The Spider’s Syndicate of Crime vs The Crime Genie (volume 3)


By Jerry Siegel & Reg Bunn, with Geoff Campion, David Sque, Jesús Blasco & various (Rebellion)
ISBN 978-1-83786-173-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

I once again find myself in a quandary. When seriously reviewing something you must always keep a weather eye on your critical criteria. For me, the biggest danger when looking at comic collections is to ensure the removal of the nostalgia-tinted spectacles of the excitable, uncritical scruffy little kid who adored and devoured the source material every week in the long ago and long-missed.

However, after thoroughly scrutinising myself – no pleasant task, as you can imagine – I can honestly say that not only are the adventures of the macabre and malevolent Spider as engrossing and enjoyable as I remember, but will also provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy and thrill-a-minute adventure. After all, the strip usually ran two (later three) pages per episode, so a lot had to happen in pretty short order.

A triumphant beacon of Rebellion’s Treasury of British Comics line, The Spider’s Syndicate of Crime vs. The Crime Genie is the latest offering in what I hope will be a complete revival of the UK’s most marvellous vintage comics fantasies (bring on Smoke Man, Tri Man, Gadget Man & Gimmick Kid – we can take it!). Gathering material from peerless weekly anthology Lion and Champion spanning February 4th 1967- May 20th 1967, plus pertinent extracts from Lion Annual 1968 and 1969.

Mystery criminal genius and eventual superhero The Spider debuted on June 26th 1965 and reigned supreme until April 26th 1969. He has periodically returned in reprint form and occasional new stories ever since. As first introduced by Ted Cowan (Ginger Nutt, Paddy Payne, Adam Eterno, Robot Archie) & Reg Bunn (Robin Hood, Buck Jones, Captain Kid, Clip McCord), the moody malcontent was an enigmatic super-scientist whose goal was to be acclaimed the greatest criminal of all time. The flamboyantly wicked narcissist began his public career by recruiting crime specialists – safecracker Roy Ordini and genteelly evil genius inventor Professor Pelham – prior to a massive gem-theft from America’s greatest city. He was foiled by cruel luck and resolute cops Gilmore and Trask: crack detectives cursed with the task of capturing the arachnid arch-villain.

Cowan scripted the first two serialised sagas before handing over to comics royalty: Jerry Siegel (Superman, Superboy, The Spectre, Doctor Occult, Slam Bradley, Funnyman, The Mighty Crusaders, Starling), who had been forced to look elsewhere for work after an infamous dispute with DC Comics over the rights to the Man of Steel. His supervision of UK arachnid amazement began just as Britain and the entire, but less fab & groovy world succumbed to “Batmania”. In case you’re not old, the term covers a period of global hysteria sparked by the 1966 Batman TV show, as the planet went crazy for superheroes and an era dubbed “camp” saw humour, satire, and fantastic psychedelic whimsy infect all categories of entertainment. It was a time of peace, love, wild music and radical change, and I believe there were lots of drugs being experimented with at the time…

British comics were not immune, and a host of more conventional costumed crusaders sprang up in our traditionally unconventional pages. Scripted by the godfather of the genre – and an inveterate humourist – The Spider skilfully shifted gears without a squeak and became a superhero, battling in rapid succession The Exterminator, Crime Incorporated, The Silhouette, Dr. Mysterioso, The Android Emperor, The Infernal Gadgeteer, and The Crook From Outer Space

Played out for months at breakneck rollercoaster pace, each monochrome story positively bulged with imaginative ingenuity, manic combats and crazy inventions peppering wide-eyed British kids with a bizarre conception of the USA. The strip grew ever more popular and by the time of this epic encounter demanded a full 5 pagers per episode, in a periodical where one or two pages a week was the norm. At the height of its creativity The Spider embraced full on surrealism in the tale as petty convict and recently escaped fugitive from a chain gang Steve Gurko finds a bottle with a djinn inside and strikes the deal of a lifetime…

Gifted with unlimited wishes, Gurko and the Genie go on a crime rampage and draw The Spider’s attention, leading to a protracted war of fantastic creatures against the arrogant hero’s ingenuity and inventions. A masterpiece of illustrative wonderment displaying Reg Bunn’s incredible gift for visualisation, the lengthy campaign finds The Spider, Pelham & Ordini facing hyper-enlarged insects, banishment to other eras, ancient warriors, terrible titans, wicked wizards, an army of modern mobsters, monstrous disembodied limbs, legions of trolls and giants, swarms of flying “stingers”, invading transdimensional “monstrogs”, erupting volcanoes, rampaging dinosaurs, missing links and Gurko himself willingly transformed into a super-heated “Sun-Man”…

Eventually, when he’s fed up with Gurko’s insipid uninspired ideas, the immortal genie turns on his Master and sets out to punish the infernal humans who have constantly escaped and humiliated him, and then the war gets really wild. Ultimately however, The Spider’s brain proves too much for ancient mystical brawn, especially after the increasing incensed apparition angers fellow mystical immortal Queen Lana of Valley of the Doomed

It could have all ended there, but for the haughty Spider rebuffing her amorous advances and offers of alliance…

The climax comes when the retrenching genie mind controls the police as his new army and sets colossal arachnids on the hero, only to fall for a slick piece of conceptual sleight of hand and return to his own specialised “glass house”…

The months-long miracle war concluded, there’s still space for some extras, beginning with comic romp ‘The Spider and the Stone of Venus’. Illustrated by David Sque (The Skid Kids, Roy of the Rovers, Scorer) for Lion Annual 1968 and set when the Spider was seeking to shed his villainous, past it sees rival arch fiend Mister Mastermind frame him for a jewel theft and regret his folly very much indeed…

A year later an untitled Spider text story – lavishly adorned with Geoff (Battler Britton, Captain Condor, Typhoon Tracy, The Spellbinder, Captain Hurricane, D-Day Dawson) Campion illustrations – revealed how an army of assassins play on their enemy’s immense ego and successfully invade his castle as a film crew seeking to record his greatness for history. Sadly for them, even the Spider isn’t that vain…

Also from Lion Annual 1969, a second treat sees comics master Jesús Blasco (Steel Claw, Tex Willer, Buffalo Bill, Cuto, Capitán Trueno) limn a brutal war of wills and inventions as a fascistic tyrant threatens civilisation with his super weapons only to fall to the Spider’s boldness and amazing arachnid arsenal…

Completing the vintage treats is a full colour cover gallery, a Crime Syndicate pinup by Campion from Lion Summer Special 1968 and creator biographies. This compilation of retro/camp masterpieces is jam-packed with arcane dialogue, insane devices and outrageous antics that are perhaps an acquired taste. However, no one with functioning eyes can fail to be astounded by the artwork of Reg “crosshatch king” Bunn which handles mood, spectacle, action and Siegel’s frankly unbelievable script demands with captivating aplomb.

This titanic tome confirms that the King is back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Batty, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1967, 1968, 1969, 2024 Rebellion Publishing IP Ltd. All Rights Reserved.

The Man Who Shot Lucky Luke


By Matthieu Bonhomme: and translated by Montana Kane/Jerome Saincantin (Europe Comics/Cinebook)
ISBN: 978-1-80044-063-0 (Cinebook PB Album/Digital edition)

Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (AKA “Morris”), first riding out in Le Journal de Spirou that summer sans any title or banner, and only in the French-language edition. His official launch came with Christmas Annual L’Almanach Spirou 1947, before beginning his first weekly serial adventure – ‘Arizona 1880’ – in December 7th 1946’s multinational weekly issue.

Doughty, rangy, and dashingly dependable, the cowboy is an implacably even-tempered do-gooder who can “draw faster than his own shadow”, amiably ambling around a mythic, cinematically realised Old West on his petulant, stingingly sarcastic wonder-horse Jolly Jumper in light-hearted adventures. Ever since that natal moment, his exploits in LJdS – and, from 1967, in rival periodical Pilote – have made the sharpshooter a legend of stories across all media and monument of merchandising.

Working solo with occasional script assistance from his brother Louis, Morris produced 10 albums worth of affectionate and thrilling sagebrush parody before formally uniting with René Goscinny, who became regular wordslinger with Des rails sur la Prairie (Rails on the Prairie), which commenced in LJdS on August 25th 1955. They literarily rode together on another 44 albums whilst Luke attained dizzying heights of superstardom. The partnership continued when the six-gun straight-shooter switched teams, transferring to Goscinny’s own magazine Pilote with La Diligence (The Stagecoach). When Goscinny died, Morris continued both singly and with fresh collaborators. The dream team’s last ride was 1986’s La Ballade des Dalton et autres histoires/The Ballad Of The Daltons and Other Stories.

Ultimately the grand originator invited an inspiring passel of legacy creators to step in: luminaries like Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, who all took their own shots at the lovable lone rider. Morris died in 2001, having drawn fully 70 adventures, plus an assortment of sidebar and spin-off sagebrush sagas such as the one we’re scrutinising today. Since 2016 Julien Berjeaut, AKA Jul (Silex and the City) has handled the tall tale telling…

Lucky is one of the top-ranked comic characters in the world, having generated 94 albums (if you count spin-off series like Kid Lucky and Ran-Tan-Plan, and artist’s specials) with sales well north of 300 million in 33 languages. That renown has translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Our taciturn trailblazer’s travails draw on western history as much as movie mythology and regularly interact with historical and legendary figures as well as even odder fictional folk as he re-explores and refines key themes of classic cowboy films – as well as some uniquely European notions and interpretations. As previously hinted, the happy wanderer is not averse to being a figure of political change and Weapon of Mass Satire …but not in this primal, purely-classic-western-influenced outing. Here the entire premise is played dead straight…

We Brits first encountered Lucky Luke in the late 1950s, syndicated to weekly comic Film Fun, and again in 1967 in Giggle, where he blazed trails as Buck Bingo. In all these venues – as well as in numerous attempts to capitalise on the English-language success of Tintin and Asterix albums from Brockhampton and Knight Books – Luke had a trademark cigarette hanging insouciantly from his lip. In 1983 Morris – no doubt amidst both pained howls and muted mutterings of political correctness gone mad – substituted a piece of straw for the much-travelled dog-end, which garnered him an official tip of the hat from the World Health Organization. The classic snout is notionally back here and plays a large part in how an uncharacteristically grim saga unfolds…

Scion of an artistic family, Matthieu Bonhomme received his degree in Applied Arts in 1992, before learning the comics trade working in the atelier of western and historical comics specialist Christian Rossi. Le Marquis d’Anaon was Bonhomme’s first regular series, running from 2002-2008, after which he began writing as well as illustrating a variety of tales from L’Age de Raison, Le Voyage d’Esteban, and others.

When invited to craft his own take on a comics megastar, in 2016 he delivered L’Homme qui tua Lucky Luke: a wry but strictly serious pastiche of the parody western pioneer that successfully answered the question “what if they dropped all the funny bits and (mostly) played the hero as straight as the classic cinema fare he’s usually spoofing?” The gimmick clearly hit a cord as he was asked back and in 2022 released second shot Wanted: Lucky Luke, which we’ll get to another day…

The result was first translated in 2016 by digital-only comics collective Europe Comics (which I’m referencing here today) but the tale is also available as part of the Cinebook Lucky Luke Library available both on paper and in pixel pictures. The Man Who Shot Lucky Luke is a deliciously enticing drama with notes and references to many US western movies anyone over 40 has seen – usually beside a parent or grandparent – that tips its Stetson to the glory days of shoot-‘em-ups. You can play spot the movie reference on your own time, but yes, it’s notionally based on The Man Who Shot Liberty Valance, with hints of The Big Country, 1957’s Gunfight at the OK Corral and more…

One cold, wet night, a lone rider ambles into sleazy, dying mining outpost Froggy Town. The dank muddy dump is hardly welcoming, as it still reels from a recent robbery that took away the last of the gold the mines seem to contain, Moreover, the taking of those few nuggets by a mysterious Indian left beloved stagecoach driver Bob dead in the dust…

Tired, hungry and desperate for a smoke, the legendary good-guy gunslinger is inexplicably provoked by incompetent sheriff James Bone and his lethal, brooding brother Anton, and only coughing, slowly expiring veteran shootist Doc Wednesday is able to defuse what might have become another tragedy.

Fed and watered, Luke’s luck seems to be turning, but even the little metropolis can’t supply all his needs. There’s no tobacco to be had at any price since the robbery…

Moreover, the dogged, reputation-obsessed brothers conspire to get Lucky out of the way and Luke, still thwarted in every attempt to get some tobacco, tetchily starts to feel the Bone boys aren’t quite right in the head… and he hasn’t even met big brother Steve yet…

In that diagnosis he’s not wrong, and the assessment is even more true of their miner father. Big shot Pa Bone founded Froggy Town with his first big strike, runs roughshod over the townsfolk, literally rules his sons with a rod of iron and is desperate to save the place from fading away as the precious ore peters out…

Luke’s reputation prompts a citizens committee to appoint him to investigate the robbery/ murder, hoping to catch the enigmatic Indian and recover the gold, but the Bone boys sabotage his every effort, even confiscating his gun and Jolly Jumper and “losing” them… and that’s before old flame Laura Legs shows up, betrothed to Anton…

Distracted, jonesing for a smoke and outwitted at every turn, Luke is even framed for the crime after Pa Bone suddenly saves the town by “finding” more gold, but the tissue of lies is starting to tear. When the old man shoots Luke – in the back – the tragedy sparks a lynch mob and the true finally emerges, but far too late for some…

Not without humour – but not the raucous slapstick Luke’s readers are used to – this is a beguiling tribute to traditional western tales, asking Europe’s most famous cowboy to play against type and the trick works perfectly. If you ever wondered what Lucky would be like as a straight Gallic-framed hero like Blueberry or Red Dust (in Comanche) this is the book for you…
© 2016 – LUCKY COMICS – Bonhomme. All rights reserved. English translation © 2021 Cinebook Ltd.

Ghost Rider Epic Comics volume 2: The Salvation Run (1975-1978)


By Tony Isabella, Jim Shooter, Steve Gerber, Bill Mantlo, Marv Wolfman, Gerry Conway, Don Glut, Chris Claremont, Roger McKenzie, Scott Lobdell, Frank Robbins, Don Heck, Sal Buscema, George Tuska, Bob Brown, John Byrne, Gil Kane, Don Perlin, Tom Sutton, Vince Evans, Vince Colletta, Mike Esposito, Jim Mooney, Sam Grainger, Keith Pollard, Don Newton, Dan Green, Pablo Marcos, Tony DeZuñiga, Owen McCarron, Steve Gan, Phil Sheehy & various (MARVEL)
ISBN: 978-1-3029-5549-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Closely reflecting the state of their presumed readership, as the 1960s ended US comic books were in turmoil. Superheroes had dominated for much of the previous decade; peaking globally before explosively falling to ennui and overkill. Established genres like horror, westerns, science fiction and war were returning, fed by contemporary events and radical trends in moviemaking where another, new(ish) wrinkle had also emerged: disenchanted, rebellious, unchained Youth (on Motorbikes …and Drugs!) seeking different ways forward. Moreover, most of us thought that we might well all expire in a nuclear fireball at any moment. How glad I am that we’ve finally returned to those halcyon days…

Green Lantern/Green Arrow, Jack Kirby’s Jimmy Olsen, Captain America and many more took the Easy Rider option to boost flagging sales (and if you’re interested, the best of the crop was Mike Sekowsky’s tragically unfinished mini-masterpiece of cool Jason’s Quest in Showcase). Over at Marvel – a company still reeling from Kirby’s defection to DC in 1970 – canny Roy Thomas green-lit a new character combining that freewheeling, adolescent-friendly biker theme with the all-pervasive supernatural furore gripping entertainment fields.

Back in 1967, Marvel had published a western masked hero named Ghost Rider. He was a shameless, whole-hearted appropriation of the cowboy hero creation of Vince Sullivan, Ray Krank & Dick Ayers (for Magazine Enterprises from 1949 to 1955), initially utilising magician’s tricks to fight bandits by pretending to be an avenging phantom of justice.

Scant years later, with the Comics Code prohibition against horror hastily rewritten – amazing how plunging sales affect ethics – scary comics boomed back in a big way. A new crop of supernatural superheroes and monsters appeared on newsstands, supplementing the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of surviving mystery man titles.

In fact, diluting the Code ban resulted in such an avalanche of horror titles (new material plus reprints from the first boom in the 1950s), in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight, nasty monsters became acceptable fare for four-colour pages and, whilst a parade of pre-code reprints made sound business sense, the creative aspects of the fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars – beginning with a werewolf and a vampire – before broadening the scope with a haunted biker tapping both Easy Rider’s freewheeling motorcycling chic and a prevailing supernatural zeitgeist.

Preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4, the all-new Ghost Rider debuted in Marvel Spotlight #5 (August 1972) and the course of comics was changed forever…

What Has Gone Before: Carnival trick cyclist Johnny Blaze sells his soul to the devil in an attempt to save his foster-father Crash Simpson from cancer. As is the way of such things, Satan follows the letter but not spirit of his contract and Simpson dies anyway – just not from cancer. When the Dark Lord later comes for his prize, Blaze’s beloved virginal girlfriend Roxanne Simpson intervenes. Her purity prevents the Devil from claiming his due so, temporarily thwarted, Satan spitefully afflicts Johnny with a body that burns with the fires of Hell every time the sun goes down…

After months of diabolical persecution with Blaze shaming the Devil daily by using his curse to do good and save souls, everything seemed to change after what looked like Jesus Christ himself intervened to get Satan off his back, but of course nothing is ever what it seems…

Spanning cover-dates March 1975 to February 1978, and re-presenting Ghost Rider (1973) #12-28; Marvel Two-in-One #18; Daredevil (vol. 1) #138; Marvel Team-Up #58; Marvel Premiere #28 and material from 1991’s Marvel Tales (vol. 1) #255, this conflagratory compendium sees Blaze and his infernal alter ego unwillingly dragged deeper into the world of superheroes… but not for long…

Marvel Two-in-One #8 opens proceedings and also explores redemptive themes as Blaze teams with Ben Grimm – AKA The Thing – in a quirkily compelling Yuletide yarn. Crafted by Steve Gerber, Sal Buscema & Mike Esposito, ‘Silent Night… Deadly Night!’ finds the audacious Miracle Man attempting to take control of a very special birth in a modern-day stable…

In Ghost Rider #12 Tony Isabella, Frank Robbins, Frank Giacoia & Mike Esposito reveal the fate of World War I fighter ace Phantom Eagle, as Blaze tries to rescue a stranger from a ghostly aerial assault, only to learn he has inadvertently thwarted justice and helped the noble air warrior’s murderer avoid the ‘Phantom of the Killer Skies’, after which GR #13 and Isabella, George Tuska & Vince Colletta declare ‘You’ve Got a Second Chance, Johnny Blaze!’  as the terms of the hero’s on-going curse are changed again, just as the dissolute biker heads to Hollywood and a previously promised job as TV star Stunt-Master’s body-double. No sooner has he signed up, however, than Blaze becomes involved with Daredevil’s former girlfriend, fresh-faced starlet Karen Page and a bizarre kidnap plot by supervillain The Trapster. As ‘A Specter Stalks the Soundstage!’ Blaze’s revenge-obsessed nemesis The Orb returns to destroy Ghost Rider, an action yarn that spectacularly concludes with ‘Vengeance on the Ventura Freeway!’, as illustrated by Bob Brown & Don Heck.

Whilst hanging out on the West Coast, Blaze joins new superteam The Champions, but they play no part in Bill Mantlo, Tuska & Colletta’s fill-in yarn ‘Blood in the Waters’, as Ghost Rider oh, so topically tangles with a Great White Shark in the gore-soaked California surf.

A much reprinted yarn comes next courtesy of Mantlo, Robbins & Steve Gan: an attempt to create a team of terrors long before its time. Marvel Premiere #28 (February 1976) launched the initial line-up of The Legion of Monsters in ‘There’s a Mountain on Sunset Boulevard!’. When an ancient alien manifests a rocky peak in LA, Werewolf by Night Jack Russell, the macabre Man-Thing, Hollywood stuntman Johnny Blaze and living vampire Michael Morbius are drawn into a bizarre confrontation which might have resulted in the answer to  all their wishes and hopes, but instead only leads to destruction, death and crushing disappointment…

Back on track in GR #17, ‘Prelude to a Private Armageddon!’ (Isabella, Robbins & Colletta) triggers a combative and fractious reunion with The Son of Satan when fellow stunt-actor Katy Milner is possessed by a demon and only Daimon Hellstrom can help. The struggle devolves into ‘The Salvation Run!’ as Blaze races through the bowels of Hell, reliving his own traumatic past and at last learning the truth about his own personal Jesus, before finally saving the day on his own terms and merits, rescuing both Katy’s and his own much-tarnished soul in ‘Resurrection’.

All this time the mysterious subplots of Karen’s attempted abduction had percolated through GR, but now explosively boil over into Daredevil #138 as ‘Where is Karen Page?’ (by Marv Wolfman, John Byrne & Jim Mooney) exposes the extensive machinations of deceased criminal maniac Death’s-Head as merely part of a greater scheme involving Blaze, Stunt-Master, the Man without Fear and the homicidal Death Stalker. The convoluted conundrum cataclysmically climaxes in Ghost-Rider #20 with Don Perlin inking Wolfman & Byrne’s ‘Two Against Death!’

After dancing with the Devil and assorted demons for months, and dabbling with team dynamics in the Champions, instinctual loner Blaze’s move to Hollywood had sparked a far more mundane narrative methodology. His glamorous hazardous working gig had brought romantic dalliances, increased interaction with superheroes and supervillains, and more and more clashes with street level crime…

As the action opens in GR #21’s ‘Deathplay!’, Gerry Conway, Gil Kane & Sam Grainger built on the “real world” TV friendly trend as manic super thug for hire The Gladiator attacks the Delazny Studio employing Blaze, seeking a deadly weapon left by a sinister hidden foe. After spectacularly repelling the armoured assassin, Blaze does a little digging into the studio and staff only to clash with another veteran villain – The Eel – abruptly reinforced by an incensed Gladiator seeking a rematch. Thrashing them both only gets Johnny in more trouble with the cops and – on the run again – he finally faces the criminal mastermind who has orchestrated many months of woe. Unfortunately, he learns ‘Nobody Beats the Enforcer!’ (Conway, Don Glut, Don Heck & Keith Pollard)…

The secretive crime lord has his fingers dug deep into the studio and seeks ultimate power in LA, but somehow Blaze is always in his way, such as here, foiling the costumed killer’s attempt to steal a deadly ray concealed in a ring. Attempts to further integrate Ghost Rider with mainstream Marvel continuity intensify with the arrival of new scripter – and actual motorbike afficionado – Jim Shooter. With Dons Heck & Newton illustrating, ‘Wrath of the Water Wizard!’ depicts the embattled biker battling a hydrokinetic hoodlum at the Enforcer’s behest, only to be betrayed and beaten in anticipation of a blockbusting deciding clash in Shooter, Heck & Dan Green’s calamitous concluding climax ‘I, The Enforcer…!’

The end and direction change is emphasised by another crosspollinating adventure as Marvel Team-Up #58 (June 1977 Chris Claremont, Sal Buscema & Pablo Marcos) describes ‘Panic on Pier One!’ as Spider-Man is abducted by The Trapster and how, in saving the hero, damned Johnny Blaze exposes the true nature of his “powers & gimmicks”…

Cover-dated August 1977, (“The New”) Ghost Rider #25 presaged a return to wandering ways as Shooter, Heck & Tony DeZuñiga’s ‘Menace is a Man Called Malice!’ finds our infernal antihero erroneously implicated in an arson attack on a wax museum before battling a high tech madman. Blaze’s diabolical overreaction in victory signalled darkening days ahead…

Don Perlin fully began his long association with the Spirit Cyclist in #26 pencilling ‘A Doom Named Dr. Druid!’ (words by Shooter & inks by Grainger) as recently-revived and revised proto Marvel superhero Anthony Druid (who as Dr. Droom actually predates Fantastic Four #1) hunts a satanic horror and mistakenly attacks Ghost Rider. Only after beating the burning biker does the parapsychologist learn the dreadful error he’s made, but by then Blaze’s secret is exposed, his Hollywood life is ruined and the end of his safe secure life looms…

Back on the road again, Johnny heads for the Mojave desert and encounters two fellow travellers/he-man soulmates, aimless and in trouble. Palling up with disgruntled former Avengers Hawkeye and time-displaced cowboy hero Matt Hawk The Two-Gun Kid in an atypical moment of Marvel Madness crafted by Shooter, Perlin & Green. ‘At the Mercy of the Manticore!’ sees Blaze save the heroes from The Brand Corporation’s bestial cyborg monstrosity, only to drive them away when his demonic other half’s growing propensity for inflicting suffering gets out of control…

Still roaming the southern deserts, Blaze is then targeted again by his personal Captain Ahab in ‘Evil is the Orb!’ (by Roger McKenzie, Perlin, Tom Sutton, Owen McCarron & Pablo Marcos), when his vengeance-crazed rival abducts Roxie and mesmerises a biker gang into doing his vicious, petty dirty work. However, the villain hasn’t reckoned on an intervention by Blaze’s new biking buddy Brahma Bill

Although the 1970s sensationalism stops here, there’s one last yarn by Scott Lobdell, Vince Evans & Phil Sheehy (from Marvel Tales #255: November 1991, which reprinted Marvel Team-Up #58) to enjoy. ‘Shock Therapy’ explores what a dose of Blaze’s satanic Hellfire did to the Trapster and what extreme measures were taken to cure him…

This spooky compendium compounds the chilling action with a full cover gallery by Kane, Tom Palmer, Ron Wilson, Sal Buscema, Ed Hannigan, Dave Cockrum, Rich Buckler, Frank Giacoia, Nick Cardy, John Romita Sr., Gene Colan, Klaus Janson, Jack Kirby, Al Milgrom, Steve Leialoha, George Pérez, Ernie Chan and Sam Kieth and includes pertinent images from ‘The Mighty Marvel Bicentennial Calendar 1976’ by Sal B, plus covers from 1990s reprint series The Original Ghost Rider #19-20, by Sal and Mark Buckingham.

Also on view are original art covers and interior pages by Heck, DeZuñiga, Kirby, John Verpoorten, and Romita Sr. to truly complete your fear-filled fun fest.

One final note: backwriting and retcons notwithstanding, the Christian boycotts and moral crusades of the following decade (and ever since) were what compelled criticism-averse and commercially astute corporate Marvel to “translate” the biblical Satan of these tales into generic and presumably more palatable demonic creatures such as Mephisto, Satanish, Marduk Kurios and other equally naff quibbling downgrades. However, the original intent and adventures of Johnny Blaze – and spin-offs Daimon Hellstrom and his sister Satana – respectively Son and Daughter of Satan – tapped into the period’s global fascination with Satanism, Devil-worship and all things Spookily Supernatural which had begun with such epochal breakthroughs as Rosemary’s Baby (Roman Polanski’s 1968 film more than Ira Levin’s novel). Please remember in funnybook terms these aren’t your feeble bowdlerised “Hell-lite” horrors…

These tales are about the real-deal Infernal Realm and a good man struggling to save his soul from the worst of all bargains – as much as the revised Comics Code would allow – so brace yourself, hold steady and accept no supernatural substitutes…
© 2024 MARVEL.

Tim Drake: Robin volume 1 – Mystery at the Marina


By Meghan FitzMartin & Riley Rossmo, with Ricardo López Ortiz, Lee Loughridge, Belén Ortega, Luis Guerrero & various (DC Comics)
ISBN: 978-1-77952-057-9 (TPB/Digital edition)

Created by Marv Wolfman & Pat Broderick for Batman: Year Three, Tim Drake debuted in Batman #436 (August 1989): a child prodigy who had deduced Batman’s secret identity and – from a distance – diagnosed the Dark Knight’s impending guilt-fuelled nervous breakdown following the murder of Jason Todd – AKA Robin #2 and latterly The Red Hood. Tim would become – via a torturous series of circumstances – the third Robin.

Still a child himself, Drake attempted to manipulate Dick Grayson – the first hero dubbed “Boy Wonder” – into returning as the Dark Knight’s partner before grudgingly accepting the position himself (see Batman: A Death in the Family and Batman: A Lonely Place of Dying). After a long period of training and acclimation and many dangerous adventures, a deeply impressed if not quite recovered Batman instead offered Tim the job.

This new kid took fans by storm, and Drake secured a series of increasingly impressive solo mini-series (see Robin volume 1: Reborn) and eventually his own long-running comic book. Being trained by Batman is an arduous and agonising undertaking. During the terrifying Batman: Wargames saga Drake in his turn became estranged from his moody mentor and forcibly retired from the fights ‘n’ tights game. Batman replaced Tim with Stephanie Brown, daughter of the criminal Cluemaster, who became the vigilante Spoiler to compensate for her father’s depredations. Eventually the role of Robin settled upon the tense and hostilely hunched shoulders of Bruce Wayne’s assassin-trained son Damian

In between a massively complex solo career work with the Batman family and leading the Teen Titans and Young Justice, restless Tim dated teammates Cassie Wonder Girl Sandsmark and Stephanie – who had now evolved into one of Gotham City’s many Batgirls. Peripatetic and aloof he vanished and frequently returned, briefly employing the codenames Red Robin and “Drake” but never seemed to find a comfort zone or niche all is own. However, in the wake of continuity resetting event Infinite Frontier, Tim’s already incredible life was shaken again by a stunning realisation when Batman’s only competition for the title “World’s Greatest Detective” finally realised he was bi-sexual after rescuing old high school friend Bernard Dowd from kidnappers…

Re-presenting a tale from DC Pride: Tim Drake Special #1 (August 2022) and Tim Drake: Robin #1-6 (November 2022-April 2023) this breezy crime conundrum opens with ‘Elephant in the Room’ by Meghan FitzMartin, Belén Ortega & Luis Guerrero, previously seen in the aforementioned Pride special wherein Young Justice seek to stop a phantom pachyderm tearing up Gotham. They have no idea a mystery mastermind has targeted Tim, wrapped up as they all are in sorting out his so-fascinating love-life…

The new nemesis – arrogantly deeming himself private detective Tim Drake’s “Moriarty” – opens his campaign of terror after the other, other, other Robin moves onto a houseboat at Gotham City Marina, and spends weeks just settling into the area’s utterly unique community and ambiance. Thoroughly grounded Bernard is a big help here, but being a grown up is tough, especially after City Hall starts working to close down the artistic outsider enclave. Former costumed comrade Darcy Thomas – now calling herself Sparrow – further complicates events, turning up just as leading anti-eviction activists Mère & Cam are attacked. Mother and daughter are found butchered and dumped in a trash can…

As Mystery of the Marina begins, Tim and Bernard are still in the shaky early days of a first serious relationship… six months and counting… with our hero anxiously locked in the closet about sharing his super-sideline with his new love. Perhaps that’s why he’s happy to cede the lead investigator role to old contact Police Detective Williams – a like-minded investigator who won’t shirk, stint, jump to conclusions… or let the authorities declare this a “boating accident”. This leaves Robin to do what needs to be done in the shadows…

Secret searches and a little deduction in the wake of further outrages lead to an inescapable conclusion: Tim Drake is the true target of an obsessive hidden enemy repeatedly testing him by restaging classic literary crimes, using spectral/holographic/robot beasts like the ghost elephant and a monster orangutan (have you read The Murders in the Rue Morgue? Goldfish? The Moonstone?) to disrupt his life…

Stakes are raised when Robin is framed for a gem robbery and Williams finds himself clashing with his own colleagues, who are happy to call it another inexplicable “masks” crime in the face of overwhelming contradictory evidence, and things get out of control when the challenges cost librarian Mrs Jen her life just for assisting Robin & Sparrow.

Pressure mounts on all sides as reclusive city councilman Rathbone seeks to evict all those degenerate marina dwellers, and Bernard silently accepts that Tim has a secret he can’t share yet. It’s all so fast and too confusing and Robin can’t even work out which classic tale he’s being forced to live out… until impatient, arrogant “Moriarty” overplays his hand…

Or does he?

As the clock counts down and atrocities escalate, the villain’s plans and motivations are revealed as the opponents finally face off, but as the literary war becomes too much like real life and our hero forgets a major maxim of plotting… it’s always the one you’ve let get too close…

Blending devious detective tropes with spectacular superhero schtick sweetened by a heaping of healthy romance, multimedia maven Meghan FitzMartin (Batman: Urban Legends Batman: Urban Legends, podcast Red Rhino, TV’s DC Super Hero Girls animated and Supernatural) is an award-winning writer who crafts tales of genre stereotypes and archetypes via emotion-driven tales in fantastic worlds. Here they’re realised by Riley Rossmo (Harley Quinn), Ricardo López Ortiz & Lee Loughridge with gripping suspense and blistering pace as this Robin finds his feet and his place in Gotham…

Also offering a variant cover gallery by Travis Moore & Tamara Bonvillain, Jorge Jiménez, Sweeney Boo, Dan Mora, Jamal Campbell, David Baldeón &Arif Prianto, Rossmo & Loughridge, Jorge Corona, David Talaski, Rian Gonzales, Todd Nauck, Simone Di Meo, Edwin Galmon, Nick Robles, Juni Ba, Karl Mostert & David Baron, this is a thoroughly modern totally traditional superhero whodunnit you must not miss.
© 2022, 2023, 2024 DC Comics. All Rights Reserved.

Richard Wagner’s The Ring of the Nibelung



Adapted by P. Craig Russell, translated by Patrick Mason, with Lovern Kindzierski & Galen Showman (Dark Horse)
ISBN: 978-1-61655-401-9 (HB) eISBN 978-1-63008-154-6

This book includes some Discriminatory Content included for dramatic effect.

If you’re planning on being in Germany next month, music lovers are reminded that THE BAYREUTH FESTIVAL is performing Wagner’s superhero-inspiring RING CYCLE (Das Rheingold:26 July – Schwarz/Young, Die Walküre: 27 July – Schwarz/Young, Parsifal: 28 July – Scheib/Heras-Casado and Siegfried: 29 July – Schwarz/Young. If you check out or even take this tasty tome along, you may achieve a far greater understanding of the text and even certain leitmotif…  but probably not most of the prevailing attitudes, bad manners and big fancy hats…

  1. Craig Russell began his illustrious career in comics during the early 1970s: coming to fame early for a groundbreaking run on science fiction adventure series Killraven, Warrior of the Worlds.

Russell’s fanciful, meticulous classicist style was derived from the great illustrators of Victorian/Edwardian heroic fantasy and was greatly at odds with the sausage-factory deadlines and sensibilities of the mainstream comic book industry. By the 1980s he had largely retired from the merciless daily grind, preferring to work on his own projects (mostly adapting operas and plays into sequential narratives) whilst undertaking occasional high-profile Special Projects for the majors – such as Dr. Strange Annual 1976 (totally reworked and re-released as the magnificent Dr. Strange: What Is It that Disturbs You, Stephen? in 1996) or Batman: Robin 3000.

As the industry grew up and a fantasy boom began, he returned to comics with 1982’s Marvel Graphic Novel: Elric, further adapting Michael Moorcock’s iconic sword-&-sorcery star in the magazine Epic Illustrated and elsewhere. Russell’s stage-arts adaptations had begun appearing in 1978: firstly in groundbreaking independent Star*Reach specials Night Music and Parsifal and then, from 1984, at Eclipse Comics where the revived Night Music became an anthological series showcasing his earlier experimental adaptations: not only the operatic dramas but also tales from Kipling’s Jungle Books and other sources.

As mainstream comics rapidly matured, his stylings were seen in Vertigo titles like The Sandman and Mike Mignola’s Hellboy titles. He never, however, abandoned his love of operatic drama. In 2003 Canadian publisher NBM began a prodigious program to collect all those music-based masterpieces into The P. Craig Russell Library of Opera Adaptations, but just before that, the artist took a couple of years (2000 – 2001) to complete a passion project. Originally released as a procession of linked miniseries – The Ring of the Nibelung: The Rhinegold #1-4, The Ring of the Nibelung: The Valkyrie #1-3, The Ring of the Nibelung: Siegfried #1-3 and The Ring of the Nibelung: Götterdämmerung #1-4 – Russell and his regular collaborator Lovern Kindzierski adapted Richard Wagner’s masterpiece to comics. His wasn’t the first, but it’s most certainly the best.

Collected in a stunning single volume the Teutonic saga is augmented by a Preface from music critic and scholar Michael Kennedy, an Introduction by comics star Matt (no relation) Wagner, and is followed by Russell’s fascinating, heavily-illustrated essay ‘What is an Adaptation?’: describing his thinking, creative process and philosophy in the crafting of this epic, whilst offering an intimate peek into how the magic was made along via a range of pencil, ink and/or fully-coloured sketches and art studies as well as the entire gallery of covers from the original comics.

The four operas Das Rheingold, Die Walküre, Siegfried and Götterdämmerung (or Twilight of the Gods if you’re less pompous or well-travelled than me) is a classic distillation of Germano-Norse myth and the poems collected as the Icelandic Eddas. Over 26 years the master of German music distilled them into a cycle of staggering power, which people either love or hate. Great tunes, too.

Doesn’t absolutely everybody love the brilliant animated tribute-come-distillation starring Bugs Bunny entitled ‘What’s Opera, Doc?’ They probably refer to it as “Kill the Wabbit!” though. Joking aside, the Ring Cycle is a true masterpiece of Western Culture and immortal inspiration to purveyors of drama and historic fiction. In 1989 and 1990 long-time fans and comics superstars Roy Thomas (who’d already integrated the plot into the canon of Marvel’s Mighty Thor) and Gil Kane produced a 4-part, prestige-format miniseries that adapted the events into comic strip form. That’s superbly impressive, but trust me, Russell’s is in a league of its own…

Bold, bright, glittering and tightly adhering to the rhythms and staging of the theatre version – thanks to translator Patrick Mason’s deft contribution – it all begins with the creation of the world…

At some time later, Alberich the Nibelung is a hideous troglodytic Dwarf shunned by all, but smart enough to outwit the three haughty Rhine Maidens. Commanded to guard an accursed treasure horde even the Gods cannot tame, the river nymphs reveal the secret to the glib intruder. Whoever casts The Rhinegold into a ring will have all the wealth and power of the world, but must forever forswear love and joy. Never having known either, greedy Alberich readily and scornfully forsakes these dubious emotional necessities and seizes the treasure even All-Father Voton feared to touch.

Meanwhile, wily Logé has convinced Voton to promise giants Fasolt and Fafnir anything they wish if they build the great castle Valhalla to house the world’s heroes. Assured that the trickster god can free him from his promise to the giants, the All-Father and Preserver of Oaths accepts their price, but on completion the giants demand possession of Freia; goddess of the apples of immortality.

Bound by their Lord’s sworn oath, the gods must surrender Freia, but malicious Logé suggests that Alberich’s stolen gold – now reshaped into a finger-ring – can be used by any other possessor without abandoning love. The brothers then demand the world-conquering trinket as a replacement fee… and no god can sway or deter them. The course is set to disaster!

Second miniseries The Valkyrie sees an earthly warrior calling himself “Woeful” as the sole survivor of a blood-feud. Fleeing, he claims Right of Hospitality from a beautiful woman in a remote cottage. However, when her husband Hunding returns, they all discover that he belongs to the clan Woeful recently slaughtered so many of…

Secure for the night under the sacrosanct bond of Hospitality, Woeful realises he must fight for his life in the morning when the sacred truce expires. Without weapons, he counts little for his chances until the woman reveals to him a magic sword embedded in the giant Ash tree that supports the house. Unfortunately, the gods have already decreed that there can be no happy ending to be won, only further sin and shame and the fall of Voton’s most beloved servant Brunhildé

Sixteen years later, Siegfried is the child of an illicit union, raised by malicious, cunning Mime: a blacksmith who knows the secrets of the Nibelung. No loving parent, the metal-shaper wants the indomitable wild boy to kill a dragon (Fafnir, who was once a giant) and steal the magical golden horde the monster so jealously guards. Of course, the young hero has his own heroic dreams and faces the fearsome firedrake for his own reasons: glory, fame, pride and because he wishes to awaken an otherworldly maiden who slumbers eternally behind a wall of fire!

Years of plotting and treachery and the inescapable onerous burden of fate culminate in Götterdämmerung as all the machinations, faithlessness and oath-breaking of truly flawed divinities lead to their ultimate destruction. Siegfried has won his beauteous Brunhildé from the flames but their happiness is not to be. False friends Hagen and Gunther drug him to steal his beloved, simultaneously betrothing the befuddled hero to a woman he does not love. Final betrayal by a comrade – whose father was Alberich – leads to his death and the inevitable fall of all that is!

If you know the operas you know how much more remains to enjoy in this quartet of tales, and the scintillating passion and glowing beauty the art magnificently captures the grandeur and tragedy of it all. This primal epic is visual poetry and no fan should be without it.
© 2000, 2001, 2014 P. Craig Russell. All rights reserved.

DC Finest: Metamorpho – The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Chic Stone, Jack Sparling, Charles Paris, Mike Sekowsky, Jim Aparo, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-79950-184-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

It’s a big year for comics anniversaries, and we can’t let this special guy go unmentioned – especially as he’s in this years much-debated new Superman blockbuster.

Sadly, most of his far & wide back catalogue is still unavailable even in digital formats, and when the star is as long-lived and media-present as this guy that’s an awful lot of extra appearances for a fan to find. Maybe this book and the film will act as a catalyst for DC to get a move on…

By the time Metamorpho, The Element Man was introduced to an increasingly superhero-obsessed world, the first vestiges of a certifiable boom were just becoming apparent. As such, his light-hearted, nigh-absurdist blue-collar take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy. The bold, brash – often positively vulgar – “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964: just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic, oddly engaging 17-issue run augmented by plenty of opportunistic guest shots. Sadly, this canny compendium – collecting all those eccentric debut adventures from B&B #57- 58, 66, 68 & 101, Metamorpho, The Element Man #1-17 and Justice League of America #42 – is at present unavailable in digital formats too.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney, who created the concept and character and wrote everything here bar the Justice League story. The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: employed as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius/business tycoon Simon Stagg. Mason is obnoxious, tough talking and insolent, but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved by – the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving fantastic artefact the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java: formerly a fossilised Neanderthal corpse Rex had extracted from a swamp and whom Stagg subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission, leaving Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching star-stone rays burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak able to shapeshift and transform into any of the elements or compounds that comprised his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns to confront his betrayers, only to be overcome by alien energies emanating from the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – “if possible”. The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old business partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics an unqualified success, Metamorpho promptly started in his own title, cover-dated July-August 1965 and on sale from May 27th, just as a wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture. This blended ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing absolutely everywhere…

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which fashionably foreboding ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’ with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho. Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled, wilful child is simply trying to make Mason jealous and has no idea of Daddy’s true plans whilst Stagg senior has no conception of Chavez’s real intentions… or connections to the local tin-pot dictator…

With this issue gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out rough edges.

Before we see them though, the buzz extended to a quick guest shot in a top mainstream title.

A classic romp written by Gardner Fox and illustated by Mike Sekowsky & Bernard Sachs, Justice League of America #42 (February 1966) sees the reluctant hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’:

In Metamorpho #5 the first substitute was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark wants Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) then takes the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Elemental entertainment returned to The Brave and the Bold in #66 (June/July 1966) as ‘Wreck the Renegade Robots’ by Haney, Sekowsky & Mike Esposito sees a mad scientist usurp control of the Metal Men just as their creator Will Magnus is preoccupied with a cure to turn Metamorpho back into an ordinary mortal…

Sal Trapani began drawing the regular title with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross.

B & B #68 (October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Joker, Penguin and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ – both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito.

Metamorpho #9 shifted to classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil like criminal cabal Cyclops, but Urania is also the perfect paramour for Rex, who even cancels his wedding to Sapphire to go gangbusting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting continuation in #13 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Prior to that, however, the tone of the times dictated the birth of a new – comedic – feature as ‘Meta-Maniacs of the World Unite!’ exposes domestic secrets of the cast. A second dose, ‘Meta-Maniacs of the World Unite… Again??’ closed the issue and even more in-vogue nonsense closed #14 in the form of ‘Meta-Maniacs of the Universe (we’re expanding) Unite… Once More??’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified, and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises the world in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors. The drama closed with more silliness and a competition in ‘Meta-Maniacs of the World, This is it… The Big Payola!’

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and the 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and who just happens to be Sapphire’s exact double.

Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior 2000 years previously. Believing herself reunited with her lost love, Jezeba finally launches a long-delayed attack on the outside world with disastrous, tragic consequences…

‘Metamaniacs! The Large Payola… Again???’ and a cast pinup by Fradon & Paris stridently underscore the parlous state of play before the oddly appetising series came to a shuddering, unsatisfactory halt with the next issue as the superhero bubble burst. Costumed comic characters suffered their second recession in 15 years and Metamorpho was an early casualty, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue. Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived as a back-up feature some years later no mention was ever made of these last game-changing issues…

Before that though, one final indigity to endure offers a last look at the cast as‘Meta-Maniacs of East Cupcake (wherever that is), Unite! More Mighty Element Man Contest Winners!’

delivers the last edirorial duties before the lights went out.

The final exploit in this volume as comes from Brave and the Bold #101 (April/May 1972) as, Haney & Jim Aparo close proceedings with a grim and gritty finish for our hero when he assists the World’s Greatest Detective in outrageous murder-mystery ‘Cold-Blood, Hot Gun!’: seeking to save stubborn disinherited Sapphire Stagg from the World’s deadliest hitman.

Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1964, 1965, 1966, 1967, 1968, 1970, 1972, 2005 DC Comics. All Rights Reserved.

Yoko Tsuno volume 18: The Rhine Gold


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-093-7 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno began a career as an indomitable intellectual adventurer in Le Journal de Spirou in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’. She is still delighting readers and making new fans to this day, in action-packed, astonishing, astoundingly accessible adventures numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Her globe-girdling mysteries and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who properly started his own solo career in 1953 after working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Very early in the process, he switched from loose illustration to a mesmerising nigh-photo realistic style that is a series signature. That long-overdue sea-change in gender roles and stereotyping heralded a wave of clever, competent, brave and formidably capable female protagonists taking their rightful places as heroic ideals and not romantic lures; elevating Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of Miss Tsuno.

Her first outings (the aforementioned but STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were mere introductory vignettes before epic authenticism took hold in 1971 when the unflappable troubleshooter met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (starting in LJdS’s May 13th edition), from that point on, Yoko’s cases encompassed explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. There are 31 European bande dessinée albums to date, with 19 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #2841 to 2861and spanning September 23rd 1992 – 10th February 1993 as L’Or du Rhin, The Rhine Gold chronologically follows deep space saga The Exiles of Kifa, with our tireless troubleshooter planting her feet firmly back on terra firma in familiar territory.

Revisiting Germany and old friend/occasional partner in crimefighting Ingrid Hallberg (The Devil’s Organ, On the Edge of Life, Wotan’s Fire) Yoko’s scheduled meeting in Cologne Cathedral abruptly catapults her headlong into industrial chicanery, political intrigue and murder, as well as a return engagement with devious billionaire war criminal/arch enemy Ito Kazuki (Daughter of the Wind).

When a woman is drugged and assaulted in the crypt, her last words before unconsciousness are “no police”, “Bahnhof” and “Rheingold”. Yoko and Ingrid instantly assist, and after getting her anonymously into hospital, discover Minako Yasuda is a Japanese interpreter… who came to the cathedral with burglary tools, handguns and plastic explosives!

Trading handbags with the victim, and pinching her car, Ms. Tsuno rashly assumes her identity, and from obscure clues she and Ingrid retrace the victim’s steps to the vast Haupt Bahnhof rail terminus… and finally deduce the incredible secret of code phrase Rheingold…

In pursuit of justice and answers, Yoko stumbles into a top secret conclave of unsavoury types convened to ride a very special luxury train from Cologne to Koblenz and ultimately Pfalz Grafenstein castle. Behind the “business jolly” is ruthless technocrat entrepreneur and family foe Ito Kazuki, who long ago defamed Yoko’s father Seiki.

The plutocrat is all apologies now: revealing he is merging his interests with German rivals, selling his newest world-changing super-weapon and retiring. However, many nefarious, potentially harmful details still need to be ironed out or erased. The clandestine rail conference is a way avoid press and government scrutiny whilst smoothing the transition and identifying pitfalls, but it also brings many opportunities for sabotage from foes and false friends.

Seemingly repentant, Kazuki implores Yoko to formally replace Miss Yasuda. She grudgingly accepts, not for the small fortune he offers for 36 hours as his secretary/translator, or his assurances that he has changed. Rather, she thinks how many innocents could be harmed by all the explosives she did not find in the package she recovered, and is convinced that, despite his frankness, the billionaire is still hiding something…

Thus, with overtones of Murder on the Orient Express, a story of betrayal, butchery and double cross unfolds. As Yoko, Kazujki’s sketchy staff and his pride-&-joy – AI computer/samurai robot Koshi – all hunt a killer amongst an elite passenger list including two disbarred doctors with the same name, rogue CIA and KGB operatives and eager Euro-capitalists, there are also indications that one of Kazujki’s inner circle is a Japanese agent. It’s a good thing Yoko has maximised her advantages by getting Pol hired as a waiter/attendant. It doesn’t prevent her being attacked again, but his support is welcome after Yoko is mysteriously “rewarded” with hidden files and documents giving fresh clues to what’s actually going on…

With the first attempt on her life spectacularly taking place even before the train leaves the station, and the utter conviction that Kazuki is playing his own game, the first murder inevitably occurs aboard the train and the terrors and tribulations continue all the way to Pfalz Grafenstein where the survivors cautiously gather.

It’s not what anyone expected or anticipated, but Yoko now has all the answers. All she has to do is escape the castle and save the rest of the passengers – who have all sought to go their own ways – and foil the last trick of the cunning mastermind behind all the chaos and carnage…

Blending high finance and wicked crimes with tecno-dread, killer robots, death rays, evil twins, deadly doppelgangers and humanity’s fascination with precious metal, The Rhine Gold displays our valiant troubleshooter triumphant in a taut, tense thriller of cutthroat corporate espionage and relatively mundane real-world menace. Once more, malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking…

Moodily-paced, deviously twisted and terrifying plausible, this tale reemphasises how smarts and combat savvy are pointless without compassion, and as ever, the most potent asset of these edgy exploits is astonishingly authentic settings, as ever benefitting from Leloup’s diligent research and meticulous attention to detail. The Rhine Gold is a magnificently wide-screen thriller, utterly enthralling and surely appealing to any fan of blockbuster action, felonious fantasy and gobsmacking derring-do.

…And Steam trains too, if that especially floats your boat…
Original edition © Dupuis, 1991 by Roger Leloup. All rights reserved. English translation 2022 © Cinebook Ltd.

Mighty Thor Marvel Masterworks volume 18


By Roy Thomas, Don Glut, Don Thompson, Maggie Thompson, Mark Gruenwald, Ralph Macchio, John Buscema, Keith Pollard, Walter Simonson, Alan Kupperberg, Wayne Boring, Arvell Jones, Pablo Marcos, Tom Palmer, Chic Stone, Ernie Chan, Tony DeZuñiga & various (MARVEL)
ISBN: 978-1-3029-1821-7 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Once upon a time, disabled physician Donald Blake took a vacation in Norway, only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments, he was defending the weak and smiting the wicked. Months swiftly passed, with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

As the ever-expanding Marvel Universe grew increasingly interconnected and matured through its first decade – with characters literally tripping over each other in New York City – Thor’s Asgardian heritage and the soaring imagination of Jack Kirby most often drew the Thunderer away from mortal realms into stunning, unique landscapes and scenarios. Now as the King prepared to leave Marvel again and mostly mainstream comics entirely behind, his successors had room to play with his creations…

Spanning cover-dates January to December 1979, this power-packed compilation re-presents The Mighty Thor #279-290 and Thor Annual #7 & 8. By blending stints on Midgard with cosmic doom and whilst playing with established prophecy, inspired scribe Roy Thomas opens this tome with an engaging Introduction detailing his interest and relationship with Kirby’s other, other Marvel pantheon and discussing The King’s last great contributory concept to the House of Ideas…

Then the comics catastrophes and revelations resume with Thomas, Walt Simonson & Ernie Chan using the extra page count of Thor Annual #7 (cover-dated September 1978 and on sale from June 20th) to detail a forgotten “first contact” moment. After Balder is killed by Loki’s machinations in an attempt to trigger Ragnarok (Thor Marvel Masterworks #17), the Thunder God reluctantly consults hostile prophet Mimir. The flaming seer of the Well of Wisdom instead emphasises how untrustworthy Odin is by telling of an event Thor cannot remember even though it was one of his most significant exploits…

Tale within a tale ‘And Ever …The Eternals!’ reviews the creation of and war between Asgardian and Greek pantheons – which Thor readily recalled – before going on to disclose how the proud prince had continued seeking new mortal worshippers. Roaming Midgard doing heroic deeds, he had encountered and barely defeated a monstrous mind-controlling horror dubbed Dromedan. Moving on, in what would be later called Central America he meets another – unsuspected – god-like race: Polar Eternals Ajak, Druig, Valkin and Virako.

Thor then reexperiences how he learned Midgard was a laboratory preserve of incredible super-gods from space: “Celestials” who had genetically modified proto-hominids to create humanity, Eternals and horrific predatory Deviants. These subspecies had battled for ownership of Earth in wars spanning the length of human existence…

Confronted by such sheer heresy and baffled by obvious nonsense, Thor learns now that his new friends were as treacherous as any god or mortal, with all knowledge of Celestials excised after he and the Eternals defeated a resurgent Dromedan and horde of Deviants and Mutates. Mindwiped, he returned to Asgard, oblivious to the fact that Space Gods would periodically return to judge the progress of their three-pronged project… as indeed they were doing at that very moment under a colossal gleaming dome in Earth’s Andes mountains…

When Kirby’s series debuted in 1976, we met anthropologist Professor Daniel Damien and daughter Margo, whose explorations revealed giant aliens had visited Earth in ages past: sculpting hominid beasts into distinct sentient species – Human Beings; genetically unstable Deviants and god-like superbeings who called themselves Eternals. Moreover, those Space Gods had occasionally returned to check up on their experiment.

Over 19 issues and an Annual, the series avoided true contact with Marvel continuity as modern mankind’s military and moneyed movers-&-shakers dealt with the politics and panic of a world-shattering event. Ikaris (son of Valkin and Virako), Margo, Ajak, Sersi, Makkari, Zuras, Thena, Sprite and Druig fought and foiled Deviants Kro, Brother Tode, Dromedan, Ransak and Karkas with humanity terrified in the background and under the microscope as The Fourth Host of Celestials hovered above the world in a city-sized ship, pondering final judgement: a process that would take 50 years.

Never a comfortable fit with the rest of the Marvel Universe – only S.H.I.E.L.D. ever really got involved – The Eternals further embodied Kirby’s fascination with Deities, the immensity of Space and potential of Supernature through the lens of very human observers. Once the series ended, Kirby moved on and other creators eagerly co-opted his concepts (with mixed success) into the company’s mainstream continuity…

In Mighty Thor #279 (cover-dated January 1978) the new quest is briefly diverted as Don Glut, Alan Kupperberg & Pablo Marcos detail how the Thunderer’s latest exile to Earth results in more reminiscing and “untold tale” ‘A Hammer in Hades!’ After a chance encounter with first love Jane Foster led to her imprisonment in the underworld, Thor flew right into an ambush organised by Loki, Grecian death god Pluto and super-troll Ulik, but proved more than even that trio of terror could handle…

Still preparing to confront the Fourth Host, Thor is again forestalled in #280 where Thomas, Wayne Boring & Tom Palmer pastiche DC’s Annual JLA/JSA summer team-ups with ‘Crisis on Twin Earths!’ after Superman-analogue Mark Milton/Hyperion of the Squadron Supreme requests Thor’s assistance on his own alternate Earth. Sadly, the evil Hyperion of the Squadron Sinister manages to replace his goody-goody doppelganger and a shattering battle erupts before order and dimensional stability is restored…

One last digression came in #281 as Mark Gruenwald, Ralph Macchio, Keith Pollard & Marcos probe continuity in ‘This Hammer Lost!’ Thor prepares for his confrontation with the Celestials by time-travelling to the moment the First Host arrived. However, en route Mjolnir is snatched from him and the Thunderer ends up trapped in Limbo, confronting old foes like the Space Phantom and other chronally adrift threats before he can recover his mallet…

Ambushed and embattled, Thor then faces Time Lord Immortus and temporal tyrant Tempus before escaping in #282’s ‘Rites of Passage’, but only at the cost of one of the greatest weapons in his armoury…

Cover-dated May 1979 (and on sale from February 6th) The Mighty Thor #283 at last proclaims ‘Suddenly… the Celestials!’ as John Buscema & Chic Stone return to art duties for the opening shots of the long-anticipated clash. After a brief, crime-crushing stopover in Mexico City and another savage argument with All-Father Odin, Thor accepts that his sire is somehow complicit in the Celestials’ schemes and presses on to confront them on his own…

When the Andean dome proves utterly impenetrable fortune seems to desert the Asgardian when 2000ft tall Gammenon the Gatherer attacks him whilst seizing a circling passenger jet…

Apparently destroyed in #284, the deity has given way to Dr. Don Blake who sneaks aboard the captured pane and surreptitiously enters ‘The City of the Space Gods!’ Blake befriends Dr. Damien and constant companion Ajak who have observed the Space Gods’ mysterious works for three years now. None are aware the jet also carries an undercover S.H.I.E.L.D. agent and legendary Deviant warrior queen Ereshkigal, who has tormented humans for centuries as Hecate

Back in Manhattan and unaware of a brutal three-way firefight under the Fourth Host Dome, Ikaris, Margo and Sersi fear the truce they had brokered between the three species is unravelling, even as Thor manages to rescue the jet and its passengers. The effort leaves them all locked outside the Dome as ‘Deviants and Doormen!’ (#285 by Buscema & Stone) opens with Thor back in New York and battling philosopher/poet/gladiator Karkas – a Deviant Mutate who switched allegiance to the Eternals. The misunderstanding is quickly settled, and the warriors unite to track down missing allies Ikaris, Margo, Thena, Ransak & Sersi: a trail taking them deep below the city to an ancient Deviant citadel.

After a ferocious clash with the forces of Warlord Kro and Brother Tode in #286’s ‘Mayhem under Manhattan!’ (Thomas, Stone and new regular penciler Keith Pollard) the citadel is destroyed. Deprived of Asgardian allies, Thor travels with his new friends to the mountain home of the Eternals in hopes of finding someone to help repel the space gods and end their threatened judgement…

With additional material by Gruenwald & Macchio, ‘Assault on Olympia!’ sees Thor very much a stranger in paradise, and challenged by deviously-manipulated Eternal outlaw The Forgotten One, even as many realms away, Sif and Warriors Three Fandral, Volstagg and Hogun undertake a perilous mission for Odin, one bringing them into the deadly grip of abominable dragon Fafnir

In Olympia the duel escalates into vast brawl involving most of the Eternals, but at its height, Thor and the Forgotten One vanish to reappear miles above at the feet of prime Celestial The One Above All

Unable and unwilling to stop fighting, the ‘Fury of the Forgotten Hero!’ is only stilled when Thor downs him, but such tactics have no effect on the space god who shows the Prince of Asgard a shocking image: Odin in eons past kneeling in submission before the Third Host…

And in the Nine Realms, Sif and her allies draw closer to the All-Father’s objective, working to complete a scheme none but Odin are aware of…

Shattered by revelations of betrayal Thor is swifty banished by The One Above All, rematerialising in Olympia with The Forgotten One as the tempers begin to cool all around. Meanwhile, Odin voyages to other pantheons to call in old markers in his grand plan and Sif takes control of Asgard’s ultimate Doomsday weapon to defeat and despatch her beloved Thor when the incensed hero tries to storm the Rainbow Bridge in #289’s ‘Look Homeward, Asgardian!’ before Arvel Jones pencils the final chapter of the ongoing epic as ‘Ring Around the Red Bull!’ sees the Thunderer fortuitously crash down in Hollywood in time to save Luchador (costumed Lucha Libre wrestler) Vampiro from ruthless sadistic opponent El Toro Rojo. It’s not as simple as it sounds: the former is an Eternal and Red Bull is a brutal Deviant methodically removing long-lived immortal second stringers from the world before the final battle against the Celestials begins…

Happily Thor is enough to rebalance the odds…

To Be Continued…

Although the unfolding epic pauses here, there’s one last legendary call to battle as The Mighty Thor Annual #8 (1979) depicts ‘Thunder Over Troy!’ as Thomas, Buscema & Tony DeZuñiga (with the help of consultants Don & Maggie Thompson) bring you a refresher course in the classics – specifically The Illiad/Trojan War with a touch of the Aeneid thrown in – as young Thor and Loki are again hurled through time to ancient Greece, with the Thunderer allying with the besieged Trojans whilst his wily stepbrother played it cool as an advisor to cunning strategist Odysseus…

Repeatedly unable to save any of his newfound comrades, the callow arrogant storm god futilely attacks Zeus himself, but it’s a war of Thunder he has no chance of winning.

Augmenting this volume is a full cover gallery by Simonson, Dave Cockrum, Joe Sinnott, Pollard, Palmer, Marcos, Buscema, Bob McLeod, Al Milgrom, Bob Layton & Stone; Thomas’ editorials from The Mighty Thor Annual #7 & 8 and seven fabulous pages of original art and covers from Simonson, Chan, Sinnott, Boring, Palmer, Cockrum & McLeod.

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a definite and decidedly economical must-read for all fans of the character and the genre.
© 2019 MARVEL.

Buck Danny volumes 2 & 3: The Secrets of the Black Sea & Ghost Squadron


By Francis Bergése & Jacques de Douhet; colours by Frédéric Bergése: translated by Jerome Saincantin (Cinebooks)
ISBN: 987-1-84918-018-4 (Album TPB – Black Sea) 987-1-905460-85-4 (Album TPB – Ghost Squadron)

This book includes Discriminatory Content produced during less enlightened times.

Buck Danny premiered in Le Journal de Spirou in January 1947 and continues soaring across assorted Wild Blue Yonders to this day. The strip describes the improbably long yet historically significant career of the eponymous Navy pilot and his wing-men Sonny Tuckson and Jerry Tumbler. As one of the world’s last aviation strips the series has always closely wedded itself to current affairs, from the Korean War to Afghanistan, the Balkans to Iran…

The US Naval Aviator was created by Georges Troisfontaines whilst he was Director of Belgian publisher World Press Agency and realised by Victor Hubinon before being handed to multi-talented scripter Jean-Michel Charlier, then working as a junior artist. Charlier’s fascination with human-scale drama and rugged realism had been first seen in such “true-war” strips as L’Agonie du Bismark (The Agony of the Bismarck – published in LJdS in 1946). Charlier and René Goscinny were co-editors of Pistolin magazine from 1955-1958 and subsequently created Pilote in 1959. When they, with fellow creative legend Albert Uderzo, formed the Édifrance Agency to promote the specialised communication benefits of comic strips, Charlier continued scripting Buck Danny and did so until his death. Thereafter his artistic collaborator Francis Bergése (who had replaced Hubinon in 1978) took complete charge of the All-American Air Ace’s exploits, working with other creators like Jacques de Douhet.

Like so many artists involved in aviation storytelling, Bergése (born in 1941) started young with both drawing and flying. He qualified as a pilot whilst still a teenager, enlisted in the French Army and was a reconnaissance flyer by his twenties. At age 23 he began selling strips to L’Étoile and JT Jeunes (1963-1966), after which he produced his first aviation strip – Jacques Renne for Zorro. This was followed by Amigo, Ajax, Cap 7, Les 3 Cascadeurs, Les 3 A, Michel dans la Course and more. Prior to 1983, Bergése was a jobbing artist on comedies, pastiches and WWII strips until he won the coveted job of illustrating globally syndicated Buck Danny with 41st yarn ‘Apocalypse Mission’.

Bergése even found time in the 1990s for episodes of a European interpretation of British icon Biggles before finally retiring in 2008, passing on the reins (control? Joystick? Nope, absolutely not that last one) to illustrators Fabrice Lamy & Francis Winis and scripter Frédéric Zumbiehl. Thus far – with Zumbiehl, Jean-Michel Arroyo & Gil Formosa all taking turns at the helm – the franchise has notched up 60 albums and a further 10 spin-off tomes…

Like all Danny tales, these Cinebook editions are astonishingly authentic: breezily compelling action thrillers. Back in 1994, Buck Danny #45: Les secrets de la mer Noire, delivered a suspenseful, politically-charged action yarn which became the second Cinebook volume, blending mindboggling detail and technical veracity with good old-fashioned blockbuster derring-do.

 

The Secrets of the Black Sea

In-world, it’s 1991 and the dying days of the Soviet Empire. When a submarine incident occurs, the American Chief of Naval Operations dispatches Buck to the newly open Russia of “Glasnost and Perestroika” to ascertain the true state and character of the old Cold War foe. All but ordered to become a spy, Buck is further perturbed by his meeting with ambitious Senator Smight, a US dignitary supposed to be his contact and cover-story on the trip to heart of Communism…

Buck is an old acquaintance and recurring target of the KGB and knows that no matter what the official Party Line might be, many Soviet Cold Warriors have long and unforgiving memories…

No sooner does he make landfall than his greatest fears are realised. Shanghaied to a top secret Russian Naval super-vessel, Buck knows he’s living on borrowed time,: but his death is apparently only a pleasant diversion for the KGB renegade in charge, whose ultimate plans involve turning back the clock and undoing every reform of the Gorbachev administration; gleefully anticipating how the key component to the diabolical scheme will be a conveniently dead American spy in the wrong place at the right time…

Of course, the ever-efficient US Navy swings into action, resolved to rescue their pilot, clean up the mess and deny the Reds any political victory, but there’s only so much Tumbler & Tuckson can do from the wrong side of the recently re-drawn Iron Curtain. Luckily, Buck has some unsuspected friends amongst the renegades too…

Fast-paced, brimming with tension, packed with spectacular air and sea action and delivered like a top-class James Bond thriller, The Secrets of the Black Sea effortlessly catapults the reader into a dizzying riot of intrigue, mystery and suspense in a superb slice of old-world razzle-dazzle that enthrals from the first page to the last panel and shows just why this brilliant strip has lasted for so long.

 

Ghost Squadron

This third sitting offers more of the same fantasy realpolitik in a contemporary war setting. First published in 1996 as Buck Danny #46 L’escadrille fantôme and still a family affair with Frédéric Bergése adding colours to papa’s pictures. It’s 1995 and, above shattered Sarajevo, Tuckson and pioneer female fighter pilot Cindy McPherson patrol as part of the UN Protection Force. UNProFor is the West’s broad but criminally ineffectual coalition to stop various factions in the region butchering each other, but fails hard, big and often…

The overflight takes a dark turn when Cindy’s plane is hit by Serb rockets in contravention of all the truce rules. Incensed, Tuckson peels off to open up with machine gun fire without obtaining the proper permissions. Subsequently nursing McPherson’s burning plane back to their carrier in the Baltic, Sonny doesn’t care how much trouble he’s in, but rather than facing a Court Martial, the impetuous lad’s punishment is rather unique…

Called to interview with the Admiral, the pensive pilot expects at the very least to be thrown as food to the skipper’s vile dog O’Connor, but instead meets enigmatic Mr. Tenderman before being seconded to a top secret “Air Force/Navy Coordination” mission. Wise confidante Buck, meanwhile, is gone, part of an op to locate an unexplained radar echo in an area supposedly neutral and empty…

After wishing Cindy a fond farewell and hinting at his big CIA secret posting, Sonny ships out by helicopter, landing at Prevesa Airbase in Greece. Bewilderment is replaced with terror and rage once he unpacks and discovers O’Connor has stowed away in his kit. Now stuck with the infernal, nastily nipping mutt, Sonny’s screams draw an old friend into his room: maverick test pilot/old partner in peril Slim Holden. That inveterate rulebreaker also has no idea what they’ve been roped into…

Next day the conundrum continues as they and a small group of pilots – also with no idea of why they’re here or where they’re going – are shipped to a secret base in the mountains. After the military’s usual “hurry up and wait” routine, the wary fliers are greeted by a familiar face…

Buck is introduced as Colonel Y by grimly competent General X, and assigns each pilot a number from 1 to 16. The only thing they know is that all have committed serious breaches of military discipline and will have the record wiped clean once the mission is over. Moreover, as long as they’re here, they will refer to each other only by their code numbers…

Awaiting them are unmarked F-16s without radios. They are to train on the jets in preparation for an unspecified single task under the strictest security conditions, until finally apprised of their specified purpose. Days of exhausting preparation and pointless speculation are almost disrupted when an unidentified MiG-29 buzzes the base at extremely low altitude. Although Buck rapidly pursues, the quarry eludes him, but only after the chase reveals their so-secret base as being covertly observed by a radar station on the Albanian border…

With no viable options, Buck returns and training resumes at full pace. Inevitably, the regimen results in fatality. With the warning of more to come before strafing and low-level bombing runs end, the practicing goes on. Rumours mount over what the actual targets of their illicit ground-attack squadron might be…

Back at the official war zone, tensions mount when US Navy F-18s are shot down over Bosnia – apparently by a flight of unidentified jets. At the hidden base, Buck’s security overflights still register radar tracks from an unknown source. Buck and General X have no idea which of the many warring factions might be operating the MiGs and/or mobile radar unit, but have no choice except to proceed with their original plan. They might be far more concerned if they realised that one of the downed – official – combatants was McPherson…

As the situation worsens, word to go is given and the unofficial spectre squadron finally learn what they’re expected to do: take out the armoured concentrations and artillery emplacements relentlessly bombarding Sarajevo. In the face of increasingly obvious NATO and UN impotence, it has been decided that the Pan-Serbian aggressors must be taught a hard lesson about keeping their word regarding cease-fires…

The Ghost squadron’s mission is unsanctioned on paper, with no radio contact and disabled ejector seats. Moreover, they all have permission to respond in kind to any attack – even by American forces…

As the doomed pilots roar across the Adriatic to their targets, the Navy mission to rescue or recover their downed reconnaissance pilots proceeds, and an ever-vigilant AWACS plane picks up the inexplicable bogeys heading for Sarajevo. Of course, they reach the only conclusion possible…

When Major Tumbler and his Flight are despatched after the mystery jets, an inconclusive dogfight leads him to suspect the nature and identities of some of his targets, but after breaking off hostilities the officially sanctioned Navy planes are ambushed by MiGs from a third faction.

Things look grim until NATO support arrives in the form of French Mirages and British Tornados. As the ghosts fly on to complete their punishment run, in the mad scramble behind them Tumbler tracks a MiG that has had enough, and accidentally exposes a hidden Bosnian hangar housing a phantom flight of their own. Sadly, they see him too…

The CIA covert mission is a success and massive catalyst. In the aftermath, planes from many surrounding nations tear up the skies, and in the confusion, Tumbler makes his way from landing point to the MiG base, discovering old enemy and maniac mercenary Lady X running the show. He also learns that a beloved comrade may well be a traitor in her employ, but resolves to save his friend and let the chips fall where they may…

A stunning all-action riot of righteous revenge that grips from the start and only gets more intense, Ghost Squadron confirms just why this brilliant series has endured for generations. Complex politics, intrigue, personal honour and dastardly schemes all seamlessly blend into a breakneck thriller suitable for older kids of all ages, and especially for boys of all ages and gender, the Adventures of Buck Danny is one long, enchanting tour of duty no comics fan, armchair Top Gunner or couch adrenaline-junkie can afford to miss.

Bon chance, mes braves et Chocks Away!
© Dupuis, 1994, 1996 by Bergése. English translation © 2009, 2012 Cinebook Ltd. All rights reserved.

Daredevil Marvel Masterworks volume 16


By Frank Miller & Klaus Janson, Mike W. Barr, Roger McKenzie, Terry Austin, Paul Smith, Denys Cowan, Fred Hembeck, Paul Gulacy & various (MARVEL)
ISBN: 978-1-3029-3316-6 (HB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Matt Murdock is a lawyer obsessed with saving the innocent. Thanks to a childhood nuclear accident he lost his sight but later discovered his remaining senses were hyper-stimulated to a miraculous degree, allowing him to become an astonishing acrobat, formidable fighter and living lie-detector. He also developed a kind of biological radar giving him complete awareness of his local environment.

A second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the captivatingly humanistic art of Gene Colan. He fought gangsters, a variety of super-villains and even the occasional monster or alien invasion. He quipped and wise-cracked his way through life and life-threatening combat, but under the auspices of Jim Shooter, Roger McKenzie and finally Frank Miller and Klaus Janson, the character transformed into a dark, moody avenger and grim, quasi-religious metaphor of justice and retribution…

Spanning cover-dates August 1981- October 1982, this crucial compilation comprises relevant material from Daredevil #173-181, plus spin-off material generated for a readership that simply could not get enough of the newly darkened avenging devil as seen in Bizarre Adventures #28 and What If? #28, 34 & 35 and material from Marvel Fanfare #1. The visual tumult and tension are preceded by an Introduction from Klaus Janson, detailing his increasing contribution to the character’s arc, and foreshadowing the time when the title would, visually at least, be all his…

When Miller took on authorship in #168 he immediately began remodelling Matt’s past, testing his established relationships and the memory of his murdered father Battling Jack Murdock and created a deadly new former lover in Elektra Natchios, all while putting the damned hero through his paces against archnemesis Bullseye and severely denting the untouchable empire and reputation of evil untouchable Wilson Fisk.

The end result was The Kingpin once more implicitly ruling New York, but enthroned in misery after losing his greatest treasure when his beloved wife Vanessa was blown up and presumed killed during the gang war that followed…

With the city increasingly awash in mobsters, monsters, assassins and deviants, Daredevil 173 returns to the difficult, painful redemption of mentally troubled former foe The Gladiator. Having suffered an emotional crisis Melvin Potter prays his violent old life is over but when a woman is brutalised in the streets, she identifies the supervillain as her attacker. Murdock begins a stout defence of the ‘Lady Killer’, but despite his truth-sensing abilities, even his confidence takes a battering when his own assistant Becky Blake reveals Potter is the man who put her in a wheelchair years ago. Shocked and betrayed on all sides Matt lets DD take charge and discovers a world of horror and abuse as he tracks down a cunning, opportunistic human beast torturing women for kicks…

Elektra co-stars in #174 as her former master The Jonin orders ‘The Assassination of Matt Murdock’, introducing resurrecting zombie ninja cult The Hand, just when the Potter trial is going badly and faithful partner Foggy Nelson has abandoned him. The cult’s official expansion into America is lethally and effectively countered by Elektra, but when Daredevil joins the fight he is wounded, losing his greatest supersense, leaving him to depend on her and Melvin reluctantly returning to his Gladiator persona…

Now targeted by immortal super ninja Kirigi, Elektra goes after the Jonin in ‘Gantlet’ and leaves DD to his own devices. In ‘Hunters’, severely impaired Matt hunts for the old guy who first taught him to use his super senses and rattles his old foes and street sources so badly that even Z-grade thugs Turk and Grotto are prompted to steal a super-armour suit and settle with the Scarlet Swashbuckler for good…

As Elektra finally faces Kirigi, #177 sees Murdock in the brutal care of old hermit Stick; undergoing pitiless trials and torment to regain all that he has lost. The physical and mental abuse triggers hallucinations, flashbacks to his early life and ultimately delirious revelation ‘Where Angels Fear to Tread’

Meanwhile elsewhere, future Mayor Winston Cherryh is being investigated by Daily Bugle reporter Ben Urich, who uncovers his links to the Kingpin just as a reinvigorated, reunited Nelson & Murdock find a kid with physical proof of Hizzoner’s malfeasance. They recruit Heroes for Hire Luke Cage & Iron Fist as bodyguards whilst Fisk hires the best assassin in town to clean up the impending mess. However, Elektra is deeply conflicted and the resultant ‘Paper Chase’ leaves no winners…

Things get deep and dirty when Elektra sends Urich a warning he’ll never forget, but does put aside after getting a photo of a sewer-dwelling bag lady Wilson Fisk would do anything to know about. As the war of wills mounts she then has to kill the reporter and defeat Matt in ‘Spiked!’, leading the sightless sentinel of the modern hell beneath his city: a community of ‘The Damned’ governed by a barbaric degenerate thug who loses everything to the crimson invader, especially his queen, Vanessa…

Forced to scuttle Cherryh to regain his beloved, Wilson Fisk craves petty vengeance and orders the assassination of Foggy Nelson. Meanwhile, recovered from brain surgery undertaken after his last defeat by Daredevil, Bullseye escapes jail to reclaim his position and title as the world’s deadliest killer for hire. He desperately wants to kill Elektra, and finds himself able to profit from it when she baulks at ending Foggy. The assassins’ brutally balletic dance across New York City ends with her, and Daredevil seeks revenge with the words Bullseye said when he was last captured. “By saving me, everyone I kill from now on is on you”…

Daredevil #181 ‘Last Hand’ (April 1982) is a cinematically styled masterpiece of graphic design reflecting emotional tumult and is one of the best single stories of the era. It also ends the old Daredevil and heralds a new hero to come, but that’s all for another book.

Here, however, the events sparked a number of ancillary delights beginning with spectacular monochrome prequel ‘Elektra’, as crafted by Miller for Bizarre Adventures #28 (October 1981) with the hired killer going off-book after finding out an unsavoury truth about her client. That’s followed by What If? #28 and ‘Matt Murdock, Agent of S.H.I.E.L.D.’ by Mike W. Barr, Miller & Janson, exploring what might have been had Anthony Stark and Nick Fury been nearby when Young Matt was hit by that senses-altering radioactive cannister…

Cover dated August 1982, What If? #34 was an all-comedy issue with Miller outrageously expressing the results of answered question ‘What if Daredevil Were Deaf Instead of Blind?’, before the rather self-explanatory ‘What if Bullseye Had Not Killed Elektra?’ (WI? #35, October 1982) by Miller & Terry Austin…

As a special treat, a short Christmas yarn from Marvel Fanfare #1 (March 1982) concludes the comics treats as DD joins a street Santa to save the season for a bunch of orphans in ‘Snow’ by Roger McKenzie, Paul Smith & Austin.

The Miller limned back cover of that issue begins this book’s bonus section, and is followed by Miller’s full Daredevil character bible, written in 1980 as he prepared to take over the writing. A house ad for the Power Man & Iron Fist team-up precedes Fred Hembeck & Miller’s collaboration from Fantastic Four Roast #1 (May 1982) prior to a gallery of fan publication art. The Miller/Janson cover for Amazing Heroes #4 (September 1981) segues into Comics Feature #14 (December 1981) and their wraparound for The Daredevil Chronicles (February 1982) which also reprints the lengthy ‘Frank Miller/Klaus Janson Interview’ conducted by Peter Sanderson, with illos by Hembeck, George Peréz, John Byrne, and Miller & Janson (including a double page pin-up of DD, Black Widow, Black Panther and Elektra).

Joe Rubinstein inked the covers of Marvel Index 9B (listing DD, Black Widow, Black Goliath, Black Panther, Shanna the She-Devil, Dazzler and the Human Fly) and Rick Hoberg rendered the Frontispiece, before Paul Gulacy’s sublime “Good Girl” art Black Widow Portfolio – 6 stunning monochrome plates plus cover – segues into a 20-strong covers and interior page gallery, topped off by Miller & Steve Buccellato’s 2001 cover for Daredevil Visionaries: Frank Miller vol. 2, as well as its Elektra frontispiece, and Diana Schutz’ reminiscing Introduction

Short sharp, shocking, game-changing, revolutionary and still fantastically readable, these tales kicked open the doors for truly mature comics dramas, whilst promising the true potential of Daredevil was in reach. Their narrative energy and exuberant excitement are dashing delights no action fan will care to miss.

… And the next volume heads full on into darker shadows, the grimmest of territory and the breaking of even more boundaries…
© MARVEL 2022.