Jinx — The Essential Collection

Jinx — The Essential Collection

By Brian Michael Bendis (Image)
ISBN: 0-9853-2401-0

Jinx is a woman, a bounty hunter and an aspiring writer. Her boyfriend is a small-time thief and lowlife. They eke out their tawdry existence in the bleak urban hell of modern day Cleveland. And one day she lets herself get sucked into the hunt for three million dollars of dirty, bloody money. And that’s all the plot you’ll need for this savage crime comic noir, except the assurance that nothing this nasty ever ends well….

A flawed classic, this seminal sequel to AKA Goldfish (ISBN: 0-941613-85-2) is a dark, rough ride on the wild side as Brian Michael Bendis experiments with dialogue (often to the temporary detriment of the narrative), word balloon placement and starkly abrupt monochrome artwork in a compelling caper yarn.

In this complete compilation of a comicbook series so convoluted that even I’m not going to try and cover it here, there are pastiche 1970’s tribute comics, extremely (deliberately) overexposed photo-pages and lots and lots of balloons full of the kind of salty language any Scorsese or Tarantino fan would expect, and yes, sometimes that dialogue regrettably overwhelms the graphic sense. The art is raw and unpolished, immediate, very black and very white.

The harsh words and actions, pictures and protagonists are hard to accommodate, but that’s the point. This is an unsettling read about unpleasant people, and it works, completely. This shouldn’t be slick or polished, but it should be experienced.

© 1998, 2000 Brian Michael Bendis.

Battle of the Planets, Vol 1: Trial by Fire

Battle of the Planets, Vol 1: Trial by Fire

By Alex Ross, Sharrieff, Tortosa, Law & Dreamer Design (Dark Horse/TitanBooks)
ISBN: 1-84023-607-8

Older fans may remember the cartoon series from the late 1970s and anime aficionados will tell you it should more properly be called ‘Science Ninja Team Gatchaman’ (if they’re not the smug sort that try to impress you with poorly enunciated Japanese) but this nostalgia friendly revival of the genetically modified band of teenaged superheroes is best remembered as ‘G-Force’.

When picked up and translated by broadcasters outside Japan the show was infamously editorially butchered both in premise and storylines for the protection of the presumably delicate sensibilities of western youth, but in recent years a more faithful, re-mastered version was released leading to talk of a new incarnation and the volume featured here.

Briefly then, when Earth is menaced by extraterrestrial raiders determined to plunder our natural resources only the team of bird-patterned young warriors secretly bred by a maverick governmental advisor has any chance of defeating the overwhelming destructive technology of the aliens. Fast-paced and well-written, the creative team of Munier Sharrieff, Wilson Tortosa, Shane Law and Dreamer Design studios – with some impressive assistance from avowed cartoon fan and all-around Recovering Nostalgic Alex Ross have captured the all-action spirit of the series with great enthusiasm, and the animation style artwork is very engaging.

On slight quibble though is that even with lots of supplemental pin-ups, and covers from the original comic-book miniseries from Image, this is still a frustratingly slim volume. Let’s hope later editions will be a bit more substantial.

© 2003 Sandy Frank Film Syndication Inc. All Rights Reserved.

Flash Gordon Volume 3

Flash Gordon Volume 3

By Alex Raymond, with Don Moore (Checker BPG)
ISBN: 1-933160-25-X

This third full-colour, hardback collection of the legendary Sunday comic strip covers the period from October 25th 1937 to June 5th 1938. The continual weekly adventures went from one hairsbreadth escape, fight or chase to another, but for expediency’s sake the publisher has subdivided the non-stop action into four tales: ‘Forest Kingdom of Mongo’, ‘Tusk-Men of Mongo’, ‘Beast-Men of Mongo’ and ‘Outlaws of Mongo’.

Escaping from the evil Ming’s forces after an abortive coup, Flash, Dale and Zarkov crash into the huge jungle of Mongo. Struggling through desperate hardship and overcoming both monsters and the esoteric semi-humans they finally reach Arboria, the Tree kingdom of Prince Barin, Ming’s son-in-law. An honourable man, Barin tries to hide them, but a traitor flees to Ming, seeking advancement in return for the hero’s location. Despite a frantic chase Flash fails to catch the traitor and Ming attacks Arboria.

Flash’s capture ends the assault and Ming thinks he has Flash executed, but once again the villain is fooled. Flash escapes and joins the resistance in the tunnels beneath the city. When Ming floods the tunnels, very few escape but the measures result in massive destruction as the water undermines the foundations of the metropolis…

And so the book ends, but not the adventure. Even stripped down to the bare plot-facts, the drama is captivating. Once you factor in the by-play, the jealousies and intrigues, all rendered with spectacular and lush visualisation by the master of classical realism, you can begin to grasp why this feature captured the world’s imagination and holds it still.

Along with Hal Foster (Prince Valiant) and Milton Caniff (Terry and the Pirates and Steve Canyon), Raymond’s work on Flash Gordon is considered to be pivotal to the development of American – if not world – comic art. These works influenced everybody that followed until the emergence of manga and the advancement of computer technology. If you’ve only heard how good this strip is, you owe it to yourself to experience the magic up close and personal.

© 2005 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

Akiko on the Planet Smoo, Vol 1

Akiko on the Planet Smoo, Vol 1

By Mark Crilley (Sirius)
ISBN 1-57989-009-1

This is a glorious story for children and the young-at-heart of all ages. Sweet little girl Akiko once again journeys to the fabulous planet Smoo, where she has all sorts of fantastic adventures with a cast of characters as captivating and memorable as any from Little Nemo or the tales of Oz. Smoo (both the planet and the books) abounds with cool robots, one-legged rogues, princes and professors, and some of the best drawn hideous monsters you could ever hope not to see.

Mark Crilley has crafted an epic romp with a genuine and literal ‘Sense of Wonder’ where the evil villains are not all that bad, and where the dauntless companions aren’t particularly competent, all the while stage-managing enough harmless, mildly gratuitous violence to keep even the most hardened toddler happy.

This earliest Volume 1 (there are a few different editions out there – everything from E-books to paperbacks) follows on from a comic miniseries. When Akiko returns to Smoo for a visit, she lands in a devastated city. An old enemy has attacked and she must now lead a rescue party to recover the kidnapped Prince Froptoppit from the insidious Alia Rellapor. This argosy takes her to many fantastic places where she relives experiences older heads might recognise as homages to favourite literary moments, including being swallowed by a tremendous sea monster, duelling flying pirates and being captured by tiny people on a lost island

Crilley’s loving blend of children’s fantasy icons is a savvy romp that uses thrilling chases and scary monsters to captivate and charm as “ordinary” Akiko proves over and again how special any Earth kid can be.

I’ve deliberately concentrated on this admittedly scarce edition because for some inexplicable reason this earliest collection – when the creation still had a few rough edges to it – just throbs with joy and promise. But even if you can’t find this version, the others are practically identical, just so long as you discover Smoo. Thoroughly enjoyable, this is the kind of strip that parents should read with their kids. Then they’ll be comic fans for life… as long as people of Crilley’s calibre keep coming up with the goods.

© 2007 Mark Crilley. All Rights Reserved.

Ultimate Spider-Man, Vol 1: Power and Responsibility

Ultimate Spider-Man, Vol 1: Power and Responsibility

By Brian M. Bendis, Bill Jemas, Mark Bagley, Art Thibert & Dan Panosian (Marvel)
ISBN: 0-7851-0786-X

After Marvel’s bankruptcy problems of the mid 1990s the creative fraction of the company came back swinging, and one of the most successful concepts was the brutal remodelling and modernising of their core characters for the Hip and Now ‘Ultimate’ imprint. Eschewing the hide-bound continuity that had originally taken Marvel to the top of the comicbook heap, the company’s major characters were given complete makeovers, a new universe to play in and were carefully re-crafted to appeal to a young, contemporary, 21st century audience.

Peter Parker was once again a nerdy high-school geek, brilliant but bullied by his physical superiors, there was a much more scientifically feasible rationale for the spider bite that gave him super-powers, and his Uncle Ben still died because of his lack of responsibility. The Daily Bugle is still there as is the outrageous J Jonah Jameson. But now in a more cynical, litigious world, well-used to cover-ups and conspiracy theories, arch foe Norman Osborn – a corrupt and ruthless billionaire businessman – is behind everything.

Any pretence to the faux realism of traditional superhero fare is surrendered to a kind of tried-and-tested TV soap-opera melodrama that links all characters together in invisible threads of karmic coincidence, but, to be honest, it actually doesn’t hurt the narrative. As long as internal logic isn’t contravened, it doesn’t have to make sense to be entertaining.

By reworking key moments of Stan Lee and Steve Ditko’s Spider-Man, the creators have captured the core value of the original and cast in it terms that modern youngsters can readily assimilate. The Ultimate Peter Parker speaks to the new young reader in the same way the 1960s incarnation spoke to my generation.

The storyline is very close to what movie-goers saw in the first Spider-Man movie, which is no coincidence and a big bonus if watching the film turned viewers into comic collectors. The art is frenetic and vivid, Brian Michael Bendis’ dialogue as fresh as anything on television and the pace is non-stop. If you need to recapture or recreate an audience, this is a very positive way to do it.

© 2000, 2001 Marvel Characters, Inc. All Rights Reserved.

The Golem’s Mighty Swing

The Golem's Mighty Swing

By James Sturm (Drawn & Quarterly Publications)
ISBN 10: 1-89659-771-8
ISBN 13: 978-1-896597-71-3

Set in the 1920s American Heartland, James Sturm’s The Golem’s Mighty Swing harks back to happier, darker times in American history to relate a tale of the early, less enlightened days of baseball. These were times when every city and most towns had ball teams, but also when non-white, non-Christian sportsmen were barred from competing with “Real Americans”.

The Stars of David are a Jewish ball team, barely eking out a living touring the country, capitalising on their ethnicity to attract the local yokels to the games – and their livelihood. So when a sharp four-flushing promoter makes them a degrading yet potentially lucrative offer…

Hiring a Black player and billing him as a son of the “Lost Tribe of Israel” is incautious, but the hype goes too far when he is touted as an actual Golem – a clay statue animated by Rabbinical magic. Things go terribly wrong during a game when the spectacle-starved ball-fans riot, enflamed by stupidity and the anti-Semitic racism that was so much a part of that era.

It’s a beautifully rendered and powerfully compelling book, powerfully evocative, fearsomely authentic and subversively underplayed for maximum effect. Sturm’s art is subtle and simple relating a sad yet oddly life-affirming tale.

You can read this superb book as a parable about race, culture, integration or human nature… just as long as you do read it.

© 2003 James Sturm. All Rights Reserved.

Star Wars Legacy, Vol 1: Broken

Star Wars Legacy, Vol 1: Broken

By John Ostrander & Jan Duursema (Dark Horse Books)
ISBN 1-84576-461-7

When the shattered Empire’s remnants retreated into uncharted space The New Republic became the administrators of the galaxy. Luke Skywalker re-established the Jedi Knights as a peace-keeping force throughout the now peaceful worlds. And then the extra-galactic invaders known as the Yuuzhan Vong attacked.

Their devastating depredations were only finally countered by a desperate alliance of New Republicans and Imperial Remnants. The marauders were eventually defeated and interned on the planet Zonoma Sekot.

Now a new Sith threat has destroyed the fragile alliance and set the galaxy ablaze again. The deadly Darth Krayt re-forged the age-old connection with the Empire and the hard-pressed Jedi are once again losing…

Set about 125 years after the events of the film Return of the Jedi, this is the tale of Cade, a no-good petty thug and the last member of the Skywalker bloodline. As the Dark Side seems to on the verge of a final victory, is this grim, vicious, charismatic thug truly the last, best hope for peace and justice?

John Ostrander and Jan Duursema are Star Wars veterans and extremely accomplished comic creators in their own right, and their darker, edgier, world-weary anti-hero has put a new and welcome sheen of danger and unpredictability on a franchise that has almost become too shiny and comforting. This is a series with great potential and a rip-roaring space-opera yarn. New readers start here…

© 2007 Lucasfilm Ltd. & ™. All Rights Reserved.

Promethea, Book 3

Promethea, Book 3 

By Alan Moore, J H Williams III & Mick Gray, with Jose Villarrubia & Jeromy Cox (America’s Best Comics)
ISBN: 1-4012-0094-X

Sophie Bangs is a student who can transform into the metaphysical, god-like being called Promethea. Throughout history some individuals have been able to manifest bodily as a Spirit of Imagination that resides in a meta-world of creativity named the Immateria where all gods, stories and ideas dwell. In practical terms Sophia can transform into a beautiful, powerful Amazon; a super hero – but like none the world has ever seen before.

Collecting issues #13-18 of the monthly comic, this volume deviates greatly from what we’ve come to expect of a heroic comic book. Sophie begins an epic saga of exploration as she determines to travel the ten spheres of the Kabbalah via the Thirty-Two paths revealed to her by the magician Jack Faust in her search of ultimate knowledge.

When she leaves she teaches her best friend Stacia how to access the power of Promethea – with unexpected and ultimately tragic results – before embarking on a visually stunning and intellectually challenging, graphically astonishing pilgrimage.

This is a graphic narrative experience that no word of mine can do justice to. Moore goes where no other comic writer has. The artist’s variety of style, line and even palette to accommodate the differing planes of reality are simply incredible. Not since Steve Ditko has the beyond looked so conclusively unnatural.

Although not to everyone’s taste, this is a landmark of experimental comic work and should at least be tried, but one word of warning; this story arc does not end with the volume. You will need volume 4 for the conclusion. In fact perhaps you’d be best advised to pick them all up at the same time.

© 2001, 2002 America’s Best Comics, LLC. All Rights Reserved.

Mike Grell’s Jon Sable, Freelance, Vol 1

Jon Sable, Freelance 

By Mike Grell (IDW Publishing)
ISBN 10: 1-9323-8277-1
ISBN 13: 978-1-932382-77-8

The mid-1980s were a good time for comics creators. A new market was opening up, new companies were experimenting with format and content, and punters had a bit of spare cash to play with.

As well as new talent, established stars found a forum for different tales. Mike Grell’s extended saga of mercenary bounty hunter Jon Sable might seem like just another semi-realistic crime/caper series today, but in 1983 it was ground-breaking.

A very human hero, Sable is an aging man of action, an ex-Olympic Pentathlete who has the perfect family life in Africa until poachers and terrorists take it all away from him during the war that resulted in Apartheid Rhodesia becoming Zimbabwe.

The weaving of real world history into the narrative, such as the horror of the Munich Olympics, the African conflicts and even the ‘guest-stars’ (President Ronald Reagan hires Sable ‘off the books’ in the very first tale) made this a very contemporary series at the time and only adds verisimilitude now. There’s the same aura of authenticity to these tales now as you’d find in a period movie thriller like Day of the Jackal or I Was Monty’s Double.

Jon Sable, Freelance Alternate

Also captivating is the brutal honesty of Grell’s creation. He risks his life for money, for personal advantage and for vengeance, but never denies that he’s addicted to the rush of surviving another day, even if he might subconsciously be trying to get himself killed.

All that aside, this is a superb thriller series, fast-paced, beautifully and uniquely drawn with plenty of humour to leaven the murder and mayhem. New readers will also be treated to the best rationale for a “secret identity” in comics history.

If you like bullets, broads and b*st*rds, Jon Sable is the thrill-ride for you.

© 1983, 2005 Mike Grell. All Rights Reserved.

Gloom Cookie, Volume 1

Gloom Cookie, Volume 1 

By SerenaValentino & Ted Naifeh (SLG)
ISBN: 0-943151- 34-1

Serena Valentino scribes the eccentric and supremely stylish adventures of a crazy crew of groovy Goths who spend most of their time sleeping with each other, swanning about in dark clothes, going to parties and generally being bitchy and miserable.

Underlying all that is a mystical mystery, as cute little heroine Max tries to find true love, friend Sebastian seeks the answers to his bizarre and distressing psychic episodes, Chrys seemingly subsists on a strict diet of monsters and that Evil Queen of the Night Isabella plots and manipulates everyone. And just what is the deal with the Carnival Macabre?

Ted Naifeh illustrates a dark lyrical, blend of Dangerous Liaisons and EastEnders by way of Dawson’s Creek and Sleepy Hollow that has the oddest hint of Betty Boop about it. This and dark, subversively compelling series, which bills itself as “social treachery, unrequited love, bad Goth poetry and monsters under the bed” has charms for everyone to enjoy, not just overweight people in black with too much make-up. No, not nuns…

™ & © SerenaValentino & Ted Naifeh. All Rights Reserved.