The Quest for the Time Bird


By Serge Le Tendre & Régis Loisel, translated by Ivanka Hahnenberger (Titan Comics)
ISBN 978-1-78276-362-8

Win’s Christmas Gift Recommendation: A Perfect post-Yule Spectacle… 10/10

Like much European art and culture, French language comics (I’m controversially including Belgium and Swiss strips in this half-baked, nigh-racist, incomprehensibly sweeping statement) often seem to be a triumph of style over content.

That doesn’t mean they’re bad – far from it – simply that sometimes the writing and plotting isn’t as important to the creators and readers as the way it looks on a page and in a book, and complex characterisation isn’t always afforded the same amount of room that scenery, players, fighting or sex gets.

When you combine that with their reading public’s total refusal to be shocked by nudity or profanity, it becomes clear why so few of the seventy-odd years of accumulated, beautiful rendered strips ever got translated into English – until now…

Beginning in the mid-1980s and having exhausted most of the all-ages options like Tintin, Asterix, Lucky Luke and Iznogoud, there was a concerted effort to bring a selection of the best mature-targeted European comics to an English-speaking (but primarily American) audience, with mixed results. Happily, that paucity of anglicised action and adventure has been relegated to the dust-bin of history in this century and we’ve all wised up a bit since then.

One of the most beguiling and intriguing of those bande dessinée serials was released by NBM between 1983 and 1987 as a quartet of splendidly fanciful fantasy albums (Ramor’s Conch, The Temple Of Oblivion, The Reige Master and The Egg Of Darkness) under the umbrella title Roxanna and the Quest for the Time Bird.

The eye-catching albums merrily married sword-and sorcery in the manner of Jim Henson’s Dark Crystal with the sly raciness and wry wit of the early Carry On films and the unmatchable imagination of top-rank artists with no artificial restrictions.

Now the entire saga has been retranslated, remastered and re-released in a humongous (246 x 325 mm) full colour hardback packed with pulchritudinous peril, astonishingly exotic locales and a vast variety of alien races all mashed together and killing time until the end of the world…

That imminently endangered orb is the eccentric realm of Akbar; first glimpsed in French as La Quête de l’oiseau du temps: intégrale cycle principal by writer Serge Le Tendre (Les Voyages de Takuan, Mister George, TaDuc) & Régis Loisel (Peter Pan, La Dernière Goutte, Le Grand Mort, Magasin General). However, before that there was also a pithy prototype version crafted by the collaborators in 1975 for the magazine Imagine and that’s been included in this splendid compilation in all its stark monochrome glory – but only in the original French so keep your phrase book or translation App handy…

The mystique and mystery open with Ramor’s Conch which introduces us to a land of many cultures, creatures and magics as the astonishingly adept and confidant Pelisse (restored to her original Gallic appellation) struggles through hostile territory to reach and recruit Bragon, the Greatest Knight in the World (and quite possibly her father) to capture the mystically mythic Time-Bird.

Opting to ignore the obviously still sore subject of the affair between the aged warrior and her mother, Pelisse wants to concentrate on preventing the destruction of the planet at the hands of a legendary mad god imprisoned within the Conch. The dark deity is prophesied to escape millennia of imprisonment in nine days’ time but there is still one chance to save everything…

Old, crotchety Bragon takes a lot of persuading, even though he once loved Pelisse’s mother. Sorceress-Princess Mara is the only chance of holding back onrushing Armageddon. She has a spell from an ancient book that will rebind Ramor but it will take more than nine days to enact. What she now needs is more time and if she can use the fantastic fowl to mystically extend her deadline all Akbar will be saved. But someone has to fetch it for her…

Of course the noble knight eventually acquiesces, but is utterly unable to prevent the annoying teenager from accompanying him. Whether it’s because she may be his daughter or simply because this rather plain-faced lass has the sexiest body on the planet and the mind of a young girl (which here translates as a devastating blend of ingénue maiden and tart-in-training) and not one whit of a sense of self-preservation he can’t decide…

Despite and not because of her constant cajoling, he “decides” to keep her with him as they set out on their desperate quest, the first step of which is to steal the Conch itself from a teeming desert city of lusty religious maniacs who haven’t even seen a woman in months.

After much derring-do and snide asides they succeed, acquiring a breast-obsessed (Pelisse’s chest is unfeasibly large and inviting and heaves most distractingly according to almost everyone she meets), inept young warrior in the process. Even though he’s clearly hopeless, Pelisse has formed a peculiar romantic attachment to him – but only as long as he never shows his face and remains an object of enticing, enigmatic mystery…

Bragon too is keeping a very close eye on him and their surroundings as they have also attracted a relentless stalker in the burly shape of deadly Bulrog – a former squire and pupil of the old knight – employed by fanatical cultists to ensure Ramor is liberated…

Second chapter The Temple of Oblivion sees a rather fraught reunion between Bragon and Mara as the knight deposits the painfully-recovered Conch and takes a party to the aforementioned temple to translate runic clues which will lead to the location of the Time-Bird.

With the chronal creature safely in custody they can literally stop the clock until Mara can re-confine the nearly-free mad god, but the arduous trek pushes the questers to their emotional and physical limits and a dark edge creeps into the tale as they again succeed, but only at the cost of their latest companion.

Sorely troubled, Bragon, Pelisse and her masked warrior head to their next destination, with only seven days remaining…

Riga finds them slogging through jungles strikingly similar to French Indo-China, gradually nearing their goal but unknowingly stalked by weird vulture-like beings. The scabrous, rapacious beast-beings are led by a puissant warrior of indeterminate vintage who has honed his phenomenal combat skills for decades, becoming an obsessive hunter, dedicated to dealing out death as a spiritual experience.

Over the course of four days much is revealed about Bragon and Bulrog – now a (dis)trusted member of the team – and confirmation comes that everything is not as it seems with the irresistible and so-off-limits Pelisse or her far-distant, ever-more impatient mother.

Most worrisome is the fact that a strange magical trickster dubbed Fol of Dol has attached himself to the party, frustrating everybody with tantalising clues and erratically endangering all their lives whenever the whim takes him…

Of course there is an unspoken connection between the deadly butcher Riga and Bragon and their ultimate confrontation is shocking and final. Then, without ever feeling like the creators are treading water, the chapter closes with three days to doomsday, our weary pilgrims uncomfortably united and the path to the Time-Bird wide open before them…

The Egg of Darkness plays hob with synchronicity and chronology, opening many years after the events of the previous chapters, with an old man relating the adventures as a bedtime story for his grandchildren. The fantastic action is overtaken by a metaphysical detour and explosive revelations about the quest and participants which provide a spectacular shock-ending. As with all great myth tales the heroes triumph and fade but still leave something for imagination to chew at, as well as wiggle-room for a return…

You’ll be delighted to learn – I know I was – that Le Tendre & Loisel did indeed periodically revive their amazing creations and hopefully we’ll be seeing those sagas very soon…

Although plotted with austere, even spartan simplicity and a dearth of subtext, the stylish worldliness of Loisel and Le Tendre in the sparse and evocative script, the frankly phenomenal illustration and sheer inventiveness of the locales of astonishing Akbar are irresistible lures into a special world of reading magic that every comics lover and fantasy fanatic should experience.

It’s not Tintin, it’s not Asterix, it is foreign and it is very good.

Go questing for it.

© DARGAUD 2011 by Le Tendre, Loisel.
Quest for the Time-Bird is available in selected shops now and available to pre-order for a December 29th 2015 internet release.

Crisis on Multiple Earths volume 4


By Cary Bates, Elliot S! Maggin, E. Nelson Bridwell, Marty Pasko, Paul Levitz, Dick Dillin, Frank McLaughlin & various (DC Comics)
ISBN: 978-1-4012-0957-2

In regard to comic material from this period I cannot declare myself an impartial critic. That counts doubly so for the Julie Schwartz edited Justice League of America and its annual summer tradition of teaming up with its progenitor organisation, the Justice Society of America. If that sounds a tad confusing there are many places to look for clarifying details. If you’re interested in superheroes and their histories you’ll even enjoy the search. But this is not the place for that.

Ultra-Editor Schwartz ushered in the Silver Age of American Comics with his landmark Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the JLA which in turn inspired Fantastic Four and the whole Marvel Empire; changing forever the way comics were made and read…

Whereas the 1940s were about magic and macho, the Silver Age polished everything with a thick veneer of SCIENCE and a wave of implausible rationalistic concepts quickly filtered into the dawning mass-consciousness of a generation of baby-boomer kids.

The most intriguing and rewarding was, of course, the notion of parallel worlds…

Once DC’s Silver Age heroes began meeting their Golden Age predecessors from “Earth-2”, that aforementioned annual tradition commenced: every summer the JLA would team-up with the JSA to combat a trans-dimensional Crisis…

This volume reprints get-togethers from 1975 through 1977, encompassing Justice League of America #123 & 124 (October and November 1975), #135-137 (October to December 1976) and #147-148 (October and November 1977), offering also a wash of memory-intensive reminiscences in an Introduction from veteran colourist Carl Gafford.

All these tightly-plotted tales are competently and comfortably rendered by the criminally underappreciated Dick Dillin with his long-term inker Frank McLaughlin and, in terms of narrative, the writing consists of nothing more – or if you’re still a kid like me, nothing less – than two bunches of beguiling mystery men getting together to deal with extra-extraordinary problems.

From the early 1970s it also became about reintroducing other lost characters from other companies and pantheons DC had bought out over the years, so in hindsight, it was all also about sales and the attempted revival of more super characters during a period of intense sales rivalry between DC Comics and Marvel.

But for those who love costumed heroes, who crave these carefully constructed modern mythologies and care, it is simply a grand parade of straightforward action, great causes and momentous victories.

I love ’em, not because they’re the best of their kind, but because I did then and they haven’t changed even if I have. Surely everyone fancies finding their Inner Kid again?

This batch of blockbusters begins with a yarn from Cary Bates and Elliot Maggin, stepping far off the reservation with ‘Where on Earth Am I?’ and its conclusion ‘Avenging Ghosts of the Justice Society!’ from #123- 124.

In Flash #179 (‘The Flash – Fact of Fiction?, May 1968) Bates and Gardner Fox first took the multiple Earths concept to its illogical conclusion by trapping the Monarch of Motion in “our” Reality of Earth-Prime, where he was known only to a dwindling readership as a mere comic-book character. It took the financial assistance of his editor Julie Schwartz in building a “cosmic treadmill” to return the Scarlet Speedster to his proper dimension…

In this quirky follow-up, Bates and co-scripter Maggin revisit the notion as a story conference in Schwartz’s office leads to the oafish goons playing with the Flash’s abandoned construct until one of them is sent hurtling between Realities…

Transformed and cosmically empowered by the journey, Bates became the most dangerous villain alive, leading Earth-2 criminals The Wizard, Shade, Sportsmaster, Huntress, Icicle and The Gambler in a lethal assault on JSA heroes Robin, Hourman, Wildcat, Wonder Woman, Johnny Thunder and Dr. Mid-Nite.

Frantic and terrified, Maggin follows his friend but ends up on Earth-1 where he recruits Batman, Black Canary, Aquaman, Hawkman, Green Arrow and Flash to save three imperilled universes. In the end however it requires the Divine Might of the supernal Spectre to truly set every thing back on track and in its assigned place and time…

A year later the get-together took on epic proportions with the inclusion of stars from the Shazam! Universe (imaginatively dubbed Earth-S) which began with a ‘Crisis in Eternity!’ plotted by E. Nelson Bridwell and scripted by Marty Pasko.

One of the most venerated and loved characters in American comics, the original Captain Marvel was created by Bill Parker & C. C. Beck: the best of a wave of costumed titans devised in the wake of Superman’s blockbuster 1938 debut.

Although there were many similarities in the early years, the Fawcett character moved early into the realm of fanciful light entertainment and even comedy, whilst as the 1940s progressed the Man of Steel increasingly left whimsy behind in favour of action and drama.

Homeless orphan Billy Batson was chosen to battle injustice by an ancient wizard who bestowed the powers of six gods and heroes. Billy transforms from scrawny boy to brawny (adult) hero by speaking aloud the wizard’s name – an acronym for the legendary six patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

At the height of his popularity Captain Marvel was published twice a month and outsold Superman, but as tastes and the decade changed sales slowed and a court case begun by National Comics citing copyright infringement was settled. The Big Red Cheese disappeared – as did many superheroes – becoming a fond memory for older fans.

In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and swiftly transformed Captain Marvel into the atomic age hero Marvelman, continuing to thrill readers into the 1960s.

As America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collector/aficionados, not casual or impulse buys.

DC needed sales and were prepared to look for them in unusual places.

After the settlement with Fawcett in 1953 they had secured the rights to Captain Marvel and Family and, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), they decided to tap into that discriminating fanbase.

In 1973, riding a wave of nostalgia, DC brought back the entire beloved Fawcett cast and crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they entitled the new comic book Shazam! (‘With One Magic Word…’) the trigger phrase used by most of the many Marvels to transform to and from mortal form and a word that had already entered the American language due to the success of the franchise the first time around…

Now in Justice League #135 the stand-alone Shazam heroes met other costumed champions when antediluvian dictator King Kull (a bestial king from a pre-human civilisation who held mankind responsible for the extinction of his race) invaded the Wizard’s home on the Rock of Eternity.

From this central point in the Multiverse Kull intended to wipe out humanity on three different Earths and began by capturing the gods and goddesses who empowered Billy and his magical allies Captain Marvel Jr. and Mary Marvel.

Thankfully fleet Mercury was able to escape and warn Earths 1 and 2 even as lesser heroes Bulletman & Bulletgirl, Ibis the Invincible, Spysmasher and Mister Scarlet & Pinky took up the fight without the missing Marvels…

Recruiting an army of indigenous super-villains from three worlds, Kull unleashes a plague of unnatural disasters in ‘Crisis on Earth-S!’ unaware that Mercury, Shazam and imbecilic magic-wielder Johnny Thunder are undertaking a devious counterattack which brings the vanished Marvel Family back into action just in time to avert a cataclysmic ‘Crisis in Tomorrow!’

This monumental melange of metahuman mayhem concludes with a brace of double-length sagas guest-starring Silver Age DC’s second-most popular superteam.

Once upon a time, a thousand years from now, a band of super-powered kids from many worlds took inspiration from the greatest heroic legend of all time and formed a club of champions. One day those Children of Tomorrow came back in time and invited their inspiration to join them…

Thus began the vast, epic saga of the Legion of Super-Heroes, as first envisioned by writer Otto Binder & artist Al Plastino when the many-handed mob of juvenile universe-savers debuted in Adventure Comics #247 (April 1958), just as the revived superhero genre was gathering an inexorable head of steam in America.

The coalition grew and prospered, becoming a phenomenon generally attributed with birthing organised comics fandom. After years of slavishly remaining a closely-guarded offshoot of Superman’s corner of continuity the Legion finally crossed over into the broader DC Universe with this saga as writers Paul Levitz & Pasko combined to detail a ‘Crisis in the 30th Century!’

It begins when ultimate sorcerer Mordru drags a handful of JLA and JSA-ers (Superman, Batman, Green Lantern, Green Arrow and Black Canary from Earth-1 plus the other Green Lantern, Doctor Fate, Power Girl, Flash and Hawkman from E-2) into the future to replace a band of ensorcelled Legionnaires he has lost contact with…

Mordru’s previous captives had been tasked with retrieving three arcane artefacts that were in the JLA’s keeping a millennium past, but with them gone the wizard now expects his new pets to finish the task. Of course the ancient heroes have other ideas…

Even after linking up with the lost Legionnaires, the 20th Centurians are unable to prevent the return of demonic triumvirate Abnegazar, Rath and Ghast, but happily their eons in stasis has affected the eldritch horrors’ psychological make-up and their disunity gives the puny humans one shot at saving the universe from a ‘Crisis in Triplicate!’…

This staggering panoply of multi-hued calamities and alternate Armageddons is rounded off with an instructive contextual lecture in John Wells’ Afterword ‘Those Were the Days‘, rounding out a glorious gathering of captivating Costumed Dramas no lover of Fights ‘n’ Tights fun and frolics could possibly resist.
© 1975, 1976, 1977, 2006 DC Comics. All Rights Reserved.

Mighty Avengers volume 3: Secret Invasion Book 1


By Brian Michael Bendis, Alex Maleev, Koi Pham, John Romita Sr., Danny Miki, Klaus Janson, Tom Palmer & various (Marvel)
ISBN: 978-0-7851-3010-9

Following the divisive and brutal superhero Civil War, Tony Stark (a staunch advocate of the draconian, nigh-totalitarian Super-Human Registration Act) formed a squad of Government-sanctioned heroes. His SHIELD-backed Mighty Avengers were designed to take care of business whilst he worked on his “Fifty States Initiative”, the objective of which was to eventually field teams of federally trained and licensed superheroes in every State of the Union.

Firstly, though, he had to restore public confidence, especially as the unregistered, rogue New Avengers continued to defy his orders to surrender to government authority: saving lives and crushing evil without his permission. Things never seemed to go Stark’s way however, and a series of catastrophic crises led inexorably to Earth succumbing to alien infiltration and conquest.

This seditious third volume is written throughout by Brian Michael Bendis and gathers Mighty Avengers #12-15 (June-August 2008), re-presenting some of the opening sallies in the major event dubbed Secret Invasion wherein the torturously unfolding plan by the shapeshifting Skrulls finally turns into a red-hot shooting war.

Since Fantastic Four #2 (January 1961), the Skrulls have been a pernicious cornerstone of the Marvel Universe. After decades of frustrating failure, the insidious intergalactic infiltrators were finally made the stars of a colossal braided crossover which ran from Spring to Christmas 2008 throughout all the company’s titles.

The premise? The aliens’ former all-encompassing empire had been crippled and scourged by a devastating catastrophe which destroyed much of their star-spanning power. Consequently the survivors underwent a mass fundamentalist-religious conversion: utterly resolved and dedicated to make Earth their new homeworld – just as their ancient scriptures foretold…

To this end they imperceptibly replaced a number of Earth denizens – mostly superheroes, villains and/or their close associates. When the plot was finally exposed no defender of the Earth truly knew who was on their side…

Moreover, the Skrulls had also unravelled the secrets of Earth magic and humanity’s unique genetics, creating legions of amped-up equivalents to the world’s mightiest heroes and villains. During this period they hid amongst us, primed and waiting to destroy mankind’s champions in head-to-head confrontations.

Not all Skrulls were fanatics however. Earth also harboured a few carefully hidden dissidents opposed to the new regime and non-fanatics simply unwilling to get properly involved…

The mysteries start to unravel in the ‘The Awakening’ from #12-13 (illustrated by Alex Maleev) where a fugitive and closeted Nick Fury – on the run for manipulating an Avengers squad into attacking the sovereign state of Latveria – discovers his current squeeze is actually a shapeshifting alien. Taking the appropriate steps, he sneaks back into SHIELD to warn his replacement Maria Hill that she can trust no-one…

Always playing a deeply convoluted game, he then contacts Spider-Woman – his mole in the Avengers, SHIELD and Hydra – to warn her of Skrull infiltration before activating his own plan B, gathering his long-cached cadre of super-powered non-entities and agents never on anybody’s radar. Then he sets all the pieces tumbling into turbulent motion…

The untitled issue #15 – illustrated by Khoi Pham & Danny Miki – returns focus to Stark’s Mighty Avengers team (field leader Ms. Marvel, Black Widow, Wonder Man, the Wasp, Sentry and Grecian war god Ares), all blithely going about their heroic business unaware that trusted major-domo Edwin Jarvis has been replaced by a high-ranking Skrull.

When the revelation day at last arrives the treacherous insider instigates a chilling plan to take incomprehensibly powerful superman Sentry out of action by attacking his mind and those he loves most…

The campaign of terror concludes with a chilling flashback illustrated by John Romita Jr., Klaus Janson & Tom Palmer, revealing how a dedicated proponent of the Super-Human Registration Act, a key component of Iron Man’s Fifty States Initiative and Founding Avenger was long ago replaced by a Skrull. What that augurs for humanity, only the coming weeks and months can tell…

To Be Continued…

With covers by Marko Djurdjevic and Bendis’ full script for issue #12 this slim tome offers another slick and stylish slice of breathtaking all-action entertainment which adds depth and weight to the impressive and appealing Secret Invasion main event but also reads perfectly well on its own merits.

Here is another Fights ‘n’ Tights “must-read” for insatiable thrill-chasers everywhere.
© 2008, 2009 Marvel Characters, Inc. All rights reserved.

The Joker: The Clown Prince of Crime


By Dennis O’Neil, Elliot S! Maggin, Martin Pasko, Irv Novick, Dick Giordano, José Luis García-López, Ernie Chan, Vince Colletta, Tex Blaisdell, Frank McLaughlin & various (DC Comics)
ISBN: 978-1-4012-4258-9

An old adage says that you can judge a person by the calibre of their enemies, and that’s never been more ably demonstrated than in the case of the Batman. Moreover, for most of his decades-long existence, but most especially since the 1970s, the position of paramount antagonist has been indisputably filled by the Clown Prince of Crime known only as The Joker.

During the late 1960s superheroes experienced a rapid decline in popularity – possibly in reaction to the mass-media’s crass and crushing over-exposure – and the Batman titles sought to escape their zany, “camp” image by methodically re-branding the character and returning to the original 1930s concept of a grim, driven Dark Avenger.

Such a hero demanded far deadlier villains and with one breakthrough tale Denny O’Neil, Neal Adams & Dick Giordano reinstated the psychotic, diabolically unpredictable Killer Clown who scared the short pants off readers of the Golden Age Dark Knight.

‘The Joker’s Five-Way Revenge’ from Batman #251 (September 1973) was a genuine classic which totally redefined The Joker for my generation (and every one since) as the Mirthful Madcap became an unpredictable utterly ruthless psychotic exponent of visceral Grand Guignol. Terrifying and beautiful, for many fans this was the definitive Joker story…

Within a year and a half of that breakthrough revision the Harlequin of Hate was awarded his own series. Titles starring villains were exceedingly rare and provided quite a few problems for writers and editors still labouring under the edicts of the Comics Code Authority.

The outré experiment ended after 9 issues (spanning May 1975 to October 1976) having utilised some of the most talented creators in DC’s employ and remained a peculiar historical oddity for decades. Now, in these less doctrinaire times those strange tales of the Smirking Slaughterman have a fairer shot at finding an appreciative audience through this full-colour trade paperback collection.

The murderous merriment commences with ‘The Joker’s Double Jeopardy!’; wherein fellow Arkham inmate Two-Face arrogantly escapes, pinking the Felonious Funnyman’s pride and compelling the giggling ghoul to similarly break out and prove he’s the greater criminal maniac. Their extended, excessive duel of wits and body-counts only lands them both back inside…

The “revolving door” security at Arkham eventually leads to the firing of much-harassed guards Marvin Fargo and Benny Khiss in ‘The Sad Saga of Willie the Weeper!’ However, as the again-at-liberty Lethal Loon attempts to bolster the confidence of a lachrymose minor-league larcenist (for his own felonious purposes, naturally), the defrocked jailers determine to restore their honour and fortunes and – astoundingly – succeed…

‘The Last Ha Ha’ came from The Joker # 3 (written by O’Neil with art from Ernie Chan/Chua & José Luis García-López) wherein a burglary and kidnapping of superstar cartoonist Sandy Saturn by a green-haired, cackling crazy leads the cops to the ludicrous conclusion that The Creeper is the culprit. Cue lots of eerie chortling, mistaken identity shenanigans and explosive action…

The ethical dilemma of having a star who is arguably the world’s worst villain is further explored in ‘A Gold Star for the Joker!’ (Elliot S! Maggin, García-López & Vince Colletta) wherein the Perfidious Pagliacci inexplicably develops a crush on Black Canary‘s alter-ego Dinah Lance and resolves to possess her or kill her.

Typically, even though she’s perfectly capable of saving herself, Dinah’s current beau Green Arrow is also the possessive – and aggressive – sort…

‘The Joker Goes Wilde!’ (Martin Pasko, Irv Novick & Tex Blaisdell) finds the Clown Prince in a bombastic contest with similarly playing-card themed super-thugs the Royal Flush Gang to secure a lost masterpiece, but even as he’s winning that weird war the Harlequin of Hate is already after a hidden prize…

More force of nature than mortal miscreant, the Pallid Punchinello meets his match after assaulting actor Clive Sigerson in #6. Famed for stage portrayals of a certain literary detective, Sigerson sustains a nasty blow to the head which befuddles his wits and soon ‘Sherlock Stalks the Joker!’ (O’Neil, Novick & Blaisdell); foiling a flood of crazy schemes and apprehending the maniac before his concussion is cured…

We learn a few surprising facts about the Clown Prince of Carnage after he steals the calm, logical intellect of Earth’s most brilliant evil scientist. Naturally the psychic transference in ‘Luthor… You’re Driving Me Sane!’ (Maggin, Novick & Frank McLaughlin) is two-way and, whilst the newly cognizant Clown becomes ineffably intelligent, Lex Luthor is now a risk-taking maniac determined to have fun no matter who dies…

The Joker # 8 featured a clash with Gotham’s Master of Terror as ‘The Scarecrow’s Fearsome Face-Off!’ (Maggin, Novick & Blaisdell) found the two scariest men in town stealing each other’s thunder whilst vying for the top-spot, before the villainous vignettes in this captivating chronicle conclude with a claws-out clash as ‘The Cat and the Clown!’ (Maggin, Novick & Blaisdell) sees an aged comedian and his million-dollar kitty targeted by rival rogues Catwoman and the Joker.

Unhappily for the crooks they had both underestimated the grizzled guile of their octogenarian victim…

With covers by Dick Giordano, Chan and García-López this quirky oddment offers slick plotting, madcap larks and a lesser degree of murderous mayhem than modern fans might be used to, but also strong storytelling and stunning art to delight fans of traditional Fights ‘n’ Tights sagas.
© 1975, 1976, 2013 DC Comics. All Rights Reserved.

Yakari and Little Thunder’s Secret


By Derib & Job, coloured by Dominque and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-223-2

Win’s Christmas Gift Recommendation: Astounding Spectacle with a Potent Message… 9/10

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who began writing for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the well-received Adventures of the Owl Pythagore before striking pure gold two years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a little Sioux lad on the Great Plains; sometime after the introduction of horses by the Conquistadores but before the coming of the modern White Man.

Abundantly packed with gentle whimsy, the beguiling strip celebrates a bucolic existence of noble wanderers in tune with nature and free of strife, punctuated with the odd crisis generally resolved without fame or fanfare by a little lad who is smart, compassionate, valiant… and can converse with all animals…

As “Derib”, de Ribaupierre – equally excellent in both the enticing, comically dynamic “Marcinelle” cartoon style and with devastatingly compelling meta-realistic action illustration – went on to become one of the Continent’s most prolific and revered creators through such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne).

Many of his stunning works over the decades feature his adored Western themes, built on magnificent geographical backdrops and epic landscapes, and Yakari is considered by most fans and critics to be the feature which primed the gun. With the boldly visual story under review here, the steady transition to his more epic milieux has never been more evident…

Le secret de Petit Tonnerre was first released as a European album in 1981 and became Cinebook’s 12th Yakari volume in 2014, but that won’t be a problem for chronology or continuity addicts as the tale is both stunningly simple and effectively evergreen; easily accessible and welcoming for young kids and/or their adult minders meeting the bold little Brave for the first time…

It all begins one bright sunny day as Yakari races in a fever of excitement through the Arcadian landscape on his faithful steed Little Thunder: both equally lost in a joyously exhilarating paroxysm of speed and excitement, running to the max just because they can…

Once they have pushed themselves to their physical limits, the weary, jubilant friends return to camp and Little Thunder joins the corral for the night, but when morning comes and the lad rushes to greet his beloved pony again Yakari experiences a shocking sight…

Little Thunder is gone and none of the other horses can tell him where the wonder-horse has gone. Heartbroken and scared the forlorn lad searches the camp and scours the surrounding countryside, but his best friend has vanished without trace…

Miles away the superb stallion is pressing on, gripped by an uncanny instinctive urgency to follow an ancient route far out into the desert. Narrowly avoiding capture by human hunters from another tribe, Little Thunder relentlessly advances, meeting other magnificent horses also overcoming ferocious hardships to gather in a distant place for an incredible rendezvous.

Meanwhile back in the village, Yakari is setting out to search for his missing friend, accompanied by another pony eager to help in what might be a long and hazardous quest. Their tracking is assisted by helpful prairie dogs who chatted with Little Thunder when he passed. None have any idea why the pony was so determined, only that his mission was one of tremendous importance…

Far, far ahead, the arduous journey and increasingly brutal terrain have winnowed out all but the fittest and most determined equine pilgrims. Eventually the trek even forces Yakari and his new four-footed companion to turn back, but Little Thunder and a few other horses push on, resolved to complete their meeting with destiny.

Eventually the hardiest survivors arrive on a strange plain and as the sun sets they are hailed by a staggeringly beautiful black stallion: the Spirit of the Horse People

The gathered herd are the latest to have been called to “The Rock of the Hoof” to undergo the four lethally testing trials which will transform them into the acme and pinnacle of what horses can aspire to be. The ritual has been held since time immemorial and only the greatest amongst them will succeed and survive…

The epic undertaking further diminishes the gathering and those who triumph are changed forever.

Some time later Little Thunder trots back into Camp but can say nothing of his obvious ordeal. Yakari doesn’t mind: he is ecstatic that his greatest friend has returned and although he is burning to know where he went and what caused the fresh scars that mar that beautiful hide. He is content to accept that the events must always be Little Thunder’s Secret…

Visually captivating and edged with fearsome tension, this a potently compelling mystery which favours thrills and chills over laughs but remains happily heart-warming: Job’s mystical plot allowing Derib another unmissable opportunity to prove his astonishing mastery of mood, scene and action-illustration by crafting a powerful fable of trust and friendship, unafraid to show youngsters that not every story is without tragedy and triumph often comes at a price…

The exploits of the valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are true landmarks of comics literature and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s.a.) 1981, 2002. English translation 2014 © Cinebook Ltd.

Last of the Dragons


By Carl Potts, Denny O’Neil, Terry Austin, Marie Severin & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80357-9

Win’s Christmas Gift Recommendation: Astounding Spectacle and Lasting Amazement… 9/10

The creative renaissance in comics in the 1980s resulted in some utterly wonderful stand-alone sagas which shone briefly and brightly within what was still a largely niche industry before passing from view as the business and art form battled spiralling costs, declining readerships (Curses Be! unto those ever-more available-computer games!) and the perverse and pervasive attitude in the wider world that comicbooks were the natural province of mutants, morons and farm animals (I’m paraphrasing).

Unlike today, way back then the majority of grown-ups considered superheroes as adolescent power fantasies or idle wish-fulfilment for the uneducated or disenfranchised, so an entertainment industry which was perceived as largely made up of men in tights hitting each other got very little notice in the wider world of popular fiction.

That all changed with the rise of comics’ Direct Sales Market. With its more targeted approach to selling; specialist vendors in dedicated emporia had leeway to allow frustrated creators to cut loose and experiment with other genres – and even formats.

All the innovation back then led inexorably to today’s high-end, thoroughly respectable graphic novel market which, with suitable and fitting circularity, is now gathering and re-circulating many of the breakthrough tales from those times, not as poorly distributed serials and sequences, but in satisfyingly complete stand-alone proper books.

Marvel was the unassailable front-runner in purveying pamphlet fiction back then, outselling all its rivals and monopolising the lucrative licensed properties market (like Star Wars and Indiana Jones) which once been the preserve of the Whitman/Dell/Gold Key colossus. This added to a zeitgeist which proved that for open-minded readers, superheroes were not the only fruit…

As the Direct Sales market hit an early peak, Marvel instigated its own creator-owned, rights-friendly fantasy periodical in response to the overwhelming success amongst older readers of Heavy Metal magazine. Lush, slick and lavish, HM had even brought a new, music-&- literature based audience to graphic narratives…

That response was Epic Illustrated: an anthological magazine offering stunning art and an anything-goes attitude – unhindered by the censorious Comics Code Authority – which saw everything from adaptations of Moorcock’s Elric and Harlan Ellison novellas to ‘The Last Galactus Story’, the debuts of comicbook stars-in-the-making like Vanth Dreadstar and Cholly and Flytrap plus numerous stories which would become compelling forerunners of today’s graphic novel industry: serialised yarns of finite duration such as Rick Veitch’s ‘Abraxas and the Earthman’, Claremont & Bolton’s Marada the She-Wolf and a fabulously enchanting East-meets-West period fantasy entitled Last of the Dragons.

The story was conceived by then-newcomer Carl Potts, who plotted and pencilled the globe-trotting saga for Denny O’Neil to script, before inker Terry Austin and colourist Marie Severin finished the art for Jim Novak to inscribe with a flourish of typographical verve.

The classically stylish tale ran intermittently from Epic Illustrated #15 through #20 (spanning October 1982 to the end of 1983) and was collected in 1988 as a Marvel Graphic Novel under the Epic Comics aegis in the expansively extravagant and oversized European Album format: a square, high-gloss package which delivered so much more bang-per-buck than a standard funnybook.

Thankfully Dover have retained those generous visual proportions (their new release is a just as slick and shiny 288 x 208 mm) for this glorious new edition which begins with ‘The Sundering’: opening in slowly-changing feudal Japan of the late 19th century where aged master swordsman Masanobu peacefully meditates in the wilderness…

His Zen-like calm and solemn contemplation are callously shattered when a callow, arrogantly aggressive warrior attacks a beautiful dragon basking nearby in the sun. These magnificent reptiles are gentle, noble creatures but the foolish samurai is hungry for glory and soon wins a bloody trophy…

After the arrogant victor has left Masonobu meets Ho-Kan, a priestly caretaker of Dragons. The youth is overcome with horror and misery at the brutal sacrilege, but worse is to come. When the tearful cleric heads back to his temple home, he stumbles upon a corrupt faction of his brother-monks covertly conditioning young forest Wyrms; shockingly brutalising them to deny their true natures and kill on (human) command…

‘The Vision’ finds traumatised Ho-Kan returned to the temple too late: ambitious, reactionary monk Shonin has returned from a voyage to the outer world wrapt in an appalling revelation. He has divined that the quiescent Dragons must be used to preserve Japan from outside influence – and especially the insidious changes threatened by the encroaching white man’s world. In fact he has already been training the creatures to be his shock-troops.

When the elders object, Shonin’s zealots slaughter all the protesting monks before embarking for the barbarous wilds of America where they will breed and train an army of killer lizards in the lap of and under the very noses of the enemy. Ho-Kan is one of precious few of the pious to escape the butchery and vows to stop the madness somehow…

In a meditative vision he sees Takashi: a half-breed boy whose Christian sailor father abandoned him. The juvenile outcast was eventually adopted by the Iga ninja clan and became a great fighter. Somehow he holds the key to defeating Shonin…

‘The Departure’ reveals how Ho-Kan hires the Iga to stop the corrupted killer-monks but, when he also tries to enlist Masanobu, Shonin’s acolytes capture him. Under torture all is revealed and the debauched clerics then trick the sword-master into fighting the ninjas for them. After despatching all but Takashi, the monks “invite” Masanobu to join them in the West. The elderly swordsman has no idea that the saurian beasts he guards are hopelessly degraded monsters now.

‘The Arrival’ sees the monks and their hidden cargo take ship for California, unaware that an enigmatic “half-breed” has enlisted on a ship closely following behind. Sole surviving Iga ninja Takashi is bound in his duty and hungry for vengeance. He will not be denied…

When the priests disembark on a remote bay on the American coast their intention of slaughtering the sailors and Masanobu goes badly awry when a baby dragon escapes. In the ensuing melee the aged warrior realises the true state of play and flees into the forests.

The Indian tribes of the Californian forests are helpless before the martial arts and war-dragons of Shonin, until – in ‘The Meeting’ – they encounter vengeful Takashi hot on the dragon-lords’ trail. After proving his prowess in combat by defeating the indigenous fighters he joins with the braves, stalking the monks until they encounter Masanobu who is also determined to end this dishonourable travesty once and for all…

All of which results in a tumultuous and breathtakingly spectacular climax in ‘The Decision’ as all the disparate factions collide, meeting one final time to forever decide the fate of a nation, the nature of a species and the future of heroes…

Rounding out this superb resurrection is a splendid and informative treasure trove of extra features comprising creator biographies, sample script pages, art breakdowns layouts, pencilled pages, promo art and portfolio illustrations and an effulgent, fondly reminiscent, informative Afterword from Potts – currently in the laborious process of transferring Last of the Dragons from page to screen…

In its small way, this sublimely engaging prototype martial arts fantasy did much to popularise and normalise the Japanese cultural idiom at a time of great tumult and transition in the comics business but more important than that, it still reads superbly well today.

This is a magically compelling tale for fantasy fans and mature readers: an utterly delightful cross-genre romp to entice newcomers and comics neophytes whilst simultaneously beguiling dedicated connoisseurs and aficionados renewing an old acquaintance.
© 1982, 1988, 2015 Carl Potts. All rights reserved.

Last of the Dragons will be available in shops from and on the internet outside Britain from December 16th 2015 and is available to pre-order on the UK internet for a January 29th 2016 release date.

The Rupert Treasury


By Mary Tourtel (Purnell Books)
ISBN: 9 78-0-36106-343-2

Win’s Christmas Gift Recommendation: Truly British Brilliance with Universal Appeal… 9/10

There’s not a lot around these days in our field which caters specifically for little kids, their nostalgic parents and guardians whilst simultaneously introducing them to the ineluctably tactile wonders and sensorium of a high quality comics anthological experience. Once upon a time there was a whole subdivision of the publishing business dedicated to enthralling and enchanting our youngest and, hopefully, brightest but now all I can think of are The Beano and The Phoenix…

At least we still have books – old and new – to fill the gap.

Moreover, comics fans and the British in general equally adore a well-seasoned tradition and in terms of pictorial narrative and sheer beguilement there’s nothing more perfect than the hairy national treasure called Rupert.

Long before television took him, the Little Bear was part of our society’s very fabric and never more so than at Christmas when gloriously painted, comfortingly sturdy rainbow-hued Annuals found their way into innumerable stockings and the sticky hands of astounded, mesmerised children.

The ursine über-star was created by English artist and illustrator Mary Tourtel (January 28th 1874-March 15th 1948) and debuted in the Daily Express on November 8th 1920; the beguiling vanguard and secret weapon of a pitched circulation battle with rival papers the Daily Mirror and Daily Mail. Both papers had cartoon characters for kiddies – Teddy Tail in the Mail and the soon-to-be legendary Pip, Squeak and Wilfred in the Mirror.

Tourtel’s daily serial of the Little Lost Bear ran for 36 instalments and triggered a phenomenon which remains in full force to this day, albeit largely due to the diligent efforts of her successor Alfred Edmeades Bestall, MBE, who wrote and illustrated Rupert Bear from 1935 to 1965 and was responsible for the Annuals which began with the 1936 edition.

The artist originally chosen to spearhead the Express’ cartoon counterattack was already an established major player on the illustration scene – and fortuitously married to the paper’s News Editor Herbert Tourtel, who had been ordered by the owners to come up with a rival feature.

The unnamed little bear was illustrated by Mary and initially captioned by Herbert, appearing as two cartoon panels per day with a passage of text underneath. He was originally cast as a brown bear until the Express decided to cut costs and inking expenses resulting in the iconic white pallor we all know and love today.

Soon though early developmental “bedding-in” was accomplished and the engaging scenario was fully entrenched in the hearts and minds of readers. Young Rupert lives with his extremely understanding parents in idyllically rural Nutwood village: an enticing microcosm and exemplar of everything wonderful about British life. The place is populated by anthropomorphic animals and humans living together and overlaps a lot of very strange and unworldly places full of mythical creatures and legendary folk…

A huge hit, Mary’s Rupert quickly expanded into a range of short illustrated novels (46 by my count from the early 1920s to 1936, with a further run of 18 licensed and perpetually published by Woolworth’s after that. It’s from the former that the five tales in this splendid hardback commemoration are taken…

Tourtel’s bear was very much a product of his times and social class: inquisitive, adventurous, smart, helpful yet intrinsically privileged and therefore always labouring under a veiled threat of having his cosy world and possessions taken away by the wicked and undeserving.

Heretical as it might sound, like the unexpurgated fairy tales of Hans Christian Anderson or the Brothers Grimm, the pre-Bestall Rupert yarns all have a darker edge and worrisome undercurrent with mysterious forces casually, even capriciously targeting our innocent star. Naturally, pluck, good friends and a benevolent adult or two are always on hand to help our hero win through…

This glorious tome – still readily available through many internet vendors and originated in 1984 – gathers a quintet of typical Tourtel tales from the book editions, packing a wealth of full colour painted, duo-hued and monochrome ink-line illustrations into his enchanting pages and opens with the all-colour adventure of ‘Rupert and the Robber Wolf’ from 1932, with the text as always delivered in a succession of rhyming couplets.

The story sees Rupert deprived of his new pocket watch by a burly vulpine bandit and, despite seeking the assistance of best pal Bill Badger, friendly mystic The Wise Old Goat, pixies, fauns and rural troubleshooter The Pedlar, ending up a prisoner of the wolf.

Happily the Old Goat and a posse of police are on hand to collar the crook and his wayward son before something really nasty occurs…

Rendered in bucolic shades of green, ‘Rupert and the Old Miser’ (first released circa 1925) finds our bear playing with a new ball which flies over a forbidding wall into a large garden. When Rupert sneaks in to retrieve his toy he encounters a range of odd and terrified creatures all suborned to the eccentric whims of the rapacious Master Raven…

When the bear is caught the ebon enchanter declares the trespasser to be his property too and sets the poor mite to work as his latest chattel.

Rupert is despondent, but help is at hand. The Little Bear’s friends have concocted a cunning plan to rescue him and when the scheme succeeds the miser meets a grisly fate chasing his fleeing new slave…

Equally verdant in its art aspects is the saga of ‘Rupert and the Enchanted Princess’ (1928) which opens with the bear snatched up by a great bird and delivered to a distant kingdom where a feudal monarch pleads with him to find his missing daughter.

Despite the scorn of the assembled knights, Rupert sets out and, with the aid of woodland creatures and a talking horse, overcomes ogres, dragons and other terrors before reversing the magic curse of three witches and returning the Princess to her doting dad…

Rendered in beautiful, clear, clean black-&-white line art ‘Rupert and the Mysterious Flight’ (1930) begins when The Prince and Princess of the Wood of Mystery send the Little Bear a fully functional aeroplane. Soon Rupert is enjoying his maiden voyage but gets lost and alights in the Land of Kinkajous, where King Toucan – after an initial fright – sets the boy a series of never-ending mystic challenges. After a number of Herculean labours are accomplished Rupert at last regains his flying machine and makes a break for freedom and home…

The fantastic voyages then conclude with the full-colour ‘Rupert and the Magic Toyman’ (1933) wherein a thrilling day enjoying a Fair and Sports Day leads to the unlucky bear being spirited away by a genial craftsman whose enticing wares mask his true nature.

The toy maker is, in fact, a wicked sorcerer and his constructions are transformed animals and even a Princess…

Undaunted, Rupert organises an escape back to Princess Belinda‘s kingdom, but the Toyman has already ensorcelled the whole place into a land of marionettes. Happily, a glimmer of hope remains and the tables can be turned if only Rupert can find and recruit the valiantly heroic Moorland Will whose hunting horn can undo the magic spell…

Beautifully realised, superbly engaging fantasies such as these are never out of style and this fabulous tome should be yours, if only ass means of introducing the next generation to a perfect world of wonder and imagination.
© 1984 Beaverbrook Newspapers Limited. Artwork & text © 1984 Purnell Publishers Limited from original Mary Tourtel material.

Essential Marvel Team-Up volume 3


By Gerry Conway, Bill Mantlo, Chris Claremont, Bill Kunkel, Gary Friedrich, Sal Buscema, John Byrne, Dave Wenzel, Kerry Gammill & various (Marvel)
ISBN: 978-0-7851-3068-0

The concept of team-up books – an established A-lister joining or battling (frequently both) less well-selling company co-stars – was not new when Marvel decided to award their most popular hero the lion’s share of a new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those halcyon simpler times editors were acutely conscious of potential over-exposure and since super-heroes were actually in a decline at that time, they may well have been right.

Nevertheless when it launched in March 1972, Marvel Team-Up was the second official Spider-Man title (an abortive companion title Spectacular Spider-Man was created for the more respectable – and expensive – magazine market in 1968 but folded after two issues) and it immediately began bucking the downward trend for costumed crusaders.

Encompassing December 1976 to November 1978, this third mammoth monochrome Essential edition gathers the most consistently excellent period of the cathartic collaborations from Marvel Team-Up #52-73, 75 and includes the first Annual.

The thrills, spills and chills commence with ‘Danger: Demon on a Rampage!’: a rather rushed pairing of Spidey and Captain America from Gerry Conway, Sal Buscema & Mike Esposito which saw the heroes unite to take down Gallic mercenary Batroc and an enraged monster that had slipped out of an adjacent dimension.

This is followed by an epic length adventure from Marvel Team-Up Annual #1 by Bill Mantlo, Buscema & Esposito (from a plot by Mantlo, Chris Claremont & Bonnie Wilford). ‘The Lords of Light and Darkness!’ featured Spider-Man and the then-newly minted and revived X-Men, Banshee, Wolverine, Nightcrawler, Storm, Colossus, Phoenix and Cyclops helping Charles Xavier combat a pantheon of scientists mutated in an atomic accident and elevated to the ranks of gods.

Like most deities, the puissant ones believed they knew what was best for humanity…

Mantlo then teamed with John Byrne & Frank Giacoia to bring closure to a tale begun – and left hanging – in Marvel Premiere #31.

MTU #53 revealed a ‘Nightmare in New Mexico!’ as The Hulk met troubled and AWOL gene-splicing experiment Woodgod whilst the tragic construct fled from corrupt Army Colonel Del Tremens. By the time the Wallcrawler dropped in, the monstrous fugitives had joined forces leaving him a ‘Spider in the Middle!’ (with Esposito inks).

As Tremens tried to suppress the calamitous crisis and his own indiscretions by killing everybody, the final scene saw the Web-spinner trapped in a rocket and blasted into space…

Marvel Team-Up #55 found our ‘Spider, Spider on the Moon!’ (Mantlo, Byrne & Dave Hunt) as cosmic Avenger Adam Warlock intercepted the ship and joined the Web-spinner and mysterious alien The Gardner in battling the Stranger for possession of the Golden Gladiator’s life-sustaining Soul Gem…

Back on Earth but still a trouble-magnet, in #56 Spider-Man – assisted by Daredevil -faced ‘Double Danger at the Daily Bugle!’ (Mantlo, Sal B & Hunt) after Electro and Blizzard took the entire Newsroom hostage, after which Claremont came aboard as full scripter, starting a complex extended thriller embroiling the Wallcrawler in a deadly espionage plot which began ‘When Slays the Silver Samurai!’ (art by Sal Buscema & Hunt).

After being saved from a lethal ambush by the Black Widow, Spidey takes possession of a strange statuette but is diverted aiding Ghost Rider against The Trapster in ‘Panic on Pier One!’ (Pablo Marcos inks) before he can investigate further. Another distraction comes when MTU #59 declares ‘Some Say Spidey Will Die by Fire… Some Say by Ice!’ (Claremont, Byrne & Hunt) as veteran Avenger Yellowjacket is apparently murdered by rampaging maniac Equinox, the Thermo-Dynamic Man and the Amazing Arachnid is hard-pressed to stop the traumatised Wasp exacting bloody vengeance in ‘A Matter of Love… and Death!’

The secret of the statuette is revealed in #61 as the Human Torch joins his arachnid frenemy in battle against Super-Skrull and learns ‘Not All Thy Powers Can Save Thee!’, before the furious clash escalates to include Ms Marvel in ‘All This and the QE2’…

Despite the very best efforts of Claremont & Byrne their Kung Fu fantasy Iron Fist never achieved the kind of traction of their collaboration on the X-Men, and the living weapon lost his circulation battle with issue #15 of his own title. The series ended in spectacular fashion, but the cancellation was clearly unplanned, as two major subplots went unresolved: private detective Misty Knight had disappeared on an undercover assignment to investigate European gang-boss John Bushmaster and Danny was suffering repeated attacks on his chi by the mysterious Steel Serpent…

Frustrated fans didn’t have to wait long for a resolution though: Marvel Team-Up was becoming the creative team’s personal clearing house for unresolved plot-lines. Issues MTU #63 and 64 (November & December 1977) exposed the secret of the sinister K’un Lun exile on the ‘Night of the Dragon’ before Rand and Spidey – with the assistance of Daughters of the Dragon Misty Knight and Colleen Wing – ended the threat in blistering martial arts manner in ‘If Death Be My Destiny!’

After a short and sweet flurry of original adventures in his own UK title, Captain Britain eventually succumbed to the English version of funnybook limbo – his title subsumed by a more successful one with CB reduced to reprints. Soon after, he pyrrhically debuted across the water in ‘Introducing Captain Britain’ by originating scripter Claremont in Marvel Team-Up #65, illustrated by Byrne & Hunt.

The story portrayed Brian Braddock on student transfer to Manhattan as the unsuspecting house-guest of Peter Parker. Before long the heroes had met, fought and then teamed-up to defeat the flamboyant hit-man games-obsessed Arcade with the transatlantic tale concluding in #66 as the abducted antagonists systematically dismantled the maniac’s ‘Murderworld’.

The mystery of a long-vanished feline were-woman warrior was resolved in ‘Tigra, Tigra, Burning Bright!’ as the Webslinger was targeted by Kraven the Hunter, using the Feral Fury as his enslaved attack beast until Spider-Man broke her conditioning, after which Claremont, Byrne & Bob Wiacek explored ‘The Measure of a Man!’ in #68 as the Arachnid philanthropically returned the captive Man-Thing to his swamp habitat and encountered horrific demon D’Spayre torturing benevolent enchanters Dakimh and Jennifer Kale. It took every ounce of courage from both man and monster to defeat the dark lord…

A clash with Egyptian-themed thieves drew Spidey into the years-long duel between cosmic powered X-Man Havoc and his nemesis the Living Monolith in ‘Night of the Living God!’ (inked by Ricardo Villamonte), but when the battle turns against them it needs the might of Thor to stop the ravening astral menace in ‘Whom Gods Destroy!’ by Claremont, Byrne & Tony DeZuñiga…

This epic clash signalled an end to the good times as MTU downshifted to short filler tales which began with #71 and ‘Deathgarden’ by Bill Kunkel, Dave Wenzel & Dan Green as Spider-Man and the Falcon rushed to secure an antidote from the perfidious Plantman for a poison killing Captain America whilst ‘Crack of the Whip!’ (Mantlo & Jim Mooney) found the Web-spinner and Iron Man battling Maggia stooges Whiplash and The Wraith, and in #73 Daredevil helped still ‘A Fluttering of Wings Most Foul!’ (Gary Friedrich, Kerry Gammill & Don Perlin) when the Owl set a trap for his most despised foes…

Due to contractual difficulties, Marvel Team-Up #74 – which featured a bizarre and hilarious pairing with TV’s Not-Ready-For-Primer-Time Players and Saturday Night Liveâ„¢ – has been omitted, but this collection of top-rate comics entertainment still end on a stellar high as Claremont, Ralph Macchio, Byrne & Al Gordon unite in tribute to the New York Fire Department with #75’s ‘The Smoke of That Great Burning!’ wherein Spider-Man and Luke Cage are caught up in a robbery and hostage crisis which soon turns into a major conflagration…

This epic tome is padded out with an art-lover’s dream: a run of Marvel Tales covers (#193-199, 201-207, 235-236, 255, 262, 263) by the likes of Dave Cockrum, Todd McFarlane, Sam Kieth and others, plus the cover of Giant-Size Spider-Man #1, and it also includes info pages from the Marvel Universe Handbook on Black Widow, Captain Britain, Havok, Living Monolith, Silver Samurai and The Stranger.

These stories here are of variable quality – ranging from the barely acceptable to utterly superb – but all have an honest drive to entertain and most fans of the genre would find little to complain about.

Although not really a book for the casual or more maturely-oriented enthusiast, there’s tons of great Fights ‘n’ Tights action here and younger readers will have a blast, so why not consider this tome for your “Must-Have” library…
© 1976, 1977, 1978, 2009 Marvel Characters, Inc. All rights reserved.

Batman: the Dark Knight Archives volume 7


By Bob Kane, Don Cameron, Bill Finger, Joe Samachson, Jack Schiff, Alvin Schwartz, Joe Greene, Dick Sprang, Jerry Robinson, Jack Burnley & various (DC Comics)
ISBN: 978-1-4012-2894-1

Win’s Christmas Recommendation: Classically Traditional, Timelessly Wonderful… 9/10

Launching in 1939, a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) cemented DC/National Comics as the market frontrunner and conceptual leader of the burgeoning comicbook industry.

Having established the fantastic parameters of the metahuman with their Man of Tomorrow, the strictly mortal physical perfection and dashing derring-do of DC’s Dynamic Duo rapidly became the swashbuckling benchmark by which all other four-colour crimebusters were judged.

This seventh lavish hardback Archive Edition volume covers another bombastic bevy of Batman adventures (from #26-31 of his solo title, spanning December 1944/January 1945 to October/November 1945), abandoning wartime themes and exploits as the American Homefront anticipated a return to peacetime dangers, dooms and criminality….

These Golden Age tales are amongst the very finest in Batman’s decades-long canon as lead writers Bill Finger and Don Cameron, supplemented by Joe Samachson, Jack Schiff, Alvin Schwartz, Joseph Greene and other sadly unrecorded scripters, pushed the boundaries of the medium whilst graphic genius Dick Sprang veteran gradually superseded and surpassed originator Bob Kane (busy drawing the Batman daily newspaper strip); making the feature utterly his own whilst keeping the Dauntless Double-Act at the forefront of the legion of superhero stars.

The sheer creativity exhibited in these adventures saw an ever-expanding band of creators responsible for producing the stories of the Dark Knight were hitting an artistic peak which only stellar stable-mate Superman and Fawcett’s Captain Marvel could match.

Following a fascinatingly fact-filled and incisive Foreword from comics historian – and leading light of the magnificent Grand Comics Database – Gene Reed, the mesmerising flash and dazzle commences with Batman #26 and ‘The Twenty Ton Robbery!’

Delivered by Cameron & Sprang it described the return of Dashing Desperado The Cavalier, whose criminal cries for attention drove him to compete against the Caped Crusaders with ever-more spectacular and pointless plunderings after which Schiff & Robinson proffered another delightfully silly comedy-caper in ‘The Adventures of Alfred: Recipe for Revenge!’

This solo exploit of the wannabe detective found the fumbling footman shopping for fancy cuisine and inadvertently saving the life of a gourmet chef…

Crafted at the end of 1944, Greene & Sprang’s ‘The Year 3000!’ was a timely allegory of recent terrors and warning to tomorrow as the usual scenario boldly switched to an idyllic future despoiled when the Saturnian hordes of Fura invade Earth and nearly crush humanity. Happily, one brave man and his young friend find records of ancient heroes named Batman and Robin and, patterning themselves on the long-gone champions, lead a rebellion which overturns and eradicates those future fascists…

Although a touch heavy-handed in places, this first conception of the undying legacy of Batman is a stunning example of what comics do best: inspire whilst entertaining…

Cameron & Sprang close up the issue, back on solid ground and with an eye to contemporary trends as ‘Crime Comes to Lost Mesa!’ finds the Gotham Gangbusters way out west in pursuit of escaped convicts and stumbling into a lost land where pueblo Indians still live in blissful ignorance of the modern world.

Keeping it that way takes the aid of plucky native tyke Nachee, helping Batman and Robin by surreptitiously rounding up the fugitives…

Issue #27 sported a stunning Christmas cover by Jack Burnley (equally captivating other covers in this collection are provided by Robinson or Sprang) before the Masked Manhunters were introduced to ‘The Penguin’s Apprentice’ (Cameron, Burnley & Robinson). The lad was far from keen to continue the family’s illegal traditions or indulge in nefarious business and his dreams of being an author soon ensured Batman put the Bird Bandit back in a cage…

Jerry Robinson always had a deft touch with light comedy and excelled in illustrating the sadly uncredited butler yarns remaining in this tome. ‘The Adventures of Alfred: The Pearl of Peril!’ saw the hapless manservant suckered into an ancient con-game but still coming up trumps thanks to sheer dumb luck, after which Samachson, Burnley & Robinson took Batman and Robin on a ‘Voyage into Villainy’ when a murder at The Explorers Club leads to a deadly treasure hunt through scaled-down replicas of Earth’s most inhospitable environments with a hidden killer waiting to pounce at any moment…

Another of the annual “Christmas Batman” tales wraps up the issue (why on Earth DC has never released a paperback collection of this phenomenally rich seam of Festive gold I’ll never understand) as ‘A Christmas Peril!’ by Cameron & Robinson follows the downward progress and overnight redemption of appallingly callous boy-millionaire Scranton Loring, who learns – almost too late – the joy of giving and inadvisability of trusting bankers and financial advisers, thanks to the timely intervention of a couple of self-appointed (masked) Santa’s Helpers…

Batman #28 leads with ‘Shadow City!’ (Cameron & Robinson) wherein The Joker concocts a wild scheme involving a floating urban street where gamblers and other wealthy risk-takers can indulge their dark passions safe from legal oversight – until the Dynamite Detectives deduce the truth of his vanishing village…

Another anonymous Robinson-rendered romp follows as ‘The Adventures of Alfred: The Great Handcuff King!’ reveals how the bumbling butler’s attempts to familiarise himself with manacles accidentally ensnares an unwary thuggish miscreant, after which the mild-mannered manservant almost ends the career of ‘Shirley Holmes: Policewoman!’ by inadvertently exposing the undercover cop to criminals in a tense Batman thriller by Finger & Robinson.

This issue ends on a redemptive high note as ‘Batman Goes to Washington!’ (Alvin Schwartz & Robinson) finds the Dark Knight supporting a group of former criminals heading to the nation’s capital to argue the case for jobs for ex-offenders. Typically, some gang bosses react to the threat to their potential labour pool with murderous overkill…

Finger & Sprang opened #29 with the chilling ‘Enemy No. 1’ as a man obsessed by being first at everything turned his monomaniacal frustration to the commission of crime, after which the Unknown Writer joined Robinson returned in ‘The Adventures of Alfred: The Butler’s Apprentice!’ wherein our dapper Man Friday answers an ad to train a retainer and stumbles into another half-baked burglary plot…

Although credited here to Robinson, Don Cameron’s outrageous romp ‘Heroes by Proxy!’ is actually an all-Sprang affair, delightfully describing how down-on-their-luck private detectives Hawke and Wrenn try to save their failing business by masquerading as Batman and Robin.

Luckily their first case involves strangely embarrassed Bruce Wayne and Dick Grayson who are mortified – then amused – to be burgled by bandits unknown and then coached and cosseted by these helpful but blatantly shoddy impostors of their alter egos…

The delicious hilarity successfully concluded, grim normality returns courtesy of Finger, Sprang & Charles Paris as the diabolical Scuttler devises an infallible means of purloining secret plans and foiling the law’s attempts to catch him in ‘The Mails Go Through!’…

The pompous Penguin pops up again in Batman #30, undertaking a bird and umbrella themed banditry-blitz to ensure his status as emperor of crime until the determined duo send him ‘Back to the Big House!’ (Cameron & Sprang).

‘While the City Sleeps!’ (Finger & Sprang) is a revered classic of informative, socially-aware entertainment which finds the senior crime-smasher taking his ward on a nocturnal tour of the city, celebrating the people who keep a modern metropolis going. Along the way they encounter a repentant thief trying to return stolen cash and have to deal with the guilty man’s murderous compatriots who want to keep the loot…

‘The Adventures of Alfred: Alias the Baron!’ (? & Robinson) then brightens the tone as the butler is mistaken by gangsters for a British crook marked for assassination, after which Finger & Sprang introduce the most annoying character in Gotham in ‘Ally Babble and the Fourteen Peeves!’

The well-meaning, impulse-challenged blabbermouth never shuts up and when he agrees to sort out a list of petty grievances for a well-to-do, bedridden old gent, the resulting chaos allows crooks to make a killing. As events alarmingly escalate however, the Caped Crimebusters are hard pushed to decide who’s the greater menace…

The final issue in this titanic tome is an all Robinson art-affair, beginning with the debut of quarrelsome couple ‘Punch and Judy!’ (scripted by Finger and inked by George Roussos). The wily elderly performers’ violent relationship makes them prime suspects when Bruce and Dick investigate a crooked carnival but can they possibly be involved in murder too?

‘The Adventures of Alfred: Alfred, Armchair Detective!’ was possibly written by Cameron or Samachson and hilariously depicts how an idle night spent eavesdropping on crooks results in a big arrest of burglars, whilst ‘The Vanishing Village!’ (Samachson) finds Batman and Robin in Florida, infiltrating a seemingly mobile resort hideaway for crooks on the run before Joe Greene authors the final act.

Here Robinson & Roussos depict the heroes investigating ‘Trade Marks of Crime!’ when a succession of crimes seem to indicate that some new culprit is utilising the tricks and M.O.’s of other bandits. The truth is a far more cunning and dangerous solution…

Accompanied by a full creator ‘Biographies’ section, this sublime selection of classic comicbook action is a magnificent rollercoaster ride to a era of high drama, low cunning and breathtaking excitement and this timeless and evergreen treat is one no lover of graphic entertainments should ignore.
© 1944, 1945, 2010 DC Comics. All Rights Reserved.

Avengers: Hawkeye – Earth’s Mightiest Marksman


By Chuck Dixon, Nelson Yomtov, Tom DeFalco, Scott Kolins, Jerry DeCaire, Jeff Johnson, Dave Ross, Mark Bagley & various (Marvel)
ISBN: 978-0-7851-5939-1

Clint Barton is probably the world’s greatest archer: swift, unerringly accurate and augmented by a fantastic selection of multi-purpose high-tech arrows. Following an early brush with the law and as a reluctant Iron Man villain, he reformed to join the Mighty Avengers where he served with honour, yet always felt overshadowed by his more glamorous, super-powered comrades.

Long a mainstay of Marvel continuity and probably the company’s most popular B-list hero, the Battling Bowman has risen to greater prominence in recent years, boosted no doubt by his filmic incarnation in the Thor and Avengers movies.

This brash and bombastic hardcover collection assembles some of his lesser known solo appearances: the second Hawkeye Limited Series (January-April 1994), a brief serial vignette from anthological Marvel Comics Presents #159 -161 (July-August 1994) and one-shot Hawkeye – Earth’s Mightiest Marksman (from October 1998).

The wild happenings begin with a miniseries released after the cancellation of Avengers: West Coast – an offshoot team the Abrasive Archer led until his wife Mockingbird was killed. In his absence, the squad was forcibly disbanded by the East Coast parent division…

Crafted by Chuck Dixon, Scott Kolins & Tim Dzon, ‘Shafted’ opens in the freezing Canadian Rockies where the justifiably disgruntled and grieving bowman has retreated to lick his emotional wounds. Reducing his life to a primal daily battle against hunger and the elements, Hawkeye is dragged out of his depressive funk when he stumbles across a hidden scientific complex run by the malevolent Secret Empire and rescues a strangely vulpine yet intelligent victim from their ghastly bio-labs…

Guarding the facility are old enemies/merciless mercenaries Trick Shot and Javelynn, but they aren’t enough to stop Clint wrecking the base and fleeing with the severely wounded little werewolf. Sadly, his heroic incursion didn’t take out the base commander: one of the most ruthless and wicked terrorists on Earth…

Dubbing his dying companion Rover, Hawkeye carries his new hirsute pal to snowbound hamlet Dunroman and convinces harassed Doctor Avery to operate. The beast has amazing recuperative powers and a day later the frantic mute creature has convinced the archer to invade the fortress a second time.

They are too late: the ‘Masters of the Game’ have shut down their genetic experiments and cleaned up by exterminating the cages full of similar creatures which must have been Rover’s family…

As the horrified hero and the heartbroken man-beast rip their way out of the charnel factory, Hawkeye sees smoke on the horizon and realises the Secret Empire’s drive for secrecy has led to the eradication of Dunroman…

Vowing unholy vengeance, the archer then contacts old comrade War Machine from the defunct West Coast squad. The former military specialist offers the services of his personal armourer to upgrade Hawkeye’s bag of tricks and, once renegade engineer Mack Mendelson outfits the outraged archer with a new costume, transport and heavier arrowhead-ordnance, both bowman and human tanks clear a path into the heart of the Empire’s island HQ in ‘Run of the Arrow’.

However, despite wiping out the fortress, Hawkeye’s ultimate targets elude him and, following a Colin MacNeil pin-up, the savage saga concludes in ‘Rage’ as the archer and Rover track down the monstrous mastermind in time to stop her unleashing a brutal pack of the wolf-beasts’ totally weaponised descendents onto the mercenary market as unstoppable “Biological Combat Units”…

There is one last blockbusting battle before the bloody dust settles which turns on a knife edge and an unexpected betrayal…

A sort-of sequel to the miniseries appeared in the middle of 1994 as Hawkeye starred in a three chapter epilogue by Nelson Yomtov & Jerry DeCaire originally seen in Marvel Comics Presents #159 though 161. It begins with the insubordinate U.S.Agent trying tough love and a ‘Rocky Reunion’ to drag the morose marksman back to civilisation and into the ranks of newly constituted Crisis Management team Force Works.

Now haunting the backwoods of Tennessee, the archer is ferociously resistant to the notion and, with both masked mavericks displaying lethal levels of testosterone and ‘Bellies Full of Fire’, the argument quickly descends into all-out war which encompasses even more savage beasts before the stupid spat inconclusively concludes in ‘The Hungry Wolf’…

By the time Hawkeye – Earth’s Mightiest Marksman was released in 1998 the Avengers – Hawkeye included – had all been apparently obliterated by mutant menace Onslaught, spent a year outsourced to Image Comics as part of the Heroes Reborn sub-universe and then been dramatically reintroduced to mainstream Marvel in Heroes Reborn: The Return.

The impetus of the reunification and the sheer quality of the restarted titles (The Avengers, Iron Man, Captain America and Thor) ignited a mini-renaissance in quality – especially in the monumentally hero-heavy Avengers volume 3 – and as Hawkeye battled again beside his former comrades Clint Barton assumed a mentor’s position; giving the newest costumed neophytes admitted to the prestigious team the benefit of his vast experience…

It was in this role, teaching ex New Warriors Firestar and Justice, that scripter Tom DeFalco devised a triptych of interconnected tales to test Hawkeye that began – after a handy prose-and-picture recap feature – when the Astounding Archer agreed to help computer programmer Augusta Seer retrieve a stolen virus of catastrophic potential.

Sadly the mission was a set-up and led into a trap where Hawkeye was ‘Battered by Batroc!’ (art by Jeff Johnson & Kolins) and his henchmen Zaran and Machete…

Having trashed the terrible trio and set out after the fictive Dr. Seer, the bowman is then ‘Assaulted by Oddball!’ (Dave Ross & Tom Wegrzyn) – despite the best efforts of Justice and Firestar, in attendance for the educational experience – before the true villain is exposed and ultimately overcome in ‘Trounced by Taskmaster!’ (by Mark Bagley & Al Milgrom), with a final-act appearance by stalwarts of both the Avengers and New Warriors to cap and contribute to the furious all-out action.

This is a compendium of short, sharp, uncomplicated action thrillers that will test no one’s deductive abilities but will certainly set pulses racing: a straightforward big bag of Fights ‘n’ Tights romps to delight the hearts of ten-year-olds of all ages.
© 1994, 1998, 2012 Marvel Characters, Inc. All rights reserved.