Sumo


By Thien Pham (First Second)
ISBN: 978-1-59643-581-0 (PB)

This book is about looking.

The magically multi and cross-cultural nature of pictures mixed with words continually generates a wealth of absolutely fantastic and improbable gems for readers with eyes and minds wide open. Back in 2012, this deliciously absorbing visual poem instantly became one of my favourite tomes: an elegiac and gently enthralling visual experiences of a kind I’ve seldom encountered in many a year, and one I often return to.

It’s all about pasts and futures…

The tale begins in a Japanese Dojo as another rikishi in training greets the dawn. He carries out his assigned chores and exercises with the other jonokuchi in the heya training stable. Despite his superior strength, size and speed, he is again knocked out. The supervising oyakata is in despair and doubts the spirit and determination of his latest find…

Scott once thought he was a big man in every sense of the term, but the glory days of High School Football never turned into the glittering, lucrative Pro career he dreamed of. Somehow, he ended up in his small town of Campbell with his best buddies, drinking beer and wasting his days.

When adored girlfriend Gwen dumped him, even that shallow, pointless life needed to end. They had been together since grade school…

Years ago, a visiting Japanese Sumo trainer had watched the boy play and never forgotten the warrior spirit he saw displayed in that sports arena. When the venerable gentleman offered a chance for fame and glory, Scott thought long and hard…

With nothing to lose, Scott accepted a bizarre offer: move to Japan and try out as a junior wrestler in the decidedly un-All-American enterprise known as Sumo…

This is a hard look at expectations and second chances…

The transition hasn’t been what he expected or hoped for. They dyed his hair and changed his name since all Sumo have professional shikona stage-names and looks. Only now “Hakugei” is failing again. If it wasn’t for the trainer’s daughter Asami and the idyllic occasional break spent fishing, this new life would be as intolerable as his old one…

This story is about striving…

With time fast running out, Hakugei must decide what he really wants and has to do it before the last match of the mae-zumo tournament. He has to win at least one bout or be sent home in disgrace …and he’s just lost the fourth one in a row…

It’s all about the build-up towards tension’s inevitable release…

This surprisingly contemplative and lyrical exploration of love, hope, honour and gigantic nearly-naked men bitch-slapping each other in truly explosive manner effortlessly blends and intercuts flashbacks and real time to craft a sublimely skilful and colourfully emotive experience. Cartoonist and teacher Thien Pham (Level Up) hypnotically and enthrallingly marries two wildly disparate worlds to produce an enchanting and thoughtful story that will delight and astound. This is a graphic novel you too will read over and over again.
© 2012 Thien Pham. All rights reserved.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier & Jon Chester Kozlak (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”.

Numerous relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention and been constantly revived, rebooted and resurrected.

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, he was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He even underwent a radical revision midway through his initial run and lost his strip even before WWII ended.

Since his Silver Age revival, however, Fate has become a popular cornerstone of more than one DC Universe and he’s still going strong, albeit in some daringly radical forms…

Following the historically informative and laudatory Foreword by big-time devotee fan and Golden Age Keeper of the Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate‘s run from More Fun Comics #55-98 from  May 1940 to July/August 1944) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

During those simpler times origins and motivations were far less important than plot and action, so this eerie yarn focuses on a blue-skinned Mephistopheles’ scheme to assassinate comely lady of leisure Inza and how her enigmatic, golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations.

That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven where they learn their foe is not dead but actually preparing to blow up the Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world…

‘The Fire Murders’ in #57, sees certified doom-magnet Inza targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends the campaign of terror, whilst in the next issue a modern mage recovers ‘The Book of Thoth’from its watery tomb and unleashes a wave of appalling, uncanny phenomena until the Blue-and-Gold Gladiator steps in.

The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory for #60 when he destroys ‘The Little Men’ employed by a mythic triumvirate of colossal Norns to crush humanity.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate the world, then sees the doctor derail a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and save Inza from petrification by ‘The Sorcerer’ in More Fun #63.

Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with Inza (after a number of surnames she eventually settled on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

She got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’ but plays a starring role in the next episode as Fate exposes a sadistic crook trying to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’…

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: revealing how the boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur in 1920.

Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, and accidentally triggered security systems which killed his own father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – and – after two decades – sent him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate and Inza to turn back a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate graduated to 10-page tales and held the covers of More Fun #68-76: beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly arch-enemy in #69 when deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’…

In #70, the shadow master allied with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovichwould have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened…

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature.

The full-face helmet was replaced with a gleaming metallic half hood and his powers diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing punches rather than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of con-men targeting Inza’s family and other farmers; altering intercepted bank documents to pull off a cruel swindle, whilst a far more rational and reasonable nemesis debuted in #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution Solution Z to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 with ‘Mr. Who Lives Again’ seeing the sinister scientist employ his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder…

Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the good old days as ‘Art for Crime’s Sake’ has the Man of Mystery braving a magic world of monsters within an ancient Chinese painting to rescue young lovers eldritchly exiled by a greedy art dealer…

Issue #78 features clever bandits who disguised themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveals how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder.

In More Fun #81 cunning crook The Clock uses radio show ‘Hall of Lost Heirs’ to trawl for potential victims and easy pickings whilst the next issue saw Fate expose the schemes of stage magician/conman The Red Sage. He was offering Luck for Sale!’…

‘The Two Fates!’ then sees fortune tellers using extortion and murder to bolster their prognostications only to be stopped by the real deal…

In #84, the energetic crimebuster braved ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimmusing rich men’s own pastimes to rob them, before big changes for Kent Nelson occurred in #85.

Here the society idler quickly qualifies as a surgeon and medical doctor, embarking on a new career of service to humanity. Additionally, his alter ego ditches the golden cape, to become an acrobatic and human – if still bulletproof – crimebuster, exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

The medical theme predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt when he fails to save a patient. Those only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate and Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Mr. Who then resurfaces, using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’

The Thief of Time struck again – whilst still in jail – in More Fun #92 as ‘Fate Turns Back The Clock!’ before superb Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ with Fate coming to the aid of a fatalistic old soul framed for being a fence whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art beginning with More Fun #96 and ‘Forgotten Magic!’, as Fate’s Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Fate to save trapped miners and foil their swindling boss with nothing but his wits and courage.

The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ended/suspended his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’…

With the first age of superheroes coming to a close, new tastes were developing in the readership. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting concept Superboy – moved over to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features.

Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss.
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

The Beano and the Dandy: Favourites from the Forties


By many & various (DC Thomson & Co)
ISBN: 978-0-85116-821-0 (HB)

I couldn’t let the occasion pass unremarked, so here’s a suggestion of better times and more carefree entertainments to celebrate Britain’s longest running comic. On July 30th 1938, The Beano was unleashed upon the Great British Public…

Released in 2003 as part of the DC Thomson’s Sixtieth Anniversary celebrations for their children’s periodicals division – which has more than any other shaped the psyche of generations of kids – this splendidly oversized (296 x 204mm) 144 page hardback compilation rightly glories in the incredible wealth of ebullient creativity that paraded through the flimsy colourful pages of The Beano and The Dandy during a particularly bleak and fraught period in British history. Tragically, neither it nor its companion volumes are available digitally yet, but hope springs ever eternal…

Admittedly the book goes through some rather elaborate editing and paste-up additions whilst editorially explaining for modern readers the vast changes to the once-commonplace that have occurred over eight decades, and naturally the editors have expurgated a few of the more egregious terms that wouldn’t sit well with 21st century sensibilities (Mussolini lampoon Musso the Wop becomes the far-less ethnically unsound “Musso”, for instance) but otherwise this is a superb cartoon commemoration of one of the greatest morale-building initiatives this nation ever enjoyed.

They’re also superbly timeless examples of cartoon storytelling at its best…

Until it folded and was reborn as a digital publication on 4th December 2012, The Dandy was the third-longest running comic in the world (behind Italy’s Il Giornalino – launched in 1924 – and America’s Detective Comics in March 1937).

Premiering on December 4th 1937, The Dandy broke the mould of traditional British predecessors by using word balloons and captions rather than narrative blocks of text under the sequential picture frames.

A huge success, it was followed eight months later by The Beano – which launched on July 30th 1938 – and together they utterly revolutionised the way children’s publications looked and, most importantly, how they were read.

Over the decades the “terrible twins” spawned a bevy of unforgettable and beloved household names who delighted countless avid and devoted readers, and the unmissable end of year celebrations were graced with bumper bonanzas of the comics’ weekly stars in extended stories in magnificent bumper hardback annuals.

As WWII progressed, rationing of paper and ink forced the “children’s papers” into an alternating fortnightly schedule: on September 6th 1941, only The Dandy was published. A week later just The Beano appeared. The rascally rapscallions only returned to normal weekly editions on 30th July 1949.

This superb tribute of Celtic creativity is packed literally cover-to-cover with brilliant strips and the mirth starts on the inside front with a wonderful Biffo the Bear exploit, illustrated by indisputable key man Dudley D. Watkins, followed by a sharp Korky the Cat gag-page by James Crichton and a listing of ‘Forty from the 40’s’, before the vintage fun properly proceeds, sensibly sub-divided into themed chapters.

Sadly, none of the writers are named and precious few of the artists, but I’ve offered a best guess as to whom we should thank, and of course I would be so very happy if anybody could confirm or deny my suppositions…

Then and Now offers a smart selection of comparisons to life in the past measured against 21st century existence, with hilarious examples and contributions from Lord Snooty – by the incredibly prolific Watkins – cowboy superman Desperate Dan at the doctor’s, ostrich antics with Big Eggo (by Crichton or perhaps Reg Carter), Wild West woman sheriff Ding-Dong Belle – from Bill Holroyd – and a glimpse at primitive fast-food courtesy of Dandy‘s Bamboo Town duo Bongo and Pongo as limned by Charlie Gordon.

There’s medical mirth with Desperate Dan, wash day blues with Mickey’s Magic Book (Crichton?) and a prose yarn pinpointing the funnier points of the class war in The Slapdash Circus – with a stirring illustration by Toby Baines – before Charlie Chutney the Comical Cook (Allan Morley) plays pie-man, whilst Watkins produces another Biffo blast.

Next comes The Horse That Jack Built, a rousing medieval adventure yarn starring a clockwork charger by Holroyd, and the chapter concludes in another Desperate Dan fable about messing around growing vegetables…

Entertainment explores how fun was had in the war years – i.e. before television – beginning with a phonographic Korky yarn and the first fine example of licensed film feature Our Gang illustrated by that man Watkins.

In case you were wondering… Our Gang (later known as Li’l Rascals) movie shorts were one of the most popular series in Film history. Beginning in 1922, they featured the fun and folksy humour of a bunch of “typical kids” (atypically, though, there was full racial equality and mingling – but the little girls were still always smarter than the boys) having idealised adventures in times both safer and simpler. The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach (who directed and worked with Harold Lloyd, Charley Chase and Laurel and Hardy amongst many others) and these brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order.

As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of the Marx Brothers, Laurel and Hardy and Buster Keaton.

In 1942, Dell Comics in the USA released an Our Gang comicbook written and drawn by Walt Kelly who, consummate craftsman that he was, restored the wit, verve and charm of the cinematic glory days with a progression of short tales that elevated the lower-class American childhood to the mythic peaks of Dorothy Gale in Oz or Huckleberry Finn.

Long before then, however (1937 and in The Dandy #1, in fact), DC Thomson had secured the British rights to produce their own uniquely home-grown weekly escapades of Alfalfa Switzer, Scotty Becket, Spanky McFarland, Darla Hood,Buckwheat Thomas and the rest, such as the quirky keep-fit frolic included here…

Desperate Dan then endures some cool radio fun with Aunt Aggie whilst Keyhole Kate (Allan Morley) has trouble with a Magic Lantern show, and Biffo’s juggling act brings nothing but pain and strife.

As depicted by the wonderful Eric Roberts, Podge find drumming is unwelcome around the village and the not-so-wild animals of Bamboo Town strike up – and out – the band, after which both Biffo and Korky suffer terribly for their R-and-R.

Posh poseur Swanky Lanky Liz (Charles Holt) comes a-cropper in a brace of telling tales after which the aforementioned dictator of Italy is mercilessly lambasted in a cruel quartet of Musso strips from Sam Fair, even as Charlie Chutney bakes to excess, Our Gang take vengeance on a bullying boxer and Podge foils a bunch of schoolboy cheats.

How the daily travails of conflict were relieved is examined in Wartime 1 with Jimmy and his Magic Patch (Watkins) accidentally visiting bellicose Lilliput, whilst Lord Snooty’s pals battle a Nazi spy and his pigeons and barmy barber Hair Oil Hal (by John Brown) cuts up in a clever quartet.

Sam Fair was in excoriating top form with the superbly manic Addie and Hermy slapstick assaults on Adolf Hitler and Hermann Wilhelm Göring/Goering, Meddlesome Matty (Fair or Malcolm Judge?) becomes a different sort of siren and Mickey’s Magic Book proves more hindrance than help during an air raid…

The complex world of Fashion begins with a plethora of Korky on parade, Beano’s Ding-Dong Belle offers some six-gun hints on good manners, Doubting Thomas (by Roberts) is overwhelmed by a shop dummy and Meddlesome Matty went shoe shopping… for a horse…

Hugh McNeil’s Pansy Potter, the Strongman’s Daughter was legendary for her unique looks – as seen in three strips here – but Swanky Lanky Liz, Charlie Chutney, Musso, Hair Oil Hal and Biffo all offer their own stylistic visions to round out this section before the un-PC past is more fully and shamefacedly explored in Out of Fashion. Here Biffo, Desperate Dan, Tin-Can Tommy, the Clockwork Boy (by the Torelli Brothers), Meddlesome Matty, Korky, Doubting Thomas, Bamboo Town and Mickey’s Magic Book all exhibit behaviours we just don’t condone nowadays…

Strips depicting Transport follow with Multy the Millionaire (Richard Cox), Korky and Biffo all experiencing some distress and delay after which Watkins displays his superb dramatic style for 1946 fantasy adventure Tom Thumb.

There are also more travel travails for Korky, Ding-Dong Belle, Doubting Thomas, Podge, Swanky Lanky Liz and Desperate Dan before a prose chapter from an epic Black Bob serial (a Lassie-like wonder dog illustrated by Jack Prout) precedes a Big Eggo pantomime romp and a 1944 Watkins spectacular starring Jimmy and his Magic Patch as a slave on a Roman ship.

Our trip down memory lane concludes with another bout of combat fever in Wartime 2, offering stunning contributions from Bamboo Town and Desperate Dan plus a treat for Pansy Potter fans: four fill-in strips illustrated by different artists who might or might not be McNeil, Basil Blackaller, Sam Fair, James Clark and/or Charles Grigg.

The campaign continues with a 1942 Tin-Can Tommy tale plus more Podge, Keyhole Kate, Doubting Thomas, Desperate Dan, and Korky strips as well as more Jimmy and his Magic Patch and a lovely Lord Snooty and his Pals yarn – with the kids helping the Home Guard – before Biffo ushers us out just as he had invited us in…

A marvel of nostalgia and timeless comics wonder, the true magic of this collection is the brilliant art and stories by a host of talents that have literally made Britons who they are today, and bravo to DC Thomson for letting them out for a half-day to run amok once again.
© 2003 DC Thomson & Co. Ltd. All rights reserved.

Wandering Witch: The Journey of Elaina volume 1


By Jougi Shirashi illustrated by Itsuki Nanoa: character design by Azure: translated by Taylor Engel (SQUARE ENIX)
ISBN: 978-1-64609-035-8 (TPB)

Written by Jougi Shiraishi, Majo no Tabitabi began in 2014 as an original eBook on Amazon’s Kindle service. Initially the book struggled, but diligent politicking on message and bulletin boards built a solid fanbase and the series was picked up in 2016 by SB Creative for their ranobe (Light Novel) division. With illustrations and designs by Azure the stories of the Wandering Witch took off – with ten volumes thus far – and ultimately led to an online manga adaptation by Itsuki Nanao. That launched in November 2018 as a smartphone app and on Square Enix’s Manga UP! website. April 2019 saw the release of a paperback tankōbon collection in Japan which now comes to the English-speaking world in anticipation of a TV series slated to launch in October 2020.

Firmly entrenched in the whimsical, joyous and exceedingly popular arena of benevolent magic-users operating in comfy medieval other-verses, these are engaging episodes starring a capable young woman just getting to grips with her mystic gifts. Moreover, Elaina is a lass who loves to travel, meaning she can help folk of many interesting places…

Her peregrinations begin when she arrives in ‘The Land of Magicians’: a walled city filled with mages and sorcerers…

Elaina fondly recalls how her love of books – especially the saga of travelling witch Nique – set her own childhood ambitions firmly on following her idol’s path. Now a freshly-graduated full sorceress dubbed the Ashen Witch, her progress is stalled after an apparently accidental crash involving neophyte student Saya. Somehow, in that fateful collision, Elaina loses her potent Brooch of Office and cannot move on without recovering it. As she seeks, however, the Ashen Witch discovers that all is not as it seems…

A tone of menace and thwarted romance permeates ‘The Land of Flowers’ as Elaina encounters an eerie field of blossoms and unwisely agrees to deliver a bunch of blooms for the young maiden reclining there. Strangely, it doesn’t matter who accepts the bouquet, only that someone from the nearby city does. Even more peculiar is that no one will and that flowers have been ruled illegal in the conurbation. Ever-inquisitive, Elaina soon learns of a fantastic situation and is embroiled in a fantastic tragedy before moving on…

Smart and self-sufficient, the Ashen Witch arrives in a nondescript kingdom and faces an unprecedented crisis as ‘Raising Funds’ find her trapped in a land where runaway inflation ripples the populace and drains her of her own living capital. Struggling to meet basic expenses, she soon uncovers an incredible plot against the new king and must take dramatic action to help him and escape with her travelling cash intact…

The dramas conclude with an origin tale as she recalls her time as ‘Apprentice Witch Elaina’: a talented but naive acolyte striving to please her ferociously eccentric mentor Fran the Stardust Witch. It was quite some time before the student divined the method behind her tutor’s apparent madness…

Rounding out this jolly grimoire are brief prose vignette ‘What Would You Take to a Desert Island?’, taken from Elaina’s student days with Fran, plus a selection of short strips concerning ‘The Tale of the Muscle Man Who’s Looking for his Little Sister On the Road’, ending the fun on a suitably bizarre note…

Engaging and wry, this superbly illustrated slice of fanciful fluff will delight lovers of the genre and offers plenty of potential for developing into a true all-ages fan phenomenon. Why not check it out, if you’re looking for something light and frothy to balance life’s darker realities…
Wandering Witch volume 1 © Jougi Shiraishi/SB Creative Corp. Character Design by Azure. © 2019 Itsuki Nanao/ SQUARE ENIX CO., LTD. English translation © 2020 SQUARE ENIX CO., LTD. All rights reserved.

Marvel Two-in-One Marvel Masterworks volume 3

By Marv Wolfman, Bill Mantlo, Jim Shooter, Ron Wilson, Ernie Chan, Marie Severin, Sal Buscema, John Buscema & various (Marvel)
ISBN: 978-1-3029-0964-2 (HB)

Above all else, Marvel has always been about team-ups. The concept of team-up books – an established star pairing, or battling – often both – with less well-selling company characters – was not new when Marvel decided to award their most popular hero the same deal DC had with Batman in The Brave and the Bold.

Although confident in their new title, they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man‘s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic and popular member – beginning with a brace of test runs in Marvel Feature #11-12, before awarding him his own team-up title, of which this third eclectic compendium gathers together (in hardback or digital editions) the contents of Marvel Two-In-One #21-36, covering November 1976 – February 1978.

Preceded by a comprehensive reminiscence from artist Ron Wilson in his Introduction, the action begins with Marvel Two-In-One #21 (November 1976), which featured a pairing with legendary pulp superman Doc Savage. For years this tale has been omitted from collections: unavailable for fans due to Marvel having no access to the Man of Bronze’s proprietary rights. Thankfully an accommodation has been reached, allowing ‘Black Sun Lives!’ by Bill Mantlo, Wilson & Pablo Marcos to be included here. Good thing too, as the tale of cosmic peril across two eras is a cracker that would impact upon many epics still to be seen in Ben Grimm’s fantastic future…

In 1976, a desperate young woman named Janice Lightner asks The Thing and teammate Johnny Storm to prevent her brother Tom from completing an experiment that will destroy the world. In a contiguous moment four decades previously, Janice’s mother approaches Clark Savage Junior and his troubleshooting team to help her end a mad project her husband has initiated. Nobel laureate Raymond Lightner intends using his sky cannon to tap the infinite power of the stars.

As two teams “simultaneously” converge on Lightner’s ancestral home the cannon is triggered, shredding the time barrier and bringing the heroes together to face the combined creature called Blacksun, formed when father and son merged across the decades…

Ultimately triumphant, the heroes separate as the timestream heals, leaving Tom Lightner in need of medical attention…

That comes as Ben contacts physician Dr. Don Blake, leading to #22-23’s Thor pairing against the Egyptian God of Death in ‘Touch Not the Hand of Seth!’ (Mantlo, Wilson & Marcos); a fantastic cosmic extravaganza concluded with the assistance of Jim Shooter & Marie Severin in ‘Death on the Bridge to Heaven!’…

Ben then enjoys a far more prosaic time with neophyte hero Black Goliath as a devastated downtown Los Angeles asks ‘Does Anyone Remember… the Hijacker?’ (by Mantlo, Shooter, Sal Buscema & Marcos).

A new era opens as a much delayed and postponed team-up with Iron Fist, the Living Weapon heralds the start of writer/editor Marv Wolfman’s impressive run on the title. ‘A Tale of Two Countries!’ – illustrated by Wilson & Grainger – sees Ben and the master martial artist shanghaied to the Far East as part of a Machiavellian plan to conquer the island kingdom of Kaiwann. Naturally, they both strenuously object to the abduction…

The innate problem with team-ups was always a lack of continuity – something Marvel had always prided itself upon – and Wolfman sought to address it by the simple expedient of having stories link-up through evolving, overarching plots taking the Thing from place to place and guest to guest to guest.

Here the tactic begins with bustling bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’(Wilson & Marcos) uniting Ben with Nick Fury, Agent of S.H.I.E.L.D. to battle a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok.

The good guys spectacularly fail and the artificial assassin is co-featured in #27 as ‘Day of the Demolisher!’ sees the now-reprogrammed killer targeting the inauguration of new US President Jimmy Carter. This time Big Ben has an alien ace up his sleeve and the hit fails…

The tempestuous Sub-Mariner shares the watery limelight in #28 as Ben and his blind girlfriend Alicia Masters ferry the deactivated Deathlok to a London-based boffin. When they are shot down in mid-Atlantic by a mutated fish-man, Grimm must fight against and beside Namor whilst Alicia languishes ‘In the Power of the Piranha!’ (with John Tartaglione inks).

Master of Kung Fu Shang-Chi then steps in as Ben and Alicia finally landed in London. Inked by Sam Grainger, ‘Two Against Hydra’ sees aforementioned expert Professor Kort snatched by the sinister secret society before the Thing can consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their own living weapon…

As part of Marvel’s compulsive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus, at the end of 1976 Ms. Marvel debuted (with a January 1977 cover-date), She-Hulkarrived at the end of 1979 (Savage She-Hulk #1 February 1980) whilst Jessica Drew premiered in Marvel Spotlight #32 as The Spider-Woman, a mere month after Ms. Marvel…

Her cameo appearance in Marvel Two-In-One #29 (July 1977) began an extended 6-chapter saga designed as a promotional lead-in to her own series. ‘Battle Atop Big Ben!’ (#30 by Wolfman, John Buscema & Marcos) saw her meet the Thing as she struggled to be free of her Hydra controllers, even as a couple of petty thieves embroiled Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried beneath Westminster Abbey.

Unable to kill Ben, the Arachnid Dark Angel kidnaps Alicia, who becomes ‘My Sweetheart… My Killer!’ (#31 by Wilson & Sam Grainger) after Kort and Hydra transform the helpless waif into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save Us Now!’ (inked by Marcos) Sue Storm joins the repentant Spider-Woman and distraught Thing in battling and curing an out-of-control Alicia. In the wings, those two robbers continue their campaign of acquisition and accidentally awake a quartet of ancient elemental horrors…

It requires the magics of the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the monsters in the concluding chapter ‘From Stonehenge… With Death!’ before a semblance of normality is restored…

Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender Nighthawk tackle a revived and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan joins Wolfman to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Marvel Two-In-One often acted as a clearing-house for old, unresolved series and plot-lines and #35 saw Ben dispatched by the US Air Force through a time-portal in the Bermuda Triangle to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and more dinosaurs as ‘Enter: Skull the Slayer and Exit: The Thing’ details the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land.

Marooned in the past with them, it takes the intervention of Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’, bringing this compilation to a satisfactory halt.

These stories from Marvel’s Middle Period are unarguably of variable quality, but whereas some might feel rushed and ill-considered they are balanced by many timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 1976, 1977, 1978, 2018 Marvel Characters, Inc. All rights reserved.

Batter Up, Charlie Brown!


By Charles M. Schulz (Fantagraphics Books)
ISBN: 978-1-60699-725-3 (HB)

Peanuts is unequivocally the most important comics strip in the history of graphic narrative. It is also the most broadly accepted, since – after the characters made the jump to television – the little nippers become an integral part of the American mass cultural experience.

Cartoonist Charles M. Schulz crafted his moodily hilarious, hysterically introspective, shockingly philosophical epic for fifty years. He published 17,897 strips from October 2nd 1950 to February 13th 2000 and died from the complications of cancer the day before his last strip was published…

At its height, the strip ran in 2,600 newspapers in 75 countries, translated into 21 languages. Many of those venues are still running perpetual reprints, as they have ever since his departure. Attendant book collections, a merchandising mountain and TV spin-offs made the publicity-shy artist a billionaire. That profitable sideline – one Schulz devoted barely any time to over the decades – is where this little gem originates from…

Peanuts – a title Schulz loathed, but one the syndicate forced upon him – changed the way comics strips were received and perceived by showing that cartoon comedy could have edges and nuance as well as pratfalls and punchlines.

The usual focus of the feature (we just can’t call him “star” or “hero”) is everyman loser Charlie Brown who, with high-maintenance, fanciful mutt Snoopy, endures a bombastic and mercurial supporting cast who hang out doing kid things in a most introspective, self-absorbed manner.

The daily gags centred on playing (pranks, sports, musical instruments), teasing each other, making ill-informed observations and occasionally acting a bit too much like grown-ups. The consistently expanding cast also includes mean girl Violet, infant prodigy Schroeder, “world’s greatest fussbudget” Lucy Van Pelt, her other-worldly baby brother Linusand dirt-magnet “Pig-Pen”: each with a signature twist to the overall mirth quotient and sufficiently fleshed out and personified to generate jokes and sequences around their own foibles. As a whole, the kids tackled every aspect of human existence in a charming and witty manner, acting as cartoon therapists and graphic philosophical guides to the world that watched them.

Charlie Brown is settled into his existential angst and resigned to his role as eternal loser as if singled out by a gleeful Fate. It’s a set-up that remains timelessly funny and infinitely enduring…

Available in a child-friendly hardback and the usual digital formats, Batter Up, Charlie Brown! offers a trio of extended vintage sequences dedicated to the kids’ attempts to distinguish themselves as sporting superstars in the heady arena of America’s favourite summer pastime. As a metaphor for living life to the full, sports has never been more accurate in its foreshadowings…

The tales are told in a series of monochrome panels (generally four to a page) and begin with ‘Team Manager’ as the perpetually anxious and responsibility-burdened Charlie anticipates the start of a new season. His worries are only further exacerbated by his devoted team who are all eager to act as back seat strategists…

Eponymous delight ‘Batter up!’ sees our gallant but overwhelmed commander stretched beyond his own herculean capacities as the squad call on him to lead from the front as usual but Charlie is weighed down with new familial stress as he’s ordered to push his new sister Sally in her stroller all day long. Can he cope with the stress of twin challenges and still save the game in the final inning?

Wrapping up the field fiascos, ‘Slide!’ sees the plucky player/manager (groundsman, talent scout, coach, organiser, tailor…) called upon to end the team’s permanent losing streak through innovative new tactics and heroic last-minute athleticism…

Timeless and evergreen – although that might just be grass stains – Charlie Brown’s existentialist travail have been delighting readers seemingly forever and clearly will not be stopping or superseded anytime soon. If you haven’t joined this club yet, why not sign up now?
Batter Up, Charlie Brown! © 2014 Peanuts Worldwide, LLC. All rights reserved.

I Love You, Broom-Hilda


By Russell Myers (Tempo Books/Grossett & Dunlap)
ISBN: 978-0-44805-593-0 (mass market PB)

Broom-Hilda launched on April 19th 1970, the conception of newspaper comics veteran big wheel Elliot Caplin (1913-2000) He was the brother of Al (Li’l Abner) Capp and writer and/or creator of The Heart of Juliet Jones, Little Orphan Annie, Big Ben Bolt, Long Sam, Abbie and Slats and a host of other classic strips). He passed the concept on to then 32-year old Russell Myers to write and draw, choosing to remain in the background as agent and business manager. The strip is still in syndication today, but the 25 collections (of which I Love You, Broom-Hilda was the second) are all inexplicably out of print and you’ll need your trusty search engine of choice to enjoy the zinger-bestrewn mystic marvel in action…

Myers, who’d previously worked as a Hallmark Card artist whilst trying to break in to the strip biz, hit the ground running and the zany antics of the old girl soon garnered lots of fans through the Chicago Tribune Syndicate’s numerous client papers.

Like all popular strips, Broom-Hilda dances on that line dividing homogeneity and uniqueness. Back then – and even now – a successful strip concept has to appeal to a relatively vast audience (not all of them rocket scientists) but be strong enough to provide lots of gags and still be perceived as a stand-out property.

The brief, terse and decidedly surreal adventures of a homely, sharp-tongued witch and her peculiar supporting cast (which in this book from the third year of publication includes Irwin the Troll, Gaylord Buzzard, and the enigmatic and professionally abusive Grelber) proved exactly what the 1970s public wanted.

Claiming to be 1500 years old and Attilla the Hun‘s ex-wife, Broom-Hilda’s cleaned up a little over the years. She is no longer a booze-swilling, stogie-smoking harridan, and she’s a little lonely. She’s still looking for a second husband…

Broom-Hilda has had a few brushes with fame. In 1971 she had her own segment on the Filmation animated series Archie’s TV Funnies and in 1978 she was part of the line-up for The Fabulous Funnies – another Filmation vehicle which ranked her alongside strip royalty Alley Oop, Tumbleweeds, and Nancy. There was even serious talk of a stage musical in 2004…

Myers was awarded the Best Humour strip Award in 1975 by the American National Cartoonist Society and the strip is still going strong today. If you do track down any of the collections from the 1970s and early 1980s, the stylish, loose yet meticulous line-work of Myers lends an abstract weight and intensity to the panels that got gradually left behind as papers forced strips into smaller and smaller boxes, although the pointed and deprecating humour remains a constant for this splendid feature.

Happy 50th, Broom-Hilda and many more.
© 1973 The Chicago Tribune. All Rights Reserved.

The Flash: 80 Years of the Fastest Man Alive – the Deluxe Edition

By Gardner F. Fox, Robert Kanigher, John Broome, Cary Bates, William Messner-Loebs, Mark Waid, Mark Millar & Grant Morrison, Geoff Johns, Francis Manapul & Brian Buccellato, Joshua Williamson, Gail Simone, Harry Lampert, Joe Kubert, Carmine Infantino, Alex Saviuk, Greg LaRocque, Mike Wieringo, Paul Ryan, Scott Kolins, Neil Googe, Clayton Henry & various (DC Comics)
ISBN: 978-1-4012-9813-5 (HB)

The Flash was the first specialist superhero in comics. He was the blessed by only one extra-normal power yet started a trend and inspired a wave of imitators.

Jay Garrick debuted as the very first Scarlet Speedster in Flash Comics #1 (January 1940) and  “The Fastest Man Alive” wowed readers for over a decade before changing tastes benched him in 1951. After a period of unremarkable he-men dominated comics pages for half a decade, the concept of speedsters, and indeed, superheroes in general were revived in 1956 by Julie Schwartz in Showcase #4 where and when police scientist Barry Allen became the second hero to run with the concept.

The Silver Age Flash, whose creation and subsequent stellar run ushered in a new and seemingly unstoppable era of costumed crusaders, died heroically during Crisis on Infinite Earths (1985-1986). He was promptly succeeded by his sidekick Kid Flash. Of course, Allen later returned from the dead, but doesn’t everyone, eventually?

There have been many super-speedsters in the DCU and most of them congregate in the conjoined metropolis of Keystone and Central City. As Kid Flash/Flash, Wally West – chronologically the third official incarnation – lived there with his true love Linda Park, his Aunt Iris (Barry Allen’s widow) and fellow fast-fighters such as Jay Garrick. Impulse (juvenile speedster Bart Allen from the future, who also became a/The Flash) and his mentor/keeper Max Mercury – the Zen Master of hyper-velocity – lived in Alabama, but often visited as they only were picoseconds away…

A true icon of the industry and art form, The Flash is synonymous with superb comics storytelling and this splendid collection – available as a bonanza hardback and in various digital formats – offers curated material from Flash Comics#1, 89, 96, Showcase #4, The Flash #106, 110, 123, 155, 275, 300, Flash #54, 91, 133, 182, The Flash #0, DC Comics Holiday Special 2017 and The Flash Giant #2, celebrating a concept as much as the heroes who serially embodied it. The stories span January 1940 to February 2019 and are augmented by a succession of essays and articles, beginning with an Introduction by Dan Didio, before sprinting head first into the first milestone.

Created and crafted by Gardner F. Fox & Harry Lampert, ‘The Origin of the Flash’ appeared in and headlined anthology Flash Comics #1, which also introduced Hawkman and Johnny Thunder amongst others. The fast-paced first feature reveals how over-achieving physics student Garrick is exposed to “hard water fumes”. After initially putting him in a coma, the accident gives him super-speed, reactions and endurance. The breezy tale speedily delivers an origin, a returning cast and a classic confrontation with sinister syndicate the Faultless Four and their diabolical leader Sieur Satan.

Essay ‘Flash of Two Whirls’ by Roy Thomas then details Garrick’s career with a canny concentration on psychologically-framed arch enemy The Thorn. She was a plant-themed villain who hid within an innocent and demure split personality called Rose, who only had two published appearances. A third “lost” adventure completes the comics section, then  follows one of many unpublished episodes shelved by the abrupt decline of superheroes at the end of the 1940s. How and why so much material was saved is also revealed in Thomas’ treatise before the action resumes with ‘Introducing the Thorn: The Flash’s Newest Opponent’.

Cover-dated November 1947, Flash Comics #89, the lead story was crafted by Robert Kanigher & Joe Kubert and detailed how a vicious, sexy criminal rampaged across the city pursued by the hero and her “sister”. Sporting a far more refined outfit, she resurfaced in Flash Comics #96 (June 1948, Kanigher & Kubert) threatening Keystone in ‘The Flash and the Thorn-Stalk’, before once again apparently perishing.

Seen here in stark monochrome, again by Kanigher & Kubert, ‘Strange Confession’ sat in a draw unpublished since 1948 until rescued by Marv Wolfman. Now it completes a trilogy of epic psycho-dramas as Rose and the Thorn battle the Fastest Man Alive again before being apparently cured by the intervention of the Justice Society of America…

‘A Flash of Inspiration’ by Paul Kupperberg then sets the scene for the Allen Age of Comics…

No matter which way you look at it, the Silver Age of the American comic book began with The Flash. It’s an unjust but true fact that being first is not enough; it also helps to be best and people have to notice. MLJ’s The Shield beat Captain America to the newsstands by over a year, yet the former is all but forgotten today.

America’s comicbook industry had never really stopped trying to revive the superhero genre when Showcase #4 was released in late summer of 1956 (cover-dated October). The newsstands had already been blessed – but were left generally unruffled – by such tentative precursors as The Avenger (February-September 1955), Captain Flash (November 1954-July 1955) and a revival of Marvel’s Human Torch, Sub-Mariner and the aforementioned Captain America between December 1953 and October 1955.

Both DC’s own Captain Comet (December 1953-October 1955) and Manhunter from Mars (November 1955 until the end of the 1960’s and almost the last days of superheroes again!) had come and made little mark. What made the new Fastest Man Alive stand out and stick was … well, everything!

Once DC’s powers-that-be decided to seriously attempt superheroes once more, they moved pretty fast themselves. Editor Julie Schwartz asked office partner, fellow editor and Golden-Age Flash scripter Robert Kanigher to recreate a speedster for the Space Age, aided and abetted by Carmine Infantino and former flash artist Joe Kubert.

The new Flash was a forensic scientist simultaneously struck by lightning and bathed in exploding chemicals from his lab. Supercharged by the accident, Barry Allen cheekily took his superhero identity from an old comic book featuring his (at that time “fictional”) predecessor Jay Garrick. Designing a sleek, streamlined bodysuit (courtesy of Infantino – a major talent rapidly approaching his artistic and creative peak), Barry became point man for the spectacular revival of a genre and an entire industry.

From his spectacular run comes the pivotal event which marked the beginning of a way of life for so many addicted kids. Written by Kanigher, pencilled by Infantino and inked by Kubert, Showcase #4’s ‘Mystery of the Human Thunderbolt!’was another quick-fire origin with crime story attached as the brand-new hero discovers his powers and mission and still finds time to defeat a modern iteration of the Turtle – a criminal mastermind dubbed “the Slowest Man Alive!”.

Following his meteoric launch in Showcase #4, the Flash was uncharacteristically slow in winning his own title, but finally (after three more cautiously released trial issues) finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959 – so it was out for Christmas 1958). John Broome and Gardner Fox would write the bulk of the early tales, introducing a “big science” sensibility and – courtesy of Broome – an unmatched Rogues Gallery of fantastic foes which would become the template for all proper superheroes.

Crafted by John Broome, Infantino & Joe Giella, ‘Menace of the Super-Gorilla!’ comes from The Flash #106 (May 1959). It was the second story (behind the Pied Piper‘s debut) and introduces one of the most charismatic and memorable baddies in comics history. Gorilla Grodd and his hidden race of super-simians debuted here – promptly returning for the next two issues – in a cunning yarn as the ultra-advanced ape invades the human world in search of the greatest mind on Earth, which he intends to subjugate for his own nefarious purposes…

Presumably this early confidence was fuelled by DC’s inexplicable but commercially sound pro-Gorilla editorial stance (for some reason any comic with a big monkey in it markedly outsold those that didn’t in those far-ago days), but these tales are also packed with tension, action and engagingly challenging fantasy concepts.

Next up is another landmark: two in fact…

The Flash #110 (January 1960) was a huge hit, not so much for the debut of another worthy candidate to the burgeoning Rogues Gallery in ‘The Weather Wizard’ but rather for the introduction of Wally West, who in a bizarre and suspicious replay of the lightning strike that created the Scarlet Speedster became a junior version of the Fastest Man Alive. Broome, Infantino & Giella’s ‘Meet Kid Flash!’ introduced the first sidekick of the Silver Age (cover dated December 1959-January 1960 and just pipping Aqualad who premiered in Adventure Comics #269 which had a February off-sale date). Not only would Kid Flash begin his own series of back-up tales from the very next issue (a sure sign of the confidence the creators had in the character) but he would eventually inherit the mantle of the Flash himself – one of the few occasions in comics where the torch-passing actually stuck…

Super-Editor Schwartz guaranteed a new epoch with his Showcase successes Flash, Adam Strange and Green Lantern, which directly led to the Justice League of America – and even more revivals. This in turn inspired Fantastic Four and the whole Marvel Empire, which changed the way comics were made and read…

Whereas 1940s tales were about magic and macho, the Silver Age varnished everything with a thick veneer of SCIENCE and a wave of implausible rationalistic concepts quickly filtered into the dawning mass-consciousness of a generation of baby-boomer kids. The most intriguing and rewarding was, of course, the notion of parallel worlds: the very crux of this celebration and a prime component of most modern fantasy serials in books, film, TV and comics.

The continuing adventures of the Scarlet Speedster became the bedrock of the Silver Age Revolution. After ushering in the triumphant return of the costumed superhero concept, the Crimson Comet – with Broome and Fox at the reins – set an unbelievably high standard for superhero adventure in sharp, witty tales of technology and imagination, illustrated with captivating style and clean simplicity by Infantino.

Fox didn’t write many Flash scripts at this time, but the few he did were all dynamite; none more so than the full-length epic which literally changed the scope of American comics forever.

‘Flash of Two Worlds’ (The Flash #123, September 1961 and inked by Giella) introduces the concept of alternate Earths to the continuity. The idea grew by careful extension into a multiversal structure comprising Infinite Earths. Once established as a cornerstone of a newly integrated DCU through a wealth of team-ups and escalating succession of cosmos-shaking crossover sagas, a glorious pattern was set which would, after joyous decades, eventually culminate in a spectacular Crisis on Infinite Earths…

During a benefit gig Flash accidentally slips into another dimension where he finds the comic book hero upon whom he based his own superhero identity actually exists. Every ripping yarn he had avidly absorbed as an eager child was grim reality to Jay Garrick and his comrades on the controversially designated “Earth-2”. Locating his idol, Barry convinces the elder to come out of retirement just as three Golden Age villains make their own criminal comeback…

The floodgates were opened, and over the following months and years many Earth-1 stalwarts met their counterparts either via annual collaborations in the pages of Justice League of America or in their own series. Schwartz even had a game go at reviving a cadre of the older titans in their own titles. Public approval was decidedly vocal and he used DC’s try-out magazines to take the next step: stories set on Earth-2 exclusively featuring Golden Age characters, but of those bold sallies, only The Spectre briefly graduated to his own title…

When the Scarlet Speedster wasn’t boggling minds he was furiously fighting the best villains in comics. The inevitable had to happen – and finally did – in The Flash #155 (September 1965) when Broome teamed six of the Rogue’s Gallery into ‘The Gauntlet of Super-Villains!’: a bombastic Fights ‘n’ Tights extravaganza, but one with a hidden twist and a mystery foe concealed in the wings…

As tastes changed, The Flash evolved with them and survived the early 1970s downturn in superhero storytelling, but nobody was prepared for a truly big shock. When Cary Bates, Alex Saviuk & Frank Chiaramonte held ‘The Last Dance’in #275 (July 1979), it heralded the end of an era when comfortable married Barry was unable to prevent the murder of his beloved Iris by a truly insane enemy…

No, that’s not a spoiler. She came back. They always do: it’s just that nobody knew that back then and it did take decades to undo the evil act…

In the meantime, Barry moved on and began life as a widowed singleton. Anniversary epic The Flash #300 (August 1981, Bates, Infantino & Bob Smith) featured ‘1981- A Flash Odyssey’ comprising a deft recapitulation of his life and career, all wrapped up in a cunning and sadistic scheme to drive him mad perpetrated by his most vicious foe…

‘The Flash – A.K.A. Wally West’ by William Messner-Loebs ushers in the era of the third Flash as the DCU underwent a radical reboot during Crisis on Infinite Earths. Initially Wally West struggled to fill the boots of his predecessor, both in sheer ability and, more tellingly, in confidence. Feeling a fraud, he nonetheless persevered and eventually overcame, becoming the greatest to carry the name. Typifying that highly-engaging transition period comes ‘Nobody Dies’ (Flash #54 September 1991) by Messner-Loebs, Greg LaRocque & José Marzán Jr., focussing on the intricacies of the speedster’s powers as his hyper-fast abilities – and their limits – are tested whilst trying to save a flight attendant plunging from a aircraft…

Mark Waid discusses the hero’s ‘Legacy’ before ‘Out of Time’ from Flash #91 (June 1994) expands the dilemma of how much even the most powerful man can do in a classic mind-boggler by Waid, Mike Wieringo & Marzán Jr.

Towards the end of the 1990s the grand, old-fashioned Fights ‘n’ Tights mythology and methodology was given a bit of post-modern gloss when Caledonian wizards Grant Morrison and Mark Millar turned their considerable talents to Wally West incarnation of the Fastest Man Alive. In Flash #133 (cover-dated January 1998), the Celtic lads showed American writers how it’s all pronounced when Scottish legacy villain Mirror Master attacks a wounded and recuperating hero: abducting his bride-to-be Linda in ‘Flash Through the Looking Glass’. Illustrated by Paul Ryan & John Nyberg, the story features a spectacular race against time to prevent her de-aging out of existence and is followed by a memorable contribution from Geoff Johns, Scott Kolins & Dan Panosian. ‘Absolute Zero’ (Flash #182, March 2002) delves deep into the frosty psyche of arch rogue Len Snart as the chilling Captain Cold goes looking for the killer of his little sister Lisa…

Reboots are an inescapable hazard of modern comics as publishers periodically seek to make old soldiers fresh and palatable to an ever-changing readership. In 2011 DC used the Flashpoint publishing event to restart their entire continuity in a project dubbed The New 52. As always, the result was instant attention-grabbing from the press but mixed results for the fans. The Flash weathered the change better than most and a new, younger Barry Allen returned to the streets of his city to start his career all over again.

Crafted by Francis Manapul and lettered by Steve Wands, ‘First Step’ offers a potent painted picture spread introducing the new-old vizier of velocity and is followed by a rehashed origin in Manapul & Brian Buccellato’s ‘Before the New 52’from The Flash #0: released in November 2012, a year after the big change.

TV Flash scripter Todd Helbing describes ‘The Impossible’ before we hit the final stretch with delightful and evocative short tale ‘Hope for the Holidays’ by Joshua Williamson & Neil Googe – taken from DC Holiday Special December 2017 and with Scarlet Speedster playing Christmas spirit – before The Flash Giant #2 (February 2019) provides ‘Get Out of the Kitchen’ by Gail Simone, Clayton Henry, reintroducing classic Rogue Mick Rory as a far nastier Heatwave.

Closing this immense commemorative tome comes Cover Highlights celebrating each era – the Golden, Silver, Bronze, Dark and Modern Ages – with a selection of unforgettable front images and a full roster of Biographies celebrating the many artist and writers who have passed on the baton since 1940.

One of the most revered comics heroes of all time, The Flash has probably been all things to most people in his/their time. Always exciting and never a waste of time, the hero is one no fan of the basics should miss. Why not try them all? It’s a marathon, not a sprint, right?
© 1940, 1947, 1948, 1956, 1959, 1960, 1961, 1965, 1979, 1981, 1991, 1994, 1998, 2002, 2012, 2017, 2019 DC Comics. DC Comics. All Rights Reserved.

The Shazam! Archives volume 1


By Bill Parker, C. C. Beck & Pete Costanza (DC Comics)
ISBN: 978-1-56389-053-6 (HB)

At their most impressive, superhero comics combine the gravitas of mythology with all the sheer fun and exuberance of a child’s first rollercoaster ride. A perfect example of this is the original happy-go-lucky hero we can’t call Captain Marvel anymore.

First seen in the February 1940 issue of Whiz Comics (#2 – there was no #1) and cashing in on the comicbook sales phenomenon of Superman, the big red riot eventually won his name after narrowly missing being Captain Flash or Captain Thunder. He was the brainchild of Bill Parker and Charles Clarence Beck.

Originally dispensing the same sort of summary rough justice as his contemporaries, the character soon distanced himself from the pack – Man of Steel included – by employing and enjoying an increasingly light, surreal and comedic touch, which made him the best-selling comics character in America.

Ultimately, he proved that he could beat everybody but copyright lawyers; during his years of enforced inactivity the trademarked name passed to a number of other publishers before settling at Marvel Comics and they are never, never, never letting go. You can check out and compare their cinematic blockbuster version with the DC Extended Universe’s Shazam! flick too…

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both art and plots of the Marvel Family titles.

As previously stated, the big guy was created by writer/editor Bill Parker and brilliant young artist Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Other writers included William Woolfolk, Rod Reed, Ed “France” Herron, Joe Simon, Joe Millard, Manley Wade Wellman and the wonderfully prolific Otto Binder.

Before eventually evolving his own affable personality, the Captain was a serious, bluff and rather characterless powerhouse, whilst his juvenile alter ego was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

Homeless orphan and good kid Billy Batson is selected by an ancient wizard to be given the powers of six gods and heroes to battle injustice. He transforms from scrawny precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s name – an acronym for six legendary divine patrons: Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

This magnificent full-colour, deluxe hardback compendium re-presents the first 15 exploits from Whiz Comics #2 to 15 (February 1940 to March 1941). There was no #1, two issue #5’s and two editions in March, but I’ll try to explain all that as we go along) to cash in on the sales phenomenon of Superman and his many imitators and descendants.

Author, journalist and fan Richard A. Lupoff covers in great detail the torturous beginnings of the feature in his Foreword before the magic proper starts with a rare and priceless glimpse at the hero’s nigh-cursed design stage. This shamefully out-of-print tome also contains biographical details on all the creators.

To establish copyright, publishers used to legally register truncated black and white facsimile editions called “Ash-can Editions” in advance of their launch issues. For Fawcett, the production of their first comicbook proved an aggravating process since this registration twice uncovered costly snags which forced the editors to redesign both character and publication.

Contained herein are cover reproductions of Flash Comics #1 starring Captain Thunder (obliviously scheduled for release mere days after DC’s own Flash Comics title hit the stands), and Thrill Comics #1 which repeated the accident just as Standard’s Thrilling Comics launched. Also on view is the uncoloured art for the first half of the story of “Captain Thunder” which would eventually be re-lettered and released as the lead in anthology title Whiz Comics #2, finally safely released cover-dated February 1940.

Like many Golden Age series, the stories collected here never had individual titles and DC’s compilers have cleverly elected to use the original comics’ strap-lines or cover blurbs to differentiate the tales…

‘Gangway for Captain Marvel!’ – drawn in style reminiscent of early Hergé – sees homeless orphan newsboy Billy Batson lured into an abandoned subway tunnel to a meeting with infinitely ancient wizard Shazam. At the end of a long life confronting evil, the white-bearded figure grants the lad the powers and signature gifts of six gods and heroes; bidding him to continue the good fight.

In 13 delightfully clean and simple pages Billy gets his powers, has his secret origin revealed (he’s heir to a fortune embezzled by his crooked uncle Ebenezer), wins a job as a roaming radio reporter for Amalgamated Broadcasting and defeats the demonic schemes of Doctor Thaddeus Bodog Sivana, who is holding the airwaves of America hostage. The mighty, taciturn and not yet invulnerable Marvel is only sparingly used to do the heavy lifting. It is sheer comicbook poetry…

The March issue had no cover number but was listed as #3 in the indicia. It featured ‘The Return of Sivana’ as the insane inventor unleashes a mercenary army equipped with his super-weapons upon the nation, attempting to become Emperor of America. His plan is duly thwarted by Billy acting as a war correspondent, and the mighty muscles of Marvel…

The third (April) Whiz Comics had “Number 3” on the cover but #4 inside and proudly proclaimed ‘Make Way for Captain Marvel!’ before bolding leaping into full science fiction mode as Billy is shanghaied to Venus in Sivana’s mighty rocket-ship. The boy is forced to reveal his amazing secret to the demented inventor whilst battling incredible monsters and giant frog-men dubbed “Glompers”, with the magnificently guileless and gallant Marvel seemingly helpless against the savant’s new ally Queen Beautia as the deadly duo prepare to invade Earth.

Only seemingly though…

‘Captain Marvel Crashes Through’ (4 on the cover, #5 inside) details how the bewitching Beautia, aided by Sivana’s technology, runs for President. However, the sinister siren has a soft heart and when Billy is captured (and faces the first of a multitude of clever gadgets designed to stop him saying his magic word), she frees him, thus falling foul of the gangsters who were backing her. Luckily Captain Marvel is there to save the day…

An inexplicable crime-wave shakes the country in ‘Captain Marvel Scores Again!’ (the wild numbers game finally ends here as there’s a 5 on the cover and #5 inside) as a different sinister scientist uses a ray to turn children into thieves. Even Billy is not immune…

‘Captain Marvel and the Circus of Death’ (July 1940) sees Sivana return with fantastic Venusian dino-monsters which the Good Captain is hard-pressed to handle. Incidentally, this was the first issue where the Big Red Cheese is seen definitely flying as opposed to leaping – something Superman is not acknowledged as doing until late 1941. It means nothing, I’m just saying emulation goes both ways…

In ‘Captain Marvel and the Squadron of Doom’, young Billy travels to the North Pole for a radio story and discovers a secret organisation thawing out frozen cavemen to act as their army of conquest, after which he and his mature magical avatar foil a murderous spiritualist causing mass-drownings to bolster his reputation and fortune in ‘Saved by Captain Marvel!’

Whiz #9’s ‘Captain Marvel on the Job!’ finds man and boy foiling a revolution, recovering foreign crown jewels and flummoxing a madman with a shrinking ray, after which Sivana and Beautia return in ‘Captain Marvel Battles the Winged Death’: a blistering yarn involving espionage and America’s latest secret weapon. In this tale, the Empress of Venus finally reforms to became a solid American citizen…

‘Hurrah for Captain Marvel!’ finds Batson investigating college hazing and corrupt sporting events whilst in #12 (January 1941), the World War looms large as “Gnatzi” maritime outrages bring Billy to London where he uncovers the spy responsible for sinking refugee ships in ‘Captain Marvel Rides the Engine of Doom!’

‘Captain Marvel – World’s Most Powerful Man!’ then features Sivana’s latest atrocity as the madman disrupts hockey matches, blitzes banks and incapacitates the US army with a formula that turns men into babies. Even Billy isn’t immune, but at least Beautia is there to help him…

War looked increasingly inescapable and many heroes jumped the gun and started fighting before America officially entered the fray. ‘Captain Marvel Boomerangs the Torpedo!’ is a superb patriotic cover for Whiz #14 (March 1941) even though the actual story involves Sivana’s capture and subsequent discovery of a thought process which allows him to walk through walls – and cell bars. Happily, the World’s Mightiest Mortal possesses the Wisdom of Solomon and deduces a solution to the unstoppable menace…

This superb collection concludes after another stirring cover ‘With the British Plane Streaking to a Fiery Doom, Captain Marvel Dives to the Rescue!’ (issue #15 and also cover-dated March), fronting an unrelated adventure which reveals the incredible origin of Dr. Sivana, his astounding connection to Beautia, and also introduced her brother Magnificus – almost as mighty a fighter as Marvel after Billy is kidnapped and trapped once again on Venus…

DC/National Periodical Publications had filed suit against Fawcett for copyright infringement as soon as Whiz Comics #2 was released. The companies slugged it out in court until 1953, when, with the sales of superhero comics decimated by changing tastes, Captain Marvel’s publishers decided to capitulate. The name lay unclaimed until 1967 when M.F. Enterprises released six issues of an unrelated android hero before folding after which Marvel Comics secured rights to the name in 1968.

DC eventually acquired the Fawcett properties and characters and in 1973 revived the Good Captain for a new generation, to see if his unique charm would work another sales miracle during one of comics’ periodic downturns. Retitled Shazam! due to the incontestable power of lawyers and copyright convention, the revived heroic ideal enjoyed mixed success before being subsumed into the company’s vast stable of characters…

Nevertheless, Captain Marvel is a true icon of American comic history and a brilliantly conceived superhero for all ages. This collection only scratches the surface of the canon of delights produced over the 80 years of his tumultuous existence, but is an ideal introduction to the world of adventure comics: one that will appeal to readers of any age and temperament.
© 1940, 1941, 1992 DC Comics. All Rights Reserved.

The Scorpion volume 1: The Devil’s Mark


By Stephen Desberg & Enrico Marini, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-62-5 (Album PB)

We in the English-speaking world will have to work long and hard to come anywhere near the astonishing breadth of genres present in European comics. Both in scenario and narrative content, our continental cousins have seemingly explored every aspect of time and place to tell tales ranging from comedy to tragedy, drama to farce and most especially encompassing the broad, treasure-laden churches of adventure and romance. Le Scorpion is a graphic series which embraces and accommodates all of these and more…

Belgian writer Stephen Desberg is one of the most popular and bestselling comics authors in the business. Born in Brussels, he is the son of an American lawyer (European distribution agent for Metro-Goldwyn Mayer) who married a French woman. He began studying law at Université Libre de Bruxelles, but dropped out to follow a winding path into the bande dessinée biz.

It began with plots – and eventually scripts – for Willy Maltaite – AKA “Will” – on Tif et Tondu in Le Journal de Spirou, growing into a reliable jobbing creator on established strips for younger readers and ultimately launching his own with Billy the Cat (a funny-animal strip) drawn by Stéphane Colman, not the be-whiskered boy superhero of DC Thomson fame). In quick succession came 421 with Eric Maltaite, Arkel (with Marc Hardy), Jimmy Tousseul (Daniel Desorgher) and many, many more. Throughout the 1980s, Desberg gradually redirected his efforts into material for older readerships (such as The Garden of Desire) and in 1999 he originated contemporary thriller IR$, with this historical romp joining his catalogue of major hits a year later.

Enrico Marini attended the School of Fine Arts in Bêle before starting his creative career. Drawn since childhood to comics and manga, he began selling his artistic skills as the 1980s ended. A stint on junior adventure strip Oliver Varèseled to Gypsy (1993-1996), after which he began collaborating with Desberg on western L’Étoile du Desert. Contiguously crafting detective serial Rapaces with Jean Dufaux, Marini teamed again with Desberg in 2000 on Le Scorpion. In 2007, the illustrator added writing to his repertoire with historical drama Les Aigles de Rome…

A complex historical romp in the movie style of Robin Hood, the Three Musketeers, and even, if you squint right, Dangerous Liaisons, The Scorpion is a devious rollercoaster of sumptuous epic intrigue with cunning factual underpinnings fuelling frantic fantasy and chilling conspiracy. This first expansive English-language translation from Cinebook is available in album-sized paperback and eBook formats, bundling together the first two European tomes – La marque du diable and Le secret du pape from October 2000 and October 2001 – into one grand bulging behemoth of literary and pictorial gold.

The fun starts in The Devil’s Mark, opening with a fulsome flashback to the most critical moment in the mighty Roman Empire’s long history. At a place and time where nine families secretly own and rule everything, a pact is made which places all their resources – if not actual Faith – in the coming thing: a new religion to be called Christianity. The families will remain in charge and in control, but now the official face and might of Rome will not be short-lived Caesars, but rather Popes…

Tumbling forward to the early 18th century, we see roguish conman, historian, tomb-robber and relic retailer Armando Catalano – and his capable but constantly carping assistant Hussard – deftly swiping the bones of long-lost Saint Alastor. The affable scoundrels are blithely unaware that, elsewhere malign forces within the Church are mobilising to change the way the world runs with especial significance to freewheeling entrepreneurs like themselves…

The current Pope is a well-meaning, unconventional commoner set on a path of reform, but that doesn’t matter to Monsignor Trebaldi. Even though doctrine should make the Pope infallible, literally God’s hand and word on Earth, the militant cleric gives his allegiance to an older belief than Christianity…

“Cardinal Eagle” has decided to reinstate the direct influence of the nine families using the papacy as his tool of statecraft. That means somehow first reuniting the varied clans who have drifted into isolation and bitter rivalry over centuries. The first step has already been accomplished. Cosmopolitan Rome is now heavily policed by the Order of the Knights of Christianity: warrior monks who are The Eagle’s own paramilitary zealots and a militant faction gaining in strength despite every effort of the incumbent Pontiff to reign them in…

Devil-may-care Armando is the son of Magdalena Catalan, an infamous witch burned for seducing a high-ranking priest away from the one true faith. As sign of his ill-begotten origins, their son bears a birthmark of the devil on his shoulder: a scorpion signalling his diabolical origins. It has not stopped him becoming well-known to every rich patron desperate to possess holy relics, but now, inexplicably, makes him Trebaldi’s personal obsession…

However, after the Cardinal despatches seductive gypsy Mejai to assassinate him, her repeated attempts all fail. It is as if her target has the luck of the devil on his side…

Alerted and affronted, Armando retaliates, even breaking into a palace to have a discussion with the Pope, only to discover a previously-hidden connection between Trebaldi and his own long-dead mother and that an even greater scandal and mystery have been draped around the circumstances of his birth…

The war of wills escalates rapidly, and the Scorpion finally confronts the Cardinal… seemingly paying the ultimate price…

The drama continues in The Pope’s Secret with an hallucinogenic flashback offering even more clues into the astoundingly long-planned conspiracy, via a glimpse at Armando’s early life following Magdalena’s execution. This ends abruptly as faithful Hussard rouses him from the death-like coma caused by Mejai’s latest attempt to kill them. With the gypsy their prisoner, they seek further information regarding which high-ranking churchman was Armando’s debauched father and boldly infiltrate the Eagle’s citadel. They discover instead that the Cardinal has appropriated the Secret Files of the Vatican, planning to kill the Pope and replace him…

The outlaws are horrified at this travesty and assault on reality. They frantically race back to Rome to halt the abomination. They almost make it…

To Be Continued…

Effortlessly combining devious plots and beguiling historical conspiracies with riotous swashbuckling adventure and non-stop, breathtaking action, this blistering, bombastic and exotically engaging period thriller gives Game of Thrones, The Name of the Rose and even frothier romps like Da Vinci’s Demons a real run for their money. The twelfth and latest volume Le Mauvais Augurearrived last year after far too long a hiatus, so there’s plenty for fans of the genre to catch-up to and adore…
Le Marque du diable & Le Secret du pape © Dargaud Benelux (Dargaud-Lombard SA) 2000, 2001 by Desberg & Marini. All rights reserved. English translation © 2008 Cinebook Ltd.