious social problems and issues to address, right?

The lead story is far-surpassed by potent back-up ‘Trial of the Legion Five’ (Conway, George Tuska & Colletta), wherein some of the heroes are accused of causing the death of a citizen caught in the rampage of the now-defunct Composite Legionnaire. Their accuser is an old political adversary bearing a grudge and as ever, things are not what they seem…

S&LSH #236 was a power-packed portmanteau offering and brimming with vibrant new artistic talent. It begins with ‘A World Born Anew’ (written by Levitz & Paul Kupperberg with stunning art from then-neophytes James Sherman & Bob McLeod). When fantastically powerful alien property speculator Worldsmith arbitrarily terraforms the planet Braal, even a full Legion team is unable to stop him… until Princess Projectra deduces a better way to send the crazed capitalist packing.

Levitz, Mike Nasser/Netzer, Joe Rubinstein & Rick Bryant then provide an all-action prologue to greater sagas in the making as ‘Mon-El’s One-Man War’ finds the formidable Daxamite exerting all his energies to save an experimental star mine during a bloody incursion by war-crazed Khunds before the moment Legion fans had impatiently awaited for decades finally came…

‘Words Never Spoken’ by Levitz, Sherman & Rubinstein at long last saw Lightning Lad and Saturn Girl set the day…

No longer bound by responsibility, they had agreed to quit the team – because teammates (like cousins) weren’t allowed to marry – resulting in a huge tabloid-sized milestone released as All-New Collector’s Edition C-55 (March 1978).

Comic book weddings never start well and ‘The Millennium Massacre’ (Levitz, Grell & Colletta) coincided with a dastardly plot by their greatest foe to rewrite history. As the young marrieds stumble into a honeymoon ‘Murder by Moonlight’, Superboy and a select team voyage to 1988. They’re hoping to prevent the destruction of the United Nations and solve ‘The Twisted History Mystery’ before their comrades and the newlyweds perish in an interplanetary war, but the real showdown only occurs after a ‘Showdown at the End of Eternity’…

Augmented by a potted visual history of ‘Superboy and the Legion of Super-Heroes’ by Grell & Colletta, fact-features ‘The Origins and Powers of the Legionnaires’ and ‘Secrets of the Legion’ – by Levitz, Sherman & Abel- this epic event laid the groundwork for a darker, more compelling tone…

That began with #237’s ‘No Price Too High’ (Levitz, Walt Simonson & Abel) wherein the team’s financial backer R. J. Brande is abducted by maniac Arma Getten. He demands the team bring him ‘The Heart of a Star’, ‘The Stolen Trophy’ and life-sustaining artefact ‘The Crown of the Graxls’ in return for their patron’s life. Painfully aware that these objects hold the power ‘To Shake the Stars’, the team comply… Apparently…

Due to deadline problems #238 was a hasty reprint of Adventure Comics #359 & 360 and is represented here by its spiffy new Jim Starlin wraparound cover, but the intended tale when it finally emerged was an instant classic worth the wait.

Plotted and laid out by Starlin, with Levitz script and Rubinstein finishes, #239’s ‘Murder Most Foul’ saw rowdy, rebellious Ultra Boy framed for murdering a prostitute and a fugitive on the run from his former comrades. Only LSH Espionage Squad leader Chameleon Boy saw something behind the seemingly open-&-shut case, and his off-the-books investigation indicated there was indeed a Legion traitor: potentially the most dangerous opponent of all…

The final inclusion in this mammoth compilation is #240, delivering a brace of thrillers. Levitz, Harris, Howard Chaykin & Bob Wiacek opened with ‘The Man Who Manacled the Legion’ as old foe Grimbor the Chainsman kidnapped the UP President in a bizarre scheme to kill the heroes he held responsible for the death of his true love. The book does close on a tantalising high however, as Levitz, Kupperberg, Sherman & McLeod take us into the Legion Training Academy and introduce a bevy of new heroes eager to join the big guns.

Super dense (yes, I know, just go with it) Jed Rikane, invulnerable Laurel Kent and Shadow Lad (Shadow Lass’ younger brother) all show potential and flaws in equal amounts, but the mutant tracker mercenary is who really troubles Wildfire. ‘Dawnstar Rising’ shows not only her immense ability but a disregard for her comrades that might have lethal consequences in the days to come, unless the Legion somehow works its inclusive magic on her…

Rounding out the future fun, ‘Notes from Behind the Scenes’ provides glimpses at Levitz’s original presentation for tabloid edition, plots for a Queen Projectra tale and data cheat sheets for Saturn Girl and others.

The Legion is unquestionably one of the most beloved and bewildering creations in comics history, and largely responsible for the explosive growth of a groundswell movement that became American Comics Fandom. Moreover, these scintillating and seductively addictive stories – as much as Julie Schwartz’s Justice League of America or Jack Kirby’s Fantastic Four – fuelled the interest and imaginations of generations of readers to create the industry we all know today.

If you love comics and haven’t read this stuff, you are the poorer for it and need to feed your dreams of a better tomorrow as soon as possible.
© 1977, 1978, 2017 DC Comics. All Rights Reserved.

Annihilation Classic


By Todd Dezago, Stan Lee, Larry Lieber, Marv Wolfman, Mark Gruenwald, Bill Mantlo, Doug Moench, Scott Edelman, Roy Thomas, Pat Broderick, Fred Hembeck, Derec Aucoin, Jack Kirby, John Buscema, Paul Ryan, Mike Mignola, Tom Sutton, Mike Zeck, Gil Kane & various (MARVEL)
ISBN: 978-0-7851-3410-7 (TPB/Digital edition)

With the third Guardians of the Galaxy movie set to open on May 5th, here’s a brief reminder of what comics did to inspire the phenomenon: still a grand example of cosmic hero wonderment…

Annihilation was another of those company-wide publishing events that “Changed the Marvel Universe Forever” (and don’t they all?). which ran for most of 2006, involving most of the House of Ideas’ outer space outposts and cosmic characters. Among the stalwarts in play were Silver Surfer, Galactus, Firelord, Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Gamora, Ronan the Accuser, Nova, Drax the Destroyer, The Watchers and a host of alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar, et al, all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by the insectoid horror Annihilus.

If you’re new to the Marvel universe and that bewildering list of daunting data didn’t leave you screaming in frustration, then please read on…

As is usual in these public herd-thinnings, a number of good guys and bad died and had their trademark assumed by newer, glitzier models whilst some moribund careers got a successful and overdue shot in the arm…

The event spawned a number of specials, miniseries and new titles (subsequently collected as three volumes plus this Annihilation Classic compilation reprinting key and origin appearances of some major players) and led to follow-up event Annihilation: Conquest. Of particular interest to fun-loving screen-watchers might be early appearances of Galaxy Guardians Rocket Raccoon, Groot, Starlord and Adam Warlock

This sharp selection comprises of and contains pertinent material from Bug #1, (March 1997), Tales to Astonish #13, (December 1960), Nova #1, (September 1976), Quasar #1 (October 1989), Rocket Raccoon #1-4 (May-August 1995) ,Marvel Spotlight #6 (May 1980), Logan’s Run #6 (June 1977) and Marvel Premiere #1 (April 1972) and opens with the frenetic and light-hearted solo outing for Galactic Warrior Bug (originally a cheeky stalwart from the 1970’s toy-license phenomenon Micronauts)…

In ‘Apples and Oranges’ by Tod Dezago, Derec Aucoin, Rich Farber & Ralph Cabrera, the insectivorid from the Microverse accidentally clashes with all-consuming cosmic menace Annihilus and gets stuck in a time/space warp.

Bounced around the history of the Marvel Universe, the warring weirdoes reveal their unheralded contributions to the origin stories of a number of the company’s greatest stars before Bug finally triumphs…

With accompanying pinup by Pat Broderick and hilarious game pages by Fred Hembeck including ‘Bug’s Brain-Tik-lers’, ‘The Help Bug Right the Time/Space Continuum Board Game’, ‘What’s Wrong with This Picture?’ and ‘Bug’s Catch-All Activity Page’, this is a splendidly engaging and irreverent treat, followed by an absolute classic of the gloriously whacky “Kirby Kritter” genre as a humble biologist saved earth from a rapacious walking tree in ‘I Challenged Groot! The Monster from Planet X!’ (Tales to Astonish #13 by Stan Lee/Larry Lieber, Jack Kirby & Dick Ayers).

Next to grab the spotlight is The Man Called Nova who was in fact a boy named Richard Rider. A working-class nebbish in the tradition of Peter Parker – except he was good at sports and bad at learning – Rich attended Harry S. Truman High School, where his strict dad was the principal. His mom worked as a police dispatcher and he had a younger brother, Robert, who was a bit of a genius. Other superficial differences to the Spider-Man canon included girlfriend Ginger and best friends Bernie and Caps, but Rich did have his own school bully, Mike Burley…

An earlier version, “Black Nova” had apparently appeared in the author Marv Wolfman’s fan-mag Super Adventures in 1966 (produced with fellow writer Len Wein), but following a few revisions and artistic make-over by the legendary John Romita (Senior) the Human Rocket launched into the Marvel Universe in his own title, beginning in September 1976, ably supported by the illustration A-Team of John Buscema & Joe Sinnott.

‘Nova’ – borrowing heavily from DC’s Silver Age Green Lantern franchise as well as Spider-Man’s origin – is structured like a classic 4-chapter Lee/Kirby early Fantastic Four fable, and rapidly introduced its large cast before quickly zipping to the life-changing moment in Rider’s life when a star-ship with a dying alien aboard transferred to the lad all the mighty powers of an extraterrestrial peacekeeper and warrior.

Rhomann Dey tracked a deadly marauder to Earth. Zorr had already destroyed the idyllic world of Xandar, but the severely wounded vengeance-seeking Nova Prime was too near death and could not avenge the genocide. Trusting to fate, Dey beams his powers and abilities towards the planet below where Rider is struck by the energy bolt and plunged into a coma. On awakening the teen realises he has gained awesome powers …and the responsibilities of the last Nova Centurion…

Wendell Vaughn debuted in 1977 as S.H.I.E.L.D. super-agent Marvel Boy (Captain America #217), graduating and rebranding as Quasar during a stint as security chief of Project Pegasus during the early 1980s. He finally got an origin with his own title Quasar #1 (cover-dated October 1989).

He learned ‘The Price of Power!’ courtesy of Mark Gruenwald, Paul Ryan & Danny Bulanadi in a rousing romp wherein he washes out of agent training for lack of a killer instinct. Whilst acting in a security detail, Wendell dons alien quantum wrist-bands to stop them being stolen by AIM, even though they had vaporised every S.H.I.E.L.D. operative who had test-piloted them.

As well as not dying, he gained incredible quantum light powers and began a brief but glorious career as an Avenger and Protector of the Universe…

Rocket Raccoon was a minor character who appeared in brief backup sci fi serial ‘The Sword in the Star’ (specifically in Marvel Preview #7 in 1976). He won a larger role in Incredible Hulk #271 (May 1982), and like Wolverine years before, refused to go away quietly.

Reprinted here in its entirety is the 4-issue Rocket Raccoon miniseries (May to August 1985, as crafted by Bill Mantlo, Mike Mignola, Al Gordon & Al Milgrom): a bizarre, baroque sci-fi fantasy blending the edgy charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest, all whilst ostensibly describing a battle between Good and Evil in a sector of space completely crazy even by comicbook standards.

Rocket was one of many talking animals populating the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace as robots and anamorphic beasties went about their holy, ordained task of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

However when a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne led to Rocket’s girlfriend Lylla Otter being kidnapped, the planet went wild, or more accurately… Animal Crackers’

In rescuing her, Rocket and his faithful deputy Wal Rus had to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’ and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare before uncovering the horrendous truth behind the mad society he so tirelessly defended in ‘The Book of Revelations!’

The final chapter then shook everything up as ‘The Age of Enlightenment’ saw the end of The Loonies, allowing Rocket and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Starlord (without the hyphen) premiered in 1976, headlining monochrome mature-reader magazine Marvel Preview # 4. He appeared thrice more – in #11, 14 and 15 – during the height of a Star Wars inspired Science Fiction boom.

Years previously, the warrior prince of an interstellar empire was shot down over Colorado and had a fling with solitary Earther Meredith Quill. Despite a desire to remain in idyllic isolation, duty called her starman back to battle and he left, leaving behind an unborn son and a unique weapon. A decade later, the troubled boy saw his mother assassinated by alien lizard men.

Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The newly-minted orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming StarLord. Rejecting both Earth and his missing father, Peter chose freedom, the pursuit of justice and the expanse of the cosmos…

Here, from Marvel Spotlight volume 2 #6, Doug Moench & Tom Sutton revisit and clarify that origin as the pacifistic Quill and his sentient starship return to Sol and discover the truth about his nativity and ascension as well as the true nature of The Master of the Sun…

Logan’s Run was a short-lived licensed property tie-in, and #6 incongruously featured a 5-page short starring mad Titan Thanos in battle against his precision-crafted nemesis Drax the Destroyer: a typically inconclusive, explosively violent out-world clash over ‘The Final Flower’ crafted by Scott Edelman & Mike Zeck.

This star-studded compilation then concludes with an allegorical masterpiece by Roy Thomas, Gil Kane & Dan Adkins from Marvel Premiere #1. During a time of tremendous social upheaval Thomas transubstantiated an old Lee/Kirby Fantastic Four throwaway foe into a potent political and religious metaphor. Debuting as a dreaded mystery menace, the character dubbed Him was re-imagined as a contemporary interpretation of the Christ myth and placed on a world far more like our own than the Earth of Marvel’s superhero-stuffed universe.

‘And Men Shall Call Him… Warlock!’ adroitly recapitulates the artificial man’s origins as a lab experiment concocted by rogue geneticists eager to create a superman they could control for conquest. After facing the FF, Him subsequently escaped to the stars and later initiated a naive clash with Thor over the rights to a mate before returning to his all-encompassing cocoon to evolve a little bit more.

Now that stellar shell is picked up by the moon-sized ship of self-created god The High Evolutionary who is obsessed with a bold new experiment. Our hand-made hero observes as the savant creates a duplicate Earth on the far side of the sun, fast-forwarding through billions of years of evolution in mere hours. The man-god’s intent is to create a civilisation without aggression or rancour, but the Evolutionary collapses from exhaustion just as proto-hominid becomes Homo Sapien and his greatest mistake takes instant advantage of his exhaustion to meddle with fate…

Years previously Man-Beast had been hyper-evolved from a wolf and instantly became his creator’s nemesis. Now he and his equally-debased minions invade the ship and interfere with the experiment: reintroducing evil to the perfect creatures below and, in fact, making them just like us. At incredible speed Earth’s history re-ran with the creature in the cocoon afforded a ring-side seat to humanity’s fall from grace…

When the High Evolutionary awakes to fight Man-Beast’s army, Him explodes from his shell to help rout the demons, who flee to despoiled Counter-Earth. With calm restored, the science-god prepares to sterilise his ruined experiment: a world now indistinguishable from our own. No superheroes; disease and poverty rampant; injustice in ascendance and moments away from nuclear Armageddon… but the cosmic newborn begs him not to.

He claims the evil tide can be turned and pleads for the Evolutionary to stay his hand. The grieving, despondent creator agreed… but only until the rechristened Adam Warlock should admit that humanity is beyond redemption…

This ends a magnificent compendium of genuine magical Marvel moments: an eclectic but hugely entertaining procession of thrills, spectacle and laughs no comic fan or interested neophyte could possibly resist. And when you’ve read all this, you’ll be properly primed for some wide screen wonders too…
© 2020 MARVEL.

Barbarella volume 1 & Barbarella and the Wrath of the Minute Eater (volume 2)


By Jean-Claude Forest, adapted by Kelly Sue DeConnick (Humanoids)
ISBN: 978-1-59465-533-3 (HB/Digital edition vol. 1) 978-1-59465-104-5 (HB/Digital edition vol. 2): 978-1-64337-883-1 (TPB combined 2 vols)

Europe’s post-war fascination with science fiction and baroque space opera arguably all stems from the innocently raunchy antics of a starry-eyed gamin holding forthright, ultra-modern views on sexual politics. Jean-Claude Forest’s Barbarella stimulated public acceptance of socially-inclusive futuristic themes in an era of Cold War and Atomic Anxiety: one that coincided with a highly publicised “sexual revolution” that was simultaneously beloved of and excoriated by screaming pundits and headline writers.

…And it all occurred just as France was locked into a momentary but absolute obsession with “sex kitten” Brigitte Bardot…

France’s love affair with speculative fiction actually goes back – at least – to the works of Jules Verne and maybe even as far as Cyrano de Bergerac’s posthumously published fantasy stories L’Autre Monde: ou les États et Empires de la Lune (The Other World: or the States and Empires of the Moon) and Les États et Empires du Soleil (The States and Empires of the Sun). They were first released in 1657 and 1662.

Happily for us, European comic iterations have always been groundbreaking, superbly realised and deeply enjoyable…

Proudly Parisian Forest (1930-1998) was a graduate of the Paris School of Design who began selling strips while still a student. His Fleche Noire (Black Arrow) feature opened a career illustrating for newspapers and magazines like France-Soir, Les Nouvelles Littéraires and Fiction throughout the 1950s. This was whilst producing Charlie Chaplin-inspired comic series Charlot and being chief artist for Hachette’s sci fi imprint Le Rayon Fantastique.

For this last client, Forest also produced illustrations and covers for translations of imported authors A. E. Van Vogt, Jack Williamson, and others.

Thus in 1962, with headlines trumpeting liberation and armageddon in the home and for the family, Forrest created Barbarella in V-Magazine. The innocently super-charged sex icon quickly took country and world by storm, generating an explosion of like-minded SF Bandes Dessinées features. Her first collected album was released by Editions Eric Losfeld in 1964, with further tales released until 1982. Those later stories were illustrated by Daniel Billon and the entire canon has never been out of print for long.

Forest never looked back, subsequently creating Baby Cyanide and more serious fare like Hypocrite; the Verne-inspired Mysterious Planet; La Jonque fantôme Vue de l’Orchestre and Enfants, c’est l’Hydragon qui Passe. He also found time to script for other artists: Les Naufrages du Temps (translated as Castaways in Time or Lost in Time) with Paul Gillon in 1964; Ici Meme for Jacques Tardi, and occult detective series Leonid Beaudragon for Didier Savard. These have been inexplicably all-but-ignored by English language publishers since the 1980s. If you read French, however, all are available in print and digitally…

The First Lady of Space sparked a Franco-Belgian fantasy mini-boom – classic series like Méziéres & Christin’s Valérian, Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane among so many others – thereby triggering the creation of dedicated periodical touchstone Métal hurlant in 1974.

At that time Forest was still finding new worlds for Barbarella to conquer, even though outside the Continent the concept was pretty much hijacked by Roger Vadim’s 1968 movie adaptation.

Here, however, we’re concentrating on Forest’s comics, as re-adapted and translated by Kelly Sue DeConnick (Bitch Planet, Pretty Deadly, Captain Marvel, Wonder Woman, Castle, Avengers). The stories then and now are very much in the manner of every British newspaper strip leading lady since Jane (so, see also Axa, Danielle, Amanda, Scarth, George and Lynn, et al) and follow the plot of classic Flash Gordon strips…

Barbarella volume 1 finds a free, independent young woman, self-willed and over 21, curiously and confidently wandering away from Earth: taking to space to find a new lover, having had more than enough of her old one…

Now she’s having guilt-free relations with any rational and consensual creature, mechanism or being she wants to, but abruptly finds her travels interrupted when her ship breaks up over planet Lothion. The world is divided into a number of autonomous city states where her ever-intimate introduction procedure for new cultures provides moments of baffled bewilderment and deadly danger…

Tumbling into a war between exploitative horticultural aristocrats and their too-slowly expiring, no-longer required serfs, she finds a solution to the crisis and escapes to clash with a cosmic desert jellyfish, before leading space-crash survivors to relative safety before an eerie encounter with deadly beautiful Medusa

Attrition takes its toll, and ultimately, only Barbarella and hunky stud Dildano make a desert crossing to a bizarre underground forest, where the feudal Olopiades harvest sunlight to battle underground terrors and a hunting-obsessed madmen regards everyone else as potential trophies…

More subterrine voyaging – beside untrustworthy Martian companion Klill – deposits her in Yesteryear, where history-besotted minor royalty take an instant dislike to the free-spirited Earthling libertine – who is almost murdered by spoiled princesses…

Frantic flight brings them to the outskirts of wicked city Sogo, where aging Earth scientist Durand (originally Durand Durand pop trivia fans!) acquaints them with the perils of its lethal defensive labyrinth. Here bizarre outcasts huddle to escape the dread perversion of the vile Black Queen who rules all and courts utter chaos…

Allied to blind angel Pygar and other noncommittal rebels, Barbarella’s innate innocence is key to deposing the debauched tyrannical sovereign and ending her paranoid reign of terror…

 

Second volume Barbarella and the Wrath of the Minute Eater began as 1974’s Les Colères du Mange-Minutes which finds the cosmic nomad voyaging across the void as owner/manager of a travelling show of bizarre beasts and beings: Circus Delirium.

Amongst her exotic menagerie of exhibits is cunning water-breathing humanoid Narval whose revelations regarding a time and space warping device masks his sinister secret agenda.

Despite protestations of faithful clown Bill, Narval’s sly manipulations gradually convince Barbarella to traverse cosmic barriers and take their “astronef” vessel to the interface between the normal cosmos and a region of reality where time itself runs differently. In the heart of that weird destination lies chronally adrift planet Spectra…

It is another world of vastly disparate sectors, where Barbarella makes more friends and lovers, constantly becomes embroiled in political and revolutionary strife, experiences the inexplicable and indescribable and generally wrecks another planet’s cultural identity, replacing it with something new.

Supreme amongst them is Narval himself, who seeks to mutate into a more superior form and subsequently conquer many planets…

On this occasion, sleeping with the enemy is a tactic that finally fails our peace-loving wonder and in the end Barbarella fails her own philosophy, by taking the abhorrent but necessary steps to stop him…

Unquestionably a comics landmark, yet expounding a few questionable swinging Sixties attitudes us folk from the future might take exception to, these wild voyages reshaped our fictions if not our consensual reality, and are a canon of celestial wonders everyone should see at least once.

In 2020, Humanoids released a trade paperback edition combining both albums in one single commemorative volume.

© 2014, 2015, 2022 Humanoids’, Inc., Los Angeles (USA). All rights reserved.

Doc Savage® Archives volume One: The Curtis Magazine Era


By Doug Moench, John Warner, John Whitmore, illustrated by John Buscema, Tony DeZuñiga, John Romita, Rico Rival, Marie Severin, Neal Adams, Marshall Rogers, Val Mayerik, Rich Buckler, Klaus Janson, Ed Davis, Tom Sutton, Ernie Chan, Bob Layton, Dick Giordano & various (Dynamite Entertainment)
ISBN: 978-1-60690-514-2 (HB/Digital edition)

Before comic books, thrill-starved readers endured the travails of the Great Depression by regular doses of extraordinary excitement derived from cheaply produced periodical novels dubbed – due to the low-grade paper they were printed on – “pulps”. There were hundreds published every month, ranging from the truly excellent to the pitifully dire: seemingly catering to every conceivable style, taste and genre.

The process spawned a new type of star and kind of story: damaged modern knights who were mysterious, implacable and extraordinary to the point of superhumanity, confronting uncanny overwhelming evil. In this fresh adventure medium, two-star characters outshone all others. The first was The Shadow – a true trendsetter who pioneered and beta-tested most of the methodology and mystique later mastered by Batman and most superheroes. Soon after him came the Superman of his day: Doc Savage, the Man of Bronze

In the early 1930s, The Shadow was a dark, relentless, unstoppable and much-imitated creature of the night preying on the wicked and dispensing his own terrifying justice (and for more about him check out the Dark Avenger review). A true game changer tailor-made by a committee of wise heads and a superb scripter, Street & Smith Publications’ The Shadow set the world on fire, and those savvy savants sensibly sought to repeat the miracle. The result was a modern Hercules, Plato, Hippocrates, King Arthur, Sherlock Holmes and Einstein rolled into one gleaming, oversized paragon of physical perfection.

The big man and his team of globe-trotting war-buddy science specialists had been cobbled together by publisher Henry W. Ralston, editor John L. Naonvic and writer Lester Dent, using the same gameplan that had materialised The Shadow. Editorial notions and sale points of the bosses were fleshed out, filled in and made to work by Dent, who – under house pen-name Kenneth Robeson – wrote 159 of the 181 original novels released between March 1933 (Happy Birthday Doc!) and Fall 1949. The other exploits were handled in whole or in part by ghost writers and assistants Harold A. Davis, Ryerson Johnson, Laurence Donavan, Martin E. Baker, William G. Bogart and Alan Hathway.

The core premise is delicious and instantly engaging. Clark Savage Jr. had been trained from infancy in all arts and sciences, even as he underwent a carefully-devised program and regimen of physical training and sensory stimulation to make him impossibly fast, strong, hardy, acute, astute and – to be honest – pretty smug.

The perfect “Competent Man” was forever solving manic mysteries and protecting the helpless – when not quietly puttering away improving the lot of humanity with his inventions and pioneering medical procedures. However, this self-appointed hero and champion was what we’d probably now call an overachieving abuse survivor. For example, his unique viewpoint deemed it sound and reasonable to cure “evil tendencies” with brain surgery…

Despite such caveats (different times, right?) “Doc” Savage and his militarily-distinguished apex troubleshooters, Renny, Johnny, Long Tom, Ham and Monk were hugely popular in prose, print, radio and comics: a fascinating prototype example of a superhero team.

They regularly aided the oppressed and exploited: battling mad geniuses, would-be world conquerors, scary monsters, weird forces, dictators and uncommon criminals, before fading from view as the 1940s closed. They stormed back into popular culture during the 1960s, revived as part of global fantasy boom which also resurrected The Shadow, Conan, the C’thulu mythos and so many other pulp stars and craftsmen. Doc was particularly memorable thanks to such magazine exploits being reprinted in iconic Bantam Books paperbacks sporting stunning covers by James Bama…

Savage and his “fabulous five” had been funnybook stars since 1940: firstly in Street & Smith’s own The Shadow #1-3, and then in their own Doc Savage Comics (1940-1943). He thereafter appeared intermittently in The Shadow and Supersnipe Comics until 1948.

In November 1966, an abortive movie of The Thousand-Headed Man came to nothing, but did result in a one-shot tie-in from Gold Key Comics by Leo Dorfman & Jack Sparling. It also sported a lovely cover by Bama…

During an era of nostalgia, Marvel secured rights to publish Doc Savage comics: adapting the novels Man of Bronze, Brand of the Werewolf, Death in Silver and The Monsters over 8 regular issues between October 1972 and January 1974. There was also a giant-sized special and Doc entered Marvel continuity by teaming with Spider-Man and The Thing.

George Pal’s movie Doc Savage: The Man of Bronze was released in June 1975. Heavily hyped but an eventual flop, it nevertheless prompted Marvel to revive their license: creating a monochrome magazine version combining interviews and articles with darker, more mature comics adventures. The movie was fun but misunderstood and underappreciated, but it allowed true fans to see how their hero should always have been handled…

This hefty compilation re-presents all the material originally included in Doc Savage Magazine #1-8, spanning cover-dates August 1975 to Spring 1977. It is called the “Curtis Magazine Era” because that’s the name of the affiliated distribution company Marvel were part of at the time, and indicated a separate imprint producing comics outside the remit of the restrictive Comics Code Authority rules.

Thus, following Roger Kastel’s stunning full-colour painted cover (based on a movie poster) and a publicity photo frontispiece of actor Ron Ely beside an iconic Bama cover painting, Doc Savage #1 opens with Marv Wolfman’s ‘An Editorial in Bronze’ and John Romita (Sr.) & Tony DeZuñiga’s potent ‘Pin-up art’. This is mere prelude to an extra-long, peril-packed period drama by writer Doug Moench and illustrators John Buscema, Romita & DeZuñiga whose cunning comics chills commence with ‘The Doom on Thunder Isle!’.

When a Manhattan skyscraper is razed to rubble by lightning, Doc and his team are drawn into a missing persons case involving socialite Angelica Tremaine, her architect brother Winston and fiancé Thomas J. Bolt

A complex plot rapidly unfolds, involving her, them and a suicidally fanatical kidnap gang seemingly based in the clouds, before Doc deduces the actual tropical island location of the foe. Deploying his many signature war-machines and leading his team in a brief but brutal clash against mutant beasts, super-science weapons and ancient madness, Doc learns even he cannot foil or fix all the cruel experiments of the insane Silver Ziggurat

Following a contemporary body building ad (!), Jim Harmon & Chris Claremont interview director/producer ‘George Pal… The Man Who Made Doc Savage’ to end the first foray…

Scots artist Ken Barr painted the other covers, the first of which precedes Marv Wolfman’s editorial in #2 asking ‘Why Couldn’t Ron Ely Be Short and Ugly?’ (augmented by Marie Severin cartoons) before dark doom and destruction arrives in another extravagant mystery in Moench & DeZuñiga’s ‘Hell-Reapers at the Heart of Paradise’

Here a property tycoon’s abduction by an apparently crazed and definitely radioactive Viking pitches Savage and Co. into a lethal and terrifying treasure hunt for a galleon lost since 1504. The search expands to include a flotilla of missing ships vanished over centuries in the Arctic, and concludes spectacularly with civil war in a lost paradise packed with monsters…

More hilariously outdated macho ads bracket a ‘Ron Ely: the Man of Bronze!’ interview conducted by John Warner with photos by Michelle Wolfman…

Doc Savage Magazine #3 sees another Barr cover, frontispiece ‘Pin-up art’ by Rich Buckler & Klaus Janson and letters page ‘Mail of Bronze’ preface Moench, Buscema & DeZuñiga’s  titanic 45-page tale ‘The Inferno Scheme!’ When robot beasts plunder gems all across New York City, enigmatic, enticing Contessa De Chabrol points the finger at her brother, hoping Savage and his “brothers in arms” can keep the police out of the affair and save her deranged sibling from himself. With utterly smitten engineer Renny suitably distracted, they head upstate to Chabrol’s fortress to find the villain has mastered the science of lasers as well as robotics…

Well, almost. He still needs Renny to fine-tune his death ray cannon, but even as the captive’s comrades render a rescue mission, one last tragic betrayal awaits them…

Ape-shaped chemist/comedic relief Lieutenant Colonel Andrew Blodgett Mayfair then stars in a solo tale when Monk! experiences ‘A Most Singular Writ of Habeas Corpus’ by Moench & Rico Rival. When his eternal rivalry with lawyer Ham (Brigadier General Theodore Marly Brooks) leads to the legal fashion plate losing his latest suit to the Monk’s pet pig, it results in everyone being abducted by a ruthless racketeer seeking to ace out the competition through clever chemistry…

More classic ads neatly segue into a stripped-down DSM #4 wherein Moench, Marie Severin & DeZuñiga detail how ‘Ghost-Pirates from the Beyond!’ imperil the world. It begins in February 1936 as assassins kill high-ranking police officers in Casablanca before targeting Clark Savage Jr.’s friend Charles Villiers in the Big Apple. Seemingly murdered by a ghostly sheik, the criminologist’s demise is forensically deconstructed by Doc, who brings his team to Morocco and scotches a scheme to garner millions in lost treasure and foment rebellion in the fractious French Protectorate…

Another ‘Mail of Bronze’ section and more ads (where did I put those X-ray Spex?) takes us #5 where ‘The Doc Savage Oath’ is illustrated by Neal Adams and more ‘Mail of Bronze’ sets up a colossal comics clash with ‘The Earth Wreckers!’. Here Moench & DeZuñiga see our planet in peril in summer 1933, as Doc Savage traverses the globe, raiding lairs on six continents to ruthlessly secure the components for a device intended to end humanity. This tale introduces Doc’s formidable cousin Pat Savage who is dragged into the impending calamity by shy, retiring whistle-blower Hiram Meeker. As usual, there’s more going on than first appears and the climactic battle against maniac super-extortionist Iron Mask beneath Loch Ness affords many shocks before order is finally restored…

Pin-up art’ of Doc and the gang by Marshall Rodgers bisects Bob Sampson’s comprehensive feature on ‘The Pulp Doc Savage!’ and David Anthony Kraft’s photo-feature ‘An Interview with: Mrs. Lester Dent’ before more daft ads herald Doc Savage Magazine #6.

Another Barr classic cover, supported by anonymous ‘Pin-up art’ (that looks like early Mike Zeck to me) and editorial ‘Onward, the Man of Bronze’ written by John Warner & limned by Keith Pollard springs directly into wild action into Moench & DeZuñiga’s main feature ‘The Sky-Stealers!’ as supposed Egyptian gods employ astounding super science to wipe out the mining town of Plainville, Utah. When Doc investigates, he leans that not only was the bank looted, but all the freshly-procured uranium is also gone…

As neighbouring town Union is also eradicated, lawyer Ham and archaeologist Johnny strike gold: uncovering maverick savant Professor Johnathan Wilde whose theories on “pyramid power” led to his ostracization and eventual disappearance. The hunt inexorably leads the squad to the New York Museum of Natural History, the pyramid of Cheops in Giza and repeated clashes with beast-headed supermen before deranged mastermind Horus and his armies finally fall to Doc’s strategies and sheer determination to punish the unjust…

Bob Sampson’s prose biography of ‘Renny’ is supported by illustrations from art prodigies Frank Cirocco & Brent Anderson, ‘Mail of Bronze’ and ‘Pin-up art’ by Ron Wilson (?).

Penultimate issue DSM #7 offers ‘Pin-up art’ by Ed Davis, before storming straight into a monster-mash masterpiece with Moench, Val Mayerik & DeZuñiga detailing how ‘The Mayan Mutations!’ unleash giant terrors in Peru. It’s June 1941 and America is still officially neutral whilst most of the world is at war, but when missionary Vesper Hope seeks the team’s aid on behalf of her native companion Myrrana, the quest takes them back to south America’s rain forests where white men have enslaved the indigenous people and created devils to destroy everything.

The champions don’t even leave New York before the terrors target them, too…

Ultimately, our heroes clean up the green hell and uncover the shocking truth of the monsters, but this time not all the damage can be fixed…

More ‘Pin-up art’ by Ed Davis leads to Sampson’s article on ‘Johnny’ before the historical heroic hijinks halt with issue #8. Tom Sutton’s ‘Pin-up art’ frontispiece precedes Warner’s farewell in ‘Editorializing on the Bronze Side in Two Parts’ before he, John Whitmore, Moench & Ernie Chan unleash ‘The Crimson Plague’.

When Doc leads the team to Acapulco in search of an old medical colleague, they uncover an uncanny monster leaving brain-addled victims and corpses. The octopoid horror follows them back north and haunts Brooklyn before Savage uncovers human agency behind the scarlet death “disappearing” scientists and threatening the world’s greatest cities. The imminent crisis demands the Fabulous Five split up, but when that ploy fails it falls to Doc to save the day and destroy the ghastly culprit behind the plot…

Wrapping up the issues – and this epic collection – is one last ‘Mail of Bronze’ feature, and more ‘Pin-up art’: Long Tom and friends’ courtesy of Davis and Savage by Bob Layton & Dick Giordano, all tantalising bolstered by a tantalising promo for a new collected serial (stay tuned for that later in this Savage anniversary year!)…

Bold, bombastic and truly beloved, these yarns have been published by Marvel, DC and Dynamite: truly timeless tales of the perfect and prototypical man of wonders. These are stories no action-loving, monster-hunting, crime-busting armchair hero can be without.

So, is that you?
® and © 2014 Conde Nast. Used under license.

The Best of Cat Girl


By Giorgio Giorgetti, Ramzee, Elkys Nova, anonymous & various (Rebellion Studios)
ISBN: 978-1-78618-585-3 (TPB/Digital edition)

Here’s another superb lost treasure of British comics finally getting some of the attention its always deserved. Of course, that statement only applies if you are male and old. Just like every place on Earth that puttered along obliviously until a white guy stuck a flag in it, I’d imagine the girls who bought Sally back then had no problem appreciating the thrilling travails of young Cathy Carter who donned a literal catsuit to prowl our nation’s smoky rooftops in search of villainy to crush and people to help.

In terms of variety, emotional quality and respect for the readership’s intelligence, experience and development, British girls’ periodicals were always far more in tune with the target audience, and I wish now that I’d been more open-minded and paid more attention back then…

It’s certainly an attitude modern editors have embraced. Since 2016, Rebellion Studios has been commemorating the best of a very large bunch in assorted curated reprint archives – and even some new material – as part of its Best of… and Treasury of British Comics strands, as well as ongoing Judge Dredd/2000 AD publications.

Sally was a colourful, adventure-themed Girls weekly from London-based IPC (formerly Fleetway): running 94 anthological issues from June 14th 1969, before merging with juvenile juggernaut Tammy in 1971. The Sally brand of strange tales survived until 1976 through Christmas Annuals (6 of them). The title relied heavily on mystery and action strips such as Schoolgirl Princess, Justine, the Winged Messenger of Justice, Maisie’s Magic Eye and today’s star turn, The Cat Girl

Another unmissable gem from days gone by, and re-presenting serialised thrills spanning June 1969 to mid-1970, this collection features yet another kitty-clad costumed crusader to augment Billy the Cat and Katie (The Beano), The Cat (June), The Cat (Bunty), Peter the Cat (Score & Roar), The Leopard from Lime Street (Buster) and others. Of course, this lass is exceptionally well-produced and memorable…

Whereas the writer is sadly unknown to us, these detective delights were sublimely illustrated by Italian émigré/UK comics stalwart Giorgio Giorgetti (Rat-Trap, House of Dolmann, Mam’selle X, Jump, Jump, Julia, and many others). He was swift and prolific, tackling newspaper strips, book illustration and seen almost constantly in titles including Mirabelle, Girl’s Crystal, Tammy, Jinty, Sally, Katy, June and School Friend as well as for general interest comics like Shiver & Shake and Look and Learn. He died far too early, in 1982.

I mentioned that these recovered memories have inspired new stories, and this enticing, mostly monochrome tome opens with a modern, full-colour revival of the feline fury, courtesy of writer Ramzee (FAB, LDN), artist Elkys Nova (Roy of the Rovers), colourist Pippa Bowland & letterer Simon Bowland.

Taken from 2020’s Tammy & Jinty Special and set in the present, ‘Cat Girl Returns’ sees single parent police inspector Cathy Cooper trailing murderous kidnappers/diamond thieves, covertly assisted by her daughter Claire.

The precocious kid has found an old cat “onesie” in mum’s closet that comes with a mask and imparts actual feline superpowers upon her…

Karl Stock’s full and comprehensive illustrated fact-feature on ‘Giorgio Giorgetti – The Cat Girl Artist – also from the T & J Special – closes this collection as part of a bonus section of creator biographies, but between those poles lurk a quintet of quirky, “kitchen-sink” superhero sagas utterly unlike anything the Americans were attempting at the time…

Girls’ comics always had a history of addressing modern social ills and issues but this “Girls Juvenile Periodical” viewed events and characters through a lens of soap opera criminality and casual mysticism. It was also one of the best-drawn comics ever seen…

Heading back to a time before mobile phones and social media, a widower tries to combine solo parenting with keeping his business afloat. Mr. Carter is a private detective slowly going under because he’s obsessed with a mysterious gangland mastermind.

Typically – in a classic early example of what we now know as Mental and Emotional Loads for women – young Cathy pretty much runs the home and keeps him going, whilst fretting over ways to help him more. She gets her chance after cleaning the attic and stumbling over a strange garment sent from Africa by a grateful and satisfied client. It was hidden inside a puzzle box Dad couldn’t get open…

Helpless to resist its weird appeal, Cathy dons the gear and realises it’s instantly made her stronger, faster, more agile, supernaturally sensitive and alert. It’s even given her claws and the ability to communicate with cats – and when she does it, they listen…

Soon ‘The Cat Girl’ (14th June – 2nd August 1969) is secretly supervising Carter’s cases, watching his back and fighting crime to help get ahead of the mounting bills. The first exploit sees him crack a massive insurance scam engineered by the hidden mastermind, who then targets his true nemesis prior to a major raid on a stately home…

Cat Girl constantly outwits sinister foe ‘The Eagle’, who returns for more in a second adventure (running from 9th August – 13th September) that sees her put all the clues together to scupper a huge mail train robbery.

Sadly, in the process the scurvy schemer deduces her secret. Abducting the kid, Eagle tests her almost to destruction whilst seeking to steal her powers. He does succeed in mesmerising her into becoming a tool in his wicked arsenal, but is still outwitted at the end…

The Cooper’s third performance here spans 24th January and 21st March 1970. Their star had risen, and Dad’s far more prosperous and prestigious agency is engaged to locate stolen gems lost during a major robbery. Meanwhile, Cathy quietly toils to clear the name of a performer seemingly possessing all the skills of the svelte vigilante…

Acrobatic Betty Breton claims she has been framed for stealing her theatre show’s takings, but there’s a far more complicated game in play, one requiring Cathy going undercover as a ‘Theatre Cat’ When her super-suit is swiped, both Cooper cases converge and a grim grand scheme is exposed…

In the aftermath of public acclaim, ace criminologist Cooper and his kid are invited to South America by flashy, wealthy CEO Mr. Barton. He wants them to capture infamous bandit El Sorro, whose extortion racket is cutting into Monza Oil’s vast profits, but Cathy learns a slightly different story when lodging with the Carlos family and befriending their daughter Mario.

Running 28th March to 30th May, this exotic extravaganza sees our schoolgirl hero infiltrating the bandit gang as ‘El Catto’, only to inadvertently expose and compromise her dad’s investigations whilst rapidly rising in the rogues ranks.

Only after a succession of astounding feats and incredible ventures does the masked “boy” (because no girl could fight like El Catto does) bring down the gang, save Dad and earn the eternal gratitude of Monza Oil and the common folk…

One final foray comes in a self-contained extended tale from Sally Annual 1971 (released in Autumn 1970), with Cathy countermanding Dad’s wishes and joining a travelling carnival. Her stint as acrobatic aerialist ‘Circus Cat’ is to help trapeze artist Kay Katoni, who can’t keep narrowly escaping a series of bizarre and potentially fatal “accidents” forever. It doesn’t take long for the feline flyer to divine who’s got it in for Kay and why…

This engaging and tremendously compelling tome is another glorious celebration of a uniquely compelling phenomenon of British comics and one that has stood the test of time and still adhered to the prime directive of UK costumed champions: “all British superheroes must be weird and off-kilter”.

Don’t miss this chance to get in on something truly special and sublimely entertaining…
© 1969, 1970, 2020 & 2022 Rebellion Publishing IP Ltd. All Rights Reserved. The Cat Girl and all related characters, distinctive likenesses and relevant elements featured in this publication are trademarks of Rebellion Publishing IP Ltd.

Leiji Matsumoto’s Queen Emeraldas volume 1


By Leiji Matsumoto, translated by Zack Davisson & lettered by Evan Hayden (Kodansha/Kodansha USA)
ISBN: 978-1-63236-267-4 (HB) eISBN: 978-1-68233-370-9

Nobody does comics science fiction like the Japanese – although for sheer tight-lipped underplayed drama I’d still place Sydney Jordan’s Jeff Hawk, Frank Hampson’s Dan Dare and most of Warren Ellis’ SF work ahead of even Manga’s greatest masters…

And, of course, there’s all those European creators too…

Nevertheless, in the tech-obsessed Pacific regions, tough, no-nonsense, nuts-and-bolts mystery and bold imagination of the myriad wonders of star flight have long been blended with fancifully romantic futuristic themes. The theme has captivated every generation since Osamu Tezuka started the ball rolling after WWII, making space commonplace and conceptually comfortable for us all.

One of the most talented and respected proponents of the genre was Akira “Leiji” Matsumoto (25 January 1938 – 13 February 2023) whose epic triumphs in manga and anime ranged from wholly self-created graphic landmarks as Space Battleship Yamato! (AKA Starblazers), Galaxy Express 999 and Space Pirate Captain Harlock to directing music videos and an animated film Interstella 5555, based on Daft Punk’s Discovery album.

Born fourth of seven sons in Korume, Fukuoka, little Akira started drawing early, influenced by American cartoons, prose science fiction stories and, latterly, Tezuka’s comics and anime. Aged 18, Matsumoto moved to Tokyo where his professional career began with Mitsubachi no bōken in anthology magazine Manga Shōnen.

He worked in a variety of genres (student drama Otoko Oidon, comedy western Gun Frontier and WWII stories collective dubbed The Cockpit amongst others) until 1974 when Uchū Senkan Yamato launched. As Cosmoship Yamato or Space Battleship Yamato, the epic saga became a huge hit on paper and on-screen, setting the course of Matsumoto’s entire career…

A further 24 series followed until 2014: many linked via a shared universe and characterised by melancholic musing and a quasi-metaphysical search for heroism and one’s place in the grand scheme of creation. Here we’re focussing on a saga that grew out of Space Pirate Captain Harlock, developed from a one-off story in 1975’s Princess magazine.

Matsumoto expanded the tale into a drama serialised in Weekly Shōnen Magazine between 1978-1979, before it was collected in 4 tankōbon volumes and the usual leap to anime. For us English-readers, two large-format hardback comics volumes were released in 2016 and 2017, both with digital equivalents.

Queen Emeraldas is a haunted quest tale, told in poetic episodes played out across a harsh, positively Darwinian future universe quite reminiscent of the Earth’s wild west. It follows the adventures of scrappy Earth boy Hiroshi Umino who escapes a brutal life of poverty by building his own ramshackle and highly illegal spaceship.

The scruff is afflicted with a relentless desire to escape into “the sea of stars”, and his frequent hairsbreadth escapes are noticed – and clandestinely supported – by the eerily enigmatic, utterly isolated and lethally ruthless Pirate Queen of Space. Dreaded across the universe, Emeraldas hunts for something or someone long lost – but not forgotten – and whenever she makes planetfall, the rich, cruel, callous or simply wicked somehow always perish in her wake…

Her interventions keep Umino alive after crashing on Mars, and again after taking ship for Ganymede, despite the machinations of numerous bent employers and ruthless killers who just don’t like the feisty tyke. As a rule, the few that do also end up dead…

Gradually, competing stories unfold, with his incessant, compulsive striving to get into space mirroring Emeraldas’ lonely relentless search. The cause of her scarred face and origins of her incredible semi-sentient wonder vessel are revealed, as the lad makes his way further and further from despised Earth. Along the way, he learns to be strong and independent… and how to kill…

Singly, bolshy boy and black sky buccaneer encounter wild worlds and deviant, decadent civilisations. Hiroshi secures plans for the universe’s most perfect spaceship as the Queen of Space gradually eliminates the worst scum in creation – from killer androids to corrupt lawmen to a racist supremacist eradicating every imperfect citizen he rules over. Ultimately, their paths converge at the Graveyard of Space where Emeraldas rescues Umino from the lures of predatory space sirens…

To Be Continued…

Closing this exotic, intriguing, inspirational initial volume is a brace of short stories from 1980’s Shōnen Magazine #3 & 4: opening in her chance encounter with a race of slaves who reject her aid, after which ‘Dead or Alive! “Queen Emeraldas”’ finds her eradicating traitor pirate Heimdall, who has become a government stooge hunting down his old comrades…

Mystical, poetic, elegiac and iconic, these stellar sagas are as much mythological fable as rip-roaring adventure, starring one of the most determinedly potent and tragically powerful women in all of science fiction. This above all his other triumphs is a lasting testament to the creative legacy of Leiji Matsumoto.
A Kodansha Comics Original Queen Emeraldas volume 1 © 2009 Leiji Matsumoto. English translation © 2016 Leiji Matsumoto All rights reserved.

The Art of Ramona Fradon


By Ramona Fradon; interviewed by Howard Chaykin (Dynamite Entertainment)
ISBN: 978-1-60690-140-3 (HB/Digital edition)

Although present in comic books from the start, women – like so many other non-white male “minorities” – have been largely written out of history. One of the very few to have weathered that exclusion is Ramona Fradon. This excellent commemorative art collection celebrates not only her life and contribution, but thanks to its format – a free and unexpurgated extended interview with iconoclastic creator Howard Chaykin – offers the artist’s frank and forthright views on everything from work practise to the power of fans…

It all begins with an Introduction from Walt Simonson who proclaims ‘Meet your Idol… and discover They’re even Cooler than you Thought!’, before the early days are revealed in ‘Part One: Setting the Scene’ and ‘Part Two: In the Beginning’

Ramona Dom was born on October 2nd 1926 to an affluent Chicago family with many ties to commercial creative arts. Her father was a respected artisan, letterer and calligrapher who had designed the logos for Camel cigarettes, Elizabeth Arden and other major brands, and also formulated the fonts Dom Casual and Dom Bold. He had plans for his daughter, urging her to become a fashion designer…

The family moved to (outer) New York when Ramona was five., Ramona initially attended The Parsons School of Design, where she discovered she had absolutely no interest in creating clothes. Although she had never read comic books, she had been a voracious reader of illustrated books like the Raggedy Anne and Andy series by John Barton Gruelle, and a devoted fan of newspaper strips. Her favourites included Dick Tracy, Bringing Up Father, The Phantom, Alley Oop, Flash Gordon, Terry and the Pirates and Li’l Abner (all represented here by examples from the 1930s) and she transferred to the New York Art Students League, a hotbed of cartooning…

There she met and married Arthur Dana Fradon, who would become a prolific illustrator, author and cartoonist and a regular contributor to The New Yorker between 1948-1992. They wed in 1948 and he actively encouraged her to seek work in the still young funnybook biz.

‘Part Three: Gingerly Breaking into Comics’ reveals how her first forays at Timely Comics led to DC/National Comics and a Shining Knight story published in Adventure Comics #165 (cover-dated June 1951), ten months later taking over the long-running Aquaman feature in #167. Fradon was one of the first women to conspicuously and regularly illustrate comic books, drawing the strip throughout the 1950s and shepherding the sea king from B-lister to solo star and Saturday morning TV pioneer.

In the first of a series of incisive and informative mini biographies, ‘Sidebar: Murray Boltinoff’ reveals the influence of the much-neglected and under-appreciated editor. ‘Part Four: Queen of the Seven Seas’ and ‘Part Five: Man of 1000 Elements’ show how occasional stints on The Brave and the Bold team-ups led to her co-creation of Sixties sensation Metamorpho, the Element Man. However in 1965 – at the pinnacle of success – she abruptly retired to raise a daughter, only returning to the fold in 1972 for another stellar run of landmark work.

‘Sidebar: George Kashdan’ tells all about the multi-talented scripter before ‘Part Six: Ramona Returns to Comics… At Marvel???’ details how the House of Ideas lured the artist back to her board and highlights her difficulties working “Marvel-style” on assorted horror shorts, The Claws of the Cat and Fantastic Four, all presaging a return to DC…

‘Sidebar: Joseph Patterson’ looks into the astounding strip Svengali who green lit Dick Tracy, Little Orphan Annie, Gasoline Alley and more before ‘Part Seven: Back Home at DC Comics’ where she was busier than ever. As well as horror and humour shorts, Fradon drew a new Metamorpho try-out, superhero spinoff Freedom Fighters and her twin magnum opuses: revived comedy superhero Plastic Man and TV tie-in Super Friends. The revelations are bolstered by ‘Sidebar: E. Nelson Bridwell’, exploring the life of the man who knew everything about everything…

In 1980, Fradon took over Dale Messick’s long-running Brenda Starr newspaper strip, drawing it for 15 years. ‘Part Eight: Leaping From Books to Strips’ explores the painful and unpleasant chore in sharp detail, supplemented by ‘Sidebar: Brenda Starr’ outlining the feature’s history and reprinting those episodes when the ageless reporter met a certain cop, allowing Fradon to finally draw childhood idol Dick Tracy

The most fascinating stuff is left until last as ‘Part Nine: Ramona the Author’ discusses her career post-Brenda: drawing for Bart Simpson and Spongebob Squarepants comics, returning to higher education and writing a philosophical historical mystery novel – The Gnostic Faustus: The Secret Teachings Behind the Classic Text – as well as illustrated kids book The Dinosaur That Got Tired of Being Extinct.

Packed throughout with candid photos, and stunning pencil sketches, painted pictures and privately commissioned works of her stable of past assignments – like Aquaman, assorted Super Friends, Superman, Batman, Wonder Woman, Robin; the Metal Men, Aqualad, Brenda Starr, Black Canary, Shazam/Captain Marvel, Shining Knight, The Atom, The Spirit, Metamorpho and cast, Marvel Girl, Miss America, Power Girl, Catwoman, Hawkman, numerous illustrations from The Story of Superman book, and convention sketches, this celebration concludes with even more fabulous sleek super art images in ‘Part Nine: Ramona Today’ and ‘Part Eleven: Bibliography’

This is an amazing confirmation of an incredible career and any nostalgiac’s dream package. Amongst the gems unearthed here are complete Aquaman stories ‘The Kid from Atlantis!’ (Adventure Comics #269, 1960), ‘A World Without Water’ (Adventure Comics #251, 1958) and ‘How Aquaman Got his Powers!’ (Adventure Comics #260, 1959), plus tales from Star Spangled War Stories (#184, 1975) and ‘The Invisible Bank Robbers!’ from Gangbusters (#30, 1952).

Also on show are unpublished sample strips by Dana & Ramona Fradon and a monumental cover gallery depicting unforgettable images from Super Friends #3, 5-8, 10, 11, 13, 17, 19, 21, 22, 24-27, 31, 33, 36-39 & 41; Plastic Man #16-20; The Brave and the Bold #55, 57, 58, Showcase #30 & 33, Metamorpho, the Element Man #1-5, Namora #1 (2010), Fantastic Four #133 and Freedom Fighters #3.

These are supported by selected interior pages in full colour or monochrome from Star Spangled War Stories #8; Adventure Comics #190; Metamorpho, the Element Man #1; 1st Issue Special #3; Fantastic Four #133; The Brave and the Bold #57; House of Secrets #116 & 136; Secrets of Haunted House #3 & 14; House of Mystery #232 & 273; Plop! #5; Freedom Fighters #3 & 5; Plastic Man #14; Super Friends #6-8, 10, 13, 16, 19, 21, 23 & 25 and the Super DC Calendar 1977.

A truly definitive appreciation of the Comic Book Hall of Fame inductee 2006, this oversized (229 x 305 mm) hardback reproduces hundreds of pages and covers, plus a wealth of out-industry artwork and commissioned wonders, as accompaniment to an astonishingly forthright testament and career retrospective of a phenomenal and groundbreaking talent.

The Art of Ramona Fradon will delight everyone who wants to see a master in their element showing everybody how it should be done….

Marvel Characters © and ™ 1941-2013 Marvel Characters, Inc. DC Comics Characters © and ™ DC Comics. Brenda Starr™ © 2013 Tribune Media Services. All Rights Reserved