The Maze Agency

The Maze Agency 

By Mike W Barr, Adam Hughes & Rick Magyar (IDW)
ISBN: 1-9332-3906-9

Once upon a time there was a TV show called Moonlighting. It featured the antics of a detective agency and mostly dwelt on the travails of a vivacious blonde lady who owned the place and her relationship with the chief crime-solver, a streetwise good looking guy with oodles of charm.

And that really is the sum total of the similarities between that show and one of the best little comics of the late 1980s. Writer Barr has a wonderful touch with a fair-play mystery story and the characterisation and interplay of ultra-cool sleuth Jennifer Mays with part time consultant, and nerdy true-crime writer Gabriel Webb as they race to solve crimes before you do is a delight of understatement in an era well-known for over-blown pomposity. The art by soon to be super-star artists Adam Hughes and Rick Magyar was fresh and engaging then, and still is now.

The volume at hand was pretty rare for decades but thanks to the perspicacious people at IDW, the series is once again available, in a series of trade paperback collections. If any series was crying out for rediscovery and reprinting, especially in this time of successful and popular crime comics, this was it. You might want to start your investigations immediately.

© 1990, 2006 Mike W Barr. All Rights Reserved.

Flash Gordon Volume 1

Flash Gordon Volume 1 

By Alex Raymond (Checker BPG)
ISBN: 0-9741-6643-X

By many lights Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) as an answer to the revolutionary, inspirational, but clunky Buck Rogers of Philip Nolan and Dick Calkins (which also began on January 7th, but in 1929) a new element was added to the wonderment; Classical Lyricism.

Where Buck Rogers had traditional adventures and high science concepts, Flash Gordon reinterpreted Fairy Tale, Heroic Epics and Mythology, spectacularly draping them in the trappings of the contemporary future, with varying ‘Rays’, ‘Engines’ and ‘Motors’ substituting for trusty swords and lances – although there were also plenty of those – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for unmuddled detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and I’ll get to him another day).

The very first tale begins with a rogue planet about to smash into the Earth. As panic grips the planet, polo player Flash and fellow passenger Dale Arden survive disaster when a meteor fragment downs the airplane they are on. They land on the estate of tormented genius Dr. Hans Zarkov, who imprisons them on the rocket-ship he has built. His plan? To fly the ship directly at the astral invader and deflect it from Earth by crashing into it!

And that’s just in the first, 13-panel episode. ‘On the Planet Mongo’ ran every Sunday until April 15th 1934, when according to this wonderful full-colour book, the second adventure ‘Monsters of Mongo’ began, promptly followed by ‘Tournaments…’ and ‘Caverns of Mongo’. To the readers back then, of course, there were no such artificial divisions. There was just one continuous, unmissable Sunday appointment with sheer wonderment.

The machinations of the utterly evil but magnetic Ming, emperor of the fantastic wandering planet; Flash’s battles and alliances with all the myriad exotic races subject to the Emperor’s will and the gradual victory over oppression captivated America, and the World, in tales that seemed a direct contrast to the increasingly darker reality in the days before World War II.

In short order the Earthlings become firm friends, and in the case of Flash and Dale, much more, as they encounter the beautiful, cruel Princess Aura, the Red Monkey Men, The Lion Men, The Shark Men, Dwarf Men, King Vultan and the Hawkmen.

The rebellion against Ming begins with the awesome ‘Tournaments of Mongo’, a sequence from November 25th that ran until February 24th 1935 – and where Raymond seemed to simply explode with confidence. It was here that the true magic began, with every episode more spectacular than the last. Without breaking step Raymond moved on, and the next tale, which leaves this book on something of a cliffhanger, sees our hero enter ‘The Caverns of Mongo’.

Don Moore assisted Raymond with the writing, beginning soon after the strip first gained popularity, and Moore remained after Raymond departed. Alex Raymond joined the Marines in February 1944, and the last page he worked on was published on April 30th of that year. Mercifully, that still leaves a decade’s worth of spectacular, majestic adventure for Checker to reprint and us to enjoy. Why don’t you join me?

© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

Irredeemable Ant-Man

Irredeemable Ant-Man 

By Robert Kirkman, Phil Hester & Ande Parks (Marvel)
ISBN 0-7851-1962-0

Although something of a one-gag story, this re-tooling of one of Marvel’s oldest, if not most successful, characters has a lot to recommend it. The art team of Phil Hester and Ande Parks are always a joy to see and the script by Robert Kirkman is sharp and snappy, but the initial premise just doesn’t sit comfortably with me.

Let me make clear, the mini-series collected here was designed to be played for laughs, as well as fitting into modern Marvel continuity. That being said, when veteran super hero Henry Pym designs a new super suit, tricked up with loads of gadgets and capable of shrinking the wearer to ant-size and gives it to super-spy organisation S.H.I.E.L.D., nobody expected it to be stolen by the security men guarding it. Of course nobody expected such a prestigious and efficient organisation to employ such a worthless, shiftless, useless slacker of an agent as Eric O’Grady.

When, after a series of improbable mishaps he acquires the suit, despite the attendant tragedy that always accompanies this sort of origin, he uses his new-found gift to spy on the women’s showers, score with chicks he rescues and generally act like a selfish ass.

With S.H.I.E.L.D., Dr. Pym and just about everybody else after his diminutive butt, O’Grady goes on the run, leaving the field clear for a sequel, but despite all the action, the great pacing, superb visuals and wonderful dialogue, its just doesn’t work. This wishy-washy also-ran just isn’t that likable or empathetic enough. I just don’t care what happens to him.

From a company that pretty much invented the modern comics anti-hero, that’s a pretty damning conclusion to come to. Hopefully any further usage will give him some depth as to augment his lack of height.

© 2006-2007 Marvel Characters, Inc. All Rights Reserved.

Batman: Harley and Ivy

Batman: Harley and Ivy 

By Paul Dini & various (DC Comics)
ISBN 1-84576-575-3

DC comics are sitting on a goldmine of quality product to repackage as trade paperbacks and graphic novels, and the sooner they begin utilising it, the better it will be for the industry. They have been publishing child friendly versions of their key characters, most notably Batman, ever since the Paul Dini/Bruce Timm cartoon series first aired in the 1990s.

These adventures are consistently some of the best comics produced of the last two decades and why they aren’t permanently in print, if only as a way of attracting new young readers to the medium, has always baffled me.

One step towards correcting this problem is the subject under discussion here. Collecting the eponymous three issue miniseries, plus the one-shot Love on the Lam and a short story from much-missed Batman anthology comic Gotham Knights.

The fourteenth issue of the aforementioned anthology yielded up the brilliantly dark but amusing tale ‘The Bet’, written by Dini and illustrated by Ronnie Del Carmen. Incarcerated once more in Arkham Asylum, the Joker’s would-be paramour Harley Quinn and the irresistible, but toxic Poison Ivy indulge in a little wager to pass the time. Namely, who can kiss the most men whilst remaining in custody. This razor-sharp little tale manages to combine innocent sexiness with genuine sentiment, and still packs a killer punch-line.

Judd Winick and Joe Chiodo rather over-egg the pudding with their earnest but heavy-handed adventure ‘Love on the Lam’. Unsure of its audience, this caper sees The Joker dump Harley once again, so she teams with Ivy in an attempt to steal enough money to buy him back. Stuffed with guest-stars, and fully painted by Chiodo, this is an unwieldy piece of eye-candy, but it does serve to clear the palette for the final tale.

Dini reunites with artist Bruce Timm, ably assisted by Shane Glines, for a joyous romp as the ‘Bosom Buddies’ have a spat that wrecks half of Gotham before escaping to the Amazon jungle (or is that Rain Forest these days?) together, to take over a small country responsible for much of the region’s deforestation. Once Batman gets involved the story shifts to Hollywood and the very last word in creative commentary on Superheroes in the movie business. This is a frantic, laugh-packed hoot that manages to be daring and demure by turns. An absolute delight, and well worth the price of admission.

© 2001, 2004, 2007 DC Comics. All Rights Reserved.

Batman: Dark Victory

Batman: Dark Victory

By Jeph Loeb & Tim Sale (DC Comics)
ISBN: 1-56389-738-5 (hardcover) 1-56389-868-3 (softcover)

Oddly disappointing, predictable but visually stunning sequel to the magnificent Batman: The Long Halloween (ISBN: 1-5389-469-6) which follows the survivors of that epic as they regroup and assess their futures.

Catwoman returns to Gotham City as the survivors of the decimated Falcone crime family assess the damage caused by the death of their patriarch Carmine “The Roman”, and the revelation that his son was the serial killer who murdered members of the mob and his own relatives on each public holiday.

A despondent Batman goes about his business heartsick that his old friend Harvey Dent has becoming one of the growing army of criminal super-freaks that increasingly haunt his city, and aware that he cannot keep dividing his attention between them and the insidious gangsters that infest every corner of Gotham. Jim Gordon also worries at the events that drove a wedge between himself and his fellow crime-busters. Nobody seems sure that the bad days are over, or that the right guys are have been punished.

Now another seasonal serial killer is loose. This one is throttling cops and stringing them up. With each corpse there is a child’s bloody puzzle, a semi-complete game of “Hangman”. Are these deaths connected to the Holiday Killer? And now, when a young circus performer sees his parents murdered before his eyes, Bruce Wayne is moved to take the child into his home, and under his wing…

By stringing together so many threads, author Loeb loses a little focus here. This is not a bad story, just uncomfortably cramped and a touch undisciplined. But, quite frankly, in comparison to its predecessor, it was always going to come up short.

Despite all I’ve said this is still an above-average Bat-thriller, and Tim Sale’s moody depictions, especially of the baroque and bizarre Rogues Gallery (mandatory characters in any modern adventure of the Dark Knight) not to mention his unique take on the fledgling Robin make this a book worth reading, and re-reading.

© 1999, 2000 DC Comics. All Rights Reserved.

Dan Dare: Prisoners of Space

Dan Dare: Prisoners of Space 

By Frank Hampson & Desmond Walduck (Titan Books)
ISBN: 1-84576-151-0

Great Britain’s greatest hero returns in this collection of strips that originally ran in the Eagle from 28th May 1954 until 6th May 1955. When two young cadets from the “Astral Training College” have another of their slight mishaps it leads to another confrontation with an old enemy and endangers the entire Solar System.

Steve Valiant and Flamer Spry will one day be great pilots, if they don’t kill themselves first, or their tutors don’t do it for them. When an exercise goes wrong, the two boys and the crusty old civilian mechanic “Groupie” are sent hurtling up to the deep orbiting space station XQY. As if that’s not bad enough, once they get there it’s only to find that the satellite has been taken over by the monstrous Mekon, and his rebel Treens, as the first step in a plan to reconquer Venus and crush Earth.

It takes all of Dan Dare’s heroism, ingenuity and resourcefulness to once more save the day, and how he does so makes for some absolutely splendid old-fashioned entertainment.

This nigh year-long epic shows Hampson and his cohorts at the peak of their game, combining action, adventure and fantastic thrills with the traditional British fare of waggish schoolboy heroes. Charming and captivating, these stories are true treasures of English heritage.

© 2007 Dan Dare Corporation Ltd. All Rights Reserved.

Star Wars: Clone Wars Adventures Vol 3

Star Wars: Clone Wars Adventures Vol 3 

By Various (Dark Horse Books)
ISBN 1-84576-020-4

Spinning off from the Cartoon Network show rather than the major motion picture, this third paperback-sized volume contains four more plot-light, all-action, vignettes set in the Star Wars universe at the time of the Battles between the Republic and Count Dooku’s Separatists.

The first story here is ‘Rogues Gallery’, by Haden Blackman, with art by The Fillbach Brothers, and it’s rather good. In deepest space something is stalking Count Dooku’s evil henchmen Asajj Ventress and Durge, and there’s a creepy frisson of tension amongst all the zipping and zapping. ‘The Package’, the story of a commando raid to recover a stolen box for chancellor Palpatine, is a dark but enjoyable fable drawn by the same team, with Ryan Kaufman scripting.

‘A Stranger in Town’ is written and drawn by The Fillbach, a terrific tribute to the Magnificent Seven starring everybody’s favourite Jedi, Yoda, and the book concludes with the Brothers illustrating Tim Mucci’s taut battle thriller ‘One Battle’.

In England the cartoon episodes aired in 5 minute instalments with a polished, stripped down anime style which the comic stories seeks to emulate. Unfortunately this means that despite some very good adventure strips, these books are over almost before you even realise. Nevertheless youngsters and die-hard fans will lap this up, I’m sure. And you could read them between bus-stops. So perhaps you should.

Star Wars © 2005 Lucasfilm Ltd. & ™. All Rights Reserved.

Modesty Blaise: The Inca Trail

Modesty Blaise: The Inca Trail 

By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN 10: 1-84576-417-X

The greatest heroine in English comics returns in another superb collection from Titan Books. First reprinting this time is ‘The Reluctant Chaperone’. As a vacationing Modesty is pressured into babysitting the teen-aged daughter of a CIA acquaintance in Malta. As if young girls aren’t trouble enough, the involvement of Mafia thugs trying to take over the island make for an explosive combination. Kidnapping is wicked, but snatching a kid with an “Aunt Modesty” proves to be suicidal for the unfortunate mobsters.

‘The Greenwood Maid’ is a somewhat more traditional escapade as Modesty and Willie do a favour for one of their old criminal gang and find themselves reliving the gory glory of Robin Hood whilst on the trail of hidden loot in a Mediaeval castle.

A deranged and dying playboy millionaire seeks a bizarre and final revenge on our heroine in ‘Those About to Die’, and all her skill and cunning are needed to rescue Willie from an ancient bloody doom, whilst ‘The Inca Trail’ tests the minds as much as the mettle of the duo as a South American revolution makes them and their juvenile charges the targets of death squads whilst holidaying in the mountains.

O’Donnell and Romero were at the top of their game during this period (1975-1976) and the continuing exploits of this unique character simply got better with every episode. In this edition, as well as an interview with the writer, are four black and white crackers no comic fan or adventure-lover can afford to miss.

© 2007 Associated Newspapers/Solo Syndication.

Showcase Presents: Batman Vol 2

Showcase Presents: Batman Vol 2 

By various (DC Comics)
ISBN 1-84576-661-X

No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman is always going to be that “Zap!” “Pow!” caped boy scout and buffoon of the 1960s television show. It was just that popular and all-consuming.

Regrettably that has meant that the comic stories from Batman and Detective Comics published during that period have been similarly excoriated and maligned by most Batfans ever since. It is true that some tales were crafted with overtones of the “camp” fad, presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show, but no editor of Julius Schwartz’s calibre would ever deviate far from the characterisation that had sustained the Batman for nearly thirty years, or the recent re-launch that had revitalised him enough for television to take an interest at all. Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox and Robert Kanigher ever produce work that didn’t resonate on all the Batman’s intricate levels just for a quick laugh and a cheap thrill.

This volume from the wonderfully cheap and cheerful ‘Showcase Presents…’ imprint re-presents all thirty-six Batman stories from September 1965 to December 1966 (which originally appeared in Batman #175-188 and Detective Comics #343-358) in beautiful, crisp black and white. The artists include such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, as well as covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line masterpieces of Infantino.

Most of the stories reflect the gentles times and stated editorial policy of spotlighting Batman’s reputation as “The World’s Greatest Detective”, so the colourful, psychotic costumed super-villains are in a minority, but there’s still the first two appearances of Poison Ivy and Blockbuster, as well as debuts for The Cluemaster and Doctor Tzin-Tzin, and second stringers such as The Bouncer, The Birdmaster, Monarch of Menace, and even the Flash’s nemesis The Weather Wizard.

The Riddler and the Joker (in possibly his most innocuous exploit ‘The Joker’s Original Robberies’) are included, and there are a couple of guest appearances from the super-stretchy Elongated Man (a sleuth in the manner of Nick “Thin Man” Charles, and the long running back-up feature in Detective Comics), in the tense thriller the ‘Secret War of the Phantom General’, and again in ‘Two Batmen Too Many!’ with the Atom thrown in for good measure.

The bulk of the stories here are thefts, capers, plots and schemes by world conquerors, heist men, would-be murderers and mad scientists, and I must say it is a joy to see these once-staples of comic books again. You can have too much psycho-killing, I say, and just how many alien races really, really want our poxy planet – or even our women?

And yes there are one or two dafter tales but overall this is a window to a simpler time but not simpler fare. These Batman adventures are tense, thrilling, engrossing and engaging, and I’d have no qualms giving these to my niece or my granny.

Stay tuned and become a Bat-fan.

© 2007 DC Comics. All Rights Reserved.

Alan Moore: Wild Worlds

Alan Moore: Wild Worlds 

By Alan Moore & various (WildStorm)
ISBN 1-84576-661-X

New collections of the work of Alan Moore are few and far between these days and most of his previous output found its way between stiffened covers eventually (didn’t he do some stuff for Marvel UK’s Star Wars comic? I don’t think that’s been strip-mined yet…), so it’s high time his brushes with Image Comics got the treatment. I honestly wish I could say it’s been worth the wait, though.

The big draw at the time of publishing (1996) must have been as much the teaming of Todd McFarlane’s Spawn and Jim Lee’s WildC.A.T.s as the chance to see one of the world’s greatest comics creators turn his hand to superheroes once again. If so, they must have been pretty disappointed.

‘Devil’s Day’, illustrated by Scott Clark and Sal Regla, is a mediocre time-travel story wherein the heroes must travel forward in time to defeat their evil future selves. It’s all actually rather dull and dreary, and lacking any of the clear humanity that Moore excels in capturing. I wonder how much editorial freedom was allowed in combining two creator-owned properties under a third creator’s control?

Much more enjoyable is ‘The Big Chill’ taken from Wildstorm Spotlight #1 (1997). It features the Superman analogue Majestic in a moody, contemplative light as one of the nine beings at the end of time, when entropy is finally shutting the universe down. Carlos D’Anda and Richard Friend provide lovely pictures for the kind of cosmically metaphysical yet intimate wonderment that Moore does best, peeking inside invulnerable skin and behind glittery masks.

The Voodoo miniseries ‘Dancing in the Dark’ saw the exotic dancer and superhero become a pole-dancer in New Orleans and the tool of the all-powerful Loa to prevent a hideous monster from resurrecting its ancient evils in a modern city. Produced during the height of the “Bad Girls” craze (1997-1998), there are lots of gravity-defying, implausible curves and much sweaty skin on display to off-set all the gore, courtesy of pencillers Al Rio and Michael Lopez, and a host of inkers. The combination of crime-thriller, voodoo magic and skintight melodrama makes for an easy if predictable read.

Super-soldier Deathblow is more or less the star of ‘Deathblow: Byblows’ as a mysterious quest through a fantastic land answers questions about the seekers that perhaps they shouldn’t have asked. Moore and Jim Baikie create a mood reminiscent of Patrick McGoohan’s The Prisoner as well as loads of action to carry the mystery along.

The final tale is from WildC.A.T.s #50, and is beautifully drawn by Travis Charest. Sadly however, I don’t really feel able to comment beyond that because ‘Reincarnation’ is a little eight page tale that recounts events and features commentary from some previous story that I haven’t read, isn’t explained, and features a bunch of characters I’m unfamiliar with. Couched as banter whilst dealing with a monster in their headquarters, it is surely very sharp and no doubt very witty, but I don’t know what is going on and that makes me confused and grumpy.

Surely a page of explanation wouldn’t have been too much trouble if this story had to be included? Or perhaps the editors should have printed the story in a WildC.A.T.s trade edition where it would make more sense, and more rightly belongs?

The name of the author always guarantees sales, but every writer has stories he’s less pleased with. I’m guessing these aren’t any of Mr. Moore’s favourites and they do him a disservice being cobbled together in this manner.

I wonder if they even asked him?

© 2007 WildStorm Production, an imprint of DC Comics. All Rights Reserved.
Spawn and related characters are ®, ™ and © Todd McFarlane, Inc.