Vimanarama


By Grant Morrison & Philip Bond (Vertigo)
ISBN: 978-1-4012-0496-9 (TPB/Digital edition)

South Asian Heritage Month (SAHM) starts today, running, as it does every year, from 18th July to 17th August. We’ll be dropping the occasional new and old review that might be of added significance over that period and probably beyond if I can find enough books that qualify through content or creators. Let’s start with a certifiable classic…

Superbly aided and abetted by the brilliant art of Philip Bond, Grant Morrison’s classic modern theological soap opera fantasy Vimanarama is set in and around an “open all hours” corner shop in Bradford.

Here second son Ali is fretting because his arranged bride is due to arrive any moment. His future happiness and life’s success or failure is tied to a girl he has never even met but fears that he is utterly unsuited for and will inevitably disappoint. Therefore, he really hasn’t got time to worry about the massive hole that has opened up under the shop, or brother Omar’s severe injuries from falling down it, or even that the baby has wandered into it and found a lost outpost of Atlantis.

Forced to explore the incredible ancient and remarkably well-preserved under-Earth mega-metropolis, Ali is, however, pretty impressed by the very capable and newly-arrived Sophia. His intended bride has made her own way to the shop, and also sought to find the toddler… She’s beside Ali when the savage techno-demons – who had slumbered there for millennia – awake and escape, intent on undoing creation. She helps him awaken the godly Ultrahadeen. …And she’s beautiful.

The problem is that the leader of these lordly heroes instantly loves Sophia too, which could drastically impinge on the whole saving humanity thing, as well as interfering with Ali’s now eagerly anticipated nuptials. The god-like Ben Rama is really tall, really beautiful, and, let’s not forget, a god.

How the world is saved and Ali gets what he deserves is a gloriously exuberant romp, bright, colourful and very, very funny. I haven’t heard a cool media term to pigeon-hole this sort of cross culture comic with, and I’m not going to use any form of “Bollywood” derivative. You should just read this and make one up yourself. Or, if not that, you should just read this.

This very Vedic epic was originally seen as a 3-issue miniseries in 2005 and first collected as book a year later. The story is also available as half of a graphic double bill with Morrison & Bond’s anarchically surreal social comedy Kill Your Boyfriend. When I review that soon , you can either reread the above review again or just ignore it. As ever in this Cycle of Existence, the choice is yours (although our assorted destinies are already written)…
© 2005 Grant Morrison & Philip Bond. All Rights Reserved.

Cyclops volume 1: Starstruck


By Greg Rucka, Russell Dauterman, Carmen Carnero, Terry Pallot & various (Marvel)
ISBN: 978-0-7851-9075-2 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naive X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally misplaced First Class all ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised that Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien overlord rashly attempted to abduct and execute her for the crimes of her older self…

The insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’odRaza Longknife and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During that cosmic conflict, 16-year-old Scott met his believed-dead dad Christopher Summers, now called Corsair and undisputed leader of the cosmic privateers. When the mutant heroes returned to Earth, Scott chose to remain in space with the father he had spent most of his brief life assuming killed in a plane crash…

Scripted by Greg Rucka and illustrated by Russell Dauterman, Carmen Carnero & Terry Pallot, stellar saga Starstruck collects issues #1-5 of Cyclops: (July-November 2014), following the chronal castaway to the ends of the universe and even further into uncharted emotional territory…

The story begins as the still shell-shocked teen spends some time in hard vacuum with his dad’s exotic paramour Hepzibah. Together they are testing his new spacesuit, which allows him to fire his fearsome optic blasts safely through his helmet. That and reminiscing about how he got here and revelling in the sheer majesty of the intergalactic firmament, of course…

For most of his career Scott Summers has been capable and competent but also dour, grim, despondent and simply no fun at all. Here, however, we get to see the true hero he always was, whilst also following a nervous, unsure kid hungry for affirmation and still capable of ingenuous wide-eyed wonder.

That’s never more ably demonstrated than when his attempts to write a letter to Jean (the girl everybody in the future tells him he will marry and lose) are interrupted by an attack on the ship. The Starjammers are wanted by almost every empire and ruling authority in the universe, but this ambush by the scurrilous Brotherhood of Badoon is easily repulsed and only results in the freebooters capturing their attackers’ vessel primarily intact…

Not so easily handled is the growing gulf between Scott and Corsair. The boy simply cannot accept why his father would allow him – and indeed his future self – to believe he was dead for decades…

The grizzled star-pirate thinks he has a solution. Giving Scott a sword liberated from the vessel (apparently a crucial piece of kit for any space-farer regularly indulging in close combat) Corsair suggests a father-and-son vacation: a few months tooling around the galaxies in their newest prize, just getting to know each other…

At first the grand tour is all mind-bending exploration and eye-popping alien encounters, but eventually Scott starts seeing a disturbing pattern to Corsair’s actions and arrives at a ghastly conclusion. His dad is a drug addict and their numerous stopovers in quirky cosmic bazaars and seamy sidereal marketplaces are just opportunities to restock his personal pharmacopoeia…

One such jaunt introduces the kid to unlikely barkeeper/crimelord Baroque and leads Scott into a potentially life-changing VR encounter with a svelte and sexy alien temptress named Vass. Sadly, anything he might have learned is promptly forgotten when a merciless multi-species band of bounty hunters corners the father-&-son team.

These wily thief-takers are utterly unprepared for Cyclops’ optic blasts, however, and the humans get away relatively unscathed… except for Corsair’s latest “stash”…

The next crisis occurs soon after as the Badoon ship catastrophically malfunctions, stranding them on an isolated planetoid. Painfully scouring through crash wreckage later, Scott discovers a tracking device – now destroyed – and finally confronts his father about his addiction.

He is doubly appalled when Corsair shamefully reveals that rather than buying narcotics, he’s been visiting every criminal dive in creation to score universally-proscribed nanite tech: the only thing currently keeping him alive…

Stranded on a primitive mudball filled with predators becoming increasingly less cautious and more hungrily curious, Scott at last learns of his unsuspected brother Vulcan: a mutant who seized control of the Shi’ar Empire, sparked intergalactic wars and killed their father…

Of course, his devoted comrades refused to leave Corsair dead, and petitioned enigmatic cult the Shrouded to restore him. The cloaked wonders succeeded, but their cure required constant and illicit maintenance…

Days pass and the last dregs of the contraband chemicals are used, whilst fading father and estranged son grow closer: to the point where they unite to deal with the voracious bird-things stalking them. As Corsair impatiently strives to teach his son everything he’ll need to survive the decades he might be alone on the planetoid, the boy enacts a desperate scheme to save them both. The first step is repairing that fractured tracking device and luring the bounty hunters to their current location…

Everything goes according to plan and the hunters become the hunted, but at a critical moment Scott, seemingly swayed by the blandishments of the mercenaries’ female slave, sells his own dad out.

What happens next proves the boy hero’s astonishing tactical genius and saves everyone’s lives – if not necessarily their honour…

Heart-warming, thrilling, funny and astoundingly action-packed, Cyclops: Starstruck combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Ragnarok.

What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved.

Lost Cat


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-68396-009-6 (HB/Digital)

A global star among comics cognoscenti, coining numerous major awards from all over the planet, Jason is secretly John Arne Saeterrøy. Born in Molde, Norway in 1965, he’s been an international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for his series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

The stylised artwork is delivered in formalised page layouts rendered in a minimalist take on Hergé’s Claire Ligne style: solid blacks, thick outlines and settings of seductive simplicity – augmented here by mesmerising hints in earth-tones enhancing the hard, moody, suspenseful and utterly engrossing appreciation of the ambience of France’s Cinema Verité movement.

Jason’s work always jumps directly into the reader’s brain and heart, using beastly and unnatural repertory players to gently pose eternal questions about basic human needs in a soft but relentless quest for answers.

That you don’t ever notice the deep stuff because of clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist/storyteller he is. This would be a terrific yarn even without Jason’s understated art, but in combination with his dead-on, deadpan pastiche of The Big Sleep and other movies, the result is outrageous narrative dynamite.

This gem sees the artist’s return to full length tales (160 pages) after some years producing shorter album-style pieces, and in Lost Cat he lends his uniquely laconic anthropomorphic art-stylings to a surprisingly edgy, delicious tale of lost loves, scurrilous misdeeds and uncanny sinister secrets.

This a scarily evocative romantic puzzle with its roots in Raymond Chandler mysteries, tipping a slouched hat to Hollywood Noir, B-Movie sci-fi and psychologically underpinned melodramas, with Jason’s traditionally wordless primal art supplemented by sparse and spartan “Private Eye” dialogue, enhanced to a macabre degree by solid cartooning and skilled use of silence and moment.

This sly and beguiling detective story opens as seedy shamus Dan Delon – a specialist in tawdry divorce cases – sees a poster about a lost cat and, upon accidentally encountering the missing moggy, returns it to solitary, sombre yet oddly alluring bookshop proprietor Charlotte.

The two lonely people enjoy a coffee and stilted conversation before Dan departs, but in his head his calm, pleasant night with the quiet lady continues to unfold…

Life goes on, but even after taking on a big case – tracking the lost nude painting of a rich man’s long-gone inamorata – Delon just cannot get Charlotte out of his mind. Despite knowing better, he inserts himself into the woman’s staid, sedate life and slowly realises that their pleasant evening together was a complete tissue of lies.

Moreover, his grail-like quest for the truth leads the dowdy gumshoe into deadly danger and shocking revelations of Earth-shaking consequences…

Utilising with devastating effect that self-same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian crime dramas such compelling, addictive fare, Lost Cat resonates with the artist’s favourite themes and shines with his visual dexterity, disclosing a decidedly different slant on secrets and obsessions, in a tale strictly for adults which nonetheless allows us to look at the world through wide-open young eyes.
All characters, stories and artwork © 2013 Jason. All rights reserved.

Orbital volume 3 & 4: Nomads & Ravages


By Serge Pellé & Sylvain Runberg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-080-1 & 978-1-84918-088-7 (Album PBs/Digital Editions)

French science fiction always delivers amazing style and panache even when the underlying premise might be less than original. In Serge Pellé & Sylvain Runberg’s beautiful Orbital sequence, an initially-mismatched pair of Diplomatic Peacekeeper agents are deployed to quell incipient brushfire wars and mediate internal pressures within a vast pan-species intergalactic alliance, but the hoary “buddy-movie” format is a mere skeleton for eye-popping missions, star-spanning intrigue and intense personal interactions. These are always handled with deft wit and great imagination, never failing to carry the reader along in a blaze of fantastic fun…

What you need to know: after decades of pariah-status and intergalactic exclusion, Earth in the 23rd century has finally been allowed to join a vast Confederation of interstellar civilisations, despite grave and abiding concerns about humanity’s aggressive nature and xenophobic tendencies.

A militant “Isolationist” faction on Earth had moved from politics to horrific terrorism in the immediate run-up to humanity’s formal induction: committing atrocities both on Earth and far distant worlds where mankind had developed colonies and mining bases thanks to misused Confederation technology. Ultimately, the “Isos” failed to prevent our species’ inclusion in the pan-galactic union.

One particular and abiding Confederation concern was the way humans had treated the ancient alien civilisation of the Sandjarrs, whose world was previously invaded in Earth’s all-consuming drive for territory and exploitable resources. Subsequent human atrocities almost exterminated the stoic, pacifistic desert creatures…

Interworld Diplomatic Office operatives are assigned in pairs to troubleshoot throughout the stars, defusing crises before they become flashpoints of violence. IDO’s first human recruit Caleb Swany had been controversially teamed with Sandjarr Mezoke Izzua: a situation clearly designed as a high-profile political stunt, as was their initial mission: convincing an Earth mining colony to surrender a profitable planetary mining industry back to the aliens who actually own the moon Senestem it was situated on…

Moreover, even though Earth is a now a Confederation member, with humans well-placed in all branches of interstellar service, the Isolationist cause is still deeply cherished by many, needing only the slightest spark to reignite…

Nomades was originally released continentally in 2009, and as third translated Cinebook album Orbital: Nomads (2011) picks up soon after Caleb and Mezoke’s hard-won, brutally pragmatic solution was implemented. The Galactic Great-and-Good have since voyaged to Earth to very publicly celebrate and affirm the end of Human/Sandjarr hostilities in a series of spectacular Reconciliation Ceremonies, but the political glad-handing looks to be upstaged by another interspecies crisis…

One of the greatest benefits of induction into The Confederation has been the infusion of alien technologies which have cleansed and reinvigorated the ecosystem of long-abused and much-polluted Earth. Now however, an incident occurs in the newly restocked, again-abundant seas and mangrove swamps around Malaysia. The inexplicable death of millions of cloned and released sea species leads to a bloody clash between local human fishermen and an previously-unsuspected enclave of nomadic space-gypsies: The Rapakhun

In Kuala Lumpur, Caleb is reminiscing with his old mentor Hector Ulrich – instrumental in brokering Earth into the Confederation and Swany into the Interworld Diplomatic Office – when news arrives of the trouble.

This will be tricky: much of mankind is still passively anti-alien, and local economies are fragile, whilst the Rapakhun are apparently no innocent angels. Many stellar civilisations despise them as shiftless, flighty wanderers who go where they please, refusing to be represented in or on Confederation Councils. Worst of all, they practice cannibalism…

By the time Caleb and Mezoke arrive on scene, events have escalated and tensions heightened to fever pitch, with a committee of human fishermen facing off against Rapakhun spokeswoman Alkuun.

The unwanted ancient tries to explain that the problem was simply an escaped Elokarn. The wanderers’ gigantic domesticated aquatic beasts have all been excessively agitated since arriving on Earth…

With the Diplomatic Agents assuring all parties that tests are underway to ascertain not only why the Elokarn went crazy but also why fish are dying off again, the situation seems contained, but when Alkuun invites the human guests to join in their holy consumption of a still-living and eager Rapakhun male, all the attendant peacemakers are physically revolted. Once seen, no amount of explanation that the willing, deeply spiritual and hugely prestigious sacrifice is meant to strengthen and invigorate the life force of Earth can offset that grisly sight…

Returning to Kuala Lumpur, Mezoke and Caleb are anxious. Although the Malaysian Navy are policing the area, the IDO agents know full well the tenuous trust humans place in any alien species, but their attention is unfortunately diverted by the sudden arrival of Caleb’s old friend Lukas Vesely.

The scrawny teen of his youth has become a hulking, good-natured member of Ulrich’s security force who seems very keen to relive the good old days. Caleb’s memories, however, can’t get past what he, little sister Kristina and Lukas used to do as teen vigilantes in Prague, mercilessly wreaking misguided vengeance upon isolationists like the ones who assassinated the Swany’s parents. In Caleb’s head, it’s just like yesterday…

In the mangrove swamps, fish are still dying, and now so are plants. When another group of fisherman get too close to the agreed-upon neutral zone, Ulrich’s forces overreact and the intruders perish, an event twisted by certain members of the outraged Malaysian Navy observers…

Despite and because of the distracting presence of Confederate supremo Evona Toot, Caleb and Mezoke are fully occupied as the delegation of Sandjarr dignitaries arrive. With a hungry pack of journalists eager to build and detonate a media-storm, the DA’s must navigate and manage the aloof, stand-offish guests of honour even though they somehow provoke fellow Sandjarr Mezoke to surly silence…

Soon, grim reports from Senestem take the shine off the supposed triumphant solution, while test results from the swamps all prove inconclusive. No contamination of any sort killed the wildlife: the culprit is some unknown form of energy…

Over gender-opaque Mezoke’s objections, Caleb seeks to downplay and even suppress the concatenation of bad news to keep the Reconciliation Ceremonies alive, until she/he/it/they reveals a shocking truth about the Sandjarr’s status prior to joining IDO…

Reports of human deaths are leaked to the populace and a “patriotic” clique in the Navy colludes to look the other way if any fishermen feel like dealing with the nomads once and for all…

By the time the IDO agents react to another human incursion, appalling bloodshed has ceased and – wading through a site of unspeakable carnage – Caleb and Mezuke decide to split up. The rapidly destabilising situation on Earth must be carefully managed, but most important is urgently sending an investigation team to the Rapakhun’s stopover world to learn exactly what the wanderers are capable of…

To Be Continued…

Fast-paced, action-packed, gritty space-opera with delightfully complex sub-plots fuelled by political intrigue and infighting elevates this tale to lofty and exotic heights, confirming Orbital as a series well worth your time and attention…

 

Ravages (Orbital volume 4) sees mismatched Diplomatic Peacekeeper agents conclude the sinister saga begun in Orbital: Nomads: subtly tweaking and deftly twisting a cunning skein of far-flung, futuristic political intrigue as the situation devolves into a full-on horror story of relentless alien terror…

Released in France in 2010, Orbital: Ravages is the fourth translated Cinebook album, picking up as Caleb and Mezoke flounder whilst a simple but tedious state function rapidly becomes an interspecies crisis…

The Galactic glitterati are on Earth to confirm the end of Human/Sandjarr hostilities in spectacular Reconciliation Ceremonies, but the cosmic bigwigs are only really concerned with how their precious Reconciliation plays out on their own worlds. The  political glad-handing looked likely to implode after Kuala Lumpur’s human fisherman clashed with a hitherto unsuspected enclave of Rapakhun: cannibalistic space gypsies…

Confederation’s technologies had cleansed and reinvigorated Earth’s gravely wounded, ecosystem, but the restocked, seas and swamps around Malaysia are suddenly blighted by the mass extinction of millions of valuable fish. Humans blame the uninvited aliens, demanding the ODI Agents forcefully intervene. Swany and Mezoke swiftly comply, promising the truth will be found and shared.

This might be tricky: much of mankind remains staunchly anti-alien, local economies are fragile and the Rapakhun’s bad reputation across Confederation space might not be simple prejudice…

With the Agents occupied babysitting the Sandjarr delegation, fish and fisherman continue to die and the Malaysian Navy can no longer be trusted. As Caleb downplays – and even tries to suppress – bad news in hope of keeping the Ceremonies alive, the situation provokes a “patriotic” Navy clique to look the other way when locals try to deal with the nomads once and for all…

Riots and bloodshed erupt and the IDO operatives realise they must know more about the Rapakhun: someone has to visit their last port of call and see what they are really capable of…

The saga resumes in Kuala Lumpur’s grimily cosmopolitan Shah Alam district where human and alien scrap-merchants work side by side, salvaging materials and tech from junked starships. As tensions rise everywhere, one greedy toiler makes a grisly discovery and dies horribly in exactly the same manner as the fishermen in the distant swamps…

Caleb – over Mezoke’s protests – is in full-spin-control mode; weaving a pack of placatory lies to the journalists of uncounted watching worlds. Unable to leave Earth mid-crisis, the IDO agents recruited enigmatic human star-pilot Nina and her secretly-sentient Neuronome ship Angus to canvas distant world Dehadato, last refuge of the Rapakhun. Before they can report back a vast riot breaks out in Shah Alam…

The Fishermen’s Quarter is ablaze, a war-zone exploding with scared and angry humans and aliens, but when Caleb, Mezoke and Hector Ulrich overfly the scene of chaos and looting, they are brought down by rioters and must fight their way out…

Thanks to IDO intervention, canny bargaining, judicious bribery by city officials and an unlikely detente between the extraterrestrial scrap merchants and the ambitious new spokesman of the Fisherman’s Federation, the situation is soon damped down and all sides again tensely wait for answers…

On Dehadato, Nina and Angus explore the Rapakhun’s last campsite, uncovering scenes of horrific devastation, even as in Kuala Lumpur, Confederation leaders – terrified the situation is becoming politically untenable – consider cutting their losses and cancelling the Ceremonies…

It takes all Caleb’s strident persuasiveness to convince them – and Mezoke – to continue the itinerary of events. However, he gets a first inkling that they might be right when he’s informed a body has been found in the city, killed in the same extreme and inexplicable manner as the various swamp casualties…

On Dehadato, Nina and Angus rescue a poacher from the folly of his actions in pursuing monstrous, colossal and officially-protected Nargovals. As the Sülfir recovers, he imparts snippets of information about the Rapakhun and an incredible beast which infested the planet before the stellar nomads left. The doughty hunter only tried for the unstoppable leviathans which killed his entire poaching team after first ensuring there were no more Varosash on Dehadato, so the primordial predator must have departed with the gypsy cannibals…

Caleb has already concluded the Rapakhun are behind his problems, but as he stalks them through the swamps, word comes from Nina that he’s wrong, and it’s probably already be too late for the planet…

At Kuala Lumpur’s biggest sports arena, thousands of avid Speedball fans – human and otherwise – are packed together; reaching a fever pitch of excitement and unaware a hideous invisible killer – the very essence of all mankind’s fear of alien monsters – is ready to consume them all. Can disunited Caleb and Mezoke and their pitifully few allies destroy the invisible rapacious threat before it ends humanity? Or maybe there’s is hope as Nina and the Sülfir think they have a plan. Risky and probably fatal, but a plan nonetheless…

Fast-paced, action-packed, gritty and spectacular, Ravages offers pure high-octane space-opera, with deliciously complex sub-plots fuelled by political intrigue and a vast unexplored canvas tantalising readers at very moment.

One of the most beguiling sci fi strips of all time, Orbital is a delight every fan of the future should indulge in…
Original editions © Dupuis 2009, 2010 by Runberg & Pellé. All rights reserved. These editions published 2011 by Cinebook Ltd.

OMAC – One Man Army Corps by Jack Kirby


By Jack Kirby with D. Bruce Berry, Mike Royer & various (DC)
ISBN: 978-1-7795-1026-6 (TPB/Digital edition)

There’s a magnificent abundance of Jack Kirby collections around these days – but still not everything, so I reserve my right carrying on whining…

This slim trade paperback/digital collection re-presents possibly his boldest, most bombastic and most heartfelt creation after the comics landmark that was his Fourth World Cycle.

Famed for larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He experienced Pre-War privation, Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. In OMAC: One Man Army Corps, he gave his darkest assumptions and prognostications free rein, and his “World That’s Coming” has proved far too close to the World we’re frantically trying to escape now…

In 1974, with his newest creations inexplicably tanking at DC, Kirby tentatively considered a return to Marvel, but – ever the consummate professional – he scrupulously carried out every detail of an increasingly onerous and emotionally unrewarding DC contract. When The Demon was cancelled, the King needed another title to maintain his Herculean commitments (Jack was legally obliged to deliver 15 completed pages of art and story per week!) and returned to an idea he had shelved in 1968.

That was to re-interpret Captain America for a possible future where all Kirby’s direst suspicions and fears could be made manifest. In 1974 he revisited those anxieties: producing a nightmare scenario that demanded not a hero but a warrior.

Dubbing his Day-After-Tomorrow dystopia “The World That’s Coming”, Kirby let his mind run free – and scared – to birth a frighteningly close appreciation of our “Now”, where science and wealth have outstripped compassion and reason, and humanity teeters on the brink of self-inflicted global destruction. His thoughts then are represented here in the editorial that accompanied the premier issue…

OMAC #1 launched in September-October 1974, introducing the Global Peace Agency, a world-wide Doomwatch-style police force who manufactured a super-soldier to course-correct mankind and crisis-manage the constant threats to a species with hair-trigger fingers on nuclear stockpiles, chemical weapons of mass destruction and made-to-measure biological horrors.

Base human nature was the true threat behind this series, and that was first demonstrated by decent young man Buddy Blank who – whilst working at Pseudo-People Inc. – discovers that the euphemistically entitled Build-A-Friend division hides a far darker secret than merely pliant girls that come in kit-form. (I believe we even have those now, too…)

Luckily Buddy has been singled out by the GPA’s resident genius Professor Myron Forest for eternal linkage to sentient satellite Brother Eye. His atoms shifted and reconstructed, Buddy is rebuilt to become a living God of War, and the new-born human weapon easily destroys his ruthless employers before their murderous plans can be fully realised. ‘Buddy Blank and Brother Eye’ was followed by a truly prophetic tale, wherein impossibly wealthy criminal Mister Big purchases an entire city simply to assassinate Professor Forest in ‘The Era of the Super-Rich!’

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing action, and #3 was the most spectacular thus far. OMAC fought ‘One Hundred Thousand Foes!’ to get to murderous Marshal Kafka; terrorist leader of a Rogue State with a private army, WMDs and a solid belief that the United Nations can’t touch him. Sound familiar…? That incredible clash carries on and concludes in #4’s ‘Busting of a Conqueror!’

With #5, Kirby moved on to other new crimes for a new world. The definition of a criminal tends to blur when you can buy anything – even law and justice – but rich old people cherry-picking young men and women for brain-implantation is (hopefully) always going to be a no-no. Still, you can sell or plunder specific organs even now…

Busting the ‘New Bodies for Old!! racket took two issues, and after the One-Man-Army-Corps smashed ‘The Body Bank!’ he embarked on his final adventure. Ecological disaster and water shortage was the theme of the last tale, but as our hero trudges across a dry, desolate lake bottom amidst the dead and dying marine life he is horrified to discover the disaster is the work of one man. ‘The Ocean Stealers!’ (#7) introduced scientific madman Doctor Skuba, who mastered atomic manipulation techniques that had turned feeble Buddy Blank into an unstoppable war machine.

Joe Kubert drew the cover to final outing OMAC #8. ‘Human Genius Vs Thinking Machine’; was an epic episode seeing Brother Eye apparently destroyed as Skuba and Buddy Blank died together in an incredible explosion.

But that final panel was a hasty, last-minute addition by unknown editorial hands, for the saga never actually finished. Kirby, his contract completed, had promptly returned to Marvel and new challenges like Black Panther, Captain America, 2001, Devil Dinosaur, Machine Man and especially The Eternals.

Hormone treatments, Virtual Reality, medical computers, satellite surveillance, genetic tampering and all the other hard-science predictions in OMAC pale into insignificance against Kirby’s terrifyingly accurate social observations in this bombastic and tragically incomplete masterpiece.

OMAC is Jack Kirby’s Edwin Drood: an unfinished symphony of such power and prophecy that it informs not just the entire modern DC universe and inspires ever more incisive and intriguing tales from the King’s artistic inheritors but still presages more truly scary developments in our own mundane and inescapable reality…

As always in these wondrously economical collections it should be noted that the book includes Kirby pencilled pages.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations and still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep whilst being simultaneously mythic and human: and just plain Great.

© 1974, 1975, 2021 DC Comics. All Rights Reserved.

Jaimie Smart’s Bunny Vs Monkey: Rise of the Maniacal Badger


By Jaimie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-280-9 (TPB) 978-1-78845-118-5 (Waterstones Exclusive Edition)

Bunny vs. Monkey has been a staple of comics phenomenon The Phoenix since the very first issue in 2012: recounting a madcap vendetta gripping animal arch-enemies set amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), the trendsetting, mindbending yarns have been wisely retooled as graphic albums available in remastered, double-length digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast popped up in the wake of a disastrous British space shot. After crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are exacerbated by the other unconventional Crinkle creatures, particularly a skunk called Skunky who has a mad scientist’s attitude to life and a propensity to build extremely dangerous robots and super-weapons…

Here – with artistic assistance from Sammy Borras – the war of nerves and mega-ordnances resumes and intensifies. The unruly assortment of odd critters loitering around and cluttering up the bucolic paradise have finally picked sides: shifting and twisting into bipartisan factionalism. They all seem to have forgotten that rapidly encroaching Hyoomanz as they respond to another personal crisis and the rise to power of an unsuspected third force in woodland politics…

As ever divided into seasonal outbursts, the saga starts slowly with a chilly teaser tale as Winter ends in the ‘Thaw of the Snow-Bots’…

The assorted animals have been in stasis in a giant freezer, and once fire-breathing snowmen attack, they decide it’s best to have a little more kip… or do they?

The story actually resumes in Spring and the far future where time-traveller Ai – a superfast Ai-Ai not naturally indigenous to our sylvan glades and endangered shores – learns of a disaster that’s history here but her tomorrow. A good person, she undertakes ‘The Journey Home’ but arrives too late as ‘A Rather Maniacal Badger’ details how the woods have been conquered at last…

Previously, a catastrophic rivalry erupted when rival evil genius Maniacal Badger vied with Skunky for the title of “The Most Brilliant Animal in the Woods”. Now, while everyone was hibernating, the black-&-white bounder has occupied the region and established a base in a 50-foot (15-24 meters) high statue of himself as the first step in building his dream of Badgertopia.

The shock of defeat particularly affects Skunky, who descends into a spiral of depression and lowering esteem…

Universal innocents Weenie squirrel and Pig have their own way of de-stressing and not even roving robot drones can upset ‘A Quiet, Uneventful Day’ on the lake. Old animosities are paused and enemies become temporary allies planning to resist through ‘Distraction’ and strategic deployment of brain-battered, bewildered suicide bomber/former stuntman Action Beaver, but when that scheme flops we instead focus on ‘A Sad Skunk’ as the original mad scientist undergoes an existential crisis and needs Bunny to share it with…

The relative inactivity soon triggers his robot back-up to mischief mode, but even ‘Mecha Skunky!’ is not immune to the doldrums and there’s nothing ‘Action Beaver!’ can do to rectify the situation, especially after the badger activates a gross flying terror who swallows everybody in ‘The Whale!’

Having retreated to the tunnels built by long-gone but not forgotten local legend Fantastic Le Fox, the uneasy animal animals hide from the tyrant’s tantrums in ‘Too Noisy!’: unexpectedly discovering a hidden, weapon-stocked lair that will be the base for their fight back… once they have safely reassembled ‘All the Toys in the Toyshop!’

Although initial giant robot ‘Battle Bat!’ spectacularly fails, resistance efforts continue, but Monkey is easily distracted and soon moves to make his own empire in ‘Monkeyopia Rises!’ and as Summer begins ‘Divisions!’ proliferate. Before long the war with Bunny flares up again and instantly moves into the province of war crimes as the simian unleashes his flatulence-powered ‘Rofl-Copter!’

Weenie and Pig go on a ‘Treasure Hunt!’ in the mouldering pile of toxic rubbish kindly left by the Hyoomanz, but find no shield from the badger’s latest infamy: mind controlling everyone and turning the Woods into his digital plaything in ‘Game Over!’

A brief diversion follows in an exclusive Bunny vs Monkey Detective Story, but ‘The Curious Case of the Pig in the Night-Time’ is less baffling than Bunny’s failure to join mystic brotherhood ‘The Order of the Moose’…

When young Hyoomanz find themselves ‘(Not) Alone in the Woods’ during a class trip one little girl renews her old acquaintance with Metal Steve after he saves them from Maniac Badger attacks, whilst elsewhere ‘Monst-Ughs!’ run wild after improper use of Skunky’s old monster ray, leading to a glimpse at the tyrant’s origins and family issues in ‘The Making of a Maniacal Badger!’

Incorrigible Monkey then loses control of marauding robot ‘Doom Fists!’ after he is attacked by his wicked doppelganger Evil Monkey and partner in crimes Evil Monkey Wife, whilst elsewhere Skunky recovers some of life’s zest after helping Weenie and Pig repair one of the badger’s ‘Evil Drones!’

Three part saga ‘The Saving of Skunky!’ sees order restored after the badger’s plan to kidnap Skunky and steal what’s left of his evil genius goes awry. Trapped together in the Dark Woods, the skunk experiences a ghastly visitation and by the time the Maniacal one gets back to his conquered kingdom, there’s a restored archenemy waiting to deliver ‘A Sharp Shock’ with electrified clouds and a Zeus costume…

Badger’s retaliation is ancient thought monster ‘Ragnaggtrix!’ but there’s an inherent flaw in something dependent on belief that the evil genius didn’t consider. Thankfully, Skunky is preoccupied ‘Distracting the Monkey!’ from cadging more superweapons to misuse…

Bunny becomes guinea pig when Skunky and Monkey test emotion-warping Mind Mines in ‘Highly Strung!’ and as Autumn begins The Rise of an Empire!’ finds expansionist Monkeytopia devasted by its ruler’s idiocy, even as the badger traps the woodland creatures inside his new phone app in ‘Game On!’ It’s a huge, costly mistake…

‘Balloonacy!’ breaks out when Weenie and Pig try to attend Ai’s birthday party, before a new character debuts. ‘Lucky!’ is a red panda who escaped a lab doing weird experiments. It might not have been in time though, since the three-way war for supremacy in the woods triggers an odd reaction…

The action and drama ramp up for a big finish as Badger is made to clean his room and employs the ‘Doomsday Device!’ that opens portals to Hell. Shame about his mum and dad…

Skunky makes a silly mistake and gives the wrong animal some atomic powered ‘Explosive Sweets!’ which makes Halloween’s ‘Fright Night!’ Scare-Off pretty anticlimactic war, before another peek at the future reveals the legend of ‘Jetpack Beaver!’

A distant relative tries to make one woodland weirdo ‘Pigging Rich!’ with little success, after which a bad tooth and unwise consultation with Skunky results in Monkey taking a big bite out of everything in ‘Chomp!’

The cataclysmic end begins when the Maniacal one pressgangs ‘The Badger Army’ to do his bidding but forgets the species’ tendency to unionise even as Skunky creates a ‘Terraforming Orb!!’ to purpose-build a new world. It’s a shame Monkey dropped it on his own head while it was switched on…

Winter begins with 3-chapter epic ‘A Very Badger Christmas’ that delivers shocking big reveals, pulls all the plot threads of the past year together, ends the world and still leaves rueful survivors wondering what comes next in ‘Aftermath’. Whatever you think happened you’re wrong, so you just have to buy this book to see how…

The animal anarchy might end for now there’s one more secret to share with detailed instructions on ‘How to Draw Maniacal Badger’ so, as well as beguiling your young ‘uns with stories, you can use this book to teach them a trade…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning crammed into one eccentrically excellent package: never failing to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Is that you yet?

Text and illustrations © Jamie Smart 2022. All rights reserved.
Bunny vs Monkey: Rise of the Maniacal Badger is published on July 7th 2022 and is available for pre-order now.

Doctor Solar, Man of the Atom Dark Horse Archives volume Four


By Dick Wood, Roger McKenzie, Don Glut, Al McWilliams, Ernie Colón, José Delbo, Dan Spiegle, Jesse Santos, George Wilson & various (Dark Horse Books)
ISBN: 978-1-59307-825-6 (HB) 978-1-61655-512-2 (TPB)

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of the monolithic Western Publishing and Lithography Company since 1915: drawing upon commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles including newspaper strips, TV tie-in and Disney titles (like Nancy and Sluggo, Tarzan, or The Lone Ranger) with in-house originations such as Turok, Son of Stone, Brain Boy, and Kona Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Mighty Samson; Magnus – Robot Fighter; M.A.R.S. Patrol, Total War; Space Family Robinson and – in deference to the atomic obsession of the era – a cool, potently understated thermonuclear white knight…

The new company’s most recognisable and significant stab at a superhero bore the rather unwieldy codename of Doctor Solar, Man of the Atom, who debuted in an eponymous title cover-dated October 1962 and thus on sale in the last days of June – Happy 60th Birthday Doc! – sporting a captivating painted cover by Richard M. Powers which made it feel like a grown up book rather than a simple comic.

With #3, George Wilson took over the iconic painted covers: a glorious feature that made the hero unique amongst his costumed contemporaries…

This fourth and final collection spans April 1968 via a 12-year hiatus – all the way to March 1982, encompassing a period when superheroes again faded from favour, whilst supernatural themes proliferated in comics books. Gold Key had their own stable of magical mystery titles: anthologies such as Boris Karloff Tales of Mystery, Ripley’s Believe it or Not, Grimm’s Ghost Stories and The Twilight Zone. They even ran a few character-driven titles including Dagar the Invincible, Tragg and the Sky Gods and The Occult Files of Dr. Spektor.

Included in this volume are the contents of Doctor Solar, Man of the Atom #23-31, plus a guest cameo from The Occult Files of Dr. Spektor #14: a very mixed bag preceded by an Introduction from the late Batton Lash (Supernatural Law; Archie Meets the Punisher; Wolff and Byrd, Counselors of the Macabre).

The Supreme Science Hero was born when a campaign of sabotage at US research base Atom Valley culminated in the death of Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer quite) human atomic pile with incredible, impossible and apparently unlimited powers and abilities. Of course, his mere presence is lethal to all around him until scientific ingenuity devises – with dutiful confidantes girlfriend Gail Sanders and mentor Dr. Clarkson – a few brilliant work-arounds…

Solar was created by Paul S, Newman but the majority of later tales were written by Golden Age all-star Dick Wood (Sky Masters of the Space Force; Crime Does Not Pay; The Phantom; Mandrake the Magician; Flash Gordon and countless others). In this final volume a number of artists shared duties, beginning with Alden “Al” McWilliams (Danny Raven/Dateline: Danger; Star Trek, Flash Gordon; Twilight Zone; Buck Rogers; Justice Inc.; Star Wars and so much more) who drew the first tale here.

The atomic adventuring resumed with the latest ploy of evil mastermind Nuro: Solar’s nemesis and a madman who defeated death by implanting his personality inside a super-android. ‘King Cybernoid Strikes Part I & II’ (#23: cover-dated April 1968 by Wood & McWilliams) sees the malevolent man-machine escape his destroyed citadel of evil to replace a billionaire philanthropist, infiltrate Atom Valley and orchestrate his enemy’s demise by shutting down the nuclear reactors Solar needs to sustain his existence. The hero’s plan to survive seems like nuclear suicide but happily works out…

Ernie Colón was next to render the Atomic Ace beginning with #24’s (July 1968) Wood-written ‘The Deadly Trio Part I & II’.

Born in Puerto Rico on July 13th 1931, Ernie Colón Sierra was a multi-talented maestro of the American comics industry whose work delighted generations of readers. Whether as artist, writer, colourist or editor, his contributions affected the youngest of comics consumers (Monster in My Pocket, Richie Rich, Casper the Friendly Ghost at Harvey Comics and Marvel’s Star Comics imprint) to the most sophisticated connoisseur with strips.

His mature-reader material comprised newspaper sci fi classic Star Hawks, comic book graphic novels Ax, Manimal, The Medusa Chain and more, and comics as wide-ranging as Vampirella, Battlestar Galactica, Arak, Son of Thunder, Damage Control, Doom 2099, I… Vampire, Amethyst: Princess of Gemworld, and Airboy. He also drew the 1990s revival of Magnus: Robot Fighter for Valiant amongst so very many others.

Colón was master of many trades and served as an innovative editor, journalist, historian and commentator as well. Amongst his vast output were sophisticated experimental works and seminal genre graphic novels done in collaboration with Harvey Comics/Star Comics collaborator Sid Jacobson. These include The 9/11 Report: A Graphic Adaptation, After 9/11: America’s War on Terror, Che: a Graphic Biography and Vlad the Impaler. In 2010 they released Anne Frank: The Anne Frank House Authorized Graphic Biography and 2014’s The Warren Commission Report: A Graphic Investigation into the Kennedy Assassination with Gary Mishkin.

While diligently hard at work on newspaper strip SpyCat (Weekly World News 2005-2019) he sought other challenges, like historical works A Spy for General Washington and The Great American Documents: Volume 1, both collaborations with his author wife Ruth Ashby. He died on August 8th 2019…

Here he adds an edge of high-octane dramatic tension to Solar’s exploits as the fugitive King Cybernoid unleashes three deadly war machines, each the ultimate weapon in its preferred environment of earth, air and water and each a crucial component in a lethal booby trap…

‘The Lost Dimension Part I & II’ (#25, October) began a continued tale with Atom Valley’s teleportation experiments opening Earth to attacks from an evil parallel dimension. Impatient to solve the mystery of vanishing test subjects, Gail’s nephew and resident teen super-genius Hamilton Mansfield Lamont uses the apparatus on himself and is captured by mirror universe duplicates. When Solar follows he uncovers a plot to invade and conquer our universe and must use his intellect as well as atomic powers to resist the wicked facsimiles’ plans ‘When Dimensions Collide parts I & II’ (#26 January 1969).

A new year saw a fresh illustrative hand. Argentinian illustrator José Delbo (Billy the Kid; Mighty Samson; Yellow Submarine; The Monkees; Wonder Woman; Superman; Batman; Turok, Son of Stone; Transformers,) had been a prolific US comics illustrator since 1965, and was a valued contributor to Gold Key’s licensed titles. He took on the Atomic Ace in a 2-issue run that spanned 12 years, beginning with Doctor Solar, Man of the Atom #27.

Cover-dated April 1969, the done-in-one yarn written by Wood saw the titanic troubleshooter clashing again with cyborg Nuro. It began at a British radio telescope as the hero sought to prevent marauding energy beings using the installation to invade Earth via ‘The Ladder to Mars’. After solving ‘The Mystery Message’, Solar triumphs in an outer space ‘Battle of the Electronic Fighters’.

This was the last appearance for quite a while, as the taste for men in tights waned. A guest shot from the genre-experimental 1970s was a rare treat, before a superhero resurgence saw Solar’s return in what I’m assuming was an inventory tale that had sat in a drawer since cancellation. In the meantime, Gold Key had undergone a few changes and was now using the publishing umbrella of “Whitman”.

Cover-dated April 1981, Doctor Solar, Man of the Atom #28 featured Wood & Delbo’s ‘The Dome of Mystery’: a traditional 2-chapter saga that saw Nuro use a deadly force field dome to destroy his enemies. Although initially helpless against ‘The Movable Fortress’, Solar’s persistence and ingenuity eventually triumphs in ‘The Dome of Mystery: An Army of Molecules’. Also included was an informational strip by Al McWilliams ‘A Day at the Man of the Atom’s Secret Training Grounds’.

The next issue was cover-dated October 1981, with writer Roger McKenzie (Captain America; Daredevil; Next Man; Battlestar Galactica; Men of War: Gravedigger) joined by veteran artist Dan Spiegle. Criminally unsung, his career was two-pronged and incredibly long. Born in 1920, Spiegle wanted to be a traditional illustrator but instead fell – after military service in the Navy – into comics at the end of the 1940s. He was equally adept at dramatic narrative art and humorous cartooning, and his impossibly large and varied portfolio includes impeccable work on Hopalong Cassidy; Rawhide; Sea Hunt; Space Family Robinson; Blackhawk and Nemesis for DC; Crossfire; Scooby Doo; Who Framed Roger Rabbit?; Indiana Jones; the entire Hanna-Barbera stable and so much more.

In high energy action mode here, he limns the Atomic Ace’s close encounter with extradimensional energy vampire ‘Li’Rae’ and her subsequent attempt to colonise and consume Earth. The hero’s penultimate exploit was cover-dated February 1982, with McKenzie & Spiegle resurrecting the Man of the Atom’s greatest foe. When international Man of Mystery Mr. Dante gathers the world’s greatest scientist on his artificial paradise of New Atlantis, Solar soon uncovers his real identity and deadly scheme, but not before the villain unleashes a geothermal ‘Inferno’…

One month later the heroic exploits concluded with #31 and an assault by an misguided admirer of Gail’s. When actor Ron Barris gains incalculable power in a special effects accident, he targets “rival” Solar in his TV superhero role ‘When Strikes the Sentinel!’ in his deranged scheme to make her his own, but his new powers are no match for the Atomic Avenger…

The mid-70s cameo appearance previously mentioned closes this archive. It comes from The Occult Files of Dr. Spektor #14 (June 1975): a series starring a troubled mystic and supernatural troubleshooter in the classic vein. ‘The Night Lakota Died’ is by Don Glut & Jesse Santos (who also painted the cover) and finds famed ghostbuster Dr. Adam Spektor accused of murdering his assistant and lover. On the run, the magician uncovers a plot by archenemy Kareena to entrap the mage and seduce him to the side of her Dark Gods.

Her plan revolves around keeping a certain atomic superhero under her mesmeric spell, but once again the witch underestimates the resolve of the forces of light…

Enticingly restrained and understated, these Atom Age action comics offered a compelling counterpoint to the hyperbole of DC and Marvel and remain some of the most readable thrillers of the era. These tales are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 4 ® and © 1968, 1969, 1975, 1981, 1982, 2015 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Operation Liberate Men volume 1 & 2


By Mira Lee (NetComics/Ecomix)
ISBN: 978-1-60009-231-2 and 978-1-60009-232-9 (Tankōbon PB/Digital editions)

Authored by Mira Lee (Land of Silver Rain), Operation Liberate Men began in the late 1990s: a challenging comics concept released in a country where female roles in society were still painfully hidebound, and the concept of the “Ideal Woman” was a very real anchor to freedom of expression and lifestyle. The wild fantasy ran for 9 volumes before going on hiatus.

Now controlled by South Korean publisher Ecomix, episodes are available online with the promise of resumption and a conclusion after Lee concludes her current comics projects.

In volume 1, Sooha Jung is sixteen and an officially inadequate woman. For her whole life, she never fitted in, and has now failed the High School Admissions Exam. In achievement-oriented, socially-conservative, gender-orthodox South Korea, it’s damaging enough just to be a tomboy who prefers fighting to preening, primping or dating boys, but now she must add mediocre student to her list of failings.

Then, all of a sudden, the ethereally beautiful and androgynous Ganesha literally bumps into her…

Sooha is unsure if the lovely but weird foreigner is boy or girl, but quickly realises that it’s not as relevant as the fact that the stranger is completely crazy, claiming to come from another dimension – the Para Empire – where men are slaves and sex objects dominated by sadistic, domineering women. Disbelieving yet inspired by the thought of a world where women are in charge, she humours Ganesha, agreeing to travel to the Para Empire. Unfortunately, the story is completely accurate and she’s soon trapped on a very alien and dangerous world. Moreover, when they first met, Ganesha had assumed she was a ferocious male – the perfect man to lead the downtrodden males of Para to freedom!

Embroiled in a civil war in a fantastical primitive place, Sooha bolts, but soon realises the genuine need of the oppressed in the ruthless, savage society. She also discovers Ganesha has a secret. As the most beautiful man in the worlds, he’s not only a secret freedom-fighter but also the cherished, pampered plaything of the utterly diabolical Supreme Ruler: a woman called The Emperor…
Malevolent schemers, Court intrigues, broad humour and a remarkably progressive take on gender discrimination elevates this old, old plot, whilst healthy doses of supernatural conflict, countered by Sooha’s Bull-in-a-China-Shop temperament, make this tale an unexpected treat.
It’s nice to see a less-than-deferential, plain girl as lead character for once and the cliffhanger the first volume concludes on ensures readers will return to see what happens next. Give it a go and perhaps you’ll feel the same way too…

Operation Liberate Men volume 2 steams straight in with the next step in the campaign of sexual revolution, as Sooha Jung reviews her position. It was hard enough to get by as a mannish young girl, better at fighting than dating, and a poor student too, in modern society, but when you’re so ashamed that you make a foolish decision and end up trapped in a parallel dimension where sadistic, autocratic, bullying women have enslaved men, it’s almost too much to bear.

When you compound all that with the shameful fact that the oppressed men who expect you to deliver them from bondage are all completely oblivious of the fact that you are actually female, you can see why the teenager thinks she might have made a major mistake in travelling to this magical realm to liberate the men of the Para Empire.
Grudgingly accepting command of the Laharshita (“Male Liberation Army”) she now falls foul of the brutal women – also unaware of Sooha’s gender – leading to a savage battle in which rebel conspirator and undercover Boy-Toy Ganesha is near-fatally wounded.

Desperate and on the run, Sooha is soon captured and imprisoned and, as events in the rebel hierarchy proceed without her, suddenly realises that this is not her first contact with the male denizens of the Para Empire. There was an incident so long ago, back when she was just a little girl…

A touch of Aubrey Beardsley and the occasional flurry of Charles M Schulz in the dreamy artwork is so effective in elevating this compelling manhwa (Korean for manga or comics) fantasy. Ending on another cliffhanger, this war story will grip readers in fevered anticipation for that hopefully imminent conclusion…
© 1997, 2001 Mira Lee. All Rights Reserved. English text © 2007 NetComics.

Adam Strange: Planet Heist


By Andy Diggle, Pasqual Ferry & Dave McCaig (DC Comics)
ISBN: 9787-1-4012-0727-4 (TPB/Digital)

As the Silver Age began in 1956 – reintroducing superheroes to markets overflowing with cops and cowboys and cosmic invaders – try-out vehicle Showcase #17 (cover-dated November/December 1958) launched a true hero for the space-age in a feature entitled ‘Adventures on Other Worlds’.

An instant success, it debuted as the lead in Mystery in Space #53, beguiling and enthralling a fresh generation of thrill-starved, starry-eyed  kids under the title Adam Strange.

Strange was an Terran archaeologist who, whilst fleeing from enraged tribesmen in Peru, jumped a 25ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He rematerialised on another world, filled with uncanny monsters and fabulous civilisations, and was rescued by a beautiful woman named Alanna.

Rann was a world of constant danger: non-stop peril for which brains, not brawn, were the best solution, but Strange was only able to stay on the atomic-war scarred planet for as long as it took the teleporting Zeta Beam radiation to dissipate, whence he would fade away to reappear on Earth until the next beam struck. He found true love with Alanna and unparalleled adventure, but the universe seemed determined to keep them apart.

After years of travail and turmoil Adam finally relocated permanently to Rann, but his new homeworld grew no less dangerous…

This smartly compelling rollercoaster ride (collecting an 8-issue miniseries acting as a prequel and introduction to the many story-strands forming the astoundingly ambitious Infinite Crisis crossover mega-event) finds the former academician on Earth to wrap up his affairs. However, when he is ready to depart, the Zeta beam fails to arrive…

After months of increasingly desperate research, his Justice League contacts reveal that Rann is gone: while he packed trinkets and underwear, a supernova wiped out everything he ever knew and loved…

Desolate and off the rails, Strange’s life goes swiftly downhill – until he is attacked by alien bounty hunters. In the wake of the resultant destruction, he knows something is not kosher, and the only logical conclusion must be that Rann still exists…

This is a breakneck-paced science fiction conspiracy-mystery that finally revives the rational, intellectual hero fans haven’t seen since the end of the Julie Schwartz days: an indomitable fighter who thinks things out as he roars through the universe, accused of destroying the very world he seeks, meeting – and usually pursued by – a legion of DC’s outer space icons such as Vril Dox, bellicose Thanagarians, the Omega Men and paramilitary space cops the Dark Stars, as well as an unexpected surprise über-villain…

Deducing a greater threat to all reality, avoiding the guns of a billion bloodthirsty foes and the machinations of many malignant masterminds, Adam Strange fights to regain his family and world and in so doing unravels a plot to shake the very stars…

Bombast and hyperbole aside, Planet Heist is a superb thriller (regrettably still not available in digital form) heavily draped in DC’s convoluted history and continuity, yet somehow still fresh and streamlined enough to entertain the most clueless neophyte and seasoned canon-feeder equally.

British writer Andy Diggle (Green Arrow: Year One, The Losers, Deadpool, Daredevil, Shadowland, James Bond 007, Star Wars) shines, blending astral wonderment with the gritty realism he’s famed for. The forceful illustration of Spain’s “Pascal” Ferry (Thor, Superman, Ultimate Fantastic Four, Tom Strong) – whose actual name Pasqual was apparently too tricky for English speakers – combines with colourist Dave McCaig’s lush, painterly hues to make even the most fantastic moments utterly authentic. This brilliant tale only falters on the last page, and that’s because the solution leads inexorably to another book…

Gripping and fun, this rocket-paced riot is well worth the time and attention of every fan of fantastic fiction, but be warned: for final resolutions you’ll need to read Rann-Thanagar War and Infinite Crisis… so you might as well line them all up as well as the other Infinite Crisis prequel series…
© 2004, 2005 DC Comics.  All Rights Reserved.

Artifice


By Alex Wolfson & Winona Nelson (AMW Comics)
ISBN: 978-0-9857604-0-3 (TPB/Digital edition)

Deacon sits in a featureless cell. He doesn’t look like much but has caused a lot of trouble and his two guards are each reacting in their own way: one with mounting aggression and bluster and the other with fear for his job and his life. When the taunting bigotry and disgust-fuelled bravado reach a tipping point, the immobile captive finally shows them both why they have every right to be scared…

Later, Deacon is debriefed by an interrogator. Dr. Maven is a highly qualified therapist highly ranked at NoNeCo: tasked with and determined to find out what went wrong on the mission to Da Vinci Four. It is crucial that she learns the truth. The Corporation has spent unimaginable sums building and programming Deacon and his four siblings, and can’t afford to casually scrap them. They were a highpoint in synthetic servants: stronger, smarter, faster than humanity and therefore the greatest potential threat to Man’s dominance ever encountered. Thus, he cannot be permitted further existence if what is reported to have happened there is even partially true…

When the puritanical colony needed pacifying, Deacon and his super-soldier kin eliminated all but one human being. The last battle left the other artificials destroyed in a trap. Now, Deacon explains how he allowed one organic – “Jeff” – to live because the colony systems were inoperable by synthetics and he needed to remain functional until relief arrived. Only organics could operate the rechargers supplying the artificial man with energy and life.

Deacon claims it was simply strategy. The young man was already an outcast, shunned and despised because of his genetic abnormality, and easy to psychologically manipulate. Deacon simply played on his uncorrected homosexual flaw to sustain his own existence until a scheduled follow-up mission landed four months later.

Deacon claims everything he subsequently did with Jeff and to the rescuers was simply to complete the mission, but the doctor isn’t fooled. She realises this android is even smarter and more devious than anyone imagined, but allows one final meeting with Jeff to test her theory… and discovers to her cost just how human and well-constructed the synthetic is, and how powerful is the outdated concept of love…

Alex Wolfson (The Young Protectors) writes a smartly compelling drama about intolerance and forbidden love overcoming all odds, whilst Winona Nelson (If You Lived During the Plimoth Thanksgiving) provides bleak, regimented and powerfully understated realism to the art that makes it so very believable.

A dystopian fable that ends on a note of hope and promise of a sequel, Artifice began life as a webcomic serial dealing in forthright manner with violence and sexual situations in service to a superbly engaging and enthralling drama that would already be a major motion picture if close-minded, parochial movie producers could get past the fact that it depicts guys snogging.

Thankfully, you aren’t so emotionally stunted and can enjoy the tale which closes here with ‘Reader Questions’ answered by the creative team, ‘Writer’s Notes’ by Wolfson describing the project’s genesis and ‘Artist’s Notes’ from Nelson, plus a fully illustrated run-down on their collaborative ‘Process’ and even faux press releases and reader response from evil mega-corp in ‘NoNeCo Responds’.

Proving yet again that there’s absolutely no appreciable difference in sexual orientation when telling wonderful stories of heroes, villains and lovers, Artifice is a lost treat you will definitely delight in, whoever you are and want to be.
© 2011, 2012, 2013 Alex Wolfson. All rights reserved. All characters, distinctive names and likenesses and all related elements are trademarks of Alex Wolfson and AMW Comics.