The Steel Claw: The Cold Trail (Super Picture Library)


By Tom Tully & Jesús Blasco & various (Rebellion)
ISBN: 978-1-78618-659-1 (HB/Digital edition)

Another stunning salvo of graphic wonderment from Rebellion’s Treasury of British Comics strand, The Steel Claw: The Cold Trail is a sublimely engaging yarn celebrating an all-but-forgotten sub-strand of the 1960s comics experience.

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like the Q-Bikes, Billy the Cat or General Jumbo whilst rival publisher Amalgamated Press/Fleetway/IPCs comedy comics such as Whizzer and Chips always offered a thriller or two like Wonder Car or Pursuit of the Puzzler.

Similarly, adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. And yes, DCT installed equivalents in The Wizard, Victor, Hotspur and the rest…

Both companies also produced Seasonal Specials, hardcover Annuals and digest-sized anthology publications. DCT still publishes Commando Picture Library and used to sell romance, school dramas and a modern science fiction title (Starblazer) to match their London competitors’ successful paperback book titles.

Those ubiquitous delights included Super Picture Library, War Picture Library, Air Ace Picture Library and Action Picture Library.

These were half-sized, 64-page monochrome booklets with glossy soft-paper covers, but between 1967 and 1968 – at the height of the sixties Spy and Superhero booms – were supplemented by a deluxe, card-cover, 132-page version: The Fleetway Super Library.

As well as the always-popular war option of “Front Line” (starring by turn Maddock’s Marauders or Top-Sergeant Ironside), this line offered a “Secret Agent Series” – alternating cool espionage operatives Johnny Nero and Barracuda – and the “Stupendous” (formerly and briefly “Fantastic”) series which delivered lengthy complete sagas starring either The Spider or The Steel Claw.

These extra exploits came twice a month and ran 13 tales for each, with this spiffy hardback tome replaying the fifth release as crafted by the regular strip creative team of Tom Tully & Jesús Blasco …

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic, racist supermen like Captain Hurricane and more often than not (barely) reformed criminals or menaces like Charlie Peace, the morally ambivalent Spider or The Steel Claw

One of the most fondly-remembered British strips of all time is the eerily beautiful Steel Claw: created by Ken Bulmer & Blasco for the debut issue of weekly anthology Valiant. From 1962 to 1973, the stunningly gifted Blasco and his small studio of family members (plus occasional fill-in guest illustrators) thrilled the nation’s children, illustrating the angst-filled adventures of scientist, adventurer, secret agent and even costumed superhero Louis Crandell.

The majority of the character’s caseload was actually scripted by prolific and versatile comics writer Tom Tully (Roy of the Rovers, Heros the Spartan, Dan Dare, House of Dolmann, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, Johnny Red, Harlem Heroes, Mean Arena, Football Family Robinson and many more).

He followed the precepts of H.G. Wells’ original unseen adversary which had been laid out by science fiction novelist Bulmer, presenting some modern spin on Victorian classic The Invisible Man.

In the 1960s, however, our protagonist acted with evil intent as soon as he fell out of sight of his fellow humans, but not through innate poor character, but because of wild technology accidentally unleashed…

The thrills of the writing are engrossing enough, but the real star of this feature is the artwork: captivating classicist drawing, moody staging and the sheer pristine beauty of all participants making this an absolute pleasure to look at.

Born in Barcelona in 1919, Jesús Monterde Blasco began his phenomenal career in 1935, drawing for Mickey magazine. Barely known now in the English-speaking world, his vastly varied output included Cuto, Anita Diminuta, Los Tres Inseperables, Los Guerilleros, Paul Foran, Tom Berry, Tex Willer, Tallafero, Capitán Trueno and Une Bible en Bande Dessinée for continental and South American audiences. His many UK strips include the lush and lavish Buffalo Bill, sci-fi chiller The Indestructible Man, Billy the Kid and the first Invasion! serial (2000 AD from #1, 1977). He died in October 1995.

What has gone before: Louis Crandell was an embittered man, presumably due to having lost his right hand in a lab accident. After his recovery and its replacement with an articulated steel prosthetic, he returned to work as assistant to venerable boffin Professor Barringer, who was attempting to create a germ-destroying ray.

When that device exploded, Crandell received a monumental electric shock and was bathed in radiation. Rather than killing him, the incident rendered him totally transparent whilst changing his body chemistry. Although he couldn’t stay unseen forever, the bodily mutation permanently affected him, and subsequent electric shocks caused all but his metal hand to disappear.

These were simpler times and there was far less SCIENCE around so please – Kids Of All Ages – do not try this at home!

Whether venal at heart or temporarily deranged, Crandell went on a rampage of terror, even attempting to blow up New York City before finally coming to his senses. Throughout Crandell’s outrages, guilt-fuelled Barringer was in pursuit, resolved to save or stop his former friend…

After he was caught and cured, the invisible man was so globally well known that he was framed by his own therapist. Whilst treating Crandell, Dr. Deutz was also traumatically exposed to Barringer’s ray but instead of invisibility, he gained the power to transform into a bestial ape-man and turned to crime for thrills. He malevolently placed the blame for his own spectacular robberies and assaults on his notorious patient…

On the run but innocent this time, Crandell was saved by the intervention of Barringer’s niece Terry Gray. After weeks of beast-triggered catastrophe and panic in the streets, the Steel Claw was vindicated and proved himself a hero. Despite that, a quiet life was clearly beyond the unseen celebrity, and while seeking anonymity in the Bahamas, he was embroiled in a modern-day pirate’s attempt to hijack an undersea super-weapon and plunder cruise ships…

A wilful recluse, Crandell underwent a gradual shift from victim to reluctant hero: accepting his powers and an elite if danger-ridden role at the fringe of society after he was recruited by a wing of British Intelligence dubbed “Shadow Squad”. The first thing the spooks did was to fake his death and publicly proclaim the Steel Claw was gone forever…

With them, Crandell foiled a deranged super-genius intent on eradicating human life and fought off an alien invasion for which see The Steel Claw: Reign of the Brain).

Crafted at the height of superspy media frenzy ‘The Steel Claw and the Cold Trail’ opens with a bored and idle Crandell taking stock of an improved metal hand and new abilities in first chapter ‘Hot Property’: fine tuning the new prosthesis before he’s given a crucial new mission.

For obvious operational reasons, Britain’s top four atomic scientists have never been allowed to occupy the same space at the same time. Now, however, they must convene in person for a crucial conference, and Shadow One wants Crandell to handle security, over the gents’ protests that he’s not qualified for this sort of mission…

His misgivings prove fatally correct when despite all precautions, the quartet are attacked and killed: frozen into blocks of ice by an assailant and method unknown to science. Thanks to his new ability to generate electrical shocks and magnetic waves, Crandell spectacularly chases and corners the assassin, but both the killer and his bizarre ray-gun are destroyed in the process…

Furious, frustrated and embittered, Crandell is placed on administrative leave and left to stew but he’s soon recalled in chapter 2 as ‘Deep Freeze’ reveals that three of the frozen corpses have been stolen. With the fourth about to be buried imminently, the super-agent heads for the funeral and arrives just in time to interrupt more distinctively-garbed assassins attacking the cortege and swiping the remains.

Employing his invisibility, Crandell tracks the villains to a cargo ship and sneaks aboard, but is eventually captured. To his amazement he learns that the scientists are still alive and that a cunning and cruel turncoat plans to defrost and sell them to a hostile power…

Left to die in the ship’s freezer, The Steel Claw soon ingeniously escapes and – anticipating by decades the movie Die Hard – methodically picks off the mercenary contingent. When the ship returns to dock, only the top traitor escapes…

The plot explodes into all-out action in ‘Slow Thaw’ as, rather than fleeing or hiding, the villain attempts one last bold assault to recapture his valuable cold cargo, resulting in a death duel with his invisible nemesis…

More than any other comics character, the Steel Claw was a barometer for reading fashions. Starting out as a Quatermass-style science fiction cautionary tale, the strip mimicked the trends of the greater world, evolving into a James Bond-style strip with Crandell eventually augmented by outrageous gadgets – and latterly, a masked and costumed super-doer after TV-triggered “Batmania” gripped the nation and the world. When that bubble burst, he resorted to becoming a freelance adventurer, combating eerie menaces and vicious criminals.

This is sheer addictive nostalgia for my generation, but the stories also hold up against anything made for today’s marketplace. Buy it for the kids and read it too; this is a glorious book, and steel yourself for even better yet to come…
© 1967, 2023 Rebellion Publishing IP Ltd. All rights reserved.

Popeye volume 2: Wimpy and His Hamburgers (The E.C. Segar Popeye Sundays)


By Elzie Crisler Segar with Kevin Huizenga & various (Fantagraphics Books)
ISBN: 978-1- 68396-668-5 (TPB/digital edition)

Popeye embarked in the Thimble Theatre comic feature with the instalment for January 17th 1929. The strip was an unassuming vehicle that had launched on 19th December 1919: one of many newspaper cartoon funnies to parody, burlesque and mimic the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry or Ed Wheelan’s Midget Movies/Minute Movies – which Thimble Theatre replaced in media mogul William Randolph Hearsts’ papers.

All the above-cited strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana and Cole Oyl, their gawky, excessively excitable daughter Olive, diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy.

The series ticked along nicely for a decade: competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa.

It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of the gaming resort dubbed ‘Dice Island’.

Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period…

When Castor and Ham discovered that everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of the saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world was introduced to one of the most iconic and memorable characters ever conceived.

By sheer surly willpower, Popeye won readers hearts and minds: his no-nonsense, grumbling simplicity and dubious appeal enchanting the public until, by the end of the tale, the walk-on had taken up full residency. He would eventually make Thimble Theatre his own…

The Sailor Man affably steamed onto the full-colour Sunday Pages forming the meat of this curated collection covering March 6th 1932-November 26th 1933. This paperback prize is the second of four that will contain Segar’s entire Sunday canon: designed for swanky slipcases. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894, son of a handyman. Elzie’s early life was filled with the solid, earnest blue-collar jobs that typified his generation of cartoonists. The younger Segar worked as a decorator and house-painter, and played drums accompanying vaudeville acts at the local theatre and – when the town got a movie house – he played for the silent films. This allowed him to absorb the staging, timing and narrative tricks from close observation of the screen, and would become his greatest assets as a cartoonist. It was whilst working as the film projectionist, aged 18, he decided to draw for his living, and tell his own stories.

Like so many from that “can-do” era, Segar studied art via mail: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics.

Outcault introduced Segar around at the prestigious Chicago Herald and soon – still wet behind the ears – Segar’s first strip Charley Chaplin’s Comedy Capers debuted on 12th March 1916. Two years, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre for the New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo …and his formidable, indomitable wife Myrtle (!).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from his admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Incoherent, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through Dice Island’ and once his very minor part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star.

In the less than 10 years Segar worked with his iconic sailor-man (January 1929 until the artist’s untimely death on 13th October 1938), the auteur constructed an incredible meta-world of fabulous lands and lost locales, where unique characters undertook fantastic voyages spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to.

This was a saga both extraordinary and mundane, which could be hilarious or terrifying – frequently at the same time. For every trip to the rip-roaring Wild West or lost kingdom, there was a brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists.

Popeye is the first Superman of comics, but he was not a comfortable hero to idolise. A brute who thought with his fists, lacking all respect for authority, he was uneducated, short-tempered and – whenever hot tomatoes batted their eyelashes (or thereabouts) at him – fickle: a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be.

The mighty marine marvel is the ultimate working-class hero: raw and rough-hewn, practical, with an innate and unshakable sense of what’s fair and what’s not, a joker who wants kids to be themselves – but not necessarily “good” – and someone who takes no guff from anybody. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”…

This current tranche of reprinted classics concentrates on the astounding full-page Sunday outings (here encompassing March 6th 1932 to November 1933, but sadly omits the absurdist Sappo toppers. You’ll need to track down Fantagraphics’ hardback tabloid collections from a decade ago to see those whacky shenanigans…

Since many papers only carried dailies or Sundays, but only occasionally both, a system of differentiated storylines developed early in American publishing, and when Popeye finally made his belated sabbath day move, he was already a well-developed character.

Ham and Castor had been the stars since Thimble Theatre’s Sundays since the ancillary feature began on January 25, 1925; they all but vanished once the mighty matelot stormed that stronghold. From then on, Segar concentrated on gag-based extended dramatic serials Mondays to Saturdays, leaving family-friendly japes for Sundays: an arena perfect for the Popeye-Olive Oyl modern romance to unfold. With this second volume, however, we get to play with Segar’s second greatest character creation: morally maladjusted master moocher J Wellington Wimpy

Preceding the vintage views, this tome offers a lovely laudatory comic strip deconstruction, demystification and appreciation in ‘“Segar’s Wimpy” – An Introduction by Kevin Huizenga’. The experimental fabulist (Glen Ganges in The River At Night, Comix Skool USA, Riverside Companion) probes everything from how different illustrators handle the human dustbin to how Wimpy’s eyes are drawn…

When the wondrous weekend instalments began last volume, we saw Ham Gravy gradually edged out of romancing Olive. From there onwards, done-in-one gag instalments outlined an unlikely but enduring romance which blossomed (withered, bloomed, withered some more, hit cold snaps and early harvests – you get the idea…) as Olive alternately pursued her man and dumped him for better prospects.

To be fair, Popeye always vacillated between ignoring her and moving mountains to impress her. Since she always kept her options open, he spent a lot of time fighting off – quite literally – her other gentlemen callers. A mercurial creature, the militantly maidenly Miss Oyl spent as long trying to stop her beau’s battles (a tricky proposition as he spent time ashore as an extremely successful “sprize fighter”) as civilise her man, yet would mercilessly batter any flighty floozy who cast cow eyes at her devil-may-care suitor…

In those formative episodes, Castor became Popeye’s manager and we revelled in how originally-philanthropic millionaire Mr. Kilph moved from eager backer to demented arch enemy paying any price to see Popeye pummelled. The sailors’ opponents included husky two-fisted Bearcat, Mr. Spar, Kid Sledge, Joe Barnacle, Kid Smack, Kid Jolt, The Bullet, Johnny Brawn, an actual giant dubbed Tinearo and even trained gorilla Kid Klutch.

None were tough enough and Kilph got crazier and crazier…

History repeated itself when a lazy and audaciously corrupt ring referee was introduced as a passing bit player. The unnamed, unprincipled scoundrel kept resurfacing and swiping more of the limelight: graduating from minor moments in extended, trenchant, scathingly witty sequences about boxing and human nature to speaking – and cadging – roles…

Among so many timeless supporting characters, mega moocher J. Wellington Wimpy stands out as the complete antithesis of feisty big-hearted Popeye, but unlike any other nemesis I can think of, this black mirror is not an “emeny” of the hero, but his best – maybe only – friend…

As previously stipulated, the engaging Mr. Micawber-like coward, moocher and conman debuted on 3rd May 1931 as an unnamed referee officiating a bombastic month-long bout against Tinearo. He struck a chord with Segar who made him a (usually unwelcome) fixture. Eternally, infernally ravenous and always soliciting (probably on principle) bribes of any magnitude, we only learned the crook’s name in the May 24th instalment. The erudite rogue uttered the first of many immortal catchphrases a month later.

That was June 21st – but “I would gladly pay you Tuesday for a hamburger today” like most phrases everybody knows, actually started as “Cook me up a hamburger, I’ll pay you Thursday”. It was closely followed by my personal mantra “lets you and him fight”…

Now with a new volume and another year, we open with more of the same. The romantic combat between Olive, Popeye and a string of rival suitors continues, resulting in the sailor winning a male beauty contest (by force of arms), and brutally despatching a procession of potential boyfriends.

As hot-&-cold Olive warms to the moocher, there’s more of Wimpy’s ineffable wisdom on show, as he reinvents himself as the final arbiter of (strictly negotiable) judgement…

Whether it’s her beaux or who’s hardest hit by government policies – sailors like Popeye or restaurant owners like Rough-House – Wimpy has opinions he’s happy to share… for a price.

Mr. Kilph turns up again, arranging a bout between Popeye and his new million-dollar robot, but even with Wimpy officiating, the sailor comes up trumps. The moocher briefly becomes our matelot’s best pal, but blows it by putting the moves on Olive after tasting her cooking…

Another aspect of Popeye’s complex character is highlighted in an extended sequence running from May 29th  through July 17th1932, one that secured his place in reader’s hearts.

The sailor was a rough-hewn orphan who loved to gamble and fight. He was proudly not smart and superhumanly powerful, but he was a big-hearted man with an innate sense of decency who hated injustice – even if he couldn’t pronounce it.

When starving waif Mary Ann tries to sell him a flower, Popeye impetuously adopts her, inadvertently taking her from the brutal couple who use her in a begging racket.

Before long the kid is beloved of his entire circle – even Olive – and to support her, Popeye takes on another prize fight: this time with savage Kid Panther and his unscrupulous manager Gimbler

He grows to truly love her and there’s a genuine sense of happy tragedy when he locates her real and exceedingly wealthy parents. Naturally Popeye gives her up…

That such a rambunctious, action-packed comedy adventure serial could so easily turn an audience into sobbing, sentimental pantywaists is a measure of just how great a spellbinder Segar was. Although rowdy, slapstick cartoon violence remained at a premium – family values were different then – Segar’s worldly, socially- probing satire and Popeye’s beguiling (but relative) innocence and lack of experience keeps the entire affair in hilarious perspective whilst confirming him as an unlikely and lovable innocent, albeit one eternally at odds with cops and rich folk…

Following weeks of one-off gags – like Olive improbably winning a beauty contest and a succession of hilarious Wimpy episodes (such as cannily exposing himself to score burgers from embarrassed customers and ongoing problems with sleep-eating) – a triptych of plot strands opens as Miss Oyl engages a psychiatrist to cure Popeye of fighting, even as the sailor discovers Wimpy has such an affinity with lower life forms that he can be used to lure all the flies and sundry other bugs from Rough-House’s diner…

The third strand has further-reaching repercussions. Popeye has been teaching kids to fight and avoid spankings which has understandably sparked a riot of rebellion, bad behaviour and bad eating habits. Now, distraught parents need Popeye to set things right again…

Naturally it goes too far once the hero-worshipping kids start using the sailor-man as a source of alt-fact schooling too…

We constantly see softer sides of the sailor-man as he repeatedly gives away most of what he earns – to widows and “orphinks” – and exposes his crusading core with numerous assaults on bullies, animal abusers and romantic rivals, but when the war of nerves and resources between Wimpy and Rough-House inevitably escalates, Popeye implausibly finds himself as “the responsible adult”.

That means being referee in a brutal and ridiculous grudge match settled in the ring, with all proceeds going to providing poor kids with spinach. The bout naturally settles nothing but does have unintended consequences when the moocher is suddenly reunited with his estranged mother after 15 years…

Tough men are all suckers for a sob story and even Rough-House foolishly amplifies the importance and regard people supposedly feel for the now-homeless little old lady’s larcenous prodigal. It’s a move the moocher can’t help but exploit…

As the Sunday Pages followed a decidedly domestic but rowdily riotous path, the section was increasing given over to – or more correctly, appropriated – by the insidiously oleaginous Wimpy: an ever hungry, intellectually stimulating, casually charming and usually triumphant conman profiting in all his mendicant missions.

Whilst still continuing Popeye’s pugilistic shenanigans , the action of the Sunday strips moved away from him hitting quite so much to alternately being outwitted by the unctuous moocher or saving him from the vengeance of the furious diner-owner and passionately loathing fellow customer George W. Geezil. The soup-slurping cove began as an ethnic Jewish stereotype, but like all Segar’s characters swiftly developed beyond his (now so offensive) comedic archetype into a unique person with his own story… and another funny accent. Geezil was the chief and most vocal advocate for murdering the insatiable sponger…

Wimpy was incorrigible and unstoppable – he even became a rival suitor for Olive Oyl’s unappealingly scrawny favours – and his development owes a huge debt to his creator’s love and admiration of comedian W.C. Fields.

A mercurial force of nature, the unflappable mendicant is the perfect foil for common-man-but-imperfect-hero Popeye. Where the sailor is heart and spirit, unquestioning morality and self-sacrifice, indomitable defiance, brute force and no smarts at all, Wimpy is intellect and self-serving greed, freed from all ethical restraint or consideration, and gloriously devoid of impulse-control.

Wimpy literally took candy from babies and food from the mouths of starving children, yet somehow Segar made us love him. He is Popeye’s other half: weld them together and you have an heroic ideal… (and yes, those stories are all true: Britain’s Wimpy burger bar chain was built from the remnants of a 1950s international merchandising scheme seeking to put a J Wellington Wimpy-themed restaurant in every town and city).

The gags and exploits of the two forces of human nature build riotously in 1933, ever-more funny and increasingly outrageous.

Having driven Rough-House into a nervous collapse, plundered farms, zoos and the aquarium and committed criminal impersonation and actual fraud, Wimpy then relentlessly targets the cook’s business partner Mr. Soppy: bleeding him dry as visiting royalty Prince Wellington of Nazilia

Even being run out of town and beaten so badly that he’s repeatedly hospitalised can’t stop his crafty contortions. He does, however, discover a useful talent: musical gifts that all but enslave his audiences…

Eventually, the master beggar triumphs over all and gets to eat his fill… and must deal with the consequences of his locust-like consumption…

Popeye seems unable to stop him. Half the time he’s helpless with laughter at the moocher’s antics, and when not. there are his major prize fights with 500lb wrestler Squeezo Crushinski and human dinosaur Bullo Oxheart. Naturally Wimpy is referee for both those clashes of the titans and makes out like a bandit…

The only real pause to the seeming dominance of the schemer is when he falls for new diner waitress Lucy Brown. She’s currently spending all her time with manly stud Popeye, but a quiet word with Olive Oyl should have cleared Wimpy’s path.

Should have, but didn’t, and in truth results in Popeye and Olive opening their own eatery in competition with Rough-House, leading to a ruthless cutthroat culinary cold war with the polite parasite reaping the spoils…

The laugh-out-loud antics seem impossible to top, and maybe Segar knew that. He was getting the stand-alone gag-stuff out of his system: clearing the decks and setting the scene for a really big change….

These tales are as vibrant and compelling now as they’ve ever been and comprise a world classic of graphic literature that only a handful of creators have ever matched. Within weeks (or for us, next volume) the Thimble Theatre Sunday page changed forever. In a bold move, the dailies blood-and-thunder adventure serial epics traded places with the Sunday format: transferred to the Technicolor “family pages” splendour where all stops might be pulled out…

Segar famously considered himself an inferior draughtsman – most of the world disagreed and still does – but his ability to weave a yarn was unquestioned, and grew to astounding and epic proportions in these strips. Week after week he was creating the syllabary and graphic lexicon of a brand-new art-form: inventing narrative tricks and beats that generations of artists and writers would use in their own cartoon creations. Despite some astounding successors in the drawing seat, no one has ever bettered Segar’s Popeye.

Popeye is fast approaching his centenary and well deserves his place as a world icon. How many comics characters are still enjoying new adventures 94 years after their first? These volumes are the perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure for the rest of your life and superb books you must not miss…
Popeye volume 2: Wimpy and His Hamburgers is copyright © 2022 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2022 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Segar’s Wimpy” © 2022 Kevin Huizenga. All rights reserved.

Doctor Who Graphic Novels volume 13: The Crimson Hand


By Dan McDaid, Martin Geraghty, Jonathan Morris, Mike Collins, David A. Roach, Sean Longcroft, Rob Davis, Paul Grist, Ian Culbard, Roger Langridge & various (Panini Books)
ISBN: 978-1-84653-451-5 (TPB)

Doctor Who launched on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Happy 60th, Time Lord!

Within a year, his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel/Panini spent a lot of effort – and time! – collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer.

This one gathers stories from Doctor Who Magazine (AKA DWM) issues #394 & 400-420 plus The Doctor Who Storybook 2010 (originally published between 2008 and 2010): all featuring the escapades of the recently re-enlisted David Tennant incarnation of the Galloping Gallifreyan.

This is actually the third and final collection of strips featuring “the Tenth Doctor” and whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or a complete beginner.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate “Ask” of any strip creator – to produce engaging, thrilling, fun yarns that can be equally enjoyed by the merest beginner and the most slavishly addicted fan.

After an effusive introduction from Russell T. Davies, the full-colour graphic grandeur begins with a one-off romp from 2008 entitled ‘Hotel Historia’ by writer/artist Dan McDaid, wherein the Good Doctor fetches up in a spectacular resort for time-travellers.

Here he first encounters pushily obnoxious corporate raider Majenta Pryce and uses her shoddy and slipshod time-technology to counter a threat from the chronal brigands known as the Graxnix.

This is riotously followed by a delightful clash with ‘Space Vikings’ (by Jonathan Morris, Rob Davis & Ian Culbard, taken from the 2010 Christmas Doctor Who Storybook) wherein slave-taking star-rovers prove to be far less than they appear…

The main body of stories here formed something of an experiment as DWM #400-420 were designed as an extended story-arc leading up to the big change on television wherein Matt Smith would replace Tennant as “The Eleventh Doctor”.

Therefore McDaid was tasked with scripting the entire 21-issue run and began by reintroducing scurrilous money-mad chancer Majenta Pryce in ‘Thinktwice’ (#400-402, illustrated by Martin Geraghty & David A. Roach); an intergalactic penal institution with some decidedly off-kilter ideas on reforming prisoners.

Pryce is a prisoner but has amnesia. So does her cellmate Zed and – in fact – most of the convicts aboard. The supposedly cushy debtor’s prison is actually a horror-house of psychological abuse where suicide is endemic, cunningly maintained by creepy Warden Gripton who is messing with inmates’ memories to satisfy the hungers of something he calls “memeovax

Luckily, new prison doctor “John Smith” is a dab hand with a Sonic screwdriver…

With her memory far from restored, wickedly entrepreneurial Majenta becomes the unlikeliest of Companions, demanding that the “legally liable” Doctor makes restitution for all the trouble he’s caused by ferrying her to planet Panacea where she can be properly cured.

As we all know however, the Tardis goes where She wants and at Her own pace…

‘The Stockbridge Child’ (#403-405 and illustrated by Mike Collins & Roach) deposits the unhappy partners to that peaceful English village where three different incarnations of the Time Lord have encountered incredible alien incursions.

When the Doctor is reunited with outcast skywatcher Maxwell Edison they uncover at last the ancient horror beneath the hamlet which has made the place such a magnet for madness and monsters, before finally despatching the brooding anti-dimensional threat of the Lokhus

Meanwhile Majenta’s big secret hasn’t forgotten her, and is rapidly closing in…

DWM #406-407 featured ‘Mortal Beloved’ limned by Sean Longcroft – wherein the Doctor and “Madge” arrive at a decrepit asteroid mansion on the edge of the biggest storm in creation.

Amidst the flotsam and jetsam lurk poignant clues to Pryce’s past, as tantalisingly revealed by the robots and holograms left to run the place after a far younger Majenta jilted brilliant playboy industrialist Wesley Sparks. Of course, after such an immense length of time, even the most devoted of loves and programs can falter, doubt and even hate…

‘The Age of Ice’ (#408-411, by McDaid, Geraghty & Roach) brings the Last Time Lord and Lost Executive to Sydney Harbour for a fond reunion with Earth Defence Force UNIT, just as time-distortions begin dumping dinosaurs in the sunny streets, and crystalline knowledge stealers The Skith once more attempt to assimilate all the Doctor’s vast and varied experiences. Majenta too finds an old friend in the shape of her long-lost junior associate Fanson, who admits to wiping her memory. When he becomes part of the huge body-count before revealing why, Madge thinks she would lose what was left of her mind…

‘The Deep Hereafter’ (#412, by Rob Davis with above-and-beyond calligraphy from letterer Roger Langridge) is a scintillating space detective story, pastiching classic Will Eisner Spirit Sunday sections, but still succeeds in advancing the overarching plot as Madge and the Doctor complete the last case of piscine P.I. Johnny Seaview and chase down the threat of the reality warping World Bomb…

DWM #413 (Collins & Roach) exhibits ‘Onomatopoeia’ and pits the reluctant pair against space-rats and out-of-control pest prevention systems in a clever and heart-warming fable told almost exclusively without dialogue.

The superb ‘Ghosts of the Northern Line’ (#414-415) follows with Paul Grist working his compositional magic in a chilling yarn of murderous phantoms slaughtering tube passengers in present day London. Obviously they can’t be spirits, so what is the true cause of the apparitions?

This yarn leads directly into the big payoff as the assembled forces of galactic Law and Order suddenly show up to arrest Majenta, plunging the voyagers into a spectacular epic ending as the stroppy impresario at last regains her memory and acquires the power to reshape all of reality. It’s all the fault of the cosmic consortium known and feared as ‘The Crimson Hand’ (DWM #416-420, by McDaid, Geraghty & Roach)…

This blockbuster rollercoaster epic perfectly ends the saga of Majenta Pryce and signs off the Tenth Doctor in suitable style, but dedicated fans still have a wealth of added value bonuses in the posterior text section, which includes a commentary from editor Tom Spilsbury, the origins of the saga from McDaid, Doctor Who Story Notes, the Majenta Pryce “Pitch” and an annotated story background section: copiously illustrated with behind-the-scenes photos, sketches and production art.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a superb sequence of strips, starring an undeniable bulwark of British Fantasy. If you’re a fan of only one, this book might make you an addict to both. The Crimson Hand is a fabulous book for casual readers, a fine shelf addition for devotees of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go.

If only someone would get around to getting these tales digitised…
All Doctor Who material © BBCtv. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. © Marvel. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Bunny vs Monkey: Multiverse Mix-Up!


By Jamie Smart & with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-292-2 (Digest PB)

Bunny vs. Monkey has been a staple of The Phoenix from the first issue in 2012: detailing a madcap vendetta gripping animal archenemies amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully inspired mania by cartoonist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mindbending yarns have all the tail-biting tension and animal argy-bargy of a uniquely off-kilter magnum opus – not to be confused with the veritable magnificent octopus – although there’s them occasionally popping up too…

It all began yonks ago after an obnoxious little simian slapped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful inheritor of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are ever-exacerbated by other unconventional Crinkle critters, particularly a skunk – AKA Skunky – who has a mad scientist’s attitude to life and a propensity to build extremely dangerous robots and overly technological super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances is rekindled after briefly seeming to be all over. Our unruly assortment of odd bods cluttering up the bucolic paradise had finally picked sides and sorted it all out and – with battles ended – even apparently forgot the ever-encroaching Hyoomanz

Rather than the traditional opening and tales ranked by changing seasons, this titanic trade paperback archive of insanity offers two massive chapters subdivided into short instalments. The astounding new adventure opens in Part One and ‘Pond Life’ wherein a quiet moment of skating in the chilly evening of a New Year is going so well until our apish antagonist renews old dreams of a planet united under his rule and the banner of “Monkeyopia”.

Sadly, the banner is attached to a staff with a really pointy end… and ice is really brittle…

An epoch of bewildering calamity commences when animal alternates from a parallel universe pop in through a portal. On their home plane everyone is evil but even so, their abduction of panuniversal innocent Pig Piggerton goes terribly wrong: stranding the instigator of the ‘Pig Swap’ on the wrong realm…

Meanwhile, Skunky has temporarily got rid of his annoying Monkey mate with some pointless make-work in ‘Snow Fun’ and ‘Evil Pig’ has introduced himself to the other Crinkle critters. Of course, Monkey must prove he’s the most wicked…

With Skunky, Monkey and the transplanted Pig all menacing and recruiting minions, confused Bunny calls on everyone to again ‘Choose Your Side’, but things get a bit out of hand when Metal Steve, Metal E.V.E. and brain-battered, bewildered former stuntman Action Beaver all join in the party games…

Thankfully, Eve allies with the good guys and Bunny affirms that their prime directive is “protecting the woods at all costs”: ‘A Mammoth Task’ made even harder once Skunky and Monkey unleash giant undergrounds monsters…

Dedicated to doom and destruction, the bad boys try – and ultimately fail – to synthesize Mongolian Death molluscs in ‘With Snails & I’ and try to pluck the ‘Big Moon’ out of the night sky before clashing with Evil Pig…

The transplanted transdimensional then meets his counterpart’s best bud Weenie Squirrel and has ‘A Falling Out’ even as Monkey unleashes exploding duplicates in ‘All A-Clone’ before trying his hand at scary documentary making in ‘The Sand-Witch Project’. All that cloning around comes back to bite him in the form of ‘Monkeysaurus’

Desperate for peace and quiet, Bunny, Eve and superfast Ai seek solace and silence in the river, but find only more mad excitement when evil spies get into difficulties and require their ‘Canoooe’, unaware that temporary allies Evil Pig, Skunky and Monkey were messing with serums and animals and had ‘Gone Batty’…

When Skunky tries to upgrade obsolete robotic oaf Metal Steve, reformed Eve is trapped in his bandwidth and is transformed into ‘Eve 2.0’, whilst Evil Pig – still seeking to win over Weenie – instead subverts Steve into ‘Alan the Unicorn’

Existence gets truly meta when godlike human beings abruptly intervene, inadvertently sharing a glimpse behind the cosmic curtains of reality and by inflicting a distressing touch of The Matrix in ‘The First Glitch’ offers our quotidian cast of layered realities a hideous glimpse of what reality really means. Thoroughly re-educated, the bad guys then lose control of another experiment, unleashing shapeshifter ‘Polymorph’ on the easily embarrassed denizens of the Woods.

Fearless and stupid, Monkey discovers a sleeping beast and refuses to listen when everyone tells him ‘Don’t Wake the Bear’…

After too long and portentous an interval, the evil doppelgangers return, banishing their counterparts across many ‘Dimensions’ before ending the multiverse itself. Only Bunny escapes and with the unlikeliest of allies begins exploring ‘The Infinite’ and – thanks to a Portable Dimension Hopper – seeks ways to restore reality and rescue his comrades from the Real World.

That means many appalling experiences including ‘Babysitting’ toddler-versions of all his friends and foes, clashing with ghosts, vampires and Halloween Dimension beings before – as ‘Grumpy Bunny’ – saving a cowboy realm from the perils of a ‘Wilder West’. Bridging warring lava and frost dimensions ‘Of Fire and Ice’ that are also infested with familiar variants of everyone he knew, the thankless quest finally pays off in a commerce dimension ruled by an ‘Office Monkey’ only too glad to be rid of the annoying anarchic duplicate pestering his people and threatening his bottom line…

When the idiot ape eats Bunny’s travel tech, the status quo starts to resettle but by then the voyagers have found a dystopian desert where civilisation has gone ‘Mad to the Max’. Happily, Skunky is there to fix the gadget and get them on their way to the Christmas Dimension, and then out of the land of ‘Ho Ho Oh No’: so lovely that no one ever leaves…

The assembled animals ultimately prove that’s not true, but only at the cost of their ship which is badly hit, leaving them ‘Doomed’ to fall between 9.7 billion dimensions until they unselfishly work together in a team up. As a result they touch down at the Very End of Existence Itself! Stuck in a formless void, only Bunny and Skunky seem able to go on and use the lack of working time to recreate useful bits of what’s been eradicated. Once they rerun ‘The Birth of Science’ it’s not too long before they’re ready to fix everything and open a portal… sparking a massive time loop…

Forewarned by déjà vu, the voyagers overreact and reality goes boink! again, dumping everyone into the dimension of excrement and causing a nasty ‘Pooey Christmas’

It looks like a fresh beginning for all as Part Two opens with ‘A New Start’. The nice animals are having picnics and Skunky and Monkey are building better mecha-weapons, but something’s still not quite right, and when the miscreants unleash transforming terror ‘Octoplops’ the repercussions really aren’t that bad…

Still off his game, cupcake-addicted Monkey is easily exposed as a ‘Thief!’ and Weenie and Pig endure the sheer horror of losing their ‘Ducky’ to a mystery fiend, before an escaped Time Droid goes berserk and generates a ‘Looooooop’ in reality…

Thanks to Transmogrification Pants, Bunny is assaulted by fake friends he never knew in ‘Pants for the Memories’ whilst Skunky, Monkey, the Beaver and Metal Steve are stuck inside their own malfunctioning ‘Chameleotron’: a chaotic debacle that results in Monkey being sucked back into the appalling ‘Poo Dimension’ where he accidentally liberates a fearsome alternate self who is a genuine threat to everyone in Crinkle Woods…

A brief dalliance as superhero ‘Brave Bunny’ quickly palls for our genteel star and ‘Law and Order’ is brutally abused when ultra-efficient Office Monkey begins to modernise and corporatize the green paradise…

Initially set back and hindered by the workforce he has to work with, OM retrenches and debuts his polluting ‘Furps’ engine (don’t ask and don’t breathe in!) before forming a merger with Skunky…

The other critters are all enjoying ‘Lobnut Day!’ and trying to gather the most nuts, but wise up when the apish alternate dimension asset-stripper launches Monkey Corp. and seeks to put all the furry time-wasters ‘To Work’. However, by casually betraying Skunky, Office Monkey has sown the seeds of his own downfall and his ‘Streamlining’ the Woods into a modernistic business park triggers a groundswell of consumer resistance…

After losing a contest and being acclaimed ‘The Worst Inventor’ Skunky joins that rebellion, and ‘Wrong Monkey’ finds him planning to dismantle the corporate stronghold of Monkeytopia, revealing to the astounded woodlanders that the menace is not the annoying idiot they’re used to, but an extradimensional invader…

That said, the mercurial monochrome megamind recruits some alternate selves with his Time-o-tron and he and ‘Father Skunky’ plunge into the vortex void to unmake their current dire situation…

Tragically, all that multiversal mismanagement causes a few ‘Portal Problems’ and an unwise stopover at their starting point (three in one book!) prompts an unexpected self-promotion as  Office Monkey exploits the confusion to become Boss Level and ‘Takeover’ the universe…

Ejected from Reality, archnemesis Bunny is flung into the Poo Dimension where his usual enemy has become ‘King Monkey’. Implausibly, he has a plan to save the day and put everything back the way it was… more or less…

The narrative animal anarchy might have pawsed (not sorry!) for now but there’s more secrets to share thanks to detailed instructions on ‘‘How to Draw Cowboy Monkey!’, ‘How to Draw Hellcage Monkey!’ and ‘How to Draw Office Monkey!’ to wind down from all that angsty parallel peril and future-bending furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird, wild wit, brilliantly bonkers invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2023. All rights reserved.

Flash Gordon Annual 1967


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – ASIN B000ZOP1GY

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper”) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and venerable features like Flash Gordon – who also had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies or Voyage to the Bottom of the Sea with domestically generated material – usually crafted by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership filled our Christmas needs for a generation, producing a range of UK Annuals – and the occasional Special – mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades beginning with this release from 1967 which leaned heavily on generic prose space opera adventure leavened with some truly stunning comics tales.

In opening yarn, ‘The Tanks of Triton’ Flash, Dale Arden and Dr. Zarkov are recast as general space explorers and their voyage to unknown world Athene sees them saving an advanced and cultured pacifist species from barbaric underseas invaders, after which the explorers pop back to Mongo and visit the Unexplored Continent just in time to scotch the conquest plans on tyrants in waiting ‘The Doom Men’ .

Thus far the fictive text had been augmented by full-colour painted illustrations (and inset epigrammatic facts about Space) but the first full photo feature of rocket science takes centre stage in ‘Britain’s Contribution to Europe’s Satellite’ comes next, counterpointed by maze puzzle ‘Earth in Danger’ before vertical take-off jets are reviewed in ‘Look – No Runway!’

Natural history feature ‘It All Depends!’ discusses relative lifespans before prose yarn in two tone line art ‘Undersea Peril’ sees Flash, Dale and Zarkov discover yet another hidden aquatic kingdom and depose another crazed would-be world conqueror before we enjoy board game ‘Space Flight to Mongo’ and themed crossword ‘Space Fill-In’.

Full-colour comics wonderment begins with the eponymous lead strip from King Comics’ Flash Gordon #1, cover-dated September 1966. Possibly scripted by Archie Goodwin (or Larry Ivie?) ‘Flash Gordon’ was latterly credited to majestic illustrator Al Williamson. While we’re being detailed, the last page is supposedly inked by Gray Morrow…

The strip sees our terrific trio returned to Mongo, in search of desperately needed Radium to stave off a crisis on Earth. Packed with all the vast cast of the series it depicts how the visitors arrive just in time to thwart a coup d’état in frozen kingdom Frigia…

Williamson was one of the greatest draughtsmen to ever grace the pages of comic books and newspaper strip sections. He was born in 1931 in New York City, after which his family relocated to Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Raymond’s Flash Gordon and Jungle Jim – broadened as he devoured imported and translated US material and the best that Europe and Latin America could provide in anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America where, after finishing school, the prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta & Angelo Torres. He drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel and during the industry’s darkest days found new fame and fans in newspaper strips, firstly by assisting John Prentice on Rip Kirby – another Raymond masterpiece – and, from 1967, on Secret Agent Corrigan.

Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan; eventually becoming go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he was almost exclusively an inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl. His magical brushes and pens also embellished many of Marvel’s Graphic Novel productions – such as The Inhumans and Cloak and Dagger: Predator and Prey.

Williamson died in June 2010.

In this Annual, it’s back to prose & painted illos for ‘The Green Horde’ as our heroes discover a new planet just in time to foil a secret invasion of Earth, after which ‘The Black Beasts of Prey’ takes the wanderers to planet Zeus in time to save a dying race of humanoids from fluing dinosaurs and set evolution back on its destined track…

US comic book Flash Gordon #1 also had a back-up starring fellow legendary stalwart Mandrake the Magician and it appears here: crafted by Dave Wood, Don Heck & Andre LeBlanc. ‘Midnight with Mandrake’ sees a gang of thieves unleash sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen that sends everyone on the trip of their lives…

It’s back to 2-tone and peerless prose as our heroes find ‘Ming the Merciless’ loose on Earth and stealing weapons tech to reconquer Mongo, after which gag page ‘Laughs in Space’ segues into a text told war of liberation for marsh dwelling primitives in ‘The Last of the Claymen’ and a ‘True or False ’ brain teaser page before we spectacularly end with the last strip from Flash Gordon #1, as the Terran Trio test Zarkov’s new mole machine and discover a lost civilisation deep under the crust of Mongo. Sadly, the locale of Krenkellium might be fresh and new but power, politics and peril seem to play out in a universal manner in ‘Flash Gordon and the Mole Machine’ (by Archie Goodwin & Williamson).

This kind of uncomplicated done-in-one media-tasty package was the basic unit of Christmas entertainment for millions of British kids at one time and still holds plenty of rewarding fun for those looking for a simple and straightforward nostalgic escape.
© MCMLXVI, MCMLXVII by King Features Syndicate, Inc. The Amalgamated Press.

Superadventure Annual 1960-1961


By Jack Miller, Jack Schiff, Joe Millard, Otto Binder, Edmund Hamilton, Robert Bernstein, Gardner Fox, John Forte, Bob Brown, Ramona Fradon, Jim Mooney, Edwin J. Smalle Jr, Howard Sherman, Ruben Moreira, Henry Boltinoff & others (Atlas Publishing & distributing Co./K.G. Murray)
No ISBN:

Before 1959, when DC and other American publishers started exporting directly into the UK, our exposure to their unique brand of fantasy fun came mostly from licensed reprints. British publishers/printers like Len Miller, Alan Class and bought material from the USA – and occasionally, Canada – to fill 68-page monochrome anthologies – many of which recycled the same stories for decades. In Britain we began seeing hardcover Superman Annuals in 1950, Superboy Annuals in 1953, Superadventure Annuals in 1959 and Batman books in 1960. Since then many publishers have carried on the tradition…

Less common were the oddly coloured pamphlets produced by Australian outfit K.G. Murray and exported here in a somewhat sporadic manner. The company also produced sturdily substantial Christmas Annuals which had a huge impact on my earliest years (I strongly suspect my adoration of black-&-white artwork stems from seeing supreme stylists like Curt Swan, Carmine Infantino, Al Plastino, Wayne Boring, Gil Kane or Murphy Anderson utterly uncluttered by flat, limited colour palettes).

This particular tome comes from 1960 whilst a superhero craze was barely bubbling under, allowing us access a wide range of the transitional genre material that fell between the Golden and Silver Ages. Everything in comics was changing and this book offers a delightfully eclectic mix of material far more in keeping with the traditionally perceived interests of British boys than the caped-&-cowled masked madness soon to obsess us all…

This collection is all monochrome, soundly stiff-backed, and sublimely suspense and joyous, and begins with Space Ranger: a relatively new property seen in Showcase #16.

In America, Showcase was a try-out comic designed by DC to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had been proved with Frogmen, The Flash, Challengers of the Unknown and Lois Lane, so Editorial Director Irwin Donenfeld urged his editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with a “masked” crimefighter of the future who premiered in issues #15 & 16 (1958). The hero was Rick Starr: interplanetary businessman who – thanks to incredible gadgets and the assistance of shape-shifting alien pal Cryll and capable Girl Friday Myra Mason – spent his free time battling evil and injustice from his base in a hollow asteroid.

A few months later, the State-side Space Ranger was transported to DC’s science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959): holding the lead and cover spot for a 6-year run and enduring frequent revivals and reboots ever since…

Canonically, we start with his third published exploit as ‘The Secret of the Space Monster’ (plot by John Forte, scripted by pulp veteran Edmond Hamilton and illustrated by Bob Brown) sees Rick, Myra and Cryll investigating an impossible void creature and uncovering a band of alien revolutionaries testing novel super-weapons.

Continuity was practically unheard in these DC overseas editions – and I’m pretty sure the editorial staff never gave a monkey’s about reading cohesion. UK spellings and currency were scrupulously re-lettered, but stories were arbitrarily trimmed to fit the page count and layout, making endings unclear or uncertain. However, we loved the sheer eclectic exoticism (we didn’t call it that, though); we were just wide-eyed impressionable grateful kids, okay?

One of the few superheroes to survive the collapse at the end of the Golden Age was a rather nondescript and generally bland looking chap who solved maritime crimes, rescuing fish and people from sub-sea disaster.

Created by Mort Weisinger & Paul Norris in the wake of Timely Comics’ Sub-Mariner, Aquaman first set sail in More Fun Comics #73 (November 1941). Strictly a second stringer for most of his career, the Sea King nevertheless continued on far beyond many stronger features. He was primarily illustrated by Norris, Louis Cazeneuve and Charles Paris, until young Ramona Fradon took over the art chores in 1954, by which time the Sea King had settled into a regular back-up slot in Adventure Comics. All of the salty sagas here are illustrated by her, and limned every single adventure until 1960: indelibly stamping the hero with her unique blend of charm and sleek competence.

At the time this book was released, America’s Aquaman had been refitted. Showcase #4 (1956) rekindled the public’s taste for costumed crime-fighters. As well as re-imagining Golden Age stalwarts, DC updated its hoary survivors. The initial revamp ‘How Aquaman Got His Powers!’ (Adventure #260, May 1959) was the work of Robert Bernstein. That tale set a new origin – offspring of a lighthouse keeper/refugee from undersea Atlantis – and eventually all trappings of the modern superhero followed: themed hideout, sidekick, even super-villains! Moreover, continuity and the concept of a shared universe became paramount.

In this seasonal collection however, he’s still a charming, dedicated seagoing nomad with a tendency to find trouble as in ‘The Ocean of 1,000,000 B.C.’ (Adventure Comics #253, October 1958 by Bernstein & Fradon) where he swims through a time warp and helps a seashore-dwelling caveman against a marauding dragon.

Cartoonist Henry Boltinoff was a prolific and nigh-permanent fixture of DC titles in this period, providing a variety of 2, 1, and 1½ page gag strips to cleanse visual palates and satisfy byzantine US legal directives allowing publishers to sustain cheaper postal shipping rates. He’s here in strength: his gentle humour jibing perfectly with contemporary British tastes, in the first vignette starring space boffin Professor Eureka

Based on Alex Raymond’s newspaper star Jungle Jim, the next feature was very much of its time. Congo Bill debuted in More Fun Comics #56 (June 1940) and adventured there for a year (#67, May 1941) before upgrading to flagship title Action Comics with #37 (June 1941). A solid and reliable B-feature, his global safaris were popular enough to make him a star of his own movie serial and win his own 7-issue series (running from August/September 1954 to August/September 1955). His exploits followed trend slavishly: he faced uprisings, criminals, contemptuous rich wastrels, wars, plagues, evil witch-doctors, mad scientists, monsters, aliens – and every permutation thereof – in his monthly vignettes; gained a sidekick in Action Comics #191 (April 1954) and even evolved into a sort of superhero in Action #224 (January 1957) when he gained the power to body swap with golden gorilla Congorilla. He/they prowled in Action until #261 (February 1960), whereupon the feature moved into Adventure Comics, running from #270-283 (March 1960-April 1961). As comics folk are painfully, incurably nostalgic, the characters have been revived many times since…

Here Congo Bill – with Janu the Jungle Boy open their innings with ‘The Mystery of the Jungle Monuments!’ (Action Comics #206, July 1955) authorially uncredited but illustrated by Edwin J. Smalle, Jr., as they uncover a cunning smuggling plot before equally long-lived space patrolman/interplanetary Coast Guard operative Tommy Tomorrow pops in from the future to solve ‘The Puzzle of the Perilous Planetoid’ – from Action Comics #206 July 1955 and crafted – as were most of his missions – by Otto Binder & Jim Mooney.

The strip was a hugely long-running back-up strip which began in Real Fact Comics #6 (January 1947). Devised by Jack Schiff, George Kashdan, Bernie Breslauer, Virgil Finlay and Howard Sherman, it was a speculative science feature that returned in #8, 13 & 16 before shifting to Action Comics (#127-251, December 1948 to April 1959). Along the way Tommy became a Colonel in the peacekeeping Planeteers organisation…

With superheroes ascending again, he then moved into World’s Finest Comics (#102- 124, June 1959 to March 1962) and endured one final reboot in Showcase #41-42, 44 & 46-47 (1962-1963) before fading from sight and memory until rediscovered and reimagined by later generations…

Here the interstellar star of 2058 (so not long now) and his patrol partner Captain Brent Wood solve a titanic taxonomical conundrum before we switch from fantasy to contemporary showbiz…

When superheroes declined in the early 1950s, Detective Comics shed its costumed cohort for more rationalistic reasoners and grounded champions. One of the most offbeat was Roy Raymond, a TV personality who hosted hit series “Impossible… But True”. Illustrated by Ruben Moreira, it launched in #153 (November 1949): its formulaic yet versatile pattern being that his researchers or members of the public would present weird or “supernatural” items or mysteries for the arch-debunker to inevitably expose as misunderstanding, mistake or, as in this case, criminal fraud…

Produced throughout this book by Jack Miller & Moreira, Roy Raymond, TV Detective introduces ‘The Man with the Magic Camera’ (Detective Comics #246 August 1957) as a tinkerer with an X-ray camera is exposed as a cunning crook after which another Boltinoff Professor Eureka treat segues into Aquaman thriller, ‘The Guinea Pig of the Sea’ (by Joe Millard & Fradon from Adventure Comics #250, July 1958) with the Sea King abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up…

My earlier carping about continuity is confirmed here as Congo Bill and Janu face ‘The Five from the Future’. Crafted by Miller & Sherman, it comes from Action Comics #243 (August 1958) and sees the heroes facing an alien invasion of beasts. It reads well enough as is, but is actually the second part of a continued tale, with the first chapter appearing towards the end of this tome. I pity the little kid trying to make sense of that. Actually, no I don’t: we didn’t care that much – it’s just adults that worry about that instead of great art and fantastic thrills…

If you can find this book, just read part 1 at the back then flip back here, ok?

Tommy Tomorrow then makes a rare mistake by accidentally destroying ‘The Interplanetary Scarecrow’ (Action Comics #245, October 1958) before ending the seasonal menace it was intended to frighten off and – following another Professor Eureka moment – Roy Raymond heads to Africa and encounters ‘The Man who Charmed Wild Beasts’ (Detective Comics #256 June 1958).

Space Ranger is next in his very first tale (from Showcase #15 and seen in the US with a September/October 1958 cover-date). It commenced – without fanfare or origin – the ongoing adventures of the futuristic mystery man – beginning in ‘The Great Plutonium Plot’. Plotted by Gardner Fox, scripted by Hamilton and illustrated by Brown, it begins when Jarko the Jovian space pirate targets ships carrying a trans-uranic element. Rick Starr suspects hidden motives and, as Space Ranger, lays a cunning trap, exposing a hidden mastermind and a lethal ancient device endangering the entire solar system…

Keeping up a theme of times and space ‘At Sea in the Stone Age’ is an anonymously scripted Aquaman yarn limned by Fradon (Adventure Comics #184, January 1953) which sees another watery warp propel the Sea King into the distant past. Once again primordial men need help against ravening sea monsters and the hero is happy to oblige…

Bill and Janu then confront ‘The Riddle of the Roc!’ (illustrated by Sherman from Action Comics #244 September 1958) as crooked diamond prospector Ed Vance finds a giant egg and trains the hatchling into the perfect plundering weapon …until our great white hunter employs his trapping skills…

With his job and reputation on the line, Tommy Tomorrow solves ‘The Mystery of the Three Space Rookies’ (Action #244, September 1958) who are just too good to be true, before tantalising ads and public service announcement ‘The Atom – the Servant of Man’ – by Schiff, Morris Waldinger & Tony Nicolosi? – precede Miller & Fradon’s salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958). It begins when a chemical spill makes the Sea King allergic to seawater and offers a charming sequence of clever crisis management by our hero’s octopus pal Topo

Miller & Smalle, Jr. pit Bill and Jungle Boy against ‘The Amazing Army of Apes!’ (Action #219, August 1956) as a soldier seemingly deranged by jungle fever goes on a rampage, after which Colonel Tommy Tomorrow is pressganged into a space tyrant’s retinue to stalk freedom fighters as one of ‘The Hunters of the Future!’ (Binder & Mooney from Action Comics #190 March 1954) and Boltinoff’s Moolah the Mystic has a close encounter on his flying carpet…

Roy Raymond exposes fraud and attempted murder in the case of accident-prone ‘Mr. Disaster’ (Detective #258, August 1958) before one final Space Ranger romp solves ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown from Showcase #16). The case takes Rick’s team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and hidden treasures of a long-vanished civilisation…

Aquaman scuppers ‘The Outlaw Navy’ of a modern pirate in a rip-raring romp by Millard & Fradon (Adventure Comics #194, November 1953) and the first part of Congo Bill’s alien adventure finds him and Janu the Jungle Boy facing Venusian marauder Xov on a ‘Safari from Space!’ (Miller & Sherman, Action Comics #242, July 1958). To confirm an old prospector’s bonanza claim Tommy Tomorrow assembles ‘The Strangest Crew in the Universe’ (Action Comics #241 June 1958) before the Superadventuring wraps up with Roy Raymond investigating apparently accursed timber from ‘The Fantastic Forest’ as seen in Detective Comics #260 October 1958). The festivities finish with a quick cartoon lesson in science feature Solar System Sizes!, revealing the wonders of comets and meteors.

Quirky and fun, this is a true delight for oldsters and casual consumers of comics and offers true fans their only real opportunity to see material DC doesn’t seem to care about any more…
© National Periodical Publications, Inc. Published by arrangement with the K.G. Murray Publishing Company, Pty. Ltd., Sydney.

Lion Annual 1954


By Frank S. Pepper, Ron Forbes, Edwin Dale, Ted Cowan, Vernon Crick, & many & various (Amalgamated Press)
No ISBN: Digital edition

The 1950s ushered in a revolution in British comics. With wartime restrictions on printing and paper lifted, a steady stream of new titles emerged from many companies and when The Eagle launched from the Hulton Press in April 1950, the very idea of what weeklies could be altered forever. That kind of oversized prestige package with photogravure colour was exorbitantly expensive however, and when London-based publishing powerhouse Amalgamated Press retaliated with their own equivalent, it was an understandably more economical affair.

I’m assuming they only waited so long before the first issue of Lion launched (cover-dated February 23rd 1952) to see if their flashy rival periodical was going to last. Lion – just like The Eagle – was a mix of prose stories, features and comic strips and even offered its own cover-featured space-farer in Captain Condor – Space Ship Pilot.

Initially edited by Reg Eves, the title ran for 1156 weekly issues until 18th May 1974 when it merged with sister-title Valiant. Along the way, in the approved manner of British comics which subsumed weaker-selling titles to keep popular strips going, Lion absorbed Sun (in 1959) and Champion (1966) before going on to swallow The Eagle in April 1969 before merging with Thunder in 1971. In its capacity as one of the country’s most popular and enduring adventure comics, the last vestiges of Lion finally vanished in 1976 when Valiant was amalgamated with Battle Picture Weekly.

Despite its demise in the mid-70s, there were 30 Lion Annuals between 1953 and 1982, all targeting the lucrative Christmas market, combining a broad variety of original strips with topical and historical prose adventures; sports, science and general interest features; short humour strips and – increasingly in the 1970s – reformatted reprints from IPC/Fleetway’s vast back catalogue.

That’s certainly not the case with this particular item. Forward-dated 1954, but actually published in late 1953, it’s the first counterstrike from AP in the war to own Christmas: a delicious – but occasionally ethno-socially and culturally dated and dubious – dose of traditional comics entertainment. Big on variety, sturdily produced in a starkly potent monochrome, it offers a wide mixed bag of treats to beguile boisterous boys in a rapidly-changing world. What’s especially satisfying is that, current sensibilities notwithstanding, this volume has been digitised and can be bought and read electronically by kids of all vintages today…

I’m sure I don’t need to remind you that these entertainments were produced in good faith with the best of intentions by creators in a culture and at a time very different from ours. Very frequently attitudes and expressions are employed which we now find a little upsetting, but this book is actually one of the better examples of racial, gender and cultural tolerance. Still, even so…

The cornucopia of prose, puzzles, strips and features (all illustrated by artists as photography was too expensive) opens with a rather disturbing but truly lovely painted frontispiece ‘The Redskin Accepts the Challenge’ before a contents page promises astounding wonders to come.

We then rocket into adventure in the future where freedom fighter Captain Condor – by Frank S. Pepper and probably illustrated by original artist Ron Forbes – continues his war against despots running the solar system by solving ‘The Mystery of the Vanished Space-Ship!’ Edwin Dale then provides a prose thriller starring troubleshooter Mr. X, who discovers ‘The Tree that Stopped a Rebellion’ as he traverses the fabled African Veldt…

Presumably scripted by Ted Cowan & illustrated by Barry (R. G. Thomas) Nelson, ‘Sandy Dean’s Prize Guy’ is a comic strip wherein the schoolboy paragon and his chums deal with cheating classmates sabotaging and stealing effigies built to celebrate Guy Fawkes Night. It’s followed by Nigel Dawn’s prose thriller ‘Too Smart for the Atom Spy!’ wherein a schoolboy pigeon fancier foils a cunning espionage plot, after which we segue into a historical action strip credited to George Forrest (Cowan again).

‘The Slaves who Saved the Emperor’ follows two recently escaped British warriors who foil an imperial Roman assassination and is counterbalanced by Tom Stirling’s (E. L. Rosman) humorous text tale ‘Only a Press-Button Champ!’ This sees inventor’s nephew Jingo Jones stir up tons of trouble using his “Invisibliser” to save himself from a bully. Sadly, it also gives his headmaster and a boxing promoter the idea that the skinny runt is a fighting marvel…

‘The Weird Ways of Witch-Doctors Beat the Bush-Rangers’ (possibly by John Donnelly Jr.) shares amazing “facts” about jobbing mages in the post-war world after which John Barnes -AKA Peter O’Donnell – tells prose tale of ‘Chalu the Elephant Boy’ who clears his beloved four-legged co-worker Tooska when the big beast is framed as a murderous rogue animal…

Rex King (A.W. Henderson) delivers comic strip cowboy thrills as cavalry scout exposes a traitor and battles ‘Peril on the Tomahawk Trail’ before ‘Wiz and Lofty – Rescuers of the Kidnapped King’ (by E.L. Rosman as Victor Norman) delivers text thrills and spills as the globetrotting speed merchants stumble into a deadly plot to usurp a kingdom…

Harry Hollinson D.F.C. details and depicts some soon to be commonplace future wonders in speculative feature ‘Scientists Land on the Moon’ after which we pop back to WWII where Edward R. Home-Gall (AKA Edwin Dale) reveals in cartoon form how ‘The Lone Commandos’ scupper hidden Nazi artillery and save British soldiers in ‘Operation Gunfire’ before Vernon Crick shows in prose that ‘Rust’s the Boy for Stunts’: a rousing tale of motorcycle mayhem and skulduggery at a circus’ Wall of Death ride…

A pictorial ‘World-Wide Quiz’ tests your general knowledge before Peter O’Donnell – as Derek Knight – delivers a chilling prose vignette of Arctic endeavour as ‘Tulak Hunts the Polar Terror’, saving lost scientists, capturing murderous outlaws and stalking a killer bear…

A sea strip by A. W. Henderson as Roy Leighton sees schooner skipper Don Watson save pearl divers and solve ‘The Secret of Ju-Ju Island’ whilst Michael Fox’s prose story ‘Mike Merlin – Master of Magic’ details the greatest trick of a schoolboy conjuror before we meet one of British comics’ most enduring stars.

Robot Archie began life as ‘The Jungle Robot’ and his comic strip (by E. George Cowan & Ted/Jim Kearon) reveals how the mechanical marvel becomes the ‘Pal o’ the Pigmies’ before another prose piece by R. G. Thomas sees a western trader and his Native American pal stave off bandits and a hidden tribe of renegades in ‘Rod and the Red Arrow Raiders’

A ‘Picture Parade of Facts from Near and Far’ precedes a text thriller by Hedley Scott (AKA Hedley O’Mant) wherein ‘The Schoolboy Treasure Hunters’ do a bit of digging and uncover presumed pirate gold with a far more modern and sinister provenance, before John Fordice (Colin Robertson) employs the comic strip form to catch ‘The Smash-and-Grab Speedster’, courtesy of consulting crimebuster Brett Marlowe, Detective as he explores the contemporary sporting phenomenon of motorcycle speedway…

Donald Dane’s prose yarn ‘Kurdo of the Strong Arm’ details the fascinating, action-packed saga of a Viking teenager – from ancient Scotland – stranded in North America hundreds of years before Columbus and leads to all those puzzle answers and final cartoon fact file ‘Fishy Tales – But They’re True!’ before a House Ad for weekly Lion – “The King of Picture Story Papers!’ brings us to the back cover and a sponsored treat: early infotainment treat ‘Cadbury’s Car Race puzzle’.

Sadly, many of the creators remain unknown and uncredited, especially the exceptional artists whose efforts adorn the prose stories, but this remains a solid box of delights for any “bloke of a certain age” seeking to recapture his so-happily uncomplicated youth. It also has the added advantage of being far less likely than other (usually unsavoury) endeavours which, although designed to rekindle the dead past, generally lead to divorce…

Before I go, let’s thank Steve Holland at Bear Alley (link please) and all the other dedicated diligent bods researching and excavating the names and other facts for everyone like me to cite and pretend we’re so clever…

A true taste of days gone by, this is a chance for the curious to test bygone tomes and times and I thoroughly recommend it to your house…
© 1955 the Amalgamated Press and latterly IPC. All rights reserved.

The Dandy Book 1972


By many & various (D.C. Thomson & Co.)
ISBN: 978-0-85116-043-6 (HB)

For generations of British fans Christmas means The Beano Book, The Broons, Oor Wullie and making every December 25th magical. There used to be many more DC Thomson titles, but the years have gradually winnowed them away. Thankfully, time means nothing here, so this year I’m concentrating on another Thomson Christmas cracker that made me the man wot I am. As usual my knowledge of the creators involved is woefully inadequate but I’m going to hazard a few guesses anyway, in the hope that someone with better knowledge will correct me whenever I err.

The Dandy comic predated The Beano by eight months, utterly revolutionising the way children’s publications looked and – most importantly – how they were read. Over decades it produced a bevy of household names that delighted millions, with end of year celebrations being bumper bonanzas of the weekly stars in magnificent bumper hardback annuals.

Premiering on December 4th December 1937, The Dandy broke the mould of its hidebound British predecessors by utilising word balloons and captions rather than narrative blocks of text under sequential picture frames. A colossal success, it was followed on July 30th 1938 by The Beano. Together they revolutionised children’s publications. Dandy was the third longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and America’s Detective Comics in March 1937).

Over decades the “terrible twins” spawned countless cartoon stars of unforgettable and beloved household names who delighted generations of avid and devoted readers…

The Christmas Annuals were traditionally produced in the wonderful “half-colour” British publishers used to keep costs down whilst bringing a little spark into our drab and gloomy young lives. The process involved printing sections with only two (of potentially 4) plates, such as blue/Cyan and red/Magenta as seen in this majority of this tome. The versatility and palette range provided was astounding. Even now the technique screams “Holidays” to me and my contemporaries, and this volume uses the technique to stunning effect.

As you can see, the fun-filled action begins on the covers and continues on the reverse, with front-&-back covers and Introduction pages occupied by superstar Korky the Cat (by Charlie Grigg) setting the tone with a sequence of splendid seasonal sight gags.

D.C. Thomson were also extremely adept at combining anarchic, clownish comedy with solid fantasy/adventure tales. The eclectic menu truly opens with some topical environmentalism working as drama in Paddy Brennan’s ‘Guardian of the Red Raider’. Such picture thrillers still came in the traditional captioned format, with blocks of typeset text rather than word balloons. Here, bedridden schoolboy Freddy Gibbon “adopts” a vixen and her cubs, secretly safeguarding them from harm until they can fend for themselves.

From there we revert to the cheeky comfort of simpler times as Dirty Dick – by the incredibly engaging Eric Roberts (no, not the actor) – finds our perennially besmudged and befouled boy on his best and cleanest behaviour in anticipation of a visit from his American penfriend. However, in comics good intentions count for nothing…

Appropriately switching to black and blue plates, we next meet eternal enemies Bully Beef and Chips. Drawn by Jimmy Hughes, the thuggish big kid’s antics invariably proved that a weedy underdog’s brain always trumped brutal brawn, as here where little Chips orchestrates well-deserved payback after Bully forces little lads to play with his dangerously-rigged Christmas crackers…

Hugh Morren’s The Smasher was a lad cut from the same mould as Dennis the Menace and in the first of his contributions carves a characteristic swathe of anarchic destruction, when seeking to join a cowboy movie location shoot,

A quick switch to red & black – and all the tones between – signals the advance of hard-pressed squaddie Corporal Clott (by David Sutherland) who again bears the brunt of cruel misfortune and surly Colonel Grumbly when ordered to provide a slap-up feed for a visiting General…

The prolific Roberts always played a huge part in making these annuals work and next up his signature star Winker Watson hosts double-page picture puzzle ‘Catch the Imps!’: testing mind, eye and vocabulary before Shamus O’Doherty’s Bodger the Bookworm is seduced away from his comfortable reading to play football… with catastrophic repercussions…

Back in black & blue, traditional chaotic school hijinks get a cruel and crazy feudal spin in Ron Spencer’s Whacko! before we stay on topic but jump 500 years to the then-present and a different take on the education crisis. Whilst much comics material was based on school as seen by pupils, George Martin’s Greedy Pigg featured a voracious teacher always attempting to confiscate and scoff his pupils’ snacks. This time, he forsakes tuck boxes and extends his reach to the fodder fed to zoo animals – and gets what he deserves after masquerading as a gorilla…

Unforgivably racist but somehow painfully topical, Hughes’ Wun Tun and Too Tun the Chinese Spies traces the misadventures of badly-briefed oriental agents in old Blighty. Here they get lost in and misunderstand the point of sewers, after which Sutherland’s Desperate Dan offers a range of incidents deriving from the sagebrush superman letting his beard grow out of control.

The daftness drifts into more brilliantly entertaining eco-messaging as Peter Potter’s Otters – by Grigg employing his dramatic style – sees a gamekeeper’s son contrive to rescue a family of river-dwelling “pests” from the community seeking to eradicate them…

Jack Edward Oliver’s My Woozy Dog Snoozy proves utterly useless as a security guard, but does usher in green & black tones to welcome back Korky the Cat, whose clash with a fish farm’s “security guards” segues into a doggerel dotted Zany Zoo feature. An examination of The Smasher’s evolutionary forebears heralds a resumption of blue hues as Roberts delivers another classic Winker Watson yarn that is now sadly drenched in controversy and potential offense.

It begins when the Third Form lads of Greytowers School act on their love of the BBC’s Black and White Minstrel Show (look it up, but be prepared to be appalled before realising just how far we’ve come…): adding a blackface minstrel skit to the Christmas Concert. When chastised and rebuffed by form master Mr. Creep, schoolboy grifter Winker institutes a cunning scheme – worthy of Mission Impossible or Leverage – to make the teacher the butt of a joke and star of the show…

The green scene enjoys one last outing for a lengthy police spoof. Created by John Geering and played strictly for laughs, P.C. Big Ears was an overzealous beat copper with outrageous lugholes whose super-hearing and faithful dog Sniffer helped him crush “crime”. Here the dynamic duo are hot on the trail of a truant schoolboy, but pay a irritating price for their dutiful diligence, after which another light-hearted drama ensues, courtesy of Bill Holroyd.

With premium blue & red plates back in play home-made mechanoid Brassneck kicks off an avalanche of trouble after a service by his inventor. Uncle Sam pal warns the robot-boy’s pal Charley Brand that the automaton might be a little fragile for a while but is blithely unaware how rowdy and boisterous school can be. When a couple of unavoidable buffets trigger wild outbursts, Brassneck’s antics close the school, empty the parks and even cause animal escapes from the zoo before order is finally restored…

Desperate Dan then catches cold and almost decimates the environment in his efforts to get warm and stop sneezing before Korky the Cat suffers the downside of camping, and pint-sized hellion Dinah Mite (drawn by Ron Spencer) tests some possible careers should she ever leave school.

Another blue section opens with animal gags in Jokey Jumbo and Winker Watson puzzle feature ‘It’s as Easy as ABC’ before My Woozy Dog Snoozy compounds his worthlessness when a burglar breaks in.

A switch to red and black sees Corporal Clott suckered by a spiv and become the proud new owner of a lethally destructive vacuum cleaner after he replaces the naff motor with a leftover jet engine. Blue tones are back as George Matin’s big-footed klutz Claude Hopper learns why he’s not cut out for a job waiting tables and Korky the Cat wins a fancy dress competition by being extremely cool…

More red & blue pages picture Dirty Dick at his dustily destructive worst before a switch to yellow & black plates finds Greedy Pigg imitating a tramp to get scrumptious handouts before Wun Tun and Too Tun the Chinese Spies return in another distressingly outdated and inappropriate espionage episode.

Rendered in red and black. Sandy Calder powerfully illustrates Scruffy the Bad-Luck Doggie as ordinary kid Danny Dunlop saves a scrappy mutt from bullies trying to drown it, but takes some time and effort – and a few hard knocks – adjusting to being the owner of a semi-feral delinquent dog…

Sentiment surrenders to surreal silliness and yellow hues as Desperate Dan teaches a dog how to be fierce, before Bodger the Bookworm enflames his family by practising matchstick tricks and Korky successfully poaches a fish in more ways than one, after which black & blue tones detail a pretty Darwinian battle for survival and supremacy amongst alley cats as Boss of the Backyards (by Murray Ball – whose wonderful Footrot Flats strips are just crying out for a modern archival edition) sees a tough newcomer challenge a wild moggy in the kingdom of bins and backstreets…

Dirty Dick is tarred by own insolence – and tar – in a very early example of photobombing and My Woozy Dog Snoozy turns the tables on his longsuffering owner, before P.C. Big Ears finds his own hound complicit in apple scrumping. Corporal Clott then dumps the colonel in a frozen river and Korky again profits from his thieving ways…

Another flush of red & blue captures Bully Beef and Chips causing chaos with a doctor’s play set and Greedy Pigg outsmarted by the dog he borrowed to steal food for him, and true blue drama Bold Ben’s Boulder (by Victor Peon?) has a young boy save his uncle’s fortune and life when Burmese bandits go on a kidnapping spree before one final flush of red & black sees Desperate Dan solve a lighting crisis with a little illuminating larceny…

With Puzzle Answers and the aforementioned Korky endpapers wrapping up proceedings, let’s celebrate another tremendously fun book; with so much merriment on offer I can’t believe this book is 51 years old, and still available through second hand outlets.

The only thing better would by curated archive reissues and digital editions…
© D.C. Thomson & Co., Ltd, 1971.

Merry Christmas Every One!

In keeping with my self-imposed Holidays tradition, here’s another pick of British Annuals selected not just for nostalgia’s sake but because it’s my wife’s house and my rules…

After decades when only American comics and memorabilia were considered collectable or worthy, a resurgence of interest in home-grown material means there’s lots more of this stuff available. So, if you’re lucky enough to stumble across a vintage volume, modern facsimile or even one of the growing number of digital reproductions increasingly cropping up, I hope my words can convince you to expand your comfort zone and try something old…

Still topping my Xmas wish-list are more collections from fans and publishers who have begun to rescue this magical material from print limbo in (affordable and annotated) new collections…

Great writing and art is rotting in boxes and attics or the archives of publishing houses, when it needs to be back in the hands of readers once again. As the tastes of the reading public have never been broader and since a selective sampling of our popular heritage will always appeal to some part of the mass consumer base, let’s all continue rewarding publishers for their efforts and prove that there’s money to be made from these glorious examples of our communal childhood.

These materials were created long ago in a different society for a very different audience. As such much material is inadvertently funny, blatantly racist and/or sexist and pretty much guaranteed to offend somebody sooner or later. Think of it as having to talk to your grandparents about “back when everything was better”…

If you don’t think you can tolerate – let alone enjoy – what’s being discussed here, maybe it’s not the book you need today. Why not look at something else or play a game instead?

Walt Disney’s Donald Duck by Carl Barks volume 11: Christmas For Shacktown


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-574-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you crave detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another animator turned occasional strip illustrator) Barks adapted a Bob Karp script for a cartoon short into Donald Duck Finds Pirate Gold. It was published in October of that year as Dell Four Color Comics Series II #9 and – although not his first published comics work – was the story that shaped the rest of Barks’ career.

From then until his official retirement in the mid-1960s, he worked in self-imposed seclusion, writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters, including Gladstone Gander (1948), the Beagle Boys (1951), Gyro Gearloose (1952) and Magica De Spell (1961) to supplement Disney’s stable of illustrated actors.

His greatest creation was undoubtedly the crusty, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: world’s wealthiest septuagenarian waterfowl and the harassed, hard-pressed, scene-swiping co-star of this tome.

Whilst producing all that landmark material, Barks was just a working guy, crafting covers, drawing other people’s scripts and contributing his stories to a burgeoning canon of Duck Lore. Only in the 1980s – after Gladstone Publishing began re-packaging his work and other Disney strips – did Barks discover the devoted appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output, even though his brilliant comics were produced for licensing company Dell/Gold Key, and not directly for the Disney studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his Scrooge comics output.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the comedy blockbuster: blending wit, history, science, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps which captivated readers of every age and vintage. Without the Barks expeditions, there would never have been an Indiana Jones

Throughout his working life, Barks was blissfully unaware that his efforts – uncredited by official policy as was all Disney’s strip and comic book output – had been singled out by a rabidly discerning public as being by “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, Barks’ belated celebrity began.

In 2013 Fantagraphics Books started collecting his Duck materials in carefully curated archival volumes, tracing the output approximately year-by-year in hardback tomes and digital editions that finally did justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library

The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release and showcasing works from 1947. Today we’re revisiting 1951-1952, with volume 11 offering another landmark Seasonal tale that critically reshaped the supposedly throwaway, 2-dimensional miser into the richly rounded character beloved by billions…

It begins eponymously with Bark’s most enduring creation in top form. The elder McDuck had debuted in ‘Christmas on Bear Mountain’ (Four Color #178, December 1947): a handy comedy foil stemming from a Yuletide tale of woe and joy. He was a miserly relative who seethed in opulent isolation, hating everybody and meanly opting to share the gloom by tormenting his nephew Donald and his junior houseguests Huey, Louie and Dewey – by gifting them his mountain cabin for the Holidays. Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

After the tale ended Barks realised that although the old coot was creepy, menacing and money-mad, he was also energetic and oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Further appearances proved that he was right and his expedient maguffin was undoubtedly his greatest cartoon creation. The Downy Dodecadillionaire returned often, eventually expanding to fill all available space in tales set in the scenic metropolis of Duckburg.

Here. shifted slightly out of publishing chronology – because McDuck is not about wasting time or money – we open eponymously with the lead tale from Four Color #367. Cover-dated January 1952, ‘A Christmas For Shacktown’ begins as Donald’s nephews take a detour through the bad side of town and realise they cannot allow all the poverty-stricken children they see endure a festive season without food or toys…

Their discussion also inspires Daisy Duck, who resolves to organise a solution, and before long her women’s club is tapping Duckburg’s citizens for contributions. Daisy herself asks Donald – who’s experiencing a personal cashflow crisis and can’t afford his own Yule celebrations – who might make up her final $50 shortfall. When the nephews suggest Scrooge McDuck, Donald is reluctantly despatched to beg a donation, and does not relish the conversation…

That last 50 bucks is to buy turkeys and provide the joyless waifs with a train set, but after a titanic tussle, Donald can only get the skinflint to agree to $25… and that’s only for the food, not silly fripperies like toys…

Rapidly regrouping, Donald and Daisy are overwhelmed when the nephews hand over their savings and tell their “Unca Donald” to similarly donate the money put aside for their presents, but it’s still not enough and the trio then head off to shovel snow from sidewalks to make up the difference.

Ashamed and emboldened, Donald resolves to get what’s needed from Scrooge, embarking upon a series of increasingly wild stunts – including recruiting despicable rival Gladstone Gander – that culminates in disaster when Scrooge’s overloaded money vault collapses under the weight of its own reserves, plunging his entire fortune into the bowels of the Earth.

Confronted with penury, the despondent tycoon is saved by Donald and the boys who devise a means of retrieving the loot which gives the miser a new perspective on the value of toys: a view that rightly translates into Shacktown enjoying the best Christmas ever…

A month prior to that yarn, anthological Walt Disney Comics & Stories #135 (cover-dated December 1951) featured The Big Bin on Killmotor Hill’ wherein the old money magnate debuted his monolithic money bin, and invites Donald and the boys to inspect it… if they can get past all his baroque and byzantine security measures. Sadly, the visit also inspires the dastardly Beagle Boys to try to empty it…

WDC&S #136 (January 1952) then finds Donald suffering a braggart’s boasts again as his despised super-lucky rival recounts ‘Gladstone’s Usual Good Year’. Driven to distraction, Donald resorts to cheating just to raise his own spirits and something very unlikely occurs…

For #137, Donald and the nephews head to the mountains after he sells a song. Sadly, ‘The Screaming Cowboy’ is a particularly annoying tune that Donald smugly plays on every juke box in the region: the ominously named Avalanche Valley…

Scrooge returned in (WDC&S #138 March 1952), acting in a most uncharacteristic manner as ‘Statuesque Spendthrifts’ revealed him locked in financial combat with the proudly philanthropic Maharajah of Howduyustan to prove who was truly “the richest man in the world”. The battle revolved around who could donate the most ornate, ostentatious and gaudy monument of Duckburg’s founder…

When Huey, Dewey & Louie’s latest hobby – racing pigeons – inspires Donald’s disdain, the mean Unca attempts to sabotage and gaslight them, but learns his lesson when ‘Rocket Wing Saves the Day’ (WDC&S #139, April) after he has an accident…

The family – and even outrageous inventor Gyro Gearloose – are united in WDC&S #140, working to uncover annoying wastrel ‘Gladstone’s Terrible Secret’, and the chaos-creating boffin is back in #141, much to Donald’s dismay and the nephews’ delight: upsetting the natural order with machines giving beasts human attributes in ‘The Think Box Bollix’

Four Color #408 (July/August 1952) was an All-Donald/All Barks affair and opens with a brace of single page gags, starting with ‘Full-Service Windows’ as the wily retailer finds a cheap and easy way to clean his shop front and compounding interest with ‘Rigged-Up Roller’ (alternately called ‘Rigged Up Lawn’) wherein the nephews must find a new way to keep the yard maintained…

The main event was extended action adventure ‘The Golden Helmet’ wherein bored museum guard Donald stops a suspicious individual poking about in a Viking longship and uncovers a hidden deerskin map. It reveals how explorer Olaf the Blue discovered America in 901 AD, and left a golden helmet which confirms when and how the nation was born.

The museum authorities are exultant… but only until the meddler returns with his lawyer Sharky. Azure Blue claims to be the descendant of Olaf and invokes the ancient “code of discovery” law. It dictates that as proof of the event, the helmet also confers ownership of the continent on the heirs… but only if Azure finds it first…

Almost resenting his earlier dreams of adventure, Donald recruits his nephews and dashes off with the museum curator to Labrador. They are all intent on saving Americans from becoming Blue’s slaves: battling deadly weather, constant misfortune and the machinations of Azure and Sharky in a superb action romp anticipating, Dan Brown, The Librarian and the National Treasure screen franchise…

The fun finishes with Donald’s Nephews ‘Awash in Success’ beside a faulty drinking fountain, counterbalanced by a Donald and Scrooge single from Four Color #422, (cover-dated September/October 1952) with the money-wise miser benefitting from bulk buying in ‘Stable Prices’.

Back on track and sampling Walt Disney Comics & Stories (#142, July 1952) sees Donald drag the kids on a ‘Houseboat Holiday’ to keep their summer vacation pranks and hijinks at a manageable level. Instead, he finds himself at the centre of a storm of freak calamities and life-threatening disasters. Its only marginally less fraught one month later when he takes them to the desert as ‘Gemstone Hunters’ and is bamboozled by cunning fraudsters and again humiliated by Gladstone…

The remainder of Four Color #422 follows, opening with a follow-up action excursion. In ‘The Gilded Man’ avid stamp collector Donald believes he’s tracked down a hugely valuable item and heads for British Guiana, with the nephews in tow and Gladstone hot on his trail.

The quest is for fabled El Dorado, and the jungle trek ultimately leads them to victory of a sort after exposing the secrets of the ancient golden god…

Two more one-pagers wrap up the issue: detailing correct precautions for saving a cat in ‘Armored Rescue’ before adapting an old idea to avoid social commitments in ‘Crafty Corner’

Scrooge stole the spotlight again in WDC&S #144 (September) as another storage crisis in his vault compelled the old bird to try and learn a new trick. In an effort to make room, he hires insanely profligate Donald to share the secret of ‘Spending Money’ but is far from satisfied with what he learns…

The story portion of this tome terminates with the remainder of Four Color #367, with ‘Treeing Off’ showing how the nephews brighten up the Christmas decorating, after which Donald pays the price for presumption with mistletoe in ‘Christmas Kiss’ and the boys have the last word when adapting modern science to list writing in ‘Projecting Desires’ (AKA ‘Stamp-Sized Christmas List’).

The comics are augmented by a sublime Cover Gallery proving the Master’s gift for visual one-liners in Four Color (volume II) 367, 408 & 422, and Walt Disney Comics & Stories#135-144 which intercut context, commentary and validation in ‘Story Notes’ for each Duck tale gathered here. Following Donald Ault’s essay ‘Carl Barks: Life Among the Ducks’, ‘Biographies’ then introduces commentators Ault, R, Fiore, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone and Matthias Wivel and why they’re saying all those nice and informative things. We close as ever with an examination of provenance in ‘Where Did These Duck Stories First Appear?’

Carl Barks was one of the greatest exponents of comic art the world has ever seen, with almost all his work featuring Disney’s Duck characters: reaching and affecting untold billions across the world. You might be late to the party but don’t be scared: it’s never too late to climb aboard the Barks Express.

Walt Disney’s Donald Duck “A Christmas For Shacktown” © 2012 Disney Enterprises, Inc. All contents © 2015 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.