Blake and Mortimer: Professor Satō’s Three Formulae Part 1 – Mortimer in Tokyo


By Edgar P. Jacobs, with colours by Paul-Serge Marssignac, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-292-8

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in pulp fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a broad variety of perils and menaces in a sequence of stellar action-thrillers which merged science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations, rendered in the timeless Ligne Claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted in September 1946; gracing the pages of the very first issue of Le Journal de Tintin. This was an ambitious international anthology comic with editions in Belgium, France and Holland, edited by Hergé, with his eponymous, world famous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world…

Les 3 formules du professeur Satō was a tragically extended affair and Jacob’s last hurrah. What became the eleventh album was serialised between September 1971 and May 1972 in Tintin, after which the author abandoned his story due to failing health and other personal issues.

Edgard Félix Pierre Jacobs died on February 20th 1987 and soon after Bob de Moor was commissioned by his family and estate to complete his final tale from Jacob’s pencil roughs and script notes. The concluding album was finally released in March 1990. This led to a republishing of all the earlier exploits and eventually fresh adventures from a variety of creative teams…

Here however the action opens at Haneda Airport, Tokyo where Air Traffic Controllers experience a unique problem as a UFO disrupts their carefully plotted flight courses. With disaster imminent two Starfighter jets are scrambled to pursue the meteoric anomaly and, just before they are destroyed, the pilots radio back they are being attacked by a dragon…

As the news filters around the world, renowned cyberneticist Professor Akira Satō argues with his assistant Dr. Kim, deeply remorseful that his latest breakthrough has been the cause of such tragedy. Kim only barely dissuades his Sensei from turning himself in to the authorities but is utterly unable to convince or prevent Satō from involving visiting colleague Philip Mortimer in his crisis of conscience…

The British Professor is in Kyoto attending a succession of scientific conferences, but when an ominous outsider hears of Satō’s intentions through hidden surveillance methods, the reaction is both explosive and potentially murderous…

The first Mortimer knows of the problem is when a gang of gunmen attempt to kidnap him off the streets, but after fighting them off and escaping the old warrior returns to his hotel and finds a telegram waiting for him…

An urgent request to join old friend Satō immediately seems impossible to accomplish due to stringencies of train timetabling, but an accommodating journalist overhears and offers a speedy compromise…

Mortimer is suspicious of the happy accident… but not suspicious enough…

Surviving another assassination attempt by sheer force of will, the professor is then lost in the wilds of Japan but eventually manages to battle his way to Satō’s lab outside Tokyo where he witnesses a series of astonishing sights.

His host has worked miracles in the fields of robotics – including the dragon which so recently and horrifically malfunctioned – but is at a loss to explain how his incredible creations have gone wrong at such a late stage.

Worldly-wise Mortimer soon deduces the causes: espionage and sabotage…

As the British boffin sends for his old comrade-in-arms Captain Blake, Satō is comforted by the fact that the key formulae for producing his mechanical marvels have been divided and deposited at three different banks in Tokyo. The Sensei breathes even easier after arranging that only Mortimer can retrieve them but this only prompts their hidden enemy to accelerate his plans and reveal himself as one of Mortimer’s greatest foes…

Unable to induce or force Mortimer to retrieve the scientific goldmine, the mastermind has an android double constructed to visit the banks but the rush-job breaks down before the task is completed. Now the vile villain has only more card to play before the formidable Blake arrives…

This Cinebook edition then concludes with excerpts from two other Blake & Mortimer albums (The Time Trap and a tantalising glimpse of Professor Satō’s Three Formulae Part 2) plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts to whet the appetite for further treats in store… Cunning and convoluted, this devilishly devious tale unfolds with potent authenticity and ever-escalating tension, building to an explosive conclusion which eventually took eighteen years to conclude. At least we don’t have to wait that near life-time for the epic denouement…
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1977 by E.P. Jacobs. All rights reserved. English translation © 2016 Cinebook Ltd.

Creepy Presents Steve Ditko


By Archie Goodwin, Steve Ditko, dddf & (Dark Horse Comics)
ISBN: 978-1-61655-216-9

Once upon a time the short complete tale was the sole staple of the comicbook profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly that particular discipline is all but lost to us today…

Steve Ditko is one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can, whilst the noblest of aspirations, has been and will always be a minor consideration or even stumbling block for the commercial interests which for so long monopolised comics production and which still exert an overwhelming influence upon the mainstream bulk of Funnybook output.

Before his time at Marvel, Ditko perfected his craft creating immaculately paced, staged and rendered short stories for a variety of companies; tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of over-intrusive editors.

Even after hitting the big time at Marvel and DC it’s a creative arena he stayed active in, and this collection gathers some of his rarest yet most accomplished examples, produced at a time when a hidebound industry was just starting to open up to new publishers and fresh themes.

After Ditko’s legendary disagreements with Stan Lee led to his quitting Marvel – where his groundbreaking work made the reclusive genius (at least in comicbook terms) a household name – he resumed his long association with Charlton Comics but also found work at Warren Publications under whiz-kid writer/Editor Archie Goodwin.

The details are fully recounted in Mark Evanier’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC Comics, the growing underground movement and nascent independent comics scene…

The erudite and economical Mr. Evanier even finds room to describe and critique the differing art techniques Ditko experimented with during his brief tenure…

Whilst working for Warren – between 1966 and 1967 – Ditko enjoyed a great deal of editorial freedom and cooperation. He produced sixteen moody monochrome masterpieces – most written by Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules. They ranged from wonderfully baroque and bizarre fantasy, spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be…

And whilst we’re name-checking unsung heroes, it’s only fair to reveal that all were lettered by Ben Oda or Bill Yoshida.

The uncanny yarns appeared in black-&-white magazine anthologies Creepy and Eerie, affording Ditko time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres…

Those lost Warren stories have been gathered into a spectacular oversized (284 x 218 mm) hardback compendium – part of a series of all-star artist compilations which also includes Rich Corben and Bernie Wrightson amongst others – and begins here with the short shockers from Creepy.

From #9 and delivered in beguiling wash-tones, ‘The Spirit of the Thing!’ starts with shadows and screams, moves on to a dying man and reveals how teacher and student battle in a mind-bending phantasmagorical other-realm for possession of the same healthy body, whilst in #10 ‘Collector’s Edition!’ returns to crisp black line art to detail an obsessive bibliophile’s hunt for a mystic tome… and the reason he should have left well enough alone…

Gripping grey-tones reveal how a gullible prize-fighter is manipulated into becoming a bludgeoning ‘Beast Man!’ after which Creepy #12 saw a disturbed man turn to a psychoanalyst to cure his delusions in ‘Blood of the Werewolf!’ Of all the headshrinkers in all the world…

Throughout his time at Marvel – and especially on Doctor Strange – Ditko had been increasingly applauded for his astounding other-dimensional scenes and depictions. In ‘Second Chance!’, that facility is especially exercised as a wise guy regrets his earlier deal with the devil before ‘Where Sorcery Lives!’ pre-empts and anticipates the 1970s Sword-&-Sorcery boom (and Ditko’s own Stalker at DC) as quintessential barbarian hero Garth battles the ghastly legions of vile necromancer Salamand the Sorcerer…

Creepy #15 introduced another sword-swinging proto-Conan in ‘Thane: City of Doom!’, wherein the unwashed warrior titanically thrashes thaumic terrors but nearly succumbs to the hidden threats of a comely queen…

Goodwin did not script the last Creepy yarn for Ditko in #16. ‘The Sands that Change!’ was devised by Clark Dimond & Terry Bisson who produced the self-referential tale of a comics artist and his wife falling victim to macabre forces on a desert vacation. Although the story is pedestrian, Ditko’s choice of materials to illustrate it elevate it to one of the most memorable in his uncanny canon…

The rest of this blockbusting terror-tome re-presents Ditko & Goodwin’s Eerie efforts, starting with ‘Room With a View!’ from #3. Again rendered in claustrophobic line art, it details how a tired, obnoxious traveller insists on taking residence in a cheap suite his hotelier would do anything not to rent…

From #4 ‘Shrieking Man!’ reveals how an incurable maniac is brought back from agonising insanity by a new doctor, much to the regret of the asylum chief who caused the condition, after which ‘Black Magic’ rolls back the years to mediaeval Europe and a final battle between sorcerer and apprentice…

An affluent but greedy jeweller learns to forever regret taking the ‘Deep Ruby!’ from a desperate hobo in Eerie #6, whilst an underworld plastic surgeon is unable to save his latest unsavoury patient from the depredations of ‘Fly!’ in issue #7.

‘Demon Sword!’ explores the darkest recesses of psychological transformation and temptation after which ‘Isle of the Beast!’ (Eerie #9) revisits the hoary Man-hunting-Men plot, but proves that you can never be too careful about who you pick as victim…

The scary sessions conclude with fantasy feast ‘Warrior of Death!’ as a barbarian warlord makes a deal with Death and learns that Higher Beings just cannot be trusted…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped down plots and a dark wit which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Ditko’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for…
Creepy, the Creepy logo and all contents © 1966, 1967, 2013 by New Comic Company. All rights reserved.

Buffy the Vampire Slayer Omnibus volume 3


By Andi Watson, Christopher Golden, Tom Sniegoski, Joe Bennett, Hector Gomez, Christian Zanier, Cliff Richards, Jason Pearson & various (Dark Horse)
ISBN: 978-1-59307-885-0

Although debuting as a motion picture starlet, Buffy the Vampire Slayer only really found her high-kicking feet after migrating to the small screen. Soon after securing her status as a certified media sensation, she won her own comicbook (in 1998), with smart, suspenseful, action-packed yarns exploding out of a monthly series, graphic novels, spin-off miniseries and short stories in showcase anthology Dark Horse Presents – all complementing the sensational, groundbreaking and so culturally crucial TV show.

Buffy Summers lives in small California hamlet Sunnydale, built over a paranormal portal to the Nether Realms dubbed The Hellmouth. Here, she and a small band of buddies battle devils, demons and all sorts of horrors inexorably drawn to the area and all regarding humanity as an appetiser and planet Earth an irresistible eldritch “fixer-upper” opportunity.

With Rupert Giles, scholarly mentor, father-figure and Watcher of all things unnatural, Buffy and her “Scooby Gang” sought to make the after-dark streets of Sunnydale safe for the largely-oblivious human morsels, ably abetted and occasionally aided by an enigmatic undead Himbo calling himself Angel…

Collected here in the third of seven supremely scintillating Omnibus editions (and mirroring events on the show’s third season) are the contents of Buffy the Vampire Slayer #1-8, 12, 16, Buffy the Vampire Slayer Annual 1999, Dark Horse Extra #12-16 and Buffy the Vampire Slayer: Play with Fire – collectively spanning 1998-2004 – all re-presented for your delectation as a chronological continuity rather than in original publishing order: well-nigh 300 pages of full-colour mystery, merriment and mystical martial arts mayhem.

As recapitulated in series Editor Scott Allie’s Introduction, although the stories were created in a meandering manner up and down the timeline, this Omnibus series offers them in strict chronological continuity order…

It all begins with the ‘Wu-Tang Fang’ (from Buffy the Vampire Slayer #1 by Andi Watson, Joe Bennett & Rick Ketcham) and starts following another tedious day at Sunnydale High School. Firm friends and comrades in adversity Willow, Xander and Buffy are blowing off steam at local club The Bronze when vampires attack.

The Slayer easily deals with the ill-conceived assault but afterwards is confronted by a mysterious oriental figure in a cloak and straw hat.

It disappears without incident but Xander, fed up with being saved by a girl and still reeling from an all-night kung fu movie marathon, enrols next day at a martial arts Dojo.

He soon painfully discovers his sensei is a bullying brute, even as Buffy and Giles are tracking a string of martial artists killed by vampires…

The standard searches of the Library’s lore-books turn up a name: San Sui of the Xiang River – an ancient wandering warrior who challenged fighters to duels and drank their blood when they lost…

Courtesy of the mysterious stranger, Xander’s brutal teacher soon meets just such a fate, but San Sui is totally unprepared for Buffy, who takes out the stored resentment over all the extra training she’s been forced to endure on his smug, undead ass…

‘Halloween’ (Watson, Bennett & Ketcham) then delightfully covers the annual arcane imbecility of Trick or Treating in Sunnydale; a night when vamps generally stay in, due to the hordes of happy people wandering about. This time, however, a pack of smart young dead things decide to stock up on tasty human titbits for their enforced staycation…

One of the abductees is scholarly stalwart Willow, snatched after storming out of an argument with her folks. Since, like most of the older high-schoolers, Buffy is stuck with chaperoning little kids on the night, nobody notices her BFF is missing until almost too late…

Of course the Slayer does her thing and rescues her gal-pal in time, but after a ferocious, vamp-eviscerating battle, Buffy’s concern for Willow causes her to miss one demon who manages to flee with severe – but not undeath-threatening – injuries. That will prove a costly oversight in months to come as grudge-bearing Selke slowly regains her power and feeds a burning hatred…

Jumping up a month, #3 goes ‘Cold Turkey’: continuing in sinister Seasonal fashion as Buffy is tasked by her mother with producing the traditional and daunting Thanksgivings Day fest. Stuck with necessarily late-night shopping in-between school and Slayer-ing, she and Giles are increasingly obsessing over that missing fourth Halloween human-hoarder…

Selke is hiding out and recuperating via the most degrading and disgusting means, but when she spots her hated enemy picking up turkey ‘n’ trimmings at the soul-destroying All-Nite-O-Mart, the damaged and depleted devil decides to surprise the Slayer and speed her own recovery with a hot meal.

Not her best idea ever, but despite a blistering graveyard confrontation, the irrepressible Queen of the Damned again escapes with most of her scurvy skin intact…

‘Dance with Me’ by Christopher Golden, Hector Gomez & Sandu Florea was produced for TV-Guide (November 21-27, 1998) and details The Slayer’s brief and final encounter with a boy who used to pester her at school functions. He’s a lot more forceful as a vampire, but still strikes out one last time…

Watson, Gomez & Florea reunited for Buffy #4 as ‘White Christmas’ sees the Slayer strapped for cash and forced to work at the local Mall to make money for gifts and a new party dress.

However, as Sunnydale is situated on The Hellmouth and Buffy is a certified weirdness magnet, her shifts at The Popsicle Parlor inevitably lead to demon-destroying overtime when she discovers creepy boss Mr. Richter spending all his idle moments in the Big Freezer, summoning infuriating ice imps and giant killer Frost Elementals…

Having survived that cataclysmic Yule duel relatively unscathed, the Scooby Gang – Willow, Cordelia, Oz, Xander and Buffy – look forward to a ‘Happy New Year’ complete with blood-free party, until dusty, crusty Lore Librarian Giles discovers a gigantic hell-hound raiding his book stacks and sets the crazy kids hot on its heels.

The trail leads to doomed, damned lovers, a guiltily romantic triangle and an ancient curse from witch-haunted Salem before the savage crescendo almost ends Willow’s life…

In ‘New Kid on the Block Part 1’ (co-written with Dan Brereton) Watson, Gomez & Florea depict Xander obsessing over pretty transfer student Cynthia with his pathetic, fawning, drooling attentions cruelly mocked by his best friends – and rightly so….

His infantile ardour is hardly halted when the girls decide to have a slumber party. Resolved not to miss out even though he’s not invited (and certainly not creepy at all), the hapless idiot sneaks into the night of nail varnish, romcoms and pink pyjamas and is horrified to discover that he’s not the only unwelcome intruder…

Buffy, exhausted from staking a new band of bloodsuckers plaguing the town, is almost too late to save the day in ‘New Kid on the Block Part 2’. However, after driving off the monster party-crashers, she confers with noble vampire boyfriend Angel and realises that even though able to move around in daylight, sweet little Cyn might not be all she seems…

‘Food Chain Part I’ by Golden, Gomez & Florea originated in Buffy #12 – where it was originally seen under the title ‘A Nice Girl Like You’ and revealed how new student Sandy inexplicably got involved with bad boy Brad Caulfield and his gang.

No one in the Scooby-Gang can understand what she sees in the local louts… until Buffy uncovers Sandy’s true nature and her nasty habit of feeding on the energy of young folk…

The same creative team produced ‘Play with Fire’ – a serialised saga gathered from promotional periodical Dark Horse Extra – in which Willow’s growing facility with and dependency on witchcraft draws the gang into a clash with an earthbound ghost and his demonic abusers…

‘Food Chain Part II’ (from Buffy #16 by Golden, Christian Zanier, Marvin Mariano, Draxhall Jump, Curtis P. Arnold, Jason Minor & Andy Owens) then concludes the sorry saga, revealing how poor Brad is still connected to the demonic Sandy’s monstrous master and is now killing in his name…

‘The Final Cut’ by Watson, Jason Pearson, Cliff Richards & Joe Pimentel originated in Buffy #8, and details how a student horror movie being made in town masks a demonic entity dwelling in the celluloid and feeding off the young stars. It should never have put Buffy in the spotlight…

Golden, Tom Sniegoski, Richards & Pimentel then wrap up the monster-mashing madness by reporting ‘The Latest Craze’ (Buffy the Vampire Slayer Annual 1999) wherein an avaricious old enemy introduces demonically-addictive toy “pets” to the impressionable Sunnydale kids. However, the wickedly adorable “Hooligans” are not only magical moonlight kleptomaniacs but also have a sinister agenda all their own…

Supplementing this compilation of mystic madness are copious photo, Title Page and Cover Galleries with material from Arthur Adams & Dave Stewart, Chris Bachalo, Tim Townsend & Guy Major, Joe Bennett, Chynna Clugston, Gomez, Randy Green, Ketcham, Joyce Chin, Owens, Zanier and Fabio Laguna to complete the eerie excitement experience.

Visually impressive, winningly constructed and proceeding at a hell-for-leather pace, this arcane action fearfully funny fright-fest is utterly engaging even if you’re not familiar with the vast backstory: a creepy chronicle as easily enjoyed by the most callow neophyte as every dedicated devotee.

Moreover in this era of TV binge-watching, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1998, 1999, 2000, 2002, 2003, 2004, 2007, 2008 Twentieth Century Fox Film Corporation. All rights reserved.

Batman Adventures volume 3


By Kelley Puckett, Paul Dini, Mike Parobeck & Rick Burchett with Michael Reaves, Bruce Timm, Matt Wagner, Klaus Janson, Dan DeCarlo, John Byrne & various (DC Comics)
ISBN: 978-1-4012-5872-6

The brainchild of Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and inevitably fed back into the printed iterations, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all eras of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form.

It entranced young fans whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to.

A faithful comicbook translation was prime material for collection in the newly-emergent trade paperback market but only the first year was ever released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years.

Nowadays, however, we’re much more evolved and reprint collections have established a solid niche amongst the cognoscenti and younger readers…

This third inclusive compendium gathers issues #21-27 of The Batman Adventures comicbook (originally published from June to December 1994) plus that year’s Batman Adventures Annual: a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett and a few fellow-pros-turned-fans…

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action packed and stripped down to the barest of essential dialogue. This skill has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Parobeck’s gracefully fluid, exuberantly kinetic, frenetically fun-fuelled, animation-inspired style revolutionised superhero action drawing and sparked a renaissance in kid-friendly material and merchandise at DC… and everywhere else in the comics publishing business.

The wall to wall wonderment begins with the contents of Batman Adventures Annual #1: a giant-sized gathering of industry stars illustrating Paul Dini’s episodic, interlinked saga ‘Going Straight’.

Illustrators Timm & Burchett set the ball rolling as jet-propelled bandit Roxy Rocket is released from prison, prompting Batman and faithful retainer Alfred to discuss whether any villains ever reform…

Apparently one who almost made it was Arnold Wesker, who played mute Ventriloquist to his malign dummy Scarface. Tragically in ‘Puppet Show’ (art by Parobeck & Matt Wagner) we see how even a good job and the best of intentions are no defence when Arnold’s new boss wants to exploit his criminal past…

Harley Quinn is insanely devoted to killer clown The Joker and Dan DeCarlo & Timm wordlessly expose her profound weakness for that bad boy as she’s released from Arkham Asylum but is seduced back into committing crazy crimes in just ’24 Hours’…

The Scarecrow‘s return to terrorising the helpless resulted from his genuine desire to help a girl assaulted by her would-be boyfriend in the chilling, poignant ‘Study Hall’ (with art by Klaus Janson), after which ‘Going Straight’ concludes with Timm detailing how Roxy Rocket is framed by Catwoman and Batman has to separate the warring female furies…

The melange of mayhem even came with its own enthralling encore with The Joker solo-starring in ‘Laughter After Midnight’ as the Mountebank of Mirth goes on a spree in Gotham, courtesy of artists John Byrne & Burchett…

The Batman Adventures #21 then saw Michael Reaves join Kelley Puckett to script tense thriller ‘House of Dorian’ for Parobeck & Burchett as deranged geneticist Emile Dorian escapes from Arkham and immediately turns Kirk Langstrom back into the marauding Man-Bat.

Moreover, although the Mad Doctor’s freedom is bad news for Gotham, Langstrom and Dorian’s previous beast-man Tygrus; for a desperate fugitive afflicted with lycanthropy, the insane physician is his last chance at a cure for his curse…

Dorian couldn’t care less. All he wants is revenge on Batman and Selina Kyle…

Like the show, most stories were crafted as a three-act plays and the conceit resumes with #22 as Puckett, Parobeck & Burchett settle in for the long haul.

‘Good Face Bad Face’ sees the return of Two-Face; also busting out of Arkham in ‘Harvey Doesn’t Live Here Anymore’ to settle scores with Gotham’s top mobster Rupert Thorne. His first move is to set free his gang in ‘Nor Iron Bars a Cage’, but this time Batman is waiting…

Poison Ivy is back in #23, spreading ‘Toxic Shock’ as she teams up with the Dark Knight in ‘Strange Bedfellows’ to save a famed botanist and ecologist dying from a mystery toxin. ‘Fighting Poison with Poison’, she and Batman search for a cure, forcing the mystery assassin into more prosaic methods in ‘How Deadly Was my Valley’…

‘Grave Obligations’ sees the Gotham Guardian’s past come back to haunt him when a ninja clan invades the city. They seem more concerned with fighting each other in ‘Brother’s Keeper’, but a little digging reveals how one has come ‘From Tokyo, With Death’ in mind for Batman, and it takes the force of a much higher authority to halt the chaos in ‘Cancelled Debts’…

An inevitable team-up graces Batman Adventures #25 as Puckett, Parobeck & Burchett reintroduce legendary ‘Super Friends’.

With Lex Luthor in town and bidding against Waynetech for a military contract, a mystery bombing campaign begins in ‘Tik, Tik, Tik…’

Even as unwelcome guest Superman horns in, Batman realises his old foe Maxie Zeus might be taking the credit but is certainly not to blame for the ‘Sinners in the Hands of an Angry Zeus!’

A little deduction and a grudging alliance with the Caped Kryptonian results in the true scheme being unravelled in ‘The Gods Must be Crazy’ and Batman rejoices in having made a powerful friend and a remorseless and resourceful new enemy…

‘Tree of Knowledge’ focuses on college students Dick Grayson and Babs Gordon as they score top marks in a criminology course. ‘Pop Gun Quiz’ sees them singled out for special study by their impressed Professor Morton and on hand in ‘Careful What You Wish For’ to experience an impossible crime in the University Library. Despite all their investigations, it’s only as Robin and Batgirl that a devilish plot is unravelled and crucial ‘Lessons Learned’…

The last tale in this terrific tome revisits the tragedy of Batman’s origins as ‘Survivor Syndrome’ sees an impostor risking his life on Gotham’s streets in search of justice or possibly his own death.

‘Brother, Brother’ reveals how athlete Tom Dalton‘s wife was murdered and how he surrendered to a ‘Call to Vengeance’. Everything changes once the real Dark Knight takes charge of Tom and trains him to regain ‘The Upper Hand’…

With a full compliment of covers by Timm and Parobeck & Burchett – plus a ‘Pin-Up Gallery’ with stunning images by Alex Toth, Dave Gibbons, Kelley Jones, Kevin Nowlan, Mark Chiarello, Mike Mignola, Matt Wagner and Chuck Dixon & Rick Burchett – all coloured by the astounding Rick Taylor – this is another stunning treat for superhero lovers of every age and vintage.
© 1994, 2015 DC Comics. All Rights Reserved.

Death Sentence: London


By Montynero & Martin Simmonds with John Pearson & Jimmy Betancourt (Titan Comics)
ISBN: 978-1-78276-507-3

For most of us Sex Sells. If that’s not you and you’re easily shocked or offended, stop Right Here, Right Now and come back for a less grown-up review tomorrow.

As for the salacious, tawdry, vulgar majority of humanity, however, fornication is a force that will not be resisted and we’re always gagging for it.

One outrageous potential result of that inescapable biological imperative was recently explored in a dark, decadent fable from writer, artist and games designer Montynero who, with illustrator Mike Dowling, crafted a ferociously effective satire on modern attitudes in Death Sentence.

After an initial and truncated appearance in Clint Magazine in 2012 the sexily sordid saga was retooled as a breakthrough 6-issue miniseries which took the comics world by storm when released in 2013.

Something that good was bound to be tried again and a series followed, of which Death Sentence: London – illustrated now by Martin Simmonds – is but the first compulsive compilation…

In the World That’s Coming a sexually transmitted disease known as G+ is spreading rapidly through the population. It is invariably fatal and kills in six months. For that length of time, however, the victim “suffers” from increased vigour, stamina, sex drive and even develops super powers…

The true extent of the threat only became apparent to the public after media darling, affirmed libertine and proud G-Plus carrier David “Monty” Montgomery used his exponentially-expanding psychic powers to kill Britain’s government, royal family and one million Londoners.

Having crowned himself King of Britain, Monty was only stopped by two other critically enhanced G-Plus sufferers: frustrated artist Verity Fette and shambolic fading rock star Daniel Waissel AKA Weasel.

More through luck than effort – and despite the interference of a UN Taskforce, covert US super-weapon deployment and best attempts of the British military – the wonder kids narrowly managed to kill Monty in a blockbusting super-battle televised around the world. The conflagration especially terrified the assorted world governments who collectively feared their days of ruling the masses were over…

Britain’s bosses had been aware of the growing crisis for ages and had already tasked its shadowy Department of National Security to deal with it. The usual tactics of murder, blackmail, disinformation and cover-ups proved ineffective, however, and soon something else was being considered.

At least Verity died in the final battle and what’s left of the UK’s Powers-That-Be now only have sybaritic, self-destructive Weasel to manage until the disease finally kills him…

In the meantime, on a remote Scottish island, a very nice old lady runs a vast secret base beneath the heather where she and her team toil away with no sense of scientific niceties – or ethics – as they strive to find a cure for G+…

Dr. Lunn had been helping sufferers for quite a while. She crash-trained Verity and Weasel in the use of their abilities (also providing space, time, tuition and medical-grade drugs) before siccing them on the out-of-control Monty…

Following handy recap ‘Previously in Death Sentence’ the story resumes with ‘“A” Bomb on Wardour Street’ as Weasel is riotously fêted by the metropolitan populace whilst über-ambitious Old Etonian London Mayor Tony Bronson seethes and schemes. There’s a power-vacuum in the country at this moment and he’ll be buggered if he lets anyone else fill it… especially some oikish, pox-ridden musical miscreant…

An ocean away, undercover Fed Jeb Mulgrew is closing his latest case when everything goes tits-up after his targets display out of control super-powers. Luckily his keenly-observing back-up team are equipped with the latest horrific innovation in anti-G-Plus ordnance…

At City Hall, Tony’s latest opportunistic sound-bite does nothing to slow the looting tearing up the remainder of London; much of it seemingly orchestrated by new dissident movement the Invaders. The spreading violence even reaches a nearly deserted fast-food franchise where an armed robbery is foiled, giving first notice that Verity might not be dead after all…

As Jeb tries to reconnect with his wife and home in Texas, London sees another bloody crime stopped by the enigmatic Artgirl and Tony snaps, declaring martial law in His city…

Each episode is followed by a carefully-tailored supplemental feature and here ‘The Age of the Super G’ exposes the Americans’ thermonuclear contribution to Monty’s demise before the comics saga continues with ‘Uprising’ as Weasel attends a rally in Brixton. The borough is in the process of declaring its independence and seceding from Tory-infested London and big-business corrupted Britain…

Bronson’s response is uniquely typical: ramping up military action, closing down social media and arresting G+ carriers whilst ordering the public to stop having sex until a cure is found.

When tanks roll up during a memorial service, Weasel is just in the mood to share the misery he’s been feeling since Monty killed his little boy, but in the victorious aftermath it’s the anonymous mask-wearing Invaders who are making converts and dictating policy on the streets of Brixton…

In Texas, things just aren’t working out for Jeb so when his bosses ask him to infiltrate British intelligence and steal their potential cure for the super-sex plague, he can’t wait to start…

After a faux magazine feature on Creighton Baines and how his alien-masked Invaders haunt protest sites and agitate for social change, the story starts again in ‘Eton Rifles’ as dedicated journalist Fincham is handed a certain dossier by a mole with suspicious intent. Soon the Chronicle‘s top scribe is making things hot for golden gibbon-esque, sexually-deviant Tony…

As tensions escalate everywhere, Verity assuages her own through increasingly bawdy encounters as she drifts ever closer to isolated, segregated, curfew-enduring Brixton. She has no idea that she’s been targeted for immediate assassination, but then again, her would-be executioners have no idea how powerful she now is…

Preceded by excerpts from reputable rag The Chimes – detailing the rise of international angst and the stalling of the World Powers debating a space-based weapons ban – ‘Sitting Here’ sees a turf war brewing between local gangster Retch and weed-dealing newcomer Roots. Both have their supporters and both are high-functioning G-Plus victims, with all the deadly benefits that condition brings…

As Tony’s Territorials rumble into Brixton savage violence erupts, but he’s elsewhere, busily indulging his nasty copulatory habits. Fincham, meanwhile, is tracking a rumour about a Scottish Island and a woman who might have a cure, even as Retch and Roots clash for control of their streets…

Following snippets from The Chronicle News – revealing the not-so-quiet war for dominance between power-hungry Mayor Bronson and top surviving aspirant Party-leader Michael DeGraves – the Mayor gets a rude and ribald awakening as the winner of the Brixton gang rumble exposes the hypocrite’s nasty upper-class peccadilloes in ‘Burn’. Across town, Verity gives doggedly determined Fincham an exclusive, comprehensive interview which will never see print…

Later, as Bronson strives frantically to keep ahead of the political game, an intimate well-wisher makes a big mistake by approaching G+ sufferers in tune with the old guard and hereditary rulers. They can be of immense service to this Sceptr’d Isle… after they pass a training course at a facility on a certain Scottish island…

An excerpt from Creative Review debating ‘Artgirl: High Art of Graffiti?’ leads the tale to a temporary halt in ‘Kill at Will’ as Dr. Lunn welcomes a new bioanalyst – who looks remarkably like American Jeb Mulgrew – to her little secret empire. In Brixton, meanwhile, the military are moving in to wipe out all resistance but are totally unprepared for the unlikely, unstable convergence of all London’s omega-level G-Plus super-beings waiting for them…

And then long-range telemetry shows that Verity’s condition has taken a terrifying and impossible turn nobody could have predicted…

To Be Continued…

Packed with plenty of bonus features including a breathtaking covers and variants selection by Montynero, Death Sentence: London is an uproarious adult fairytale blending superhero tropes with outrageous cheek, deliriously shocking situations and in-your-face irreverence.

Buy it, read it and spread it around to anyone you fancy… and maybe some you don’t…
Death Sentence ™ and © 2014 Montynero, Mike Dowling and Titan Comics. All rights reserved.

Civil War Prelude: New Warriors


By Zeb Wells, Skottie Young & various (Marvel)
ISBN: 978-0-7851-9361-6

After a TV reality show starring superheroes went hideously wrong and resulted in the deaths of hundreds in Stamford, Connecticut, popular opinion turned massively against masked crusaders. The Federal government quickly instituted and mandated a scheme to licence, train and regulate all metahumans but the plan split the superhero community.

A terrified and indignant merely mortal populace quivered as a significant faction of their former defenders, led by the ultimate icon of Liberty, Captain America, refused to surrender their autonomy and, in many cases, anonymity to the bureaucratic vicissitudes of the Superhuman Registration Act.

The Avengers and Fantastic Four, bedrock teams of the Marvel Universe, fragmented in scenes reminiscent of America’s War Between the States, with “brother pitted against brother”. As the conflict escalated it became clear to all involved that the increasingly bitter fighting was for souls as much as lives.

Both sides battled for love of Country and Constitution and both sides knew they were right…

So just how did that all come to pass?

A few years earlier – at least in comicbook time – a team of super-powered teenagers had got together to do good their way. Created by Tom DeFalco & Ron Frenz (before being assigned to Fabian Nicieza & Mark Bagley to spectacularly develop), the New Warriors consisted of a bunch of failed young super-doers led by Dwayne Taylor; a grim ‘n’ gritty kid millionaire with a grudge, a battle suit and tricked-out skateboard who called himself Night Thrasher (I still wince at the name…).

At inception, his select squad consisted of hyper-kinetic Speedball, mutant Firestar, telekinetic Vance Astrovic/Marvel Boy/Justice, a re-invigorated Nova, the Human Rocket, and Sub-Mariner’s niece Namorita: a line-up seemingly designed to flop, but one which swiftly proved the old adage about there being no bad characters, only bad handling…

They made their first appearance in Thor #411-412 before storming straight into their own title, and took the world by storm. However, over the following years their popularity waxed and waned as the membership roster changed. Eventually they broke up and went their separate ways.

In the summer of 2005 writer Zeb Wells and cartooning wunderkind Skottie Young (with some colouring assistance from Jean-Francois Beaulieu and letterer Randy Gentile) took the quirkily unconventional kid cadre in a whole new direction…

Collecting New Warriors volume 3 #1-6 (from August 2006 to February 2006) this wild and witty romp opens with ‘Pilot’ and sees the heroes on the road, bringing metahuman justice to the American hinterland.

It’s not their idea. As part of a Taylor Foundation refinancing deal, Night Thrasher has licensed his team to a Reality-TV company who are with them every moment as they voyage through the nation.

Although certain they’re sitting on Ratings-Gold, the producers have still insisted on a few changes to shore up the shaky demographics. So joining Thrasher, Nova, Namorita and Speedball is hulking, sweaty, pitiable nerd Microbe – a germ empath who has the strange ability to communicate with infinitesimal and single-celled life forms…

He also won’t shower in case he harms his little friends…

The show’s premise is simple. Lots of small towns have metahuman problems but no superheroes to tackle them. The Warriors will come to you and viewers get a fabulous intimate peek inside the glamorous world of costumed crusading…

Their first stop is Fairbury, Illinois where ferocious villains Tiger Shark and Armadillo have been quietly hiding since breaking out of super penitentiary the Vault. Opening the door to the strange new spandex-clad pizza delivery guy was their big mistake, but the camera crew’s constant demand for retakes is almost as fraught with peril…

In Salinas, Kansa everything seemed pretty hunky-dory until eccentric millionaire John Burrow decided to free the entire contents of his private zoo. By the time the Warriors roll up, the city is under siege by beasts acting far smarter than they should…

Plan A for dealing with the problem is then summarily scuppered by officious TV censor Erika Hopson whose strident efforts on behalf of S.P.O.T.A. (Society for the Protection of Television Animals) ensures the hairy escapists are treated with dignity and respect…

Vetoing Thrasher and Nova entirely, Erika ensures only the gentler-seeming members tackle the liberated critters in Burrow’s ‘Animal House’, but nobody told her the real cause of all the problems was the Red Ghost‘s cosmically empowered Super-Apes…

Driving their outside broadcast van through Kansas in ‘How Many Superheroes Does It Take…?’ the screen stars are fifty miles from Wichita when the next crisis erupts. With the bus broken the team are just chilling in the middle of nowhere and relating how they got sucked into this latest embarrassing idiocy, blithely unaware that elsewhere corporate Movers-&-Shakers are sharing secrets about Microbe and planning their next move to make the New Warriors the perfect team for their purposes…

That step materialises when demographically-ideal but appallingly obnoxious addition Debrii is foisted on the Warriors as they reach Nüponder, Minnesota in search of a strange creature stealing pets. The little paradise is a company town servicing a German-based automobile manufacturer but from the start the kids realise something isn’t right in ‘Nütown, Nücar, Nümember…’

Then, after the team barely survive an attack by their oldest enemy Terrax, Microbe’s little friends expose the true secret of the adoring, so-very-normal citizens, leading to a cataclysmic clash with the Machiavellian mechanoids of the Mad Thinker in ‘The New Warriors’ Excellent Adventure Episode 105: Nüponder, Michigan’…

The TV Show went on indefinite hiatus with a blockbusting finale in ‘The Valley of the Jerks: Episode 106: Smyrna, Delaware’ as the sadder, disgruntled but no wiser Warriors reached the East Coast in the middle of a snow storm, just in time to free a rustic rural hamlet from their own amplified bad attitudes and the malign shenanigans of the Corruptor as he schemes to extend his power-range by weaponising, exporting and disseminating his own mind-bending bodily fluids…

Fast, furious and outrageously funny, this book has precious little to do with the ponderous, po-faced and decidedly apocalyptic mega event Civil War, other than that their revived TV show trigged the Stamford massacre. It is, however, a hilariously clever and splendidly light-hearted peek at the sillier side of the Marvel experience and one both tried-&-true fans and fresh faced neophytes can enjoy equally… so go do that.
© 2005, 2006, 2015 Marvel Characters, Inc. All rights reserved.

Edgar Rice Burroughs’ Tarzan: Burne Hogarth’s Lord of the Jungle


By Burne Hogarth with Robert M. Hodes & Skip Kholoff (Dark Horse Comics)
ISBN: 978-1-61655-537-5

Modern comics and graphic novels evolved from newspaper comic strips. These daily pictorial features were – until relatively recently – overwhelmingly popular with the public and highly valued by publishers who used them as a powerful tool to guarantee and increase circulation and profits. From the earliest days humour was paramount; hence our terms of usage “Funnies” and, of course, “Comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action to become a full-blown adventure serial with the introduction of Captain Easy in 1929), the vast bulk of strips produced were generally feel-good laughter-makers or occasional child-oriented fantasy.

The full blown dramatic adventure serial began on January 7th 1929 with Buck Rogers and Tarzan which both debuted the same day. Both adapted pre-existing prose properties and their influence changed the shape of the medium forever. The 1930s then enjoyed an explosion of such fare, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on today’s comicbooks and, in truth, all our popular fiction forms. In fact, your comicbooks started as reprint compilations of such newspaper circulation-fodder…

In terms of sheer quality of art, the graphic narrative iteration of Edgar Rice Burroughs’ novels by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip soon became a firm favourite of the masses. Supplemented by movies, books, a radio show and ubiquitous advertising appearances, White God of the Jungle John Clayton, Lord Greystoke soon became a meta-character. Just like Sherlock Holmes, Tarzan became “real” to the world.

Foster initially quit the strip at the end of the 10-week adaptation of the novel Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Burroughs himself) when the black-&-white daily was expanded to include a lush, full colour Sunday page featuring original adventures.

Leaving Maxon to capably handle the Monday through Saturday progression of novel adaptations, Foster produced the epic Sunday page until 1936 (233 consecutive weeks) after which he momentously moved to King Features Syndicate to create his own strip landmark and weekend masterpiece. Prince Valiant in the Days of King Arthur launched on February 13th 1937 and is still with us today.

Once the four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth (1911-1996): a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, his dedicated efforts as an educator.

When Hogarth in turn left the strip he found his way into teaching (he co-founded – with Silas H. Rhodes – the Cartoonist and Illustrators School for returning veterans which evolved into the New York School of Visual Arts) and also authored an invaluable and inspirational series of art textbooks such as Dynamic Anatomy and Dynamic Figure Drawing which influenced generations of aspiring artists.

In the early 1970s Hogarth was lured back to the leafy domain of legendary Lord Greystoke, producing – with co-writer Robert M. Hodes and lettering assistant Skip Kholoff – two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than thirty years previously. Recently both were bundled into a magnificent hardback edition by Dark Horse (also available digitally through Kindle and ComiXology) as a magnificent tribute to Hogarth’s mastery.

Tarzan of the Apes is a strong candidate for the title of first Graphic Novel. Originally released in 1972, it stunningly adapts the first half of ERB’s groundbreaking popular classic in large bold panels, vibrantly coloured, accompanied by blocks of Burroughs’ original text. The electric visuals leap out at the reader in a riot of hue and motion as they recount the triumphant, tragic tale of the orphaned scion of British nobility raised to puissant manhood by the Great Apes of Africa.

The saga follows his life as cub of loving she-ape Kala, his rise to prominence amongst his hirsute tribe and how he masters all the beasts of his savage environment. The mighty, brilliant foundling – through intellect alone and the remnants of his father’s papers – learns to read and deduces that he is a Man, but still inflicts brutal vengeance on the human tribesmen responsible for killing beloved, devoted Kala before submerging himself in the ways of the tribe.

The adaptation ends just prior to the arrival of the white woman who will reshape Tarzan’s destiny forever…

Four years later Hogarth returned to his subject, but instead of completing his bravura interpretation of Tarzan of the Apes he instead produced an adaptation of the short tales which formed the composite novel Jungle Tales of Tarzan.

That book was a series of episodes reminiscent of Kipling’s “Just So” stories, set before the first fateful meeting with Jane Porter and the Ape-Man’s introduction to civilisation. Instead it related how and when the Lord of the Jungle confronted various cognitive stages in his own intellectual and physical development.

If that sounds dry, it’s not. Burroughs was a master storyteller and his prose crackles with energy and imagination. With this book he was showing how the Ape-man’s intellectual progress was a metaphor for Man’s social, cerebral and even spiritual growth from beast to human. He also never forgot that people love action and broad belly-laughs.

Hogarth was also an acclaimed intellectual and the four tales he adapted here afforded him vast scope to explore his cherished perfect temple that was the Ideal Man. The flowing organic compositions he created for his Jungle Tales of Tarzan are strengthened by the absence of colour, allowing the classicism of his line-work to create stark divisions of form and space that contribute to the metaphysical component of his subject.

The monochrome magic begins with ‘Tarzan’s First Love’ with the adolescent finding himself increasingly drawn to fetching young She-Ape Teeka. However, no matter what he did, the young maiden just wasn’t interested in her ardent, hairless admirer…

Next to enthral is a savage tale of comradeship as the human befriends mighty elephant Tantor who proves valiant and true following ‘The Capture of Tarzan’ by the local tribesmen responsible for Kala’s death, after which ‘The God of Tarzan’ sees him overdose on his dead father’s books and suffer a brain-expanding religious experience…

The drama ends here in a riot of phantasmagoria as young Tarzan steals spoiled, cooked meat from the native villagers and endures ‘The Nightmare’.

Don’t let my effusive verbiage deter you, folks: you don’t need a dictionary to enjoy this work; all you need are eyes to see and a heart to beat faster. This is all vital, violent motion, stretching, leaping, running, fighting, surging power and glory: guaranteed to give indolent comic lovers all the thorough cardio-vascular work-out they’ll ever need…

Edgar Rice Burroughs was a genius at engaging the public’s collective imagination, whilst Hogarth was an inspired and inspirational artisan who, as well as gradually instilling his pages with ferocious, unceasing action, layered his works with subtle symbolism. Heroes looked noble, villains suitably vile and animals powerful, beautiful and deadly. Even vegetation, rocks and clouds looked spiky, edgy and liable to attack at a moment’s notice…

This compilation is a vivid visual masterwork: a coiled-spring tension of vigorous vitality and explosive action and dream come true for every generation of dedicated fantasists to enjoy.

Magnificent, majestic, awe-inspiring, crucial comics entertainment.
© 1972, 1976, 2014 Edgar Rice Burroughs, Inc. All rights reserved. Tarzan ® is owned by Edgar Rice Burroughs Inc., and used by permission.

Astro Boy volume 3


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-678-6

Osamu Tezuka rescued and revolutionised the Japanese comics industry. From the late 1940s onward until his death in 1989, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans growing up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – such as Adolf or The Book of Human Insects.

He died on February 9th 1989, having produced more than 150,000 pages of timeless comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative which became a fixture of world culture.

This superb digest volume (168 x 109 x 33 mm) continues to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The landmark, groundbreaking series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years. Over that time Astro spawned the aforementioned global TV cartoon sensation, comicbook specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and in his revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as the fans. They constantly tinkered and revised both stories and artwork in later collections, so if you’re a certified purist you are just plain out of luck. Such tweaking and modifying is the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a road accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or any artificial being he had ever encountered. Convincing the circus owners to part with the little robot he closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as friends and admirers the familiar environment provided another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio) …

The astounding action and spectacle resumes in this third mighty monochrome digest volume following ‘A Note to Readers’ – which explains why one thing that hasn’t been altered is the depictions of various racial types in the stories.

‘The Greatest Robot on Earth’ was first seen from June 1964 through January 1965 in Shōnen Magazine, and introduces formidable fighting fabrication Pluto. This monstrous mechanoid marvel was commissioned by Sultan; a small disgruntled Eastern potentate who dreams of being King of the World, and convinces himself that if his colossal construction (built by enigmatic masked genius Dr. Abullah) defeats and destroys the seven most powerful robots in existence, Pluto could declare himself ultimate overlord of the planet and rule as Sultan’s proxy…

Nothing is ever that simple of course. Despite initially eradicating mighty – and benevolent – Mont Blanc of Switzerland, Pluto’s ferocious attack on Astro Boy ends in a draw. Cleverly outmanoeuvred, the beast withdraws to reconsider.

As the cataclysmic conflicts continue and a pantheon of super-robots inexorably grows smaller, Astro futilely seeks ways to help his fellow targets but meets with repeated failure. However, what nobody expects was pulverising Pluto challenging his core programming and developing a conscience…

Packed with devious plot twists and sudden surprises, this extended epic also includes a starring role for Astro’s feisty little sister Uran before our artificial hero achieves his dream of upgrading his power to one million horsepower (thanks to a reconciliation with Dr. Tenma) and takes on the conflicted Pluto one last time…

Action-packed and brutally astute – Tezuka gives each endangered robot beguiling character and a winning personality before it is led to the slaughter – this is a stunning example of the author’s narrative mastery and still manages to pull off a stunning surprise ending.

Concluding this Little Book of Wonders is ‘Mad Machine’ (Shōnen Kobunsha August to September 1958) which introduces robot Parliamentarian Colt and his crusade to establish an official “Machine Day” for and celebrating Earth’s non-organic citizens.

His real troubles only begin after his triumph, as the mean-spirited and corrupt movers and shakers of business enterprise Colossal attempt to turn back progress and thwart the will of the people – organic and otherwise.

The plan involves hiring certified mad scientist Dr. Nutso to build a device capable of generating waves to disrupt the brains of all thinking machines…

With mechanisms from cars to military machines going bonkers, it’s a good thing the greedy double-dealing quack warned the public first. His treacherous tactic – designed to extort two fees for his machine – allows Professor Ochanomizu time to dismantle Astro Boy until the first fusillade of Nutso Waves passes.

Now, however, the Prof has only minutes to reassemble the mechanical marvel and have Astro destroy the hidden generator inside the heavily booby-trapped Colossal skyscraper before the next program-scrambling barrage begins…

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work all fans and parents should know, but be warned: although tastefully executed, these tales don’t sugar-coat drama or combat and not all endings can be judged as happy by today’s anodyne, risk-averse definitions.

Breathtaking pace, outrageous invention, bold, broad comedy and frenetic action are the watchwords for this riotous assemblage, bringing to a close another perfect exhibition of Tezuka’s uncanny storytelling gifts which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2

In the early 1930s, The Shadow gave thrill-starved readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed – because of the low-grade paper they were printed on – “pulps” and, over the mood-drenched airwaves, through his own radio show.

Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the mysterious slouch-hatted hero under discussion here.

Originally, the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, starred in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped America, generating reprinted classic stories and a run of new adventures as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary comicbook in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and latterly Paul Reinman; and in 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Chaykin was allowed to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment picked up the option in 2011 and, as well as republishing many of those other publisher’s earlier versions, began a series of new monthly Shadow comics. Set in the turbulent 1930s and 1940s these yarns were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for this tale screaming of unrequited injustice…

It begins with a précis of Japan’s official invasion of China in 1937 and the appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers.

A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free.

Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service that Cranston had some unsavoury dealings with during his younger, less salubrious years in the East…

As Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, she has no conception of how much true horror and mass slaughter the Shadow has foreseen for the years to come…

Whilst Finnegan travels by spartan military plane transport, Cranston and Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The bloodbath that results brings down the plane and our heroes barely survive, but they have far greater things to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as “the Buffalo”.

The grotesque and greedy barbarian is their only means of acquiring the mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know the Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves Kondo promises he can behead the double-dealing Buffalo; as soon as they have the enigmatic matter poetically described as the Spirit-Weapon or Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a number of expeditions converging on the region. As a Japanese fighter plane removes the Soviet military force from the game, Kondo gloats at another problem solved and returns to placating his aggravating, arrogant superior.

It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and rendezvoused with the American agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike but once again are no match for the mesmerism and gunplay of the Shadow.

To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

At least the delay gives Kondo’s party a good head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler and crimelord passes the time by sharing all he knows about the human monster Kent Allard who was his criminal rival fifteen years previously. He doesn’t know how that despicable rogue became the man now known as Cranston, but is certain he is still the most implacable and remorseless killer on Earth…

Behind them Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees first hand the atrocities the Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap.

Only he, Margo and the insufferable Cranston survive…

Far ahead of them Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins.

What none of the treacherous villains realize is that the vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he patiently, determinedly makes his way to the true cause of all the terror…

At last Kondo realises he has only one card left to play…

Dynamite publish periodicals with a vast array of cover variants and here a vast collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Yoko Tsuno volume 5: The Dragon of Hong Kong


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-041-2

Indomitable intellectual adventurer Yoko Tsuno debuted in Spirou in September 1970 and is still delighting regular readers and making new fans to this day. These astounding, all-action, excessively accessible exploits of the slim, slight Japanese technologist-investigator are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epic was devised by monumentally multi-talented Belgian maestro Roger Leloup who began his solo career after working as a studio assistant on Herge’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings and underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the forefront of a wave of strips changing the face of European comics in the mid-1970s.

That long-overdue revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and uniformly elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly capable engineer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Spirou‘s May 13th issue…

Yoko’s exploits generally alternate between explosive escapades in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas with the secretive, disaster-prone alien colonists from planet Vinea. However, for the majority of English translations thus far, the close encounters have been more-or-less sidelined in favour of intriguing Earthly exploits such as this gloriously gargantuan ground-shaker with hidden depths.

There have been 27 European albums to date. This tale was first serialised in 1981 (Spirou #2244-2264) and collected the following year as 16th album Le Dragon de Hong Kong. Due to the quirks of publishing it reached us Brits as Yoko’s fifth Cinebook outing: a delicious homage to monster movies displaying the technomantic trouble-shooter’s softer sentimental side…

In the years before China regained control of Hong Kong, Yoko is visiting a distant Chinese branch of the family when the boat she is travelling on is attacked by a colossal reptile. The beast is driven off but Yoko finds a claw fragment imbedded in a gunwhale and takes it to a local lab for analysis. The results are startling…

The boffin in charge declares the talon is from a creature which has been biologically manipulated. He’s seen other such samples recently, all provided by a seller in the harbour fishmarket…

On questioning the vendor, Yoko learns the oversized produce on offer comes from an abandoned typhoon-wrecked aquaculture farm on Lantau Island, but by the time she reaches the desolate area the sun is setting.

It’s a lucky break. With the growing darkness, a little girl with a lantern appears amongst the broken pens and enclosures and starts playing a flute. As Yoko watches, the scene becomes even more incredible as the sounds summon the monstrous lizard, which the child joyously addresses as Dai Loon…

Astonished, Yoko watches the girl feed the beast and make it perform tricks, but the uncanny sight becomes deadly serious when a masked man in a motorboat roars in and tries to kidnap the little miss…

Yoko’s prompt and dynamic action drives off the thug and soon the sodden wanderer is sitting in front of fire whilst little Morning Dew‘s grandfather relates the bizarre history of the scaly wonder.

It all began when a researcher from the Chinese mainland rented the enclosures from Dew’s father to use as test-beds for his experiments…

They varied in success, but when the storm came all the subjects escaped. The elderly guardian cannot explain the strange connection between the dragon and the child but worries for her safety and future as his own days are surely numbered…

Three days later, Yoko and Morning Dew are shopping in Kowloon before meeting the recently arrived Pol and Vic at the airport. The canny inventor has a few ideas about tracking the dragon and wants their technical assistance with the details…

The scheme garners almost instant rewards and the three friends are actually gently guiding the vast creature into their custody when both boat and beast are simultaneously attacked by another – even larger – sea dragon… and this one shoots fire…

And thus kicks off a spectacular and cunningly devised mystery monster-fest as our heroes uncover a cruel and deadly get-rich-quick scheme which endangers the entire region. There will be terror, destruction and tragedy before the villain is brought to book, and before the case is closed Yoko will assume one of the greatest and most rewarding responsibilities of her young life…

Complex, devious and subtly suspenseful, this fresh look at a classic plot crackles with electric excitement and delivers a powerfully moving denouement conclusion, again affirming Yoko Tsuno as a top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against any fantasy superstar you can name: as triumphantly able to apprehend swindlers and wrangle marauding monsters, aliens, mad scientists or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Dragon of Hong Kong is a stunning mystery mash-up which will appeal to any devotee of Holmes, Professor Challenger or Tintin.
Original edition © Dupuis, 1986 by Roger Leloup. All rights reserved. English translation 2010 © Cinebook Ltd.