The Avengers Battle the Earth Wrecker


By Otto Binder (Bantam Books)
ISBN: F3569

One thing you could never accuse Stan Lee of was reticence, especially in promoting his burgeoning line of superstars. In the 1960s most adults, including the people who worked there, considered comic-books a ghetto. Some disguised their identities whilst others were “just there until they caught a break.” Stan and Jack had another idea – change the perception.

Whilst Jack passionately pursued his imagination waiting for the quality of the work to be noticed, Stan sought every opportunity to break down the ghetto walls: college lecture tours, animated TV shows (of frankly dubious quality at the start, but always improving), and of course getting their product onto “real” bookshelves in real book shops.

In the 1960s on the back of the “Batmania” craze, many comics publishers repackaged their old comics stories in cheap and cheerful paperbacks, but to my knowledge only monolithic DC and brash upstart Marvel went to the next level and commissioned all-new prose novels starring their costumed superstars. The publisher Bantam Books had been specialising in superhero fiction since 1964 when they began reprinting the 1930s pulp novels of Doc Savage, so they must have seemed the ideal partner in this frankly risky enterprise.

The first of these novels was an unlikely choice, considering the swelling appeal of both Spider-Man and The Fantastic Four, but I imagine that the colourful team of adventurers selected was one that Lee was happy to let another writer work on, and perhaps it was even a way of defending their trademark in all arenas (after all the British TV series The Avengers was screening in America to great success (necessitating Gold Key’s comic book tie-in being titled John Steed and Emma Peel).

Whatever the reason, The Avengers Battle the Earth-Wrecker launched with little fanfare (I don’t even recall an ad in the comic-books themselves, at a time when company policy dictated that changing one’s socks got a full write-up on the “Marvel Bullpen Bulletins Page”) and it didn’t garner a lot of praise…

Which is actually a real shame, as it’s a pretty good yarn extremely well told by pulp and comics veteran Otto Binder, whose Adam Link prose stories inspired Isaac Asimov’s ‘I, Robot’ tales whilst his Captain Marvel, Superman, Captain America and uncounted other comics scripts inspired just about everybody.

The heroic team, consisting of Goliath, the Wasp, Hawkeye, Iron Man and Captain America (but not Quicksilver or the Scarlet Witch who both look so good on that spiffy painted cover) are called upon to battle Karzz, a monstrous alien mastermind from the future who has travelled back in time to eradicate the entire Earth, in a fast-paced thriller that barrels along in fine old style, and doesn’t suffer at all from the lack of pulse-pounding pictures.

This is, of course, only really a treat for the most devout fan, either of the Marvel Universe or the vastly underrated work of one of the true pioneers of two genres. At least it’s not that hard to track down if you’re intrigued and hungry for something a little bit old-school and a little bit different…
© 1967 Marvel Comics Group. All rights reserved.

Countdown: Arena


By Keith Champagne, Scott McDaniel & Andy Owens (DC Comics)
ISBN: 978-1-84567-867-6

Already bloated and overblown with too many plot-threads and too little discipline, the Countdown publishing event spawned a number of miniseries, crossovers and specials that did little to contribute to the drama but worked wonders with the overall level of muddle, confusion and bewilderment – not to mention producing a distressing kind of four colour snow-blindness.

The premise is as old as the hills: the villainous Monarch, who is trying to conquer the multiverse even as the 52 realities are unraveling around him, has decided to build an army from the most powerful superheroes of all those myriad worlds. To that end he has shanghaied alternate versions of Superman, Batman, Flash, Wonder Woman and all their costumed confederates from their home-worlds and made them compete against “themselves”.

Of each hero, by the end “there can be only one…” which give writer Champagne the opportunity to revisit such successful past ElseWorlds experiments as Gotham by Gaslight, Batman: Red Rain, Superman: Red Son, JSA: Liberty Files and many others as well as recent alternate venues such the Tangent Universe, the world of The Authority and the glorious DC: the New Frontier.

This tale, which was originally released as a four issue miniseries, is action-packed, vicarious and falls into the secret pit at the heart of every comics fan by attempting to answer those unholy questions “who’s strongest…?” and “who would win if…?” but if it’s that bad why am I wasting your time blathering on about it?

Two reasons really: the first is that sometimes all you really want from a comic experience is a great big fight, and this yarn has lots of those, and secondly the breathtaking carnage is drawn in spectacularly loose and engrossing fashion by one of the most stylish artists currently working in American comics. Sometimes comics are completely saved by the art and Scott McDaniel’s kinetic mastery just does that for me.

Unless you’re a story completist and you’re buying all the multifarious offshoots of Countdown I’d think long and hard about getting this book – the narrative does not even conclude here: only dovetails back into the overarching parent-tale, but if you can let niggling details like sense and logic go there’s a splendid visual treat in store for anyone who gets off on costumed character catharsis. Pick a side: I dare you…
© 2008 DC Comics. All Rights Reserved.

The Savage Land


By Chris Claremont, Michael Golden, Dave Cockrum & Bob McLeod, Paul Smith & Terry Austin (Marvel)
ISBN: 0-87135-338-5

In the late 1980s as Marvel was just beginning to move away from their experimental graphic novels and towards today’s reprint-only trade paperbacks, there were very few stand out, stand-alone story-lines that fitted neatly into the rather restrictive format they had settled upon: approximately 80 pages (or four issues) worth of story and featuring popular characters in stories strong enough to get the fans to shell out (said fans being assumed to have already got the original comics). Nobody thought the books would have an independent target audience outside the fan-base.

So most of those early collections were miniseries like Hercules: Prince of Power and Hawkeye or popular short story-arcs like Thor’s Ballad of Beta Ray Bill or the initial Power Pack story (Power Pack Origin Album). Many starred the X-Men.

This lost treasure (which was reprinted in 2002 as X-Men and Spider-Man: Savage Land (ISBN: 978-0-7851-0891-7) is a well-produced oddment that despite being a rousing yarn is more of a cautionary tale about the comics business itself.

In 1982 the company launched a high-quality anthology magazine entitled Marvel Fanfare: slick paper stock, superior printing and a brief to bring innovation and bold new directions. Indeed, under Al Milgrom’s editorial guidance, a number of notable tales from exceptional creators were published, but cynical me – and not just me – soon noticed that a lot of those creators were the ones that had problems with periodical processes and couldn’t make a deadline even if you bought them a ‘how to’ book and a kit labelled “Deadlines for Dummies.”

These day’s that’s nothing to shout over: comics come out when they do and editors have no real power to decree otherwise, but in the 1980’s it was big deal, with printers booking a project in for a pre-specified date, and charging a punitive fee if the publisher didn’t get a product in on time. That’s why inventory tales were created: fill-in issues that would sit in a drawer until a writer blew it or an artist had his work eaten by the dog. Sometimes the US Mail simply lost the stuff in transit…

This tale teams Spider-Man, Ka-Zar and a bunch of X-Men in a spectacular return to the Savage Land – the antediluvian repository beneath the South Pole where fantastic civilisations and dinosaurs fretfully co-exist – that all kicks off in ‘Fast Descent into Hell’ when a distraught woman tries to find her missing lover, last seen in that lost world. Unfortunately that lost soul is Karl Lykos, a man who feeds on mutants to become a ghastly human Pteranodon called Sauron, and the only way to find him is through Warren Worthington III, the winged mutant publicly known as the Angel.

Worthington’s expedition to the Savage Land includes an embedded news team from the Daily Bugle, including photographer and trouble magnet Peter Parker, who quickly stumbles across a band of evil mutants planning to conquer the outer world by creating mutant hybrids.

In the second chapter of what appears to me an extended Marvel Team-Up storyline that was hit by the “Dreaded Deadline Doom” Claremont and Golden continue the saga in ‘To Sacrifice my Soul…’ as Spidey and Ka-Zar, the Jungle Lord, join forces to crush the mutation plot, inadvertently unleashing the aforementioned Sauron on the sub-polar world.

Golden’s stylish easy grace gave way to the slick, accomplished method of New X-Men designer Dave Cockrum, inked by Bob McLeod for ‘Into the Land of Death…’ as a full team of X-Men (Wolverine, Colossus, Nightcrawler and Storm) joined the Angel and the Ape-man (sorry, just couldn’t resist – and where’s their collected edition, huh?) to thwart the diabolical dinosaur man and his new mutant allies, before legend-in-training Paul Smith stepped in to finish the epic in grand style with the assistance of inker Terry Austin in the climactic, action-packed ‘Lost Souls!’

This story is premium Mutant Mayhem produced by two of the best artists ever to draw the team as well as featuring some of the best art – and colouring – ever produced by Golden, and far in advance of his groundbreaking Micronauts run. This is an old-fashioned comics treat no true fan should be without.
© 1987 Marvel Entertainment Group. © 2002 Marvel Characters, Inc. All Rights Reserved.

The Magic Goes Away – DC Science Fiction Graphic Novel #6


By Larry Niven, adapted by Paul Kupperberg & Jan Duursema (DC Comics)
ISBN: 0-930289-19-6

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the fantasy literature world to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

The groundbreaking short-story by Larry Niven was released in 1976 during the first energy/oil crisis and was met with almost universal acclaim. Quickly expanded into a novella it is a powerful allegory of conservation and sensible management of resources. The settings and universe were subsequently used for other stories including The Burning City and The Burning Tower (co-written with Jerry Pournelle) and others.

This adaptation is probably the most comfortingly traditional of these experimental comic strip interpretations and comes courtesy of the inexplicably underrated Paul Kupperberg and Jan Duursema, with delightful lettering and calligraphic effects from Todd Klein.

Long ago when the world literally ran on magic, a long-lived warlock noticed that every so often his powers would diminish until he relocated to another part of the world. Warlock built a simple device and used it to prove that Mana, the spark of magic, was a finite thing and could be used up…

A warrior washed up in a sea-side village and it was clear he had survived some appalling catastrophe. When he was recovered he left in search of a magician – any magician. At this time Warlock and Clubfoot, once among the mightiest magicians on Earth, were wandering, assessing the state of a world rapidly running out of wonders, and increasingly aware that humanity was adapting to a life without them.

They carried their paraphernalia, including the skull of the necromancer Wavyhill, with them as they searched for a location with enough Mana to power the spells which were all but useless everywhere now.  Warlock had a big idea.  Earth’s Mana might be exhausted but the moon’s must be untouched.  All they needed was enough power to get to it…

Then the warrior introduced himself and told his tale.  His nation had tried for uncounted years to conquer magical Atlantis.  When they did, killing all the priests, the island sank. Guilt-crazed Orolandes the Greek determined to make amends and sought wizards to show him how.

With the world more mundane every moment these stalwarts joined other magicians – untrustworthy souls all – in a last ditch attempt to bring back their dying lifestyle. Finding the location of the last god in existence the conclave planned to steal his Mana, and use it to bring the untapped moon down to Earth…

The tale is a delightfully logical and rational exploration and celebration of fantasy that acknowledges all the rich wealth of the genre whilst applying some hard-edged rules to it.  Kupperberg and Duursema walk a dangerous tightrope but joyously capture the marvels of the milieu, whilst depicting the raw tension, and cynicism of a world on the edge of the ultimate systems-crash.

Beautiful and terrifying this is an adaptation and allegory that every consumer (of fantasy or indeed anything) should read…
© 1978 Larry Niven. Text & illustrations © 1986 DC Comics Inc. All Rights Reserved.

Underworld Unleashed


By Mark Waid, Howard Porter, Dennis Janke & various (DC Comics)
ISBN: 1-56389-447-5

In deference to the season here’s a brief chat about one of DC’s lesser company crossover classics. Underworld Unleashed was a DC universe-wide tale in which an ancient lord of Hell returns to offer heroes and villains whatever they desire – generally manifested as a boost in powers and a new costume – in return for their souls.

The story is more about baddies than goodies and there’s a juicy role for Flash’s Rogues Gallery – especially the Trickster, but the tale wanders too far and wide and though there are a lot of nice character moments there’s some fairly dire bits too.

Moreover the tale lacks conviction and tension, the horror and carnage really doesn’t have any lasting impact, and of course the Tempter has a nasty plan-within-a-plan, but as so often before, DC shot themselves in the foot by only selectively collecting the saga into one volume.

Whereas I can grasp the need to keep a collection manageable (the original event ran to the three issue miniseries included here, 42 assorted tie-ins over three months worth of regular titles and four one-shot Specials) I find it incomprehensible that key ancillary stories can be arbitrarily ignored.

A quartet of supplementary Specials ‘Abyss: Hell’s Sentinel’, ‘Apokolips: Dark Uprising’, ‘Batman: Devil’s Asylum’ and ‘Patterns of Fear’ added a great deal to the overarching storyline yet only the first of these (beautifully crafted by Scott Peterson, Phil Jimenez, J.H. Williams, John Stokes and Mick Gray, detailing the Golden Age Green Lantern’s rescue of the DCU’s magical champions from Hell) is included here. It is a great segment but so are the ones inexplicably omitted.

The bargain-basement Faustian bargains all end well and a kind of order is restored, but this very potentially highly enjoyable tale is unfairly truncated and we’re all the poorer for it. Hopefully somebody will get around to restoring this tale to a more comprehensible state for future editions…

Ooh, that’s the doorbell.

I’m off to throw hard candies at some kids; Happy Halloween reading…
© 1995, 1998 DC Comics. All Rights Reserved.

The Question Volume 3: Epitaph for a Hero


By Dennis O’Neil, Denys Cowan & Rick Magyar (DC Comics)
ISBN: 978-1-84576-996-3

In the “real” world, some solutions require careful Questions…

An ordinary man pushed to the edge by his obsessions, Vic Sage used his fists and a mask that made him look faceless to get answers (and justice) whenever normal journalistic methods failed – or whenever his own compulsive curiosity gripped him too tightly. After a few minor successes around the DC universe Sage got a TV reporting job in the town where he grew up.

This third collection (reprinting issues #13-18 of the highly regarded 1980s series) brings Sage into a thoroughly modern nightmare as he seeks to discover the foundations of patriotism, honour and glory and the roots of domestic terrorism in ‘Be All that you can Be…’ when a team operating on strict military principles carries out a series of murderous attacks on Army recruiting centres and personnel. The ace reporter tracks down the killers only to be captured and experience a harrowing example of their torturous training and a staggering example of their integrity in the concluding ‘Saving Face’.

The major portion of the Question’s adventures take place within the urban hell of Hub City, a ghastly analogue of blighted, Reagan-era Chicago, run by a merciless political machine and an utterly corrupt police force until Sage and the Question returned. His old girlfriend Myra Connelly had married the drunken puppet who is the Mayor and now as he dissolves into madness she is trying to win a mandate to run the city herself. Another unlikely champion is reformed and conflicted cop Izzy O’Toole, formerly the most corrupt lawman in “the Hub”.

‘Epitaph for a Hero’ further pushes the traditional boundaries and definitions of heroism when racist private detective Loomis McCarthy comes seeking to pool information on a spate of racially motivated murders during a tight fought election struggle between Myra and millionaire “old guard” patrician Royal Dinsmore. This startling mystery is not as cut-and-dried as it appears and presents some very unsettling facets for all concerned…

Izzy O’Toole continues his struggle for redemption in a brutal untitled confrontation with mythic underpinnings as illegal arms-dealers Butch and Sundance attempt to turn Hub into their own Hole-in-the-Wall (that was an impregnable hideout used by bandits in the old West), casting the grizzled old lawdog as a highly unlikely “Sheriff of Dodge City”.

The tale continues in ‘A Dream of Rorschach’ which tacitly acknowledges the debt owed to the groundbreaking Watchmen in the revival of the Question, as Sage reads the book and has a vision of and conversation with the iconic sociopath whilst flying to Seattle and a chilling showdown with Butch and Sundance as well as a highly suspicious and impatient Green Arrow in the concluding ‘Desperate Ground’.

Complex characters, a very mature depiction of the struggle between Good and Evil using Eastern philosophy and very human prowess to challenge crime, corruption, abuse, neglect and complacency would seem to be a recipe for heady but dull reading yet these stories and especially the mythic martial arts action delineated by Denys Cowan are gripping beyond belief and constantly challenge any and all preconceptions.

Combating Western dystopia with Eastern Thought and martial arts action is not a new concept but O’Neil’s focus on cultural and social problems rather than histrionic super-heroics make this series a truly philosophical work, and Cowan’s raw, edgy art imbues this darkly adult, powerfully sophisticated thriller with a maturity that is simply breathtaking.

The Question’s direct sales series was one of DC’s best efforts from a hugely creative period, and with a new hero wearing the faceless mask these days those tales form a perfect snapshot in comics history. Whether it fades to obscurity or becomes a popular, fabled and revered icon depends on you people: to make it the hit it always should have been all you have to do is obtain these superb trade paperback collections, and enjoy the magic…

© 1988, 2008 DC Comics. All Rights Reserved.

Essential Avengers volume 3


By Roy Thomas, John Buscema, Gene Colan, Barry Smith & various (Marvel)
ISBN: 978-0-7851-0787-3

Slightly slimmer than the usual phonebook sized tome, this third collection of the Mighty Avengers’ world-saving exploits (here reproducing in crisp, stylish black and white the contents of issues #47-68 of their monthly comic book and their second summer Annual) established Roy Thomas as a major creative force in comics and propelled John Buscema to the forefront of fan-favourite artists. These compelling yarns certainly enhanced the reputations of fellow art veteran Don Heck and Gene Colan and made the wider comics world critically aware of the potential of John’s brother Sal Buscema and original British Invader Barry Smith…

With the Avengers the unbeatable and venerable concept of putting all your star eggs in one basket always scored big dividends for Marvel even after the all-stars such as Thor and Iron Man were replaced and supplemented by lesser luminaries and Jack Kirby moved on to other Marvel assignments and other companies. With this third volume many of the founding stars regularly began showing up as a rotating, open door policy meant that almost every issue could feature somebody’s fave-rave, and the amazingly good stories and artwork were certainly no hindrance either.

Opening this fun-fest is ‘Magneto Walks the Earth!’ from Avengers #47 by writer Roy Thomas (who wrote all the stories contained here), illustrated by John Buscema and George Tuska wherein the master of magnetism returns from enforced exile in space to put his old gang together by recruiting mutant Avengers Quicksilver and the Scarlet Witch… whether they’re willing or otherwise…

Tuska assumes full art chores for the second chapter in this saga, ‘The Black Knight Lives Again!’ which introduced a brand new Marvel Superhero, whilst furthering a sub-plot featuring Hercules’ return to an abandoned Olympus and #49, (pencilled and inked by Buscema) concluded the Mutant trilogy with ‘Mine is the Power!’ clearing the decks for the 50th issue tussle as the team rejoins Hercules to restore Olympus by defeating the mythological menace of Typhon in ‘To Tame a Titan!’

Reduced to just Hawkeye, the Wasp and a powerless Goliath the Avengers found themselves ‘In the Clutches of the Collector!’ in #51 (illustrated by Buscema and Tuska), but the brief return of Iron Man and Thor swiftly saw the Master of Many Sizes regain his abilities in time to welcome new member Black Panther in the Vince Colletta inked ‘Death Calls for the Arch-Heroes’ which premiered obsessive super-psycho the Grim Reaper.

Next follows the slightly disconcerting cross-over/conclusion to an epic X-Men clash with Magneto from (issues #43-45) that dovetailed neatly into a grand Avengers/mutant face-off in the Buscema-Tuska limned ‘In Battle Joined!’ whilst issue #54 kicked off a mini-renaissance in quality and creativity with ‘…And Deliver Us from the Masters of Evil!’, which re-introduced the Black Knight and finally gave Avengers Butler a character and starring role, but this was simply a prelude to the second instalment which debuted the supremely Oedipal threat of the Robotic Ultron-5 in ‘Mayhem Over Manhattan!’ (inked by the superbly slick George Klein).

Captain America’s introduction to the 1960s got a spectacular reworking in Avengers #56 as ‘Death be not Proud!’ accidentally returned him and his comrades to the fateful night when Bucky died, which segued neatly into 1968’s Avengers Annual #2 (illustrated by Don Heck, Werner Roth and Vince Colletta). ‘…And Time, the Rushing River…’ found Cap, Black Panther, Goliath, Wasp and Hawkeye returned to a divergent present and compelled to battle the founding team of Iron Man, Thor, Hulk, Giant-Man and the Wasp to correct reality itself.

Buscema and Klein were back for the two-part introduction of possibly the most intriguing of all the team’s roster. ‘Behold… the Vision!’ and the concluding ‘Even an Android Can Cry’ retrofitted an old Simon and Kirby hero from the Golden Age – an extra-dimensional mystery-man – into a high-tech, eerie, amnesiac, artificial man with complete control of his mass and density, and played him as the ultimate outsider, lost and utterly alone in a world that could never, never understand him.

As the adventure and enigma unfolded it was revealed that the nameless Vision had been built by the relentless, remorseless robotic Ultron-5 to destroy the Avengers and especially his/its own creator Henry Pym. Furthermore the mechanical mastermind had used the brain pattern of deceased hero-Wonder Man (see Essential Avengers) as a cerebral template, which may have been a mistake since the synthetic man overruled his programming to help defeat his maniac maker.

Avengers #59 and 60, ‘The Name is Yellowjacket’ and ‘…Till Death do us Part!’ (the latter inked by Mike Esposito moonlighting as Mickey DeMeo) saw Goliath and the Wasp finally marry after the heroic Doctor Pym was seemingly replaced by a new insect-themed hero, with a horde of heroic guest-stars and the deadly Circus of Evil in attendance, followed in swift succession by yet another crossover conclusion.

‘Some Say the World Will End in Fire… Some Say in Ice!’ wrapped up a storyline from Doctor Strange #178 wherein a satanic cult unleashed Norse demons Surtur and Ymir to destroy the planet, and the guest-starring Black Knight hung around for ‘The Monarch and the Man-Ape!’ in Avengers #63; a brief and brutal exploration of African Avenger the Black Panther’s history and rivals.

The next issue began a three-part tale illustrated by Gene Colan whose lavish humanism was intriguingly at odds with the team’s usual art style. ‘And in this Corner… Goliath!’, ‘Like a Death Ray from the Sky!’ and ‘Mightier than the Sword?’ (the final chapter inked by Sam Grainger) was part of a broader tale; an early crossover experiment that intersected with both Sub-Mariner and Captain Marvel issues #14, as a coterie of cerebral second-string villains combined to conquer the world by stealth.

Within the Avengers portion of proceedings Hawkeye revealed his civilian identity and origins before forsaking his bow and trick-arrows, becoming a size-changing hero, and subsequently adopting the vacant name Goliath.

The last three issues reprinted here also form one story-arc, and gave new kid Barry Smith a chance to show just how good he was going to become.

In ‘Betrayal!’ (#66, inked by the legendary Syd Shores) the development of a new super metal, Adamantium, triggers a back-up program in the Vision who is compelled to reconstruct his destroyed creator, whilst in ‘We Stand at… Armageddon!’ (inked by Klein) Adamantium-reinforced Ultron-6 is moments away from world domination and the nuking of New York when a now truly independent Vision intercedes before the dramatic conclusion ‘…And We Battle for the Earth’ (with art from young Sal Buscema and Sam Grainger) sees the team, augmented by Thor and Iron Man, prove that the only answer to an unstoppable force is an unparalleled mind…

To compliment these staggeringly impressive adventures this book also includes ‘Avenjerks Assemble!’ by Thomas, John Buscema and Frank Giacoia: a short spoof from company humour mag Not Brand Echh, the five page full-team entry from the Official Handbook of the Marvel Universe and a beautiful terrific team pin-up.

As the halcyon creative days of Lee and Kirby drew to a close, Roy Thomas and John Buscema led the second wave of creators who built on and consolidated that burst of incredible imagineering into a logical, fully functioning story machine that so many others could add to. These terrific transitional tales are exciting and rewarding in their own right but also a pivotal step of the little company into the corporate colossus.

© 1967, 1968, 2001 Marvel Characters, Inc. All Rights Reserved.

Demon With a Glass Hand – A DC Science Fiction Graphic Novel


By Harlan Ellison, adapted by Marshall Rogers (DC Comics)
ISBN: 0-930289-09-9

Long before comics got into the highly addictive habit of blending and braiding parallel stories and sharing universes science fiction authors such as Isaac Asimov, Robert Heinlein, Larry Niven and Harlan Ellison were blazing the trail. Ellison crafted an extended series of short stories and novellas into the gripping and influential War against the Kyben, even going so far as to break out of print media and into television; consequently garnering even greater fame and glory as well as the 1965 Writers Guild of America Award for Outstanding Script for a Television Anthology and the Georges Melies Fantasy Film Award (1972) for Outstanding Cinematic Achievement in Science Fiction Television.

Demon with a Glass Hand was written as a teleplay – the author’s second – for influential TV show The Outer Limits, premiering on 17th October 1964, and only later being adapted into a prose adventure. In 1986 the startlingly talented and much missed Marshall Rogers used the original, unedited first draft of the TV script to create a fantastically effective comics adaptation for the experimental DC Science Fiction Graphic Novel series.

Humanity’s battle against the Kyben lasted ten generations and involved all manner of technologies including time travel. Trent is a man with a mission and huge holes in his memory. Somewhere in his occluded mind is a vast secret: the location of the entire human race, hidden to prevent the invading Kyben from finding and destroying them. Instead of a right hand he has a crystal prosthetic that talks to him, but the glass computer cannot restore his memories until three of its missing fingers are recovered.

Dispatched to the dubious safety of the 20th century Trent has been followed by a horde of aliens determined to secure that fateful secret and they have taken over the skyscraper where those missing digits are secured…

Aided only by the apparently indigenous human Consuelo, Trent’s paranoiac battle is as much with himself as his foes. As he gradually ascends the doom-laden building to find answers he may not want, he finds fighting creatures painfully human and just as reluctant as he to be there almost more than he can bear but at least his mission will soon end…

Or will it? Demon with a Glass Hand is a masterpiece of tension-drenched drama, liberally spiced with explosive action, and the mythic denouement – in any medium of creative expression – has lost none of its impact over the years.

Classy and compelling this is a perfect companion to Ellison’s other Kyben War comic adaptations, collected as Night and the Enemy, and it must be every fan’s dream to hope that somewhere there’s a publisher prepared to gather all these gems into one definitive edition…
© 1986 The Kilimanjaro Corporation.  Illustrations © 1986 DC Comics Inc.  All Rights Reserved.

JLA: Trial By Fire NEW EXTENDED AND REVISED REVIEW


By Joe Kelly, Doug Mahnke and Tom Nguyen (DC Comics)
ISBN 1-84023-928-X

When the World’s Greatest Superheroes (see JLA: New World Order) were relaunched in 1997 the quality – and hype – were everything jaded fans could have asked for, but the glistening aura of “fresh and new” doesn’t last forever and by the time of these tales (seven years later and reprinting issues #84-89) the hard task of keeping the excitement levels stoked in a fan-base with a notoriously short attention-span was getting much harder.

Clean, clear-cut, high-concept tales had perforce given way to more involved, even convoluted storylines, and an increasing dependence on other series’ and characters’ continuity. A low point from the usually excellent Joe Kelly was this tale following the appearance of an alien telepathic presence that puts American President Lex Luthor into a brain-dead coma before assaulting the entire League.

Investigations lead to an alien incursion more than twenty thousand years ago when a monstrous presence was defeated at huge cost by a band of cavemen led by the League’s oldest foe, but it appears that the diabolical beast known as “The Burning” may not have died forever…

Going back even further in DC history it would appear that the Guardians of the Universe, immortal taskmasters of the Green Lantern Corps were involved in the creation of The Burning, and their implacable meddling may have been instrumental in the origins, rise and potential fall of one of Earth’s greatest heroes…

Plagued by cruelly debilitating visions and psychic assaults, as are a sizable portion of humanity, the heroes are desperately struggling as one of their own is possessed by the malevolent entity Fernus who is only seconds away from turning the entire world into a radioactive cinder. Can the JLA get their act together in time to prevent Armageddon? Of course they can… but not without paying a brutal, tragic price…

This is not a terrible tale: whole sections are exceptionally entertaining and the art is spectacular throughout. But it is too far-ranging and undisciplined; with so many strands to keep hold of that it loses cohesion every now and then and feels almost rushed in execution.

The JLA has a long history in all its incarnations of starting strong but losing focus, and particularly of coasting by on past glories for extended periods – and it was distressing to see such portents so soon. Luckily the New/Old Dog still had a few more tricks and a little life in it before the inevitable demise and reboot for the next generation after Final Crisis.

Worth a little of your time, but only if, and in the context of, reading the good stuff too…

© 2004 DC Comics. All right reserved.

Checkmate: Pawn Breaks


By Greg Rucka, Jesus Saiz, Steve Scott & various (DC Comics)
ISBN:978-1-84576-603-0

In the aftermath of DC’s Infinite Crisis an international organisation to monitor and control meta-human affairs was developed, under the aegis of the United Nations Security Council. Originally an American agency, Checkmate had gone rogue under the telepathic influence of Maxwell Lord, and the new internationally sanctioned organisation is tasked with policing all nations, protecting them from metahuman dangers and terrorism, and also preventing “rogue” nations and regimes from weaponising their own paranormal resources.

This second tripwire-tight collection reprints issues #8-12 of the fondly remembered comic book, following as the organisation (composed of superheroes and traditional intelligence operatives) goes to absolutely outrageous lengths to place an undercover agent in the global death cult Kobra, courtesy of Greg Rucka, Jesus Saiz and Fernando Blanco.

‘Pawn 502’ is a superbly paranoid thriller with plenty of twists and turns and spellbinding action, cleverly plundering many dark and dusty corners of DC continuity for the delectation of long-term readers whilst skilfully keeping the newly initiated appraised. Crossover fans mighty like to know there’s a classy Shadowpact guest-shot included here.

Following is an intriguing tale that slips uncomfortably into the too-real world of South American death squads and rigged elections from writers Rucka, Nunzio DeFilippis and Christina Weir, pencillers Steve Scott and Cliff Richards, and inkers Nathan Messengill, Steve Bird and Art Thibert.

‘Corvahlo’ is a dark, sordid tale featuring ex-JLA-er Fire and Bat-baddie Bane which cleverly reveals that there’s a traitor in Checkmate and, as a team is sent to retrieve a witness to vote-rigging, that mystery Judas is planning to subvert or destroy the entire organisation if necessary…

This is a cool and engaging blend of genres, with the murky world of espionage coldly and logically grounding the high-flying gloss of costumed super-doers. Moody and addictive, but perhaps a little too dependent on a working knowledge of the DC universe, this is nevertheless a fabulous series of yarns for the older fan, and the spy-game milieu should guarantee a few converts from espionage devotees looking for a little something on the wild side…

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