Twin Spica volume 5


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-02-5

This compellingly intimate paean to the wonder of the stars originated in a poignant short story: Kou Yaginuma’s ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine in June 2000.

The author subsequently expanded and enhanced his subject, themes and characters into an all-consuming epic coming-of-age spellbinder which wedded hard science and humanist fiction with lyrical mysticism and traditional tales of school-days friendships the inescapable shocks of growing up.

Small, unassuming Asumi Kamogawa always dreamed of going into space. From her earliest moments the lonely child had gazed with intense longing up at the stars, her only companion and confidante an imaginary friend dubbed Mr. Lion.

When she was a year old, the first Japanese space launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded before crashing back to earth on the city of Yuigahama where the Kamogawas lived. Hundreds were killed and many more injured.

Perhaps the cruellest casualty was Asumi’s own mother. Maimed and comatose, the matron took years to die and the long, drawn-out tragedy deeply traumatised her tiny, uncomprehending daughter.

The trauma also crushed her grieving husband who had worked as a designer on the rockets for Japan’s fledgling Space Program.

In the wake of the disaster, Tomoro Kamogawa was assigned by the corporation who had built the ship to head the reparations committee. Guilt-wracked and personally bereaved, the devastated technologist visited and formally apologised to each and every survivor or victim’s grieving family. The experience harrowed and crushed him.

He is certainly no fan of the space program nowm having lost wife, beloved engineering career and his pride to the race for the heavens. Raising his daughter alone, he worked two – and often three – menial jobs at a time for over a decade and cannot countenance losing the very last of his loved ones to the cold black heavens…

In response to the Lion disaster, Japan set up an Astronautics and Space Sciences Academy. After years of passionate struggle and in defiance of her father’s wishes, in 2024 Asumi – an isolated, solitary, serious but determined teenager – was accepted to the Tokyo National Space School. Without her father’s blessing, she reluctantly left Yuigahama and joined the new class.

Amongst the year’s fresh intake were surly, abrasive Shinnosuke Fuchuya (an elementary school classmate who used to bully her as a child back in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki who all gradually became the shy introvert’s closest acquaintances.

Every day Asumi nudged inexorably towards her goal: the stars. Ever since the crashing rocket had shattered her family, she had drawn comfort from the firmament, with Mr. Lion staring up at the heavens at her side – especially drawn to the twinkling glow of Virgo and the alluring binary star Spica.

And now she was so tantalisingly close…

Small, poor, physically weak but resolutely capable, Asumi endures and triumphs over every obstacle and she still talks with Mr. Lion – who might just be a ghost of a crewman from the Shishigō…

All any student can think of is space travel, but they are harshly and perpetually reminded that most of them won’t even finish their schooling…

At just four feet, eight inches tall Asumi is constantly struggling to meet the arduous physical requirements dictated by the Academy but has already survived far greater problems. She is still adjusting to the busy life of Tokyo, sleeps in tawdry communal women’s dorm “The Seagull”, struggles with many of her classes and subsists on meagre funds, supplemented by part-time jobs.

Individual stories are broken up into “Missions” with volume five covering numbers 19-24, as well as offering an entrancing sidebar autobiographical vignette about the author’s own teenage years.

It begins in the Seagull hostel where mysterious Ukita – who has recently rejected her rich overbearing father’s domination – now resides with Asumi. The solitary girl is subject to strange spells and is clearly suffering from some mystery malady. Only recently, spectral Mr. Lion saw Ukita dump a package of pills off a bridge…

Now he informs concerned Asumi that she has arbitrarily moved into the storeroom but before he can disclose more their mutual attention is diverted by the spectacle of a satellite soaring through the night sky.

Their s turn to romance and the ghost tells of his love – a dalliance which changed his life…

It was summer and he was in third grade when a strange new girl (who looked just like Ukita) moved to a big mansion in the hills for the vacation months…

At the academy next day Oumi is teasing Asumi about a boy. He was part of an anti-space program protest but Asumi was drawn to him and they had a “moment” after he picked up a rocket-shaped trinket she had lost. He also reminded her of a boy from her past who died of cancer during elementary school…

Although she doesn’t know Kiriu yet, the orphan is utterly infatuated with Asumi, and when the bullies at his posh school – North Star High – attempt to take the trinket, the scholarship boy suffers a harsh beating trying to protect the keepsake…

Impetuous Oumi later drags the diffident Asumi to the gates of North Star to arrange a meeting but Kiriu, still smarting from his battle, reacts boorishly and sends the infatuated girl packing. Later, poor long-suffering Fuchuya finds Asumi tearfully watching the stars from a playground…

‘Mission: 20’ begins with unsinkable, meddlesome Oumi researching the survivors of the Lion disaster, trying to get a handle on Kiriu’s overreaction. What she discovers breaks her heart…

As the second year of study begins Fuchaya tries once more to penetrate Ukita’s shield of stoic isolationism as Mr. Lion warns Asumi that he might be away for a while.

As the cadets bury themselves in hard work and study, Oumi one day sees Kiriu leaving the Sunflower Children’s Home and has a heart-to-heart with him about Asumi. The little matchmaker then arranges for her dumbfounded friend to meet the fractious lad…

He’s not there when she visits the orphanage but Asumi is swiftly swamped by Kiriu’s adoring younger “brothers and sisters”. Meanwhile, the quiet scholar is turning the city upside down trying to replace or repair the rocket token smashed by his thuggish classmates…

Asumi eventually finds him scouring parkland outside his school searching for the fragments of the broken toy. As they hunt together he lets slip that once upon a time space was his only dream too…

At her lessons soon after, a package arrives for Asumi. It is the (badly) repaired rocket keychain.

Joy is quickly replaced by sadness and fear as ‘Mission: 21’ opens with a list of students who have been axed from the program. Budget cuts and public opinion have affected the future of astronaut school and although Oumi, Fuchaya, Ukita and Suzuki have made the grade too, only fourteen cadets now comprise the entire Second Year…

Later relaxing in the public Planetarium, Asumi again meets the boisterous youngsters from the Sunflower orphanage and learns lots more about Kiriu before indulging in some shared speculation about life on other worlds. Later she meets always-tense Fuchaya who has a new bee in his bonnet. His latest growth spurt has him worried that might grow too tall to be an astronaut…

His odd behaviour seems justified when the class face their next test: being locked in tiny escape pods for hours to learn their psychological reaction to enforced extended claustrophobia…

Sadly that’s only the first part of the problem. The second half is a survival exercise. When the students finally emerge from the capsules they are all marooned in deep woods. Separated from each other and with only minimal equipment, they have to fight their way to a distant pick-up point…

The whole effort is tough and scary for meek Asumi but elsewhere in the vast forest Ukita has even bigger problems: she’s begun to cough up blood…

In yet another wooded section Mr. Lion is visiting the old summer house of his first love and recalls how he broke all the rules to befriend the lonely sick girl imprisoned there…

The make-or-break endurance test continues in ‘Mission: 22’ as Asumi starts her arduous trek back to civilisation whilst pensive Mr. Lion follows a memory trail to the rocket he built of junk when he was kid.

He had been playing there when the girl from the house first found him. She was quiet and lonely and clearly quite ill. Her name was Marika Ukita…

Decades later another girl with that name is failing fast as ‘Mission: 23’ opens. The spirit of the Lion is lost in reverie, remembering how his Ukita used to sneak away and help build his – no, their – rocket in the woods.

She was fascinated by his tales of space flight and the history of exploration. She told him about the only joyous moment in her life, when her over-protective dad took her to see a play called Beauty and the Beast…

When the big annual fireworks festival was beginning the boy made a lion-mask like the Beast’s to wear, but she never came. He had to break into the mansion to show her. She was very sick but wanted to dance with him…

And in the present, despite constantly doubting herself, Asumi struggles on and perseveres…

The intricate interlocking revelations conclude in ‘Mission: 24’ with Asumi storming towards the finish only to encounter another escape capsule, surrounded by droplets of blood. In another time, if not place, the tragedy of the past climaxes as the boy is confronted by Marika’s father who furiously beats the young intruder…

Later the horrified lad learns more of his friend’s terrible disease when her stern patriarch visits his own dad in a panic. The dying daughter had quietly rebelled when told she was being sent to a Swiss sanatorium for her health. She slipped out of the house when no-one was watching and has vanished. Of course the boy knows where she has gone and rushes off to save her…

To Be Continued…

Although the main event is temporarily suspended there is still more affecting personal revelation in store, as ‘Another Spica’ finds author Yaginuma in autobiographical mode and back in his ambition-free teens, sharing his own romantic travails with a confessor who might also be a phantom king of beasts…

These powerfully unforgettable tales originally appeared in 2003 as Futatsu no Supika and in the Seinen manga magazine Gekkan Comics Flapper, targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica filled sixteen collected volumes from September 2001- August 2009, tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

Twin Spica has everything: plenty of hard tech to back up the informed extrapolation, an engaging cast, mystery, passion, alienation, angst, enduring friendships and just the right touch of spiritual engagement feeding the wild-eyed wonder; all welded seamlessly into a joyous, evocative, addictive drama.

Rekindling the magical spark of the Wild Black Yonder for a new generation, this is the sublime poetry of science and imagination cast as a treat no imagineer with head firmly in the clouds can afford to miss…

© 2010 by Kou Yaginuma. Translation © 2010 Vertical, Inc. All rights reserved.

This book is printed in the Japanese right to left, back to front format.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff & Howard Purcell (DC Comics)
ISBN: 978-1-4012-3522-2

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Batman (plus other genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features “shop” at the beginning of the comicbook phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and the original Captain Marvel.

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote the Golden Age Flash and Hawkman, created Black Canary and many sexily memorable villainesses such as Harlequin and Rose and the Thorn. This last temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting super-heroine who haunted the back of Superman’s Girlfriend Lois Lane – which Kanigher also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres such as spy-thrillers, westerns and war stories. In 1952 he became chief writer and editor of the company’s small combat line: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956.

In 1955 Kanigher devised historical adventure anthology The Brave and the Bold and its stalwart early stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as the new Flash to the hero-hungry kids of the world.

Kanigher was a restlessly creative writer and frequently used his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers, but he always kept an eye on contemporary trends too.

When supernatural comics took over the industry in the late 1960s he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger and in 1975 created gritty human interest feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh Ha Ha…) by cashing in on the popularity of TV show Sea Hunt.

His entry into the sudden sub-genre deluge of scuba-diver comics featured the magic contemporary formula of a heroic foursome (Smart Guy, Tough Guy, Young Guy and A Girl) who would have all manner of (undersea) adventures from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16, cover-dated September/October 1961-March/April 1964, this mammoth monochrome tome blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way the “try-out title” Showcase created the Silver Age of American comicbooks and is responsible for the multi-million dollar industry and nascent art form we all enjoy today.

Showcase was a try-out comic: a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, Flash and many more

The principle was a sound one which paid huge dividends. The Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly historic and fruitful run of successful debuts which included Space Ranger, Adam Strange, Rip Hunter…Time Master and Green Lantern. It seemed that the premier publication could do no wrong. Moreover, it wasn’t Kanigher and artist Russ Heath’s first dip in this particular pool.

Showcase #3 had launched The Frogmen in an extended single tale following candidates for a US Underwater Demolitions Team in WWII as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first but certainly not the last graduate of the try-out system. Now the time was right for a civilian iteration to make some waves…

The drama here begins in ‘The Golden Monster’ (by Kanigher & Heath) as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father – and his trusty buddies – before being saved from a sneaky shark by a mysterious golden haired scuba-girl.

Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape.

Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for and become forever “The Sea Devils”…

In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ he won for his exploits in the war, but Dane feels his entire team should be allowed to compete for them. Of course each diver successively outdoes the rest but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story then sees the new team set up shop as “underwater trouble-shooters” only to stumble into a mystery as pretty Mona Moray begs them to find her missing father. Professor Moray was lost when his rocket crashed into the ocean, but as the divers diligently search the crash site they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’…

Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors…

Showcase #29 also offered two briny tales beginning with ‘The Last Dive of the Sea Devils’ wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse.

The blockbusting battle costs them their beloved vessel The Sea Witch but the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped trouble-shooters compete in a flashy contest to win a new boat.

Incredible creatures and fantastic treasure traps are no real problem but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything worked out though and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now the stars of a monster movie but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace…

The second tale was scripted by the superbly inventive Bob Haney who riffed on Moby Dick‘s plot in the tale of how Vikings hunted a mythical orca with a magic harpoon before latter-day fanatical whaler Captain Shark mercilessly sought the ‘Secret of the Emerald Whale’ with the desperate Sea Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune uses a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught whilst ‘Star of the Sea’ introduced brilliant performing seal Pappy who repeatedly saved the team before finding freedom and true love in the wilds waters of the Atlantic…

Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a cunning modern Roman Emperor who derives his incredible wealth from smuggling and traps the team in his undersea arena after which Judy finds herself the only one immune to the allure of ‘The Ghost of the Deep’. Subsea siren Circe was utterly intent on making the boys her latest playthings and her human rival is compelled to pull out all the stops to save her friends…

Sea Devils # 4 led with ‘The Sea of Sorcery’ as the team investigate but fail to debunk any of the incredible myths of a supposedly haunted region of ocean, after which Haney detailed how the squad travelled into the heart of South America to liberate a tribe of lost pre-Columbian Condor Indians from a tyrannical witch doctor whilst solving ‘The Secret of Volcano Lake!’

‘The Creature Who Stole the 7 Seas’ (Kanigher) opened issue #5 as a particularly dry period for the trouble-shooters ends after a crashing UFO disgorges a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined the ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps to imperil the team as they solve the ‘Secret of the Plumed Serpent’ before Kanigher returned with a book-length thriller in #6 which found the Devils seemingly ensorcelled by ancient parchments which depicted them battling incredible menaces in centuries past.

Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from the Sirens, Nicky rescues a teenaged mermaid from a monstrous fish-man and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise that the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was a wise and productive move, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst in #8 they strive to help a fish transformed into a grieving merman from the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch temporarily makes monsters of them all too, but in the end Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s‘The Secret of the Coral Creature!’ as the team became paragliding US Naval medics to rescue an astronaut. That was mere prelude to an oceanic atomic bomb test which blasted them to a sea beneath the sea which had imprisoned an ancient alien for eons of crushing solitude, and who had no intention of ever letting the air-breathers go…

A concatenation of crazy circumstances creates the madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true just as the Sea Devils are competing in a “Deep Six Tall Tales” contest.

Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11 as the Sea Devils agreed to test human underwater endurance limits in an ocean-floor habitat. Soon however Dane was near breaking point seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher relinquished the writing to fellow golden age alumni France E. Herron who kicked off in rip-roaring form with a classy sci fi romp wherein Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’ as successive chapters of Herron’s script were illustrated by Joe Kubert, Gene Colan and Ross Andru & Mike Esposito for the audience to decide who was the best.

The artists all appear in the tale conducting interviews and “researching” the Deep Sea Daredevils as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste…

The gag continued in Sea Devils #14 as illustrator Irv Novick came along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ which saw aging deities Neptune and Hercules battle for supremacy in Earth’s oceans.

Jack Abel was the artistic guest star in second story ‘Challenge of the Fish Champions!’ wherein the heroes enter a cash prize competition to buy scuba equipment for a junior diving club.

Unfortunately, crazy devious scientist Karpas also wants the loot and fields a team of his own technologically augmented minions. Before long the human skin-divers are facing off against a sea lion, a manta ray, a squid and a merman. After all, nobody said contestants had to be human…

Novick got into the act again illustrating #15 as author Herron revealed Judy and Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew.

The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Things regained some semblance of narrative normality with the final issue in this compilation as Hank Chapman contributed a brace of high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’ superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch only Dane and Nicky seemingly survive, but the determined explorers persevere and eventually find their friends held as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting friends, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by the always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods.

By interfering they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These massive black-&-white compendiums are superb value and provide a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However this is probably the only series which I can honestly say suffers in the slightest from the lack of colour.

Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath and Irv Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line and tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is simply stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of American comicbooks. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment.…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

Blackout volume 1: Into the Dark


By Frank J. Barbiere, Colin Lorimer, Micah Kaneshiro & various (Dark Horse)
ISBN: 978-1-61655-555-9

During the speculation-fuelled 1990s even the normally restrained and aesthetically broad ranging Dark Horse Comics was seduced into creating its own proprietary shared-universe of superhero characters.

Some like Ghost and X were very good and others – such as Barb Wire – even made the then incredibly difficult jump from print to silver screen.

Ever since the company has only cautiously dabbled with the genre; generally preferring to put their unique gloss and on previously well-established (Doc Savage, Captain Midnight, The Shadow), creator-owned (Hellboy, B.P.R.D.) or cachet-laden stars from outside the company (Buffy, The Umbrella Factory).

Now they’re rethinking the policy and creating a new pantheon of home-grown mystery men to join venerable heroic ancients for the ongoing “Project Black Sky” and, with the introduction of Blackout, seem to have found their first sleeper hit…

Written and lettered by Frank J. Barbiere, Into the Dark collects a trio of short introductory tales from the anthological Dark Horse Presents volume 2 #24-26 (May to July 2013) and the first four issues of Blackout from March to July 2014, dropping us into the middle of an ongoing and rapidly escalating crisis for a most unlikely hero…

Illustrated by Micah Kaneshiro and comprising a Chapter 0, the three opening yarns find dull lab assistant and extreme sports devotee Scott Travers in well over his head as he invades extremely hinky corporate science facility Mechatonics in search of his best friend and mentor “Uncle” Bob…

Robert Marshal was the top genius at Avenir Microanalytics, the ideas factory where Travers wastes his days as an underachieving, low-level techie, but the old guy simply vanished one day after a confrontation with some suits from Mechatronics.

Soon after, Scott received a package containing a bizarre science fiction bodysuit and a note which simply said “find me”…

Donning the all-enclosing apparel Scott discovered it could somehow shift him into a kind of parallel dimension: a ‘Strange Terrain’ from which he see and bypass the real world. It even allowed him pass through solid objects here in living world…

Suspecting foul play and with no preparation at all, Scott infiltrates the Mechatronics citadel, easily evading the rent-a-cops by zipping in and out of the chilling silent otherworld. It all goes pretty great until he encounters a beautiful woman with a gun who recognises the clothes, if not the man…

She clearly knows something about Bob and calls the bizarre bodysuit “Blackout”…

Although she gets the drop on him, a quickly opened dark portal plunges them both into the shadow world which Scott only then discovers is deathly cold, pitch black and practically a vacuum for anyone not garbed in a strange spacesuit like him…

Swiftly popping them both back to Earth before she expires, Scott begins to question her about Bob but is interrupted by another newcomer… a giant killer robot…

The ray-gun toting automaton almost destroys him until he manages to chop it in half with a portal, only to discover the thing was actually manned and he might now be a murderer…

As more security moves in, the slowly recovering woman shakes him out of his shocked stupor and urges him to get out…

Illustrated by Colin Lorimer, ‘Into the Dark’ opens with Scott plagued by nightmares that girlfriend Ash can’t console him out of. Stumped for answers – or even clues – Scott decides to show up for work (for a change) and see what a civilian approach can glean.

As police swarm all over, Mechatronics’ big boss Mr. Cassius is quietly interviewing the still shaken Dr. Alexis Luca. She is nowhere near recovered from her brief sojourn in another dimension but Cassius loses all interest when he gets a distressing call from his ominous backers. He anxiously steels himself for more trouble…

Later, when Scott again dons the suit for more covert reconnaissance, he interrupts a band of armed invaders not at all surprised or daunted by his abilities and busy stripping the lab of its databases. Soon he’s in the fight of his life, but once more panic, quick thinking and the suit’s dimension-rending capabilities allow him to prevail.

Elsewhere Cassius’ terrifying Ãœbermensch masters are making demands, insisting he hand over the robotic super-suits they commissioned and paid for…

Having claimed the stolen databases, Scott gets Ash to break into them and what he sees makes him keen to get back to Mechatronics.

This time, however, he’s going in fully prepared so takes time out to test the Blackout’s capabilities…

And that’s when the thing runs out of juice, leaving him stuck in the dark dimension…

Tightly plotted, sharply scripted and superbly illustrated, the first outing for this reluctant shadow warrior is a superb blend of corporate chicanery, sinister secret societies, moody menace, weird science and frantic action that will delight fans of fast-paced conspiracy thrillers and looks set to become a fast favourite of Fight ‘n’ Tights fans who love a smooth veneer of plausibility over the fantasy fiction.

This slim scintillating chronicle also includes a covers and pin-up gallery by Raymond Swanland, Kanashiro and Paulo Rivera.
© 2013, 2014 Dark Horse Inc. All rights reserved. Blackout is ™ Dark Horse Inc.

Serenity- Firefly Class 03-K64: Leaves on the Wind


By Zack Whedon, Georges Jeanty, Fábio Moon, Karl Story & various (Dark Horse)
ISBN: 978-1-61655-489-7

Win’s Christmas Gift Recommendation: Furious Fun, Cosmic Class and Stellar Suprises… 9/10

For those far too few people who actually saw it, Firefly remains one of the best Science Fiction TV shows ever created. It was cancelled after one season. Buy the box set or seek it out from an on-demand, streaming media outlet as soon as you possibly can.

That crushed yet select fanbase were eventually delighted by the superb Serenity – one of the best science fiction movies ever released.

Rent it, buy it, watch it however you can.

Once you’ve done those things you’ll be properly primed to enjoy this superb and lavish full-colour hardback compilation which further details the troubled lives of reluctant freedom fighter Malcolm Reynolds and his oddball crew of reprobates aboard an independent trader starship of the Firefly class.

Collecting the 6-issue miniseries Serenity: Leaves on the Wind and a short story from Free Comic Book Day 2012: Serenity/Stars Wars, this is actually the fourth volume starring the nomadic, semi-piratical outlaws, but since the previous three all featured material bridging the end of the show and start of the film, it’s safe to start here and catch up with the rearguard action some other time.

I certainly intend to…

If you aren’t au fait yet – and did I mention the live action iterations are readily available and extremely entertaining? – here’s a little help.

After they used up Earth, humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath of a punishing internecine conflict known – by the victors – as the Unification War.

This still-sore and rankling clash saw the outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled inner planets. Reynolds fought valiantly on the losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: taking cargo and people from world to world – and hopefully avoiding the ever-expanding Alliance representatives – as a free agent skippering a small cargo vessel.

It’s hard, risky work: often illegal and frequently dangerous – especially as the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to Alliance doctor Simon Tam who was on the run after stealing his psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back and hounded the fugitives from pillar to post until Reynolds and his crew finally decided to push back.

At the cost of too many friends, Reynolds and Co uncovered the horrific secrets the Alliance were so desperate to keep hidden and broadcast them to the entire ‘Verse…

Now although the whole system is rumbling with renewed mutterings of rebellion the survivors of Serenity are more hunted than ever…

Written by Zack Whedon, illustrated by Georges Jeanty and Karl Story with colours from Laura Martin & Lovern Kindzierski and letters by Michael Heisler, this rousing romp opens with the Alliance in full media attack mode: spreading disinformation and counter allegations to remove the sting from the twin revelations that the government has been for years conducting experiments to create slave super soldiers (like River was supposed to be) and their previous pacification experiments in fact created the unstoppable bloody Reavers…

As their demagogues demand the Firefly “terrorists” come forward to substantiate their preposterous claims, the real backbone of the Alliance is concentrated on finding Reynolds and his shambolic friends who seem to have vanished into the void…

On a huge military space station Operative Denon and the enigmatic woman he takes orders from confer and send out their most cunning agents to scour the rat-runs of the ‘Verse whilst setting in play plans to end the popular risings called by the idiotic “New Resistance”…

In one such enclave of rebellion, a passionate girl named Bea outlines a bold plan: using the vast funds provided by the movement’s shadowy financiers she will track down the legendary Mal Reynolds and ask him to lead a unified pan-planetary revolt…

As Bea searches, in the uncharted unknowns Reynolds and his occasional lover Inara argue as usual. With money and supplies critically low, Serenity needs to take on a charter of some kind no matter what the risk.

The battered, weary survivors are also terminally bored. Simon and engineer Kaylee spend all their time having sex, enhanced, creepy River is now chief pilot and ferocious second-in-command Zoe spends her days trying to come to terms with husband Wash‘s stupid, stupid death whilst bringing their baby to term.

Things are so desperate they even miss brutish thug and professional butthole Jayne Cobb…

The situation alters drastically after Zoe gives birth. Newborn Emma is perfect in every detail but the labour has resulted in obstetrical haemorrhage for her mother. Painfully aware of the risks, Mal takes the ship in-system to the rough-and-ready medical facilities of the isolated Paquin asteroid mining station…

The aforementioned Jayne has meanwhile been plucked from his preferred occupation as an excessively violent if inept bandit; hired by the unswervingly dedicated Bea to take her to all Reynolds’ favourite hiding places. The Alliance too have turned to an old acquaintance of the much sought after captain. Bounty hunter Jubal Early has a big score to settle with his “one who got away”…

Unfortunately, even the most remote outpost is subject to government oversight and no sooner is Zoe registered for surgery than the Alliance are rapidly en route. Mal only leaves his old Unification War comrade after she begs him to keep baby Emma safe at all costs…

On the run again and frantic, the crew’s doldrums are countered by River who suggests a dangerous procedure to allow her to tap into her suppressed powers.

A genius and psychic, before Simon rescued her she was part of an Alliance project which included lethal martial arts training and brain-augmenting surgeries. The result is a strange hybrid creature with too many personalities who often scares the willies out of her shipmates, but in her head are all manner of secrets she doesn’t know she knows.

If she can recover some fact or scrap of clandestine knowledge valuable enough from inside her consciousness, they can use it to blackmail the government into freeing Zoe…

As the terrifying teen sinks into a chemically-induced coma, Bea and Jayne show up, but just as Reynolds is refusing the earnest newcomer’s offer to lead her revolution, Early – having slaughtered Bea’s entire crew – infiltrates Serenity and begins taking out the fugitives one by one…

The third chapter begins with a peek inside physically dormant River’s broken mind where she consults her other selves, before waking to discover the bounty hunter in control of the ship. Jubal however has neglected – and most crucially underestimated – the least of the crew and quickly learns to regret it…

The mind-walk has been shockingly successful and River now knows the location of other subjects like her. The chance to rescue more helpless victims from a place stuffed with invaluable stores, secrets and supplies whilst tweaking the Alliance’s nose is more than any of them can resist and soon Serenity is heading out to pick up another extremely unlikely ally…

For Zoe, however, life is not so appetising or upbeat. Barely recovered from surgery, she has been dumped on a hellish penal world where she has to literally battle every day just to stay alive. Luckily she’s always been good at fighting…

With a supposedly “turned” Alliance operative as guide, the crew lay their plans, but need Bea’s help to obtain a less recognisable ship to invade the facility in. Things seem to be going well until the New Resistance backers reveal themselves and the team stumble into a perfect trap.

It wouldn’t have been so bad but for one thing. River Tam is the most dangerous creature the heroes have ever met, but Simon got her out before her augmenting was complete. Now they’ve all burst into the one place where the horrifically finished models are ready and waiting…

With one single war-girl wiping the floor with the outgunned unwilling rebels, the gloating arrogant Alliance officers have not allowed for one small thing. Malcolm Reynolds is a wily, distrustful old soldier who has already lost one war and he didn’t come to fight without having one hell of a back-up plan…

Following a blockbuster battle, stunning reversals of fortune but an essentially Pyrrhic victory, the escaping heroes finally settle some old business before one last hurrah finds the Firefly heading to an anonymous prison planet to execute the most spectacular jailbreak ever seen…

With chapter-break headings utilising the powerful variant covers of Dan Dos Santos, Leaves on the Wind is pure explosive escapist enjoyment, but this splendid yarn will be far less effective if you haven’t seen the film it grew out of. The same simply can’t be said of the short story which closes the book on this voyage of the Firefly Serenity – after a large and enticing cover gallery by Jeanty, Story, Martin, Ian McCaig, Jenny Frison & Joe Quinones.

‘It’s Never Easy’ by Zack Whedon, Fábio Moon, Cris Peter & Heisler originated in Free Comic Book Day 2012: Serenity/Stars Wars, a supremely approachable and engaging yarn set during Zoe’s pregnancy which graphically and hilariously demonstrates how Malcolm is the kind of man who can get into trouble even whilst just standing around watching other people work…

With atone and sensibility that is pure Jonah Hex (back when the bounty hunting gunfighter was as blackly funny, sardonic and socially critical as it was thrilling, scary and action-packed), astoundingly terse and winning characterisation and all the intoxicating bonhomie and sense of wonder of Babylon 5 and the original Star Wars trilogy, this a book no lover of space opera shoot ’em ups can afford to miss.

Firefly™ and Serenity: Firefly Class 03-K64™ and © 2014 Twentieth Century Fox Film Corporation. All rights reserved.

Valerian and Laureline book 7: On the False Earths


By Méziéres & Christin, with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-190-7

Win’s Christmas Gift Recommendation: Stellar Entertainment to last the year through… 9/10

Valérian and Laureline is the most influential science fiction comics series ever created; an innovation-packed, Big-Ideas bonanza stuffed with wry observation, knowing humour, intoxicating action and sardonic sideswipes at contemporary mores and prejudices.

As Val̩rian: Spatio-Temporal Agent the strip debuted in the weekly Pilote #420 (November 9th 1967) and was an instant hit. It rapidly evolved into its current designation as his feisty, fire-headed sidekick developed into the equal partner Рif not scene-stealing star Рof light-hearted, fantastically imaginative, visually stunning, time-travelling, space-warping fantasies which nevertheless always found room to propound a satirical, humanist ideology and let loose telling fusillades of political commentary.

At first tough, bluff Valerian was an affable, capable (if unimaginative), by-the-book space cop tasked with protecting official universal chronology (at least as per Terran Empire standards) by intercepting or counteracting paradoxes caused by incautious time-travellers.

When Valérian landed in 11th century France during debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and infuriatingly still not translated into English yet), he was rescued from doom by a capable young woman named Laureline. He brought her back to the 28th century super-citadel and administrative capital of the Terran Empire, Galaxity, where the indomitable female firebrand trained as a spatiotemporal operative and began accompanying him on all his missions.

On the False Earths originally appeared in the newly monthly Pilote (issues #M31 to M34 (30th November 1976 -1st March 1977) before being collected as seventh album Sur le terres truquées – spectacularly reinforcing the “spatiotemporal” aspect of our heroes through a beguiling cosmic conundrum…

The story starts in frantic full flow as a very familiar figure fights valiantly and dies ignominiously during a pitched battle in 19th century Colonial India. He doesn’t go easy, however, using his ray gun to disintegrate an attacking tiger before beaming back crucial data stolen from a sinister maharaja equipped with technology he simply shouldn’t have…

In deep space distraught Laureline sees her man die, but her protests are ignored by heartless, man-despising historian Jadna. The scholar cares little for the oafish warrior undertaking a top secret mission for her. After all, there’s plenty more where he came from…

That’s literally the case as, a little later, another Valerian infiltrates Victorian London Society, breaking into a swank Gentleman’s Club and crashing a meeting of the Empire’s greatest movers and shakers. Once again these potentates are communicating with a hidden high-tech master, and once again the star cop expires trying to determine the mastermind’s exact whereabouts.

He resurfaces in San Francisco’s Chinatown in 1895 where enquiries arouse the wrath of the local tongs. This Valerian perishes after noting an increasing number of anachronisms – such as an Easy Rider on a chopped Harley Davidson motorbike…

From their secure vantage point on a vast satellite Jadna and Laureline see their agent expire in another artificially constructed historical microcosm. The callous historian ruminates on their mystery opponent: a being capable of reshaping matter, crafting perfect little worlds and recreating human eras with the skill of a master artist whilst remaining utterly hidden from all their probing searches. If the enigma hadn’t been detected rifling through Terran time zones – presumably for research – no one would even know of its existence…

The creator’s simulacrums are progressively advancing through brutal but significant periods of Terran history, but each visit by Valerian brings the investigation team closer to the mysterious maker’s actual location. Soon our hero is cautiously exploring a slice of Belle Époque France, but his enigmatic quarry is cognizant of the constant intrusions and has taken a few liberties with verisimilitude.

Waiting in ambush for Valerian are American gangsters with Tommyguns…

Rubbed out before he can even begin, Valerian is swiftly replaced by another short-lived duplicate whilst the original and genuine lies comatose in a clone-command tank. This last rapid substitution, however, finally allows the watching women to zero in on their target’s true location and they instantly shift their ship through the universal continua to reach the incredible being’s astounding base… and none too soon, as Jadna posits that the creature’s next construction will most likely be World War I…

She is proved painfully correct. As they ready themselves for a confrontation with the maker Laureline and the scholar realise that the astral citadel is a perfect replica of a Great War battlefield. Seizing the initiative Jadna activates and musters all the remaining clones – as well as the original McCoy – programming them to play the marauding “boche” in an apocalyptic re-enactment simply as a diversion to allow her to get to the impossibly powerful being she so admires…

Caught up in the incomprehensible slaughter and its bizarre aftermath the two spatiotemporal agents can only watch in astonishment as Jadna and the seemingly all-powerful artisan discover just how much they have in common…

Trenchant, barbed, socially aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and On the False Earths is one of the sharpest, most intriguing sagas Méziéres & Christin ever concocted, complete with a superb twist in the tale to delight and confound even the most experienced starfarer.

© Dargaud Paris, 1977 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2014 Cinebook Ltd.

Thor: Wolves of the North


By Michael Carey, Alan Davis, Peter Milligan, Michael Perkins, Mico Suayan, Tom Grindberg & various (Marvel)
ISBN: 978-0-7851-5614-7

Created by Stan Lee & Jack Kirby, The Mighty Thor debuted in Journey into Mystery #83 (August 1962), heralding a procession of spectacular adventures that came to encompass everything from crushing petty crime capers to saving universes from cosmic doom.

As the decades passed he also survived numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels and his ongoing triumphs as a bona fide burgeoning movie franchise.

This slim but surprisingly gripping chronicle compiles material from Thor: Wolves of the North (February 2011), Thor: the Truth of History (December 2008) and Thor Annual volume 3, #1(November 2009), concentrating on clashes with Asgard’s worst menaces and Earth’s other gods and monsters.

‘Wolves of the North’ by Michael Carey, Michael Perkins and colourist Dan Brown takes us to embattled Viking village Redhangir, where valiant warriors are under constant assault by hellish forces. When chief Thorvald is mortally wounded by the marauding ogres’ impossibly huge king, the mortal’s last acts are to make his daughter Einar his successor and order the warriors to never surrender…

This doesn’t go down well with the community’s priesthood who believe the best way to end the conflict is to sacrifice the bellicose young woman to Death Goddess Hela…

A tense standoff between church and state is suddenly ended when Thor falls out of the sky in a blast of thunder. Severely depleted, he reveals that Asgard itself is under siege, with the Queen of the Dead sneaking the warrior-legions of her demon-king ally Skald into battle via the backdoor through Midgard. The creatures have but dallied at Redhangir for the sheer sport of bloodletting…

Moreover, although the Storm Lord has been despatched to close the invaders’ devious route, his journey has depleted him. To be effective on Earth he needs a mortal anchor. Selflessly, Einar Thorvaldsdottir offers herself, knowing full that what harms one now will injure both…

A refreshed and reinvigorated Thor starts a cataclysmic rout of the demons, but canny Hela knows all and has her mortal priests attempt to secretly sacrifice Einar, knowing her death means the Thunderer’s defeat and Asgard’s demise.

Of course the Cold Queen and her demon ally have no conception of Thor’s furious determination or a merely mortal chief’s unfailing resolve to save her people…

That grimly compelling fable leads directly into riotous, Kirby-inspired swashbuckling romp ‘The Truth of History’ by writer/penciller Alan Davis, inker Mark Farmer and colourist Rob Swager which opens rather quietly with two archaeologists debating the puzzling climate of ancient Egypt and odd, post-construction alterations to the monolithic Sphinx.

The answers to those great unknowns are then explained by plunging back nearly four thousand years to a time when Thor and a trusty band of Asgardians stopped sorceress Queen Nedra from using an unsanctioned portal to Midgard.

Although the Aesir were victorious, bumbling blowhard Volstagg subsequently fell through the activated gateway and was lost, compelling the Prince of Asgard and boon companions Fandral the Dashing and Hogun the Grim to follow…

The mystic journey lands them in Egypt where their pale skins mark them as demonic invaders whereas the immortal Northmen can only see signs of drought whilst slaves toil building pointless stone monuments and enfeebled peasants starve under the pitiless gaze of fat priests and bestial halflings.

In times long past the world’s scattered pantheons geographically divided up humanity, each abiding over and caring for their worshippers in their own way. Now, as the Asgardians see how the gods of Heliopolis minister to their adherents’ needs, they wonder at the wisdom of the pact…

Elsewhere Volstagg is having the time of his life, fed and feted by glamorous women and guzzling gallons of heady sweet wine. Eventually his questing comrades reach the city of Giza and are welcomed by priests under the stern gaze of a colossal stone griffin.

When the Asgardians throw the sumptuous feast they are offered to the starving peasants outside, they earn the enmity of arrogantly pompous pharaoh Neb-Maat and provoke a pitched battle with his unearthly retinue of beastmen.

Whilst that fight grows in intensity, far below their feet in the catacombs their soused and happy kinsman is being offered up as a sacrifice to an ancient horror, and when his screams reach Thor’s ears the Storm Lord rips the palace apart to reach him. He soon finds himself facing the awesome beast which inspired the griffin statue.

The resultant clash reshapes the fate of a nation and echoes down through history…

This stellar spectacle of blistering intoxicating old-fashioned entertainment is marvellously tinged with wry knowing humour to counterbalance the bombastic bravado and furious action and serves as a perfect palate-cleanser for the darker fare which follows: a chilling and poignant tale of modern vintage.

From Thor Annual volume 3, #1 comes ‘The Hand of Grog’ by Peter Milligan, Mico Suayan, Tom Grindberg, Stefano Gaudiano, Edgar Delgado & J. Roberts, set in the aftermath of the apocalyptic Siege of Asgard.

The story opens in Celestial Heliopolis where Egyptian Death God Seth is summoned by a prognosticator to hear some glad tidings. Despised Thor has suffered an emotional collapse after being tricked into slaying his own grandfather Bor.

The once formidable Thunderer is a broken being ready to accept his ending, but although eager to make it so, Seth is a cautious deity and instead dispatches his servant Grog the God-Slayer and a pack of bestial pawns to hunt down the ailing warrior…

On Earth Thor has vanished. The spirit-sickened hero has taken refuge inside Dr. Don Blake, a pale ghost hiding from his responsibilities. That all changes as soon as the horror squad arrives and begins attacking innocent mortals in an attempt to draw out their prey…

Despite believing himself deprived of his godly might, a stout defence of the weak and helpless resoundingly reinvigorates Thor, but once the danger has passed, he soon reverts to his despondent state…

However when Grog returns to finish off the human survivors in hospital, Blake seizes a slim chance to break his alter ego’s psychological chains. And if it doesn’t work, there won’t be anyone left alive to complain about his radical kill-or-cure remedy…

Frantic, furious and ferociously enthralling, Wolves of the North is a pure blast of mythic Fights ‘n’ Tights fun and frolics no action-loving fantasy fan could possibly resist.

© 2008, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Springheeled Jack


By David Hitchcock (Titan Comics)
ISBN: 978-1-78276-129-7

Win’s Christmas Gift Recommendation: an Xmas scary story in the Grand Tradition… 9/10

Britain can lay claim to impressive and ingenious achievements far too numerous to mention, but the ones I’m honing in on here are our prodigious appetite for inventing myths, our gift for telling scary stories and our plucky tendency to want things done right and thus often Doing-It-Yourself…

In 2005 cartoonist, antiquarian and fright fan David Hitchcock (Spirit of the Highwayman, Whitechapel Freak, Gothic) crafted an intense and beguiling small press yarn in three chapters which went on to win the Eagle Award for Favourite Black & White Comic Book.

Originally released under the Full Circle banner, Springheeled Jack was subsequently released as a collection from Black Boar Press and is now available in a luxurious oversized (295 x 222mm) definitive monochrome hardback from Titan Comics.

The astounding suspense is handily preceded by the author’s introduction, recapitulating the historical reports of the original Urban Legend from the first sightings and police reports in 1838 in ‘At the Heels of the Devil’ before the dark graphic enchantment opens in 1861 with an arcane monstrosity roaming the foul, begrimed rooftops of London to the accompaniment of excerpts from the journal of Sir Jack Rackham.

Although still not without influence, the esteemed Sole Benefactor of Bethlehem Lunatic Asylum has been a broken man since his beloved Evelina was snatched from his helpless arms one foggy night by a monstrous insectoid fiend from Hell…

The thing’s depredations still continue but the authorities scoff at the administrator’s suppositions and ignore his protestations, leading the nigh-deranged Rackham and the few allies he has made to take matters into their own hands.

Although the red-eyed thing primarily snatches women, its malevolent, toxic influence, unbeknownst to all, has seeped into the highest echelons of the empire and the monarchy itself is currently in the greatest peril imaginable…

One person Rackham believes he can count upon is Dr. Henry Jekyll, whose own incredible metamorphic discoveries also stem from encounters with the beast – or, as they speculate, perhaps some being from beyond the stars – but when the physician visits his old comrade he is appalled to se how far Sir Jack has fallen into despair and madness.

Jekyll can do nothing for his friend, however, as he has been summoned as a matter of utmost urgency to the side of the mysteriously ailing Prince Consort…

In an attempt to keep pace with the monstrous leaping travesty of nature, Rackham has constructed a bat-winged suit which allows him the glide after the beast when he eventually finds it, and now he waits for his opportunity.

In Windsor, upon examining Prince Albert, Jekyll sees something which shakes him to his soul and the doctor consequently dashes back to Rackham to join in his pursuit.

The thing has been going about its secret purposes incessantly, and its influence now even extends deep inside Rackham’s troubled Bedlam Hospital where confined savant Professor Graham claims to have discerned all there is to know about the threat…

That night Jekyll and Sir Jack rendezvous in a graveyard and lay a trap for the horror. The plan apparently works and they follow it to its lair, discovering the shattering secret of its depredations. They set to derailing its plans, but in the struggle a hero is infected and a shocking mutation begins to take hold…

The saga then kicks into ghastly high gear as a game of cat-and-mouse finds the police unjustly hunting the wrong “man”, as all over the capital nature itself rebels from the hideous and almost completed incursion…

The tension rises to fever pitch in ‘The Last Chapter’ which sees a final desperate roll of the dice and a good man is seemingly lost forever before ‘Transmogrify’ finds humanity itself on the verge of its greatest triumph or defeat…

Also included in this titanic tome is a copious 22 page ‘Sketchbook’ section which comprises roughs, layouts, previous covers, physical models and constructions, plus an exploration of Hitchcock’s unique art style which involves preliminary pencils, full inks and a final layer of moody, mediating pencil tones on top of it all to capture the grimy sooty atmosphere of Victorian London.

Stark, gripping and chillingly compelling, Springheeled Jack is a grand, old-fashioned fearsome fantasy no lover of dark tales can afford to miss.

Springheeled Jack © 2014 David Hitchcock & Black Boar Press.

The Penny Dreadful Collection: Frankenstein, The Picture of Dorian Gray and Dracula


Win’s Christmas Gift Recommendation: What Every Home Should Have… 10/10

Generally I’m wittering on about a specific story or book but today I’m recommending a combined artefact which should reinvigorate some of the greatest, most mythic modern fantasy tales for a new generation – and which communally comprise an ideal gift for Halloween or Christmas for anyone of a literary bent or who just loves books and stories.

We’re in the midst of a minor Gothic revival at the moment, and in April of this year Showtime and Sky Atlantic began broadcasting Penny Dreadful: a dark mash up of Victorian fantasy icons which seemed to push all the right buttons for a substantial portion of the global audience.

In conjunction with that small screen event Titan Books reissued the original prose masterpieces which between them pretty much invented the genre of scary stories.

On TV the protagonist of each groundbreaking classic has been craftily re-imagined for the jaded and sophisticated tastes of contemporary viewers but to my mind there’s nothing better than the originals, and these are books everybody should have read…

I’m not going to waste my time, or insult your intelligenced with detail précis of these landmark tomes, but I will assure you that each complete and unabridged, substantial and luxurious prestige hardback is a joy to read and possess.

Frankenstein or the Modern Prometheus
By Mary Shelley with 8 original illustrations by Louie de Martinis (Titan Books)
ISBNs: 978-1-78329-363-6

Written by the precious and formidably bright Mary Shelley when she was 18, the prototype horror novel was originally published anonymously in 1818.

The result of a traumatic dream, it details the life and follies of an obsessed scientist who succeeds in his dream of creating life and learns over hard, painful years to repent his folly.

Utterly gripping, it lays claim to being both the first true horror and science fiction novel…

The Picture of Dorian Gray
By Oscar Wilde with 6 original illustrations by Ian Bass (Titan Books)
ISBNs: 978-1-78329-365-0

Oscar Wilde’s only novel began life as a serial in Lippincott’s Monthly Magazine in 1891 where it scandalised London Society despite being savagely censored before publication.

Undaunted, Wilde revised and expanded his Faustian tale of art and philosophy into a scathing social critique as it described the cautionary tale of a decadent young man whose outer beauty remained unchanged whilst a prefect portrait gradually recorded and showed every punishing mark of his debauched life.

Dracula
By Bram Stoker with 6 original illustrations by Martin Stiff (Titan Books)
ISBNs: 978-1-78329-364-3

Released in 1897, this pivotal novel of mystery and terror found few fans during the author’s lifetime, but achieved global acclaim during the early days of cinema.

This epistolary tale of an undying, debased and demonic noble from the feudal Balkans who attempts to create a new kingdom at the heart of the British Empire, opposed by a Man of Knowledge a girl of fierce determination and band of heroic stalwarts reshaped popular literature and remains unsurpassed in terms of influence to this day.

Text design throughout © 2014 Titan Books. All Rights Reserved. Illustrations ™ and © 2014 Showtime Networks Inc. All Rights reserved.

Hacktivist


By Alyssa Milano, Jackson Lanzing, Collin Kelly, Marcus To, Ian Herring & Deron Bennett (Archaea Black Library)
ISBN: 978-1-60886-409-6

Win’s Christmas Gift Recommendation: Because Sharing is Everything… 8/10

The world is radically altering every minute but some things never change: eternal verities like oppression and the hunger for freedom, greed and idealism, friendship and betrayal…

Following ‘A Note to the Reader’ from Twitter co-founder Jack Dorsey, an astounding tale begins when a band of desperate dissidents narrowly avoids capture by the draconian Tunisian military. It seems the latest outbreak of popular democracy is doomed to failure until the last rebels of the “Arab Spring” improbably receive a wireless signal from the most notorious hacker collective on Earth.

The message to “.sve_Urs3lf” is accompanied by the updated facility to penetrate the oppressive government’s firewalls, enabling Sirine and her fellow fugitives to break through the dictatorship’s isolating cyber-borders and communicate with other dissidents as well as the outside world…

In San Francisco, the Robin Hoods behind the message allow themselves a glow of pride. Prodigies Nate Graft and Ed Hiccox sit back and watch as the Tunisian people rise, before getting back to their day jobs as the billionaire boy wonders who created and own YourLife: Earth’s most successful and ubiquitous decentralised social network…

Although to the public flashy Nate is cool corporate aplomb and shy Ed the diffident brain-box problem-solver, both young men share the dream of forcing through true and fair social evolution… only these days Graft seems increasingly distracted by the glamour and wealth whilst earnest Mr. Hiccox acts ever-more dissatisfied and impatient with the rate of progress…

As Nate parties at gala benefits and shows off his latest technological tricks, Ed sits alone, tapping keys and making progress on the big picture. Both are utterly unaware that their world is about to spin crazily out of control…

The first move is made by gorgeous Brynn Ori who targets Graft at a party. Her seductive soft-soap come-on soon fades though when Graft refuses to bite. That’s when she reveals her position in the CIA’s Cyber Command and makes Nate a truly tempting offer he really should not decline…

The story she tells is most convincing and soon Nate has even convinced his deeply suspicious partner to accept the offer – and the immense amount of cash Brynn is offering.

Also on the table is full amnesty for their illicit activities and the complete backing of the Government and its formidable resources in a noble mission to truly free Tunisia.

Despite a pointed confrontation between Ed and Brynn the endeavour soon gets underway and before long the military regime is on the verge of collapse thanks to a concerted cyber-attack and the rising of the people…

Unfortunately that’s when Brynn and the US government show their true colours and Nate finds himself at odds with everything he ever believed in.

Not so for his best friend, though, as Ed has already vanished. Despite a world-wide manhunt for America’s “Number One Threat”, he shows up in Tunis, joins Sirine and starts using his unique gifts the way he always dreamed of…

As the uprising gets its second wind, what follows is a tense, diamond-hard and laser sharp confrontation between the old system and the world that’s coming as two friends clash and finally prove which is best – ambition or expediency…

Fraught with action, tragedy, hope and a crazily cathartic conclusion that will delight starry-eyed young idealists and jaded old drama addicts alike, Hacktivist is a truly cooperative effort: the idea of actress, producer, philanthropist and UNICEF Ambassador Alyssa Milano given form by screen writers Jackson Lanzing and Collin Kelly, illustrator Marcus To, colourist Ian Herring and letterer Deron Bennett whose compelling and groundbreaking miniseries has been lovingly gathered into a superb and luxurious hardcover compilation.

This absorbing, beguiling chronicle comes stuffed with valued added extras such as ‘Hackers on Hactivist’ – an interview with inventor and actual campaigning hacker Pablos Holman – and behind-the-scenes features ‘Building YourLife’ and ‘On Site in Tunisia’ as well as the now-standard biographical info in ‘About the Creators’.

A stunning piece of fictive brilliance work, this yarn might even tempt your mum and dad to dabble about on the web…

Hacktivist is ™ & © 2014 Alyssa Milano. All Rights Reserved.

Attack on Titan: Before the Fall (Light Novel)


By Ryo Suzukaze & Thores Shibamoto, translated by Ko Ransom (Vertical)
ISBN: 978-1-939130-86-0

Hajime Isayama’s Shingeki no Kyojin or “Advancing Giants” began life as a manga serial in Kodansha’s Bessatsu Shōnen Magazine in September 2009. As Attack on Titan the phenomenally successful saga has since filled 14 tankōbon collections – with sales in excess of 40 billion copies – and spawned equally popular spin-offs: two manga serials, a “Light Novel” series, an anime TV show, several video games and a forthcoming big-budget live action cinema release.

The core premise of the manga epic concerns an Earth where gigantic monsters have for more than a century predated on humanity, reducing mankind to the population of a small country cowering behind concentric rings of colossal walls…

This initial Light Novel – Before the Fall – pitches the drama back to the earliest days after the conclusion of the initial catastrophic conflict when defeated, nigh-extinct mankind has retreated behind sturdy stone stockades. Inexplicably, the cowering strategy worked and remnant humanity has been left alone for more than a generation.

Described as “prequel of prequels” this fascinating tale describes a time when the monstrous Titans have not been seen for years by the majority of the human race and thus much of complacent humanity has begun to doubt their existence. This attitude has advanced to the point where the common folk mock and deride the dedicated Garrison and Survey Corps which staunchly continue in their duties to protect them whilst conservative elements in the closeted government circles are actively trying to disband the warrior divisions as a means of cutting costs.

Since the retreat a highly strictured society has evolved with plutocratic rulers and fat-cats safely ensconced within the innermost city walls, bureaucracy and military brass inhabiting the second, and the least important members of mankind packed into the outer district of Shiganshina where inventive young armourer and metalsmith Angel Aaltonen lives, devoutly and passionately devising new weapons to end the monsters’ threat – monsters he has never seen but instinctively dreads…

As a Master Inventor of the Workshop District he is always devising fresh ways to improve the striking power of the heroic Survey Corps who regularly voyage outside the monolithic Gate, but Angel feels frustratingly hampered because he knows absolutely nothing about the horrors… except that they are regarded as unkillable.

One other thing he knows. Even though the city dwellers say the Titans don’t exist, something out there kills and maims the rapidly-depleting ranks of the defensive Corps which his best friends and fellow orphans Solm and Maria have dedicated their lives to…

Everything changes however when a deranged cult of Titan-worshippers force open the great Gate as a Survey scouting mission returns, allowing a handily placed horror to rampage through the outer town.

With close observation of the atrocity and the handy discovery of two new natural resources, Angel conceives a device which will forever alter the balance of power between scurrying mortals and the voracious, no-longer-immortal monsters…

What follows is an engaging rite-of passage yarn as Angel grows from idealistic savant to unlikely warrior and potential saviour of humanity, forged in tragedy and tempered by the pressure of a society determined to bury its collective head in the sand…

Moody and engaging, this gripping fantasy tale is augmented by eight stunning full page illustrations in monochrome and colour by Thores Shibamoto that will delight lovers of fantasy fiction and manga masterworks.

© 2014 Hajime Isayama, Ryo Suzukaze. All rights reserved.