My First Superman Book


By David Katz, designed by George Rucker with illustrations by José Luis García-López (Downtown Bookworks)
ISBN: 978-1-935703-00-6

Happy Birthday, Caped Kryptonian!

Superman is a hero for all ages. Since his debut in June 1938 (actually Action Comics #1 was on newsstands in May but let’s not quibble here), that’s a fact his creators and owners have always understood, with spin-offs and specially tailored books and other merchandise. He’s also the ideal power-embodiment that appeals to the little kid in us all: an unstoppable icon that says “you can’t dictate to me. I know what’s right and I’m going to do it!”

Good thing he’s not a bully then, no?

Such a potent image is ones you simply can’t assimilate early enough and there are number of books and merchandise items tailored to the youngest of potential fanatics. This is one of my very favourites and because of the art (yeah, sure, fanboy) is one even older and aged aficionados can legitimately hunt down.

Printed on solid durable board, My First Superman Book reiterates the key aspects of the Man of Steel’s mythology with bold primary-coloured art-spreads, courtesy of DC’s top brand and merchandising visualiser José Luis García-López. As an added inducement, the images are enhanced with 3D additions and gimmicks such as X-ray vision demonstrated by pop-up and pull-away tabs, as is the legendary phonebooth costume change.

Fabric and faux fur inserts afford a tactile dimension to the hero’s billowing cape and superdog Krypto‘s glowing coat, whilst abundant glitter overprints add a sparkling sheen to the fabulous arctic Fortress of Solitude.

This book is a captivating introduction to the world of classic superhero symbology: offering a literally solid grounding in the basics of the Man of Steel’s incomparable legend and never forgetting the dual aim is inculcating fun and wonder.

A genuine delight and one you could even have some children to share it with if you want…
™ and © DC Comics 2010. All Rights Reserved.

The Adventures of John Blake volume 1: Mystery of the Ghost Ship


By Phillip Pullman & Fred Fordham (David Fickling Books)
ISBN: 978-1-91098-929-6 (HB)                    978-1-78845-059-1 (PB)

Since its premiere in 2012, The Phoenix has offered humour, adventure, quizzes, puzzles and educational material in a traditional-seeming weekly comics anthology for girls and boys. The vibrant parade of cartoon fun, fact and fantasy has won praise from the Great and the Good, child literacy experts and the only people who really count – a dedicated and growing legion of totally engaged kids and parents who read it avidly…

The potent periodical is rapidly approaching the 300th issue and showing no signs of slowing down. In fact, the company is expanding its output through a range of graphic novels and a new imprint of cartoon and strip illustrated biographies highlighting historical and contemporary groundbreakers and Earthshakers. Keep your eyes peeled for our reviews – and more importantly the actual books – bearing the legend First Names…

Today however, it’s the turn of another kind of landmark, one from that aforementioned growing library of graphic novels for young people, and heralding the advent of a new juvenile hero in the grand tradition of Jim Hawkins and Alex Rider…

Prestigious and multi award-winning author Philip Pullman (The Haunted Storm, The Good Man Jesus and the Scoundrel Christ, His Dark Materials) is a bit of a comics fan and – joined here by artist and painter Fred Fordham (Nightfall, Aces High, The Phoenix) – in 2017 introduced a bold new hero in beguiling and gripping sea yarn of mystery, imagination and literally timeless adventure.

Now available in a mass market paperback edition, Mystery of the Ghost Ship blends maritime swashbuckling, contemporary corporate skulduggery, sci fi bravado and high-octane espionage derring-do in a mesmerising rollercoaster ride of action and intrigue…

The eternal oceans obscure and contain many secrets, but none more baffling than the enigmatic Mary Alice: a roving phantom schooner perpetually wreathed in fog and mired in doom-laden prophecy and legend.

Seagoing folk have spoken of its comings and goings for decades – possibly centuries – and dread catching the attention of the red-shirted boy who gazes out from her silent, vaporous bow. The old adage says that those who look him in the eyes will be dead in a month…

In some ultra-modern quarters, the legends are taken extremely seriously. Tech-billionaire Carlos Dahlberg has been devoting precious time and immense amounts of his cutting-edge resources to tracking the Mary Alice, compiling sightings going back as far as 1614 Anno Domini.

He has to. Although notionally the most powerful man on Earth, his entire empire could be shattered by the appalling event he instigated one night in 1973 San Francisco: one witnessed and recorded by the ship’s youngest crewman…

Also obsessed with plotting the ship’s course and history is oceanographer Danielle Quayle Reid. So effective is she that her endeavours make her another target for Dahlberg’s ruthless and omnipresent organisation…

A third interested party is hyper-efficient British intelligence operative Commander Roger Blake. He and his superiors at the Admiralty have also been piecing together the myths surrounding the Mary Alice. They have a slight advantage in that they already know when, where and why the 1929 Einstein-Carmichael Expedition concealed an early high energy particle experiment that abruptly ended in a bizarre and uncanny accident.

What nobody knows yet is how that trip resulted in the luckless schooner being lost in the mists of time or what has happened to it since…

Someone with far more hands-on experience of the vessel is Australian schoolgirl Serena Henderson. When her woefully-inexperienced dad abruptly decided to sail his family around the world in 2017, Serena was promptly lost at sea somewhere in the South Pacific.

Tossed about in a huge storm she is plucked from a watery fate by an intense boy named John Blake and becomes the latest addition to a crew of seemingly-doomed seamen rescued by the ghostly crimson mist-runner.

As the boy tries to explain the strange meanderings of the ship, Serena gets to know the resolute, unflappable Captain Quayle and Davy Johnson, last survivors of the original 1929 crew and learns that all of the mariners are temporary travellers.

The ship perpetually (and apparently aimlessly) sails from age to age, epoch to epoch. Whenever the Mary Alice stops there is the chance of being attacked, picking up another sailor, and very occasionally visiting a port and time that allows a voyager to return to approximately their home era.

Serena’s current shipmates include Chinese trader Sammy Wu (picked up in the 1890s), British deckhand Charlie Banks (1790), 17th century Devon fisherman – and escaped slave of Barbary pirates – Dick Merryfield and Marcus Tullius Pallas, a Roman engineer hailing from the end of the 2nd century AD. They are all rather in awe of John, who seems to exert some control over the ship’s wanderings and is the only one to understand the arcane workings of the engine that moves them all.

As they progress about the sea through time and space, Serena is deemed to be far luckier than all of them as her initial outing looks to be her last. The schooner is heading for Fiji and remains – or has returned to – 2017…

In a world of satellites and instantaneous communications her return is suddenly big news and Danielle Quayle Reid is soon heading there too. She only makes it because Roger Blake intercepts and forcefully deals with the merciless mercenaries Dahlberg set on her trail…

When John brings Serena back to her family, more of the billionaire’s thugs are waiting to capture him, but the valiant kids double back, eluding them after a frantic high-speed chase culminating in their return to the swiftly-fading schooner…

Revealing close family ties to members of the ghost crew, Roger and Danielle compare notes and decide to go after Dahlberg even as, aboard the ship, John and Serena discuss their plight and the tech-entrepreneur’s reasons for hunting them.

John knows he is close to fixing the ship’s randomness and swears Mary Alice is both alive and helping him. After a chilling encounter with a true enigma of the deep, the schooner “fortuitously” approaches present-day San Francisco and a truly explosive showdown with Dahlberg, unaware that the missing piece of the puzzle rests with Roger and Danielle who are also closing in on the monied murder-fiend…

Also offering a full rundown on ‘The Crew’, this debut outing blends blockbuster action and superspy chic with eerie mystery and enchanting fantasy to entice and enthral readers who would love to see Horatio Hornblower, Dan Dare and James Bond team up to battle bad guys and trounce villainy in extreme HD and cosmic SurroundSound.

A non-stop joy from start to finish with the promise of more and even better to come…
Text © Philip Pullman 2017 and illustrations © Fred Fordham 2017. All rights reserved.

The Adventures of John Blake volume 1: Mystery of the Ghost Ship paperback edition will be released on 7th June 2018 and is available for pre-order now.

Showcase Presents the Haunted Tank Volume 1


By Robert Kanigher, Russ Heath, Irv Novick, Jerry Grandenetti, Joe Kubert, Jack Abel & various (DC Comics)
ISBN: 978-1-4012-0789-2

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman and others genres too numerous to mention here.

He also scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age introducing Barry Allen as the new Flash to the hero-hungry kids of the world in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Captain Marvel.

In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. Whilst writing Flash and Hawkman, he created Black Canary and, decades later, debuted another memorable female lead in Lady Cop, as well as many memorable villainesses such as Harlequin and Rose and the Thorn.

This last torrid noir temptress he redesigned during the relevancy era of the early 1970s into a schizophrenic crime-busting super-heroine who haunted the back of Superman’s Girlfriend Lois Lane, which Kanigher also scripted.

When mystery-men faded out at the end of the 1940s, the ever-resourceful writer/editor shifted over to westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Army at War.

He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning battle-portfolio when Quality Comics sold their line of titles to DC in 1956, all the while providing scripts for Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Kanigher was a restlessly creative writer and frequently used his uncanny but formulaic adventure arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot and The Losers as well as the irresistibly compelling “combat ghost stories” collected in this stunning and economical monochrome war-journal.

This terrific first monochrome tome re-presents the early blockbusting exploits of boyhood friends Jeb Stuart Smith, Arch Asher, Slim Stryker and Rick Rawlins as depicted in G.I. Combat #87-119 (April/May 1961- August/September 1966) and also includes guest-star missions from The Brave and the Bold #52 (February/March 1964) and Our Army at War #155 (June 1965).

The eerie action begins with ‘Introducing – the Haunted Tank’, illustrated by the sublime Russ Heath. In this introductory tale the now-adult pals are all assigned to the same M-3 Stuart Light Tank, named for the legendary Confederate Army General who was a strategic wizard of cavalry combat. During a patrol the underdog neophytes somehow destroy an enemy Panzer even though they are all knocked unconscious in the process…

Narrated by Jeb as he mans the Commander’s spotter-position (head and torso sticking out of the top hatch and completely exposed to enemy fire whilst driver Slim, gunner Rick and loader Arch remain inside) the tanker recounts how a ghostly voice seems to offer advice and prescient, if veiled, warnings. These statements and their midget war machine soon draw the jibes of fellow soldiers who drive bigger, tougher war machines…

Eventually the little tank proves its worth and Jeb wonders if he imagined it all due to shock and his injuries, but in #88 ‘Haunted Tank vs. the Ghost Tank’, Jeb is actually seeing and conversing with his phantom namesake as he and the boys solve the utterly rational mystery of an enemy battle-wagon which seems to disappear at will.

‘Tank with Wings’ in G.I. Combat #89 was illustrated by Irv Novick and describes how old General Stuart’s impossible prophecy comes chillingly true after the M-3 shoots down a fighter plane whilst hanging from a parachute, after which Heath returned to limn a brutal and staggering clash against German ‘Tank Raiders’ who steal the Americans’ haunted home on treads.

Throughout the early days Jeb’s comrades continually argued about what to do with him. Nobody believed in the ghost and they all doubted his sanity, but ever since he began to see the spirit soldier Stuart Smith had somehow become a tactical genius. His “gifts” were keeping them all alive against incredible, impossible odds.

In #91’s ‘The Tank and the Turtle’ a chance encounter with a plucky terrapin leads to brutal clashes with strafing aircraft, hidden anti-tank guns and a booby-trapped village whilst ‘The Tank of Doom’ (illustrated by Jerry Grandenetti) sees the snowbound tank-jockeys witnessing true heroism and learning that flesh, not steel, wins wars…

In #93 Heath depicted a ‘No-Return Mission’ which depleted American tank forces until the Ghostly General took a spectral hand to guide his mortal protégé through a veritable barrage of traps and ambushes, after which ‘The Haunted Tank vs. the Killer Tank’ seeks to widen the General’s role as the phantom protector agonises over intel he is forbidden to share with his Earthly namesake during a combined Allied push to locate a Nazi terror-weapon.

This time it’s the young sergeant who has to provide his own answers…

The rest of the crew are near breaking point and ready to hand Jeb over to the medics in #95’s ‘The Ghost of the Haunted Tank’, but when Slim assumes command he too begins to see and hear the General amidst the blistering heat of battle…

In ‘The Lonesome Tank’ Jeb is back in the hot-seat and scoffing at other tank commanders’ reliance on lucky talismans, until the General seemingly abandons him and he is pushed to the brink of desperation, after which G.I. Combat #97’s ‘The Decoy Tank’ proves that a brave man makes his own luck after a Nazi infiltrator takes the entire crew hostage.

‘Trap of Dragon’s Teeth’ allows the Ghostly Guardian to teach Jeb a useful lesson in trusting one’s own senses over weapons and machinery in combat, and issue #99 greets the legendary Joe Kubert who opens a stint on the series in the book-length thriller ‘Battle of the Thirsty Tanks’, with the Stuart labouring under desert conditions which reduce both German and American forces to thirsty wrecks as they struggled to capture a tantalising oasis.

The crew reveal that their fathers had all been tank jockeys in WWI who had disappeared in action when ‘Return of the Ghost Tank’ in #100 finds the lads back in Europe. Shock follows shock as they realise their sires had all been part of the same crew and credibility is further stretched when the M-3 begins to retrace and re-enact the last mission of their missing fathers…

Any doubts about whether the General is real or imagined are finally laid to rest in #101’s ‘The Haunted Tank vs. Attila’s Battle Tiger’ (illustrated by Jack Abel), as the evil spirit of the barbarian becomes patron to a German Panzer and opens a campaign to destroy both the living and dead Jeb Stuarts, after which Kubert returned for ‘Battle Window’; a moving tale of old soldiers wherein a broken-down nonagenarian French warrior is given one final chance to serve his country as the American tank blithely trundles into a perfect ambush…

A particularly arcane prognostication in #103 drives Jeb crazy until ‘Rabbit Punch for a Tiger’ shows him how improvisation can work like magic in a host of hostile situations, whilst ‘Blind Man’s Radar’ helps the crew complete a dead man’s mission after picking up the sightless sole survivor of an Allied attack…

In the mid-1960s before the Batman TV show led to rampant “Bat-mania”, The Brave and the Bold was a comicbook featuring team-ups of assorted DC stars.

Issue #52 (February/March 1964) grouped Tankman Stuart with Sgt. Rock and Lt. Cloud as the 3 Battle Stars in ‘Suicide Mission! Save Him or Kill Him!’ (Kanigher & Kubert). In this superb thriller the armoured cavalry, infantry and Air Force heroes join forces to escort and safeguard a vital Allied agent who had been sealed into a cruel and all-encompassing iron suit.

Fast-paced, action-packed and utterly outrageous, the perilous chase across occupied France produced one of the best battle blockbusters of the era.

Back in G.I. Combat #105 the ‘Time-Bomb Tank!’ starts seconds after the B&B yarn as the Haunted Tank receives intel that Sgt. Rock’s Easy Company are under attack. As they dash to the rescue, however, circumstances soon cause the M-3 to become a mobile Marie Celeste…

The ‘Two-Sided War’ finds Jeb promoted to Lieutenant and suffering apparent hallucinations where he and his crew are trapped in the Civil War, after which #107’s ‘The Ghost Pipers!’ details how the tankers aid the last survivor of a Scottish battalion in an attack that actually spans two wars, before the armoured cavalrymen again team up with Rock in ‘The Wounded Won’t Wait’. As Rick, Arch and Slim are injured, the Easy Co. topkick rides shotgun on the brutal return trip back to base…

Issue #109’s ‘Battle of the Tank Graveyard’ downplays the supernatural overtones in a more straightforward clash deep within a deadly mountain pass whilst ‘Choose Your War’ has the Confederate General chafing at his role assisting “Union” cavalry… until circumstances again seem to place the modern soldiers in a historical setting and the two Jeb Stuarts work out their differences.

For #111’s ‘Death Trap’ the uncanny crew again work with Easy Company – in the desert this time since continuity was never a big concern for Kanigher – but when the M-3 is captured by the enemy, Jeb and the boys endure a bloody taste of infantry fighting before taking it back.

‘No Stripes for Me’ is actually a Sgt. Rock adventure from Our Army at War #155 (June 1965) with the Haunted Tank in close support as a battle-hungry General’s son continually refuses the commendations and promotions his valiant actions deserve, no matter what the cost to men or morale around him…

Rock and Jeb stayed together for G.I. Combat #112’s struggle against the Luftwaffe ‘Ghost Ace!’ who is Attila the Hun’s latest mortal avatar: a blistering supernatural shocker that once more forces the Phantom General to take a spectral hand in the battle against evil, after which ‘Tank Fight in Death Town!’ sees the war following the M-3 crew back into a much-needed leave.

Luckily Rock and Easy Co. are around to provide vigorous fire-support…

After nearly four years in the saddle, scripter Kanigher decided to revamp the backstory of the crew and issue #114 (October/November 1965) featured the Russ Heath illustrated ‘Battle Origin of the Haunted Tank’ with the General revealing that he had been assigned to watch over the M-3’s boys by Alexander the Great.

In the afterlife all great military commanders sponsor mortal combatants but Stuart had refused to pick anybody and was stuck looking after “Damned Yankees”. Happily, the courage and mettle of the boys under fire had changed many of his opinions after watching their first battle in the deserts of North Africa…

Heath also drew the team-up in #115 wherein Jeb is reunited with Navajo fighter-pilot Johnny Cloud as ‘Medal for Mayhem’ pits both spiritually-sponsored warriors against overwhelming odds and forced to trade places in the air and on the ground. (Cloud regularly encountered a cirrus-mounted Indian Brave dubbed Big-Brother-in-the Sky galloping across the heavens during his fighter missions…)

Novick then illustrated a sequel when Cloud and Stuart help proud Greek soldier Leonidas fulfil his final mission in the stirring ‘Battle Cry of a Dead Man!’

‘Tank in the Icebox’ in #117 is another Heath martial masterpiece wherein a baffling mystery is solved and a weapon that turns the desert into a frozen hell is destroyed before Novick assumes the controls for the last two tales in this volume, beginning with ‘My Buddy… My Enemy’ wherein a bigoted Slim learns tragically too late that not all Japanese soldiers are monsters and #119 again asks difficult questions when Jeb and the crew must escort an American deserter to his execution, with German forces attempting to kill them all before they got there in ‘Target for a Firing Squad!’

An added attraction for art fans and battle buffs are the breathtaking covers by Heath, Kubert and Grandenetti, many of them further enhanced through the stunning tonal values added by DC’s brilliant chief of production Jack Adler.

These spectacular tales cover the Haunted Tank through the blazing gung-ho early years to a time when America began to question the very nature and necessity of war (Vietnam was just beginning to really hurt the home front in 1966) and combat comics started addressing the issues in a most impressive and sensitive manner.

The stories here combine spooky chills with combat thrills but always offer a powerful human message that has never dated and may well rank amongst the very best war stories ever produced. This is a series long overdue for a modern archival and digital renaissance.
© 1961-1966, 2006 DC Comics, Inc. All Rights Reserved.

JLA: A Midsummer’s Nightmare Deluxe edition


By Mark Waid, Fabian Nicieza, Jeff Johnson, Darick Robertson, John Holdredge, Hanibal Rodriguez & various (DC Comics)
ISBN: 978-1-4012-7432-0 (HB)

There are many facets that contribute to the “perfect mix” in the creation of any continuing character in comics. How much more so then, when the idea is to build a superhero team that will stand out from the seething masses that already exist?

In the mid-1990s, the iconic squad which truly ushered in the return of superheroes to comics suffered one of its periodic plunges in quality and popularity and ignominiously folded.

Of course the Justice League of America is too hallowed, venerated and valuable to fester in oblivion for any length of time and was quickly reconvened in a fresh new interpretation which quickly became the breakout book of 1997, courtesy of Grant Morrison & Howard Porter.

However, the scene was set for them by a strikingly exuberant miniseries which acted as a reassessment and reintroduction of the World’s Greatest Superheroes. Since the Silver Age’s greatest team-book died a slow, painful, embarrassing death, not once but twice, DC were taking no chances with their next revival and tapped Big Ideas wunderkind Morrison to reconstruct the group and the franchise.

However, he was to a large extent riffing on groundwork laid by writers Mark Waid and Fabian Nicieza – as well as the impressive illustration of Jeff Johnson, Darick Robertson, John Holdredge & Hanibal Rodriguez – in a captivating no-nonsense miniseries which went a long way towards regenerating interest…

This slim sleek Deluxe celebration (collecting in both hardback and eBook editions, Justice League: Midsummer’s Nightmare #1-3 from September-November 1996) opens with an effusive Introduction from Morrison before a world of confusion is revealed in ‘True Lies’ wherein comicbook artist Kyle Rayner struggles to meet the deadline for his assignment. He can’t understand why anybody would want to read about whacky, fictitious masked mystery-men characters like Green Lantern when the entire planet is in the midst of a cosmic revolution.

All over earth humans are spontaneously developing super-powers as an inexplicable genetic “spark” triggers the next stage in evolution.

Millions of superhumans are manifesting with no rhyme or reason whilst others seem doomed to remain merely mundane. It’s like a comicbook plot come to life…

Amongst the ordinary mortals left behind are reporter Clark Kent, billionaire philanthropist Bruce Wayne, schoolteacher Diana Prince, college lecturer Wally West and corporate compliance officer Arthur Curry. Elsewhere, separated by immeasurable gulfs, scientist J’onn J’onzz leads an idyllic life under the skies of Mars with his wife and daughter…

The dreams of all these mortals are troubled. They have vague, impossible recollections of being colourful champions and indomitable heroes in a world filled with their like, not this savage situation where selfish “Sparkers”, intoxicated with newfound power, squabble and bicker like bullies and thugs in a primarily plebeian universe…

Meanwhile, in a hidden place, an immortal mastermind manipulates a super-villain the entire world has forgotten ever existed, using his potent power to reshape dreams to achieve an eons-long plan…

However, there’s far more to heroism than powers and each mentally diminished champion individually struggles to find the disturbing deeper truth they know has been somehow taken from them…

The spell of targeted amnesia starts to unravel when journalist Kent somehow survives being caught in a savage exchange between rival Sparker gangs. Shocked back to Kryptonian normality, he starts tracking down his vanished costumed contemporaries…

Elsewhere relative neophyte “Legacy Heroes” Wally and Kyle have their own epiphanic moments as the second chapter ‘To Know a Veil’ finds a restored Superman and Batman systematically unravelling the sinister plot.

In a hidden sanctum, Machiavellian Know Man further exploits the reality-warping gifts of his slave Doctor Destiny to manufacture a Sparker-squad specifically designed to eradicate the re-emergent heroes. During this time Aquaman and Wonder Woman have united with the World’s Finest team in time to be ambushed by an army of enhanced myrmidons. The battle is in no way certain until the fully-recovered and restored Flash and Green Lantern pile in…

After the inconclusive clash the reassembled heroes realise they need their old telepathic team-mate back and hunt for J’onzz, eventually dragging the Martian Manhunter from his perfect dream of paradise regained – in reality a seedy bunker at Roswell, New Mexico. Having lost his world and family a second time, J’onn is in no mind to be merciful with his anonymous abductors…

The saga kicks into terminal high gear with ‘Daze & Knights’ as Know Man’s tailor-made Sparker-squad attacks, only to fall as one before the brutal psychic assault of the furious and heartbroken Manhunter.

His mental capabilities then glean the whereabouts of their true foes from data buried by rebellious Dr. Destiny in Kyle’s subconscious and the fighting-mad team race off to a final confrontation with their hidden enemy…

Fast-paced, action-packed and breathtakingly bold, this galvanic tale pits the greatest champions in DC’s pantheon against an immortal enemy whose roots stem back to the earliest days of the universe is a gloriously baggage-free romp and a splendid jumping on point for readers new and old alike.

This fantastic Fights ‘n’ Tights fable also includes a handy information section recapitulating and assessing the characters of Superman, Batman, Wonder Woman, Flash, Green Lantern, Aquaman and Martian Manhunter, plus a gallery of covers from the original miniseries previous collections.
© 1996, 2017 DC Comics. All Rights Reserved.

The Black Panther Epic Collection volume 1 1966-1976: Panther’s Rage


By Stan Lee & Jack Kirby, Don McGregor, Rich Buckler, Gil Kane, Billy Graham, Keith Pollard, Klaus Janson & various (Marvel)
ISBN: 978-1-3029-0190-5 (TPB)

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther‘s popularity and fortunes have waxed and waned since he first appeared in Fantastic Four.

In fact, the cat king actually attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father. He was also the first black superhero in American comics, debuting in summer 1966.

As created by Jack Kirby & Stan Lee, T’Challa, son of T’Chaka, is an African monarch whose secretive kingdom is the only source of vibration-absorbing wonder mineral Vibranium. The miraculous alien metal – supposedly derived from a fallen meteor which struck the continent in lost antiquity – is the basis of the country’s immense wealth, enabling Wakanda to become one of the wealthiest and most secretive nations on Earth. These riches also allowed the young king to radically remake his country, creating a technological wonderland even after he left Africa to fight as one of America’s mighty Avengers.

For much of its history Wakanda has been an isolated, utopian technological wonderland with the tribal resources and people safeguarded and led since time immemorial by a human warrior-king deriving cat-like physical advantages from secret ceremonies and a mysterious heart-shaped herb. This has ensured the generational dominance of the nation’s Panther Cult and Royal Family…

The top-secret “Vibranium mound” had guaranteed the country’s status as a clandestine superpower for centuries but in modern times has increasingly made Wakanda a target for subversion, incursion and even invasion as the world grew ever smaller.

This trusty trade paperback (and eBook) gathers the dynamic debut from Fantastic Four #52-53 (cover-dated July and August 1966) and the groundbreaking solo stories from Jungle Action volume 2 #6-24, spanning September 1973-November 1976.

Before that though, the innovative and unforgettable character debuted in ‘The Black Panther!’: an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a technological wonderland before he lured the FF into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father.

After battling the team to a standstill, King T’Challa revealed his tragic origin in ‘The Way it Began..!’, detailing how his father was murdered by marauding sonic science researcher Ulysses Klaw. As the monarch details how he took vengeance and liberated his people, word comes of incredible solidified-sound monsters attacking the region. Klaw has returned at last…

The cataclysmic clash that follows set the scene for the African Warrior-Chieftain to guest star with a number of Marvel superstars before breaking out into the wider world, but it would years before he finally won his own solo series…

After wandering around the Marvel Universe, enjoying team-ups and saving the world on a semi-regular basis as one the “Earth’s Mightiest Superheroes”, the summer of 1973 saw the Black Panther finally become a solo star in his own series.

Scripter Don McGregor opted to return the King to his people for an ambitious epic of love, death, vengeance and civil war: inventing from whole cloth and Kirby’s throwaway notion of a futuristic jungle the most unique African nation ever seen…

Jungle Action launched with an October 1972 cover-date, a cheap reprint vehicle for old Atlas-era Tarzan and Sheena knock-offs like Tharn, Jann and Lorna (…of the Jungle). The fifth issue (not included here) abruptly changed tack, reprinting the Black Panther-starring saga from Avengers #62 as prelude to the start of T’Challa’s own all new adventures, which open here with # 6 and the eponymous ‘Panther’s Rage’ illustrated by Rich Buckler & Klaus Janson.

The story opens with the Panther back in his contradictory African homeland, stumbling upon the torture of an elderly farmer. Despite T’Challa’s best efforts the victim dies in his arms, swearing he never lost faith in king or country…

Learning the attack is the work of brutal rebel leader Erik Killmonger, T’Challa sets all the resources of his inner court circle to finding the monster. With reports of further atrocities mounting, he leaves his American lover Monica Lynne to hunt the perpetrators and soon confronts his potential usurper at the potently symbolic Warrior Falls roaring above the life-sustaining River of Grace and Wisdom.

The barbarous-seeming giant is not cowed by the Panther’s power or prowess and easily wins the no-holds barred battle that follows…

The initial episode is supplemented by detailed maps of Wakanda (the first fans had ever seen) before JA #7 mobilises ‘Death Regiments Beneath Wakanda’. Barely surviving his fight with Killmonger, T’Challa is nursed back to health by Monica at the Palace even as hideously disfigured American Horatio displays his skill with snakes and poisons to his friend N’Jadaka.

Known to their recruits as Venomm and Erik Killmonger, these rebel leaders plot their next attack which results in the reptilian insurgent ambushing T’Challa when the king investigates an illegal mine. This shocking atrocity is being used to siphon off raw Vibranium to pay for Killmonger’s increasingly violent and widespread attacks on the outlying population centres…

Although triumphant this time, T’Challa realises this is a many-layered war: one he might not win…

Whilst the Black Panther renews his powers through ancient ritual, Jungle Action #8 introduces another super-powered rebel with ‘Malice by Crimson Moonlight’ revealing a spear-wielding wonder woman invading the Royal Palace.

Advisor Taku is interrogating Venomm – and gradually making inroads into turning the bitter outcast – when Malice attacks. Only the power of the Panther saves the servitor and prevents the brutal jailbreak from succeeding…

After more maps of the hidden country and detailed plans of ‘Central Wakanda’s Palace Royale’ the saga resumes in #9 with ‘But Now the Spears Are Broken’ (illustrated by Gil Kane & Janson) as T’Challa goes in-country to learn the effects of the power struggle on ordinary Wakandans.

After saving little boy Kantu from a rhino, the king is made painfully aware that the common people view his foreign woman Monica with as much suspicion as the constantly-raiding insurgents. That feeling even penetrates to the heart of the palace. When advisor Zatama is murdered, Monica is arrested for the crime…

T’Challa is not there to protest or defend her; he has returned to Kantu’s village to investigate strange disappearances, discovering a seeming mass-rising of zombies led by a skeletal maniac called Baron Macabre. Once more the Great Cat is forced to ignominiously retreat…

Supreme stylist Billy Graham takes over the pencilling with #10 as the Black Panther returns to the zombie nest, exposing a cunning charade beneath the deserted village as well as a super-scientific base run by a malignant, mind-warping mutant in ‘King Cadaver is Dead and Living in Wakanda!’

Accompanying the dark drama here are examples of ‘Black Panther Artistry’ – specifically, Kirby’s first designs for the hero back when he was going by the provisional title of ‘The Coal Tiger’ and Buckler and Janson’s first depiction of ‘Erik Killmonger’…

Due to an extremely unfavourable publishing schedule, Panther’s Rage unfolded with agonising slowness, but the lengthy wait between episodes allowed McGregor the latitude to pick and choose key events, with readers accepting that some stuff was actually occurring between issues.

In #11 (September 1974), the civil war had proceeded unchecked and ‘Once You Slay the Dragon!’ sees the Panther and his forces launching a long-awaited counterattack on Killmonger’s base in N’Jadaka Village. The battle is vicious and brief, introducing yet another powered lieutenant in the shape of pitiless high-tech armourer Lord Karnaj…

And on the home front, T’Challa finally clears Monica and captures Zatama’s killer…

With Killmonger temporarily pushed back, the Panther goes on the offensive, using the rebel’s most inconsequential converts – Tayete and Kazibe – as guides to follow his ultimate enemy to his most secret strongholds. Heading into the mountains and the fabled Land of Chilling Mists, the Panther discovers mutagenic temple the Resurrection Altar.

Used by Killmonger to create his grotesque super-warriors, it is presided over by scientifically-spawned vampire Sombre. When T’Challa confronts them, he is again overpowered by Erik and left for the wolves to devour in ‘Blood Stains on Virgin Snow!’

Craig Russell inked the next chapter as, enduring incomprehensible hardships in sub-arctic conditions, T’Challa perseveres to follow Killmonger into the temperate swamps of Serpent Valley in #13.

However, this is only after facing a pack of Wakanda’s white apes. To survive, the Panther must blasphemously ignore the sacred (to many of his subjects) religious aspect of the mighty carnivores and become ‘The God Killer’…

Following a Venomm pin-up, JA #14 then reveals that ‘There Are Serpents Lurking in Paradise’ (inked by Pablo Marcos) as T’Challa clashes once more with Sombre before encountering an affable forest sprite guarding Serpent Valley.

Pixie-like Mokadi asks difficult moral questions as T’Challa rushes towards his next battle with Killmonger, making him too late to stop the rebel capturing a legion of the valley’s awesome dinosaurs. The usurper even has time to leave one behind as a lethal parting gift for the embattled and exhausted Wakandan chieftain…

The endgame rapidly approaches in #15 as ‘Thorns in the Flesh, Thorns in the Mind’ (inked by Dan Green) finds T’Challa still tracking his nemesis only to be overcome by Killmonger’s archer assassin Salamander K’Ruel. Beaten and left to be dismembered by a ravenous Pterosaur, T’Challa incredibly overcomes every challenge before – against all odds – staggering back to Monica for another bout of recuperation…

Graham inked his own pencils for the beginning of the end in #16 as T’Challa and Monica’s time of idyllic passion culminates in catastrophe when ‘And All Our Past Decades Have Seen Revolutions!’ reveals the origins of Killmonger and sees the vast cast all converge for one final battle…

That comes in #17 as an army of war-trained dinosaurs invades Central Wakanda only to be finally crushed by the Panther’s forces and superior technology. The affair concludes as it began at Warrior Falls, but ‘Of Shadows and Rages’ also holds a shocking twist as the great game of kings is ultimately decided by a player no one considered of any relevance…

With its nuanced emotional interplay, extended scope and fiercely independent supporting cast, Panther’s Rage was a milestone in dramatic comics storytelling but it harboured one last punch in a gripping 18 ‘Epilogue!’ (Jungle Action #18, November 1975).

Bob McLeod inked McGregor & Graham’s forceful look at the repercussions of conflict as T’Challa and maimed security chief Wakabi are targeted by feral woman Madame Slay: Killmonger’s ardent and unsuspected lover who believes her loss can only be assuaged by having her pack of loyal leopards eviscerate the victorious Wakandans…

Cover-dated January 1976, Jungle Action #19 premiered McGregor’s most audacious and ultimately frustrating project, with T’Challa accompanying Monica back to America. The Panther versus the Klan shifted focus from war stories to crime fiction, replacing fabulously exotic Africa for America’s poverty-wracked, troubled, still segregated-in-all-but-name Deep South for a head-on collision with centuries of entrenched and endemic racism.

Illustrated by Graham & McLeod, ‘Blood and Sacrifices!’ sees Monica back with her family after her sister is murdered. All too soon T’Challa is ferociously battling a gang of purple-hooded killers who appear to have set up in opposition to the ancient white-hooded Ku Klux Klan.

Moreover, both sects seem determined to conceal the truth of Angela Lynne‘s death…

A break comes when bumbling, well-meaning reporter Kevin Trublood stumbles into an attack on the newcomers by the strangely multi-racial Klan sect calling itself the Dragon Circle…

With neither townsfolk nor lawmen offering any welcome, T’Challa faces unbridled hostility and suspicion at every turn. He is even attacked by cops and a mob of citizens when he thwarts a knife attack on Monica. Although Sheriff Roderick Tate makes all the right noises and seems helpful, in ‘They Told Me a Myth I Wanted to Believe’, the Panther opts to pursue his own investigation before being overwhelmed by an army of white-robed Klansmen who tie him to a burning cross and leave him to die…

As Monica and Kevin puzzle out the convoluted web of mysteries, the Panther exerts all his uncanny talents to escape becoming ‘A Cross Burning Darkly Blackening the Night!’ Later, as he slowly recovers in hospital, Monica’s family, Kevin and Tate review the few verifiable facts of Angela’s demise before patriarch Lloyd Lynne urges T’Challa to stop looking. He only has one daughter left after all…

Nevertheless, when the Panther and Trublood invade and disrupt a Klan rally, Lloyd is right there with them…

With Rick Buckler joining Graham on pencils and Jim Mooney alternating with McCleod on inks, Jungle Action #22 takes a bizarre turn as ‘Death Riders on the Horizon’ explores a Lynne family legend dating back to the formative days of the Klan in 1867 when old Caleb was targeted by the vile southern knights and their seemingly supernatural sponsor the Soul Strangler. As Monica listens to the ghastly, appallingly unjust tale, her mind fills in how T’Challa would have acted in such a hopeless situation…

Issue #23 (September 1976) was a deadline missed and a rapidly-sourced reprint from Daredevil #69 – represented here only by the pertinent cover and a Buckler pin-up – before this tantalising tale is unhappily cut short in final published instalment ‘Wind Eagle in Flight’ (by McGregor, Buckler & Keith Pollard).

The multi-layered, many-stranded plot suddenly expands as the Black Panther is almost killed by a mysterious new player who flies into the ever more bewildering clash between cops, Klan, Dragon Circle and Lynne family but, before the mystery could move any further, Jungle Action was cancelled…

A wholly different kind of Black Panther and utterly unrelated adventures would reappear two months later, under the auspices of returning creative colossus Jack Kirby. It would be years before the enigma of Angela’s death and the hero’s war against the Klan would be resolved…

So that’s what to look forward to in the next volume…

Here, however, bonus extras include Kirby & Sinnott’s unused original art cover for FF#52, John Romita’s cover for Jungle Action #5; McGregor’s correspondence with then-fan Ralph Macchio and the author’s original working notes, plot synopses and candid contemporary photos of the close-knit creative team.

Also on show: original cover art, pages and sketches by Buckler & Janson and Kane; pencils and layouts by Graham & Buckler plus a Steve Gerber ‘Jungle Re-Actions’ text feature from Jungle Action #7. Capping off the freebie joys are the un-inked Buckler story pages that would have been #25.

A truly groundbreaking classic of comics narrative, Don McGregor’s Black Panther is stark, vibrant proof that the superhero genre works best when ambitious and passionate creators are given their head and let loose to get on with it. Now, supported by a major movie, perhaps readers will finally see how the Fights ‘n’ Tights game should be played…

© 1973, 1974, 1975, 1976, 2016 Marvel Characters Inc. All rights reserved.

Sky Masters of the Space Force: The Complete Dailies


By Jack Kirby, Dick & Dave Wood, Wally Wood & Dick Ayers (Hermes Press)
ISBN: 978-1-61345-129-8

Sky Masters of the Space Force was – and remains – a beautiful and eminently readable newspaper strip but one with a chequered and troubled back-story. How much so you can discover for yourself when you buy the book.

Even ever-upbeat and inspirational comics mega-creator Jack Kirby spent decades trying to forget the grief caused by his foray into the newspaper strip market during the height of the Space Race before finally relenting in his twilight years and giving his blessing to collections and reprints such as this one from Hermes Press.

I’m glad that he did because the collected work is one of his greatest achievements, even with the incredible format restraints of one tier of tiny panels per day, and a solitary page every Sunday. More than 50 years later this hard-science space adventure is still the business!

And that’s despite the acrimonious legal manoeuvrings that poisoned the process of creating the strip from start to finish. That can of worms you can you can read for yourself in Daniel Herman’s forthright ‘Introduction: Jack Kirby, Wally Wood, and Sky Masters’ which precedes the astronautical adventures contained herein…

Just for context though: against a backdrop of international and ideological rivalry turned white-hot when the Soviets successfully launched Sputnik in 1957, the staid George Matthew Adams newspaper syndicate decided to finally enter the 20th century with a newspaper feature about space.

After approaching a reluctant DC Comics (then known as National Periodicals Publications) a deal was brokered. The project was steered by editor Jack Schiff and he convinced Jack Kirby, inker Wally Wood (later to be replaced by Dick Ayers) and scripters/brothers Dick and Dave Wood (no relation to Wally), to begin bringing the conquest of the cosmos into our lives via an all-American astronaut, his trusty team of stalwart comrades and the philanthropic largesse of the newly-minted US Space Force…

The daily strip launched on September 8th 1958 and ran until February 25th 1961; a scant few months before Alan Shepherd became in reality the first American in Space on May 5th.

The Sunday colour page told its five extended tales (The Atom Horse, Project Darkside, Mister Lunivac, Jumbo Jones and The Yogi Spaceman) in a separate continuity running from February 8th 1959 until 14th February 1960. They are sadly not included in this superb monochrome hardback archival collection, but at least that gives us fans something to look forward to…

This tense, terse and startlingly suspenseful foray into a historical future begins with ‘The First Man in Space’ (September 8th – November 21st 1958) as Major Schuyler “Sky” Masters becomes the second man in space. Romantically involved with Holly Martin, he is hurled into orbit to rescue her astronaut father after the bold pioneer encounters something too horrible to contemplate in the pitiless reaches above Earth…

The human tragedy and ever-impinging fear of the unknown of that moody tale informs all the following stories and as Holly Martin’s feisty brother Danny and burly Sgt. Riot join the cast (who do they remind me of?) for ‘Sabotage’ (22nd November – 7th March 1959), the quintessential components of all great comics teams are in place.

In this second encounter the stage expands enormously and a member of the vast Space Force contingent sinks into derangement: convinced that the colonization of the void and abandonment of Mother Earth is an unholy abomination.

That’s bad enough, but after he is despatched as one of the six pathfinders constructing America’s first permanent orbiting space station, disaster is assured unless Sky can expose him and stop his deadly machinations…

Even as grim yet heady realism slowly grew into exuberant action and fantastic spectacle the strip moves into high dramatic gear as woman pilot (or “aviatrix”) ‘Mayday Shannon’ (9th March – 9th May) joins the squad. The Brass have high hopes that she will prove females can thrive in space too but didn’t reckon on her publicity-hungry greed and selfishness.

Luckily, the magnetic allure of the stars overcomes her bad side and Sky is on hand to deal with her ruthlessly unscrupulous manager…

A medical emergency tests the ingenuity of the dedicated spacers when project instigator and patriarch Doctor Royer is taken ill and Sky must ferry a surgeon to him in ‘To Save a Life’ (11th May – 10th June) after which the tireless Major and an unsuspected rival for Holly’s affections are stranded together on a New Guinea island of cannibals after losing control of ‘The Lost Capsule’, (11th June – 23rd September)…

During that heady meeting of ancient and modern cultures, inker and finisher Wally Wood was replaced by Dick Ayers (although the signatures remained “Kirby & Wood” for years more. Maybe the credit was for the writers?).

The incalculable terrors of space manifested with the next saga as ‘Alfie’ (24th September 1959 – 13th January 1960) carried the heroes of the New Frontier into the next decade. When young astronaut crewman Marek joins the orbiting space wheel he is soon periodically experiencing bizarre fits. Every four hours, for seven and a half minutes the young American seems to channel the personality of an aging East End cockney thief called Alfie Higgins. With the fear that it might be some kind of infectious space madness, Sky and Riot head for London to link up with Scotland Yard in a gripping mystery drama blending jewel robbery and murder with the eerie overtones of Dumas’ Corsican Cousins…

The ever-present tensions of the Cold War and Space Race come to the fore in ‘Refugee’ (14th January – 19th February) as Sky and the US Space Force aid the most unlikely and improbable Soviet defector escape to the West…

Now a fully-trusted and dedicated member of the squad, Mayday Shannon returns to solve an astronaut’s romantic dilemma by arranging a ‘Wedding in Space’, (20th February – 20th April) before the true threat of the outer depths is tackled as Sky meets astronautical guru and maverick Martin Strickland. A tempestuous but invaluable asset of the Space program, the intellectual renegade has proof of alien life but won’t share the ‘Message from Space’ (21st April – 22nd June) unless the military and civil authorities give him carte blanche to act on humanity’s behalf…

Counterbalancing such speculative sci fi aspects, the penultimate adventure is very much Earthbound and grounded in contemporary science and economics. In ‘Weather Watchers’ (23rd June – 27th December) greedy capitalist entrepreneur Octavius Alexia realises he can make huge profits by scamming insurers if he has access to the advance weather predictions afforded by the growing web of satellites orbiting the world.

To secure that valuable information he targets Mayday with the latest in espionage technologies and a male honey trap named J. Mansfield Sparks III. It might have all gone his way too if the woman hadn’t been so smart and his hired gigolo had remained unencumbered by conscience…

The strip ended in a rather rushed and rapid manner with ‘The Young Astronaut’ (28th December 1960 – 25th February 1961) wherein a new recruit proved to be too good to be true. Excelling at every aspect of the harsh training, Frederick T. “Fission” Tate had ulterior motives for getting into space. Luckily, suspicious Major Masters was right beside him on that first flight into the Wide Black Yonder…

As well as these stellar tales of stellar wonder, this volume also contains an abundance of visual extras such as a numerous covers and samples of Kirby’s contemporary comicbook work and original art panels in a ‘Focus’ section, which almost compensates for the absence of the Sunday colour pages. Almost…

This compilation comprises a meteoric canon of wonderment that no red-blooded armchair adventurer could possibly resist, but quite honestly, I simply cannot be completely objective about Sky Masters.

I grew up during this time period and the “Conquest of Space” is as much a part of my sturdy yet creaky old bones as the lead in the paint, pipes and exhaust fumes my generation absorbed. That it is also thrilling, challenging and spectacularly drawn is almost irrelevant to me, but if any inducement is needed for you to seek this work out let it be that this is indisputably one of Kirby’s greatest accomplishments: engaging, challenging and truly lovely to look upon.

Now go enjoy it…
© 2017 Herman and Geer Communications, Inc. d/b/a Hermes Press. Introduction and Focus © 2017 Daniel Herman.

Daredevil Marvel Masterworks volume 7


By Roy Thomas, Gerry Conway, Gary Friedrich, Allyn Brodsky, Gene Colan, Don Heck & various (Marvel)
ISBN: 978-0-7851-6644-3 (HB)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him capable of astonishing acrobatic feats, a formidable fighter and a living lie-detector.

Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul…

The natal DD battled thugs, gangsters, mad scientists and a plethora of super-villains (and – as seen in this collection – even the occasional alien incursion), quipping and wise-cracking his way through life and life-threatening combat, utterly unlike the grim, moody quasi-religious metaphor he’s been seen as in latter years.

Covering May 1970 to March 1971 and re-presenting Daredevil #64-74 plus and crossover material from Iron Man #35 and 36, this seventh swashbuckling compilation (available in both hardback and eBook formats) sees the once staid and so-very Establishment Murdock move with the shifting cultural mores as scripter Roy Thomas hands over the reins to newcomer Gerry Conway in an increasingly determined move to make the Man Without Fear cutting edge and relevant… …

Following Thomas’ revelatory and reminiscing Introduction the action opens here with Horn-Head prowling the rooftops of Los Angeles. He’s there to his find love-of-his-life, who quit New York after the pressure of sharing DD’s secrets proved too much…

After trailing the star-struck Karen Page to Hollywood he gets to take out his bad mood on a handy hood in ‘Suddenly… The Stunt-Master!’ (Thomas, Colan & Syd Shores) but eventually helps his old enemy in getting a TV show of his own…

Murdock remained in LA to oversee Karen’s first acting gig – a pastiche of then-hot spooky Television phenomenon Dark Shadows – and prevented her becoming part of a murder spree in ‘The Killing of Brother Brimstone’, a classy whodunit which cataclysmically climaxed one month later in ‘…And One Cried Murder!’

Still stuck on the West Coast, DD tackles another grudge-bearing villain as ‘Stilt-Man Stalks the Soundstage’ (Gary Friedrich, Thomas, Colan & Shores) with the now-reformed and respectable Stunt-Master ably assisting our hero. Matt finally leaves Karen to the vicissitudes of Tinseltown, landing back in the Big Apple just in time to become embroiled in a plot blending radical politics and the shady world of Boxing – ‘The Phoenix and the Fighter!’

The Black Panther returns seeking a favour in ‘A Life on the Line’ as kid gangs and the birth of the “Black Power” movement leapt from news headlines to comicbook pages. The same consideration of youth in protest also inspired the seditious menace of ‘The Tribune’ (written by Friedrich) as youthful ideologues, cynical demagogues and political bombers tear a terrified and outraged city apart.

The unrest peaked in Daredevil #71 as Roy Thomas contributed his swansong script by concluding the right-wing manufactured anarchy in ‘If an Eye Offend Thee…!’

New find Gerry Conway took over the scripting with the next issue, easing himself in with an interdimensional fantasy frolic wherein the Scarlet Swashbuckler encounters a strange rash of crimes and a mirror-dwelling mystery man named Tagak in ‘Lo! The Lord of the Leopards!’ before plunging readers into an ambitious cosmic crossover yarn which started in Iron Man #35.

Here the Armoured Avenger, seductive morally ambivalent free agent Madame Masque and S.H.I.E.L.D. supremo Nick Fury all sought ‘Revenge!’ (illustrated by Don Heck & Mike Esposito) for various vile acts and specifically the near-fatal wounding of valiant young American agent Jasper Sitwell at the hand of the mercenary Spymaster.

Their efforts – and those of their assembled enemies – were somehow fuelling an alien artefact called the Zodiac Key and, when its creators sucked Daredevil into the mix to battle Spymaster and a bunch of super-villains affiliated to the cosmic device, everybody is ultimately shanghaied to another universe for more pointless fighting in ‘Behold… the Brotherhood!’ (Daredevil #73, illustrated by Colan & Shores with plot input from Allyn Brodsky) before the epic concludes with extreme briskness in Iron Man #36.

So brisk, in fact, that only the first 8 pages of ‘Among Us Stalks the Ramrod!’ (Conway, Heck & Esposito) are reprinted here, leaving this potent brew of action and suspense to wrap up with Daredevil #74: an impressive and mercifully complete conundrum with DD trapped ‘In the Country of the Blind!’ (Colan & Shores) and calling on a group of sight-impaired volunteers to help him thwart a criminal plot to cripple New York…

The social upheaval of the period produced a lot of impressively earnest material that only hinted at the true potential of Daredevil. These beautifully illustrated yarns may occasionally jar with their heartfelt stridency but the honesty and desire to be a part of a solution rather than blithely carry on as if nothing was happening affords them a potency that no historian, let alone comics fan, can dare to ignore.

And the next volume heads even further into uncharted territory…

Rounding out the comics experience are bonus pages including the cover to all-reprint Daredevil Annual #2, and a selection of house ads.

Despite a few bumpy spots, during this period Daredevil blossomed into a truly magnificent example of Marvel’s compelling formula for success: smart, contemporarily astute stories, truly human and fallible characters and always magnificent illustration. These bombastic tales are pure Fights ‘n’ Tights magic no fan of stunning super-heroics can afford to ignore.
© 1970, 1971, 2016 Marvel Characters, Inc. All rights reserved.

Batman & Superman in World’s Finest Comics: The Silver Age volume 2


By Edmond Hamilton, Bill Finger, Jerry Coleman, Curt Swan, Dick Sprang, Stan Kaye, Sheldon Moldoff, Charles Paris, Ray Burnley & various (DC Comics)
ISBN: 978-1-4012-7780-2

For decades Superman and Batman worked together as the “World’s Finest” team. They were friends as well as colleagues and the pairing made sound financial sense since DC’s top heroes could cross-pollinate and, more importantly, cross-sell their combined readerships.

This most inevitable of Paladin Pairings first occurred on the Superman radio show in the early 1940s, whereas in comics the pair had only briefly met whilst on a Justice Society of America adventure in All-Star Comics #36 (August-September 1947) – and perhaps even there they missed each other in the brightly-hued hubbub…

Of course, they had shared the covers of World’s Finest Comics from the outset, although never crossing paths inside; sticking firmly to their specified solo adventures within. For us pictorial continuity buffs, the climactic real first time was in the pages of Superman’s own bi-monthly comic (issue #76, May/June 1952, as seen in the previous volume of this splendid compilation series). However once that Rubicon was crossed, thanks to spiralling costs and dwindling page-counts the industry never looked back…

This second stunning trade paperback (and eBook) compendium of Silver Age solid gold re-presents the lead stories from World’s Finest Comics #95-116, spanning July/August 1958 to March 1961: another astounding archive of adventure that opens with an Edmond Hamilton, Dick Sprang & Ray Burnley yarn pitting the temporarily equally multi-powered and alien-entranced champions against each other in ‘The Battle of the Super-Heroes’.

A magical succession of magnificent and light-heartedly whacky classics began in #96 with Hamilton’s ‘The Super-Foes from Planet X’ wherein indolent and effete aliens dispatch fantastic monsters to battle the titanic trio for the best possible reasons…

Bill Finger took over scripting with #97, incomprehensibly turning the Man of Steel on his greatest friends in ‘The Day Superman Betrayed Batman’, after which ‘The Menace of the Moonman!’ pits the heroes against a deranged hyper-powered astronaut, ‘Batman’s Super-Spending Spree!’ baffles all his close friends and Lex Luthor devilishly traps Superman in the newly-recovered Bottle City of Kandor to become ‘The Dictator of Krypton City’ – all breathtaking epics beautifully limned by Sprang & Kaye.

Sprang inked himself in the rocket-paced super-crime thriller ‘The Menace of the Atom-Master’ whereas it took Curt Swan, Burnley, Sprang & Sheldon Moldoff to properly unveil the titanic tragedy of ‘The Caveman from Krypton’ in #102.

‘The Secret of the Sorcerer’s Treasure’ (Sprang & Moldoff) then reveals a couple of treasure hunters driven mad by the tempting power of freshly unearthed magical artefacts whilst Luthor quickly regrets using a hostage Batwoman to facilitate ‘The Plot to Destroy Superman’.

After the metamorphosis which turned Clark Kent into ‘The Alien Superman’ proves not at all what it seems to be, ‘The Duplicate Man’ in WF #106 sees the ultimate downfall of a villain who develops an almost unbeatable crime tool.

Next up ‘The Secret of the Time-Creature’ encompassed centuries and resulted in one of Finger’s very best detective thrillers to baffle but never stump the Cape & Cowl Crusaders, after which Jerry Coleman assumes the writer’s role with ‘The Star Creatures’ (art by Sprang & Stan Kaye), the tale of an extraterrestrial moviemaker whose deadly props were stolen by Earth crooks.

Stellar cover artist Curt Swan (with Stan Kaye inking) finally makes the move to interior illustrator for ‘The Bewitched Batman’, detailing a tense race against time to save the Gotham Guardian from an ancient curse, before ‘The Alien who Doomed Robin’ (Sprang & Moldoff) sees a symbiotic link between monster marauder and Boy Wonder leave the senior heroes apparently helpless… at least for a little while…

‘Superman’s Secret Kingdom’ (Finger, Sprang & Moldoff from #111, August 1960) is a compelling lost world yarn wherein a cataclysmic holocaust deprives the Man of Steel of his memory and Batman and Robin must find and cure him at all costs…

The next issue – by Coleman, Sprang & Moldoff – delivered a unique and tragic warning in ‘The Menace of Superman’s Pet’ as a phenomenally cute teddy bear from space proves to be an unbelievably dangerous menace and unforgettable true friend. Bring tissues, you big baby…

In an era when disturbing or terrifying menaces were frowned upon, many tales featured intellectual dilemmas and unavoidably irritating pests to torment our heroes. Both Gotham Guardian and Man of Steel had their own magical 5th dimensional gadflies and it was therefore only a matter of time until ‘Bat-Mite Meets Mr. Mxyzptlk’: a madcap duel to determine whose hero was best… with America caught in the metamorphic middle.

WF #114 reveals Superman, Batman and Robin shanghaied to the distant world of Zoron as ‘Captives of the Space Globes’ where their abilities are reversed. Nevertheless, justice is still served in the end, after which ‘The Curse that Doomed Superman’ sees the Metropolis Marvel consistently outfoxed by a scurrilous Swami with the Darknight Detective helpless to assist him…

Swan & Kaye at last return for #116’s thrilling monster mash ‘The Creature from Beyond’ to wrap up this volume with a criminal alien out-powering Superman whilst concealing an incredible secret…

These are gloriously clever yet uncomplicated tales whose dazzling style has returned to inform if not dictate the form for much of DC’s modern television animation – especially the fabulous Batman: The Brave and the Bold series – and the contents of this titanic tome offer a veritable feast of witty, charming thrillers packing as much punch and wonder now as they always have.
© 1958, 1959, 1960, 1961 2018 DC Comics. All Rights Reserved.

Niki de Saint Phalle: The Garden of Secrets


By Dominique Osuch & Sandrine Martin, translated by Joe Johnson (NBM)
ISBN: 978-1-68112-158-1

NBM’s magnificent line of European-created modern biographies always offers a treasure-trove of potent wonderment and this latest luxury hardcover release (also available in all eBook formats) is arguably one of the most beguiling graphic releases of the year.

Catherine-Marie-Agnès Fal de Saint Phalle was born on October 29th 1930 and for most of the 20th century towered over the fickle world of Avant Garde art as Niki de Saint Phalle.

She was a model, actress, writer, filmmaker, painter and sculptor, but made her greatest visual impact as a creator of gigantic assemblages and themed gardens. She was also a passionate and strident activist and advocate of cultural, political and women’s issues. She died on May 21st 2002.

That species of dry facts and lists of her creations and accomplishments you can find all over the internet – or even in books if you’re that way inclined – but in Niki de Saint Phalle: The Garden of Secrets graphic collaborators Dominique Osuch & Sandrine Martin unpick their subject’s torrid and too-often turbulent life through a procession of dreamy childlike chapter-plays and vignettes divided into the major arcana of the Tarot that so fascinated Niki.

French writer, artist and graphic novelist Dominique Osuch (Amours fragiles, Les Cinq de Cambridge, Tomoë) was born in 1962. She and took a literary degree in 1980 and an Illustration qualification from l’École Supérieure des Arts Décoratifs de Strasbourg four years later.

The script she provides for this mesmerising biographical account captures the raw relentless wonderment of a woman who always viewed the world with open-minded eyes but still sought to make it a better place…

Sandrine Martin also illustrates children’s books. She graduated from l’Ecole Nationale Supérieure des Arts Decoratifs, Paris in 2004 and began selling illustrations to Le Monde, Libération, Psychologies Magazine, Bayard and Gallimard as well as creating short stories for comics magazine Lapin.

In 2012 she released a collection of her artwork entitled La Montagne de sucre and after completing the biography I’m plugging here released a book of illustrated short stories entitled Petites Niaiseuses.

A child conflicted and shaped by abuse, neglect and a strict Catholic upbringing, Niki de Saint Phalle grew up in America and France during the Great Depression, married young and unwisely and, through broad and deep friendships and recurring life-threating physical maladies and mental illness, discovered her true calling was exploring existence through the making of art.

She created towering monumental monoliths, whimsical parks, deviously themed art gardens and iconic soft and hard statuary venerating and exposing female form and functions. The tireless virtuoso and inveterate world traveller also collaborated with many of modern art’s greatest visionaries, wrote plays and made films to address and ameliorate her own childhood traumas. Whilst always championing and raising funds for the creation of galleries and exhibitions to bolster public health and wellbeing, Niki became one of the earliest advocates of AIDS Awareness, creating a book intellectually targeted at her young son which forthrightly explained the situation. It was released to great acclaim and success worldwide.

In the same vein, she also designed colourful artistic condoms that people would be eager to wear…

This book – which also offers additional material such as a succinct yet detailed Chronology, Suggested Further Reading and Creator Biographies – is a loving and extremely enticing celebration of one of the most important female artists of all time: a champion of innovation, modern technology, timeless sensuality and unbridled honest emotion. How can you not enjoy this superb introduction to a truly unique example of humanity at its most fundamentally alive?

Trust me, you can’t.
© 2014 Casterman. © 2018 NBM for the English translation.

Walt Disney’s Uncle Scrooge: Back to the Klondike – Gladstone Comic Album #4


By Carl Barks (Gladstone)
ISBN: 978-0-94459-902-0

From the late 1940’s until the mid-1960s Carl Barks worked in productive seclusion writing and drawing a vast array of comedic adventure yarns for kids, creating a Duck Universe of memorable – and highly bankable – characters like Gladstone Gander (1948), The Beagle Boys (1951), Gyro Gearloose (1952) and Magica De Spell (1961) to augment the stable of cartoon actors from the Disney Studio.

His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad gazillionaire Scrooge McDuck: the star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing publisher Dell/Gold Key, and not directly for the studio.

Throughout this period, Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s cartoon and comicbook output), had been singled out by a rabid and discerning public as being by “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-packaging Barks material – and a selection of other Disney comics strips – in the 1980s and kept on going until 2008. Since then cultural saviours Fantagraphics have begun reprinting all the Barks material in a series of snazzy hardcover compilations. Once they’ve done that I’ll start reviewing those but until then this still readily available paperback album is one of the very best you can still find…

Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and/or art to the burgeoning canon of Duck Lore.

This album is printed in the large European oversized format (278mm x 223mm) and features one of the best tales Barks ever told.

It’s taken from Four Color Comics #456 (September 1952 and technically the second full story to star the multimillionaire mallard). To further confuse matters, the Byzantine numbering system used by Dell also lists this issue as Uncle Scrooge #2.

‘Back to the Klondike’ is a rip-roaring yet deeply moving yarn, a brilliant comedy and even a bittersweet romance, which added huge depth to the character of the World’s Richest Duck, even whilst reiterating the superficial peccadilloes that make him such a memorable and engaging star.

Scrooge McDuck is old and getting forgetful: he can’t recall how much money he has seconds after he’s finished counting it, nor even where his traps to locate it are hidden. After one too many close shaves he finally shells out for a doctor who diagnoses “Blinkus of the Thinkus” and prescribes some pills to restore his scrupulous memory.

They work! Recalling a gold-strike he made 50 years previously, the old miser drags Donald Duck and his nephews to the Far North to recover the precious hoard cached and forgotten five decades ago, but as the journey progresses he also recalls the rough, tough life of a prospector and the saloon-girl who tried to cheat him of his find: Glittering Goldie O’Gilt…

This superb yarn tells you everything you could ever need about the irascible oligarch. It’s the perfect character tale and rattles along like an express train, sad, happy, thrilling and funny by turns, and it’s supplemented in this book with a classic Gyro Gearloose tale from 1960.

‘Cave of the Winds’ is taken from Four Color Comics #1095, and finds Scrooge consulting the fabulously off-kilter feathered inventor on a perfect hiding place for the ever-increasing McDuck cash cache. The answer, sadly, is far from satisfactory…

The cartoon convolutions conclude with a short and punchy untitled tale from Uncle Scrooge #8 (1954) which has Scrooge run for City Treasurer – but without spending any money on expenses (or anything else)…

No matter what your age or temperament, if you’ve never experienced the captivating Carl Barks magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your own purchasing power to any search engine. The rewards are there for the finding and far more valuable than mere money…
© 1987, 1960, 1954, 1953 The Walt Disney Company. All Rights Reserved.