The Shadow volume 3: The Light of the World


By Chris Roberson, Giovanni Timpano & various (Dynamite Entertainment)
ISBN: 978-1-60690-461-9

In the early 1930s, The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels, and over the mood-drenched airwaves through his own radio show.

“Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero under discussion here.

Radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he highlighted.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, began starring in his own printed adventures, written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comicbooks, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels.

In graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary reworking in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and Paul Reinman. In 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic sagas unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience at last acknowledged as grown-up enough to handle more sophisticated fare.

This led to further, adult-oriented iterations (and even one cracking outing – Hitler’s Astrologer – from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured the option in 2011 and, whilst reissuing much of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s and war years that followed, these were crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators.

This third volume – collecting #13-18 of the monthly comicbook from 2013 – comes courtesy of author Chris Roberson (House of Mystery, iZombie, Cinderella: From Fabletown with Love, Superman/Batman) and illustrator Giovanni Timpano, ably abetted by colourist Fabrício Guerra and letterer Rob Steen. This time the Master of the Dark prowls the bloody streets of New York in search of a fantastic vigilante as deadly and remorseless as himself…

The drama begins as yet another rich, powerful man is butchered whilst secretly indulging in sordid pleasures of the flesh. The perpetrator is rumoured to be a ghostly, sword-wielding “lady phantom”…

Very few know that the black-cloaked fist of final retribution known as The Shadow masquerades by day as abrasive, indolent playboy Lamont Cranston. Most are agents in his employ: all aware of his semi-mystical abilities to detect thoughts and cloud the minds of men. They are about to learn that there are other beings blessed with uncanny abilities, relentless determination and unshakeable agendas…

Cranston and his paramour/top operative Margo Lane begin their investigations at the prestigious Cobalt Club: pumping the wealthy patrons and Police Commissioner Weston in the guise of idle gossip-mongering and scandal-seeking…

The authorities, it seems, give little credence to the testimony of prostitutes – the only survivors of the attacks – and have dismissed reports of a vengeful woman as sole perpetrator. The Shadow’s operatives are far more astute and less prejudiced: information is gathered and soon after the Dispenser of Vengeance is on hand when the woman in white confronts her next victim…

As the first of a series of poignant flashbacks begins to reveal the secret of the bizarrely radiant swordswoman, in the modern moment of her confrontation with The Shadow, the Master of Men quickly realises this seeming angel of death is every inch his equal in the arts of combat. In fact, her ability to cast a blinding glow might well give her the edge…

After a brutal duel he manages to drive her off before she can finish off her latest victim, but, before he or the police can get any useful information from the survivor, the maimed man is silently butchered in his locked and guarded hospital room…

And thus the war between light and darkness progresses with The Shadow losing battles but gradually winning the war: inexorably closing in on The Light by pitting all his resources and risking his greatest assets to trap his glowing antithesis who works for the most pure, if misguided, of causes…

Dynamite publishes periodicals with a vast array of cover variants and here that gallery features a wealth of iconic alternate visions by Alex Ross, Francesco Francavilla, Tim Bradstreet, Paolo Rivera and Jason Shawn Alexander to delight any art lover’s eyes and heart.

Moody and brooding, The Light of the World is a solid pulp thriller with an intriguing history and premise for its “player on the other side” scenario, plenty of action and a spectacular cinematic climax at the top of New York’s steel-&-concrete canyons…

This is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.
The Shadow ® & © 2013 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Devil Dinosaur by Jack Kirby: The Complete Collection


By Jack Kirby, Mike Royer & various (Marvel)
ISBN: 978-0-7851-9037-0

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are millions of words about what the man has done and meant, and you should read those if you are at all interested in our medium.

Off course I’m going to add my own two-bobs’-worth, pointing out what you probably already know: Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed…

In the late 1930s it took a remarkably short time for Kirby and his creative partner Joe Simon to become the wonder-kid dream-team of the new-born comicbook industry. Together they produced a year’s worth of the influential monthly Blue Bolt, rushed out Captain Marvel Adventures (#1) for overstretched Fawcett and, after Martin Goodman appointed Simon editor at Timely Comics, co-created a host of iconic characters such as Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and of course million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter.

They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe and Jack created wartime sales sensation Boy Commandos and a Homefront iteration dubbed the Newsboy Legion before being called up to serve in the war they had been fighting on comicbook pages since 1940.

Once demobbed, they returned to a very different funnybook business and soon left National to create their own little empire…

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years.

Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s.

After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were suppressed…

Simon quit the business for advertising, but Jack soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (at that time a mere back-up, page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip Sky Masters of the Space Force.

During that period Kirby also re-packaged an original super-team concept that had been kicking around in his head since he and Joe Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 premiered the Challengers of the Unknown…

After three more test issues they won their own title with Kirby in command for the first eight. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry new partner in Stan Lee at the ailing Atlas Comics outfit (which had once been mighty Timely) and there created a revolution in superhero comics storytelling…

After a decade of never-ending innovation and crowd-pleasing wonderment, Kirby felt increasingly stifled. His efforts had transformed the little publisher into industry-pioneer Marvel but now felt trapped in a rut. Thus he moved back to DC for another burst of sheer imagination and pure invention.

Kirby always understood the fundamentals of pleasing his audience and strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in.

After his controversial, grandiose Fourth World titles were cancelled, Kirby looked for other concepts which would stimulate his own vast creativity yet still appeal to a market growing ever more fickle. His follow-ups included science fiction themed heroes Kamandi and OMAC, supernatural star The Demon, a run of war stories starring The Losers, and even a new Sandman co-created with old Joe Simon, but although the ideas kept coming (Atlas, Kobra, Dingbats of Danger Street), yet again editorial disputes ended up with him leaving for promises of more creative freedom elsewhere…

Jack Kirby’s return to Marvel in 1976 was much hyped at the time but again turned out to be controversial. His new works and creations (2001: A Space Odyssey, The Eternals, Machine Man, Devil Dinosaur,) found friends rapidly, but his return to earlier creations Captain America and Black Panther divided the fanbase.

Kirby was never slavishly wedded to tight continuity, and preferred, in many ways, to treat his stints on titles as another “Day One”: a policy increasing at odds with the close-continuity demanded by a strident faction of the readership…

Devil Dinosaur is possibly his most divisive creation: sheer anathema to those fans who scrupulously policed the Marvel Universe, perpetually seeking out infractions to the holy writ and demanding “does this fit in?” They were apparently blind to the unfettered, joyous freedom of imagination run wild, the majesty of pulse-pounding thrills and electrically galvanising BIG ART!

For 25 years I taught comics-creation skills and techniques to pre-schoolers through to college graduates and let me tell you, nothing caused more heated debate amongst the adults and generated greater sheer, open-eyed, awestruck glee from the kids.

It’s a monkey man, riding a big red dinosaur, fighting monsters and aliens, for Pete’s sake!

And that is the reason this collection is so welcome. Jack’s commitment to wholesome adventure, breakneck action and breathless wonderment combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill make for a captivating read. His comics should be on every School Curriculum if we want youngsters to get into Graphic Narrative…

Collecting the entire 9-issue run from April to December 1978, this sleek paperback chronicle begins with ‘Devil Dinosaur and Moon-Boy’ as we are taken back to an unspecified time in Earth’s prehistory where various emergent species of hominids eke out a perilous existence beside the last of the great lizards and other primordial giants…

In that perilous world a wide-eyed innocent of the timid but clever Small Folk rescues a baby tyrannosaur from humanoid hunters known as the Killer-Folk. They have already slaughtered its mother and siblings with cunning snares and now torture the little lizard with blazing firebrands which turn its scorched hide a livid, blazing red…

Under the roaring light of a blazing volcano Moon Boy and Devil bond; becoming inseparable companions wandering the vast lush valley which is their home.

The scarlet saurian is no ordinary beast. Blessed with uncanny intelligence and unmatchable ferocity, it soon becomes an equal partner in a relationship never before seen in the world. That does not, however, prevent the duo becoming targets for the ambitious new chief of the Killer-Folk.

Arrogant Seven-Scars wants to be undisputed master of the valley and has devised a lethal scheme with deadly traps to destroy the red terror and its feeble pet…

Sadly for them, the Killer-Folks’ schemes ensnare trusting Moon Boy but his scaly brother is not fooled and ‘Devil’s War!’ soon proves who truly rules in the dawn age…

Issue #3 concentrates on the sheer variety of humanoid life as ‘Giant’ pits our heroes against a monumental man-thing frenziedly hunting for his missing offspring, after which terror descends upon all when bizarre and merciless strangers erupt out of an ‘Object from the Sky’…

We’d call them robotic aliens but the only certainty the assorted Earth creatures know is that the monsters are coldly hostile butchers. When the newcomers snatch up Moon Boy amongst their many specimens, the wily crimson colossus strikes up a tenuous alliance with Hill Folk survivors Stone-Hand and his aging mentor White Hairs before leading them in a terrifying ‘Journey to the Center of the Ants!’

Intent on using giant termites to invade the alien ship, the strange bedfellows encounter yet another frantic fugitive in the form of furious female ‘Eev!’; allowing Kirby to set up a telling biblical pastiche of the Garden of Eden…

After the termite-wave eradicates the invading metal ship, all that remains is a semi-autonomous computer system the natives deem a ‘Demon-Tree!’ The fancy-speaking thing seduces Stone-Hand, White Hairs and Eev into an idyllic preserve where it grants their every wish, but its increasingly harsh mandates soon make the hominids realise they are prisoners, not guests…

Happily, Devil and freshly-liberated Moon Boy are on hand to offer some destructive assistance…

Having gone back to their inquisitive wanderings, mammal and reptile soon find more peril when Devil is targeted by anthropoid ‘Dino-Riders!’ who want the mighty lizard for their greatest beast of burden. This time it’s Moon who does the saving, but only after convincing his meek Small Folk brethren to unite against their mutual beast-piloting oppressors…

The last issue is certainly the most intriguing as ‘The Witch and the Warp’ sees Devil fall into a naturally-occurring space-time fault seemingly controlled by a peculiar hag and her quirky disciple.

It takes all Moon Boy’s persuasiveness to get her to bring the beast home again, and even after the friends are reunited Devil has no way of relating the details of his shocking adventure in Nevada, circa 1978 AD…

With extras including a complete cover gallery by Kirby, and inkers Royer, Frank Giacoia, Dan Green, Joe Sinnott, Steve Leialoha, Walter Simonson and John Byrne, plus a selection of house ads, editorials by Kirby and ‘Dinosaur Dispatches’ letters columns from the period, this compilation is a dose of utter, uncomplicated comics magic: bold, brash, and completely compelling. How can you possibly resist the clarion call of sheer eccentric escapism?
© 1978, 2014 Marvel Characters, Inc. All rights reserved.

The Survivors! volume one: Talons of Blood

talons
By Hermann, translated by Kim Thompson and Dwight R. Decker (Fantagraphics Books)
No ISBN. ASIN: B000O15YBK

Welcome to another Wild West Wednesday with an indulgent peek at a favourite book I first read way back in 1982, crafted by a Belgian master of graphic narrative.

Hermann Huppen’s comics career began in 1963 but really took off three years later when he joined with writer Greg (Michel Régnier) to create cop series Bernard Prince for Tintin. The artist then added to his weekly chores with Roman adventure serial Jugurtha (scripted by Jean-Luc Vernal). In 1969 Hermann expanded his portfolio further by adding the Greg-penned western Comanche to his seamlessly stunning output…

Bernard Prince and Comanche made Hermann a superstar of the industry – a status he has built upon with further classics such as The Towers of Bois-Maury, Sarajevo-Tango, Station 16 and many more.

However, in 1978 Hermann bravely dropped guaranteed money-spinner Bernard Prince (he stayed with Comanche because of his abiding love for western- themed material) when a rival publisher offered him the opportunity to write and draw his own strip.

The result was Jeremiah: a saga of survival and friendship in a post-apocalyptic world created for German magazine Zack. Another instant hit, the series has subsequently seen print in Spirou, Metal Hurlant and many other places around the world and subsequently gathered in 33 Albums to date, most of which can be read as stand-alone tales.

Inexplicably, despite its American settings and the sheer quality of the stories and art, the series has never really caught on in the US. Fantagraphics were the first to introduce the unlikely hero and his world – retitled The Survivors! – with this volume from the opening years of the specialised Comicbook Direct Sales marketplace.

That heady air of enterprise and openness to new and different kinds of illustrated experiences somehow didn’t spread to Jeremiah, however, and the series ended after just two translated volumes.

Catalan took up the challenge next with a single album in 1990, after which Malibu released a triptych of 2-issue comicbook miniseries between January and September 1991.

At the end of 2002, Dark Horse Comics partnered with Europe’s Strip Art Features syndicate to bring the series to the public attention again; releasing two of the later albums with no appreciable response or reward, despite tying in to the broadcasting of J. Michael Straczynski and Sam Egan’s woefully disappointing TV series based on the strip.

In 2012 the publishers had another shot: releasing the first nine European albums in three of their always-appealing Omnibus editions…

So now I’m having a go.

I’m not publishing anything, just categorically stating that Jeremiah – in whatever printed iteration you can find it – is one of the finest bodies of sequential graphic storytelling and illustrative excellence ever put to paper, so if you love science fiction, gritty westerns, rugged adventure or simply bloody good comics, track down Hermann’s masterpiece and give it a go.

In case you need a bit of plot and context, here’s what happens in the first tale as delivered by Fantagraphics. La Nuit des rapaces was released as a French-language Album in April 1979 and picked up by the US Indy publisher in 1982, and describes how America died, not due to political intrigue or military error but as the result of a grotesque and appalling race war.

When the dust settled and the blood dried, the republic was reduced to pockets of survivors scavenging in ruins or grubbing out a life from leftover machines and centuries old farming practises. It was a new age of settlers, pioneers and bandits. There was no law but brute force and every walled community lived in terror of strangers…

In that pitiless world, Jeremiah was an unhappy, rebellious teen who craved excitement and despised his little dirt-grubbing stockaded village of Bend’s Hatch.

He got his wish the night he didn’t get home before the gates were locked. Stuck in the desert wastelands the callow boy encounters nomadic scavenger Kurdy Malloy and ends up beaten and unconscious. The assault saves his life…

Finally reaching home next morning, Jeremiah finds the village razed and burning, with everything of value taken – including all the able-bodied men women and children…

Assuming Kurdy to be at least partly responsible, Jeremiah tracks the wanderer and finds him being tortured by other outlaws is the desert wastes. A rather botched rescue results in them establishing an uneasy truce and Kurdy begins training the kid in the necessities of life on the run.

Jeremiah is determined to find his people and their trail leads to the thriving outlaw town of Langton. The sordid, makeshift metropolis is divided in two: ordinary folk trying to get by and a small army of thugs led by a debauched and baroque madman named Mr. W. E. Birmingham… and never, ever call him “Fat-Eye”…

A ruthless egomaniac, Birmingham only feels affection – warped but genuine – for his collection of steely-eyed raptors kept in a vast aviary atop his colossal fortress-castle in the centre of town. From this citadel his thugs run roughshod over everybody else, but recently the body-count has been rising too quickly and tempers are fraying. There’s a whiff of potential revolution in the air…

That’s soon amplified into a ferocious storm of outright rebellion as wily Kurdy’s unconventional tactics stir things up amongst the transient whores and desperadoes whilst Jeremiah’s accusations incite the resident populace. Birmingham has been selling white slaves to the detestable and resurgent savages of the Red Nation and when the Indians’ chief is spotted in town, a riot leads to lynchings…

Impatient for vengeance, inexperienced, impetuous Jeremiah sneaks into Birmingham’s castle and almost ruins everything by getting caught, but Kurdy has another devious plan in mind…

When the shooting subsides the settlers are bloody but triumphant and Kurdy has been convinced – against his own best judgement and self-interest – to join Jeremiah in invading the Red Nation in search of the missing slaves…

Fast-paced, explosively engaging with wry and positively spartan writing, Talons of Blood lets beautiful pictures tell a thrilling story and is one the best homages to the wild west ever crafted. Try it and see…
The Survivors! volume one: Talons of Blood © 1982 Koralle, Hamburg.

Captain Midnight Archives volume 1: Captain Midnight Battles the Nazis


By Dave Gormley, Leonard Frank, Carl Pfeufer, Dan Barry & various (Dark Horse Comics)
ISBN: 78-1-61655-242-8                    eISBN: 978-1-62115-884-4

Captain Midnight began his bombastic life as a radio serial star in the days when two-fisted, troubleshooting aviators were the acme of adventure genre heroes. Created by broadcast writers Wilfred G. Moore and Robert M. Burtt, the show was conceived by Chicago ad-men to promote Skelly Oil in the American Midwest.

The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired the sponsorship rights to promote their top product; Ovaltine. From there on, the sky was the limit: national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running from June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956 but syndicated as “Jet Jackson, Flying Commando” well into the 1960s) plus a mountain of merchandise such as the legendary Captain Midnight Secret Decoder Ring…

There was also a comicbook franchise or – more accurately – two…

The basic premise was that after World War One ended, pilot and aviation inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He formed a paramilitary “Secret Squadron” of like-minded pilots and did good deeds -often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the nation.

Captain Midnight really hit his stride after the sneak attack at Pearl Harbor, becoming an early Home Front media sensation of the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comicbook horses in midstream.

This stunningly engaging full-colour hardback collection (also available as an eBook) gathers tantalising snippets from the vast comicbook canon of the “Sovereign of the Skies”, rather arbitrarily collected from Dell Comics anthologies The Funnies #59 (September 1941) and Popular Comics 76 & 78 (June and August 1942) as well as Fawcett Comics’ Captain Midnight #4-6, 9, 12, 31, 44, 47, 58 and 61, released between January 1943 and March 1948. The solo title was initially released fortnightly with #1 bearing a September 30th 1942 cover-date.

Much of this material is unattributed but amongst the regular writers were Joseph J. “Joe” Millard, Wilford Hamilton Fawcett, Bill Woolfolk and Otto Binder whilst artists included Jack Binder and his art stable, as well as the engagingly workmanlike Leonard Frank, Carl Pfeufer, Ken Bald, Jack Keller, Sheldon Moldoff and – latterly – young but constantly improving legends-to-be Leonard Starr and Dan Barry.

Following a fond appreciation and passionate reminiscences from David Scroggy in his effusive Introduction, the cartoon classics begin with an action-packed but confusing chapter from The Funnies #59. Here Dave Gormley depicts the Captain – still clad in regulation leather jacket, aviator flight cap and goggles – and his Secret Squadron in pursuit of nefarious archenemy Ivan Shark before Popular Comics #76 sees them battling to prevent the insidious Ivan’s airborne conquest of America.

Popular Comics #78 (with art by Bob Jenney) renews and continues that titanic struggle as Shark’s henchman Gardo rushes to his master with information that could destroy democracy forever…

When Fawcett took over the comicbook license in 1942 they gave Albright a stripped-down operation, flashier gimmicks and a rather striking superhero costume. They also abandoned continued serials in favour of short complete adventures as the Sky Sovereign added Nazi and Japanese villains to his macabre rogue’s gallery.

The initial Fawcett offering comes from Captain Midnight #4 (January 8th 1943) as the sabotaging ‘Gremlins of Graham Field’ – possibly illustrated by Frank? – are exposed as malevolent Nazi dwarves whilst #5 sees Albright and his ward Chuck Ramsay overseas in Alexandria proving that ‘The Beasts That Flew Like Birds’ (Carl Pfeufer) were not ancient vampires but far more insidious and dangerous modern monsters…

Plucky mechanic and comedy stooge Icky was one of three regular holdovers from the radio iteration of the Secret Squadron and he eventually won his own back-up strip and codename: Sergeant Twilight.

A brace of tales from #6, begins with ‘Presenting Ichabod Mudd, Cowboy!’ as the homely oaf accidentally outs a band of Nazis masquerading as cattle rustlers in Nevada, aiming to prevent the government feeding its troops, after which ‘Broadcast of Death’ sees more Nazis jamming crucial shortwave radio communications and morale-lifting programs until the Captain and his crew step in.

A trio of tales from Captain Midnight #9 (June 1943) opens with ‘Silent Wings of Destruction’ as the Monarch of the Skies tracks down undetectable planes bombing US war production plants and discovers an astounding Nazi aviation advancement.

In ‘Black Tornadoes’ a German inventor then unleashes all the fury of nature against the Midwest until the Captain tracks him down whilst Albright’s robotic ‘Samson the Mechanical Man’ proves a major breakthrough after uncovering enemy agents in the lab…

Three more classics come from #12 (September 1943) as ‘The Puzzle of the Flying Houses’ finds spies using cloud-cover and dwelling-shaped zeppelins to photograph military secrets whilst ‘Buy War Bonds!’ offers a breathtaking ad from the period before ‘The Sinister Angels’ suborning South American peasants and fomenting rebellion are ultimately exposed by our heroes as craftily disguised enemy agents.

A big jump to Captain Midnight #31 (April 1945) opens post-war proceedings with ‘Sgt. Twilight’s Flying School’ as lovably bumbling goof Icky is gulled into teaching a gang of wily thugs how to commit seemingly impossible crimes with aircraft… before finally wising up and lowering the boom…

Issue #44 (September 1946) heralds the resurrection of a deadly foe as ‘Return of the Shark’ sees the villain copying Albright’s latest invention to facilitate robbing planes in mid-air before a literally mad scientist forces Captain Midnight to participate in a deadly ‘Invention Duel to the Death’…

December 1946’s CM #47 tangentially addresses the growing interest in horror material with ‘Fangs of the Werewolf’ (Frank art) as Midnight hunts an amnesiac GI in the US Sector of newly-partitioned Germany and encounters maniacal Nazi holdout Storm von Cloud who plans a wave of terror with his sinister Werewolf Corps of commandos.

As the 1940s drew to a close technological advancement, science fiction and crime became the most popular topics for action tales, and from #58 (December 1947) ‘Test Tunnel’ uses all those elements to great effect as Shark discovers Midnight’s true identity and lays a lethal trap in Albright’s latest plane-proving system…

Wrapping up this glorious grab-bag of Golden Age goodies is a tale of dogged endurance as ‘Captain Midnight Masters Glacier Peak’ (#61, March 1948; credited to Leonard Starr, but it looks like Dan Barry to me) sees Albright embroiled in a brutal struggle between rival Arctic expeditions to claim acclaim and vast riches at the top of the world…

With an eye-popping gallery of covers by Gormley, Binder, Mac Raboy and Frank, plus mesmerising period ads and mini-features such as ‘Captain Marvel Secret Messages’, ‘Captain Midnight’s Air Quiz’, ‘Captain Midnight’s Air Insignia’ and ‘Fawcett Comix Cards’ this is a superbly engaging feast of comics history and timeless thrills.
Captain Midnight Archives volume 1: Captain Midnight Battles the Nazis ® and ©Dark Horse Comics 2013. All rights reserved.

Doctor Who – The Twelfth Doctor volume 1: Terrorformer


By Robbie Morrison, Dave Taylor, Mariano Laclaustra, Hi Fi, Luis Guerrero & various (Titan Comics)
ISBN: 978-1-78276-177-8 (HB)                    978-1-78276-501-1 (SC)

Win’s Christmas Gift Recommendation: A Timeless Traditional Treat… 8/10

The comicbook division of the Whovian mega-franchise has roamed far and wide and currently rests with British publisher Titan Comics who have sagely opted to run parallel series starring the Tenth, Eleventh, and Twelfth incarnations of the trickily turbulent Time Lord.

These tales – starring the Peter Capaldi incarnation – comprise the first five issues of the 2014 monthly comicbook with the tetchy Time Lord still gallivanting all over creation with schoolteacher and “Impossible Girl” Clara Oswald.

Scripted by Robbie Morrison (Nikolai Dante, The Authority) and illustrated by Dave Taylor (Zorro, Batman, Judge Dredd) with assistance from Mariano Laclaustra, colourists Hi Fi & Luis Guerrero and letterers Richard Starkings & Jimmy Betancourt, the deadly dilemmas begin after the Doctor takes Clara skiing on his favourite ice-world. On arrival however they discover the entire planet has been re-sculpted – down to each trademarked palm leaf – into a tropical paradise by Kano Dollar: the Richest Human in the 25th Century.

His team have transformed the entire eco-structure in a sun-drenched paradise for mega-millionaires to romp through, but things are slowly going very wrong on the most primal levels…

When the Doctor begins throwing his intellectual weight around he quickly discovers the terra-formers’ meddling has awakened an ancient threat locked deep in the planet’s bowels for millennia. In the universes earliest era a race of living suns began eradicating races and could only be defeated by an alliance of Gallifrey with the cosmos’ other great races. Now with the Time Lords gone, only the Doctor is left to face a vengeance-crazed solar devil as “Hyperios Rises”…

Having pulled off another miracle, the chronal voyagers use the TARDIS to answer a plea for help from a former Companion. Tragically they arrive too late to save him and trigger a deadly duel in two time periods – Mumbai in 2314 and Madhya Province in 1825 – against insidious alien bloodsuckers seeking ‘The Swords of Kali’…

With the assistance of renegade Indian Amazon and harem guard Rani Jhulka, the Doctor strives to prevent a diabolical mass sacrifice orchestrated by the sub-continent’s wealthiest family which will free the thing that created the cult of Thuggee.

The extra-dimensional devil also claims to be death goddess Kali and almost takes another of the Time Lord’s adored partners in peril before the furious time master pulls off his greatest feat of misdirection and save the day…

Sharp, spooky and wickedly witty, this premier volume comes with a vast gallery of alternate and variant covers (photographic, digitally manipulated, painted and/or drawn) by Mariano Laclaustra, Brian Williamson, AJ, Alice X. Zhang and Rob Farmer.

If you’re a fervent fan of the television Time Lord, this book – also available as a digital download – might well make you an addict to the print iteration too. Terrorformer is a glorious treat for casual readers, a fine additional avenue for devotees of the TV show to explore and a perfect opportunity to cross-promote our art-form to anyone minded to give comics a proper go…
BBC, Doctor Who (word marks, logos and devices) and Tardis are trade marks of the British Broadcasting Corporation and are used under licence. BBC logo © BBC 1996. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. First edition April 2015.

Star Trek: Year Four


By David Tischman, Leonard O’Grady, Steve Conley, Gordon Purcell, Joe & Rob Sharp & various (IDW)
ISBN: 978-1-62302-515-1

Win’s Christmas Gift Recommendation: A Cosmic Christmas Cracker… 8/10

Star Trek debuted on American televisions on September 8th 1966 and pursued its declared “five-year mission” for three seasons comprising 79 episodes and running until June 3rd 1969.

Although a moderate success, the series only truly became a phenomenon after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a remarkably devoted fanbase.

The stellar brand is probably one of the biggest franchise engines on Earth, permeating every merchandisable sector imaginable and becoming part of global popular culture and idiom. You can find daily live-action or animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding apace even as I type this. There’s even a new rebooted TV series beginning in 2017…

Many companies have published comicbook adventures based on the exploits of Gene Roddenberry’s greatest brainchild. Currently IDW have the treasured funnybook license and have combined choice selections of older exploits from other publishers with great new tales.

In 2012 the company began adapting, updating and retelling classic episodes of the original Five Year Mission in the context and with the likenesses of actors from the 2008 rebooted film franchise (as re-imagined by J. J. Abrams, Roberto Orci and Alex Kurtzman). To supplement that graphic reconfiguration IDW also initiated another strand: exploring the most fundamental aspect of the mythology by crafting new tales from the never-filmed Fourth Year of the original mission…

To be strictly accurate, the 1973-1974 animated series from Filmation/Norway Productions is considered by most fans to cover that year and indeed a few of the characters from that era have made it into this book…

This full-colour collection – also available as an eBook – gathers tales from July-December 2007, comprising the first six issues of Star Trek: Year Four plus material from Focus on… Star Trek. It begins with a scene-setting recap from series scripter David Tischman & visiting illustrator Leonard O’Grady who reintroduce the cast via the ‘Captain’s Personal Log’…

Tischman & Steve Conley then get boldly going as the Enterprise encounters a bizarre syzygy of planets, moons and asteroids forming a double helix. Beaming down to The Strand, Captain Kirk, Mr. Spock and Dr.McCoy meet flamboyant geneticist Dr. Othello Beck who has appropriated the millennia-old abandoned medical facility and its wealth of data.

Seemingly benign and welcoming, Beck is happy to show them his recent successes such as subservient, recreated alien lifeforms, both alluring and ferociously aggressive. However, when a security officer is butchered and McCoy’s technical questions start to hit home, a dreadful secret is uncovered and Beck’s actual motives are revealed. It’s not long until the shooting starts…

Conley then illuminates a tale of civil strife as the Enterprise stops at ice world Aarak 3 to replenish her stores of Dilithium Crystals and finds the kingdom riven by rebellion and terrorism. Whilst King Marak welcomes the technological advancement trading crystals brings, many of his subjects still worship the mineral and consider bartering it to offworlders as blasphemy and sacrilege…

Of course, once Kirk and his crew begin to investigate and both sides try to kill them a different picture begins to emerge…

Veteran Trek artist Gordon Purcell illustrates the next mission as a stopover on colony world Phi-11 reveals that the entire population died suddenly of brain trauma. When the crew start acting oddly, it becomes clear that a lethal virus has invaded the sterile corridors of the USS Enterprise. Unfortunately for Nurse Christine Chapel, the truth is far stranger and soon she is battling her mind-controlled comrades to return a lost sentience to its place of origin…

Social commentary was a key part of the original TV series and here manifests as the Federation ship begins a cultural exchange mission on Viden – a world where the entertainment industry is the planetary government.

Tempers fray and Kirk’s landing party are arrested when an extra is killed on the set of a popular show, and soon the “spacemen” visitors are involved in a ratings war. If rival networks cannot outbid each other to own the Federation sensation they are ready and willing to eradicate them in a wry romp by Tischman and artists Joe & Rob Sharp.

In issue #5 Conley returned to depict the horrific results of a deep space experiment. Gemini was intended to prove the existence of Quark Gluon plasma, and went ahead despite the warnings of Enterprise helmsman Arex who predicted the unleashed energies could create an uncontrollable gravitational anomaly that would cause incalculable harm.

Of course the doomsayer is correct and the resulting phenomenon sucks in the Gemini Station, all its scientists and visiting supervisor Spock…

With the Quark Gluon cloud rapidly becoming a black hole, the entire region is endangered and to make matters worse a communication is received demonstrating that somewhere inside the anomaly the Vulcan is still alive…

Happily, both the time-dilated Spock and his shipboard replacement Temporary Science Officer Chekov have simultaneously and separately concocted a desperate last-ditch survival plan…

Wrapping up this volume of untold voyages, Tischman & Purcell reunite to detail a doomed rescue mission with the Enterprise systematically scanning the third planet of the Gobi system for signs of lost hospital ship USS Pasteur.

What they find instead is an automated horror-factory where an ancient robotic nursery system strip-mines visiting life for DNA and other elements to create a new generation of trans-species babies for sterile clients who have long since died out…

With a full covers-&-variants gallery by Kelsey Shannon, Conley & Joe Corroney, this is another fabulously enticing, expansive and engrossingly epic compendium of thrills, offering wonderfully engaging stories to delight young and old, fan or casual reader alike, and well worthy of your eager attentions.
STAR TREK ® and © 2008 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

Rocket Raccoon and Groot Complete Collection


By Stan Lee, Jack Kirby, Bill Mantlo, Dan Abnett & Andy Lanning, Keith Giffen, Mike Mignola, Timothy Green II & various (Marvel)
ISBN: 978-0-7851-6713-6

Although heralded since its genesis in the early 1960s with making superheroes more realistic, The House of Ideas has also always maintained its close connection with outlandish and outrageous cosmic calamity (as seen in their pre-superhero “monster-mag” days), and their pantheon of much-travelled space stalwarts maintain that delightful “Anything Goes” attitude in all of their many and varied iterations.

The pair of interstellar oddments featured here are creative oddments who took a very long time to achieve their stellar potential and have done particularly well out of recent reboots and re-imaginings: both in comicbooks and through large and small screen reinterpretations…

Collecting Groot’s debut from Tales to Astonish #13; Incredible Hulk # 271, Rocket Raccoon volume 1 #1-4, and pertinent material from Marvel Preview #7, Annihilators #1-4 and Annihilators: Earthfall #1-4, collectively ranging from November 1960 to February 2012, this fun-filled paperback compendium offers a wealth of thrills and expansive action and a fair slice of witty satire to boot…

The sidereal shenanigans begin with an absolute classic of the gloriously whacky “Kirby Kritter” genre, predating the birth of the Marvel Age. Crafted by Stan Lee, Larry Lieber, Kirby & Dick Ayers, ‘I Challenged Groot! The Monster from Planet X’ (Tales to Astonish #13, November/December 1960) reveals how a studious biologist saves humanity from a rapacious walking tree intent on stealing Earth cities and shipping them back to his distant world.

Rocket Raccoon was a minor character who first appeared in backup serial ‘The Sword in the Star’. His debut was in Marvel Preview #7 in 1976 but that particular tale comes later.

In 1982, writer Bill Mantlo brought him into the mainstream of the Marvel Universe with a star role in Incredible Hulk #271 (May). Like Wolverine years before, the hairy iconoclast then simply refused to go away quietly…

Illustrated by Sal Buscema, ‘Now Somewhere In the Black Holes of Sirius Major There Lived a Young Boy Name of… Rocket Raccoon!’ found the jade juggernaut stranded on an alien world where sentient animals used super-scientific gadgetry to battle robot clowns to preserve the security of humans who seemed incapable of caring for themselves. When Green-skin arrived, a simmering civil war broke out…

With the Hulk safely removed from the combat zone, Rocket faded from view for a few years before returning in a newfangled format for comicbooks: a mini series…

The 4-issue Rocket Raccoon miniseries (cover-dated May to August 1985 and crafted by Mantlo, Mike Mignola, Al Gordon & Al Milgrom) presented a bizarre and baroque sci-fi fantasy blending the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by funnybook standards.

Rocket was one of many talking animals in the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace in a troubled atmosphere where robots and anamorphic beasties went about their ordained task of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

When a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne leads to Rocket’s girlfriend Lylla Otter being kidnapped, the planet goes crazy wild, or perhaps… ‘Animal Crackers’.

In rescuing her, Rocket and faithful deputy Wal Rus have to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare in ‘The Book of Revelations!’ before finally uncovering the horrendous truth behind the mad society they so unquestioningly defend…

The final chapter shakes everything up as ‘The Age of Enlightenment’ sees the end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Next – eschewing continuity but at least presented here in the original monochrome – is that first Rocket romp from Marvel Preview #7.

‘The Sword in the Star’ was an epic combination of Druillet’s Loan Sloane stories with Homer’s Odyssey and Virgil’s Aeneid, detailing the interstellar search by Prince Wayfinder of Ithacon to find a new home for his dying people. That exodus took them from 1500 years in Earth’s future to prehistory where, on their second stop, the Once and Future King landed on a ‘Witch World!’ where trees tried to kill the imperial exile and a sarcastic, heavily-armed rodent helped him confront a sinister sorceress dubbed Kirke…

Impressively rendered by Keith Giffen in full Euro-mode, the story ended on a cliffhanger you won’t see resolved here…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular Annihilation Event, leading writing team Dan Abnett & Andy Lanning to confiscate and reconfigure the Guardians of the Galaxy concept for modern times and tastes.

Among the stalwarts in the big event were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, SuperSkrull, Rigellian Colonizer Tana Nile, Gamora (“Deadliest Woman in the Galaxy”), Ronan the Accuser, Nova, Drax the Destroyer, a Watcher and many previously established alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by insectoid horror Annihilus..

After that shooting match subsided the decimated sectors and empires were left helpless as all-subsuming technological parasite The Phalanx struck, absorbing and thriving inside the machines and electronic engines the shaken civilisations were using to rebuild in a follow-up apocalypse designated Annihilation: Conquest.

To counter the threat Star-Lord Peter Quill was tasked with turning a bunch of Kree convicts into a Penal Strike Force (a highly engaging intergalactic Dirty Half-Dozen): Galactic Warrior Bug (originally from 1970’s phenomenon Micronauts), then-current Captain Universe, Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, Groot and a so-very-far-from-home Rocket Raccoon…

From those sidereal sagas came a new Guardians of the Galaxy plus a pack of Cosmic Crusaders known as Annihilators. Their first 4-issue miniseries spanned May to August 2011 and carried a back-up strip starring Rocket and Groot by Abnett, Lanning and Timothy Green II.

After the wars, not all the heroes were feted – or even remembered – and Rocket is forced to take a job in the mail room of intergalactic corporation ‘Timely Inc’. He loathes the entire experience but when somebody sends a Killer Clown after him soon slips into old habits and goes looking for guns, grenades and answers…

He doesn’t find them on Planet X when seeking out Groot, but does save his old pal from certain death in ‘There is Unrest in the Forest, There is Trouble with the Trees’…

When Groot speaks of events Rocket can’t remember, the little warrior realises his mind has been tampered with and the trail leads right back to Halfworld…

The place has completely changed. ‘It’s a Mad Mad Mad Mad World’ now, containing the most dangerous mind in creation, and once Rocket discovers who excised his memories and why, it’s only a little leap of imagination to realise he’s been drawn into a subtle snare with potentially catastrophic consequences…

Armed with knowledge – and heavy ordnance – he and Groot then shut down the manipulator and save the universe through a carefully applied ‘Brain Storm’…

In November 2011 Annihilators: Earthfall offered another 4-issue miniseries with Abnett, Lanning & Green reprising Rocket and Groot’s danger-magnet escapades at the back of each. In ‘Batteries Not Included’ our unlikely heroes find themselves in one perilous situation after another with no idea of how they got there.

Only gradually do they realise they’ve been kidnapped by insidious impresario Mojo: turned into unwilling showmen and merchandising franchise with the prospect of painful death arising at every moment.

Understandably unhappy, they renegotiate terms in the most destructive manner possible…

This razor-sharp, spectacular slice of riotous star-roving action is a non-stop feast of tense suspense, surreal fun and blockbuster action: well-tailored, on-target and certain to turn curious movie-goers into fans of the comics incarnation.
© 2013 Marvel Characters Inc. All rights reserved.

Doctor Who Graphic Novels #23: The Highgate Horror


By Mark Wright, Jonathan Morris, Steve Lyons, Roger Langridge, Jacqueline Rayner, Scott Gray, David A. Roach, Mike Collins, John Ross, Adrian Salmon, Martin Geraghty, Dave Gibbons, John Ridgway, Dan McDaid & various (Panini Comics)
ISBN: 978-1-84653-749-3

Win’s Christmas Gift Recommendation: Timeless Tradition… 9/10

The British love comic strips and they love celebrity and they love “Odd Characters.”

The history of our graphic narrative has a peculiarly disproportionate amount of radio comedians, stars of theatre, film and TV: folk like Charlie Chaplin, Arthur Askey, Winifred Atwell, Max Bygraves, Charlie Drake and their ilk, as well as actual shows and properties such as Whacko!, ITMA, Our Gang, (a British version of the Hal Roach film sensation by Dudley Watkins in The Dandy as well as the American comicbook series by Walt Kelly), Old Mother Riley, Supercar, Pinky & Perky and literally hundreds more.

Anthology variety comics such as Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown amongst others translated our viewing and listening favourites into pictorial escapism every week, and it was a pretty poor lead or show which couldn’t parley the screen job into a licensed comic property.

Television’s Doctor Who premiered with part one of ‘An Unearthly Child’ on November 23rd 1963, and the following year a decades-long association with TV Comic began in issue #674 and the first instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although, adhering to US off-sale cover-dating system, it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which regenerated into a monthly magazine in September 1980 (#44), efficiently entitled Doctor Who Monthly. It has been with us through various title-changes ever since. All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree and big shoes to fill.

Panini’s ongoing process of collecting every strip from the prodigious annals and archives in a uniform series of over-sized graphic albums – each concentrating on a particular incarnation of the deathless wanderer – reaches its twenty-third volume here as the Twelfth Doctor returns in another (inter)stellar line-up of comic strip sagas.

This particular tome gathers stories from DWM #484 and #489-500; spanning March 2015 to July 2016; starring Peter Capaldi’s irascible old chrononaut and his saucy sidekick Impossible Girl Clara Oswald in unforgettable action across the universe and every Elsewhen imaginable.

The adventures of the Grumpy Gallifreyan are – as always – described and delineated by a rapidly rotating roster of British creators who also provide a treasure-trove of background information in the Commentary section at the back, comprising story-by-story background, history and insights from the authors and illustrators, supplemented by scads of sketches, roughs, designs, production art and photos.

None of which is relevant if all you want is a darn good read. However all the imagineers involved have managed the ultimate task of any artisan – to produce engaging, thrilling, fun work which can be enjoyed equally by the merest beginner and the most slavishly dedicated and opinionated fans imaginable.

That feast of fun – coloured throughout by James Offredi and lettered by the multi-talented Roger Langridge – opens with ‘Space Invaders!’ by Mark Wright, Mike Collins & David A. Roach as The Doctor and Clara fetch up at an orbiting storage facility just as the owners start their latest sell-off of unclaimed items. Sadly, the time-travellers are not quite quick enough to stop the avid bargain-hunters opening a container full of just hatched planet-eating monster eggs…

Following smart social satire is a multi-part action romp. ‘Spirits of the Jungle’ by Jonathan Morris & John Ross sees our heroes joining an extraction mission to recover lethal intelligent weapons-tech before apparently walking into trap on a planet where the forests have their own definition of World Wide Web…

Gothic horror and vintage thrills permeate Wright, Roach & Collins’ superb chiller ‘The Highgate Horror’ wherein Clara, her immortal straight man and neophyte Companion Jess Collins hunt vampires and satanic covens in a 1970s London cemetery and instead encounter a race of ancient predators who want far worse than mere blood…

As conceived and realised by Steve Lyons & Adrian Salmon, ‘The Dragon Lord’ was a radical activist attempting to save magnificent saurians from human fun-seekers who hunted them for sport on a medieval-themed fantasy resort world. By the time our wandering troubleshooters turn up however, things have turned decidedly bloody and it looks like nobody is getting out alive…

Roger Langridge then offers an all-him treat as Harry Houdini sends out a distress call and old pal The Doctor dutifully answers. Sometimes even fakers and charlatans have power and really resent being de-bunked by upstart human escapologists playing in the ‘Theatre of the Mind’…

A new time-bending miscreant debuts in Jacqueline Rayner, Martin Geraghty & Roach’s epic tale of persecution and justice as temporal prankster Miss Chief infiltrates Clara’s workspace. After causing havoc at Coal Hill School the trickster drops Miss Oswald in the vicious clutches of Witchfinder General Matthew Hopkins, leaving The Doctor to either participate in a time duel or somehow search the entire 17th century for his missing school chum in a ‘Witch Hunt’ with potentially fatal and final consequences…

Our temporal tintinnabulations conclude with a splendidly appropriate anniversary party get-together of old friends and foes that will delight long-tern fans without baffling newbies or casual readers.

Written by editor Scott Gray, ‘The Stockbridge Showdown’ returns The Doctor to the alien-beleaguered British village just as cosmic corporate conqueror Josiah W. Dogbolter thinks he’s finally leveraged the keys to time itself.

As the universe nears a shocking “Going Out of Business” sale, the wily Gallifreyan and many allies from the past 500 issues unite to teach the richest man in creation the paucity of his resources and the lesson of his life in a tale crafted by artists past and current, including Dave Gibbons, Langridge, Salmon, Dan McDaid, Ross, Collins, John Ridgway, Geraghty and Roach…

This is another marvellous book for casual readers, a fine shelf-addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics one more go…
All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Licensed by BBC Worldwide. Tardis image © BBC 1963. Daleks © Terry Nation. All commentaries © 2016 their respective authors. Published 2013 by Panini UK Ltd. All rights reserved.

Angel Catbird volume 1


By Margaret Atwood, Johnnie Christmas & various (Dark Horse Books)
ISBN: 978-1-50670-063-2

Win’s Christmas Gift Recommendation: Fuzzy Fantasy for Grown-ups… 8/10

Margaret Atwood is a multi-award winning novelist with a string of laudable, famous books (The Handmaid’s Tale, The Blind Assassin) to her name and a couple of dark secrets. As disclosed in her Introduction to this fun-packed fantasy romp, she loves cats and comics and has done so for most of her life…

Thus Angel Catbird; a series of original, digest-sized, full-colour hardbacks relating the adventures of creatures who have lived unknown amongst us from time immemorial and the crossbreed newcomer who shakes up their worlds…

Scripted and co-designed by Atwood, the lively saga is illustrated by Johnnie Christmas, coloured by Tamra Bonvillain and lettered by Nate Piekos of Blambot® and begins as genetic engineer and new private sector worker Strig Feleedus rushes to finish a crucial “super-splicer” formula for his creepy boss at Muroid Inc.

Owner Dr. Muroid has a thing for rats and is extremely eager for Strig to complete his assignment. The perpetual harassment even extends to covert surveillance through his mechanically augmented rat spies…

Upon learning Feleedus has made a midnight hour breakthrough, the deranged doctor pesters his wage-slave into bringing the results straight in, provoking a horrible accident involving Strig, his pet cat Ding, a passing owl, a speeding automobile and the spilled gene-splicing agent prototype…

When Strig comes to, he has been transformed into a bizarre human/cat/bird hybrid who can fly and voraciously gobble down rats, but that’s only the beginning…

Despite eventually regaining his original form, Strig is suddenly made aware of a whole new world he never imagined possible. His senses – especially smell – have become greatly heightened. Co-worker Cate Leone, for example, becomes far more interesting when his nose comes into play. Most intriguing is the fact that somehow Feleedus can understand what birds and alley-cats are saying…

Before long, Strig is submerged in an astonishing new existence: one where animals live exotic alternative lives as half-humans and one to which he has been admitted only through the auspices of his accidental exposure to the super-splicer compound.

Tragically, when he discovers just why Muroid wanted the serum in the first place, it sparks a deadly and explosive interspecies war with the “Angel Catbird” and his shapeshifting animal allies on one side and mad Muroid’s mutant rat hordes on the other….

To Be Continued…

This turbulent tome also includes a wealth of intriguing extras including a large art gallery by illustrative stars such as David Mack, Fábio Moon, Tyler Crook, Matt Kindt, Jen Bartel, Troy Nixey, David Rubín and Charlie Pachter; a fascinating and extensive annotated Sketchbook section from both Christmas and Atwood, plus a detailed and informative rundown on how Tamra Bonvillain turns line-art into extraordinarily complex colour pages.

This book has an ulterior motive and secret life too. The story is frequently footnoted with facts and advice on how to protect felines and avians from harm which originate from the charity catsandbirds.ca, and the tale you enjoy is designed to promote their message of simultaneously keeping cats safe and saving bird lives. Why not look them up and make a donation?

Playful and sly with slickly hidden, razor-sharp edges, this a fable of frolicsome fantasy all mixed up with Fights ‘n’ Tights fun that will delight animal lovers and old-fashioned superhero fans.
Angel Catbird™ & © 2016 Margaret Atwood. All rights reserved.

Valerian and Laureline volume 12: The Wrath of Hypsis


By Méziéres & Christin, with colours by Evelyn Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-304-8

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (9th November 1967) and was an instant smash-hit. The feature soon became Valérian and Laureline as his feisty distaff sidekick rapidly developed into an equal partner and scene-stealing star through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the stellar yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet unimaginatively by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams and still not yet translated into English), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the Terran Empire.

The indomitable female firebrand crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

The Wrath of Hypsis is the twelfth Cinebook translation: concluding a landmark tale and marking a turning point in the ongoing epic. Initially every Valérian adventure began as a serial in Pilote before being collected in album editions, but after this adventure from 1985, the publishing world shifted gears. From the next tale and every one thereafter, the mind-bending sagas were released as all-new complete graphic novels. The switch in dissemination affected all popular characters in French comics and almost spelled the end of periodical publication on the continent…

(One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.)

Les Foudres d’Hypsis originally appeared in then-monthly Pilote #M128-135, spanning January to September 1985: an action-packed trenchant romp that reset a growing paradox that had been slowing building since The City of Shifting Waters…

In previous volume The Ghosts of Inverloch the immensity of Galaxity was eradicated from reality by agents unknown, leaving only the Chief of the Spatio-Temporal Service to plunge back in time to 1986: the chronal crisis-point which triggered the disaster.

Spatio-Temporal partners-in-peril Valerian and Laureline joined him by extremely convoluted paths after gathering a trio of Shingouz traders and Ralph – an affable aquatic super-mathematician – from different eras and galactic backwaters.

They all rendezvoused at Inverloch Castle, far from escalating petty crises and a mounting unrest afflicting Earth which would peak with the melting of the polar ice-caps, destruction of modern human civilisation and consequent birth-pangs of Galaxity.

The Scottish citadel was home to British intelligence supremo Lord Seal, his brilliant wife Lady Charlotte and her current guest Mr. Albert: Galaxity’s volubly jolly, infuriatingly unrushed and always tardy 20th century information gatherer/sleeper agent.

This distinguished, exceptional band had gathered to prevent Earth’s devastation but Galaxity’s sudden disappearance added even greater urgency to the mission…

The tale continues here as the strange crew review the worsening situation. Nuclear powers across the planet are experiencing inexplicable and potentially fatal malfunctions. Alien objects keep appearing in random locations and – thanks to the extraterrestrial input of Seals visitor’s – they can lay the blame upon the machinations of Hypsis: an enigmatic planet which constantly perambulates from system to system, quadrant to quadrant…

Seal’s contacts have narrowed down the potential crisis point to one of a number of ships in the Arctic. Soon the odd allies are covertly heading north in British weather ship HMS Crosswinds…

Thanks to Ralph’s talents and growing friendship with a pod of Orcas, the maritime search is gradually narrowed down and before long Crosswinds closes in on a quaint schooner named Hvexdet… and none too soon.

The time-lost Chief has locked himself in his cabin, Valerian is wracked by nightmares of vanished Galaxity and numerous doomed Earths whilst the gambling-addicted Shingouz have almost won or traded everything aboard ship not bolted down or welded on…

Cornering the Hvexdet in a field of pack ice, dauntless Captain Merryweather gives orders to ram, spooking the schooner into blasting off into space and instituting devastating retaliation. It’s what the Chief has been waiting for. With Crosswinds sinking and the crew heading for the lifeboats, he orders Valerian, Laureline, Seal, Albert, the Shingouz and Ralph to join him in the astroship: following the invaders’ flight to find nomadic Hypsis…

Pursuit is erratic and convoluted until Valerian has the idea of linking Ralph to the ship’s systems and predicting Hvexdet’s final destination. The scheme works perfectly and before long the astroship touches down on a strange, rocky world with immense towers dotting the landscape.

And that’s where things get really strange as Valerian learns why Earth was scheduled for nuclear meltdown, meets the incredible true owners of the troubled birthplace of humanity and watches in astonishment as Albert, Laureline and the Shingouz negotiate an unbelievable deal which saves Earth, but not (necessarily) his beloved and much-missed home Galaxity…

Astute fans will realise that this ripping yarn was writer Pierre Christin and artist Jean-Claude Méziéres; way of rationalising the drowned Earth of 1986 (as seen in their 1968 adventure The City of Shifting Waters) with the contemporary period that they were now working in. It also gave them an opportunity to send Valerian and Laureline in a new direction and uncharted creative waters…

To Be Continued…

Smart, subtle, complex and frequently hilarious, this sharp trans-time tale beguilingly blended outrageous satire with blistering action and deft humour with cosmic apostasy to completely reenergise what was already one of the most thrilling sci fi strips in comics. The Wrath of Hypsis is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of a whole new way to go back to the future…
© Dargaud Paris, 1985 Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.