W.E. Johns’ Biggles and the Golden Bird


By Björn Karlström, translated by Peter James (Hodder and Stoughton)
ISBN: 978-0-34023-081-7(HB)                      0-340-23081-9(PB)

In acknowledgement of today’s Centenary of the Royal Air Force, I’m reviewing a captivating combat classic starring one of the Service’s most glittering – albeit fictional – stars.

Although one of the most popular and enduring of all True Brit heroes, air detective Squadron Leader James Bigglesworth – immortally known as “Biggles” – has never been the star of British comics you’d reasonably expect.

Whilst the likes of Sherlock Holmes, Dick Turpin, Sexton Blake, Dick Barton and others have regularly made the jump to sequential pictorials, as far as I can determine the only time Biggles hit the funny pages was as a beautiful strip illustrated firstly by Ron Embleton and later Mike Western for the lush, tabloid-sized photogravure weekly TV Express (issues 306-376, 1960-1962). Even then the strip was based on the 1960 television series rather than the armada of books and short stories generated over Johns’ 56-year career.

Much of this superb stuff has been reprinted in French and other European editions but remains criminally uncollected in the UK. Indeed Biggles is huge all over the Continent, particularly Holland, Belgium and France, which makes it doubly galling that only a short-lived Swedish interpretation of Biggles has ever made the transition back to Blighty…

Created by World War 1 flying veteran and aviation enthusiast William Earl Johns (February 5th 1893-June 21st 1968), the airborne adventures of Biggles, his cousin the Hon. Algernon Montgomery Lacey AKA “Algy”, Ginger Hebblethwaite and their trusty mechanic and dogsbody Flight Sergeant Smyth ran as prose thrillers in the magazines Modern Boy, Popular Flying and Flying – periodicals which Johns designed, edited and even illustrated.

Initially aimed at an older audience, the Biggles stories quickly became a staple of boys’ entertainment in anthology and full novels (nearly 100 between 1932-1968) as well as a true cultural icon. Utilising the unique timeless quality of proper heroes, Biggles and Co. have waged their dauntless war against evil as combatants in World Wars I and II, as Special Air Detectives for Scotland Yard in the interregnum of 1918-1939 and as freelance agents and adventurers in the Cold War years…

“Captain” W.E. Johns was one of the most prolific writers of the 20th century and wrote over 160 books in total as well as innumerable features and articles ranging from gardening to treasure-hunting, aviation, crime fiction, pirates and historical fact and fiction.

He created many heroic novel series which shared the same continuity as Biggles: 6 “Steeley” novels starring Deeley Montfort Delaroy, a WWI fighter ace-turned-crimebuster between 1936-1939, 10 volumes of commando Captain Lorrington King AKA Gimlet (1943-1954) and a 10 volume science fiction saga starring retired RAF Group Captain Timothy ‘Tiger’ Clinton, his son Rex and boffin Professor Lucius Brane who voyaged among the stars in a cosmic ray powered spaceship between 1954 and 1963.

Although much of his work is afflicted with the parochial British jingoism and racial superiority that blights so much of the fiction of the early 20th century, Johns was certainly ahead of his time in areas of class and gender equality. Although Algy is a purely traditional plucky Toff, working class Ginger is an equal partner and participant in all things, whilst Flight Officer Joan Worralson was a WAAF pilot who starred in 11 “Worrals” novels between 1941 and 1950, commissioned by the Air Ministry to encourage women to enlist in the Women’s Auxiliary Air Force.

In 1977, veteran Swedish author and cartoonist Björn Karlström returned to comics when publisher Semics commissioned him to produce four new Biggles adventures; ‘Het Sargasso mysterie’, ‘Operatie goudvis’, ‘De tijger bende’ and ‘Ruimtestation Aries’ (The Sargasso Mystery; Operation Goldfish; The Tiger Gang and Space Station Aries, respectively). These were picked up by Hodder and Stoughton in 1978, deftly translated by Peter James and released as Biggles and the Sargasso Triangle, Biggles and the Golden Bird, Biggles and the Tiger and Biggles and the Menace from Space…

In 1983, two further albums were released, created by Stig Stjernvik.

Although deeply mired in the stylisation and tone of Hergé’s Tintin, to my mind the most authentic-seeming to Johns’ core concept was the second, highlighted here for today’s celebrations…

Swedish designer, author and aviation enthusiast Björn Karlström began working in comics for the vast Scandinavian market in 1938, producing scale-model plans and drawings for the magazine Flygning. In 1941 he created the adventure strip Jan Winther for them before devising international speculative fiction hit Johnny Wiking: followed up with another SF classic which closely foreshadowed the microscopic missionaries of (Otto Klement, Jerome Bixby and Isaac Asimov’s) Fantastic Voyage in ‘En Resa i Människokroppen’ (1943-1946), before taking over Lennart Ek’s successful super-heroine strip Dotty Virvelvind in 1944.

Karlström left comics at the end of the war and returned to illustration and commercial design, working on jet fighters for Saab and trucks for Scania.

Whereas most of his earlier comics were rendered in a passable imitation of Alex Raymond’s Flash Gordon, when he was convinced to produce the Biggles quartet Karlström adopted a raw, lean version of Hergé’s Ligne Claire style which adds a welcome sense of period veracity to the tales but often offends and upsets Tintin purists…

Biggles and the Golden Bird is set in the early 1930s and begins when the aerial adventurers are asked to pilot a new super-plane in an attempt to break the world long-distance flying record. Fact freaks might be intrigued to discover that the “Fairview” of this story is closely based on the record-smashing Fairey Long Range Monoplane, which stars in a splendid plans-&-diagrams section at the back that also includes the De Havilland C-24 Autogiro also featuring prominently in this ripping yarn…

When mysterious intruders brazenly steal the Fairview, intelligence supremo General Raymond dispatches Biggles, Algy and Ginger to track them down and retrieve the prototype air-machine. A crashed light plane and a rustic witness point the trio in the direction of Scotland and, dashing North in a ministry-provided autogiro (that’s a cross between a plane and an early kind of helicopter), they rendezvous with a fishing boat whose captain also witnessed strange sky shenanigans only to be attacked and overcome…

Their enigmatic adversaries had anticipated the pursuit and laid a trap, but with a typical display of pluck and fortune, Ginger turns the tables and drives off the thugs. The real Captain Gilbert then imparts his information and the autogiro brings them to a desolate ruined castle on a rocky headland, where Ginger and Algy are captured by an armed gang even as poor Biggles plunges over a cliff to certain doom…

Naturally the Ace Aviator saves himself at the last moment and subsequently discovers a sub-sea cavern – complete with deep-sea diving operation – just as his pals cunningly escape captivity. Fortuitously meeting up, the trio follow their foes and find a sunken U-Boat full of gold…

The uncanny reason for the theft of the Fairview and the mastermind behind it all is revealed when arch-enemy and all-around Hunnish blackguard Erich von Stalhein arrives to take possession of the recovered bullion before fleeing to a new life in distant lands. Having none of it the plucky lads strike, leading to a blistering battle and spectacular showdown…

Fast and furious, full of fights and hairsbreadth chases – although perhaps a touch formulaic and too steeped in the old-fashioned traditions for modern comics purists – this light and snappy tale would delight newer readers and general action fans and is readily available in both hardback and softcover editions, since the books were re-released in 1983 in advance of the star-studded but controversial British film-flop Biggles: Adventures in Time.

Perhaps it’s time for another revival and even some fresh exploits?
Characters © W.E. Johns (Publications). Text and pictures © 1978 Björn Karlström. English text © 1978 Hodder and Stoughton Ltd.

Black Panther: The Deadliest of the Species


By Reginald Hudlin, Ken Lashley, Paul Neary & various (Marvel)
ISBN: 978-0-7851-3342-1

Regarded as the first black hero in American comics and one of the first to carry his own series, the Black Panther’s popularity and fortunes have waxed and waned since July 1966 when he attacked the Fantastic Four as part of an extended plan to gain vengeance on the murderer of his father.

T’Challa, son of T’Chaka, is an African monarch whose secluded kingdom is the only source of a miraculous alien metal upon which the country’s immense wealth is founded. Those mineral riches – derived from a fallen meteor which struck the continent in lost antiquity – enabled him to turn his country into a technological wonderland.

Moreover, the tribal resources and the people have been eternally safeguarded by a cat-like human champion deriving incredible physical advantages from secret ceremonies and a mysterious heart-shaped herb simultaneously ensuring the generational dominance of the nation’s Panther Cult.

In recent years that continuity mythology was retooled to reveal that the “Vibranium” mound had actually made the country a secret Superpower for centuries but now only increasingly turns Wakanda into a target for subversion and incursion.

This slim, unassuming but extremely engaging Costumed Drama outing – available in trade paperback and eBook editions – collects the first six issues of Black Panther volume 5 (April to September 2009) and was originally part of Marvel’s company-wide “Dark Reign” publishing event.

‘The Deadliest of the Species’ begins as T’Challa’s new bride (and queen) Ororo nervously embarks on a goodwill tour. As a mutant – and far worse, an American – who has married the king, she is keenly aware of her tenuous position and potential for disrupting the ancient social order.

All thoughts of winning over the people are soon forgotten when her husband’s jet – which left only hours ago on a diplomatic mission – screams in and catastrophically crashes in the heart of the city despite all the weather goddess’ efforts to slow it down…

Unknown to all, five hours previously the Black Panther had secretly met with regal rival Namor the Sub-Mariner to hear an invitational offer from a Cabal of world-conquerors led by former Green Goblin-turned government operative Norman Osborn. Now the adored sovereign is near death.

His formidable Dora Milaje bodyguards are gone and, after being dragged from the wreckage burned and broken, T’Challa agonisingly reveals it was an ambush before lapsing into a coma…

As Queen Mother Ramonda and sister Shuri rush to the hospital, the ruling council are frantic; terrified that the assassination attempt is prelude to invasion. Wakanda has always been ready for such assaults, but that was with a healthy Black Panther. Right now, they are spiritually all but defenceless…

Even though the king is not quite dead, the Ministers advocate activating the protocols to create a new Panther warrior… but the question is who will succeed?

Hours ago, after Namor departed, a far less friendly potentate accosted T’Challa as he left the conference. Dr. Doom is also a member of the Cabal and took the Panther’s refusal to join the club very, very badly…

Back in the now, desperate meetings and Ororo’s refusal to undertake the mystic rituals result in Princess Shuri being reluctantly assigned – over the strenuous protests of her own mother – the role of Black Panther Apparent. As T’Challa’s older sister it’s a role she was destined for, but one her brother seized decades ago.

At that time, she was away being schooled in the West when an invasion by American adventurer Ulysses Klaw claimed her father’s life. With cruel circumstance demanding nothing less, the boy took the initiative, the role and the responsibility of defending his nation…

Thus, after years as an irrelevant spare, the flighty jet-setter is being asked to take up a destiny she now neither wants nor feels capable of fulfilling. She is especially afraid of the part of the ceremony where she faces the Panther God and is judged…

T’Challa cannot reveal how the battle with Doom ended in brutal defeat and certain death, or how his valiant Dora Milaje gave their lives to get his maimed body back in the jet and home via auto-pilot. He is unable to even stay alive and, as the world’s most up-to-date doctors slowly abandon hope, Ramonda convinces Queen Ororo to try something terrible and very ancient instead…

Despite a pervasive cloak of secrecy bad new travels fast. Across the continent adherents of the Panther Cult’s theological antithesis revel in Wakanda’s misfortune. Smug, gleeful worshippers of rival cults prepare arcane rituals to finally destroy their enemies and – in a place far removed from the world – T’Challa awakes to meet his dead bodyguards once more…

In an isolated hut Queen and Queen Mother are bickering with sinister shaman Zawavari. The wizard claims to be able to bring T’Challa back but gleefully warns that the price will be high…

Thanks to her years of constant training, Shuri is having no problem with the physical rigours of the Panther Protocols and foolishly grows in confidence. Far away, Wakanda’s enemies succeed in summoning terrible Morlun, Devourer of Totems, but are wholly unprepared for the voracious horror to consume them before turning his attention to more distant theological fodder…

And in Limbo, a succession of dead friends and family subtly and seductively attempt to convince T’Challa that his time is past and that he must lay down his regal burdens…

As Morlun ponderously makes his way to Wakanda, stopping only to destroy other petty pantheons such as the master of the Man-Ape sect, Death continues her campaign to convince T’Challa to surrender to the inevitable whilst Shuri faces her final test…

It does not end well. The puissant Panther God looks right through her and declares her pitifully unworthy to wear his mantle or defend the Wakandan worshippers. Despondent Shuri is ignominiously despatched back to the physical world just as her new sister-in-law arrives in Limbo, sent by Zawavari to retrieve her husband from Death’s clutches.

Ororo doesn’t want to tell her husband that this is their last meeting. The price of his safe passage back is her becoming his replacement…

In the world of the living, Morlun has reached Wakanda’s borders, drawn inexorably to T’Challa’s (currently vacant) physical form. The beast is utterly invulnerable to everything in the nation’s super-scientific arsenal and leaves a mountain of corpses behind him.

With Armageddon manifesting all about them, the Royal Family and Ruling Council are out of options until sly Zawavari points out an odd inconsistency: the price for failing to become Wakanda’s living totem has always been instant death, but Shuri, although rejected, still breathes…

Realising both she and her country have one last chance, the newest Black Panther goes out to battle the totem-eater whilst in the Country of the Dead T’Challa and Ororo resolve to ignore the devil’s bargain and fight their way back to life.

And as the two hopeless battles proceed, Ramonda and Zawavari engage in a last-ditch ploy which will win both wars by bring all the combatants together…

Fast-paced, compelling and gloriously readable, this splendid blend of horror story, action epic, political thriller and coming-of-age tale also offers an impressive cover-&-variants gallery by J. Scott Campbell, Edgar Delgado, Michael Djurdjevic, Ken Lashley and Mitch Breitweiser.

If you don’t despise reboots and re-treads on unswerving principle and are instead prepared to give something new(ish) a go, there’s lots to enjoy in this fantastic Fights ‘n’ Tights farrago, so why not set your sights and hunt this down?
© 2009 Marvel Characters, Inc. All rights reserved.

Yoko Tsuno volume 6: The Morning of the World


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-082-5

Indomitable intellectual adventurer Yoko Tsuno debuted in 1970 with the September 24th 1970 edition of Le Journal de Spirou and is still delighting regular readers and making new fans to this day. Her astounding all-action, uncannily accessible exploits are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning serial saga of the slim, slight Japanese technologist-investigator was devised by monumentally multi-talented Belgian maestro Roger Leloup who began his spellbinding solo career after working as a studio assistant on Hergé’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics in the mid-1970s.

That long-overdue attitude adjustment saw the rise of many competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys to uniformly elevate Continental comics. Best of all, the majority of their exploits are as engaging and empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable and untranslated Hold-up en hi-fi, La belle et la bête and Cap 351) were simple introductory vignettes before the superbly capable engineer and her valiant if less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 in Spirou‘s May 13th issue…

There have been 28 European albums to date – with a 29th being completed as we read this…

Yoko’s exploits include explosive escapades in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas with the secretive, disaster-prone alien colonists from planet Vinea. However, for the majority of English translations thus far, the close encounters have been more-or-less side-lined in favour of intriguing Earthly exploits, but this tale stays strictly Earthbound while plumbing the depths of the fantastic…

Today’s particular tale was originally serialised in Spirou #2613-2630 and collected in 1988 as 17th album Le Matin du monde. Due to the exigencies of publishing it reached English eyes as Yoko’s sixth Cinebook outing; a time-bending mystery of glamour and action shedding a fraction of light on Yoko’s own shrouded origins…

It begins with Yoko and her new ward Morning Dew testing a new jet over Indonesia before reuniting with temporal refugee Monya. This time-travelling expatriate from 3872 AD (see The Time Spiral for further details) has had to settle in the present after her own timeline was overwritten, but she’s had a hard time adjusting and despite her best intentions regularly risks catastrophe by visiting other time-periods…

Monya originally came back in time to prevent a scientific experiment which would have resulted in Earth’s destruction by her own era. The voyager witnessed her father’s death and the planet turned to a cinder, relative moments before arriving in Yoko’s locale, so her predilection for exploration and meddling in earlier time periods is perhaps understandable…

Now, though, she’s gone too far: stealing a gold statue from its rightful era and endangering the life of a native…

Urgently summoned to help fix things, Yoko, Vic and Pol are quickly apprised of the situation. Monya has taken a sacred temple statue of a dancer from 1350 AD, a short time before history records the eruption of the Agung volcano and eradication of the entire community and civilisation dwelling there. Technically, Monya’s actions should cause no disruption to the timeline, but it has resulted in the long-dead priests condemning native dancer Narki to death for the crime…

A heated debate over the morality of keeping the immensely valuable statue versus using their time machine and attempting to save the life of a woman already dead for centuries consumes the adults. It only ends when Monya’s new acquaintance Mike – an obsessive religious fanatic – traps them all in the barn housing the chronal craft and sets it afire.

Compelled to use the time engine to save themselves, the entire party is plunged back to 1350 where Narki is condemned to die…

Befriending the local villagers, the travellers learn that the innocent scapegoat has been taken to the capital. Swiftly following, Yoko and Monya find her in a drugged state and determined to sacrifice herself to “winged demons” plaguing the city. Most confusingly, as they struggle to rouse her, Yoko realises that – somehow – she recognises the doomed Narki…

Desperate for solutions, Monya tries unsuccessfully to return the statue to the Brahmin priests, even as Yoko and her comrades assemble some clever 20th century kit they’d providentially stowed aboard the time-ship. Despite all their efforts, Narki is left to the mercies of the demons, and only Yoko and Vic’s spectacular intervention saves her from what turn out to be savage survivors of antediluvian vintage…

Yet, even after destroying one of the flying monsters and snapping Narki out of her trance, the future heroes are unable to save the damsel in distress. Accusing them of killing the gods’ messenger, Narki swears to throw herself into the now-erupting Agung volcano to expiate her sins and save everybody…

That pointless gesture is applauded by the priests, but again thwarted by Yoko and Vic, who snatch the dancer from the edge of fiery doom. They are, however, helpless to save the rest of the populace from the inescapable judgement of history and one of the greatest volcanic eruptions of all time…

Now the sole survivor of her civilisation, Narki makes no protest as Monya relocates her to another time and place she has extensively studied. And when the survivor is left with villagers in 1520 AD Borneo, Yoko realises with a shock how she knows the tragic temple dancer…

Complex, rocket-paced, explosively exciting and subtly suspenseful, this beguiling brush with paradox and passion blazes with thrills and chills, delivering a powerfully moving denouement which again affirms Yoko Tsuno as a top-flight trouble-shooter.

As always, the most effective asset in these breathtaking tales is the amazingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Morning of the World is an epic fantasy spectacle to delight and enthral all lovers of inventive adventure.

Original edition © Dupuis, 1988 by Roger Leloup. All rights reserved. English translation 2011 © Cinebook Ltd.

Daredevil Epic Collection: volume 3 – 1968-1970: Brother, Take My Hand


By Stan Lee, Roy Thomas, Gene Colan, Barry Windsor-Smith & various (Marvel)
ISBN: 978-1-3029-0425-8

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. Very much a second-string hero for most of his early years, Daredevil was nonetheless a striking and popular one, due in large part to the roster of brilliant artists who had illustrated the strip. He only really came into his own, however, after artist Gene Colan signed up for the long haul and wunderkind scripter Roy Thomas added an edge of darkness to the swashbuckling derring-do…

The natal DD battled thugs, gangsters, mad scientists, robots and a plethora of super-villains, quipping and wise-cracking his way through life and life-threatening combat.

Covering July 1968 to April 1970 this third tumultuous collection (in both trade paperback and eBook formats) sees a radical shift in treatment and content after in Stan Lee surrendered the scripter’s role to Thomas and an aura of barely contained escalating madness begins permeating the now staid soap opera narrative beats, peerlessly pictured by the masterful Colan, and a promising British fill-in artist named Barry Smith….

Having killed off his fictitious twin brother Mike Murdock, Matt briefly considered hanging up his scarlet long-johns but eventually retained his secret other-life by revealing to his closest friends that Mike was only one of a number of Men without Fear in the first part of a prolonged battle with a new nemesis as ‘Nobody Laughs at The Jester!’ (by Lee, Colan and inker Dan Adkins).

The Malevolent Mountebank only wanted to be more successful as a criminal than he had been as a bit-playing actor, but his motivation changed when crooked mayoral candidate Richard Raleigh hired him to spoil incorruptible Foggy Nelson‘s campaign for the D.A. post.

The role grew, precipitating a protracted saga which kicked off with a temporarily befuddled DD ‘In Combat with Captain America!’ (inked by Vince Colletta) before Hornhead is framed for killing the Jester’s alter ego Jonathan Powers in #44’s ‘I, Murderer!’

Soundly defeated in combat by the Jester, our hero experiences ‘The Dismal Dregs of Defeat!’ and becomes a wanted fugitive. Following a frenetic police manhunt, he is finally arrested before snatching victory in thoroughly enthralling conclusion ‘The Final Jest!’ as inker extraordinary George Klein began a long and impressive association with the series.

With the Vietnam War raging, a story involving the conflict was inevitable but #47’s ‘Brother, Take My Hand!’ was so much more than a quick cash-in or even well-meaning examination of contemporary controversy as Marvel found another strong and admirable African American character (one of far too few in those blinkered times) to add to their growing stable.

Newly-blinded veteran Willie Lincoln turns to Matt Murdock and Daredevil for help on his return home. A disgraced cop framed by gang-boss Biggie Benson before joining the army, Lincoln is now back in America and determined to clear his name at all costs.

This gripping, life-affirming crime thriller not only triumphs in Daredevil’s natural milieu of moody urban menace but also sets up a long-running plot that would ultimately change the Man without Fear forever.

The return of Stilt-Man posed little more than a distraction in ‘Farewell to Foggy’ as Matt’s oldest friend wins the race for District Attorney but acrimoniously turns his back on Murdock, seemingly forever….

Stan Lee’s final script on the sightless crusader, ‘Daredevil Drops Out’ (#49), was illustrated by Colan & Klein, depicting Murdock as the target of a robotic assassin built by Mad-Scientist-for-Hire Starr Saxon. This tense, action-packed thriller grew into something very special with second chapter ‘If in Battle I Fall…!’ as neophyte penciller Barry Smith stepped in, ably augmented by veteran inker Johnny Craig.

Lee then left comics-scripting Boy Wonder Roy Thomas to finish up for him in ‘Run, Murdock, Run!’ (Daredevil #51, April 1969 with art by Smith & Klein): a wickedly engaging, frantically escalating psychedelic thriller which sees Saxon uncover the hero’s greatest secret after the Man Without Fear succumbs to toxins in his bloodstream and goes berserk.

The saga climaxes in stunning style on ‘The Night of the Panther!’ (Smith & Craig) as African Avenger Black Panther joins the hunt for an out-of-control Daredevil before subsequently helping contain, if not defeat, the dastardly Saxon.

The radically unsettling ending blew away all the conventions of traditional Fights ‘n’ Tights melodrama and still shocks me today…

Colan & Klein returned for #53’s ‘As it Was in the Beginning…’ wherein Thomas reprised, revised and expanded Lee & Bill Everett’s origin script from Daredevil #1, allowing the troubled hero to reach a bold decision, executed in #54 as ‘Call him Fear!’ featured the “death” of Matt Murdock and the triumphant return of long-vanished villain Mr. Fear.

‘Cry Coward!’ (beginning a superb inking run by legendary illustrator Syd Shores) reveals DD’s desperate reason for faking his demise (again!) and enacts the end of one of the Scarlet Swashbuckler’s greatest enemies.

‘…And Death Came Riding!’ then opens a tense 2-parter which forever changes Murdock’s relationship with the perennially loved-from-afar Karen Page whilst introducing a stunningly sinister new menace in Death’s-Head. By the end of ‘In the Midst of Life…!’ Matt and Karen are enjoying the most progressive and mature relationship in mainstream comics…

‘Spin-Out on Fifth Avenue!’ starts re-establishing some civilian stability as resurrected (again!) Matt Murdock becomes a special prosecutor for New York District Attorney Foggy Nelson and promptly goes after a mysterious new gang-boss dubbed Crime-Wave. As the fresh plot-threads take hold, new threats emerge, such as amped-up biker and reluctant assassin-for-hire Stunt-Master and #59’s far nastier hired gun who boasts ‘The Torpedo Will Get You if you Don’t Watch Out!’

‘Showdown at Sea!’ closes the career of the insidious and treacherous Crime-Wave, simultaneously signalling a return to single-issue action-based stories, starting with ‘Trapped… by the Trio of Doom!’ and spotlighting featuring a spectacular struggle against Cobra, Mr. Hyde and The Jester.

DD #62 features the nefarious Batman analogue from the Squadron Sinister who attempts to destroy the hero’s reputation in ‘Quoth the Nighthawk “Nevermore”!’ after which Horn-Head stunningly stops deadly psychopath Melvin Potter from busting out of jail in ‘The Girl… or the Gladiator’… but only at the cost of his constantly conflicted love-life…

To Be Continued…

Adding extra value to the proceeding are unused Colan cover pencils for #43, cover art for #44 and a delicious selection of original art pages concluding and complimenting a bonanza of bombastic battles tales that are pure Fights ‘n’ Tights magic in the grand Marvel Manner that no fan of stunning super-heroics can afford to ignore.
© 1968, 1969, 1970, 2017 Marvel Characters, Inc. All rights reserved.

Blackhawk Archives Volume 1


By Will Eisner, Dick French, William Woolfolk, Bob Powell, Chuck Cuidera, Reed Crandall & various (DC Comics)
ISBN: 978-1-56389-700-9

The early days of the American comicbook industry were awash with both opportunity and talent, and these factors beneficially coincided with a vast population hungry for cheap entertainment.

Comics had practically no fans or collectors; only a large marketplace open to all varied aspects of yarn-spinning and tale-telling. Thus, even though America loudly proclaimed its isolationism and remained more than six months away from active inclusion in World War II, creators like Will Eisner and publishers like Everett M. (known to all as “Busy”) Arnold felt that Americans were ready for a themed anthology title such as Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (with an August off-sale or cover-date) and included in its gritty, two-fisted line-up Death Patrol by Jack Cole, Miss America, Fred Guardineer’s Blue Tracer, X of the Underground, The Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks by “Bud Ernest” (in actuality, aviation-nut and unsung comics genius Bob Powell), but none of the strips, not even Cole’s surreal and suicidal team of hell-bent fliers, had the instant cachet and sheer appeal of Eisner & Powell’s “Foreign Legion of the Air” led by a charismatic Dark Knight known only as Blackhawk.

Chuck Cuidera – already famed for creating The Blue Beetle for Fox Publications – drew ‘The Origin of Blackhawk’ for the premiere issue, wherein a lone, magnificently skilled pilot fighting the Nazi invasion of Poland in 1939 is finally shot down by Nazi Ace Von Tepp.

The sadistic killer then goes on to bomb a farmhouse sheltering the defeated pilot’s family. Rising from his plane’s wreckage, the distraught pilot vows vengeance…

Two years later, with the Nazis in control of most of Europe, Von Tepp’s unassailable position is threatened by a mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine…

Eisner wrote the first four Blackhawk episodes and Cuidera stayed aboard until issue #11 – although the artist would return in later years. Many of the stories were originally untitled but have been conveniently characterized with such stirring designations as issue #2’s ‘The Coward Dies Twice’ wherein the team – “the last free men of the conquered countries” – offer a deserter from a Spitfire Squadron a chance to redeem himself…

The easy mix of patriotism, adventure and slapstick was magnified by the inclusion of Chop-Chop in ‘The Doomed Squadron’: a comedy Chinaman painful to see through modern eyes, but a stock type considered almost as mandatory as a heroic leading man in those dark days, and not just in comics.

At least this Asian man is a brave and formidable fighter both on the ground and in a plane…

‘Desert Death’ takes the team to Suez – for the first of many memorable Arabian adventures – as Nazi agitators attempt to foment revolution among the tribesmen in hopes that they will rise up and destroy the British. This tale is also notable for the introduction of a species of sexy siren beloved of Eisner and Quality Comics. Her or similar seductresses of her ilk would populate the strip until DC bought the property in 1957. Also included here is also a secret map of Blackhawk Island, mysterious base of the ebon-clad freedom fighters.

With issue #5 Dick French assumed the writing role and ‘Scavengers of Doom’ tells a biting tale of battlefield looters allied to a Nazi mastermind, united to set an inescapable trap for the heroic fliers. More importantly, French began providing distinct and discrete characters for the previously anonymous minor players.

In MC #6 the rapidly gelling team joins the frantic hunt for a germ weapon the Gestapo are desperate to possess, resulting in spectacular alpine adventure ‘The Vial of Death’, after which #7 (the first issue released after America entered World War II although the stories had not yet caught up to reality) finds the lads prowling the Mongolian Steppe on horseback to thwart ‘The Return of Genghis Khan’.

‘The Sunken Island of Death’ from #8 is a striking maritime romp wherein the warring powers battle to occupy and possess an island freshly risen from the Atlantic depths. The new-born landmass is strategically equidistant between the USA, Britain and Festung Europa (that’s what the Nazis called the enslaved stronghold they had made of mainland Europe).

Although complete in itself, the yarn is also the first of an experimental, thematic 3-part saga that stretched the way comics stories were told.

There were many marvellously melodramatic touches to make the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There was the cool, black leather uniforms and peaked caps. The unique – yet real – Grumman F5F-1 Skyrocket planes they flew from their secret island base and their eerie battle-cry “Hawkaaaaa!” But perhaps the oddest idiosyncrasy to modern readers was that they had their own song which André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they plunged into battle. And just to be informative and inclusive, the sheet-music and lyrics were published in this issue and are re-presented here – just remember this is written for seven really tough guys to sing while dodging bullets and weaving between bursts of flak…

Military #9 led with ‘The Man in the Iron Mask’ as the unflappable team discover that a fallen comrade did not actually die in combat, but was hideously disfigured saving them, whilst the next issue’s tale – ‘Trapped in the Devil’s Oven’ – is another desert adventure focusing on the still primitive science of plastic surgery to restore said hero to full fighting trim.

Issue #11 – Cuidera’s last – saw the squadron turn their attention to Japan, as reality at last caught up with publishing schedules. Intriguingly, ‘Fury in the Philippines’ starts quietly with the entire team calmly discussing carrying on against the Nazis or switching their attentions to the Pacific Theatre of Operations, until comedy relief Chop-Chop sways the debaters with an impassioned stand.

Though inarguably an offensive stereotype visually, the Chinese warrior was often given the best lines and most memorable actions. A sneakily subversive attempt on the part of the creators (frequently from immigrant backgrounds and ethnic origins) to shake up those hide-bound societal prejudices, perhaps?

Notwithstanding, the resultant mission against the Japanese fleet is a cataclysmic Battle Royale, full of the kind of vicarious pay-back that demoralized Americans needed to see following Pearl Harbor…

‘The Curse of Xanukhara’ added fantasy elements to the gritty mix of blood and iron as the team’s hunt for a stolen codebook leads them to occupied Borneo and eventually the heart of Tokyo; a classy espionage thriller marking the start of a superlative run of thrillers illustrated by the incredible Reed Crandall.

The artist’s realistic line and the graceful poise of his work – especially on exotic femmes fatale and trustworthy girls-next-door – made his strips an absolute joy to behold.

‘Blackhawk vs. The Butcher’ (Military #13, November 1942) was written by new regular scripter Bill Woolfolk and returned the team to Nazi territory as a fleeing Countess turned the team’s attention to the most sadistic Gauleiter (Nazi regional leader in charge of a conquered territory) in the German Army.

What follows is a spectacular saga of justice and righteous vengeance, whilst ‘Tondeleyo’ reveals a different kind of thriller as an exotic siren uses her almost unholy allure to turn the entire team against each other.

Such quasi-supernatural overtones held firm in the stirring ‘Men Who Never Came Back’ – when the team travel to India to foil a Japanese plot – in a portmanteau tale narrated by the three witches Trouble, Terror and Mystery; eerily presaging the EC horror classics that would cement Crandall’s artistic reputation more than a decade later.

‘Blackhawk vs. the Fox’ pits the flight of heroes against a Nazi strategic wizard (a clear reference to the epic victories of Erwin Rommel) in the burning sands of Libya and remains one of the most authentic battle tales in the canon, before this sublime hardback volume concludes with a racy tale of vengeance and tragedy wherein Japanese traitor Yoshi uses her wiles to punish the military government of Nippon, with Blackhawk as her unwitting tool in ‘The Golden Bell of Soong-Toy!’

These stories were produced at a pivotal moment in both comics and world history, a blend of weary sophistication and glorious, juvenile bravado. Like the best movies of the time – Casablanca, Foreign Correspondent, Freedom Radio, Captain of the Clouds, The Day Will Dawn, The First of the Few, In Which We Serve and all the rest – with their understated, overblown way of accepting duty and loss, these rousing tales of the miracles that good men can do are some of the Golden Age’s finest moments.

In fact, these are some of the best comics stories of their time and I sincerely wish DC had proceeded with further collections.

So will you…
© 1941-1942, 2001 DC Comics. All Rights Reserved.

Superman: Man of Steel volume 9


By John Byrne, Jerry Ordway, Roger Stern, Paul Kupperberg, Erik Larsen, John Statema, Ron Frenz & various (DC Comics)
ISBN: 978-1-4012-6637-0

Although largely out of favour these days as the myriad decades of Superman mythology are relentlessly assimilated into one overarching, all-inclusive multi-media DC franchise, the gritty, stripped-down post-Crisis on Infinite Earths Action Ace, as re-imagined by John Byrne and marvellously built upon by a stunning succession of gifted comics craftsmen, produced some genuine comics classics.

Controversial at the start, Byrne’s reboot of the world’s first superhero was quickly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success.

That vast, interlocking saga has been collected – far too slowly – over recent years in a more-or-less chronologically combined format as the fabulously economical trade paperback (and latterly digital) series Superman: The Man of Steel, with this splendid ninth volume revisiting Superman #19-22, Superman Annual #2, Adventures of Superman #441-444 and crossover continuation Doom Patrol #10. These collectively span June to October 1988 and re-present one of the most talked-about storylines of the entire run.

The fabulous Fights ‘n’ Tights fun begins with Adventures of Superman #441 and an exploration of multidimensional madness in ‘The Tiny Terror of Tinseltown’, courtesy of Byrne, Jerry Ordway & Dennis Janke, wherein 5th Dimensional sprite Mr. Mxyzptlk heads for Hollywood to wreak more prankish madcap mayhem. His animation of cartoon favourites is however, overshadowed by a remarkable event in Antarctica as a young girl staggers into a research station, immune to the cold and claiming amnesia. She is clad in a brief but fetching variation of Superman’s uniform…

Having tricked the mischievous mite into leaving our plane, the Man of Tomorrow faces an insidious assault by alien energy-leech Psi-phon, who gradually and systematically removes the hero’s abilities in ‘The Power that Failed!’ (Superman #19, by Byrne and inker John Beatty). The story continues in Adventures of Superman #442 (Byrne, Ordway & Andy Kubert) as ‘Power Play’ introduces the alien’s brutal partner Dreadnaught, resulting in a cataclysmic clash in Metropolis that eventually involves the Justice League of America…

Elsewhere, that mystery girl has recovered a few memories and headed for Smallville, Kansas, zeroing in on the Kent family farm…

Doom Patrol #10 (July 1988) begins a crossover clash as Robotman Cliff Steele painfully discovers his spare bodies and replacement parts have been stolen by mecha-monster Metallo. The ensuing battle for ‘The Soul of the Machine’ (Paul Kupperberg, Erik Larsen & Gary Martin) devastates Kansas City, drawing the Metropolis Marvel into the conflict ‘In the Heartland!’ (Superman #20, by Byrne & inker Karl Kesel).

As the united champions seemingly end the techno-tainted threat, back in Kansas a very confused Girl of Steel meets Ma and Pa Kent and Lana Lang: people she has known all her life but has never met before. After some trenchant conversations the baffled stranger flies off to Metropolis…

Meanwhile in Adventures of Superman #443, Clark Kent and Jimmy Olsen investigate a hostage-taking in war-torn Qurac. Incredibly – and typically – their hunt for an American ‘Prisoner of Conscience’ (scripted by Ordway and illustrated by John Statema & Doug Hazelwood) leads them to a race of fantastic, paranoid and combative aliens hidden beneath the deserts sands since the time of the pharaohs…

Finally, the ongoing enigmas are addressed as the “Supergirl Saga” commences in Superman #21 with Byrne & Beatty’s ‘You Can’t Go Home Again’. After the Action Ace encounters the flying girl her memories return and she reveals her astounding secret. Of course, it’s not that simple and the revelations only come after a traditional hero-on-hero fight…

When Crisis on Infinite Earths overwrote and restarted DC Universal Continuity, a number of remaining paradoxes required some fairly deft and imaginative back-writing. Most pressing was how could the 30th century Legion of Super-Heroes exist if the Superboy who inspired them never existed? The solution was an epic story arc in Legion of Super-Heroes #37-38 and Action Comics #591 (collected in Superman: Man of Steel volume 4) that posited a “pocket universe duplicate Earth” created for nefarious purposes by the almighty Time Trapper, where all the events of Pre-Crisis Earth actually occurred.

Now that world is revisited with humanity on the edge of extinction…

As seen in ‘Parallel Lines Meet at Infinity…’ (Adventures of Superman #444, Byrne, Ordway, & Janke), when “Superboy” vanished during the Crisis, his world was left to the mercies of three of his Kryptonian arch-enemies.

Before long General Zod, Zaora and Quex-Ul reduced mankind to a desperate handful of survivors with super-genius Lex Luthor acting as technological saviour. Learning of the outer universe, he created a Supergirl to fetch the true Superman and enact his final plans for the artificial world…

The shocking tale culminates in Superman #21 as the conflicted champion eventually defeats his ruthless, sadistic and far more powerful fellow Kryptonians, – but not before Earth is wiped clean of all life. With Byrne writing drawing and inking, ‘The Price’ sets the tone for the next phase of the Man of Tomorrow’s life as he is compelled to take drastic action that alters his moral stance forever-after and affects him for the rest of his life…

The adventure concludes with the contents of Superman Annual #2 as ‘The Cadmus Project’ (Roger Stern, Ron Frenz & Brett Breeding) reprises and adapts major elements of Jack Kirby’s breathtaking material from Jimmy Olsen #133-148, which introduced and supplemented his landmark Fourth World Trilogy.

Here clones of the 1940s Newsboy Legion escape the top-secret genetics project and hide in Metropolis. Magnets for trouble, the kids stumble into gang crime and are rescued by the revenant of their original Guardian – part-time costumed hero Jim Harper.

When the furore attracts Superman’s attention, the inevitable battle leads him into a fantastic hidden world, albeit one now under the malicious psychic sway of vile old enemy Sleez…

Supplementing the main event is all-Byrne Private Lives sidebar story ‘Loves Labor’s…’, starring Captain Maggie Sawyer and Terrible Turpin of Metropolis’s Special Crimes Unit. When a close call under fire leads to the aging veteran’s latest hospitalisation, Maggie’s solicitousness leads the old detective to jump to some extremely erroneous romantic conclusions…

Topped off with Byrne-limned pages from DC’s Who’s Who, giving the lowdown on the then new iterations of Bizarro, Lex Luthor, Magpie and Mr. Mxyzptlk, plus original covers by Byrne, Ordway, Frenz, Larsen and Brett Breeding, this titanic tome celebrates the back-to-basics approach which lured many readers to – and crucially back to – the Superman franchise at a time when interest in the character had slumped to perilous levels.

Publicity might have brought big sales but it was the sheer quality of the stories and art which convinced them to stay…

Such cracking superhero tales are a high point in Superman’s eight decades of multi-media existence and these astoundingly readable collections are certainly the easiest way to enjoy a stand-out reinvention of the ultimate comic-book icon.
© 1988, 2016 DC Comics. All Rights Reserved.

Incredible Hulk Marvel Masterworks volume 3


By Stan Lee, Jack Kirby, Gary Friedrich, Marie Severin, Bill Everett, John Buscema, Gil Kane, Jerry Grandenetti & various (Marvel)
ISBN: 978-0-7851-6762-4 (TPB)

Bruce Banner was a military scientist who was caught in a gamma bomb blast. As a result of continual ongoing mutation, stress and other factors can cause him to transform into a giant green monster of unstoppable strength and fury.

After an initially troubled few years, the gamma-irradiated gargantuan finally found his size 700 feet and a format that worked, becoming one of young Marvel’s most popular features. After his first solo-title folded, the morose man-monster shambled around the slowly-coalescing Marvel Universe as guest star and/or villain du jour until a new home was found for him.

Spanning June 1966 to April 1968, this trade paperback (and eBook) volume covers his years as co-star of Tales to Astonish – specifically issues #80-101 – and includes the first issue of his well-deserved new solo vehicle Incredible Hulk #102.

Following an Introduction by Stan Lee the saga resumes with TtA #80 as the Jade Juggernaut is dragged into an under-earth civil war after not-so-immortal old enemy Tyrannus resurfaces in ‘They Dwell in the Depths!’

Seeing the rampaging Hulk as a weapon of last resort in a bitter war against the Mole Man, the toppled tyrant abducts the emerald brute to Subterranea, but still loses his last bombastic battle. When Hulk returns topside, he promptly shambles into a plot by the insidious Secret Empire in #81’s ‘The Stage is Set!’

The convoluted mini-epic spread into a number of other Marvel series, especially Nick Fury, Agent of S.H.I.E.L.D. and Sub-Mariner (who was at that time sharing Tales to Astonish with Ol’ Greenskin).

Here, however, the Hulk is targeted by the Empire’s hired gun Boomerang as they strive to steal the military’s new Orion missile…

As the epic unfolds ‘The Battle Cry of the Boomerang’, ‘Less then Monster, More than Man!‘, and ‘Rampage in the City!’ weave potent strands of sub-plot into a gripping mosaic which indicated to the evolving reader just how close-knit the Marvel Universe was becoming.

Obviously, such tight coordination between series caused a few problems as art for the final episode is credited to “almost the whole blamed Bullpen” (which to my jaded eyes is mostly Jerry Grandenetti). During that climactic clash the Hulk marauds through the streets of New York City in what I can’t help but feel is a padded, unplanned conclusion…

Everything’s back on track with #85 however, as John Buscema & John Tartaglione step in to illustrate ‘The Missile and the Monster!’ with yet another seditious spy diverting the experimental Orion rocket directly onto the city. The obvious stylistic discomfort the realism-heavy Buscema experienced with the Hulk’s appearance has mostly faded by second chapter ‘The Birth of… the Hulk-Killer!’, although the return to the strip of veteran inker Mike Esposito also helps.

As obsessed Hulk-hunter and fiery US General “Thunderbolt” Ross foolishly deploys a weapon designed by gamma genius The Leader to capture the Grim Green Giant, the old soldier has no inkling what his rash act will lead to, nor that Boomerang is lurking behind the scenes to make things even hotter for the Hulk…

Issue #87’s concluding episode ‘The Humanoid and the Hero!’ depicts Ross’ regret as the Hulk-Killer abruptly expands his remit to include everybody in his path and Gil Kane takes up the green pencil for #88 as ‘Boomerang and the Brute’ shows both the assassin and the Hulk’s savage power uniformly unleashed…

Tales to Astonish #89 once more sees the Hulk become an unwilling weapon as a nigh-omnipotent alien subverts and sets him to purging humanity from the Earth.

‘…Then, There Shall Come a Stranger!’, ‘The Abomination!’ and ‘Whosoever Harms the Hulk…!’ comprise a taut and evocative thriller-trilogy which also includes the origin of the malevolent Hulk-counterpart who would play such a large part in later tales of the ill-fated Bruce Banner.

A new narrative tone comes with ‘Turning Point!’ (TtA #92, June 1967, by the superb and criminally underrated Marie Severin & inker Frank Giacoia), depicting the Gamma Giant hunted through a terrified, locked-down New York City as a prelude to a cataclysmic guest-battle in the next issue.

Back then, the Hulk didn’t really team-up with visiting stars, he just got mad and smashed them. Such was certainly the case when he became ‘He Who Strikes the Silver Surfer!’; ironically battling with and driving off a fellow outcast who held the power to cure him of his atomic affliction…

Herb Trimpe, associated with the character for nearly a decade, began his tenure as Severin’s inker with #94’s ‘To the Beckoning Stars!’: the initial instalment of a terrific 3-part shocker which saw the Hulk transported to the interstellar retreat of the High Evolutionary to futilely battle against recidivist beast-men on ‘A World He Never Made!’, before escaping a feral bloodbath in #96’s ‘What Have I Created?’.

Returned to Earth by the now god-like Evolutionary, the Hulk was gearing up to the next being change in his life.

Returned to Earth, the Green Goliath fell into a high-tech plot to overthrow America in ‘The Legions of: the Living Lightning!’, but the subversives’ beguilement of the monstrous outcast and conquest of a US military base in ‘The Puppet and the Power’ soon faltered and failed ‘When the Monster Wakes!’: his last inked by John Tartaglione.

Tales to Astonish was an anthological “split-book”, with two star-features sharing billing: a strategy caused by Marvel’s having entered into a highly restrictive distribution deal to save the company during a publishing crisis at the end of the 1950s.

At the time when the Marvel Age Revolution took fandom by storm, the company was confined to a release schedule of 16 titles each month, necessitating some doubling-up as characters became popular enough to carry their own strip. Fellow misunderstood misanthrope the Sub-Mariner had proved an ideal thematic companion since issue #70, and to celebrate the centenary of the title, issue #100 featured a breathtaking “who’s strongest?” clash between the blockbusting anti-heroes as the Puppet Master decreed ‘Let There be Battle!’ and Lee, Severin & Dan Adkins made it so.

The next issue was the last. With number #102 the comic would be redesignated The Incredible Hulk and the character’s success was assured. Before that, however, Lee, Severin & Giacoia set the scene with ‘Where Walk the Immortals!’ as Loki, Norse god of Evil transported the monster to Asgard in an effort to distract all-father Odin’s attention from his other schemes.

The premiere issue (#102) of The Incredible Hulk launched with an April, 1968 cover-date.

‘…This World Not His Own!’ included a rehashed origin for the Hulk and completed and concluded the Asgardian adventure with a troll invasion of Asgard with arch-villains Enchantress and the Executioner leading the charge. The issue was written by rising star Gary Friedrich, drawn by Severin and inked by veteran artist George Tuska. It was only the start of a big, bold and brutally enthralling things to come…

To Be Continued…

Adding even more lustre and appeal to this tome is a selection of original art covers by Everett, Kane and Severin…

This titanic tome of Hulk heroics offers visceral thrillers and chaotic clashes overflowing with dynamism, enthusiasm and sheer quality: tales crucial to later, more cohesive adventures, and even at their most hurried, the efforts of Kirby, Everett, Kane, Buscema, Severin and the rest in full-on, butt-kicking, “breaking-stuff” mode is a thrill to delight the destructive eight-year-old in everyone.

Hulk Smash(ing)!
© 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Betty Boop volumes 1-3


By Bud Counihan (Blackthorne Publishing/Comic Strip Preserves)
ISBNs: 0-932629-33-4, 0-932629-47-4 and 0-932629-69-5

Betty Boop is one of the most famous and long-lived fictional media icons on the planet. She’s also probably the one who has generated the least amount of narrative creative material – as opposed to simply merchandise – per year since debuting.

The ultimate passion paragon was created at the Fleischer Cartoon Studios either by Max Fleischer himself or cartoonist/animator Grim Natwick – depending on whoever you’ve just read – premiering in the monochrome animated short movie feature Dizzy Dishes. This was the sixth “Talkartoon” release from the studio, screening for the first time on August 9th 1930.

A deliberately racy sex-symbol from the start, Betty was based on silent movie star Clara Bow. The “the It-Girl” (as in “she’s got…”) was originally anthropomorphised into a sexy French Poodle; voiced in those pioneering days of “the talkies” by a succession of actresses including Margie Hines, Kate Wright, Ann Rothschild and Mae Questel who all mimicked Bow’s soft and seductive (no, really!) Brooklyn accent.

Betty evolved into a fully – if wickedly distorted – human girl by 1932’s Any Rags and, having co-opted and monopolised the remaining Talkartoons, graduated to the Screen Songs featurettes before winning her own animated cartoon series, to reign as “The Queen of the Animated Screen” until the end of the decade.

A Jazz Age flapper in the Depression Era, the delectable Miss Boop was probably the first sex-charged teen-rebel of the 20th Century, yet remained winningly innocent and knowledgably chaste throughout her career. Thus, she became astoundingly, incredibly popular – although her ingenue appeal diminished appreciably when the censorious Hayes Production Code cleaned up all the smut and fun coming out of Hollywood in 1934 – even though the Fleisher Studio was New York born and bred…

Saucy singer Helen Kane, who had performed in a sexy “Bow-esque” Brooklyn accent throughout the 1920s and was billed as “The Boop-Oop-A-Doop Girl” famously sued for “deliberate caricature” in 1932. Although she ultimately failed in her suit, even Betty couldn’t withstand a prolonged assault by the National Legion of Decency and the Hayes Code myrmidons.

With all innuendo removed, salacious movements restricted and drawn in much longer skirts, Betty gained a boyfriend and family whilst the scripting consciously targeted a younger audience. Her last animated cartoon stories were released in 1939.

The one advantage to Betty’s screen neutering and new wholesome image was that she suddenly became eligible for inclusion on the Funnies pages of family newspapers, romping amidst the likes of Popeye and Mickey Mouse. In 1934 King Features Syndicate launched a daily and Sunday newspaper strip drawn by Bud Counihan, a veteran ink-slinger who had created the Little Napoleon strip in the 1920s before becoming Chic Young’s assistant on Blondie.

The Betty Boop comic strip never really caught on and was cancelled early in 1937, but that relatively short run still leaves us with these three rather charming and wistfully engaging volumes, collected and edited by comics aficionado and historian Shel Dorf as part of Blackthorne’s low-budget 1980s reprint program, alongside other hard-to-find classics such as Tales of the Green Berets and Star Hawks, and one possibly never to be collected again elsewhere, more’s the pity…

There was a brief flurry of renewed Betty activity during the 1980s, leading to a couple of TV specials, a comic-book from First Comics Betty Boop’s Big Break (1990) and another newspaper strip Betty Boop and Felix by Brian Walker (son of Beetle Bailey and Hi & Lois creator Mort Walker).

That one she shared with fellow King Features nostalgia alumnus Felix the Cat and it ran from 1984-1988, but that’s still a pretty meagre complete canon for a lady of Betty’s fame, longevity and pedigree.

As stated, the collected strips in these Blackthorne editions feature the freshly-sanitised, family-oriented heroine of the later 1930s, but for devotees of the era and comics fans in general the strip still retains a unique and abiding screwball charm. Counihan’s Betty is still oddly, innocently coquettish: a saucy thing with too-short skirts and skimpy apparel (some of the outfits – especially bathing costumes – would raise eyebrows even now), and although the bald innuendo that made her a star is absent, these snappy exploits of a street-wise young thing trying to “make it” as a Hollywood starlet are plenty racy enough when viewed through the knowing and sexually adroit eyes of 21st century readers…

Book 1 of this cheap ‘n’ cheerful black-and-white series opens with an extended sequence of gag-a-day instalments that combine to form an epic comedy-of-errors as Betty’s lawyers do litigious battle with movie directors and producers. Their aim is to arrive at the perfect contract for all parties – clearly a war that rages to this day in Tinseltown – whilst labouring under the cost restrictions of what was still, after all, The Great Depression.

The full-page Sunday strips are presented in a separate section, but even with twice the panel-count the material was still broadly slapstick, cunning wordplay, single joke stories. However, one of these does introduce the first of an extended cast, Betty’s streetwise baby brother Bubby: a certified cinematic rapscallion to act as a chaotic foil to the star’s affably sweet, knowingly dim complacency.

There’s a succession of romantic leading men (usually called “Van” something-or-other) but none stick around for long as Betty builds her career, and eventually the scenario changes to a western setting as cast and crew begin making Cowboy Pictures, leading to many weeks’ worth of “Injun Jokes”, but ones working delightfully counter to old and unpleasant stereotypes, before the first volume concludes with the introduction of fearsome lower-class virago Aunt Tillie; chaperone, bouncer and sometime comedy movie extra…

Book 2 (Adventures of a Hollywood Star) continues in the same vein with lawyers, entourage and extras providing the bulk of the humour with Betty increasingly becoming the Straight Man in her own strip except in a recurring gag about losing weight to honour her contract (which stipulates she cannot be filmed weighing more than 100 pounds!)

Geez! Her head alone has got to weigh at least… sorry, I know… just a comic, …

Like many modern stars, Betty had a dual career and there’s a lot of recording industry and song jokes before the Native Americans return to steal the show some more.

Book 3 carries on in what is now a clear and unflinching formula, but with Bubby, Aunt Tillie and her diminutive new beau Hunky Dory increasingly edging Betty out of the spotlight and even occasionally off the page entirely…

By no means a major effort of “the Golden Age of Comics Strips”, Counihan’s Betty Boop (like most licensed syndicated features the strip was “signed” by the copyright holder, in this case Max Fleischer) is still a hugely effective, engaging and entertaining work, splendidly executed and well worthy of a comprehensive and complete compilation, especially in an era where female role models of any vintage remain a scarce resource.

With the huge merchandising empire built around the effervescent little cartoon gamin, waif and houri (everything from apparel to wallpaper, clocks and blankets), surely it isn’t too much to expect a proper home for all the wicked little japes, jests and junkets of her sojourn in sequential art?

Additionally, the second and third books also offer a selection of Paper Doll Bettys with outfits to cut out and colour, designed by Barb Rausch (Neil the Horse, Katy Keene, Barbie, Disney’s Beauty and the Beast among many others) a traditional “added-value” feature of the earliest comic strips that still finds irresistible resonance with much of today’s audience. Just remember, now we can make copies without cutting up those precious originals…
© 1986, 1987 King Features Syndicate. All rights reserved.

Werewolf by Night – the Complete Collection volume 1


By Gerry Conway, Len Wein, Marv Wolfman, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, Tom Sutton, Gil Kane, Gene Colan & various (Marvel)
ISBN: 978-1-30290-839-3

Inspiration isn’t everything. In 1970, as Marvel consolidated its position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so with a wave of new young talent but less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the mass creation of horror titles in response to the industry down-turn in superhero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight nasty monsters (and narcotics – but that’s another story and a different review) became acceptable fare within four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too) the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics was to be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel moved ahead with a line of scary superstars – beginning with a werewolf and a vampire – before chancing something new in a haunted biker who could tap into both Easy Rider’s freewheeling motorcycling chic and the supernatural zeitgeist.

Werewolf By Night debuted in Marvel Spotlight #2 (preceded by western masked hero Red Wolf in #1, and followed by the afore-hinted Ghost Rider) although the series title, if not the actual star character, was cribbed from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953.

Marvel always favoured a long-time tradition of using old (presumably already copyrighted) names and titles when creating new series and characters. Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as throwaways in some anthology or other…

This copious compendium collects – in paperback or eBook formats – the early adventures of a young West Coast lycanthrope and comprises the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-15; a guest-shot in Marvel Team-Up #12 and material from the appropriate half of a horror crossover with Tomb of Dracula #18, cumulatively spanning February 1972 through 1974.

Following an informative, scene-setting Introduction by long-term Marvel Editor Ralph Macchio, the moonlit madness begins with the landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

‘Werewolf by Night!’ (Marvel Spotlight #2, February 1972), was written by Gerry Conway and moodily illustrated by Mike Ploog from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which begins with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for but new stepfather Philip and creepy chauffeur Grant are another matter…

That night at his party Jack has a painful seizure and flees into the Malibu night to transform for the first time into a ravening vulpine man-beast. The next morning, he awakes wasted on the beach to discover that his mother has been gravely injured in a car crash. Something had happened to her brakes…

Creeping into her hospital room he is astonished as she relates the story of his blood-father; an Eastern European noble who loved her deeply but locked himself away three nights every month…

The Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach eighteen years of age. Jack was horrified and then realised how soon his sister would reach her own majority…

With her dying breath Laura Russell made her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy transforming for three nights every month, the weird, wild wonderment began in earnest with the beast attacking Grant the chauffeur – who had doctored those car-brakes – but refraining, even in vulpine form, from attacking Philip Russell…

The second instalment sees the reluctant nocturnal predator rescue Lissa from a sick and rowdy biker gang (they were everywhere back then) and narrowly escape the police only to be abducted by a sinister dowager seeking knowledge of a magical tome called the Darkhold. The eldritch spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods he’s left to the mercies of ‘The Thing in the Cellar!’…

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging writer Buck Cowan, who became Jack’s best friend as they jointly investigate the wolf-boy’s stepfather.

The elder Russell had apparently sold off Jack’s inheritance, leaving the boy nothing but an old book. Following a paper trail to find proof Philip had had Laura Russell killed leads the pair to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

That episode ended on a cliffhanger, presumably as added incentive to buy Werewolf by Night #1 (September 1972), wherein Frank Chiaramonte took over inking with ‘Eye of the Beholder!’

As ruthless freak Marlene Blackgar and her monstrous posse capture the entire Russell family looking for the Book of Sins, once more a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-attracting grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading concrete for forests but life is no easier.

In #2, dying scientist Cephalos tries to harness Jack’s feral life-force to extend his own and lives but briefly to regret it. Meanwhile Joquez succeeds in translating the Darkhold, but his accomplishment allows an ancient horror to possess him in WbN #3 during ‘The Mystery of the Mad Monk!‘ Whilst the werewolf is saddened to end such a noble life it feels far happier dealing with millionaire sportsman Joshua Kane, who desires a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’.

Half-naked, exhausted and soaked to his now hairless skin, Jack must next deal with Kane’s psychotic brother who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of the mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane and every bit as charming, but his off-the-books investigation has hardly begun when the Swami’s plans fall apart in the concluding ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky monster-mash just as an ancient demon possesses a cute little bunny in ‘The Lurker Behind the Door!‘ (Wein, Werner Roth & Paul Reinman), before neatly segueing to a slight but stirring engagement in Marvel Team-Up #12 wherein Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’

When webspinning wallcrawler meets the Werewolf they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA and ‘Terror Beneath the Earth!’

Here Conway, Tom Sutton & George Roussos delve into an impeding and thoroughly nefarious scheme by business cartel the Committee. These out-of-the-box commercial gurus somehow possess a full dossier on Jack Russell’s night-life and hire a maniac, sewer-dwelling sound engineer to execute their radical plan to use monsters and derelicts to boost sales in a down-turned economy.

However, the bold sales scheme to frighten folk into spending more is ended before it begins since the werewolf proves to be far from a team-player in the wrap up ‘The Sinister Secret of Sarnak!’

Werewolf by Night #11 revelled in the irony as Marv Wolfman signed on as writer for ‘Comes the Hangman’ – illustrated by the incredible Gil Kane & Sutton – in which we learn something interesting about Philip Russell and the Committee, whilst Jack’s attention is distracted by a new apartment, a very odd neighbour and a serial kidnapper abducting young women to keep them safe from “corruption.”

When the self-deluded hooded hero snatches Lissa, he soon finds himself hunted by a monster beyond his wildest dreams…

Concluding chapter ‘Cry Werewolf!’ brings in the criminally underappreciated Don Perlin as inker. In a few short months he would become the strip’s penciller for the rest of the run, but before that Ploog & Chiaramonte returned for another session, introducing a manic mystic and a new love-interest (not the same person) in #13’s ‘His Name is Taboo’.

An aged sorcerer coveting the werewolf’s energies for his own arcane purposes, the magician is stunned when his adopted daughter Topaz finds her loyalties divided and her psionic abilities more help than hindrance to the ravening moon-beast.

‘Lo, the Monster Strikes!’ pits the wolf against Taboo’s undead – but getting better – son and sees revelation and reconciliation between Philip and Jack Russell. As a result, the young man and new girlfriend Topaz set off for Transylvania, the ancestral Russoff estate and a crossover confrontation with the Lord of Vampires.

Tomb of Dracula #18 (March 1974) begins the clash in ‘Enter: Werewolf by Night’ (Wolfman, Gene Colan & Tom Palmer) as Jack and Topaz investigate a potential cure for lycanthropy, only to be attacked by Dracula. Driven off by the girl’s psychic powers the Count realises the threat she poses to him and determined to slay her…

It concludes with Werewolf by Night #15 and the ‘Death of a Monster!’ (Wolfman, Ploog & Chiaramonte) as the battle of beasts resolves into a messy stalemate, but only after Jack learns of his family’s long connection to Dracula…

Supplemented with an unused Ploog cover for Marvel Spotlight#4, Gil Kane’s pre-corrections cover to ToD #18 and previous collection covers by Ploog & Dan Kemp, this first volume also includes a wealth of original art pages (20 in total) by Ploog, Sutton and Andru. A moody masterpiece of macabre menace and all-out animal action, this compilation covers some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling. If you must have a mixed bag of lycanthropes, bloodsuckers and moody young misses, this is a far more entertaining mix than many modern movies, books or miscellaneous matter…
© 1972, 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.

The Massive: Ninth Wave


By Brian Wood, Garry Brown, Jordie Bellaire, Jared K. Fletcher & various (Dark Horse)
ISBN: 978-1-50670-009-0

Between April 2012 and 2014, prolific scripter, artist and games designer Brian Wood (X-Men, Aliens, Conan, DMZ, Demo, Northlanders, Channel Zero) crafted a chilling and potent post-disaster tale of failed activist sea captain Callum Israel: a man driven to ply the seas of an ecologically broken Earth, searching for lost sister ship The Massive.

Full of missing comrades, the other vessel had vanished during the final collapse, perhaps taking with it the reasons why the world had suddenly tipped too far and toppled into environmental, political, financial and social Armageddon.

Israel had been leader of the Marine Conservation Direct Action Force and helmed the converted eco- trawler Kapital. Before the end of all days, his days had been spent with a band of equally dedicated and extremely capable non-violent volunteers, all working on the very edge of ecological terrorism: foiling and confounding polluters, climate change deniers, world leaders and money maniacs.

That had been backstory during the ongoing odyssey, whereas this new trade paperback volume (re-presenting the 6-issue miniseries The Massive: Ninth Wave) collects in a mass-market edition 2015’s prequel series that followed the series’ culmination. Here Israel and his band of beaten survivors still go about their unlawful pursuits in their hopeful heyday: racing around a still viable Earth to confront and frustrate the greedy bastards pushing our planet over the edge through corrupt actions, callous neglect and sheer indifference…

Following Wood’s ruminatory Introduction, a compelling string of self-contained, stand-alone tales relentlessly unfold in a perfect storyboard for TV’s next big, sensationally hard-hitting drama series (no, I’m not saying it is happening, just that it should…), rendered by returning team of illustrator Garry Brown, colourist Jordie Bellaire and letterer Jared K. Fletcher.

The suspenseful action opens with the infamous and preeminent global environmental rescue group seemingly in a stalling pattern. As Callum Israel and his deputies debate ultra-billionaire industrialist Bors Bergen at sea and beyond all international scrutiny, Ninth Wave operatives Rimona, Max, Lars and Purge covertly land in Germany and get to work beneath the most opulent and prestige-packed housing enclave of Berlin.

Bors thinks his money buys unlimited influence and insulates him from the repercussions of his shady deals, but the Ninth Wave see further targets where the money man sees resolute allies. The eco-warriors’ point and their ‘Manifesto’ is potently proved with one simple act of innovative plumbing that reduces the callous Croesus to the global media’s latest scandalous, shamed pariah du jour…

Callum’s non-violent principles are then tested to the limit when he joins maverick Park Ranger Amanda Gray of Canada’s Ministry of Forests to thwart far more bloodthirsty eco-terrorists determined to sabotage and eager to kill loggers during a forest clearcut operation in ‘Para’.

A two-pronged assault defines the next tale as Israel fights in court to prevent the destruction by commercial exploitation of a precarious island habitat and its iconic wildlife. In the meantime, his go-team resort to far more traditional tactics and ‘Occupy’ the embattled Arctic atoll. Then the ruthless money guys send in security teams, Blackhawk copters and napalm… just as the Ninth Wave veterans expected…

‘Hunted’ hones in on the total absence of enforceable law at sea beyond national borders as an outlaw vessel responsible for crimes ranging from illegal fishing to human trafficking seizes and holds hostage the Ninth Wave volunteers attempting to stop them. With all authorities refusing assistance, Callum’s people are forced to prove that “non-violent” doesn’t mean “helpless” or “toothless”…

After saving and relocating a boatload of war refugees, Callum and his people face the full might of the US government in ‘Blacksite’ when the superpower subsequently accuses the eco-warriors of harbouring and covertly transporting fugitive terrorists…

The powerful blend of activism, agitprop, realpolitik and dark drama concludes with a refreshingly personal social apotheosis as the team target a rich American who’s paid a fortune to shoot a certain lion in an African Preserve. ‘Oasis’ shows that in conservation there are no small or acceptable wrongs and weapons exist far crueller and more effective than guns…

With covers by J. P. Leon, this slim, seductive and deliciously uplifting book is a sublime beacon of hope and promise as we all watch the world get ever more unpalatable and potentially uninhabitable… And the Doom Clock continues to inexorably count down…
The Massive™ © 2015, 2016, 2017 Brian Wood. All rights reserved.