If You Steal


By Jason (Fantagraphics Books)
ISBN: 978-1-60699-854-0

Christmas Gift Recommendation: A comics lover’s dream made real… 9/10

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize). He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among the cartoon cognoscenti, he has won many major awards from all over the planet. Jason’s work always jumps directly into the reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a soft but relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist he is…

The stylised artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style, solid blacks, thick outlines and settings of seductive simplicity – augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite.

This latest hardback compilation collects eleven new short yarns and opens with the eponymous and eerie ‘If You Steal’, wherein cheap thug Paul perpetually risks everything and the one person who keeps him feeling alive in search of quick cash, only to lose it all in the end after which ‘Karma Chameleon’ finds a small desert community dealing with the discovery of a giant, carnivorous and extremely predatory lizard which nobody seems able to see. Good thing masturbation-obsessed boffin Dr. Howard Jones and his long-suffering daughter Julia are in town…

The deliciously wry and whimsically absurdist Samuel Beckett spoof ‘Waiting for Bardot’ then segues neatly into a dashing mystery of masked derring-do as ‘Lorena Velazquez’ eventually tires of waiting for her ideal man to finish off a necessarily interminable and horrific army of villains prior to doling out a maiden’s traditional rewards whilst a fugitive murderer narrates his own paranoia-fuelled downfall after his ‘New Face’ briefly tempts him with love and the never-to-be-achieved promise of peace and safety…

A series of six faux horror comics covers combines to relate the trials of chilling romances in ‘Moondance’ and the classic fear theme extends into a rip-roaring battle against the undead in ‘Night of the Vampire Hunter’ and ‘Polly Wants a Cracker’ follows the other unique career path of artistic legend/assassin-for-hire Frida Kahlo whilst a junkie musician pushes his luck against some very bad guys because ‘The Thrill is Gone’ before ‘Ask Not’ takes a trawl through history from Stonehenge in 2583 BC to Salon de Provence in 1554 AD (courtesy of Nostradamus) to 1960s Cuba, revealing the truth behind the assassination of JFK and Abraham Lincoln and what parts Lee Harvey Oswald and Jack Ruby actually played in that millennial plot: a parallel worlds yarn like no other…

The book ends with a stunning, deeply moving graphic examination of dementia which is both chilling and oddly-heart-warming as aging Emma deals with the scary creatures who keep taking away the names of things in ‘Nothing’, proving once more that behind the innocuous-seeming cartoons and contemporary fairy tale trappings Jason’s work is loaded with potent questions…

If You Steal resonates with Jason’s favourite themes and shines with his visual dexterity, and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan “Private Eye” dialogue, enhanced to a macabre degree by solid cartooning and skilled use of silence and moment, all utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian crime dramas such compelling, addictive fare.

These comic tales are strictly for adults yet allow us all to look at the world through wide-open young eyes. They never, however, sugar-coat what’s there to see…
If You Steal is © 2015 Jason. All rights reserved.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway and various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6

Thanks to unseasonably chilly weather and a total plethora of astoundingly great graphic tracts in my reviews tray I’ve decided to brave the wrath of the readership by bring up the dreaded “C” word almost a month earlier than usual. I make no apologies. This is a book everybody will have on their wants list…

Win’s Christmas Gift Recommendation: A timeless, captivating delight… 9/10

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

In response to a wave of upstart innovators, Marvel developed a line of creator-owned properties at the height of the subsequent publishing explosion, launching a number of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and the results reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice: The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest sensations and the reasons it never continued beyond its initial 6-issue run (spanning December 1985-November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’ plus fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn, a fiercely independent young woman plying her trade – frequently described as the World’s Oldest – in the sooty, sordid environs of London during the latter quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest client up to her attic abode when the incipient physical transaction is suddenly curtailed by the discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months later Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and papers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to. So much so that he was going to kill himself as much through boredom as loneliness and Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the profits to better her own hand-to-mouth existence in the process.

The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, her employer – and prospective Prime Minister – recently escaped an assassination attempt. She however was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries she found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

The first step is naturally to interview Lord Giles and, although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study and is soon on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda…

Sadly even the alien outcast’s uncanny powers prove less than enough to stop the plotters, but Mandy has gifts of her own and beguiles a rowdy American ex-prize-fighter she found in a bar to assist in the climactic final confrontation…

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak.

The new comrades are all utterly aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk had seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents are occurring, ‘Raising Hell’ in the capital’s swankiest district and before long the Private Inquiry agents have found troubled Samantha Townes whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has his own, more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts which defy explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom but does lead to the gently gullible giant being gulled and lured away by a wily pack of street children who use his powers and naivety to go on a crime spree.

Later, when the shady Fair-owner tries to kidnap Bozz for his freak show, the ultimately unsuccessful attack leaves the alien blind and kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine, who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the alien a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series as the ineffably marvellous John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing something of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something that non-Brits will even notice, but for us aging “Cockney Sparrers” the differences are there to be seen.

Such is not the case (as gratefully acknowledged by the creators themselves in their respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD to The Famous Five – to a genuinely spooky and photographically authentic tale of deranged artists, dastardly squires and infernal paintings which come to unholy life in the snow-drenched rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again called upon the Consulting Detectives; impelled as much by his lusty fascination with Amanda as the demands of an African king who needed the assistance of the British Empire if he was to guarantee a steady flow of diamonds from his equatorial realm…

Apparently a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver the detective trio are able to track the bounder, but nobody expected the filched jewel to be capable of emitting destructive death-rays…

After a spectacular battle high above the city Bozz was able to end the threat, but his biggest surprise came when the grateful king asked to thank him personally and revealed a millennia-old connection to Bozz’s extraterrestrial race…

It all culminated in a desperate voyage to the Dark Continent for Mandy, Bozz, Salem and Fitzroy in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… unless of course, a gang of German raiders or Mandy’s own selfish self-interest somehow ruined everything…

Rounded out by a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a long-overdue collection of a magnificent moment in comics collaboration which will now hopefully reclaim its place at the forefront of fantasy fables.

The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

The Bozz Chronicles will be in stores from September 16th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or local comic shop.

The Erotic Adventures of Space Babe 113


By John Maybury (Soaring Penguin Press)
ISBN: 978-1-908030-16-0

I have to declare an interest before I review this splendid and long-awaited collection. John Maybury is, as well as a fellow survivor of the Comic Creators Guild and my editor on the Guild’s Annuals (still available at most Unicorn Fairs and any Galifreyan used-stuff emporium), one of many people I have taught in more than twenty-five years as a tutor of comic skills at various organisations ranging from the London College of Printing, through the London Cartoon Centre to the Cartoon Art Trust.

I think it’s only fair to state, however, looking at how few of those hundreds, if not thousands, of students have gone on to produce outstanding comic work, that we’d be deluding ourselves in assuming I had any effect whatsoever.

I’ve known John for decades both professionally, socially and on occasion alcoholically and feel the Convent-school-inculcated need to admit this long association. Of course you might say it’s no fault of mine if extremely talented and dedicated people congregate around me like shining planets around a dying sun contemplating becoming a big black hole…

Confession over, and so to work…

The Erotic Adventures of Space Babe 113 is a remarkably original and ferociously addictive landmark of comedic science fiction from a creator not content to simply tell stories, but determined also to constantly challenge himself in the process. Redolent with overtones of Barbarella (Jean Claude Forest’s comic more than the Jane Fonda movie), The Ballad of Halo Jones, Red Dwarf, Little Annie Fanny and a dozen other things I could cite to show off, this is the intoxicating tale of a sexy ingénue on a five-year commercial mission to the stars with a motley mob of misfits on the claustrophobic and muddled European Union ship Marco Polo.

Although nominally the ship’s Catering Officer, Space always seems to get the tackiest jobs – such as testing the fetishistic Off World Battle Garb – during a mercilessly mercantile mission to sign up new trading partners.

Perhaps it’s because she’s a bit of a “looker”, not that academically accomplished and reputedly far from chaste? Whatever the actual reason, the Earth-based overseer of this particular mission – Media Director 667 – has already increased company revenue streams by forward-selling the “adults-only” Ship’s Logs to broadcast franchises and so most of Space’s shipboard duties tend to end with her undraped and panting.

Regrettably for all the cunning entrepreneurs, although free, healthy and over 21, SB 113 has faithfully promised her boyfriend to stay exclusive until they’re reunited, even though that tends to make her a little short on patience and quite ready to stroppily protest the stream of strange orders perpetually foisted upon her by immediate superiors Lesbian Sex Officer Mrrf M’n’cha and Marketing & Sales Officer Star 406…

At least she can share her woes with Laundry Officer Rince Cycle 335 – whose sympathetic ear almost makes up for his permanently sneering at her for being a glorified microwave-oven operator…

Not long into the mission the first crisis occurs after cosmic rays mutate the female crew-members’ underwear and only after a valiant struggle are the rampaging killer-skivvies ejected from the ship. Sadly, it does mean that the women might be stuck in Scottish Engineer‘s hastily cobbled-together titanium-steel knickers or reduced to going commando, and further danger lurks since not all the deadly drawers have been banished…

Eventually stability returns in time for the planned rendezvous with the fabled ‘Lirka’ and on Marco Polo assorted crewpersons prepare for their first trade conference with the asexual Aardvarks. Tensions are high but at least all are confident that there will be no further assaults from treacherous or homicidal underwear.

Unbeknownst to most of the Terran delegation, however, lead negotiator Star 406 has been secretly instructed to use any means necessary to compel the Lirka to purchase human porn. She regretfully realises that in such an impossible situation she will need every possible advantage and that means the always-aggravating Space Babe 113.

Can two such widely differing species find some common ground to build upon? In the strangest, stickiest manner imaginable the answer is categorically “yes”, but sometimes getting what you want isn’t really a good thing, as can be seen when the conference devolves into a wild, narcotically-deranged strip-poker party…

Barely surviving the catastrophic aftermath of the all-too successful trade-conference with the androgynous ant-eaters, Space crashes a hastily procured escape pod onto a desolate jungle world dubbed ‘Foliage’ where she must eke out a lonely existence and pray for rescue. She has her snarkily sarcastic and judgemental new AI knickers to talk to, but other than them, is she truly alone?

At last convinced that something on the lush planetoid is trying to communicate with her, she undertakes an epic quest and falls for the oldest line in interstellar seduction. Is she the last hope for a dying race to return from the very edge of extinction, or is it just that Earth Girls really are Easy?

At least she’s still kept her promise, if you only count humans…

Rince had also ditched on the green world and before too long he and Space were rescued by U.S. starship George Dubya: a straight-laced, traditional exploration vessel which only releases “Family Viewing” Mission Logs. ‘Stones’ finds Media Director 667 – terrified of lost sales or shared profits – frantically informing his superiors of the disaster before determining to get his star back or get rid of her before the Yanks get all the cash and glory.

He discloses that Space’s knickers have an illegal patch and are operating without the curbs of the Three Laws of Lingerie: if necessary they can be manipulated and compelled to self-destruct…

Things are pretty desperate already aboard the US starship: Space has met the bosom-heavingly gorgeous archaeologist Dr. Standing Stones and, despite a complete lack of qualifications, has claimed to be one herself, ready and so-very-willing to join his expedition to the ancient world of ‘Sand’ spinning beneath them. She is hot, bothered and blithely unaware of EU Commands’ murderous plan, busily losing another ill-tempered battle with her surly underwear which cruelly claims it is no longer her size…

She is plagued by hot, sweaty dreams as ‘Mud’ then sees the history-hunters encountering one of the most powerful and ancient species in existence. Tragically the puissant Grand T’Kleep of Tyracus III understandably takes great umbrage at being used in a most unseemly manner for a moment of urgently needed libidic relief by the soft, curvy one and decides to put her entire race on trial. As the representative of humanity SB 113 must defeat the mighty Bolboi champion in a sacred duel which looks remarkably like mud-wrestling or her entire species will excised from existence 35,000 years before they began annoying proper civilised beings.

Good thing Space was Academy Champion three years running…

Meanwhile on the George Dubya the Americans have cracked the murderous coded message from MD 667 and begin countermeasures…

Chapter 7 slightly diverts to offer an ‘Origin’ revealing how a simple wannabe fashion designer encountered the wrong Careers Bot and ended up an unwilling astronaut Catering Officer, as well as her hidden history with the frustrated creature who became Media Director 667 before ‘Jet’ finds Star 406 fanatically attempting to complete the explosive sabotage mission even as MD 667 – under orders from his own boss – reluctantly leads a rescue mission to pick up his out-of-control minions as a fantastic, millennia-old plan of cosmic fiddling slowly, teasingly unfolds…

With star ships and space stations in imminent danger of destruction the explosive climax sees Space forced into extremely rash behaviour as she tussles with Star to save Dr. Stones and perhaps all of us thanks to ‘Wings’, common sense, good luck and sheer guts…

Raunchy, hilarious, surreal and astoundingly clever, but still deftly striding the right side of the line between charm and prurience, Space Babe 113 is not only great saucy smut and potent parody but also solid, big sky science fiction treated with all the irreverence it deserves and I for one can’t wait for her snooty talking pants to spin off into their own mini-series. Until that moment however this splendid, long overdue chronicle concludes with a few delicious shorts including ‘Space Babe’s Handy Guide to Lesbian Sex for Single Girls’ and ‘The Space Probe: an investigation of the Seamier Side of Sequential Art’.

There is a long tradition of sexy spacewomen in comics, films, TV and even novels and this gently racy, technically torrid tale ranks among the highest in those arenas. The humour is both broad and gentle, with much more of the Carry On movie rather than Emmanuelle about it, although many subversive side-splitters do sneak in, and there are oodles of deep-genre, comic book and computer techie in-jokes for those in the know.

Remember I said he liked to challenge himself? Although able to draw fabulously well in a variety of representational styles, John has sweetened the pot for us all by setting himself a daunting task. This is a glamour book which has successfully abandoned pseudo or mega-pneumatic realism in favour of reductionist abstraction which has echoes of Vaughn Bodé, Alex Niño and graffiti street art. It is to his credit that his diligence has incontrovertibly succeeded. She may just be large blobs of thick black and white, but she is certainly a tasty little minx.

Well-rounded, captivating and impossible to put down. Buy it and decide if I mean her or it, why don’t you?
© 2015 John Maybury. All rights reserved.

Twin Spica volume 10


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-24-7

Kou Yaginuma first captured the hearts and minds with poignant short story 2015 Nen no Uchiage Hanabi (2015: Fireworks, published in Gekkan Comics Flapper, June 2000), before expanding the subject and themes into a major manga epic combining hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

2024 AD: diminutive teenager Asumi Kamogawa always dreamed of going into space. From her earliest moments the solitary child gazed up at the stars with imaginary friend Mr. Lion, especially gripped by the twinkling glow of Virgo and alluring binary star Spica.

An isolated, serious child, she lived with her father, a common labourer who had once worked for the consortium which built the rockets for Japan’s Space Program.

When Asumi was one year old, the first Japanese manned launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded during its maiden flight: crashing to earth on the coastal city of Yuigahama. Hundreds were killed and many more injured, including Asumi’s mother.

Maimed and comatose, the matron took years to die. The shock crushed her grieving husband and utterly traumatised infant Asumi.

In response to the disaster Japan set up an astronautics and space sciences training facility where, after years of determined struggle, Asumi was accepted by the Tokyo National Space School. Slowly making friends like Shinnosuke Fuchuya (who used to bully her as a child back in Yuigahama), boisterous Kei Oumi, chilly, distant Marika Ukita and ultra-cool Shu Suzuki, Asumi inexorably moved closer to her unshakable dream of going to the stars.

Against all odds – she is small, shy, retiring, looks weak and is very poor – Asumi endures and always succeeds. She still talks with Mr. Lion, who seems to be the ghost of an astronaut from the Shishigō…

Individual instalments in these compelling monochrome volumes are presented as “Missions”, methodically combining into an overarching mosaic detailing the subtle interconnectedness of generations of characters, all linked by the call of the heavens.

Volume 10 comprises numbers 56-64, and includes another enchanting autobiographical vignette from the author’s own teenage years in his Another Spica occasional series.

The story resumes as the students all head out to the mountains for another gruelling series of metal and physical tortures claiming to be training exercises, which give the fated five another chance to bond as arduous underwater repair protocols take on an added dimension as they compete against robots.

The daunting subtext is simple: the mechanoids are far more appealing to the government and funding authorities. They cost less to train and there’s no public outcry if they are lost. The stars-struck kids’ only hope is that the machines cannot yet compete with the pluck and ingenuity of living astronauts…

Whilst the students fret and train, back at Space School Asauri News journalist Ichimura is getting closer to corroborating his suspicions: Ukita is not a normal human and her “father” – publicity-shy life-sciences mogul Senri Ukita – has done something at once astonishing and ethically shady following the death of his first daughter years ago…

The thought triggers another flashback when, as a boy in Yuigahama, Ichimura (and his doomed friend who became an astronaut on the Lion) waited by the bed of a pale, chronically ill little girl and begged her unfeeling father not to take her away…

Mission: 57 opens with Asumi and her companions still valiantly giving their all in a modern “John Henry” battle against encroaching automation, but the stakes subtly change when she talks to the robot designers and understands the tragic passion which drives them to remove the necessity for humans in space. They too learn something from her counterarguments before 58 sees the end of the one-sided exercise and the dejected students’ glum return to school for the dog-days of summer in Mission: 59.

As Kei tries to lift everyone’s spirits Marika slips away to pick up another 90 days worth of the experimental drugs which keep her unique condition under control and time slips back again to the long-ago days when she read the diary of the other Marika: the weak one who preceded her…

Later the gang meet up and – due to a just a little chicanery – opt to spend another summer vacation in the unlikely seaside resort of Yuigahama. Later Marika confides in Asumi; suggesting that whatever happens in years to come, those who are left should always meet there in summer. Later, as they all trundle down on the scenic train their spirits rise, except perhaps star-boy Suzuki who sleeps quietly, utterly unaware that he has yet another nosebleed…

The restful recuperation begins in Mission: 60 with a visit to the shrines to the dead from the crash and gentle little bonding moments – except for grouchy Fuchuya who is once again pressed into service at the family fireworks factory. It’s the not the work he minds: it the continuing frustration that he cannot find again the specific blend of chemicals which produced just that special shade of green flaming flare that his beloved grandfather could…

As the Annual Fireworks Festival approaches in Mission: 61, a casual gift from Shu to one of the girls (a trinket victoriously claimed at the one of the bustling game stalls) takes on special significance whilst they all pass time on the beach discussing his imminent departure for America. The mood affects Marika who finally shares the truth about her genetic disease/medical condition… and why it means she will probably never make it to space…

The journey back to Tokyo is subdued and as Kei incessantly takes more photos, she feels no urge to wake her sleeping comrades…

Asumi has stayed behind with her father and spends time mulling over the complexities of life with Mr. Lion in Mission: 62, as does Fuchuya, whose discussions with his big brother about the disposition of the fireworks business inevitably leads to his meeting up with annoying Asumi and pondering how and why they got to where they are.

Mission: 63 finds them back in Tokyo a little later, amidst an increasing Press scrum as Suzuki’s departure nears, before everything changes in Mission: 64 as shocking news comes that the inseparable five are now only four…

To Be Continued…

Rounding off this volume in a wistfully autobiographical ‘Another Spica’ episode culled from author Yaginuma’s lovelorn days as a part-time server on a soft-drink stand in a theme park; focussing on his lonely journeys to distant places on the local railway line gathering images which would one day become the book you’re reading…

These magically moving marvels originally appeared in 2006-2007 as Futatsu no Supika 11 and 12 in the Seinen manga magazine Gekkan Comics Flapper, targeted at male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica ran from September 2001-August 2009: sixteen volumes tracing the trajectories of Asumi and friends from callow students to trained astronauts, and the series has spawned both anime and live action TV series.

This delightful saga has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery and frustrated passion, alienation, angst and true friendships; all welded seamlessly into a joyous coming-of-age drama with supernatural overtones, raucous humour and masses of sheer sentiment.

These books are printed in the Japanese right to left, back to front format.
© 2011 by Kou Yaginuma/MEDIA FACTORY Inc. Translation © 2011 Vertical, Inc. All rights reserved.

Yoko Tsuno volume 8: The Devil’s Organ


By Roger Leloup (Cinebook)
ISBN: 978-1-84918-1

The edgy yet uncannily accessible European exploits of Japanese scientific adventurer Yoko Tsuno began gracing the pages of Spirou from September 1970 and are still going strong.

The engaging, eye-popping, expansively globe-girdling multi-award winning series was created by Belgian Roger Leloup, a man of many talents born in 1933 who worked as one of Herge’s meticulous researchers and background assistants on the Adventures of Tintin strip before striking out on his own.

Compellingly told, superbly imaginative but always solidly placed in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the forefront of a wave of strips featuring competent, brave and immensely successful female protagonists which revolutionised European comics from the 1970s onwards and are as potently empowering now as they ever were.

The first Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were all short introductory vignettes before the formidable Miss Tsuno and her always awestruck and overwhelmed male comrades truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 26 European albums, promptly followed here with a more down-to-earth but equally breathtaking contemporary thriller set in the heart of Germany against a merely mortal menace who was every inch her match…

Serialised in Spirou #1767-1793 (in 1972 as L’orgue du diable) the suspenseful thriller reaches us as eighth translated Cinebook chronicle The Devil’s Organ and begins when young TV mogul Vic Van Steen and frivolous cameraman pal Pol Paris take their new chum – sleekly capable freelance Japanese electrical engineer Yoko Tsuno – with them up the so-scenic Rhine to shoot a travel documentary.

What the working tourists don’t realise is that the epic views and beautiful castles were recently the scene of a bizarre duel which left one man dead whilst his improbably garbed, demonic murderer escaped without anyone knowing a crime had been committed…

Now a week later Pol is not so subtly ogling (and filming) a comely fraulein on the top deck of the stately and palatial riverboat when the subject of his attentions falls into the chilly waters.

Yoko is only seconds behind him as the cameraman hits the water trying to save the girl and when they are all hauled back aboard the Japanese adventurer discovers the nearly drowned victim has been drugged…

Ingrid Hallberg is one of Germany’s most promising young classical organists and she has made the trip to the idyllic, fairytale region to see where her father committed suicide a week previously. However, when Pol’s voyeuristic photos are developed they reveal a strange man injecting her with something before pushing her into the river and Yoko begins to suspect that the senior Hallberg’s death might not be all it appears either. Adding to the mystery is a strange tape he sent Ingrid which she was intending to play once she arrived at his now deserted home in Sankt Goar…

As always the most potent asset of these edgy dramas is the astonishingly authentic and hyper-realistic settings, which benefit from Leloup’s diligent research and meticulous attention to detail. Tourists could use these pages as an A-Z and never get lost, except in rapturous wonder…

As they accompany the damp damsel Yoko discovers the girl has been electronically bugged and urges all haste, with the party arriving just as a masked man flees the house with the tape. Giving chase Yoko finds herself facing no ordinary foe and despite all her martial arts skills is near death by the time her friends catch up. The mystery man gets away but not with all of the tape…

The fragment that remains lead the baffled, battered heroes to buried copper artefacts which were part of an incredible restoration project. Werner Hallberg, being an expert in church music and instruments, was apparently contracted to restore a sixteenth century device for an anonymous millionaire. The colossal ancient device was known as The Devil’s Organ and from what the modern tech team can discern it was a sonic weapon of devastating power…

Tracking down the original location of the device at the world-famous Katz fortress, the self-appointed detectives settle on its current occupier Otto Meyer as the likely wealthy patron who hired Werner and, determined to get to the bottom of the criminal conundrum, barge in on him, only to be attacked by his misanthropic and overprotective nephew Karl. Over the young man’s strenuous objections the elder Meyer surprisingly invites the wary intruders to stay and look around all they want.

Cautiously accepting they continue their enquiries in plain sight but are all too soon the latest targets in the mysterious murderer’s sights…

It takes all Yoko’s considerable ingenuity and boldness to stay one step ahead of the hidden killer but when she finally unmasks the true villain and learns his sordid reasons for the deaths it is almost too late: the Organ from Hell is ready to sound and nothing can prevent it from unleashing a horrific wave of destruction.

…But that doesn’t stop Yoko Tsuno from giving it one final mighty try…

Absorbing, compelling and blending tense suspense with blistering adventure, this is another superbly rationalist mystery and fantastic exploit of the most unsung of all female action heroes: one you’ve waited far too long to meet…
Original edition © Dupuis, 1973 by Roger Leloup. All rights reserved. English translation 2013 © Cinebook Ltd.

Blake and Mortimer: S.O.S. Meteors


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-97-7

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Professor Philip Mortimer and Captain Francis Blake against a wide variety of perils and menaces in stunning action thrillers which merged science fiction scope, detective mysteries and supernatural thrillers in the same timeless Ligne claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in the first issue of Le Journal de Tintin (dated 26th September 1946): an international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the post-war world…

S.O.S. Météores was originally serialised from January 8th 1958 to 22nd April 1959 and subsequently collected in a single album as the eighth drama-drenched epic escapade six months after the conclusion, just in time for the Christmas rush. In 2009 it was translated into English as Cinebook’s sixth Blake and Mortimer release, and – subtitled ‘Mortimer in Paris’ – begins here with the incomparable boffin in the City of Lights, answering a Gallic colleague’s pleas for assistance.

Meteorologist Professor Labrousse, like all his unfortunate ilk, is unhappily shouldering the brunt of public ire over freak weather events which are bringing France to its knees and when Mortimer arrives, he experiences for himself the chaos such tumultuous storms are inflicting upon the traffic-heavy metropolis. Thankfully, the embattled weatherman has despatched a taxi to collect the weary Englishman and bring him to the relative calm of suburban Jouy.

Both driver and passenger are unaware of a flashy American car suspiciously dogging them, and as conditions steadily worsen the ride becomes truly hazardous, leading to an inevitable crash. Separated from the driver and blindly wandering in the storm, Mortimer plunges into a lake and barely manages to scrabble to safety.

Finding his way back to the road, the exhausted scientist thumbs a lift to Labrousse’s house and is gratefully welcomed. Of the taxi driver, however, there is no trace…

The old colleagues discuss the catastrophic weather and uncanny events long into the night but the next morning their further deliberations are curtailed when the police arrive, eager to interview the Englishman about a certain cab driver’s disappearance…

Deeply troubled, the learned men later attempt to retrace Mortimer’s steps and discover the terrain is completely different from Englishman’s memories but encounter a thug and his immense dog going over the same sodden ground. The intruders are clearly following the orders of a boss who keeps well hidden, and a violent altercation is barely avoided with a simple whistle from the unseen voyeur…

Eventually the studied experience of the local postman enables the baffled British boffin to solve the geographical mystery and the recovered trail leads him to a nearby estate with huge walls patrolled by the same terrifying hound he met earlier. Well-versed in surveillance procedure, Mortimer prepares to probe further but is distracted when a sudden snowstorm begins. Determinedly he returns later, well-prepared and using the blizzard as cover to investigate the estate. It proves to be a tremendous mistake…

Next morning in Paris, Divisional Commissioner Pradier of French Intelligence welcomes a counterpart from Great Britain, looking into a new espionage network at work in France. Captain Francis Blake’s keen insight quickly scores a hit and opens up new leads that seem connected to the uncanny weather conditions tormenting the nation, but when he meets hastily-summoned Labrousse Blake learns that old comrade Mortimer has vanished after announcing that the aberrant meteorology is man-made…

Travelling to Jouy with the horrified weatherman, Blake makes a shocking impression on Labrousse’s usually-affable neighbour and suddenly the strange atmospheric conditions start being compounded with odd little accidents and frustrations that can only be seen in total as concerted enemy action…

The saga kicks into high gear when Blake recognises some old – and previously presumed dead – enemies and is chased through unrelenting arctic conditions back to Paris in a deadly, hair-raising game of cat-&-mouse which culminates when he confronts his greatest foe once again…

With the help of Pradier’s forces Blake soon has the villains on the run, spectacularly fleeing over the rooftops of Paris, but the big fish of course escapes and the heroes must face the fact that they might never know what has become of Mortimer…

In Jouy, however, the irascible researcher has made good use of his time incarcerated with the diabolical Professor Milosh Georgevich who has used the vast resources of an aggressor nation to weaponise weather in advance of an audacious scheme to invade France for the third time in a century…

Forced to act alone he escapes his jailers and picks up an unexpected ally as he tries to sabotage the colossal climate engines, utterly unaware that his greatest friend has picked up new clues and is closing in on the plotters…

Moody and comparatively low-key until the final act when the tension builds to explosive heights and a Bond-Movie finish, S.O.S. Meteors is a splendid mystery romp packed with astounding action, scads of sinister suspense and a blockbuster climax to delight spy-buffs and devotees of Distinguished Duo alike.

Addictive and absorbing in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged heroic determination and the natural successors to such heroic icons as Professor Challenger, Bulldog Drummond and Richard Hannay, always delivering grand, old-fashioned Blood-&-Thunder thrills, chills and spills in timeless fashion and with a mesmerising visual punch.

Any kid able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) will enjoy the experience of their lives…

This Cinebook edition also includes excerpts from two other B&M albums plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1989 by E.P. Jacobs. All rights reserved. English translation © 2009 Cinebook Ltd.

Fear Agent volume 2: My War


By Rick Remender & Jerome Opeña (Dark Horse Books)
ISBN: 987-1-59307-766-2

Fear Agent debuted from Image Comics in 2005 and ran for eleven issues before folding. It was subsequently picked up by Dark Horse in 2007 with the first tale represented in an explosive collection as Re-Ignition. It introduced dissolute, Mark Twain-spouting, alcoholic Texan freelance pest-control operative Heath Huston: the original Man With a Past But No Future…

One of the last humans in existence, he was hunting aliens and eradicating outer-space thingies for a fee, looking for a way to end it all on his own terms, when he got suckered into triggering a nigh-inescapable trap to destroy what remained of Earth by bombarding it with “Feeders”.

The flesh-eating horrors can only be stopped by blowing up any planet they land on and Huston realised the plot was another attempt by the Dressite Empire – Earth’s greatest enemy – to finish the job they started decades ago, when they tried to wipe out mankind and only the legendary Fear Agents were (barely) able to stop them…

Huston – claiming to be the only survivor of that august cadre of warriors – barely escaped the Dressite trap, taking with him feisty, surly warp scientist Mara Esperanza – last survivor of space station Glentbin – and raced to stop the wave of ravenous, unstoppable Feeder larvae hurtling towards Earth aboard a convoy of deadly Trojan Horse ships to eradicate the slowly-rebuilding human race.

Until now his only companion had been Annie, a sentient AI spaceship who hated Mara on sight. Now, thanks to more Dressite treachery, they all fell together into another trap. However, the wicked plotters underestimated the astounding Annie, who contrived to ride their deadly warp-wave and dumped the humans – alive but lost – on a strange alien world where they become embroiled in an apocalyptic war between creatures of flesh and monsters of metal.

As the conflict proceeded and Huston fretted that Feeders were inexorably closing on Earth, he realised that he was lost not just in space but also time. Savouring a chance to preserve his homeworld centuries before any marauding ETs ever attacked, Huston embarked on a crazy raid with his meat-based allies that went horribly, irretrievably wrong. And then he died.

This second volume (representing Image issues #5-10) opens with the time-lost reprobate somehow battling giant brains and getting on really rather extraordinarily well with the sultry and completely unpredictable Mara, only to be given a tantalising glimpse of possible personal futures just as Annie warns them that they are in orbit above Earth.

The scenes below are utterly appalling, but as Huston tools up to go down fighting the now gigantic mature Feeders, the many wars he has fought blur and a new element enters the baffling picture: a previously unknown coalition of races which arrests him for causing a time anomaly…

Thrown into a ghastly Gen-Pop of otherworldly malefactors, Heath devolves into an even more disgusting wreck, slaughtering other inmates and stealing their drugs. Utterly unrepentant, he is a pathetic addict when finally charged and doesn’t even notice when his accusers let slip that this is the thirteenth time a Heath Huston has stood before them…

Left to rot in the worst of all imaginable jails, he sinks into addiction and barely understands when he is rescued by Annie and Mara and arrives (via a telling flashback which recounts the day his family died and the alien invaders first hit his homeworld) on an Earth that couldn’t possibly exist, a Terra where other Fear Agents still fight against ghastly all-consuming monsters. A world where his dead wife Charlotte is president of all that remains of humanity…

Confused? Good, you’re supposed to be, but if you stick with this astoundingly compelling rollicking rollercoaster ride everything will become even more cosmically confounding before eventually slotting neatly into place. Pandering to your juvenile desires to see monsters, space-babes, ray-gun blasts and humongous explosions whilst deftly straining your brain with deviously clever extrapolations of classic science fiction memes, this collection comes with a sketchbook section from illustrator Jerome Opeña: affording readers a powerfully character-driven, fast, furious, frantic, thrilling, manic and exceedingly clever, balls-to-the-wall Sci Fi romp which exults in the best OTT traditions of 2000AD, and has all the adrenalin-fuelled fun any fantasy aficionado could want.

Once upon a time science fiction was hard, fast all-encompassing action wrapped in impossible ideas, but over the years films like Star Wars and TV shows like Star Trek and Battlestar Galactica slowly pacified, ameliorated, crossbred and bastardised the form until it became simple window-dressing for cop stories, westerns and war yarns…

Rick Remender clearly loves the old-fashioned, wide-eyed wonder stuff too, and with artistic collaborator Opeña revels in sublimely impossible, mind-bending adventurous Amazing Stories to remind us all of what we’ve been missing.

Fear Agent was a breath of fresh air when it came out and remains one of very best cosmic comics experiences around. If you’re old enough, Sentient enough and Earthling enough, this is a series you must see before you die, have your brain-engrams recorded and are cloned into a new form unable to enjoy terrific fiction feasts.
© 2006, 2007 Rick Remender & Tony Moore. All rights reserved. All characters and distinctive likenesses are ™ Rick Remender & Tony Moore.

War of Kings: The Road to War of Kings


By Christopher Yost, Dan Abnett, Andy Lanning, Andy Schmidt, Michael Hoskin, Dustin Weaver, Paul Pelletier, Bong Dazo, Frazer Irving & various (Marvel)
ISBN: 978-0-7851-3967-6

As every comics fan knows, the world is not enough. Eventually all horizons expand and your favourite character goes cosmic. Marvel Comics have long been capitalising on dramas from beyond the unknown and in 2006 constructed a monumental crossover epic which not only featured the usual stellar stalwarts but was also expansive enough to encompass a host of more Earthbound stars.

Annihilation spawned a cascade of sidereal sequels and in 2008 many of Marvel’s major players became deeply involved in one of the most expansive as War of Kings redefined the role of mutants, Inhumans and three perpetually warring stellar empires.

As usual the tale spread through a number of titles, miniseries and specials over many months, enveloping such disparate do-gooders as the Guardians of the Galaxy, Nova, Skaar – Son of Hulk, Darkhawk and more.

This slim compilation collects pivotal opening sallies X-Men: Kingbreaker #1-4, Secret Invasion: War of Kings, War of Kings Saga and pertinent extracts from X-Men: Divided We Stand #2, spanning July 2008 to May 2009.

Crafted by writers Dan Abnett & Andy Lanning and illustrators Paul Pelletier, Bong Dazo, Rick Magyar & Joe Pimentel, Secret Invasion: War of Kings finds a fleet of shapeshifting Skrulls desperately fleeing Earth after their all-out incursion was repulsed.

As part of the scheme the invaders had imprisoned and tortured Inhuman ruler Black Bolt for months, and when his family freed him the silent monarch’s fury knew no bounds…

Conceived as another fantastic lost civilisation and debuting in 1965’s Fantastic Four #44-48 during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of (generally) humanoid beings genetically altered 25,000 years ago, after Imperial Kree explorers landed on Earth and tampered with the biology of a tribe of primitives, just as they had on hundreds of other worlds.

Consequently the guinea pigs became technologically advanced far ahead of emergent Homo Sapiens and isolated themselves from the world and barbarous dawn-age humanity in a fabulous city named Attilan: first on an island and latterly in a hidden valley in the Himalayas.

Long ago Randac, one of the rulers of the intellectual super-race, took DNA manipulation to its ultimate end, devising the Terrigen Mist process, which mutated citizens into infinitely unique individuals of astounding power. The measure originally met with much opposition and hordes of Attilans quit the city forever, setting up their own isolated enclaves and increasingly interbreeding with their less evolved cousins…

After millennia in hiding, growing global pollution levels began to attack the Inhumans’ elevated biological systems and they relocated their entire city-civilisation to the Moon. This bold act exposed them to military scrutiny and they became known at last to Earth’s teeming masses.

Run along quasi-mystic lines by a priesthood, the Attilan mark of citizenship is gained through immersion in the Terrigen Mists which enhance and transform individuals into radically unique and generally super-powered beings. The subspecies is obsessed with genetic structure and heritage, worshipping their ruling Royal Family as the rationalist equivalent of mortal gods.

Now, following the Skrulls’ shameful debasement of Black Bolt, the citizens are ready to fully embrace their millennial destiny as living weapons and carve a place for themselves in the greater universe.

The shapeshifters are only the first to fall and by the time he has done, Blackbolt has taken the Kree Empire by the throat and made himself its lord…

‘The Hole’ originally saw print in X-Men: Divided We Stand #2, wherein Andy Schmidt and Frazer Irving detailed the ordeal of former X-Men Alex Summers – AKA Havok – and his one-time lover Polaris following their participation in a coup intended to remove the head of the Shi’ar Empire.

That vile potentate was crazed mutant Vulcan (revealed as Alex’s half brother Gabriel Summers) who had risen from the rank of slave to seize power in a blood-drenched, if politically astute, campaign of terror. After failing to destroy his insane sibling, Havok was imprisoned under an ocean on a remote world and systematically tortured by the triumphant Vulcan.

It didn’t matter: Alex bided his time and waited…

Opportunity knocked at last in 4-part miniseries X-Men: Kingbreaker (by Christopher Yost, Dustin Weaver, Paco Diaz, Jaime Mendoza, Victor Olazaba & Vicente Cifuentes) which forms the majority of this introductory tome.

After consolidating his position Vulcan, with his Shi’ar queen-consort Deathbird, begin a studied attack on the intergalactic status quo, greedily snatching up new worlds in a devastating war of expansion. With the dominant states of the universe reluctantly ranging against him ,Vulcan is caught off-guard when a coalition of Earth mutants join freebooting space-pirates The Starjammers in a rescue mission to free Alex, Polaris and their own captured comrades…

Stretched and already unstable, the upstart Emperor responds by freeing the five greatest menaces in Shi’ar custody as a penal battalion and is utterly astonished when the devilish malcontents increasingly run amok, killing civilians and even destroying entire worlds…

When the dust finally settles his greatest foes are free and many of his dutiful allies and subjects are thinking of switching sides…

Truly deranged but undeterred Vulcan continues his rush to conquest, turning his attention to The Kree, where newly enthroned Supremor Black Bolt is ready and waiting…

To Be Continued in various War of Kings collections…

Although the sequential narratives end here this catalogue of cosmic calamity carries one last prize as the incipient interstellar insurrection is scrupulously diarised and knitted together from its scattered beginnings through extracts and snippets from a vast number of assorted comics issues collated by Michael Hoskin.

How it all began and where it will lead is diligently tracked via the sterling strip efforts of writers Carlos Pacheco, Rafael Marin, David Hine, Paul Jenkins, Sean McKeever, Andy Schmidt, Joe Pokaski, Brian Michael Bendis, Ed Brubaker, Greg Pak, Abnett, Lanning & Yost with the appropriate and stunning visual accompaniments by Ladrönn, Jorge Pereira Lucas, Irving, Jae Lee, Matthew Clark, Roy Allan Martinez, Tom Raney, Jim Cheung, Alex, Maleev, Trevor Hairsine, Billy Tan, Adi Granov, John Romita Jr., Weaver, Wellington Alves & Pelletier to form a mosaic of data vital to further progress whether you’re a Marvel die-hard or callow comic neophyte.

Sprawling, epic and remarkably engaging, if you’re into cosmic conflagration this is a splendid starting point for a grand adventure…
© 2009 Marvel Characters, Inc. All rights reserved.

Essential Thor volume 6


By Gerry Conway, Roy Thomas, Bill Mantlo, Len Wein, John Buscema, Rich Buckler, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-6329-9

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However by the time of this sixth Essential monochrome compendium, the King had been gone – and was in fact readying himself to return to the House of (mostly his) Ideas – for five years and only echoes of his groundbreaking presence remained. John Buscema had visually made the Thunder God his own whilst a succession of scripters struggled to recapture the epic scope of Kirby’s vision and Stan Lee’s off-kilter but comfortingly compelling faux-Shakespearean verbiage…

When these monthly episodes (from Thor #221-247, March 1974 to May 1976) saw print, the Thunder God and his cosmic companions had become a quarrelsome, self-doubting band of fantasy spacemen generally roving the outer limits of the Marvel Universe, only occasionally touching base with Earth and Asgard, but that editorial policy began to change here as more and more adventures began – and ended – in the troubled lands of Midgard…

With scripter Gerry Conway firmly in the driving seat and legendary illustrator John Buscema (aided by inker Mike Esposito) delivering the art, the mythic mayhem opens with ‘Hercules Enraged!’ as the Thor brutally invades Olympus, in search of the Grecian Prince of Power. Asgardian maiden Krista has been abducted and All-Father Odin has seen a vision of her enchained in Hades with the Thunderer’s trusted ally gloating over her beside vile netherlord Pluto…

By the time lordly Zeus has stopped the shattering clash that follows, half of the celestial city is in ruins, but in that breathing space he proves Hercules is innocent of the atrocious act and the abashed comrades turn their attentions to the true culprit…

Inked by Joe Sinnott, Thor #222 finds the earnest comrades in search of Hercules’ insidious impersonator and taking advice from a scary sorceress even as war-god Ares receives an eldritch summons to meet his co-conspirator ‘Before the Gates of Hell!’

Sadly he is intercepted by the heroes before he gets there and receives the sound thrashing he deserves, prior to the enraged companions storming their way into the netherworld itself.

At the moment of their triumph however Pluto snatches up his hostage and vanishes. His trail leads to Earth where one final confrontation results in ‘Hellfire Across the World!’ (Esposito inks) and leaves kidnapped Krista near death…

Issue #224 finds Thor resuming his alter ego of surgeon Don Blake to operate on the Asgardian even as elsewhere in Manhattan a rash scientist accidentally reactivates Odin’s unstoppable battle construct and discovers ‘No One Can Stop… the Destroyer!’

With Krista saved Thor joins the sorely pressed Hercules and although outmatched by the Asgardian killing machine they devise a way to stop its human power source – only to then face ‘The Coming of Firelord!’ (inked by Sinnott).

The tempestuous, short-tempered herald of planet-consuming Galactus has been sent to fetch Thor and will brook no refusals…

Issue #226 finds the voracious space god on Earth, beseeching the Thunder God’s aid in ‘The Battle Beyond!’ (Esposito) against living planet Ego, who has seemingly gone mad and now poses a threat to the entire universe…

“Homaging” Jack Kirby, penciller Rich Buckler joined Conway and Sinnott in #227 as the Thunder God and Hercules – with Firelord in tow – go ‘In Search of… Ego!’ Penetrating deep within the raving planet and defeating incredible biological horrors, the trio reach his malfunctioning brain and relive the incredible origin of the “bioverse” in ‘Ego: Beginning and End!’ before contriving an earth-shaking solution to the wild world’s rampages…

In a final act of unlikely diplomacy the Thunderer then finds a replacement herald and secures Firelord’s freedom from Galactus…

Safely back on Earth a new kind of terror manifests in Thor #229 as ‘Where Darkness Dwells, Dwell I!’ (Conway, Buckler & Chic Stone) sees Hercules uncover an uncanny string of suicides amongst the mortals of Manhattan. After consulting the Storm Lord and his recently returned lover Sif, the Prince of Power is ambushed by a shadowy figure and himself succumbs to dark despondency…

Plucked from psychological catatonia by Iron Man and the recuperating Krista, severely shaken Hercules recovers enough to lead Thor under the city to jointly confront and conquer a horrific lord of fear in #230’s ‘The Sky Above… the Pits Below!’ (Buckler & Sinnott).

Of greater moment is the revelation in Asgard that almighty Odin has gone missing…

John Buscema returned in #231, inked by Dick Giordano to limn ‘A Spectre from the Past!’ wherein Thor learns that his former love Jane Foster is dying. Whilst doting Sif fruitlessly returns to Asgard seeking a cure, the grieving Thunderer is momentarily distracted when Hercules is attacked by anthropoidal throwback and disembodied spirit Armak the First Man who possesses the body of an unwary séance attendee and runs amok in the streets.

Since gaining his liberty Firelord had been aimlessly travelling the globe. Lured by Asgardian magic he becomes wicked Loki’s vassal in ‘Lo, the Raging Battle!’

Heartsick Thor meanwhile will not leave Jane’s hospital bedside, prompting Sif and Hercules to travel to the end of the universe to retrieve the mystic Runestaff of Kamo Tharnn. No sooner do they depart than the ensorcelled Firelord attacks and whilst incensed, impatient Thor knocks sense back into him, his evil half-brother leads an Asgardian army in a sneak attack on America…

With ‘Midgard Aflame’ (Buscema & Stone) Thor leads the human resistance and learns for the first time that his father is missing. Odin’s faithful vizier reveals that the All-Father has divested himself of his memory and chosen to reside somewhere on Earth as a hapless mortal…

With the humans preparing to unleash their atomic arsenal against the Asgardians, the invasion suddenly ends with a savage duel between Thor and Loki in ‘O, Bitter Victory!’ (Buscema & Sinnott) after which the Thunderer returns to Jane’s side, unaware that he is being stalked by a merciless old enemy. At the same time Sif and Hercules have clashed with he ‘Who Lurks Beyond the Labyrinth!’ and secured a remedy for Thor’s mortal beloved…

Thor #236 opens as the Storm God revels in furious combat with the Absorbing Man. Unknown to the blockbusting battlers, at that very moment Sif is expressing her own love for her wayward prince by using the Runestaff to fix Jane in ‘One Life to Give!’

…And somewhere in California an imposing old man called Orrin ponders his strangely selective amnesia and wonders how he can possibly possess such incredible strength…

With battle concluded Thor hastens back to Jane and finds her completely cured. His joy is short-lived however as he realises that Sif is gone, seemingly forever…

Issue #237 finds reunited lovers Don Blake and Jane Foster cautiously getting reacquainted and pondering Sif’s incredible sacrifice when a horde of Asgardian Trolls led by ‘Ulik Unchained’ calamitously attack New York. Before long they have made off with the recently restored Jane under cover of the blockbusting melee that ensues…

Gerry Conway concludes his run with Thor #238 as the Thunder God capitulates to his hostage-taking foe and is taken below the worlds of Earth and Asgard on the ‘Night of the Troll!’

Ulik wants to overthrow his king Gierrodur and is confident his hold over mighty Thor will accomplish the act for him, but he is utterly unprepared for the new martial spirit which possesses his formerly frail mortal hostage Jane…

…And in California old man Orrin decides to use his power to help the poor, quickly arousing the ire of the local authorities…

Writer/Editor Roy Thomas and artist Sal Buscema join Sinnott in Thor #239 as the Thunder God brutally ends his association with the trolls even as in California Orrin’s rabble-rousing civil unrest is cut short when a colossal pyramid containing Egyptian gods erupts from the ground in ‘Time-Quake!’

Thor knows nothing on the latest upheaval. He has taken off for distant Asgard, uncovering a mysterious force draining his people of their power and vitality. Warned by duplicitous seer Mimir the anguished godling rushes back to Earth and clashes with the puissant Horus ‘When the Gods Make War!’ (Thomas, Bill Mantlo, Sal Buscema & Klaus Janson). The depleted Egyptian pantheon have desperate need of an All-Father and have conditioned Odin/Orrin to believe that he is their long-lost patron Atum-Re…

Jane is already waiting in California when Thor arrives and she is present when the elder deity devastatingly assaults his astounded son. Happily her cool head prevails and soon the warring deities are talking. An uneasy alliance forms and the truth comes out. Horus, Isis and Osiris are in a final battle with vile Death God Seth and need the power of a supreme over-god to assure a victory for the forces of Life…

The cosmic conflict concludes in #241 as ‘The Death-Ship Sails the Stars!’ (Mantlo, John Buscema & Sinnott) with the ghastly Seth and his demonic servants repulsed and Jane again playing a major role: even shaking Odin out of his mind-wiped state…

A semblance of creative stability resumed with #242 as writer Len Wein joined John Buscema & Sinnott, beginning their tenure with epic time travel tale ‘When the Servitor Commands!’ The colossal all-conquering construct had scooped up Thor, Jane and visiting Asgardians Fandral the Dashing, Voluminous Volstagg and Hogun the Grim at the behest of malevolent chrononaut and old enemy Zarrko…

The Tomorrow Man is claiming to be on the side of the angels this time: looking for heroes to help stop a trio of entropic entities travelling back from the end of time and destroying all life as they go. Although suspicious, the assemble crusaders agree to help stop ‘Turmoil in the Time Stream!’ caused by the diabolical Time-Twisters…

Constant clashes with vagrant monsters and warriors plucked from their own eras barely slows the heroes but neither do they hinder the widdershins progress of the Armageddon entities in ‘This is the Way the World Ends!’ However by the time the voyagers discover ‘The Temple at the End of Time!’ which spawned the Time-Twisters and end the crisis before it began, Zarrko has already reverted to type and tried to betray them… much to his own regret…

This bombastic battle book then concludes with a 2-part rematch between Thunder God and Flaming Fury as #246 reveals ‘The Fury of Firelord!’, following the unworldly alien’s meeting with a lovely witch working for Latin American rebel and would-be tin pot dictator El Lobo.

However, whilst Thor heads south to stop a civil war in Asgard, his boon companion Balder comes to a staggering conclusion: Odin may be back in body but his spirit is still ailing. In fact the All-Father might well be completely insane…

When Thor also succumbs to sinister gypsy enchantments and ‘The Flame and the Hammer!’ unite to crush the feeble democracy of Costa Verde, once again vibrant valiant Jane is there save the day…

To Be Continued…

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a definite and decidedly economical must-read for all fans of the character and the genre.

©1974, 1975, 1976, 2012 Marvel Characters, Inc. All rights reserved.

Valerian and Laureline book 9: Châtelet Station Destination Cassiopeia


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-244-7

Valérian and Laureline is the most influential science fiction comics series ever created; witty, passionate, wry and jam-packed with stunning and disturbing ideas rendered in a hypnotic, addictive, truer-than-life art style that is impossible to resist.

Valérian: Spatio-Temporal Agent debuted in Pilote #420 (November 9th 1967) and was an instant hit. It gradually evolved into Valerian and Laureline as his rowdy red-headed female sidekick developed into an equal partner – and eventually scene-stealing star – in an intoxicating succession of light-hearted, fantastically imaginative, visually stunning, time-travelling, space-warping socially aware epics.

The so-sophisticated series always had room to propound a satirical, humanist ideology and agenda, launching telling fusillades of political commentary and social satire to underpin an astounding cascade of visionary space operas.

At first tough, bluff, taciturn, affably capable, unimaginative, by-the-book space cop Valerian just did his job: tasked with protecting official universal chronology (at least as per Terran Empire standards), he countered any paradoxes precipitated by incautious time-travellers.

When he fetched up in 11th century France during debut tale ‘Les Mauvais Rêves (‘Bad Dreams’, and infuriatingly still not translated into English), he was saved from inevitable doom by a capable young woman named Laureline. In gratitude he brought her back to the 28th century super-citadel and administrative capital, Galaxity, where the feisty firebrand took a crash course in spatiotemporal ops before accompanying him on his cases.

The opening shot in the series’ first truly extended saga, Châtelet Station Destination Cassiopeia, was originally serialised in the monthly Pilote (issues #M47 to M50, 21st March to June 27th 1978) before being collected later that year as eighth album Métro Châtelet Direction Cassiopée. The story concluded in follow-up album Brooklyn Line Terminus Cosmos – which I’ll get to, once it’s published at the end of summer…

It all begins with the partners far apart in time and space. Laureline pensively voyages to the fabulous Cassiopeia system, for once enjoying the many wonders of space as she travels at sub-light speed through the phenomenally populous yet cosmically fragile region.

Her journey to Solum is broken up by many stopovers as she gradually gathers snippets of gossip which cohere to reveal an unsettling trend: subtly voiced concerns that some merchants are pushing strange and dangerous technologies on buyers extremely unsuited to possess them…

Although separated by centuries and light-years, Laureline and Valerian are enjoying impossibly intimate contact. Thanks to Terran ingenuity – and recent neurosurgeries – the partners are telepathically linked and sharing information on the mission.

His mission is playing out in Paris in 1980 where he idly observes the variety of human types frequenting the café he impatiently haunts; constantly reminded how little he knows or understands the people and history of his birthworld.

Things aren’t helped by the volubly affable, infuriatingly unrushed and always tardy Mr. Albert. Galaxity’s man in the moment is a sort of human X-Files: investigating, sifting and collating incalculable amounts of data on everything fringe, strange or whacky which occurs in the 20th century he has adopted as a home-away-from-home.

Breaking contact with Laureline, Valerian learns from the verbose nerd that appalling, monstrous manifestations have been terrorising the world and now this city’s subway system. Sensing action at last, the impulsive hero rushes to the site of the latest occurrence, abandoning Albert to follow up on something which has piqued his scholarly curiosity. Both are blithely unaware that a suspect band of not-so-ordinary Parisians with similar interests are mere metres ahead of them.

What Valerian confronts is a horrific thing out of the inferno, but even it is not immune to the futuristic weaponry he’s carrying in kit form. All he has to do is assemble it before being eaten…

In the aftermath Albert acts quickly to extract the wounded hero from hospital before doctors and cops start asking too many of the right questions. Later, over a luxurious dinner, the epicurean investigator shares a sheaf of files and clippings of monster and UFO sightings which only hint at why Valerian is stuck in a temporal backwater whilst his partner is covering the colossal Cassiopeia system alone…

Synching up again later despite constant headaches, Valerian hears her tell of the incredible inhabitants of Solum and her candid interview with the living memory of the race as well as sundry other wonders before contact is explosively ended by a phone call from Albert warning him that he is being watched…

After deftly dodging his tail Valerian receives a most distressing communication from Laureline. Her pleasant chat with the memory of Solum has uncovered news of a planet which long ago endured a similar plague of mysterious manifestations. It doesn’t exist anymore…

Therefore she’s off to incomprehensibly vile universal garbage dump Zomuk in pursuit of another promising lead, but before Val can warn her to stay away from the junk world, mind-contact is lost…

At that 20th century moment he and Mr. Albert are embarking on a bus ride to rural wetland idyll Doëre-la Rivière in search of marsh-monsters and dragons, only to surprisingly discover no accommodation available in the usually dead-in-the-off-season resort.

All rooms have been taken by scientists working for W.A.A.M (World American Advanced Machines): a mega-corporation in contention with the ubiquitous multinational Bellson & Gambler.

Both companies keep cropping up in Albert’s files of the weird and unexplained…

Soon the mismatched spatio-temporal operatives are trudging through acres of misty mire, encountering young Jean-René who offers to lead them to the infamous monster everybody is searching for.

When they find the Brobdingnagian beast, only Valerian’s disintegrator saves their lives. They quickly return to Albert’s paper-&-scrap-packed Paris flat, where the quirky researcher decides it’s time his impatient young colleague meets his secret source: a bizarre modern mystic and seer named Chatelard who cannily points out the affinities between the manifestations met so far and the classical ancient concept of The Four Elements…

He also points out that one could call highly ranked corporate businessmen the “hidden high priests of today’s world”, whilst mentioning that a pretty blonde woman from abroad recently offered him a lot of money for the same insights…

Later, as Albert sifts through the precious papers, reviewing all he has on Bellson & Gambler, frantic Valerian finally re-establishes contact with Laureline, just as she concludes an epic struggle against ghastly odds and enters a hidden shrine to gaze upon fantastic representations of Four Elemental Forces which underpin the universe…

Once again contact is broken and in a petulant rage the astral adventurer storms out into the Parisian night. Utterly oblivious to the fact that he is being followed by enigmatic figures in an expensive automobile, he accepts a lift from a pretty girl in a sports-car…

To Be Concluded…

Bold, mind-boggling and moodily mysterious, this splendid change of pace accentuates the deadly dangers which underscore this astonishingly imaginative series; eschewing the usual concentration on witty japery and politico-philosophical trendiness in favour of mounting suspense, bubbling paranoia and stark suspense with mesmerising effect.

However, no matter how trenchant, barbed, culturally aware or ethically crusading, these tales never allow message to overshadow fun or entertainment and as ever Méziéres & Christin leave their avid readers hungry for more …

© Dargaud Paris, 1980 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2015 Cinebook Ltd.