Challengers of the Unknown by Jack Kirby


By Jack Kirby, Dave Wood, France “Ed” Herron, Roz Kirby Wally Wood, Marvin Stein, George Klein & various (DC Comics)
ISBN: 978-1-4012-3474-4

The Challengers of the Unknown were a bridging concept between the fashionably all-American human trouble-shooters who monopolised comicbooks for most of the 1950s and the costumed mystery men who would soon return to take over the industry.

As superheroes were being revived in 1956 here was a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of costumes and the most dubious of motives – Suicide by Mystery.

Yet they were a huge hit and struck a chord that lasted for more than a decade before they finally died… only to rise again and yet again. The idea of them was stirring enough, but their initial execution made their success all but inevitable.

Jack Kirby was – and still is – the most important single influence in the history of American comics. There are quite rightly millions of words written (such as Paul Kupperberg’s enthusiastic Introduction and John Morrow’s pithy Afterword in this superb hardback compilation) about what the man has done and meant, and you should read those if you are at all interested in our medium.

I’m going to add a few words to that superabundance in this review of one of his best and most influential projects which, like so many others, he perfectly constructed before moving on, leaving highly competent but never quite as inspired talents to build upon.

When the comic industry suffered a witch-hunt-caused collapse in the mid-50’s, Kirby returned briefly to DC Comics where he worked on mystery tales and Green Arrow (then simply a back-up strip in Adventure Comics) whilst creating the newspaper strip Sky Masters of the Space Force.

He also re-packaged for Showcase (a try-out title that launched the careers of many DC mainstays) an original super-team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed their innovative but unfortunately ill-timed Prize/Essankay/Mainline Comics ventures.

After years of working for others Simon & Kirby had finally established their own publishing company, producing comics with a much more sophisticated audience in mind, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom spearheaded by US Senator Estes Kefauver and pop psychologist Dr. Frederic Wertham.

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less experimental, companies.

The Challengers were four ordinary mortals; explorers and adventurers who walked away unscathed from a terrible plane crash. Already obviously what we now call “adrenaline junkies”, pilot Ace Morgan, diver Prof Haley, acrobat/mountaineer Red Ryan and wrestler Rocky Davis summarily decided that since they were all living on borrowed time, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, naturally, Justice.

The series launched with ‘The Secrets of the Sorcerer’s Box!’ in Showcase #6 (cover-dated January/February 1957 – so it was on spinner-racks and news-stands in time for Christmas 1956).

Kirby and scripter Dave Wood, plus inkers Marvin Stein and Jack’s wife Roz, crafted a creepily spectacular epic wherein the freshly introduced doom-chasers were hired by the duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers.

This initial story roars along with all the tension and wonder of the B-movie thrillers it emulates and Jack’s awesome drawing resonates with power and dynamism, which grew even greater for the sequel, a science fiction drama instigated after an alliance of leftover Nazi technologies and contemporary American criminality unleashes a terrible robotic monster.

‘Ultivac is Loose!’ (Showcase #7, March/April 1957) introduced a necessary standard appendage of the times and the B-movie genre in the form of brave, capable, brilliant and beautiful-when-she-took-her-labcoat-off boffin Dr. June Robbins, who became the fifth Challenger at a time when most comics females had returned to a subsidiary status in that so-conservative era.

The uncanny exploits then paused for a sales audit and the team didn’t reappear until Showcase #11 (November/December 1957) as The Flash and Lois Lane got their respective shots at the big time. When the Challengers returned it was in alien invasion epic ‘The Day the Earth Blew Up’.

Uniquely engaging comics realist Bruno Premiani (a former associate and employee from Kirby’s Prize Comics days) came aboard to ink a taut doomsday chiller that keeps readers on the edge of their seats even today, and by the time of their last Showcase issue (#12, January /February 1958) the Questing Quartet were preparing to move into their own title.

‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and inspired ingenuity (with the wonderful inking of George Klein adding subtle clarity to the tale of an international criminal who steals an ancient weapons cache that threatens the entire world if misused), but the biggest buzz would come two months later with the first issue of their own magazine.

Challengers of the Unknown #1 (May 1958) was written and drawn by Kirby, with Stein on inks and presented two complete stories plus an iconic introductory page that would become almost a signature logo for the team. ‘The Man Who Tampered with Infinity’ pitted the heroes against a renegade scientist whose cavalier dabbling loosed dreadful monsters from the beyond onto our defenceless planet, before the team were actually abducted by aliens in ‘The Human Pets’ and had to win their freedom and a rapid rocket-ship (sphere actually) ride home…

The same creators were responsible for both stories in the second issue. ‘The Traitorous Challenger’ is a monster mystery, with June returning to sabotage a mission in the Australian Outback for the very best reasons , after which ‘The Monster Maker’ finds the team seemingly helpless against super-criminal Roc who can conjure and animate solid objects out of his thoughts.

Issue #3 features ‘Secret of the Sorcerer’s Mirror’ with Roz Kirby and Marvin Stein again inking The King’s mesmerising pencils, as the fantastic foursome pursue a band of criminals whose magic looking-glass can locate deadly ancient weapons, but undoubtedly the most intriguing tale for fans and historians of the medium is ‘The Menace of the Invincible Challenger’ wherein team strongman Rocky Davis is rocketed into space only to crash back to Earth with strange, uncanny powers.

For years the obvious similarities of this group – and especially this adventure – to the origin of Marvel’s Fantastic Four (FF #1 was released in November 1961) have fuelled speculation. In all honesty I simply don’t care. They’re both similar but different and equally enjoyable so read both. In fact, read them all.

With #4 the series became artistically immaculate as the sheer brilliance of Wally Wood’s inking elevated the illustration to unparalleled heights. The scintillant sheen and limpid depth of Woody’s brushwork fostered an abiding authenticity in even the most outrageous of Kirby’s designs and the result is – even now – simply breathtaking.

‘The Wizard of Time’ is a full length masterpiece of the art form as a series of bizarre robberies lead the team to a scientist with a time-machine. By visiting oracles of the past rogue researcher Darius Tiko found a path to the far future. When he got there he intended robbing it blind, but the Challengers found a way to follow and foil him…

‘The Riddle of the Star-Stone’ (#5) is a full-length contemporary thriller, wherein an archaeologist’s assistant uncovers an alien tablet which bestows various super-powers when different gems are inserted into it. The exotic locales and non-stop action are intoxicating, but Kirby’s solid characterisation and ingenious writing are what make this such a compelling read.

Scripter Dave Wood returned for #6’s first story. ‘Captives of the Space Circus’ has the boys kidnapped from Earth to perform in a interplanetary show, but the evil ringmaster is promptly outfoxed and the team returns for France “Ed” Herron’s mystic saga ‘The Sorceress of Forbidden Valley’, wherein June becomes an amnesiac puppet in a power struggle between a fugitive gangster and a ruthless feudal potentate.

Issue #7 is another daring double-feature both scripted by Herron. First up is relatively straightforward alien-safari tale ‘The Beasts From Planet 9’, followed by a much more intriguing yarn on the ‘Isle of No Return’ as the team face a scientific bandit whose shrinking ray has left them all mouse-sized.

Issue #8 (July 1959) offered a magnificent finale to a superb run as Kirby & Wally Wood went out in stunning style with a brace of gripping thrillers – both of which introduced menaces who would return to bedevil the team in future tales.

‘The Man Who Stole the Future’ by Dave Wood, Kirby and the unrelated Wally Wood, introduces Drabny – an evil mastermind who steals mystic artefacts and conquers a small nation before the team dethrones him. This is a tale of spectacular battles and uncharacteristic, if welcome, comedy, but the real gem here is space opera tour-de-force ‘Prisoners of the Robot Planet’, (probably) written by Kirby & Herron. Petitioned by a desperate alien, the Challs travel to his distant world to liberate the population from bondage to their own robotic servants, who have risen in revolt under the command of the fearsome autonomous automaton, Kra…

These are classic adventures, told in a classical manner. Kirby developed a brilliantly feasible concept with which to work and heroically archetypical characters. He then tapped into an astounding blend of genres to display their talents and courage in unforgettable exploits that informed and affected every team comic that followed – and certainly influenced his successive landmark triumphs with Stan Lee.

But then Jack was gone…

The Challengers would follow the Kirby model until cancellation in 1970, but due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The Kirby magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with. Challengers of the Unknown #9 (September 1959) saw an increase in the fantasy elements favoured by Schiff, and perhaps an easing of the subtle tension that marked previous issues (Comics Historians take note: the Challs were bitching, bickering and snarling at each other years before Marvel’s Cosmic Quartet ever boarded that fateful rocket-ship).

But that’s meat for another different book…

Challengers of the Unknown is sheer escapist wonderment, and no fan of the medium should miss the graphic exploits of these perfect adventurers in that ideal setting of not-so-long-ago in a simpler, better galaxy than ours.

© 1957, 1958, 1959, 2004, 2012 DC Comics. All Rights Reserved

Twin Spica volume 7

New, expanded review

By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-12-4

The yearning, imagination and anticipation of space travel is paramount to this inspirational manga series from Kou Yaginuma, who first captured the hearts and minds of the public with his poignant short story 2015 Nen no Uchiage Hanabi (2015: Fireworks, published in Gekkan Comics Flapper, June 2000).

Following its unprecedented success, he expanded and enhanced the subject, themes and characters into a major epic combining hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

2024AD: teenaged Asumi Kamogawa has always dreamed of going into space. From her earliest moments the lonely child gazed up at the stars with her imaginary friend Mr. Lion, especially at the twinkling glow of Virgo and the alluring binary star Spica.

An isolated, serious child, she lived with her father, a common labourer who had once worked for the consortium which built the rockets for Japan’s Space Program.

When Asumi was a year old, the first Japanese launch ended in utter catastrophe after rocket-ship Shishigō (“The Lion”), exploded on its maiden flight: crashing to earth on the city of Yuigahama. Hundreds were killed and many more injured, including Asumi’s mother.

Maimed and comatose, the matron took years to die. The shock crushed her grieving husband and utterly traumatised infant Asumi.

In response to the disaster Japan set up an astronautics and space sciences training facility. After years of determined struggle, Asumi was accepted by the Tokyo National Space School. Slowly making friends like Shinnosuke Fuchuya (who used to bully her as child in Yuigahama), boisterous Kei Oumi, chilly and distant Marika Ukita and spooky, ultra-cool Shu Suzuki, Asumi daily moved closer to her unshakable dream of going to the stars.

Against all odds – she is small, looks weak and is very poor – Asumi endures. She still talks with Mr. Lion, who is apparently the ghost of an astronaut who died on the Shishigō…

Individual episodes are divided into “Missions” all slowly forming a vast tapestry explaining the undisclosed interconnectedness of all the characters and volume seven comprises numbers 30-38, as well as a brace of enchanting autobiographical vignettes from the author’s own teenage years.

‘Mission: 30’ begins with Asumi and her classmates enjoying their seaside vacation in the largely restored resort town of Yuigahama – even Ukita. Nevertheless the still-quite-formal living enigma is plagued by feelings that she has been here before. These phantom memories increasingly draw her to a secluded shrine dedicated to the disaster.

As previously seen in a sequence of flashbacks, she has an ancient and inexplicable connection to a boy who grew up to be Mr. Lion…

Long ago in Yuigahama, a lad obsessed with rockets met a frail, sickly rich girl stuck in isolation in a big house. Her name was Marika Ukita and they became friends despite her condition and the constant interventions of her furious father.

She was beguiled by the boy’s tales of space flight and the history of exploration. In return she shared the only joyous moment in her tragic life, when her over-protective dad took her to see a play called Beauty and the Beast…

During the big annual Fireworks Festival the boy made a lion-mask of the Beast to wear, but she never came. He had to break into the mansion to show her. She was very sick but wanted to dance with him…

Later the dying daughter had quietly rebelled when told she was being packed off to a Swiss sanatorium. She slipped out of the house when no-one was watching and vanished. The boy knew where she had gone and rushed off to save her…

‘Mission: 31’ finds Marika succumbing to her inner torment and wandering off to find the isolated commemoration monument. When she becomes dangerously lost and her mysterious medical malady overwhelms her, Asumi, moved by her own memory-ghosts, tracks her down just in time…

As they wait together to be found in ‘Mission: 32’, deep bonds are forged and Marika at last reveals that she is not a real person but “just a copy” of a sick and lonely girl who died long ago…

We are afforded a glimpse into events prior to and following the crash of the Shishigō and it becomes clear that both girls are afflicted with the same unquenchable need to escape Earth…

Asumi’s father Tomoro Kamogawa is no fan of the space program, having lost his wife, his engineering job and his pride to the race for space. In the wake of the catastrophe, despite being a grieving widower himself, he was assigned by his heartless bosses at the corporation who built the ship to lead the reparations committee.

Guilt-wracked and bereaved, the devastated widower had to visit and apologize to each and every survivor and victim’s family. He raised his daughter alone, working two and often three menial jobs at a time for over a decade…

Now with ‘Mission: 33’ the truth over those terrible events starts to unfold. His old engineering colleague Takahito Sano is now one of Asumi’s professors at the Space School and when they meet again, their men’s previous history and relationship is examined and reviewed for the first time in years…

As five young astronaut trainees further bond in an atmosphere of unravelling secrets and far too many persistent ghosts and memories, a potential cause of the crash is mooted. The years leading to the construction of the Lion are revealed to be littered with political in-fighting, unscrupulous double-dealing, thwarted ambitions and corporate cost-cutting.

Moreover both Sano and Kamogawa were extremely attached to the woman who became Asumi’s mother…

The second half of this book concentrates on the students’ return to school and their next semester of training. In ‘Mission: 34’ Asumi’s relationship with orphan student (and apparent anti-space program activist) Kiriu seems to be developing into more than mere friendship.

He volunteers at a hospice and is trying to learn the harmonica so that he can play to an old woman with dementia. He so very much reminds Asumi of her school friend Shimazu who died from cancer after the Yuigahama disaster…

Diffidently bonding, Kiriu tells her of a Sunday concert he’s playing a week hence and she promises to be there…

Elsewhere, the clone Ukita recalls how she began severing ties to the controlling dad who spent a fortune and broke the law to make her, and realises that her true home is with Asumi and her star-bound fellows…

‘Mission: 35’ focuses on school where the latest tests of strength, ingenuity and fortitude find the class divided into teams and transported to a decommissioned prison. Their task: to break free within seven days. Worried Asumi surprisingly convinces the teachers to drive them back to the city early if they all finish the task before Sunday…

The test continues in ‘Mission: 36’ as the jailed students face isolation and a seemingly insurmountable problem whilst back in the city a boy with a harmonica tries not to fixate on whether a certain girl will stand him up.

In his cell Fuchiya is also thinking about her: why he can never say what he wants to her and why he can’t see Mr. Lion…

In their shared dungeon Asumi, Kei and Marika are finally working together and have conceived an escape plan in ‘Mission: 37’. Not long after they are joined on the outside by Shi and Fucchy.

However in ‘Mission: 38’, even with things working her way there’s a snag in Asumi’s return to Tokyo and her date. Surprisingly, grouchy, unpredictable Fuchuya steps in to help the girl he spends so much time studiously annoying and ignoring…

Even with his brusque assistance she’s too late for the concert, but arriving despondent at the park she finds Kiriu waiting…

Even with her all her dreams coming true, however, Asumi is still sad. Despite appearances, the new boy is no Shimazu, whom she misses so very, very much…

To Be Continued…

The main event suspended, this moving tome then concludes with two more ‘Another Spica’ featurettes which find author Yaginuma in autobiographical mode again. Harking back to his ambition-free teens, the first reveals how a crappy job in refreshment retail afforded him time one Christmas to recall that special girl in school he tried to grow taller for, after which the summer drudgery of the job leads to memories of first dates, first drives and first loves…

These powerfully evocative tales originally appeared in 2004 as Futatsu no Supika 7 & 8 in Seinen manga magazine Gekkan Comic Flapper, aimed at male readers aged 18-30, but this ongoing, unfolding saga is perfect for any older kid with stars in their eyes…

Twin Spica filled 16 Japanese volumes from September 2001 to August 2009, tracing the trajectories of Asumi and friends from callow students to accomplished astronauts and has spawned both anime and live action TV series.

This compulsively addictive serial has everything: plenty of hard science to back up the savvy extrapolation, an ever-more engaging cast, enduring mystery, tender moments, isolation, teen angst and true friendships; all wrapped up in a joyous coming-of-age drama with supernatural overtones and masses of sheer sentiment.

Utterly defining the siren call of the Starry Reaches for a new generation (and the older ones too) Twin Spica is quite simply too good to miss…

These books are printed in the Japanese right to left, back to front format.
© 2011 by Kou Yaginuma. Translation © 2011 Vertical, Inc.

Michael Moorcock’s Elric volume 2: Stormbringer


By Julien Blondel, Jean-Luc Cano, Julien Telo, Robin Recht & Didier Poli, translated by Edward Gauvin (Titan Comics)
ISBN: 978 -1-78276-125-9

Michael Moorcock began his career as a comics creator aged 15; writing and editing classic strips like Dogfight Dixon, Jet Ace Logan, Captain Condor, Olac the Gladiator, Tarzan and many, many other British favourites. As the swinging Sixties began he made the leap to prose fiction where he single-handedly revitalised a genre in 1961 with the creation of Elric and the high-concept notion of the Eternal Champion.

Elric is a landmark of the Sword and Sorcery genre: fore-doomed last ruler of the pre-human civilisation of Melniboné, a race of cruel, nigh-demonic sorcerers. These arrogant, dissolute creatures are in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric is physically weak, buoyed up by drugs, blood and dark magic, and of a brooding, philosophical temperament. He cares for little save his beautiful cousin Cymoril, who will die one day whilst he battles her loathsome usurping brother Prince Yyrkoon in service to a manipulative god of Chaos.

The White Wolf doesn’t even really want to rule, but it is his duty, and he is the only one of his debased race to see the (comparatively) freshly evolved race of Man as a threat to the Empire.

As this volume opens he is yet to be owned by the terrible black sword: one of a matched pair of sorcerous weapons which steal the souls of their victims and feed that stolen life and vitality to the wielder…

Elric is a tragic incarnation of the restless Eternal Champion, reincarnated in every time, place and alternate dimension. His life is violence, blood and unending tragedy, exacerbated by dependence on that soul-drinking ebony blade and his sworn – if somewhat compelled and thus reluctant – allegiance to the chimerical Lords of Chaos.

Everybody knows all that, right?

In 2013, however, the creator of the iconic wanderer – and arguably a whole sub-genre of fantasy fiction – has allowed his premiere paladin to undergo a visceral, spectacular and enchanting make-over under the auspices of a team of premiere French graphic arts prodigies.

Tasking themselves to re-adapt, augment and expand Moorcock’s tales and novels (with his willing and eager permission and supervision), writers Julien Blondel and Jean-Luc Cano, illustrators Julien Telo, Robin Recht & Didier Poli, with colour-artists Recht, Jean Bastide & Scarlett Smulkowski, resume the reinvigoration in Stormbringer.

This second chapter in the doom-drenched saga is preceded by a powerful introduction and affirmation of Elric’s impact in Alan Moore’s ‘Reflections in a Pink Eye’ and this sumptuous oversized (284x212mm) colour hardback album also includes – at the back – another look at the creative process in ‘Genesis’; via pages of design sketches (Elric and Stormbringer and the Dragon Caves) and a exploration of the working process of the ‘New Talents’ who recently joined the large storytelling team…

What Has Gone Before: usurper Yyrkoon has escaped his punishment through sorcery and taken Cymoril with him. Despite pledging himself to Arioch, Duke of Swords, weeks pass and all Elric’s arcane might is unable to glean where the fugitive has taken her.

The pallid, impotent Emperor has become a raging fury of frustration…

The dark, brooding epic continues as the albino brutally chastises Melnibonéan subjects and elemental agents tasked with finding Yyrkoon and Cymoril. The streets of Imrryr run red with sacrificial blood and the gory scraps of ghastly auguries, but no answer can be found.

At last the dejected sovereign calls again upon Arioch and this time the puissant hell-lord offers a shred of useful information…

Impatient and incandescent with rage Elric then exploits his ancestral relationship with majestic sea god Straasha, who once more honours his ancient pact with the rulers of Melniboné but again indicates times are changing and such services are soon to end…

In the Dragon Caves below the city, faithful Tyvim Tvar inducts his sons into the arts of commanding The Great Winged Ones, fearing that his latest endeavour with Elric will end badly…

On a quiet morning Staasha’s proffered aid hoves into magnificent view: an astounding vessel unlike any other. The Ship Which Sails over Land and Sea was built in eons past to seal a truce between Straasha and his brother Grome, Lord of the Earth Elementals who had warred for half the age of the world. Soon the incredible thought-guided vessel is soon hurtling towards the Young Kingdoms.

Elric anticipates satisfaction but enjoys no peace. His dreams are plagued with scenes of his consort-cousin Cymoril expiring in blood and fire…

Nearing their hidden quarry a grievous setback halts the chameleonic craft in its tumultuous course as mountainous Grome manifests, demanding the return of his ship. Nothing will sway him and, with his soldiers valiantly perishing, their enraged commander capitulates…

Undaunted, Elric leads his surviving warriors on foot across the foreboding terrain, infested with the upstart monkey people who would challenge their betters. He accepts terrified hospitality from peasants and rewards the humans in ways that delight his rattled and despondent, casually sadistic Melnibonéan warriors…

Eventually the weary task force arrives at the antediluvian and horrific city of Dhoz-Kam – site of a terrible battle between the Lords of Law and Chaos – and immediately readies himself for battle with Yyrkoon. His vile cousin is a great magical adept and is certain to have taken precautions.

The Emperor couldn’t be more right and an indescribably protean thing decimates his troops. Elric does not care and pushes on, finding Yyrkoon just as the madman butchers Cymoril…

Screaming out to Arioch, Elric pleads for her life and the whimsical god answers… after a fashion. Having made similar deals with both cousins, he suggests they fight using the demonic weapons he has been safeguarding: huge, deadly sisters of shining black metal, calling eagerly for someone to hold them…

With Elric wielding Stormbringer and Yyrkoon its demonic twin Mournblade, all the hate and fury the cousins bear each other comes out in mind-bending combat. However as the duel escalates the albino realises his sword is communicating with him, urging him on to ever-greater excess and demanding a price paid in blood and souls…

Much as he wants Yyrkoon dead he won’t be any being’s puppet and refuses to administer a killing blow. Still furious however he realises Arioch has his own agenda and needs him. Defiantly arrogant, the Emperor dictates new terms for their relationship…

None the less, Stormbringer must be fed and, after ministering to the resurrected Cymoril and setting course for the Dreaming City, Elric finds a way to give the blade its appalling reward…

Back in Imrryr at last, the emperor begins his service to Arioch with an astounding announcement. He is abdicating and names the traitor Yyrkoon as his successor…

To Be Continued…

Elric is a primal character whose sheer imaginative force has inspired a host of superb graphic interpretations – and probably daunted many eager movie producers – with the astonishing complexity and emotional power of his dying, dawning world. This latest tremendously dark and deeply engaging graphic extravaganza again raises the creative bar and proves why he is the leading light of fantasy fiction.

Elric: Stormbringer and all contents are © 2014 Éditions Glénat. This Translated Edition © 2014 Titan Comics. Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2013, Michael & Linda Moorcock. Introduction © 2015, Alan Moore.
Michael Moorcock’s Elric volume 2: Stormbringer will be released on March 31st 2015 and is available for pre-order now.

Deep Gravity


By Mike Richardson, Gabriel Hardman, Corinna Bechko, Fernando Baldó & various (Dark Horse)
ISBN: 978-1-61655-619-8

Sometimes a straightforward short, sharp movie-blockbuster style yarn in the manner of Aliens or Avatar is all you need to make your day and if so this slim compilation – collecting issues #1-4 of 2014’s Deep Gravity (by storyman Mike Richardson, scripters Gabriel Hardman and Corinna Bechko, illustrator Fernando Baldó, colourist Nick Filardi and letterer Nate Piekos of Blambot®) is just the ticket.

The narrative territory is well-explored but eternally rewarding and begins with a little lesson on cruelly exploited exo-planet GILISE MG452: Poseidon.

Circling a red dwarf, the biological goldmine takes three years to reach from Earth, which is about as long as any human can survive there. Miners, scientists, trappers, security grunts, support staff and techs are all scrupulously rotated out every thousand days or so by Maelstrom Science and Technology Corp which has the sole and exclusive license to mine Poseidon’s extensive resources: mineral, vegetable and most especially animal – where such loose descriptions can be said to apply…

It’s not just the excessive gravity and high background radiation. Poseidon is a wet swampy world of bugs and monsters which all hate humanity…

The story opens as engineer third class Steven Paxon floats into EVA near-disaster fixing a glitch as Deep Space Freighter Vanguard approaches its destination. Inside Captain Chadwick is again arguing with Drummond, the company Efficiency Officer.

The commercial contract to exploit Poseidon is extremely coveted and ferociously defended under the harsh scrutiny of government oversight. With Maelstrom determined to keep profits high, the luxury of fully qualified, First Class – i.e. unionised – technicians and engineers is one the bosses have controversially decided they cannot afford…

The latest tri-annual changeover is about to begin and the next five weeks are going to be phenomenally busy, but as the newcomers undergo orientation – which basically translates as stay in base compound, don’t go anywhere and remember everything here wants to kill and eat you – Paxon is getting increasingly nervous.

The sub-par engineer was once a major player in Maelstrom’s Structural Design Department but took a low paying job just to get to the fetid hellworld. He even stayed awake for the entire trip, unlike the majority of replacements who made the journey in cryo-sleep. As his recently defrosted friend Greg Werner keeps telling him, no woman is worth all that…

They haven’t been on-planet for more than a few hours when disaster strikes. Taking a curious look through the perimeter fence Greg is attacked by a toxic monstrosity which braves the formidable defences. He is envenomed and loses his legs before the security teams can even react…

Already depressed, Paxon then meets Michelle, the girl he chucked everything for and came light years to apologise to, but she’s still angry even after all this time. He has no chance to make amends though, as one of her horrific but valuable specimens breaks loose in the compound at that moment…

The five weeks’ rotation transition is packed with such incidents, delays and debacles, and as departure time looms Paxon still hasn’t resolved his issues with Michelle. That’s when Greg informs him he won’t be going back with him on the return trip. Werner’s injuries are too great and he can’t heal in cryo so he’s stuck on Poseidon until the next ship arrives…

With hours remaining Vanguard is a whirlwind of activity as scientists scurry to secure their mineral cargoes and stow assorted live specimens, but with the clock ticking sudden catastrophe erupts as a series of explosions chop the giant transport ship into isolated sections…

This is where the tale leaps into high gear and I’m not going to spoil the surprises for you.

Suffice it to say that with the remains of Vanguard caught in Poseidon’s gravity well, the surviving humans in high orbit have to get from one rapidly burning and decompressing chunk of dead spaceship to another whilst avoiding all the scared, angry, awake and free monsters running loose and reach the relative safety of the surface, all the while aware that the cause of their impending doom is a human saboteur…

And even if they do escape, it’s only back to a world which is a virtual death sentence…

Fast-paced, gripping and suspenseful, Deep Gravity is a rollicking rollercoaster ride to delight action-lovers and tension-addicts everywhere.
© 2014, 2015 Dark Horse Comics, Inc. All rights reserved.

Masked volume 1: Anomalies


By Serge Lehman, Stéphane Créty, Julien Hugonnard-Bert & Gaétan Georges translated by Edward Gauvin (Titan Comics)
ISBN: 978-1-78276-108-2

It’s a great time for comics science fiction, and here’s one of the best examples of the bande dessinée take on tomorrow’s worlds, courtesy of Titan Comics’ ever-expanding line of stellar European translations.

Serge Lehman is the main nom de plume of prolific and multi award-winning author Pascal Fr̩jean (F.A.U.S.T., Thomas Lestrange, Metropolis, The Chimera Brigade) whilst mercurial illustrator St̩phane Cr̩ty came relatively late to comics Рvia stints as archaeologist, warehouseman and storyboard artist Рbut has been making up for it ever since.

With Sylvain & Sandrine Cordurié he created – between 2003 and 2004 – Salem le Noire and followed up with Acriborea. He has since lent his considerable skills to graphic serials Les Fleaux d’Enharma, Hannibal Meriadec et les larmes d’Odin amongst others, replaced Guy Michel on Le Sang du Dragon and produced stellar work on assorted Star Wars titles for Dark Horse in America.

In 2011 he united with Lehman to craft a cunning and captivating chronicle set just a bit ahead of Now: a world getting progressively stranger day by day…

It all begins with a patrol of peacekeepers in the Caucasus, policing a flash-war between Russia and Georgia. When they come across a devastating robotic combat drone only Sergeant Frank Braffort and Gunner Melissa Taleb survive the staggering assault of the kill-machine. They have no idea how: twin beams of red light simply blazed down out of an empty sky to destroy it…

The event was recorded as “incident 41” and filed away in army reports to be forgotten. It wasn’t…

Now, years after being hung out to dry by his superior officers for the inexplicable debacle, Braffort is back in Greater Paris. It’s December 23rd in District One of the XIII Arrondissment and strange mechanical trinkets keep turning up on the streets to grow and die like metal flowers or plastic mayflies. The blasé natives have grown used to them and dismiss the little widgets as mere “anomalies”…

Young science student Raphaelle Braffort is mildly intrigued by the phenomenon but is more concerned by her recently returned brother’s inability to accept the changes that have occurred during his six-year absence.

Back in town for twenty-four hours and all he can focus on is anomalies, the pirate media broadcasts of the enigmatic Lightning Network and the colossal ghostly hologram of legendary masked serial killer Fantoma manifesting all over the city. What Frank should be worried about are real issues like the growing political unrest, riots, repression and the swiftly boiling-over vendetta between District One Mayor Michelle Caprice and domineering, overreaching Joel Beauregard, Special Prefect of Greater Paris…

A quiet night in is interrupted when old army buddy Victor “Rocket” Duroc pays a call and drags Frank to a job interview that will be to his advantage…

As they cruise across town in Rocket’s municipally-owned flying Renault, the former sergeant cannot believe how much has changed: street riots, anomalies, a flying skateboarder, robot giants in the Seine…

The meeting is with Beauregard himself, who has an awful lot of ex-military in his entourage for someone whose official job is modernising the city and turning it into a global capital. However, before they can get started, a terrifying new type of Anomaly savagely attacks the Special Prefect before suddenly and inexplicably turning “her” sights on Braffort…

Most disturbing of all, the assault and its brutal conclusion are broadcast live by the Lightning Network. When the dust and cogs settle Frank finally meets the big man and is offered a job on the already formidable security team, but Beauregard is holding something back and asks Braffort to meet him at a secret location later.

The ex-sergeant has no idea how closely he’s being monitored, nor the unique role he’s being groomed for, and spends the day visiting Melissa Taleb. She’s in jail for “visiting” their old commanding officer and rather physically explaining why he shouldn’t have blamed his tactical screw-up on the men who died because of it…

Later that evening Braffort arrives at a deserted building in Montmartre and is ushered into an incredible basement complex which was once the lair of super-criminal Fantoma. There Beauregard and his scientific advisor Cleo Villanova – an expert on the clearly evolving and escalating Anomalies – reveal how research into the mechanoid plague uncovered this fortress, the history of a previously unknown superhero active from 1925-1940 and an even more incredible secret: one that has been kept by every government since De Gaulle liberated the city in World War II…

The Anomalies stem from an incredibly old technological temple hidden beneath Paris, and the mysterious motivating force reacts whenever Braffort is near. It wants something from him and the ruthless politicos are going to find out what by feeding him to it…

Braffort’s transformation is sudden, explosive and astonishing, but as the reaction sets the sky afire and alerts other clandestine elements in an ancient struggle Beauregard cannot help but gloat…

To Be Continued…

Fast-paced, suspenseful, imaginative and utterly compelling, this stunning opening salvo is supplemented by faux news article ‘Metrology: All Things in (im)Moderation by Zoe Kader’ offering a potted history and technical overview of the Anomaly phenomenon complete with illustrations of the rapid evolution of the intruding artefacts.

Complex, challenging and supremely enticing, Masked promises to be an outstanding addition to the annals of unmissable French science fiction classics.
Masked and all contents © Guy Delcourt Productions 2012. Masqué volumes 1, 2, 3, 4, Lehman-Créty © Editions Delcourt -2012-2013.

Masked: Anomalies will be released on March 30th 2015 and is available for pre-order now.

Spawn of Mars and Other Stories Illustrated by Wallace Wood


By Al Feldstein, Harry Harrison & Wallace Wood (Fantagraphics Books)
ISBN: 978-1-60699-805-2

EC began in 1944 when comicbook pioneer Max Gaines sold the successful superhero properties of his All-American Comics company – including Wonder Woman, Flash, Green Lantern and Hawkman – to half-sister National/DC, retaining only Picture Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market. He then augmented his core title with three more in similar vein: Picture Stories from American History, Science and World History. The worthwhile but unsustainable project was already struggling when he died in a boating accident in 1947.

His son William was eventually convinced to assume control of the family business and, with much support and encouragement from unsung hero Sol Cohen and multi-talented associate Al Feldstein, transformed the ailing enterprise into Entertaining Comics, consequently triggering the greatest qualitative leap forward in comicbook history…

After a few tentative false starts and abortive experiments, Gaines settled into a bold and impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories aimed at an older, more discriminating audience.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of science fiction, war, horror and crime. The company even added a new type of title and another genre with the creation of parody magazine Mad …

This 12th volume of the Fantagraphics EC Library compiles a mind-blowing catalogue of cosmic wonders courtesy of Wallace Allan Wood: one of the greatest draughtsmen and graphic imagineers our art form has ever produced.

Woody was a master of every aspect of the business. He began his career lettering Will Eisner’s Spirit strip, readily moving into pencilling and inking as the 1940s ended and, latterly, publishing. After years working all over the comicbook and syndicated strip industries, as well as in legitimate illustration, package-design and other areas of commercial art, he devised the legendary T.H.U.N.D.E.R. Agents franchise and even created one of the first adult independent comics with Witzend in the late 1960s.

The troubled genius carried the seeds of his own destruction, however. Woody’s life was one of addiction (booze and cigarettes), traumatic relationships, tantalisingly close but always frustrated financial security, illness and eventually suicide. It was as if all the joy and beauty in his existence stayed on the pages and there was none left for real life.

Although during his time with EC Wood became the acknowledged, undisputed Master of Science Fiction art in America, he was equally adept, driven and accomplished in the production of all genres.

This enticingly evocative collection reprints some of his best early science fiction and fantasy masterpieces, re-presented as always, in a lavish monochrome hardcover edition, with supplementary interviews, features and dissertations, beginning with ‘Spawn of Wood’ by Bill Mason, which dissects and appraises the yarns included with forensic discipline and unflinching insight.

Although the usual process at this time was for Gaines and Al Feldstein to plot stories before Feldstein meticulously scripted and laid out each tale for the artists, the worlds of wonder here begin their revelatory orbits with a chilling piece written and illustrated by Wood as ‘Dark Side of the Moon’ (from Weird Fantasy #15 September/October 1950) discloses how the fist lunar landing exposes an alien city of conquerors poised to attack…

Gaines & Al Feldstein were back in charge for ‘A Trip to a Star!’ (Weird Fantasy #16 November/December 1950) as an exploratory excursion far beyond the solar system leads to an astonishing mystery whilst ‘Return’ (Weird Science #15 January/February 1951) sees survivors of an antediluvian and previously unknown race show up on the brink of humanity’s atomic Armageddon to reveal what caused them to flee the planet in ages past…

‘Deadlock!’ was another all-Wood extravaganza (Weird Fantasy #17 January/February 1951), describing a gripping stalemate in space as mankind responded to its First Contact with another star-faring species with typical suspicion. Sadly, the strangers were more like us than different…

A traumatised survivor of the ‘Sinking of the Titanic!’ (Gaines, Feldstein & Wood from Weird Science #6 March/April 1951) built a time-machine to avert the tragedy and became a helpless pawn of destiny, whilst that same month in Weird Fantasy #6 ‘Rescued!’ saw a second ship of Earthly Argonauts fall foul of the cosmic irony which devastated their bold predecessors and ‘The Aliens!’ (Weird Science #7 May/June 1951) detailed another sidereal misapprehension when two belligerent alien species confronted each other and vowed eradication of their newfound foe and its homeworld. Sadly both were on a desolate part of Earth at the time…

“Red Scare” paranoia informed many tales from this time and ‘Breakdown!’ (Weird Fantasy #7, May/June 1951) is one of the best as a distraught wife tries to inform the authorities of imminent invasion only to walk straight into the mind-shatteringly hideous clutches of the infiltrators.

‘The Probers’ (Weird Science #8 July/August 1951) turns the tables on callous human scientists who jump to the wrong conclusions regarding the latest batch of alien guinea pigs whilst that same month in Weird Fantasy #8, all-Wood, ecologically astute saga ‘The Enemies of the Colony’ saw human pioneers on the Galactic Colonization Authority‘s new territory-world drive the wrong predator to extinction – and not live to regret it…

Extraterrestrial biological horror informed ‘The Gray Cloud of Death!’ (Gaines, Feldstein & Wood from Weird Science #9 September/October 1951) as an inimical and voracious thing invades the second ship to voyage to Venus, whilst that month in Weird Science #9 a tragic misunderstanding and itchy trigger-fingers signalled the end of refugees considered ‘The Invaders’ of our world in anther stark parable from Gaines, Feldstein & Wood…

The titular ‘Spawn of Mars’ (Gaines, Feldstein & Wood and also featured in WF #9) detailed the experiences of the first woman explorer on Mars as well as the thing that came back masquerading as her husband…

A brace of yarns from Weird Science #10 November/December 1951 begins with ‘The Maidens Cried’ as spacemen from Earth find themselves beguiled into the bizarre mating processes of beautiful butterfly women whilst ‘Transformation Completed’ offers a stunning moral fable wherein a possessive father uses his new discovery to get rid of his daughter’s “unworthy” suitor by converting him into a woman.

The paranoid Prof comes a cropper because he utterly underestimates his child’s capacity for love and sacrifice…

‘The Secret of Saturn’s Ring!’ was the first of a Gaines, Feldstein & Wood double-bill from Weird Fantasy #10 (November/December 1951), revealing what lurked within that celebrated debris field and how it portended horrific consequences for mankind, whilst ‘The Mutants!’ depicts our selfish bigotry in all its cruelty as the aberrations born in the atomic age are hounded off Earth…

‘The Conquerors of the Moon!’ Weird Science #11 January/February 1952 is a quintessential classic of the form as greedy industrialists steal a portion of Earth’s atmosphere to make the Moon cost-effectively habitable, destroying the birthplace of humanity and consequently laying the seeds of their own destruction, after which Weird Fantasy #11 from the same month offers both the irony-drenched tale of generational colonists undertaking ‘The Two-Century Journey!’ and a time-bending prophecy of inescapable atomic incineration in ‘The 10th at Noon’…

Wry and trenchant black humour resurfaced in ‘A Gobl is a Knoog’s Best Friend’ (Weird Science #12 March/April 1952) as the relationship between Earth spacers and the ship’s dog is misunderstood by aliens before – from the same issue – ‘The Android!’ showed that desire, deception and murder weren’t just facets of mere biology. That month in Weird Fantasy #12 ‘Project… Survival!’ played word games with mythology as mankind sought to survive Armageddon by selecting fragments of Earth to survive aboard rocketship A.R.C.-1 and ‘The Die is Cast!’ gets crushingly literal as explorers find doom and destruction on a desolate flatland plagued by moving mountains…

Shock SuspenStories launched in 1952 and was an anthological anthology – by which I mean that Gaines and Feldstein used it to highlight their other short-story titles by having horror, crime and sci fi yarns in each issue. From #2 (April/May) comes grisly parable ‘Gee Dad… It’s a Daisy!’ which saw explorers find a planet where the inhabitants are as capricious and inadvertently cruel as any earthling 10-year old…

When Wood first began working he formed a studio with a college buddy who would eventually go on to become one of America’s most popular science fiction authors. Working together as writers, pencillers, inkers and letterers it was often impossible to tell who did what.

Short text feature ‘The Enigma of Harrison the Artist’ by Bill Mason covers that uniquely fertile collaboration and includes a glorious Harry Harrison cartoon of his new colleagues in the pulp sci fi watering hole “the Hydra Club” before this volume concludes with a selection of Wood/Harrison EC collaborations beginning with ‘Dream of Doom’ (Harrison script & pencils, Wood inks from Weird Science #12 March/April 1950).

Here a pair of comic creators fall out over creator credit and persistent nightmares after which ‘Only Time Will Tell’ (possibly Gaines, Feldstein with Harrison & Wood from Weird Fantasy #13 May/June 1950) finds a scientist caught in an inescapable time-loop after popping back in time to help himself invent time travel…

Weird Science #13 July/August 1950 unleashed ‘The Meteor Monster’ (Harrison & Wood) which saw a small town slowly succumb to the mental domination of a thing from another world whilst ‘The Black Arts’ (with Harrison inking Wood from Weird Fantasy #14 July/August 1950) offered a rare supernatural horror outing wherein a mousy man tried to used sorcery to get a girlfriend… with disastrous results.

The comicstrip chronicles conclude with an all-Harrison affair as the ‘Machine From Nowhere’ (Weird Science #15 September/October 1950) offers an extremely rare upbeat ending as two scientists stifle their perfectly natural suspicions to help a little flying robot steal uranium for purposes unknown…

Following a delightful ‘Wallace Wood’ caricature by EC colourist and “office girl” Marie Severin, historian S.C. Ringgenberg provides a detailed history of the flawed genius in ‘Wallace Wood’ and this truly captivating compilation closes on another set of ‘Behind the Panels: Creator Biographies’ by Janice Lee and Bill Mason and Ted White’s ‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too!: ‘The Ups and Downs of EC Comics: A Short History’ – a comprehensive run-down of the entire EC phenomenon.

The short, sweet, cruelly curtailed EC back-catalogue has been revisited ad infinitum in the decades since its demise. Those amazing yarns changed not just comics but also infected the larger world through film and television to convert millions into dedicated devotees still addicted to New Trend tales.

Whether you are an aged EC Fan-Addict, just a nervous newbie, or simply a mere fan of brilliant stories and sublime art, Spawn of Mars is a book no sane and sensible reader can afford to be without.
Spawn of Mars and Other Stories © 2015 Fantagraphics Books, Inc. All contents © 2015 Fantagraphics Books, Inc. unless otherwise noted. All comics stories and illustrations © 2015 William M. Gaines Agent, Inc., unless otherwise noted. All other material © 2015 the respective creators. All rights reserved.

Elric volume 1: Elric of Melnibon̩ РThe Michael Moorcock Library


By Roy Thomas, Michael T. Gilbert, P. Craig Russell & Tom Orzechowski (Titan Comics)
ISBN: 978 -1-78276-288-1

Here’s a bit of a dilemma. Later this week I’m going to review the second volume in Titan’s Comics’ new translated Euro-masterpiece Elric from Blondel, Cano, Telo, Recht & Poli. That ongoing drama adapts the very same short story Elric of Melniboné which was the basis of the lost comicbook classic on view today.

However as The Tempest and Forbidden Planet or Romeo and Juliet and West Side Story prove, style, interpretation and creator input are everything and both takes are equally unmissable…

As the first volume in a proposed Michael Moorcock Library of comics adaptations, this is, according to internal narrative chronology, the first tale of the doomed king, despite being one of the last adventures penned by Moorcock in the initial cycle of stories (he returned to the character years later).

As a sequential narrative the soaring saga was originally released in 1983-1984 from Pacific Comics (and later collected into a graphic novel by First Comics) and is now re-presented here in a superb hardcover tome complete with Introduction from Mr. Moorcock, plus a full cover gallery and additional art.

Adaptors Roy Thomas & P. Craig Russell had previously worked on other tales of the last Emperor of Melniboné: specifically debut tale The Dreaming City (first published in 1961) as a Marvel Graphic Novel in 1982 and 1984’s ‘While the Gods Laugh’ which featured in Marvel’s fantasy anthology magazine Epic Illustrated #14. Here they were joined by fellow enthusiast and brilliant arch-stylist Michael T. Gilbert to complete a masterpiece of decadently baroque, sinisterly effete storytelling based in large part on the dark visions of Aubrey Beardsley and Arthur Rackham.

Elric is an absolute classic of the Sword and Sorcery genre: Ruler of the pre-human civilisation of the Melnibonéans, a race of cruel, arrogant and congenitally sadistic sorcerers; dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

Born an albino, he is physically weak and of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yyrkoon openly lusts for his throne. As seen in opening chapter ‘Out of the Dreaming City’ he doesn’t even really want to rule, but it is his duty, and he is the only one of his race to see the newly evolved race of Man as a threat to the Empire.

When intruders from Young Kingdoms are captured within the island’s maze defences they are interrogated in ‘Welcome to the Domain of Dr. Jest’ and reveal an imminent attack on the Dreaming City of Imrryr, capital of Empire for ten thousand years.

Provoked by Yyrkoon, physically frail Elric personally leads the response and the Fleet, bolstered by dragons and magic, easily dispatches the upstart humans, but the wily pretender seizes his chance and throws the enfeebled Emperor overboard to drown at the moment of victory.

The deeply conflicted hero believes himself happy to die but some part of his mind calls to the sea-elementals and their mighty king Straasha – bound allies and ancient friends of the Empire – to save him. When he returns to confront the usurper, Yrrkoon unleashes a demonic doomsday weapon and flees with Cymoril as his hostage.

Hidden at the ends of the Earth using the demonic ‘Mirror of Memory’ to conceal himself from all searches the usurper plans a counterattack and all Elric’s magic cannot find him. In obsessive desperation the pale Emperor swallows his pride and suspicion, pledging allegiance to Arioch, a Lord of Chaos in opposition to the Lords of Order.

The eternal see-saw war of these supernal forces is the fundamental principle of the universe or “Multiverse”. For providing the etiolated Elric with the means to find and defeat his cousin, Arioch will demand his devil’s due, but the Albino does not care…

Other allies such as Straasha are more forthcoming and less duplicitous: providing Elric with ‘The Ship Which Sails over Land and Sea’ enabling the frantic pursuer to travel to a ferocious and doom-drenched confrontation with his conniving cousin.

The voyage is fast but perilous but the final clash is delayed as Elric finds Cymoril ensorcelled to eternal sleep and Yyrkoon gone to another realm in quest of ultimate power…

Once again calling upon Arioch’s mercurial favours, Elric follows ‘Through the Shade Gate’ to dreary, dying otherwhere and meets affable exile Rackhir the Red Archer who joins him in the final stages of his pursuit, resulting in a terrifying duel with Yyrkoon holding the mighty Mournblade whilst Elric is compelled to accept his dark and foredoomed future by taking up the black blade he was born to carry in ‘At Last… Stormbringer‘.

Everything undergone, every trial undertaken and torment endured, has been orchestrated to get Elric to bring the Rune-sword, the malevolent Stealer of Souls, back to Earth and so very soon, he does… but not in the manner double-dealing Arioch intended…

The novel is an iconic and groundbreaking landmark of fantasy fiction and a must-read-item for any fan. This spectacular, resplendently flamboyant adaptation is a deliciously elegant, savagely beautiful masterpiece of the genre effortlessly blending blistering action and gleaming adventure with the deep, darkly melancholic tone of the cynical, nihilistic, Cold-War mentality and era that spawned the original stories.

You must read the book and you should own this graphic novel …and all the successive tomes to come…

Adapted from the works of Michael Moorcock related to the character of Elric of Melniboné © 2014, Michael & Linda Moorcock. All characters, the distinctive likenesses thereof, and all related indicia are ™ & © Michael Moorcock and Multiverse Inc.
The Michael Moorcock Library volume 1: Elric of Melniboné will be released on March 31st 2015 and is available for pre-order now.

Department of the Peculiar #1 & 2


By Rol Hirst & Rob Wells
No ISBNs:

In strikingly similar vein from alternative press veterans Rol Hirst and Rob Wells is a splendid mash-up of X-Men and X-Files, given a splendidly seductive British taste and tone.

DotP #1 sees scripter Hirst and illustrator Wells take a laconic look at what ails the world in ‘Sick Day’ where we meet Malcolm Drake: an American metahuman embarrassed by his powers and hiding out in the UK.

His sad life didn’t get any better this side of the pond but suddenly changes forever when he is blackmailed by the ever-vigilant government quango known as the Department of the Peculiar into joining their covert, severely under-funded and cash-poor rapid response team.

Malcolm makes people sick (that’s his power, not his attitude – well, maybe a bit of his attitude too) and when abrasive chief administrator Lisa Cole confronts him in a Manchester shopping centre that is exactly what she needs.

Another “Peculiar” has seized control of an office building owned by food conglomerate Matheson-Beaumont. He did it by making people ill and wilfully distributing heart attacks and transfats amongst the security staff.

Threatened with deportation unless he replaces D.O.T.P.’s already-downed field agent, Malcolm reluctantly approaches the hostage building, but discovers that his strange gift can’t protect him from a heart attack either…

The story concludes in #2 with ‘Cure for Cancer’ as Drake provides a life-passing-his-eyes flashback and origin tale whilst aggrieved eco-warrior and nutritionally-abused walking cholesterol bomb Paul Aday carries out his ghastly revenge on the execs who poisoned a nation.

However Malcolm is made of stern stuff and rallies just enough to do the necessary…

Gross, scary, funny and wildly beguiling, this is outrageous non-stop spoofery, surreal whimsy, deceptively gritty action and bureaucrat-bashing as only world-wearily laconic Brits can do it, marking this as one of the best indie titles I’ve seen in decades…

Comicbook sized in stunningly powerful black & white, Department of the Peculiar #1 & 2 are available from rolhirst.co.uk and you can follow him on Twitter (@rolhirst) whilst these and Rob’s other wonderful canon of cartoon fun can be found via crispbiscuit.co.uk. He can be Twitterstalked on (@robertdwells).

© 2012, 2013 Rol Hirst and Rob Wells.
www.facebook.com/departmentofthepeculiar

Vreckless Vrestlers #2-5


By Lukasz Kowalczuk, translated by Aneta Kaczmarek (Vreckless Comics!)
No ISBNs

Vreckless Vrestlers is a 5-chapter miniseries by Polish cartoonist Lukasz Kowalczuk, with a breathtakingly simple yet irresistibly engaging premise. The star is a temporally-transcendent fight-promoter abducting the greatest warriors from all time and space to fight in his Professional Interdimensional Wrestling League – brutal gladiatorial contests with only “One Rule – No Rules!”…

Produced as 210x150mm flip-book fight-fests, the progressively more excessive bouts feature astounding cartoon hyper-violence in the manner of Johnny Ryan’s Prison Pit. Unmarred by subplot or subtext these tales delivering tons of spectacular, primal, monster-hitting action with oodles of juicy, oozy, gory sound effects and no tedious dialogue or badinage to slow down the horrific bone-crushing action…

Issue #2 sees Original Hippie Killer battle beaded barbarian lass Barbarica in one half whilst Sergeant Reptilion takes on Spike Lee (no, not the film guy), on the flipside, augmented and segregated with a 4-page puzzle section, whilst the next power-packed instalment sees Barbarica face Reptilion for a place in the ‘Mean Event’ that concludes hostilities.

Also tussling for a championship slot in #3 are Vegan Cat and The Eye, and the bouts are separated by hilarious faux merchandising ads, battle stats and a cut-out mask of current champion Bullgod for you to excise and wear with pride…

Issues 4 and 5 comprise one big, all action big bonanza finale-extravaganza which takes the reader to the edge of the seat and into bizarre metaphysical territory so hold on to your hats and your free stickers…

These little booklets are manic, eccentric and eminently addictive celebrations of the unfettered artist given carte blanche. Each black-&-white issue (limited to print runs of 200 in English and Polish) comes with all sorts of extras like promo cards, collectible stickers – and mini-album – and can be obtained by contacting www.vrecklessvrestlers.tumblr.com, www.fb.com/vrestlers or Lk@tzzad.pl.

Daft, thrilling, madcap and wonderful, if you need a little break, or contusion, or abrasion, this might be the very remedy…

…And if you’re irresistibly wedded to the future, Vreckless Vrestlers is also available on ComiXology and at Streets of Beige so there’s no reason not to grab a ringside seat in the comfort of your own cosy crash-pad, dude……

© 2014 Lukasz Kowalczuk. All rights reserved.

The Strange Investigators 01: The Snake Job


By Luke Melia & Bobby Peñafiel
ISBN: 978-1-50581-207-7

At the luxury end of the self-publishing spectrum is this superbly high-end production number: a proper full-colour graphic novel in everything but page count.

Luke Melia and his collaborative artistic cohorts have been making superbly engaging contemporary genre stories for a while now (see Occulus and The White Room of the Asylum) and this light-hearted paranormal lark is the first chapter of their next graphic novel foray.

Complete in one issue, The Snake Job introduces young entrepreneurs Alex, Katelyn and Tony who have found a unique niche market for their services: so unique, in fact, that there’s no money in it and precious few customers.

The newly launched Strange Investigators – that’s a job description not a character assessment – aren’t having the best time getting the business on an even footing. Investigating “anything unusual or unexplained” hasn’t been the cash-cow they expected and they really need to make some money to pay for all the really expensive paranormal detection kit they’re using.

That’s why, after a long period of prevarication, Alex finally agrees to accept “the Snake Job” Katelyn’s had on her desk for weeks.

Alex claims there’s no mystery to how a big serpent got on to a tropical island beach, but Tony and Katelyn think his strident reluctance to take the case is simply because their CEO is afraid of wasps…

With the lights cut off and no other choice, three days later Alex and Tony are on an all-expenses-included jaunt paid for by a company eager to build an hotel on some nice unspoiled beaches.

The afflicted isle is pretty much as imagined, and the lads aren’t expecting much more than sand, sunburn and poking an adder with a high-tech stick. They couldn’t be more wrong…

This sucker is big, it’s proper supernatural and the natives aren’t especially keen to see some outsiders trying to kill it with flamethrowers and explosives…

Ranging from wryly trenchant to outright hilarious, this funny foray into fantastic worlds and humdrum zero-hours Contretemps of the Unknown promises to be another superb and unmissable treat.

© 2015 Luke Melia.
Self published and available to buy on Amazon in print and also as a PDF version to buy on Luke’s gumroad page ( https://gumroad.com/lukemelia) at “pay whatever you want – even free”.