Valerian – The Complete Collection volume 3


By J.-C. Méziéres & P. Christin with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-357-4

Valérian: Spatio-Temporal Agent blasted off in 1967 in the November 9th edition of Pilote (#420) in an introductory tale which ran until February 15th 1968. Although a huge hit, graphic album compilations only began with second tale – The City of Shifting Waters – as the creators concerned considered the first yarn more a work-in-progress and not quite up to their preferred standard.

You can judge for yourself, by getting hold of the first hardcover compilation volume in this cinematic tie-in sequence…

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction comics triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable hits of the era include Greg & Eddy Paape’s Luc Orient and the cosmic excursions of Philippe Druillet’s Lone Sloane, which all – with Valérian – boosted public reception of the genre and led in 1977 to the creation of dedicated fantasy periodical Métal Hurlant.

Valérian and Laureline (as the series became) was a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really so much), drenched in wry, satirical, humanist and political social commentary, starring (at least at first) an affable, capably unimaginative by-the-book cop tasked with protecting universal time-lines and counteracting paradoxes caused by casual, incautious or criminally minded chrononauts…

In the course of that debut escapade Valerian picked up fiery, far smarter Laureline, who originated in the 11th century before becoming our hero’s assistant and deputy. The indomitable lass was hot-housed as a Spatio-Temporal operative and soon accompanying Val on missions throughout time and space… luckily for him…

Valérian adventures were initially serialised in weekly Pilote until the conclusion of 13th mission The Rage of Hypsis (January 1st-September 1st 1985) after which the mind-bending exploits simply premiered as all-new, complete graphic novels, until the saga ended in 2010.

(One clarifying note: in the canon “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters. When Bad Dreams was finally released in a collected edition in 1983 it was designated number #0).

This terrific third oversized hardback compendium – released to capitalise on the summer’s spectacular movie adaptation from Luc Besson, and also available as an eBook – once again boasts a wealth of text features, including the final chapter of ‘Interview Luc Besson, Jean-Claude Méziéres and Pierre Christin’.

Stan Barets highlights the creative highpoints and methodology of illustrator Méziéres in his essay Méziéres, or the Art of Bande Dessinee’ with plenty of epic examples, garnishing those delights with sidebar ‘Méziéres Seen by Christin’ before throwing a well-deserved spotlight on ‘Évelyne. Tranlé: The One by Whom the Colour Comes’…

‘And Meanwhile’ then explores the artist’s mid-1970s other strips: specifically, semi-autobiographical ‘Mon Ameriqué à moi’ (Pilote, 1974) and sci fi shorts ‘Les Baroudeurs de l’espace’ (1976) and ‘Retour à la nature‘ (1979), both seen in aforementioned Métal Hurlant. This is backed up by Méziéres’ own photo-feature reminisces of his 18 months living the American dream as a cattleman in Montana, Wyoming and Utah as recounted in ‘Far West 67 – The Adventures of a Parisian Cowboy’, before ‘The Stories in this Book’ provides context and a taste of things to come in the stories that follow…

Once more re-presenting a trio of classic formative fantasy-fests, the fabulous fun resumes here with Ambassador of the Shadows originally from Pilote July to October 1975.

The craftily subversive story finds the wide-ranging Spatio-Temporal agents assigned to an arrogantly obnoxious Terran diplomat transferring to the cosmically cosmopolitan space edifice known as Point Central.

Over eons many races and species have converged there for commerce and social intercourse by the simple expedient of bolting their own prefabricated and constructed segment to the colossal, continually expanding higgledy-piggledy whole…

With no central authority, different species take turns presiding over the amassed multitudes via the immense Hall of Screens. However, no decent species would ever physically leave its own tailor-made environment…

And now it is Earth’s turn to take the lead, but, as they vector in for landing, the pompous martinet they are escorting informs Valerian and Laureline of a slight modification in their orders. They are still to act as the Ambassador’s bodyguards but must stay extra-vigilant as Earth is going to uses its term in office to bring “order and discipline” to the lackadaisical way the universe is run.

Think of Britain in the months leading up to the Brexit referendum, if you like…

The assembled races will be invited to join a federation run – and policed – by Earth …and just to make sure, there’s a Terran space fleet of 10, 000 warships manoeuvring just out of Point Central’s sensor range…

Laureline is outraged, but like Valerian can do nothing except acquiesce. For her pains, she is put in charge of the mission’s funds: a Grumpy Transmuter from Bluxte, which can mass-excrete any currency or object of trade or barter forcibly swallowed by its always-scowling other end…

All kitted-out, the human trio and living cash-machine spacewalk to Point Central, but before the mission can begin an alien ambush occurs. Mystery warriors using Xoxos cocoon guns inundate the attending officers and dignitaries and only Valerian escapes plastic entombment.

As the raiders make off with the Ambassador, the Spatio-Temporal Agent gives chase but is easily captured and dragged off too…

By the time Laureline breaks loose they are long gone and she is left to pick up the pieces with stiff-necked human bureaucrat Colonel Diol, Under-Chief of Protocol. Determined but with little to go on, Laureline is cautiously optimistic when a trio of aliens come knocking. Ignoring Diol’s protest at the shocking impropriety, she invites the scurrilous Shingouz into the Earth Segment. They are mercenary information-brokers and claim to have been invited by the Ambassador before his abduction…

From them – and thanks to the discomforted efforts of the Grumpy Transmuter – she purchases a few hints and allegations as well as a map of Point Central which might lead to Earth’s secret allies in the cosmopolis…

With the constantly bleating Diol reluctantly in tow, Laureline undertakes a quest through the underbelly of the station, seeing for the first time the mute but ubiquitous Zools: a much-ignored under-race who have been maintaining Point Central for millennia.

The Earthlings’ perambulations take them to the centaur-like Kamuniks: barbaric feudal mercenaries allied to Galaxity and appreciative of humanity’s martial prowess. Over a lavish feast – liberally augmented by another painfully exotic payment courtesy of the overworked Transmuter – the warriors steer Laureline towards potential suspects the Bagulins: low grade muscle-for-hire who frequent the tawdry red-light sector run by The Suffuss…

Despite Diol’s nigh-apoplexy, the adamant and inquisitive Laureline follows the trail to the sin segment where she experiences the particular talents of the hosts: amorphous shapeshifters who can make any carnal dream literally come true.

Well into overtime now, the exhausted Grumpy buys the help of one Suffuss who smuggles the junior Spatio-Temporal operative into a Bagulin party and the next link in the chain…

And so it goes as, with occasional prodding from the Shingouz, Laureline gets ever closer to the enigmatic beings truly pulling all the strings on Point Central whilst elsewhere Valerian frees the Ambassador from bizarre, ethereal captivity only to find the doctrinaire war-maker is undergoing a peculiar change of heart.

Seemingly landing their deserted ship on a paradisiacal “world with no name” they bask in an idyllic paradise and converse with noble primitives who have an uncanny aura of great power.

These beings built the original section of Point Central – and ruled the universe – before withdrawing from mundane material affairs, but they still maintain a watch over their creation from the shadows and won’t allow any race or species to dominate or conquer their pan-galactic melting pot of space…

In a more physical portion of reality, Laureline follows her final clues to reach the strange central area where Val and the Ambassador lie dazed and confused. By the time they all return to the Earth Segment a few major changes have taken place in the governance of the immense star station but, oddly, the Ambassador doesn’t seem to mind…

Socially aware and ethically crusading, this is one of the smartest, most beguilingly cynical comics tales to catch the 1970s wave of political awareness and still ranks amongst the very best to explore the social aspects and iniquities of colonialism.

And, of course, there’s the usual glorious blend of astounding action, imaginative imagery and fantastic creatures to leaven the morality play with space-operatic fun-filled, visually breathtaking and stunningly ingenious wide-eyed wonderment…

On the False Earths first ran in the newly monthly Pilote (issues #M31 to M34, from 30th November 1976 to March 1st 1977) before being collected as seventh album Sur le terres truquées – spectacularly reinforcing the “Spatio-Temporal” aspect of our heroes through a beguiling cosmic conundrum…

The mission starts in frantic full flow as a very familiar figure fights valiantly and dies ignominiously during a pitched battle in 19th century Colonial India. He doesn’t go easy, however, using his ray gun to disintegrate an attacking tiger before beaming back crucial data stolen from a sinister maharaja equipped with technology he simply shouldn’t have…

In deep space, distraught Laureline sees her man die, but her protests are ignored by heartless, man-despising historian Jadna. The scholar cares little for the oafish warrior undertaking a top-secret mission for her. After all, there’s plenty more where he came from…

That’s literally the case as, a little later, another Valerian infiltrates Victorian London Society; breaking into a swank Gentleman’s Club and crashing a meeting of the Empire’s greatest movers and shakers. Once again, these potentates are communicating with a hidden high-tech master, and once again the star-cop expires trying to determine the mastermind’s exact whereabouts.

He resurfaces in San Francisco’s Chinatown in 1895 where enquiries arouse the wrath of the local tongs. This Valerian perishes after noting an increasing number of anachronisms – such as an Easy Rider on a chopped Harley Davidson motorbike…

From their secure vantage point on a vast satellite, Jadna and Laureline see their agent expire in another artificially constructed historical microcosm. The callous historian ruminates on their mystery opponent: a being capable of reshaping matter, crafting perfect little worlds and recreating human eras with the skill of a master artist whilst remaining utterly hidden from all their probing searches.

If the enigma hadn’t been detected rifling through Terran time zones – presumably for research – no one would even know of its existence…

The enigmatic creator’s simulacrums are progressively advancing through brutal yet always significant periods of Terran history, but each visit by Valerian brings the investigation team closer to the mysterious maker’s actual location. Soon our hero is cautiously exploring a slice of Belle Époque France, but his enigmatic quarry is cognizant of the constant intrusions and has taken a few liberties with verisimilitude.

Waiting in ambush for Valerian are American gangsters with Tommyguns…

Rubbed out before he can even begin, Valerian is swiftly replaced by another short-lived duplicate whilst the original and genuine lies comatose in a clone-command tank. This last rapid substitution, however, finally allows the watching women to zero in on their target’s true location and they instantly shift their ship through the Universal Continua to reach the incredible being’s astounding base… and none too soon, as Jadna posits that the creature’s next construction will most likely be World War I…

She is proved painfully correct. As they ready themselves for a confrontation with the maker, Laureline and the scholar realise that the astral citadel is a perfect replica of a Great War battlefield. Seizing the initiative, Jadna activates and musters all the remaining clones – as well as the original real McCoy – programming them to play the marauding “boche” in an apocalyptic re-enactment simply as a diversion to allow her to get to the impossibly powerful being she so admires…

Caught up in the incomprehensible slaughter and its bizarre aftermath the Spatio-Temporal agents can only watch in astonishment as Jadna and the seemingly all-powerful artisan discover just how much they have in common…

Trenchant, barbed, socially aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and On the False Earths is one of the sharpest, most intriguing sagas Méziéres & Christin ever concocted, complete with a superb twist in the tale to delight and confound even the most experienced starfarer…

Wrapping up the interstellar ultra-cosmic antics is Heroes of the Equinox: a sparkling, over-the-top spoof of superheroes and political ideologies which also found time and space to take a good-natured, gentle poke at the eternal battle of the sexes. It was originally serialised in monthly Pilote #M47 – M50 (covering March 21st to June 27th 1978) before being collected later that year as eighth album Les héros de l’équinoxe.

Spectacularly designed and inspirationally conceived, the story starts as a quartet of vastly disparate planetary champions depart for the distant and distressed world of Simlane, where an ancient and cultivated civilisation is experiencing a uniquely tragic crisis…

The heroes comprise three dedicated nigh-fanatical supermen, whilst Galaxity – far more concerned with courting public opinion than actually helping – have packed off a handy and presently unoccupied Spatio-Temporal agent named Valerian, just to show willing…

With Laureline mocking him for the entire trip, Earth’s Prime Champion touches down on Simlane to be greeted by a crowd of effusive doddering oldsters from a glorious city of once-magnificent but now crumbling edifices all with an incredible story to tell.

The inhabitants of the derelict tourist trap are uniformly old, sterile and desperately in need of a new generation of children to repopulate the world, but their manner of achieving their goal is unique. For the lifetime of their civilisation, every hundred equinoxes the best and bravest males of Simlane venture to isolated Filine, Island of Children in a fierce and often deadly competition. The winner then somehow spawns a whole new generation in incredibly quick time, who sail back on little boats to re-people the world.

That didn’t go entirely according to plan last time, so the planetary leaders have invited four prime specimens from other worlds to do the necessary this time – much to the anger and dismay of a creaky host of crotchety, doddering indigenous elderly would-be sire-heroes…

At the packed but painfully weathered Great Theatre the assembled geriatrics are treated to a destructive floor show as the brazen alien warriors display their prowess.

Bombastic Irmgaal of Krahan is a godlike superman wielding a flaming sword whilst proletarian technological wonder Ortzog of worker’s paradise Boorny reveals the power of a united people through his blazing, flailing chains. Mystic nature boy Blimflim of elysian, Arcadian Malamum calmly displays the gentle irresistibility of the spirit harnessed to willpower. Each couldn’t be more different yet the result of each display is catastrophic destruction.

When eager eyes turn to Galaxity’s representative, Valerian simply shoots a chip off a distant stone cornice with his blaster… to tumultuous disinterest…

Dwarfed by Herculean alien supermen, he shambles off to prepare for the great contest and dawn finds him with his fellow contestants, ready to brave the stormy skies for the grand prize and glory…

This is one of the most visually extravagant and exuberant of all the albums, with a huge proportion of the book dedicated to the fantastic foursome overcoming their particular challenges and monstrous foes in astounding demonstrations of bravura puissance and awesome might… well, three of them anyway. The earthman’s travails are generally nasty, dirty, smelly and ingloriously dangerous…

Eventually however, all the warriors prove themselves a credit to their particular lineage and system before facing one final test. It’s in the form of a simple question: “If you sired the next generation how do you envision their future?”

Each strange visitor propounds a glorious agenda of expansion according to the customs and principles of his own culture but it’s the rather diffident and lacklustre vision of the Terran slacker that wins the approval of the incredible being who is the eternal mother of Simlane’s repopulation…

When the trio of failed supermen wash up on the shores of the city, the people realise who has fathered their soon-to-arrive new sons and daughters and patiently wait for the equinox tide to bring them over.

Laureline, horrified to discover that each successful father is never seen again, quickly sails to the Island of Children and navigates with comparative ease the trials which so tested the wonder men. She arrives at the misty citadel atop Filine in time to see an army of disturbingly familiar-looking toddlers tumble into little sailboats…

Broaching the idyllic paradise further she finally meets the Great Mother and sees what the breeding process has made of her reprehensible, sleazy, typically male partner…

Reaching an accommodation with the gargantuan progenitor, Laureline negotiates the release of her partner and soon they are winging home to Terra, with him having to listen to just what she thinks of him whilst praying Galaxity’s medical experts can make him again the man he so recently was…

Sharp, witty and deliciously over-the-top, this tale is a wry delight, spoofing with equanimity human drives, notions of heroism and political and philosophical trendiness with devastating effect.

Whether super-heroic fascism, totalitarian socialism or even the woolly mis-educated, miscomprehensions of new age eco-fundamentalists who think aromatherapy cures broken legs or that their kids are too precious to be vaccinated and too special to share herd immunity, no sacred cow is left soundly unkicked…

However, no matter how trenchant, barbed, culturally aware and ethically crusading, Valerian and Laureline stories never allow message to overshadow fun and wonder and Heroes of the Equinox is one of the most entertaining sagas Méziéres & Christin ever concocted, complete with a superb sting in the tale…

These stories are some of the most influential comics in the world, timeless, thrilling, funny and just too good to be ignored. The time is now and there’s no space large enough to contain the sheer joy of Valerian and Laureline, so go see what all the fuss is about right now…
© Dargaud Paris, 2016 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Danielle


By John M. Burns & Richard O’Neill (First American Edition Series)
ISBN: 0-912277-23-8

If you indulge in the wonders of comics for any appreciable length of time you’ll increasingly find yourself becoming something of an apologist.

“I just like the artwork.”
“They’ll be worth money one day.”
“It’s a metaphor for…”

You get the idea. I often end up having to explain away situations and depictions that might seem (or actually are) racist, sexist or – worst of all – painfully naff, and at first glance, this book and its contents might easily confirm most if not all of those charges.

But I’m not apologising and I urge you not to rush to judgements.

The prime reason for this is the illustrator. John M. Burns is an international star of comics but still remains largely unsung in his own country – which, considering the sheer breadth and quality of his output, is possibly the greatest compliment I can pay him. Britain has always been painfully ignorant of its comics heroes…

Born in Essex in 1938 he apprenticed at Doris White’s Link Studios in 1954 before moving on to Amalgamated Press where he worked on “Young Juvenile” titles such as Junior Express, Girl’s Crystal and School Friend, before graduating to the luxurious photogravure mainstream comic Express Weekly a year later.

After National Service (we used to conscript our young men for two years’ military training in those hazy Cold War days – just in case…) which found him in the RAF and sent to Singapore, he returned to comics in 1961, adapting Wuthering Heights for DC Thomson’s Diana and drew Kelpie in Odhams’ revolutionary weekly Wham!

Spreading himself far and wide, Burns followed Ron Embleton on Wrath of the Gods in Boy’s World and Eagle (scripted by Michael Moorcock – now there’s a strip crying out for collection), as well as The Fists of Danny Pike, Dolebusters and Roving Reporter. He was part of the inimitable and beloved artist stables working on the Gerry Anderson licensed titles TV Century 21 and its sister magazines – and particularly impressive on Space Family Robinson in Lady Penelope.

From 1965 he worked increasingly for newspapers, beginning with The Tuckwells in The Sunday Citizen, The Seekers for The Daily Sketch (1966-1971), Danielle in the Evening News (1973-74), George and Lynne (1977-1984) and The Royals – the official strip biography of Prince Charles and Diana Spencer (1981) in The Sun. He also too-briefly illustrated Modesty Blaise in The Evening Standard. You can see for yourself by picking up Modesty Blaise: Yellowstone Booty

He revived and worked on the legendary Jane for the Daily Mirror (between 1985 and 1989) and has intermittently worked on many others. He was selected to conclude Jim Edgar & Tony Weare’s incredible, immaculate long-running western Matt Marriot in 1977.

Burns’ TV-related work is magnificent. He has worked on licensed series for Look-In, TV Action and Countdown, illuminating the print adventures of UFO, Mission Impossible, The Tomorrow People, Bionic Woman, How the West Was Won and others. For Germany, he drew the strip Julia (also known as Lilli) and worked with Martin Lodewijk on fantasy series Zetari before in 1980 beginning his long association with infamous British science fiction comic 2000AD, where he has worked on Judge Dredd, Trueno, Nikolai Dante and his own Bendatti Vendetta.

He is also a regular adaptor of significant literary masterpieces, having already completed pictorial versions of Lorna Doone, Wuthering Heights and Jane Eyre.

So, what about Danielle?

1973 was the height of the much-maligned and deliberately misunderstood “Sexual Revolution”, with women demanding equal rights, equal pay and fair treatment (and isn’t it marvellous that they’ve got all those things now?). Contraception was becoming readily available, apparently everywhere bras were burning, and men thought that sex wasn’t going to be so expensive anymore.

It was a reactionary Male Chauvinist Pig’s Dream, and unrepentant, old-school stand-up comedians were having a field day.

I’m not sure how many of the various editors of daily and Sunday papers were supporters of the Women’s Liberation movement, or whether they simply found a great excuse to turn the industry’s long tradition of naked birds on the comics pages into something at least nominally hip, political and contemporary. I do know that an awful lot of new features appeared, with strident (if not actually liberated), forceful women who nevertheless still had hunky take-charge boyfriends in tow… but not for very long.

One of them was Danielle: at first glance an all-purpose fantasy saga in the sound tradition of Garth, but as the saga unfolded, one that developed beyond its superficial beginnings. The strip launched on Monday, September 17th 1973, introducing a willowy blonde heroine: a rebel against an oppressive regime, and one whose railing against the system resulted in her banishment.

Her crime? She had loved a man.

Danielle had returned to the planet Janus to overthrow her own mother, whose matriarchal dictatorship had kept men as subservient sex-slaves, and to rescue her truly beloved Zabal from the State Brothel he had been condemned to (stop sniggering).

Reversing many of the cherished trappings of Flash Gordon, Danielle fought monsters and militarists before she and Zabal escaped, using a magical Pendant of Power to leap into the chaos of time and space. From then on, the pair roamed the universe like buff, unclad Doctor Who extras, first landing in futuristic Britain in ‘Master Plan’ where the previous situation is utterly reversed and women have been drugged into subservient submission whilst a highly commercialised male hegemony rules virtually unopposed.

When Zabal’s head is turned by freedom and testosterone-soaked male dominance, he betrays Danielle until she unites with the all-female resistance and helps overthrow the Masters. Reunited – but not quite as trusting anymore – the nomadic lovers are then whisked by the Pendant to ‘The Dump’: an intergalactic penal colony where she is the only woman, before the space eddies tear them apart and Zabal is lost…

In ‘Dark Genesis’ Danielle lands on a desolate world where rejects from a super-alien’s genetics program attempt to save her from becoming their creator’s latest stock-breeder. After defeating the alien with old-fashioned common sense, the hapless voyager then materialises at a ‘Black Sabbath’ in 1660 Edinburgh.

Mistaken for a demon, she finds herself at the mercy of Puritan witch-finders and corrupt, debased officers of Cromwell’s New Model Army…

Appalling as these summations perhaps sound, Richard O’Neill’s scripts are a wry and canny counterpoint to the strident zeitgeist of the times. Brought in to overhaul Burns’ initial proposal, the ex-TV 21 editor imposed a studied balance to what was always intended to be a slight, escapist, lad-ish girly-strip with lots of ogle-worthy nudity and loads of fantasy action.

With deliberate overtones of H.P. Lovecraft and Philip José Farmer, the military historian added a knowing lightness to the proceedings which – married to Burn’s imagination and incredible monochrome line-work – resulted in a delight of self-deprecatory storytelling which is far, far from the exploitative, pandering lip-service it might first seem to be.

Nevertheless, the sterling efforts couldn’t save the feature. ‘Superstar’, the last story in this slim black and white, impossibly scarce volume, deviates from the established format as Danielle lands on a Hollywood film set in 1930.

Quickly co-opted by a zany movie director, she becomes a reluctant rising star before being reunited with Zabal who has been marooned on Earth for decades. Roaring along at a rather brisk pace and played strictly for gentle laughs, this final tale abruptly ended Danielle’s cosmic capers on September 14th 1974. Not included in this book is her 54-day revival from 1978, but I suspect that’s for the best…

Heavy-handed at first glance, but stunningly beautiful to look upon; this is a strip with plenty to say about the times it came from and perhaps one that might finally find a welcoming readership in these oh-so-perfect modern days, if only someone can resurrect and reprint it.
© 1984 Associated Newspapers Group. All rights reserved.

The A-Z of Marvel Monsters


By Jack Kirby, Dick Ayers, Stan Lee, Larry Lieber & various (Marvel)
ISBN: 978-1-3029-0863-8

To dyed-in-the-wool comic-book fanboys there’s a much beloved period in history when a frankly daft and woefully formulaic trend produced utter, joyous magic. We look back on it now and see only the magnificent art, or talk with loving derision of the crazy (often onomatopoeic) names, but deep down we can’t shake the exuberant thrill inside or the frisson of emotion that occurs when we see or even think of them.

Before Jack Kirby and Stan Lee brought superheroes back to Marvel Comics, the company was on its last legs. Trapped in a woefully disadvantageous distribution deal, the company’s output was limited to some sixteen genre titles. But there was hope…

The outside mainstream world was currently gripped in an atomic B-movie monster craze, so Lee, Kirby and Steve Ditko dutifully capitalised on it in their anthology mystery titles Journey into Mystery, Strange Tales, Tales to Astonish and Tales of Suspense.

In an unending procession of brief inspirational novelettes, dauntless or canny or just plain outsider humans outsmarted a succession of bizarre aliens, mad scientists, an occasional ghost or sorcerer (this was, after all, the heyday of the Comics Code Authority when any depiction of the supernatural was BAD) and a horde of outrageous beasties in a torrent of wonders best described by the catchphrase “monsters-in-underpants”.

Simplistic, moralistic, visually experimental yet reassuringly predictable in narrative, these Outer Limits-style yarns were – and still are – the epitome of sheer unrelenting fun with no redeeming social context required.

Marvel have increasingly celebrated that fact in recent years and – over the course of one month – commissioned a line of 26 “Kirby Monster” variant covers for their periodical releases, all lovingly crafted by a number of top names to highlight the treasured contribution of beasties, things and what-nots…

This volume gathers those images in a handy hardcover primer (and eBook edition) whilst gloriously gilding the lily with a splendid selection of many of the original mini-epics as created from those pre-Marvel Age masterpieces and augmented by ‘Jack Kirby, Atlas Comics & Monsters!’: a 1994 Introduction from the King himself.

The next bit’s another shopping-list moment so if you want to skip ahead a little I shouldn’t be at all surprised…

The worshipful A-Z art-section – augmented by the original cover of each diabolical debut – opens with Erica Henderson’s reinterpretation of ‘The Awesome Android!’ (which premiered in Fantastic Four #15) and rapidly follows up ‘The Blip!’ by Simon Bisley, and ‘The Crawling Creature!’ as delineated by Maguerite Sauvage.

An extreme late entry in the Kirby-Kritter Circus, ‘Devil Dinosaur!’ launched in his own title in 1978 and his moody reprise from Matthew Wilson is followed by Jeff Lemire’s take on ‘Elektro!’ and ‘Fin Fang Foom!’ – first seen in Strange Tales #89 – and rendered here by Walter Simonson & Laura Martin.

Michael & Laura Allred depict latter-day cellulose celluloid star ‘Groot!’ (originating in Tales to Astonish #13) before Francesco Francavilla highlights ‘The Hypno-Creature!’, Paolo Rivera revisits Fantastic Four #24’s weird menace ‘The Infant Terrible!’ and Glenn Fabry regales us with an Asgardian god battling ‘The Jinni Devil!’ in a scene that didn’t make it into 1967’s Thor #137…

Dave Johnson details a key point in the life of ‘Kraa the Unhuman!’ before John Cassaday & Matthew Wilson illuminate the depredations of ‘Lo-Karr, Bringer of Doom!’ after which Geof Darrow takes us back to Thor #154 to meet again amalgamated menace ‘Mangog!’

Kirby’s astounding 1976 Eternals series produced many incredible images and Paul Pope & Shay Plummer have chosen 2,000 feet tall Space God ‘Nezarr the Calculator!’ to set the pulses racing, whilst Mike del Mundo plumps for Strange Tales #90’s ‘Orrgo!’ and James Stokoe recalls forgotten fiend ‘Poker Face!’ as originally seen in Strange Tales of the Unusual #1 from December 1956…

Recurring FF foe ‘The Quonian!’ first appeared in Fantastic Four #97 and wows again here thanks to Christian Ward, after which Eric Powell previews ‘Rommbu!’ and Tradd Moore pits Ant-Man against Tales to Astonish #39 terror ‘The Scarlet Beetle!’ before Chris Bachalo & Tim Townsend show us the power of ‘Thorr!’

Chris Samnee & Wilson expose the tricky ferocity of Journey into Mystery #63’s undersea goliath ‘Ulvar!’ and Arthur Adams & Chris Sotomayor hark back to Tales to Astonish #17 to focus on ‘Vandoom’s Monster’ after which one last FF antagonist features as Cliff Chiang reveals ‘The Wrecker’s Robot!’ as seen in Fantastic Four #12.

Wrapping up this astounding alphabet are Dan Brereton’s rendition of ‘Xemnu!’ and Phil Noto’s depiction of ‘The Yeti!’ who battled Kirby’s Black Panther in #5 before Tony Moore & John Rauch hilariously conclude the countdown with alien outlaw ‘Zetora’.

Okay so maybe a few of those spooky stalwarts might have been from a later era and star in superhero sagas, but the influence and intent was clearly seen throughout and just sets the tone for the Kirby-crafted fearsome fantasy-features that follow…

The family-friendly monster mash – featuring scripts by Lee and Larry Lieber with Dick Ayers inking – opens with ‘I Learned the Dread Secret of The Blip!’ (from Tales to Astonish #15, January 1961) wherein an openminded radar operator attempts to assist a stranded alien energy being.

‘I Dared to Battle the Crawling Creature!’ comes from Tales to Astonish #22 (August 1961) and sees a scrawny High School nerd travel into the bowels of the Earth and face a primitive predator whilst an aging electronicist creates and eventually counters a would-be computerised conqueror in ‘Elektro! He Held the World in his Iron Grip!’ (Tales of Suspense #19, January 1961).

The hideous Hypno-Creature harried a very human hero in extra-dimensional invasion epic ‘I Entered the Dimension of Doom!’ from Tales of Suspense #23 (November 1961) whilst facing hulking atomic victim ‘Kraa the Unhuman!’ (Tales of Suspense #18, June 1961) proves the making of a timid American teacher…

A sunken stone head on a Pacific Island proved to be big trouble when explorers awakened ancient alien invaders in ‘Here Comes… Thorr the Unbelievable’ (Tales to Astonish #16, February 1961) and the origins of Defenders villain Xemnu the Titan are exposed in ‘I Was a Slave of the Living Hulk!’ (from Journey into Mystery #62, November 1960) before a hapless human proves to be the perfect hideout for extraterrestrial fugitive Zetora in ‘The Martian Who Stole My Body!’ as seen in Journey into Mystery #57 (March 1960).

Foolish, fabulous, thrill-packed and utterly intoxicating, these are fun-filled tales no puny human could possibly resist.
© 1956-1961, 2017 Marvel Characters Inc. All rights reserved.

Valerian – The Complete Collection volume 2


By J.-C. Méziéres & P. Christin with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-356-7

Valérian is arguably the most influential pictorial science fiction series ever published – and yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia’s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling roller-coasting of Méziéres & Christin than any other cartoon spacer ever imagined possible.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420, running until February 15th 1968). Although it was a huge hit, graphic album compilations only began with second tale The City of Shifting Waters, as all concerned considered the first yarn as a work-in-progress and not quite up to a preferred standard.

You can judge for yourself, by getting hold of the previous hardcover compilation volume…

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable successes of the era include Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane cosmic excursions, which all – with Valérian – stimulated mass public reception to science fiction and led to the creation of dedicated fantasy periodical Métal Hurlant in 1977.

Valérian and Laureline (as the series became) was a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really all that much), drenched in wry, satirical, humanist and political social commentary, starring (at least at first) an affable, brawny, capably unimaginative and by-the-book cop tasked with protecting the universal time-lines and counteracting paradoxes caused by casual time-travellers…

In the course of the first escapade Valerian picked up fiery, capable Laureline – originating in the 11th century but later becoming our hero’s (far smarter) assistant and deputy. The indomitable girl trained as a Spatio-Temporal operative and was soon an accompanying Val on missions throughout time and space… luckily for him…

Valérian adventures were initially serialised in weekly Pilote until the conclusion of 13th adventure The Rage of Hypsis (January 1st-September 1st 1985) after which the mind-bending exploits were simply premiered as all-new complete graphic novels, until the magnificent saga concluded in 2010.

(One clarifying note: in the canon “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters. When Bad Dreams was finally released in a collected edition in 1983 it was given the number #0).

This splendid second oversized hardback compendium – designed to cash in on this summer’s spectacular movie adaptation from Luc Besson – once again boasts a wealth of text features. These include the next chapter of the continuing ‘Interview Luc Besson, Jean-Claude Méziéres and Pierre Christin’, after which Stan Barets picks out the creative highpoints and methodology of the creators in his essay ‘The Intergalactic Unites the Human Race!’.

‘Valerian in His Own Time’ traces the development of the strip in France, with unseen and remastered art examples. Between 1981 and 1985, Dargaud-Canada and Dargaud-USA published a quartet of albums in English (with a limited UK imprint from Hodder-Dargaud) under the umbrella title Valerian: Spatiotemporal Agent. Written by Will Eisner and Daniel Richie, the original Introductions to two pertinent early editions are included here after which ‘The Stories in this Book’ offers context and a taste of things to come…

Once more re-presenting a trio of classic formative fantasy-fests, the fabulous fun recommences here with The Land Without Stars. This originally ran in Pilote #570-592 (October 8th 1970 to March 11th 1971) and follows the Spatio-Temporal agents as they undertake a tedious pro forma inspection of a cluster of new Terran colonies in the Ukbar star-system at the very edge of inter-galactic space…

However, the mission soon goes awry when a wandering world is detected on a collision course with the system and Valerian, still labouring under the effects of too many local alcoholic “diplomatic protocols”, decides that they should investigate at close quarters…

Despite being pickled, the rather insufferable lead agent lands with his long-suffering assistant on the runaway planet and discovers that this celestial maverick is hollow. Moreover, a thriving ancient culture or three thrive there, utterly unaware that they are not the only beings in all of creation…

Typically, however, of sentient beings everywhere, two of the civilisations are currently locked in a millennia-old war, armed and supplied by the third…

After an accident wrecks their exploratory scout ship Valerian and Laureline deduce the constant warfare originally caused the hollow world to tumble unchecked through space and will eventually result in its complete destruction, so in short order the professional meddlers split up to infiltrate the warring nations of Malka and Valsennar.

However, they are in for more surprises. Both city-states are divided on gender grounds, with Malka home to prodigious warrior women who subjugate their effete and feeble males whilst the aristocratically foppish but deadly dandies of Valsennar delight in beautiful, proficient and lethally lovely ladies – but only as totally compliant servants and chattels…

The highly-trained Galaxity operatives quickly rise in the ranks of each court – from slaves and toys to perfectly placed, trusted servants – and soon have ample opportunity to change the nature of the doomed civilisations within the collision-course world, after which the heroes even concoct a cannily cunning method of ending the planet’s random perambulations; giving it a stable orbit and new lease on life…

All in a day’s work, naturally, although it does take a few months to sort out: still what’s time to a couple of brilliant Spatio-Temporal agents?

Happily, this mind-boggling socio-sexual satire is packed with astounding action, imaginative imagery and fantastic creatures to provide zest to a plot that has since become rather overused – sure proof of the quality of this delightful, so-often imitated original yarn – but, as always, the space-opera is fun-filled, witty, visually breathtaking and stunningly ingenious. Drenched in wickedly wide-eyed wonderment, science fiction sagas have never been better than this.

Welcome to Alflolol was first seen in Pilote #631-652 (December 1971-May 1972) and starts as the Spatio-Temporal agents depart from Technorog, a desolate industrial planet whose vast resources are crucial to the running of human civilisation.

So vital in fact, that Galaxity sends her best agents just to inspect it every now and then…

As the S-T agents carefully negotiate the immense forcefield and lethal asteroid belt that surrounds the harsh, ferociously capitalistic factory world, Laureline is repeatedly possessed by an uncanny force. The fits draw the couple to an immense ship which has foundered between the floating rocks and searing energy screen…

Investigating the vessel, which is purposely open to hard vacuum, Laureline again lapses into a glowing coma and eerily drifts towards a family of incredibly powerful yet rustically affable alien primitives sitting on the hull of their seemingly derelict vehicle.

Valerian, closely following behind, prevents a terrible accident to his companion and is warmly greeted by the strangers, who explain that the eldest of their contingent is very ill and in her fevered throes has locked minds with his female. If they’re not careful, both might die…

Garrulous, easy-going Argol agrees to let Valerian treat the problem, so his wife Orgal telekinetically transports the Earthlings, her entire family and their pet Gumun back to the Earthlings’ astroship in mere moments. Soon, Terran technology has saved both human and alien and Argol settles back to explain what has happened…

These wanderers are naively friendly and immensely long-lived – like all their species – and are simply returning to their homeworld Alflolol after an amusing and gentle perambulation through space. However, since their departure – 4,000 Earth years ago – somebody else has moved in…

Problems soon occur. Despite the Technorog Governor’s outraged protests, Galaxity law is clear and the Alflololians must be allowed back on their planet, no matter the cost to productivity or profits…

However, the wheedling plutocrat – secure in his job’s importance to the empire – realises he doesn’t have to hand over the keys, just make room for five meekly polite cosmic gypsies. The nomadic returnees, meanwhile, simply cannot grasp the concept of business and don’t understand why anybody would put up lots of flimsy, ugly buildings which spoil the hunting……

As Valerian allows the businessmen to walk all over the aliens’ rights, Laureline goes berserk: arguing for Argol’s family whilst indulging in a little light-hearted sabotage because the gentle giants won’t do it for themselves…

She needn’t bother though: their mere presence and incredible abilities are enough to disrupt the Governor’s precious productivity, especially when they get bored of sterile human accommodations and return to their ancestral ranges…

The real crisis only begins when the rest of the nomadic Alflololians return: one hundred separate ships full of natives protected by law and fully entitled to reclaim their homes.

The humans won’t leave, however, and soon the Governor is herding the wanderers onto a reservation and demanding they work if they want to eat.

Big mistake…

Poignantly challenging if not actually ruthlessly crusading, this is one of the earliest comics tales to catch the 1970s wave of ecological awareness and still ranks amongst the very best to explore the social iniquities which beset indigenous peoples at a time when most European ex-empires were still grudgingly divesting themselves of their colonial possessions.

The theme of Capitalism versus Native Culture and the eternal struggle between territorial imperatives, moral rights and holy profit have seldom been dealt with in such an effective, sardonic and hilariously surreal manner. Ending on an outrageous twist, the story has lost none of its wit and punch forty years later.

And, of course, there’s the usual glorious blend of astounding action, compelling imagery and fantastic creatures to leaven the morality play with space-operatic, visually breathtaking and stunningly ingenious wide-eyed wonderment…

Concluding the intergalactic investigations this go-round is Birds of the Master (originally serialised in Pilote #710-720 from June 14th to September 16th 1973) rejoining our now perpetually bickering odd couple as they are drawn into an eerie space Sargasso and marooned on a planetoid that has become a cemetery for spaceships.

Swept away by a tidal wave over a colossal waterfall, they are drowning amidst beds of kelp when a motley band of fisherfolk – comprised of many different species – haul the Spatio-Temporal agents aboard a ramshackle boat. In the skies high above, a vast cloud of malevolent birds circle, the same incredible creatures which had brought down their astroship.

Compelled to join in gathering the seaweed, the humans soon learn that the crop is destined for a mysterious unseen overlord dubbed The Master and the critically circling ugly avians are his enforcers: violent creatures inflicting madness with a bite…

The workers are nothing but despondent slaves. Bitterly discontented recent arrival Sül takes it upon himself to teach Valerian and Laureline what they need to know to survive as the slimy cargo is torturously shipped across bleak, unforgiving and forlorn terrain. As they toil onwards the newcomers observe an entire society all dedicated to providing vast amounts of food for the hidden overlord.

At the central gathering point where assorted food items from a hundred different sources are reduced to a liquid mass dubbed “Klaar” one of the starving toilers cracks, seeking to consume a morsel of the Master’s provender, and is immediately set upon by the sinister Birds of Madness. Furious Sül breaks too and – dashing to the worker’s aid – is similarly accosted. Cautious Valerian can barely stop his partner using her concealed ray-weapons in a futile attempt to save them…

When the Birds are done the battered survivors can barely speak. The first rebel now believes he can fly whilst Sül is left a babbling, aggressive shadow of his former self.

With the Klaar safely dispatched through a complex system of pipes to a distant hidden destination, the emaciated workers fall upon the spilled scraps before hurling the latest victims of the birds into the Pit of Crazies. Despite being thoroughly beaten in the melee, our heroes follow and join Sül in a peculiar enclave of deranged beings, each manifesting their own brand of bewilderment yet all sharing the same strange and disturbing speech impediment…

Valerian and Laureline are again viciously attacked when they seek aid from the “sane” slaves, and instead opt to follow the pipeline with the most ambulatory of the insane, heading deep into increasingly inhospitable country to confront the hidden cause of all their woes.

At first frantically followed by the outraged slave force, the strange crew eventually outdistance their pursuers as they head deeper into the harsh, barren wastelands until they are attacked by the ever-circling birds. As a result, the Spatio-Temporal agents are also infected by the speech-wrecking madness…

Pressing on regardless, the raving rovers follow an eerie glowing mist and at last face the vile creature which has lured, trapped and enslaved so many sentient beings. Subjected to an overwhelming psychic assault that no single mind – sane or otherwise – could resist, all hope seems lost.

Happily, the Master has never faced anyone as ingenious as Laureline and her desperate plan enables the assembled “Loonies” to fight back and drive the predatory horror off-planet and into the depths of space…

With the creature’s pernicious influence dispelled, the voyagers’ senses return and the victims head back to the settlements where the slaves have descended into a food-fuelled debauch. Surprisingly, once Valerian and Laureline have freed and repaired their astroship from the stellar graveyard, only Sül wants to leave with them…

Expansive, thrilling, funny, clever and holding back one last wry twist in the tale, The Birds of the Master might be one of the lesser galactic classics of this superb series, but it still packs a gripping narrative punch and some of the most impressive artwork ever to grace sci-fi comics.

These spectacular space-opera romps are fun-filled, action-packed, conceptually engaging and mind-bogglingly ingenious: drenched in wide-eyed fantasy wonderment, this is a slice of sheer science fiction heaven that has never been bettered…
© Dargaud Paris, 2016 by Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Yoko Tsuno volume 11: The Three Suns of Vinea


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-302-4

Indomitable intellectual adventurer Yoko Tsuno debuted in Spirou in September 1970 and is still delighting regular readers and making new fans to this day. Her astounding, all-action, excessively accessible exploits are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epics starring the slim, slight Japanese technologist-investigator were devised by monumentally multi-talented Belgian maestro Roger Leloup who began his own solo career after working as a studio assistant on Herge’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were the vanguard of a wave of strips that changed the face of European comics in the mid-1970s.

That long-overdue revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and uniformly elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were simple introductory vignettes before the superbly capable electrical engineer and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Spirou‘s May 13th issue…

Yoko’s exploits generally alternate between explosive exploits in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas – such as this one – with the secretive, disaster-prone alien colonists from planet Vinea.

There have been 27 European albums to date, with another eagerly anticipated for 2017…

Today’s tale was originally serialised in 1975 (Spirou #1932-1953) and collected a year later as 11th album Les Trois soleils de Vinéa. It appears here nearly 40 years later through Cinebook as The Three Suns of Vinea: a captivatingly intergalactic romp of mystery and redemption in equal measure…

It begins with Yoko, Vic and frivolous cameraman pal Pol impatiently awaiting an increasingly rare meeting with an old friend. Her name is Khany and her race, the Vineans, had been hibernating in the Earth for almost half a million years until meeting the curious trio on their first adventure together…

After freeing them from robotic tyranny the humans had helped the survivors rebuild their lost sciences and now a new milestone has been reached. The Vineans are preparing to return to their own system, to see if the dying homeworld they fled two million years ago still exists.

Moreover, there’s room on the experimental scout-ship for three enquiring humans…

All too soon – in strictly scientific, relativistic terms – the explorers are witnessing marvels and miracles as Khany and her comrades discover their binary star-system has stabilised from the stellar catastrophe which threatened to eradicate them so long ago. Miraculously, even their planet of origin survives – albeit in a fantastically altered state…

Emboldened, the astounded cosmonauts survey cosmically-beleaguered Vinea and discover indigenous life still exists. Sadly, the debased primitives are in the thrall of an electronic overlord much like the one that dominated Khany’s people under Earth, but Yoko and her comrades know how to deal with that.

All that’s needed is courage, determination, luck and an ally on the inside…

And when the mighty struggle is over and the war won, Yoko has two more fantastic surprises for her beloved alien companions…

Expansive, suspenseful and phenomenally engaging, this enthralling “Big Sky” sci fi romp roars along with the same kind of wide-eyed astronomical wonderment that made 1950s Dan Dare stories such unmissable entertainment. Packed with thrills and revelation, the story also delivers a powerfully moving denouement, again affirming Yoko Tsuno as a top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against any fantasy superstar you can name.

As ever the greatest asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Three Suns of Vinea is an epic speculative spectacle to delight and amaze any devotee of Neil R. Jones’ Professor Jameson stories, E. E. Smith’s Lensman novels or the mind-boggling technological treats of Larry Niven as well as any wonder-depleted kid for whom the sky is still no limit…
Original edition © Dupuis, 1976 by Roger Leloup. All rights reserved. English translation 2016 © Cinebook Ltd.

Garth: The Cloud of Balthus


By Jim Edgar & Frank Bellamy, with John Allard (Titan Books)
ISBN 10: 0-90761-034-X                   ISBN: 978-0-90761-034-2

British Superman Garth first appeared in the Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC radio producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features, Buck Ryan, Belinda Blue Eyes, Just Jake and immortal, morale-boosting Jane.

A blond giant and physical marvel, Garth washed up on an island shore and into the arms of a pretty girl, Gala, with no memory of who he was. Nonetheless he saved the entire populace from a brutal tyrant and a legend began. Boshell never had time to write the series, so Dowling, already producing the successful family strip The Ruggles, scripted Garth until a new writer could be found.

Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing imposing jack-of-all-sciences Professor Lumiere whose psychological experiments regressed the burly hero back through some past lives.

In the next tale ‘The Saga of Garth’ (January 22nd 1946 to July 20th 1946) his origin was revealed. As a child, he’d been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When grown he became a Navy Captain until he was torpedoed off Tibet in 1943…

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 with ‘Warriors of Krull’.

He wrote 28 adventures until resigning in 1966 to devote more time to his own strip; something he called Modesty Blaise.

His place was taken by Jim Edgar; a short-story writer who also scripted such prestigious newspaper strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. Allard completed ten complete tales until Frank Bellamy began a legendary run with the 13th daily instalment of ‘Sundance’ (which ran from 28th June to 1 October 11th 1971).

Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal – even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance – was Garth’s involuntary ability to travel through time and re-experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel and Shuster’s American phenomenon Superman.

The tales in this criminally out of print monochrome tome begin with the aforementioned ‘Sundance’ as mighty Garth is sucked back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the Eve of the Battle of the Little Big Horn.

The time-tossed titan has a brief but passionate love affair with Indian maiden Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life…

Then eponymous epic ‘The Cloud of Balthus’ shows the open, simple elegance of the narrative concept in Garth. Whilst vacationing in the Caribbean our hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and his delectable, double-dealing companion Lee Wan are abruptly abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ plunges Garth back in time to the Venice of the Borgias, when he becomes again English Soldier-of-Fortune Lord Carthewan: a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, the ethereal Space Goddess Astra.

This lovely volume (long overdue for re-issue – at least in digital form if no other way is possible) concludes with a high-octane gothic horror story. ‘The Wolfman of Ausensee’ sees Garth as a rather reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian schloss (that’s a big ugly castle to you) of a playboy whose family was once cursed by witches.

Despite the title giving some of the game away, this is still a sharp and savvy spook-fest that ranks easily amongst the best Hammer Horror films, and just gets better with each rereading.

Garth is the quintessential British Action Hero – strong, smart, good-looking with a big heart and nose for trouble. His back-story gives him all of eternity and every genre to play in and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy to come by, it is still a crime and a mystery that all these wonderful tales have been out of print for so long.
© 1984 Mirror Group Newspapers. All rights reserved.

Athos in America


By Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books) ISBN: 978-1-60699-478-8

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for his Mjau Mjau strip and the next year turned almost exclusively to producing graphic novels. Now a global star among the cognoscenti he has numerous major awards from such disparate locales as France, Slovakia and the USA.

Jason’s breadth of interest is capacious and deep: comics, movies, music, high literature, low life, real life and pulp fiction all feature equally with no sense of hierarchy, and his puckish mixing and matching of these evergreen founts of inspiration always results in a picture-treatise well worth a reader’s time.

A master of short-form illustrated tales, many Jason yarns are released as snappy little albums which are perfect for later inclusion in longer anthology collections such as this one which gathers a half-dozen sharp of the very best.

As always, the visual/verbal bon mots unfold in Jason’s beguiling, sparse-dialogued, pantomimic progressions with enchantingly formal page layouts rendered in the familiar, minimalist evolution of Hergé’s Claire Ligne style; solid blacks, thick lines and settings of seductive simplicity. That delight is augmented here by a varied and beguiling palette ranging from stark pastels to muted primary colours to moody duotone…

Available as a sturdily comforting hardback and exciting eBook edition, the stream of subtle wonderment opens with understated crime thriller ‘The Smiling Horse’ as the last survivor of a kidnap team endures decades of tense anticipation before their victim’s uncanny avenger finally dispenses long-deferred justice, after which Jason examines his own life, career and romantic failings in harsh, uncompromising detail in ‘A Cat from Heaven’…

B-Movie Sci Fi informs ‘The Brain That Wouldn’t Virginia Woolf’ as a scientist spends years killing women whilst looking for a body that won’t reject the mean-spirited, constantly carping head he keeps alive in his laboratory, before ‘Tom Waits on the Moon’ inexorably draws together a quartet of introspective, isolated loners who spend too much time thinking not doing into a web of fantastic horror…

A cunning period gangster pastiche rendered in subdued shades of red and brown, ‘So Long, Mary Anne’ sees a decent woman helping a vicious escaped convict flee justice. After they snatch a hostage the “victim” soon begins to exert an uncanny influence over the desperate killer, but is she just wicked or is there a hidden agenda in play?

Most welcome attraction here is eponymous final story ‘Athos in America’. This is a fabulously engaging “glory days” yarn acting as a prequel to the author’s spellbinding graphic romp The Last Musketeer.

That epic detailed the final exploit of the dashing Athos, who met his end bravely and improbably after four hundred years of valiant adventure. But what was he doing in the years before that?

A guy walks into a bar… It’s America in the 1920s and the oddly-dressed Frenchman starts chatting to Bob the barman. As the quiet night unfolds the affable patron relates how he came to America to star in a movie about himself and his three greatest friends. Sadly, after he enjoyed a dalliance with the Studio’s top star, things quickly started to go wrong…

Effortlessly switching back and forth between genre, milieu and narrative pigeon holes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2011 Jason. All rights reserved.

Guardians of the Galaxy: Tomorrow’s Avengers volume 1


By Arnold Drake, Steve Gerber, Gene Colan, Sal Buscema, Don Heck, Al Milgrom, John Buscema & various (Marvel)
ISBN: 978-0-7851-6687-0

With more Marvel Cinematic movies doing bonanza summer business around the world, here’s a timely trade paperback collection designed to perfectly augment cinematic exposure and cater to film fans wanting to follow up with a comics experience. If you want you can look at this on screen, too, through its digital edition…

This treasury of torrid tales gathers landmarks and key moments from Marvel Super Heroes #18, Marvel Two-In-One #4-5, Giant-Size Defenders #5, Defenders #26-29 and the time-busting team’s first solo series as it originally appeared in Marvel Presents #3-12, all monumentally spanning January 1969 to August 1977: a radically different set-up than that of the silver screen stars, but grand comicbook sci fi fare all the same…

One thing to recall at all times though is that there are two distinct and separate iterations of the team. The films concentrate on the second, but there are inescapable connections between them so pay close attention here…

Although heralded since its genesis in the early 1960s with making superheroes more realistic, The House of Ideas also always maintained a close connection with outlandish and outrageous cosmic calamity (as best exemplified in their pre-superhero “monsters-in-furry-underpants” days), and this pantheon of much-travelled space stalwarts maintain that delightful “Anything Goes” attitude in all of their many and varied iterations.

This titanic tome’s blistering battle-fest begins with ‘Guardians of the Galaxy: Earth Shall Overcome!’: first seen in combination new-concept try-out/Golden Age reprint vehicle Marvel Super Heroes #18 (cover-dated January 1969).

The terse, grittily engaging episode introduces a disparate band of freedom fighters united to save Earth from occupation and humanity from extinction at the scaly hands of the sinister, reptilian Brotherhood of Badoon.

It all starts when Jovian militia-man Charlie-27 returns home from a six-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, he jumps into a randomly programmed teleporter and emerges on Pluto, just in time to scotch the escape of crystalline scientist Martinex.

Both are examples of radical human genetic engineering: subspecies carefully designed to populate and colonise Sol system’s outer planets but now possibly the last of their kinds. After helping the mineral man complete his mission of sabotage – blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump…

Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first intersolar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now he and Centauri aborigine Yondu are a comedy exhibit for the cruel reptilian conquerors actively eradicating both of their races…

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed in hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries.

In their pell-mell flight, the pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance was born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito in 1968, were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and with the Vietnam War on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting or maybe the tenor of the times were against the Guardians, since costumed hero titles were entering a temporary downturn, but whatever the reason the feature was a rare “Miss” for Early Marvel and the futuristic freedom fighters were not seen again for years.

They floated in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s survival…

From MTIO #4, ‘Doomsday 3014!’ (Gerber, Sal Buscema & Frank Giacoia) finds Ben Grimm and Captain America catapulted into the 31st century to save Earth from enslavement by the reptilian Badoon, concluding an issue later as the Guardians of the Galaxy climb aboard the Freedom Rocket to help the time-lost heroes liberate occupied New York before returning home.

The fabulous Future Force repaid that visit in Giant Sized Defenders #5: a diverse-hands production with the story ‘Eelar Moves in Mysterious Ways’ credited to Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman.

Dependable Don Heck & Mike Esposito drew the surprisingly satisfying cohesive results: how the Defenders met with future heroes Guardians of the Galaxy in a time-twisting disaster yarn where their very presence seemed to cause nature to run wild, which only set up the next continued epic arc for the monthly comicbook…

‘Savage Time’ (Defenders #26 August, by Gerber, Buscema & Colletta) saw Hulk, Doctor Strange, Nighthawk and Valkyrie accompany the Guardians back to 3015AD in a bold bid to liberate the last survivors of mankind from the all-conquering and genocidal Badoon: a mission which continued with ‘Three Worlds to Conquer!’, then became infinitely more complicated when ‘My Mother, The Badoon!’ revealed the sex-based divisions that so compellingly motivated the marauding lizard-men, before triumphantly climaxing in the rousingly impassioned ‘Let My Planet Go!’ Along the way they had picked up – or been unwillingly allied with – an enigmatic stellar powerhouse dubbed Starhawk: a glib and unfriendly type who called himself “one who knows” and infuriatingly usually did, even if he never shared any useful intel…

Rejuvenated by exposure the squad rededicated themselves to liberating star-scattered Mankind and having adventures, eventually winning a short-lived series in Marvel Presents (#3-12, February 1976-August 1977) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor and the Avengers.

That run began with ‘Just Another Planet Story!’ by Gerber, Al Milgrom & Pablo Marcos with the Badoon removed from a triumphantly exultant Earth and the now purposeless Guardians realising that peace and freedom were not for them…

Unable to adapt to civilian life the team reassembled, stole their old starship The Captain America and rocketed off into the void…

Those episodes were augmented by text features ‘Readers Space’ episodically delineating the future history of Marvel Universe Mankind – using various company sci fi series as mile markers, way stations and signposts – and firmly establishing a timeline which would endure for decades.

Gerber & Milgrom descended ‘Into the Maw of Madness!’ in Marvel Presents #4 as the noble nomads picked up Nikki, a feisty teenage Mercurian survivor of the Badoon invasion, and detected the first inklings that something vast, alien and inimical was coming from “out there” to consume our galaxy…

They also met cosmic enigma Starhawk’s better half Aleta, a glamorous woman and mother of his three children, who just happened to be sharing his body…

When the intrepid star-farers and their ship are swallowed by the systems-wide monster Karanada they find a universe inside the undead beast and end up stranded on the ‘Planet of the Absurd’ (Gerber, Milgrom & Howard Chaykin) allowing the author to indulge his taste for political and social satire as our heroes seek to escape a society of vast species variety somehow mimicking 20th century Earth…

Escape achieved the fantastic fantasy escalates into high gear when the crash into the heart of the invading force and on a galaxy-sized planet in humanoid form. ‘The Topographical Man’ (Gerber, Milgrom & Terry Austin) holds all the answers they seek in a bizarre sidereal nunnery where Nikki is asked to make a supreme sacrifice that changes Vance’s life forever in ways he never imagined as they spiritually unite to ‘Embrace the Void!’ in a metaphysical rollercoaster (inked by Bob Wiacek) which finally ends the menace of the soul-sucking galactic devourer.

At this time deadlines were a critical problem and Marvel Presents #8 adapted a story from Silver Surfer #2 (1968) as the team picked up an old Badoon data-log and learned ‘Once Upon a Time… the Silver Surfer!’ saved Earth from alien predators in two-layered yarn correctly attributed to Gerber, Milgrom, Wiacek, Stan Lee, John Buscema & Joe Sinnott…

Back on track for MP #9, Gerber & Milgrom revealed that ‘Breaking Up is Death to Do!’ as the Guardians’ ship is ambushed by the predatory Reivers of Arcturus, leading into the long-awaited and shocking origins of Starhawk and Aleta and setting the assembled heroes on a doomed quest to save the bonded couple’s children from brainwashing, mutation and murder by their own grandfather in ‘Death-Bird Rising!’ and the concluding ‘At War with Arcturus!’ (both inked by Wiacek).

The series abruptly concluded just as new scripter Roger Stern signed on with ‘The Shipyard of Deep Space!’ as the bruised and battered team escape Arcturus and stumble onto a lost Earth vessel missing ever since the beginning of the Badoon invasion. Drydock is a mobile space station the size of a small moon, designed to maintain and repair Terran starships. However, what initially seems to be a moving reunion with lost comrades and actual survivors of the many genegineered human sub-species eradicated by the reptilian ravagers is quickly found to be just one more deadly snare for the Guardians of the Galaxy to overcome or escape…

This spectacular slice of riotous star-roving is a non-stop feast of tense suspense, surreal fun, swingeing satire and blockbuster action: another well-tailored, on-target tool to turn curious movie-goers into fans of the comic incarnation and another solid sampling to entice newcomers and charm even the most jaded interstellar Fights ‘n’ Tights fanatic.
© 1968, 1974, 1976, 1977, 2014 Marvel Characters Inc. All rights reserved.

Sleaze Castle: Directors Cut (Part #0)


By Dave McKinnon & Terry Wiley with various (Cosmic Ray Gun Incorporated/Markosia)
ISBN: 978-1-905692-93-4                  978-1-62098-068-2

I’m old, me. I’ve been around for a bit and met a few folks. So, as occurs when I’m reviewing something by people I’ve gone drinking with, I feel compelled to admit to potential conflicts of interest such as here.

The Society of Strip Illustrators/Comics Creators Guild used to meet on the last Thursday of every month in London. In highly refined and dignified surroundings old lags and aspiring talents rubbed scruffy, grimy, dandruffed – occasionally scrofulous – shoulders, talking comics old and new whilst showing off what we were up to.

Always a fun, laid-back evening, those occasions when the laconic Terry Wiley would turn up from Points North with copies of the latest self-published issue of Tales From Sleaze Castle were especially un-memorable: a combination of subsidised booze and the fact that most folks immediately buried their heads in the mesmerising, transcendentally British, trans-dimensional, time-busting kitchen sink comedy/drama/nostalgic fantasy buddy-movie of a comic and lost all power of speech until they’d finished…

It’s just that good – probably the very best home-grown comic saga you’ve never read – and it also holds strong claim to probably exploiting the very best and most appalling literary puns in all sequential narrative.

Scripted by the equally demi-mythical Dave McKinnon, the epic adventure is rendered pretty straightforward but also nearly indescribable. The story unfolds in a progression of mini-chapters and vignettes which act as diary and six-month countdown to an inescapable, predestined event…

After a rather bemused Introduction from author McKinnon, this edition of the monochrome masterpiece of wacky understatement starts with ‘Another Earth, Another Dimension, Another Reason to Go Shopping’ and a brace of ‘Prologues’ in which we meet incomprehensibly ancient Pandadomino Quartile, puissant albino Empress of another Realm of Reality and undisputed dominant resident of the incredible, infinite domicile dubbed Sleaze Castle.

Also brought to our attention are the thoroughly grounded though no less implausible Dribble family of Earth; mother Poppy, younger daughter Petra and her older sister Jocasta, befuddled student and co-star of our show…

As post-grad Jo returns to college in the astonishingly attractive if uncivilised Northern wilds of England and her ongoing M.A. in Televisual Studies, far away in soft, cosmopolitan London, the Queen (not ours, the other, alien one) goes shopping. It is ‘Sep. ’86: Castaway’ and there’s about to be a small hitch…

When the time/space door malfunctions Pandadomino is annoyingly stranded here. Establishing shaky communications with home she is assured that things will be fixed but it will take six months to retrieve her. Moreover, the portal will only appear in another location…

An incoming call then gives further details and instructions. It’s from herself who has literally just returned to Sleaze Castle and she has some advice for her younger, stranded self. It’s quite bizarre, paradoxical and tediously specific instructions on what to do for the next 178 days so she’d better get a pencil…

Jocasta Dribble is on ‘Autopilot 11:23’ as she makes her way from the railway station to her room in the Ethel Merman Hall of Residence at the University of Novocastria.

As usual the trip is fraught with wool-gathering and petty weirdnesses but eventually she slumps onto her term-time bed and makes the acquaintance of her new neighbour.

The oddly naive girl with the shock of black hair, exotic face and too much eye makeup is from Thailand.

Sandra “call me Panda” Castle has absolutely no idea about living in England so Jo takes her under her maternal wing, blithely oblivious that her new friend is an unwilling extraterrestrial immigrant, used to commanding vast armies and geniuses of various species, cunningly disguised with dyes and contact lenses. Moreover, the strange stranger has used all her wiles to cheat her way into the room next door which will, some months’ distant, very briefly become an inter-dimensional gateway before snapping shut forever…

And thus begins the gentle and seductively enchanting story of the growing relationship between two of the most well-realised women in comics. As geeky outsider Jo at last blossoms into a proper grown-up – she even finds a boyfriend, more than a decade after her precocious schoolgirl sister Petra – her instruction of the oddly sophisticated “Thai” into British civilisation and college life is simultaneously heart-warming, painful, hilarious, poignant and irresistibly addictive to watch.

It’s also deliciously inclusive and expansive: packed with what 21st century consumers apparently call “Easter Eggs”. These hidden nuggets of in-jokes, wry observations and oblique cultural and comics references are witty and funny enough in their own right, but if you were in any way part of the comics scene in the late 1980s they are also an instant key into golden times past, packed with outrageous guest-appearances by many of the upcoming stars and characters of the British cartooning and small press movement.

(Whilst the absolutely riveting scenes of Jo and Panda trying out both Novocastria’s Women Cartoonist Society and all-male Komik Klub are timeless slices of shtick to you lot, they were a solid reminder of times past and people I still owe Christmas cards to…)

Panda spends her first Christmas ever with the Dribbles and their ferociously Italian extended family but, as the days are counting down, the displaced millennia-old queen is beginning to wonder what will happen once she leaves…

Astoundingly there are people and places and things and people and one person in particularly who is apparently unique and irreplaceable even in the unending pan-cosmic Reality she owns. There’s this friend she’s really can’t bear to lose…

Beautifully scripted, alluringly paced and exquisitely rendered, this book would be paralysingly evocative for any Brit who went to college between 1975 and 1990, but what makes it all so astonishingly good is the fact that this delightful melange of all the things that contributed to our unique culture are effortlessly smooshed together as mere background for a captivating tale of two outsiders finding friendship through adversity and by perpetually lying to each other…

There have been comparisons to Los Bros Hernandez’ Love and Rockets but they’re superficial and unfair to both. I will say though that both are uniquely the product of their own time and regional geography…

This collection also includes a cover gallery and pin-ups as well as the additional plus of ‘And Finally… Three Lost Tales’ which features an aspect of the business I really miss.

A few of the self-publishing community cameoed in the Women Cartoonist Society and elsewhere – in a spirit of communal tit-for-tat – collaborated on side-bar stories featuring Panda, Jo and the rest during the comic’s initial run. With commentary from McKinnon they are happily re-presented here, so even after the cliffhanger story-pause you can still have a laugh with ‘The Rules of the Game part I’ by Lee Kennedy, ‘The Rules of the Game part II’ by Lee Brimmicombe-Wood and what I’ll call ‘An Idea in a Book is Worth Two in the Head’ by Jeremy Dennis.

You’ll need to buy this book to realise why…

Made even better by a gallery of gripping covers, calendar art and more, this a superb collation by lovers of comics for lovers of comics, and now that I’ve read this brand-new e-Edition with its remastered pages and fresh snippets of original material I’m going to forgo re-reading the next three volumes in those well-worn Gratuitous Bunny Editions I bought years ago in favour of these safely unwrinkled-able, spunkily perky digital tomes too.

And if you have your own temporal retrieval system or a computer and a credit card – you can do likewise…
Sleaze Castle is ™ & © 1992, 2012 Dave McKinnon & Terry Wiley. This edition ™ & © Dave McKinnon, Terry Wiley and Markosia Enterprises, Ltd. All rights reserved. Three Lost Tales © 1996, 2012 Lee Brimmicombe-Wood, Lee Kennedy and Jeremy Day.

Doctor Who Graphic Novel #24: Emperor of the Daleks


By Dan Abnett, Paul Cornell, Warwick Gray, Richard Alan, John Ridgway, Lee Sullivan, Colin Andrew & various (Panini Books)
ISBN: 978-1-84653-807-0

The British love comic strips and they love celebrity and they love “Characters.”

The history of our graphic narrative has a peculiarly disproportionate amount of radio comedians, Variety stars and film and television actors such as Charlie Chaplin, Flanagan & Allen, Shirley Eaton (“The Modern Miss”), Arthur Askey, Winifred Atwell, Max Bygraves, Jimmy Edwards, Charlie Drake and their ilk as well as actual shows and properties such as Whacko!, ITMA, Our Gang (a British version of the Hal Roach film sensation by Dudley Watkins ran in The Dandy as well as the American comicbook series by Walt Kelly), Old Mother Riley, Supercar, Pinky and Perky and literally hundreds more.

Anthology comics such as Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown among others all translated our viewing and listening favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley their day job into a licensed comic property.

Doctor Who premiered on black and white televisions across Britain with the first episode of ‘An Unearthly Child’ on November 23rd 1963, and in 1964 his decades-long association with TV Comic began in #674 and the premier instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us – under various names – ever since. All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree.

Panini’s UK division is in the ongoing process of collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation (those in the know refer to them as “regenerations”) of the deathless wanderer. This particular tome reprints tales plucked from the annals of history and the Terran recording dates November 1992 and July 1995.

These yarns all feature the Seventh Doctor (Sylvester McCoy – my second favourite after Patrick Troughton – but I’m sure I’ll be advised why that’s so very wrong by somebody in due course…)

This collection features both monochrome and full-colour episodes and kicks off with sinister espionage thriller ‘Pureblood’ (originally seen in Doctor Who Magazine #193-196: November 1992 to January 1993) by writer Dan Abnett and artist Colin Andrew. Here the devious Time Lord and his formidable companion Benny save the last survivors of the Sontarran race from extinction at the hands of their immortal enemies the Rutan – despite hostage humans and a spy in the embattled clone-warriors’ midst. Why save a deadly enemy? Ah well, The Doctor has a rather convoluted plan…

The epic yarn leads directly into the moody ‘Flashback’ (Doctor Who Winter Special 1992, by Warwick Gray and the superb John Ridgway) as we get a glimpse of the First Doctor (William Hartnell, keep up, keep up!) having a potentially universe- shattering falling out with his best friend: a proudly arrogant young Gallifreyan called Magnus (any guesses who he eventually regenerated as?)

The main meat of this massive collection is the eponymous ‘Emperor of the Daleks’ (Doctor Who Magazine #197-202) which reunites the dashing time meddler with his deadliest foe and their deadliest foe: Abslom Daak, a deranged maniac in love with a dead woman and determined to die gloriously exterminating Daleks…

Written by Paul Cornell and John Freeman with art from Lee Sullivan (and one chapter in full-colour thanks to the talents of Marina Graham), the sprawling epic reveals a civil war between the murderous pepperpots’ creator Davros and their current supreme commander, with the Doctor (two of them, in fact) and a motley crew of allies stirring the bubbling mix and nudging the feuding megalomaniacs in a certain direction…

And when the dust settles Richard Alan and Sullivan provide a salutary epilogue in ‘Up Above the Gods’ (Doctor Who Magazine #227, July 1995) as The Doctor explains his actions to Davros… or so, at least, the deluded devil believes…

Warwick Gray & Colin Andrew then introduce a universe where The Doctor perished in his Third Regeneration leading to a cross dimensional incursion by ours, as well as Benny and Ace, to foil the ‘Final Genesis’ of Silurian/Sea Devil renegade Mortakk (from Doctor Who Magazine #203-206) after which the full-colour fun returns in ‘Time & Time Again’ (Doctor Who Magazine #207, by Cornell, Ridgway and hues-smith Paul Vyse) with all seven incarnations of the Gallivanting Gallifreyan in action to retrieve the Key to Time in hope of stopping the Black Guardian recreating the universe in his own vile image…

Abnett and Ridgeway return to the black & white days of Kent in the 1840s for ‘Cuckoo’ (Doctor Who Magazine #208-210) as Ace and Benny understandably revolt when The Doctor seeks to steal the limelight from the first woman palaeontologist Mary Anne Wesley. His motives are quite pure: what the young scientist has found is not a missing link in human evolution but something alien that its descendants are prepared to kill for…

The dramas conclude in fine styles as Gray & Ridgway expose the ferocious spleen of the Doctor in full indignant mode as he becomes an ‘Uninvited Guest’ (Doctor Who Magazine #211) delivering judgement and punishment to a soiree of indolent and callous timeless beings who enjoyed making sport and playing games with “lesser” beings. They soon learned to their dismay that such valuations are all a matter of perspective…

Supplemented with commentaries by the original creators, this is a splendid book for casual readers, a fine shelf addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go…
All Doctor Who material © BBCtv 2014. Doctor Who, the Tardis and all logos are trademarks of the British broadcasting corporation and are used under licence. All other material © 2017 its individual creators and owners. Published 2017 by Panini. All rights reserved.