Playing the Game


By Doris Lessing & Charlie Adlard (HarperCollins Publications 1995/Fourth Estate)
ISBN: 978-58621-689-7 (Album PB)

Author, poet, playwright, biographer, Nobel Laureate and literary big gun Doris May Lessing (22 October 1919 – 17 November 2013) did the unexpected for her entire career, writing about what was personally important and effectively damning her critics by ignoring them.

The much-celebrated author of The Grass is Singing, Children of Violence, The Good Terrorist and The Golden Notebook delivered a major blow to literary snobs who sneered at science fiction as nothing but a degraded form with her five volume Canopus in Argos: Archives and she was just as insensible to hidebound criticism when she wrote this slim graphic novella…

With art by Charlie Adlard, Playing the Game is a simple, harsh yet lyrical tale describing the rise – and life philosophy – of Spacer Joe Magnifico, whose mighty self-confidence and risk-everything nature takes him out of the desperate slums of a dystopic future city-slum to within spitting distances of the vault of Heaven, whether it be seen as freedom, wealth, security or fantastic love.

Does he flee or free himself from the true, dirty, real world and the physically limited carnality of Bella-Rose, to join with the sublime Francesca Bird? Can he keep what his determination has won him? Which is stronger: Will or Chance?

Chillingly, a recent reread seemed to display a propensity for prophetic allegory: the dare-everything, nobody-can-touch mental dysfunction Magnifico is stricken with makes a perfect template for many current world leaders who think nothing will stick and that they are immune from consequences. As in this book, Time will tell…

Praised as a major boost in credibility for graphic narrative on its release, this is a work largely ignored by the comics community itself. We still desperately want the big world to take us seriously, but instances we cite still tend to be couched in terms of the movies our best stuff spawns, rather than in the magic of word and pictures on paper, and that in itself limits us. I haven’t yet seen a decent film version of Spiegelman’s Maus, League of Extraordinary Gentlemen or From Hell …or even James Joyce’s Ulysses, come to that…

The scope of content needn’t overwhelm the depth of intent and this is a parable with as much unsaid and un-drawn as shown and told. This is not a case of less than meets the eye… as you will find if you try it.

Tragically and inexplicably, it’s still not been taken up digitally anywhere, but copies can be found on line at ludicrous prices, so if you want it Playing the Game can still be yours…
© 1995 Doris Lessing. Art © 1995 Charlie Adlard. All Rights Reserved.

DC’s Wanted: The World’s Most Dangerous Villains


By Jerry Siegel, Bill Finger, Jack Kirby, Joe Simon, William Woolfolk, Ed Herron, John Broome, Gardner F. Fox, Alfred Bester, Don Cameron, Joe Samachson, Mort Weisinger, Ken Fitch, David Vern Reed, Sheldon Moldoff, Jack Burnley, Carmine Infantino, Gil Kane, Lee Elias, Mort Meskin, Joe Kubert, Howard Sherman, Pete Riss, Paul Reinman, Alex Kotzky, Bernard Baily, Jon Sikela, Harry G. Peter, Murphy Anderson, Nick Cardy & various (DC Comics)
ISBN: 978-1-7795-0173-8 (HB)

We talk of Gold and Silver Ages in comics and latterly for the sake of expediency have added other mineral markers like a Bronze Age, but no ever talks about the period between 1964 and 1977 as a specific and crucial time in funnybook history. But it was…

During that period, economic pressure compelled DC and Marvel to increasingly plunder their own archives and fill expensive pages in their primary product to maintain hard-won spaces on newsstands and magazine spinners. Some readers moaned about reprints. Some didn’t notice and most didn’t care. But for all those little proto-geeks like me, it was being given the keys to the greatest kingdom of all.

Once you grasped that the differently drawn stuff with clunkier buildings and cars – and more men in hats – was from the past, and not something happening “now”, it simply added to the scope and scale of what you were reading: hinting of a grand unknown past you were now party to. Moreover, the sheer quality of most twice-printed tales was astounding.

I wasn’t around for Lou Fine or Basil Wolverton or Jack Burnley the first time, but reprints made me a devotee. You young whippersnappers with your interwebs and archive collections don’t know how lucky you are.

Marvel especially made a service out of a necessity: keeping their older material in print via big packages like Marvel Collectors’ Items Classics and Marvel Tales to ensure reader awareness of their unfolding universe. Those and DC’s 80-Page Giant specials were true gateway series for comics junkies who wanted a peek at the past… particularly the mysterious and alluring “Golden Age” where all the really incredible stuff must have happened…

In 1968 DC started taking reprints seriously by creating a specific title. DC Special began a succession of themed and carefully curated issues at a time when superheroes had entered another decline. In its first run – from fall 1968 to November/December 1971 – it featured issues dedicated to the careers of Carmine Infantino and Joe Kubert, horror stories, teen comedy, western, crime, and two issues featuring Strange Sports Stories, as well as an “all-girl” superhero volume, the Viking Prince and Plastic Man. Issues #8 (Summer1970) and #14 (September/October 1972) were both entitled Wanted! The World’s Most Dangerous Villains: an unrepentant, unashamed celebration of costumed good guys thrashing costumed bad guys…

This spiffy hardback and digital collection sadly excludes those try-out experiments but does collect all the subsequent contents of the spin-off title that followed – #1-9 spanning July/August 1972 to September 1973 – and adds a tenth issue just for thrills and giggles.

It kicks off with a gloriously outré debut as #1 reintroduced ‘The Signalman of Crime’ who used signs and symbols to baffle lawmen. He came – and went – in Batman #112 (December 1957) courtesy of Bill Finger, Sheldon Moldoff & Charles Paris and is followed by a classy Green Arrow yarn from Ed Herron & Lee Elias. ‘The Crimes of the Clock King’ were first found and foiled in World’s Finest Comics (#111 July 1960). Rounding out the first sally is ‘Menace of the Giant Puppet’ by John Broome, Gil Kane & Joe Giella (Green Lantern volume 2 #1, August 1960) wherein the Emerald Gladiator faced the superscience-wielding Puppeteer.

Gold was struck in #2 as Batman #25 (October/November 1944) yielded Don Cameron, Jack Burnley & Jerry Robinson’s‘Knights of Knavery’: an epic clash which saw crime rivals The Penguin and Joker – temporarily – join forces against the Dynamic Duo, after which John Broome, Infantino & Giella detail how ‘The Trickster Strikes Back’. The air-walking felon plunders Central City until the Scarlet Speedster finally outwits him, as first seen in The Flash #121 (June 1961).

Wanted #3 provided exclusively Golden Age greatness, beginning with The Vigilante yarn from Action Comics #69 (February 1944). Devised by Joe Samachson, Mort Meskin & Joe Kubert, ‘The Little Men Who Were There!’ pitted the Prairie Troubadour against diabolical Napoleon of Crime The Dummy, after which warrior wizard Doctor Fate frustrated an invasion by ‘The Fish-Men of Nyarl-Amen’ (More Fun Comics #65 March 1941, by Gardner F. Fox & Howard Sherman) and Hawkman crushed ‘The Human Fly Bandits’ thanks to creators Broome & Kubert as seen in Flash Comics #100 (October 1948).

Original Green Lantern Alan Scott headlined in #4, replaying his epic first clash with Solomon Grundy from All-American Comics #61 (October 1944) as related by Alfred Bester & Paul Reinman in ‘Fighters Never Quit!’, whilst the follow-up featured Kid Eternity – who died before his time and was rewarded by Higher Powers with the power to summon figures from history, myth and literature to fight for justice. ‘Master Man’ came from Kid Eternity #15 (May 1949) wherein writer William Woolfolk and illustrator Pete Riss created the hero’s ultimate nemesis and set them duelling by proxy via resuurected heroes and villains…

Contemporary Green Gladiator Hal Jordan returned in #5, battling Doctor Light in Gardner F. Fox, Kane & Sid Greene’s ‘Wizard of the Light-Wave Weapons!’ (Green Lantern volume 2 #33, December 1964), before the original Tiny Titan faced ‘The Man in the Iron Mask!’ in an epic clash by Woolfolk & Alex Kotzky from Doll Man Quarterly #15 (Winter 1948).

Starman opened #6, in a grudge match against arch foe The Mist. Fox & Burnley’s ‘Finders Keepers!’ – from Adventure Comics #77, August 1942 – saw the see-through fiend use found treasure to mesmerise his victims, and is followed by a saga of Sargon the Sorcerer, battling Blue Lama as ‘The Man Who Met Himself’ (Sensation Comics #71, November 1947 by Broome & Reinman). The drama ends on a spectacular high in the Kubert-illustrated Wildcat thriller ‘The Wasp’s Nest!’ from (Sensation Comics #66, June 1947).

Wanted #7 exhumed more Gold, beginning with speedster Johnny Quick‘s duel with satanic scientist Dr. Clever who gleans the secret of hyper-velocity in ‘The Adventure of the Human Streak’ (More Fun Comics #76 February 1942 and illustrated by Mort Weisinger & Mort Meskin) after which the 1940’s Hawkman battles spectral nemesis The Gentleman Ghost in Robert Kanigher & Kubert’s ‘The Crimes That Couldn’t Have Happened!’ (Flash Comics #90, December 1947) before Ken Fitch & Bernard Baily reveal how Hourman crushes ‘Dr. Glisten’s Submarine Pirates’ as originally seen inAdventure Comics #72, March 1942.

The Silver Age Flash faces ‘The Big Freeze!’ in Broome, Infantino & Murphy Anderson’s furious fight against Captain Cold (The Flash #114 August 1960) before Fox & Sherman pit a depowered Doctor Fate against transformative terror ‘Mr. Who’ in a stirring saga from More Fun Comics #73 (November 1941).

The original run concluded with #9, which opened with Jerry Siegel & Jon Sikela’s epic and absurdist Superman clash against the diabolical Prankster who claimed to be ‘Crime’s Comedy King!’ in Action Comics #57 (February 1943) after which the adventure peaked in a classic Jack Kirby & Joe Simon Sandman thriller. First found in World’s Finest Comics #6 (Summer 1942) ‘The Adventure of the Magic Forest!’ saw the Master of Dreams and Sandy the Golden Boy crush murderous, nefarious hijacker Nightshade…

The fun continues with a virtual 10th issue compiled in recent times and prompted by a letter from Wanted #9 requesting an all-female outing. It took long enough but the wish is finally granted in ‘A Modern Take: Wanted: The World’s Most Dangerous Villains #10! which begins with a Catwoman classic.

The Sleeping Beauties of Gotham City!’ debuted in Batman #84 (June 1954), scripted by David Vern Reed and limned by Sheldon Moldoff & Stan Kaye, wherein notorious Selina Kyle subverts a beauty contest, not for vanity but for glittering profit, after which Flash Comics #86 (August 1947) provides the first adventure of ‘The Black Canary’ in a swansong for bumbling hero Johnny Thunder by Kanigher, Infantino & Giella.

Wrapping up this sublime “Wants” list is a late clash between the Amazing Amazon and war god Mars by Kanigher & Harry G. Peter. ‘The Girl Who saved Paradise Island!’ comes from Wonder Woman #36, July/August 1949 and features interplanetary conflict and the truly terrifying warriors of Infanta, so be warned…

With covers by Murphy Anderson and Nick Cardy, this tome celebrates the primal simplicity of Superhero comics: no angst, no grey areas and no continued epics, just a whole bunch of done-in-one delights for fans of history and simplicity.
© 1941, 1942, 1943, 1944, 1945, 1947, 1948, 1949, 1954, 1960, 1961, 1964, 1972, 1973, 2020 DC Comics. All Rights Reserved.

Thor: Vikings


By Garth Ennis, Glenn Fabry & various (Max Comics/ MARVEL)
ISBN: 978-0-7851-1175-7 (TPB)

It’s the anniversary year of Marvel’s thunder god. Here’s a strange saga sparked during that time that will delight some and annoy the leather pants off others. Still, in my fathers’ Valhalla there are many mansions… unless the drunken warriors have wrecked them…

In the middle of 1962, Stan Lee & Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced disabled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion fleet.

Fleeing in terror, he was trapped in a cave wherein lay an old, gnarled walking stick. When, in helplessness and frustration, the puny human smashed the cane into the huge boulder obstructing his escape, Blake’s insignificant frame was transformed into the bold and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, panoramic and breathtaking cosmic playground for Kirby’s burgeoning imagination. Anthological Journey into Mystery inevitably became Mighty Thor where, after years of bombastic adventuring, the inconsistencies of the Blake/Thor relationship were re-examined and finally clarified to explain how an immortal godling could also be locked within a frail short-lived mortal.

That startling saga took the immortal hero back to his long-distant youth and finally revealed that the mortal surgeon was no more than an Odinian construct designed to teach the Thunder God humility and compassion…

As decades passed the series underwent numerous reboots and re-imaginings to keep the wonders of fabled Asgard appealing to an increasingly jaded readership. An already exceedingly broad range of scenarios spawned even greater visual variety after the Thunderer’s introduction to the pantheon of cinematic Marvels with his ongoing triumphs making him a bona fide blockbuster movie star. To be frank, there were always comics ventures that allowed for some fairly broad interpretations of the god and his universe, such as this rousing yarn…

In this scintillating gore-spattered traditional fantasy yarn – collecting Thor: Vikings #1-5, which originally ran from July- November 2003 – scripter Garth Ennis  and illustrator Glenn Fabry indulge their inner barbarians with a yarn strictly not for the young or sensitive…

In 1003 AD, pitiless reiver Harald Jaekelsson has just finished destroying the village of Lakstad when its shaman curses the lawless raiders who have destroyed his family and friends.

Maybe, if Harald hadn’t butchered him at that moment, allowing the elders’ blood to feed the runestone he held, the sadistic killer’s ship and crew would not have spent the next thousand years crossing the ‘Endless Ocean’ to the New World…

On finally arriving in the port of New York, the undead accursed monsters set about their old ways of rapine and slaughter, before their rampage is briefly halted by a challenge from the sky as Thunder God Thor demands their surrender…

Sorcery-stained zombie lord Harald is unimpressed and as his undead crew grotesquely devastate Manhattan, he savagely beats the god nigh unto death. With his longship now sailing the skies above the city, the northman basks in carnage in his new-won ‘Kingdom of Iron’, unaware that the Thunderer still lives and has been joined by Sorcerer Supreme Doctor Strange…

As Harald builds his throne on the city’s highest tower, the magical medic sees to Thor and marshals resources to battle a foe that outmatches him in mystic might. ‘Time Like a River’ finds the embattled heroes exploring chronal echoes, seeking a solution to the old wise man’s curse… and finding it in the blood he spilled casting it.

To counter Harald’s horde, Strange searches history for the old man’s bloodkin, and plucks them from their own times to battle the rapacious revenants. Outcast and frustrated Viking battle-maiden Sigrid, Teutonic knight Magnus of the Danesand disillusioned Luftwaffe Ace Oberstleutnant Erik Lonnroth arrive in the ravaged city just after the Marines are slaughtered and Mighty Avengers admit defeat and regroup.

Horrified by the atrocities being perpetrated, the time-strayed trio determine to ‘Fight the Good Fight’, suitably enhanced by Strange’s sorceries…

As Jaekelsson squats on his high seat, the heroes go to work with a will, and soon the Viking lord is compelled to join the battle. Once more easily outmatched by the ruthless reiver, the outraged god needs all he’s got to win the day and save his people in ‘See You in Valhalla’…

Although shocking at the turn of the century, the Asgardians and greater Marvel pantheon have by now fully integrated into our movie-led culture, and contemporary readers won’t be taken aback at the themes and uncompromising action scenes so lovingly crafted here. Thor: Vikings is bold and brutal, filled with action and leavened with dark, dark humour and well worth any thunder follower’s time and attention.
© 2021 MARVEL

Showcase Presents Sgt. Rock volume 3


By Robert Kanigher, Joe Kubert, Russ Heath & various (DC Comics)
ISBN: 978-1-4012-2771-5 (TPB)

In America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American war comics was at DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Homefront death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comicbooks became even more bold and innovative…

Sgt Rock and the “combat-happy Joes” of Easy Company are one of the great and enduring creations of the American comic book industry. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old.

So pervasive is this icon of comics combat that’s it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but is in fact a late addition to and child of the Silver Age of Comics: debuting as just another Kanigher & Joe Kubert tale in war anthology G.I. Combat (#68, January 1959).

The archetypal and ideal sergeant was an anonymous boxer who wasn’t particularly skilled but simply refused to be beaten, absorbing any and all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before, in Our Army at War #83 (June 1959), the mythmaking truly began…

This third monumental military milestone collects in chronological publishing order and stark, stunning monochrome more of the groundbreaking classics which made Rock a comics legend. These grim and gritty, epically poetic war stories were taken from the still-anthological Our Army at War #149-180 (bracketing December 1964 to May 1967), a period when American comics were undergoing a spectacular renaissance in style, theme and quality even as the Vietnam war took over the nation’s consciousness and conscience.

They are also still criminally unavailable in modern colour and/or digital editions…

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Kubert, the terse episodes herein begin with ‘Surrender Ticket!’ as the German High Command randomly pick an American Company to endure unrelenting pressure until they crack, thereby proving Nazi superiority. They really should have picked again after selecting Easy Company…

In ‘Flytrap Hill!’, Rock is forced to request a retreat before instead leading his brutalised men to unlikely victory. They all found fresh inspiration through the example of a messenger who gave his life to reach them…

‘War Party!’ then sees the Sarge undertaking a trial organised by Little Sure Shot to become an “honorary Apache Indian”, with the always-advancing Germans inadvertently spoiling his chances at every turn.

OAAW #152 is a full-length yarn in which a shipment of green replacements find themselves frozen under fire, until Rock recounts the tales of Ziggy and Hopeless, who found courage with their final breaths in ‘Last Man – Last Shot!’ This narrative device of incorporating brief past-action episodes into a baptism of fire scenario played over and over again in Sgt. Rock but never got old.

‘Easy’s Last Stand!’ saw the stony serviceman battling alone in the mistaken belief he was the only one left alive, whilst ‘Boobytrap Mascot’ found Easy accompanying boy soldier Andre Lune in search of hidden artillery emplacements as the lad tried to live up to – and die for – the pressure of generations of warrior ancestors who gave their lives for France…

‘No Stripes for Me!’ found the non-com in the middle of a family feud as a valiant GI continually refuses well-earned battlefield promotions his father – the General – keeps foisting upon him, after which a bumbling medic deemed unfit for combat fatally proves his worth, saving Easy as ‘The Human Tank Trap!’

The shell-shocked last survivor of an eradicated relief company goes through hell at Rock’s side as the topkick strives to prove that ‘Nothin’s Ever Lost in War!’ before OAAW #158 introduces some insight into the pre-war world of civilian Frank Rock, as well as an antithesis and arch-enemy for Easy’s front man in ‘Iron Major – Rock Sergeant!’

With the American captured, tortured and used as bait in a blizzard by a steel-handed master strategist, it takes sheer guts and unflinching to save Easy from a deadly ambush…

Wounded in combat, hunted by a German kill-team and guided by the sister of a nurse he feels responsible for killing, Rock becomes ‘The Blind Gun!’ before recovering his sight and finding a measure of solace in groundbreaking epic ‘What’s the Colour of Your Blood?’

Here black G.I. – it’s a comic book making a point about a crucial point in modern US history: please ignore the appalling and sordid truth about US Army segregation during WWII – and former boxer Jackie Johnson is forced to bare-knuckle battle the racist Aryan prize-fighter he trounced in the years before the war.

Of course, if he raises his hands to defend himself in this impromptu rematch, Storm Trooper Uhlan‘s comrades will shoot Jackie’s Easy Co. buddies… until the right word from Rock changes all the odds…

An over-eager replacement almost dies to prove he’s not a coward like his court-martialled brother in ‘Dead End for a Dog Face!’ before ‘The Prince and the Sergeant!’ revives an old DC star for a truly bizarre team-up.

When superheroes were in decline during the 1950s, comicbook companies sought different types of action hero. In 1955 Kanigher devised traditional adventure comic The Brave and the Bold which featured historical strips and stalwarts such as Golden Gladiator, Robin Hood and Silent Knight. Already legendary, Joe Kubert drew the fantastic exploits of a dynamic Norseman dubbed the Viking Prince.

He appeared in nearly every issue, eventually monopolising Brave and the Bold entirely, until the resurgent superhero boom saw the comic retooled as a try-out title with the 25th issue. Before that, however, those fanciful Scandi-sagas were among some of the finest adventure comics of all time (and they’re still too long overdue for a definitive collection of their own).

In Our Army at War #162, Easy Company are sent to Norway on a proverbial suicide mission and subsequently separated under fire. Taking cover in a cave, Rock discovers a warrior frozen in ice moments before an explosion shatters the frigid tomb. Soon the revived Prince Jon is slicing his way through the modern “Huns”, determined to sell his life dearly.

Before his entombment, he had fallen in love with a Valkyrie and had to die gloriously in battle to reunite with her in Valhalla. Of course, offended Odin had stacked the odds and decreed no mortal weapon could now harm him…

Despite his best efforts, Jon and Rock kept winning and so the saga continued in the next issue as the doughty comrades complete the suicide mission with the Viking crying ‘Kill Me – Kill Me!’… until a seeming martial miracle occurred…

Our Army at War #164 was an 80-page Giant reprint issue (not included here) and #165 heralded the ‘Return of the Iron Major!’ with the Nazi Superman back from the dead and seeking revenge, only to find Rock kissing his former fiancée Contessa Helga von Hohenschlag-Lowenburg…

That results in another brutal death-duel after which ‘Half a Sergeant!’ saw the indomitable human force-of-nature suffer a crack-up, until an inconsolable loss on the battlefield shocks him back to normal, after which ‘Kill One – Save One!’extends the psycho-dramas as Rock shoots a sniper and discovers he’s killed a child. The guilt cripples him so completely he can’t raise a hand against the boy’s even younger comrade who takes the topkick prisoner…

An element of supernatural mystery flavoured ‘I Knew the Unknown Soldier!’ in Our Army at War #168, as Rock proudly recalls an enigmatic G.I. who repeatedly saved and inspired Easy to overcome impossible odds. This short yarn would be the genesis of future combat superstar The Unknown Soldier…

Again blinded in battle, Rock unwittingly treks across the African desert towards German lines with an American-educated ‘Nazi on My Back!’ in #169 but is back in Europe for ‘No One Comes Down Alive from – Buzzard Bait Hill!’: dealing with a shell-shocked veteran who had been reliving the war since the last time Germans invaded France.

War’s insanity was a recurring theme and in ‘The Sergeant Must Die!’ Easy had to steal a relic of huge symbolic importance from a mediaeval castle defended by a deranged Nazi who believed himself the reincarnation of legendary Hun Barbarosa. A perilous stalemate is only broken by vicious single combat; a situation echoed in ‘A Slug for a Sergeant!’ as Russ Heath slowly began to take over illuminating Rock’s sorties.

German Sgt. Schlum is every inch Rock’s equal and when the hostage American chooses to duel his counterpart rather than betray Easy into ambush, the outcome is anything but certain…

Our Army at War #173 was another reprint – also omitted here – and Kubert returned in #174 as ‘One Kill Too Many!’sees the Sarge suffer another breakdown and freezing under fire after reliving the moment he shot that child-sniper. His inaction leads to Easy’s medic being killed and the broken soldier gives up fighting to take his place… until the wounded men he treats show Rock where he truly belongs…

Heath was back in #175 to deliver the ‘T.N.T. Letter!’ from Rock’s stateside sweetheart Mary which leaves him broken and suicidal until he meets a battlefield gamin who restores his perspective, and Kubert limned the strange saga of Crusher Cole: a beefy replacement who wanted the sergeant’s job and kept crying ‘Give Me Your Stripes!’

Following another 80-Page Giant in #177, ‘Only One Medal for Easy’ (Heath, #178) returned to the series’ picaresque, portmanteau traditions as Rock is given one gong and a Pass to dispense to Easy’s most outstanding combatant. Of course, the medal is passed around the entire company as every time the enemy attacks, a different hero saves the day…

Kubert was back reprising that landmark tale of bigotry and tolerance in OAAW #179 as white supremacist Sharkey joins Easy and makes things tough for the unit’s only black soldier. Even Rock can’t change his attitudes but the trials of war and the patience of a truly noble man finally crush racist views of a soldier who wouldn’t give ‘A Penny for Jackie Johnson!’

Russ Heath ends this cataclysmic comics campaign with another stunning moral quandary as Rock captures a German officer and has to endure unbearable provocation as he escorts his prisoner to base: coming within an inch of breaking all the rules as the cunning monster brags ‘You Can’t Kill a General!’…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his work was imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert fronting each episode, this battle-book is a visually vital compendium and a certain delight for any jaded comics fan looking for something more than flash and dazzle. A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see and one day we’ll have them in the full archival dress and trimmings they deserve…
© 1964-1967, 2010 DC Comics. All Rights Reserved.

Young Hellboy: The Hidden Land


By Mike Mignola, Thomas Sniegoski, Craig Rousseau, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1506723983 (HB) eISBN: 978-1-50672-399-0

Towards the end of World War II an uncanny otherworldly baby was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers, moments after his eldritch nativity on Earth. The good guys had interrupted a satanic ritual predicted by parapsychologist Professor Trevor Bruttenholm and his associates, who were waiting for Hell to literally come to Earth…

The heroic assemblage was stationed at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in an infernal fireball. “Hellboy” was subsequently raised by Bruttenholm, and grew into a mighty warrior engaged in fighting a never-ending secret war against the uncanny and supernatural. The Prof assiduously schooled and trained his happy-go-lucky foundling whilst forming and consolidating an organisation to destroy arcane and occult threats – the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interaction, in 1952 the neophyte hero began hunting down agents of the malign unknown, from phantoms to monsters as lead agent for the BPRD. Hellboy rapidly became its top operative; the world’s most successful paranormal investigator. As decades passed, Hellboy gleaned snatches of his origins and antecedents, learning he was a supposedly corrupted beast of dark portent: a demonic messiah destined to destroy the world and bring back ancient powers of evil. It is a fate he despised and utterly rejected…

It was also a far cry from those halcyon early days, where the devil child grew up in a nurturing if always weird environment and had a fair few fantastic adventures…

This cheery cheeky romp by Mignola, Tom Sniegoski and illustrated by Craig Rousseau gathers 4-part miniseries Young Hellboy: The Hidden Land and delivers a rollicking round of old-world fantasy fun.

In 1947 the hero-struck, comic-consuming little imp is accompanying extremely patient father figure Bruttenholm on an archaeological dig when their plane is brought down by a fellow passenger. This religious fanatic thinks he’s saving humanity from the infernal, but his actions land the survivors on a desolate atoll stuffed with ape people, giant monsters and worse. It’s also on the other side of a dimensional barrier… and for a very good reason…

Separated from the Prof by humongous crabs, dinosaurs, a colossal ape and that really persistent Christian, the little demon almost dies when he’s suddenly saved by a dream…

It’s actually a jungle girl who turns out to be long-missing aviatrix Scarlet Santiago, the “Sky Devil” who’s in all his favourite reading matter…

Although she keeps a big secret from the boy, she introduces him to the monkey folk who rescued her long ago, even as that pesky fanatic answers another clarion call, and awakens the reason the island has been hived off from reality for eons. All too soon an antediluvian vampire queen is marauding again, orchestrating the revival of her empire of blood and working out the fine detail involved in getting back to the earth that so long go banished her…

Can the assorted good guys, jungle girls, great apes and simian shamans stop her before everyone gets it in the neck?

Read on…

Epic and outrageous in the best Willis O’Brien and Ray Harryhausen manner, this manic masterpiece is augmented by a copious ‘Young Hellboy: The Hidden Land Sketchbook’ – annotated by Katii O’Brien – which closes this treasure hoard of hairsbreadth escapes by revealing story-layouts, doodles, roughs, designs and pencilled pages, all accompanied by creator comments and garnished with a full cover and variants gallery by Mignola, Dave Stewart, Rachele Aragno, Wylie Beckert and Anthony Carpenter.

This is another perfect example of comics storytelling at its very best: offering astounding supernatural spectacle, amazing arcane action, momentous mystical suspense and simply huge hairy handfuls of honest fun – something every fear fan and adventure aficionado will enjoy.
Young Hellboy™ and © 2021 Mike Mignola. Hellboy™ and all other prominent featured characters are trademarks of Mike Mignola. All rights reserved.

Spider-Man: Secret Wars


By Paul Tobin, Patrick Scherberger, Clayton Henry & Terry Pallot, with Jim Shooter, Mike Zeck, John Beatty &various (Marvel)
ISBN: 978-0-7851-4449-6 (digest TPB)

Presented in the manner of the company’s all-ages Marvel Adventures format, this inviting tale offers cosmic thrills, chills and light drama by in-filling on one the House of Ideas’ biggest successes. Assiduously revisiting the epic “maxi-series”, writer Paul Tobin, penciller Patrick Scherberger and inkers Clayton Henry & Terry Pallot cannily crafted an engagingly expanded selection of Spider-sagas faithful to the original whilst adding contemporary complexity and depth to the iconic wall-crawler.

This delightful digest-sized paperback (and eBook) collection collects a 4-issue miniseries from February-May 2010, and also re-presents the original Secret Wars #1 (May 1984): specifically its opening chapter by James Shooter, Mike Zeck & John Beatty.

The premise of the original 1980s blockbuster was that an all-powerful alien calling itself The Beyonder briefly abducted an army of Earth heroes and villains to a purpose-built alien Battleworld created as an arena in which to prove which was mightier – Good or Evil.

Whilst by no means a new plot, it gave the entire company a massive commercial boost and allowed a number of major series to radically retool at a time when comic book sales were in a dire downturn. This canny slice of infilling explores some of the saga’s untold moments in an engaging and appealing way, adding contemporary sensibilities and a lighter take to a classic but straightforward Fights ‘n’ Tights yarn.

I would strongly suggest, however, that if you’ve never seen the original epic, you track it down before tackling Spider-Man: Secret Wars – it’s not actually necessary, but you will get the most out of the new material that way…

The drama opens at a most critical moment, seconds after the almighty Molecule Man has dropped an entire mountain on top of the embattled heroes. With the Incredible Hulk holding up millions of tons of rock, the entombed good guys perforce take a few moments to chill and reminisce.

Top of Spider-Man’s list is the many gaffes he’s made since arriving, particularly the way he’s treated Captain America and the monstrous Green Goliath currently holding all their lives in his big green hands…

Thanks to heroic teamwork, all the buried brigade eventually emerge safely, but the wall-crawler has learned a hard lesson in a most harrowing manner…

The second chapter also focuses strongly on damaging mis- and pre-conceptions as the residents of Denver, Colorado – simultaneously shanghaied by the Beyonder and dumped on his remodelled planet as some kind of control group – is assaulted by a horde of marauding aliens, and the heroes form a living barricade with the valiant but all-too-human civilian defenders to lives and property.

They are surprisingly assisted by arch-nemesis and ultimate evil Doctor Doom, but try as he might Spider-Man cannot fathom the Iron Dictator’s true purpose…

At one critical juncture, the world-devouring cosmic god Galactus decided to end the contest early by eating Battleworld, prompting a desperate alliance by the transplanted heroes and villains to stop him. Here, portions of their combined assault are examined in detail as Spider-Man experiences bizarre reality-warping episodes – a natural side effect of proximity to the perilous planetivore – and flashes back and forward through his personal past and futures, experiencing happiness and the darkest of imagined terrors…

The original miniseries culminated with Doom stealing the Beyonder’s power to become omnipotent. In this modern re-visitation, that conditional triumph is examined as the web-spinner is granted a taste of paradise by the troubled new god who is finding it hard to hang on to lust for conquest – or even personal ambition – after achieving all-consuming divinity…

The cleverly introspective human adventure is capped off by a re-presentation of the original saga’s first issue from 1984, wherein ‘The War Begins’ with the Avengers, X-Men and Fantastic Four; Magneto, the Hulk and an utterly out-of-his-depth Spider-Man all teleported into the deep unknown to see a galaxy destroyed and a world constructed purely so that a cosmic force can determine which of two philosophies is correct.

Arrayed against them were Doom, Galactus, Molecule Man, Ultron, the Lizard, Dr. Octopus, the Enchantress, Absorbing Man, Kang the Conqueror and the Wrecking Crew: all of whom have no problem with a disembodied voice telling them “Slay your enemies and all you desire shall be yours”…

Unceremoniously dumped on the brand new world, the sides split into factions and the War begins…

This blockbusting little box of delights also includes a full cover gallery by Scherberger, Christina Strain, Chris Sotomayor, Veronica Gandini, Jean-Francis Beaulieu, Zeck & Beatty as well as pages of Scherberger’s early character sketches.

Fast-paced and impressive, bright and breezy with lots of light-hearted action and some solid sly laughs, this book really sees the alternative web-spinner hitting his wall-crawling stride with the violence toned down and “cartooned-up” whilst the stories take great pains to keep the growing youth-oriented soap opera sub-plots pot-boiling on but as clear as possible.

In 2012 the Marvel Adventures line was superseded by specific titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”, and these days there’s an entire TV and movie based Marvel Action line to play in, but these collected stories are still an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born often two generations or more away from those far-distant 1960s originating events. However even though these Spidey super stories are extremely enjoyable yarns, parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2018 MARVEL.

Showcase Presents Warlord


By Mike Grell, with Vince Colletta & various (DC Comics)
ISBN13: 978-1-4012-2473-8 (TPB)

Geez! Once you start thinking about what books you’d like to see on sale again, your brain just won’t let go…

During the troubled 1970s the American comics industry suffered one of the worst of its periodic downturns and publishers desperately cast about for anything to bolster the flagging sales of superhero comics.

By revising their self-imposed industry code of practice (administered by the Comics Code Authority) to allow supernatural and horror comics, publishers tapped into a global revival of interest in spiritualism and the supernatural, and – as a by-product – opened their doors to Sword-&-Sorcery as a viable genre, thanks primarily to Roy Thomas & Barry Windsor-Smith’s adaptation of R. E. Howard’s Conan the Barbarian.

DC launched a host of such titles into that budding market but, although individually interesting, nothing seemed to catch the public’s eye until issue #8 of the company’s latest try-out title First Issue Special.

In that issue popular new Legion of Super-Heroes, Aquaman and Green Lantern artist Mike Grell launched his pastiche, homage and tribute to Edgar Rice Burroughs’s works (particularly Pellucidar – At the Earth’s Core) which, after a rather shaky start (like Conan, the series was cancelled early in the run but rapidly reinstated) went on to become for a time DC’s most popular book.

Blending swords, sorcery and super-science with spectacular, visceral derring-do, the lost land of Skartaris was a venue expertly designed for adventure: stuffed with warriors, mythical creatures, dinosaurs and scantily-clad hotties. How could it possibly fail?

This stupendous monochrome compendium, gathers 1st Issue Special #8 (from November 1975) and Warlord #1-28 (January-February 1976 – December 1979), delivering wild wonder and breathtaking thrills from the outset.

The magic commences with ‘Land of Fear!’ as in 1969, U2 spy-pilot Colonel Travis Morgan is shot down whilst filming a secret Soviet base. The embattled aviator manages to fly his plane over the North Pole before ditching, expecting to land on frozen Tundra or pack-ice on the right side of the Iron Curtain.

Instead he finds himself inside the Earth, marooned in a vast, tropical jungle where the sun never sets. The incredible land is populated by creatures from every era of history and many that never made it into the science books. There are also cavemen, savages, lost races, mythical beasts, barbaric kingdoms and fabulous warrior-women.

Plunging head-on into the madness, the baffled airman saves an embattled princess from a hungry saurian before both are captured by soldiers. Taken to the city of Thera, Morgan is taught the language by his fellow captive Tara and makes an implacable enemy of the court wizard Deimos. After surviving an assassination  attempt the pair escape into the eternal noon of the land beneath the Earth.

Within months Morgan won his own-bimonthly title written, pencilled and inked by Grell. ‘This Savage World’ saw the lost airman and the Princess of Shamballah fall deeply in love, only to be separated by slavers who leave Morgan to die in #2’s ‘Arena of Death.’ Surviving a timeless period as a galley slave, Morgan, with Nubian warrior Machiste, lead an insurrection of Gladiators that escalates into full-scale revolution, earning him the title of The Warlord in the process.

However, after this issue the series vanished for months until the end of the year. Cover-dated October-November 1976, Warlord #3 debuted ‘War Gods of Skartaris’, as Morgan returned in all his gory glory, leading his army of liberation and hunting for Tara until he stumbles across his downed aircraft – now worshipped as a god by lizard-men but still packed with lots of 20th century ordnance…

Moreover, it had crashed into a temple that gave the first clues to the incredible secret of the lost land…

‘Duel of the Titans’ sees the Warlord’s army lay siege to Thera, where Deimos has seized power and holds Tara hostage. The mage’s sorcery is no match for high explosives and inevitably he loses his life to Morgan’s flashing blade.

Warlord #5 finds the reunited lovers heading for Tara’s home city Shamballah, discovering en route ‘The Secret of Skartaris!’ in a lost temple that hides millennia-old computer records revealing the entire land to be a lost colony of Atlantis, with much of the magic of the timeless region nothing more than advanced technology. When one such dormant device rockets Morgan away, Tara thinks her man is gone forever…

‘Home is a Four-Letter Word!’ sees the displaced aviator returned to the surface-world with eight years gone by since his crash: emerging from a lost outpost in the Andes where a multi-national excavation is being conducted in the ruins of Machu Pichu.

However, the dig scientists use Morgan’s dog-tags to contact his CIA superiors and rapidly-arriving, extremely suspicious spooks assume he defected all these years ago: especially since one of the archaeologists is soviet researcher Mariah Romanova. When the intransigent spies rouse a demonic watchdog Morgan’s only chance is to head back to Skartaris – with Mariah in tow…

Back in the temple, the day spent on Earth has somehow translated into an interminable time within it. Tara is long gone and Morgan elects to follow her trail to Shamballah. Stopping in the city of Kiro, Morgan and Mariah save his old comrade Machiste from the insidious horror of ‘The Iron Devil’, after which the trio voyage together: attacked by cyborg vampires from ‘The City in the Sky’ and braving ‘The Lair of the Snowbeast’ – wherein Morgan discovers a unique benefactor and a tragically brief love…

Warlord #10 offers the opening sally in a long-running saga as the ‘Tower of Fear’ has the trio aiding a maiden in distress and inadvertently restoring the underland’s greatest monster to life. ‘Trilogy’ in #11 features a triptych of vignettes to display conflicting aspects of the Warlord’s complex character, after which ‘The Hunter’ pits the wandering warriors against a manic, vengeful CIA agent who followed Morgan to Skartaris before ‘All Men Are Mine’ depicts the gravely wounded Warlord’s battle against the very personification of Death.

Issue #15,‘Holocaust’ (inked by Joe Rubinstein) marks the series’  advancement to a monthly schedule whilst finally reuniting Morgan and Tara in Shamballah. The obtuse warrior is stunned to see Mariah heartbroken by the couple’s joy, resulting in hers and Machiste’s incensed departure. The biggest shock, though, is Morgan’s  introduction to his son, Joshua… He doesn’t have much time to dwell, though, as the city starts to explosively self-destruct. …And while Morgan and Tara combat the crisis, undead Deimos strikes, abducting the baby…

Vince Colletta came aboard as regular inker with the beginning of ‘The Quest’ as Morgan and Tara hunt the revenant sorcerer, starting with ‘Visions in a Crimson Eye’; battling Deimos’ minions and rival magicians; encountering and surviving the desert-locked ‘Citadel of Death’ (which reveals some intriguing Skartaran history from the Age of the Wizard Kings) before being briefly distracted by alien invaders in ‘Bloodmoon’.

Scouring Skartaris, Tara and Morgan reunite with Mariah and Machiste in ‘Wolves of the Steppes’ after which the quartet brave Deimos’ fortress in ‘Battlecry’, just as the unliving savant begins experimenting on little Joshua, marrying recovered Atlantean science with his sinister sorceries…

The epic quest concluded in Warlord #21 with Morgan compelled to battle an enslaved adult Joshua in ‘Terminator’. When he kills his own son, the Warlord’s heart breaks and his love abandons him… but as ever, nothing is quite as it seems…

Shell-shocked, Morgan loses himself in drink and bloodletting, battling werewolves and worse in ‘The Beast in the Tower’; subterraneans and cannibals in ‘The Children of Ba’al’ and tragically trysting with a love that cannot last in ‘Song of Ligia’ before becoming a mercenary in ‘This Sword For Hire’ and making a new friend in unscrupulous but flamboyant thief Ashir.

Together they accept ‘The Challenge’ of winning ultimate knowledge and, as Deimos begins his next deadly assault, Morgan relives all his past lives (which include Lancelot, Jim Bowie and Crazy Horse) whilst experiencing first-hand the true story of ‘Atlantis Dying’…

The last inclusion in this compilation comprises two linked tales. In the first, Morgan crushes alien horrors in ‘The Curse of the Cobra Queen’ whilst long absent Tara, Mariah and Machiste are drawn into a time-warping encounter with the lost masters of ‘Wizard World’ – the opening salvo in another extended epic that you’ll have to wait for a second volume to enjoy…

The tricky concept of relativistic time and how it does or doesn’t seem to function in this Savage Paradise increasingly grated with many readers, but as Grell’s stated goal was to produce a perfect environment for yarn-spinning, not a science project, the picky pedant would be best advised to suck it up or stay away.

For we simple, thrill-seeking fantasy lovers, however, these are pure escapist tales of action and adventure, light on plot and angst but aggressively and enthusiastically jam-packed with action and wonder. These are timeless tales that will enthral, beguile and enchant. As the man himself constantly says “in Skartaris, always expect the unexpected”… even a long overdue revival of these reprint compendia…
© 1975, 1976, 1977, 1978, 1979, 2009 DC Comics. All Rights Reserved.

Violenzia and Other Deadly Amusements


By Richard Sala (Fantagraphics Books)
ISBN: 978-1-60699-885-4 (TPB)

Richard Sala was a lauded and brilliantly gifted exponent and comics creator who deftly blended beloved pop culture artefacts and conventions – particularly cheesy comics and old horror films – with a hypnotically effective ability to tell a graphic tale.

A child who endured sustained paternal abuse, Sala grew up in Chicago and Arizona. Retreating into childish bastions of entertainment, he eventually escaped family traumas and as an adult earned a Masters Degree in Fine Arts. He became an illustrator after rediscovering a youthful love of comic books and schlock films that had brightened his youth.

His metafictional, self-published Night Drive in 1984 led to appearances in legendary 1980s anthologies Raw, Blab! and Prime Cuts, with animated adaptations produced for Liquid Television.

He died in 2020 aged 65, but his work remains welcomingly atmospheric, dryly ironic, wittily quirky and mordantly funny; indulgently celebrating childhood terrors, gangsters, bizarre events, monsters and manic mysteries, with a host of women as his stars of choice: girl sleuth Judy Drood, the glorious trenchant storybook investigator Peculia and this particular femme so very fatale…

Sala’s art is a joltingly jolly – if macabre – joy to behold and shone on many out-industry projects such as his work with Lemony Snickett, The Residents and even Jack Kerouac: illustrating the author’s outrageous Doctor Sax and The Great World Snake.

This compelling mystery melange from 2015 combines a quartet of short comics treats commencing with the eponymous ‘Violenzia’: a vividly coloured and constructed pastiche of Hammer Horror films of a mystery maid and her gleaming guns, rousing villagers and pitilessly dealing with a sinister murder cult in the manner they deserve all while getting ever-closer to a very familiar monk-like mastermind…

That smartly witty twisty tale segues to an eerie sepia sampled soliloquy, poetically and despondently following a foredoomed soul retracing his steps until horrifying recalling what he’d ‘Forgotten’…

Macabre musings in the mode of a child’s alphabet primer, ‘Malevolent Reveries – An Alphabetical Exhibition’ mixes rhyme with crafty pictures of the artist’s cartoon canon of characters from ‘An Afternoon of Appalling Apparitions’ to ‘Zero Hour on Zombie Island’ cannily calm the nerves before climactic chills are unleashed when ‘Violenzia Returns’. This time her gunsights are set on the Council of Augers and her dogged pursuit throws up some sudden surprises and a whiff of doomed romance; or possibly just doom…

Clever, compelling and staggeringly engaging, this fabulous farrago of fantastic fiends and ferocious fights (also available in digital formats) is a perfect introduction to Sala’s worlds: a sublimely nostalgic escape hatch back to days when unruly children scared themselves silly under the bedcovers at night, and an ideal gift for idle moments for the big kid in your life – whether he/she/they are just you, imaginary or even relatively real…

Violenzia and Other Deadly Amusements © 2015 Richard Sala. This edition © 2015 Fantagraphics Books All rights reserved.

Space Clusters – DC Graphic Novel 7


By Arthur Byron Cover & Alex Niño (DC Comics)
ISBN: 978-0930289140 (Album PB)

Ever had a greebley, itchily irritating, unsuitable day when everything – even physical laws and common sense – seem to have taken spiteful umbrage at you? Well, those get more frequent the older you get.

If you actually reach a vintage and vantage where it’s commonplace, the only remedy – albeit short-lived – is to have a moan and whine about something else. As displacement strategies go, it’s generally non-addictive and satisfying in the short-term, and maybe somebody, somewhere will listen…

My go-to subject whenever that happens is superb graphic works that have been left to fade away without even digital versions made for posterity. Like this one…

During the 1980s DC, like many publishers galvanised by new print-formats and price-tags, attempted to liberate comics narratives from previous constraints of size, format and content.

Graphic novels were still an unproven quantity in America and Big Guns DC and Marvel – as well as angelic upstarts First and Comico – adopted a kind of scattershot “suck it and see” attitude for content and embraced the European Album size and page format.

Whereas the House of Ideas had a solid publishing plan that didn’t stray too far from their usual periodical product, DC looked to expand or overlap markets by creating “boutique” imprints such as the Science Fiction Graphic Novel line which adapted classic short stories and novellas into highly experimental graphic narratives and a general catch-all… the DC Graphic Novel Series.

Often – at least in sequential narrative terms – there’s not much discernible difference between the two, but since this a safe space to review and promote graphic novels, please be assured that this is one that works excessively well: evocative, bold and beautifully realised.

To accompany in-house landmarks like Jack Kirby’s Hunger Dogs and licensed material like Star Raiders and Warlords, DC commissioned all-new tales such as the spectacular, unique and eons-spanning cosmic fantasy of the Space Clusters.

Scripted by author Arthur Byron Cover (Autumn Angels, An East Wind Coming) the true lure here is lavish full-colour illustration of the most stylish, uncompromisingly impressive artists of the 1970s Filipino invasion – Alex Niño.

He was born in 1940, son of and later assistant to a professional photographer. Alex studied medicine at University of Manila but dropped out in 1959 to pursue his dream of being a comics artist.

He apprenticed with Jess Jodloman and worked on a number of successful features before following Tony DeZuñiga in the first wave of Islands artists to work for DC, Marvel, Gold Key and Warren. A stand-alone stylist even amongst his talented confederates, Niño started on DC’s supernatural anthologies such as House of Mystery, House of Secrets, Forbidden Tales of Dark Mansion, Secrets of Sinister House, Weird War Tales, Weird Mystery Tales and The Witching Hour before moving onto character driven series such as Korak, Son of Tarzan, Space Voyagers and period Caribbean pirate Captain Fear – which he co-created with Robert Kanigher.

His Marvel work included adaptations for their own “illustrated Classics” line and landmark interpretations of Ellison’s ‘“Repent Harlequin!” Said the Ticktockman’ and Moorcock’s ‘Behold the Man’ for Unknown Worlds of Science Fiction(and where’s that longed for collection, while we’re whining?) as well as the stunning Savage Sword of Conan classic ‘People of the Dark’ and assorted inking jobs on superhero titles.

He found his fullest expression in Warren Publishing’s mature-oriented magazines Creepy, Eerie, Vampirella and the outrageously over-the-top sci-fi erotica title 1984/1994 before largely leaving the industry for Hollywood design work.

True afficionados might also seek out his stint on Archie’s The Comet and Shield/Steel Sterling whilst DC’s Thrillerand Omega Men were fairly impressive swan-songs. He also worked for a variety of smaller companies during the 1980s Independents boom and the curious should track down his one-man band Alex Niño’s Nightmare #1, featuring translated Filipino material, published in 1989 by Innovation.

He occasionally returned to comics in such titles as Dark Horse Presents, Shaman, John Jakes’ Mullkon Empire, Savage Sword of Conan and God the Dyslexic Dog, Dead Ahead and Batman: Black and White.

Offering overtones of Les Miserables and The Forever War, Space Clusters opens as beloved rogue and man of the people Ethan Dayak is finally cornered by dedicated Earth cop Lieutenant Kara Basuto of the Terran Interplanetary Corps on a far-flung alien world.

She has pursued the smuggler of decadent art across the universe at sub-light speeds for eighty years, aging only when she hits a new planet and emerges from suspended animation.

Kara is cold, fanatical and dedicated whilst Dayak is an affable, personable and loving man instantly adored by every race and sentient species he encounters …

During their latest confrontation, Ethan again escapes, thanks to the intervention of his latest paramour, causing the increasingly remorseless Basuto to finally cross the line and kill civilians…

Crushed, defeated and despondent, Dayak sets course for the edge of the galaxy, intending to sleep his way to infinity but even this does not deter Basuto who implacably follows. Time becomes nothing and eventually both fall into the event horizon of a Black Hole where something incredible happens: both are transformed into supernal, sentient energy phenomena, still trapped in their course of flight and relentless pursuit…

However, here at the end of space and time, a mighty new race populates the universe and how these ancient new gods deal with the last life of the cosmos makes for a powerful and beguiling drama no fan of the fantastic will want to miss, especially as the expanded page size and enhanced colour palette gave Niño ample opportunity to let his fantastic imagination run wild.

It’s an inexpressible pity that its out of print (but at least copies are still readily available from online vendors) and this is an experiment DC should seriously consider reviving and resuming. So why don’t we do that then?…
© 1986 DC Comics Inc. All rights reserved.

Suicide Squad volume 1: Trial by Fire (New Edition)


By John Ostrander, Luke McDonnell, Bob Lewis, Karl Kesel, Dave Hunt & various (DC Comics)
ISBN: 978-1-4012-5831-3 (TPB)

Following the huge success of Crisis on Infinite Earths, fickle fan-interest was concentrated on DC, and many of their major properties – and indeed the entire continuity – were opened up for radical change, innovation and renewal.

So, how best to follow the previous year’s cosmic catastrophe? Why not a much smaller and more personal Great Disaster, spotlighting those strangers in familiar costumes and a bunch of beginnings rather than the deaths and endings of the Crisis?

Thus, Darkseid of Apokolips attacked humanity’s spirit by destroying the very concept of heroism and individuality in Legends and sent hyper-charismatic Glorious Godfrey to America to lead a common man’s crusade against extraordinary heroes, while he initiated individual assaults to demoralize and destroy key champions of Earth.

The rampant civil unrest prompted President Ronald Reagan to outlaw costumed crime-busters and opened the door for a governmental black-bag operation to use super-powered operatives who had no option but to obey the orders of their betters…

That was the beguiling concept behind the creation – or more accurately consolidation and reactivation – of separate but associated concepts dating back to the 1960s and the first revival of superhero comics.

John Ostrander was new to DC; lured with editor Mike Gold from Chicago’s First Comics where their work on Starslayer, Munden’s Bar and especially Grimjack had made the independent minnows some of the most popular series of the decade. Spinning out of Legends, Ostrander hit the ground running with a superb and compelling reinterpretation of the long neglected Suicide Squad: a boldly controversial revaluation of meta-humanity and the hidden role of government in a world far more dangerous than the placid public believed…

Devised by Robert Kanigher, The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960) and ran until #137 (May 1968). The wonderment began as paratroops and tanks of “Question Mark Patrol” were dropped on Mystery Island from whence no American soldiers ever returned. The crack warriors discovered why when the operation was overrun by Pterosaurs, Tyrannosaurs and worse: all superbly rendered by veteran art team Ross Andru & Mike Esposito.

What followed was years of astonishing action as various military disciplines – of assorted nationalities – pitted modern weapons and human guts against the most terrifying monsters ever to stalk the Earth…

The Brave and the Bold #25 (September 1959) was the first issue of the title in its new format as a try-out vehicle testing new characters and concepts before launching them into their own series. Inauspiciously, the premier starred a quartet of human specialists – Colonel Rick Flag, medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – officially convened by the US government into a Suicide Squad codenamed Task Force X to investigate uncanny mysteries and tackle unnatural threats.

The gung-ho gang – another Kanigher, Andru & Esposito invention – appeared in six issues but never really caught the public’s attention – perhaps because they weren’t costumed heroes – and quickly faded from memory.

In April 1967, Our Fighting Forces #106 began running the exploits of homicide detective Ben Hunter who was recruited by the army during WWII to run roughshod over a penal battalion of prisoners who had grievously broken regulations.

Facing imprisonment or execution, the individually lethal military malcontents were given a chance to earn a pardon by undertaking missions deemed too tough or hopeless for proper soldiers. Hunter’s Hellcats – inarguably “inspired” by the movie The Dirty Dozen – ran until OFF #122 (December 1969) on increasingly nasty and occasionally fatal little sorties, before being replaced without fanfare or preamble by The Losers and similarly lost to posterity.

This reissued trade paperback/digital collection (spanning May to December 1987) gathers the in-filling, background-providing revised backstory from Secret Origins #14 and the first 8 issues of the decidedly devious thriller serial set in the darkest corners of the-then DCU. It opens sans fanfare in the Oval Office as strident political insider Amanda Wallerbriefs the President on ‘The Secret Origin of the Suicide Squad’ (by Ostrander, Luke McDonnell & Dave Hunt).

Smartly amalgamating the aforementioned Hellcats and Colonel Flag through early missions against those dinosaurs, Ostrander neatly tied together strands and linked obscure periods of recent events to provide a shocking secret history of America: a time when superheroes were forced into retirement after World War II, with the US military and Task Force X used to unobtrusively take out those monsters, spies, aliens and super-criminals who didn’t conveniently pack up with them…

Waller has a plan: she doesn’t want society to depend on the current crop of capricious super do-gooders and has recruited Flag’s damaged and driven son to run a new penal battalion comprising captured super-villains who will work off the books for the highest echelons of government, using metahuman force for the greater – i.e. political – good…

The true reasons and motivations for her actions are then disclosed in a tragic story of personal loss and criminal atrocity before she is grudgingly given the go-ahead, but told that if the new initiative fails or becomes public knowledge, she alone will bear the blame…

The series proper – by Ostrander and McDonnell – begins with ‘Trial by Blood’ (inked by Karl Kesel) as metahuman terrorist team The Jihad – working out of rogue state Qurac bloodily prepare to bring slaughter to America. Tipped off by an asset inside the killer sect, the US wants to stop the killers before they start. This means sending Waller’s convict team to kill off the Jihad before they even leave their impregnable mountain fortress.

Knowing criminals cannot be trusted, the set-up involves not just bribery – reduced sentence deals, favours and pardons – but also minor coercion. Combat operations are led by traumatised, obsessively patriotic Rick Flag Jr. – assisted by amnesiac martial arts master Bronze Tiger. To keep everybody honest and on-mission, convict-operatives Deadshot, Plastique, Mindboggler, Captain Boomerang and schizophrenic sorceress Enchantress are wired with remote-detonation explosive devices…

Backed by a support team which includes Flag’s ex-girlfriend Karin Grace and Briscoe, an oddball mystery pilot enjoying a rather unusual relationship with his seemingly sentient helicopter gunship, the squad seem ready for anything. However, even before they set off for Qurac, things go badly wrong after Boomerang and Mindboggler clash and the Australian promises bloody vengeance…

Linking up with undercover asset Nightshade, even more misfortune manifests as the teleporting covert op violently complains to Flag about the horrific things she has had to do since infiltrating Jihad. Challenged but committed now, the unwilling agents begin their assignments in assassination but the ‘Trial by Fire’ unravels when one of the Squad switches sides…

Thankfully, the US has another agent in play and undercover, so the damage is limited. Nevertheless, not every American makes it home…

Issue #3 finds defeated and deflated New God Glorious Godfrey incarcerated in Belle Reve: a superhuman detention centre and top secret base of the Suicide Squad, whilst a universe away his master Darkseid despatches Female Furies Lashina, Stompa, Bernadeth and Mad Harriet to fetch him home.

Tensions pop Earth-side when Flag strenuously objects to mind-wiping procedures being used on one of his “recruits”, and Waller takes flak from Nightshade and super-disguise expert Nemesis over her handling of the Qurac mission… even getting grief from mouthy felon Digger Harkness.

The erstwhile Captain Boomerang was promised a measure of leniency and even a place outside the walls if he behaved, and thinks it’s time he got his reward. All arguments end however when the unstoppable Furies bust in to administer Darkseid’s judgement in ‘Jailbreak’…

Despite their best efforts the mere mortals are swept aside and only the renewal of an internecine struggle for command of the Furies prevents greater harm to the criminal crew…

As Bob Smith takes over inking these tense yarns, domestic issues take precedence when a new masked hero begins cleaning up the streets of Central City. Waller is painfully aware that the increasingly popular vigilante is turning minority criminals over to the cops, but letting white perps slide if they promise to join burgeoning political party the Aryan Empire…

With undercover specialists Black Orchid and Nemesis taking the lead and obnoxious racist Harkness acting as thoroughly credible decoy, the team – supplemented by Time Thief Chronos – lay a trap for a white supremacist billionaire to end ‘William Hell’s Overture’…

A disastrous dip into Cold War realpolitik then begins when Waller is ordered to send a team into a Soviet gulag to rescue a dissident novelist in ‘The Flight of the Firebird’.

Tapping criminal strategist The Penguin to plan the complex mission, neither she, her superiors nor indeed anyone seems aware that the Russians actually want to banish gadfly Zoya Trigorin to the West, but she wants to stay a martyr in the Novogorod “psychiatric centre”…

More importantly, the foredoomed scheme depends on Enchantress, who now exhibits all the more bloodthirsty symptoms of being crazier than a bag-full of rabid badgers…

Before they head off, Flag checks in on Harkness (who has earned his own place in New Orleans), blithely unaware that the unrepentant rogue is already planning to supplement his civil service stipend by returning to his old felonious ways…

The mission begins and the Squad slowly infiltrates the frozen town of Gorki and breaks into Novogorod, but when Trigorin refuses to leave they are forced to kidnap her and make a desperate escape across Russia in ‘Hitting the Fan’.

The botched job leads American authorities to disavow all knowledge of their efforts, but the real problem is still the killing cold, vast distance and murderously determined efforts of Soviet super-team The People’s Heroes, who relentlessly hunt the survivors who have been ‘Thrown to the Wolves’ by their own bosses…

This glimpse at the grubby underside of super-heroics concludes with a smart yet incisive perusal of project psychologist Simon La Grieve‘s ‘Personal Files’: offering insights and setting up future subplots for Waller, Flag, Deadshot Floyd Lawton, Boomerang and temporarily curtailed, mystically-bound Enchantress as well as her helpless human host June Moon…

These were and remain a magnificent mission statement for the DC Universe, offering gritty, witty, cohesive and contemporary stories that appealed not just to Fights ‘n’ Tights fanatics but also lovers of espionage and crime capers. This collection is perfect fun-fodder for today’s so-sophisticated, informed and thrill-seeking readers.
© 1987, 2021 DC Comics. All Rights Reserved. Original compilation © 2011, DC Comics. All Rights Reserved.