Portraits of Violence – An Illustrated History of Radical Thinking


By Brad Evans, Sean Michael Wilson, Inko, Carl Thompson, Robert Brown, Chris Mackenzie, Michiru Morikawa & Yen Quach (New Internationalist)
ISBN: 978-1-78026-318-2                  eISBN: 978-1-78026-319-9

Our particular branch of the arts depends rather heavily on the loving depiction of violence in all its forms, but it’s unlikely that most of us ever give it much rational and cohesive thought. How wonderful then than somebody actually has and kindly put it all together in a series of irresistible comic essay dialectics.

At least in terms of entertainment, there seems to be an unquenchable – almost compulsive – need to see conflicts resolved through force and problems solved by the imposition of will upon dissenters. Justifications for these acts can always be found if one looks hard enough…

Violence isn’t just a perfectly choreographed punch in the jaw or a sublimely balletic spin-kick, it’s also oppression, subtracting choices, dismissing someone’s opinions, denying them education or agency and so many other things we allow our leaders or even our friends and associates to do to – and “for” – us on a daily and incremental basis. The effects, however, are cumulative, vast and lasting…

Here a number of thinkers, theoreticians, activists and educators have their works and key achievements précised and propounded via a series of short strips seeking to highlight different ways to address our species’ second most primal drive.

Adapted and scripted throughout by Dr. Brad Evans and Sean Michael Wilson, the thought-provocations begin with ‘Brad Evans: Thinking Against Violence’. Illustrated by Inko, they collaboratively restate a conversation between the political philosopher/critical theorist and a journalist as he sought to explain his thesis that the media feeds and is dependent on violence for its own survival.

Chris Mackenzie then limns a visual discourse on how observation of the trial of Adolf Eichmann led to a new theory on human nature, the power of delegated authority and impact of surrendered autonomy in ‘Hannah Arendt: The Banality of Evil’, after which ‘Frantz Fanon: The Wretched of the Earth’ (with art by Carl Thompson) describes how the psychologist re-examined the effects of colonialism on both masters and subjects.

A landmark shift in critical thinking and educational doctrine is scrutinised in the Inko-illustrated ‘Paulo Freire: The Pedagogy of the Oppressed’ before a theoretical icon is revisited and the unshakable link between liberals and State violence is revealed in ‘Michel Foucault: Society Must Be Defended’ (illustrated by Robert Brown).

A Humanist examination of the cultural biases that colour and inform the West’s view of Eastern cultures is disclosed in ‘Edward Said: Orientalism’; with Thompson’s art working to explain the knottier points of history and entrenched racism. Then Inko makes her final artistic contribution in ‘Susan Sontag: Regarding the Pain of Others’ as the theoretician deconstructs and adjudicates on the misleading truths and overwhelming potency of carefully selected, deliberately disseminated images utilised by media and governing authorities…

‘Noam Chomsky: Manufacturing Consent’ (Thompson again) explores the misnomer of a “Free Press” and reveals how a commercial media system can only act as a propaganda tool of whoever’s in charge, whilst Michiru Morikawa portrays ‘Judith Butler: Precarious Lives’; explaining how knee-jerk responses to atrocity fail through her theories on Normative Violence, Subversion and Liveable Life, after which Yen Quach depicts the arguments of Italian philosopher ‘Giorgio Agamben: Sovereign Power/Bare Life’ which posit that the job of democratic politics is to prevent the development of conditions which lead to hatred, terror and destruction, not merely to respond to and control them after they’ve occurred…

I’m not smart enough to do much more than parrot the phrases of these brilliant concerned individuals but I strongly urge you to read this collection – especially Henry A Giroux’s Foreword ‘How do we educate about Violence?’ which offers terms of reference, context and chilling insight into the state of play between Us and Them…

Supplemented by ‘Biographical Notes for the Writers and the Artists’ this is a compelling and challenging collection that needs to seen by everybody in power or comfortably submitting to it…
© Brad Evans and Sean Michael Wilson.

Avengers: The Kree/Skrull War


By Roy Thomas, Sal Buscema, Neal Adams, John Buscema & various (Marvel)
ISBN: 978-0785164791(HC)             978-0785132301(PB)

One of the most momentous events in Marvel Comics history occurred in 1963 when a disparate array of individual heroes banded together to stop the Incredible Hulk. The Avengers combined most of the company’s fledgling superhero line in one bright, shiny and highly commercial package. Over the decades the roster has unceasingly changed, and now almost every character in their universe has at some time numbered amongst their colourful ranks…

The Avengers always proved that putting all one’s star eggs in on single basket paid off big-time; even when all Marvel’s all-stars such as Thor, Captain America and Iron Man were absent, it merely allowed the lesser lights of the team to shine more brightly.

Of course all the founding stars regularly featured due to the rotating, open door policy which meant that most issues included somebody’s fave-rave and the increasingly bold and impressive stories and artwork were no hindrance either.

After Lee & Kirby moved on, the team was left in the capable hands of artists Don Heck and John Buscema whilst Roy Thomas grew into one of the industry’s most impressive writers, guiding the World’s Mightiest Heroes through a range of adventures ranging from sublimely poetic to staggeringly epic…

This compilation – available in hard cover, paperback and eBook iterations – collects Avengers #89-97 from June 1971 to March 1972. At the time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since…

It all began relatively quietly as marooned Kree warrior Captain Marvel was finally freed from virtual imprisonment in the Negative Zone.

Mar-Vell was originally sent as a spy to Earth but he quickly went native and became a protector of humanity. After an intergalactic mission he was flying back to Earth when he was suddenly sucked into the anti-matter hell of the Negative Zone…

The trapped warrior found a loophole through long-dormant Kree artefacts and Nega-bands. Inextricably bonding to professional side-kick Rick Jones, he would switch places whenever danger loomed, but would be drawn back into the antimatter domain after three hours.

Following interminable, agonising months when Rick refused to trade atoms with his alien alter ego, ‘The Only Good Alien…’ (art by Sal Buscema & Sam Grainger) sees the bonded brothers finally separated just as, in the distant Kree Empire, the ruling Supreme Intelligence is overthrown by his enforcer Ronan the Accuser…

The rebellion results in the activation of a long-dormant robotic Kree Sentry which attacks Mar-Vell and the Avengers before enacting a deep-programmed protocol to devolve humanity to the level of cavemen in concluding chapter ‘Judgment Day’ (drawn and inked by Sal B)…

Even with Ronan taking personal charge the scheme to eradicate humanity is narrowly defeated in ‘Take One Giant Step… Backward!’, but the cat is let out of the bag about the panic-inspiring notion that extraterrestrials lurk among us.

Moreover, public opinion turns against the heroes for concealing the threat of repeated alien incursions…

In a powerful allegory of the Anti-Communist Witch-hunts of the 1950s, the epic expands in issue #92 (Sal B & George Roussos) as ‘All Things Must End!’ sees riots in American streets and a political demagogue begins to capitalise on the crisis. Subpoenaed by the authorities, castigated by friends and public, the current team is ordered to disband by founding fathers Thor, Iron Man and Captain America.

Or are they…?

The plot thickens as Neal Adams & Tom Palmer assumed the chores with the double-sized Avengers #93 and ‘This Beachhead Earth’. Here the Vision is nigh-fatally attacked and those same founding fathers evinced no knowledge of having benched the regular team.

With original Ant-Man Henry Pym undertaking ‘A Journey to the Center of the Android!’ to save the Vision’s artificial life, the Avengers become aware of not one, but two alien hostile presences on Earth: bellicose Kree and sinister, seditious shape-shifting Skrulls, triggering a ‘War of the Weirds!’ on our fragile globe.

Acting too late the human heroes are unable to prevent Scarlet Witch, Quicksilver and Mar-Vell from being abducted by the Super-Skrull…

With more stunning Adams art, ‘More than Inhuman!’ in issue #94 entangles the long-hidden race of advanced beings called Inhumans in the mix, disclosing that their advanced science and super-powers were the result of genetic meddling by the Kree in the depths of prehistory. Now, with Inhuman king Black Bolt missing and his mad and malign brother Maximus in charge, the Kree are calling in their ancient markers…

Second chapter ‘1971: A Space Odyssey’ (pencilled by John Buscema) focuses on Mar-Vell as he is increasingly pressured to reveal military secrets to his shape-shifting captors. The Skrulls are ready to launch a final devastating all-out attack on their eons-old rivals, whilst on Earth ‘Behold the Mandroids!’ finds the American authorities attempting to arrest all costumed heroes…

In Avengers #95 ‘Something Inhuman This Way Comes…!’ coalesces the disparate story strands as aquatic Inhuman Triton helps defeat the Mandroids before beseeching the beleaguered heroes to find his missing monarch and rescue his people from the press-ganging Kree.

After so doing and with a solid victory under their belts at last, the Avengers head into space to liberate their kidnapped comrades and save Earth from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls…

‘The Andromeda Swarm!’ (with additional inking from Adams and Al Weiss) is perhaps the Avengers’ finest hour, as a small, brave band hold off an immense armada of star-ships, losing one of their own in the conflict, whilst the Supreme Intelligence is revealed to have been pursuing its own clandestine agenda all along after having bewildered sidekick Rick Jones abducted to further its terrifyingly ambitious plans….

The astounding final episode ‘Godhood’s End!’ brings the uncanny epic (and this volume) to a perfect end with a literal Deus ex Machina as the Supremor’s master-plan is finally revealed but the war is ended by the most unlikely of saviours and an avalanche of costumed heroes: an action overload extravaganza which has never been surpassed in the annals of Fights ‘n’ Tights fiction…

Roy Thomas and his artistic collaborators were always at the forefront of Marvel’s second generation of creators: brilliantly building on and consolidating Lee, Kirby and Ditko’s initial burst of comics creativity whilst spearheading and constructing a logical, fully functioning wonder- machine of places and events that so many others could add to.

This terrific tale is the ideal example of superheroes done exactly right and also a pivotal point as the little company evolved into a corporate entertainment colossus. It’s also still one of the best superhero stories you’ll ever read…
© 1971, 1972, 2011 Marvel Characters, Inc. All rights reserved.

The Survivors! volume one: Talons of Blood

talons
By Hermann, translated by Kim Thompson and Dwight R. Decker (Fantagraphics Books)
No ISBN. ASIN: B000O15YBK

Welcome to another Wild West Wednesday with an indulgent peek at a favourite book I first read way back in 1982, crafted by a Belgian master of graphic narrative.

Hermann Huppen’s comics career began in 1963 but really took off three years later when he joined with writer Greg (Michel Régnier) to create cop series Bernard Prince for Tintin. The artist then added to his weekly chores with Roman adventure serial Jugurtha (scripted by Jean-Luc Vernal). In 1969 Hermann expanded his portfolio further by adding the Greg-penned western Comanche to his seamlessly stunning output…

Bernard Prince and Comanche made Hermann a superstar of the industry – a status he has built upon with further classics such as The Towers of Bois-Maury, Sarajevo-Tango, Station 16 and many more.

However, in 1978 Hermann bravely dropped guaranteed money-spinner Bernard Prince (he stayed with Comanche because of his abiding love for western- themed material) when a rival publisher offered him the opportunity to write and draw his own strip.

The result was Jeremiah: a saga of survival and friendship in a post-apocalyptic world created for German magazine Zack. Another instant hit, the series has subsequently seen print in Spirou, Metal Hurlant and many other places around the world and subsequently gathered in 33 Albums to date, most of which can be read as stand-alone tales.

Inexplicably, despite its American settings and the sheer quality of the stories and art, the series has never really caught on in the US. Fantagraphics were the first to introduce the unlikely hero and his world – retitled The Survivors! – with this volume from the opening years of the specialised Comicbook Direct Sales marketplace.

That heady air of enterprise and openness to new and different kinds of illustrated experiences somehow didn’t spread to Jeremiah, however, and the series ended after just two translated volumes.

Catalan took up the challenge next with a single album in 1990, after which Malibu released a triptych of 2-issue comicbook miniseries between January and September 1991.

At the end of 2002, Dark Horse Comics partnered with Europe’s Strip Art Features syndicate to bring the series to the public attention again; releasing two of the later albums with no appreciable response or reward, despite tying in to the broadcasting of J. Michael Straczynski and Sam Egan’s woefully disappointing TV series based on the strip.

In 2012 the publishers had another shot: releasing the first nine European albums in three of their always-appealing Omnibus editions…

So now I’m having a go.

I’m not publishing anything, just categorically stating that Jeremiah – in whatever printed iteration you can find it – is one of the finest bodies of sequential graphic storytelling and illustrative excellence ever put to paper, so if you love science fiction, gritty westerns, rugged adventure or simply bloody good comics, track down Hermann’s masterpiece and give it a go.

In case you need a bit of plot and context, here’s what happens in the first tale as delivered by Fantagraphics. La Nuit des rapaces was released as a French-language Album in April 1979 and picked up by the US Indy publisher in 1982, and describes how America died, not due to political intrigue or military error but as the result of a grotesque and appalling race war.

When the dust settled and the blood dried, the republic was reduced to pockets of survivors scavenging in ruins or grubbing out a life from leftover machines and centuries old farming practises. It was a new age of settlers, pioneers and bandits. There was no law but brute force and every walled community lived in terror of strangers…

In that pitiless world, Jeremiah was an unhappy, rebellious teen who craved excitement and despised his little dirt-grubbing stockaded village of Bend’s Hatch.

He got his wish the night he didn’t get home before the gates were locked. Stuck in the desert wastelands the callow boy encounters nomadic scavenger Kurdy Malloy and ends up beaten and unconscious. The assault saves his life…

Finally reaching home next morning, Jeremiah finds the village razed and burning, with everything of value taken – including all the able-bodied men women and children…

Assuming Kurdy to be at least partly responsible, Jeremiah tracks the wanderer and finds him being tortured by other outlaws is the desert wastes. A rather botched rescue results in them establishing an uneasy truce and Kurdy begins training the kid in the necessities of life on the run.

Jeremiah is determined to find his people and their trail leads to the thriving outlaw town of Langton. The sordid, makeshift metropolis is divided in two: ordinary folk trying to get by and a small army of thugs led by a debauched and baroque madman named Mr. W. E. Birmingham… and never, ever call him “Fat-Eye”…

A ruthless egomaniac, Birmingham only feels affection – warped but genuine – for his collection of steely-eyed raptors kept in a vast aviary atop his colossal fortress-castle in the centre of town. From this citadel his thugs run roughshod over everybody else, but recently the body-count has been rising too quickly and tempers are fraying. There’s a whiff of potential revolution in the air…

That’s soon amplified into a ferocious storm of outright rebellion as wily Kurdy’s unconventional tactics stir things up amongst the transient whores and desperadoes whilst Jeremiah’s accusations incite the resident populace. Birmingham has been selling white slaves to the detestable and resurgent savages of the Red Nation and when the Indians’ chief is spotted in town, a riot leads to lynchings…

Impatient for vengeance, inexperienced, impetuous Jeremiah sneaks into Birmingham’s castle and almost ruins everything by getting caught, but Kurdy has another devious plan in mind…

When the shooting subsides the settlers are bloody but triumphant and Kurdy has been convinced – against his own best judgement and self-interest – to join Jeremiah in invading the Red Nation in search of the missing slaves…

Fast-paced, explosively engaging with wry and positively spartan writing, Talons of Blood lets beautiful pictures tell a thrilling story and is one the best homages to the wild west ever crafted. Try it and see…
The Survivors! volume one: Talons of Blood © 1982 Koralle, Hamburg.

Billy & Buddy volume 3: Friends First


By Jean Roba, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-124-2

Known as Boule et Bill on the Continent (the French speaking bits, that is; the Dutch and Flemish call them Bollie en Billie), this evergreen, immensely popular cartoon saga of a dog and his boy debuted in the Christmas 1959 edition of Spirou.

The perennial fan-favourite resulted from Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with Maurice Rosy – the magazine’s Artistic Director and Ideas Man who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during a decades-long, astoundingly productive career at the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill quickly went its own way and developed a unique style and personality, becoming Rosa’s main occupation for the next 45 years.

He crafted more than a thousand pages of gag-strips in a beguiling, idealised domestic comedy setting, all about a little lad and his rather clever Cocker Spaniel before eventually surrendering the art-chores to his long-term assistant Laurent Verron in 2003.

The successor subsequently took over the scripting too, after Roba’s death in 2006.

Jean Roba was born in Schaerbeek, Belgium on July 28th 1930 and grew up reading a lot of American newspaper strip translations and reprints. He was particularly fond of Rudolph Dirks and Harold H. Knerr’s Katzenjammer Kids and after the War began working as a jobbing illustrator before adopting the loose, free-wheeling cartooning style known as the “Marcinelle School” and joining the Spirou crew.

He followed Uderzo on Sa majesté mon mari and perfected his craft under Franquin on Spirou et Fantasio before launching Boule et Bill as a mini-récit (a 32-page, half-sized freebie insert) in the December 24th 1959 Spirou.

Like our Dennis the Menace in The Beano, the strip was a big hit from the start and for 25 years held the coveted and prestigious back-cover spot. Older British fans might also recognise the art as early episodes – retitled It’s a Dog’s Life – ran in Fleetway’s Valiant from 1961 to 1965…

A cornerstone of European life, the strip has generated a live-action movie, animated TV series, computer games, permanent art exhibitions, sculptures and even postage stamps. Like some select immortal Belgian comics stars, Bollie en Billie have been awarded a commemorative plaque and have a street named after them in Brussels….

Large format album editions began immediately, totalling 21 volumes throughout the 1960s and 1970s. These were completely redesigned and re-released in the 1980s, supplemented by a range of early reader books for toddlers. Collections are available in 14 languages, selling in excess of 25 million copies of the 32 albums to date.

As Billy and Buddy, the strip debuted en Angleterre in enticing Cinebook compilations from 2009: introducing a late 20th century-sitcom nuclear family consisting of one bemused, long-suffering and short-tempered dad, a warmly compassionate but painfully flighty mum, a smart, mischievous son and a genius dog who has a penchant for finding bones, puddles and trouble…

Les copains d’abord was the 3rd European 1980s collection, and here simply serves to further explore the timeless relationships for our delight and delectation.

Delivered as a series of stand-alone rapid-fire gags, quips and jests, the progress and behaviour of seven-year old Billy is measured by carefree romps with four-footed friend Buddy: indulging in snowball fights, dodging baths, hording a treasure trove of bones, outwitting butchers, putting cats and school friends in their place, misunderstanding adults, causing accidents and costing money; with both kid and mutt equally adept at all of the above.

Buddy is the perfect pet for an imaginative boy, although he’s overly fond of bones and rather protective of them. He also does not understand why everyone wants to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy…

The dog also has a fondly paternal relationship with tortoise Caroline (although this largely winter and Christmas-themed compilation finds her largely absent and probably hibernating) and a suspicious knack for clearing off whenever dad has one of his increasingly common meltdowns over the cost of canine treats, repair bills or the Boss’ latest impositions.

Also on parade in this tome are brushes with burglars and bandits, fearless fire-fighters and foolish photographers as well a selection of unique displays of Buddy’s social pulling power and money-making acumen. There’s even a greater role for Officer 22; the hard-pressed cop on the corner who always seems to be around during Billy and Buddy’s most egregious excesses and is slowly making himself one of the family…

However, the most important events included here depict the arrival of a new neighbour. Mrs. Stick is an upright, forthright and uptight military widow with definite views on absolutely everything. The most ardently held and expressed of these involve the nature of boys and dogs and how her vile cat Corporal can do no wrong. Oh, if she only knew…

Gently-paced and filled with wry wit and potent sentiment, these captivating funny pages run the gamut from heart-warming to hilarious, silly to surreal: a charming tribute to and lasting argument for a child for every pet and vice versa.

This is another splendidly enticing and rewarding family-oriented compote of comics no one keen on introducing youngsters to the medium should be without.
Original edition © Studio Boule & Bill 2008 by Roba. English translation © 2012 Cinebook Ltd.

T.H.U.N.D.E.R. Agents Classics volume 1


By Wally Wood, Len Brown, Larry Ivie, Bill Pearson, Steve Skeates, Dan Adkins, Reed Crandall, Gil Kane, Mike Sekowsky, George Tuska, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta & various (IDW)
ISBN: 978-1-61377-689-6                  eISBN: 978-1-62302-362-1

The history of Wally Wood’s immortal comics masterpiece is painfully convoluted, and when the meteoric lifespan of the Tower Comics line ended, not especially pretty: wrapped up in legal wrangling, financial jiggery-pokery and plenty of petty back-biting.

None of that, however, can diminish the fact that the far-too brief original career of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer bravura fun for fans of both the then-still-reawakening superhero genre and the era’s spy-chic obsession.

In the early 1960s the Bond movie franchise was going from strength to strength, with blazing action and heady glamour utterly transforming the formerly understated espionage genre.

The buzz was infectious: soon Men like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man From U.N.C.L.E. (premiering in September 1964); bringing the whole shtick inescapably into living rooms across the planet.

Wildly creative maverick Wally Wood was approached at this time by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics.

Woody called on some of the biggest names in the industry to produce material in the broad range of genres the company demanded (as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan there was a magnificent anthology war-comic Fight the Enemy and wholesome youth-comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the funnybook – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones Gil Kane and Ralph Reese all contributed scripts for themselves and the industry’s top talents to illustrate on the adventure series.

With a ravenous appetite for super-spies and costumed heroes steadily rising in comic-book popularity and amongst the general public, the idea of blending the two concepts seems a no-brainer now, but those were far more conservative times.

When T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November) thrill-hungry readers like little me were blown away. It didn’t hurt either that all Tower titles were in the beloved-but-rarely-seen 80-Page Giant format: there was a huge amount to read in every issue!

All that being said the tales would not be so beloved if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, far more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Steve Ditko and others.

This initial compilation of classics collects T.H.U.N.D.E.R. Agents #1-4: spanning November 1965 to April 1966 and covering the first golden year of the series. The action starts with no preamble in ‘First Encounter’: a simple four page tale by Ivie & Wood and lettered by Archie comics mainstay Victor Gorelick.

A team of UN commandos fails to save brilliant scientist Professor Emil Jennings from the attack of the mysterious Warlord, but at least rescues some of his greatest inventions, including a belt that can increase the density of the wearer’s body until it becomes as hard as steel, an invisibility cloak and an enigmatic brain-amplifier helmet.

These prototypes are subsequently divided between several agents to create a unit of superior fighting men and counter the increasingly bold attacks of many global terror threats such as the aforementioned Warlord.

First chosen was affable file clerk Len Brown who was, to everyone’s surprise, assigned the Thunderbelt and codename Dynamo in delightfully light-hearted adventure ‘Menace of the Iron Fog’. Scripted by veteran writer Len Brown – who until publication had no idea illustrator/editor Wood had prankishly changed the hero’s civilian name as a last-minute gag – this explosively bombastic romp gloriously pandered to every kid’s dream as the nice guy got the power to smash stuff…

This cathartic fun-fest also introduced the Iron Maiden; a sultry villainess clad in figure-hugging steel who was the probable puberty-trigger for an entire generation of boys…

‘T.H.U.N.D.E.R. Agent NoMan’ came next, the eerie saga of aged Dr. Anthony Dunn who had his mind transferred into a specialised android body, before being equipped with the invisibility cape. The author’s name is unknown but the incredible Reed Crandall (with supplemental Wood inks) drew the first episode, which also found time and space to include a captivating clash with sinister mastermind Demo and his sultry associate Satana who had unleashed a wave of bestial sub-men on a modern metropolis.

NoMan had one final advantage: if his artificial body was destroyed his consciousness could transfer to another android body. As long as he had a spare ready, he could never die…

Larry Ivie filled in some useful background on the war against the Warlord in the prose adventure ‘Face to Face’ before the third agent was chosen in ‘The Enemy Within’ (also with no script credit but illustrated by Gil Kane, Mike Esposito and George Tuska). Here, however, is where the creators stepped well outside comic-book conventions. John Janus was the perfect UN employee and super-agent candidate: a mental and physical marvel who easily passed all the tests necessary to wear the Jennings helmet.

Sadly he was also a deep-cover mole for the Warlord, poised to betray T.H.U.N.D.E.R. at the earliest opportunity…

All those nefarious plans went awry once he donned the helmet and became Menthor. The device awakened the potential of his mind, granting him telepathy, telekinesis and mid-reading powers – and also drove all evil from his mind whilst he wore it. When the warlord attacked with a small army and a giant monster, Menthor was compelled by his own costume to defeat the assault. What a dilemma for a traitor to be in…

‘T.H.U.N.D.E.R. Squad’, by Ivie, Mike Sekowsky & Frank Giacoia, is a rip-roaring yarn featuring an infallible elite team of non-powered specialist operatives (predating TV’s Mission: Impossible outfit by almost two years) who tackled cases the super-agents were too busy or unsuited for.

In this initial outing the Squad rush to defend their Weapons Development Center from a full paramilitary assault only to discover that it’s a feint and Dynamo has been captured by the Warlord…

The first issue then ends with a massive old-fashioned team-up as all the forces of T.H.U.N.D.E.R. converge to rescue their prime agent who is ‘At the Mercy of the Iron Maiden’ (Brown, Wood & Dan Adkins): a spectacular battle blockbuster that still takes the breath away…

As always, issue #2 led with the strongman star as ‘Dynamo Battles Dynavac’ (Brown, Wood & Richard Bassford): another colossal combat classic with the hapless hero getting a severe kicking from a deadly automaton. Once again a narrative thread stretched through the disparate solo tales as the hero’s girlfriend and fellow agent Alice was kidnapped…

NoMan was ‘In the Warlord’s Power’ (Bill Pearson, Dick Ayers, Joe Orlando & Wood) when an army of Zombie-men attacked a missile base and the evil overlord found a way to take control of Dunn’s android frame after which Menthor again defied his master to defeat a Warlord scheme to destroy T.H.U.N.D.E.R. HQ (illustrated by Sekowsky & Giacoia) before ‘D-Day for Dynamo’ (with art from Wood, Adkins & Tony Coleman) pits the assembled heroes – reunited to rescue Alice – against Demo, the Dynavac unit and the Warlord forces in an all-out war with atomic consequences.

Here the series took a fantastic turn as the Warlord is revealed to be an agent of a subterranean race of conquerors…

Prose piece ‘Junior T.H.U.N.D.E.R. Agents’, neatly segues into another T.H.U.N.D.E.R. Squad thriller as the team respond ‘On the Double’ to a South American crisis involving mutant monsters, Communist insurgents and bloody revolution in a classy caper illustrated by the Sekowsky/Giacoia team.

Drawn by Adkins, Wood & Coleman ‘Dynamo Battles the Subterraneans’ opened the third issue as the Warlord’s macabre mole-men masters attacked Washington DC, after which ‘NoMan Faces the Threat of the Amazing Vibraman’ (Pearson, John Giunta, Wood & Coleman) sees a far more plebeian but no less deadly masked menace ended by the undying agent.

Dynamo almost becomes a propaganda victim of Communist agitator ‘The Red Dragon’ (Adkins, Wood & Coleman) whilst the T.H.U.N.D.E.R. Squad battle a madman who manufactures his own ‘Invaders from the Deep’ (another uncredited script limned by Sekowsky & Giacoia) before main event ‘Dynamo vs. Menthor’ (Wood, Adkins & Coleman) poses a terrifying mystery as a trusted agent almost destroys the entire organisation…

With a scattering of captivating Fact File pin-ups by Wood & Adkins featuring Dynamo, NoMan, the Thunderbelt, T.H.U.N.D.E.R. Squad and Menthor, the visual excitement in this issue is beyond price.

Dynamo tale ‘Master of Evolution’ (Brown, Wood, Adkins & Coleman) opens the fourth issue with a dinosaur bashing extravaganza, whilst the fiendish Mastermind arrayed his own android armies against the Artificial Agent in ‘The Synthetic Stand-Ins’ by Steve Skeates, Sekowsky & Giacoia, after which the same team debut the latest super-agent in T.H.U.N.D.E.R. Squad saga ‘The Deadly Dust’ after a Nazi scientist uses a time-retarding dust for evil and the heroes respond with a reflex-enhancing super-speed suit.

This first case for hyper-fast Lightning was followed by a Dynamo milestone. ‘The Return of the Iron Maiden’ was drawn by Crandall, Wood & Adkins and saw the Armoured Inamorata betray her latest employer Dr. Death for the good-hearted hunk of man sent to arrest her.

Finally, the mystery of Menthor is partially resolved in fast-paced thriller ‘The Great Hypno’ (illustrated by Giunta, Wood & Coleman), and of course the storytelling extravaganza is supported by more fantastic art extras in the form of NoMan in Action! and The Origin of T.H.U.N.D.E.R. Fact Pages.

These are truly timeless comic tales that improve with every reading, so why not add these landmark superhero spy sagas to your collection of all-time favourites?
T.H.U.N.D.E.R. Agents Classics volume 1 © 2013 Radiant Assets LLC.. All rights reserved.

Man V. Liver


By Neil Hinson & Paul Friedrich (Andrews McMeel)
ISBN: 978-1-4494-5055-7                  eISBN: 978-1-4494-4400-6

This morning, if you are like most humans – or indeed, most carbon-based lifeforms – you might be suffering the well-deserved and generally self-inflicted effects of too much partying.

Our love affair with alcohol and other intoxicants is hard-wired into our DNA and forms a cornerstone of human commerce, religion (pro and/or anti The Hard Stuff!), culture and even storytelling.

How many of your favourite writers, artists and performers have or had mythic relationships with booze? How many did it kill or destroy?

It’s an inescapable fact: there’s something simultaneously super-cool, bitterly tragic and hilariously funny about getting, sloshed, smashed, snockered, shit-faced, pickled, tanked or any other of the hundreds of other euphemisms for falling four sheets to the wind…

Paul Friedrich is a Pop Artist, cartoonist and graphic novelist from Raleigh, North Carolina, equally famed for his compelling “Low Def” paintings and the strip feature Onion Head Monster.

His career was proceeding splendidly apace when he finally got together – over drinks – with old buddy and writer/journalist Neil Hinson to create almost by accident a series of one off cartoons that sold so well at comics conventions that they kept on going.

From one-off gags on napkins to self-published minicomics they persevered until they had enough for a book which was eagerly snapped up by syndicated strip specialist publisher Andrews McMeel. In 2013 this slim (154 x 14 x 160 mm), sleek hardback book/eBook was released before the entire enticing package was optioned by Disney for its online arm…

The premise is both simple and astoundingly attractive. Man is a single guy looking for momentary physical gratification, temporary love and another drink.

He well knows the inherent perils but it’s just so cool, life is short and tomorrow is another hangover day.

His conscience, common sense and liver don’t stand a chance against the hedonistic attraction of life in the now, and as he drinks, the obvious joys of social drinking and perpetual hitting on women results in telling insights of barstool philosophy which he graciously shares with any who will listen… even if they don’t want to…

Its not just the pithy sayings and devastating bon (and mal) mots which instantly capture the attention: our dashingly debonair lush is always fetchingly attired in the best of Rat Pack chic and although he’s no Sinatra, Dino or Don Draper he does his best work against a dazzling, apex-designed, primary coloured backdrop that screams “pay attention, I’m working here”…

Smart, pithy, Rye – sorry – wry, sardonic and punishingly sarcastic, this modern-day style counsellor indulges to the fullest in a celebration of the Life without Tomorrows and the result is both stunningly engaging and bitingly funny: an infallible series of sodden slogans to carry you home even if your friends won’t.
Man V. Liver © Neil Hinson and Paul Friedrich. All rights reserved.

JLA Deluxe Edition volume 1


By Grant Morrison, Mark Millar, Howard Porter, Oscar Jimenez, Don Hillsman, John Dell & various (DC Comics)
ISBN: 978-1-4012-18430 (HC)                      978-1-4012-3314-3 (PB)

After the Silver Age’s greatest team-book died a slow, painful, wasting death, not once but twice, DC were taking no chances with their next revival of the Justice League of America, tapping Big Ideas wünderkind Grant Morrison to reconstruct the group and the franchise.

That was back in 1997 and the result was a gleaming paradigm of comicbook perfection which again started magnificently before gradually losing the attention and favour of its originally rabid fan-base. Apparently we’re a really fickle and shallow bunch, us comics fans…

And the idea that clicked? Put everybody’s favourite Big Name superheroes back in the team.

Of course it worked, but that’s only because as well as name recognition and star quantity there was a huge input of creative quality. The stories were smart, fast-paced, compelling, challengingly large-scale and drawn with effervescent vitality. With JLA you could see all the work undertaken to make it the best it could be on every page.

This Deluxe Edition (still readily available in hardback, paperback and eBook form) collects the first nine issues of the revival plus material from JLA Secret Files #1, spanning January to September 1997 and re-presenting a wave of epic adventures and one-off, stand-alone yarns that altered the continuity landscape of the DC Universe and re-established the Old Guard (even if a couple of them were Young Turk “legacy heroes”)…

The drama begins in ‘Them!’ by Morrison, Howard Porter & John Dell – with colours from Pat Garrahy – as a family of alien super-beings called the Hyperclan dramatically land on Earth and declare that they’re going to usher in a new Golden Age – at least by their standards.

Almost simultaneously the current iteration of the Justice League is attacked in their orbital satellite and only narrowly escape utter destruction. Tragically, one of their number does not survive…

Hyperclan’s very public promises to make Earth a paradise and attendant charm offensive does not impress veteran heroes Superman, Batman, Wonder Woman, Martian Manhunter and Aquaman or even the latest incarnations of Flash and Green Lantern.

These legends see their methods and careers questioned and are not impressed by seeming miracles or summary executions of super-criminals in the streets. They know there’s something not right about the overbearing sanctimonious newcomers…

Confirmation comes on ‘The Day the Earth Stood Still’ as the aliens reveal mind control stations in key Earth locations. Pitched battle erupts but humanity’s defenders appear utterly overmatched.

However the aliens have stupidly underestimated the prowess and ingenuity of Batman who conducts his own ‘War of the Worlds’ in the Hyperclan’s ship…

Uncovering not only the shocking secret of their might but a horrific truth harking back to the earliest days of life on Earth, the Dark Knight leads an unstoppable counterstrike, defeating the exposed, shell-shocked ‘Invaders from Mars’ and their hidden hordes in a splendid old-fashioned goodies ‘n’ baddies showdown…

Despite getting off to an incredibly impressive start, the superb quality storytelling actually improved as Morrison & Porter began laying the groundwork for their first major story-arc. In ‘Woman of Tomorrow’ veteran villains Professor Ivo and T. O. Morrow construct the perfect super-heroine to infiltrate the JLA as the heroes audition additions to the team. Typically, they build too well and are betrayed by their appealing handmade hero…

This is followed by ‘Fire in the Sky’ and ‘Heaven on Earth’ (with Ken Branch joining Dell to ink Porter’s hyper-dynamic pencils) as the Angel Zauriel heads to mundane realms: risking everything to warn the heroes of a second rebellion in Heaven and enlisting the League to strive against an invasion by God’s own armies….

This spectacular mini-saga occurs during company mega-crossover ‘Underworld Unleashed’ wherein ancient lord of Hell Neron offers heroes and villains whatever they desire – generally manifested as a boost in powers and a new costume – in return for their souls. Neron tempts old foes and arch-demons Abnegazar, Rath and Ghast to expunge the JLA even as the forces of Asmodel’s Pax Dei ravage humanity.

The saga was intended to introduce a new Hawkman to the DCU, but somewhere, somehow, wiser heads prevailed and the original was eventually retooled and reintroduced with Zauriel winning his own place in the company’s pantheon after helping the heroes repel the hordes of Heaven and set the world to rights once more…

Oscar Jimenez & Chip Wallace stepped in to render ‘Imaginary Stories’ as mind-bending villain The Key attempts to conquer the universe by trapping individual Leaguers in perfect dreams, and the art team was augmented by Anibal Rodriguez for the tense conclusion ‘Elseworlds’ which saw Zen warrior Green Arrow (son of the original, irascible ultra-liberal bowman) join the team in classic “saves the day” style…

Wrapping up this rousing Fights ‘n’ Tights romp is a selection of short tales from JLA Secret Files #1 beginning with ‘Star Seed’ by Morrison, Mark Millar, Porter & Dell. Set just prior to the advent of the Hyperclan it reveals how new Flash Wally West is suborned by alien monster Starro the Conqueror in its latest attempt to mind-control and subjugate humanity. When other heroes assemble to tackle the giant starfish they are stopped by the Spectre who prophesies that their efforts will inevitably lead to Starro gaining a super-powered army that will dominate all universal life.

The heroes’ brilliant solution and appalling sacrifice is utterly unexpected and cheats even divine odds…

Don Hillsman limns the last two mini-tales here as ‘The Lost Pages’ reveal how Superman – having been transformed into a being of living energy – insists on being properly auditioned beside all the potential recruits to the team whilst ‘A Day in the Life’ discloses the secrets of (some of) the Martian Manhunter’s many alternate identities as he hides amidst the teeming masses of Earth…

Savvy, compelling, dauntingly High-Concept but never afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart, Fun and Unmissable. These characters are now and forever the “World’s Greatest Superheroes” and these ambitious epics remind everybody of the fact. This is the kind of thrill that nobody ever outgrows.
© 1997, 2008, 2011 DC Comics. All Rights Reserved.

Captain Midnight Archives volume 1: Captain Midnight Battles the Nazis


By Dave Gormley, Leonard Frank, Carl Pfeufer, Dan Barry & various (Dark Horse Comics)
ISBN: 78-1-61655-242-8                    eISBN: 978-1-62115-884-4

Captain Midnight began his bombastic life as a radio serial star in the days when two-fisted, troubleshooting aviators were the acme of adventure genre heroes. Created by broadcast writers Wilfred G. Moore and Robert M. Burtt, the show was conceived by Chicago ad-men to promote Skelly Oil in the American Midwest.

The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired the sponsorship rights to promote their top product; Ovaltine. From there on, the sky was the limit: national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running from June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956 but syndicated as “Jet Jackson, Flying Commando” well into the 1960s) plus a mountain of merchandise such as the legendary Captain Midnight Secret Decoder Ring…

There was also a comicbook franchise or – more accurately – two…

The basic premise was that after World War One ended, pilot and aviation inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He formed a paramilitary “Secret Squadron” of like-minded pilots and did good deeds -often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the nation.

Captain Midnight really hit his stride after the sneak attack at Pearl Harbor, becoming an early Home Front media sensation of the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comicbook horses in midstream.

This stunningly engaging full-colour hardback collection (also available as an eBook) gathers tantalising snippets from the vast comicbook canon of the “Sovereign of the Skies”, rather arbitrarily collected from Dell Comics anthologies The Funnies #59 (September 1941) and Popular Comics 76 & 78 (June and August 1942) as well as Fawcett Comics’ Captain Midnight #4-6, 9, 12, 31, 44, 47, 58 and 61, released between January 1943 and March 1948. The solo title was initially released fortnightly with #1 bearing a September 30th 1942 cover-date.

Much of this material is unattributed but amongst the regular writers were Joseph J. “Joe” Millard, Wilford Hamilton Fawcett, Bill Woolfolk and Otto Binder whilst artists included Jack Binder and his art stable, as well as the engagingly workmanlike Leonard Frank, Carl Pfeufer, Ken Bald, Jack Keller, Sheldon Moldoff and – latterly – young but constantly improving legends-to-be Leonard Starr and Dan Barry.

Following a fond appreciation and passionate reminiscences from David Scroggy in his effusive Introduction, the cartoon classics begin with an action-packed but confusing chapter from The Funnies #59. Here Dave Gormley depicts the Captain – still clad in regulation leather jacket, aviator flight cap and goggles – and his Secret Squadron in pursuit of nefarious archenemy Ivan Shark before Popular Comics #76 sees them battling to prevent the insidious Ivan’s airborne conquest of America.

Popular Comics #78 (with art by Bob Jenney) renews and continues that titanic struggle as Shark’s henchman Gardo rushes to his master with information that could destroy democracy forever…

When Fawcett took over the comicbook license in 1942 they gave Albright a stripped-down operation, flashier gimmicks and a rather striking superhero costume. They also abandoned continued serials in favour of short complete adventures as the Sky Sovereign added Nazi and Japanese villains to his macabre rogue’s gallery.

The initial Fawcett offering comes from Captain Midnight #4 (January 8th 1943) as the sabotaging ‘Gremlins of Graham Field’ – possibly illustrated by Frank? – are exposed as malevolent Nazi dwarves whilst #5 sees Albright and his ward Chuck Ramsay overseas in Alexandria proving that ‘The Beasts That Flew Like Birds’ (Carl Pfeufer) were not ancient vampires but far more insidious and dangerous modern monsters…

Plucky mechanic and comedy stooge Icky was one of three regular holdovers from the radio iteration of the Secret Squadron and he eventually won his own back-up strip and codename: Sergeant Twilight.

A brace of tales from #6, begins with ‘Presenting Ichabod Mudd, Cowboy!’ as the homely oaf accidentally outs a band of Nazis masquerading as cattle rustlers in Nevada, aiming to prevent the government feeding its troops, after which ‘Broadcast of Death’ sees more Nazis jamming crucial shortwave radio communications and morale-lifting programs until the Captain and his crew step in.

A trio of tales from Captain Midnight #9 (June 1943) opens with ‘Silent Wings of Destruction’ as the Monarch of the Skies tracks down undetectable planes bombing US war production plants and discovers an astounding Nazi aviation advancement.

In ‘Black Tornadoes’ a German inventor then unleashes all the fury of nature against the Midwest until the Captain tracks him down whilst Albright’s robotic ‘Samson the Mechanical Man’ proves a major breakthrough after uncovering enemy agents in the lab…

Three more classics come from #12 (September 1943) as ‘The Puzzle of the Flying Houses’ finds spies using cloud-cover and dwelling-shaped zeppelins to photograph military secrets whilst ‘Buy War Bonds!’ offers a breathtaking ad from the period before ‘The Sinister Angels’ suborning South American peasants and fomenting rebellion are ultimately exposed by our heroes as craftily disguised enemy agents.

A big jump to Captain Midnight #31 (April 1945) opens post-war proceedings with ‘Sgt. Twilight’s Flying School’ as lovably bumbling goof Icky is gulled into teaching a gang of wily thugs how to commit seemingly impossible crimes with aircraft… before finally wising up and lowering the boom…

Issue #44 (September 1946) heralds the resurrection of a deadly foe as ‘Return of the Shark’ sees the villain copying Albright’s latest invention to facilitate robbing planes in mid-air before a literally mad scientist forces Captain Midnight to participate in a deadly ‘Invention Duel to the Death’…

December 1946’s CM #47 tangentially addresses the growing interest in horror material with ‘Fangs of the Werewolf’ (Frank art) as Midnight hunts an amnesiac GI in the US Sector of newly-partitioned Germany and encounters maniacal Nazi holdout Storm von Cloud who plans a wave of terror with his sinister Werewolf Corps of commandos.

As the 1940s drew to a close technological advancement, science fiction and crime became the most popular topics for action tales, and from #58 (December 1947) ‘Test Tunnel’ uses all those elements to great effect as Shark discovers Midnight’s true identity and lays a lethal trap in Albright’s latest plane-proving system…

Wrapping up this glorious grab-bag of Golden Age goodies is a tale of dogged endurance as ‘Captain Midnight Masters Glacier Peak’ (#61, March 1948; credited to Leonard Starr, but it looks like Dan Barry to me) sees Albright embroiled in a brutal struggle between rival Arctic expeditions to claim acclaim and vast riches at the top of the world…

With an eye-popping gallery of covers by Gormley, Binder, Mac Raboy and Frank, plus mesmerising period ads and mini-features such as ‘Captain Marvel Secret Messages’, ‘Captain Midnight’s Air Quiz’, ‘Captain Midnight’s Air Insignia’ and ‘Fawcett Comix Cards’ this is a superbly engaging feast of comics history and timeless thrills.
Captain Midnight Archives volume 1: Captain Midnight Battles the Nazis ® and ©Dark Horse Comics 2013. All rights reserved.

The Phoenix Presents Long Gone Don Book 2: The Monstrous Underworld


By The Etherington Brothers (David Fickling Books)
ISBN: 978-1-910989-78-4

Kids love to be scared and they thrive on imaginative adventure, especially if it comes liberally dosed with oodles of wry sardonic comedy. Such being the case, it’s quite understandable how Long Gone Don came to be such a popular and enduring feature of British comicstrip phenomenon The Phoenix, where it has run from the first issue.

Since 2012 David Fickling Books have published a traditional weekly anthology comic for girls and boys which has successfully restored the glorious heyday of picture-story entertainment; embracing the full force of modernity whilst telling old-fashioned fun and thrilling stories.

Each issue offers humour, adventure, puzzles and educational strips and material in an exultation of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the people who really matter – the utterly engaged kids and parents who read it…

As devilishly devised by The Etherington Brothers – Robin and Lorenzo, whose past successes include Malcolm Magic and Yore (in The Dandy), Monkey Nuts, Baggage and the brilliant puzzle-venturer Von Doogan – this thrilling and hilarious spooky romp stars unlucky Don Skelton, whose proper life of adventure didn’t really begin until after an astounding concatenation of crazy circumstances ended it.

The hapless schoolboy drowned in a bowl of Oxtail Soup and was instantly despatched on an uncomfortable voyage to the most netherly of Infernal Regions. Upon arrival, the bewildered waif discovered his unruly hair had turned milk-white, which looked really striking against the fantastic, green-sanded landscape dotted with familiar objects all super-sized to most unlikely proportions: an uncanny land of strange things and stranger folk…

None more so than a rather lugubrious and excitable crow dubbed Castanet, who took the newcomer under his scabby wing whilst strongly stressing the urgency of getting off the Arrival Plains as Brobdingnagian Causes of Expiration tend to land with a crash every moment…

Castanet introduced Don to his bizarre afterlife, escorting him around the chaotic pit of peril known as Broilerdoom (“Afterlife of the Lost, the Damned and the Generally Terrifying”) where they promptly earned the undying enmity of monstrous dictator General Spode…

At least boy and bird won a few allies amongst the denizens of the grotty avenues and alleyways: most especially demonic outlaw/tavern-keeper Lewd and his agile assistant Safina who prowl the sordid, sprawling slums of Krapookerville when not running the iniquitous inn known as the Demon Drink.

Don soon learned his companions were more rebels than rogues and they took his arrival as a sign of the despotic General’s imminent overthrow…

After a handy recap and reintroduction section this second exotic eccentric escapade finds our expired hero and his crafty crow companion visited by an implacable, seemingly invulnerable stranger who tries to steal something from Don’s room at the Demon Drink before being driven off.

Giving chase the gang discover there’s been a rash of thefts throughout Broilerdoom but the populace have bigger things to worry about. The godlike Great Worm Thanatos – whose power is believed to sustain the entire underworld – is dead…

On closer investigation Don discovers his almighty, limbless and prodigious new pal is only “nearly dead” and – after a few more unnerving encounters – learns that someone has stolen the heart of Thanatos so that final expiration is not long off.

If Thanatos is gone for good young Skelton can forget any dream of finding the way back to Earth and back to life…

Determined to recover the purloined heart, Don and Castanet quickly find themselves in the middle of another crisis: everybody in town is going crazy…

Safina reveals the reason in hushed whispers. Everybody in the underworld has a totem carried over from their breathing days: a knick-knack or keepsake which serves to stabilise them in the afterlife and remind them of former, happier times. Now, however, some unknown force has been taking the totems so people are forgetting themselves and going mental as a consequence…

Faced with two impossible tasks before breakfast, Don gets weaving with his undercover underworld investigations and soon sees that a bunch of huge, hulking, mute figures are behind the thefts. Before he can do anything about it though, the silent strangers kidnap Safina…

Castanet thinks he knows where allies can be found, but hates dragging his family into the mess… not because of filial feeling, but because his relatives are really appalling and quite dangerous to know…

Meanwhile an unctuous and unsavoury character named Bone Dry Henson has cockily approached the overwhelmed authorities with a plan to off set the mounting chaos. The fact that he is one of the worst villains in the realm’s history but gets the go-ahead anyway is a sign of just how desperate the times are…

Of course he’s the untrammelled rogue everyone expects him to be, but if the populace had any idea of Henson’s true involvement and the nature of his peacekeeping Porcelain Army they would never have let him become the new Mayor…

Soon doom and disaster are running amok in the crowed shabby streets and the intervention of Don and his new allies have resulted in a completely new kind of monster rampaging through Broilerdoom…

But with splattery death mere moments away Don conceives a bold plan…

Tensely suspenseful, imaginative, enthralling and utterly hilarious, this uncanny adventure is delivered in a beguiling, loving pastiche of the magnificent style of Goscinny and Uderzo, a kind of Asterix in the Underworld meets Eric the Viking.

Long Gone Don is a superb serving of macabre mirth no lovers of daft or dark delights should ever miss.
Text © Robin Etherington, 2017. Illustrations © Lorenzo Etherington, 2017. All rights reserved.

Long Gone Don Book 2: The Monstrous Underworld will be published on January 5th 2017 and is available for pre-order now.
To find out more about The Phoenix or subscribe, visit: www.thephoenixcomic.co.uk

The Bluecoats volume 5: Rumberley


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-108-2

The myths and legends of the filmic American West have fascinated Europeans virtually since the actual days of owlhoots and gunfighters. Hergé and Moebius were passionate devotees and the wealth of stand-out Continental comics series ranges from Italy’s Tex Willer to such Franco-Belgian classics as Blueberry and tangential children’s classics such as Yakari. Even colonial dramas such as Pioneers of the New World and Milo Manara & Hugo Pratt’s Indian Summer fit the broad-brimmed bill.

As devised by Louis “Salvé” Salvérius & Raoul Cauvin – who has scripted every best-selling volume – Les Tuniques Bleues (or as we know them The Bluecoats) debuted at the end of the 1960s, specifically created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Spirou to rival publication Pilote.

The substitute swiftly became one of the most popular bande dessinée series in Europe.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour school, and when he died suddenly in 1972 his replacement, Willy “Lambil” Lambillotte slowly introduced a more realistic – but still overtly comedic – illustrative tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis as a letterer in 1952.

Born in 1938, scripter Cauvin is also Belgian and before entering Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – and began a glittering and prolific career at Spirou. In addition to Bluecoats he has written dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. The Bluecoats alone has sold more than 15 million copies of its 60 (and counting) album series.

As translated for English audiences, our sorry, long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch; a pair of worthy fools in the manner of Laurel & Hardy: hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of fabled America during the War Between the States.

The original format featured single-page gags set around an Indian-plagued Wild West fort, but from the second volume Du Nord au Sud (North and South) the sad-sack soldiers went back East to fight in the American Civil War (a tale was rewritten as 18th album Blue rétro to describe how the chumps were drafted during the war).

Every subsequent adventure, although often ranging far beyond America and taking in a lot of thoroughly researched history, is set within the timeframe of the Secession conflict.

Blutch is your run-of-the-mill, whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other (easier) option is available.

Chesterfield is a big burly professional fighting man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in…

Rumberley was the fifth translated Cinebook album (chronologically the 15th Franco-Belgian volume) and a far darker affair than usual. After a horrific battle Union and Confederate forces are spent and exhausted, although the Blues have advanced far into the South as a result of the sustained slaughter. However, with dwindling food and little ammunition the Generals decide to fall back and re-supply with fresh troops and munitions.

The only problem is what to do with the wounded. After all, bringing them back to safety would only slow down the rearward advance…

Then one bright privileged spark has the notion of just billeting the unfit Union soldiers on the nearest – albeit enemy – town…

Amongst the dead and dying are grievously injured Chesterfield and war-crazy Captain Stark. Even Blutch is there, although his leg wound might be minor, self inflicted or possibly even utterly bogus…

Their reception by the women, children, aged and infirm of Rumberley is hostile to say the least, but the Union dregs have no place else to go and no strength left to leave anyway. Forcibly appropriating the livery stable as a field hospital, Blutch and Chesterfield aid the exhausted doctors and surgeons as best they can but the simmering tension and occasional assaults by the townsfolk indicates that there is real trouble brewing and this kettle is about to boil over very soon…

And then the townsfolk start drifting away and rumours spread that a Confederate force is approaching Rumberley. The doctors opt to move their charges out, and Blutch finds himself in the uncanny position of staying behind as rearguard when Chesterfield decides to buy them time to get away…

When it comes, the battle is a bizarre affair. The Rebs are fit but have little ammunition so the Bluecoats give a good accounting of themselves, but are almost done for when Stark unexpectedly leads a life-saving cavalry charge of the Union wounded to save them. During the insane clash the town buildings are set afire and the citizens of Rumberley rush back to save their home and possessions…

And then something strange happens: the killing stops and Blues, Greys and civilians work together to save rather than destroy…

Here is another hugely amusing anti-war saga targeting younger, less world-weary audiences. Historically authentic, and always in good taste despite an uncompromising portrayal of violence, the attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and, like the hilarious yet insanely tragic war-memoirs of Spike Milligan, these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the sort of war-story and Western which appeals to the best, not worst, of the human spirit.
© Dupuis 1979 by Lambil & Cauvin. English translation © 2011 Cinebook Ltd. All rights reserved.