Rick and Morty: Sometimes Science Is More Art Than Science – The Official Colouring Book


Illustrated by Austin Baechle (Titan Books)
ISBN: 978-1-80336-598-5 (PB)

Multi award-winning Adult Swim (the grown-up after-dark division of Cartoon Network) animated comedy science fiction series Rick and Morty was created by Justin Roiland & Dan Harmon. It was developed from the former’s parody short of Back to The Future in 2006, and with Harmon’s eventual collaboration was unleashed on the universe – arguably all of them – in December 2013. We’re up to Season 7, with 3 more contracted for.

The show combines edgy domestic comedy with outrageous fantasy spread across all of reality, as moral and impressionable Rick Smith is consistently lured into incredible and upsetting situations by his grandfather Morty Sanchez: an alcoholic and extremely brilliant mad scientist who lives with the Smith family. It’s all very funny, wildly imaginative and better read than talked about. (Un)Naturally, there’s a comic book tie-in too, and even a crossover series with the Dungeons & Dragons franchise that you can try too…

This decidedly peculiar and utterly interactive tribute to a strange time all around offers over 60 lusciously large and madly memorable images inspired by the show. Ranging from bizarrely disturbing to profoundly comic, these cartoon confabulations include weird places, odd characters, the Smiths in all their hoary glory, icky, sticky things, dragons, monsters and so much more, all delivered by animator Austin Baechle (Pre Fab), who preloads the magic of the grand parade through time, space, parallel dimensions and the backyard and bedroom in seductive style to delight the already dedicated and entice the uninitiated…

It’s never too soon or too late to unhinge your personal reality and get in touch with your visually expressive side, and the only way this wonderfully whacky experience could be improved is with crayons, paints and pens. Or maybe glue, glitter, fur and precious metals? No digital edition as yet, so if you want to play on a computer, you’ll need to get scanning. However, if you can work a keyboard and acclimatise to Rick and Morty’s many worlds you can surely get by…

Irreverent, subversive and appallingly addictive, the combination of great characters, compelling pictures and mirthful attention-seizing is a welcome way to while away the hours between life and the beyond…

Forget video-games – buy this (renewably resourced) book. If you’re worried about exercise, do the colouring-in standing up and if a mess (or winged dinosaur invasion) ensues, you can boost your cardio rate by cleaning it all up.

Challengingly eccentric and modernistically retro wonderment, this is a fun you can’t imagine …but can purchase.

© 2023 Cartoon Network. RICK AND MORTY and all related characters and elements are © & ™ Cartoon Network.  All Rights Reserved.

Doctor Who Graphic Novels volume 14: The Child of Time


By Jonathan Morris, Mike Collins, David A. Roach, Roger Langridge, Martin Geraghty, Dan McDaid, Rob Davis, Geraint Ford, Adrian Salmon, & James Offredi (Panini Books)
ISBN: 978-1-84653-460-7 (TPB)

Multimedia monolith Doctor Who launched on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Happy 60th Anniversary, Time Lord!

Within a year, a decades-long run in TV Comic began in issue #674: and the premier instalment of ‘The Klepton Parasites’. On 11th October 1979 (but adhering to the US off-sale cover-dating system, so it says 17th), Marvel’s UK subsidiary launched Doctor Who Weekly, which regenerated into a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel UK – and latterly Panini – spent a lot of effort (and time!) compiling every strip from its archive into a uniform series of oversized graphic albums, each concentrating on a particular incarnation of the deathless nomad of infinity.

This one gathers stories short and long which, taken together, comprise a 2-year extended epic. From Doctor Who Magazine (or DWM) #421-441 (originally published in 2010-2011), this run details the strip debut of Matt Smith’s incarnation of the far-flung, far-out Time Lord as well as his capable companion Amy Pond as played by Nebul Karen Gillan.

None of which is relevant if all you want is a darn good read. All involved have successfully accomplished the ultimate task of any comics creator by producing engaging, thrilling, fun stories which can be equally enjoyed by the merest beginner and the most slavishly dedicated – and opinionated – fans imaginable.

Written by Jonathan Morris (with liberal input from editors Scott Gray & Tom Spilsbury), coloured by James Offredi and lettered by Roger Langridge, the time trek kicks off in ‘Supernature’ (illustrated by Mike Collins & David A. Roach), as first espied in DWM #421-423 (May-July 2010).

Arriving on a jungle paradise world, The Doctor and Amy soon discover Earthling colonists in the midst of a terrifying plague. The humans – all convicts press-ganged to turn the planet into a suitable home before being abandoned – are transforming into uncanny mutant beasts, and even the Time Lord and his new companion are “monster-ised” before the crisis is solved. However, when they depart they take part of the problem with them…

A rare but welcome illustrative role for regular letterer Langridge delivers a bizarre yet wonderful spoof on ‘Planet Bollywood!’, when warring factions of an ancient empire – and a romantic leading man – jointly struggle to possess a sexy humanoid device. The bewildering tool compulsively compels all who hear it to break out in song and dance routines…

On the go again afterwards, a trip to Tokyo finds fresh horror for the travellers in the metamorphosis of innocent – if educationally lacking – children being converted into a deadly fifth column in ‘The Golden Ones’ (Martin Geraghty & Roach in #425-428). This is a grand old-fashioned blockbuster invasion saga with a huge body-count, valiant armed resistance by dedicated UNIT soldiers, a classic villain’s return, brilliant scientific solutions and a slew of subtle clues to the greater saga unfolding. And just who is that strange little girl who keeps popping up everywhen?

From #429 comes literary fantasy-homage ‘The Professor, the Queen and the Bookshop’ (Rob Davis & Geraint Ford) as our heroes meet a reclusive writer and evacuee children whilst Amy – and hubby-to-be Rory – encounter a strange man in an infinite shop which can travel anywhere…

It’s back to Paris circa 1858 for Dan McDaid’s ‘The Screams of Death’ when aspiring but hopeless singer Cosette is taken under the wing of impresario Monsieur Valdemar, and develops a voice that could shake the Opera House to its foundations. Of course, this Svengali-like Fugitive from the Future has far grander plans for his many captive songbirds …until Mam’selle Pond and M’sieu le Docteur turn up to foil another mad scheme to rewrite history…

The over-arching storyline takes a big step forward in #432’s ‘Do Not Go Gentle into that Good Night’ (offering a welcome full-art outing for the splendidly gifted David Roach) as the Tardis turns up in an old people’s home staffed by robots, haunted by children and plagued by a rapidly diminishing roster of residents. Adrian Salmon then gets his freak on in trippy terror-tale ‘Forever Dreaming’ (#433-434) as Amy is apparently trapped in a 1960’s seaside town with a dark secret, a phantom octopus and a legion of psychedelic icons who really should be dead…

The saga swings into full acceleration with ‘Apotheosis’ (DWM #435-437 and limned by McDaid) when the Doctor and Amy land aboard a derelict space station and walk into the closing act of a galaxy-spanning war between humanity and their scheduled replacements: the awesome autonomous androids of Galatea.

Aboard the station, a cadre of warrior Space Nuns seek an ultimate weapon to tip the scales of the conflict, but with lethal sanitation robots everywhere and rogue time-distortion fields making each step a potential death-march, their hunt is hard going. With everybody – even the Time Lord – hyper-aging at vastly different rates, and the Tardis mutating into something impossible, the stage is set for the spectacular nativity of a true threat to all of creation…

Of course, before the big finish, Machiavellian, monstrously manipulative and atrociously amoral creature Chiyoko must carry out a number of crucial appointments in Eternity to ensure the existence and consolidate the celestial dominance of ‘The Child of Time’ (art by Geraghty & Roach from DWM #438-441 spanning August to November 2011).

Two years of cleverly-concocted mystery and imagination then wrap up in a staggering, creatively-anachronistic display of temporal hocus-pocus steered by scripter Morris as The Doctor, Amy and stalwart allies Alan Turing and the Bronte Sisters ward off the unmaking of time, the end of humanity and eradication of all life in the universe before a tragic finale and Happy-Ever-After… of sorts…

Dedicated fans will enjoy a treasure-trove of background information in the 25-page Commentary section at the back, comprising chapter-by-chapter background, history and insights from the author and each illustrator, supplemented by sketches, roughs, designs, production art and even excised material from all concerned.

We all have our private joys and hidden passions. Sometimes they overlap and magic is made. This is a superb selection of supremely satisfying strips, starring an absolute Pillar of the British Fantasy pantheon. And even if you’re a fan of only one, The Child of Time will certainly spark your hunger for the other. A fabulous book for casual readers, this is also a fine shelf addition for devotees of the show, an ideal opportunity to cross-promote our particular art-form and the perfect present for the Telly Addict haunting your house…

All Doctor Who material © BBCtv. Doctor Who logo © BBC 2012. Tardis image © BBC 1963. Doctor Who, Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence by BBC Worldwide. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Doctor Who Graphic Novels volume 13: The Crimson Hand


By Dan McDaid, Martin Geraghty, Jonathan Morris, Mike Collins, David A. Roach, Sean Longcroft, Rob Davis, Paul Grist, Ian Culbard, Roger Langridge & various (Panini Books)
ISBN: 978-1-84653-451-5 (TPB)

Doctor Who launched on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Happy 60th, Time Lord!

Within a year, his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel/Panini spent a lot of effort – and time! – collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer.

This one gathers stories from Doctor Who Magazine (AKA DWM) issues #394 & 400-420 plus The Doctor Who Storybook 2010 (originally published between 2008 and 2010): all featuring the escapades of the recently re-enlisted David Tennant incarnation of the Galloping Gallifreyan.

This is actually the third and final collection of strips featuring “the Tenth Doctor” and whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or a complete beginner.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate “Ask” of any strip creator – to produce engaging, thrilling, fun yarns that can be equally enjoyed by the merest beginner and the most slavishly addicted fan.

After an effusive introduction from Russell T. Davies, the full-colour graphic grandeur begins with a one-off romp from 2008 entitled ‘Hotel Historia’ by writer/artist Dan McDaid, wherein the Good Doctor fetches up in a spectacular resort for time-travellers.

Here he first encounters pushily obnoxious corporate raider Majenta Pryce and uses her shoddy and slipshod time-technology to counter a threat from the chronal brigands known as the Graxnix.

This is riotously followed by a delightful clash with ‘Space Vikings’ (by Jonathan Morris, Rob Davis & Ian Culbard, taken from the 2010 Christmas Doctor Who Storybook) wherein slave-taking star-rovers prove to be far less than they appear…

The main body of stories here formed something of an experiment as DWM #400-420 were designed as an extended story-arc leading up to the big change on television wherein Matt Smith would replace Tennant as “The Eleventh Doctor”.

Therefore McDaid was tasked with scripting the entire 21-issue run and began by reintroducing scurrilous money-mad chancer Majenta Pryce in ‘Thinktwice’ (#400-402, illustrated by Martin Geraghty & David A. Roach); an intergalactic penal institution with some decidedly off-kilter ideas on reforming prisoners.

Pryce is a prisoner but has amnesia. So does her cellmate Zed and – in fact – most of the convicts aboard. The supposedly cushy debtor’s prison is actually a horror-house of psychological abuse where suicide is endemic, cunningly maintained by creepy Warden Gripton who is messing with inmates’ memories to satisfy the hungers of something he calls “memeovax

Luckily, new prison doctor “John Smith” is a dab hand with a Sonic screwdriver…

With her memory far from restored, wickedly entrepreneurial Majenta becomes the unlikeliest of Companions, demanding that the “legally liable” Doctor makes restitution for all the trouble he’s caused by ferrying her to planet Panacea where she can be properly cured.

As we all know however, the Tardis goes where She wants and at Her own pace…

‘The Stockbridge Child’ (#403-405 and illustrated by Mike Collins & Roach) deposits the unhappy partners to that peaceful English village where three different incarnations of the Time Lord have encountered incredible alien incursions.

When the Doctor is reunited with outcast skywatcher Maxwell Edison they uncover at last the ancient horror beneath the hamlet which has made the place such a magnet for madness and monsters, before finally despatching the brooding anti-dimensional threat of the Lokhus

Meanwhile Majenta’s big secret hasn’t forgotten her, and is rapidly closing in…

DWM #406-407 featured ‘Mortal Beloved’ limned by Sean Longcroft – wherein the Doctor and “Madge” arrive at a decrepit asteroid mansion on the edge of the biggest storm in creation.

Amidst the flotsam and jetsam lurk poignant clues to Pryce’s past, as tantalisingly revealed by the robots and holograms left to run the place after a far younger Majenta jilted brilliant playboy industrialist Wesley Sparks. Of course, after such an immense length of time, even the most devoted of loves and programs can falter, doubt and even hate…

‘The Age of Ice’ (#408-411, by McDaid, Geraghty & Roach) brings the Last Time Lord and Lost Executive to Sydney Harbour for a fond reunion with Earth Defence Force UNIT, just as time-distortions begin dumping dinosaurs in the sunny streets, and crystalline knowledge stealers The Skith once more attempt to assimilate all the Doctor’s vast and varied experiences. Majenta too finds an old friend in the shape of her long-lost junior associate Fanson, who admits to wiping her memory. When he becomes part of the huge body-count before revealing why, Madge thinks she would lose what was left of her mind…

‘The Deep Hereafter’ (#412, by Rob Davis with above-and-beyond calligraphy from letterer Roger Langridge) is a scintillating space detective story, pastiching classic Will Eisner Spirit Sunday sections, but still succeeds in advancing the overarching plot as Madge and the Doctor complete the last case of piscine P.I. Johnny Seaview and chase down the threat of the reality warping World Bomb…

DWM #413 (Collins & Roach) exhibits ‘Onomatopoeia’ and pits the reluctant pair against space-rats and out-of-control pest prevention systems in a clever and heart-warming fable told almost exclusively without dialogue.

The superb ‘Ghosts of the Northern Line’ (#414-415) follows with Paul Grist working his compositional magic in a chilling yarn of murderous phantoms slaughtering tube passengers in present day London. Obviously they can’t be spirits, so what is the true cause of the apparitions?

This yarn leads directly into the big payoff as the assembled forces of galactic Law and Order suddenly show up to arrest Majenta, plunging the voyagers into a spectacular epic ending as the stroppy impresario at last regains her memory and acquires the power to reshape all of reality. It’s all the fault of the cosmic consortium known and feared as ‘The Crimson Hand’ (DWM #416-420, by McDaid, Geraghty & Roach)…

This blockbuster rollercoaster epic perfectly ends the saga of Majenta Pryce and signs off the Tenth Doctor in suitable style, but dedicated fans still have a wealth of added value bonuses in the posterior text section, which includes a commentary from editor Tom Spilsbury, the origins of the saga from McDaid, Doctor Who Story Notes, the Majenta Pryce “Pitch” and an annotated story background section: copiously illustrated with behind-the-scenes photos, sketches and production art.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a superb sequence of strips, starring an undeniable bulwark of British Fantasy. If you’re a fan of only one, this book might make you an addict to both. The Crimson Hand is a fabulous book for casual readers, a fine shelf addition for devotees of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go.

If only someone would get around to getting these tales digitised…
All Doctor Who material © BBCtv. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. © Marvel. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Flash Gordon Annual 1967


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – ASIN B000ZOP1GY

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper”) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and venerable features like Flash Gordon – who also had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies or Voyage to the Bottom of the Sea with domestically generated material – usually crafted by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership filled our Christmas needs for a generation, producing a range of UK Annuals – and the occasional Special – mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades beginning with this release from 1967 which leaned heavily on generic prose space opera adventure leavened with some truly stunning comics tales.

In opening yarn, ‘The Tanks of Triton’ Flash, Dale Arden and Dr. Zarkov are recast as general space explorers and their voyage to unknown world Athene sees them saving an advanced and cultured pacifist species from barbaric underseas invaders, after which the explorers pop back to Mongo and visit the Unexplored Continent just in time to scotch the conquest plans on tyrants in waiting ‘The Doom Men’ .

Thus far the fictive text had been augmented by full-colour painted illustrations (and inset epigrammatic facts about Space) but the first full photo feature of rocket science takes centre stage in ‘Britain’s Contribution to Europe’s Satellite’ comes next, counterpointed by maze puzzle ‘Earth in Danger’ before vertical take-off jets are reviewed in ‘Look – No Runway!’

Natural history feature ‘It All Depends!’ discusses relative lifespans before prose yarn in two tone line art ‘Undersea Peril’ sees Flash, Dale and Zarkov discover yet another hidden aquatic kingdom and depose another crazed would-be world conqueror before we enjoy board game ‘Space Flight to Mongo’ and themed crossword ‘Space Fill-In’.

Full-colour comics wonderment begins with the eponymous lead strip from King Comics’ Flash Gordon #1, cover-dated September 1966. Possibly scripted by Archie Goodwin (or Larry Ivie?) ‘Flash Gordon’ was latterly credited to majestic illustrator Al Williamson. While we’re being detailed, the last page is supposedly inked by Gray Morrow…

The strip sees our terrific trio returned to Mongo, in search of desperately needed Radium to stave off a crisis on Earth. Packed with all the vast cast of the series it depicts how the visitors arrive just in time to thwart a coup d’état in frozen kingdom Frigia…

Williamson was one of the greatest draughtsmen to ever grace the pages of comic books and newspaper strip sections. He was born in 1931 in New York City, after which his family relocated to Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Raymond’s Flash Gordon and Jungle Jim – broadened as he devoured imported and translated US material and the best that Europe and Latin America could provide in anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America where, after finishing school, the prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta & Angelo Torres. He drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel and during the industry’s darkest days found new fame and fans in newspaper strips, firstly by assisting John Prentice on Rip Kirby – another Raymond masterpiece – and, from 1967, on Secret Agent Corrigan.

Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan; eventually becoming go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he was almost exclusively an inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl. His magical brushes and pens also embellished many of Marvel’s Graphic Novel productions – such as The Inhumans and Cloak and Dagger: Predator and Prey.

Williamson died in June 2010.

In this Annual, it’s back to prose & painted illos for ‘The Green Horde’ as our heroes discover a new planet just in time to foil a secret invasion of Earth, after which ‘The Black Beasts of Prey’ takes the wanderers to planet Zeus in time to save a dying race of humanoids from fluing dinosaurs and set evolution back on its destined track…

US comic book Flash Gordon #1 also had a back-up starring fellow legendary stalwart Mandrake the Magician and it appears here: crafted by Dave Wood, Don Heck & Andre LeBlanc. ‘Midnight with Mandrake’ sees a gang of thieves unleash sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen that sends everyone on the trip of their lives…

It’s back to 2-tone and peerless prose as our heroes find ‘Ming the Merciless’ loose on Earth and stealing weapons tech to reconquer Mongo, after which gag page ‘Laughs in Space’ segues into a text told war of liberation for marsh dwelling primitives in ‘The Last of the Claymen’ and a ‘True or False ’ brain teaser page before we spectacularly end with the last strip from Flash Gordon #1, as the Terran Trio test Zarkov’s new mole machine and discover a lost civilisation deep under the crust of Mongo. Sadly, the locale of Krenkellium might be fresh and new but power, politics and peril seem to play out in a universal manner in ‘Flash Gordon and the Mole Machine’ (by Archie Goodwin & Williamson).

This kind of uncomplicated done-in-one media-tasty package was the basic unit of Christmas entertainment for millions of British kids at one time and still holds plenty of rewarding fun for those looking for a simple and straightforward nostalgic escape.
© MCMLXVI, MCMLXVII by King Features Syndicate, Inc. The Amalgamated Press.

Supernatural: Origins & Supernatural: The Dogs of Edinburgh


Supernatural: Origins
By Peter Johnson, Geoff Johns, Matthew Don Smith & various (DC/WildStorm)
ISBN: 978-1-4012-1701-3 (TPB/Digital edition) 978-1-84576-754-7 (TPB Titan Books edition)

Supernatural: The Dogs of Edinburgh
By Brian Wood, Grant Bond, Matthew Don Smith & various (DC Entertainment)
ISBN: 978-1-4012-3506-2 (TPB/Digital edition)

Comics have always enjoyed a long, successful affiliation and nigh-symbiotic relationship with television, but in these days when even the ubiquitous goggle-box business is paralysed and endangered by on-demand streaming, too many channels and far too much choice, the numbers and types of program that migrate to funnybooks is increasingly limited.

Excluding kids’ animation shows, cult fantasy adventure series now predominate in this dwindling arena and one of the best to make that transition to the printed page was the epic monster-fighting saga of two brothers literally on the road to Hell as they tracked down unnatural horrors, mystical malignancies and all the unexplainable things that treat humanity as fair game and delicious delicacies…

Over 15 seasons of 327 episodes and spanning from September 13th 2005 to November 19th, 2020, TV series Supernatural followed Sam and Dean Winchester whose lives were forever changed when a yellow-eyed demon killed their mother. The horrific event drove distraught John Winchester into a life of eternal wandering: stalking and killing impossible beasts and horrors he now knew lurked in every shadow.

Years later, rumours still abound that the show will return… soon!

After growing up from a baby on the road to hell, Sam got out of the life and tried to live a normal existence before being dragged back when his surly, alienated brother called to say that their dad had gone missing. It happened right about the time Sam’s girlfriend was killed by a fiery demon…

If you’re looking for a spooky, rowdy, funny binge watch, go no further. Moreover, as we do comics here and the series was rapidly picked up for a spinoff funnybook series, you could also enjoy some printed scary stories…

Supernatural: Origins is an impressive official prequel to the epic show, following the dysfunctional Winchester family in the days, months and years after the boys’ mother floated up into the air and spontaneously combusted. It left their father with unanswerable questions, a hunger for vengeance and two rather unnatural kids to raise…

After Mary’s death, John packs toddler Dean and baby Sam into his car and goes into a spin of booze and bar-fights, until he meets palm-reader Missouri Mosley. The prognosticator offers veiled answers and a glimpse into a world of mumbo-jumbo which is proven to be savagely real when an unseen thing kills Mary’s best friend Julie. She was babysitting the traumatised boys at the time of her demise, and lodged in her ghastly remains was a huge, rune-carved fang from no creature ever born on Earth…

Armed only with hints into the true nature of the world, the former marine begins a quest for the tooth’s owner and in Tempe, Arizona meets prickly, reclusive scholar Fletcher Gable. He identifies it as belonging to a Black Shuck… a Hellhound…

Sending the senior Winchester on to a reported sighting of such in California, the savant offers a further gift: a blank journal to record the notes, photos, clippings, drawings, thoughts and experiences that will inevitably occur and need reporting now that father and sons are irrevocably set on their particular road to Perdition…

The wise man and his latest student are both painfully unaware that Winchester is himself being hunted…

When Mary’s formidable brother Jacob comes looking for the boys and fearing the worst (although he has no idea of what the can worst actually be), he too is embroiled in the quest – to his eternal regret – and only the arrival of the mysterious shadower saves John from becoming the latest casualty of the hellhound…

Hunter’ – more job description than name – helps Winchester clear up the mess and cover up the evidence before introducing the now-doubly bereaved and shell-shocked single parent to the full horror of the hidden world of the Supernatural. It’s 1983 and all Hell’s breaking loose…

Winchester becomes part of an amorphous hidden association of loners known as Hunters: mortals who’ve lost loved ones, seen the truth and had the guts to look for payback. Partnered with his brusque and enigmatic mentor, John Winchester is still looking for a golden eyed demon and a hellhound with a missing fang as he tackles his first monster – a leaping carnivore known as a “Heeler” with Hunter and another clean-up man named Ichi.

Sadly, by the time the trio return to the grimly unique bar called Harvell’s Roadhouse – where Sam & Dean have been waiting under the lethally efficient care of waitress Ellen – John is a full-blooded monster killer. Good thing too, as Ichi isn’t friendly or human anymore…

Thus begins a perilous pattern: John and Hunter dumping the kids on someone oblivious or horribly in on the secret for a few days as they take care of business. That journal rapidly fills up with accounts of incredible horror…

Winchester learns fast and, after meeting a resurrected priest who grants him a few precious, tainted moments with Mary’s spirit, he and his extremely hands-on senior partner revisit Fletcher Gable with useful intel on the rune-carved fang. Before long they’re headed to one of the spookiest locations in America and an appalling gauntlet of terrors, a confrontation with the hellhound and its master, inevitable betrayal and an explanation for all that the bereaved father and his sons have endured…

Dotted with moving, telling “flashbacks” – like the moment in 1991 when independent, lethally dangerous Dean has enough and tries to run away, abandoning dad and little brother to an interminable legion of monsters – this initial chronicle also includes a short tale of the boys by Geoff Johns, Phil Hester & colourist JD Mettler.

‘Speak No Evil’ harks back to a day in 1989 when taciturn Sam asked his big brother just how their mother died. He might even have received an answer if a demon hadn’t smashed through the motel window just then, locked in a death grip with their father…

This rip-snorting, tense and moody thriller lives up to the demands of the dedicated TV following and still fulfils all that’s demanded of a horror comic for readers who haven’t tracked the torturous trail of the Winchesters, and this chilling compendium even offers in-process views of covers by Tim Sale, plus pin-ups, working drawings and sketches by series illustrator Matthew Dow Smith.

 

Supernatural: The Dogs of Edinburgh compiles volume 4 #1-6 from 2011, and was written by Brian Wood (DMZ, X-Men, Northlanders, Moon Knight), with art from Grant Bond (Revere, The Clockwork Girl) & Matthew Don Smith. It examines a different piece of the past and sees Sam returning to Scotland after years away.

Back then, he was no killer of killers but a student on a research grant from Stamford University. His journey of discovery to Edinburgh University was initially educational, but immensely brightened by meeting mysterious lass Emma – “of the Isles” – who seemed interested in exactly the same arcane nonsense he was. She was also really pretty…

It turned out that Emma was a Breaker – the Scottish equivalent of Hunters – and as they grew closer she showed him the mystic highlights of the ancient city. He found himself falling, but was also increasingly aware that Emma wasn’t like other girls…

Meeting ghosts and battling an immortal who ran with feral city demon-dogs and controlled numerous crime rackets, they got too close, ended a monster menace together and inevitably parted…

As opening arc ‘The Dogs of Edinburgh’ gives way to present-day sequel ‘Emma of the Isles’, Sam examines a stash of notes, photos and a plane ticket. After all this time Emma has sent them to him and now he’s heading back to Scotland…

The mystery trek leads him to a remote village on the coast and a reserved room at the Clachan Inn. There he reads decades of clippings about drowned girls, but finds no sign of Emma. By the time she finally makes contact, the Hunter has deduced what’s behind the countless deaths, if not why, and the ghastly dreams he’s been experiencing are starting to form a pattern..

A charming legend becomes ghastly truth after he is attacked by nocturnal predators and saved by Emma, who gradually shares the truth of her origins but not her plan to end an eternal cycle of death and procreation. All they have to do is survive a determined assault by an entire tribe of “Selkies”…

This time, however, Sam is no unseasoned kid. He’s a trained hunter, with a lethally-skilled brother who will drop everything and cross an ocean to save his family. All Sam has to do is stay alive and hope to divine what Emma really is and what she really wants…

With covers by Dustin Nguyen and a tranche of concept art by Grant Bond, this twisted romance is a powerful seasonal mystery yarn to delight fright fans and another example of the eerie adventures that made Supernatural such an undying delight.

Punchy, powerful and spookily addictive… get them before they get you…
© 2008 Warner Bros Entertainment, Inc. All Rights Reserved. Supernatural and all characters, distinctive likenesses and related elements are © Warner Bros Entertainment, Inc.
© 2012 Warner Bros. Television Entertainment, Inc. All Rights Reserved. Supernatural and all characters, distinctive likenesses and related elements are © 2011, 2012 Warner Bros. Entertainment, Inc.

The Time Tunnel: The Complete Series


By Paul S. Newman & Tom Gill & various (Hermes Press)
ISBN: 978-1-932563-33-4 (TPB/Digital edition)

The Time Tunnel debuted in America for the Fall season of 1966: the third family sci fi thriller in producer Irwin Allen’s incredibly successful string of TV fantasy series which also included Lost in Space, Voyage to the Bottom of the Sea and Land of the Giants.

The show generated 30 episodes between September 9th 1966 and April 7th 1967 and became a cult classic via syndication re-runs for decades after. The show spawned a Viewmaster 3D reel, book, numerous games, colouring books and toys, Pinball games, plus a brace of excellent novels by pulp Sci Fi legend Murray Leinster and the comic book series that drew us here today…

The series’ premise is relatively straightforward and set two years in the future: the US government had spent a decade exploring the mechanics of time travel in top secret Project Tic-Toc and now have a prototype device in a vast underground military complex in Arizona. Directors Dr. Douglas Phillips, Dr. Anthony Newman and Lt. General Heywood Kirk, with a number of specialists, are making crucial advances to the operation when US Senator Leroy Clark visits, intent on ending the vast spending he can see no point to.

When he demands an immediate successful time journey and return or complete closure, Newman impetuously projects himself through the infinite tunnel and is lost. Without hesitation, Phillips goes after him, but once they make contact they are constantly and randomly hurled to different points in history and even into the future.

Tic-Toc is quickly repurposed to retrieve them, but other than occasional instants where the technicians can move them up or down the time stream, the project is reduced to helpless observation as Tony and Doug bounce from one momentous moment to another, meeting the likes of Custer, Marie Antoinette, Ulysses, Billy the Kid, Robin Hood and Rudyard Kipling and surviving catastrophes such as the Titanic sinking, the Alamo, Pearl Harbor, the eruption of Krakatoa and even alien attacks and invasions…

Gold Key licensed the property for a short-lived but entertaining run spanning cover-dates February and July 1967, with eye-catching painted covers by George Wilson and interiors attributed to the company’s adaptation warhorses – prolific scripter Paul S. Newman (Turok, Son of Stone, Lone Ranger, 77 Sunset Strip, Buck Rogers) and meticulous illustrator Tom Gill (Flower Potts, Lone Ranger, Land of the Giants).

Collected in this archival edition, the accidental chrononauts’ odyssey is preceded by an effusive photo-and ephemera-filled Introduction: ‘Time Travel in the 1960s’ by Alan J Porter in which he rapidly revisits roughly contemporary shows such as Star Trek, Doctor Who and Time Slip (plus later shows like Sapphire and Steel, Quantum Leap and others) all dabbling in temporal hijinks, and also explores the unlikely sub-genre’s literary antecedents.

Porter goes on to plug the many modern ways to vie the source material and revisit the untapped potential of the series’ perennial attempts at a reboot…

The comics cases open with The Time Tunnel #1 and ‘The Assassins’ as the patriotic lost boys arrive in advance of the murder of President Abraham Lincoln. Those of us now well versed in decades of entertainment dogma regarding time travel know better than to meddle, but in the show and here, attempts to change history were almost mandatory, but at the Ford Theatre on April 14th 1865 our heroes again fail to thwart a national tragedy and barely escape with their own lives as the Tic-Toc techs “switch them out” of that time period…

They materialise in a gladiatorial arena ready to face ‘The Lion or the Volcano’. The date is August 24th in AD 79 and the location is Pompeii…

Although the safeguarding observers again manage to time transfer the embattled duo – but only after a terrific struggle against beasts, panicked Romans, fireballs and poison gases – there is an unconventionally high body count here. That’s because by never signing up to the draconian and bowdlerizing Comics Code Authority, Dell/Gold Key became the company for life and death thrills, especially in traditional adventure stories.

If you were a kid in search of a proper thrilling gore instead of flimsy flesh wounds you went for Tarzan, Zorro, M.A.R.S. Patrol, Tom Corbett and their ilk. That’s not to claim that the West Coast outfit were gory, exploitative sensationalists – far from it – but simply that their writers and editors knew that fiction – especially kids’ fiction – needs a frisson of danger and honest high stakes drama to make it work.

The initial outing concludes with a swift jaunt to the future as ‘Mars Count-down’ sees Tony and Doug alight aboard a 1980 one way test flight to the Red Planet, and forced to jury rig a return trip to earth before Tic-Toc can lock on and dump them back into the roiling time stream…

The premier issue’s back cover was a photo still of the Time Tunnel from the show and segues neatly into another Wilson masterpiece on #2, with ‘The Conquerors’ finding Tony and Doug in a Nazi base in 2068 where an Aryan elite are perfecting their own time machine to change the outcome of the 1944 D-Day landing. Using the new device to follow the time saboteurs, the Americans spoil the scheme and destroy the insane Fuhrer II, only to become chronal castaways again, fetching up in 1876 and – as ‘The Captives’ – failing again to stop arrogant tyrant George Armstrong Custer from being wiped out at the Little Big Horn…

Issue #2’s photo portrait cover leads to more stills and an essay on ‘The Artists of Time Tunnel’ with Daniel Herman outlining the careers of Wilson and Gill before a captivating selection of ‘Artwork, concepts, Photos, and Collectibles’ offers context and behind the scenes snippets taken from a 1967 TV Guide; 20th Century Fox production art; even more stills; episode storyboards and tantalizing glimpses of the aforementioned merchandise – games, bumper stickers, buttons, the Viewmaster kit.

TV themed compendia of screen-to-page magic were an intrinsic part of growing up for generations and still occur every year with only the stars/celebrity/shows changing, not the package. The show itself has joined the vast hinterland of fantasy fan-favourites. immortalised in DVD and streamed all over the world but if you want to see more, this sparkling tome is a treat you won’t want to overlook.
The Time Tunnel® is © 1966, 1967 and 2009 Irwin Allen Properties, LLC and Twentieth Century Fox Film Corporation. All Rights Reserved. The Time Tunnel® and its indicia, characters and designs are trademarks of Irwin Allen Properties, LLC; licensed by Synthesis Entertainment.

The Outer Limits Annual 1966


By Paul S. Newman(?) & Jack Sparling, & various (World Distributors {Manchester} Limited)
No ISBN. ASIN: B0042Q9PAE (HB)

British Comics have always fed heavily on other media and as television grew during the 1960s – especially the area of children’s shows and cartoons – those programmes increasingly became a staple source for the Seasonal Annual market. There would be a profusion of stories and strips targeting not readers but young viewers and more and more often the stars would be American not British.

Much of this stuff wouldn’t even be as popular in the USA as here, so whatever comic licenses existed usually didn’t provide enough material to fill a hardback volume ranging anywhere from 64 to 160 pages. Thus, many Annuals such as Daktari, Champion the Wonder Horse, Lone Ranger and a host of others required original material or, as a last resort, similarly-themed or related strips. That’s not the case here…

The Outer Limits launched in the USA on September 16th 1963, running until January 16th 1965: two seasons comprising 49 self-contained episodes of an anthological science fiction series with no returning stars where drama, suspense and uncanny situations beguiled paranoid, culturally shell-shocked audiences seeking a brief release from real-world threats like the Cold War and Cost of Living. Like contemporary rival show The Twilight Zone, it was sold all over the world and developed a fanatically devoted fanbase, thereby achieving a kind of immortality, with modern reboots and merchandising.

Comic book franchising specialist Gold Key produced a series of 18 issues spanning March 1964 to October 1969, running almost half a decade beyond the show’s cancellation (but presumably sustained by regional TV syndication). They were part of print monolith western Publishing whose Dell Comics, Gold Key, Big Little, Little Golden and Golden Press books for children were a staple of kids’ lives in America for decades.

Western Publishing was a major player since comics’ earliest days, blending a huge tranche of licensed material including newspaper strips, TV and Disney titles, (such as Nancy and Sluggo, Tarzan, or The Lone Ranger) with home-grown hits like Turok, Son of Stone and Magnus, Robot Fighter.

Their output was an ideal perfect source of material for British publishers whose regular audiences were profoundly addicted to TV and movie properties. For decades, Western’s comics from The Impossibles and Bugs Bunny to Voyage to the Bottom of the Sea and Star Trek filled our Christmas treats and also slipped in some original character concepts.

“All Killer and No Filler”, this book – the second of two Outer Limits editions – was produced in a non-standard UK format, with full-colour for three American reprints and nothing else: no prose pieces, puzzles, games or fact-features on related themes. It looks and feels like it’s one from the wonderful Mick Anglo’s packaging company Gower Studios, however and I’m fairly certain the originals were scripted by prolific wonder Paul S. Newman (Dr. Solar, Man of the Atom, Space Family Robinson, Turok, The Lone Ranger)

There’s no doubt the illustrator was the uniquely stylish and equally prolific John Edmond “Jack” Sparling (Hap Hopper, Washington Correspondent, Claire Voyant, Doc Savage, Challengers of the Unknown, Unknown Soldier, Captain America) who in sterling fashion produced this trio of terrors…

‘The Dread Discovery’ debuted in quarterly issue #5 (April 1965) and is set in a NASA base where Peter Norton, with his pals Andy and Fred, accidentally shoot down a flying saucer with their model rocket. The kids’ parents all work on-base and are – eventually – delighted to meet the vessel’s occupant. FR-2 is a defector from his own people, arriving in advance of their invasion fleet and willing to give his life to save humanity…

The Outer Limits #6 (July 1965) recounted the saga of ‘The Mystery Moon’ wherein little Jim Burke is abducted by aliens when he exposes their seeming mission of mercy as a devious scheme to fling earth out of orbit. Luckily for humanity, the lad’s a lot smarter and more cunning than his kidnappers…

The brooding mystery and omnipresent menace conclude with ‘The Message from Space’ (#8, July 1966) as radio-astronomer Arthur Godderd decodes a communication from distant star 102 Beta and has his chemist chum Charles Dilling mix up the resulting formula. When sunlight hits the goo, it super-expands and attacks civilisation on multiple fronts. Seemingly unstoppable, the glob is only countered when all the previously warring nations on Earth act in unison in accordance with a crazy theory put forward by desperate Dr. Dilling…

Quirky but chilling, and always applying sound scientific principles to the most outlandish plot circumstances, this is a superb scare package for kids in the manner of Goosebumps and well worth a latter-day revisit.
© MCMLVX, MCMLVXI by Daystar-Villa Di Stefano-United Artists Television. All rights reserved throughout the world.

Steed and Mrs Peel volume One: A Very Civil Armageddon


By Mark Waid, Caleb Monroe, Steve Bryant, Will Sliney, Yasmin Liang & Chris Rosa & various (Boom! Studios/Titan Books)
ISBN: 987-1-60886-306-8 (TPB)

Generally, when I write about the Avengers, we’re all thinking about an assembled multitude of Marvel superheroes, but – until the blockbuster movie franchise stormed the 21st century world – for most non-comics civilians that name usually conjured up images of dashing heroics, old world charm, incredible, implausible adventure and true British style – not to say bizarrely fetishistic attire. It’s easy to see how that might lead to some consumer confusion…

In this anniversary year for the TV show, I thought we’d revisit some of the many comics outings of the English iteration, so we’re starting here. Be prepared for a sparkling variety of follow-up treats in the months ahead…

The (other) Avengers was a stylish, globally popular crime/spy TV show made in Britain: glamorously and seductively blending espionage thrills with arch, knowing comedy. After a grim-‘n’-gritty start in 1961, it gradually combined deadly danger with elements of technological fantasy, capturing the mood of two distinct eras, A phenomenal cult hit, the show and its1980s sequel The New Avengers are best remembered now for Cool Britannia-styled action, kinky quirkiness, mad gadgetry, surreal suspense and the wholly appropriate descriptive phrase “Spy Fi”.

The legacy of the series is apparent in many later shows like The Invisible Man (both TV spy iterations); Chuck, the Mission: Impossible movie franchise and Marvel’s Agents of S.H.I.E.L.D.

Enormously popular across the globe – even Warsaw Pact Poland was crazy for Rewolwer i melonik (“A Revolver and a Bowler Hat”) – the show evolved from bleak vengeance thriller Police Surgeon (September-December 1961) into the epitome of wittily sophisticated adventure lampoonery with suave, urbane British Agent John Steed partnering with a succession of dazzlingly talented women displaying the true meaning of the term “agency”.

Most revered was amateur sleuth Mrs. Emma Peel who battled spies, supervillains, robots, criminals, secret societies, monsters and even “aliens” with tongue very much in cheek and always under the strictest determination to remain cool, dashingly composed and exceedingly eccentric…

The format was a winner. Peel, as played by (Dame) Diana Rigg, had been a replacement for landmark and breakthrough character Cathy Gale – the first hands-on fighting female in British television history. She left the show in 1964 to become Bond Girl Pussy Galore (in Goldfinger), but her replacement with Rigg took the show to even greater heights of success. The role of recently bereaved Emma Peel hit a chord with viewers and cemented the archetype of a powerful, clever, competent woman into the nation’s psyche: forever countering – if not quite abolishing – the screaming, eye-candy girly-victim to the dustbin of popular fiction.

Rigg left in 1967 (to marry James Bond in On Her Majesty’s Secret Service) and another feisty female was found in the person of Tara King (Linda Thorson) to carry the series to its demise in 1969. Its continued popularity in more than 90 countries eventually resulted in a revival during the late 1970s. The New Avengers saw glamorous “Sloane Ranger” Purdey (Joanna Lumley) and brutishly manly Gambit (Gareth Hunt) acting as partners and foils to the agelessly debonair and deadly Steed…

The show has remained a hugely enticing cult icon. There was a rather ill-conceived major motion picture in 1998, but the television version regularly features in Top 20 rankings for assorted polls assessing Cult TV Shows. During its run and beyond, the internationally adored series has spawned toys; games; collector models; a pop single and stage show; radio series; posters and books plus all the myriad merchandising strands that inevitably accompany an evergreen media sensation.

Naturally, as a popular British Television program these Avengers were no stranger to our comics pages either.

Following an introductory cartoon strip starring Steed & Gale in listings magazines Look Westward, The Viewer and Manchester Evening News (September 1963 to the end of 1964), legendary children’s staple TV Comic launched its own Avengers strip in #720 (October 2nd 1965) with Emma Peel firmly ensconced and crushing crime.

This serial ran until #771 (September 24th 1966), with the dashing duo also starring in TV Comic Holiday Special, whilst a series of young Emma Peel adventures featured in June & Schoolfriend. This feature transferred to DC Thomson’s Diana, running until 1968 whereupon it returned to TV Comic (from #877): now depicting Steed and Tara King until 1972 (#1077).

In 1966 there was a one-off, large-sized UK comicbook from Mick Anglo Studios whilst in America, Gold Key’s Four-Color series published a try-out book in 1968 using recycled UK material under the rather obvious title John Steed/Emma Peel – since Marvel had already secured an American trademark for comics with the name “Avengers”.

There were also a number of wonderful, sturdily steadfast hardback annuals for the British Festive Season trade, beginning with 1962’s TV Crimebusters Annual and thereafter pertinent TV Comic Annuals after which a run of solo editions graced Christmas stockings from 1967-1969, augmented by plus a brace of New Avengers volumes for 1977 and 1978.

Between 1990 and 1992, Eclipse Comics and the UK’s ACME Press produced a trans-Atlantic prestige miniseries, Steed & Mrs. Peel: crafted by Grant Morrison, Anne Caulfield & Ian Gibson. Stay tuned for a review of that one too…

Repackaged and reprinted in 2012 by media-savvy publishers Boom! Studios, that event acted as a pilot for a fresh iteration, the first compilation of which is under review here. Wisely set in the series’ Swinging Sixties Britain heyday, this volume of Steed and Mrs. Peel collects issues #0-3 (August-December 2012): a worthy reintroduction for the faithful and happily accessible introduction for notional newcomers as the dedicated followers of felons return for another clash with memorable TV antagonists The Hellfire Club.

These baroque bounders appeared in episode ‘A Touch of Brimstone’ and so warped the maturing personalities of young Chris Claremont & John Byrne that they later created their own version for a comic book they were working on – the Uncanny X-Men…

The drama here opens in ‘A Very Civil Armageddon: Prologue’ (written by Boom! chief creative guru Mark Waid and illustrated by Steve Bryant) as, way back then, our heroes are called upon to investigate ‘The Dead Future’, as an active – albeit murdered – agent seemingly ages decades overnight.

The situation reminds Mrs. Peel of the mind-bending, lethally effective fun-&-games perpetrated by the insidious Hellfire Club and its now-defunct leader the Honourable John Clever-Cartney…

Further inquiries take them to the latest incarnation of the ancient Gentleman’s Club where avowed futurist Ian Lansdowne Dunderdale Cartney disavows any knowledge of the matter… or his dad’s old antisocial habits. In fact, the current scion is far more absorbed with the World of Tomorrow than the embarrassing peccadilloes of the past. However, it’s all a trap and whilst Mrs Peel is attacked by a killer robot maid, Steed is ambushed – only to awaken as a doddering old man 35 years later in the year 2000AD!

Forever undaunted, the temporarily separated Derring-Duo refuse to accept the improbable, impeccably and individually striking back to uncover the incredible answer to an impossible situation…

The main event – by Waid & Caleb Monroe with art from Will Sliney – depicts ‘London Falling’ as long-anticipated and dreaded nuclear Armageddon finally happens, leaving Steed, Peel and a swarm of politicians, Lords and civil servants as the only survivors, hunkered down in a battered atomic bunker beneath the utterly devastated Houses of Parliament.

The shattered, shaken remnants of Empire and Civilisation soon discover that the only other survivors are ghastly atomic mutants and a coterie of exceptionally well-stocked and fully prepared members of the Hellfire Club…

‘Life in Hell’ finds the former foes joining forces and combining resources, but Steed and Peel are convinced something is “not kosher”. For one thing, former members of once-important political committees and knowledgeable generals keep disappearing, but – most importantly – Ian Cartney and his deplorable sister Dirigent are now known to be masters of their father’s dark arts of illusion, trickery and brainwashing…

Almost too late, Steed rumbles the nature of an audaciously cunning Psy-Ops espionage scheme as Emma is once more transformed into a ferocious, whip-wielding bondage nightmare for concluding instalment ‘Long Live the Queen’. Of course, a good spy, like a boy scout, is always prepared, and the dapper detective adroitly turns the tables on his foes just in time for a rollicking, explosively old-fashioned comeuppance…

Wry, arch and wickedly satisfying, this opening salvo in the reborn franchise remains a delight for staunch fans and curious newcomers alike. This volume includes a vast (28) gallery of covers and variants by Joseph Michael Linsner, Phil Noto, Joshua Covey & Blond, Mike Perkins & Vladimir Popov and Drew Johnson to astound the eyes as much as the story assaults the senses…

…And the best is yet to come…
© 2013 StudioCanal S.A. All rights reserved.

Harley Quinn and the Gotham Girls


By Paul D. Storrie, Jennifer Graves & J. Bone with Brad Rader, Rick Burchett & various (DC Comics)
ISBN: 978-1-4012-9971-2 (TPB)

Harley Quinn wasn’t supposed to be a star… or even an actual comics character. As soon became apparent, however, the manic minx always has her own astoundingly askew and off-kilter ideas on the matter… and any other topic you could name: ethics, friendship, ordnance, coffee…

Created by Paul Dini & Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. Ostensibly for kids, the breakthrough television cartoon revolutionised everybody’s image of the Dark Knight and immediately began feeding back into the print iteration, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all iterations of the character and, without diluting the power, tone or mood of the premise, reshaped the grim avenger and his extended team into a wholly accessible, thematically memorable form that the youngest of readers could enjoy, whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to…

Harley was initially the Clown Prince of Crime’s slavishly adoring, extreme abuse-enduring assistant, as seen in Joker’s Favor (airing on September 11th 1992). She instantly captured the hearts and minds of millions of viewers and began popping up in the incredibly successful licensed comic book. Always stealing the show, she soon graduated into mainstream DC continuity. Along the circuitous way, Harley – AKA Dr. Harleen Quinzel – developed a support network of sorts in living bioweapon Poison Ivy and a bizarre love/hate relationship with some of Gotham’s other female felons…

After a brief period bopping around the DCU, she was re-imagined as part of the company’s vast post-Flashpoint major makeover: subsequently appearing all over comics as cornerstone of a new iteration of the Suicide Squad, in movies and her own adult-oriented animation series. At heart, however, she’s always been a cartoon glamour-puss, with big, bold, primal emotions and only the merest acknowledgement of how reality works…

Amongst the plethora of comic books generated by the original cartoon show was a smartly sassy romp featuring those aforementioned crime cuties as well as brace of mismatched and openly antithetical law enforcers. Crafted by Paul D. Storrie, Jennifer Graves & J. Bone, 5-issue miniseries Gotham Girls was released between October 2002 and February 2003: opening with ‘Cat’s Paw’ as super-thief Selena Kyle undertakes a commission to steal something nasty from agricultural conglomerate Zehn Chemicals.

She’s still determined to open a lion sanctuary with her fee and doesn’t appreciate when the supposedly simple caper is interrupted by juvenile do-gooder Batgirl. However, as they trade kicks, punches and quips, overworked, under-appreciated and overlooked GCPD detective Renee Montoya is taking a closer look at the supposed victims and sees something dirty…

Then, as Bat and Cat ferociously but inconclusively throw down all over town, the masterminds behind the theft make their move, and it becomes clear that there’s a lot going on that needs to be properly unearthed…

‘Ivy League’ exposes murderous eco-terrorist Pamela Lillian Isley as bankroller of the heist, claiming benevolent motives to reclaim her own property from unscrupulous, world-endangering corporate creeps. However, because her bestest pal Harley is as erratic and excitable as ever, a potential Bat/Cat/Plant-girl/Dingbat alliance is thwarted by mutual mistrust and excessive, utterly unnecessary violence.

Montoya, meanwhile, is diligently following clues, interviewing greedy biologists and uncovering something at rival agri-company Kayle Corporation…

The fast-moving melee ends in leafy Robinson Park, with Batgirl holding the stolen chemicals, until ‘Harlequinade’ sees manic, attention-starved Quinn pull a martial masterstroke, delivering the bio-booty to her disturbingly abusive gal-pal and a heavy defeat to Catwoman and Batgirl. Naturally, that’s just when solid police practice explosively brings Montoya to their secret lair for ‘I Carry a Badge!’…

Brilliant deduction and a standard-issue firearm aren’t much use against super-villains and giant carnivorous vines though, so it’s a good thing Batgirl and Catwoman have both independently tracked Harley and Ivy. With action amped to maximum, good girls and bad girls clash yet again, and sides are finally drawn for the climactic conclusion, with frustrated cop and masked vigilante hero united at last and resolved to end the chaos in ‘Bat Attitude’.

Of course, that means not just Catwoman, Poison Ivy and Harley Quinn are going to jail…

A superbly riotous rollercoaster ride for kids of all ages, each chapter also deftly explores the interior life, history and motivations of successive stars – offering canny character building and definition most mature-reading tales would be proud to deliver.

Coloured by Patricia Mulvihill, lettered by Phil Felix and with additional layouts by Rick Burchett and Brad Rader, this classy, classically cops ‘n’ robbers riot plays very much like a 1940s movie chapter-play – albeit with outrageous gags, biting dialogue and a blend of black humour and bombastic action. A frantic, frenetic hoot, this is an absolute delight, well worth the price of admission and an irresistible treasure to be enjoyed over and over again.
© 2002, 2020 DC Comics. All Rights Reserved.

Wallace & Gromit in A Grand Day Out


By Nick Park, illustrated by David Lopez (Egmont)
ISBN: 978-1-40524-532-6 (HB) 978-0-56338-008-5 (PB)

No matter how old you get, there are always new experiences to enjoy and endure. Here I am, in my personal end of days, gearing up for my first ever digital Yule season. With that in mind, I’ll be thinking of appropriate reading matter that we should all start sorting out now...

Hard though it is to believe, Wallace and Gromit have been delighting us for over thirty years and this delightful commemorative edition celebrated the fact in fine style by coming full circle. According to Nick Park’s informative Foreword the ingenious, quintessentially English cheese-loving duo were originally conceived as an art school graphic novel, before the Plasticene lure of movement and sound diverted the concept to the world of animation.

David Lopez sensitively adapts with a soft, water-coloured grace the classic tale of an ingenious man and his dog on an epic hunt for cheese that leads them to the moon and a unique confrontation with the dreamy robot that guards its edible treasures.

Lovingly rendered, perfectly timed, the skilful blend of low comedy and whimsy is just as memorable in two dimensions as four, and this book is going to make a lot of kids – of all ages – wonderfully happy.

Is it ever too soon to start recommending what to buy for Christmas? If not then consider this a “must have”…
© and ™ Aardman Animations Ltd. 2009