Superman: Man of Steel volume 9


By John Byrne, Jerry Ordway, Roger Stern, Paul Kupperberg, Erik Larsen, John Statema, Ron Frenz & various (DC Comics)
ISBN: 978-1-4012-6637-0

Although largely out of favour these days as the myriad decades of Superman mythology are relentlessly assimilated into one overarching, all-inclusive multi-media DC franchise, the gritty, stripped-down post-Crisis on Infinite Earths Action Ace, as re-imagined by John Byrne and marvellously built upon by a stunning succession of gifted comics craftsmen, produced some genuine comics classics.

Controversial at the start, Byrne’s reboot of the world’s first superhero was quickly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success.

That vast, interlocking saga has been collected – far too slowly – over recent years in a more-or-less chronologically combined format as the fabulously economical trade paperback (and latterly digital) series Superman: The Man of Steel, with this splendid ninth volume revisiting Superman #19-22, Superman Annual #2, Adventures of Superman #441-444 and crossover continuation Doom Patrol #10. These collectively span June to October 1988 and re-present one of the most talked-about storylines of the entire run.

The fabulous Fights ‘n’ Tights fun begins with Adventures of Superman #441 and an exploration of multidimensional madness in ‘The Tiny Terror of Tinseltown’, courtesy of Byrne, Jerry Ordway & Dennis Janke, wherein 5th Dimensional sprite Mr. Mxyzptlk heads for Hollywood to wreak more prankish madcap mayhem. His animation of cartoon favourites is however, overshadowed by a remarkable event in Antarctica as a young girl staggers into a research station, immune to the cold and claiming amnesia. She is clad in a brief but fetching variation of Superman’s uniform…

Having tricked the mischievous mite into leaving our plane, the Man of Tomorrow faces an insidious assault by alien energy-leech Psi-phon, who gradually and systematically removes the hero’s abilities in ‘The Power that Failed!’ (Superman #19, by Byrne and inker John Beatty). The story continues in Adventures of Superman #442 (Byrne, Ordway & Andy Kubert) as ‘Power Play’ introduces the alien’s brutal partner Dreadnaught, resulting in a cataclysmic clash in Metropolis that eventually involves the Justice League of America…

Elsewhere, that mystery girl has recovered a few memories and headed for Smallville, Kansas, zeroing in on the Kent family farm…

Doom Patrol #10 (July 1988) begins a crossover clash as Robotman Cliff Steele painfully discovers his spare bodies and replacement parts have been stolen by mecha-monster Metallo. The ensuing battle for ‘The Soul of the Machine’ (Paul Kupperberg, Erik Larsen & Gary Martin) devastates Kansas City, drawing the Metropolis Marvel into the conflict ‘In the Heartland!’ (Superman #20, by Byrne & inker Karl Kesel).

As the united champions seemingly end the techno-tainted threat, back in Kansas a very confused Girl of Steel meets Ma and Pa Kent and Lana Lang: people she has known all her life but has never met before. After some trenchant conversations the baffled stranger flies off to Metropolis…

Meanwhile in Adventures of Superman #443, Clark Kent and Jimmy Olsen investigate a hostage-taking in war-torn Qurac. Incredibly – and typically – their hunt for an American ‘Prisoner of Conscience’ (scripted by Ordway and illustrated by John Statema & Doug Hazelwood) leads them to a race of fantastic, paranoid and combative aliens hidden beneath the deserts sands since the time of the pharaohs…

Finally, the ongoing enigmas are addressed as the “Supergirl Saga” commences in Superman #21 with Byrne & Beatty’s ‘You Can’t Go Home Again’. After the Action Ace encounters the flying girl her memories return and she reveals her astounding secret. Of course, it’s not that simple and the revelations only come after a traditional hero-on-hero fight…

When Crisis on Infinite Earths overwrote and restarted DC Universal Continuity, a number of remaining paradoxes required some fairly deft and imaginative back-writing. Most pressing was how could the 30th century Legion of Super-Heroes exist if the Superboy who inspired them never existed? The solution was an epic story arc in Legion of Super-Heroes #37-38 and Action Comics #591 (collected in Superman: Man of Steel volume 4) that posited a “pocket universe duplicate Earth” created for nefarious purposes by the almighty Time Trapper, where all the events of Pre-Crisis Earth actually occurred.

Now that world is revisited with humanity on the edge of extinction…

As seen in ‘Parallel Lines Meet at Infinity…’ (Adventures of Superman #444, Byrne, Ordway, & Janke), when “Superboy” vanished during the Crisis, his world was left to the mercies of three of his Kryptonian arch-enemies.

Before long General Zod, Zaora and Quex-Ul reduced mankind to a desperate handful of survivors with super-genius Lex Luthor acting as technological saviour. Learning of the outer universe, he created a Supergirl to fetch the true Superman and enact his final plans for the artificial world…

The shocking tale culminates in Superman #21 as the conflicted champion eventually defeats his ruthless, sadistic and far more powerful fellow Kryptonians, – but not before Earth is wiped clean of all life. With Byrne writing drawing and inking, ‘The Price’ sets the tone for the next phase of the Man of Tomorrow’s life as he is compelled to take drastic action that alters his moral stance forever-after and affects him for the rest of his life…

The adventure concludes with the contents of Superman Annual #2 as ‘The Cadmus Project’ (Roger Stern, Ron Frenz & Brett Breeding) reprises and adapts major elements of Jack Kirby’s breathtaking material from Jimmy Olsen #133-148, which introduced and supplemented his landmark Fourth World Trilogy.

Here clones of the 1940s Newsboy Legion escape the top-secret genetics project and hide in Metropolis. Magnets for trouble, the kids stumble into gang crime and are rescued by the revenant of their original Guardian – part-time costumed hero Jim Harper.

When the furore attracts Superman’s attention, the inevitable battle leads him into a fantastic hidden world, albeit one now under the malicious psychic sway of vile old enemy Sleez…

Supplementing the main event is all-Byrne Private Lives sidebar story ‘Loves Labor’s…’, starring Captain Maggie Sawyer and Terrible Turpin of Metropolis’s Special Crimes Unit. When a close call under fire leads to the aging veteran’s latest hospitalisation, Maggie’s solicitousness leads the old detective to jump to some extremely erroneous romantic conclusions…

Topped off with Byrne-limned pages from DC’s Who’s Who, giving the lowdown on the then new iterations of Bizarro, Lex Luthor, Magpie and Mr. Mxyzptlk, plus original covers by Byrne, Ordway, Frenz, Larsen and Brett Breeding, this titanic tome celebrates the back-to-basics approach which lured many readers to – and crucially back to – the Superman franchise at a time when interest in the character had slumped to perilous levels.

Publicity might have brought big sales but it was the sheer quality of the stories and art which convinced them to stay…

Such cracking superhero tales are a high point in Superman’s eight decades of multi-media existence and these astoundingly readable collections are certainly the easiest way to enjoy a stand-out reinvention of the ultimate comic-book icon.
© 1988, 2016 DC Comics. All Rights Reserved.

Incredible Hulk Marvel Masterworks volume 3


By Stan Lee, Jack Kirby, Gary Friedrich, Marie Severin, Bill Everett, John Buscema, Gil Kane, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-6762-4 (TPB)

Bruce Banner was a military scientist who was caught in a gamma bomb blast. As a result of continual ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years, the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, the morose man-monster shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

Spanning June 1966 to April 1968, this trade paperback (and eBook) volume covers his years as co-star of Tales to Astonish – specifically issues #80-101 – and includes the first issue of his well-deserved new solo vehicle Incredible Hulk #102.

Following an Introduction by Stan Lee the saga resumes with TtA #80 as the Jade Juggernaut is dragged into an under-earth civil war after not-so-immortal old enemy Tyrannus resurfaces in ‘They Dwell in the Depths!’

Seeing the rampaging Hulk as a weapon of last resort in a bitter war against the Mole Man, the toppled tyrant abducts the emerald brute to Subterranea, but still loses his last bombastic battle. When Hulk returns topside, he promptly shambles into a plot by the insidious Secret Empire in #81’s ‘The Stage is Set!’

The convoluted mini-epic spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner (who was at that time sharing Tales to Astonish with Ol’ Greenskin).

Here, however, the Hulk is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolds ‘The Battle Cry of the Boomerang’, ‘Less then Monster, More than Man!‘, and ‘Rampage in the City!’ weave potent strands of sub-plot into a gripping mosaic which indicated to the evolving reader just how close-knit the Marvel Universe was becoming.

Obviously, such tight coordination between series caused a few problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climactic clash the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track with #85 however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ with yet another seditious spy diverting the experimental Orion rocket directly onto the city. The obvious stylistic discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return to the strip of veteran inker Mike Esposito also helps.

As obsessed Hulk-hunter and fiery US General “Thunderbolt” Ross foolishly deploys a weapon designed by gamma genius The Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer abruptly expands his remit to include everybody in his path and Gil Kane takes up the green pencil for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s savage power uniformly unleashed…

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth.

‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms the Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk-counterpart who would play such a large part in later tales of the ill-fated Bruce Banner.

A new narrative tone comes with ‘Turning Point!’ (TtA #92, June 1967, by the superb and criminally underrated Marie Severin & inker Frank Giacoia), depicting the Gamma Giant hunted through a terrified, locked-down New York City as a prelude to a cataclysmic guest-battle in the next issue.

Back then, the Hulk didn’t really team-up with visiting stars, he just got mad and smashed them. Such was certainly the case when he became ‘He Who Strikes the Silver Surfer!’; ironically battling with and driving off a fellow outcast who held the power to cure him of his atomic affliction…

Herb Trimpe, associated with the character for nearly a decade, began his tenure as Severin’s inker with #94’s ‘To the Beckoning Stars!’: the initial instalment of a terrific 3-part shocker which saw the Hulk transported to the interstellar retreat of the High Evolutionary to futilely battle against recidivist beast-men on ‘A World He Never Made!’, before escaping a feral bloodbath in #96’s ‘What Have I Created?’.

Returned to Earth by the now god-like Evolutionary, the Hulk was gearing up to the next being change in his life.

Returned to Earth, the Green Goliath fell into a high-tech plot to overthrow America in ‘The Legions of: the Living Lightning!’, but the subversives’ beguilement of the monstrous outcast and conquest of a US military base in ‘The Puppet and the Power’ soon faltered and failed ‘When the Monster Wakes!’: his last inked by John Tartaglione.

Tales to Astonish was an anthological “split-book”, with two star-features sharing billing: a strategy caused by Marvel’s having entered into a highly restrictive distribution deal to save the company during a publishing crisis at the end of the 1950s.

At the time when the Marvel Age Revolution took fandom by storm, the company was confined to a release schedule of 16 titles each month, necessitating some doubling-up as characters became popular enough to carry their own strip. Fellow misunderstood misanthrope the Sub-Mariner had proved an ideal thematic companion since issue #70, and to celebrate the centenary of the title, issue #100 featured a breathtaking “who’s strongest?” clash between the blockbusting anti-heroes as the Puppet Master decreed ‘Let There be Battle!’ and Lee, Severin & Dan Adkins made it so.

The next issue was the last. With number #102 the comic would be redesignated The Incredible Hulk and the character’s success was assured. Before that, however, Lee, Severin & Giacoia set the scene with ‘Where Walk the Immortals!’ as Loki, Norse god of Evil transported the monster to Asgard in an effort to distract all-father Odin’s attention from his other schemes.

The premiere issue (#102) of The Incredible Hulk launched with an April, 1968 cover-date.

‘…This World Not His Own!’ included a rehashed origin for the Hulk and completed and concluded the Asgardian adventure with a troll invasion of Asgard with arch-villains Enchantress and the Executioner leading the charge. The issue was written by rising star Gary Friedrich, drawn by Severin and inked by veteran artist George Tuska. It was only the start of a big, bold and brutally enthralling things to come…

To Be Continued…

Adding even more lustre and appeal to this tome is a selection of original art covers by Everett, Kane and Severin…

This titanic tome of Hulk heroics offers visceral thrillers and chaotic clashes overflowing with dynamism, enthusiasm and sheer quality: tales crucial to later, more cohesive adventures, and even at their most hurried, the efforts of Kirby, Everett, Kane, Buscema, Severin and the rest in full-on, butt-kicking, “breaking-stuff” mode is a thrill to delight the destructive eight-year-old in everyone.

Hulk Smash(ing)!
© 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Betty Boop volumes 1-3


By Bud Counihan (Blackthorne Publishing/Comic Strip Preserves)
ISBNs: 0-932629-33-4, 0-932629-47-4 and 0-932629-69-5

Betty Boop is one of the most famous and long-lived fictional media icons on the planet. She’s also probably the one who has generated the least amount of narrative creative material – as opposed to simply merchandise – per year since debuting.

The ultimate passion paragon was created at the Fleischer Cartoon Studios either by Max Fleischer himself or cartoonist/animator Grim Natwick – depending on whoever you’ve just read – premiering in the monochrome animated short movie feature Dizzy Dishes. This was the sixth “Talkartoon” release from the studio, screening for the first time on August 9th 1930.

A deliberately racy sex-symbol from the start, Betty was based on silent movie star Clara Bow. The “the It-Girl” (as in “she’s got…”) was originally anthropomorphised into a sexy French Poodle; voiced in those pioneering days of “the talkies” by a succession of actresses including Margie Hines, Kate Wright, Ann Rothschild and Mae Questel who all mimicked Bow’s soft and seductive (no, really!) Brooklyn accent.

Betty evolved into a fully – if wickedly distorted – human girl by 1932’s Any Rags and, having co-opted and monopolised the remaining Talkartoons, graduated to the Screen Songs featurettes before winning her own animated cartoon series, to reign as “The Queen of the Animated Screen” until the end of the decade.

A Jazz Age flapper in the Depression Era, the delectable Miss Boop was probably the first sex-charged teen-rebel of the 20th Century, yet remained winningly innocent and knowledgably chaste throughout her career. Thus, she became astoundingly, incredibly popular – although her ingenue appeal diminished appreciably when the censorious Hayes Production Code cleaned up all the smut and fun coming out of Hollywood in 1934 – even though the Fleisher Studio was New York born and bred…

Saucy singer Helen Kane, who had performed in a sexy “Bow-esque” Brooklyn accent throughout the 1920s and was billed as “The Boop-Oop-A-Doop Girl” famously sued for “deliberate caricature” in 1932. Although she ultimately failed in her suit, even Betty couldn’t withstand a prolonged assault by the National Legion of Decency and the Hayes Code myrmidons.

With all innuendo removed, salacious movements restricted and drawn in much longer skirts, Betty gained a boyfriend and family whilst the scripting consciously targeted a younger audience. Her last animated cartoon stories were released in 1939.

The one advantage to Betty’s screen neutering and new wholesome image was that she suddenly became eligible for inclusion on the Funnies pages of family newspapers, romping amidst the likes of Popeye and Mickey Mouse. In 1934 King Features Syndicate launched a daily and Sunday newspaper strip drawn by Bud Counihan, a veteran ink-slinger who had created the Little Napoleon strip in the 1920s before becoming Chic Young’s assistant on Blondie.

The Betty Boop comic strip never really caught on and was cancelled early in 1937, but that relatively short run still leaves us with these three rather charming and wistfully engaging volumes, collected and edited by comics aficionado and historian Shel Dorf as part of Blackthorne’s low-budget 1980s reprint program, alongside other hard-to-find classics such as Tales of the Green Berets and Star Hawks, and one possibly never to be collected again elsewhere, more’s the pity…

There was a brief flurry of renewed Betty activity during the 1980s, leading to a couple of TV specials, a comic-book from First Comics Betty Boop’s Big Break (1990) and another newspaper strip Betty Boop and Felix by Brian Walker (son of Beetle Bailey and Hi & Lois creator Mort Walker).

That one she shared with fellow King Features nostalgia alumnus Felix the Cat and it ran from 1984-1988, but that’s still a pretty meagre complete canon for a lady of Betty’s fame, longevity and pedigree.

As stated, the collected strips in these Blackthorne editions feature the freshly-sanitised, family-oriented heroine of the later 1930s, but for devotees of the era and comics fans in general the strip still retains a unique and abiding screwball charm. Counihan’s Betty is still oddly, innocently coquettish: a saucy thing with too-short skirts and skimpy apparel (some of the outfits – especially bathing costumes – would raise eyebrows even now), and although the bald innuendo that made her a star is absent, these snappy exploits of a street-wise young thing trying to “make it” as a Hollywood starlet are plenty racy enough when viewed through the knowing and sexually adroit eyes of 21st century readers…

Book 1 of this cheap ‘n’ cheerful black-and-white series opens with an extended sequence of gag-a-day instalments that combine to form an epic comedy-of-errors as Betty’s lawyers do litigious battle with movie directors and producers. Their aim is to arrive at the perfect contract for all parties – clearly a war that rages to this day in Tinseltown – whilst labouring under the cost restrictions of what was still, after all, The Great Depression.

The full-page Sunday strips are presented in a separate section, but even with twice the panel-count the material was still broadly slapstick, cunning wordplay, single joke stories. However, one of these does introduce the first of an extended cast, Betty’s streetwise baby brother Bubby: a certified cinematic rapscallion to act as a chaotic foil to the star’s affably sweet, knowingly dim complacency.

There’s a succession of romantic leading men (usually called “Van” something-or-other) but none stick around for long as Betty builds her career, and eventually the scenario changes to a western setting as cast and crew begin making Cowboy Pictures, leading to many weeks’ worth of “Injun Jokes”, but ones working delightfully counter to old and unpleasant stereotypes, before the first volume concludes with the introduction of fearsome lower-class virago Aunt Tillie; chaperone, bouncer and sometime comedy movie extra…

Book 2 (Adventures of a Hollywood Star) continues in the same vein with lawyers, entourage and extras providing the bulk of the humour with Betty increasingly becoming the Straight Man in her own strip except in a recurring gag about losing weight to honour her contract (which stipulates she cannot be filmed weighing more than 100 pounds!)

Geez! Her head alone has got to weigh at least… sorry, I know… just a comic, …

Like many modern stars, Betty had a dual career and there’s a lot of recording industry and song jokes before the Native Americans return to steal the show some more.

Book 3 carries on in what is now a clear and unflinching formula, but with Bubby, Aunt Tillie and her diminutive new beau Hunky Dory increasingly edging Betty out of the spotlight and even occasionally off the page entirely…

By no means a major effort of “the Golden Age of Comics Strips”, Counihan’s Betty Boop (like most licensed syndicated features the strip was “signed” by the copyright holder, in this case Max Fleischer) is still a hugely effective, engaging and entertaining work, splendidly executed and well worthy of a comprehensive and complete compilation, especially in an era where female role models of any vintage remain a scarce resource.

With the huge merchandising empire built around the effervescent little cartoon gamin, waif and houri (everything from apparel to wallpaper, clocks and blankets), surely it isn’t too much to expect a proper home for all the wicked little japes, jests and junkets of her sojourn in sequential art?

Additionally, the second and third books also offer a selection of Paper Doll Bettys with outfits to cut out and colour, designed by Barb Rausch (Neil the Horse, Katy Keene, Barbie, Disney’s Beauty and the Beast among many others) a traditional “added-value” feature of the earliest comic strips that still finds irresistible resonance with much of today’s audience. Just remember, now we can make copies without cutting up those precious originals…
© 1986, 1987 King Features Syndicate. All rights reserved.

Werewolf by Night – the Complete Collection volume 1


By Gerry Conway, Len Wein, Marv Wolfman, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, Tom Sutton, Gil Kane, Gene Colan & various (Marvel)
ISBN: 978-1-30290-839-3

Inspiration isn’t everything. In 1970, as Marvel consolidated its position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so with a wave of new young talent but less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the mass creation of horror titles in response to the industry down-turn in superhero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight nasty monsters (and narcotics – but that’s another story and a different review) became acceptable fare within four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too) the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics was to be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a line of scary superstars – beginning with a werewolf and a vampire – before chancing something new in a haunted biker who could tap into both Easy Rider’s freewheeling motorcycling chic and the supernatural zeitgeist.

Werewolf By Night debuted in Marvel Spotlight #2 (preceded by western masked hero Red Wolf in #1, and followed by the afore-hinted Ghost Rider) although the series title, if not the actual star character, was cribbed from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953.

Marvel always favoured a long-time tradition of using old (presumably already copyrighted) names and titles when creating new series and characters. Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as throwaways in some anthology or other…

This copious compendium collects – in paperback or eBook formats – the early adventures of a young West Coast lycanthrope and comprises the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-15; a guest-shot in Marvel Team-Up #12 and material from the appropriate half of a horror crossover with Tomb of Dracula #18, cumulatively spanning February 1972 through 1974.

Following an informative, scene-setting Introduction by long-term Marvel Editor Ralph Macchio, the moonlit madness begins with the landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

‘Werewolf by Night!’ (Marvel Spotlight #2, February 1972), was written by Gerry Conway and moodily illustrated by Mike Ploog from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which begins with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for but new stepfather Philip and creepy chauffeur Grant are another matter…

That night at his party Jack has a painful seizure and flees into the Malibu night to transform for the first time into a ravening vulpine man-beast. The next morning, he awakes wasted on the beach to discover that his mother has been gravely injured in a car crash. Something had happened to her brakes…

Creeping into her hospital room he is astonished as she relates the story of his blood-father; an Eastern European noble who loved her deeply but locked himself away three nights every month…

The Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach eighteen years of age. Jack was horrified and then realised how soon his sister would reach her own majority…

With her dying breath Laura Russell made her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy transforming for three nights every month, the weird, wild wonderment began in earnest with the beast attacking Grant the chauffeur – who had doctored those car-brakes – but refraining, even in vulpine form, from attacking Philip Russell…

The second instalment sees the reluctant nocturnal predator rescue Lissa from a sick and rowdy biker gang (they were everywhere back then) and narrowly escape the police only to be abducted by a sinister dowager seeking knowledge of a magical tome called the Darkhold. The eldritch spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods he’s left to the mercies of ‘The Thing in the Cellar!’…

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging writer Buck Cowan, who became Jack’s best friend as they jointly investigate the wolf-boy’s stepfather.

The elder Russell had apparently sold off Jack’s inheritance, leaving the boy nothing but an old book. Following a paper trail to find proof Philip had had Laura Russell killed leads the pair to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

That episode ended on a cliffhanger, presumably as added incentive to buy Werewolf by Night #1 (September 1972), wherein Frank Chiaramonte took over inking with ‘Eye of the Beholder!’

As ruthless freak Marlene Blackgar and her monstrous posse capture the entire Russell family looking for the Book of Sins, once more a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-attracting grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading concrete for forests but life is no easier.

In #2, dying scientist Cephalos tries to harness Jack’s feral life-force to extend his own and lives but briefly to regret it. Meanwhile Joquez succeeds in translating the Darkhold, but his accomplishment allows an ancient horror to possess him in WbN #3 during ‘The Mystery of the Mad Monk!‘ Whilst the werewolf is saddened to end such a noble life it feels far happier dealing with millionaire sportsman Joshua Kane, who desires a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’.

Half-naked, exhausted and soaked to his now hairless skin, Jack must next deal with Kane’s psychotic brother who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of the mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane and every bit as charming, but his off-the-books investigation has hardly begun when the Swami’s plans fall apart in the concluding ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky monster-mash just as an ancient demon possesses a cute little bunny in ‘The Lurker Behind the Door!‘ (Wein, Werner Roth & Paul Reinman), before neatly segueing to a slight but stirring engagement in Marvel Team-Up #12 wherein Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’

When webspinning wallcrawler meets the Werewolf they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA and ‘Terror Beneath the Earth!’

Here Conway, Tom Sutton & George Roussos delve into an impeding and thoroughly nefarious scheme by business cartel the Committee. These out-of-the-box commercial gurus somehow possess a full dossier on Jack Russell’s night-life and hire a maniac, sewer-dwelling sound engineer to execute their radical plan to use monsters and derelicts to boost sales in a down-turned economy.

However, the bold sales scheme to frighten folk into spending more is ended before it begins since the werewolf proves to be far from a team-player in the wrap up ‘The Sinister Secret of Sarnak!’

Werewolf by Night #11 revelled in the irony as Marv Wolfman signed on as writer for ‘Comes the Hangman’ – illustrated by the incredible Gil Kane & Sutton – in which we learn something interesting about Philip Russell and the Committee, whilst Jack’s attention is distracted by a new apartment, a very odd neighbour and a serial kidnapper abducting young women to keep them safe from “corruption.”

When the self-deluded hooded hero snatches Lissa, he soon finds himself hunted by a monster beyond his wildest dreams…

Concluding chapter ‘Cry Werewolf!’ brings in the criminally underappreciated Don Perlin as inker. In a few short months he would become the strip’s penciller for the rest of the run, but before that Ploog & Chiaramonte returned for another session, introducing a manic mystic and a new love-interest (not the same person) in #13’s ‘His Name is Taboo’.

An aged sorcerer coveting the werewolf’s energies for his own arcane purposes, the magician is stunned when his adopted daughter Topaz finds her loyalties divided and her psionic abilities more help than hindrance to the ravening moon-beast.

‘Lo, the Monster Strikes!’ pits the wolf against Taboo’s undead – but getting better – son and sees revelation and reconciliation between Philip and Jack Russell. As a result, the young man and new girlfriend Topaz set off for Transylvania, the ancestral Russoff estate and a crossover confrontation with the Lord of Vampires.

Tomb of Dracula #18 (March 1974) begins the clash in ‘Enter: Werewolf by Night’ (Wolfman, Gene Colan & Tom Palmer) as Jack and Topaz investigate a potential cure for lycanthropy, only to be attacked by Dracula. Driven off by the girl’s psychic powers the Count realises the threat she poses to him and determined to slay her…

It concludes with Werewolf by Night #15 and the ‘Death of a Monster!’ (Wolfman, Ploog & Chiaramonte) as the battle of beasts resolves into a messy stalemate, but only after Jack learns of his family’s long connection to Dracula…

Supplemented with an unused Ploog cover for Marvel Spotlight#4, Gil Kane’s pre-corrections cover to ToD #18 and previous collection covers by Ploog & Dan Kemp, this first volume also includes a wealth of original art pages (20 in total) by Ploog, Sutton and Andru. A moody masterpiece of macabre menace and all-out animal action, this compilation covers some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling. If you must have a mixed bag of lycanthropes, bloodsuckers and moody young misses, this is a far more entertaining mix than many modern movies, books or miscellaneous matter…
© 1972, 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.

The Massive: Ninth Wave


By Brian Wood, Garry Brown, Jordie Bellaire, Jared K. Fletcher & various (Dark Horse)
ISBN: 978-1-50670-009-0

Between April 2012 and 2014, prolific scripter, artist and games designer Brian Wood (X-Men, Aliens, Conan, DMZ, Demo, Northlanders, Channel Zero) crafted a chilling and potent post-disaster tale of failed activist sea captain Callum Israel: a man driven to ply the seas of an ecologically broken Earth, searching for lost sister ship The Massive.

Full of missing comrades, the other vessel had vanished during the final collapse, perhaps taking with it the reasons why the world had suddenly tipped too far and toppled into environmental, political, financial and social Armageddon.

Israel had been leader of the Marine Conservation Direct Action Force and helmed the converted eco- trawler Kapital. Before the end of all days, his days had been spent with a band of equally dedicated and extremely capable non-violent volunteers, all working on the very edge of ecological terrorism: foiling and confounding polluters, climate change deniers, world leaders and money maniacs.

That had been backstory during the ongoing odyssey, whereas this new trade paperback volume (re-presenting the 6-issue miniseries The Massive: Ninth Wave) collects in a mass-market edition 2015’s prequel series that followed the series’ culmination. Here Israel and his band of beaten survivors still go about their unlawful pursuits in their hopeful heyday: racing around a still viable Earth to confront and frustrate the greedy bastards pushing our planet over the edge through corrupt actions, callous neglect and sheer indifference…

Following Wood’s ruminatory Introduction, a compelling string of self-contained, stand-alone tales relentlessly unfold in a perfect storyboard for TV’s next big, sensationally hard-hitting drama series (no, I’m not saying it is happening, just that it should…), rendered by returning team of illustrator Garry Brown, colourist Jordie Bellaire and letterer Jared K. Fletcher.

The suspenseful action opens with the infamous and preeminent global environmental rescue group seemingly in a stalling pattern. As Callum Israel and his deputies debate ultra-billionaire industrialist Bors Bergen at sea and beyond all international scrutiny, Ninth Wave operatives Rimona, Max, Lars and Purge covertly land in Germany and get to work beneath the most opulent and prestige-packed housing enclave of Berlin.

Bors thinks his money buys unlimited influence and insulates him from the repercussions of his shady deals, but the Ninth Wave see further targets where the money man sees resolute allies. The eco-warriors’ point and their ‘Manifesto’ is potently proved with one simple act of innovative plumbing that reduces the callous Croesus to the global media’s latest scandalous, shamed pariah du jour…

Callum’s non-violent principles are then tested to the limit when he joins maverick Park Ranger Amanda Gray of Canada’s Ministry of Forests to thwart far more bloodthirsty eco-terrorists determined to sabotage and eager to kill loggers during a forest clearcut operation in ‘Para’.

A two-pronged assault defines the next tale as Israel fights in court to prevent the destruction by commercial exploitation of a precarious island habitat and its iconic wildlife. In the meantime, his go-team resort to far more traditional tactics and ‘Occupy’ the embattled Arctic atoll. Then the ruthless money guys send in security teams, Blackhawk copters and napalm… just as the Ninth Wave veterans expected…

‘Hunted’ hones in on the total absence of enforceable law at sea beyond national borders as an outlaw vessel responsible for crimes ranging from illegal fishing to human trafficking seizes and holds hostage the Ninth Wave volunteers attempting to stop them. With all authorities refusing assistance, Callum’s people are forced to prove that “non-violent” doesn’t mean “helpless” or “toothless”…

After saving and relocating a boatload of war refugees, Callum and his people face the full might of the US government in ‘Blacksite’ when the superpower subsequently accuses the eco-warriors of harbouring and covertly transporting fugitive terrorists…

The powerful blend of activism, agitprop, realpolitik and dark drama concludes with a refreshingly personal social apotheosis as the team target a rich American who’s paid a fortune to shoot a certain lion in an African Preserve. ‘Oasis’ shows that in conservation there are no small or acceptable wrongs and weapons exist far crueller and more effective than guns…

With covers by J. P. Leon, this slim, seductive and deliciously uplifting book is a sublime beacon of hope and promise as we all watch the world get ever more unpalatable and potentially uninhabitable… And the Doom Clock continues to inexorably count down…
The Massive™ © 2015, 2016, 2017 Brian Wood. All rights reserved.

Black Panther Adventures


By Jeff Parker, Marc Sumerak, Christopher Yost, Elliot Kalan, Roy Thomas, Manuel Garcia, Ig Guara, Scott Wegener, Christopher Jones, Chris Giarusso, John Buscema & various (Marvel)
ISBN: 978-1-3029-1034-1

Since its earliest days Marvel has always courted and accommodated young comicbook consumers through various titles and imprints. In 2003 the company instituted the Marvel Age line to update and reframe classic original tales by Stan Lee, Jack Kirby, Steve Ditko and others for a fresh-faced 21st century readership.

The experiment was tweaked in 2005, becoming Marvel Adventures. The tone of all the tales was very much that of the company’s burgeoning TV cartoon franchises, in execution if not name. Titles bearing the Marvel Adventures brand included Spider-Man, Fantastic Four and The Avengers and ran until 2010 when they were uniformly cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of those yarns have since been collected in digest-sized compilations such as this timely paperback (or eBook), which gathers a quartet of all-ages Black Panther tales and includes a brace of early1960s episodes from his first stint in the Avengers.

Acclaimed as the first black superhero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since he first debuted as a character in Fantastic Four.

In his 1966 debut, the cat king attacked Marvel’s First Family as part of an extended plan to gain vengeance on the murderer of his father, before eventually teaming up with them to defeat the malign master of sound Klaw.

This eclectic compilation – comprising Marvel Adventures Fantastic Four #10, Marvel Adventures The Avengers #22, Avengers: Earth’s Mightiest Heroes #1, Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012), plus Silver Age epics from Avengers #52 and 62 – begins by broadly reimagining that initial encounter in ‘Law of the Jungle’ by Jeff Parker, Manuel Garcia & Scott Koblish from Marvel Adventures Fantastic Four #10 (May 2006) wherein the FF are suckered into buying smuggled Vibranium.

The miracle mineral is Wakanda’s only export and the illegal sale quickly brings the duped heroes into savage conflict with a mysterious cat-garbed super-warrior. Tracking the Black Panther back to his super-scientific jungle kingdom, the FF eventually convince the king of their innocence and good intentions before teaming up to tackle the true villains…

Two years later Marvel Adventures The Avengers #22 (May 2008) revealed the ‘Wakanda Wild Side’ (by Marc Sumerak, Ig Guara &Jay Leisten) as a sighting of murderous mutant Sabretooth in Africa draws Wolverine, Storm, Captain America, Spider-Man, Giant-Girl and the Hulk into an uncharted kingdom. They shouldn’t have bothered: Wakanda’s Panther chieftain was more than equal to the task of taking down the savage invader…

Following a page of comedic Marvel Mini Classics by Chris Giarusso, a short vignette from Avengers: Earth’s Mightiest Heroes #1 (November 2010) as Christopher Yost & Scott Wegener reveal how rival heroes T’Challa and Hawkeye work out their ‘Trust’ issues whilst battling crazed villain Whiplash.

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Another short yarn – this time from Marvel Universe Avengers Earth’s Mightiest Heroes #8 (November 2012) – unites the Panther with fellow Avenger the Hulk.

Crafted by Elliott Kalan, Christopher Jones & Pond Scum, ‘Mayhem of the Madbomb!’ sees the Green Goliath and Cat King bombastically battle Hydra to prevent the triggering of an insanity-inducing WMD cached in the Empire State Building…

Wrapping up the action is a brace of classic adventures from Roy Thomas & John Buscema.

On Captain America’s recommendation Black Panther joined the Avengers in #52’s ‘Death Calls for the Arch-Heroes’ (May 1968 and inked by Vince Colletta): a fast-paced murder mystery which also saw the advent of obsessive super-psycho the Grim Reaper who attempted to frame the freshly-arrived in America T’Challa for the murder of Goliath, the Wasp and Hawkeye.

Then The Monarch and the Man-Ape!’ (Avengers #62, March 1969, by Thomas, Buscema & George Klein) offered Marvel fans the first real view of hidden Wakanda – and a brutal exploration of T’Challa’s history and rivals – as his trusted regent tried to usurp his kingdom and the state religion after declaring himself to be M’Baku the Man-Ape…

Augmented with a complete cover gallery by Carlo Pagulayan & Chris Sotomayor, Leonard Kirk & Val Staples, Scott Wegener & Jean-François Beaulieu, Khoi Pham & Edgar Delgado and John Buscema, this fast-paced, ferociously enthralling compilation of riotous mini-epics is extremely enjoyable and engaging, although parents should note that some of the themes and certainly the level of violence might not be what everybody considers “All-Ages Super Hero Action”…
© 2017 Marvel Characters, Inc. All rights reserved.

The True Death of Billy the Kid


By Rick Geary (NBM)
ISBN: 978-1-68112-134-5

Rick Geary is a unique talent in the comic industry not simply because of his style of drawing but especially because of his method of telling tales.

For decades he toiled as an Underground cartoonist and freelance illustrator of strange tales and wry oddments, published in locales as varied as Heavy Metal, Epic Illustrated, Twisted Tales, Bop, National Lampoon, Vanguard, Bizarre Sex, Fear and Laughter, Gates of Eden, RAW and High Times.

For these illustrious venues he honed a unique ability to create sublimely understated stories by stringing together seemingly unconnected streams of narrative to compose tales moving, often melancholy and always beguiling.

Discovering his natural oeuvre with works including biographies of J. Edgar Hoover or Trotsky and his multi-volumed Treasury of Victorian Murder series, Geary has grown into a grand master and towering presence in both comics and True Crime literature.

His graphic reconstructions of some of the most infamous murders ever committed since policing began combine a superlative talent for laconic prose, incisive observation and meticulously detailed pictorial extrapolation. These are filtered through a fascination with and understanding of the lethal propensities of humanity as his forensic eye scours police blotters, newspaper archives and history books to compile irresistibly enthralling documentaries.

In 2008 he turned to the last century for an ongoing Treasury of XXth Century Murder series, focusing on scandals which seared the headlines during the “Gilded Age” of suburban middleclass America. He has not, however, forsaken his delight in fiction nor his gift for graphic biography.

Delivered in stark monochrome in either luxurious collectors’ hardback or accessible eBook editions, his latest fact-finding expedition (originally released in 2014 as an extremely limited run private publication) diligently sifts fact from mythology to detail the demise of perhaps the most legend-laden outlaw in modern history.

The author is a unique talent not simply because of his manner of drawing but because of the subject matter and methodology in the telling of his tales. Geary always presents facts, theories and even contemporary minutiae with absorbing pictorial precision, captivating clarity and devastating dry wit, re-examining each case with a force and power Oliver Stone would envy.

“Being an Authentic Narrative of the Final Days in his Brief And Turbulent Life”, The True Death of Billy the Kid brings the last days of the killer alternatively known as Henry McCarty, Henry Antrim, William H. “Billy” Bonney or “The Kid” vividly into focus, beginning with ‘Chapter One: The Prisoner’ wherein the subject of our scrutiny languishes in cells of the Lincoln County Courthouse of the New Mexico Territory in April 1881.

Destined for the noose on May 13th, the prisoner provides reveries to encapsulate his sorry, short and blood-soaked life to date. Billy’s actions always seemed justified to him – and many others, both friends, comrades-in-arms and supporters – but nonetheless, his doom is assured.

With that thought ever foremost, The Kid determine not to die easy…

Much of the outlaw’s fame stems from the ‘His Greatest Escape’; broken down with mesmerising meticulousness in the Second Chapter and still a remarkable and spectacular feat of sheer bravado to this day, after which ‘Chapter Three: On the Dodge’ depicts his flight across vast tracts of wilderness before arriving in the rural enclave of Fort Sumner: a settlement well-known to Billy and one where he has many admirers…

In the meantime, veteran career lawman Pat Garrett reads reports and ponders before setting out to the one place he suspects his quarry will eventually hole up…

Events move inexorably in ‘Chapter Four: Death at Fort Sumner’ as Garrett and his handpicked deputies traverse the Pecos, arriving clandestinely in the peaceful hamlet on July 14th to begin surveillance before the last confrontation…

As ever supported by clear, informative maps, portraits of all major players and a copious index of sources consulted, this is a beguiling display of seductive storytelling, erudite argument and audacious drawing which makes for an unforgettable read.

Geary’s superb storytelling is a perfect exemplar of how graphic narrative can be so much more than simple fantasy entertainment. His murder masterclasses should be mandatory reading for every mystery addict and crime collector, and part of every school syllabus.
© 2014 Rick Geary.

For more information and other great reads see http://www.nbmpub.com/

Legends – The 30th Anniversary Edition


By John Ostrander, Len Wein, John Byrne, Karl Kesel & various (DC Comics)
ISBN: 978-1-4012-6316-4

With the success of Crisis on Infinite Earths and Marvel’s Secret Wars in the middle of the 1980s, comicbook publishers had grand dreams of regular and spectacular sales boosts, but a section of the cantankerous buying public muttered about gimmicks to make them spend more and voiced concerns about keeping the quality high.

At DC fan-interest was still fresh and keen as so many of their major properties – and indeed the entire continuity – was open for radical change, innovation and renewal. So, how best to follow the previous year’s cosmic catastrophe? Why not a much smaller and more personal Great Disaster, spotlighting those strangers wearing familiar costumes and a bunch of beginnings rather than the deaths and endings of Crisis?

Possibly the best and certainly the most cohesive of the numerous company-wide braided mega-series, Legends was a 6-issue miniseries cover-dated November 1986 through April 1987. Like its predecessor the major narrative thread spread out into other DC series, but unlike Crisis on Infinite Earths each tie-in was consecutively numbered and every pertinent cover was suitably badged. If you got ’em all you couldn’t help but read them in the right order!

The event crossed into 22 other comics and miniseries and premiered three new series, Justice League, Flash and the superb Suicide Squad. It even led to another new treatment for Billy Batson in a follow-up Shazam! miniseries whilst offering a tantalising sneak peek at the newly re-minted Wonder Woman…

The drama opens in ‘Once Upon a Time…!’ as Evil New God Darkseid of Apokolips decides to attack humanity’s spirit by destroying the very concept of heroism and individuality. To this end he sends hyper-charismatic thrall Glorious Godfrey to America to lead a common man’s crusade against extraordinary heroes, whilst initiating individual plans intended to demoralize and destroy key champions of Earth. His first scalp is naïve, youthful Captain Marvel, who is deceived into believing his powers have accidentally killed an enemy after explosively confronting monstrous menace Macro-Man …

As Darkseid’s flaming minion Brimstone ravages the nation – despite the best efforts of Firestorm, time-displaced Legionnaire Cosmic Boy and Justice League Detroit – the US government activates its own covert and illegal solution to the crisis.

Conceived and devised by civil servant Amanda Waller, a new Task Force X is brought into being: comprising volunteers such as Colonel Rick Flag and martial artist Bronze Tiger riding roughshod over convicted super-criminals all offered a pardon in return for secret services rendered…

As Godfrey’s influence spreads across America, inciting riots that hospitalise Boy Wonder Robin and drive Batman, Blue Beetle and Green Lantern Guy Gardner into hiding, ‘Breach of Faith!’ sees President Ronald Reagan respond to the rampant civil unrest by outlawing costumed crime-busters…

With heroes searching their consciences, unsure whether to comply or rebel, world-wide chaos ensues and Darkseid amps up the pressure. Sentient mountain of super-heated plasma Brimstone attempts to reduce national monument Mount Rushmore into molten slag only to be destroyed by America’s latest dirty secret in ‘Send for… the Suicide Squad!’

Meanwhile heartbroken Billy Batson – the juvenile alter ego of Captain Marvel – meets hero-worshipping Lisa. When her family take him in, he gains valuable insight and perspective on the ongoing calamity…

Things go from bad to worse in ‘Cry Havoc…!’ as the embargo emboldens numerous super-villains to go wild. This prompts many costumed heroes to ignore the Presidential Edict and go after them. As the Phantom Stranger faces Darkseid on Apokolips, immortal mystic Doctor Fate begins gathering select champions for the approaching final confrontation he foresees even as on Earth Godfrey makes a power grab using human-fuelled Apokoliptian Warhounds in ‘Let Slip the Dogs of War!’

All the disparate strands weave together in ‘Finale!’ as Fate’s new Justice League – aided by an enigmatic new hero calling herself Wonder Woman – stand fast against the destructive forces of anarchy: coming together to prevent the conquest of Mankind and erasure of its most vital beliefs…

The enthralling tale re-presented here can comfortably be read without the assorted spin-offs, crossovers and tie-ins, and it still feels like a magnificent mission statement for that new DC Universe: gritty, witty, cohesive and contemporary.

John Ostrander was new to DC, lured from Chicago’s First Comics with editor Mike Gold where their work on Starslayer, Munden’s Bar and especially Grimjack had made those independent minnows some of the most readable series of the decade.

Paired with veteran scripter Len Wein, whose familiarity with the DC stable ensured the scripts would have the right company flavour, they concocted a bold and controversial tale for super-star Superman re-creator John Byrne to draw and the immensely talented Karl Kesel to ink.

This 30th Anniversary edition (available in Trade paperback and eBook editions) comes with an informative Afterword from Mike Gold and full cover-gallery – including the original trade paperback collection cover – but regrettably neglects to retain the cover reproductions of each out-rider instalment of the greater story, as seen in the first edition. Should you feel like tracking down those missing components you’ll need to play comics detective on fan sites…

Who knows, maybe for the 40th Anniversary, DC will release a humongous, all-inclusive Absolute Omnibus Edition? Until then, why not simply kick back and enjoy an awesome slice of fabulous Fights ‘n’ Tights fun and fury?
© 1986, 1987, 2016 DC Comics. All Rights Reserved.

Inhumans: Beware the Inhumans


By Stan Lee & Jack Kirby, Roy Thomas, Archie Goodwin, Gary Friedrich, Gerry Conway, Arnold Drake, Neal Adams, Gene Colan, Marie Severin, John Romita, Mike Sekowsky, Tom Sutton & various (Marvel)
ISBN: 978-1-3029-1081-5

Debuting in 1965 and conceived as yet another incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a race of incredibly disparate (mostly) humanoid beings genetically altered in Earth’s pre-history. They consequently evolve into a technologically-advanced civilisation far ahead of and apart from emergent Homo Sapiens.

They isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of Inhuman citizenship is immersion in mutative Terrigen Mists which further enhance and transform individuals into radically unique and most often super-powered beings. The Inhumans are necessarily obsessed with genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

Thanks to the recent TV series, a lot of previously forgotten material is being recycled in new archival editions so it’s worth taking a look at how the eternal outsiders gradually joined the Marvel Universe. This trade paperback compilation – also available as a digital edition – scrupulously and chronologically compiles teasing early appearances (in whole or in part) from Marvel Super-Heroes #15, Incredible Hulk Annual #1, Fantastic Four #81-83, 95, 99 and 105, Amazing Adventures #1-10, Avengers #95, and some moments of spoofing light-relief from Not Brand Echh #12, cumulatively spanning July 1968 to January 1972.

The Royal Family of Attilan are hereditary aristocracy of the hidden race of paranormal beings. They comprise king Black Bolt, his paramour and eventual wife Medusa, aquatic Triton, bellicose Gorgon and subtle martial arts master Karnak, leading and representing a veritable horde of weirdly wonderful characters. Black Bolt, one of the most powerful beings on Earth, possesses phenomenal abilities but is afflicted with an uncontrollable vocal condition that makes his softest whisper a planet-shattering sonic explosion. Thus, he must never utter a sound…

In 1967 a proposed Inhumans solo series was canned before completion, with the initial episode retooled and published in the company’s try-out vehicle Marvel Super-Heroes. Written by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous Sandman and Trapster are enticed into reforming the Frightful Four after the Wizard promises Medusa a means to control Black Bolt’s deadly sonic affliction in return for her criminal services. As usual, the double-dealing mastermind betrays his unwilling accomplice but again underestimates her abilities and intellect, resulting in another humiliating defeat…

Cover-dated October, The Incredible Hulk Annual #1 was one of the best comics of 1968. Behind an iconic Steranko cover, Gary Friedrich, Marie Severin & Syd Shores (with lots of last-minute inking assistance) delivered a passionate, tense and melodramatic parable of alienation that nevertheless was one of the most action-stuffed fight fests ever seen.

In 51 titanic pages ‘A Refuge Divided!’ saw the tragic lonely Jade Juggernaut stumble upon the hidden Great Refuge of genetic outsiders. The Inhumans – recovering from a recent failed coup by new creations Falcona, Leonus, Aireo, Timberius, Stallior, Nebulo and their secret backer (the king’s brother Maximus the Mad) – are distracted by the Hulk’s arrival and suspicion, and short tempers result in chaos. The band of super-rebels start the fight but it’s the immensely powerful Black Bolt who eventually battles the green giant to a standstill…

This is the vicarious thrill taken to its ultimate, and still one of the very best non-Lee-Kirby tales of that period.

Medusa’s little sister Crystal – and her giant teleporting dog Lockjaw – were the most consistently seen stars at the time. As the girlfriend of Human Torch Johnny Storm, she was a regular in Fantastic Four and took a greater role once Susan Richards fell pregnant.

In issue #81, with Sue a new mother, faithful Crystal elects herself the first new official member of the FF and promptly shows her mettle by pulverizing the incorrigible glutton-for-punishment Wizard in the all-action romp ‘Enter… the Exquisite Elemental!’ (by Lee, Kirby & Joe Sinnott).

In the next two issues as Susan is side-lined to tend her newborn son, Crystal’s turbulent past and fractious family connections reassert themselves as manic cousin Maximus again attempts to conquer mortal humanity. ‘The Mark of… the Madman!’ sees the quirky quartet invade hidden Inhuman enclave Attilan to aid the imprisoned Royal Family and overcome an entire race of hypnotically subjugated super-beings before uniting to trounce the insane despot in the concluding ‘Shall Man Survive?’

Excerpted pages from FF #95 then reveal how, in the middle of a frantic battle against a super-assassin, Crystal is astoundingly abducted by her own family before the answer is revealed in #99. All this time heartsick Johnny has been getting crazier and more despondent. He finally snaps, invading the Inhumans hidden home with the intention of reunite with his lost love at all costs. Of course, everything escalates when ‘The Torch Goes Wild!’ and his rapidly following comrades find themselves in the battle of their lives…

Two months later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and The Inhumans sharing the pages with a new Black Widow solo series. The big news however was that Jack Kirby was both writing and illustrating ‘The Inhumans!’

Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged Black Bolt was taking covert action against the suspected true culprits…

Issue #3 sees our uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish plotter dupes the Royal Family into uncovering a long-buried mega-powerful ancient artefact. He is, however, ultimately unable to cope with their power and teamwork in the concluding chapter ‘With These Rings I Thee Kill!’…

Intercepting the flow but chronologically crucial, the first half of Fantastic Four #105 (December 1970) follows. Crafted by Stan Lee, John Romita & John Verpoorten, ‘The Monster in the Streets!’ reveals that Crystal is being slowly poisoned by the constantly increasing pollutants in Earth’s air and must leave Johnny for the hermetically pure atmosphere of Attilan…

Back in Amazing Adventures #5 (March 1971), a radical change of tone and mood materialised as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip following Kirby’s shocking defection from Marvel to DC Comics.

Inked by Tom Palmer, ‘His Brother’s Keeper’ sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge.

The real problem, however, is that at the moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave strikes, the silent stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (inked by John Verpoorten) begins as a simple mumbled whisper shatters the entire docks and all the vessels moored there…

As Triton, Gorgon, Karnak and Medusa flee the now utterly entranced and enslaved Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and the still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes.

A tense confrontation with police in the streets draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the blood and dust settles it appears Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed the storytelling duties with #9 as The Inhumans took over the entire book. Finally reaching America after an epic odyssey, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants.

‘…And the Madness of Magneto!’ shows amnesiac Black Bolt in the clutches of the Master of Magnetism who needs the usurped king’s abilities to help him steal a new artificial element. All too soon though, ‘In His Hands… the World!’ (inked by Frank Giacoia) proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly terminated there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding from June 1971 to March 1972 in The Avengers #89-97.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since…

It began when, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his chief enforcer Ronan the Accuser. The rebellion results in humanity learning aliens hide among them, and public opinion turns against superheroes for concealing the threat of repeated alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s, the epic sees riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers are ordered to disband.

Unfortunately omitted here, issue #94 entangles the Inhumans in the mix, disclosing that their advanced science and powers are the result of Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the graphic thrills for this volume, ‘Something Inhuman This Way Comes…!’ (from Avengers #95, January 1972) coalesces many disparate story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

Just so you can sleep tonight, after bombastically so doing, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls (a much-collected tale you’d be crazy to miss…).

Appended with a Barry Windsor Smith Medusa pin-up from Marvel Collectors’ Item Classics #21, original art by Colan and Adams, a rejected Severin cover and House Ads for the Inhumans’ debut, the cosmic drama is latterly leavened with some snappy comedy vignettes.

Originating in Not Brand Echh #12 (February 1969) ‘Unhumans to Get Own Comic Book’ – by Arnold Drake, Thomas & Sutton – and ‘My Search for True Love’ by Drake & Sutton detail and depict how other artists might render the series – with contenders including faux icons bOb (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, and follow lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders’ place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little lasting impact at the time they are still potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative and followers of Marvel’s next cinematic star vehicle.
© 1968, 1969, 1970, 1971, 1972, 2018 Marvel Characters, Inc. All rights reserved.

Tintin in the Land of the Soviets


By Hergé (Egmont)
ISBN: 978-1-40521-477-3 (HB)                    978-1-40526-651-2 (PB)

Georges Prosper Remi, known all over the world as Hergé, created a true masterpiece of graphic literature with his many tales of a plucky boy reporter and his entourage of iconic associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor and the Hergé Studio, Hergé completed 23 splendid volumes (originally produced in brief instalments for a variety of periodicals) that have grown beyond their popular culture roots and attained the status of High Art.

Like Charles Dickens with the Mystery of Edwin Drood, Hergé died while working, so final outing Tintin and Alph-Art remains a volume without a conclusion, but still a fascinating examination – and a pictorial memorial of how the artist worked.

It’s only fair though, to ascribe a substantial proportion of credit to the many translators whose diligent contributions have enabled the series to be understood and beloved in 38 languages. The subtle, canny, witty and slyly funny English versions are the work of Leslie Lonsdale-Cooper & Michael Turner.

On leaving school in 1925, Remi worked for Catholic newspaper Le XXe Siécle where he seems to have fallen under the influence of its Svengali-like editor Abbot Norbert Wallez. The following year, the young artist (himself a dedicated boy scout) produced his first strip series – The Adventures of Totor – for the monthly Boy Scouts of Belgium magazine and by 1928 was in charge of producing the contents of Le XXe Siécle’s children’s weekly supplement Le Petit Vingtiéme.

He was unhappily illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette (written by the staff sports reporter) when Abbot Wallez urged Remi to create a new adventure series. Perhaps a young reporter who would travel the world, doing good whilst displaying solid Catholic values and virtues? And also, perhaps highlight and expose some the Faith’s greatest enemies and threats…?

Having recently discovered the word balloon in imported newspaper strips, Remi decided to incorporate this simple yet effective innovation into his own work. He would produce a strip that was modern and action-packed. Beginning on January 10th 1929, Tintin in the Land of the Soviets appeared in weekly instalments in Le Petit Vingtiéme, eventually running until May 8th 1930.

The boy-hero – a combination of Ideal Good Scout and Remi’s own brother Paul (a soldier in the Belgian Army) – would be accompanied by his dog Milou (Snowy to us Brits) and report back all the inequities from the “Godless Russias”.

The strip’s prime conceit was that Tintin was an actual foreign correspondent for Le Petit Vingtiéme…

Arriving in Russia, the dog and his boy are constantly subjected to a series of attacks and tricks in a vain scheme by the Soviets to prevent the truth of their failed economic progress, specious popular feeling and wicked global aspirations being revealed to the Free World.

In a manic, breathless progression of fights, chases, slapstick accidents and futile attempts to bribe and corrupt him – or worse –  a hint of Tintin as a capable, decent and resourceful hero can be seen to gel on every progressive page as he thwarts the plots of the Bolsheviks and Moscow’s ubiquitous Secret Police…

Week by week, page by page, Tintin “gets away clean” in all manner of fast and flashy machines – all lovingly rendered in a stylised, meta-realistic manner not yet used for the human characters. This is a clear forerunner of Hergé’s Ligne Claire drawing style which develops rapidly as the plucky lad makes his way back across Europe to a rapturous welcome in Belgium, and with every kilometre covered, the personalities of the characters move beyond action-ciphers towards the more fully realised universal boy-hero we all know today.

The strip itself is very much a work-in-progress, primitive both in narrative and artistic execution. But amidst the simplified line, hairsbreadth chases and grossly simplistic anti-communistic polemic there is something… an intriguing hint of things to come.

Rendered in sleek monochrome, Tintin in the Land of the Soviets, was one of the last adventures to be published in English and is still available in both hardback and paperback editions.

Although possibly still a little controversial (and not ideal for the stated target market of eight years old and up), this is a highly readable, joyously thrilling, exuberant and deeply informative romp for any fan of the comic strip medium.

Tintin in the Land of the Soviets: artwork © 1999 Editions Casterman, Paris& Tournai.
Text ©1999, 2007Casterman/Moulinsart. All Rights Reserved.