Dan Dare: Pilot of the Future – The Venus Campaign (Complete Collection volume 1)


By Frank Hampton, George Beardmore, Eric Eden, Don Harley, Harold Johns, Greta Tomlinson, & various (Titan Books)
ISBN: 978-1-78586-292-2 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic-books on British children and wanted a good, solid, middle-class Christian antidote.

Seeking out like-minded creators he peddled a dummy edition around British publishers for over a year with little success until he found an unlikely home at Hulton Press, a company that produced general interest magazines such as Lilliput and Picture Post. The result was a huge hit which soon spawned age and gender-specific clones Swift, Robin and Girl which targeted the other key demographic sectors of the children’s market.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although Dan Dare is deservedly revered as the star, many strips were almost as popular at the time, with many rivalling the lead in quality and entertainment value according to the mores and developing tastes of that hope-filled, luxury-rationed, fresh-faced generation. Eagle’s mighty recurring pantheon included radio and film star attraction PC 49, soon-to-be TV sensation Captain Pugwash, radio cowboy Jeff Arnold/Riders of the Range and the inimitable Harris Tweed – who swiftly became stars other media and promotional tie-in like books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising.

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those Yankee Cultural Incursionists won out in the end. In 1969, with the April 26th issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but not the success. Never as popular, a revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991).

However as we celebrate 75 years of post-empire wonderment, let’s just be clear on one thing. It’s Dan & Digby we all recall most fondly…

There is precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage strips by Frank Hampson and his team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar. If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed…

Breakneck pace, truly astonishing high concepts underpinned by hard science balanced with nonstop action leavened with wholesome music hall larks and some of the most beautiful and powerful art ever to grace a comic page makes the introductory exploit of Hampson’s Dan Dare as much a magical experience now as it was in 1950. Many companies have kept the legend alive in curated collections over the decades, and this 2018 Titan edition combines material from three of their 2004-2009 hardback collections.

Dan Dare: Pilot of the Future – The Venus Campaign merges and re-presents – on paper and digitally – the first two adventures of the strip that headlined groundbreaking, legendary Eagle. Spanning 14th April 1950 to September 28th 1951 for riotous rocket romp Voyage to Venus and followed by sequel saga The Red Moon Mystery as it appeared between October 5th 1951 and June 20th 1952, this tome introduces Colonel Daniel MacGregor Dare of the Interplanet Space Fleet and his batman Albert Fitzwilliam Digby – the truest of Brits who ever spacewalked – and an ever-expanding captivating cast to a eagerly anticipating nation.

The comics glories are preceded by an exuberant reminiscent Introduction by the artist’s son Peter Hampson, picture-packed background essay ‘The Genesis of Dan Dare: Pilot of the Future’ by Nick Jones, and bullet point biography of the series’ “Special Science Consultant” Arthur C. Clarke, all accompanied by a visual aid revealing ‘Who’s Who in Dan Dare’.

… And then it’s blast off as we learn in vibrant, vividly colourful 2-page chapters that Earth is slowly starving and must find new resources to feed its hungry billions. Space Fleet, despite three tragic losses, readies another exploratory mission to mystery planet Venus, where it is believed such agrarian resources may lie hidden beneath all-enveloping cloud cover. Earth’s last hope might be a strong-jawed, taciturn pilot and his podgy Lancastrian manservant…

Thus begins a fantastic, frenetic rollercoaster of action and wonderment, replete with all the elements of classic adventure: determined heroes, outlandish but deadly villains, fantastic locales and a liberal dose of tongue-in-cheek fun. Weeks pass and perils pop up and are dealt with in turn – everything from malfunctions, monsters, deadly new environments and hostile foes – but the clock is still counting down…

After a year of constant revelation, exploration and confrontation, Earth is still starving! Dan Dare and his team have not been heard from in weeks but humanity’s only hope is that the expeditionary force lost on Venus finds food and some way home!

The Colonel has his own problems. Surviving a deadly radiation barrier, ship explosion and crash, hostile terrain, drowning, enemy action and total separation from the rest of his team, he has learned that Venus is inhabited by two advanced races locked in a Cold War lasting for millennia. The situation is further complicated by the fact that one super-scientific side keeps slaves: partially and divergently evolved humans abducted from Atlantis on Earth millennia previously!

The ancient impasse on Venus ended the moment modern Earthmen penetrated the radiation screen bottling up the mysterious planet and got involved. Aiding apparently benevolent Therons against the ruthless reptilian Treens – malevolent emotionless myrmidons led by a genetically-created super brain dubbed the Mekon – leads to the vile mastermind advancing his long nurtured plans and launching an invasion of Earth!

Thankfully Dan and his crew are on hand, reunited and ready to stop him…

The victory segues straight into The Red Moon Mystery as Dan and his team – having broached the mysteries of Venus – move on to greater deeds. Attempting to top all that for sheer spectacle the creative cohort of Hampson and his associates (co-scripter George Beardmore and fellow artists Eric Eden, Don Harley, Harold Johns, Greta Tomlinson and others) delivered a splendid blend of suspense, tension and action as – thanks to an archaeological dig on Mars led by Dan’s uncle Ivor Dare – humanity is forewarned (barely) of impending supernal doom….

The ancient Martians were seemingly destroyed 200,000 years ago by an astral event involving a “red moon”, and as Dan & Digby ponder the fanciful story, their chief Sir Hubert Guest urgently despatches them into the deeper space to investigate a wandering object threatening to shatter the Earth colony on modern Mars. They press are calling the hurtling projectile the red moon…

Soon, all of Space Fleet is mustered to evacuate Mars but face an escalating crisis as the super-magnetic anomaly changes course and imperils the entire solar system before locking trajectories with Earth. When Dan leads a mission to survey the mystery asteroid prior to blowing it up, he uncovers a shocking secret beneath its surface, one that derails Space Fleet’s plan to save the world and humanity…

Gripping, trenchantly exploring humankind under pressure of global annihilation, beautifully illustrated and progressing at a breathless pace, this is a superb piece of End of the World drama, easily matching the best of post-war doom-smiths like John Wyndham or J. G. Ballard. It’s also got a happy, if portentous, ending…

Dan Dare, his faithful crew and the Eagle were a key part of British life from the outset and the secret is the sheer quality of the artwork and accessibility of the stories. Hampson & Co brought joy and glamour into the lives of a weary nation and this tome compellingly recaptures it all. The volume concludes with more picture-draped documentary material beginning with ‘An Interview with Frank Hampson’ as conducted by Alan Vince, biography ‘Tomorrow Man – Frank Hampson 1918-1985’ and the ‘Dan Dare: Pilot of the Future Checklist’

Solid, cleanly wholesome entertainment, timeless and produced to the highest standards, this is a glorious tribute to unforgettable heroes of a forgotten future, deserving of and demanding your attention. If you’re into comics, you should own this volume. If you love a good read, you should seek out this book and its sequels. Simply put, if you’re just Decent and British, Dammit, you should love these stories! It almost makes one proud to be an Earthling…
Dan Dare and all related characters and elements depicted herein are © 2018 Dan Dare Corporation Ltd. All rights reserved.

The Wendy Project


By Melissa Jane Osborne & Veronica Fish (Super Genius/Papercutz)
ISBN:978-1-62991-769-6 (TPB)

When does a favourite story or plot become an actual artefact of culture accessible to all? What separates last year’s fictional trope (dystopian future oppresses valiant outsider teen; alienated kid courted by supernatural lover; magic exists but the authorities have been covering it up; there are gangs of likable criminals in big cities and such like) from fundamental narrative memes that underpin all aspects of societal development (underprivileged hero overcomes great odds to win a birthright; loss of loved ones leads to path of vengeance; clever child becomes powerful adult by overcoming adversity; somewhere there exists someone who GETS me; if you just keep pushing you can possess a perfect ornamental helpmeet and you get the picture, no?)?

When you read a fantastic and gripping saga of mortal heroes valiantly slaying a marauding dragon, has the author accessed a rich and ancient cultural heritage or just swiped a scene from a currently in-vogue Tolkien tale?

In today’s likes-driven mass entertainment-monopolised world, certain classic stories – such as Romeo and Juliet, Alice in Wonderland, Cinderella, The Wizard of Oz – have been continually referenced, either overtly or surreptitiously, for numerous commercially sound reasons: assured consumer familiarity, brand awareness or simply that the originals were so masterful that we just don’t want them to end.

In 2015 Emet Comics released a beguilingly fresh riff on J. M. Barrie’s immortal paean to childhood Peter Pan, contrived by actress/writer Melissa Jane Osborne (Oma, Campus Crush) and illustrator Veronica Fish (Spider-Woman, Archie, Slam), marrying inescapably recognisable fantasy landmarks with elements of authentic family tragedy in an often distressing coming-of-age story. In 2017, rereleased via All-Ages and Young Adults graphic novel publisher Papercutz in the US with many foreign editions, The Wendy Project became one of the most beautiful and evocative releases of the year, A year later the book was added to the Yalsa Great Graphic Novels for Teens list.

The entire enchanting emotional rollercoaster ride was available in a sturdy hardcover and compact paperback edition but somehow failed to become a household name in its own right.

Let’s be straight here: this story is the flip side of the coin. The issue at hand is not a fantastic journey to a place of wonders but what happens to the family if children are lost…

One night in New England, 16-year old Wendy Davies is driving her younger brothers home when the car crashes into a lake. As she loses consciousness, the aghast older sister thinks she sees little Michael being carried off into the sky by a flying boy…

An investigation proceeds, but even after leaving hospital Wendy clings to her conviction that her brother is still alive. After all, the police still haven’t found his body. Middle sibling John is no help. He hasn’t spoken since the crash and Wendy just knows he shares her secret…

Deeply traumatised, Wendy’s parents move her to a new school where a therapist cajoles her into starting a journal of words and pictures to help process her grief. Wendy knows what she knows, however. The flying boy is real and has taken Michael, so she must find them and bring her brother home again. As days pass Wendy starts seeing many of the kids at her school in new yet familiar lights. Are they part of the plot to keep Michael from her?

And then, slowly but with escalating frequency and power, the two worlds of New England and Neverland begin to blend and merge…

Mimicking the style of Wendy’s own pencil, pen and crayon recollections and interpretations, Osborne’s “awfully big adventure” is rendered by Veronica Fish in mostly monochrome tones with emphatic, explosive bursts of radiant colour as the fantasy – or is that a greater reality? – intersects with her process of recuperation or acceptance. The conclusion is one no participant is ready for…

So, when is it acceptable and even necessary to stand on the shoulders of narrative giants and play with their magnificent toys? When you can burnish the legend by looking with fresh eyes, add lustre to the original canon and make new wonders for new and old readers. The Wendy Project does just that and is a book you must read.
© 2017 Emet Entertainment LLC. & Melissa Jane Osborne. All Rights Reserved.

Young, Talented… Exploited!


By Yatuu, translated by FNIC (Sloth Publishing)
ISBN: 978-1-908830-02-9 (TPB)

Much as we’d like to think otherwise, the world of work is pretty similar everywhere now and no longer possessed of purely national characteristics. These days we all slave under a universal system that sidesteps borders in the name of global corporate philosophy; it might even be ideology now! Thus, this stunning and still so very germane glimpse of one French woman’s frustrated struggle against modern employment practise is one that’s being repeated all over the planet every day. In this case however, Capitalism picked on the wrong person. Yatuu (Sasha, Génération mal logée!, Pas mon genre) has enough spark, gumption and talent to fight back and eventually turned a strident cartoon objection into a sparkling comics career…

When Cyndi Barbero graduated from college and began looking for a job, all she was offered were unpaid internships. Eventually, she took one, still believing the mantra everyone with a job repeated: “if you work hard enough they may offer a permanent position”…

The work-placement role ran its legally-mandated course and she was promptly replaced by another sucker. After the third time it happened she began to blog (www.yatuu.fr/en) about and sharing her experiences, venting her opinions on such a manifestly unfair system and derive a soupçon of justifiable payback…

Just in case you’re unaware: An Intern takes a position in a company to learn the ropes, develop good working habits and establish contacts that will make them more employable. The system used to work even though most kids ended up doing scut-work and never really learned anything useful. Such positions are unpaid and eventually most employers realised that they could get free low-grade temporary labourers and thereby cut their own running costs. Using, abusing and discarding the seemingly endless supply of optimistic hopefuls has become an accepted expense-control measure at most large businesses. Even employers who originally played fair had to change at some stage, because the exploitative tactics gave business rivals an unfair financial advantage…

In almost 45 years of fairly successful freelancing I met lots of interns – good, bad, indifferent and uncommitted – but after 1990 encountered only one large company where interns were paid – and that’s only because the old-fashioned, old-school CEO put his foot down and insisted. When he retired and the company was sold, the intern program quickly shifted to the new normal…

This subtly understated, over-the-top manga-styled, savagely comedic exposé tracks one exhilarated graduate’s progress from college to the world of no work through ‘At the End of the First Internship’ via ‘At the End of the Second Internship’ to ‘At the End of the Third Internship’ when even she began to smell a rat. Even that didn’t daunt her (much) and, after much soul-searching, she took her dream job at a major Ad Agency. At least it would have been, were she not the latest addition to a small army of interns expending their creative energies for insane zero hours, zero thanks, or acknowledgement and at their own financial expense.

From ‘Some Words Get Instant Reactions at Interviews’ through her ‘First Day’ – via vivid and memorable digressions on expected behaviour and hilariously familiar vignettes of types (I was an advertising freelancer and have actually gone drinking with many of these guys’ British cousins…) – to the accepted 7-days-a-week grind of ‘This Place is Great Because You Learn to Laugh on Cue’ and ‘Nothing Out of the Ordinary’, Yatuu grew accustomed to her voluntary slavery… although her barely-suppressed sense of rebellion was unquenchable.

Amongst so many short, pithy lessons compiled here we see and sympathise with ‘Intensive Training’, observe ‘The Pleasure of Feeling Useful’ and realise there’s ‘Nothing to Lose’, before an intriguing game of office ‘Dilemma’ explores whether to have lunch with the Employees or Interns and what to do if asked to do ‘Overtime’...

As much diary as educational alarm call, this beguiling collection reveals how the hapless ever-hopeful victim developed survival strategies – like finding a long-suffering workmate prepared to lend a floor, couch or bed for those frequent nights when the last train leaves before you do…

Mostly however, this addictive collection deals with the author’s personal responses to an untenable but inescapable situation for far too many young people: revealing insane episodes of exhaustion, despondency and work (but, tellingly not Job)-related stress, such as too many scary midnight cab rides home, constant nightmares and grinding daily insecurity.

What’s amazing is that it’s done with style, bravery and an astonishing degree of good-natured humour – especially when dealing with ‘The Idea Thief’, planning ‘Retaliation’ or perfecting ‘The Ultimate Revenge Technique!!!’

Originally collected as Moi, 20 ans, diplômée, motivée… exploitée!, Yatuu’s trenchant cartoon retaliations were published in English some years ago (so we’re long overdue for a new edition) and makes for fascinating reading. Although it really should be, you probably won’t find Young, Talented, Exploited! discussed in any school Careers lessons or part of any college Job seminar and it’s almost certainly banned from every employers’ Orientation and Training package, but that’s just a sign of how good it is.

Best get your own copy and be ready for the worst scams, indignities and excesses that the Exploiters and Bosses will try to spring on you. At least once you’ve paid for it you can be assured that it will deliver on its promise…
© 2013 Yatuu & 12bis. English translation and layout © 2013 Sloth Publishing, Ltd.

Dolltopia


By Abby Denson (Green Candy Press)
ISBN: 978-1-931160-70-4 (TPB/Digital edition)

Not everybody is comfortable with whom they are and most of us don’t like to be assumed one thing when we’re another. Lulu/IPPY Award winner Abby Denson is a magically subversive cartoonist and journalist with such disparate notches in her belt as graphic novel Tough Love: High School Confidential (relating the Coming Out story of two suburban teens), lifestyle bibles Cool Tokyo Guide, Cool Japan Guide and The City Sweet Tooth: a culinary cartoon column about the New York desserts scene for L Magazine.

An educator (teaching at Museum of Comic and Cartoon Art, Eugene Lang College at The New School, Sophia University, Tokyo), her script credits run from Scooby Doo and Power Puff Girls to Spider-Man via Sabrina The Teenage Witch, Josie and the Pussycats, Disney Adventures and The Simpsons.

This entrancing shocking pink parable is an edgy, deceptively naivist fairy tale about gender, place and identity: making telling points in a clandestinely gentle manner via a swingeing attack and dissection of conformity…

Kitty Ballerina is a doll who escapes from The Factory, refusing to be what her makers tell her to be. During her escape she meets Army Jim, another maverick toy who refuses to conform. Together they make their way to the Promised Land of Dolltopia, where you can wear and look like and be whatever you want. With the comradeship and assistance of the cat Mr. M, fashion Divas Candy X and Candy O and slightly off-kilter, self-taught “plastic surgeon” the Doctor, the renegades make themselves at home and truly free…

However, freedom demands effort, vigilance and sacrifice. Some such recently emancipated individuals seem to crave their previous cultural indenture, and raids to liberate more dolls suffer when the apathetic conformists refuse to cast off their social shackles. However, the real threat comes when humans threaten to take away and destroy the hard-won oasis of security these disappointed rebels have strived so long and hard to win…

Charming and cleverly controversial, if perhaps a little heavy-handed at times (sometimes you need fireworks and two-by-fours just to get a mule’s attention!), this eclectic black, pink & white tome – complete with cut-out-&-dress paper dolls – is a winning and culturally crucial addition to the world of adult cartooning and the bigger one you can read it in. You’d be an idiot not to take a good long look – but of course you don’t have to be what I say you are…
© Abby Denson. All right reserved.

Limit Book 1


By Keiko Suenobu, translated by Mari Morimoto (Vertical)
ISBN: 978-1-93565-456-8 (TPB Tank?bon edition)

Travelling a little off the traditional Shōjo (“girl’s comic”) path, Limit is a marvellous thriller by Keiko Suenobu, brought to English-speakers by New York publisher Vertical. In Japan it ran from October 13th 2009 to September 13th 2011, ultimately filling six collected volumes.

Born in Kitakyushu, Fukuoka in March 1979, Suenobu graduated from the University of Tsukuba before beginning her creative career with the school romance Happy Tomorrow. She gravitated towards darker themes of conformity, social pressure and bullying in Vitamin and the moving, controversial and multi award-winning Raifu – translated as Life by TokyoPop in 2006 and later assumed by Kodansha for a20 volume run. This was followed by 2019’s ongoing It’s Over If You Fall.

In 2009 the author took her interest in social issues and the nastier side of school life to imaginative extremes when Limit began serialisation in Kodansha’s Bessatsu Friend. Dark and exceptionally grim, it’s another minor classic inexplicably out of print and hard to find but which will definitely appeal to a readership far beyond the general Shōjo target-market if it ever gets re-issued…

Mizuki Konno is lucky – and savvy – enough to fit with the “In-Crowd” at her all-girls school. Acceptably cute and suitably smart, she’s learned to make no waves and accept that the ways things work is the way things should be. The popular girls – like undisputed teen goddess Sakura Himezawa – make the rules, and the rest conform. It’s a simple matter of survival…

If you’re physically different or interested in odd things, like dumpy manga-fan/tarot reader Arisa Morishige, life can be hell. Only the strongest personalities, like bookish, decent and determinedly wound-tight non-conformist Chieko Kamiya have any chance of standing up to the constant pressure to comply, accept and keep your place in the hierarchy of ‘A Perfect World’

However, everything changes when Sakura’s class drive off for an extended visit to an Exchange Camp in the wilderness. Each class spends a week roughing it with nothing more than a communal scythe and their ever-present cell phones to hold back the horrors of nature, but with this last trip of the semester things go tragically wrong. High in the mountains the coach driver has a heart attack at the wheel and the vehicle, packed with excited girls and their harried teacher, plunges catastrophically into a wooded hidden valley.

Only five girls survive, and undisputed queen of the modern world Sakura isn’t one of them…

As Konno drags shell-shocked Haru Ichinose – Sakura’s subordinate and deeply devoted deputy, and utterly unable to function without her – out of the wreckage sometime later, she sees smoke from a fire. Tracking the signal they find middle-ranking Chikage Usui with her leg splinted and bandaged outside a cave. The wounded survivor has been saved and succoured by coldly efficient Kamiya, who has also scavenged everything potentially useful from the crash site.

At the back of the cave, Morishige sits inside a pentagram, casting the cards. Kamiya has brusquely taken charge, organising resources and outlining options until they can be found and rescued, but introspective Konno can barely grasp the strange situation and new rules of survival. Events take an even nastier turn when the Tarot reader suddenly explodes in jubilation, claiming her prayers have been answered and her tormentors all punished…

Indifferent, ambiguous pragmatist Konno is forced to confront a new world order in ‘The Strong vs. the Weak’, wherein increasingly unstable Morishige takes control. After panicking and unsuccessfully failing to climb out of the box valley, Konno returns to find bereft Haru attacking the former class pariah, but Morishige’s big and burly frame – which brought her such cruel treatment in school – is now the most valuable asset in this new hostile environment. Moreover, she has found that wickedly lethal scythe…

The new queen easily defeats her attacker and then regales the horrified girls with a litany of all the cruel acts she saw their perfect princesses constantly inflict upon each other during their wonderful school days. Haru is unable to accept the change of status and even refuses Konno’s overtures to become allies, just as ascendant Morishige casts the cards again and sees a future where only the strong will survive…

With food already running out, events spiral towards deadly conflict as Konno recalls better days that weren’t actually all that great, only to be dragged back to reality when Morishige decides to split the remaining rations four ways. The clearly unstable would-be witch has established her own social hierarchy with pragmatically compliant Kamiya as Royalty, Usui a Commoner and the roles of Servant and Slave still to be determined by her under ‘The Empress’ Rules’

Haru is provisionally Slave but since they don’t get food she must fight Konno to determine who gets the final privileged – and elevated – role of Servant… To the death, naturally…

To Be Continued…

Rather inaccurately likened to Michael Lehmann’s 1988 cult black comedy Heathers (although perhaps influenced by Koushun Takami’s novel Batoru Rowaiaru or Kinji Fukasaku’s filmic adaptation Battle Royale) Limit certainly derives much of its energising concepts from William Golding’s landmark Lord of the Flies. This bleak, viciously introspective and absolutely chilling tale marries lavish illustration to fearsome examination of what civilised folk consider acceptable behaviour and asks many entertainingly challenging questions.

This lost book – which also includes a charming glance at the author’s methodology in the mini-feature My Workroom – is printed in traditional Japanese right to left, back to front format, but surely we’re all used to that by now?
© 2012 Keiko Suenobu. All rights reserved.

Mimi and the Wolves volume 1


By Albaster Pizzo (Avery Hill Publishing)
ISBN: 978-1-91039-548-6 (HB/Digital edition)

Alabaster Pizzo is an animator and cartoonist who hails from New York, but makes her living in Los Angeles. A graduate of the School of Visual Arts, she’s been intermittently releasing episodes of an epic anthropomorphic post-modern fantasy since 2013. When not animating or storyboarding for major companies you or your kids are quite familiar with, she crafts her own comics such as Ralphie and Jeanie, Hellbound Lifestyle and more of the one under consideration here…

A trio of those early Mimi minicomics were lavishly compiled into a sturdy hardback monochrome tome by the astute powers-that-be of British publisher Avery Hill and comprise the opening salvo in a potent and hopefully long-running allegory for personal empowerment – as all the best fairy tales are…

Preceded by a handy and informative map of the bucolic Hilly City region and a roll call of the major characters, Mimi and The Wolves Act I ‘The Dream’ opens with enigmatic, voyeuristic magician Severine chiding her attendant spirits in snow-draped forests before herbalist Mimi goes gathering plants and herbs for the constructions, concoctions and confections she makes. Times are tough for her and partner Bobo, but they have each other, and good friends in the same boat, so the treehouse they live in is all they really need…

The couple spend a lot of time helping out old farmers Cato and Ceres. Shady Island Farm is getting to be too much for them, so trading toil for food is always a welcome standby option.

Thankfully, Saffron at the general store is always keen to trade for Mimi’s creations and the farm’s dwindling produce output, but the sensitive artisan is painfully aware that the unrelenting strain is getting the better of her fellow workers. Tough but happily idyllic, life would be perfect for Mimi… if only she wasn’t plagued by horrific dreams and terrifying nightmares…

Determined to get to the bottom of her traumas, Mimi distils a brew to provoke a lucid dream and is “rewarded” with an audience: a face-to-face confrontation with an apparent goddess calling herself the Holy Venus. This ethereal visitor tells her to seek out likeminded others and reveals to her a strange symbol by which she will know them. As spring turns to summer, the image obsesses Mimi, even becoming part of her artistic output, much to the growing discomfort and increasing resentment of Bobo. Ever-more distracted, Mimi forages deeper into the woods surrounding the village and one day comes face to face with a huge wolf…

For small woodland creatures like her and Bobo, these giant predators are a constant terror, but this one is different. His name is Ergot and he is a dedicated follower of Holy Venus. In Mimi he sees not lunch, but a fellow congregant. Before long she is invited to join his pack and share knowledge. Hungry for answers – and new experiences – the little artisan slowly falls under Ergot’s sway, and her life changes forever…

Act II ‘The Den’ was included in Best American Comics 2015 and reveals how life has treated Mimi since Bobo turned into an abusive controlling dick before she moved in with the wolves. Ergot and his mate Ivy have been sharing history and doctrine with her, but other than her former lover, Mimi still maintains contact with her other friends in Hilly City. That circle expands when Ceres and Cato take in wandering musician Kiko, and all but implodes when Mimi finally introduces them all to Ergot. Some prejudices are hardwired and cannot be placated or ameliorated…

Life becomes even more bewildering after meeting other wolfpacks. Cobalt, Copper and Opal are friendly enough – although they have unspoken problems with Ergot – but night-dark Nero and Galena live up to every scary stereotype city folk hold dear… and they seem to have an unsettling, unspecified interest in Mimi.

Events take a dark turn in Act III ‘The Howl’ after the revelation that constantly-observing Severine has a foreboding connection to the Holy Venus and is gradually enacting a complex plan. Mimi, however, has been fully inducted into the pack, but is blithely unaware that she is a highly desirable pawn in plans between rival groups who act more like cult families than simple kin. When Nero approaches her, Mimi is so terrified that she flees back to her city friends, but quickly returns to the lupine lair and agrees to attend a large gathering of packs.

… And in the unnoticed background, Kiko quietly observes all…

Joining the Howl is a huge mistake. Nero attacks Mimi and gives her to the Holy Venus as an offering and – although it’s possibly an induced hallucination – in the aftermath allegiances amongst the smaller packs are now twisted and shifted. When Ergot reverts to his true nature, the Goddess makes her move and Mimi comes into her true power…

One common notion of Paradises, Edens and Utopias is that they are always under imminent threat of ending. Life in the allegorical Hilly City and evergreen woods is a rural/small town ideal, but it’s never portrayed as immutable and stable. Amidst the cunning social echoes of Little House on the Prairie and The Waltons – as plain and simple rustic folk eke out a hard but generally rewarding life – comes an implicit awareness that things beyond the group are always disrupting and potentially harmful. Dissent is bad, change is bad, and we trust only ourselves are proven truisms, but they don’t mean a thing if the society harbours – and hinders – a rebel who needs to find their true self…

Bewitching and enticing, this magical mystery tour of self-discovery will charm and reward readers, so why not start your own quest for knowledge by joining this pack?
© Alabaster Pizzo. All rights reserved.

Jinx volume 1


By J. Torres, Rick Burchett & Terry Austin (Archie Comics)
ISBN: 978-1-93697-500-6 (HC/Digital edition) 978-1-87979-491-7 (PB)

This book includes Discriminatory Content produced during less enlightened times.

Despite tremendous advances in the last couple of decades, for most people, when we say comic books, thoughts STILL either turn to outrageously buff men and women in garish tights or leather hitting each other and lobbing cars about, or stark, nihilistic crime, horror or science fiction sagas aimed at an extremely mature and sophisticated readership of already-confirmed fans. For mainstream American comics that remains the norm. Over the years though (and throughout the rest of the world long ago), other forms and genres continue to wax and wane.

One US company steadfastly that held its ground against the tide for decades – supported by a thriving spin-off TV and movie franchise – was a teen-comedy powerhouse which created a genre through the exploits of carrot-topped Archie Andrews and the two girls he could never choose between – Betty Cooper and Veronica Lodge. For so many years, other companies largely ignored the fact that girls read comics too and, in their slavish pursuit of the spandex dollar, lost half their potential audience. Girls simply found other ways to amuse themselves until, in the 1990s, the rise of manga painfully proved to comics publishers what Archie Comics had always known.

Ever since that pivotal moment Editors have attempted to recapture that vast missing market: creating many worthy titles and even entire imprints dedicated to material for teen/young adult audiences (since not all boys thrive on a steady diet of cosmic punch-ups and vengeful vigilantes) which had embraced European classics like Tintin and Asterix, manga material, momentous comics epics like Maus and Persepolis or abundant and prolific prose serials which produced a never-ending wave of passionate fans for everything from The Absolutely True Diary of a Part-Time Indian to Twilight to The Hunger Games.

Archie thrived by never abandoning its female readership and by constant reinvention of its core characters, seamlessly adapting to the changing world outside its bright, flimsy (or digitally unbreakable) pages: shamelessly co-opting pop music, youth culture and fashion trends into its infallible mix of slapstick and romance. Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of major issues affecting the young in a manner both even-handed and tasteful over the years), and the constant addition of timely characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie & Maria and a host of others – like over-privileged home-wrecker-in-waiting Cheryl Blossom – all contributed to a broad and refreshingly broad-minded scenario. They also lead in non-sensationalised interracial romances, and in 2010 Archie jumped the final hurdle for a family-entertainment medium with the rapturously well-received introduction of Kevin Keller; an openly gay and proud young man who was a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids’ comics.

Where once cheap, prolific and ubiquitous, comics magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – but dwindling – niche market. Moreover the improbably beguiling and bombastic genres that originally fed and nurtured comic books were increasingly being supplanted by TV, movies and assorted interactive games media.

Happily, old-school prose publishers and the graphic novel industry have different business models and more sustainable long-term goals, so the magazine makers’ surrender has been turned into a burgeoning victory, as solid and reassuringly sturdy Comics-as-Books still buck the slowly perishing pamphlet/papers trend. Publishers like Archie…

Back then Jinx was another barely-noticed landmark which saw one of the company’s venerable and long-lived child-stars given a stunning makeover and refit courtesy of a multi award-winning creative team. Writer J. Torres (Teen Titans Go!, Alison Dare, Degrassi: the Next Generation, Days Like This, Lola – a Ghost Story and others) in conjunction with celebrated artists Rick Burchett (Batman Adventures, American Flagg!, Blackhawk, Black Hood) & Terry Austin (X-Men, Superman, Batman, Cloak and Dagger) are responsible for turning adorable but venerable 1950’s 6-year old tomboy Li’l Jinx into a genuine icon of, if not role-model for, modern teenaged girls in a style and manner at once astonishingly accessible and classically captivating.

If you qualify as an Ancient One like me, you might be familiar with precocious, feisty Li’l Jinx who debuted in Pep Comics #62 (cover-dated July 1947). Created by Joe Edwards, she debuted as the publisher began dropping superheroes such as The Shield and Black Hood to specialise in kid-friendly humour features. Over the coming decades she appeared in her own title, as well as Li’l Jinx Giant Laugh-Out and assorted anthologies including Pep and Archie Giant Series Magazine. Like auteur Edwards’ own son, her birthday was on Halloween and the writer/artist put much of himself into the strip. A boisterous, basically decent, sports-loving, mischievous tyke (in the manner of our Minnie the Minx), when not romping, cavorting and tussling with other kid pals Gigi, Greg, Charley Hawse, Russ, Roz and Mort the Worry Wart, Jinx almost exclusively interacted with her long-suffering dad Hap Holliday.

Mother was seldom seen. The kid’s Christian name is lost to history: apparently so screamingly embarrassing in-world that to utter it was to invite battered ear drums and mangled limbs…

Li’l Jinx faded away gradually during the 1980s as fashionista-teenagers and Mutant Turtles supplanted pesky kid characters in Archie’s increasingly “young adult” oriented stable. However, Jinx Holliday was revived and given a thorough 21st century upgrade for a new serial in Life With Archie (#7-11, March-June 2011): a growing girl just starting big school. The former tomboy hadn’t lost all her rough edges though…

This initial volume collects the serialised story of her beginning the inescapable if deplorable process of becoming responsible – with all the scary changes that entails. After a handy ‘Cast of Jinx’ page, the dramatic comedy opens with 4-part tale ‘Little Jinx Grows up’ – as serialised in anthology title Life With Archie, with the nervous 14-year old Californian kid starting over at Rose Valley High School where she immediately falls foul of draconian martinet Principal Mr. Vernon. At least many of her oldest friends are starting too, but they all seem so changed and grown up since summer vacation…

As all attendees settle in, Jinx is oblivious to the fact that more than one of the boys she used to wrestle and play football with now considers – and treats – her very differently. She’s just starting to hate the place and its stupid rules when Greg points out the final straw: Freshman Baseball – in fact all her favourite sports – are for boys only. Former child model Gigi is typically smug about it, hinting again that it’s time Jinx began acting like a girl, but that only provokes the incensed and outraged tomboy to break another rule…

Everybody is talking about Jinx after she most publicly signs up for Football Tryouts, and neither a barracking from Mr. Vernon or some heavy-handed bullying of Greg by the senior Football squad can change her mind.

The Principal thinks he has the final word after making Jinx take a permission slip home to her dad, but after Hap Holliday absolutely refuses to let his little girl get crippled by teenaged Neanderthals, Jinx simple forges his signature…

Tryouts are a disaster, but at least Greg is honestly trying to help her. Surly Charley, however, delivers a tackle that results in her being stretchered off, and when dad is called to school all hell breaks loose. While she’s grounded and recovering, BFF Roz starts dropping hints about Greg and romance, promptly going into snoopy overdrive when a mystery caller leaves a large bouquet of flowers…

For the first time Jinx realises High School is just one big stew of frustrated hormones which only add to her worries. So preoccupied is she that, when Greg timidly asks her to a dance, she doesn’t realise what he’s saying and shoots him down without even noticing. The mystery flower-sender – covertly watching – does, however, and seethes…

Flustered, confused and determined to end the turmoil in her head, Jinx ambushes and pre-emptively kisses Greg, but the result is something neither of them nor their secret stalker expected…

The grand gesture completely destabilises Jinx who goes into a spiral of angry depression and tetchy acting-up. Baffled Hap is hopeless to cope, and – with Halloween approaching – throws himself into organising her birthday costume party: a tradition they’ve enjoyed since she was a toddler. He has no idea how much his little girl has changed and that the prospect of a party sounds like torture to her. And thus the scene is set for a showdown nobody will ever forget…

All dramatic foreboding aside, this clever, warm tale ends well and promises much more for the future. Smart, witty and intoxicatingly engaging, Jinx is a superb example of what can be accomplished in comics if you’re prepared to portray modern kids on their terms and address their issues and concerns.

Without ever resorting to overblown soap melodrama or angst-ridden teen clichés, Torres delivers a believable cast of young friends who aren’t stupid or selfish, but simply seeking to find their own tentative ways to maturity. The art by Burchett & Austin is semi-realistic and astoundingly effective.

This terrific turbulent tome includes bonus features such as a ‘Football Pinup’, J. Torres’ thoughts and commentary on the story as described in ‘The Voice of Jinx’ plus a fascinating, picture-packed peek behind the scenes in ‘The Concept Art of Jinx’. More production secrets are revealed by Editor Suzannah Rowntree, describing the project’s conception and creation in ‘The Story of Teen Jinx’, and there’s even a smart selection of one-page Short Comics treats to wrap up the fun.

‘Fitting In’, ‘It’s Complicated’, ‘Frenemy of the State’, ‘The Dating Game’ and ‘Chat Fight’ combine to prove that although they might be growing up, the cast are still kids at heart…

Compellingly funny, gently heart-warming and totally absorbingly, this book will resonate with kids and parents, offering genuine human interactions rather than repetitively manufactured atom-powered fistfights to hold your attention. It especially gives women a solid reason to give comics another try.

Sheer exuberant fun; perfectly crafted and still utterly irresistible nearly a generation later…
© 2012 Archie Comics Publications, Inc. All rights reserved.

Toby and the Pixies: volume 2: Best Frenemies!


By James Turner & Andreas Schuster with Kate Brown, Austin Boechle & Leanna Daphne (David Fickling Books)
ISBN: 978-1-78845-338-7 (TPB)

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

To this day each issue features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. The Phoenix has successfully established itself as a potent source of children’s entertainment because, like The Beano and The Dandy, it is equally at home to boys and girls, and mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one. Most of the strips have also become graphic collections just like this one…

Crafted by the astoundingly clever James Turner (Star Cat, Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve) and Canadian cartoonist/designer/animator Andreas Schuster (KLARA AND ANTON in PRIMAX Magazine), Toby and the Pixies began in January 2020 (as I Hate Pixies) and, once out of the compost bag of creative wonders, just wouldn’t stop.

Those first forays were remastered and released as Toby and the Pixies: Worst King Ever! where the unwary and unwise learned how one nerdy boy at a Surburbiton high school – 12-year old overachiever Toby Cauldwell – really began fitting in. After all, it was hard enough enduring overbearing popular classmates like smarmy trendy “online influencer” Joe and snarky bully Steph but at least fellow style exile Mo was in the same boat. Everything changed – generally for the worst – after Toby’s electric toaster-obsessed Dad ordered the little wastrel to sort out the unruly back garden…

That’s when Toby discovered the wild, suburban jungle was, unknown to any mortal, a screen for a fabulous fey realm. This ethereal yet rather mucky enclave had endured unseen in the green shambles of the Cauldwell backyard for countless ages. However – due to an inept and inadvertent act of emancipation sparked by Toby kicking an unfortunately placed plaster garden gnome – the status quo forever altered and the reluctant lad was inadvertently elevated to the position of supreme overlord. It was only for a hidden kingdom of magical morons but they were really happy to be shot of their previous mad mean magical master.

As interpreted by the former King’s advisors Mouldwarp (Royal Druid), wise(ish) Gatherwool (Lore Keeper/Potion Master) and Toadflax (she eats stuff); deliberate or not, despatching King Thornpickle made Toby new absolute monarch. Pixie law also stated said ruler could do anything they wanted… a prospect so laden with responsibility that it made Toby weep with terror…

Just coming to terms with magic actually existing and that freaky, anarchic little imps can do it whilst still being absolute idiots and morons was awful enough, without also still having to survive school’s normal and traditional horrors. Thankfully, as the little odds and sods increasingly impinged and impacted on Toby’s life, education and prospects, they also turned school upside on a daily basis, and Toby’s fellow outcast Mo soon discovered the shocking secret. In the short term, it actually made things worse but now, apart from constant teasing and perpetual whining pleas to visit the magic kingdom, there is a fellow human King Toby can moan at.

… And then succession problems kicked off as magic-slime wielding Princess Sugarsnap – daughter of Thornpickle and rightful heir to a job Toby really, really doesn’t want – started her war to take back the throne…

This second commodious compendium opens with a chance to meet key regulars Toby, Mo, Steph, advisors Toadflax, Gatherwool & Mouldwarp and evil usurper-in-waiting Princess Sugarsnap in a comprehensive double page intro. Then it’s back to school and off the deep end in ‘Chapter 1: Bully’ wherein the pestiferous advisors gear up to look (nothing) like a normal person. The plan is to sort out mean girl Steph, but only serves to amplify suspicions she never used to have, leading to revelation and a well-deserved détente. ‘Chapter 2: Steph Meets the Pixies’ sees her forcibly brought up to speed on the incredible truth of Toby’s life when Sugarsnap launches a slime invasion, ensuring the strictly minor league abuser gets a peek at real stinky evil and, maybe, her own potential future…

Now, still obnoxious and bossy but part of the team, Steph helps contain the chaos when Toadflax trades identities with Toby (without asking permission) and inadvertently deals attention-addict Joe a reputation-ruining life lesson in ‘Chapter 3: Body Swap’ prior to an official invitation to the magic kingdom in ‘Chapter 4: Steph Joins the Team’. The state visit gives her and Toby time to bond over a shared passion – TV sleuth Inspector Humps – and even solve a uniquely fairy felony when someone steals Farmer Haydrizzle’s stinkworms…

Idle playground chatter about wasted time and pointless tasks leads to ‘Chapter 5: Double Trouble’ after Gatherwool unleashes a harvest of doppelgangers by sowing a crop of double seeds. The school is pretty used to weirdness by now, and only unlikable geography teacher Mr. Morris doesn’t make it back next day…

Toby’s perpetually disappointed grandmother and grandfather are compelled to expose their long-suppressed true natures after ‘Chapter 6: Grandparent Grumblings’ sees an unwelcome duty go utterly off the rails when the magically tooled-up advisors come along for the ride, after which the reluctant ruler joins Mo on a birthday jaunt to see the animals in ‘Chapter 7: Zoo’s There?’ Typically unwilling to be left behind, the advisors don’t really get the point of “animal prison” and their mystic meddling has lasting repercussions. At least Mo, Steph and Toby get to become their spirit animals in the vain efforts to fix the carnage…

A terrifying human rite of passage comes next as a school landmark looms for Toby and Mo. Maybe the mania and mayhem happened because he admitted liking pretty blonde Deborah, or perhaps it was just the cursed dancing shoes the King stupidly accepted from the advisors that led to leads to ‘Chapter 8: Disco Discombobulation’

Rampant capitalism hits the magic kingdom hard and without mercy next, as a property boom is manufactured by cunning cove and self-appointed loan-shark/banker Tricksy the Pixie in ‘Chapter 9: Boom and Bust’. It wasn’t so much all the ugly flimsy new builds, rampant unheeding greed of the elfin borrowers or even the million percent interest rates that caused the inevitable collapse as putting their faith in a base currency that was water soluble and biodegradable…

As the King dealt with the fallout of that crisis Mo and Steph applied tried & trusted narrative principles to a potential pixie couple experiencing romantic frustration in ‘Chapter 10: Fairy Fail!’ – with typically revolting results, and a human fancy dress party (plus irate, interfering advisors) triggers a riot of fanciful manifestations in ‘Chapter 11: Princess-pocalypse’ before the magical misery tours stumble to a pause when a day choosing instruments and performers for the school orchestra only generates a spontaneous wave of despondency in ‘Chapter 12: The Glooms!’ Typically, the talent search degenerates into a cacophony of sadness and woe with magically mutagenic effects even young King Cauldwell and his court are affected: all but Steph who has to do something truly unwelcome to save the day…

Wrapping up the fey foolishness is an activity section detailing ‘How to Draw Steph Expressions’ and  ‘Steph’s Body’ and thereafter closing with the now-standard Special Preview feature focusing on what other word-&-picture wonderment awaits in the periodical Phoenix

Toby and the Pixies is a joyous concatenation of nonsense no lover of laughs and lunacy should deprive themselves of and a feast of yuckky yoks all kids will gleefully consume.
Text and illustrations © The Phoenix Comic 2025. All rights reserved.

Toby and the Pixies: volume 2: Best Frenemies! is published on March 13th 2025 and available for preorder now.

i love this part



By Tillie Walden (Avery Hill)
ISBN: 978-1-91039-532-5(HB) 978-1-91039-517-2 (TPB)

It’s time to remind readers of another imminently impending St. Valentines’ Day. I’m stifling my usual curmudgeonly attitudes for a while and re-recommending a book that’s solidly on the side of being in love, but not so disingenuous as to assure you that it’s all hearts and flowers…

Sweet but never cloying or calorific, i love this part deliciously pictorializes the happy, introspective, contemplative and aspirational moments of two schoolgirls who have found each other. Shared dreams, idle conversations, disputes and landmark first steps, even fights and break-ups are seen, weathered and sorted. Novelty, timidity, apprehension, societal pressure and even some unnecessary shame come into it, but generally this is just how young people learn to love and what that inevitably entails. Somehow the trappings shift all the time but clearly nothing really changes…

Apart from the astoundingly graceful and inviting honesty of the tale, the most engaging factor is author Tillie Walden’s brilliantly cavalier dismissal of visual reality. These interactions are all backdropped by wild changes in dimension and perspective, abrupt shifts in location and landscape and shots of empty spaces all adding a sense of distance and whimsy to very familiar proceedings.

Walden is a great admirer of Winsor McCay’s Little Nemo so fellow afficionados will feel at home even if neophytes might experience the odd sensation of disorientation and trepidation. Like being in love, I suppose…

Gloriously celebrating not just the relationships but also in the sheer joy of drawing what you feel, Walden is still a relative newcomer – albeit a prolific and immensely gifted one – who has garnered heaps of acclaim and awards. Whether through her fiction or autobiographical works (frequently combined in the same stories), she always engenders a feeling of absolute wonder, combined with a fresh incisive view and measured, compelling delivery in terms of both story and character. Her artwork is a sheer delight.

Before globally turning heads with such unforgettable, deeply personal tales as On a Sunbeam, A City Inside, Spinning, Mini Meditations on Creativity, and Are You Listening? she followed up on her Ignatz Award-winning debut graphic novel The End of Summer with this fluffy yet barbed coming-of-age tale, and has latterly expanded her oeuvre with gems including Alone in Space, My Parents Won’t Stop Talking and the Clementine series (three books and counting…). In 2023 she became Vermont’s youngest ever Cartoon Laureate, and will hold the post until 2026.

i love this part is charming, moving, sad, funny and lovely. You’d have to be bereft of vision and afflicted with a heart of stone to reject this comic masterpiece; available in hardback, softcover and digital formats: a romantic treat no one should miss.
© Tillie Walden 2016. All rights reserved.

Judge Anderson PSI Files volume 01


By Alan Grant, John Wagner, Brett Ewins, Cliff Robinson, Robin Smith, Barry Kitson, Jeff Anderson, Will Simpson, Mark Farmer, Mick Austin, David A. Roach, Arthur Ranson, Carlos Ezquerra, Kim Raymond & various (Rebellion)
ISBN: 978-1-90673-522-7 (TPB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

A wellspring of spin-off creativity, Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD. As such he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ultra-dystopian environs of Mega-City One were created by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with the majority contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonymous names.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and usually more efficient than humans. Jobs are both beloved pastime and treasured commodity and boredom has reached epidemic proportions. Almost everybody is just one askance glance away from mental meltdown. Judges are pot-watching peacekeepers who maintain order at all costs in a vast bubbling cauldron: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action. Just keep telling yourself, some situations demand drastic solutions…

In 1980 and Progs (that’s tomorrow-talk for issue number) #149-151 – January 26th-February 9th – with continuity and scenario firmly established, Wagner, writing as John Howard, introduced Judge Death: an undead lawman from an alternate Earth, whose Judges, faced with the same interminable problems as our world, took their creed to its only logical conclusion. If all crime is perpetrated by the living, then to eradicate crime…

After ending all life in his own dimension, the ghostly ghoul extended his mission to ours, wiping out criminals and law-abiding citizens alike, with the Judges – even Dredd – unable to stop him… until the flamboyant and unconventional psychic recruit Judge Cassandra Anderson of PSI Division sacrificed herself to trap the evil spirit forever…

With Wagner clearly on a creative roll, the fans spoke long and loud. Both the Zombie Peacemaker and Anderson returned within a year. Credited to T.B. Grover (still Wagner in Progs #224-228/August 8th to September 5th 1981), ‘Judge Death Lives’ saw a desperate citizen releasing the horror from his eternal tomb at the behest of three more expired Judges: Mortis, Fire and Fear.

Reunited with their leader the Dark Judges went about their lawful occasions, executing vast numbers of Mega-City citizens. It took a trans-dimensional trip to their origin realm – “Deadworld” – before Dredd & Anderson could stop the slayers; and even then, only temporarily. Those magnificent yarns appear often in other collections, and I’ll surely revisit them again soon, but the most important aspect of all that is how both Anderson and Death went on to their own series… which brings us to here, because this book is not about Joe Dredd but rather what can bloom in his honking, big-booted shadow…

Cassandra Anderson, as part of the Judges’ psychic/weird phenomena division is given far more leeway than her straitlaced, buttoned-down street cops colleagues. That made her own exploits far quirkier, outrageous and experimental, thereby guaranteeing her a solo series…

Spanning 1983-1990 and collecting early cases as originally seen in anthological weekly 2000AD #416-427, 468-478, 520-531, 607-609, 612-613, 614-612, 635-644, 645-647, 657-659, 669-670, 712-717 and 758-763, plus self-contained episodes from 2000AD Annual 1984 and 2000AD Sci-Fi Special 1988, the eerie off-kilter terrors begin with another outing for the ‘Four Dark Judges’ as detailed by new lead scripter Alan Grant and Wagner in Progs #416-427, with illustrators Brett Ewins, Cliff Robinson and Robin Smith tag-teaming the art. As with the majority of these yarns, veteran letterer Tom Frame made sense of it all…

The opening tale details how the essences of Death and his subordinate Judges Fear, Fire and Mortis mentally bombard the psychic peacekeeper until she breaks regs and dimension hops to their deceased dimension – “Deadworld” – to sort them out once and for all. However, they quickly overpower her consciousness and use her to unleash themselves on the puling masses of Mega-City One. With another kill-spree in full flow, suspended Anderson breaks a few more rules and finds a way to despatch one Dark Judge and force the remaining trio to retreat. She’s ready for them when they strike again and end up banished to Limbo thanks to fortitude, determination and new Judge tech. It’s the only thing that saves her from her own commanding officers…

Grant, Wagner, Ewins & Frame catered Anderson’s second solo-starring soirée (#468-478) as ‘The Possessed’ sees Anderson investigating a poltergeist at Ed Poe “hab-block” (big, Big apartment buildings) and inexorably drawn into a war with demons led by child-possessor Gargarax. Even PSI-Division’s exorcists are outgunned when Cassandra’s gifts lead her to block satanists secretly summoning the arcane entities by sacrificing relatively innocent waif Hammy Blish, and the conflict and carnage soon spread far, wide and even deep under the mass-metropolis into its appalling Undercity…

Anderson’s hunt for Gargarax ultimately leads her to its private hell and war against a host of devils, but her escape and the ensured safety of Mega-City One come at a grave cost…

The rich history of the City and Anderson’s precognitive visions fuel the next epic yarn as illustrators Barry Kitson, Jeff Anderson, Will Simpson, John Aldrich, and letterers Frame & Steve Potter join Grant & Wagner for ‘Hour of the Wolf’ (#520-531). As vague, surreal dream portents plague the rule-breaking Judge, seeking to warn her of a deadly plot, Sov-City psychic sleeper agents attempt to wreck her city, kill her and liberate the Judges’ greatest opponent – arch terrorist Orlok the Assassin of East-Meg One…

The campaign almost succeeds and costs many more lives before the mass murderer is (barely) thwarted…

Grant, Mark Farmer & Frame deliver a shorter pace-changing romp in Progs #607-609 as ‘Contact’ sees Anderson sent to the far end of the solar system to scope out a strange alien ship that has ignored all other forms of communication or investigative scanning. Good call too, as what she finds are liars and deeply predatory…

Mick Austin joins Grant & Frame across #612-613 as ‘Beyond the Void’ sees Anderson despatched to handle a transcendental incident at the Mahatma Cote monastery. There she finds a Lama’s spiritual journey has taken him to the gateway of Judge Death’s cosmic cell, and must act accordingly. David A. Roach then assumes control of the vision-making for Grant as ‘Helios’ (#614-622) sees her and occasional partner Judge Corey on the trail of a long-dead, vengeance-crazed killer using mind-control and surgical alteration to carry out his schedule of slaughter.  Grant, Austin & Gordon Robson then sort out a solo saga in 2000AD Sci-Fi Special 1988. ‘Judge Corey: Leviathan’s Farewell’ finds the empath chasing ruthless sugar smugglers to the toxin-blighted coastal shores, only to have a deep encounter with something old, uncanny and irresistibly tragic…

Arthur Ranson illustrates Grant’s next extended storyline as ‘Triad’ (#635-644) reveals the true nature of an ethereal serial killer with a penchant for baroque monsters and Fortean events hunting in Mega-City One. The connection to an abused boy is not clear at first but as more bodies spectacularly drop, Anderson’s visions become clearer and much more insistent and soon the hand of an old enemy can be seen.

An unhealthy obsession with robots grips a unique spree killer in ‘The Prophet’ (#645-647 by Grant, Roach & Potter) whilst #657-659’s ‘The Random Man’ – illustrated by Carlos Ezquerra – sees Anderson in pursuit of a sex-&-gambling-obsessed perp in the throes of transition, before Roach returns to limn #669-670’s ‘The Screaming Skull’: a deviously twisted macabre mystery of ghosts, assassins and the world’s oldest motive for murder…

One last extended epic brings the psionic shenanigans to a close as Grant, Roach and Potter take two bites of the cherry (Progs #712-717 and 758-763) to explore the meaning of ‘Engram’ in a Shakespearean saga of Cursed Earth witches, a child of destiny and Anderson in hot pursuit of pyrokinetic mass murderer Verona Rom. One threat ended, a bigger one emerges and the Judge-out-of-water must contend with a ghostly stalker only she can see, not-so-slowly driving her insane. After mounting bouts of madness Anderson is sectioned to an Iso-Cube, whilst her colleagues and superiors dig deep to find what really happened in the Cursed Earth, leading to staggering revelations of her own childhood, a game changing reunion with the witches in the scarred wastelands and rebirth of intent in Mega-City One…

To Be Continued…

Rounding out this initial monochrome compendium is ‘Bonus Strip: The Haunting’ by Grant, Kim Raymond & Tony Jacob from 2000AD Annual 1984 with the Judge battling demonic usurper Dahak for the mind and soul of impulsive scholar Dr Levin who should have kept his hands off the treasures of the Mega-City One Museum of Antiquities…

Supplemented by Ewins’ cover for 2000 AD Prog #468, and biographies of the ‘Writers’ and ‘Artists’ involved, these groundbreaking tales are amongst the very best action adventures Apocalypse-obsessed, dystopia driven Britain has ever produced, neatly balancing paranoia with gallows humour and innate anarchic disrespect for authority (any authority) with pulse-pounding thrills, spills and chills.

This is sheer addictive nostalgia for my generation, but the stories hold up against anything made for today’s marketplace. Buy it for the kids or keep it for yourself; this cheap-&cheerful tome is glorious, funny challenging and beautifully realised… and steel yourself for even better yet to come…
© 1983, 1985,1986, 1987, 1988, 1989, 1990 & 2012 Rebellion A/S. All rights reserved.