Valerian: The Complete Collection volume 1


By J.-C. Méziéres & P. Christin with colours by E. Tranlé and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-352-9

Valérian is possibly the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that expansive and undoubtedly contentious statement.

Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia’s Slave Girl outfit…

Don’t take my word for it: this splendid oversized hardback compendium – designed to cash in on the epic movie from Luc Besson released this summer – has a copious and good-natured text feature entitled ‘Image Creators’ comparing panels to stills from the films…

In case you were curious, other additional features include the photo and design art-packed ‘Interview Luc Besson, Jean-Claude Méziéres and Pierre Christin (Part I)’ and bullet-point historical lectures ‘How it All Began…’, ‘Go West Young Men!’, ‘Colliding Worlds’, ‘Explore Anything’ and ‘Hello!’ This is Laureline…’

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling roller-coasting of Méziéres & Christin than any other cartoon spacer ever imagined possible.

Valérian: Spatio-Temporal Agent launched in the November 9th 1967 edition of Pilote (#420, running until February 15th 1968). It was an instant hit. However, the graphic album compilations only began with second tale The City of Shifting Waters, as all concerned considered the first yarn as a work-in-progress and not quite up to a preferred standard. You can judge for yourself, as Bad Dreams kicks off this volume, in its first ever English-language translation…

The groundbreaking series followed a Franco-Belgian mini-boom in science fiction triggered by Jean-Claude Forest’s 1962 creation Barbarella. Other notable successes of the era include Greg & Eddy Paape’s Luc Orient and Philippe Druillet’s Lone Sloane adventures, which all – with Valérian – stimulated mass public reception to science fiction and led to the creation of dedicated fantasy periodical Métal Hurlant in 1977.

Valérian and Laureline (as the series eventually became) is a light-hearted, wildly imaginative time-travel adventure-romp (a bit like Doctor Who, but not really at all), drenched in wry, satirical, humanist and political commentary, starring (at least in the beginning) an affable, capable, unimaginative and by-the-book cop tasked with protecting the universal time-lines and counteracting paradoxes caused by casual time-travellers…

The fabulous fun commences with the aforementioned Bad Dreams – which began life as ‘Les Mauvais Rêves – a blend of comedy and adventures as by-the-book time cop Valérian voyages to 11th century France in pursuit of a demented dream-scientist seeking magical secrets to remake the universe to his liking. Sadly, our hero is a little out of his depth but is soon rescued from a tricky situation by the fiery, capable young woman named Laureline.

After handily dealing with the dissident Xombul and his stolen sorceries, Valerian brings Laureline back with him to the 28th century super-citadel and administrative wonderland of Galaxity, capital of a vast and mighty Terran Empire.

The indomitable girl trained as a Spatio-Temporal operative and was soon an apprentice Spatio-Temporal Agent accompanying Val on his missions throughout time and space…

Every subsequent Valérian adventure – until the 13th – was first serialised in weekly Pilote until the conclusion of The Rage of Hypsis (January 1st-September 1st 1985) after which the mind-bending sagas were simply launched as all-new complete graphic novels, until the magnificent opus concluded in 2010.

(One clarifying note: in the canon “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters. When Bad Dreams was finally released in a collected edition in 1983 it was given the number #0.)

The City of Shifting Waters was originally published in two tranches; ‘La Cité des Eaux Mouvantes’ (#455 25th July to 468, 24th October 1968) and followed by ‘Terre en Flammes’ (Earth in Flames, #492-505, 10th April to 10th July 1969).

Both are included in this compilation and the action opens here with the odd couple dispatched to 1986 – when civilisation on Earth was destroyed due to ecological negligence and political chicanery and atomic holocaust – to recapture Xombul, still determined to undermine Galaxity and establish himself as Dictator of the Universe.

To attain his goal the renegade has travelled to New York after a nuclear accident has melted the ice caps and flooded the metropolis – and most of everywhere else. He is hunting hidden scientific secrets that will allow him to conquer the devastated planet and prevent the Terran Empire from ever forming… at least that’s what his Galaxity pursuers believe…

Plunged back into an apocalyptic nightmare where Broadway and Wall Street are under water, jungle vines connect the deserted skyscrapers, Tsunamis are an hourly hazard and bold looters are snatching up the last golden treasures of a lost civilisation, the S-T agents find unique allies to preserve the proper past, but are constantly thwarted by Xombul who has built his own deadly robotic slaves to ensure his schemes.

Visually spectacular, mind-bogglingly ingenious and steeped in delightful in-jokes (the utterly-mad-yet-brilliant boffin who helps them is a hilarious dead ringer for Jerry Lewis in the 1963 film The Nutty Professor) this is still a timelessly witty delight of Science Fiction which closes on a moody cliffhanger…

Rapidly following, Earth in Flames concludes the saga as our heroes head inland and encounter hardy survivors of the holocaust. Enduring more hardships they escape even greater catastrophes such as the eruption of the super-volcano under Yellowstone Park before finally frustrating the plans of the most ambitious mass-killer in all of history… and as Spatio-Temporal Agents they should know…

Concluding this first fantastic festive celebration is The Empire of a Thousand Planets which originally ran in Pilote #520-541(October 23rd 1969 to March 19th 1970) and saw the veteran and rookie despatched to the fabled planet Syrte the Magnificent, capital of a vast system-wide civilisation and a world in inexplicable and rapid technological and social decline.

The mission is one of threat-assessment: staying in their base time-period (October 2720) the pair are tasked with examining the first galactic civilisation ever discovered that has never experienced any human contact or contamination, but as usual, events don’t go according to plan…

Despite easily blending into a culture with a thousand separate sentient species, Valerian and Laureline find themselves plunged into intrigue and dire danger when the acquisitive girl buys an old watch in the market.

Nobody on Syrte knows what it is since all the creatures of this civilisation have an innate, infallible time-sense, but the gaudy bauble soon attracts the attention of one of the Enlightened – a sinister cult of masked mystics who have the ear of the Emperor and a stranglehold on all technologies….

The Enlightened are responsible for the stagnation within this once-vital interplanetary colossus and they quickly move to eradicate the Spatio-Temporal agents. Narrowly escaping doom, the pair reluctantly experience the staggering natural wonders and perils of the wilds beyond the capital city before dutifully returning to retrieve their docked spaceship.

However, our dauntless duo are distracted and embroiled in a deadly rebellion fomented by the Commercial Traders Guild. Infiltrating the awesome palace of the puppet-Emperor and exploring the mysterious outer planets, Valerian and Laureline discover a long-fomenting plot to destroy Earth – a world supposedly unknown to anyone in this Millennial Empire…

All-out war looms and the Enlightened’s incredible connection to post-Atomic disaster Earth is astonishingly revealed just as interstellar conflict erupts between rebels and Imperial forces, with our heroes forced to fully abandon their neutrality and take up arms to save two civilisations a universe apart yet inextricably linked…

Comfortingly, yet unjustly, familiar this spectacular space-opera is fun-filled, action-packed, visually breathtaking and mind-bogglingly ingenious.

Drenched in wide-eyed fantasy wonderment, science fiction adventures have never been better than this.
© Dargaud Paris, 2016 by Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Star Wars: Tag & Bink Were Here


By Kevin Rubio, Lucas Marangon & Howard M. Shum (Marvel/Dark Horse)
ISBN: 978-1-84576-370-X (DH PB)             eBook ASIN: B00PR4B4I6

Just last week I re-reviewed my favourite Star Wars graphic novel as a lazy way to commemorate (cash in on) the 40th anniversary of the stellar franchise. Star Wars: Tag & Bink Were Here was the missed-it-by-a-whisker other candidate in the final countdown and, as I had so much fun re-reading it and it’s now available in a digital edition as part of Marvel’s Star Wars Legends line, I feel perfectly justified in running it here while I bear down on a looming deadline affecting my day job…

One of the greatest strengths of an all-encompassing franchise such as Star Wars is the ability to accept and of course profit from some occasional fun at its expense. This winning little tome plays with the movies’ magic and still makes me laugh after multiple re-readings, but do be warned; you will definitely need more than passing familiarity with Star Wars IV-VI: A New Hope, The Empire Strikes Back and Return of the Jedi – not to mention certain lesser, newer films – to fully appreciate all the in-jokes and general jocularity.

In the original Dark Horse 2-issue miniseries Tag and Bink Are Dead, the eponymous zeroes are introduced as two shiftless slacker crewmen (think Dude, Where’s My Car? or Clerks in space) on Princess Leia‘s cruiser at the beginning of A New Hope. When Darth Vader attacks the obnoxious oafs take the places of two Storm Troopers and get sucked helter-skelter into the events of the grand storyline in a classic comedy of errors…

Skilful researcher (for which read “watched the movies over and over”) Rubio manages to insert the hapless duo into key scenes from the films to such effect that it’s safe to assume that whenever you see two faceless guards, troopers or characters keeping still or marching in the background it’s Tag and Bink, and their hapless participation is what actually saved the galaxy, too!

The initial miniseries was followed by The Return of Tag and Bink Special Edition, which embroiled them much more fully in the events of Return of the Jedi, as their hidden interference is instrumental in defeating Jabba the Hutt and costing Luke Skywalker his hand when they undertake a mission for the Rebel Alliance. They’re also there when the Emperor get his final comeuppance…

Star Wars: Tag and Bink Episode One then plunges back into the mists of history to reveal the unlikely origin of the characters in an outrageously hilarious romp set during the last days of Old Republic, where the intergalactic imbeciles were reckoned the absolute worst Younglings at the Jedi School. One notable highpoint is when young Tag gives sullen Anakin Skywalker tips on how to score with hot chick Padmé Amidala…

Irreverent, rocket-paced and genuinely funny – far beyond the films’ broad-based and often perfunctory slapstick – Tag and Bink Were Here is a book to read over and again, especially with the captivating artwork of Lucas Marangon and Howard M. Shum, reminiscent of the great Ernie Colon, which tackles explosive action and subtle expression with equal aplomb.

Only the saddest fanatic could fail to be amused by this terrific tome. Sing along now “♫We’re Off on the Road to Dantooine… ♫”
Star Wars and related text and illustrations are trademarks and/or copyrights in the United States and other countries of Lucasfilm Ltd. and/or its affiliates. © & ™ Lucasfilm Ltd.

Star Wars: Dark Empire Trilogy


By Tom Veitch, Cam Kennedy & Jim Baikie (Marvel)
ISBN: 978-1-3024-6653-4

I’m sure we’re all familiar with the mythology of Star Wars which – in the UK and thanks to the science fictional nature of time zones – celebrated its 40th anniversary yesterday. What you might not know is that the first sight future fanatics got of its breathtakingly expansive continuity and the mythology-in-the-making way back in 1977 was the premier issue of the Marvel comicbook tie-in.

It hit shelves two weeks before the film launched in cinemas, setting the scene for a legion of kids and beginning a mini-phenomenon which encompassed the initial movie trilogy and expanded those already vast imaginative horizons.

Marvel had an illustrious run with the franchise – nine years’ worth of comics, specials and paperback collections – before the option was left to die.

Comicbook exploits were reinstated in 1993 by Dark Horse Comics who built on the film legacy with numerous superb titles and tales until Disney acquired the rights to Star Wars in 2012.

Around the same time, the home of Donald & Mickey also bought Marvel Comics and before long the original magic was being rekindled…

When Marvel relaunched the enterprise, they included not just a core title but also solo books for the lead stars. Moreover, rather than ignore what had passed between their two bites of the cherry, Disney/Marvel began reissuing the Dark Horse material too.

Amongst the very best of it was a tryptic of miniseries digitally released as one grand adventure under the Star Wars Legend imprint.

Scripted by Tom Veitch, Star Wars: Dark Empire Trilogy is set after the movie Return of the Jedi and comprises two 6-issue miniseries – Dark Empire and Dark Empire II – plus 2-part concluding mini-epic Empire’s End. Also included in this galactic grimoire is full information on all the characters involved courtesy of Star Wars Handbook 3: Dark Empire.

The drama unfolds about ten years after the Battle of Endor and the death and redemption of Darth Vader. Although the Emperor is gone, the war continues.

The militaristic remnants of the Empire are still battling for every inch of the galaxy. The New Republic is desperately hard-pressed. Han Solo and his wife Leia, although new parents, are as deeply involved as ever, and Luke Skywalker is pushed to ever-more desperate measures as he attempts to destroy the pervasive unleashed evil corrupting the Universe. His solution to rebalance the Force is to revive and rebuild the fabled Jedi Knights…

A mysterious new leader and ingenious new super-weapons are winning the war for the Empire, and the heroes must separate to succeed. As Han and Leia pursue the strategic aspects of the conflict, Luke heads directly to the source and succumbs to the Dark Side when a dead foe returns.

…And Leia’s newly conceived child is destined to become the greatest threat the galaxy has ever faced… Can the heroes reunite before all is lost?

Dark Horse kicked off its entire Star Wars franchise with this supremely moody, action-packed thriller. Cam Kennedy (reuniting with Veitch after previously collaborating on the excellent and peculiar Light and Darkness War), illustrating in his own unique and magnificent manner, provides quirky but reassuringly authentic settings and scenarios for a space opera romp that satisfyingly captures the feel and pace of the cinema versions, whilst building on the canon for Force-starved fanatics everywhere.

Veitch & Kennedy returned in a blaze of glory after the runaway success of Dark Empire with a superb continuation of the further battles of Luke Skywalker, Princess Leia, Han Solo and all those other movie favourites…

The ghost of Emperor Palpatine, deprived of the clone bodies he was incubating to ensure his return to chilling physicality, is intent on possessing the unborn child in Leia’s belly even as his Dark Side lieutenants struggle to become his successor.

The Empire’s last infrastructure remnants are producing more diabolical planet killing weapons to terrorise and subdue the battered, war-weary galaxy.

…And Skywalker has flown off on a wild goose chase in pursuit of lost Jedi survivors. How can the good guys possibly win this time…?

With extreme verve, style and panache, apparently, as this big budget blockbuster fairly rockets along full of tension and invention, with action aplenty and spectacular set pieces for the fans – although it might be a tad bewildering if your Star Wars IQ is limited.

Capping off the gusher of cosmic thrills and chills is the final story-arc of the sequence, Empire’s End, with Jim Baikie replacing Kennedy as artist for a much shorter adventure that wraps up all the plot-threads in a fittingly spectacular if somewhat rushed fashion.

After that true Jedi adepts can enhance their SWIQ by memorising a veritable avalanche of new friends and foes in the data-drenched Star Wars Handbook 3: Dark Empire

and also reacquaint themselves with old favourites – everybody and everything from Boba Fett to the Jedi Holocron…

Even more sheer joy can be experienced by viewing the huge gallery of covers from the individual issues as originally painted by Dave Dorman.

Unchallenging fun, beautiful pictures, and an utter delight for devotees of a galaxy not so very far, far away.
Star Wars and related text and illustrations are trademarks and/or copyrights in the United States and other countries of Lucasfilm Ltd. and/or its affiliates. © & ™ Lucasfilm Ltd. All rights reserved.

The Last Musketeer


By Jason, coloured by Hubert and translated by Kim Thompson (Fantagraphics Books) ISBN: 978-1-56097-889-3

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. Now a global star among the cognoscenti he has won seven major awards from such disparate regions as France, Slovakia and the USA.

Jason’s breadth of interest is capacious and deep: comics, movies, music, high literature and pulp fiction all feature equally with no sense of hierarchy and his puckish mixing and matching of his inspirational sources always produces a picture-treatise well worth a reader’s time.

As always, this visual/verbal bon mot unfolds in Jason’s beguiling, sparse-dialogued, pantomimic progressions with enchantingly formal page layouts rendered in the familiar, minimalist evolution of Hergé’s Claire Ligne style; solid blacks, thick lines and settings of seductive simplicity augmented here by a beguiling palette of stark pastels and muted primary colours. This delicious caper is one of his best yarns ever and even spawned a prequel…

The Last Musketeer is an epic gem rife with his signature surreality; populated with his quirkily quotidian cast of darkly comic anthropomorphic regulars, and downplaying his signature themes of relationships and loneliness to produce a wild action-adventure for a charmingly macabre cast of bestial movie archetypes and lost modern chumps to romp through…

The brief full-colour thriller opens with a drunk in a Paris bar. He claims to be the musketeer Athos, still alive after four centuries… and he is.

The contemplative warrior dreams of past glories and inseparable old comrades but things aren’t just the same anymore…

As he muses on a bench, destructive balls of energy rain down on the city and Athos realises he is needed again and might just have one last adventure in him…

Despite failing to get the old gang back together, he persists in his quest and, after fighting a couple of green-skinned invaders, induces them to take him to their world…

All too soon he is making friends, battling the flamboyantly evil King of the Red Planet, helping a Princess of Mars foment an Earth-saving revolution and encountering an enemy from home he had long forgotten…

And we’re all still here so he must have triumphed in the end…

Outrageously merging the worlds of Alexander Dumas with Edgar Rice Burroughs whilst gleefully borrowing Flash Gordon‘s props and work ethic, The Last Musketeer is a superbly engaging pastiche that is pure nostalgia and pure Jason.

Jason is instantly addictive and a creator every serious fan of the art form should move to the top of the “Must-Have” list.
All characters, stories and artwork © 2007 Jason. All rights reserved.

Guardians of the Galaxy Prelude


By Dan Abnett & Andy Lanning, Mike Friedrich, Bill Mantlo, Stan Lee, Larry Lieber, Steve Englehart, Wellinton Alves, Daniel Govar, Andrea Di Vito, Jim Starlin, Sal Buscema, Steve Gan, Bob McLeod & various (Marvel)
ISBN: 978-0-7851-5410-5

With another Marvel Filmic Fantasy premiering around the world, here’s a timely trade paperback collection to augment the cinematic exposure and cater to movie fans wanting to follow up with a comics experience.

Comprising a big bunch of reprints and digital material designed to supplement the first movie release, this compilation contains Marvel’s Guardians of the Galaxy Prelude #1-2, Marvel’s Guardians of the Galaxy Infinite Comic #1 and Guardians of the Galaxy #0.1, plus debut or early appearances of Drax, Gamora, Rocket Raccoon, Groot and Star-Lord as first seen in Iron Man #55, Strange Tales #181, Incredible Hulk #271, Tales to Astonish #13 and Marvel Preview #4.

Thanks to all that fabulous, futuristic technology, you can even look at this treasure chest of thrills on screen too through its digital iteration if you prefer…

The sky-high high jinks kick off with a glimpse at the frankly horrific childhoods of Gamora and Nebula with big daddy Thanos, by Dan Abnett, Andy Lanning, Wellinton Alves & Manny Clark: set just before the first film begins (the clue’s in the name as it comes from Marvel’s Guardians of the Galaxy Prelude #1), after which # 2 provides a similarly candid review of Rocket and Groot as their quest for cash draws them into a questionably legal repo job for a criminal big shot…

Next up is Marvel’s Guardians of the Galaxy Infinite Comic #1 by Abnett & Lanning, storyboarder Daniel Govar and artist Andrea Di Vito: a screen-based adventure, rather uncomfortably reformatted for the printed page. Here Taneleer Tivan, The Collector commissions Gamora with the retrieval of a certain Orb…

Of course, all these plot strands get knotted together in the movie…

The classic appearances kick off with Iron Man#55 (February 1973), scripted by Mike Friedrich and illustrated by Jim Starlin & Mike Esposito. ‘Beware The … Blood Brothers!’ introduces Drax the Destroyer, an incredibly powerful alien… or so he seems at first glance.

Trapped by another extraterrestrial newcomer – Thanos – under the desert, Drax is rescued by the Armoured Avenger, but it’s merely a prelude to the main story which appeared in Captain Marvel #25-33, a saga to be savoured elsewhere…

Gamora was first seen in Strange Tales #181 (August 1975), as Avatar of Life Adam Warlock made his way across the cosmos, battling the depredations of the Universal Church of Truth and his own evil future self The Magus. Technically it was her second, but in this yarn she got a name and speaking part…

‘1000 Clowns!’ – by Starlin and Al Milgrom – saw the accursed hero trapped in an insidious psychic prison even as in the notionally real world, a green-skinned gamin was slowly eradicating his tormentors. She was about to free the golden saviour, when Warlock escaped under his own steam. If he’d known that Gamora was actually working for his cosmic nemesis Thanos, he might not have bothered…

Rocket Raccoon was a minor character who first appeared in backup serial ‘The Sword in the Star’. His actual debut was in Marvel Preview #7 in 1976 but in 1982, writer Bill Mantlo brought him into the mainstream of the Marvel Universe with a choice starring role in Incredible Hulk #271 (May 1982).

Like Wolverine and the Punisher years before, the foul-mouthed, fuzzy faced iconoclast then simply refused to go away quietly…

Illustrated by Sal Buscema, ‘Now Somewhere in the Black Holes of Sirius Major There Lived a Young Boy Name of… Rocket Raccoon!’ find Earth’s jade juggernaut stranded on an alien world where sentient animals used super-scientific gadgetry to battle robot clowns. They do this to preserve the security of humans who seem incapable of caring for themselves. When Green-skin arrives, a simmering civil war is just breaking out…

With the Hulk safely removed from the combat zone, Rocket faded from view for a few years before returning in a new-fangled format for comicbooks: a miniseries…

More sidereal shenanigans surface in an absolute classic of the gloriously whacky “Kirby Kritter” genre, predating the birth of the Marvel Age. Crafted by Stan Lee, Larry Lieber, Jack Kirby & Dick Ayers, ‘I Challenged Groot! The Monster from Planet X’ (Tales to Astonish #13, November/December 1960) reveals how a studious biologist saves humanity from a rapacious walking tree intent on stealing Earth cities and shipping them back to his distant world. The tree titan might have started life as a disposable notion, but he too grew into a larger role over the unfolding decades…

Notional leading man Star-Lord premiered in monochrome mature-reader magazine Marvel Preview # 4 (January 1976), appearing thrice more – in #11, 14 and 15 – during the height of the Star Wars-inspired Science Fiction explosion of the late 1970s and 1980s.

Years previously a warrior prince of an interstellar empire was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called the starman back to the battle and he left, leaving behind an unborn son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men. Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. He became obsessed with the stars – astronomy and astrology – and overcame all odds to become a part of America’s budding space program… but he made no friends and plenty of enemies on the way…

Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming Star-Lord. Rejecting both Earth and his missing father, Peter chose freedom, the pursuit of justice and the expanse of the cosmos…

From such disparate strands movie gold can be made, but never forget that the originating material is pretty damned good too and will deliver a tempting tray of treats that should have most curious fans scurrying for back-issue boxes, bookshop shelves or online emporia…
© 1960, 1973, 1975, 1976, 1982, 2014 Marvel Characters, Inc. All rights reserved.

Sshhhh!


By Jason (Fantagraphics Books)
ISBN: 978-1-56097-497-0

Jason is John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award.

He won another in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels. A global star among the cognoscenti, he has many more major awards from such disparate regions as France, Slovakia and the USA.

All his tales brim with bleak isolation and are swamped with a signature surreality; largely pantomimic progressions populated with cinematically-inspired, darkly comic anthropomorphs ruminating on his favourite themes of relationships and loneliness, viewed through a charmingly macabre cast of bestial movie archetypes and cartoon critters.

A perfect example of his oeuvre is ‘Sshhhh!’: a deliciously evocative, extended romantic melodrama created without words; the bittersweet tale of boy-bird meeting girl-bird in a world overly populated with spooks and ghouls and skeletons but afflicted far more harshly by loneliness and regret. Of course, it’s not just that. It’s also boy-bird loses girl-bird to death, other men, his own inadequacies and the vagaries of parenthood. It’s about how money fixes nothing and how Death is ever at your elbow and can be – quite frankly – a bit of a pest…

It’s sex and death and discontentment and bloody ungrateful kids; aliens, being invisible, miserable vacations, disappointing locations, guys who are sexier than you and The Devil… and birds-nests…

The enchantingly formal page layouts are rendered in a minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines and settings of seductive simplicity augmented here by a stunning palette of stark pastels and muted primary colours.

Jason’s work always jumps directly into the reader’s brain and heart, always probing the nature of “human-ness” by using the beastly and unnatural to ask persistent and pertinent questions. Although the clever sight-gags are less prominent here, his repertory company of “funny-animal” characters still uncannily display the subtlest emotions with devastating effect, proving again just how good a cartoonist he is.

This comic tale is best-suited for adults but makes us all look at the world through wide-open childish eyes. Jason is instantly addictive and a creator every serious fan of the medium should move to the top of the “Must-Have” list. Don’t even wait for a physical copy, buy a digital edition ASAP, just so you can see immediately what all the fuss is about…
All characters, stories and artwork© 1998, 1999, 2008 Jason. All rights reserved.

Rocket Raccoon: Tales from Half-World


By Bill Mantlo, Mike Mignola, Al Gordon, Milgrom & various (Marvel)
No ISBN:

You can’t have failed to notice that the second Guardians of the Galaxy movie has thundered into theatres this season, so in a spirit of mirror-image opportunism I’ll be shuffling in short reviews of some of the many tie-in books the House of Ideas has kindly dashed out to celebrate the filmic franchise in the hope of making a few more readers out of viewers…

Tales from Half-World came out in 2013 (and is still readily available in both printed and digital formats) and provides a cheap and cheerful way to see the militant mystery mammal’s first scene-stealing starring role.

Rocket Raccoon was a throwaway character who first appeared in backup serial ‘The Sword in the Star’ in Marvel Preview#7 in 1976. In 1982, his originator Bill Mantlo brought him into the mainstream Marvel Universe with a guest-star role in Incredible Hulk #271 (May). Like the Punisher and Wolverine in previous years, the hairy iconoclast then simply refused to go away quietly…

A few years the furry force of nature popped up again in a new-fangled format for comicbooks: a miniseries…

The 4-issue Rocket Raccoon Limited Series was cover-dated May to August 1985 and crafted by Mantlo, then neophyte penciller Mike Mignola, and inkers Al Gordon & Al Milgrom and presented a bizarre and baroque sci-fi fantasy blending the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest (and vice versa): all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by funnybook standards.

Rocket was one of many sentient and dedicated talking animals in the impenetrable, inescapable Keystone Quadrant: a Ranger in charge of keeping the peace in a troubled atmosphere where robots and anamorphic beasties went about their ordained task. That was caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

Sadly, the critters were too much like their human charges.

When a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne leads to Rocket’s girlfriend Lylla Otter being kidnapped, the entire planet goes crazy wild, or perhaps more appropriately… ‘Animal Crackers’…

In rescuing her, Rocket and faithful deputy Wal Rus have to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare in ‘The Book of Revelations!’ before finally uncovering the horrendous truth behind the mad society they so unquestioningly defend…

The final chapter shakes everything up as ‘The Age of Enlightenment’ sees the shocking end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

This razor-sharp, spectacular slice of riotous star-roving action is a non-stop feast of tense suspense, surreal fun and blockbuster action: well-tailored, on-target and certain to turn curious movie-goers into fans of the comics incarnation.
© 2013 Marvel Characters Inc. All rights reserved.

The Shadow 1941: Hitler’s Astrologer


By Dennis O’Neil, Michael William Kaluta, Russ Heath & various (Dynamite Entertainment)
ISBN: 978-1-60690-429-9

In the early 1930s, The Shadow gave thrill-starved Americans their measured doses of extraordinary excitement via cheaply produced pulp periodical novels, and over the mood-drenched airwaves through his own radio show.

“Pulps” were published in every style and genre in their hundreds every month, ranging from the truly excellent to the pitifully dire, but for exotic or esoteric adventure-lovers there were two stars who outshone all others. The Superman of his day was Doc Savage, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the putative hero featured here.

Radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky-toned narrator (variously Orson Welles, James LaCurto or Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he related.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, began starring in his own printed adventures, written by the astonishingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comicbooks, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a smash-hit superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped the world, generating reprinted classic yarns and a run of new stories as paperback novels.

In graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary reworking in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and Paul Reinman. In 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic sagas unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was allowed to utterly overhaul the vintage feature for an audience at last acknowledged as grown-up enough to handle more sophisticated fare.

This led to further, adult-oriented iterations and one cracking outing from Marvel before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment secured the option in 2011 and, whilst reissuing much of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

A year after Howard Chaykin and DC catapulted The Shadow into the grim ‘n’ grungy contemporary arena the dream-team that had first returned him to comic-book prominence reunited for a larger-than-life grand romp, ably abetted by the inking skills of master artist Russ Heath.

Denny O’Neil and Michael Kaluta had produced a stand-out series of adventures in the early 1970s (collected as The Private Files of the Shadow), set in the mad scientist/spy/gangster-ridden ‘thirties, and when they reunited to produce a Marvel Graphic novel expectations were high. As it turned out, in many ways that complex and devious yarn was the final chapter in that astounding graphic procession. In 2013 Dynamite re-released Hitler’s Astrologer with the entire affair re-mastered by Mike Kelleher, finally doing justice to the colouring of Mark Chiarello, Nick Jainschigg and John Wellington – as well as letterer Phil Felix – which had nor fared well under the production processes of the time…

On Easter Sunday 1941 a beautiful woman is pursued through the teeming crowds of Times Square theatre-goers by sinister thugs until rescued in the nick of time by agents of The Shadow.

She is Gretchen Baur, personally despatched to America by Josef Goebbels to gather astrological data for the Reich’s Ministry of Propaganda. However, now the confused fräulein cannot understand why agents of her own government have tried to abduct her…

The Shadow reveals that she is an unwitting pawn in a deadly battle for supremacy within the Nazi Party that revolves around her father, Der Führer’s personal astrologer…

And thus begins a tense and intricate conspiracy thriller that ranges from the bloody streets of New York through the killer skies of Europe to the very steps of Hitler’s palace in Berlin as a desperate plan to subvert the course of the war comes up hard against a twisted, thwarted love and a decades-long hunt for vengeance.

Deliciously and suitably Wagnerian in style, this action-packed mystery drama exudes period charm; nobody has ever realised The Shadow and his cohorts as well as Kaluta, whilst Russ Heath’s sleek inks add weight and volume to the cataclysmic proceedings.

This sinister saga of the man in the black slouch hat with the girasol ring is another superb addition to the annals of the original Dark Knight, and one no one addicted to action and mystery should miss.
The Shadow ® & © 2013 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Valerian and Laureline volume 14: The Living Weapons


By Méziéres &Christin, with colours by Evelyn Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-319-2

Valérian is possibly the most influential science fiction series ever drawn – and yes, I am including both Buck Rogers and Flash Gordon in that undoubtedly contentious statement. Although to a large extent those venerable newspaper strips formed the medium itself, anybody who has seen a Star Wars movie has seen some of Jean-Claude Méziéres & Pierre Christin’s brilliant imaginings which the filmic phenomenon has shamelessly plundered for decades: everything from the look of the Millennium Falcon to Leia‘s Slave Girl outfit…

Simply put, more carbon-based lifeforms have experienced and marvelled at the uniquely innovative, grungy, lived-in tech realism and light-hearted swashbuckling of Méziéres & Christin’s creation than any other cartoon spacer ever imagined. Now with a big budget movie of their own in the imminent offing, that surely unjust situation might finally be addressed and rectified…

Valérian: Spatio-Temporal Agent debuted in weekly Pilote #420 (November 9th 1967) and was an instant smash-hit. The feature was soon retitled Valérian and Laureline as his feisty distaff sidekick rapidly developed into an equal partner and scene-stealing star through a string of fabulously fantastical, winningly sly and light-hearted time-travelling, space-warping romps.

Packed with cunningly satirical humanist action, challenging philosophy and astute political commentary, the mind-bending yarns struck a chord with the public and especially other creators who have been swiping, “homaging” and riffing off the series ever since.

Initially Valerian was an affably capable yet ploddingly by-the-book space cop tasked with protecting the official universal chronology (at least as it affected humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale Les Mauvais Rêves (Bad Dreams), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to Galaxity: the 28th century super-citadel and administrative capital of the vast Terran Empire.

The indomitable female firebrand crash-trained as a Galaxity operative and accompanied him on subsequent missions – a beguiling succession of breezy, space-warping, social conscience-building epics. This so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

When first conceived every Valérian adventure started life as a serial in Pilote before being collected in album editions, but with this adventure from 1988, the publishing world shifted gears. This subtly harder-edged saga was debuted as an all-new, complete graphic novel with magazine serialisation relegated to minor and secondary function.

The switch in dissemination affected all popular characters in French comics and almost spelled the end of periodical publication on the continent…

One clarifying note: in the canon, “Hypsis” is counted as the twelfth tale, due to the collected albums being numbered from The City of Shifting Waters: the second actual story but the first to be compiled in book form. When Bad Dreams was finally released as a European album in 1983, it was given the number #0.

In recent episodes, the time-bending immensity of Galaxity was eradicated from reality and our Spatio-Temporal Agents – along with a few trusted allies – were stranded on contemporary (late 20th century) Earth…

Now Les Armes Vivantes (the 14th Cinebook translation, first released Continentally in 1990) sees Valerian and Laureline forced to use their last assets – a damaged astroship, some leftover alien gadgets and their own training – to eke out a perilous existence as intergalactic, trans-temporal mercenaries.

Despite the misbehaviour of a few fractious inter-dimensional circuits in the much-travelled ship, tour celestial voyagers are en route to distant and disreputable planet Blopik where Valerian has agreed to hand-deliver some livestock-improvement supplies.

Moralist Laureline is deeply suspicious of the way her man is behaving: it’s as if he’s doing something he knows she will disapprove of…

After a pretty hairy landing, she explores the burned-out pest-hole on her own and makes the acquaintance of a trio of unique individuals: intergalactic performers stranded in their worst nightmare – a world without theatres and an absentee manager…

Before long they are all travelling together. The showbiz trio – malodorous metamorphic artiste Britibrit from Chab, indestructible rock-eater Doum A’goum and the indescribable Yfysania are looking for a venue to play and an appreciative audience to admire them, whilst taciturn Valerian is simply seeking the proposed purchaser of the wares in his case.

Laureline is, by now, frankly baffled. The centaurs who inhabit Blopik only understand and appreciate one thing – combat – and the planet’s cindered state is due to them setting fire to everything during the annual war between rival tribes. She can’t imagine what such folk would want with farming gear. For that matter, she also can’t imagine why Valerian keeps arguing with whatever he has in his travel-case…

Eventually, however, the alien Argonauts all reach a grassy plain to be met by a bombastic centaur general. By “met”, I actually mean attacked without warning, but the astounding abilities of the performers soon gives pause to the hooved hellions and warlord Rompf agrees to parlay. He’s a centaur with a Homeric dream and Shakespearean leanings as well as the proposed purchaser of the bio-weapon in Valerian’s case. The thing has come direct from Katubian arms dealers and Laureline is appalled that Val has sunk so low and been devious enough to keep her out of the loop…

Rompf has declared War on War. He wants to unify the tribes of Blopik by beating them all into submission and needs the flame-spitting, foul-mouthed Schniafer couriered here by the shamefaced former Spatio-Temporal peacekeeper. However, now that he’s seen what the offworld clowns can do, Rompf wants them too…

The various vaudevillians are not averse to the idea, but pride demands they put on a show too… and they even have ideas how Laureline can be part of the fun.

…And that gives Valerian a chance to redeem himself too…

This charming caper allowed writer Christin and artist Méziéres’ to reposition their tumultuous team in a new and rapidly evolving narrative universe and again ends with our heroes stranded on present-day Earth, with no idea what the future – any future – may hold.

Smart, subtle, complex and hilarious, the antics of Valerian and Laureline mix outrageous satire with blistering action, stirring the mix with wry humour to forge one of the most thrilling sci fi strips ever seen. If you’re not an addict yet, jump aboard now and be ready to impress all your friends with your perspicacity when the film comes out.
© Dargaud Paris, 1988 Christin, Méziéres & Tranlệ. All rights reserved. English translation © 2016 Cinebook Ltd.

Suicide Squad: The Silver Age


By Robert Kanigher, Howard Liss, Ross Andru & Mike Esposito, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-6343-0

The War that Time Forgot was a strange series which saw paratroopers and tanks of the “Question Mark Patrol” dropped on Mystery Island from whence no American soldiers ever returned. Assorted crack GIs discovered why when the operation was suddenly overrun by pterosaurs, tyrannosaurs and worse…

However, the combat-&-carnosaur creation was actually a spin-off of an earlier concept which hadn’t quite caught on with the comics-buying public. That wasn’t a problem for Writer/Editor Kanigher: a man well-versed in judicious recycling and reinvention…

Back in 1955 he had devised and written anthology adventure comic The Brave and the Bold which featured short complete tales starring a variety of period heroes: a format mirroring that era’s filmic fascination with historical dramas.

Issue #1 led with Roman swords-&-sandals epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s Viking Prince. Soon the Gladiator was side-lined by the company’s iteration of Robin Hood, but the high adventure theme carried the title until the end of the decade when the burgeoning superhero revival saw B&B transform into a try-out vehicle in the manner of the astounding successful Showcase.

Used to launch enterprising concepts and characters such as Cave Carson, Strange Sports Stories, Hawkman and the epochal Justice League of America, the title began its run of beta-tests in issue #25 (August/September 1959) with the fate-tempting Suicide Squad – code-named Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The scary tales were all illustrated by Kanigher’s go-to team for fantastic fantasy Ross Andru & Mike Esposito and they clearly revelled at the chance to cut loose and show what they could do outside the staid whimsy of Wonder Woman and gritty realism of the war titles they usually handled…

The Brave and the Bold #25 introduced a quartet of merely human specialists – air ace war hero Colonel Rick Flag, combat medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – all officially convened into a unit whose purpose was to tackle threats beyond conventional comprehension such as the interstellar phenomenon dubbed ‘The Three Waves of Doom!’

The quartet were built on a very shaky premise. All three men loved Karin. She only loved Rick but agreed to conceal her inclinations and sublimate her passions so Hugh and Jess would stay on the team of scientific death-cheaters…

In their first published exploit a cloud from outer space impacted Earth and created a super-heated tsunami which threated to broil America. With dashing derring-do, the trouble-shooters quenched the ambulatory heat wave only to have it spawn a colossal alien dragon emanating super-cold rays that could trigger a new ice age…

The only solution was to banish the beast back into space on a handy rocket headed for the sun, but sadly the ship need to be piloted…

Having heroically ended the invader, the team were back two months later as B&B #26 opened with an immediate continuation. ‘The Sun Curse’ saw our stranded astronauts struggling (in scenes eerily prescient and reminiscent of the Apollo 13 crisis a decade later) to return their ship to Earth. Uncannily, however, the trip bathes them in radiations which causes them to shrink to insect size…

Back on terra firma but now imperilled by everything around them, the team nonetheless manages to scuttle a proposed attack by a hostile totalitarian nation before regaining their regular stature…

A second, shorter tale then finds the quartet enjoying some downtime in Paris before the Metro is wrecked by an awakened dinosaur. Of course, the tourists are ready and able to stop the ‘Serpent in the Subway!’

In an entertainment era still dominated by monsters and aliens, with superheroes still only tentatively resurfacing, Task Force X were at the forefront of beastie-battles and their third and final try-out issue found them facing an evolutionary nightmare as a scientist vanished and the region around his lab was suddenly besieged by gigantic insects as well as a colossal reptilian humanoid the team dubbed ‘The Creature of Ghost Lake!’ (December 1959/January 1960). They destroyed the monster but never found the professor…

A rare failure for those excitingly experimental days, the Suicide Squad vanished after that triple try-out run, only to resurface months later for a second bite of the cherry…

The Brave and the Bold #37 (August/September 1961) opened with Karin displaying heretofore unsuspected psychic gifts and predicting an alien ‘Raid of the Dinosaurs!’ which pitted the team against hyper-intelligent saurian whilst ‘Threat of the Giant Eye!’ focussed on the retrieval of a downed military plane and lost super-weapon. The hunt took the Squad to an island of mythological mien where a living monocular monolith hunted people…

In #38 (October/November 1961) the team tackled the ‘Master of the Dinosaurs’ – an alien using Pteranodons to hunt like an Earthling would use falcons – after which the fabulous four fell afoul of extra-dimensional would-be conquerors but still had enough presence of mind and determination to defeat the ‘Menace of the Mirage People!’

B&B #39 (December 1961/January 1962) called “time” on Task Force X after ‘Prisoners of the Dinosaur Zoo!’ saw the team uncover an ancient extraterrestrial ark caching antediluvian flora and fauna and ‘Rain of Fire!’ found them crushing a macabre criminal entombing crime-busters in liquid metal. That was it for the Squad until 1986 when a new iteration of the concept was launched in the wake of Crisis on Infinite Earths.

Or was it? Superhero fans are notoriously clannish and insular so they might not have noticed how one creative powerhouse refused to take “no thanks” for an answer…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories, superhero titles such as Wonder Woman, Lois Lane, Teen Titans, Hawkman, Metal Men, Batman and other genres too numerous to cover here. He also scripted ‘Mystery of the Human Thunderbolt’ – the very first story of the Silver Age – which introduced Barry Allen AKA the Flash to the hero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932 and wrote for the theatre, film and radio before joining the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Captain Marvel.

In 1945, he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created Black Canary and Lady Cop, plus memorable villainous femme fatales Harlequin and Rose and Thorn. This last he reconstructed, during the relevancy era of the early 1970s, into a schizophrenic crime-busting female super-hero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into espionage, adventure, westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Amy at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, the Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces and Dinosaurs” dramas sampled in the back of this stunning hardback collection…

Kanigher was a restlessly creative writer and even used the uncanny but formulaic adventure arena of The War that Time Forgot as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot and many other teams and characters first appeared in the lush Pacific hellhole with wall-to-wall danger. Indisputably the big beasts were the stars, but occasionally (extra)ordinary G.I .Joes made enough of an impression to secure return engagements, too…

The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960) and ran until #137 (May 1968) skipping only three issues: #91, 93 and #126 (the last of which starred the United States Marine Corps simian Sergeant Gorilla – look it up: I’m neither kidding nor being metaphorical…).

Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or “the Land That Time Forgot”) provided everything baby-boomer boys could dream of: giant lizards, humongous insects, fantastic adventures and two-fisted heroes with lots of guns…

In the summer of 1963, a fresh Suicide Squad debuted in Star Spangled War Stories #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters: this time though, a giant albino gorilla decided that mammals should stick together…

The huge hairy beast was also the star of ‘Return of the Dinosaur Killer!’ in #111 as the unnamed Squad leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggled to survive on the tropically reptilian atoll…

In SSWS #116 (August/September 1964) a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ – the big difference being that Morgan and Mace were more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ in #117 bowed to the inevitable and introduced a (relatively) friendly and extremely cute baby pterodactyl to balance out Mace and Morgan’s barely suppressed animosity, after which ‘The Plane-Eater!’ in #118 found the army odd couple adrift in the Pacific and in deep danger until the little leather-winged guy turned up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’ (February/March 1965) as yet another group of men-without-hope battled reptilian horrors and each other to the death, after which the un-killable Morgan and Mace returned with Dino, the flying baby dinosaur, who found a new companion in handy hominid Caveboy before the whole unlikely ensemble struggled to survive against increasingly outlandish creatures in ‘The Tank Eater!’…

Issue #121 presented a diving drama when a UDT frogman won his Suicide Squad rep as a formidable fighter and ‘The Killer of Dinosaur Alley!’ Increasingly now, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw…

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to a tense and manic thriller featuring the return of the G.I. Robot in stunning battle bonanza ‘Titbit for a Tyrannosaurus!’ in #125 (February/March 1965), after which Andru & Esposito covered another Suicide Squad sea-saga in #127: ‘The Monster Who Sank a Navy!’

This eclectic collection then tumultuously terminates as scripter Howard Liss and visual veteran Gene Colan craft a masterfully moving human drama from issue #128 which was astoundingly improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’ and the last tale in this volume).

Throughout this calamitous compilation of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on foibles and fallibility; with human heroes unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Fun, the original Suicide Squad offers a kind of easy, no-commitment entertainment seldom seen these days and is a deliciously guilty pleasure for one and all…
© 1959, 1960, 1961, 1962, 1963, 1964, 1965, 1966, 2016 DC Comics. All Rights Reserved.