Yoko Tsuno volume 10: Message for Eternity


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-251-5

The uncannily edgy yet excessively accessible European exploits of Japanese scientific adventurer Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and are still going strong.

The explosive, eye-popping, expansively globe-girdling multi-award winning series was the brainchild of Roger Leloup, another hugely talented Belgian who worked as a studio assistant to Herge’s on The Adventures of Tintin before striking out on his own.

Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings sporting utterly authentic and unshakably believable technology, these illustrated epics were at the vanguard of a wave of strips featuring competent, clever and brave female protagonists which revolutionised Continental comics from the last third of the 20th century onwards and are as potently empowering now as they ever were.

The initial Spirou stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were short introductory vignettes before the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol and Vic truly hit their stride with premier extended saga Le trio de l’étrange which began serialisation with the May 13th 1971 issue.

That epic of extraterrestrial intrigue was the first of 27 European albums to date, and the on show here was first serialised in Spirou #1882-1905 (9th May-17 October 17th 1974) and released the following year as Message pour l’éternité. A skilfully suspenseful mystery thriller, it was chronologically the fifth album and reaches us as Cinebook’s tenth translated chronicle.

It all begins as ever-restless Yoko perfects her skills in a new hobby. Gliding high above Brittany she fortuitously sets down in a field near a vast telecommunications complex. Offered a tour of the space-probing facility she learns from one of the scientists of a fantastic “ghost message” recently picked up by satellites: a Morse code signal from a British plane lost in 1933. Moreover the signal is still being regularly broadcast…

When Yoko tries to arrange to have her glider picked up and sort out her own departure, a mysterious Englishman offers her a lift in his private helicopter. He has an ulterior motive: an employee of the company which insured the lost flight he is looking for someone with certain precise qualifications to trace the downed flight and recover a fortune in jewels from it. Her fee will be £20,000…

It transpires that his firm has known where the plane went down for some time, but geographical and logistic difficulties have prevented them from undertaking a recovery mission until now. Moreover, although they have now started the process, the petite engineer is physically superior to the candidates the company are currently working with…

Cautiously accepting the commission, Yoko starts planning but even before Pol and Vic can join her the following day, strange accidents and incidents begin to imperil her life…

The boys are understandably reluctant but that attitude turns to sheer frustration and terror after someone tries to shoot down Yoko as she practises in her glider. This only makes her more determined to complete the job at all costs.

Two weeks later the trio are heading to the daunting Swiss fortress the company uses as a base when another spectacular murder attempt almost ends their lives, but Yoko is undaunted. Not so Vic and Pol, especially after hearing that two of her fellow trainees have recently died in similar “accidents” in the mountains…

Carrying on regardless, she is introduced to the fantastic glider-&-launch system which will take her to the previously unattainable crash site and begins perfecting her landing technique in a fantastic training simulator.

Eventually more details are provided and the real story unfolds. The Handley-Page transport they are seeking was conveying diplomatic mail from Karachi to London in November 1933, but vanished in a storm over Afghanistan. Decades later a satellite somehow picked up a broken radio message stating it had landed… somewhere…

The businessman the trio call “Milord” identifies himself as Major Dundee – a spymaster from Britain’s Ministry of Defence – and explains how a shady American former U2 pilot approached the British government, claiming to have spotted the downed ship during a clandestine over-flight of Soviet territories.

He provided purloined photos showing the plane in the centre of a vast circular crater on the Russo-Chinese border, but subsequent reconnaissance flights revealed nothing in the hole and the decision was taken to make a physical assessment, even though the already inaccessible site was deep in hostile enemy territory…

Since then it has become clear that some unidentified agent or group is acting against the recovery project, probably intent on retrieving the ship’s mysterious but valuable cargo for a foreign power.

Events spiral out of control when a traitor in the training team attempts to kill Yoko and “Operation Albatross” is rushed to commencement before the unknown enemy can try again…

Within a day she is transported in a most fantastic and speedy manner around the world before her space-age glider prototype is secretly deployed over the enigmatic crater…

Narrowly avoiding patrolling Soviet jets, Yoko deftly manoeuvres into the mist-covered chasm and plunges into one of the most uncanny experiences of her life.

The old plane is certainly gone. The floor of the crater is strangely cracked and at the centre stands a strangely burned and blackened monolith, there are uncharacteristic animal bones everywhere and at one end of the vast cavity there is a primitive but large graveyard…

Whilst the astounded girl is exploring she is ambushed by her treacherous fellow trainee who has raced after her by conventional means and parachuted into the bizarre basin. However, his original plans have changed drastically since arrival and despite the machine gun he wields he needs Yoko’s help.

He’s already located the Handley-Page – somehow manually dragged under an unsuspected overhang in the crater – but is mortally afraid of what he describes as the “tiny people” infesting the terrifying impact bowl…

As the unlikely allies head towards the perfectly preserved plane, the truth about the terrifying homunculi is shockingly revealed and they encounter the last human survivor of downed Diplomatic Flight, discover to their supreme cost the uncanny and ultimately deadly atmospheric anomaly which has kept the plane a secret for decades and turned the crater into a vast geological radio set…

When the dust settles Yoko realises she is trapped in the subterranean anomaly. With all her escape plans rendered useless she must align herself with the bizarre sole survivor and his bestial, rebellious servants, but she also refuses to give up on the recovery mission.

Of course that doesn’t mean that she has to trust anything the old relic in the hole or Major Dundee has said. With that in mind she lays her own plans to settle matters…

As always the most potent asset of these breathtaking dramas is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

With this sleekly beguiling tale Yoko proved that she was a truly multi-faceted adventurer, equally at home in all manner of dramatic milieus and able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star: as triumphantly capable pitted against spies and crooks as alien invaders, weird science or unchecked force of nature…

This is a splendidly frenetic, tense thriller which will appeal to any fan of blockbuster action fantasy or devious espionage exploit.
Original edition © Dupuis, 1973, 1979 by Roger Leloup. All rights reserved. English translation 2015 © Cinebook Ltd.

Shazam! Family Archives volume 1


By unknown authors, Mac Raboy, Al Carreno, Mark Swayze & various (DC Comics)
ISBN: 978-1-4012-0779-3

One of the most venerated and beloved characters of America’s Golden Age of comicbooks, Captain Marvel was created in 1940 as part of a wave of opportunistic creativity which followed the stunning success of Superman in 1938 and Batman one year later.

Although there were many similarities in the early years, the Fawcett champion quickly moved squarely into the area of light entertainment and even straight comedy, whilst as the years passed the Man of Steel increasingly left whimsy behind in favour of action, drama and suspense.

Homeless orphan and all-around decent kid Billy Batson was selected by an ancient wizard named Shazam to periodically employ the powers of six ancient gods and heroes to battle injustice. Thereafter he could transform from scrawny, precocious kid to brawny (adult) hero Captain Marvel by speaking aloud the wizard’s acronymic name – invoking the powers of legendary patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury.

Publishing house Fawcett had first gained prominence through an immensely well-received magazine for WWI veterans entitled Captain Billy’s Whiz-Bang, before branching out into books and general interest magazines. Their most successful publication – at least until the Good Captain hit his stride – was the ubiquitous boy’s building bible Mechanix Illustrated and, as the comicbook decade unfolded, the scientific and engineering discipline and “can-do” demeanour underpinning MI suffused and informed both the art and plots of the Marvel Family titles.

Captain Marvel was the brainchild of writer/editor Bill Parker and brilliant illustrator Charles Clarence Beck who, with his assistant Pete Costanza, handled most of the art on the series throughout its stellar run. Before eventually evolving his own affable personality the Captain was a serious, bluff and rather characterless powerhouse whilst junior alter ego Billy was the true star: a Horatio Alger archetype of impoverished, boldly self-reliant and resourceful youth overcoming impossible odds through gumption, grit and sheer determination…

After homeless orphan newsboy Billy was granted access to the power of legendary gods and heroes, he won a job as a roaming radio reporter for Amalgamated Broadcasting and first defeated demonic Doctor Thaddeus Bodog Sivana, setting a pattern that would captivate readers for the next 14 years…

At the height of his popularity Captain Marvel – and many of his fellow Shazam!-powered pals – were published twice monthly and frequently outsold Superman, but as the Furious Forties closed, tastes changed, sales slowed and Fawcett saw the way the wind was blowing.

They settled an infamous, long-running copyright infringement suit begun by National Comics in 1940 and the “Big Red Cheese” vanished – like so many other superheroes – becoming no more than a fond memory for older fans…

Fawcett in full bloom, however, was a true publishing innovator and marketing dynamo – now regarded as the inventor of many established comicbook sales tactics we all take for granted today. This stunning and lavishly sturdy full-colour hardback compendium features magnificent examples of the most effective strategy: spin-off characters linked to the primary star…

Fawcett was the company responsible for creating crossover-events and in 1942 they devised a truly unforgettable villain and set him simultaneously loose on their stable of costumed champions whilst using his (temporary) defeat to introduce a new hero to their colourful pantheon.

The epic creation of Captain Marvel Jr. and his originating antithesis Captain Nazi was covered in Shazam! Archives volume 4 so this subsidiary collection gathers his subsequent appearances as brand new headliner in Master Comics #23-32 (February to November 4th 1942) plus the first issue of his own solo title ( 18th November 1942) and also includes the first appearance of mighty Miss Mary Marvel who debuted in Captain Marvel Adventures #18 (December 11th 1942)

Featuring a stunning array of breathtaking and evocative patriotic covers by Mac Raboy and Beck, this splendid compendium kicks off with an erudite and incisive Foreword by P.C. Hammerlinck (artist, editor, historian and former student of C.C. Beck) who reveals many secrets of the original comics’ production before the cartoon classics commence.

Sadly, although the artists involved are easily recognisable, the identities of these tales’ writers are lost to us but strong possibilities include primarily Rod Reed and Ed “France” Herron (both early editors of Fawcett’s comics line) as well as Bill Parker, Joe Millard, Manly Wade Wellman, Otto Binder and William Woolfolk.

Before the advent of the World’s Mightiest Boy, Bulletman – ably assisted by his companion Bulletgirl – was undoubtedly Fawcett’s runner-up star turn; hogging the cover spot in monthly Master Comics and carrying his own solo comicbook. However, that all changed with the twenty-first issue and the murderous arrival of Captain Nazi. Hitler’s Übermensch made manifest, the monstrous villain was despatched to America to spread terror and destruction and kill all its superheroes.

The Horrendous Hun stormed in, taking on Bulletman and Captain Marvel who united to stop the Fascist Fiend wrecking New York City. The battle ended inconclusively but restarted when the Nazi nemesis tried to wreck a hydroelectric dam. Foiled again, the monster sought to smash a new fighter plane prototype before Captain Marvel countered him, but was not quick enough to prevent the killer murdering an old man and brutally crushing a young boy.

Freddy Freeman seemed destined to follow his grandfather into eternity, but guilt-plagued Billy brought the dying lad to Shazam’s mystic citadel where the old wizard saved his life by granting him access to the power of the ancient gods and heroes. Physically cured – except for a permanently maimed leg – there was a secondary effect: whenever he uttered the phrase “Captain Marvel” Freeman transformed into a super-powered, invulnerable version of his mortal self…

The prototype crossover epic concluded in Master Comics #22 when the teen titan joined Bulletman and Bulletgirl in stopping a string of Captain Nazi-sponsored murders, victoriously concluding with a bold announcement that from the very next issue he would be starring in his own solo adventures…

The triumphant parade of epic adventures starts in this tome with ‘Captain Nazi’s Assassination Plot’ (Master Comics #22), immaculately rendered by the Alex Raymond-inspired Raboy who would produce some of the most iconic art of his illustrious career, albeit struggling all the time with punishing deadlines and his own impossibly harsh standards…

Earning a living selling newspapers on street corners, young Freddie spots Captain Nazi again and dogs his corpse-strewn trail as the fascist kills a British agent and attempts to murder President Roosevelt. Then ‘Death by Radio’ introduces sinister serial killer Mr. Macabre who brazenly broadcasts his intention to assassinate former business partners until the young Marvel confronts him…

Master Comics #22 sees Freddie investigate a little lad’s broken balloon in ‘The Case of the Face in the Dark!’ only to stumble upon a cunning plot by the Japanese to invade Alaska. Whereas his senior partner’s tales were always laced with whimsy, Junior’s beautifully depicted exploits were always drenched in angst, tension and explosive action. The climax, which involved the bombastic boy-warrior shredding wave after wave of bombers, is possibly one of the most staggering spectacles of the Golden Age…

On a smaller scale, the next issue featured ‘The Return of Mr. Macabre!’ as the killer, turned sickly green after a failed suicide attempt, kidnaps a US inventor ferrying vital plans to England. The plot goes well until Macabre’s rendezvous with Captain Nazi in mid-Atlantic is interrupted by Junior who saves the day by ripping their battleship apart with his bare hands…

In a rare display of close continuity, Freddie then carries on to London in MC #27 to counter ‘Captain Nazi and the Blackout Terror’, with the malign master of disguise setting out to neutralise the city’s anti-Blitz protocols. For his service Freddie is made a special agent for Winston Churchill…

Never captive for long, in the next issue the Hunnish Hauptman spearheads an Atlantic reign of terror and kidnaps America’s chief of War Production until Junior single-handedly invades ‘Hitler’s Headquarters of Horror’, linking up with the German Resistance movement to free the crucial captive.

After such smashing successes it was no surprise that in #29 British Intelligence tapped innocuous Freddie Freeman to infiltrate Hitler’s Fortress Europa and prepare the enslaved populations under ‘The Iron Heel of the Huns’ to rise when the inevitable Allied counterattack came…

Master #30 saw the wonder boy back in the USA to stop Captain Nazi’s plan to poison an entire military base in ‘Captain Marvel Jr. Saves the Doomed Army’ before malignant Mr. Macabre joins the Japanese to abduct a crucially-placed diplomat in ‘The Case of the Missing Ambassador’ inevitably tasting frustrating defeat and receiving the sound thrashing he so richly deserves…

With Master Comics #32, the title became a fortnightly publication but Freddie barely noticed since he was embroiled in a decidedly domestic atrocity where corrupt orphanage officials collected and abused disabled kids to turn a profit from ‘The Cripple Crimes’…

A blockbuster hit, “The Most Sensational Boy in the World” won his own title as 1942 drew to a close, but with Raboy already hard-pressed to draw 14 pages a month to his own exacting standards, Captain Marvel Jr. #1 was illustrated by reliable Al Carreno – a Fawcett regular who had covered almost every character in the company’s stable.

The bumper book began by briefly reprising ‘The Origin of Captain Marvel Jr.’ before depicting ‘Wings of Dazaggar!’ wherein Junior follows Captain Nazi to an occupied West African colony and uncovers a flight of secret super-planes intended to bomb America to dust…

After scotching that scheme Freddie is drawn into an eerie murder-mystery as a succession of gangsters and investigative reporters fall victim to ‘The Shadow that Walked!’, after which thugs snatching beggars off the street to fuel a fantastically callous insurance scam make their biggest mistake by grabbing lame Freddie Freeman as their next patsy in ‘The Case of the Cripple Kidnappers’…

The soaring sagas conclude on a redemptive note as Captain Marvel Jr. “encourages” ‘The Cracked Safecracker’ to renounce his criminal ways and look after his elderly, ailing and extremely gullible parents…

This superb graphic treat concludes with ‘Captain Marvel Introduces Mary Marvel’ capably rendered by Fawcett mainstay Mark Swayze from Captain Marvel Adventures #18. Preceded by a glorious painted cover from Beck of what would become known as “The Marvel Family”, the story saw boy broadcaster Billy Batson hosting a radio quiz show and finding himself drawn to sweet rich kid Mary Bromfield.

During the course of the show – which also includes Freddie Freeman amongst the contestants – Billy is made shockingly aware that Mary is in fact a long-lost twin sister he never knew he had (take that, Luke Skywalker!) but before he can share the knowledge with her, gangsters kidnap her for a hefty ransom.

Although Captain Marvel and Junior rescue her they foolishly fall under the sway of the crooks and are astounded when Mary idly mutters the word “Shazam!”, transforms into the World’s Mightiest Girl and rescues them all…

Crisis over, the trio then quiz the old wizard and learn the secret of Mary’s powers – gifts of a group of goddesses who have endowed the plucky lass with the grace of Selene, the strength of Hippolyta, the skill of Ariadne, the fleetness of Zephyrus, the beauty of Aurora and the wisdom of Minerva – before welcoming their new companion to a life of unending adventure…

Notwithstanding the acute implied sexism of Mary’s talents coming from goddesses rather the same source as the boys’, her creation was a landmark of progress which added a formidable and unbeatable female to the ranks of the almost universally male mystery-man population of comicbooks.

The original Captain Marvel is a true milestone of American comics history and a brilliantly conceived superhero for all ages. These enchanting, compelling tales show why “The Big Red Cheese” and his oddly extended family was such an icon of the industry and prove that such timeless, sublime graphic masterpieces are an ideal introduction to the world of superhero fiction: tales that cannot help but appeal to readers of every age and temperament…
© 1942, 2006 DC Comics. All Rights Reserved.

Night and the Enemy


By Harlan Ellison & Ken Steacy (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79961-2

Win’s Christmas Gift Recommendation: Stunning Sci Fi Blockbuster Brilliance… 9/10

Harlan Ellison’s dark and chilling space war tales are always eminently readable.

This gloriously impressive re-issued volume gathers five of the best and most celebrated – all taken from the long-running but intermittent sequence of novellas and short-stories detailing Mankind’s extended intergalactic struggle against a race of star-spanning rivals – adapted in a variety of visual formats by air-brush wizard and aviation-addict Ken Steacy, together with a new prose framing-sequence from the author.

Humanity’s literary battle against the Kyben spanned ten generations and involved all manner of technologies up to and including time-travel. Probably the most famous of them is the award-winning Demon with a Glass Hand, adapted as both an episode of The Outer Limits TV show in 1964 and as one of the very best of the long-gone and much-lamented DC Graphic Novel series, but that’s a graphic extravaganza we’ve already covered elsewhere…

Right here, right now, this classy full-colour album-sized paperback resurrects a glorious artefact first released by Comico and Graphitti Designs in 1987, just as the market for English-language graphic novels was taking off, and piles on the goodies by adding a brace of fabulously informative and keenly reminiscent Introductions: ‘In these Pages, the War Still Wages’ from author Ellison and ‘…As We Go Forward, Into the Past!’ by astoundingly multi-talented adaptor Ken Steacy.

Closing down the show there’s more goodies: an eye-popping glimpse at Steacy’s visual virtuosity in the feature ‘Afterwords & Pictures’ revealing unpublished art, roughs, layouts and finished covers as well as working models and more, plus the original Afterwords ‘War Artist’ and ‘Whispers from the Telling Box’ by Steacy and Ellison respectively from the 1987 edition.

Following a specially created ‘Prologue’ by E & S, the pictorial panoply shifts seamlessly into the earliest tales in the epic conflict, beginning with the apocalyptic ‘Run for the Stars’, a traditional panels and balloons strip describing life and its imminent end on Deald’s World after the hordes of Kyba drop in, followed by ‘Life Hutch’, a grim survival tale combining blocks of text with large images in both lavish colour and stark monochrome highlighting a soldier-survivor’s battle against a malfunctioning robot…

‘The Untouchable Adolescents’ is a bright and breezy art job disguising a tragic and powerful parable of good intentions gone awry, whilst sardonic two-pager ‘Trojan Hearse’ rates just one powerful, lonely illustration for its cunning tale of invasion. ‘Sleeping Dogs’ is a moody epic which fittingly concludes the adaptations with the story of a force of liberating Earth men who trample all over a few aliens in their rush to defeat the Kyben and realise too late they’ve poked the wrong bear…

However fans will be delighted to find this volume also carries an original entry in the annals of the Earth-Kyba conflict with the prose and picture ‘The Few… The Proud’: at the time of this collection’s original release, Ellison’s first new story for the series in fifteen years…

This epic tome was a groundbreaking landmark and the time of its original release and remains an innovative and compelling treat for both old and new fans of the writer, lovers of seductively unconventional graphic narrative and of course comic readers in general.
Written by Harlan Ellison®. © 1987, 2015 The Kilimanjaro Corporation. All Rights Reserved. New material by Harlan Ellison®. © 2015 The Kilimanjaro Corporation. All Rights Reserved. Cover and illustrations © 1987, 2015 Ken Steacy. All Rights Reserved.

Night and the Enemy is available in comic shops and online around the world right now and can be pre-ordered online for a December 25th release in the UK.

Essential Captain Marvel volume 2


By Gerry Conway, Marv Wolfman, Mike Friedrich, Jim Starlin, Steve Englehart, Chris Claremont, Wayne Boring, Al Milgrom, Alfredo Alcala & various (Marvel)
ISBN: 978-0-7851-4536-3

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor which would allow them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once each individual star of “twin-books” Tales of Suspense, Tales to Astonish and Strange Tales was awarded their own title the House of Ideas just kept on going. In progress was a publishing plan which sought to take conceptual possession of the word “Marvel” through both reprint series like Marvel Tales, Marvel Collectors Items Classics and Marvel Super-Heroes. Eventually showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name so another dead-cert idea was to publish an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous DC/Fawcett copyright court case of the 1940s-1950s, the prestigious designation Captain Marvel disappeared from newsstands. In 1967, during the “Camp” craze superhero boom generated by the Batman TV series, publisher MLF secured rights to the name and produced a number of giant-sized comics featuring an intelligent robot who (which?) could divide his body into segments and shoot lasers from his eyes.

Quirky, charming and devised by the legendary Carl Burgos (creator of the Golden Age Human Torch), the series nevertheless failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was quickly snapped up by Marvel Comics Group.

Marvel Super-Heroes was a brand new title: it had been reconfigured from double-sized reprint title Fantasy Masterpieces, which comprised vintage monster-mystery tales and Golden Age Timely Comics classics, but with the twelfth issue it added a showcase section for characters without homes such as Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts like Guardians of the Galaxy and Phantom Eagle to try out in all-new stories.

To start the ball rolling, it featured an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

After two appearances Captain Marvel catapulted straight into his own title and began a rather hit-and-miss career, battling spies, aliens, costumed cut-ups such as Sub-Mariner, Mad Thinker and Iron Man but most especially elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all the while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

Disguised as NASA scientist Walter Lawson he infiltrated a US airbase and grew closer to security chief Carol Danvers, gradually going native even as he was constantly scrutinised by his ominously orbiting commanding officer Colonel Yon-Rogg – Mar-Vell’s ruthless rival for the love of the teeming starship’s medical officer Una…

The impossible situation came to a head when Mar-Vell gave his life to save the empire from overthrow from within and colossal hive-mind Supreme Intelligence inextricably bonded the expiring warrior with voice-of-a-generation and professional side-kick Rick Jones who, just like Billy Batson (the naïve lad who turned into the original Fawcett Captain Marvel by shouting “Shazam!”), switched places with a mighty adult hero whenever danger loomed.

By striking a pair of ancient, wrist worn “Nega-bands” together they could temporarily trade atoms: one active in our universe whilst the other floated, a ghostly untouchable, ineffectual voyeur to events glimpsed from the ghastly anti-matter Negative Zone.

The Captain was an alien lost on Earth, a defector from the militaristic Kree who fought for humanity three hours at a time, atomically chained to Rick by mysterious wristbands which enabled them to share the same space in our universe, but whenever one was active here the other was trapped in a terrifying isolated antimatter hell…

The book was cancelled soon after that… only to return some more! A series which would not die, Captain Marvel returned again in the summer of 1972 for another shot at stardom and intellectual property rights security.

This second stellar monochrome Essential compilation (spanning September 1972 to September 1976 whilst gathering Captain Marvel #21-35, 37-46, plus key crossover appearances from Iron Man #55 and Marvel Feature #12) finds him at his best and worst as mediocre tales by veteran creators were brushed aside and the hero was transfigured overnight by the talents of a very talented newcomer, making the directionless Kree Warrior briefly the most popular and acclaimed title in Marvel’s firmament.

It all began rather inauspiciously in Captain Marvel #22 where scripter Gerry Conway with artists Wayne Boring & Frank Giacoia reintroduced the cosmic crusader in ‘To Live Again!’ Bonded to Rick by the uncanny Nega-bands, Mar-Vell had languished in the Negative Zone for a seeming eternity as Jones tried to carve out a rock star career and relationship with new love Lou-Ann, but eventually his own body betrayed him and the Kree Captain was expelled back into our reality…

Luckily Lou-Ann’s uncle Benjamin Savannah is a radical scientist on hand to help Rick’s transition, but as the returned Marvel unsteadily flies off, across town another boffin is rapidly mutating from atomic victim to nuclear threat and #23 (by Marv Wolfman, Boring & Frank McLaughlin) sees the Kree Warrior calamitously clash with the rampaging Megaton resulting in ‘Death at the End of the World!’.

Wolfman, Boring & Ernie Chan then deal ‘Death in High Places!’ as Rick is targeted by lethal Madame Synn and felonious cyborg Dr. Mynde who need Mar-Vell to help them plunder the Pentagon…

After seemingly running in place, perpetually one step ahead of cancellation (folding many times, but always quickly resurrected – presumably to secure that all important Trademark name), the Captain was handed to a newcomer named Jim Starlin who was left alone to get on with it.

With many of his fellow neophytes he began laying seeds (particularly in Iron Man and Daredevil) for a saga that would in many ways become as well regarded as the epochal Fourth World Trilogy by Jack Kirby which it emulated.

However the “Thanos War”, despite superficial similarities, soon developed into a uniquely modern experience. And what it lacked in grandeur it made up for with sheer energy and enthusiasm.

The first inkling came in Iron Man #55 (February 1973) where Mike Friedrich scripted Starlin’s opening gambit in a cosmic epic that would change the nature of Marvel itself. ‘Beware The… Blood Brothers!’ (inked by Mike Esposito) introduced haunted humanoid powerhouse Drax the Destroyer, trapped by extraterrestrial invader Thanos under the Nevada desert and in dire need of rescue. That came when the Armoured Avenger blazed in, answering a mysterious SOS…

As much as I’d love to claim Marvel’s fortunes are solely built on the works of Kirby and Steve Ditko, I’m just not able to. Whereas I do know that without them the modern monolith would not exist, it is also necessary to acknowledge the vital role played by a second generation creators who enlisted in the early 1970s. Marvel’s invitation to fresh, new, often untried talent paid huge dividends in creativity and – most importantly at a time of industry contraction – new sales.

Arguably the most successful of the newcomers was Starlin. As well as the landmark Master of Kung Fu, which he worked on with equally gifted confederates Steve Englehart and Al Milgrom, his earliest and most fondly regarded success was the ambitiously epic cosmic adventure which unfolded here.

A month later in Captain Marvel #25, Friedrich, Starlin, & Chic Stone unleashed ‘A Taste of Madness!’ and the alien outcast’s fortunes changed forever.

When Mar-Vell is ambushed by a pack of extraterrestrials he is forced to admit that his powers are in decline. Unaware that an unseen foe is counting on that, Rick manifests and checks in with Dr. Savannah only to find himself accused by his beloved Lou-Ann of the savant’s murder.

Hauled off to jail Rick brings in Mar-Vell who is confronted by a veritable legion of old foes before deducing who in fact his true enemies are…

Issue #26 sees Rick free of police custody and confronting Lou-Ann over her seeming ‘Betrayal!’ (Starlin, Friedrich & Dave Cockrum). Soon, however, he and Mar-Vell realise they are the targets of psychological warfare: the girl is being mind-controlled whilst Super Skrull and his hidden “Masterlord” are manipulating them and others in search of a lost secret…

When a subsequent scheme to have Mar-Vell kill The Thing spectacularly fails, Thanos takes personal charge. The Titan is hungry for conquest and wants Rick because his subconscious conceals the location of an irresistible ultimate weapon.

Rick awakes to find himself ‘Trapped on Titan!’ (Pablo Marcos inks) but does not realise the villain has already extracted the location of a reality-altering Cosmic Cube from him. Rescued by Thanos’ father Mentor and brother Eros, the horrified lad sees firsthand the extent of genocide the death-loving monster has inflicted upon his own birthworld and summons Captain Marvel to wreak vengeance…

Meanwhile on Earth, still-enslaved Lou-Ann has gone to warn the Mighty Avengers and summarily collapsed. By the time Mar-Vell arrives in #28 she lies near death. ‘When Titans Collide!’ (inks by Dan Green) reveals another plank of Thanos’ plan. As the heroes are picked off by psychic parasite The Controller, Mar-Vell is assaulted by bizarre visions of an incredible ancient being. Fatally distracted, he becomes the massive mind-leech’s final victim…

Al Milgrom inks ‘Metamorphosis!’ as the Kree captain’s connection to Rick is severed and he is transported to an otherworldly locale where an eight billion year old being named Eon reveals the origins of life whilst overseeing the abductee’s forced evolution into the ultimate warrior: a universal champion gifted with the subtly irresistible power of Cosmic Awareness…

Returned to Earth and reconnected to his frantic atomic counterpart, the newly-appointed “Protector of the Universe” goes after The Controller, thrashing the monumentally powerful parasite in a devastating display of skill countering super-strength in #30’s ‘…To Be Free from Control!’

Iron Man meanwhile has also recovered and headed for Marvel Feature #12 to join the Thing in ending a desert incursion by Thanos’ forces before enduring ‘The Bite of the Blood Brothers!’ (Friedrich, Starlin, & Joe Sinnott), after which the story continues in Captain Marvel #31 with ‘The Beginning of the End!’ (inked by Green & Milgrom) wherein the Avengers – in a gathering of last resort – are joined by psionic priestess Moondragon and Drax – one of the Titan’s many victims and resurrected by supernal forces to destroy Thanos…

The Titan has been revealed as a lover of the personification of Death who wants to give her Earth as a betrothal present. To that end he uses the Cosmic Cube to turn himself into ‘Thanos the Insane God!’ (Green) and with a thought captures all opposition to his reign. However his insane arrogance leaves the cosmically aware Mar-Vell with a chance to undo every change; brilliantly outmanoeuvring and defeating ‘The God Himself!’ (inks by Klaus Janson)…

With the universe saved and restored, Starlin’s run ended on a relatively weak note in CM #34 as ‘Blown Away!’ – inked by Jack Abel and dialogued by Englehart – explored the day after doomsday.

As Rick tries to revive his on-again, off-again musical career, secret organisation the Lunatic Legion despatches Nitro, the Exploding Man to acquire a canister of nerve gas from an Air Force base where Carol Danvers is head of Security…

Although the Protector of the Universe defeats Nitro, he succumbs to the deadly toxin. From this exposure he would eventually contract the cancer that killed him, as depicted in Marvel’s first Graphic Novel, The Death of Captain Marvel… but that’s a tale for a different review…

Issue #35 finds Mar-Vell all but lifeless in ‘Deadly Genesis’ (Englehart, Friedrich & Alfredo Alcala), while simultaneously showing Rick languishing in the Negative Zone and attacked by Annihilus until a barely-remembered three-hour time-limit automatically switches his body with the comatose Kree hero.

Later, as Rick’s manager Mordecai Boggs drives him to a gig, Rick’s consciousness slips into the N-Zone and animates Mar-Vell’s unresponsive body to escape Annihilus, and discerns this new power is merely one tactic in a cunning plan devised by the duplicitous Supreme Intelligence…

Meanwhile on Earth, Rick’s vacated body has been taken to hospital where old friends Ant-Man and the Wasp are fortuitously visiting when the Living Laser attacks. The villain has been artificially augmented by his new masters, but it’s not enough to stop the former Avengers or prevent Rick reclaiming his body and using the Nega-bands to restore his bonded soul mate to their particular brand of normality…

At this time deadline difficulties caught up with the Captain and #36 was reduced to running a reprint of his origin from Marvel Super-Heroes #12. This Essential edition only includes the foreboding 3-page bookend ‘Watching and Waiting’ by Englehart, Starlin, Alan Weiss & friends before the saga properly relaunches in #37 with ‘Lift-Off!’ by Englehart, Milgrom & Janson.

Although Mar-Vell quickly discerns that the Lunatic Legion’s attacks stem from the Moon, Rick insists on playing a gig before they set off. After bidding farewell to Mordecai and his sometimes stage partner Dandy, they wisely prepare for their trip to the satellite by outfitting the boy with an advanced spacesuit before Mar-Vell blasts off.

He only makes it as far as the outer atmosphere before being attacked by another Lunatic agent. The cyborg Nimrod is no match for Kree firepower however and in the Neg-Zone the implacable Annihilus endures a painful defeat when he again assaults Rick and discovers the sheer power packed into his EVA gear…

Crisis averted, the bored, naive kid swallows the “vitamin” Dandy slipped him before departure and is transported on a trip unlike any he has ever experienced. Tragically, as Mar-Vell reaches the air-filled lost city in the “Blue Area of the Moon” he too begins to experience bizarre hallucinations and is utterly unable to defend himself when the all-powerful Watcher ambushes him…

The austere, aloof cosmic voyeur Uatu the Watcher is part of an ancient, impossibly powerful race of immortal beings who observe all that occurs throughout the vast multiverse but never act on any of it. Non-interference is their fanatical doctrine but Uatu has continually bent – if not broken – the adamantine rule ever since he debuted in Fantastic Four #13…

Now somehow, the Legion have co-opted the legendarily neutral astral witness. Once Uatu defeats Mar-Vell, he despondently dumps his victim with the Lunatic Legion who are exposed as rebel Kree plotting to overthrow the Supremor. Fundamentalists of the original blue race which assimilated the millions of other species, these colonially aggressive and racially purist Blue Kree plan to execute their captive who seemingly has ‘…No Way Out!’ but are unprepared for the closer psychic link which the hallucinations have forged between Earth kid and Kree captain…

With the insurgents defeated, Mar-Vell and Rick follow the repentant Uatu as he returns to his own distant world in #39 to voluntarily undergo ‘The Trial of the Watcher’…

In the aftermath of that bizarre proceeding Rick and Mar-Vell are finally liberated from their comic bond. With both now co-existing in the positive-matter universe and able to return and leave the Negative Zone at will, their troubles seem over. They couldn’t be more wrong…

CM #40 shifts focus as ‘Rocky Mountain ‘Bye!’ (inked by Al McWilliams) reveals how the space-farers return to an Earth which has no real use for them. As Mar-Vell battles a deadly beast possessing the body of his first love Medic Una, Rick finds his music career and even his beliefs are considered irrelevant and of no value. Equally heart-sore and dispirited, the former cellmates reunite and decide to travel to the stars together…

The first stop is Hala, capital of the Kree Empire as #41 reveals ‘Havoc on Homeworld!’ (Englehart, Milgrom, Bernie Wrightson, P. Craig Russell, Bob McLeod & Terry Austin) with the populace swept up in a race war against “Pinks” (human flesh-toned Kree mulattos like Mar-Vell).

Determined to warn the Supremor of the conflict and the schemes of the Lunatic Legion, the heroes are appalled to learn the strife has been actively instigated by the colossal mind-collective…

From his earliest moments in military service Mar-Vell has been groomed by the Supremor to be its ultimate foe, As the amalgamation of minds seeks to jump-start the development of the evolutionarily-stalled Kree it desperately needs an enemy to contend against and grow strong…

Distracting his baffled, betrayed opponents with Ronan the Accuser, the Supreme Intelligence places one Nega-band on Rick and another on Mar-Vell and casually banishes them to the farthest reaches of the empire…

Issue #42 sees them deposited in an insane pastiche of Earth’s wild west mining towns and quickly embroiled in interstellar claim-jumping and a ‘Shoot-Out at the O.K. Space Station!’ (inks by Giacoia & Esposito). As the Kree with a star on his chest lays down the law and has a showdown with the cosmically-charged Stranger, close by Drax the Destroyer is ravaging worlds and planetoids, slowly going insane for lack of purpose even as Rick goes his own way and is almost fatally distracted by a beautiful girl nobody else can see…

Drax was created to kill Thanos but since the Titan’s defeat the devastating construct has wandered the universe and slowly gone crazy. CM #43 shows how – unaware that Thanos still lives – the purposeless nemesis takes the opportunity to assuage his frustrations by attacking the hero who stole his glory in ‘Destroy! Destroy!’ (Englehart & Milgrom).

The epic bout ends in #44 as ‘Death Throws!’ sees the pointless conflict escalate until Rick’s imaginary friend intervenes and opens the Destroyer’s eyes…

With sanity restored Mar-Vell then voyages to a Kree colony world ravaged by cyborgs and Null-Trons and discovers the Supremor has been subtly acting to merge him and Rick into one puissant being to further his evolutionary agenda in ‘The Bi-Centennial!’ Forewarned, and with a small band of the most unlikely allies, the cosmic conflict then wraps up in blockbusting fashion as Rick and Mar-Vell unite by not combining to defeat the Supremor in a battle ‘Only One Can Win!’ (Chris Claremont, Milgrom & Austin)…

This bombastic battle book of cosmic conflict and stellar spectacle also includes a wealth of bonus pages beginning with a comprehensive cutaway ‘Map of Titan’ from Captain Marvel #27, three pages of new artwork from 1980s reprint series The Life of Captain Marvel Special Edition‘, and a copious cover gallery and pinups by Starlin from that series.

Captain Marvel has never claimed to be the company’s most popular or successful character and some of the material collected here is frankly rather poor. However, the good stuff is amongst the very best that the company has produced in its entire history.

If you want to see how good superhero comics can be you’ll just have to take the rough with the smooth and who knows… you might see something that makes it all worthwhile…
© 1972, 1973, 1974, 1975, 1976, 2013 Marvel Characters, Inc. All rights reserved.

21st Century Tank Girl


By Alan Martin, Jamie Hewlett, Philip Bond, Brett Parson, Jim Mahfood, Warwick Johnson-Cadwell, Jonathan Edwards, Craig Knowles & various (Titan Comics)
ISBN: 978-1-78276-661-2

Win’s Christmas Gift Recommendation: Furiously Foul-Mouthed Frolicsome Fun ‘n’ Games… 8/10

Back in the wild and wacky 1980s there was a frantic buzz of feverish creativity in the British comics scene wherein any young upstart could hit the big time.

Possibly the most upstarty of all were art students Jamie Hewlett and Alan Martin (and, associatively, Philip Bond) who prowled the local convention circuit impressing the hell out of everybody with their photocopied fanzine Atomtan. At the back of issue #1 was a pin-up/ad for a dubiously feisty looking young lady with a big, Big, BIG gun and her own armoured transport. And now it’s a whole ‘nother century…

Commissioned by Brett Ewins and Steve Dillon for Deadline, a pop-culture magazine with loads of cool strips, the absurdist tales of a rambunctious, well-armed hottie roaming the wilds of a futuristic Australia with her kangaroo boy-friend Booga caught the imagination of a large portion of the public. There was even a movie…

After many years indolently dallying with a sordid plethora of different publishers, the salty, soldierly slapper found her way to Titan Comics who comprehensively remastered her old adventures and now proudly publish her subsequent outbursts of appealingly appalling new material of a mature and deliberatively offensive nature…

Never particularly enamoured of the concept of internal logic, chronological order, narrative consistency, linguistic restraint or spelling (so if you’re pedantic, be warned!), this latest compote of outrageous and hilarious cartoon phantasmagoria revels in the usual glorious mud-bath of social iconoclasm, in-yer-face absurdity, accumulated decades of British Cultural Sampling and the ever-popular addictive sex ‘n’ violence, but also holds a few shocking surprises, not least of which is the return of originating co-creator Jamie (Gorillaz) Hewlett after twenty years AWOL…

Collecting the 3-issue miniseries from the summer of 2015, this impressively oversized (305 x 216 mm) full-colour hardback album features strips, gag-pages, prose pieces, illustrated poems and loads of pin-ups/covers to astound the multitudes, and opens with a typically inviting Introduction from scripter Alan Martin after which, reunited with fellow instigating wild boy Hewlett, he reveals ‘Space is Ace’ as Tank Girl and Booga, with bosom pals Barney and Jet Girl, perversely invade a strangely erotic asteroid in search of some legendary Udagawa crystals with a most predictable and outrageous outcome…

Following a spoof ‘Drag Tank’ model-kit ad from Brett Parson and poetic aside ‘Your Mission’, the cartoon capers continue in kitsch-drenched nostalgia fest ‘Nanango ’71’ (again pictured by Parson) wherein our cuddly kanga-boy is offered a vast amount of cash to carefully drive a pristine and cherry vintage muscle car across the desert to its frothing new owner.

He really shouldn’t have invited those capricious calamity magnets Tank Girl and Jet Girl along for the ride…

Salutary warning ‘You’re Young Now but Won’t Be for Long’ (art by Jim Mahfood & colourist Justin Stewart) and gag menu ‘Itsnofuckingjoke’ segues neatly into the ever-so-informative ‘Tank Girl War Library: Tank Girl Tactics and Booga Manoeuvres’ and a selection of poster poems/info pages entitled ‘Who Are Tank Girl?’: individually shining a spotlight on Booga, Barney, Jet Girl and Tank Girl, and all illustrated by Warwick Johnson-Cadwell – plus a pin-up of the team on the beach – before Parson’s second issue cover of the girls sharing a shower leads inexorably into poster-poem ‘How Brilliant Are We?’ (Craig Knowles) before Martin, Mahfood & Stewart expose ‘Valleri’.

The undercover cop infiltrating the gang so they can be slaughtered by gun-crazy policemen has an undisclosed past with Tank Girl that nobody knows of and which might just be the advantage needed to help the lovable outlaws swipe the priceless relic God’s Underpants…

‘Colour Me Tank Girl’ offers a little crayon-based relaxation featuring the team’s rampantly rude spaceship after which the Johnson-Cadwell illustrated prose vignette ‘Giraffe’ leads to a wealth of uncanny poetic picto-memories from ‘Tank Girl’s Sundrenched Martian Superholiday’ (Jonathan Edwards), another Johnson-Cadwell pin-up and a hilarious set of stick-on life options courtesy of Tank Girl Inc.‘s ‘Obtuse Ideologies’…

Martin & Parson’s short, sharp comicstrip history of ‘Booga Flakes’ gives way to Johnson-Cadwell’s shocking, silent war epic ‘Tank Girl in Easy’ and a tender loving moment by Parson, highlighting the unique relationship of TG and Booga…

The lovers then explore ‘The Ghost Smell from the Ground’ (Knowles): turning back progress to eradicate a vile super-Shopping Mall and restoring a quaint corner shop before Mahfood limns TG’s mantra to live by and Parson illuminates the tenets of ‘The Church of Booga’. Edwards then returns to delineate our stars’ bitter battles and obscure, surreal search for truth and reliable ammo in ‘Journey to the Centre of the Tank’ – a trip which exposes the harsh potency of 1970s British comedy icons…

A studly kangaroo-cake pin-up of Booga by Philip Bond leads into a prose origin of sorts as we obliquely discover ‘The Name of Tank Girl’; the shock of which is neatly offset by a pack of Parson-produced ’21st Century Bumper Stickers’ and captivating poster for ’21st Century Tank Girl: The Movie’ before diverting back to strip-mode to illustrate Martin’s raucously satirical spoof ‘The Runny Man’ and a brief dose of futurist philosophy, before one last loving pin-up precedes his climactic comics conclusion as ‘Viva Tank Girl’ reveals why Evel Knievel never used tanks when jumping over a row of parked vehicles…

Wildly absurdist, intoxicatingly adorable and packed to the gills with outlandish pictorial pleasures, 21st Century Tank Girl is an ever-so-cool rollercoaster-ride and lifestyle touchstone for life’s incurable rebels and undying Rude Britannians, so if you’ve never seen the anarchic, surreal and culturally soused peculiarity that is Tank Girl, bastard love child of 2000AD and Love and Rockets, you’ve missed a truly unique experience… and remember, she doesn’t care if you like her, just so long as you keep looking.
Tank Girl and all related characters are ™ & © 2014 Jamie Hewlett and Alan Martin. All rights reserved.

21st Century Tank Girl is in comic shops now and can be pre-ordered for a December 1st online release.

The Puma Blues: The Complete Saga in One Volume


By Stephen Murphy & Michael Zulli with Alan Moore and an Introduction by Dave Sim and Afterword by Stephen R. Bissette (Dover Comics & Graphic Novels)
ISBN: 978-0-846-79813-4

Win’s Christmas Gift Recommendation: Epic, Enthralling, Exciting… 10/10

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies following the birth of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

The huge outpouring of fresh material deriving from the Direct Sales revolution resulted in a plethora of innovative titles and creators – and let’s be honest – a host of appalling, derivative, knocked-off, banged-out trash too. Happily I’m the boss of me and I choose to focus on the great stuff…

The period was an immensely fertile time for English-language comics-creators. Comics shops – run by people in touch with their customers and who actually read and loved at least some of what they sold – sprang up everywhere and host of new publishers began to experiment with format, genre and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra money to play with.

Consequently the new kids were soon aggressively competing for the attention and cash of punters who had grown resigned to getting their sequential art jollies from DC, Marvel, Archie and/or Harvey Comics. European, Japanese and even Canadian material began creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First, Renegade and many others had established themselves and were making impressive inroads.

Most importantly, by avoiding traditional family-focussed sales points like newsstands, more mature material could be produced: not just increasingly violent or sexually explicit but also far more political and intellectually challenging too.

Subsequently, the “kid’s stuff” stigma afflicting comics largely dissipated and America began catching up to the rest of the world, at least partially acknowledging that comics might be a for-real art-form.

New talent, established stars and different takes on old forms all found a thriving forum and marketplace desperate for something a little different. Even tiny companies and foreign outfits had a fair shot at the big time and a lot of great material came – and, almost universally, as quickly went – without getting the attention or success they warranted.

One of the most critically acclaimed and enthralling features was published by the Moses of Independent creators, Dave Sim.

Sim had begun self-publishing Cerebus the Aardvark in 1977 and pretty much trail-blazed the entire phenomenon for the rest of us. Passionately, stridently non-“mainstream”, he soldiered on in complete control of every aspect of his creation and periodically began publishing other titles by creators who impressed him or he simply liked. Eventually, however, Sim ditched a coterie of fine and uniquely different books that were nurtured by his Aardvark-Vanaheim outfit, leaving them with his ex-wife’s new company Renegade and re-concentrated all his efforts on Cerebus once more.

And then in 1985 a couple of casual acquaintances showed Sim the opening instalment of something called The Puma Blues…

The full story – including how that strangely compelling, so-slowly and dreamily unfolding eco-fable became a helpless hostage and collateral casualty in the one-man publishing house’s lengthy battle with an international distributor determined to dictate how creators did business – is related in painful, sordid detail in Sim’s Introduction for this stunningly impressive archival edition – complete with his equally stunning pin-up of the series’ iconic signature invention…

This monolithic monochrome tome gathers and reprints every published issue of The Puma Blues comic (except the non-canonical Benefit Issue #21 which was rushed out in solidarity by incensed fellow creators to generate publicity, support and funds) before finally, after almost 25 years, reuniting writer Stephen Murphy and Michael Zulli to complete their story…

The aforementioned hostage was an eerily beautiful disturbingly pensive oddment which debuted as a black-&white title in June 1986; marrying then-escalating ecological concerns and tropes of science fictive paranoia with scrupulous soul-searching and the eternal quest for place in both family and the world…

The Puma Blues is a tale more about the Why and How of things rather than the usual What of plot and character, so this overview will be brief and short on detail: trust me, you’ll be grateful for my forbearance when you start reading the magnum opus yourself…

Accepting the premise that all Science Fiction – whenever it’s created – is always about Right Here, Right Now, the abiding undercurrent of The Puma Blues is an inexorable slide to tragic, unfixable, unwanted change.

Since the 1970s and proceeding ever more unchecked into the 21st century, nations and human society have been plagued with horrors and disasters exacerbated – if not actually caused – by a world-wide proliferation of lying, greedy, venal, demented and just plain stupid bosses and governments. You could call it retro-futurism now, but tomorrow – as seen from 1986 – at least in terms of society was for many a foredoomed and hopeless place.

Looking at my TV screen or out of a window, I’m not sure that Murphy & Zulli weren’t fundamentally right and doubling as prophets when they set their gentle epic fourteen years into the future…

2000 AD and government agent Gavia Immer (look it up, they’re being very clever) is monitoring changes to flora and fauna in the wilderness Reserve around Quabbin Reservoir, Massachusetts on behalf of the US military.

Still a beautiful, idyllic landscape dominated by ancient apex predators such as mountain lions, despite the perpetual acid rains, ozone layer breaches and the radioactive toxins left after White Supremacists nuked the Bronx, the harsh area monitored by the solitary researcher is the site of some radical changes…

Gavia’s job is not just clerical. His mission is to periodically test the fluctuating PH levels of the lake in between the state’s continual chemical readjustments of the body of water and, whenever he discovers a mutant species – whether “animute” or “biomute” – he has to utilise state-of-the-art technology to instantaneously ship the specimens to a US-Sino laboratory/Reserve somewhere in China.

That hasn’t prevented the hauntingly lovely flying mantas from proliferating and dominating the skies above his head, however…

Gavia’s only contact with the rest of humanity is his TV screen. It delivers reports, interviews and pep talks from his superiors and allows him to talk to his mother. That gives the solitary agent plenty of time to brood about his father’s death and their unresolved issues.

The fanatical film-maker has been gone four years now but Gavia is still drowning in unresolved conflicts, which is probably what prompts his mum to forward tapes of all the strange documentaries he neglected his wife and son to make…

Is Gavia imagining it or is he actually gradually divining some inner cosmic revelation from his dad’s tapes and theories? Their examination of recent historical events draw solid links between the declining state of the world and a (frankly baffling and seemingly implausible) connection to patterns of UFO sightings.

Surely though, his father’s clearly growing obsession with the strange “alien” creatures popularly known as “Greys” must only have his metaphorical way of searching for incontestable Truth?

Nonetheless they slowly begin to have a similar effect on the thinking of the equally soul-searching son…

There’s certainly plenty of room for new answers: the growing dominance of the flying mantas is clearly no longer a secret – as Gavia learns to his regret – after an old soldier and radical “neo-Audubon” named Jack invades the Preserve looking for proof of the flying former fish. Despite himself Gavia lets the affable old coot stay; a decision he soon has cause to regret…

And as animals old and new jostle and tussle to find their niche in the new world order, Gavia sinks further into his father’s videotaped philosophies until he has his revelation and takes off into the heart of America to find out how and why things are falling apart…

Proffering an increasingly strong but never strident message of environmental duty and responsibility, The Puma Blues outlined its arguments and questions as a staggeringly beautiful and compelling mystery play which ran for 23 formal issues, a Benefit special designated “Eat or Be Eaten” and a tantalisingly half-sized #24 before the exigencies of publishing made it extinct.

Before it was squeezed out of existence the saga was collected as two trade paperbacks – Watch That Man and Sense of Doubt – but this monumental tome finally completes the story and then offers a passionate defence and valiant elegiac testimony in ‘Acts of Faith: a Coda’ by devoted follower and occasional contributor Stephen R. Bissette and even finds room to reprint two items from the aforementioned Benefit Issue: a page from ‘Pause’ by Murphy, Zulli & Bissette plus the eerily erotic ‘Acts of Faith’ by Alan Moore, Bissette & Zulli exploring the mating habits of those sky-borne Birostris (look that up too, now I’m being clever…)

The long-delayed walk on the wild side finally concludes with the quasi-theosophical ‘Mobile’: the full contents of Puma Blues #24½ mini-comic by Murphy & Zulli.

Haunting, chilling, beguiling and intensely imposing, this is a massive accomplishment and enduring triumph in comics narrative.
© 2015 Stephen Murphy & Michael Zulli. Introduction by Dave Sim © 2015 to be reciprocally owned by both Stephen Murphy & Michael Zulli. Afterword © 2015 by Stephen R. Bissette. All rights reserve.

The Puma Blues is available in comic shops and online around the world now. It can be pre-ordered online for a December 25th release in the UK.

The Bluecoats volume 4: The Greenhorn


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-014-6

The modern myths and legends of the filmic American West have fascinated Europeans virtually since the actual days of owlhoots and gunfighters. Hergé and Moebius were passionate devotees and the wealth of stand-out Continental comics series ranges from Italy’s Tex Willer to such Franco-Belgian classics as Blueberry and Lucky Luke, and tangentially even children’s classics such as Yakari or colonial dramas such as Pioneers of the New World and Milo Manara and Hugo Pratt’s Indian Summer.

As devised by Louis “Salvé” Salvérius & Raoul Cauvin – who has scripted every best-selling volume – Les Tuniques Bleues (or as we know them The Bluecoats) debuted at the end of the 1960s, specifically created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Spirou to rival publication Pilote.

The substitute swiftly became one of the most popular bande dessinée series in Europe.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour style, and when he died suddenly in 1972 his replacement, Willy “Lambil” Lambillotte slowly introduced a more realistic – but still broadly comedic – illustrative tone and manner. Lambil is Belgian, born in 1936 and, after studying Fine Art in college, joined publishing giant Dupuis as a letterer in 1952.

Born in 1938, scripter Cauvin is also Belgian and before entering Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – and began a glittering and prolific career at Spirou. In addition to Bluecoats he has written dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. The Bluecoats alone has sold more than 15 million copies of its 58 album series.

As translated for English audiences, our sorry, long-suffering protagonists are Sergeant Cornelius Chesterfield and Corporal Blutch: a pair of worthy fools in the manner of Laurel & Hardy, hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of fabled America during the War Between the States.

The original format featured single-page gags set around an Indian-plagued Wild West fort, but from the second volume Du Nord au Sud (North and South) the sad-sack soldiers went back East to fight in the American Civil War (a tale was rewritten as 18th album Blue rétro to describe how the chumps were drafted during the war).

Every subsequent adventure, although often ranging far beyond America and taking in a lot of thoroughly researched history, is set within the timeframe of the Secession conflict.

Blutch is your average whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other (easier) option is available.

Chesterfield is a big burly fighting man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little troll of a pal. They quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Greenhorn was the fourth translated Cinebook album (chronologically 14th Franco-Belgian volume Les Tuniques Bleues: Le blanc-bec) and opens with a grand Officer’s Ball in distant, desolate Fort Bow. As the festivities continue, out in the moonlit desert two weary cavalrymen wend their way towards the stockade…

Chesterfield and Blutch have just returned for three weeks leave and are infamous amongst the troops as regular survivors of the quite mad Captain Stark’s Suicide Regiment – as well as for their own reputation for starting fights.

It’s for that reason that the guards don’t want to mention that Colonel Appleton‘s beautiful daughter Emily has been dancing with a dashing young Lieutenant named George. Every man there knows Chesterfield is smitten with her and has a hair-trigger temper these days…

The news nearly incites the sergeant to mass-murder and it takes all Blutch’s guile to convince his pal to ride into town – and Charlie’s Saloon – instead. Sadly Chesterfield’s well-earned reputation for trouble is just as feared there and when an Indian boy is bullied by local drunks the spoiling-for-trouble sergeant – subtly prodded by underdog-loving Blutch – gleefully steps in…

By the time the harried barman reaches Fort Bow and brings back a contingent of troops, Chesterfield has decimated most of the saloon and all of the patrons and is hungry for more. When brash neophyte Lieutenant George slaps the enraged enlisted man, all hell breaks loose…

Events spiral even further out of control after the patrol final drags the unrepentant sergeant back to the Fort. When the little native lad, dragged along as a witness, takes his chance to escape, he is shot by the flustered “greenhorn” officer.

It is both a tragedy and a disaster: the boy is the son of Chief Gray Wolf who, on discovering what’s happened, demands that whoever perpetrated the appalling act be surrendered to his justice.

…Or else it’s war…

When Chesterfield and Blutch discover exactly who George is, the little corporal flees, rushing off to the encamped hostiles and claiming he was responsible. Chesterfield, not to be outdone in the guilt stakes, also owns up and baffled Gray Wolf is nearly driven crazy when bold, brave, stupid and honourable Colonel Appleton also rides into camp and takes the blame…

A tense compromise is reached as Gray Wolf agrees to let the “Long Knives” treat his gravely wounded boy; decreeing that if he lives they will be no war, but if the morning brings bad news the entire fort and town will suffer…

With a little time bought, the Colonel deals with his most immediate problem. After a ferocious dressing down Chesterfield and Blutch are sent back to Stark’s Suicide Regiment and – over Emily’s hysterical protestations – George goes with them…

Days later the trio rendezvous with Stark’s dispirited contingent as he manically battles Confederate forces. The Captain’s sole tactic is to have his men charge straight at their artillery, presumably in the certain knowledge that the enemy must run out of ammunition eventually…

Blutch and Chesterfield have developed a tactic which has kept them alive so far and, having sworn to Emily to keep George safe, force him to employ it too. However the guilt-ridden, hero-struck fool is unhappy with the shameful strategy and soon starts throwing himself into the thick of battle, intending to die with dignity…

When word comes of the recovery of Gray Wolf’s son, their ordeal seems over and, with honour satisfied, all three make a grateful departure from Stark’s depleted forces. Typically however just as a peace (and quiet) seems likely, Blutch and Chesterfield find another way to set the West ablaze and drive the natives to the brink of war…

This is another hugely amusing anti-war saga targeting young and less cynical audiences. Historically authentic, and always in good taste despite its uncompromising portrayal of violence, the attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and, like the hilarious yet insanely tragic war-memoirs of Spike Milligan, these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and eminently readable, Bluecoats is the sort of war-story that appeals to the best, not worst, of the human spirit.
© Dupuis 1979 by Lambil & Cauvin. English translation © 2010 Cinebook Ltd. All rights reserved.

Alley Oop


By V.T. Hamlin (Ken Pierce Books)
ISBN: 0-912277-02-5

Modern comics evolved from newspaper comic strips. These pictorial features were, until relatively recently, extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence our umbrella terms “Funnies” and of course “comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, and gradually moving from mock-heroics to light-action into full-blown action-adventure with the introduction of Captain Easy in 1929), or Tarzan and Buck Rogers – which both debuted January 7th 1929 as an adaptation of pre-existing prose properties – the vast bulk of strips produced were generally feel-good humour strips with the occasional child-oriented fantasy.

This changed in the 1930s when an explosion of action and drama strips were launched with astounding rapidity. Not only strips but actual genres were created in that decade and they still impact on not just today’s comic-books but all our popular fiction.

Another infinitely deep well of fascination for humans is cavemen and dinosaurs. During that heyday of America’s strip surge a rather unique real character created a rather unique and paradoxical cartoon character: one both adventurous and comedic and simultaneously forward-looking and fantastically “retro” at the same time…

Vincent Trout Hamlin was born in 1900 and did lots of things before becoming a cartoonist. When he mustered out of the US Expeditionary Force after the Great War he finished High School and then went to the University of Missouri. This was in 1920 and he studied journalism but, since he’d always loved drawing, the eager beaver took advantage of the institution’s art courses too.

He was always a supreme storyteller and lived long enough to give plenty of interviews and accounts – many impishly contradictory – about the birth of his antediluvian archetype…

As a press photographer Hamlin had roamed the Lone Star State and filmed the beginnings of the petroleum industry, catching the bug for finding fossils. Later, whilst drawing ads for a Texas Oil company, he became further fascinated with fossils as he struggled to create a strip which would provide his family with a regular income…

When V.T. decided to chance his arm at the booming comic strip business, those old stones and bones got his imagination percolating and he eventually came up with a perfect set-up for action, adventure, big laughs and even a healthy dose of social satire…

Alley Oop is a Neanderthal-ish caveman inhabiting a lush and fantastic land where dinosaurs still thrive. In fact his greatest friend and boon companion is Dinny; a faithful, valiant saurian chum who terrifies every other dinosaur in creation as well as all the annoying bipeds in residence.

Because Dinny is as smart and obedient as a dog, all the other cave dwellers – such as arrogant, insecure King Guzzle – generally treat the mighty, free-thinking, disrespectful Oop with immense caution…

Unlike most of his audience, Hamlin knew such things could never have occurred but didn’t much care: the set-up was too sweet to waste and it would prove to be the very least of the supremely imaginative creative anachronisms he and his brilliant wife Dorothy would concoct as the strip grew in scope and popularity.

Oop actually launched twice. In 1930 Hamlin whipped up primeval prototype Oop the Mighty which he then radically retooled and sold a year later to the small and local Bonnet-Brown Syndicate as Alley Oop. It debuted on December 5th 1932 and was gaining steam when Bonnet-Brown foundered during the worst part of the Great Depression in 1933.

Happily the strip had won enough of a popular following that representatives of the vast Newspaper Enterprise Association syndicate – whose other properties included Major Hoople, Boots and Her Buddies and the aforementioned Wash Tubbs – tracked down the neophyte scribbler and offered him a regular slot in papers all over America.

Alley Oop debuted again as a daily on August 7th 1933, reprising his old stories for a far larger audience before moving on to new adventures and winning a Sunday colour page on September 9th 1934, the year V.T., Dorothy and new daughter Theodora relocated to affluent Sarasota, Florida.

Sadly for such a revered series with a huge pedigree – still running today as both Sunday and daily feature, scripted by Carole Bender and drawn by her husband Jack – there has never been a concerted effort to properly collect the entire epic. There have however been tantalising outbursts of reprints in magazines and short sets of archive editions from Kitchen Sink, Dark Horse and IDW’s Library of American Comics.

One of – if not actually – the very first serious compilation came courtesy of dedicated preserver of great comics Ken Pierce, who in 1983 released this marvellously compact monochrome paperback edition which reprints one of the most revered sequences of the burly and boisterous dawn man.

Preceded by an Introduction from fellow cartoonist Herb Galewitz and ‘When Hamlin Started Digging Into History Out Came Alley Oop’ – a typically bright and breezy Press Release from 1960 – ‘The Sawalla Chronicles’ ran from April 10th to August 28th 1936 and detailed a classic clash between perennial free-thinker Oop and the increasingly oppressive forces of civilisation and polite society that was growing around him…

A little background: most cave-folk of that long ago time lived in a rocky village ruled over by devious, semi-paranoid King Guzzle and his formidable, achingly status-conscious wife Queen Umpateedle.

Their kingdom was dubbed Moo and the elite couple were guided/manipulated by sneaky shaman the Grand Wizer with all three of them constantly seeking to curb the excesses of the rebelliously independent, instinctively democratic Oop.

Our hero – toughest man in the land – had no time for all the silly fripperies and dumb made-up rules but he did usually give in to the stern glances and fierce admonishments of his long-suffering girlfriend Ooola. The uneasy balance of power in the kingdom comes from the fact that Guz and the Wizer, even with the entire nation behind them, were never a match for Oop and Dinny when they got mad…

As this story starts however that détente has suddenly ended because the Wizer has hypnotised the gigantic beast and turned him against Oop…

Seizing his chance, Guzzle orders his guards to throw his rival into “The Pit”, but when they all regain consciousness they see their intended victim is now astride the throne with the crown on his head…

With a new king in charge things start to move quickly and Oop’s only ally is his old, less-evolved rhyming pal Foozy, so they are hard-pressed to stop the Grand Wizer’s own power-grab since the malevolent old geezer still commands Dinny…

When the chums then fall out, Foozy decides to restore normality by putting Guz back on the throne and to that end devises a cunning plan to immobilise gargantuan Dinny. As events spiral completely out of control, however, it’s ferocious Umpateedle who finally restores the status quo by knocking a few stubborn male heads together…

Oop doesn’t care. After a few precarious and decidedly risky moments he and Dinny are restored and for him that’s what really matters.

As normality returns – exemplified by Umpateedle organising a swanky Ladies Day – Oop takes Ooola on a hunting trip deep into unexplored territory where they discover other men. Moreover these strangers are riding dinosaurs, something everyone thought only Oop could do…

A brutal battle results in some answers from thoroughly beaten Wur, warrior-guardian of the previously unsuspected Sawalla Frontier who surprisingly invites the startled Moovians to visit his own unsuspected country.

Despite Oop’s suspicions, Sawalla seems a paradise. Sited beside a colossal body of water everything is great until Wur – who also happens to be king – informs him they will be staying forever…

Despite lethal swamps and ferocious dinosaurs barring their way back, Oop is determined to return – more because nobody tells him what to do than any degree of patriotism or homesickness – and doesn’t stop looking for escape routes even after Wur sets a gang of brutes to watch him. More distressing is the fact that Wur – desiring Ooola for himself – wants to marry the male Moovian to his own sister Loo…

When that scheme goes south he opts to just get rid of Oop, unaware that his rival has co-opted the Sawallan squad ordered to supervise him. As intrigue turns into all-out war, Oop, Ooola and their converts try to escape through the lethally impassable swamp with all Wur’s forces hard on their soggy heels.

As the fugitives’ arduous slog and occasional battles with Sawallan scouts intensify, at the other end of the green hell, long-missing Dinny finally emerges from the jungle depths and trots into Moo. Realising something’s up, Foozy – accompanied by towering throwback the Cardiff Giant – leads a rescue mission into the swamp and is soon engaged in furious battle with Wur and his army, even as elsewhere Oop’s party fight for their lives against an armada of wild and angry thunder lizards.

And then in a one terrifying moment, the abundant flora catches alight and a monstrous forest fire begins…

Fast, furious, fantastically funny and bitterly barbed in the manner of Billy Wilder and Preston Sturges, Alley Oop is a bone fide classic of comicstrip narrative, long overdue the respect and honour of a complete chronological collection.

However until some enlightened publisher gets around to it, by all means start digging on line and in bargain bins for each – or any – of the wonderful tomes already released. It’s barely the tip of an iceberg but it’s a start…
© 1983 Newspaper Enterprise Association, Inc. All rights reserved. ALLEY OOP COMIC STRIPS © 1936 Newspaper Enterprise Association, Inc. Introduction and editorial material © 1983 Hern Galewitz.

Crisis on Multiple Earths volume 2


By Gardner Fox, Dennis O’Neil, Mike Sekowsky, Dick Dillin & Sid Greene (DC Comics)
ISBN: 978-1-4012-0003-9

As I’ve frequently mentioned before, I was one of the Baby Boomers who grew up with Julie Schwartz, Gardner Fox and John Broome’s tantalisingly slow reintroduction of DC’s Golden Age superheroes during the halcyon, eternally summery days of the 1960s. To me those fascinating counterpart crusaders from Earth-Two weren’t vague and distant memories rubber-stamped by parents or older brothers – they were cool, fascinating and enigmatically new.

…And for some reason the “proper” heroes of Earth-One held them in high regard and treated them with marked deference…

It all began, naturally enough, in The Flash; pioneering trendsetter of the Silver Age Revolution. After successfully ushering in the triumphant return of the superhero concept, the Scarlet Speedster, with Fox & Broome at the writing reins, set an incomparably high standard for costumed adventurers in sharp, witty tales of science and imagination, always illustrated with captivating style and clean simplicity by Carmine Infantino.

The epochal epic that literally changed the scope of American comics forever was Fox’s ‘Flash of Two Worlds’ (Flash #123 September 1961, as seen in Showcase Presents the Flash volume 2) which introduced the theory of alternate Earths to the continuity and by extension resulted in the multiversal structure of the DCU – and all the succeeding cosmos-shaking yearly “Crisis” sagas that grew from it.

And of course, where DC led, others followed…

With the concept of Infinite Earths and multiple versions of costumed crusaders solidly established, public pressure began almost instantly to agitate for the return of the “Golden Age Greats” but Editorial powers-that-be were hesitant, fearing too many heroes would be silly and unmanageable, or worse yet, put readers off. If they could see us now…

A torturous trickle of innovative crossover yarns generated an avalanche of popular and critical approval (big sales figures, too) so inevitably the trans-dimensional tests led to the ultimate team-up in the summer of 1963. ‘Crisis on Earth-One’ and ‘Crisis on Earth-Two’ (Justice League of America #21-22, August and September) comprised one of the most important stories in DC history and arguably one of the most crucial tales in American comics.

Its success led to a sequel the following summer and by year three it had become an eagerly-awaited tradition that would last as long as the JLA comicbook did.

This second collected volume gathers the fifth through eighth summer collaborations (JLA #55-56, 64-65, 73-74 and 82-83), encompassing a period of editorial flux and change. The background is covered in Martin Pasko’s erudite Introduction ‘Crisis Behind the Scenes’ which details how the loss of stalwart originators Gardner Fox & Mike Sekowsky led to a new way of telling stories, offsetting in some respects the genuine dilemma of readers’ changing tastes…

These classics span a period in DC’s history which still makes many fans shudder with dread but I’m going to ask them to reconsider their aversion to the “Camp Craze” that saw America go superhero silly in the wake of the Batman TV show (and, to a lesser extent, the Green Hornet series that introduced Bruce Lee to the world). I should also mention that comics didn’t create the craze. Many popular media outlets felt the zeitgeist of a zanier, tongue-in-cheek, mock-heroic fashion: Just check out old episodes of Lost in Space or The Man from U.N.C.L.E if you doubt me…

A wise-cracking campy tone was fully in play for the first two-parter – ‘The Super-Crisis that Struck Earth-Two’ and ‘The Negative-Crisis on Earths One-Two!’ from JLA #55-56 (August and September 1967).

Opening on Earth-2, it boasted a radical change as the JSA now included an adult Robin instead of Batman, although Hourman, Wonder Woman, Hawkman, Wildcat, Johnny Thunder and Mr. Terrific still needed the help of Earth-1’s Superman, Flash, Green Lantern and Green Arrow to cope with an invasion of superpower-creating black spheres which gave mere mortals uncanny abilities enabling them to satisfy their darkest desires.

Things went from bad to worse after the harried heroes used the ebony invaders to augment their own abilities and turn half the combined team evil too…

Peppered with wisecracks and “hip” dialogue, it’s sometimes difficult to discern what a cracking yarn this actually is, but if you’re able to forgive or swallow the dated patter, this is one of the best plotted and illustrated stories in the entire JLA/JSA canon. Furthermore, with immensely talented Sid Greene’s inking adding expressive subtlety, mesmerising texture and whimsical humour to Sekowsky’s pencils, Fox’s bright, breezy comedic scripts simply shine.

By 1968 the second superhero boom looked to be dying just as its predecessor had at the end of the 1940s. Sales were down generally in the comics industry and costs were beginning to spiral. More importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios.

Moreover, comicbook stars were appearing on the small screen. Superman, Aquaman, Batman, the Marvel heroes and even the JLA were there every Saturday in your own living room…

It was a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work-benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether.

Fox ended his magnificent run on the Justice League with a stunning annual team-up of the League and Justice Society. Creative and perfectly professional to the very end, his last story was yet another of the Golden-Age revivals which had resurrected the superhero genre.

JLA #64 and 65 (August to September 1968) featured the ‘Stormy Return of the Red Tornado’ and ‘T.O. Morrow Kills the Justice League – Today!’ with a cyclonic super-android taking on the mantle of a 1940s spoof “Mystery Man” who appeared in the very first JSA adventure (if you’re interested, the original Red Tornado was a brawny washerwoman named Ma Hunkle).

The plot involved a cagy time thief creating an artificial hero to help him defeat the JLA and JSA, but realising too late he had built better than he knew…

Fox’s departing thriller was also the series’ artistic debut for former Blackhawk artist Dick Dillin, a prolific draughtsman who would draw every JLA issue for the next twelve years, as well as many other adventures of DC’s top characters like Superman and Batman. He was inked by Greene, a pairing that seemed vibrant and darkly realistic after the eccentrically stylish, nigh-abstract Sekowsky.

Next up from August and September 1969 is Denny O’Neil’s first shot at the yearly cross-dimensional crisis as #73 and 74 offered ‘Star Light, Star Bright… Death Star I See Tonight!’ and ‘Where Death Fears to Tread!’

The tense, brooding tale introduced Aquarius, a sentient but insane star, who magically destroys Earth-Two until our Earth-1 heroes (with their surviving Golden Age counterparts) manage to restore it, but not without some personal tragedy as Black Canary loses her husband and opts to emigrate to our world, handily becoming the JLA’s resident Girl Superhero and picking up a new if somewhat unreliable power in the process.

This splendid exercise in fantastic nostalgia ends with another grand get-together as alien property speculators from space seek to raze both Earths in ‘Peril of the Paired Planets’ (#82 August 1970 by O’Neil, Dillin & Joe Giella) and only the ultimate sacrifice by a true hero can avert trans-dimensional disaster in the concluding ‘Where Valor Fails… Will Magic Triumph?’ (#83 September, O’Neil, Dillin & Giella)

This volume also includes a few beguiling extras: the front and back covers of Limited Collectors Edition #C-46 (by Neal Adams from August/September 1976), a double-page pin-up of the JSA by Murphy Anderson from Justice League of America #76 (October 1969) and a JLA Mail Room comprised of found letters from many of the passionate fans like Gerry Conway, Alan Brennert and Martin Pasko who grew up to be somebody in comics…

These tales won’t suit everybody and I’m as aware as any that in terms of the “super-powered” genre the work here can be boiled down to two bunches of heroes formulaically getting together to deal with extra-extraordinary problems.

In mature hindsight, it’s obviously also about sales and the attempted revival of more sellable characters during a period of intense rivalry between DC Comics and Marvel.

But I don’t have to be mature in my off-hours and for those who love costume heroes, who crave these cunningly constructed modern mythologies and actually care about fun, this is simply a grand parade of straightforward action, great causes and momentous victories.

…And since I wouldn’t have it any other way, why should you?
© 1967, 1968, 1969, 1970, 2003 DC Comics. All Rights Reserved.

The Magician’s Wife


By Jerome Charyn & François Boucq, with Foreword by Drew Ford (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80049-3

Although all comics evolved from products designed to appeal to a broad variety of age ranges, we have finally reached a stage in our culture where individual stories and collaborations always intended by their creators to appeal to older or intellectually select audiences are now commonplace and acceptable.

What that means in simple terms is that complex, controversial and challenging graphic narratives which have come and largely gone unheralded now have an ideal opportunity to reach the mass audiences they were intended for and who deserve them…

A sublime case-in-point is this astounding, groundbreaking and compellingly wonderful transatlantic collaboration originally released in 1986, and which shone brightly but briefly; winning immense critical acclaim and glittering prizes from the comics cognoscenti yet barely troubling the mass public consciousness within or outside our particular art form’s bubble. Now after nearly thirty years in fabled obscurity it gets another chance to become the universally lauded masterpiece it deserves to be…

La Femme du magicien by American crime author and graphic novelist Jerome Charyn (Johnny One-Eye, I Am Abraham, Citizen Sidel series, Bitter Bronx: Thirteen Stories) and French illustrator François Boucq (Bouncer, Sente, Bouche de diable, Billy Budd, KGB) won numerous awards at the Angoulême International Comics Festival and elsewhere and even enjoyed a rare English Language translation in 1988 before dropping out of comics consciousness. Now their breakthrough masterpiece is back, visually remastered and re-translated by Charyn himself.

Following a piquant personal reminiscence in the Foreword by Dover Editor Drew Ford and intimate insights from the author in ‘A Note to the American Reader’ the twice-told tale begins, draped in dangerous and disturbing overtones of magic realism and tracing a chillingly unique co-dependent relationship between a servant’s daughter and a mercurial, mother-oppressed young man who always wanted to make magic …

Events begin to unfold in Saratoga Springs in 1956 as a weary jockey stumbles into an eerie old house and befriends precocious little Rita, daughter of the cook/housekeeper. The florabundant old pile is redolent of suppressed hostility and perilously-pent tensions, with a macabre old harpy ruling the roost but also teems with strange sights and obscure illusions thanks to the creepy son of the house’s owner.

Edmund is a scary and charming teenager who knows lots of legerdemain and many tricks of the prestidigitator’s art…

Little Rita daily lives with a host of animals (real or imagined?) but is only truly disturbed by Edmund’s outrageous attentions. He says it’s the proper way for a magician to court his future bride…

Feeling distressingly like observers of grooming-in-action, we see the child is fascinated by his hot-and-cold attentions, making her shocking discovery of Edmund’s callous sexual dalliances with her blowsy, lumpen mother all the more hurtful…

Four years later they are in Moscow, having escaped the crushing atmosphere of the old house and the forbidding matriarch. Rita’s mum is Edmund’s Famulus Mrs Wednesday, a living prop and stage assistant enduring a barrage of humiliating transformations and subtly guided and controlled by Edmund’s harsh declarations of love as Rita wonderingly watches from the wings, gradually maturing into a beautiful young toy.

By 1962 she is the centre of attention in theatres all around the world and Edmund’s intentions have become blatant. The grand gesture comes in Paris where in an act of extraordinarily callous cruelty he demotes faithful, doting Mrs Wednesday to the role of Rita’s Dresser and makes the teenaged daughter his co-star and assistant – to the lustful appreciation of the huge theatre audiences who seem captivated by his remarkably imaginative but savagely mortifying conjuring act…

Edmund has been personally educating Rita for years, but something strange happens on stage in London in 1963 when his precious “Miss Wednesday”, in the middle of his signature shameful hypnosis game, suddenly transforms into a monstrous beast apparently beyond the magician’s control…

They married in Munich in 1967 but the wedding night was marred by Rita’s memories of what her husband used to so blatantly do with her mother. Moreover, the axis of power seems to have shifted and Rita is increasingly the one calling the shots…

The crisis comes later when Rita’s mother is found mysteriously dead and the daughter’s long-suppressed passions explode…

Some time afterward, Rita is a waitress in a New York City Diner just trying to forget. Sadly her looks make her a target for both scuzzy lowlifes and simple-minded, paternalistic protectors and only the fact that cops frequent the eatery keep her even marginally safe. Haunted by ghosts and memories, she pushes her luck one night crossing through a park and is attacked by her most persistent admirers. It’s only after she viciously fights them off that a disturbing apparition manifests…

She feels pursued from all sides – by her attackers keen on silencing her, a kindly war veteran who wants to keep her safe and a persistent if painfully familiar vision – and Rita’s life spirals out of control. When Edmund seemingly shows up, a savage monster starts slaughtering visitors to the park and peculiar French detective Inspector Verbone takes an interest in her, apparently possessing impossible secrets and arcane insights when he arrives at her ratty apartment.

When events spiral to a bloody and so very unjust conclusion, Rita flees, taking a bus to Saratoga where she finds some very familiar folk and a cataclysmic, elemental and hallucinatory climax waiting for her…

Bizarre, baroque, phantasmagorical and wickedly playful, this is a story that can’t really be deconstructed, only ridden like a maddened, stampeding horse and then pondered at leisure while your bruises heal. If you like your mysteries complex and inexplicable and your love stories dauntingly bleak and black, you really should make the acquaintance of The Magician’s Wife…
© 1987 Jerome Charyn and François Boucq. Introduction © 2015 Jerome Charyn. Foreword © 2015 Drew Ford. All rights reserved.

The Magician’s Wife will be released November 27th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or local comics-store or bookshop.