Silent Invasion volume 1: Red Shadows


By Michael Cherkas & Larry Hancock (NBM)
ISBN: 978-1-68112-174-1

The 1980s were an immensely fertile time for English-language comics-creators. In America a fresh wave of creativity had started with the birth of dedicated comics shops and, as innovation-geared specialist retailers sprung up all over the country, operated by fans for fans, new publishers began to experiment with format and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra cash to play with.

Consequently, those new publishers were soon aggressively competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material began creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even shoestring companies and foreign outfits had a fair shot at the big time and much great material came – and almost universally, just as quickly went – without getting the attention or success they warranted.

By avoiding the traditional family sales points such as newsstands, more mature material could be produced: not just increasingly violent and with nudity but also far more political and intellectually challenging too.

Moreover, much of the “brain-rotting trash” or “silly kid’s stuff” stigma had finally dissipated and America was catching up to the rest of the world in acknowledging sequential narrative as a for-real, actual Art-Form, so the door was wide open for gosh-darned foreigners to make a few waves too…

One of the most critically acclaimed and just plain enjoyable features came from semi-Canadian outfit Renegade Press. They had spun out by a torturous and litigious process from Dave Sim’s Canadian Aardvark-Vanaheim enterprise, and set up shop in the USA before beginning to publish at the very start of the black and white comics bubble in 1984.

Renegade quickly established a reputation for excellence, picking up amongst others a surprisingly strong line of creator-based properties and some genuinely remarkable and impressive series such as Ms. Tree, Journey: The Adventures of Wolverine MacAlistaire, Normalman, Flaming Carrot, the first iteration of Al Davison’s stunning Spiral Cage autobiography and a compulsive, stylish Cold War, flying-saucer paranoia-driven thriller series entitled The Silent Invasion.

This last was a stunningly stylish retro-Red Scare saga bolting 1950s homeland terrors (invasion by Commies; invasion by aliens; invasion by new ideas…) onto Film Noir chic and employing 20-20 hindsight to produce a truly fresh and enticing concept in the Reagan-era Eighties.

The series was eventually collected as four superbly oversized monochrome tomes (a whopping 298 x 2058 mm), re-presenting the lead story from the first dozen issues of The Silent Invasion wherein co-creators Michael Cherkas & Larry Hancock concocted a delightful confection combining all the coolest genre elements of classic cult sci-fi, horror, spy, conspiracy theory, crime, romance and even comedy yarns…

Now, after far too long a wait – and with America once again enduring internecine struggle amongst the citizenry, corruption, collusion and cover-ups at every level of government and the press under attack from the people and traditions it seeks to inform and safeguard – the first two volumes have been re-released in a more manageable paperback size (or fully adjustable eBook format) with the expressed intention of catching up and finally completing the tensely compelling epic.

The 1950s in American were a hugely iconic and paradoxical time. Incredible scientific and cultural advancements, great wealth and desperate, intoxicating optimism inexplicably arose amidst an atmosphere of immense social, cultural, racial, sexual and political repression with an increasingly paranoid populace seeing conspiracy and subversive attacks in every shadow and corner of the rest of the world.

Such an insular melting pot couldn’t help but be fertile soil for imaginative outsiders to craft truly incisive and evocative tales dripping with convoluted mystery and taut tension, especially when wedded to the nation’s fantastic – and then-ongoing – obsessions with rogue science, flying saucers, gangsterism and espionage…

They were also obsessed with hot babes and bust sizes, but more of that elsewhere…

This first volume gathers prior collections Secret Affairs and Red Shadows and opens with Max Allan Collins’ expansive Introduction ‘Dick Tracy, Tintin and Serious Comics’, this titanic tale kicks off in April 1952 with ‘Chapter One: Atomic Spies’ within a dark desert landscape 22 miles outside Union City, USA.

Private eye Dick Mallet sees a strange light in the skies and in the morning the cops find his crashed car. There’s no sign of the infamous and distinguished Dick…

A month later reporter Matt Sinkage is still unhappy with his piece on “The Truth Behind Flying Saucers” but his mutterings and musings are interrupted by a hot blonde banging on the door of his foreign-sounding neighbour Ivan Kalashnikov.

Arriving at his desk on The Sentinel, Sinkage can’t believe the audacity of the Air Force’s official line about “marsh gas” and starts screaming at his Editor Frank Costello. The irascible bossman just bawls him out – again – and sends him off to cover real news…

Instead Sinkage heads out to the site of the latest sighting and starts interviewing local yokels. That night fiancée Peggy cooks him a meal but his mind is elsewhere, on that night six months back in Albany when he saw a UFO and impetuously chased after it: a night everyone but him remembers…

Later, in a bar, Matt continues badgering Frank until the booze gets to him. Eventually Sinkage slinks back to his apartment. Ivan’s door is open and a quick glance reveals the foreigner and others in front of a huge, weird machine and Matt realises they must be Reds! Atomic spies!

Before the reporter can react, Kalashnikov pulls a really strange gun and shoots. Next morning Sinkage awakes with another sore head and more fuzzy memories…

Days later Matt again collides with Mr K’s pretty friend Gloria Amber, but fails to get another look inside his neighbour’s place. Undeterred, he resorts to asking her out to lunch which somehow provokes the old guy into taking a sudden trip out of town. Things get even stranger when Gloria comes running to him, being chased by what she claims are Red agents…

Spiriting her away and stashing her somewhere safe, Matt doesn’t hear the pursuers accosting his landlord, claiming to be Federal Men…

‘Chapter Two: Secrets and Insidious Machinations’ finds the fugitives deep in the suburbs with Matt’s sedate brother Walter. The weary reporter is still seeing flying saucers and can’t understand why everybody else thinks they’re just jets. Meanwhile back in Union City, Frank is getting a grilling from FBI Agent Housley.

They’re old acquaintances. The G-Man regularly pops by to suppress one news item or another…

This time though the Feds want the vanished Sinkage and are not happy that Costello has no idea of the gadfly’s current location.

Back in suburbia, things are none too comfortable either. Stuck-up sister-in-law Katie is convinced Matt and his new floozy are up to no good and wants them out. At least she doesn’t know the FBI are scouring the city for them. Enigmatic Gloria, however, is more concerned that Sinkage is sleepwalking and having strange nightmares… just like Kalashnikov feared he might…

Matt and Gloria are just heading out in Walter’s borrowed car when Peggy pops by. She can’t understand why her man is with a flashy trollop and pointedly won’t talk to her. Gloria told Matt the real Reds are after Kalashnikov’s memoirs and convinced him to drive her to a quiet town in the desert where a “contact” will protect them both.

Mr K meanwhile has called in his own heavies to chase the couple, unaware that the FBI have visited Walter and Katie. A net is closing around Sinkage and the mystery woman he implicitly trusts… but really shouldn’t.…

The tension mounts in ‘Chapter Three: The Stubbinsville Connection’ as a mysterious Council of shadowy men convenes to discuss the Sinkage problem. As Housley’s report continues, when it becomes clear the reporter was also involved in the Albany event near-panic ensues…

In a cheap motel Matt’s suspicions are back. Gloria vanished from their room for a while during the night and hasn’t mentioned it…

They’re confirmed some time later when she helps Kalashnikov’s hoods Zanini and Koldst abduct her and rough him up. Back at Walter’s house the FBI turn up to interview them about Matt. They claim they’re the only Feds working on the case and no other government officials have been there before them…

Katie has had enough and spills all she knows. The agents instantly go into overdrive and organise all their forces to head for sleepy, remote Stubbinsville. Matt, meanwhile, has recovered and called the only guy he still trusts, his researcher Dan Maloney. That worthy warns him of the confusing profusion of agents all claiming to be working for the government, before sharing the same info with Frank Costello…

As Housley’s team fly in, Matt has decided to go on, hitchhiking to the rendezvous with a quirkily affable farmer who happily joins him in “pranking” the cops who have just arrested Zanini, Koldst and Gloria…

Reunited with his oddly-compliant mystery amour, Matt hurtles on to Stubbinsville in a stolen car, but with less than 100 miles to go Gloria falls ill. She makes him promise to get her there at all costs…

As the assorted pursuers converge, she directs Matt to a lonely wilderness area, but the forces of law and order have spotted them and follow. As the net closes a fantastic and terrifying lightshow ignites the dark skies. By the time Housley reaches the specified target area, all he finds is a comatose Sinkage.

As days pass, Matt finds himself free with all charges dropped, but he’s oddly content. Despite another blatant cover-up and no clue as to who all the various parties hounding him actually were, he knows what he knows and wonders when Gloria will be back…

By the time of ‘Chapter Four: A Pink Slip for a Pinko’ a little time has passed. It’s June 1952 and Matt Sinkage is tormented by nightmares of lights in the sky, Housley hunting him and Gloria beseeching him to join her kind…

His life has gone rapidly downhill. Stories of his being a “Commie” are everywhere, FBI agents shadow his every move and the oppressive tension is becoming overwhelming. When he gets a phone call from long-missing Dick Mallet, Matt arranges to meet the PI, and consequently notices that sister-in-law Katie is always listening recently and has become very chummy with his ominously ever-present G-Man surveillance detail…

First, though, Matt has to get the last of his belongings since the “Red” smear has allowed his landlord to terminate his lease. Aided by faithful fiancée Peggy and ever-friendly custodian Mr. Schneider, Sinkage collects his things and has an uncomfortable meeting with Kalashnikov. Almost in passing, Matt notices that he now has a different team of “Feds” dogging him.

When he finally meets Mallet, the gumshoe shows him an incredible set of photos: interior and exteriors shots of the flying saucers taken by the aliens…

At the Sentinel, Dan Maloney has made progress investigating Kalashnikov and Gloria but wants to finish his research before sharing. Sinkage has bigger problems though. His fellow workers have sent him to Coventry and the paper’s owner wants the “Commie” fired.

Costello is fighting back though. He suspects Housley is behind the disinformation and smear tactics targeting Matt.

Staying with Walter and Katie isn’t helping Matt’s mental state. As visions of the Albany event haunt him, his life takes another plunge when he finds Mallet murdered. Housley is there but frankly admits he knows Sinkage is innocent and (probably) the patsy of a cunningly contrived frame-up.

That doesn’t stop him trying to pump Matt for further information – just as his Council bosses ordered him to…

When Matt is finally fired and Maloney is killed in a freak accident the harried journalist knows is a case of Murder-By-Aliens, Sinkage feels the walls closing in and makes a run for it…

‘Chapter Five: Identity Crisis’ opens one night in July 1952 with Matt holed up in Maloney’s old hunting shack. He’s been utterly alone for weeks but is still seeing flying saucers in the night skies. He’s also reliving past events, helplessly mixing memories of Gloria with other moments. He’s so confused that when Peggy suddenly turns up, he mistakes her for his missing blonde mystery-woman…

Peggy visits him every night, offering food and company. She seems so different; warm and vivacious, but is always gone when he blearily wakes up in the morning.

Back in Union City, Housley and his secretary Meredith Monroe are reviewing the verifiable facts and reach a disturbing conclusion. Somebody on Phil’s team has their own agenda. He fears it’s his own boss – and Council stooge – Buzz Brennan but can’t find reasons to ignore their orders. Both his official employers and the secret ones above them want Sinkage found at all costs…

In the wilderness, Matt is starting to crack. Anonymously buying a gun from a local store he travels back to the city for Dan’s funeral and sees Housley and Brennan clash with Costello. He then sneaks back to his old building and breaks into Kalashnikov’s apartment. Sinkage finds a cache of files and as he reads them experiences a horrifying flashback: he’s strapped into some sort of brainwashing machine in a spaceship…

Matt is roused from the memories by Ivan’s return and bolts, leaving the scattered files behind. He then visits Peggy’s house where her mother’s hostile reception confirms a suspicion that has been growing in his mind…

His intended is waiting in the truck he borrowed, and as they furtively drive out to the country Matt drops his bombshell. He now believes he’s an alien consciousness improperly overlaid on a human mind and he knows Peggy is too: the same mental invader he used to know as Gloria Amber…

‘Chapter Six: What We Really Know about Flying Saucers’ pushes the drama into overdrive as Peggy frantically tries to dissuade Matt. He is adamant and, as Peggy storms off, Matt goes to Costello. They compare notes, unaware that the Council is mobilising all its covert assets in Housley’s FBI team to get Sinkage at all costs…

It might have worked had not Matt surprised everybody by turning himself in to share what he saw in Kalashnikov’s files with Housley and Meredith. Sadly, as he’s being taken to a safe-house Zanini and Koldst kidnap Sinkage and drag him back to Ivan… and Peggy!

By the time Housley realises what’s occurred and rushed to the apartment, it’s too late. The files are gone, but no one can determine whether they were cleared out by the foreigners or simply lost in the fire set by the Council’s inside man…

Matt has a different story. He survived the conflagration by rushing to the roof where he saw a saucer pick up one of his abductors, coldly leaving the rest to perish. It is a story he sticks to, even after he is committed…

To Be Continued…

Potently evocative, impeccably tailored and fabulously cool, The Silent Invasion remains a unique, boldly imagined and cunningly crafted adventure. Rendered in a style then considered revolutionary and even today still spectacularly expressionistic, this is a classic epic long-overdue for a modern revival: an unforgettable gateway to an eerily familiar yet comfortably exotic era of innocent joy and a million “top secrets” which no fan of fantastic thriller fiction should ignore.
© 1986, 1987, 2018 Michael Cherkas & Larry Hancock. Introduction © 1988, 2018 Max Allan Collins. All rights reserved.

Silent Invasion: Red Shadows will be published on September 25th 2018 and is available for pre-order now. For more information and other great reads see http://www.nbmpub.com/

Star Comics All-Star Collection


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post & various (Marvel)
ISBN: 978-0-7851-4291-1

Once upon a time the American comicbook industry for younger readers was totally dominated by Gold Key with their TV and Disney licenses, and Harvey Comics who had largely switched from general genres to a wholesome, kid-friendly pantheon in the mid-1950s. They totally owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

Gold Key suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars plus sundry other treasures until parent company Western Publishing called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with the properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera rights) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and many others.

When the bid failed, Editor-in-Chief Jim Shooter, recognising a huge gap in the market, launched a cloned imprint of the Harvey stable (which would also encompass new TV and toy properties such as Jim Henson’s Muppet Babies and Fraggle Rock, Alf, Madballs, Care Bears, Thundercats, Ewoks and such like) to devise the next generation of worthy, wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents.

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with oddly familiar titles and an incontestably similar look and feel – achieved primarily by hiring former Harvey stalwarts such as Jacobson, Lennie Herman, Warren Kremer, Howard Post and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in more than 55 separate titles between his debut in 1953 and the bust of 1982.

Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” publishing policy – and the suit was quietly dropped.

None of which affects the fact that those Eighties child stars were, in their own right, a superb agglomeration of all-ages fun, excitement and adventure joyously revisited in this sturdy digest collection from 2009: gathering that first wave of titles.

Featuring Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 and Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who passed away just before the big Star Comics launch) and the truly magnificent Warren Kremer – whose animation-based art style became the defining look of Harvey Comics during its happy heyday – and starred a young lad searching the universe for the parents he had never known.

Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), Planet Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues Terry had to his past is a name bracelet and an empty picture frame…

However, this time when he returns to the obnoxious planet Bznko Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward.

This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they all crashland on a mining asteroid and meet aged Enoch Diggs who recognises the life-pod the infant Terry was found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on a Confederation Cosmos Cruiser called the Space Warp where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency life-boat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the baby was rocketed into deep space.

Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents he suggests that another old crewman might and the re-energised searchers rush to another asteroid to find him, only to instead encounter ‘The Malt Shop Menace’. Nevertheless, they recruit another voyager when Robota saves the brutish monster Omnus who gratefully joins their decidedly odd family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

Issue #2, by Herman, Kremer & Jon D’Agostino continues the quest as the family of outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’.

In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue the abducted Princess by battling hostile jungles, shape-shifting beasts, killer vines, a whirlpool and a volcano – all controlled by arch-villain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and discovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’ wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super-cool bodyguard Ascot diligently investigates, assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse…

Topping off the first issue was a snappy, snazzy short fun yarn starring the reptilian Gummy in ‘Crocadog’.

‘The Grand Ball’, scripted by Stan Kay, occupied most of Roy’s attention in the second issue as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious and mean social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a modern-day Cinderella in ‘A Strange Stranger’…

‘Maneuvers!’ sees Roy fulfil his hereditary duties by joining the Cashalot army on dawn exercises, but as ruler-in-waiting of a rich and peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consisted of one reluctant prince and a keen but aging general…

Top Dog featured a far more contemporary and pedestrian situation, depicting the lives of average American boy Joey Jordan and the mutt he brought home one day.

‘The Dog-Gone Beginning’ by Herman, Kremer & Jacqueline Roettcher revealed how, whilst looking for a lost baseball, the kid had accidentally seen a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

When the lad swears to keep his secret, Top Dog agrees to come live with Joey in ‘House About a Dog, Mom?’, and whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – his accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks – the richest and meanest kid in town – overhears the pair playing and conversing, the spoiled brat refuses to believe Joey is a ventriloquist. When the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house.

Even torture won’t make the purloined pooch speak again however, and when Joey stages ‘The Big Breakout’ Mervin’s mega-robots prove no match for dogged determination and the plutocrat brat is left baffled, bamboozled and dog-less…

Issue #2 exposed ‘Spies!’ when the restless dog of a thousand talents appears to harbour a dark side. Going out on nightly jaunts, the marvellous mutt seemingly leads a double life as a security guard in a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power.

Of course, it is actually a diminutive enemy agent in a dog suit but Vladimir‘s handlers hadn’t reckoned on a real dog looking – and speaking – just like their hairy operative. Thus they accidentally give their purloined plans to the chatty all-American canine…

After spectacularly trapping the sinister spies – without revealing his own astounding intellect – Top Dog is framed in #3 by Joey’s best friend Larry who is feeling rejected and neglected since the Brilliant Bow-wow moved in.

With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send the perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

However, faithful Joey never gives up and after bailing his canine comrade out, the pair convince the guilt-ridden perjurer to see the light by treating him to an impromptu midnight ‘Ghost Story’…

Even with Larry recanting his lies the neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’…

The final initial entry was written and illustrated by veteran Archie Comics artist Bob Bolling (probably most famous for creating and producing the first eight years’ worth of the award-winning Little Archie spin-off series), who concocted a fabulous medieval wonderland for Wally the Wizard to play in.

In #1’s ‘A Plague of Locusts’ mystical Merlin’s older, smarter brother Marlin is having trouble with his stubbornly inquisitive apprentice. Wally wants to know everything now, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions so after the lad accidentally releases a time-travelling demon from an age-old prison the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope…

Meanwhile in distant Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo are conspiring to conquer the kingdom by unleashing a gigantic metal locust to consume all in its path…

Even the noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Unfortunately, the boy gets lost on route to fetch him, but happily for everybody the dragon and demon which the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & Jon D’Agostino took over for the second issue as Wally enters the annual apprentice’s games with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete, a fact his disciple discerns and tries to fix…

Desperately cramming for a week and eventually – with the coaching of his proud master -Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving the lad able to create only half-spells and materialise semi-monsters…

Undaunted Wally continues and – even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions – perseveres, determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and more than three decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love…

With contemporary children’s comics on the rise again after too long a fallow period, it’s still sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a confirmed twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

The Only Living Boy Omnibus


By David Gallaher & Steve Ellis (Papercutz)
ISBN: 978-1-54580-126-0

Here’s a rather short but exceedingly heartfelt and enthusiastic review for a mighty big book that’s been a long time coming. Scripter Dave Gallaher (Green Lantern, Box 13) and illustrator Steve Ellis (High Moon) first began their stupendous science fiction saga in 2012.

The series started life as a webcomic before being picked up by Papercutz. The hugely popular comics yarn (multiple reprintings and numerous award nominations) was collected as a quintet of graphic albums – Prisoner of the Patchwork Planet; Beyond Sea and Sky; Once Upon a Time; Through the Murky Deep and To Save a Shattered World – and now the tale is done has been regathered in a bulky paperback (or eBook edition) recounting the complete saga and including fresh material from a Free Comic Book Day tie-in and other sources.

So, what’s it about?

Erik Farrell is 12 years old and scared. That’s why he runs into Central Park at the dead of night in a thunderstorm. In the morning he wakes up in the roots of a tree clutching a little kid’s teddy-bear backpack that, for some inexplicable reason, he must not lose. He’s also lost most of his memory. Even so, he’s pretty sure home never had wild jungles, marauding monsters, talking beasts and bugs or a shattered moon hanging low in the sky…

Chased by howling horrors and dimly aware that the decimated city ruins are somehow familiar, Erik is saved by a green warrior calling herself Morgan Dwar of the Mermidonians, but the respite is short lived.

All too soon they are captured by slaves of diabolical experimenter Doctor Once and taken to his revolting laboratory. It doubles as gladiatorial arena where the scientist’s involuntary body modifications can prove their worth in combat.

Erik’s fellow captives soon apprise him of the state of his new existence. The world is a bizarre of patchwork regions and races, all of them at war with each other and all threatened by monstrous shapeshifting dragon Baalikar. The Doctor seeks the secrets of trans-species evolution and is ruthless and cruel in the pursuit of his goal.

In the arena, however, Erik shows them all the value of cooperation and promptly escapes with Morgan and insectoid Sectaurian Princess Thelandria AKA Thea…

Constantly running to survive, the boy slowly uncovers an incredible conspiracy affecting this entire world and even long-gone Earth. The big surprise is an unsuspected secret connection between his own excised past, Doctor Once and the hidden manipulators known as the Consortium. On the way, just like Flash Gordon, Erik somehow inspires and unites strangely disparate and downtrodden races and species into a unified force to save the planet they must all share…

After a heroic journey and insurmountable perils faced Erik’s story culminates in the answers he’s been looking for and a classic spectacular battle where the many races ultimately extinguish the evil of Baalikar.

Sadly though, that just makes room for another menace to emerge…

Adding bonus thrills to the alien odyssey are a complete cover gallery plus two lengthy sidebar tales. ‘Under the Light of the Broken Moon’ and ‘In the Clutches of the Consortium’ focus on the developing relationship between Morgan and Sectaurian Warlord Phaedrus and on the repercussions of failure for failed-tool Doctor Once at the hands of his backers…

Rocket-paced, bold and constantly inventive, The Only Living Boy is a marvellous and unforgettable romp to enthral every kid with a sense of wonder and thirst for adventure.
© 2012-2018 Bottled Lightning LLC. All Rights Reserved.

The Only Living Boy Omnibus is scheduled for publication on 25th August 2018 and is available for pre-order now.

Earthling!


By Mark Fearing, with Tim Rummel; coloured by Ken Min (Chronicle Books)
ISBN:  978-0-81187-106-8(HB)   978-1-45210-906-0(PB)

For the longest  time I banged on about the dearth of good comics for kids – as opposed to the vibrant and thriving children’s prose book markets or the slavish and impenetrable dead-end niche-genres and daunting cross-marketing of contemporary comicbooks – but nowadays some interesting developments in strip-book publishing look like setting that imbalance to rights…

Earthling! is the first graphic novel by animator Mark Fearing (with some initial creative input from TV producer Tim Rummel) and tells the tale of solitary, nerdy lad Bud, dragged by his astronomer dad to the literal middle of nowhere to take up residence at the vast Von Lunar Radio Telescope Array in the dry wilds of New Mexico.

The place is weird and a little spooky, but with his Mum gone and his father preoccupied with work Bud’s getting used to coping on his own…

The real trouble starts the next morning when he dashes for the school bus. Late and in the middle of a storm Bud inadvertently stumbles into the wrong vehicle and finds himself stuck on a malfunctioning intergalactic shuttle taking a bunch of alien students to Cosmos Academy where all the kids in the Galactic Alliance are educated.

Being the new kid in school is always bad news, but when you’re the only one of your species…

Luckily geeky pariah Gort GortGort McGortGort takes Bud under his wing and steers him through the worst of the culture shock, but the human’s urgent desire to go home is countered by one overwhelming fact: Earth is the most feared planet in the Galaxy, its inhabitants are despised and reviled by every sentient race in creation and its spatial coordinates are a closely guarded secret…

Thinly disguised as a sporty, athletic Tenarian, Bud tries desperately to fit in and luckily fellow outcast Gort is determined to help him return home, but the Academy is almost as dangerous as an Earth school.

There are jocks and bullies and cliques everywhere, the cool sapients run everything and snarky sarcasm is a deadly threat at all times. Although there are some decent and friendly teachers, the robots, rogue or escaped science experiments and especially the cafeteria make daily life an incredible and potentially lethal prospect.

Moreover, Principal Lepton and his administration are brutal bureaucrats with an excessive punishment regime (this is one deep-space satellite school you do not want to be “expelled” from) who have a pretty cavalier attitude to student safety – or even survival – and a hidden agenda which involves using Academy resources to build super-weapons for use against Bud’s lost or hidden home-world…

Gradually though, the boy adjusts, even finding an unexpected flair for the terrifying null-gravity sport of ZeroBall, which is lucky as Gort has deduced that the immensely prestigious championship Tournament is being held tantalisingly close to the diabolical Planet Earth – close enough that a stolen space-pod could reach it, if by some miracle Bud’s team qualified for the finals…

Funny, thrilling, wildly imaginative and utterly engrossing, Earthling! blends elements of Tom Brown’s Schooldays with Joe Dante’s Explorers and Harry Potter‘s best bits with the anarchic wit of animated movies such as Despicable Me, Home and Monsters vs Aliens to produce a delightfully compelling adventure yarn with endearing characters and a big, big payoff.

This is a book (or ebook if you prefer) any sharp, fun-loving kid can – and should – read… and so should the rest of you…
© 2012 by Mark Fearing. All rights reserved.

Amazing Mysteries: The Bill Everett Archives volume 1


By Bill Everett and others, edited and complied by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-488-7

Thanks to modern technology and diligent research by dedicated fans, there is a sublime superabundance of collections featuring the works of too-long ignored founding fathers and lost masters of American comic books. A magnificent case in point is this initial chronicle (available in both print and digital formats) revisiting the incredible gifts and achievements of one of the greatest draughtsmen and yarn-spinners the industry has ever seen.

You could save some time and trouble by simply buying the book now rather than waste your valuable off-hours reading my blather, but since I’m keen to carp on anyway feel free to accompany me as I delineate just why this tome needs to join the books on your “favourites” shelf.

The star of this collection was a direct descendent and namesake of iconoclastic poet and artist William Blake. His tragic life and awe-inspiring body of work – Bill was quite possibly the most technically accomplished artist in US comicbook industry – reveals how a man of privilege and astonishing pedigree was wracked by illness, an addictive personality (especially alcoholism) and sheer bad luck, but nevertheless shaped an art-form and left twin legacies: an incredible body of superlative stories and art, and, more importantly, saved many broken lives by becoming a dedicated mentor for Alcoholics Anonymous in his later years.

William Blake Everett was born in 1917 into a wealthy and prestigious New England family. Bright and precocious, he contracted tuberculosis when he was twelve and was dispatched to arid Arizona to recuperate.

This chain of events began a life-long affair with the cowboy lifestyle: a hard-drinking, chain-smoking, tall-tale-telling breed locked in a hard-to-win war against slow self-destruction. All this and more is far better imparted in the fact-filled, picture-packed Introduction by Blake Bell. It covers the development of the medium in ‘The Golden Age of Comics’, the history of ‘Bill Everett the Man’ and how they came together in ‘Centaur + Funnies Inc. = Marvel Comics #1’.

Th essay also includes an astounding treasure trove of found images and original art including samples from 1940s Sub-Mariner, 1960s Daredevil and 1970s Black Widow amongst many others.

Accompanied by the covers – that’s the case for most of the titles that follow: Everett was fast and slick and knew how to catch a punter’s eye – for Amazing Mystery Funnies volume 1 #1, 2, 3a, 3b and volume 2 #2 (August 1938 – February 1939, Centaur) are a quartet of rousing but muddled interstellar exploits starring sci fi troubleshooter Skyrocket Steele.

These are followed by a brace of anarchic outer space shenanigans starring futuristic wild boy Dirk the Demon from Amazing Mystery Funnies vol. 1 #3a and vol. 2 #3 (November 1938 and March 1939 respectively).

The undisputed star and big draw at Centaur was always Amazing-Man: a Tibetan mystic-trained orphan, adventurer and do-gooder named John Aman. After years of dangerous, painful study the young man was despatched back to civilisation to do good (for a relative given value of “good”)…

Aman stole the show in the monthly Amazing Mystery Comics #5-8 (spanning September to December 1939) as seen in the four breakneck thrillers reprinted here: ‘Origin of Amazing-Man’; an untitled sequel episode with the champion saving a lady rancher from sadistic criminals; ‘Amazing-Man Loose’ (after being framed for various crimes) and a concluding instalment wherein the nomadic hero abandons his quest to capture his evil arch rival ‘The Great Question’ and instead heads for recently invaded France to battle the scourge of Nazism…

As previously stated, Everett was passionately wedded to western themes and for Novelty Press’ Target Comics devised an Arizona-set rootin’ tootin’ cowboy crusader dubbed Bull’s-Eye Bill. Taken from issues #1 and 2 (February and March 1940), ‘On the trail of Travis Trent’ and ‘The Escape of Travis Trent’ find our wholesome but hard-bitten cowpoke battling the meanest and most determined owlhoot in the territory.

Accompanying the strips is an Everett-illustrated prose piece attributed to “Gray Brown” entitled ‘Bullseye Bill Gets his Moniker’.

Thanks to his breakthrough Sub-Mariner sagas, Everett was inextricably linked to water-based action and immensely popular, edgy heroes. That’s why Eastern Comics commissioned him to create human waterspout Bob Blake, Hydroman for their new bimonthly anthology Reg’lar Fellers Heroic Comics.

Here then (spanning issues #1-5; August 1940 to March 1941), are five spectacular, eerily offbeat exploits, encompassing ‘The Origin of Hydroman’ and covering his patriotic mission to make America safe from subversion from “oriental invaders”, German saboteurs and assorted ne’er-do-wells. after which a Polar Paladin rears his frozen head.

Sub-Zero Man debuted in Blue Bullet Comics vol. 1 #2 (July 1940): a Venusian scientist stranded on Earth who, through myriad bizarre circumstances, becomes a chilly champion of justice. Everett is only credited with the episode ‘The Power of Professor X’ (from vol. 1 #5, October 1940) but also included here are the cover of vol. 1 #4 and spot illos for the prose stories ‘Sub-Zero’s Adventures on Earth’ and ‘Frozen Ice’ (from Blue Bullet Comics vol. 1 #2 and vol. 2 #3).

The Conqueror was another quickly forsaken Everett creation: a Red, White & Blue patriotic costumed champion debuting in Victory Comics #1 August 1941. Daniel Lyons almost died in a plane crash but was saved by cosmic ray bombardment which granted him astounding mental and physical powers in ‘The Coming of the Conqueror’.

He promptly moved to Europe to “rid the world of Adolf Hitler!” and Everett’s only other contribution was the cover of issue #2 (September 1941).

Accompanied by a page of the original artwork from Reg’lar Fellers Heroic Comics #12 (May 1941), The Music Master details how dying violinist John Wallace is saved by mystic musical means and becomes a sonic-powered superman righting injustices and crushing evil…

Rounding out this cavalcade of forgotten wonders are a selection of covers, spot illustrations and yarns which can only be described as Miscellaneous (1938-1942). These consist of the cover to the 1938 Uncle Joe’s Funnies #1; procedural crime thriller ‘The C-20 Mystery’ from Amazing Mystery Funnies vol. 2 #7 (June 1939) and ‘The Story of the Red Cross’ from True Comics #2 (June 1938).

The cover for Dickie Dare #1 (1941) is followed by a range of potent illustrative images from text tales beginning with three pages for ‘Sheep’s Clothing’ (Funny Pages vol. 2 #11; November 1940), a potent pic for ‘Birth of a Robot Part 2’ from Target Comics vol. 1 #6 (July 1940), two pages from ‘Death in a Box’ courtesy of Reg’lar Fellers Heroic Comics #5 (March 1941) and two from ‘Pirate’s Oil’ in Reg’lar Fellers Heroic Comics #13 (July 1942), before the unpublished, unfinished 1940 covers for Challenge Comics #1 and Whirlwind Comics #1 bring the nostalgia to a close.

Although telling, even revelatory and hinting at a happy ending of sorts, what this book really celebrates is not the life but the astounding versatility of Bill Everett. A gifted, driven man, he was a born storyteller with the unparalleled ability to make all his imaginary worlds hyper-real; and for nearly five decades his incredible art and wondrous stories enthralled and enchanted everybody lucky enough to read them. You should really invite yourself onto that list…
© 2011 Fantagraphics Books. Introduction © 2011 Blake Bell. All art © its respective owners and holders. All rights reserved.

Showcase Presents Strange Adventures volume 1


By John Broome, Otto Binder, Edmond Hamilton, Joe Samachson, Gardner Fox, Dave Wood, Bill Finger, Harry Sharp, Sid Gerson, Jerry Coleman, Gil Kane, Carmine Infantino, Sid Greene, Murphy Anderson, Sy Barry, Joe Giella, Jerry Grandenetti, John Giunta, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1544-6

As the 1940s closed, masked mystery-men dwindled in popularity and the American comicbook industry found new heroes.

Classic genre titles flourished; resulting in anthologies dedicated to crime, war, westerns and horror amongst most comics publishers. These were augmented by newer fads like funny animal, romance and especially science fiction which, in 1950, finally escaped its glorious thud and blunder/ray guns/bikini babes in giant fishbowl helmets pulp roots (as perfectly epitomised in the uniquely wonderful Golden Age icon Planet Comics) with the introduction of Strange Adventures.

Packed with short adventures from jobbing SF prose writers and offering a plethora of new heroes such as Chris KL99, Captain Comet, the Atomic Knights and others, the magnificent monthly compendium – supplemented a year later with sister-title Mystery in Space – introduced wide-eyed youngsters to a fantastic but intrinsically rationalist universe and all the potential wonders and terrors it might conceal…

This spectacular and economical black-&-white collection (astonishingly, there are still no archival collections of this stuff available to modern readers these days; not even via that future-fangled interweb) re-presents stories from the inception of the self-regulatory Comics Code.

Strange Adventures #54-73 covers March 1955 to October 1956, right up to the start of the Silver Age when superheroes began to successfully reappear, offering beguiled readers technological wonderment and the sure-&-certain knowledge that there were many and varied somethings “Out There”…

On a thematic note: a general but by no means concrete rule of thumb was that Strange Adventures generally occurred on Earth or were at least Earth-adjacent, whilst – as the name suggests – Mystery in Space offered readers the run of the rest of the universe.

Moreover, many of the plots, gimmicks, maguffins and even art and design would be cleverly recycled for the later technologically-based Silver Age superhero revivals…

This mind-blowing, physics-challenging monochrome colossus opens with the March 1955 issue and four classic vignettes, beginning with ‘The Electric Man!’ by John Broome & Sy Barry, wherein a geologist in search of new power sources accidentally unleashes destructive voltaic beings from the centre of the Earth.

As always – and in the grand tradition of legendary pulp sci-fi editor John Campbell – human ingenuity and decency generally solves the assorted crises efficiently and expeditiously…

‘The World’s Mightiest Weakling!’ from Otto Binder, Carmine Infantino & Bernard Sachs, offers a charming yet impossible conundrum after a puny stripling gains incomprehensible mass and density during the course of an experiment, whilst ‘Interplanetary Camera!’ (Binder, Gil Kane & Sachs) grants a photographer a glimpse of the unknown when he finds an alien image recorder and uncovers a plot to destroy Earth.

The issue concludes with another Binder blinder in the taut thriller ‘The Robot Dragnet!’, illustrated by Harry Sharp & Joe Giella, with a rip-roaring romp of rampaging robotic rage.

This tale was actually the sequel to an earlier yarn but sufficiently and cleverly recapped so that there’s no confusion or loss of comprehensibility…

Issue #55 led with ‘The Gorilla who Challenged the World’ by Edmond Hamilton & Barry, wherein an ape’s intellect is scientifically enhanced to the point where he becomes a menace to all mankind. So great was his threat that this tale also carried over to the next issue…

During this period editors were baffled by a bizarre truism: every issue of any title which featured gorillas on the cover always resulted in increased sales. Little wonder then that so many DC comics had hairy headliners…

‘Movie Men from Mars!’ (Hamilton, Sharp & Giella) sees our world the unwilling location for cinematographers from the Red Planet. Unfortunately, they’re making a disaster movie…

‘A World Destroyed!’ by Joe Kubert offered a fanciful yet gripping explanation for how the asteroid belts between Mars and Jupiter were formed and that cataclysm theme is revisited in ‘The Day the Sun Exploded!’ with Broome, Kane & Sachs depicting a desperate dash by scientists to save Earth from melting.

Sid Gerson, Murphy Anderson & Giella then wrap up by revealing the baffling puzzle of ‘The Invisible Spaceman!’

SA #56 opened whimsically with ‘The Fish-Men of Earth!’ (Broome, Infantino & Sachs) as air density goes temporarily askew thanks to invading aliens, before ‘Explorers of the Crystal Moon!‘ (Broome, Sharp & Sachs) finds a little boy going for a secret solar safari with visiting extraterrestrials.

Artist Paul Paxton then inadvertently becomes ‘The Sculptor Who Saved the World!’ when future-men ask him to make some highly specific pieces for them: a fast-paced yarn by Broome, Kane & Giella. Penitent Dr. Jonas Mills then corrects his evolutionary error by finally defeating his mutated gorilla in the concluding part of simian saga ‘The Jungle Emperor!’ by Hamilton & Barry.

Broome, Sid Greene & Sachs’ ‘The Spy from Saturn!’ opened issue #57 with a Terran scientist replaced by a perfect impostor, whilst ‘The Moonman and the Meteor!’ (Bill Finger & Barry) posits millionaires and aliens trying to buy or inveigle a fallen star from a humble amateur astronomer for the best and worst of reasons, after which Binder, Kane & Giella proffer ‘The Riddle of Animal “X”’ after a small boy finds a pet like no other creature on Earth…

Broome, Infantino & Giella then reveal an incredible ancient find to a Uranium prospector and some fugitive convicts desperate enough to try any means of escape in ‘Spaceship Under the Earth!’…

Issue #58 opens with a police chief’s frantic search for a superhuman felon in ‘I Hunted the Radium Man!’ (Dave Wood & Infantino) whilst ‘Prisoner of Two Worlds!’ – Finger & Barry – sees the long-awaited return of genius detective Darwin Jones of The Department of Scientific Investigation.

Although an anthology of short stories, Strange Adventures featured a number of memorable returning characters and concepts such as Star Hawkins, Space Museum and The Atomic Knights during its run.

Jones debuted in the very first issue, solving fringe science dilemmas for the Federal Government and making thirteen appearances over as many years. In this third adventure he assists alien peace-officers in preventing a visiting extraterrestrial from taking a commonplace earth object back to his homeworld where it would become a ghastly terror-weapon…

‘Dream-Journey Through Space!’ (Broome, Kane & Sachs) depicts an ordinary human plucked from Earth to rescue an ancient civilisation from destruction as well as a humble but cunning ventriloquist who save our world from invasion by invincible aliens in Finger, Greene & Giella’s ‘The Invisible Masters of Earth!’

A young married couple have to find a way to prove they aren’t dumb animals on ‘The Ark from Planet X’ (Broome, Greene & Giella) which opened #59, after which ‘The Super-Athletes from Outer Space!’ came to our world to train in a heavier gravity environment and find the galaxy’s greatest sports-coach in a charming tale by Binder, Kane & Sachs.

Ed “France” Herron & Infantino then explore the domino theory of cause and effect in ‘Legacy from the Future!’ before Broome & Barry delve into ancient history and doomsday weaponry to discover the secret of our solar system and ‘The World that Vanished!’

Strange Adventures #60 featured a light-hearted time-travel teaser by Broome, Jerry Grandenetti & Giella concerning how historians gather together famous historic personages from ‘Across the Ages!’

‘The Man Who Remembered 100,000 Years Ago!’ (Binder, Kane & Sachs) is a terse, tense thriller as lightning provokes ancestral memories of a previous civilisation just in time for a scientist to cancel his unwitting repeat of the self-same experiment which had eradicated them…

Broome, Greene & Sachs then follow the life of a foundling boy who turns out to be an ‘Orphan of the Stars!’ before the issue concludes with a future-set thriller wherein schoolboy Ted Carter wins a place on a multi-species outing to the ‘World at the Edge of the Universe!’ (Binder & Barry).

In #61, ‘The Mirages from Space!’ (Binder, Kane & Sachs) are a portal into a fantastic other world and hold the secret of Earth’s ultimate salvation; ‘The Thermometer Man’ – Binder, Greene & Giella – sees a scientist striving to save a stranded Neptunian from melting in the scorching hell of our world and a lighthouse keeper is forced to play smart to counter a Plutonian invasion with ‘The Strange Thinking-Cap of Willie Jones!’ (Herron & Barry).

In conclusion Binder, Greene & Giella’s ‘The Amazing Two-Time Inventions’ finds an amateur inventor making fortuitous contact with his counterparts in 3000AD…

SA #62 introduced ‘The Fireproof Man’ (Broome, Infantino & Sachs) whose equally astounding dog foils an alien invasion even as an ordinary handyman falls into another dimension to become a messiah and ‘The Emperor of Planet X’ (Broome, Greene & Giella). Binder, Kane & Giella then report an abortive ‘Invasion from Inner Space!’ before ‘The Watchdogs of the Universe!’ recruit their first human agent in a tantalising tale by Binder, Greene & Giella.

Joe Samachson, Grandenetti & Giella start #63 with ‘I Was the Man in the Moon!’: an intriguing puzzle for an ordinary Joe who awakes to find aliens have inexplicably re-sculpted the lunar surface with his face, after which a Native American forest ranger becomes Earth’s only hope of translating an alien warning in The Sign Language of Space!’ (Binder, Greene & Giella).

‘Strange Journey to Earth!’ by Jerry Coleman, Kane &Giella sees an ordinary school teacher deduce an alien’s odd actions and save the world before the issue ends in ‘Catastrophe County, U.S.A.!’ where Hamilton, Greene & Giella introduce scientists to the Government’s vast outdoor natural disaster lab…

Sales-boosting simians resurface in #64 as Finger, Infantino & Sachs deliver hostile ‘Gorillas in Space!’ who are anything but, whilst a first contact misunderstanding results in terror and near-death for an Earth explorer lost in ‘The Maze of Mars’ (Binder, Greene & Sachs).

Then a technological Indiana Jones becomes ‘The Man Who Discovered the West Pole!’ (Binder, Kane & Giella) and Samachson & Grandenetti craft a canny tale of planetary peril in ‘The Earth-Drowners!’

In #65 (February 1956) ‘The Prisoner from Pluto!’ by Binder, Greene & Giella, features an alien attempting to warn Earth of imminent Saturnian attack and forced to extreme measures to accomplish his mission.

A different kind of cultural upheaval is referenced in the quaint but clever tale of ‘The Rock-and-Roll Kid from Mars!’ (Samachson, Kane & Giella). A stage mentalist outfoxes genuine telepaths in ‘War of the Mind Readers!’ by Binder, Infantino & Sachs before a biologist turns temporary superhero to foil an alien attack in ‘The Man who Grew Wings!’ by Binder, Greene & Giella to end the issue.

Issue #66 opens with Broome & Infantino’s tale of ‘The Human Battery!’ as an undercover cop suddenly develops an incredible power, whilst a guy in a diner mistakenly picks up ‘The Flying Raincoat!’ (Samachson, Greene & Giella) and accidentally averts an insidious clandestine invasion of our world.

Binder, Kane & Sachs then see Darwin Jones solve the ‘Strange Secret of the Time Capsule!’ and the metamorphic ‘Man of a Thousand Shapes!’ (Samachson, Infantino & Sachs) proves to be a being with a few secrets of his own…

‘The Martian Masquerader!’ (Strange Adventures #67, by Broome, Kane & Giella) plays clever games as editor Julie Schwartz (aka “Mr. Black”) is approached by an alien in need of assistance in tracking down an ET terrorist after which Hamilton, Greene & Giella hone in on a subatomic scientist desperate to find his infinitesimal homeworld in ‘Search for a Lost World!’

‘The Talking Flower!’ in chemist Willie Pickens‘ buttonhole is a lost alien who helps him save the world in Samachson, Infantino & Sachs’ charming romance, but the time-travelling travails experienced by archaeologist Roger Thorn after he discovers the ‘Gateway Through the Ages!’ (Hamilton, Greene & Giella) lead only to danger and hard-earned knowledge…

Issue #68 starts with ‘The Man who Couldn’t Drown!’ (Broome, Infantino & Sachs): a tale of genetic throwbacks and unfathomable mystery whilst a ‘Strange Gift from Space!’ (Samachson, Greene & Giella) results in a safer planet for all, after which a chance chemical discovery produces a happy salvation in ‘The Balloons That Lifted a City!’ (Samachson, Kane & Giella) and a common thief gets in way over his head when he robs a laboratory in Samachson, Greene Sachs’ witty ‘The Game of Science!’

SA #69 sees a time-traveller voyage into pre-history and help dawn-age humans overcome ‘The Gorilla Conquest of Earth’ (Broome, Kane & Sachs) whilst the arrival of ‘The Museum from Mars’ (Gardner Fox, Greene & Giella) offers almost irresistible temptation and deadly danger to humanity and ‘The Man with Four Minds!’ (Hamilton & Infantino) sees a man with too much knowledge and power eschew it all for normality. ‘The Human Homing Pigeon!’ (Samachson, Greene & Giella) then burns out his own unique gift in the service of his fellows…

The Triple Life of Dr. Pluto!’ by Broome, Greene & Giella in #70 deals with the dangers of a human duplicating ray after which Darwin Jones confronts a deadly dilemma when warring aliens both claim to be our friends and ‘Earth’s Secret Weapon!’ (Samachson, Kane & Giella).

An early computer falls into the hands of a petty thief with outrageous consequences in ‘The Mechanical Mastermind!’ (Samachson & Infantino) whilst the ‘Menace of the Martian Bubble!’ (Broome, Greene & Giella) is foiled by a purely human mind and the skills of a stage magician.

Issue #71 features ‘Zero Hour for Earth!’ (Broome & Barry) as a scientist at world’s end sends a time-twisting thought-message back to change future history, whilst invisible thieves of the planet’s fissionable resources are thwarted by a scientist with a unique visual impairment in ‘Raiders from the Ultra-Violet!’ by Binder, Greene & Giella. Writer Ray Hollis sees a star fall and encounters ‘The Living Meteor!’ (Fox, Kane & Sachs) whilst a guy with a weight problem discovers he has become ‘The Man Who Ate Sunshine!’ in a clever conundrum from Samachson, Grandenetti & Giella.

Strange Adventures #72 begins with a fabulous, self-evident spectacular in ‘The Skyscraper that Came to Life!’ by Broome, Greene & Giella, whilst a shooting star reveals an ancient ‘Puzzle from Planet X!’ which promises friendship or doom in a classy yarn from Hamilton, Greene & Sachs.

‘The Time-Wise Thief!’ (Gerson & John Giunta) provides a salutary moral for a bandit with too much technology and temptation before ‘The Man Who Lived Nine Lifetimes!’ (Binder, Kane & Giella) is aroused from a sleep of ages to save us all from robot invasion…

The initial flights of fantasy conclude with the contents of issue #73, beginning with ‘The Amazing Rain of Gems!’ by Broome, Greene & Giella, wherein a sentient jewel almost beguiles the entire world, whilst humans are hijacked to attend a ‘Science-Fiction Convention on Mars’ (Fox, Kane & Giella) and ‘The Man with Future-Vision!’ (Fox, Infantino & Sachs) discovers that knowing what’s coming isn’t necessarily enough…

The imaginative inspiration ends with a clever time-paradox fable in Hamilton, Greene & Giella’s ‘Reverse Rescue of Earth!’

Conceived and edited by the brilliant Julie Schwartz and starring the cream of the era’s writers and artists, Strange Adventures set the standard for mind-boggling all-ages fantasy fiction. With stunning, evocative covers from such stellar art luminaries as Murphy Anderson, Carmine Infantino, Gil Kane and Ruben Moreira, this titanic tome is a perfect portal to other worlds and, in many ways, far better times.

If you dream in steel and plastic and are agonising and still wondering why you don’t yet own a personal jet-pack, this volume might go some way to assuaging that unquenchable fire for the stars…

Then again so might a spiffy new collection as part of DC’s Silver Age archive strand…
© 1955, 1956, 2008 DC Comics. All Rights Reserved.

StormWatch volume One


By Warren Ellis, Tom Raney & Randy Elliott, with Michael Ryan, Jim Lee & various (DC Comics)
ISBN: 978-1-4012-3420-1 (HC)                    978-1-4012-3421-8 (TPB)

StormWatch evolved out of the creative revolution which saw big name creators abandon the major “work-for-hire” publishers and set up their own companies and titles – with all the benefits and drawbacks that entailed.

As with most of those glossy, formulaic, style-over-content, almost actionably derivative titles the series started with a certain verve and flair but soon bogged down for a lack of ideas and outside help was called in to save the sinking ships.

Dedicated Iconoclast Warren Ellis took over the cumbersome series with issue #37 and immediately began brutalizing the title into something not only worth reading but within an unfeasibly brief time produced a dark, edgy and genuinely thought-provoking examination of heroism, free will, the use and abuse of power and ultimate personal responsibility. Making the book uniquely his, StormWatch became unmissable reading as the series slowly evolved itself out of existence, to be reborn as the eye-popping, mind-boggling anti-hero phenomenon The Authority.

And now of course, the entire rebellious pack have been subsumed by the big corporate colossi they were reacting against. Some things never change…

StormWatch was a vast United Nations-sponsored Special Crisis Intervention unit tasked with managing superhuman menaces with national or international ramifications and global threats, operating under the oversight of a UN committee. They were housed in “Skywatch”: a futuristic space station in geosynchronous orbit above the planet and could only act upon specific request of a member nation.

The multinational taskforce comprised surveillance and intelligence specialists, technical support units, historians and researchers, detention technicians, combat analysts, divisions of uniquely trained troops, a squadron of state-of-the-art out-atmosphere fighter planes all supporting a band of deputised superheroes for front-line situations beyond the scope of mere mortals.

The whole affair was controlled by incorruptible overseer Henry Bendix“The Weatherman”.

Referencing a host of fantasy classics ranging from T.HU.N.D.E.R. Agents and Justice League of America to Gerry Anderson’s Captain Scarlet and even Star Trek: The Next Generation, this initial archival collection (available in hardback, softcover and digital editions) collects issues #37-47 of the comicbook series and describes how the aftermath of a team-member dying forces Bendix to re-evaluate his mission: seeking more effective ways to police the growing paranormal population and the national governments apparently determined to exterminate or exploit them…

The restructuring begins in ‘New World Order’ (by Ellis, Tom Raney & Randy Elliott) as, following the funeral of the fallen comrade, Bendix fires a large number of the superhuman contingent and recruits a trio of new “posthuman” heroes: electric warrior Jenny Sparks, extra-terrestrially augmented detective Jack Hawksmoor and psycho-killer Rose Tattoo.

Weatherman’s own chain-of-command has altered too: his new superiors in the UN Special Security Council are all anonymous now and, with the world in constant peril, they have given Bendix carte blanche. He will succeed or fail all on his own…

The super-agents are further restructured: StormWatch Prime is the name of the regular, public-facing metahuman team, whilst Black is the code for a new covert insertion unit.

StormWatch Red comprises the most powerful and deadly agents: they will handle “deterrent display and retaliation” – preventing crises by scaring the bejeezus out of potential hostiles…

Meanwhile in Germany, as all the admin gets signed off, a madman has unleashed a weaponized superhuman maniac to spreading death, destruction and disease. Whilst new Prime Unit deals with it Bendix shows the monster’s creator just how far he is prepared to go to preserve order on the planet below…

‘Reprisal’ is a murder investigation. No sooner has one of the redundant ex-StormWatch operatives arrived home than he is assassinated and Jack Hawksmoor, Irish ex-cop Hellstrike and pyrokine Fahrenheit‘s subsequent investigation reveals the kill was officially instigated by a friendly government and StormWatch member-state…

Hawksmoor, Jenny Sparks and aerial avenger Swift are dispatched to an ordinary American town with a big secret in ‘Black’ as Amnesty International reports reveal that some US police forces are engaging in systematic human rights abuse.

In Lincoln City they’re also building their own metahuman soldiers and testing them on ethnic minorities…

‘Mutagen’ sees the Prime team in action in Britain after terrorists release an airborne pathogen to waft its monstrous way across the Home Counties, turning humans into ghastly freaks for whom death is a quick and welcome mercy.

As Skywatch’s Hammerstrike Squadron performs a sterilising bombing run over outraged Albion, StormWatch Red arrives in the villains’ homeland to teach them the error of their ways…

In this continuum most superhumans are the result of exposure to a comet which narrowly missed the Earth, irradiating a significant proportion of humanity with power-potential. These “Seedlings’” abilities usually lie dormant until an event triggers them.

StormWatch believed they had a monopoly on posthumans who could trigger others in the form of special agent Christine Trelane, but when she investigates a new potential meta, she discovers proof of another ‘Activator’ (illustrated by Michael Ryan & Elliott).

Coming closer to solving a long-running mystery regarding where the American Government is getting its new human weapons, Trelane first has to deal with the worst kind of seedling… a bad one…

Raney returns and the Ellis Experiment continues with spectacular action set-piece ‘KodÇ’’ from #42. Japan shudders and reels under telekinetic assault courtesy of cruelly conjoined artificial mutants bred by a backward-looking doomsday-cult messiah. The Prime team is dispatched to save lives and hunt down the instigators in a good old-fashioned, get-the-bad-guys romp which gives the team’s multi-faceted Japanese hero Fuji a chance to shine…

By this time the comics world was paying close attention as “just another high-priced team-book” became an edgy, unmissable treatise on practical heroism and the uses and abuses of power.

Making the title unquestionably his plaything, Ellis slowly evolved StormWatch out of existence, to be reborn as the no-rules-unbroken landmark The Authority. The transition hit high gear with the following tales: short, hard looks at individual cast members

The incisive explorations begin with ‘Jack Hawksmoor’: a human subjected to decades of surgical manipulation by aliens to become the avatar of cities. Drawn to the scene of a serial killer’s grotesque excesses, Jack uncovers a festering government cover-up which reaches deep into the soul of American idolatry: implicating one the culture’s most revered idols and threatening to rip the country apart if exposed.

Nevertheless, the apparently untouchable murderer will never cease his slaughter-campaign unless someone stops him…

‘Jenny Sparks’ follows the cynical Englishwoman whose electrical powers were an expression of her metaphysical status as incarnate “Spirit of the Twentieth Century”: proffering a captivating pastiche of fantasy through the last hundred years as the jaded hero recounts her life story (see also Jenny Sparks: The Secret History of the Authority).

This dazzling series of pastiches references Siegel & Shuster, Frank Hampson’s Dan Dare, Kirby, Crumb and the horrors of Thatcherite Britain in a gripping tale of betrayal…

Terse thriller ‘Battalion’ then sees StormWatch’s normally non-operational, behind-the-scenes trainer fall into a supremacist terror-plot whilst on leave in Alabama. To survive, he’s forced to call on skills and abilities he never thought he’d need again…

‘Rose Tattoo’ was a mute and mysterious sexy super psycho-killer recruited by Bendix as a walking ultimate sanction. When her super-powered team-mates go on a hilarious alcoholic bonding exercise, she finally shows her true nature in a tale which foreshadows an upcoming crisis for the entire team… and planet.

Following Raney & Elliot’s sterling run Jim Lee & Richard Bennett illustrate the concluding ‘Assembly’ as Bendix sends his core team into the very pits of Hell in a bombastic action-packed shocker that acts as a “jumping-on point” for new readers and a reminder of what StormWatch is and does… preparatory to Ellis kicking the props out from under the readership in the next volume…

Also on show are a concluding gallery of covers and variants by Raney & Elliott, Gil Kane & Tom Palmer and Mark Erwin.

Artfully blending the comfortably traditional with the radically daring, these transitional tales offered a new view of the Fights ‘n’ Tights scene that tantalised jaded readers and led the way to the groundbreaking phenomenon of the Authority, Planetary and later iconoclastic advances.

Raney & Elliott’s art is competent and mercifully underplayed – a real treat considering some of the excessive visual flourishes of the Image Era – but the real focus of attention is always the brusque “sod you” True Brit writing which trashes all the treasured ideoliths of superhero comics to such devastating effect.

This is superb action-based comics drama: cynical, darkly satirical, anarchic, alternately rip-roaringly funny and chilling in its examination of Real Politik but never forgetting that deep down we all really want to see the baddies get a good solid smack in the mouth…

These now relatively vintage tales celebrate the best of what has gone before whilst kicking in the doors to a bleaker more compelling tomorrow.
© 1996, 1997 2012 DC Comics. All Rights Reserved.

Albion: Origins


By Tom Tully, Scott Goodall, Ken Mennell, Solano Lopez, Eric Bradbury & various (Titan Books)
ISBN: 978-1-84576-172-1

Here’s a truly superb collection of British comic strips from the glory days of the 1960s courtesy of Titan Books and originally released to support and cash in on the profile-raising American Albion miniseries and collection.

In this stunning, non-nonsense monochrome hardback are four complete early exploits of some of Britain’s weirdest comic strip heroes.

Kelly’s Eye featured ordinary, thoroughly decent chap Tim Kelly who came into possession of the mystical “Eye of Zoltec”: a fist-sized gem that kept him free from all harm… as long as held on to it.

You won’t be surprised to discover that, due to the demands of weekly boys’ adventures, Tim lost, dropped, misplaced and was nefariously deprived of that infernal talisman pretty darned often – and always at the most inopportune moment…

The moody and compelling artwork of Argentinean Francisco Solano Lopez was the prime asset of this series, with the story reprinted here being about a Seminole Indian uprising threatening modern Florida. Complete with eerie evil witch doctor, supernatural overtones from a demonic drum and consumer America imperilled, this story is a classic. Tom Tully & Scott Goodall were the usual scripters for this little gem of a series.

And yes, due to the pressure of these weekly deadlines, occasionally fill-in artists had to pinch-hit in most British strip-series every now and then. Such was the breakneck pacing though, that us kids hardly even noticed and I doubt you will either. Still. If you are eagle-eyed, you might spot such luminaries as Reg Bunn, Felix Carrion, Carlos Cruz, Franc Fuentesman, and Geoff Campion in this volume. But you probably won’t…

House of Dolman was a curious and inexplicably absorbing blend of super-spy and crime-buster strip from Tully and utterly wonderful master illustrator Eric Bradbury. Dolman’s cover was as a shabby ventriloquist (I digress, but an awful lot of “our” heroes were tatty and unkempt – we had “Grunge” down pat decades before the Americans made a profit out of it!) who designed and constructed an army of specialised robots which he disguised as his puppets.

Using these as his shock-troops, the enigmatic Dolman waged a dark and crazy war against the forces of evil…

Featured here are a number of his complete 4-page thrillers wherein he defeats high-tech kidnappers, rascally protection racketeers, weapons thieves, blackmailers and the sinister forces of arch super-criminal ‘The Hawk’.

Janus Stark was a fantastically innovative and successful strip. Created by Tully for the relaunch of Smash in 1969, the majority of the art was from Solano Lopez’s studio, providing an aura of eerie, grimy veracity well suited to this tale of a foundling who grew up in a grim orphanage only to become the greatest escapologist of the Victorian age.

The Man with Rubber Bones also had his own ideas about retribution and justice and would joyously sort out those scoundrels the Law couldn’t or wouldn’t touch. A number of creators worked on this feature, which survived until the downsizing of the publisher’s comics division in 1975 – and even beyond – since Stark escaped oblivion by emigration.

When the series ended in Britain it was continued in French publications – even unto Stark’s eventual death and succession by his son. Here though, we get to see his earliest feats and I for one was left hungry for more. Encore!

The last spot in this sturdy hardback treasury falls to the Spooky Master of the Unknown Cursitor Doom. This series is the unquestioned masterpiece of Eric Bradbury – an artist who probably deserves that title as much as his visual creation.

Writer Ken Mennell, who usually invented characters for other writers to script, kept Doom for himself and the result is a darkly brooding Gothic thriller quite unlike anything else in comics then or since. If pushed, I’ll liken it most to William Hope Hodgson’s Karnacki the Ghost Breaker novelettes – although that’s more for flavour than anything else and even that doesn’t really cover it.

Doom is a fat, bald, cape-wearing foul-tempered know-it-all who just happens to be humanity’s last-ditch defence against the forces of darkness. With his strapping and rugged young assistant Angus McCraggan and Scarab, a trained raven (or is it, perhaps, something more?), Cursitor crushed without mercy any threat to humanity’s wellbeing.

Re-presented here is the ‘Dark Legion of Mardarax’ wherein a cohort of Roman soldiers extracted from the mists of antiquity rampages across the British countryside, intent on awaking an ancient and diabolical monstrosity from the outer Dark!

Perhaps these tales are a thrill for me because I first read them when I was just an uncomprehending nipper, but I don’t think so. It’s a tremendous thrill now to realise that despite all the age, wisdom, and sophistication I can now muster, that these strips really were – and are – as great if not better, than most of the comics I’ve seen in fifty-plus years of reading. Don’t take my word for it: track down this book and see if you’re not as hungrily avid for more of the same…
© 2005 IPC Media Ltd. All rights reserved.

Doctor Who Graphic Novel #1: The Iron Legion


Illustrated by Dave Gibbons and scripted by Pat Mills, John Wagner & Steve Moore (Panini Books)
ISBN: 978-1-904159-37-7

The British love comic strips and they love celebrity and they love “Characters.” The history of our homegrown graphic narrative has a peculiarly disproportionate amount of radio comedians, Variety stars and film icons and television actors: such disparate legends as Charlie Chaplin, Flanagan & Allen, Shirley Eaton (“The Modern Miss”), Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and so many more long forgotten.

As well adored and adapted were actual shows and properties such as Whacko!, ITMA, Our Gang (a British version of the Hal Roach film sensation by Dudley Watkins ran in The Dandy as well as the American comicbook series by Walt Kelly), Old Mother Riley, Supercar, Thunderbirds, Pinky and Perky, The Clangers and literally hundreds more.

Hugely popular anthology comics such as Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown translated our viewing and listening favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed comic property…

Doctor Who premiered on black-&-white televisions across Britain on November 23rd 1963 with the first episode of ‘An Unearthly Child’. In 1964 his decades-long association with TV Comic began: issue #674 offered the premier instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly. It became a monthly magazine in September 1980 (#44) and has been with us – under various names – ever since. All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree.

Panini’s UK division is in the ongoing process of collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation (those in the know refer to them as “regenerations”) of the deathless wanderer. This particular tome was the very first, gathering 36 weekly monochrome strips from the first 38 weeks, all drawn, inked and lettered by International Treasure Dave Gibbons and published between 11th October 1979 and July 3rd 1980.

In fact, the Doctor Who stories were amongst the last regular comics work the artist created for the British market before being scooped up by the Americans as part of the early 1980s “British Invasion”.

All that and more is covered in the comprehensive ‘Dave Gibbons Interview’ conducted by Alan Woollcombe which precedes the frantic tales plucked from the annals of history featuring the Fourth Doctor (AKA Tom Baker). Thanks to the skills of writers Pat Mills & John Wagner (who plotted the yarns together but alternated as solo-scripters for completed stories) and latterly Steve Moore, the adventuresome episodes combine thrills, fights and scares with a suitable degree of surreal humour and whimsical Anglophilic cultural nonsense…

The cosmic comics carnage kicks off with a ‘The Iron Legion’ (originally seen in Doctor Who Weekly #1-8: 11th October to December 5th 1979) with Mills providing dialogue as the wandering Time Lord lands in a contemporary English village just as it is attacked by robot soldiers from a parallel plane where the Roman Empire never fell.

Taken as a prisoner across the dimensional divide, The Doctor faces formidable opposition from the tyrannical mechanical General Ironicus, bratty boy-Emperor Adolphus and his terrifying mother Juno.

However, as the gob-smacked Gallifreyan strives to survive the worst trials and tribulations the all-conquering empire can throw at him, he realises that there is an even greater evil controlling the toga-draped elite: immortal alien devil Magog and his arcane brethren The Malevilus.

Escape is no longer the issue: The Doctor needs to stop a ghastly scheme to enslave and consume the entire universe…

Wagner did the typing for next serial ‘City of the Damned’ (DWW #9-16: 12th December 1979 – January 30th 1980) as our hero attempts to enjoy a little downtime in placid Benidorm but instead ends up in grim metropolis Zombos, where all emotion has been outlawed and the citizens submit to mind-altering procedures to keep the all-pervasive state sound and stable.

Captured by the passionless Moderators, The Doctor is only saved from surgically-induced emotional lobotomy by daring – possibly deranged – rebels fighting to restore feeling to the People.

When one of their number unleashes a doomsday bio-weapon that thrives on the lack of emotion, the Time Lord and his ZEPO (Zom Emotional People’s Organisation) allies. The immortal wanderer has to think – and feel – fast to save the population and restore feeling to the endangered masses…

The next two tales were fill-ins and our ongoing saga resumes with the strip from #19 as, still searching for a seaside retreat, The TARDIS next dumps the increasingly harried Doctor in the English town of Blackcastle. The BBC news is full of denials that a starship has crashed into the local steelworks, but schoolgirl Sharon Davies and her friend Fudge know better. After all, they have already befriended ‘The Star Beast’ (February 20th – April 9th) that was hiding in the wreckage and promised to hide it from its enemies…

The Doctor has already met them but believes he’s successfully escaped the contingent of Wrarth Warriors. He is blissfully unaware that they have implanted a devasting bomb in his stomach for the moment he finally meets their elusive prey Beep the Meep…

Even after escaping that near-death experience, the gullible Gallifreyan is unaware of quite who and what’s he’s dealing with in a devious tale where no-one and nothing are quite what they seem…

And to make things even more complicated, by the time the stardust settles, Sharon has moved into the TARDIS as his latest companion…

The Mills & Wagner stories – originally created as prospective TV adventures – conclude in deep space and an indeterminate future as The Doctor and Sharon encounter space truckers Joe Bean and Babe, servicing the colony worlds of the New Earth System. What nobody knows at this stage is that the planets are under attack by highly infectious lycanthropic horrors dubbed ‘The Dogs of Doom’ (DWW #27-34: 10th April – June 5th).

As the creatures ravage the young planets, eradication seems certain, and doubly so once the infected Doctor discerns that the werewolves are merely tools of his greatest enemies – the Daleks!

This stunning, sterling trade paperback concludes with the first story by veteran British comics stalwart Steve Moore and the threat of ‘The Time Witch’ (DWW #197-202: June 12th to 3rd July).

Before Earth formed, psychic adept Brimo was imprisoned in a timeless cell for misusing her powers. From her crystal cage she saw galaxies rise and fall and raged to be free…

That joyous moment occurred when the dashing time meddler’s TARDIS accidentally interfaced with a blank universe, freeing her and granting her the power to reshape reality. Unfortunately for her, The Doctor realised that those conditions applied to anybody trapped in that unformed region, and in a battle of wills and imagination his brain was second to none…

Sheer effusive delight from start to finish, this is a splendid book for casual readers, a fine shelf addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another shot…
All Doctor Who material © BBCtv. Doctor Who, the Tardis, Dalek word and device mark and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Dalek device mark © BBC/Terry Nation 1963.All other material © its individual creators and owners. Published 2004 by Panini. All rights reserved.

Judge Dredd: The Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-5

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that The Dandy’s gone, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However, with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections, some rather appalling franchised foreign comicbook spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Judicial Review: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner who has written the largest portion of the canon under his own name and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away from mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

The Judges are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 on March 5th 1977. He was stuck at the back of the new weekly comic in a tale finally scripted – after much intensive re-hashing – by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action extravaganza introduced the bike-riding Sentinel of Order in the cautionary tale of brutal bandit Whitey, whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 Dredd investigated ‘The New You‘ in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tries to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in ‘The Brotherhood of Darkness’ (Malcolm Shaw & McMahon) as the ghastly post-nuclear pariahs invade the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s ‘Krong’ by Shaw & Ezquerra, with the introduction of Dredd’s little-old-lady Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashes a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face (that’s Dredd, not Kev)…

‘Frankenstein 2’ pits the Lawman against an audacious medical mastermind, hijacking citizens to keep his rich aging clients in fresh, young organs, whilst #7 sees ruthless reprobate Ringo‘s gang of muggers flaunting their criminality in the very shadow of ‘The Statue of Judgement‘ until Dredd lowers the boom on them…

The first indications that the super-cop’s face is somehow hideously disfigured emerge in #8, as Charles Herring & Massimo Belardinelli’s ‘Antique Car Heist’ finds the Judge tracking down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with ‘Robots’, illustrated by veteran British science fiction artist Ron Turner.

The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair… This set the scene for an ambitious mini-saga comprising #10-17.

Those casual injustices paved the way for ‘Robot Wars’ (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth succumbs to a mechanical mind meltdown and emerges as a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors.

The slaughter is widespread and terrible before the Judges regain control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who graduated at the conclusion to Dredd’s second live-in comedy foil…

With order restored, a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending ‘Brainblooms’ cultivated by another little old lady (and career criminal), and Gerry Finley-Day & John Cooper described the galvanising effect of the ‘Muggers Moon’ on Mega-City 1’s criminal class before Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon then debuted Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of ‘The Comic Pusher’; Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackles a seasoned killer with a deadly new weapon in ‘The Solar Sniper’ and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin ‘Mr Buzzz’.

Prog 23 comfortably catapulted the series into all-out ironic satire mode with Finley-Day & McMahon’s ‘Smoker’s Crime’ when Dredd stalks a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra reveal the uncanny secret of ‘The Wreath Murders’ in #24.

The next issue began the feature’s long tradition of spoofing TV and media fashions as Wagner & Gibson concoct a lethal illegal game show in ‘You Bet Your Life’ whilst #26 exposes the sordid illusory joys and dangers of the ‘Dream Palace’ (McMahon) before #27-28 offer some crucial background on the Judges themselves when Dredd visits ‘The Academy of Law’ (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course, for Dredd there are no half measures or easy going and the novice barely survives his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Ku Kux Klan-analogue ‘The Neon Knights’ brutalised the reformed and broken artificial citizenry until the Juggernaut Judge krushes them…

Mills then offered tantalising hints on Dredd’s origins in ‘The Return of Rico!’ (McMahon) as a bitter criminal resurfaces after twenty years on the penal colony of Titan. The outcast is looking for vengeance upon the Judge who had sentenced him., but from his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escapes from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together contraption that turns off weather control, but doesn’t get far before Dredd sends him back, whilst the fully automated skyscraper resort ‘Komputel’ (Robert Flynn & McMahon) becomes a multi-story murder factory that only the City’s greatest Judge can counter before Wagner (using his frequent pseudonym John Howard) took sole control for a series of savage, whacky escapades beginning with #33’s ‘Walter’s Secret Job’ (Gibson).

Here the besotted droid is discovered moonlighting as a cabbie to buy pwesents for his beloved master….

McMahon & Gibson illustrated the two-part tale of ‘Mutie the Pig’: a flamboyant criminal and bent Judge, and performed the same tag-team effort for ‘The Troggies’, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd does himself no favours in Prog 38 when he bursts in on ‘Billy Jones’ (Gibson) and exposes a vast espionage plot utilising toys as surveillance tools.

On tackling ‘The Ape Gang’ in #39 (19th November 1977 and drawn by McMahon), the Judge seamlessly graduated to the lead spot whilst quashing a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

‘The Mega-City 5000’ was an illegal and murderously bloody street race the assembled Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter is sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41. Bolland, by his own admission, was an uneconomically slow artist and much of his later Dredd work would appear as weekly portions of large epics with other artists handling other episodes, to give him time to complete his own assignments with a minimum of pressure…

From out of nowhere in a bold change of pace, Dredd is then seconded to the Moon for a six-month tour of duty beginning in Prog #42. His brief is to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The colony was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with‘Luna-1’ by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack before being targeted by a suicide-bomb robot before they can even unpack.

‘Showdown on Luna-1’ introduces permanent Deputy-Marshal Judge Tex from Texas-City, whose jaded, laissez-faire attitudes get a sound shaking up as Dredd demonstrates he’s one lawman who isn’t going to coast by for the duration of his term in office.

Hitting the dusty mean streets, Dredd starts cleaning up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering yet another assassination ploy. It seems that reclusive mega-billionaire ‘Mr. Moonie; has a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafes to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arises when arrogant axe-murderer ‘Geek Gorgon’ abducts Walter and demands a showdown he lives to regret, whilst ’22nd Century Futsie!’ (Gibson) finds Moonie Fabrications clerk Arthur Goodworthy cracking under the strain of over-work and going on a destructive binge, with Dredd compelled to protect the future-shocked father’s family from Moonie’s over-zealous security goons…

The plotline concludes in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confront the manipulative manufacturer and uncover his horrific secret.

The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the comic’s full-colour centre-spreads, none more so than Bolland as seen in #47’s ‘Land Race’ as Dredd officiates over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course, there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ (#48-49), wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency, but all is not as it seems…

Prog 50 featured the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalates into assassination and a murderous, politically-fuelled land grab.

The conflict was settled in ostensibly civilised manner with strictly controlled ‘War Games’, yet there is still a grievously high body-count by the time the moon-dust settles…

This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s ‘The Face-Change Crimes’, employing morphing tech to change their appearances and rob at will until Dredd beats them at their own game.

Wagner & Gibson then craft a 4-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton‘s cybernetic, child-like pride-and-joy blows a fuse and terrorises the domed territory: slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stops ‘Elvis, The Killer Car’.

Bolland stunningly limned a savagely mordant saga of a gang of killer bandits who hijack the moon’s air before themselves falling foul of ‘The Oxygen Board’ in #57, but only managed the first two pages of 58’s ‘Full Earth Crimes’, leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominates the black sky above…

It was a fine and frantic note to end on as, with ‘Return to Mega-City’, Dredd rotates back Earthside and resumes business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provide the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come….

This first Case Files chronicle nominally concludes with Wagner & McMahon’s ‘Firebug’ from Prog 60, as the ultimate lawgiver deals with a seemingly-crazed arsonist literally setting the city ablaze. The Law soon discovers a purely venal motive to the apparent madness…

There’s still a wealth of superb bonus material to enjoy before we end this initial outing however, and kicking off proceedings is the controversial First Dredd strip (illustrated by Ezquerra) which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been.

It’s followed by the eawliest Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were seen as an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

‘Tap Dancer’ was illustrated by Gibson and dealt with an embarrassing plumbing emergency whilst ‘Shoot Pool!’ (Gibson) has the Wobot again taking his Judge’s instructions far too literally…

Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of ‘Walter’s Brother’: a bizarre tale of evil twins, a cunning frame-up and malign muggings that inevitably result in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket.

Dredd then had to rescue the plastic poltroon from becoming a pirate of the airwaves in ‘Radio Walter’ before the star-struck servant finds his 15 seconds of fame as the winner of rigged quiz-show ‘Masterbrain’ before this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short, punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive.

More importantly, they are timeless classics no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…
© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™