Eagle Classics: Fraser of Africa


By George Beardmore & Frank Bellamy (Hawk Books -1990)
ISBN: 978-0-94824-832-0 (Tabloid TPB)

This book includes Discriminatory Content produced in less enlightened times.

Frank Alfred Bellamy (21st May 1917 – 5th July 1976) is one of British Comics’ greatest comics artists. In the all-too-brief years of his career he produced magnificent and unforgettable visuals for Eagle, TV21, Radio Times (Doctor Who) before graduating to The Daily Mirror newspaper strip Garth in 1971. He turned that long-running yet lacklustre adventure strip into a magnificent masterpiece of unmissable fantasy, with eye-popping, mind-blowing monochrome art other artists were proud to boast they swiped from. However, after only 17 stories, Bellamy died suddenly in 1976 and it’s absolutely criminal that his work isn’t in galleries, let alone in permanent collected book editions.

Bellamy was born in 1917 but didn’t begin comic strip work until 1953: a strip for Mickey Mouse Weekly. From there he moved on to Hulton Press and drew features starring the Swiss Family Robinson, Robin Hood and King Arthur for Swift – the “junior companion” to Eagle. In 1957, he moved on to the star title, producing standout, innovative work on a variety of strips, beginning with a biography/hagiography of Winston Churchill.

‘The Happy Warrior’ was followed by ‘Montgomery of Alamein’, ‘The Shepherd King – the story of David’, and ‘The Travels of Marco Polo’, from which Bellamy was promptly pulled only a few months in. As Peter Jackson took over the back page historical adventure, Bellamy was on his way to the front cover and The Near Future.

When Hulton were bought by Odhams Press there soon manifested irreconcilable differences between Frank Hampson and the new management. Dan Dare’s creator left his superstar baby and Bellamy was tapped as replacement – although both Don Harley & Keith Watson were retained as his assistants. For a year Bellamy produced “The Pilot of the Future”: redesigning the entire look of the strip at management’s request, before joyfully stepping down to fulfil a lifetime’s ambition.

For his entire life Frank Bellamy had been fascinated – almost obsessed – with Africa. When asked if he would like to draw a big game hunter strip he didn’t think twice. Fraser of Africa debuted in August 1960, a single page per week in the prestigious full-colour centre section. George Beardmore wrote three serials comprising the entire canon, starring Martin Fraser, a rare individual working in modern day Tanganyika’s game reserves.

Bellamy again surpassed himself: consulting with the Hulton Press printers Bemrose over the colours he wanted to use and employing Kenyan farmers as fact & sense checkers to ensure he got everything just right. The result was a new colour palette that burned with the dry, yellow heat of the Veldt and delivered searing authenticity. The strip became the readers’ favourite, knocking Dare from a position previously considered untouchable and unassailable.

Fraser the character is a man out of time. Contrary to modern assumptions, the hunter loved animals, treated “natives” as full equals and had a distinctly 21st century ecological bent. For a Britain blithely rife with institutionalized racism, cheerfully promoting bloodsports and still wondering what happened to The Empire, Fraser’s startlingly “PC” (let’s not say “woke” and ruffle a few gammon feathers…) antics were a thrilling, exotic and salutary experience for us growing lads.

Notwithstanding the high quality and intense drams of the serialised stories, Fraser of Africa is a primarily an artistic landmark. Bellamy’s techniques of line and hatching, in conjunction with sensitive, atmospheric colours, even his staging and layout of pages – which would lead to the majestic Heros the Spartan and eventually the bravura creativity displayed in the Thunderbirds and Captain Scarlet strips for TV21 – all were derived from the joyous stories of the Dark Continent.

In case you still need convincing to seek this out the three tales appearing here are hopefully pretty self-explanatory, beginning with the recovery in bush of a lost American movie star in ‘Lost Safari’ (Eagle Vol.11, #32-11:53 spanning August 6th 1960 through December 31st 1960, and Vol 12, #1-12 from January 4th 1961 to 28 January 1961). That segues neatly into ‘The Ivory Poachers’ (Eagle Vol.12, #5-12, 4th February to 20th May 1961) and a protracted campaign against callous Eurotrash butchering willy nilly across the endangered dwindling veldt.

The saga ended with ‘The Slavers’ (Eagle Vol.12, #21-2:32 from 27th May to August 12th 1961) as Fraser aids Masai warriors targeted by Arab slavers…
Yet another one to add to the “Why Is This Not In Print” pile…
Fraser of Africa ©1990 Fleetway Publications. Compilation © 1990 Hawk Books.

The Shield – America’s 1st Patriotic Comic Book Hero


By Irving Novick, Harry Shorten & various (Archie Comics)
ISBN: 978-1-87979-408-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are numerous comics anniversaries this year. Some of the most significant will be rightly celebrated, but many are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print but at least readily obtainable in digital formats…

Happy Birthday US of America! – even the less reasonable bits…

In the dawning days of the comic book business, just after Superman and Batman had ushered in a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, remembered only as trivia by sad blokes like me. Some few made it to an amorphous middle-ground: Not forgotten, but certainly not household names either…

The Shield was FBI scientist Joe Higgins who created a suit and vitamin supplement system bestowing enhanced strength, speed and durability. These advantages he used to battle America’s enemies in the days before the USA entered World War II. Latterly, he also devised a Shield Formula to increase his powers. Beginning with the first issue of Pep Comics (January 1940) he battled spies, saboteurs, subversive organisations and every threat to American security and well-being and was a minor sensation. He is credited with being the industry’s very first Patriotic Hero, predating Marvel’s iconic Captain America in the “draped in the Flag” field.

Collected here in this Golden-Age fan-boy’s dream (barely available as a trade paperback but also more accessible in digital formats) are the lead stories from monthly Pep Comics #1-5 (January – May 1940) plus three solo adventures from hastily assembled spin-off Shield-Wizard Comics #1 (Summer 1940).

Following a Foreword from Robert M. Overstreet and context-providing Introduction from Paul Castiglia the jingoistic wonderment opens with FBI agent Joe Higgins smashing a “Stokonian” spy and sabotage ring in his mystery man identity of The Shield – ‘G-Man Extraordinary’. Only his boss J. Edgar Hoover knows his dark secret and of the incredible scientific process that has made the young daredevil a veritable human powerhouse.

In Pep #2, as American oil tankers begin vanishing at sea, The Shield hunts down the ray gun-wielding rogues responsible and delivers punishing justice before #3 sees mini parachute mines cause devastating destruction in US waters… until the patriotic paragon locates the undersea base of brilliant science-maniac Count Zongarr and deals out some more all-American retribution…

There’s a whiff of prescience or plain military/authorial foresight to the blistering tale from Pep #4 (May 1940) when dirty, devious, diabolical Mosconians perpetrate a sneak attack on Pearl Harbor. Warned by a clairvoyant vision from new mystery man The Wizard, Higgins hurtles to Hawaii to scotch the plot. When fists and fury aren’t quite enough, the Shield turns an exploding volcano on the murdering backstabbers! Mission accomplished, Higgins takes an ocean liner home in Pep #5, only to have the ship attacked by vengeful Mosconians. After thwarting the sinister ambushers and battling his way home, Joe arrives back in the USA just in time to thwart a tank column attack on Congress!

The blistering pace, energising enthusiasm of the creators and sheer scale, scope and bravura of the Patriotic Paragon’s adventures made him an early hit, and he soon won a second venue for his crusade – the aforementioned Shield-Wizard Comics. The cunningly contrived shared title hit newsstands on June 20th 1940, and opened with the expanded origin for the red, white and blue blockbuster reprinted here.

In 1916 Joe Higgin’s father was a scientist and officer in US Army Intelligence. Whilst working on a formula to make men superhuman, Tom Higgins was attacked by enemy agents and lost his life when they blew up a fleet of ammunition barges. To make matters worse, the innocent dedicated agent was posthumously blamed for the disaster…

Joe grew up with the shame but swore to complete his father’s work and clear his name. By achieving the first – and gaining super-powers – Joe consequently lured out spy master Hans Fritz (who had framed his dad) and accomplished the most crucial component of his crusade: exonerating Tom Higgins. Then, with dad’s old partner J. Edgar as part of the secret, the son joined the FBI and began his work on America’s behalf…

Shield-Wizard #1 contained three complete exploits of the Star-Spangled Centurion, with the second introducing Joe to new partner Ju Ju Watson: a doughty veteran agent dedicated to completing the young operative’s training. Together they investigate a steel mill infiltrated by crooks holding the owner hostage and aiming to purloin the payroll. Young Higgins’ next case involves grisly murder as corpses are found concealed in a floating garbage scow with the trail leading back to vice racketeer Lou Zefke. His ongoing trial is stalling for lack of witnesses, but with only the slimmest of leads and plenty of enthusiasm, The Shield steps in and cleans up the mess…

Raw, primitive and inarguably a little juvenile, these are unadorned, glorious romps from the industry’s exuberant, uncomplicated daw days: Plain-&-simple fun-packed thrills from the gravely under-appreciated Irving Novick (Batman, Flash, Captain Storm, Wonder Woman, countless war comics, The Joker) & Harry Shorten (Archie Comics, Charlton Comics, The Black Hood, T.H.U.N.D.E.R. Agents, There Oughta be a Law!) and others whose names are now lost to history.

Despite absolutely not being to everyone’s taste, for dyed-in-the-woollen-tights superhero freaks, these guilty pleasures are worth a look, affording a rapturous tribute to those less complicated times and folk who always saw simple solutions to complex problems…
© 1940, 2002 Archie Publications In. All Rights Reserved.

Captain America Epic Collection volume 7: The Swine (1976-1978)


By Jack Kirby, Don Glut, Roy Thomas, Steve Gerber, Scott Edelman, David Anthony Kraft, Sal Buscema, John Buscema, George Tuska, Steve Leialoha, Dave Cockrum, Frank Giacoia, Mike Royer, John Tartaglione, John Verpoorten, Pablo Marcos, Mike Esposito, Dan Green, Joe Sinnott, Al Gordon & various (MARVEL)
ISBN: 978-1-3029-6052-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These days, Captain America is more a global symbol of the Land of the Free and the Home of the Brave than Uncle Sam or Apple Pie ever were. Thus, I’m again exploiting a lazy obvious way to celebrate the prelude to Independence Day (for them and whichever of so many prospects TangoTacoPotUS is shopping as the next candidate for the nation’s 51st State) by recommending this blockbuster book highlighting material first seen in 1976 and beyond as said States commenced a third century of existence and still felt relatively United and travelling in generally the same direction…

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic, highly visible response to the horrors of Nazism and the threat of Liberty’s loss. However, he quickly lost focus and popularity after hostilities ceased: fading away during post-war reconstruction. He briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent and culturally divisive era.

“Cap” quickly became a mainstay of the Marvel Revolution across the Swinging Sixties, but lost his own way somewhat after that, except for a glittering period under scripter Steve Englehart. Eventually, however, he too moved on and out in the middle of the 1970s.

Meanwhile, elsewhere, after nearly a decade drafting almost all of Marvel’s successes, Jack Kirby had jumped ship to arch-rival DC in 1970, creating a whole new mythology and dynamically inspiring pantheon for the opposition. Eventually, The King accepted that even he could never win against any publishing company’s excessive pressure to produce whilst enduring micro-managing editorial interference.

Seeing which way the winds were blowing, Kirby exploded back into the Marvel Universe in 1976 with a signed promise of free rein, concocting another stunning wave of iconic creations – 2001: a Space Odyssey, Machine Man, The Eternals, Devil Dinosaur (plus – so nearly – seminal TV paranoia-fest The Prisoner) – as well as drafting a wealth of bombastic covers for almost every title in the company. He was also granted control of two of his previous co-creations – firmly established characters Black Panther and Captain America – to do with as he wished. The return was much hyped at the time but swiftly became controversial since Jack’s intensely personal visions paid little lip service to company continuity. Jack always went his own bombastic way and whilst those new works quickly found many friends, his tenure on those earlier inventions drastically divided the fan base.

Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on Cap and the Panther as creative “Day Ones”. This was never more apparent than in the pages of the Star-Spangled Sentinel of Liberty…

This sterling collection reprints Captain America and the Falcon #201-221 and Captain America Annuals #3 & 4 cumulatively spanning September 1976 – May 1978, as the King eventually moved on and a horde of lesser lights sought to shepherd the hero back to Marvel mainstream continuity…

At the end of the previous volume Kirby’s original Fighting American had saved the nation from a conclave of aristocratic oligarchs attempting to undo two hundred years of freedom and progress with their “Madbomb” (and don’t forget to check out Washington DC for the effects still extant today…). After saving the nation, the Star-Spangled Avenger reunited with his partner Sam Wilson for CA&TF #201, set in the aftermath of their struggle…

Inked by Frank Giacoia, the tone shifts to malevolent moodiness and uncanny mystery with the introduction of ‘The Night People!’: a street-full of maladjusted maniacs who periodically phase into and out of “normal” New York City, creating terror and chaos with every sunset. When Falcon and girlfriend Leila are abducted by the eerie encroachers, they are quickly converted to their crazed cause by exposure to the ‘Mad, Mad Dimension!’ the vile visitors inhabit during daylight hours. This leaves Cap and folksy new not-evil millionaire colleague Texas Jack Muldoon hopelessly outgunned when their last-ditch rescue attempt results in them all battling an invasion of brutally berserk other-dimensional beasts in ‘Alamo II!’

On bludgeoning, battle-hardened top-form, the Star-Spangled Avenger saves the day once more, but no sooner are the erstwhile inhabitants of Zero Street safely re-integrated on Earth than ‘The Unburied One!’ finds our indefatigable champions clashing with a corpse who won’t play dead. The concluding chapter reveals the cadaver has become home to an energy-being from the far future as (inked by John Verpoorten) ‘Agron Walks the Earth!’ Thankfully, not even his/its pulsating power and rage can long baulk the indomitable spirit and ability of America’s Ultimate Fighting Man…

Non-stop nightmares resume in #206 as ‘Face to Face with the Swine!’ (Giacoia inks) sees the Star-Spangled Sensation illegally renditioned by secret police to deepest Central America. Here he subsequently topples the private kingdom and personal torture ground of psychotic sadist Comandante Hector Santiago, unchallenged monarch of the prison of Rio del Muerte. Never one to go anywhere meekly, Cap escapes and begins engineering the brute’s downfall in ‘The Tiger and the Swine!!’ but soon finds the jungles conceal actual monsters. When they exact primal justice on the tormentors, Cap’s escape with the Swine’s cousin Donna Maria down ‘The River of Death!’ is interrupted by the advent of another astounding “Kirby Kreation”:‘Arnim Zola… the Bio-Fanatic!!’

Abducting Cap and Donna Maria to his living castle, the former Nazi geneticist and absolute master of radical biology inflicts upon them a horde of diabolical homunculi at the behest of a mysterious sponsor, even as elsewhere, Falcon closes in on his long-missing pal. Indomitable against every kind of shapeshifting horror, Cap strives on, enduring a terrible ‘Showdown Day!’ (with Mike W. Royer taking over inking), whilst back home Steve Rogers’ girlfriend Sharon Carter uses her resources as SHIELD’s Agent 13 to investigate wealthy Cyrus Fenton and exposes ‘Nazi “X”!’ as Zola’s sponsor and the Sentinel of Liberty’s greatest nemesis.

With his time on the title counting down, Kirby ramped up the tension in #212 as ‘The Face of a Hero! Yours!!’ sees Zola preparing to surgically insert the Red Skull into Cap’s form, triggering a cataclysmic clash which leaves America’s hero bloodied, blind, but ultimately victorious…

With the hero recuperating in a US hospital, Dan Green inked #213 as ultimate assassin ‘The Night Flyer!’ targets the recuperating Cap at the behest of unfettered capitalist villain Kligger – of the insidious Corporation – inadvertently restoring his victim’s vision in time for spectacular if abrupt, Royer-inked conclusion ‘The Power’

Narratively and chronologically adrift – and thus reading slightly out of sequence here – Captain America Annual #3 and 4 follow: wrapping up Kirby’s contributions to the career of the Star-Spangled Avenger beginning with his abruptly diverting back to business basics in a feature-length science fiction shocker which eschewed convoluted backstory and cultural soul-searching to simply pit the valiant hero against a cosmic vampire.

‘The Thing From the Black Hole Star!’ is a complication-free riot of rampaging action and end-of-the-world wonderment featuring a fallible but fiercely determined fighting man free of doubt and determined to defend humanity at all costs. It begins when farmer Jim Hendricks finds a UFO on his land and calls in a specialist he knows he can trust…

A year passes like magic in comics and one year later but immediately following here, Kirby recruits one of his earliest villain creations for ‘The Great Mutant Massacre!’: a feature- length super-shocker which again rejects accumulated history and the career confusion which typified Cap before and after Jack’s tenure for instant gratification. Here America’s Super Soldier strives against humanity’s nemesis Magneto and his latest mutant recruits Burner, Smasher, Lifter, Shocker, Slither and Peeper. This riot of rampaging action and end-of-the-world bombastic bravado pits the Sentinel of Liberty against a Homo Superior hit-squad aiming to take possession of a superpowered being whose origins are far stranger than anybody could conceive…

When Kirby moved on it left a desperate gap in the schedules. Captain America #215 saw Roy Thomas, George Tuska & Pablo Marcos respond by revisiting the hallowed origin story for the current generation with ‘The Way it Really Was!’: reiterating simultaneously the history of the heroes who had inherited the red, white & blue uniform whilst Steve Rogers was entombed in ice, and ending with our hero desperately wondering who the man beneath his mask might truly be.

For all that, #216 was a deadline-filling reprint of November 1963’s Strange Tales #114, represented here by Gil Kane’s cover and a single page framing sequence by Thomas, Dave Cockrum & Frank Giacoia. Thomas, Don Glut, John Buscema & Marcos actually began ‘The Search for Steve Rogers!’ in #217 with S.H.I.EL.D.’s record division, where the Falcon is distracted by a surprising job offer. Nick Fury (I), busy with the hunt for capitalist cabal The Corporation, asks Cap’s partner to supervise the agency’s newest project: the S.H.I.E.L.D. Super-Agents. These wonders-in-training consist of Texas Twister, Blue Streak, The Vamp and a rather mature-seeming Marvel Boy, but the squad are already deeply flawed and fatally compromised…

Issue #218 finds Cap targeted by a Corporation agent and fed data which bends his legendarily-fragmented memory back to his first thawing from the ice. Heading north to retrace his original journey, Cap spends ‘One Day in Newfoundland!’ (Glut, Sal Buscema & John Tartaglione), uncovering a secret army, an unremembered old foe and a colossal robotic facsimile of himself. One month later, ‘The Adventures of Captain America’ (Glut, Sal B & Joe Sinnott) reveals how, during WWII, Cap and junior partner Bucky were ordered to investigate skulduggery on the set of a movie serial about them, thereby exposing special effects wizard Lyle Dekker as a highly-placed Nazi spy. Now in modern-day Newfoundland, that warped and unforgiving genius has built a clandestine organisation with one incredible purpose: revealed in ‘The Ameridroid Lives!’ (inked by Tartaglione & Mike Esposito) as the captive crusader is mind-probed and dredges up shocking submerged memories.

In 1945, when he and Bucky chased a swiftly-launched secret weapon, the boy (apparently) died and Rogers fell into the North Atlantic: frozen in a block of ice until found and thawed by The Avengers. At least, he always thought that’s how it happened…

Now as the probe does its devilish work, Captain America finds that he was in fact picked up by Dekker after the spy was punished by the Red Skull and exiled for his failures. Deciding to work only for his own interests, Dekker then attempted to transfer Cap’s power to himself and it was only in escaping the Newfoundland base that Rogers crashed into the sea and fully froze…

In the Now, the vile scheme is finally accomplished: Cap’s energies are replicated in a 15-foot-tall super-android, with aging Dekker’s consciousness permanently embedded in its metal and plastic brain. However only at the peak of triumph does the fanatic realise he’s made himself into a monster at once unique, solitary and utterly apart from humanity…

The deadline problems still hadn’t eased and this episode was chopped in half, with the remainder of the issue affording Falcon a short solo outing as Scott Edelman, Bob Budiansky & Al Gordon’s ‘…On a Wing and a Prayer!’ portrays the Pinioned Paladin hunting a mad archer who has kidnapped his avian ally Redwing. The remainder of the Ameridroid saga came in #221 where Steve Gerber &David Kraft co-scripted ‘Cul-De-Sac!’, wherein the marauding mechanoid is finally foiled – by reason, not force of arms – whilst ‘The Coming of Captain Avenger!’ (Edelman, Steve Leialoha & Gordon) provides one last space-filling vignette with former sidekick Rick Jones given a tantalising glimpse of his most cherished dreams…

To Be Continued…

This tome then concludes with contemporary media moments, including John Romita’s July image from the Mighty Marvel Bicentennial Calendar 1976 and Kirby & Giacoia’s contribution to Marvel Comics Memory Album Calendar 1977 plus a sublime covers and interior pages original art gallery by Kirby, Giacoia, Romita & Verpoorten for fans to drool over.

The King’s commitment to wholesome adventure, breakneck action and breathless wonder, combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill, always make for a captivating read and this stuff is as good as anything Jack crafted over his decades of creative brilliance.

Fast-paced, action-packed, totally engrossing Fights ‘n’ Tights masterpieces no fan should ignore and, above all else, fabulously fun tales of a truly American Dream…
© 2025 MARVEL.

Word came yesterday that we’ve lost yet another comics giant. James Charles Shooter (27th September 27th 1951 – 30th June 2025) wrote countless comics stories, from the minor to the most major of major stars, and changed or steered the courses of US comic book stars with landmark tales like Marvel Super Hero Secret Wars, Secret Wars 2, Avengers: The Korvac Saga, The Superman vs. Flash race tradition, and Original Graphic Novels for Dazzler, Thor, the Avengers & X-Men (The Aladdin Effect) and more.

Wikipedia has a very fair assessment of him which you can read here .

Jim Shooter began his creative career at DC, a teenager helping his poorly-paid parents with bills. His submissions impressed editor Murray Boltinoff who bought his early stories, leading to residencies on the Legion of Super-Heroes and most of the Superman family of titles.

Combining his continued education with the stresses of being a jobbing writer, when he moved to Marvel his tales included continuity-changing runs on Daredevil, The Avengers, Super-Villain Team-Up, Ghost Rider, Spider-Man and others. As editor and publisher he created child-friendly imprint Star Comics for younger readers, sanctioned creator-owned venue Epic Comics and created Marvel’s New Universe sub-strand (writing core title Star Brand – some would say as autobiographical wish fulfilment). He pushed moving beyond the company’s established complex-continuity roots, writing “real world” material such as Team America and others. He also forged indelible links with toy and licensing brands that swiftly made Marvel the most profitable comics publisher in the US.

Outspoken, controversial and often ferociously dogmatic, Jim was Business to the bone without ever forgetting his blue-collar, poverty-driven roots. Bluntly, he alienated many key creators, but whatever others thought, did what he considered best. However, his work – he also pencilled many stories – was never dull and never, never, never boring. He was a master of science fiction themes, and understood childlike wonder, loss and comedy moments.

Always championing creator rights, Jim instituted return of artwork to artists and, when ousted from Marvel and setting up his later companies Valiant, Defiant and Broadway Comics, operated a collective writing policy that saw every participant in the incredibly collaborative process of making comics fully credited and remunerated for their contributions. He also always mentored new talent and encouraged everyone to push their own limits.

Jim Shooter was One of Us: a comics fan and story lover who made the jump from consumer to creator, so I’m asking those who care to remember him for his less well known – but often best written – efforts by hunting down and enjoying the items – or any Shooter effort – reviewed here.

The Valiant Era Collection and Warriors of Plasm
By Jim Shooter, Bob Hall, Faye Perozich, Kevin Vanhook, Don Perlin, Steve Ditko, Gonzalo Mayo, Stan Drake, Yvel Guichet, Ted Halsted, John Dixon, Paul Autio & various (Valiant)
No ISBN/ ASIN: B000H2UTEI

During the market-led, gimmick-crazed frenzy of the 1990s, amongst the interminable spin-offs, fads and shiny multiple-cover events a new comics company revived some old characters and proved once more that good story-telling never goes out of fashion. At DC, 14-year-old Shooter wrote epic runs on The Legion of Super-Heroes, Supergirl and Superman, and scripted the company’s first toy tie-in Captain Action, before moving to Marvel in 1976. When he became the Editor-in-Chief, Shooter made Marvel the most profitable and high-profile they had ever been. and, after his departure, used that writing skill and business acumen to transform an almost forgotten Silver-Age character pantheon into contemporary gold.

Western Publishing had been a major player since comics’ earliest days, blending a wealth of licensed titles such as TV and Disney titles, Tarzan, and the Lone Ranger with homegrown hits like Turok, Son of Stone and Space Family Robinson. During the 1960s superhero boom, these adventure titles expanded to include, Brain Boy, M.A.R.S. Patrol – Total War, Magnus, Robot Fighter and in deference to the atomic age of heroes, Nukla and the utterly brilliant Dr. Solar, Man of the Atom. Despite supremely high quality and passionate fan-bases, they never captured the media spotlight of DC or Marvel’s costumed cut-ups. Western shut up their comics division in 1984.

With an agreement to revive some, any or all of these four-colour veterans, Shooter and co-conspirator Bob Layton came to a bold decision and made those earlier adventures part-&-parcel of their refit: acutely aware that older fans don’t like having their childhood favourites bastardized and that revivals need all the support they can get. Thus the old days were canonical: they “happened”…

The company launched with a classy reinterpretation of science fiction icon Magnus, but the key title to the new universe they were building was the broadly super-heroic Solar, Man of the Atom Alpha & Omega and Second Death which launched with an eye to all the gimmicks of the era, but also cleverly realised and realistically drawn.

Hit after hit followed and the roster of heroes expanded until dire market conditions and corporate chicanery ended the company’s stellar expansion. Gradually it fractionated and despite many revivals since, has all but disappeared now…

Here’s another innovation of that idea-packed era – a sampler of hits and one of their earliest graphic novels – from the early days of the format we’re all so familiar with. The Valiant Era Collection, re-presenting Magnus #12, Solar #10-11, Eternal Warrior #4-5 and Shadowman #8 was released in 1994 as an introduction to the new old brand and canny compendium of first appearances from the company’s burgeoning continuity. It gathered a disparate selection of tales which had one thing in common: the debuts of characters that had quickly become “hot”.

In the collector-led era of the early 1990s – before one zillion internet sites and social networking media – many new concepts caught the public’s attention only after publication. The seemingly-savvy snapped up multiple copies of comics they subsequently couldn’t sell and many genuinely popular innovations slipped by unnoticed until too late. This trade paperback from a company that valued storytelling above all else addressed that thorny issue by simply bundling their own hot and hard to find hits in one book…

‘Stone and Steel’ was written by Faye Perozich & Shooter and illustrated by Gonzalo Mayo, and found Robot-Fighting superman Magnus transported to a timeless dimension where dinosaurs and cavemen existed side by side. Once there he became embroiled in a battle for survival against his old enemy Laslo Noel: a rabid anti-technologist not averse to using modern super-weapons to force his point of view.

The Lost Land had other defenders, most notably two Native American warriors named Turok and his young companion Andar. The pair had been a popular Western Publishing mainstay for over a quarter of a century (see Turok, Son of Stone) and their initial (re)appearance here led to their revival in a succession of titles which survived the company’s demise, as well as a series of major computer and video games.

That spectacular, entrancing epic is followed by a 2-part Solar saga introducing an immortal warrior prince and paving the way for the disclosure of the secret history which underpinned the entire Valiant Universe.

Solar was brilliant nuclear physicist Phil Seleski, who designed a new type of fusion reactor and was transformed into an atomic god when he sacrificed his life to prevent it destroying the world. His energized matter, troubled soul, coldly rational demeanour and aversion to violence made him a truly unique hero – but his discovery of hidden meta-humans and a genuine supervillain in the ambitious, mega-maniacal form of ultra psionic Toyo Harada led Solar into a constantly escalating Secret War. Solar #10 – ‘The Man who Killed the World’ by Shooter, Don Perlin, Stan Drake, John Dixon & Paul Autio – introduced a raft of new concepts and characters, beginning with troubled teen Geoffry McHenry – the latest in a long line of Geomancers blessed/cursed with the power to communicate with every atom that comprises our planet. When the world screams that a sun-demon is about to consume it, Geoff tracks down Seleski only to determine that Solar is not unique and the threat is still at large.

Meanwhile, Harada’s Harbinger Foundation has sent all its unnatural resources to destroy the Man of the Atom, supplemented by a mysterious individual named Gilad Anni-Padda: an Eternal Warrior who had been battling evil around the globe for millennia and has worked with a number of Geoff’s predecessors…

Concluding chapter ‘Justifiable Homicides’ (Shooter, Steve Ditko, Ted Halsted & Mayo) finds Geomancer, Gilad and Solar battling for their lives against an army of Harbinger super-warriors. As always with this series, the ending is not one you’ll see coming…

Gilad soon helmed his own series and Eternal Warrior #4-5 introduced his immortal but unnamed undying nemesis in ‘Evil Reincarnate’ (Kevin Vanhook, Yvel Guichet & Dixon), a tale of ancient China which segues neatly into a contemporary clash with a drug-baron who is his latest reborn iteration. Then nanite-enhanced techno-organic wonder warrior Bloodshot explodes onto the scene in ‘The Blood is the Life’ (Vanhook & Dixon): a blockbusting action epic setting up the enhanced assassin’s own bullet-bestrewn series and tangentially, the 40th century Magnus spin-off Rai

The final debut in this volume was not for another hero but rather the introduction of the Valiant Universe’s most diabolical villain. Shadowman #8 held ‘Death and Resurrection’ (Bob Hall, Guichet & Dixon) and changed the rules of the game throughout the company’s growing line of books.

Jack Boniface was a struggling session saxophonist trying to strike it rich in the Big Easy when he was seduced by Lydia, a mysterious woman he picked up in a club. Her sinister, trysting assault left him unconscious, amnesiac and forever altered by a bite to his neck. Lydia was a Spider Alien: part of a race preying on humanity for uncounted centuries and responsible for creating many of the paranormal humans who secretly inhabit the world.

Her bite forever changes Jack and when darkness falls he becomes agitated, restless and extremely aggressive: forced to roam the Voodoo-haunted streets of New Orleans as the compulsive, impulsive daredevil dubbed Shadowman – violent, driven, manic and hungry for conflict… but only when the sun goes down. This tale examines the deadly criminal drug sub-culture of the city as a new narcotic begins to take its toll. a poison forcing its victims to careen through the streets bleeding from every orifice until they die. Witnesses call them “Blood Runners”…

As Shadowman investigates he is unaware that he is a target of the drug’s creator – ancient sorcerer Master Darque – and that soon the world will no longer be the rational, scientific place he believed. Before long, Jack will have terrifying proof that magic is both real and painfully close and that the Man of Shadow is not a creature of exotic physics and chemistry but something far more arcane and unnerving…

Despite being a little disjointed, these stories are immensely readable and it’s a tragedy that they’re not all readily available, as Valiant’s hostile takeover led to the breaking up of and selling on of various stars…

Still, there are always back issue comics and digital collections and the hope that the new revival might spawn a few trade paperback editions. Until then you can still hunt down this and the precious few other collections via your usual internet and comic retailers, and trust me, you really should…
© 1994 Voyager Communications Inc. and Western Publishing Company, Inc. All rights reserved.

Warriors of Plasm: The Collected Edition
By Jim Shooter, David Lapham, Mike Witherby, Bob Smith & various (Defiant)
ISBN: 978-1374700000, ASIN: B000R4LMUQ

If the 1980s was the decade where anybody with a pencil and a printer’s phone number could enter the business, the 1990s saw the rapid rise – and very often equally swift fall – of the small corporation publisher. Many businesses opened or acquired a comics division to augment or supplement their core business: like the Nintendo Comics that were packaged by and published in conjunction with Valiant Comics…

Jim Shooter founded Valiant with Bob Layton, and later went on to launch the short-lived but highly impressive Defiant Comics of which this book is – to my knowledge – the only collected edition. That’s a great pity as the range of talent that briefly worked there, as well as the titles themselves, showed immense promise. The legal war of attrition with Marvel that caused their early closure is well documented elsewhere, so I’ll swiftly move on to the product itself.

Flagship title Warriors of Plasm was a powerful alien intervention tale set mostly in an alternate universe where a single race had taken genetic science to such extremes that their homeworld had become a voracious planetary organism continually feeding on the biomass of other worlds.

Society on The Org was hierarchical, imperialistic and ritually sadistic, where the credos of “survival of the fittest” and “evolve or die” had the force of fanatical religion. Ruled by a weak Emperor, the court lived a life of brutal hedonistic luxury, revelling in decadence whilst relentlessly jockeying for advantage.

Lorca is a Seeker, high in the court and charged with finding new worlds for the Org to consume, but something within him defies official doctrine that personality is an aberration and that all bio-matter belongs to the greater whole. Bodies are mulched and recycled whilst individuality is an anti-social aberration, yet all organisms clearly would do absolutely anything not to die.

Spurred on by his corrupt rival Ulnareah, Lorca forms an illegal relationship with Laygen, a girl created without state-approval, and when caught, he is forced to recycle her to preserve his own existence.

Bitter and discontented, he eventually returns to work, but when he discovers Earth beyond the transdimensional veil he sees an opportunity to overthrow the Org and take supreme control. Humans are strong, individualistic, fierce warriors, and – with his tricks of genetic augmentation – could defeat any force the Org might muster. Thus, he teleports 10,000 test subjects to his private vats… but something goes wrong.

Only five humans survive, mutated into superhuman beings, but the Seeker is unaware of this since he’s been arrested by the authorities who never stopped watching him…

How the transformed humans escape and the uneasy alliance they form with unlikely liberator Lorca makes for a refreshingly novel spin on the old plot of revolution and redemption, and Shooter’s dialogue and characterisations of what could so easily have been stock characters add layers of sophistication to a fantasy drama many “adult” comics would kill for even today.

Simultaneously understated and outrageous as inked by Mike Witherby, David Lapham’s incredible art & design captivates and bewilders, adding a moody disorientation to a superb, action-packed thriller, especially in the incredible, climactic 4-page fold-out battle scene.

Originally produced as Warriors of Plasm #1-4, ‘The Sedition Agenda’ was preceded by an issue #0 daringly released only as a set of trading cards and supplemented by a prequel tale outlining the social relevance of gory global sporting phenomenon known as ‘Splatterball’, (written & drawn by Lapham with inks by Bob Smith), and these too are gathered here for your delectation.

Still seen on internet vendors’ sites, I have no idea where else you can find a copy of this terrific little book but I hope you do, just as I wish that some smart publisher would pick up the rights for all the Defiant material and the Broadway Comics Shooter produces after Defiant died: but maybe one day somebody will get the remaining band back together and finish all these lost stories…
© 1994 EEP, L.P. All Rights Reserved.

R.I.P. Jim…

Inhumans: Beware the Inhumans


By Stan Lee & Jack Kirby, Roy Thomas, Archie Goodwin, Gary Friedrich, Gerry Conway, Arnold Drake, Neal Adams, Gene Colan, Marie Severin, John Romita, Mike Sekowsky, Tom Sutton, Joe Sinnott, Vince Colletta, Syd Shores, Chic Stone, John Verpoorten, Bill Everett, Frank Giacoia, Tom Palmer, Barry Windsor-Smith & various (Marvel)
ISBN: 978-1-3029-1081-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a subspecies of incredibly disparate (mostly) humanoid beings genetically altered in Earth’s pre-history. They consequently evolve into a technologically-advanced civilisation far ahead of and apart from emergent Homo Sapiens. The self-declared Inhumans isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of Inhuman citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and frequently super-powered beings. Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

This compilation cumulatively spans July 1968 to January 1972, re-presenting early appearances (in whole or in part) from Marvel Super-Heroes #15, Incredible Hulk Annual #1, Fantastic Four #81-83, 95, 99 and 105, Amazing Adventures #1-10, Avengers #95, plus moments of spoofish light-relief from Not Brand Echh #12.

The Royal Family of Attilan are the hereditary aristocracy of a hidden race of paranormal beings. They comprise king Black Bolt, his paramour/cousin/eventual wife Medusa, aquatic Triton, bellicose Gorgon and subtle martial arts master Karnak, leading and representing a veritable horde of weirdly wonderful characters. Black Bolt, one of the most powerful beings on Earth, possesses phenomenal abilities but is afflicted with an uncontrollable vocal condition that makes his softest whisper a planet-shattering sonic explosion. Thus, he must never utter a sound…

In 1967 a proposed Inhumans solo series was canned before completion, with the initial episode retooled and published in try-out vehicle Marvel Super-Heroes. Written by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous Sandman and Trapster are enticed into reforming the Frightful Four after The Wizard promises Medusa a means to control Black Bolt’s deadly sonic affliction in return for her criminal services. As usual, the double-dealing mastermind betrays his unwilling accomplice, but again underestimates her abilities and intellect, resulting in another humiliating defeat…

Cover-dated October, The Incredible Hulk Annual #1 was one of the best comics of 1968. Behind an iconic Steranko cover, Gary Friedrich, Marie Severin & Syd Shores (with lots of last-minute inking assistance) delivered a passionate, tense and melodramatic parable of alienation that nevertheless was one of the most action-stuffed fight fests ever seen.

In 51 titanic pages ‘A Refuge Divided!’ saw the tragic lonely Jade Juggernaut stumble upon the hidden Great Refuge of genetic outsiders. The Inhumans – recovering from a recent failed coup by new creations Falcona, Leonus, Aireo, Timberius, Stallior, Nebulo and their secret backer (the king’s brother Maximus the Mad) – are distracted by the Hulk’s arrival and suspicion, and short tempers result in chaos. The band of super-rebels start the fight but it’s the immensely powerful Black Bolt who eventually battles the green giant to a standstill…

This is the vicarious thrill taken to its ultimate, and still one of the very best non-Lee-Kirby tales of that period.

Medusa’s little sister Crystal – and her giant teleporting dog Lockjaw – were the most visible Inhumans at that time. As girlfriend of Human Torch Johnny Storm, she was a regular in Fantastic Four and took a greater role once Susan Richards fell pregnant. In FF #81, with Sue a new mother, Crystal elects herself the first new official member of the FF and promptly shows her mettle by pulverizing incorrigible glutton-for-punishment The Wizard in the all-action romp ‘Enter… the Exquisite Elemental!’ (Lee, Kirby & Joe Sinnott).

In the next two issues, as Susan is side-lined to tend her newborn son, Crystal’s turbulent past and fractious family connections reassert themselves when cousin Maximus again attempts to conquer mortal humanity. ‘The Mark of… the Madman!’ sees the quirky quartet invade hidden Inhuman enclave Attilan to aid the imprisoned Royal Family and overcome an entire race of hypnotically subjugated super-beings before uniting to trounce the insane despot in the concluding ‘Shall Man Survive?’

Excerpted pages from FF #95 then reveal how, in the middle of a frantic battle against a super-assassin, Crystal is astoundingly abducted by her own family before the reason why is revealed in #99. All this time heartsick Johnny has been getting crazier and more despondent. He finally snaps, invading the Inhumans’ hidden home with the intention of reuniting with his lost love at all costs. Of course, everything escalates when ‘The Torch Goes Wild!’ and his rapidly following comrades find themselves in the battle of their lives…

Two months later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and The Inhumans sharing the pages with a new Black Widow solo series. The big news however was that Jack Kirby was both writing and illustrating ‘The Inhumans!’

Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged Black Bolt was taking covert action against the suspected true culprits…

AA #3 sees our uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish plotter dupes the Royal Family into uncovering a long-buried mega-powerful ancient artefact. He is, however, ultimately unable to cope with their power and teamwork in the concluding chapter ‘With These Rings I Thee Kill!’

Intercepting the flow but chronologically crucial, the first half of Fantastic Four #105 (December 1970) follows. Crafted by Stan Lee, John Romita & John Verpoorten, ‘The Monster in the Streets!’ reveals Crystal is being slowly poisoned by the constantly increasing pollutants in Earth’s air and must leave Johnny for the hermetically pure atmosphere of Attilan…

Back in Amazing Adventures #5 (March 1971), a radical change of tone and mood materialised as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip following Kirby’s shocking defection from Marvel to DC Comics. Inked by Tom Palmer, ‘His Brother’s Keeper’ then sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge.

The real problem, however, is that at the moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave strikes, the silent stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (inked by John Verpoorten) begins as a simple mumbled whisper shatters the entire docks and all the vessels moored there…

As Triton, Gorgon, Karnak and Medusa flee the now utterly entranced and enslaved Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and a still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes.

A tense confrontation with police in the streets draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the blood and dust settles it appears Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed storytelling duties with #9 as The Inhumans colonised the entire book. Finally reaching America after an epic odyssey, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants.

‘…And the Madness of Magneto!’ shows amnesiac Black Bolt in the clutches of the Master of Magnetism. He needs the usurped king’s abilities to help him steal a new artificial element. All too soon though, ‘In His Hands… the World!’ (inked by Frank Giacoia) proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly terminated there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry purple Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding from June 1971 to March 1972 in The Avengers #89-97.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since. It began when, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his chief enforcer Ronan the Accuser. The rebellion results in humanity learning aliens are among them, and public opinion turns against superheroes for concealing the threat of alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s, the epic sees riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers are ordered to disband.

Unfortunately omitted here, issue #94 entangles the Inhumans in the mix, disclosing that their advanced science and powers are the result of Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the graphic thrills for this volume, ‘Something Inhuman This Way Comes…!’ (Avengers #95, January 1972) coalesces scattered story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

Just so you can sleep tonight, after bombastically so doing, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls  – a much-collected tale you’d be crazy to miss…

Appended with Barry Windsor-Smith’s Medusa pin-up from Marvel Collectors’ Item Classics #21, original art by Colan & Adams, a rejected Severin cover and house ads for the Inhumans’ debut, the cosmic drama is latterly leavened with some snappy comedy vignettes.

Originating in Not Brand Echh #12 (February 1969) ‘Unhumans to Get Own Comic Book’ – by Arnold Drake, Thomas & Sutton – and ‘My Search for True Love’ by Drake & Sutton detail and depict how other artists might render the series – with contenders including faux icons bOb (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, before following lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders’ place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little lasting impact at the time they are still potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative and followers of Marvel’s next cinematic star vehicle.
© 1968, 1969, 1970, 1971, 1972, 2018 Marvel Characters, Inc. All rights reserved.

New Crusaders Legacy


By Rich Buckler, Ian Flynn, Robert Kanigher, Marty Griem, Lou Manna, Rex Lindsey, Stan Timmons, Bill DuBay, Jr., Rich Margopoulos, David M. Singer, Alex Toth, Carmine Infantino, Steve Ditko, Dick Ayers, Gray Morrow, Alec Niño, Tony DeZuñiga, Louis Barreto, Adrian Gonzales, Ricardo Villagran, Frank Giacoia, Alan Kupperberg, Jerry Gaylord, Ben Bates, Alitha Martinez & many more (Red Circle/Archie Comics)
ISBN: 978-1-936975-22-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the dawning days of the comic book business, just after Superman and Batman pioneered a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t; now relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either.

MLJ were one of the quickest publishers to jump on the Mystery-Man bandwagon, following the spectacular successes of the Man of Tomorrow with their own small yet inspirational pantheon of gaudily clad costumed crusaders, beginning in November 1939 with Blue Ribbon Comics. Soon followed by Top-Notch and Pep Comics, their content was the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, superheroes. However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised. The teen phenomenon was pure gold and by 1946 the kids had taken over, so MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, a chain of restaurants and even a global pop hit Sugar, Sugar (a tune from their animated show).

By this stage the company had blazed through an impressive pantheon of mystery-men who would form the backbone of numerous future superhero revivals, most notably in the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s era. The heroes impressively resurfaced under the company’s Red Circle imprint during the early days of the Direct Sales revolution of the 1980s, but after a strong initial showing, again failed to sustain the public’s attention.

Archie let them lie fallow (except for occasional revivals and intermittent guest-shots in Archie titles) until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!). Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again cruelly unsuccessful. When the line folded in 1993 the characters returned to limbo. DC had one more crack at them in 2008, incorporating The Mighty Crusaders & Co into their own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

Over the last decade the wanderers returned home to Archie in superbly simplistic and winningly straightforward revivals aimed squarely at old nostalgics and young kids reared on action/adventure TV cartoons: brimming with all the exuberant verve and wide-eyed honest ingenuity you’d expect from an outfit which has been pleasing kids for over 80 years.

Released initially online in May 2012 – followed by a traditional monthly print version that September – the first story-arc made it to full legitimacy with a thrill-packed trade paperback collection, equally welcoming to inveterate fanboys and eager newcomers alike. The series introduced a new generation of legacy heroes rising from the ashes of their parents/guardians’ murders to become a team of teenaged gladiators carrying on the fight as New Crusaders.

This collection supplements and follows on from that magical makeover: with mentor The Shield training the potential-filled juniors with the records of their predecessors. The stories included here come from those aforementioned 1980s Red Circle episodes; culled from the

Mighty Crusaders #1, 8, 9; The Fly #2, 4, 6; Blue Ribbon (vol 2) #3, 8, 14; The Comet #1 and Black Hood #2, collectively spanning 1983-1985.

Following an engaging reintroduction and recap, contemporary creative team Ian Flynn, Jerry Gaylord, Ben Bates & Alitha Martinez reveal how the grizzled, flag-draped veteran has trouble reaching his teenaged students until he begins treating them as individuals, and sharing past Crusaders’ cases. Starting with personal recollections of his own early days as America’s first Patriotic superhero in ‘The Shield’ (Mighty Crusaders #8, by Marty Greim, Dick Ayers & Rich Buckler), Joe Higgins explains his active presence in the 21st century, leading into a recapitulation of the first Red Circle yarn.

‘Atlantis Rising’ is from Mighty Crusaders #1, by Buckler & Frank Giacoia, which saw psionic plunderer Brain Emperor and immortal antediluvian Eterno the Conqueror launching a multi-pronged attack on the world. They are countered by an army of costumed champions including the Golden Age Shield, Lancelot Strongthe (other) Shield – and for a while there were three different ones active at once – Fly and Fly-Girl, The Jaguar, The Web, Black Hood and The Comet, who communally countered a global crimewave and clobbered the villains’ giant killer robots…

This is followed by a modern interlude plus pin-up and data pages on Ralph Hardy AKA ‘The Jaguar’ before a potent vignette by Chas Ward & Carlos Vicat. ‘The Web’ offers the same data-page update for masked detective/criminologist John Raymond before ‘The Killing Hour’ (Blue Ribbon #14, by Stan Timmons, Lou Manna, Rex Lindsey & Chic Stone) sees the merely mortal manhunter join his brother-in-law The Jaguar in foiling nuclear terrorism.

Modern pin-ups and data-pages reintroduce ‘The Comet’ before Bill DuBay, Jr., Carmine Infantino & Alec Niño reworked the original 1940’s origin tale by Jack Cole from Pep Comics #1 in (1940). Reproduced from 1984’s The Comet #1, this chilling yarn detailed how an idealistic scientist became the most bloodthirsty hero of the Golden Age, with a body-count which made The Punisher look like a social worker.

The infomercial for ‘Steel Sterling’ precedes a wild and whimsical origin-retelling of the star-struck, super-strong “Man of Steel” by his 1940s scripter Robert Kanigher, illustrated with superb style by Louis Barreto & Tony DeZuñiga from Blue Ribbon #3, after which ‘Fly Girl’ gets star treatment in a brace of tales, augmented as always by the ubiquitous fact-folio.

Buckler, Timmons, Adrian Gonzales & Ricardo Villagran’s ‘A Woman’s Place’ (The Fly #2) clears up an exceedingly sexist old-school extortion ring whilst ‘Faithfully Yours’ (Fly #6) sees her movie-star alter ego Kim Brand subjected to a chilling campaign of terror from a fan. Timmons, Buckler, Steve Ditko & Alan Kupperberg take just the right tone in what might be the first incidence of stalking in US comics…

‘Black Hood’ has no modern iteration in the New Crusaders. Still active in contemporary times, he encountered the kids during their debut exploit and is phenomenally cool, so he gets a place here. Following the customary introductory lesson he appears in a gritty, Dirty Harry styled caper (from Blue Ribbon #8 by Gray Morrow) as undercover cop – and latest convert – Kip Burland, who sidesteps Due Process to save a kidnapped girl and ensure the conviction of crooks hiding behind the law. The gripping yarn also discloses the centuries-long justice-seeking tradition of “The Man of Mystery”…

That’s followed by a snippet from Rich Margopoulos, Kupperberg & Giacoia’s ‘A Hero’s Rage’ wherein Kip discovers his uncle Matt (the Golden Age Black Hood) has been murdered. Ditching his leather jacket and ski-mask in favour of the traditional costume, the bereaved hero suits up and joins the Mighty Crusaders…

Without doubt the most engaging reprint in this collection and by itself well worth the price of admission is ‘The Fox’ from Black Hood #2. Written and drawn by the inimitable Alex Toth, this scintillating light-hearted period comedy-drama finds the devilish do-gooder in Morocco in 1948 and embroiled with wealthy expatriate ex-boxer Cosmo Gilly, who has no idea he’s become the target for assassination…

The recondite recollections surge to a climax with ‘Old Legends Never Die’ (MC#9, by David M. Singer, Buckler & Ayers) as the first Shield is accused of excessive force and manslaughter when his 1940’s crime-fighting style seemingly results in the death of a thief he apprehended. With Joe Higgins’ costumed friends in support but out of their depth in a courtroom, the convoluted history of the three heroes bearing his codename is unpicked during ‘The Trial of the Shield’ before the uncannily sinister truth is exposed…

Supplemented by a plentiful cover gallery and packed with the kind of ephemera that sends old Fights ‘n’ Tights fans into paroxysms of delight, I fear this is probably a book only the wide-eyed young and dedicated still ambulatory old fart nostalgists could handle, but it is such a perfect artefact of the superhero genre I strongly urge anyone with a hankering for masked adventure and craving Costumed Dramas to give it a long look.
NEW CRUSADERS and RED CIRCLE COMICS ® ACP, Inc. © 2013 Archie Comics Publications. All rights reserved.

Superman: The War Years – 1938-1945


By Roy Thomas, Jerry Siegel & Joe Shuster with Don Cameron, Mort Weisinger, Fred Ray, Jack Burnley, Wayne Boring, Leo Nowak, Ed Dobrotka, John Sikela, Sam Citron, Ira Yarbrough, George Roussos, Stan Kaye & various (DC/Chartwell Books)
ISBN: 978-0-7858-3282-9 (Album HB)

This book includes Discriminatory Content produced in less enlightened times.

The creation of Superman and his unprecedented adoption by a desperate, joy-starved generation quite literally gave birth to a genre if not an actual art form. Within three years of his debut in the summer of 1938, the intoxicating mix of eye-popping action and social wish-fulfilment which hallmarked the early exploits of the Man of Tomorrow had grown to encompass cops-and-robbers crime-busting, reforming dramas, science fiction, fantasy and even whimsical comedy: all deep and abiding issues for the American public at that time.

However, once the war in Europe and the East snared America’s consciousness, combat themes and patriotic imagery dominated most comicbook covers if not interiors and the Man of Steel was again in the vanguard.

In comic book terms Superman was master of the world and had already utterly changed the shape of the fledgling industry. There was a popular newspaper strip, a thrice-weekly radio serial, games, toys, foreign and overseas syndication and the Fleischer studio’s astounding animated cartoons. Thankfully, the quality of the source material was increasing with every four-colour release and the energy and enthusiasm of Jerry Siegel & Joe Shuster informed and infected the burgeoning studio that grew around them to cope with the relentless demand.

Superman was definitely every kid’s hero, and the raw, untutored yet captivating episodes reprinted here were also completely embraced by the wider public, as the new so very portable entertainment medium of comic books became a vital tonic for the troops and all the ones they had left behind…

I sometimes think – like many others of my era and inclinations – that superhero comics are never more apt or effective than when whole-heartedly combating global fascism with explosive, improbable excitement courtesy of a myriad of mysterious, masked marvel men. All the most evocatively visceral moments of the genre seem to come when gaudy gladiators soundly thrashed – and I hope you’ll please forgive the appropriated contemporary colloquialism – “Nips and Nazis”. Isn’t it great then that they’re political legacy remains and a whole new diverse, multinational bunch are back again for the latest costumed cavorters to knock around some more?

This superb hardcover archive – unavailable digitally but still readily accessible in paper formats – has been curated by comic book pioneer Roy Thomas, exclusively honing in on the euphoric output of the war years, even though in those long-ago dark days, publishers and creators were wise enough to offset their tales of espionage and imminent invasion with a barrage of home-grown threats and gentler or even more whimsical fare…

A past master of WWII era material, Thomas opens this tome with a scene-setting Introduction and prefaces each chapter division with an essay offering tone and context before the four-colour glories commence with Part 1: The Road to War, as following the cover to Action Comics #1, the first Superman story begins.

Most of early tales were untitled, but for everyone’s convenience have in later years been given descriptive appellations by editors. Thus, after describing the foundling’s escape from exploding Planet Krypton and explaining his astonishing powers in nine panels, with absolutely no preamble the wonderment begins in ‘Superman, Champion of the Oppressed’ and ‘War in San Monte’ from Action Comics #1 & 2 (June and July 1938 by Jerry Seigel & Joe Shuster) as a costumed crusader who masquerades by day as reporter Clark Kent began averting numerous tragedies.

As well as saving an innocent woman from the electric chair and delivering rough justice to a wife-beater, the tireless crusader works over racketeer Butch Matson – consequently saving suave and feisty colleague Lois Lane from abduction and worse, since she was attempting to vamp the thug at the time! The mysterious Man of Steel made a big impression on her by then outing a lobbyist for the armaments industry who was bribing Senators on behalf of greedy munitions interests fomenting war in Europe…

The next breathtaking instalment ‘Revolution in San Monte’ sees the mercurial mystery-man travelling to the war-zone and spectacularly shutting down hostilities already in progress…

Maintaining the combat theme, the cover of Action Comics #10 (March 1939) follows and the cover and first two pages of Superman #1 (Summer 1939): an expanded 2-page origin describing the alien foundling’s escape from Krypton, his childhood with unnamed Earthling foster parents and eventual journey to the big city. A back-cover ad for the Superman of American club and the October 1939 Action Comics #17 cover precedes Fall 1939’s Superman #2 cover and rousing yarn ‘Superman Champions Universal Peace!’, depicting the dynamic wonder man once more thwarting unscrupulous munitions manufacturers by crushing a gang who had stolen the world’s deadliest poison gas weapon…

After another concise history lesson Part 2: War Comes to Europe re-presents a stunning outreach article thanks to Look Magazine commissioning a legendary special feature by the original creators for their 27th February 1943 issue. ‘How Superman Would End the War’ is a glorious piece of wish-fulfilment which still delights, as the Man of Tomorrow arrests and hauls budding belligerents Hitler and Stalin to a League of Nations court in Geneva.

Accompanied by the March 1940 cover, Action Comics #22 & #23 then declares ‘Europe at War’: a tense, thinly disguised call to arms for the still neutral USA, and in a continued story – almost unheard of in those early days of funnybook publishing. Here Lois and Clark’s fact-finding mission (by Siegel, Shuster and inker Paul Cassidy) spectacularly escalates, and after astounding carnage reveals a scientist named Luthor to be behind the international conflict…

The anti-aircraft cover for Superman #7 (November/December 1940) and an ad for the Superman Radio Program precede Siegal, Wayne Boring & Don Komisarow’s ‘The Sinister Sagdorf’ (Superman #8 January/February 1941). This topical thriller spotlights enemy agents infiltrating American infrastructure whilst ‘The Dukalia Spy Ring’ (Superman #10 May/June 1941) references the 1936 Olympics and sees the Action Ace trounce thinly-veiled Nazis at an international sports festival and expose vicious foreign propaganda: themes regarded as fanciful suspense and paranoia as the US was still at this time still officially neutral in the “European War”.

Behind Fred Ray’s Armed services cover for Superman #12 (September/October 1941, ‘Peril on Pogo Island’ (Siegel, Shuster & Leo Nowak) finds Lois and Clark at the mercy of rampaging tribesmen, although spies from a certain foreign power are at the back of it all, after which a Fred Ray gallery of covers – Action Comics #43 (December 1941), Superman #13 (November/December 1941), Action Comics #44 (January 1942) and Superman #14 (January/February 1942) – concludes the chapter.

All of these were prepared long before December 7th changed the face and nature of the conflict…

After Japan’s attack on Pearl Harbor everything changed and Part 3: America Goes to War reflects the swift shift to a war footing, beginning with the notorious Siegel & Boring ‘Superman Daily Strips’ from January/February 1942, wherein an overeager Clark Kent tries too hard to enlist and only succeeds in getting himself declared 4F (unfit to fight)…

Timeless Fred Ray patriotic masterpieces from Superman #17 (July/August 1942) and #18 (September/October 1942) precede a stirring yarn from the latter. ‘The Conquest of a City’ (Siegel & John Sikela) sees Nazi agents using a civil defence drill to infiltrate the National Guard and conquer Metropolis in the Fuehrer’s name… until Superman spearheads a counter-attack…

The other great patriotic cover master was Hardin “Jack” Burnley and a quartet of his very best follow – Action Comics #54 (November 1942) & #55 (December 1942), World’s Finest Comics #8 (Winter 1942 with Batman & Robin thrown in for good measure) and Superman #20 (January/February 1943). That last also provides ‘Destroyers from the Depths’ wherein Hitler himself orders dastardly Herr Fange to unleash an armada of marine monstrosities on Allied shipping and coastal towns. Of course, they prove no match for the mighty magnificent Man of Steel…

After Burnley’s Action Comics #58 cover (March 1943), Siegel, Ed Dobrotka & Sikela detail the saga of ‘X-Alloy’ from Superman #21 (March/April 1943) as a secret army of Nazi infiltrators and fifth columnists steal US industrial secrets and would have conquered the nation from within if not for the ever-vigilant Man of Steel. Sikela’s cover Action Comics #59 (April 1943) concludes this section as Part 4: In for the Duration discusses the long, hard struggle to crush the Axis. By the time of these tales, the intense apprehension of the early war years had been replaced with eager anticipation as tyranny’s forces were being rolled back on every Front…

Following Burnley’s May 1943 Action Comics #60 cover, Superman #22 May/June 1943 provides Siegel & Sam Citron’s ‘Meet the Squiffles’: a light-hearted but barbed flight of whimsy wherein Adolf Hitler is approached by the king of a scurrilous band of pixies who offer to sabotage America’s mighty weapons. Neither nefarious rogue had factored Superman – or patriotic US gremlins – into their schemes though…

Action #62 (July 1943) and Superman #22 (July/August 1943) showcase two of Burnley’s very best covers, with the latter fronting an astounding masterpiece of graphic polemic. Don Cameron scripts and Citron illustrates ‘America’s Secret Weapon!’: a rousing paean to US military might wherein Clark and Lois report on cadet manoeuvres and the Man of Steel becomes an inspiration to demoralised troops in training. Covers by Burnley for Action #63 (August 1943) and Superman #24 (September/October 1943) – which latter provides ‘Suicide Voyage’ – follow. This exuberant yarn by Cameron, Dobrotka & George Roussos finds Clark (and pesky stowaway Lois) visiting the Arctic as part of a mission to rescue downed American aviators. Of course, no one is expecting a secret invasion by combined Nazi and Japanese forces, but Superman and a patriotic polar bear are grateful for the resultant bracing exercise…

‘The Man Superman Refused to Help’ comes from Superman #25 (November/December 1943) and follows Burnley and Stan Kaye’s November 1943 cover for Action Comics #66. In a far more considered and thoughtful tale from Siegel, Ira Yarbrough & Roussos expose the American Nazi Party – dubbed the “101% Americanism Society” – whilst offering a rousing tale of social injustice as an US war hero is wrongly implicated in the fascists’ scheme until the Man of Steel investigates…

Next up and from the same issue is a much reprinted and deservedly lauded patriotic classic.

‘I Sustain the Wings!’ by Mort Weisinger & Fred Ray was created in conjunction with the Army Air Forces Technical Training Command under Major General Walter R. Weaver, designed to boost enlistment in the maintenance services of the military. In this stirring tale Clark attends a Technical Training Command school as part of the Daily Planet’s attempt to address a shortfall in vital services recruitment (a genuine problem at this time in our real world) but the creators still find space for our hero to delightfully play cupid to a lovestruck kid who really wants to be a hot shot pilot and not a mere “grease monkey”…

Wayne Boring & Roussos’ cover for Superman #26 (January/February 1944) precedes Boring’s ‘Superman Sunday Strips #220-227’ for January -March 1944, with the Metropolis Marvel heading to multiple theatres of War to deliver letters from loved ones on the Home Front after which Roussos’ ‘Public Service Announcement’ (from Superman #28, May 1944) urges everyone to donate waste paper – like comic books!

July/August 1944’s Boring cover for Superman #29 finds Lois greeting the USA’s real Supermen – servicemen all – before Action #76 (September 1944 and Kaye over Boring) leads to anonymously-scripted ‘The Rubber Band’ from World’s Finest Comics #15 (Fall 1944). Illustrated by Sikela & Nowak and concentrating on domestic problems, it details the exploits of a gang of black market tyre thieves who are given a patriotic “heads-up” after Superman dumps their boss on the Pacific front line where US soldiers are fighting and dying for all Americans…

Drawn by Boring, ‘Superman Sunday Strips #280-282? (March 1945) then rubbish and belittle the last vestiges of the Third Reich as Hitler and his inner circle desperately try to convince the Action Ace to defect to the side comprised of Supermen like them…

In Superman #34 (May/June 1945) Cameron, Citron & Roussos attempt to repeat the magic formula of ‘I Sustain the Wings’ with ‘The United States Navy!’ as Clark is despatched to follow three college football heroes as they progress in different maritime specialisations through the hellish war in the Pacific.

The enthralling sally through Superman’s martial exploits conclude with one final Thomas-authored article as Part 5: Atoms for Peace? reveals how the fruits of the Manhattan Project changed everything…

As fresh and thrilling now as they ever were, these endlessly re-readable epics are perfectly situated in these gloriously luxurious editions; worthy, long-lasting vehicles for the greatest and most influential comics stories the art form has ever produced. Such Golden Age tales are priceless enjoyment at absurdly affordable prices and in a durable, comfortingly approachable format. What dedicated comics fan could possibly resist them?
™ & © 2015 DC Comics. All Rights Reserved.

Second Shift


By Kit Anderson (Avery Hill Publishing)
ISBN: 978-1-917355-20-9 (TPB)

The world has gone to crap and work sucks. This is the eternal verity wherever and whenever you are. Not much can be done about the world – except maybe make or find another one – but here’s a way to at least handle the work part of that equation…

Grand Master of short form graphic narratives – you can just call them comics if you want – Kit Anderson (Safer Places) originated in Boulder, Colorado but now lives near Zürich. Ceaselessly making graphic stories long before earning an MFA from The Center for Cartoon Studies in 2022 – Anderson’s earlier stuff – can be seen at Parsifal Press and The Rumpus and for greater elucidation and edification you could get check out Comics — Kit Anderson

Here Anderson dives deep into the contemporary by employing a future setting, exploring our increasingly uncertain/presumed/predicted fate in terms of the proverbial Human Condition – especially our self-destructive, double edged sword capacity to simultaneously doubt and trust – in a tale also exploring memory, imagination, inner worlds, nature, secrets, self-help solutions and isolation…

Pensive, genteel and quietly suspenseful, with action reduced to the participants’ downtime entertainment, Second Shift takes its emotional lead from contemplative classic science fiction movies like Silent Running and Soylent Green by tracing the revelations of live-in labourer Birdie Doran. At a time where human beings are pragmatically honed into useful components for megacorporations, she – like a few “lucky” others – toils for Terracorp, living on a hostile planet shepherding complex machines as they terraform the environment when not harvesting cometary material in mind-numbingly repetitive tasks that one day others will benefit from. It’s a living…

She spends her downtime in ‘Dropout’, indulging in the rich fantasy life provided and recommended by Company Exclusive DreamSpace: an engaging VR/AI environment replacing mundane travails with immersive escape routes (wizard’s worlds, haunted houses, cyber-realities, Knights & Ladies, alien mindscapes, fresh starts). Even when not suspended in economically sensible life stasis, Birdie hardly ever interacts with her human workers, like her brother Heck and standoffish Porter. Most of her conversations are with avatars of monitoring AI algorithm Station… and those are about work and her operating efficiency…

Toil and rest don’t leave much room for stimulating conversation and playing in the Station provided ‘Ruined Castle’ leaves Heck and Birdie increasingly bored and anxious. So, when he picks up an inexplicable ‘Signal’ Station cannot convince Heck to ignore it, and soon Birdie must trek out into the ever-changing icy wilds to fetch him back…

Her trudging trek eventually finds him staring at another – abandoned – station outpost, similar to but also utterly different to the cloying womb they live in. Unable to resist exploring, they discover wonders and eventually the VR menu of whoever worked there. What particularly grips then is something labelled “Wildlife”…

Torn over whether to report what they’ve found, and almost killed on their return journey by an inexplicable and highly suspicious event, the Dorans’ discovery increasingly divides whilst intellectually invigorating the siblings. Soon the shared secret is disrupting their efficiency and they clandestinely ‘Return’ to the lost outpost. It soon it becomes apparent that life for them has forever changed and nothing can stop what lies ahead…

Revelations and realisations come quietly but inescapably as the mystery intensifies in ‘Debris’, ‘Drop-In’ and ‘Payload’ before resolution arrives in ‘Museum Hall’, but can even enhanced awareness and growing knowledge help change this world? Whatever the outcome, it’s one only Birdie alone can achieve…

Beguiling, subversive, intensely absorbing and asking all the right questions on where the world or work is taking us – how do you feel about trading up to guaranteed food, lodging and being coddled and coshed by VR babysitters in return for surrendering liberty and your own opinions and questions? – Second Shift is socially-charged speculative fiction in the grand manner and a sublime, layered read you’ll return to over and again.
© Kit Anderson 2025. All rights reserved.

A Spirou and Fantasio Adventure: In the Clutches of the Viper (volume 22)


By Yoann & Fabien Vehlmann, designed by Fred Blanchard & coloured by Hubert: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-162-0 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and literary effect.

Boyish hero Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist Françoise Robert Velter AKA Rob-Vel. This was before World War II for Belgian publisher Éditions Dupuis, in response to the phenomenal success of Hergé’s Tintin at rival outfit Casterman. Soon-to-be legendary weekly comic Le Journal de Spirou launched on April 21st 1938 with a rival red-headed lad as lead feature in an anthology which bears his name to this day. The eponymous hero was a plucky bellboy/lift operator employed in the Moustique Hotel – in reference to the publisher’s premier periodical Le Moustique. The bellboy’s improbable adventures with pet squirrel Spip gradually evolved into far-reaching, surreal comedy dramas.

Spirou and his chums helmed the magazine for most of its life, with a cohort of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm. In 1946, his assistant André Franquin assumed the creative reins: gradually ditching the well-seasoned short gag format in favour of epic adventure serials. He also expanded the cast, introducing a broad band of engaging regulars such as reporter Fantasio, phenomenally popular magic animal Marsupilami, master of mushroom Pacôme Hégésippe Adélard Ladislas de Champignac (the Count of Champignac) and one of the first strong female characters in European comics. Renamed Cellophine for Cinebook’s English translations, rival journalist Seccotine – of the tabloid The Moustic – became a regular foil and plays a key role in this very modern thriller…

Franquin was followed by Jean-Claude Fournier who updated the feature over nine stirring sagas tapping into the rebellious, relevant zeitgeist of the times: tales of environmental concern, nuclear energy, drug cartels and repressive regimes. By the 1980s, however, the series seemed outdated and lacking direction, so three separate creative teams alternated on it. Eventually overhauled and revitalised by Philippe Vandevelde (writing as Tome) and artist Jean-Richard Geurts AKA Janry. Adapting, referencing and in many ways returned to the beloved Franquin era and ethos, the strip found its second wind.

Their sterling efforts revived the floundering feature’s fortunes, generating 14 wonderful albums between 1984 and 1998. When the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and Guest-Creator Specials A Spirou Story By…), the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera. Then Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Multi-award-winning French comics author Fabien Vehlman was born in 1972, began his comics career in 1996 and has been favourably likened to René Goscinny. He’s probably still best known for Green Manor (illustrated by Denis Bodart), Seven Psychopaths with Sean Phillips, Seuls (drawn by Bruno Gazzotti and available in English as Alone), Wondertown with Benoit Feroumont and Isle of 1,000,000 Graves with Jason.

Yoann Chivard was born in October 1971 and drawing non-stop by age five. With qualifications in Plastic Arts and a degree in Communication from the Academy of Fine Arts in Angers, he became a poster/advertising artist whilst just dabbling in comics. His creations include Phil Kaos and Dark Boris for British Indie publications Deadline and Inkling, Toto l’Ornithorynque, Nini Rezergoude, La Voleuse de Pere-Fauteuil, Ether Glister and Bob Marone and he has contributed to Trondheim & Sfar’s Donjon. In 2006, Yoann was the first artist to produce a Spirou et Fantasio one shot Special. It was scripted by Vehlmann…

As globe-trotting journalists, Spirou and Fantasio regularly voyage to dangerously exotic places, uncover crimes, explore the fantastic and clash with exotic archenemies like Fantasio’s deranged and wicked cousin Zantafio and maddest of Mad Scientists, Zorglub. In 2011 one adventure (vol. 20 The Dark Side of the Z) saw Zorglub abduct them to the Moon where Spirou became a werewolf in a resort playground for the ultra-super-rich. It’s also – as we see here – where they first met their most insidious, pitiless and realistic supervillain…

As Spirou & Fantasio – dans les griffes de la vipère this cautionary tale from 2013 was the 53rd collected album in a series collectively approaching a landmark 100 volumes…

As Spirou chills out at a collectors market he meets excitable fan Annie: an adventure-hungry child determined to a roving reporter one day. The shy hero’s ego boost soon takes a hard knock however, as news comes that their magazine is being sued for inciting violence in children. The day in court is a disaster as seductive, bellicose lawyer Miss Jones, hired by affronted parents, makes the troubleshooters look like monsters, runs rings around Fantasio’s counsel and wins a million Euros in compensation from the deflated defendants. With ruin staring them in the face, the shocked wanderers wonder what they can do next. Miraculously, Spirou gets a visitation from his greatest hero…

Based on LJdS co-star Jean Valhardi, “Detective-Explorer” Gil Braveheart was downcast Spirou’s inspiration when he was growing up, and has again come to the rescue, offering to find a new investor to save the magazine…

He soon puts S&F in touch with an investment fund that will pay the parents off and fund continued publication, but as the heroes foolishly breeze past all the pages of a vast contract, Spirou sees old frenemy Cellophine being threatened by two very burly men-in-suits. All her efforts though cannot stop the lads signing on with the Viper Corporation…

Now paid incomprehensible amounts of money every month, Spirou and Fantasio initially flounder before simply giving it away to charities and good causes, but soon become bored as exploits and adventures apparently dry up. Soon after, Braveheart invites Spirou to visit Viper’s higher ups in their paradisical Marmalade Islands super resort and at last the canny crusader wises up. He’s blindly strolled into the most devious trap ever devised…

Again confronting one of the idle, petty super-rich magnates he’d met and disrespected on the Moon, Spirou realises all the power of money has been utilised to neutralise his friends and allies, obtrusively surveille his entire life and manipulate him into contractually and legally surrendering all aspects of his own life. He’s a brand of the corporation now and will do what he’s told when he’s told to, just like all the other heroes the top plutocrat has spitefully obtained in his constant search for meaning and validation and to counter his overwhelming boredom…

Trapped in a gilded cage and denied nothing except liberty, autonomy, fresh thrills and fun, Spirou refuses to bow to the admittedly heavenly, sybaritic life. Even sad broken Gil Braveheart’s admonishments can’t stop him making a bid for freedom, evading all the bugging tech and brutal heavies money can buy by recruiting brave Annie to act as his long-distance agent…

And then, after much preparation Spirou makes his break and the chase is on all over the Earth, but as the reporter seeks sanctuary, his flight across the globe and the way Viper treats ordinary people begins to inspire long-corrupted heroes and a way is found to reverse the intolerable situation. It’s not legal but it is unassailable and unstoppable…

Rocket-paced, action-packed, compellingly convoluted and with just the right blend of absurdity and helter-skelter excitement, In the Clutches of the Viper is a wry romp that is also genuinely terrifying, capturing the zeitgeist of modern concerns about the power of unchecked wealth and influence – and lawyers! This is pure cartoon gold, truly deserving of reaching the widest audience possible.
© Dupuis 2013, by Vehlmann, Yoann. All rights reserved. English translation © 2025 Cinebook Ltd.

The Spider’s Syndicate of Crime vs The Crime Genie (volume 3)


By Jerry Siegel & Reg Bunn, with Geoff Campion, David Sque, Jesús Blasco & various (Rebellion)
ISBN 978-1-83786-173-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I once again find myself in a quandary. When seriously reviewing something you must always keep a weather eye on your critical criteria. For me, the biggest danger when looking at comic collections is to ensure the removal of the nostalgia-tinted spectacles of the excitable, uncritical scruffy little kid who adored and devoured the source material every week in the long ago and long-missed.

However, after thoroughly scrutinising myself – no pleasant task, as you can imagine – I can honestly say that not only are the adventures of the macabre and malevolent Spider as engrossing and enjoyable as I remember, but will also provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy and thrill-a-minute adventure. After all, the strip usually ran two (later three) pages per episode, so a lot had to happen in pretty short order.

A triumphant beacon of Rebellion’s Treasury of British Comics line, The Spider’s Syndicate of Crime vs. The Crime Genie is the latest offering in what I hope will be a complete revival of the UK’s most marvellous vintage comics fantasies (bring on Smoke Man, Tri Man, Gadget Man & Gimmick Kid – we can take it!). Gathering material from peerless weekly anthology Lion and Champion spanning February 4th 1967- May 20th 1967, plus pertinent extracts from Lion Annual 1968 and 1969.

Mystery criminal genius and eventual superhero The Spider debuted on June 26th 1965 and reigned supreme until April 26th 1969. He has periodically returned in reprint form and occasional new stories ever since. As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time. The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – prior to a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who had been forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel. His supervision of UK arachnid amazement began just as Britain and the entire, but less fab & groovy world succumbed to “Batmania”. In case you’re not old, the term covers a period of global hysteria sparked by the 1966 Batman TV show, as the planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and became a superhero, battling in rapid succession The Exterminator, Crime Incorporated, The Silhouette, Dr. Mysterioso, The Android Emperor, The Infernal Gadgeteer, and The Crook From Outer Space

Played out for months at breakneck rollercoaster pace, each monochrome story positively bulged with imaginative ingenuity, manic combats and crazy inventions peppering wide-eyed British kids with a bizarre conception of the USA. The strip grew ever more popular and by the time of this epic encounter demanded a full 5 pagers per episode, in a periodical where one or two pages a week was the norm. At the height of its creativity The Spider embraced full on surrealism in the tale as petty convict and recently escaped fugitive from a chain gang Steve Gurko finds a bottle with a djinn inside and strikes the deal of a lifetime…

Gifted with unlimited wishes, Gurko and the Genie go on a crime rampage and draw The Spider’s attention, leading to a protracted war of fantastic creatures against the arrogant hero’s ingenuity and inventions. A masterpiece of illustrative wonderment displaying Reg Bunn’s incredible gift for visualisation, the lengthy campaign finds The Spider, Pelham & Ordini facing hyper-enlarged insects, banishment to other eras, ancient warriors, terrible titans, wicked wizards, an army of modern mobsters, monstrous disembodied limbs, legions of trolls and giants, swarms of flying “stingers”, invading transdimensional “monstrogs”, erupting volcanoes, rampaging dinosaurs, missing links and Gurko himself willingly transformed into a super-heated “Sun-Man”…

Eventually, when he’s fed up with Gurko’s insipid uninspired ideas, the immortal genie turns on his Master and sets out to punish the infernal humans who have constantly escaped and humiliated him, and then the war gets really wild. Ultimately however, The Spider’s brain proves too much for ancient mystical brawn, especially after the increasing incensed apparition angers fellow mystical immortal Queen Lana of Valley of the Doomed

It could have all ended there, but for the haughty Spider rebuffing her amorous advances and offers of alliance…

The climax comes when the retrenching genie mind controls the police as his new army and sets colossal arachnids on the hero, only to fall for a slick piece of conceptual sleight of hand and return to his own specialised “glass house”…

The months-long miracle war concluded, there’s still space for some extras, beginning with comic romp ‘The Spider and the Stone of Venus’. Illustrated by David Sque (The Skid Kids, Roy of the Rovers, Scorer) for Lion Annual 1968 and set when the Spider was seeking to shed his villainous, past it sees rival arch fiend Mister Mastermind frame him for a jewel theft and regret his folly very much indeed…

A year later an untitled Spider text story – lavishly adorned with Geoff (Battler Britton, Captain Condor, Typhoon Tracy, The Spellbinder, Captain Hurricane, D-Day Dawson) Campion illustrations – revealed how an army of assassins play on their enemy’s immense ego and successfully invade his castle as a film crew seeking to record his greatness for history. Sadly for them, even the Spider isn’t that vain…

Also from Lion Annual 1969, a second treat sees comics master Jesús Blasco (Steel Claw, Tex Willer, Buffalo Bill, Cuto, Capitán Trueno) limn a brutal war of wills and inventions as a fascistic tyrant threatens civilisation with his super weapons only to fall to the Spider’s boldness and amazing arachnid arsenal…

Completing the vintage treats is a full colour cover gallery, a Crime Syndicate pinup by Campion from Lion Summer Special 1968 and creator biographies. This compilation of retro/camp masterpieces is jam-packed with arcane dialogue, insane devices and outrageous antics that are perhaps an acquired taste. However, no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome confirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1967, 1968, 1969, 2024 Rebellion Publishing IP Ltd. All Rights Reserved.