The Time Tunnel: The Complete Series


By Paul S. Newman & Tom Gill & various (Hermes Press)
ISBN: 978-1-932563-33-4 (TPB/Digital edition)

The Time Tunnel debuted in America for the Fall season of 1966: the third family sci fi thriller in producer Irwin Allen’s incredibly successful string of TV fantasy series which also included Lost in Space, Voyage to the Bottom of the Sea and Land of the Giants.

The show generated 30 episodes between September 9th 1966 and April 7th 1967 and became a cult classic via syndication re-runs for decades after. The show spawned a Viewmaster 3D reel, book, numerous games, colouring books and toys, Pinball games, plus a brace of excellent novels by pulp Sci Fi legend Murray Leinster and the comic book series that drew us here today…

The series’ premise is relatively straightforward and set two years in the future: the US government had spent a decade exploring the mechanics of time travel in top secret Project Tic-Toc and now have a prototype device in a vast underground military complex in Arizona. Directors Dr. Douglas Phillips, Dr. Anthony Newman and Lt. General Heywood Kirk, with a number of specialists, are making crucial advances to the operation when US Senator Leroy Clark visits, intent on ending the vast spending he can see no point to.

When he demands an immediate successful time journey and return or complete closure, Newman impetuously projects himself through the infinite tunnel and is lost. Without hesitation, Phillips goes after him, but once they make contact they are constantly and randomly hurled to different points in history and even into the future.

Tic-Toc is quickly repurposed to retrieve them, but other than occasional instants where the technicians can move them up or down the time stream, the project is reduced to helpless observation as Tony and Doug bounce from one momentous moment to another, meeting the likes of Custer, Marie Antoinette, Ulysses, Billy the Kid, Robin Hood and Rudyard Kipling and surviving catastrophes such as the Titanic sinking, the Alamo, Pearl Harbor, the eruption of Krakatoa and even alien attacks and invasions…

Gold Key licensed the property for a short-lived but entertaining run spanning cover-dates February and July 1967, with eye-catching painted covers by George Wilson and interiors attributed to the company’s adaptation warhorses – prolific scripter Paul S. Newman (Turok, Son of Stone, Lone Ranger, 77 Sunset Strip, Buck Rogers) and meticulous illustrator Tom Gill (Flower Potts, Lone Ranger, Land of the Giants).

Collected in this archival edition, the accidental chrononauts’ odyssey is preceded by an effusive photo-and ephemera-filled Introduction: ‘Time Travel in the 1960s’ by Alan J Porter in which he rapidly revisits roughly contemporary shows such as Star Trek, Doctor Who and Time Slip (plus later shows like Sapphire and Steel, Quantum Leap and others) all dabbling in temporal hijinks, and also explores the unlikely sub-genre’s literary antecedents.

Porter goes on to plug the many modern ways to vie the source material and revisit the untapped potential of the series’ perennial attempts at a reboot…

The comics cases open with The Time Tunnel #1 and ‘The Assassins’ as the patriotic lost boys arrive in advance of the murder of President Abraham Lincoln. Those of us now well versed in decades of entertainment dogma regarding time travel know better than to meddle, but in the show and here, attempts to change history were almost mandatory, but at the Ford Theatre on April 14th 1865 our heroes again fail to thwart a national tragedy and barely escape with their own lives as the Tic-Toc techs “switch them out” of that time period…

They materialise in a gladiatorial arena ready to face ‘The Lion or the Volcano’. The date is August 24th in AD 79 and the location is Pompeii…

Although the safeguarding observers again manage to time transfer the embattled duo – but only after a terrific struggle against beasts, panicked Romans, fireballs and poison gases – there is an unconventionally high body count here. That’s because by never signing up to the draconian and bowdlerizing Comics Code Authority, Dell/Gold Key became the company for life and death thrills, especially in traditional adventure stories.

If you were a kid in search of a proper thrilling gore instead of flimsy flesh wounds you went for Tarzan, Zorro, M.A.R.S. Patrol, Tom Corbett and their ilk. That’s not to claim that the West Coast outfit were gory, exploitative sensationalists – far from it – but simply that their writers and editors knew that fiction – especially kids’ fiction – needs a frisson of danger and honest high stakes drama to make it work.

The initial outing concludes with a swift jaunt to the future as ‘Mars Count-down’ sees Tony and Doug alight aboard a 1980 one way test flight to the Red Planet, and forced to jury rig a return trip to earth before Tic-Toc can lock on and dump them back into the roiling time stream…

The premier issue’s back cover was a photo still of the Time Tunnel from the show and segues neatly into another Wilson masterpiece on #2, with ‘The Conquerors’ finding Tony and Doug in a Nazi base in 2068 where an Aryan elite are perfecting their own time machine to change the outcome of the 1944 D-Day landing. Using the new device to follow the time saboteurs, the Americans spoil the scheme and destroy the insane Fuhrer II, only to become chronal castaways again, fetching up in 1876 and – as ‘The Captives’ – failing again to stop arrogant tyrant George Armstrong Custer from being wiped out at the Little Big Horn…

Issue #2’s photo portrait cover leads to more stills and an essay on ‘The Artists of Time Tunnel’ with Daniel Herman outlining the careers of Wilson and Gill before a captivating selection of ‘Artwork, concepts, Photos, and Collectibles’ offers context and behind the scenes snippets taken from a 1967 TV Guide; 20th Century Fox production art; even more stills; episode storyboards and tantalizing glimpses of the aforementioned merchandise – games, bumper stickers, buttons, the Viewmaster kit.

TV themed compendia of screen-to-page magic were an intrinsic part of growing up for generations and still occur every year with only the stars/celebrity/shows changing, not the package. The show itself has joined the vast hinterland of fantasy fan-favourites. immortalised in DVD and streamed all over the world but if you want to see more, this sparkling tome is a treat you won’t want to overlook.
The Time Tunnel® is © 1966, 1967 and 2009 Irwin Allen Properties, LLC and Twentieth Century Fox Film Corporation. All Rights Reserved. The Time Tunnel® and its indicia, characters and designs are trademarks of Irwin Allen Properties, LLC; licensed by Synthesis Entertainment.