Pink Flamingos Book 1: Bring Down the Night and Pink Flamingos Book 2: Maybe Next Time… Maybe Never


By John R. & Carol Q. Sansevere, illustrated by William Rieser (Octopus)
ISBN’s: 978-0-70643-186-5 and 978-0-70643-307-4

Let’s all pop back once or even twice more to the ever-so-now 1980s with these stylish, radically different and frankly peculiar experimental graphic novels that pretty much typified and encapsulated the dichotomies of the age of Big Hair and Brash Money, and layered them lavishly over a pastel-tinted attempt to glam up the old formulas that worked so well for the Famous Five, Nancy Drew and the Hardy Boys.

The Pink Flamingos are a close clique of fashionably attractive Palm Beach teens whose taste for glamour and adventure draw them into some pretty tricky situations. These Chic Chicks are Lana the model, Carla the singer, Amber the waitress/biker babe, Jackie the TV intern and Jody the spoiled rich one…

In volume 1: Bring Down the Night the quirky quintet first get together when a mutual friend commits suicide. As with everything in that swank locale, sophisticated, connected drug-dealer Joey De Silva is at the heart of the web of temptation, corruption and death and the feisty females decide that if the cops won’t touch him then they’ll take him down in their own unique way…

The in-your-face, unashamed hedonism and seductive shoulder-padded indolence continues in Maybe Next Time… Maybe Never as the Material Girls follow Carla to New York City and her big break in the music biz, but sadly, behind the glitz and glamour, drugs and depravity are never too far way… Meanwhile as romance rears its well-coiffed hunky head for one of the Flamingos, Poor Little Rich Girl Jody discovers that for some families money never could buy love…

Originally published by Shuster & Shuster in the US these books appear to be more fashion sketches and studies than straight comics narrative and the oddly removed, if not outright distant writing style looks uncomfortably like an actual recycled unsold pitch “bible” and shooting script for a proposed TV show (and believe me I’ve worked on far too many of those to mistake the feel) but even so the overall effect is not unpleasant or lacking in entertainment value when considered as graphic novels.

Rieser’s bold and vivid storyboard-based illustrations blends well with the faux-TV script narrative captions, and despite a rather static, lifestyle-mag, fashion shoot feel to the action, if you’re a fan of Miami Vice, 21 Jump Street, Dallas, Dukes of Hazzard or even early Neighbours there’s a nostalgic buzz to be gleaned from these rather wholesome adventures for Young Adults.
™ & © 1987, 1988 Angel Entertainment, Inc. All rights reserved.

Superman and the Legion of Super-Heroes


By Geoff Johns, Gary Frank & Jon Sibal (DC Comics)
ISBN: 978-1-84856-009-9

Once upon a time, in the far future, a band of super-powered kids from dozens of alien civilisations took inspiration from the greatest legend of all time and formed a club of heroes. One day these Children of Tomorrow came back in time and invited that legend to join them…

And thus began the vast and epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder and artist Al Plastino in the landmark Adventure Comics #247 (April 1958). Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and rebooted, retconned and unwritten over and again to comply with editorial diktat and popular whim.

The current trend is to re-embrace the innocent, silly, joyous, stirring and utterly compelling pre-Crisis on Infinite Earths tales but to shade them with contemporary sensibilities and with this in mind Geoff Johns has been gradually reinstituting the Lore of the Legion in a number of his assignments. Beginning most notably with Justice League of America: the Lightning Saga and culminating in the ongoing New Krypton and War against Brainiac sagas the Legion are back and once more carving out a splendid niche in the DC Universe.

Along the way came this superb, nostalgia-enhanced cracker of a tale which reestablished direct contact between the futuristic paladins and the Man of Tomorrow…

Collecting Action Comics #858-863, this chronicle finds the Legion back in the 21st century, summoning Superman to save Tomorrow’s World once more. Long ago the Legion had regularly visited: spiriting the young Kryptonian to a place and time where he didn’t have to hide his true nature. However, once he began his public career, the visits ceased and his memories were suppressed to safeguard the integrity of history and the inviolability of the time-line.

Now a desperate squad of Legionnaires must reawaken those memories since the Man of Steel is the last hope for a world on the edge of destruction. In the millennium since his debut Superman has become a beacon of justice and tolerance throughout the Utopian Universe, but a radical, xenophobic anti-alien movement has swept Earth, marginalising, interning and even killing all non-Terrans. Moreover, a super-powered team of Legion rejects has formed a Justice League of Earth to lead a crusade against all extraterrestrial immigrants, claiming Superman was actually a true-born Earthling, and declaring him their spiritual leader…

Of course Kal-El of Krypton must travel to the future and not only save the day but clean the racist stain from his name – a task made infinitely more difficult because Earth-Man, psychotic xenophobe leader of the Earth-First faction, has turned our yellow sun a power-sapping red…

Bold, thrilling and absolutely enthralling, the last-ditch struggle of a few brave aliens against a racist, fascistic and completely ruthless totalitarian tomorrow is the stuff of pure comic-book dreams. Superman strives to unravel a poisonous future where all his hopes and aspirations have been twisted, with only his truest childhood friends to aid him, and the incredibly intense and hyper-realistic art of Gary Frank and Jon Sibal makes it all seem not only plausible but inevitable…

With this kind of material, the new-old may well be back for all time…

© 2007, 2008 DC Comics. All Rights Reserved.

Siege


By Brian Michael Bendis, Olivier Coipel, Michael Lark & others (Marvel/Panini UK)
ISBN: 978-1-84653-452-2

The things that superhero comic-books do best are Spectacle and Cosmic Retribution: the cathartic comeuppance of someone who truly deserves it. So this collection, reprinting the Siege: Cabal one-shot and the four-issue Siege miniseries it led to (selected portions of the vast 2010 publishing event that partially re-set and restored the traditional “Stan & Jack” Marvel Universe) is an effective and welcome hint of a new dawn in the recently bleak and unfriendly world of Captain America and his costumed cohorts…

Norman Osborn, one-time Green Goblin, has through various machinations become America’s Security Czar: the “top-cop” in sole charge of the beleaguered nation’s defence and freedom. Under his meteoric rise the Superhuman Registration Act led to the Civil War, Captain America was arrested, murdered and resurrected (see Captain America Reborn), and numerous horrific assaults on mankind occurred: including the Secret Invasion and the “Dark Reign” which led up to the graphic novel under review here

As well as commanding all the covert and military resources of the USA, Osborn now has his own suit of Iron Man armour and as Iron Patriot leads a hand-picked team of ersatz Avengers. The country should by rights be beyond any possibility of threat or harm. However as the events of Siege: The Cabal (Bendis, Lark & Stefano Gaudiano) graphically depict, Osborn is playing a deadly double game. The Cabal is a Star Chamber of super-villains comprising Osborn, Asgardian God Loki, gang-boss The Hood, mutant telepath Emma Frost, Taskmaster, Sub-Mariner and Doctor Doom.

But cracks are beginning to show, both in the criminal conspiracy and Osborn himself. When Iron Patriot promises to conquer Asgard for Loki, Doom secedes from the group, prompting a disastrous battle between the Masters of Evil…

Asgard is currently displaced and floating scant metres above the soil of Oklahoma. Using his position as Chief of Homeland Security Osborn manufactures an “Asgardian incident” and launches an all-out invasion on the Gleaming City, overruling the new American President to do so.

And so begins Siege (by Bendis, Coipel & Mark Morales) a knock-down, drag-out fight pitting all the long-cultivated metahuman resources of Osborn – paramilitary strike force H.A.M.ME.R., the Dark Avengers and the villainous penal battalion of The Initiative – against the sorely pressed and time-lost Asgardians…

However Osborn has gone too far and the President fires him.

So What?

Well, now the scattered and fugitive “real” superheroes such as Captain America, Nick Fury, the original Iron Man, Spider-Man, the Vision and all the other underground and Secret Avengers are safe to act, but they had better hurry because Thor’s hard pressed people cannot stand against Osborn’s god-killing ultimate weapon…

Despite feeling a little rushed in places, this is a grand, old-fashioned Fights ‘n’ Tights cataclysmic clash of good guys and bad guys, magnificently illustrated and astonishingly compelling. After years of dark and dangerous anti-heroics it’s a splendid palate-cleanser for what Marvel promises to be a new Heroic Age…
© 2010 Marvel Entertainment LCC and its subsidiaries. All Rights Reserved. A British edition released by Panini UK Ltd.

Dungeon Twilight volume 3: The New Centurions


By Joann Sfar & Lewis Trondheim, Kerascoet & Obion, translated by Joe Johnson (NBM)
ISBN: 978-1-56163-578-8

This slim tome is yet another instalment of the eccentric, raucous, addictively wacky and frankly stupendous franchise that is far better experienced than read about. Dungeon: Twilight joins Dungeons Parade, Zenith and Monstres as a wholly defined sub-series of a truly vast epic which follows the history of a fantastic magic castle on the magical, anthropomorphically stable world of Terra Amata…

The inhabitants of this weirdly surreal universe include every kind of talking beast and bug as well as monsters, demons, smart-alecs, wizards, politicians and stroppy women-folk. There’s always something happening and it’s usually quite odd…

The nominal star was originally a duck with a magic sword which forced him to channel dead heroes and monsters, but by this stage Herbert of Craftiwich has risen to the rank of Grand Khan – though he’s still not quite sure how – the doddering old guy in charge when the entire world of Terra Amata exploded. Now secondary stars have risen to prominence, off-beat heroes such as the nomadic crimson warrior Marvin the Red – an unsavoury bunny in super-powered armour – and Herbert’s revolting children: the sexually voracious acting ruler Duchess Zakutu and her treacherous, spiteful brother Papsukal.

This volume starts as the world’s various exotic survivors eke out a perilous existence on isolated islands chaotically afloat hundreds of metres above a global sea of molten lava…

Comprising two translated albums it all kicks off with ‘The New Centurions’ illustrated by the delightfully adroit Kerascoet, in which Marvin begins to chafe under the Machiavellian intrigues and back-biting that dominate life in the ruined court of the Khan. Tasked with training assorted soldiery who won’t take a rabbit-warrior seriously yet keenly aware that the vultures are circling Marvin knows that when the take-over attempt begins they won’t be ready…

Inevitably that day comes and the usurpers are victorious, but Herbert survives to regroup: however Marvin and his mentor the Dust King are fed up with the whole interminable push-and-shove of politics and quit. Sneaking away they go looking for some uncomplicated adventuring among the floating Islands in the sky…

In ‘Revolutions’, with art by Obion, the pair are soon stranded on a giant chunk of land that is slowly rotating in a downward manner. With their bat-steed dead and Marvin’s armour lost to carnivorous grass the wanderers are forced to continually climb upwards just to stay in place. The alternative is a rapid and terminal plunge to the surging lava-seas below…

Eventually they come across a group of bears and other creatures who are pulling a gigantic villa and garden, keeping it one step ahead of the rotation doom. Why do the bedraggled and exhausted volunteers pull so determinedly? Is it for the eight hours of rest and sustenance in the paradisiacal gardens they are granted every third shift? Is it the favours of the willing women of the little Lord Takmool’s family? Or is the diminutive aristocrat simply the slyest snake-oil salesman and most duplicitous capitalist conman in the universe?

The Dust King is not so easily fooled but even he eventually joins the eager Marvin on the team – it is, after all, the only game in town. However this Garden of Eden supplies its own temptations and serpents and the darkly satiric allegory looks set to come to a bloody end until catastrophe strikes the entire island and a whole new world comes into being in the spectacular aftermath…

Surreal, earthy, sharp, poignant, hilarious and brilliantly outlandish, this fantasy comedy is subtly addictive to read and the vibrant, wildly eccentric cartooning is an absolute marvel of exuberant, graphic style. Definitely not for the young reader, Dungeon is the kind of near-the-knuckle, illicit and just plain smart read that older kids and adults of all ages will adore, but for a fuller comprehension – and even more insane fun – I strongly recommend buying all the attendant incarnations too.

© 2006, 2009 Delcourt Productions-Tronfheim-Sfar-Kerascoet-Obion. English translation © 2010 NBM. All Rights Reserved.

Superman & Batman vs. Vampires & Werewolves


By Kevin VanHook & Tom Mandrake (DC Comics)
ISBN: 978-1-4012-2292-5

The Man of Steel and the Dark Knight are two characters who have, for the most part, escaped their lowly comic-book origins and entered the greater meta-fictional literary landscape populated by the likes of Mickey Mouse, Fu Manchu, Tarzan and  Sherlock Holmes. As such their recognition factor outside our industry means that they get to work in places and with other properties that might not appeal to funny-book purists – take for example this controversial tale that piles on heaped helpings of monster-bashing, and which, despite a host of DC guest-stars, feels more like a test launch than a guaranteed hit.

Superman & Batman vs. Vampires & Werewolves is an intriguing, if flawed, oddment (with one of the clunkiest titles ever imagined) that might appeal to the casual graphic novel reader, especially if they’re not too adamantly wedded to the comic-book roots and continuity of the DC Universe.

Prowling the streets of Gotham, Batman comes across a partially devoured corpse and is promptly boots-deep in an invasion of mindless berserker vampires and werewolves who swiftly turn the city into a charnel house. Helpless to combat or contain the undead rampage, the Caped Crusader accepts the aid of enigmatic (but rational) vampire Marius Dimeter and his lycanthropic counterpart Janko who grudgingly ally themselves with the hero to track down Herbert Combs, a truly deranged scientist resolved to traffic with the Realms Beyond.

To facilitate his goals Combs had turned Janko and Dimeter into the cursed creatures they are and unleashed his plague of horrors on America to further his research. He is infecting more helpless humans and has become an actual portal for Lovecraftian beasts to invade our reality…

Superman joins the fray as one of these Elder God nightmares is unleashed but even after its defeat is no real help: hampered more by his ethical nature than his utter vulnerability to magic. Far greater aid is provided by super-naturalist Jason Blood and his Demonic alter-ego, whilst Kirk Langstrom, who can deliberately transform into the monstrous Man-Bat, provides both scientific and brutally efficient cleanup assistance.

Fellow heroes such as Wonder Woman, Nightwing and Green Arrow turn up and join the battle with great effect, but after their admittedly impressive cameos and participatory contributions wander off before the overarching threat is ended. Nuh-uuh! Once the team-up begins comics guys (who aren’t paid big bucks like big-name guest actors) don’t leave until the day is saved.

So it’s up to the headliners – with Dimeter and Janko – to finally restore order and normality but the cost is high both in blood and convictions… In the final outcome the heroes are – relatively – victorious but the ending is rather ambiguous and leaves the impression that the whole affair has been a pilot for a Dimeter spin-off

This is clearly a break-out publishing project, aimed at drawing in new readerships like those occasional movie tie-ins that drive professional fans crazy (see Superman & Batman vs. Aliens & Predator), and on that level the daft and inconsistent plot can be permitted if not forgiven.

VanHook more often makes films than comics and the tale is certainly most effective on the kind of action and emotional set-pieces one sees in modern film: so even if there are far too many plot holes big enough to drive a hearse through, the sensorial ride should carry most readers through. Most importantly the art of Tom Mandrake is as ever astoundingly powerful: dark brooding and fully charged for triumph and tragedy…

So whilst not perhaps for every collector, there’s still a great deal of sinful pleasure to be found here. And let’s face it: who doesn’t like monster stories or finding out “who would win if”…
© 2008, 2009 DC Comics. All Rights Reserved.

Thunder Agents Archives volume 1


By Wally Wood & various (DC Comics)
ISBN: 1-56389-903-5

The history of Wally Wood’s immortal comics masterpiece is convoluted, and once the mayfly-like lifetime of the Tower Comics line ended, not especially pretty: wrapped up in legal wrangling and not a little petty back-biting, but that doesn’t diminish the fact that the far-too brief careers of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s the Bond movie franchise was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (premiering in September 1964), bringing the whole genre inescapably into living rooms across the world.

Wildly creative maverick Wally Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. Woody called on some of the biggest names in the industry to produce material in the broad range of genres the company wanted (as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan there was the magnificent war-comic Fight the Enemy and the youth-comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the funny book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones Gil Kane and Ralph Reese all contributed scripts for themselves and the industry’s  top talents to illustrate on the adventure series.

With such a ravenous public appetite for super-spies and costumed heroes steadily rising in comic-book popularity the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times, so when T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

All that being said the tales would not be so beloved of we baby-boomer fans if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, far more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This initial lush and lustrous compilation collects issues #1-4 and covers the first golden year of the series. It all starts with a simple four page tale ‘First Encounter’ by Ivie & Wood, wherein UN commandos failed to save brilliant scientist Professor Emil Jennings from the attack of the mysterious Warlord, but at least rescued some of his greatest inventions, including a belt that can increase the density of the wearer’s body until it becomes as hard as steel, a cloak of invisibility and an enigmatic brain-amplifier helmet.

These prototypes were to be divided between several agents to create a unit of superior fighting men and counter the increasingly bold attacks of many global terror threats such as the aforementioned Warlord.

First chosen was affable file clerk Len Brown who was, to everyone’s surprise, assigned the belt and the codename Dynamo in a delightfully light-hearted adventure ‘Menace of the Iron Fog’ (written by Len Brown, who had no idea illustrator/editor Wood had prankishly changed the hero’s civilian name as a last-minute gag) which gloriously pandered to every kid’s dream as the nice guy got the power to smash stuff. This cathartic fun-fest also introduced the Iron Maiden, a sultry villainess clad in figure-hugging steel who was the probable puberty trigger for an entire generation of boys…

‘T.H.U.N.D.E.R. Agent NoMan’ came next, the eerie saga of aged Dr. Anthony Dunn who chose to have his mind transferred into a specialised android body, then equipped with the invisibility cape. The author’s name is unknown but the incredible Reed Crandall (with supplemental Wood inks) drew the first episode which also found time and space to include a captivating clash with sinister mastermind Demo and his sultry associate Satana who had unleashed a wave of bestial sub-men on a modern metropolis. NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

Larry Ivie filled in some useful background on the war against the Warlord in the prose adventure ‘Face to Face’ before the third agent was chosen in ‘The Enemy Within’ (also with no script credit and illustrated by Gil Kane, Mike Esposito and George Tuska). However here is where the creators stepped well outside the comic-book conventions. John Janus was the perfect UN employee: a mental and physical marvel who easily passed all the tests necessary to wear the Jennings helmet. Sadly he was also a deep cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity…

All plans went awry once he donned the helmet and became Menthor. The device awakened the potential of his mind, granting him telepathy, telekinesis and mid-reading powers – and also drove all evil from his mind whilst he wore it. When the warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

‘T.H.U.N.D.E.R. Squad’ by Ivie, Mike Sekowsky & Frank Giacoia, is a rip-roaring yarn featuring an elite team of non-powered specialist operatives – which predated TV’s Mission: Impossible outfit by almost two years – who tackled cases the super-agents were too busy or unsuited for. In this initial outing the Squad rushed to defend their Weapons Development Center from a full paramilitary assault only to discover that it’s a feint and Dynamo had been captured by the Warlord…

The first issue ended with a big old-fashioned team-up as all the forces of T.H.U.N.D.E.R. converged to rescue their prime agent who was ‘At the Mercy of the Iron Maiden’ (by Brown, Wood & Dan Adkins) a spectacular battle blockbuster that still takes the breath away…

Issue #2 led again with their strongman star when ‘Dynamo Battles Dynavac’ (Brown, Wood & Richard Bassford) another colossal combat classic as the hapless hero got a severe kicking from a deadly automaton. Once again a narrative thread stretched through the disparate tales as the hero’s girlfriend and fellow agent Alice was kidnapped…

NoMan was ‘In the Warlord’s Power’ (Bill Pearson, Dick Ayers, Joe Orlando and Wood) when an army of Zombie-men attacked a Missile Base and Menthor again defied his master to defeat a Warlord scheme to destroy T.H.U.N.D.E.R. HQ (again no script credit but amazingly illustrated by Sekowsky & Giacoia) before ‘D-Day for Dynamo’ (with art from Wood, Adkins & Tony Coleman) pitted the assembled heroes, reunited to rescue Alice, against Demo, the Dynavac and the Warlord in an all-out war with atomic consequences.

The series took a fantastic turn as the Warlord was revealed to be an agent of a subterranean race of conquerors, but before that the second issue still held another prose piece, ‘Junior T.H.U.N.D.E.R. Agents’, whilst the T.H.U.N.D.E.R. Squad responded ‘On the Double’ to a South American crisis, involving mutant monsters, Communist insurgents and bloody revolution in a classy thriller illustrated t Sekowsky/Giacoia team.

‘Dynamo Battles the Subterraneans’ drawn by Adkins, Wood & Coleman opened the third issue, as the Warlord’s macabre mole-men masters attacked Washington DC, whilst

‘NoMan Faces the Threat of the Amazing Vibraman’ (Pearson, John Giunta, Wood & Coleman) saw a far more plebian but no less deadly menace ended by the undying agent, before Dynamo almost became a propaganda victim of Communist agitator ‘The Red Dragon’ (Adkins, Wood & Coleman) and the T.H.U.N.D.E.R. Squad battled a madman who manufactured his own ‘Invaders from the Deep’ (another uncredited script pictured by Sekowsky & Giacoia) before the main event ‘Dynamo vs. Menthor’ (Wood, Adkins & Coleman) posed a terrifying mystery as a trusted agent almost destroyed the entire organisation. With captivating pin-ups by Wood & Adkins featuring Dynamo, NoMan, the Thunderbelt, T.H.U.N.D.E.R. Squad and Menthor the visual excitement in this issue is beyond price.

The Dynamo tale ‘Master of Evolution’ (written by Brown, illustrated by Wood, Adkins & Coleman) opened the fourth issue with a dinosaur bashing extravaganza, whilst the fiendish Mastermind arrayed his own android armies against the Artificial Agent in ‘The Synthetic Stand-Ins’ by Steve Skeates, Sekowsky & Giacoia, and the same art team debuted the latest super-agent in the T.H.U.N.D.E.R. Squad saga ‘The Deadly Dust’ wherein a Nazi scientist used his time-retarding dust for evil and the heroes responded with a super-speed suit.  This first case for hyper-fast Lightning was followed by a Dynamo milestone ‘The Return of the Iron Maiden’ (drawn by Crandall, Wood & Adkins) which saw the Armoured Amorata betray her latest employer Dr. Death for the man sent to arrest her.

Finally the mystery of Menthor was partially resolved in the fast-paced thriller ‘The Great Hypno’ (illustrated by Giunta, Wood & Coleman), and of course there were more fantastic art extras in the form of NoMan and The Origin of T.H.U.N.D.E.R. pin-up pages.

These are truly timeless comic tales that improve with every reading, and there’s never been a better time to add these landmark superhero sagas to your collection of favourites.

© 1965 John Carbonaro. All rights reserved. This edition © 2002 DC Comics.

The Search for Smilin’ Ed!


By Kim Deitch (Fantagraphics Books)
ISBN: 978-1-60699-324-8

Kim Deitch has been one of the leading lights of America’s Comix Underground since its earliest days, although as with Harvey Pekar and American Splendor, it is only in recent years that he has won wider acclaim: in his case with 2002’s Boulevard of Broken Dreams. For the past two decades Deitch has been producing occasional short stories about a down-at-heel carnival the shabby, eccentric no-hopers that have populated it through-out the 150 years, the eerie aliens who have preserved its posterity and of course, the immortal Waldo the Cat, star of the graphic novel under review here.

In The Search for Smilin’ Ed! we have a formalised, recognisable Kim Deitch Universe – gloriously captured for your delight and delectation in a fabulous full-colour fold-out bonus feature within this comfortingly eccentric and incredibly accessible chronicle – as the author returns, albeit tangentially, to the outré characters of his fabulous Shadowland collection, expanding his ever-growing cast and still tellingly concerned with an absurdist examination of American popular culture scenarios.

With this surreal historiography of the hunt for a childhood landmark of misspent youth, the author once more shares the intoxicating joys of living in the past and dwelling in shared memories. This reassuringly weighty, mostly black and white tome leads with a terrific potted history and incisive essay, ‘Auguries of Brilliance: The Kim Deitch Universe’ by Comics scholar and educator Bill Kartapoulos, followed by the aforementioned universal crib-sheet fold-out, before the narrative wonderment unfolds in a progression of serialised episodes culled from the hallowed pages of famed alternative comics anthology Zero Zero.

One of Deitch’s most enduring characters is the irascible animated cartoon cat Waldo, who here returns to converse with the author himself as they reminisce, revel and ultimately reveal the hidden history of Smilin’ Ed, a pioneer of children’s television who mysteriously disappeared from public gaze in 1954, and was found dead on his yacht. But was he…?

Deitch’s stories are about stories – and particularly storytellers. As his authorial counterpart and the devilish Waldo converse, a cascade of mysteries are revealed when the monochrome moggy unburdens himself of his role in the vanishment, which in turn leads to a convoluted saga of fame, kidnapped boys, murdered children, fortune, a frog and demons, extraterrestrial cultural anthropologists – or voyeurs (?) – immortal pygmies and a social call to the Drawing Rooms of Hell…

Combining the utterly irresistible power of nostalgia and insatiable curiosity with science-fiction, conspiracy theory, urban history, fact and legend, show-biz razzmatazz, supernatural horror, Film Noir and a highly developed sense of the meta-real, Deitch once more weaves an irresistible spell that charms, thrills and disturbs whilst his meticulous drawing holds the reader in a deceptively fluffy, yet inescapable grip.

This volume further breaks down the thin walls of perceived reality by adding a lithograph ‘Ignacio the Bullfighter’ which was part of the narrative to the extra-textual content and also contains an all-new sequel and 21st century update, ‘Consider the Beaver’, which brings us up to date on the world of Waldo whilst delineating the forced evolution of Mankind’s potential successor. As always fact and fiction are seamlessly blended together until only a hyper-cranked search engine could discern truth from fable…

Follow the saga of the World According to Deitch in this wonderful compendium and you too could join the unfolding cartoon parade of the “Americana Way”. In Fact – or Fiction – you might already be there, but you’ll never know unless you look…

Characters, stories and artwork © 2010 Kim Deitch. All Rights Reserved.

Superman vs. Brainiac


By various (DC Comics)
ISBN: 978-1-4012-1940-6

Superman is the comicbook crusader who started the whole genre and in the decades since his debut in 1938 has probably undertaken every kind of adventure imaginable. With this in mind it’s tempting and very rewarding to gather up whole swathes of his inventory and periodically re-present them in specific themed collections, such as this calculated confection of cosmic clashes with alien arch-foe Brainiac, originally a mere marauding alien but continually refitted over the decades until he now stands as the ultimate artificial nemesis, a thing of cogs, clockwork and computer code.

This superb collection represents appearances both landmark and rare from the many brilliant writers and artists who have contributed to the Kryptonian canon over the years and naturally this terrific tome opens with the extremely impressive introduction ‘The Super-Duel in Space’ by Otto Binder and Al Plastino, from Action Comics #242 (July, 1958) wherein an evil alien scientist attempts to add Metropolis to his collection of miniaturised cities in bottles.

As well as a titanic tussle in its own right, this tale completely changed the mythology of the Man of Steel, by introducing Kandor, a city full of Kryptonians who had escaped the planet’s destruction when Brainiac captured them. Although Superman rescued his fellow survivors, the villain escaped to strike again, and it would be years before the hero could restore the Kandorians to their true size.

Next is a lovely and clever yarn from Superman’s Girl Friend, Lois Lane #17 (May 1960), by Jerry Siegel, illustrated by the exceptional fine art team of Curt Swan and George Klein. ‘Lana Lang, Superwoman’ saw the Man of Tomorrow temporarily imbue both Lana and Lois with superpowers to foil a blackmail/murder plot by the viridian villain, whilst the novel-length saga ‘The Team of Luthor and Brainiac’ by Edmund Hamilton, Swan & Klein (from Superman #167, February 1964) not only teamed the hero’s greatest foes in an uneasy alliance but also revealed that the alien antagonist was actually a malevolent mechanism in humanoid form, designed by the computer-tyrants of the planet Colu to infiltrate and destroy organic civilisations and cultures.

There’s a big jump to the end of the 1970s for the next story, an epic three-part clash that first appeared in Action Comics #489-491 (November 1978-January 1979) scripted by the hugely undervalued Cary Bates and illustrated by Swan & Frank Chiaramonte.

‘Krypton Dies Again’ sees Superman once more battling Brainiac when the light from the decades gone explosion of his homeworld finally reaches Earth. The resultant flash supercharges his Kryptonian cells leaving the Man of Steel helpless. ‘No Tomorrow for Superman!’ finds an increasingly berserk hero unable to cope until joined by Hawkman to finally resolve ‘A Matter of Light and Death!’

In Action Comics #544 (June 1983) both Luthor and Brainiac were given radical makeovers to make them more apposite menaces for the World’s Greatest Superhero. Marv Wolfman and Gil Kane amped up the computer conqueror’s threat-level with ‘Rebirth!’ as cosmic forces reshaped the humanoid horror into a mechanistic angel of death.

When DC Comics decided to rationalise and reconstruct their continuity with Crisis on Infinite Earths in 1985 they used the event to regenerate their key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time. The new, back-to-basics Man of Steel was a sensation and members of his decades-old rogue’s gallery were suitably retooled to match the new, grittier sensibility.

In this continuity ‘The Amazing Brainiac’ was Vril Dox, a monolithic disembodied intellect from the planet Colu who inhabited and transformed the body of showbiz mentalist Milton Moses Fine, (Adventures of Superman #438, March 1988, written by John Byrne& Jerry Ordway, illustrated by Ordway & John Beatty), until it grew beyond physical limits in ‘Man and Machine’ (Action Comics #649, January 1990, by Roger Stern, George Pérez, Kerry Gammill & Brett Breeding) to eventually become a time-travelling ball of malignant computer code, constructing or co-opting ever-more formidable physical forms in its self-appointed mission to eradicate Superman.

By the time of ‘Sacrifice for Tomorrow’ from Action Comics #763 (March 2000), by Joe Kelly, German Garcia, Kano & Mario Alquiza, the fiend had transformed into its 13th iteration and converted Metropolis into an automated City of the Future. It had also learned how to possess human infants – including Lana Lang’s newborn son and Luthor’s daughter Lena… – a chilling thriller to end on, but only a taste of the monstrous horror Brainiac is capable of.

With a pin-up page of Brainiac 13 by Scott Beatty, Steve Kim & Tommy Yune (from Superman: Metropolis Secret Files #1, March 2000) this comprehensive collection is a compelling introduction and overview of the undying enemy alien and a superb treat for fans of every vintage.

© 1958, 1960, 1964, 1978, 1979, 1983, 1988, 1990, 2000, 2008 DC Comics.  All Rights Reserved.

Superman: Brainiac


By Geoff Johns, Gary Frank & Jon Sibal (DC Comics)
ISBN: 978-1-84856-230-1

Since his first appearance in Action Comics #242 (July 1958) the alien reaver Brainiac has been a perennial favourite foe of the Man of Steel, and has remained so even through being subsequently “retooled” many times. Brilliant and relentless, the one thing he/it has never been is really scary – until this latest re-imagining from Geoff Johns and Gary Frank.

In modern DC continuity the raider was a computerised intellect from the planet Colu who inhabited and transformed the body of showbiz mentalist Milton Fine, until it grew beyond physical limits to become a time-travelling ball of malignant computer code, constructing or co-opting ever-more formidable physical forms in its self-appointed mission to eradicate Superman.

Now, in this slim but evocative graphic novel, collecting Action Comics #886-870 and Superman: New Krypton Special #1, the truth is finally revealed. Long ago, an alien invader attacked the planet Krypton: merciless robotic berserkers slaughtered hundreds of citizens before physically removing the entire city of Kandor. Decades later one of those robots lands on Earth only to promptly fall before the Man of Tomorrow’s shattering fists.

This ‘First Contact’ leads to a revelatory conversation with Supergirl, a fortunate survivor of the Kandor Incident, in ‘Hide and Seek’. Every Brainiac Superman has ever faced has only been a pale shadow of the true villain: autonomous automatic probes and programming ghosts of a malevolent entity that has stalked the stars for centuries, stealing representative cities before destroying the redundant worlds they once thrived upon. And now the real Brainiac has found Earth…

What nobody realises is that the Cosmic Kidnapper has been searching the universe ever since Krypton died. He actually wants to possess every last son and daughter of that long-dead world…

Superman rockets into space to find the monster, unaware that the marauder is already en route to Earth, and as the Metropolis Marvel confronts his old foe for the very first time in a titanic, horrific clash, ‘Greetings’ sees Supergirl lead the defence of an embattled planet Earth from the monster’s diabolical mechanical marauders.

The war on two fronts continues in ‘Mind Over Matter’, concluding in an overwhelming tale of ‘Triumph and Tragedy’ as Superman defeats Brainiac and frees an entire city of fellow Kryptonians he never knew still existed, only to lose one of the most important people in his life, ending the adventure on an uncharacteristically sombre, low key note in ‘Epilogue’.

Johns is at the forefront of the creative movement to restore much of DC’s Pre-Crisis on Infinite Earths mythology, and by combining a modern sensibility with much of the visual flavour of Ridley Scott’s Alien movies has added a tangible aura of terror to the wide-eyed imagination and wonder of those old and much-loved tales. The visceral, gloriously hyper-realistic art of Gary Franks and John Sibal adds to the unease, and their deft touch with the welcome tension-breaking comedic breaks is a sheer delight.

This is a Superman yarn that anybody can pick up, irrespective of their familiarity – or lack of – with the character: fast, thrilling, spooky and deeply moving, for all that it’s also the introduction to the major story event New Krypton – but that’s a tale and review for another time…

© 2008, 2009 DC Comics.  All Rights Reserved.

Forever Nuts: Happy Hooligan


By Frederick Burr Opper (NBM)
ISBN: 978-1-56163-542-1

Frederick Burr Opper was one of the first giants of comic strips, a hugely imaginative, highly skilled and well-regarded illustrator and political cartoonist who moved into the burgeoning field of newspaper cartooning just as the medium was being born, and his pictorial creations (and even more so his dialogue) have enriched western culture and the English language.

Born in 1857 the son of Austrian immigrants, Opper grew up in Madison, Ohio, and at age 14 joined the Madison Gazette as a printer’s apprentice. Two years later he was in New York. Always drawing, he worked briefly in a store whilst studying at Cooper Union independent school before obtaining a position as student and eventually assistant, to illustration colossus Frank Beard.

Opper sold his first cartoon to Wild Oats in 1876, swiftly following up with further sales to Phunny Phellow, Scribbner’s Monthly, Harper’s Weekly, The Century, St. Nicholas Magazine and Frank Leslie’s Weekly, before joining the prestigious Puck in 1880, drawing everything from spot illustrations, gags, political cartoons and many of the new, full-colour, Chromolithographic covers. He was also a book illustrator of major renown, an incisive humorist, poet and creator of children’s books.

Clearly a forward-looking and perspicacious creator Opper first dipped his toe in the world of newspaper strips with an abortive and short-lived feature in the staid New York Herald in 1897, but after making few inroads he returned to magazine illustration. Undeterred by the failure and after 18 lucrative, influential and solid, steady years, Opper was finally lured away by William Randolph Hearst, joining his growing stable of bold comics pioneers in 1899.

Starting on the New York Journal’s Sunday Color Supplement, he created a wealth of different features beginning with Happy Hooligan which first appeared on 11th March 1900. Although not a regular feature at the start – many cartoon strippers of the fledgling art form were given great leeway to experiment with a variety of ideas in those early days – before too long the feature became simply too popular to miss and Opper settled into a stable tenure that lasted until 1932 when the artist’s failing eyesight led to his retirement and the tramp’s demise. Opper passed away at the end of August 1937.

Opper never used assistants but his imagination and unsurpassed creativity made Hooligan and his other creations household favourites around the world, appealing equally to Presidents and public alike. His next strip Mister Henry Peck (1901) was followed by the highly popular Alphonse and Gaston (1901-1904), Our Antediluvian Ancestors (1903-1904) and the astoundingly madcap Mule strip And Her Name was Maud which began in 1904.  It continued intermittently for decades and on May 23rd 1926, Maud became the regular “topper” to Happy Hooligan, running above the strip until both concluded on October 14th 1932 with the artist’s retirement.

Other strips followed, The Red Rig-a-Jigs (1906), Adolf from Hamburg (1906), King Jake (1907-1908), His Name is Ebenezer/His Name is Smith (1908), Ship Ahoy! (1908), Howsan Lott (1909-1914), Is Boggs Cheerful? He Is! (1908), Scuse Me, Mr. Johnson (1909), The Swift Work of Count DeGink (1916) and The Dubb Family/Down on the Farm (1918-1919, 1921-1923, 1925-1927), but none had the appeal or phenomenal staying power of Happy – or Maud – and had perforce to be abandoned.

Happy Hooligan is an affable, well-meaning but bumbling tramp who wears an old tin-can for a hat. Always ready and eager to assist and wishing nobody ill, this gentle vagrant was usually the inadvertent tool of far more fortunate folk who should know better, or cops a little too fond of the truncheon and nightstick, and generally the harsh, unforgiving cosmos of ill-fortune. It is a strip brimming with invention, pathos, social commentary, delightful wordplay and broad, reckless slapstick. More than one source cites Happy as having a profound influence on Charlie Chaplin’s Little Tramp in both content and tone…

This classy hardback presents a selection of strips from 1902-1913 in the varying forms of colour (two, three and full colour depending presumably on the budget of the local papers these rare survivors were culled from) compiled and edited by Jeffrey Lindenblatt with a fascinating introduction/biography from Allan Holtz who, with collector Cole Johnson, provided the majority of the strips included here.

The strips themselves range from June 8th 1902 to September 7th 1913 and although by no means complete or comprehensive afford a tantalizing glimpse at this iconic, influential and groundbreaking feature. Many of the reprints come from the highly productive and hilarious “Grand Tour” years of 1904 and 1905, (see also Happy Hooligan 1904-1905)

and follow the simple sad-sack across after many abortive, knockabout attempts, across the sea to England and then on to the unsuspecting continents of Europe and Africa before returning to America in 1906.

With brothers Montmorency and Gloomy Gus, plus a burgeoning family of nephews and hangers-on, this too-slim tome ends with some of the optimistic poltroon’s foredoomed attempts to woo Suzanne, the patient and amazingly egalitarian daughter of the Duke of Cabaret. As always these hysterical, rowdy escapades are often exacerbated by occasional visits from the ultra-polite Alphonse and Gaston, Opper’s legendary French gentlemen of extreme etiquette elitism…

Crossovers were not Opper’s only innovation. Happy Hooligan is considered to be the first American strip to depend on word balloons rather than supplemental text, and the humble, heartwarming hobo was also the first strip character to jump to the Silver Screen in six movie shorts from 1900-1902. He was also probably the first mass-market merchandising comics star…

Sadly Opper and his creations become less well-known with each passing year, but the quality of the work can never fail to amuse and inspire. Hopefully this superb graphic appetiser will lead to further collections, and as this book also contains a healthy selection of Opper’s other works from the early Wild Oats and Puck to the aforementioned Gallic gadabouts and the mulish Maud, perhaps we can also look forward to a compendium of his other seminal sketches and comedy classics…

Published in 2009 by NBM. © not invoked.