Mean


By Steven Weissman (Fantagraphics Books)
ISBN: 978-1-56097-866-4

Steven Weissman was born in California in 1968 and grew up to be an exceptionally fine and imaginative cartoonist. He’s worked for Alternative Comics, Last Gasp, Dark Horse, Marvel, DC, Vice and Nickelodeon Magazine among others, and his artistic sensibilities have been influenced and shaped by such disparate forces as Super-Deformed manga, “Our Gang” comedies, Abbott and Costello, Dan Clowes, Mike Allred and Peanuts – the strip, not the versatile if sometimes potentially fatal foodstuff.

Much of his groundbreaking, award-winning early work, dating from the mid-1990s, offered a post-modern, skewed and alternative view of friendship, childhood, world weirdness and people’s meanness and can all be enjoyed over and over again in such stunning compilations as Tykes, Lemon Kids, Don’t Call Me Stupid, White Flower Day, Chocolate Cheeks and others. The French and Japanese – who really know quality comics – love him lots and have done so for years.

In 2012 Weissman literally went back to the drawing board, un-and-re-creating himself and his aesthetic methodology for a and unbelievably enchanting hardcover weekly online strip entitled Barack Hussein Obama which has since been collected into a series of stunning cartoon books about the unsuspected nature of modern America. Gosh, I miss those days…

Today though in the spirit of the season we’re revisiting some of his earlier material…

If there is such a thing as ‘Dark and Comforting’ then Weissman’s weird and wicked early cartooning is a perfect example. Following the success of Chewing Gum in Church and Kid Firechief, Fantagraphics promptly compiled earlier works from his self-published Yikes!; amply supplemented with other rare and even unpublished strips to create a lovely insight into the development of a truly unique graphic vision.

These 32 tales, (still available in paperback and digital editions) were all created between 1993 and 2002, and feature his cast of deeply peculiar children in a macabre tribute to Charles Schulz’s signature strip, but they are also literal embodiments of the phrase “little monsters”.

In simple childhood romps such as ‘The See-Thru Boy’, ‘The Loneliest Girl in Town’, ‘Inevitable Time-Travel Story’, ‘No Kiss!’ and many others, the bizarre cast of Li’l Bloody (a child vampire), Kid Medusa, Pullapart Boy and X-Ray Spence live an idyllically suburban 1950’s existence of school, fishing, skateboards, white picket fences, aliens, wheelchair jousting, marbles and weird science.

Weissman’s seductive cast all have huge round heads and ancient bodies like graphic progeria-sufferers, but the drawing is lavish, seductive and utterly convincing.

These are great comics about kids (but perhaps regarded as Best Not For Kids) that are a treat, a revelation and most definitely darkly comforting.
MEAN © 2007 Fantagraphics Books. All content © 2007 Steven Weissman. All Rights Reserved.

Faceache volume one: The First 100 Scrunges


By Ken Reid, with Ian Mennell & various (Rebellion Studios)
ISBN: 978-1-78108-601-8

Win’s Christmas Gift Recommendation: Masterfully Macabre Mirthquakes… 10/10

If you know British Comics, you’ll know Ken Reid.

He was another of those rebellious, youthful artistic prodigies who, largely unsung, went about transforming British Comics: entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and drew from the moment he could hold an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself with constant scribbling and sketching. He left school before his fourteenth birthday and won a scholarship to Salford Art School, but never graduated. He was, by all accounts, expelled for cutting classes and hanging about in cafes.

Undaunted he set up as a commercial artist, but floundered until his dad began acting as his agent.

Ken’s big break was a blagger’s triumph. He talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip for its new Children’s Section. The Adventures of Fudge the Elf launched in 1938 and ran until 1963, with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with comics periodicals: with work (Super Sam, Billy Boffin, Foxy) published in Comic Cuts and submissions to The Eagle, before a fortuitous family connection (Reid’s brother-in-law was Dandy illustrator Bill Holroyd) brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work.

On April 18th 1953 Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 and created numerous others including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx among many more.

In 1964 Reid and fellow unappreciated superstar Leo Baxendale jumped ship and began working for DCT’s arch rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs in Wham! and Smash! as well as more visually wholesome but still strikingly surreal fare as Queen of the Seas and Dare-a-Day Davy.

In 1971 Reid devised Faceache – arguably his career masterpiece – for new title Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and was carried over in a merger with stalwart periodical Buster where it thrived until 1987. During that time he continued innovating and creating through a horde of new strips such as Creepy Creations, Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World and a dozen others.

Ken Reid died in 1987 from the complications of a stroke he’d suffered on February 2nd, whilst at his drawing board, putting the finishing touches to a Faceache strip.

On Reid’s passing the strip was taken over by Frank Diarmid who drew until its cancelation in October 1988.

The astoundingly absorbing comedy classic is a perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and revolves around a typically unruly and unlovely scrofulous schoolboy making great capital out of a unique gift, albeit often to his own detriment and great regret…

Ricky Rubberneck early discovered an appalling (un)natural ability of scrunching (or “scrungeing”) up his face into such ghastly contortions that he could revolt, disgust and terrify anyone who gazed upon him. Over the weeks and years, the modern medusa worked hard to polish his gifts until his foul fizzog could attain any formation. Eventually his entire body could be reshaped to mimic any creature or form, real or imagined. Naturally, he used his powers to play pranks, take petty vengeances, turn a temporary profit, deal with bullies and impress his pals.

Just as naturally, those efforts frequently resulted in the standard late 20th century punishments being dealt out by his dad, teachers and sundry other outraged adults…

This stunning hardback (and eBook) celebration – hopefully the first of many – is part of Rebellion’s ever-expanding Treasury of British Comics and collects all 22 Jet episodes (spanning May 1st – 29th September 1971, plus the remaining 78 from Buster & Jet beginning with October 2nd and concluding with March 24th 1973.

The potent package is garnished with an appreciative Introduction by Alan Moore – ‘The Unacceptable Face of British Comics’ – a fondly intimate reminiscence in Antony J. Reid’s ‘My Father Ken Reid’ and a full biography of the great man…

What follows is an outrageous outpouring of raw cartoon creativity as Reid, writing and drawing with inspired effulgence, spins a seemingly infinite skein of comedy gold on his timeless theme of a little boy who makes faces at the world.

Weekly deadlines are a ferocious foe however, and a couple of strips reprinted were written by unsung pro Ian Mennell, whilst – between January and September 1972 – a fill-in artist (possibly Robert Nixon?) illustrated 16 episodes, presumably as Reid’s other commitments such as Jasper the Grasper, The Nervs or his numerous funny football features in Scorcher & Score mounted.

In these pages though, the accent is on madcap tomfoolery as the plastic-pussed poltroon undergoes a succession of fantastic facial reconfigurations: terrifying teachers, petrifying posh and pushy landowners, mimicking monstrous beasts, outraging officious officialdom and entertaining an army of schoolboy chums and chumps.

Orchards are raided, competitions are entered, plays and school trips are upstaged and aborted and even actual spooks and horrors are afforded the shocks of their unlives as Faceache gurns his way through an endless parade of hilarious hijinks.

These cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: smart, eternally funny and beautifully rendered. This a treasure-trove of laughs that spans generations and deserves to be in every family bookcase.
© 1971, 1972, 1973 & 2017 Rebellion Publishing Ltd. Introduction © Alan Moore. Faceache is ™ Rebellion Publishing Ltd. All Rights Reserved.

Doctor Strange Marvel Masterworks volume 2


By Stan Lee, Steve Ditko, Dennis O’Neil, Roy Thomas, Raymond Marais, Jim Lawrence, Dan Adkins, Bill Everett, Marie Severin, George Tuska & various (Marvel)
ISBN: 978-0-7851-1737-7 (HB)                    978-0-7851-6770-9 (TPB)

Win’s Christmas Gift Recommendation: A Modicum More Merry Seasonal Magic… 9/10

When the budding House of Ideas introduced a warrior wizard to their burgeoning pantheon in the summer of 1963 it was a bold and curious move. Bizarre adventures and menacing monsters were still incredibly popular but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were harshly proscribed by a censorship panel which dictated almost all aspects of story content.

At this time – almost a decade after a public witch hunt led to Senate hearings – all comics were ferociously monitored and adjudicated by the draconian Comics Code Authority. Even though the some of the small company’s strongest sellers were still mystery and monster mags, their underlying themes and premises were almost universally mad science and alien wonders, not necromantic or thaumaturgic horrors.

That might explain Stan Lee’s low-key introduction of Steve Ditko’s mystic adventurer: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society.

Capitalising on of the runaway success of Fantastic Four, Lee had quickly spun off the youngest, most colourful member of the team into his own series, hoping to recapture the glory of the 1940s when the Human Torch was one of the company’s untouchable “Big Three” superstars.

Within a year of FF #1, anthology title Strange Tales became home for the blazing boy-hero (beginning with issue #101, cover-dated October 1962): launching Johnny Storm on a creatively productive but commercially unsuccessful solo career.

Soon after in Tales of Suspense #41 (May 1963) current sensation Iron Man battled a crazed technological wizard dubbed Doctor Strange, and with the name successfully and legally in copyrightable print (a long-established Lee technique: Thorr, The Thing, Magneto and the Hulk had been disposable Atlas “furry underpants monsters” long before they became in-continuity Marvel characters) preparations began for a new and truly different kind of hero.

The company had already recently published a quasi-mystic precursor: balding, trench-coated savant Doctor Droom – later rechristened (or is that re-paganed?) Dr. Druid – had an inconspicuous short run in Amazing Adventures (volume 1 #1-4 & #6: June-November 1961). He was a balding psychiatrist, sage and paranormal investigator who tackled everything from alien invaders to Atlanteans. He was subsequently retro-written into Marvel continuity as an alternative candidate and precursor for Stephen Strange‘s ultimate role as Sorcerer Supreme…

Nevertheless, after a shaky start, the Marvel Age Master of the Mystic Arts became an unmissable icon of the cool counter-culture kids who saw in Ditko’s increasingly psychedelic art echoes and overtones of their own trippy explorations of other worlds and realms…

That might not have been the authors’ intentions but it certainly helped keep the mage at the forefront of Lee’s efforts to break comics out of the kids-stuff ghetto…

This magnificent confabulation (available in hardback, trade paperback and digital reincarnations) collects the mystical portions of Strange Tales #142-168, (spanning March 1966 to May 1968) and – despite the Good Doctor barely cover-featuring until #130 – kindly includes every issue’s stunning frontage: thus offering an incredible array of superb eye-catching Marvel masterpieces from the upstart company’s formative heydays by not only Ditko but also Jack Kirby, Bob Powell, John & Marie Severin, Bill Everett, Jim Steranko and Dan Adkins.

The sorcerous super-shenanigans commence after the traditional jocund reminiscences by Stan Lee in his Introduction, after which mystic mayhem resumes at full pelt and breakneck pace. This time-period, leading up to a full-blown Marvel expansion and solo-star status, saw the magician achieve his greatest triumphs under Ditko before entering a period of great creative insecurity under a welter of substitute writers and artists after the originator abruptly left the company at the height of his fame and success in early 1967.

The previous volume had seen Dr. Stephen Strange defeat his sworn nemesis Baron Mordo and extra-dimensional dark god Dormammu after an epic serial saga. The weary victor had then returned to his mystic Sanctum Sanctorum, unaware that lesser enemies had boobytrapped his residence with mundane explosives…

Scripted by Lee and plotted and illustrated by Ditko, Strange Tales #142 revealed ‘Those Who Would Destroy Me!’ as Mordo’s unnamed disciples ready for one last stab at the Master of the Mystic Arts.

They would remain anonymous for decades, only gaining names of their own – Kaecillius, Demonicus and The Witch – upon their return in the mid-1980s. Here, however, they easily entrap the exhausted mage and imprison him with a view to plundering all his secrets. It’s a big mistake as in the Roy Thomas scripted sequel ‘With None Beside Me!’, Strange quickly outwits and subdues his captors…

In #144 Ditko & Thomas take the heartsick hero ‘Where Man Hath Never Trod!’ Although Dread Dormammu was soundly defeated and humiliated before his peers and vassals, the demonic tyrant took a measure of revenge by exiling Strange’s anonymous female collaborator to realms unknown. Now, as the Earthling seeks to rescue her by searching myriad mystic planes he stumbles into a trap laid by the Dark One and carried out by devilish collector of souls Tazza…

On defeating the scheme, Strange returns to Earth and almost dies at the hands of a far weaker, but much sneakier wizard dubbed Mister Rasputin. The spy and swindler utilises his meagre gifts for material gain but is happy to resort to base brutality ‘To Catch a Magician!’ (scripted by Dennis O’Neil).

All previous covers had been Kirby S.H.I.E.L.D. affairs but finally, with Strange Tales #146, Strange and Ditko won their moment in the sun. Although the artist would soon be gone, the Good Doctor would remain, alternating with Nick Fury’s team until the title ended.

Ditko & O’Neil presided over ‘The End …At Last!’ as a deranged Dormammu abducts Strange before suicidally attacking the omnipotent embodiment of the cosmos known as Eternity.

The cataclysmic chaos ruptures the heavens over infinite dimension and when the universe is calm again both supra-deities are gone. Rescued from the resultant tumult, however, is the valiant girl Strange had loved and lost. She introduces herself as Clea, and although Strange despondently leaves her, we all know she will be back…

This cosmic swansong was Ditko’s last hurrah. Issue #147 saw a fresh start as Strange returns to his Greenwich Village abode under the auspices of co-scripters Lee & O’Neil, with comics veteran Bill Everett suddenly and surprisingly limning the arcane adventures.

From the Nameless Nowhere Comes… Kaluu!’ sees sagacious mentor The Ancient One rush to his pupil’s side mere moments before an ancient enemy launches a deadly attack from beyond the unknown. O’Neil & Everett then tread new ground by revealing ‘The Origin of the Ancient One!’ even as the mysterious foe intensifies his siege of the Sanctum in #149’s ‘If Kaluu Should Triumph…’

Roy Thomas then steps in to write concluding battle bonanza ‘The Conquest of Kaluu!’ as Master and Student defeat the overwhelmingly powerful intruder through grit and ingenuity. ST #150 then wraps up on an ominous note as with Dormammu gone another ancient evil begins to stir in the Dark Dimension…

Throughout his despotic reign the Dread One had apparently been keeping captive a being every bit his equal in power and perfidy and his superior in guile and cruelty. She was his sister and in #151 ‘Umar Strikes!’ Returning scribe Lee & Everett document her assumption of the throne, revenge on Clea and plans for Earth before plunging Strange ‘Into the Dimension of Death!’ in #152.

Naturally, she too has underestimated the puny mortal and Strange begins his retaliation even as he finds himself traversing outer dimensions and eventually ‘Alone, Against the Mindless Ones!’ This episode is notable for the illustrative debut of the magnificent Marie Severin, who applies a sense of potent wonder and film-inspired kinetics to the storytelling.

Strange Tales #154 has Lee, Severin & Umar declare ‘Clea Must Die!’, but the task proves harder than imagined after Strange finds macabre and unlikely allies in the demonic dictator’s own dungeons.

Winning temporary reprieve, Strange and Clea voyage to Earth where the Ancient One ruthlessly moves her beyond Umar’s reach forever but ‘The Fearful Finish…!’ only escalates the goddess’ determination and wrath. In #156 she resolves to dirty her own hands and all too soon, ‘Umar Walks the Earth!’ She is too late as Strange’s mentor has despatched him to a distant realm beyond all worlds on a suicide mission that could endanger all creation…

Artistic super-star-in-waiting Herb Trimpe signed on as inker for #157’s ‘The End of the Ancient One!’ as Strange and his unleashed secret weapon arrive back in time to see off Umar, but only at an unforgivable cost…

Bereft and aghast, Strange must face alone the monster he has unleashed, unaware that his liberating of the beast Zom has not only sparked an awakening of mystic force all over the world but also invoked the draconian assessment of supernal arbiter The Living Tribunal who rules that Earth must die…

With Thomas scripting, the Cosmic Judge manifests ‘The Sands of Death’ to eradicate the destabilising wild magic infesting the planet but grudgingly accepts Strange’s plea bargain to save the universe from ‘The Evil That Men Do…’

This constant ramping up of tension proceeds as Strange enlists old foe Mordo, who magnanimously agrees to absorb all the evil energy the Doctor siphons from a legion of newly-empowered sorcerers.

In Strange Tales #160 Raymond Marais, Severin & Trimpe reveal what a bad idea that is as ‘If This Planet You Would Save!’ sees the powered-up Baron turn on his benefactor, before exiling him to a fantastic alien cosmos in #161’s ‘And a Scourge Shall Come Upon You!’ (by Marais & new star-turn artist Dan Adkins).

In that uncanny other realm Strange meets former romantic entanglement Victoria Bentley before both are accosted by a macabre mystic tyrant who offers aid against the nigh-omnipotent Mordo for a price…

From the Never-World Comes… Nebulos!’ (scripted by James Bond writer Jim Lawrence & rendered by Adkins) sees Strange pull all the stops out: crushing Mordo, outwitting Nebulos and stymying The Tribunal’s ‘Three Faces of Doom!’ just in time save Earth.

As his reward he is despatched by the Grand Arbiter into a ‘Nightmare!’ pursuit of Victoria, arriving on a monster-ridden planet ruled by a techno-wizard named Yandroth, who declares himself to be the Scientist supreme of the universe…

The subject of a case of hate at first sight, Dr. Strange endures more gadget-laden peril in issue #165 as Yandroth inflicts testing to destruction on ‘The Mystic and the Machine’. Defeated by the hero’s courage and magic the bonkers boffin activates his doomsday scenario, stating ‘Nothing Can Halt… Voltorg!’ (Lawrence, George Tuska & Adkins) until science proves him wrong…

Big things were happening at Marvel in 1968. After years under a restrictive retail sales deal, The House of Ideas secured a new distributor and were finally expanding with a tidal wave of titles. “Split-Books” such as Strange Tales were phased out in favour of solo series for their cohabiting stars and, for the Master of the Mystic Arts at least, that meant a bit of rapid resetting…

O’Neil & Adkins teamed up in ST #167 for ‘This Dream… This Doom!’ in which Strange returns to Earth, indulges in a spot of handy resurrecting and proceeds to track down the still missing Victoria Bentley. This excursion takes the wizard of Greenwich Village deep into the realm of imagination where Yandroth is waiting for him…

The end comes suddenly in #168 as ‘Exile!’ apparently sees the end of the villain and a quick return to home in time for a bold new start…

That’s it for this exemplary exhibition of ethereal escapades – unless you include one last treat in the form of a stunning Ditko pin-up originally seen in Marvel Collectors’ Item Classics #10 (August 1967) – but there’s more magical marvels to come in your future…

Doctor Strange has always been the coolest of outsiders and most accessible fringe star of the Marvel firmament. This glorious grimoire is a miraculous means for old fans to enjoy his world once more and the perfect introduction for recent acolytes or converts created by the movie iteration.
© 1966, 1967, 1968, 2016 Marvel Characters, Inc. All rights reserved.

Diabolo Volume 1


By Kei Kusunoki & Kaoru Ohashi (TokyoPop)
ISBN: 978-1595322326

This powerful and engrossing urban horror tale with classical supernatural overtones features the exploits of two mysterious young men, Ren and Rai, as they attempt to help ordinary people enmeshed in the sinister coils of the supernatural.

Years previously, two little boys were supposed to have killed a young girl in the apartment building where Chiaki lives. That’s why it’s half empty and the people that do live there are all weird.

Home is not her only problem. School is awful and her parents are acting strange and her boyfriend won’t talk to her and her period is really, really late…

When she meets Ren and Rai, she discovers a whole new and unsuspected world. The boys sold their souls to the demonic Diabolo – who specialises in buying the souls of children – but like all Devil’s Bargains they were cheated, and now they use the powers they’ve been granted to thwart the fiend’s schemes.

But there’s a deadline. All the devil’s clients become insane murderous monsters on their eighteenth birthdays. The boys have less than a year before they must kill each other…

And that’s just the introductory background: The two boys’ mission to save other victims from making their mistake is simply a vehicle to tell modern horror/adventure stories in a chilling urban setting with ordinary people as the stars, and it works very well indeed.

The action is finely balanced by an oppressive atmosphere not often present in Manga, but which superbly enhances the tension, allowing the beautiful clean drawing style to enhance rather than dilute the aura of fore-doomed intensity. This is a highly recommendable treat for supernatural thrill-fiends.
© 2001 Kei Kusunoki & Kaoru Ohashi. All Rights Reserved. English text © 2004 TOKYOPOP Inc.

The Other Side


By Jason Aaron, Cameron Stewart with Dave McCaig & various (Image: Vertigo)
ISBN: 978-1-53430-222-8 (Image HB)                     978-1-4012-1350-3 (Vertigo PB)

The Viet Nam conflict scarred the American psyche the way no other war has – not even the still somehow-technically-ongoing debacle in Iran, Afghanistan and all points pointless.

Depending on your politics you will either agree or disagree with that statement. These days there are no shady areas or topics of nuance to debate.

What is indisputable is the effect Viet Nam still has on the American consumer. So, it was intriguing to see an attempt to portray that earlier conflict less in term of “Us and Them” and more as “You and Me”.

This superb and deeply memorable tale contrasts the journey from happy home to bloody combat of surly average teen Billy Everette, his counterpart, farmer’s son Vo Binh Dai, and their predestined clash at the Battle of Khe Sanh.

Drafted from his Alabama home, Everette is a reluctant screw-up turned into an average Marine by the sheer hell of Boot Camp, where even the terrifying and very real hallucinations and delusions he suffers from can’t keep him from that dreaded Tour of Duty.

In contrast, patriotic, dutiful Vo Dai enlists in the People’s Army of Vietnam and endures starvation and disease on his long march south, determined to sell his life dearly to free his country from oppression. He too is plagued both by doubts of his worth, and terrifying hallucinations…

This simple tale, powerfully told and subversively drawn, is a sensitive, darkly magical, horrific parable about war, politics and insanity, if indeed they aren’t all the same thing in the end.

The paperback book also contains sketches and artist Cameron Stewart’s photo diary of his research trip to modern Viet Nam – a compelling bonus greatly amplified in the 2017 deluxe hardcover edition from Image comics as well as the various digital editions – and hopefully those gentle counterpoints to history’s blunders from a later if no less wise era can offer a shred of hope to soldiers and families currently reliving the traumas of another age.
© 2007 Jason Aaron & Cameron Stewart. All Rights Reserved.

Guide to Groot – a Sound Book


By Matthew K. Manning & Nicholas Rix (Becker & Mayer! books/Quarto)
ISBN: 978-0-7603-6217-4

Win’s Christmas Gift Recommendation: Sheer Delight for Youngsters of Any Age… 9/10

Technically speaking, Groot is one of Marvel’s oldest characters, having debuted as a woody alien invader in Tales to Astonish #13 (cover-dated November 1960), a good year before Fantastic Four #1.

Crafted by Stan Lee, Larry Lieber, Jack Kirby & Dick Ayers, ‘I Challenged Groot! The Monster from Planet X’ revealed how a studious biologist saved humanity from a rapacious rampaging tree intent on stealing Earth cities and shipping them back to his distant world. That tale’s not in this tome, because in the intervening decades the deciduous despot cleaned up his act, pruned off the bad wood and now resides firmly on the side of the good guys…

As a beloved star of print and screen, the leafy legend has profoundly planted himself in the hearts of kids everywhere and this nifty marriage of sound and vision allows readers to enjoy a succession of cool narrative image scenarios by Nicholas Rix whilst Rocket Raccoon (in his identity of author Matthew K. Manning) clarifies the intricacies of Groot’s seemingly limited vocabulary in text. And all while Groot emotes right in your ears!

This is all achieved via a selection of 10 pushbutton activated sound files, each revealing the utterance nuances of the titanic timber-man’s 3-word vocalisations.

Following Rocket’s Introduction, the lessons commence with “I Am Groot” which of course means ‘Hello’ whereas the second spoken “I Am Groot” reveals just how the super sapling says ‘Did You Mean This?’

You get the picture – and they’re all beautifully rendered illustrations of key moments featuring Star-Lord, Gamora, Mantis, Drax, Rocket and other old favourites – as they are followed in close order by ‘I Gotcha’, ‘Nope. Not Gonna Happen’, ‘Geez. Leave Me Alone, Already’, ‘Let’s Dance’, ‘Trust Me. I Got This’, ‘I Want That!’, ‘Face My Wrath, Chumps!’ and ‘I Love You’…

This is a marvellously accessible addition to any fan’s library or toybox so it’s a shame that Guide to Groot is not available in the UK yet. Still, as I’m sure you know the internet is your friend in situations like these…

I am Groot I am Groot I am Groot, I am Groot I am Groot I Am Groot I am Groot-I am Groot I am Groot I am…
© 2018 Marvel. MARVEL and all characters, names and distinct likenesses thereof ™ & © 2018 Marvel characters, Inc. All rights reserved.

Gillbert volume 1: The Little Merman


By Art Balthazar (Papercutz)
ISBN: 978-1-5458-0144-4 (HB)                    978-1-5458-0145-1 (PB)

Win’s Christmas Gift Recommendation: Captivating and Charming Cartoon Wonderment… 9/10

Art Baltazar has come long way since his self-published The Cray-Baby Adventures. Along the way he has crafted – singly or in conjunction with similarly fun-loving artisans – a veritable storm of books and comics for kids: magical and award-winning, sublimely strange, instantly engaging tomes and series such as Tiny Titans, Itty Bitty Hellboy, The DC Super Pets, Action Cat, Adventure Bug and so many more.

Throughout all the multicoloured madcappery, he has remained a dedicated and passionate advocate of children’s literacy and adhered to a set of unswerving principles: keep it fun, keep it funny and keep it accessible.

That’s certainly the case in this new venture with family publisher Papercutz. Gillbert, The Little Merman introduces a charming wide-eyed little prince about to embark on his initial learning experience…

After opening a bottle floating in the ocean, Gill finds a message from the surface world and wants to read it. None of his finny, scally, gelid or amphibian friends can help him, so he returns home to Atlanticus to consult his mum and dad, Queen Niadora and King Nauticus. They however, expect him to wait until later…

Impatient and overexcited, Gill is soon lured away by an enigmatic mermaid who says she can help. Before long Anne Phibian is escorting him to many new and thrilling places such as submerged party house Wewillrocktopolis and the Sub-Atomic Awesomator, but all the while Gill is blithely unaware that his world is increasingly imperilled by a swarm of Fiery Pyrockians: blazing meteor creatures with a grudge against his father…

Anne and her allies are on the ball though: they have unsuspected connections to the royal family and are taking steps to ensure everything will be okay, especially with Gill’s help…

Available in hardback, soft cover and digital formats, Gillbert offers a rapturous escapade of thrills and frolics to delight any imaginative reader of any vintage.

My copy even includes a tantalising free glimpse at another all-ages star with captivating cartoon pages from the upcoming Gumby: 50 Shades of Clay release. So I’ll bet yours will, too…
© 2018 Art Baltazar. All Rights Reserved. All other material © 2018 Papercutz.

Gillbert volume 1: The Little Merman will be released on October 30th 2018 and is available for pre-order now.

Adventures of Tintin: The Black Island


By Hergé & various; translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-806-2 (HB)                    : 978-1-40520-61-1 (PB)

Georges Prosper Remi – AKA Hergé – created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Remi accomplished 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with The Mystery of Edwin Drood, Hergé died in the throes of creation, and final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he fell under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist – a passionate and dedicated boy scout – produced his first strip series: The Adventures of Totor for the monthly Boy Scouts of Belgium magazine.

By 1928 he was in charge of producing the contents of Le XXe Siécles children’s weekly supplement Le Petit Vingtiéme and unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues?

And also, perhaps, highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work.

He would produce a strip that was modern and action-packed. Beginning January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments, running until May 8th 1930.

Accompanied by his dog Milou (Snowy to us Brits), the clean-cut, no-nonsense boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

The odyssey was a huge success, assuring further – albeit less politically charged and controversial – exploits to follow. At least that was the plan…

Originally published as monochrome strip Le Mystère De L’Avion Gris (The Mystery of the Grey Plane) from April 15th to November 16th 1937, the stirring saga was rerun in French Catholic newspaper Coeurs Vallaint from April 17th 1938. Its doom-laden atmosphere of espionage, criminality and darkly gathering storms settling upon the Continent clearly caught the public imagination…

Later that year Éditions Casterman released the entire epic as L’ÃŽle noire in a hardback volume that Hergé hated. It was eventually re-released in 1943, reformatted, extensively redrawn and in full colour and was greeted with rapturous success and acclaim.

Further revisions came after Tintin crossed the channel into British bookstores. The Black Island required a number of alterations to suit British publisher Methuen, leading to Herge’s assistant Bob De Moor travelling to England in 1961 for an extensive and extremely productive fact-finding mission which resulted in a new revised and updated edition that appeared not only here but was again serialised in Europe.

One evening as Tintin and Snowy are enjoying a walk in the country, a small plane experiences engine trouble and ditches in a field. When the helpful reporter offers assistance, he is shot…

Visited in hospital by bumbling detectives Thompson and Thomson, the patient discovers they’re off to England to investigate the crash of an unregistered plane. Putting the meagre facts together Tintin discharges himself, and with Snowy in tow, catches the boat-train to Dover.

The young gallant is utterly unaware that he’s been targeted by sinister figures. Before journey’s end they have framed him for an assault and had him arrested. All too soon the wonder boy has escaped and is hounded across the countryside as a fugitive.

Despite the frantic pursuit, he makes it safely to England, having temporarily eluded the authorities, but is still being pursued by the murderous thugs who set him up…

He is eventually captured by the gangsters – actually German spies – and uncovers a forgery plot that circuitously leads him to the wilds of Scotland and a (visually stunning) “haunted” castle on an island in a Loch.

Undaunted, the bonny boy reporter goes undercover to investigate and discovers the gang’s base. He also finds out to his peril that the old place is guarded by a monstrous ape…

And that’s when the action really takes off…

This superb adventure, powerfully reminiscent of John Buchan’s The Thirty-Nine Steps, guarantees the cherished notion that, as always, virtue, daring and a huge helping of comedic good luck inevitably leads to a spectacular and thrilling denouement…

It’s hard to imagine that comics as marvellous as these still haven’t found their way onto everybody’s bookshelf, but if you are one of this underprivileged underclass, now is the time series to rectify that sorry situation.

The Black Island: artwork © 1956, 1984 Editions Casterman, Paris & Tournai.
Text © 1966 Egmont UK Limited. All Rights Reserved.

Elseworlds Batman volume 2


By Doug Moench, Kelley Jones, John Beatty & Malcolm Jones III (DC Comics)
ISBN: 978-1-4012-6982-1

During the 1990s DC regrouped and rebranded its frequent dalliances with alternate reality scenarios under the copious and broad umbrella of a separate imprint. The Elseworlds banner and credo declared that heroes would be taken out of their usual settings and put into strange places and times – some that have existed, or might have existed, and others that can’t, couldn’t or Shouldn’t exist…

Here a recent reissue (originally released in 2007 as Batman Vampire – Tales of the Multiverse) and now available in paperback and eBook editions collects a trilogy of unlikely Batman stories that began with a literary cross-pollination of the type publishers seem so in love with.

Crafted by Doug Moench, Kelley Jones and Malcolm Jones III, Batman and Dracula: Red Rain was and remains is a genuinely creepy adventure of heroism and sacrifice. Here the Lord of Vampires moves into Gotham City and turns the city into a hellscape unimaginable to behold.

Desperate to save his home, the Dark Knight is forced to ally himself with “good vampires” in an attempt to stop Dracula. It can’t be a spoiler to reveal that he also has to sacrifice his life and his humanity before the threat to his beloved city is ended…

This tale was a great success when it was first released in 1991; a minor gothic masterpiece, both philosophical and tension drenched, with the sleek, glossily distorted artwork of Jones & Jones III creating a powerful aura of foredoomed predestination. It alone is well worth the price of admission.

And that is a very good thing because the two sequels are a possibly unnecessary indulgence.

Batman: Bloodstorm (1994, with the somehow more visually hygienic John Beatty replacing Malcolm Jones III as inker) sees a devasted-but-still-hanging-on Gotham protected by a vampiric Batman.

The Dark Nosferatu now combines his crime-fighting mission with dispatching those bloodsuckers who escaped the cataclysmic events of Red Rain. Tragically, he is a tortured hero suffering the agonies of the damned, struggling perpetually with his unholy thirst, but is determined nonetheless never to drink human blood.

However, when the Joker assumes command of the remaining vampire packs and attempts to take control of Gotham, not even the hero’s greatest friends and a lycanthropic Cat-Woman can forestall Batman’s final fate…

And yet Batman’s eternal rest is thwarted and stolen from him after the heartsick Alfred Pennyworth and desperate Commissioner Jim Gordon recall the Batman from his tomb in Batman: Crimson Mist.

Moench, Jones & Beatty recount a bleak but predictable saga (originally released in 1999) of a beleaguered metropolis overrun by super-criminals since the caped Crusader went to his reward.

So, when his faithful manservant brings him back, the faithful retainer is horrified to find the now corrupted hero is just another malevolent, blood-hungry beast. One who plans to save Gotham by slaughtering every criminal still breathing in it…

Only a bizarre alliance of good men and monstrous villains can rectify this situation before humanity itself pays the awful price…

These stories take the concept of Batman as scary beast to logical extremes – and far beyond – but although well drawn and thoughtfully written, the sequels lack the depth and intensity of the initial tale and feel too much like most sequels – just an attempt to make some more money.

If you’re a superhero fan at least in this volume you have the real deal, so buy it and just treat the last two thirds as bonus material. If you’re a sucker for stylish bloodbaths and dramatic scarlet-drenched suspense, however, there’s plenty here for you to wade through and wallow in…
© 1991, 1994, 1999, 2016 DC Comics. All Rights Reserved.

Hellboy Omnibus volume 2: Strange Places


By Mike Mignola with Richard Corben, Gary Gianni, Dave Stewart & various (Dark Horse Books)
ISBN: 978-1-50670-667-2 (PB)                     eISBN: 978-1-50670-688-7

Win’s Christmas Gift Recommendation: Spooky, Sensational, Unmissable… 9/10

Hellboy was first seen 25 years ago in the 1993 San Diego Comic Con programme. Many Happy Returns, Big Red.

After the establishment of the comicbook direct market system, there was a huge outburst of independent publishers in America and, as with all booms, a lot of them went bust. Some few, however, were more than flash-in-the-pans and grew to become major players in the new world order.

Arguably, the most successful was Dark Horse Comics who fully embraced the shocking new concept of creator ownership (amongst other radical ideas). This concept – and their professional outlook and attitude – drew a number of big-name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted the sub-imprint Legend for those projects major creators wanted to produce their own way and at their own pace.

Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating a wealth of superbly entertaining and groundbreaking series and concepts.

Unquestionably the most impressive, popular and long-lived was Mignola’s supernatural thriller Hellboy.

As previously cited, the monstrous monster-hunter debuted in San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (with Byrne scripting over Mignola’s plot and art). Colourist Mark Chiarello added layers of mood with his understated hues. Once the fans saw what was on offer there was no going back…

This new trade paperback and digital series re-presents the succession of long form tales and miniseries that followed in omnibus volumes, accompanied by a companion series of tomes featuring all the short stories. I’ll get around to them too before much longer…

This second stellar select starring the Scourge of Sheol collects Hellboy: Conqueror Worm, Hellboy: Strange Places, Hellboy: Into the Silent Sea plus ‘Right Hand of Doom’ and ‘Box Full of Evil’ from Hellboy: The Right Hand of Doom and the lead tale from companion volume BPRD: Being Human.

What You Need to Know: on December 23rd 1944 American Patriotic Superhero The Torch of Liberty and a squad of US Rangers interrupted a satanic ritual predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost.

They were working in conjunction with influential medium Lady Cynthia Eden-Jones. Those stalwarts were waiting at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody.

Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seemed to have failed. The Russian was unfazed. Events were unfolding as he wished…

Five decades later, the baby had grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm spent years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters – The Bureau for Paranormal Research and Defense. “Hellboy” quickly became its lead agent.

Moreover, as the decades of his career unfolded, Hellboy gleaned tantalising snatches of his origins, hints that he was an infernal creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects…

Answers began seeping out in ‘The Right Hand of Doom’ (originally seen in in Dark Horse Presents Annual 1998 in macabre monochrome and coloured here by Dave Stewart) as the B.P.R.D. big gun meets a priest with a connection to his arrival on Earth during WWII.

Adrian Frost carries an ancient document depicting Hellboy’s arcane stone appendage and offers to trade it for the true story of his terrestrial nativity and subsequent career…

The cleric learns how a Lord of Hell and an earthly witch spawned a child of diabolical destiny and how the grand plan was derailed by destiny and a human-reared child who moved Heaven and Hell to live his own life…

That fascinating background was expanded in 2-part 1999 miniseries ‘Box Full of Evil’ when Hellboy and agent associate Abe Sapien return to modern-day Britain to assess a mystic burglary.

Old antagonist Igor Bromhead has used his magic to steal the ancient metal coffer Saint Dunstan used to imprison a devil, but by the time the occult operatives find him the vile plotter has opened the box and sold on its contents to debauched Satanists Count Guarino and Countess Bellona.

Their facile joy is short-lived as the dubious double-dealer takes possession of the cask’s true treasure. In return for paltry wealth and appalling knowledge, the liberated demon shares the secret name and true nature of Hellboy as well as his Abysmally-ordained destiny.

It even helps Igor ambush the investigator, usurping both Hellboy’s true power and ascribed role in the destruction of the universe…

With that misappropriated magical might, the demon starts to end Creation but has not reckoned on the incredible will and sheer bloody-mindedness of the paranormal troubleshooter, nor those other ancient powers of the Earth who have no intention of dying before their appointed times…

This astounding tale of hell-bent heroism and cosmic doom is then followed by a 4-page epilogue which offers dark portents of further trials for the monster who will always be his own man…

Written by Mignola & illustrated by comics legend Richard Corben, ‘Being Human’ comes from 2011 and details how Hellboy and former foe-turned-new-recruit Roger the Homunculus debate relative ethics and personal worth whilst calamitously battling a necromantic witch and her ghastly zombie slave…

A chronological reversion to earlier graphic terrors and grave wit unleashes the award-winning 4-issue miniseries ‘Hellboy: Conqueror Worm’ (originally seen from May to August 2001); featuring earth-shattering battles, cosmic revelations and a crucial turning point in the life of the world’s greatest supernatural superhero.

It begins on March 20th 1939 when Nazi stronghold Hunte Castle is invaded by a select force of American soldiers, intent on disrupting the plans of “Nazi Einstein” Ernst Oeming.

Deep within the Austrian alpine fortress, fanatical scientists and occultists are counting down to Earth’s first space shot when the crack unit – led by two-fisted mystery man Lobster Johnson – storm in with explosive repercussions…

Sixty-one years later the ruins are the scene of careful scrutiny by the B.P.R.D.

NASA telescopes have spotted a Nazi-emblazoned capsule rocketing back to Earth, clearly a result of that clandestine commando mission’s ultimate failure. With the fallen Reich’s past track record of supernatural surprises, Director Tom Manning wants Hellboy and Roger to see what lost secrets they can uncover.

Guiding them is a local girl with useful connections. Lisa Karnstein grew up near the ruins and now works for the Austrian Secret Police…

Before they finally embark, Hellboy endures a distasteful interview with his new boss. The B.P.R.D. bigwigs have placed explosives inside Roger – “just in case” – and require the crimson colossus to carry the detonator with him at all times…

Furious but committed, Hellboy storms off, but soon the cautious trio are nearing the summit and ominous ruins. Their way is briefly barred by an enigmatic figure begging them to turn back from the haunted site, but it quickly succumbs to Hellboy’s already short fuse and thundering fists.

Before long they are picking their way towards the entrance when shots are fired from ambush and Roger plunges off the side of the mountain…

Angrier than ever, Hellboy smashes into the derelict building to discover one of his oldest enemies in charge of a restored Nazi mission control suite.

Herman Von Klempt was there when Oeming took off for the stars in 1939 and in the years since has become a major menace to civilisation through his macabre transplant experiments and cybernetic killer-apes. The latest incarnation of the latter is what smashes Hellboy into unconsciousness…

When the investigator comes to he is trussed into a typically sadistic torture device. As he screams in agony his Nazi nemesis is smugly boasting of the fruition of decades of planning. He is also congratulating his devoted mole within the B.P.R.D. operation…

Elsewhere, the earthly remains of Lobster Johnson make contact with a presumed-lost B.P.R.D. agent and begins a desperate counterstrike which might be mankind’s only chance of survival, even as Von Klempt’s technicians guide the vintage space capsule to a safe descent…

With Hellboy free and liberally wreaking havoc amidst the mad scientist’s forces, a third faction then enters the fray, offering crucial intelligence into the demon-foundling’s true origins and early life.

Ignoring the many ghosts infesting the castle, he also reveals how the plan was never to send a living human into space, but to deliver a corpse which would be inhabited by an ancient, arcane monstrosity from antediluvian prehistory: a creature whose reign on Earth would signal the end and obliteration of humanity…

Before dying he finally offers a meagre weapon to oppose the beast, but it seems utterly inconsequential compared to the hideous transformative majesty of the chthonic horror Von Klempt calls the Conqueror Worm…

With all sides in play the supernatural action goes into Armageddon overdrive as Hellboy and his allies strive to destroy the creeping evil and its insane acolytes. Enemies fall and allegiances shift from moment to moment, but when the gift-weapon is shattered only the greatest sacrifice imaginable can halt the monster’s domination.

Most tellingly, even after Hellboy’s greatest, most important triumph, his anger at mankind’s madness and venality force him to make the most important decision of his unconventional life…

Wrapping up the spectral sideshow is an ominous Epilogue revealing how a convocation of the Weird Warrior’s most dangerous foes results in one less archenemy but more trouble in store…

‘The Third Wish’ was first released as a 2-issue micro-series between July and August 2002 and reveals how, at the bottom of the sea, three mermaid sisters implore the mighty Bog Roosh to grant their wishes.

Her acquiescence comes at a great cost however: the marine maidens must somehow hammer a mystic nail into the head of her great enemy…

Hellboy is currently in Africa, estranged from the B.P.R.D. but still encountering mystic menaces that need stopping. Eventually he stops to listen to the tales of witch-man Mohlomi and is soon under the spell of the tale-teller. Lapsing into a deep sleep, he dreams of lions who foretell his future…

Hellboy awakens to find they have somehow moved to the coast. When Mohlomi tells him the ocean is calling, the baffled but resigned parapsychologist enters the roaring surf and is promptly dragged under the waves, protected only by a bell-charm the sorcerer has given him…

Attacked by sea beasts and the three sisters, Hellboy is overcome as soon as he lets go of the jingling trinket and is helpless to prevent them driving in the damned nail…

Bound and helpless in the Bog Roosh’s power, Hellboy can only watch as the sisters are given their hearts’ desires and – in the usual manner of such things – suffer the cruel consequences of double-dealing demonry.

Wise in such matters, Hellboy tries to help the third mermaid avoid her fate but is powerless to prevent the sea-witch granting the last wish. His kind act touches the mermaid’s heart and – whilst the witch tries to dismember Hellboy and all the powers of The Pit stand helpless to prevent the end of all their hopes and dreams – she sneaks back and frees him.

Released to vent his considerable anger, Hellboy ends the Bog Roosh and decimates her power, but is ultimately unable to save his saviour…

‘The Island’ debuted in June and July 2005 and signalled the grand finale of the First Chapter in Hellboy’s life…

Hellboy wades ashore in a drear limbo of shattered ships and broken vessels. Anxious but resolved, he trudges on and joins a motley assemblage of mariners in a protracted boozing session, only later realising he has been drinking with dead men.

A further shock to his system is delivered by old enemy Hecate, who appears gloating and glad that the Bog Roosh failed to kill him. As long as Hellboy lives she can still corrupt or conquer him…

Shunning the Goddess of the Damned, Hellboy trudges on, entering a dilapidated castle where he is sucked into an ancient vision offering potential clues to his past and future. Now though, it only results in him battling ferociously with little success against yet another gargantuan monster…

He awakes an unknowable time later on a dry, dusty plain with Mohlomi who offers yet more occluded, oblique advice before a revived ghost joins the conversation with the tale of his mortality in ancient Tenochtitlan.

This story of life, death and resurrection coincidentally reveals the secret history of creation, the inevitable end of mankind, what will follow and – most terrifyingly – the truth about Hellboy’s stone hand and his intended role in the ghastly Grand Scheme of Cosmic Doom…

Wrapping up the spectral showcase is another ominous Epilogue as arcane and infernal powers confer over what the revelations mean to Hellboy. The Fated One is now armed with knowledge but is only drifting closer to his future, no matter how hard he struggles to turn away from it…

This second comics compilation concludes with the inclusion of 2017’s Original Graphic Novel ‘Into the Silent Sea’, co-written by Mignola & Gary Gianni, with the latter fully illustrating the tale in his usual lush classicist style.

Sailing through a Sargasso of wrecked ships, Hellboy is drawn into a bizarre time-bending miasma and is captured by the crew of an 18th century scientific exploration vessel. At least so it first seems…

Once he learns that the abusive Captain is merely the flunky of the mysterious Lady, whose obsessive search for deeper cosmic truths knows no bounds, Hellboy knows bad things are coming. Once Heca Emen Raa, the Serpent from the Beginning of the World answers her insane call, he realises it’s a case of every man for himself and the devil will most certainly take the hindmost…

And even after the thrashing surf settles, there’s one more horrifying shock in store…

Rounding out this apocalyptic endeavour is a stunning Hellboy Sketchbook Section which includes behind-the-scenes insights, author commentary, character designs, breathtaking drawings and roughs detailing the development and visual evolution of the beasties and bad guys populating the stories to sweeten the pot for every lover of great comics art.

Baroque, grandiose, alternating suspenseful slow-boiling tension with explosive spectacle, Hellboy mixes apocalyptic revelation with astounding adventure to enthral horror addicts and action junkies alike. This is another cataclysmic compendium of dark delights you simply must have.
Hellboy™ Strange Places © 1993, 2018 Mike Mignola. Hellboy, Abe Sapien, Liz Sherman and all other prominently featured characters are trademarks of Mike Mignola. All rights reserved.