Batman Adventures volume 3


By Kelley Puckett, Paul Dini, Mike Parobeck & Rick Burchett with Michael Reaves, Bruce Timm, Matt Wagner, Klaus Janson, Dan DeCarlo, John Byrne & various (DC Comics)
ISBN: 978-1-4012-5872-6

The brainchild of Paul Dini and Bruce Timm, Batman: The Animated Series aired in the US from September 5th 1992 to September 15th 1995. The TV cartoon – ostensibly for kids – revolutionised everybody’s image of the Dark Knight and inevitably fed back into the printed iterations, leading to some of the absolute best comicbook tales in the hero’s many decades of existence.

Employing a timeless visual style dubbed “Dark Deco”, the show mixed elements from all eras of the character and, without diluting the power, tone or mood of the premise, re-honed the grim avenger and his team into a wholly accessible, thematically memorable form.

It entranced young fans whilst adding shades of exuberance and panache that only the most devout and obsessive Batmaniac could possibly object to.

A faithful comicbook translation was prime material for collection in the newly-emergent trade paperback market but only the first year was ever released, plus miniseries such as Batman: Gotham Adventures and Batman Adventures: the Lost Years.

Nowadays, however, we’re much more evolved and reprint collections have established a solid niche amongst the cognoscenti and younger readers…

This third inclusive compendium gathers issues #21-27 of The Batman Adventures comicbook (originally published from June to December 1994) plus that year’s Batman Adventures Annual: a scintillating, no-nonsense frenzy of family-friendly Fights ‘n’ Tights fantasy from Kelly Puckett, Mike Parobeck & Rick Burchett and a few fellow-pros-turned-fans…

Puckett is a writer who truly grasps the visual nature of the medium and his stories are always fast-paced, action packed and stripped down to the barest of essential dialogue. This skill has never been better exploited than by Parobeck who was at that time a rising star, especially when graced by Burchett’s slick, clean inking.

Although his professional career was tragically short (1989 to 1996 when he died, aged 31, from complications of Type 1 Diabetes) Parobeck’s gracefully fluid, exuberantly kinetic, frenetically fun-fuelled, animation-inspired style revolutionised superhero action drawing and sparked a renaissance in kid-friendly material and merchandise at DC… and everywhere else in the comics publishing business.

The wall to wall wonderment begins with the contents of Batman Adventures Annual #1: a giant-sized gathering of industry stars illustrating Paul Dini’s episodic, interlinked saga ‘Going Straight’.

Illustrators Timm & Burchett set the ball rolling as jet-propelled bandit Roxy Rocket is released from prison, prompting Batman and faithful retainer Alfred to discuss whether any villains ever reform…

Apparently one who almost made it was Arnold Wesker, who played mute Ventriloquist to his malign dummy Scarface. Tragically in ‘Puppet Show’ (art by Parobeck & Matt Wagner) we see how even a good job and the best of intentions are no defence when Arnold’s new boss wants to exploit his criminal past…

Harley Quinn is insanely devoted to killer clown The Joker and Dan DeCarlo & Timm wordlessly expose her profound weakness for that bad boy as she’s released from Arkham Asylum but is seduced back into committing crazy crimes in just ’24 Hours’…

The Scarecrow‘s return to terrorising the helpless resulted from his genuine desire to help a girl assaulted by her would-be boyfriend in the chilling, poignant ‘Study Hall’ (with art by Klaus Janson), after which ‘Going Straight’ concludes with Timm detailing how Roxy Rocket is framed by Catwoman and Batman has to separate the warring female furies…

The melange of mayhem even came with its own enthralling encore with The Joker solo-starring in ‘Laughter After Midnight’ as the Mountebank of Mirth goes on a spree in Gotham, courtesy of artists John Byrne & Burchett…

The Batman Adventures #21 then saw Michael Reaves join Kelley Puckett to script tense thriller ‘House of Dorian’ for Parobeck & Burchett as deranged geneticist Emile Dorian escapes from Arkham and immediately turns Kirk Langstrom back into the marauding Man-Bat.

Moreover, although the Mad Doctor’s freedom is bad news for Gotham, Langstrom and Dorian’s previous beast-man Tygrus; for a desperate fugitive afflicted with lycanthropy, the insane physician is his last chance at a cure for his curse…

Dorian couldn’t care less. All he wants is revenge on Batman and Selina Kyle…

Like the show, most stories were crafted as a three-act plays and the conceit resumes with #22 as Puckett, Parobeck & Burchett settle in for the long haul.

‘Good Face Bad Face’ sees the return of Two-Face; also busting out of Arkham in ‘Harvey Doesn’t Live Here Anymore’ to settle scores with Gotham’s top mobster Rupert Thorne. His first move is to set free his gang in ‘Nor Iron Bars a Cage’, but this time Batman is waiting…

Poison Ivy is back in #23, spreading ‘Toxic Shock’ as she teams up with the Dark Knight in ‘Strange Bedfellows’ to save a famed botanist and ecologist dying from a mystery toxin. ‘Fighting Poison with Poison’, she and Batman search for a cure, forcing the mystery assassin into more prosaic methods in ‘How Deadly Was my Valley’…

‘Grave Obligations’ sees the Gotham Guardian’s past come back to haunt him when a ninja clan invades the city. They seem more concerned with fighting each other in ‘Brother’s Keeper’, but a little digging reveals how one has come ‘From Tokyo, With Death’ in mind for Batman, and it takes the force of a much higher authority to halt the chaos in ‘Cancelled Debts’…

An inevitable team-up graces Batman Adventures #25 as Puckett, Parobeck & Burchett reintroduce legendary ‘Super Friends’.

With Lex Luthor in town and bidding against Waynetech for a military contract, a mystery bombing campaign begins in ‘Tik, Tik, Tik…’

Even as unwelcome guest Superman horns in, Batman realises his old foe Maxie Zeus might be taking the credit but is certainly not to blame for the ‘Sinners in the Hands of an Angry Zeus!’

A little deduction and a grudging alliance with the Caped Kryptonian results in the true scheme being unravelled in ‘The Gods Must be Crazy’ and Batman rejoices in having made a powerful friend and a remorseless and resourceful new enemy…

‘Tree of Knowledge’ focuses on college students Dick Grayson and Babs Gordon as they score top marks in a criminology course. ‘Pop Gun Quiz’ sees them singled out for special study by their impressed Professor Morton and on hand in ‘Careful What You Wish For’ to experience an impossible crime in the University Library. Despite all their investigations, it’s only as Robin and Batgirl that a devilish plot is unravelled and crucial ‘Lessons Learned’…

The last tale in this terrific tome revisits the tragedy of Batman’s origins as ‘Survivor Syndrome’ sees an impostor risking his life on Gotham’s streets in search of justice or possibly his own death.

‘Brother, Brother’ reveals how athlete Tom Dalton‘s wife was murdered and how he surrendered to a ‘Call to Vengeance’. Everything changes once the real Dark Knight takes charge of Tom and trains him to regain ‘The Upper Hand’…

With a full compliment of covers by Timm and Parobeck & Burchett – plus a ‘Pin-Up Gallery’ with stunning images by Alex Toth, Dave Gibbons, Kelley Jones, Kevin Nowlan, Mark Chiarello, Mike Mignola, Matt Wagner and Chuck Dixon & Rick Burchett – all coloured by the astounding Rick Taylor – this is another stunning treat for superhero lovers of every age and vintage.
© 1994, 2015 DC Comics. All Rights Reserved.

Death Sentence: London


By Montynero & Martin Simmonds with John Pearson & Jimmy Betancourt (Titan Comics)
ISBN: 978-1-78276-507-3

For most of us Sex Sells. If that’s not you and you’re easily shocked or offended, stop Right Here, Right Now and come back for a less grown-up review tomorrow.

As for the salacious, tawdry, vulgar majority of humanity, however, fornication is a force that will not be resisted and we’re always gagging for it.

One outrageous potential result of that inescapable biological imperative was recently explored in a dark, decadent fable from writer, artist and games designer Montynero who, with illustrator Mike Dowling, crafted a ferociously effective satire on modern attitudes in Death Sentence.

After an initial and truncated appearance in Clint Magazine in 2012 the sexily sordid saga was retooled as a breakthrough 6-issue miniseries which took the comics world by storm when released in 2013.

Something that good was bound to be tried again and a series followed, of which Death Sentence: London – illustrated now by Martin Simmonds – is but the first compulsive compilation…

In the World That’s Coming a sexually transmitted disease known as G+ is spreading rapidly through the population. It is invariably fatal and kills in six months. For that length of time, however, the victim “suffers” from increased vigour, stamina, sex drive and even develops super powers…

The true extent of the threat only became apparent to the public after media darling, affirmed libertine and proud G-Plus carrier David “Monty” Montgomery used his exponentially-expanding psychic powers to kill Britain’s government, royal family and one million Londoners.

Having crowned himself King of Britain, Monty was only stopped by two other critically enhanced G-Plus sufferers: frustrated artist Verity Fette and shambolic fading rock star Daniel Waissel AKA Weasel.

More through luck than effort – and despite the interference of a UN Taskforce, covert US super-weapon deployment and best attempts of the British military – the wonder kids narrowly managed to kill Monty in a blockbusting super-battle televised around the world. The conflagration especially terrified the assorted world governments who collectively feared their days of ruling the masses were over…

Britain’s bosses had been aware of the growing crisis for ages and had already tasked its shadowy Department of National Security to deal with it. The usual tactics of murder, blackmail, disinformation and cover-ups proved ineffective, however, and soon something else was being considered.

At least Verity died in the final battle and what’s left of the UK’s Powers-That-Be now only have sybaritic, self-destructive Weasel to manage until the disease finally kills him…

In the meantime, on a remote Scottish island, a very nice old lady runs a vast secret base beneath the heather where she and her team toil away with no sense of scientific niceties – or ethics – as they strive to find a cure for G+…

Dr. Lunn had been helping sufferers for quite a while. She crash-trained Verity and Weasel in the use of their abilities (also providing space, time, tuition and medical-grade drugs) before siccing them on the out-of-control Monty…

Following handy recap ‘Previously in Death Sentence’ the story resumes with ‘“A” Bomb on Wardour Street’ as Weasel is riotously fêted by the metropolitan populace whilst über-ambitious Old Etonian London Mayor Tony Bronson seethes and schemes. There’s a power-vacuum in the country at this moment and he’ll be buggered if he lets anyone else fill it… especially some oikish, pox-ridden musical miscreant…

An ocean away, undercover Fed Jeb Mulgrew is closing his latest case when everything goes tits-up after his targets display out of control super-powers. Luckily his keenly-observing back-up team are equipped with the latest horrific innovation in anti-G-Plus ordnance…

At City Hall, Tony’s latest opportunistic sound-bite does nothing to slow the looting tearing up the remainder of London; much of it seemingly orchestrated by new dissident movement the Invaders. The spreading violence even reaches a nearly deserted fast-food franchise where an armed robbery is foiled, giving first notice that Verity might not be dead after all…

As Jeb tries to reconnect with his wife and home in Texas, London sees another bloody crime stopped by the enigmatic Artgirl and Tony snaps, declaring martial law in His city…

Each episode is followed by a carefully-tailored supplemental feature and here ‘The Age of the Super G’ exposes the Americans’ thermonuclear contribution to Monty’s demise before the comics saga continues with ‘Uprising’ as Weasel attends a rally in Brixton. The borough is in the process of declaring its independence and seceding from Tory-infested London and big-business corrupted Britain…

Bronson’s response is uniquely typical: ramping up military action, closing down social media and arresting G+ carriers whilst ordering the public to stop having sex until a cure is found.

When tanks roll up during a memorial service, Weasel is just in the mood to share the misery he’s been feeling since Monty killed his little boy, but in the victorious aftermath it’s the anonymous mask-wearing Invaders who are making converts and dictating policy on the streets of Brixton…

In Texas, things just aren’t working out for Jeb so when his bosses ask him to infiltrate British intelligence and steal their potential cure for the super-sex plague, he can’t wait to start…

After a faux magazine feature on Creighton Baines and how his alien-masked Invaders haunt protest sites and agitate for social change, the story starts again in ‘Eton Rifles’ as dedicated journalist Fincham is handed a certain dossier by a mole with suspicious intent. Soon the Chronicle‘s top scribe is making things hot for golden gibbon-esque, sexually-deviant Tony…

As tensions escalate everywhere, Verity assuages her own through increasingly bawdy encounters as she drifts ever closer to isolated, segregated, curfew-enduring Brixton. She has no idea that she’s been targeted for immediate assassination, but then again, her would-be executioners have no idea how powerful she now is…

Preceded by excerpts from reputable rag The Chimes – detailing the rise of international angst and the stalling of the World Powers debating a space-based weapons ban – ‘Sitting Here’ sees a turf war brewing between local gangster Retch and weed-dealing newcomer Roots. Both have their supporters and both are high-functioning G-Plus victims, with all the deadly benefits that condition brings…

As Tony’s Territorials rumble into Brixton savage violence erupts, but he’s elsewhere, busily indulging his nasty copulatory habits. Fincham, meanwhile, is tracking a rumour about a Scottish Island and a woman who might have a cure, even as Retch and Roots clash for control of their streets…

Following snippets from The Chronicle News – revealing the not-so-quiet war for dominance between power-hungry Mayor Bronson and top surviving aspirant Party-leader Michael DeGraves – the Mayor gets a rude and ribald awakening as the winner of the Brixton gang rumble exposes the hypocrite’s nasty upper-class peccadilloes in ‘Burn’. Across town, Verity gives doggedly determined Fincham an exclusive, comprehensive interview which will never see print…

Later, as Bronson strives frantically to keep ahead of the political game, an intimate well-wisher makes a big mistake by approaching G+ sufferers in tune with the old guard and hereditary rulers. They can be of immense service to this Sceptr’d Isle… after they pass a training course at a facility on a certain Scottish island…

An excerpt from Creative Review debating ‘Artgirl: High Art of Graffiti?’ leads the tale to a temporary halt in ‘Kill at Will’ as Dr. Lunn welcomes a new bioanalyst – who looks remarkably like American Jeb Mulgrew – to her little secret empire. In Brixton, meanwhile, the military are moving in to wipe out all resistance but are totally unprepared for the unlikely, unstable convergence of all London’s omega-level G-Plus super-beings waiting for them…

And then long-range telemetry shows that Verity’s condition has taken a terrifying and impossible turn nobody could have predicted…

To Be Continued…

Packed with plenty of bonus features including a breathtaking covers and variants selection by Montynero, Death Sentence: London is an uproarious adult fairytale blending superhero tropes with outrageous cheek, deliriously shocking situations and in-your-face irreverence.

Buy it, read it and spread it around to anyone you fancy… and maybe some you don’t…
Death Sentence ™ and © 2014 Montynero, Mike Dowling and Titan Comics. All rights reserved.

Civil War Prelude: New Warriors


By Zeb Wells, Skottie Young & various (Marvel)
ISBN: 978-0-7851-9361-6

After a TV reality show starring superheroes went hideously wrong and resulted in the deaths of hundreds in Stamford, Connecticut, popular opinion turned massively against masked crusaders. The Federal government quickly instituted and mandated a scheme to licence, train and regulate all metahumans but the plan split the superhero community.

A terrified and indignant merely mortal populace quivered as a significant faction of their former defenders, led by the ultimate icon of Liberty, Captain America, refused to surrender their autonomy and, in many cases, anonymity to the bureaucratic vicissitudes of the Superhuman Registration Act.

The Avengers and Fantastic Four, bedrock teams of the Marvel Universe, fragmented in scenes reminiscent of America’s War Between the States, with “brother pitted against brother”. As the conflict escalated it became clear to all involved that the increasingly bitter fighting was for souls as much as lives.

Both sides battled for love of Country and Constitution and both sides knew they were right…

So just how did that all come to pass?

A few years earlier – at least in comicbook time – a team of super-powered teenagers had got together to do good their way. Created by Tom DeFalco & Ron Frenz (before being assigned to Fabian Nicieza & Mark Bagley to spectacularly develop), the New Warriors consisted of a bunch of failed young super-doers led by Dwayne Taylor; a grim ‘n’ gritty kid millionaire with a grudge, a battle suit and tricked-out skateboard who called himself Night Thrasher (I still wince at the name…).

At inception, his select squad consisted of hyper-kinetic Speedball, mutant Firestar, telekinetic Vance Astrovic/Marvel Boy/Justice, a re-invigorated Nova, the Human Rocket, and Sub-Mariner’s niece Namorita: a line-up seemingly designed to flop, but one which swiftly proved the old adage about there being no bad characters, only bad handling…

They made their first appearance in Thor #411-412 before storming straight into their own title, and took the world by storm. However, over the following years their popularity waxed and waned as the membership roster changed. Eventually they broke up and went their separate ways.

In the summer of 2005 writer Zeb Wells and cartooning wunderkind Skottie Young (with some colouring assistance from Jean-Francois Beaulieu and letterer Randy Gentile) took the quirkily unconventional kid cadre in a whole new direction…

Collecting New Warriors volume 3 #1-6 (from August 2006 to February 2006) this wild and witty romp opens with ‘Pilot’ and sees the heroes on the road, bringing metahuman justice to the American hinterland.

It’s not their idea. As part of a Taylor Foundation refinancing deal, Night Thrasher has licensed his team to a Reality-TV company who are with them every moment as they voyage through the nation.

Although certain they’re sitting on Ratings-Gold, the producers have still insisted on a few changes to shore up the shaky demographics. So joining Thrasher, Nova, Namorita and Speedball is hulking, sweaty, pitiable nerd Microbe – a germ empath who has the strange ability to communicate with infinitesimal and single-celled life forms…

He also won’t shower in case he harms his little friends…

The show’s premise is simple. Lots of small towns have metahuman problems but no superheroes to tackle them. The Warriors will come to you and viewers get a fabulous intimate peek inside the glamorous world of costumed crusading…

Their first stop is Fairbury, Illinois where ferocious villains Tiger Shark and Armadillo have been quietly hiding since breaking out of super penitentiary the Vault. Opening the door to the strange new spandex-clad pizza delivery guy was their big mistake, but the camera crew’s constant demand for retakes is almost as fraught with peril…

In Salinas, Kansa everything seemed pretty hunky-dory until eccentric millionaire John Burrow decided to free the entire contents of his private zoo. By the time the Warriors roll up, the city is under siege by beasts acting far smarter than they should…

Plan A for dealing with the problem is then summarily scuppered by officious TV censor Erika Hopson whose strident efforts on behalf of S.P.O.T.A. (Society for the Protection of Television Animals) ensures the hairy escapists are treated with dignity and respect…

Vetoing Thrasher and Nova entirely, Erika ensures only the gentler-seeming members tackle the liberated critters in Burrow’s ‘Animal House’, but nobody told her the real cause of all the problems was the Red Ghost‘s cosmically empowered Super-Apes…

Driving their outside broadcast van through Kansas in ‘How Many Superheroes Does It Take…?’ the screen stars are fifty miles from Wichita when the next crisis erupts. With the bus broken the team are just chilling in the middle of nowhere and relating how they got sucked into this latest embarrassing idiocy, blithely unaware that elsewhere corporate Movers-&-Shakers are sharing secrets about Microbe and planning their next move to make the New Warriors the perfect team for their purposes…

That step materialises when demographically-ideal but appallingly obnoxious addition Debrii is foisted on the Warriors as they reach Nüponder, Minnesota in search of a strange creature stealing pets. The little paradise is a company town servicing a German-based automobile manufacturer but from the start the kids realise something isn’t right in ‘Nütown, Nücar, Nümember…’

Then, after the team barely survive an attack by their oldest enemy Terrax, Microbe’s little friends expose the true secret of the adoring, so-very-normal citizens, leading to a cataclysmic clash with the Machiavellian mechanoids of the Mad Thinker in ‘The New Warriors’ Excellent Adventure Episode 105: Nüponder, Michigan’…

The TV Show went on indefinite hiatus with a blockbusting finale in ‘The Valley of the Jerks: Episode 106: Smyrna, Delaware’ as the sadder, disgruntled but no wiser Warriors reached the East Coast in the middle of a snow storm, just in time to free a rustic rural hamlet from their own amplified bad attitudes and the malign shenanigans of the Corruptor as he schemes to extend his power-range by weaponising, exporting and disseminating his own mind-bending bodily fluids…

Fast, furious and outrageously funny, this book has precious little to do with the ponderous, po-faced and decidedly apocalyptic mega event Civil War, other than that their revived TV show trigged the Stamford massacre. It is, however, a hilariously clever and splendidly light-hearted peek at the sillier side of the Marvel experience and one both tried-&-true fans and fresh faced neophytes can enjoy equally… so go do that.
© 2005, 2006, 2015 Marvel Characters, Inc. All rights reserved.

Edgar Rice Burroughs’ Tarzan: Burne Hogarth’s Lord of the Jungle


By Burne Hogarth with Robert M. Hodes & Skip Kholoff (Dark Horse Comics)
ISBN: 978-1-61655-537-5

Modern comics and graphic novels evolved from newspaper comic strips. These daily pictorial features were – until relatively recently – overwhelmingly popular with the public and highly valued by publishers who used them as a powerful tool to guarantee and increase circulation and profits. From the earliest days humour was paramount; hence our terms of usage “Funnies” and, of course, “Comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action to become a full-blown adventure serial with the introduction of Captain Easy in 1929), the vast bulk of strips produced were generally feel-good laughter-makers or occasional child-oriented fantasy.

The full blown dramatic adventure serial began on January 7th 1929 with Buck Rogers and Tarzan which both debuted the same day. Both adapted pre-existing prose properties and their influence changed the shape of the medium forever. The 1930s then enjoyed an explosion of such fare, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on today’s comicbooks and, in truth, all our popular fiction forms. In fact, your comicbooks started as reprint compilations of such newspaper circulation-fodder…

In terms of sheer quality of art, the graphic narrative iteration of Edgar Rice Burroughs’ novels by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip soon became a firm favourite of the masses. Supplemented by movies, books, a radio show and ubiquitous advertising appearances, White God of the Jungle John Clayton, Lord Greystoke soon became a meta-character. Just like Sherlock Holmes, Tarzan became “real” to the world.

Foster initially quit the strip at the end of the 10-week adaptation of the novel Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Burroughs himself) when the black-&-white daily was expanded to include a lush, full colour Sunday page featuring original adventures.

Leaving Maxon to capably handle the Monday through Saturday progression of novel adaptations, Foster produced the epic Sunday page until 1936 (233 consecutive weeks) after which he momentously moved to King Features Syndicate to create his own strip landmark and weekend masterpiece. Prince Valiant in the Days of King Arthur launched on February 13th 1937 and is still with us today.

Once the four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth (1911-1996): a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, his dedicated efforts as an educator.

When Hogarth in turn left the strip he found his way into teaching (he co-founded – with Silas H. Rhodes – the Cartoonist and Illustrators School for returning veterans which evolved into the New York School of Visual Arts) and also authored an invaluable and inspirational series of art textbooks such as Dynamic Anatomy and Dynamic Figure Drawing which influenced generations of aspiring artists.

In the early 1970s Hogarth was lured back to the leafy domain of legendary Lord Greystoke, producing – with co-writer Robert M. Hodes and lettering assistant Skip Kholoff – two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than thirty years previously. Recently both were bundled into a magnificent hardback edition by Dark Horse (also available digitally through Kindle and ComiXology) as a magnificent tribute to Hogarth’s mastery.

Tarzan of the Apes is a strong candidate for the title of first Graphic Novel. Originally released in 1972, it stunningly adapts the first half of ERB’s groundbreaking popular classic in large bold panels, vibrantly coloured, accompanied by blocks of Burroughs’ original text. The electric visuals leap out at the reader in a riot of hue and motion as they recount the triumphant, tragic tale of the orphaned scion of British nobility raised to puissant manhood by the Great Apes of Africa.

The saga follows his life as cub of loving she-ape Kala, his rise to prominence amongst his hirsute tribe and how he masters all the beasts of his savage environment. The mighty, brilliant foundling – through intellect alone and the remnants of his father’s papers – learns to read and deduces that he is a Man, but still inflicts brutal vengeance on the human tribesmen responsible for killing beloved, devoted Kala before submerging himself in the ways of the tribe.

The adaptation ends just prior to the arrival of the white woman who will reshape Tarzan’s destiny forever…

Four years later Hogarth returned to his subject, but instead of completing his bravura interpretation of Tarzan of the Apes he instead produced an adaptation of the short tales which formed the composite novel Jungle Tales of Tarzan.

That book was a series of episodes reminiscent of Kipling’s “Just So” stories, set before the first fateful meeting with Jane Porter and the Ape-Man’s introduction to civilisation. Instead it related how and when the Lord of the Jungle confronted various cognitive stages in his own intellectual and physical development.

If that sounds dry, it’s not. Burroughs was a master storyteller and his prose crackles with energy and imagination. With this book he was showing how the Ape-man’s intellectual progress was a metaphor for Man’s social, cerebral and even spiritual growth from beast to human. He also never forgot that people love action and broad belly-laughs.

Hogarth was also an acclaimed intellectual and the four tales he adapted here afforded him vast scope to explore his cherished perfect temple that was the Ideal Man. The flowing organic compositions he created for his Jungle Tales of Tarzan are strengthened by the absence of colour, allowing the classicism of his line-work to create stark divisions of form and space that contribute to the metaphysical component of his subject.

The monochrome magic begins with ‘Tarzan’s First Love’ with the adolescent finding himself increasingly drawn to fetching young She-Ape Teeka. However, no matter what he did, the young maiden just wasn’t interested in her ardent, hairless admirer…

Next to enthral is a savage tale of comradeship as the human befriends mighty elephant Tantor who proves valiant and true following ‘The Capture of Tarzan’ by the local tribesmen responsible for Kala’s death, after which ‘The God of Tarzan’ sees him overdose on his dead father’s books and suffer a brain-expanding religious experience…

The drama ends here in a riot of phantasmagoria as young Tarzan steals spoiled, cooked meat from the native villagers and endures ‘The Nightmare’.

Don’t let my effusive verbiage deter you, folks: you don’t need a dictionary to enjoy this work; all you need are eyes to see and a heart to beat faster. This is all vital, violent motion, stretching, leaping, running, fighting, surging power and glory: guaranteed to give indolent comic lovers all the thorough cardio-vascular work-out they’ll ever need…

Edgar Rice Burroughs was a genius at engaging the public’s collective imagination, whilst Hogarth was an inspired and inspirational artisan who, as well as gradually instilling his pages with ferocious, unceasing action, layered his works with subtle symbolism. Heroes looked noble, villains suitably vile and animals powerful, beautiful and deadly. Even vegetation, rocks and clouds looked spiky, edgy and liable to attack at a moment’s notice…

This compilation is a vivid visual masterwork: a coiled-spring tension of vigorous vitality and explosive action and dream come true for every generation of dedicated fantasists to enjoy.

Magnificent, majestic, awe-inspiring, crucial comics entertainment.
© 1972, 1976, 2014 Edgar Rice Burroughs, Inc. All rights reserved. Tarzan ® is owned by Edgar Rice Burroughs Inc., and used by permission.

Astro Boy volume 3


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-678-6

Osamu Tezuka rescued and revolutionised the Japanese comics industry. From the late 1940s onward until his death in 1989, he generated an incomprehensible volume of quality work that transformed the world of manga and how it was perceived. A passionate fan of Walt Disney’s cartoon films, he performed similar sterling service with the country’s fledgling animation industry.

His earliest stories were intended for children but right from the start his ambitious, expansive fairytale-flavoured stylisations harboured more mature themes and held hidden treasures for older readers and the legion of fans growing up with his many manga masterpieces…

“The God of Comics” was born in Osaka Prefecture on November 3rd 1928. As a child he suffered from a severe illness which made his arms swell. The doctor who cured him also inspired the boy to study medicine, and although Osamu began his professional drawing career while at university in 1946, he wisely persevered with his studies and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest.

He never practiced as a healer but the world was gifted with such unforgettable comics masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives.

Working ceaselessly over decades Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of children and adults equally. His creations ranged from the childishly charming to the disturbing – such as Adolf or The Book of Human Insects.

He died on February 9th 1989, having produced more than 150,000 pages of timeless comics, recreated the Japanese anime industry and popularised a peculiarly Japanese iteration of graphic narrative which became a fixture of world culture.

This superb digest volume (168 x 109 x 33 mm) continues to present – in non-linear order – early exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its successful, if bowdlerised, dissemination around the world as an animated TV cartoon) is a spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The landmark, groundbreaking series began in the April 3rd 1952 issue of Shōnen Kobunsha and ran until March 12th 1968 – although Tezuka often returned to add to the canon in later years. Over that time Astro spawned the aforementioned global TV cartoon sensation, comicbook specials, games, toys, collectibles, movies and the undying devotion of generations of ardent fans.

Tezuka often drew himself into his tales as a commentator and in his revisions and introductions often mentioned how he found the restrictions of Shōnen comics stifling; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as the fans. They constantly tinkered and revised both stories and artwork in later collections, so if you’re a certified purist you are just plain out of luck. Such tweaking and modifying is the reason this series seems to skip up and down the publishing chronology. The intent is to entertain at all times so the stories aren’t treated as gospel and their order is not immutable or inviolate.

It’s just comics, guys…

And in case you came in late, here’s a little background to set you up…

In a world where robots are ubiquitous and have (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a road accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most ground-breaking constructs in history, and for a while Tenma was content.

However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

Some time later, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or any artificial being he had ever encountered. Convincing the circus owners to part with the little robot he closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as friends and admirers the familiar environment provided another foil and occasional assistant in the bellicose form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio) …

The astounding action and spectacle resumes in this third mighty monochrome digest volume following ‘A Note to Readers’ – which explains why one thing that hasn’t been altered is the depictions of various racial types in the stories.

‘The Greatest Robot on Earth’ was first seen from June 1964 through January 1965 in Shōnen Magazine, and introduces formidable fighting fabrication Pluto. This monstrous mechanoid marvel was commissioned by Sultan; a small disgruntled Eastern potentate who dreams of being King of the World, and convinces himself that if his colossal construction (built by enigmatic masked genius Dr. Abullah) defeats and destroys the seven most powerful robots in existence, Pluto could declare himself ultimate overlord of the planet and rule as Sultan’s proxy…

Nothing is ever that simple of course. Despite initially eradicating mighty – and benevolent – Mont Blanc of Switzerland, Pluto’s ferocious attack on Astro Boy ends in a draw. Cleverly outmanoeuvred, the beast withdraws to reconsider.

As the cataclysmic conflicts continue and a pantheon of super-robots inexorably grows smaller, Astro futilely seeks ways to help his fellow targets but meets with repeated failure. However, what nobody expects was pulverising Pluto challenging his core programming and developing a conscience…

Packed with devious plot twists and sudden surprises, this extended epic also includes a starring role for Astro’s feisty little sister Uran before our artificial hero achieves his dream of upgrading his power to one million horsepower (thanks to a reconciliation with Dr. Tenma) and takes on the conflicted Pluto one last time…

Action-packed and brutally astute – Tezuka gives each endangered robot beguiling character and a winning personality before it is led to the slaughter – this is a stunning example of the author’s narrative mastery and still manages to pull off a stunning surprise ending.

Concluding this Little Book of Wonders is ‘Mad Machine’ (Shōnen Kobunsha August to September 1958) which introduces robot Parliamentarian Colt and his crusade to establish an official “Machine Day” for and celebrating Earth’s non-organic citizens.

His real troubles only begin after his triumph, as the mean-spirited and corrupt movers and shakers of business enterprise Colossal attempt to turn back progress and thwart the will of the people – organic and otherwise.

The plan involves hiring certified mad scientist Dr. Nutso to build a device capable of generating waves to disrupt the brains of all thinking machines…

With mechanisms from cars to military machines going bonkers, it’s a good thing the greedy double-dealing quack warned the public first. His treacherous tactic – designed to extort two fees for his machine – allows Professor Ochanomizu time to dismantle Astro Boy until the first fusillade of Nutso Waves passes.

Now, however, the Prof has only minutes to reassemble the mechanical marvel and have Astro destroy the hidden generator inside the heavily booby-trapped Colossal skyscraper before the next program-scrambling barrage begins…

Astro Boy is one of the most beguiling kids’ comics ever crafted: a work all fans and parents should know, but be warned: although tastefully executed, these tales don’t sugar-coat drama or combat and not all endings can be judged as happy by today’s anodyne, risk-averse definitions.

Breathtaking pace, outrageous invention, bold, broad comedy and frenetic action are the watchwords for this riotous assemblage, bringing to a close another perfect exhibition of Tezuka’s uncanny storytelling gifts which can still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.

The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2

In the early 1930s, The Shadow gave thrill-starved readers their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed – because of the low-grade paper they were printed on – “pulps” and, over the mood-drenched airwaves, through his own radio show.

Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premier dark, relentless creature of the night dispensing terrifying grim justice was the mysterious slouch-hatted hero under discussion here.

Originally, the radio series Detective Story Hour – based on stand-alone yarns from the Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow” and from the very start on July 31st 1930, he was more popular than the stories he introduced.

The Shadow evolved into a proactive hero solving instead of narrating mysteries and, on April 1st 1931, starred in his own pulp series written by the incredibly prolific Walter Gibson under the house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie motto “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand.

The pulp series officially ended in 1949 although Gibson and others added to the canon during the 1960s when a pulp/fantasy revival gripped America, generating reprinted classic stories and a run of new adventures as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip – by Vernon Greene – launched on June 17th 1940 and when comicbooks really took off the Man of Mystery had his own four-colour title; running from March 1940 to September 1949.

Archie Comics published a controversial contemporary comicbook in 1964-1965 under their Radio/Mighty Comics imprint, by Robert Bernstein, Jerry Siegel, John Rosenberger and latterly Paul Reinman; and in 1973 DC acquired the rights to produce a captivating, brief and definitive series of classic comic adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Chaykin was allowed to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond.

Dynamite Entertainment picked up the option in 2011 and, as well as republishing many of those other publisher’s earlier versions, began a series of new monthly Shadow comics. Set in the turbulent 1930s and 1940s these yarns were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for this tale screaming of unrequited injustice…

It begins with a précis of Japan’s official invasion of China in 1937 and the appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers.

A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free.

Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service that Cranston had some unsavoury dealings with during his younger, less salubrious years in the East…

As Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, she has no conception of how much true horror and mass slaughter the Shadow has foreseen for the years to come…

Whilst Finnegan travels by spartan military plane transport, Cranston and Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The bloodbath that results brings down the plane and our heroes barely survive, but they have far greater things to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as “the Buffalo”.

The grotesque and greedy barbarian is their only means of acquiring the mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know the Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves Kondo promises he can behead the double-dealing Buffalo; as soon as they have the enigmatic matter poetically described as the Spirit-Weapon or Fire of Creation…

Since Buffalo Wong originally offered his treasure to many nations, there are a number of expeditions converging on the region. As a Japanese fighter plane removes the Soviet military force from the game, Kondo gloats at another problem solved and returns to placating his aggravating, arrogant superior.

It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and rendezvoused with the American agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike but once again are no match for the mesmerism and gunplay of the Shadow.

To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

At least the delay gives Kondo’s party a good head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler and crimelord passes the time by sharing all he knows about the human monster Kent Allard who was his criminal rival fifteen years previously. He doesn’t know how that despicable rogue became the man now known as Cranston, but is certain he is still the most implacable and remorseless killer on Earth…

Behind them Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees first hand the atrocities the Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap.

Only he, Margo and the insufferable Cranston survive…

Far ahead of them Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins.

What none of the treacherous villains realize is that the vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he patiently, determinedly makes his way to the true cause of all the terror…

At last Kondo realises he has only one card left to play…

Dynamite publish periodicals with a vast array of cover variants and here a vast collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow ® & © 2012 Advance Magazine Publishers Inc. d/b/a Conde Nast. All Rights Reserved.

Yoko Tsuno volume 5: The Dragon of Hong Kong


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-041-2

Indomitable intellectual adventurer Yoko Tsuno debuted in Spirou in September 1970 and is still delighting regular readers and making new fans to this day. These astounding, all-action, excessively accessible exploits of the slim, slight Japanese technologist-investigator are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

The globe-girdling, space-&-time-spanning episodic epic was devised by monumentally multi-talented Belgian maestro Roger Leloup who began his solo career after working as a studio assistant on Herge’s Adventures of Tintin.

Compellingly told, superbly imaginative and – no matter how implausible the premise of any individual yarn – always solidly grounded in hyper-realistic settings and underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the forefront of a wave of strips changing the face of European comics in the mid-1970s.

That long-overdue revolution featured the rise of competent, clever and brave female protagonists, all taking their places as heroic ideals beside the boys and uniformly elevating Continental comics in the process. Happily, most of their exploits are as timelessly engaging and potently empowering now as they ever were, and none more so than the trials and tribulations of Yoko Tsuno.

Her very first outings (the still unavailable Hold-up en hi-fi, La belle et la bête and Cap 351) were mere introductory vignettes before the superbly capable engineer and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange in 1971 with Spirou‘s May 13th issue…

Yoko’s exploits generally alternate between explosive escapades in exotic corners of our world, time-travelling jaunts and sinister deep-space sagas with the secretive, disaster-prone alien colonists from planet Vinea. However, for the majority of English translations thus far, the close encounters have been more-or-less sidelined in favour of intriguing Earthly exploits such as this gloriously gargantuan ground-shaker with hidden depths.

There have been 27 European albums to date. This tale was first serialised in 1981 (Spirou #2244-2264) and collected the following year as 16th album Le Dragon de Hong Kong. Due to the quirks of publishing it reached us Brits as Yoko’s fifth Cinebook outing: a delicious homage to monster movies displaying the technomantic trouble-shooter’s softer sentimental side…

In the years before China regained control of Hong Kong, Yoko is visiting a distant Chinese branch of the family when the boat she is travelling on is attacked by a colossal reptile. The beast is driven off but Yoko finds a claw fragment imbedded in a gunwhale and takes it to a local lab for analysis. The results are startling…

The boffin in charge declares the talon is from a creature which has been biologically manipulated. He’s seen other such samples recently, all provided by a seller in the harbour fishmarket…

On questioning the vendor, Yoko learns the oversized produce on offer comes from an abandoned typhoon-wrecked aquaculture farm on Lantau Island, but by the time she reaches the desolate area the sun is setting.

It’s a lucky break. With the growing darkness, a little girl with a lantern appears amongst the broken pens and enclosures and starts playing a flute. As Yoko watches, the scene becomes even more incredible as the sounds summon the monstrous lizard, which the child joyously addresses as Dai Loon…

Astonished, Yoko watches the girl feed the beast and make it perform tricks, but the uncanny sight becomes deadly serious when a masked man in a motorboat roars in and tries to kidnap the little miss…

Yoko’s prompt and dynamic action drives off the thug and soon the sodden wanderer is sitting in front of fire whilst little Morning Dew‘s grandfather relates the bizarre history of the scaly wonder.

It all began when a researcher from the Chinese mainland rented the enclosures from Dew’s father to use as test-beds for his experiments…

They varied in success, but when the storm came all the subjects escaped. The elderly guardian cannot explain the strange connection between the dragon and the child but worries for her safety and future as his own days are surely numbered…

Three days later, Yoko and Morning Dew are shopping in Kowloon before meeting the recently arrived Pol and Vic at the airport. The canny inventor has a few ideas about tracking the dragon and wants their technical assistance with the details…

The scheme garners almost instant rewards and the three friends are actually gently guiding the vast creature into their custody when both boat and beast are simultaneously attacked by another – even larger – sea dragon… and this one shoots fire…

And thus kicks off a spectacular and cunningly devised mystery monster-fest as our heroes uncover a cruel and deadly get-rich-quick scheme which endangers the entire region. There will be terror, destruction and tragedy before the villain is brought to book, and before the case is closed Yoko will assume one of the greatest and most rewarding responsibilities of her young life…

Complex, devious and subtly suspenseful, this fresh look at a classic plot crackles with electric excitement and delivers a powerfully moving denouement conclusion, again affirming Yoko Tsuno as a top flight troubleshooter, at home in all manner of scenarios and easily able to hold her own against any fantasy superstar you can name: as triumphantly able to apprehend swindlers and wrangle marauding monsters, aliens, mad scientists or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Dragon of Hong Kong is a stunning mystery mash-up which will appeal to any devotee of Holmes, Professor Challenger or Tintin.
Original edition © Dupuis, 1986 by Roger Leloup. All rights reserved. English translation 2010 © Cinebook Ltd.

Marvel Adventures Iron Man volume 1: Heart of Steel


By Fred Van Lente, James Cordeiro, Ronan Cliquet, Scott Koblish, Amilton Santos, Gary Erskine & various (Marvel)
ISBN: 978-0-7851-2644-7

In 2003 the ever-expanding House of Ideas instituted the Marvel Age line: an imprint updating classic original tales and characters for a new and younger readership.

The enterprise was tweaked in 2005, with core titles morphing into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series included Super Heroes, The Avengers, Hulk and Iron Man. These all chuntered along merrily until 2010 when they were all cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of the re-imagined tales have since been collected in gleefully inviting digest-sized compilations such as this one which features the first four forays starring the gadget-laden Golden Avenger.

In original mainstream continuity, supreme survivor Tony Stark has changed his profile many times since his 1963 debut when, as a VIP visitor in Vietnam, observing the efficacy of weaponry he’d designed, the arch-technocrat wünderkind was critically wounded and captured by a local warlord.

Put to work with the spurious promise of medical assistance upon completion, Stark instead built an electronic suit to keep his heart beating and deliver him from his oppressors. From there it was a small jump into a second career as a high-tech hero in Shining Super-Armour…

Conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was America’s favourite national pastime, the emergence of a suave new Edison using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World seemed an obvious development.

Combining the then-sacrosanct tenet that technology and business in unison could solve any problem with the universal imagery of noble paladins battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Over the subsequent decades Tony Stark has been depicted as a liberal capitalist, eco-warrior, space pioneer, civil servant, statesman, and even spy-chief: Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

For most of that period his best friend and frequent stand-in was James Rhodes, a former military man who acted as pilot, bodyguard, advisor, co-conspirator and occasional necessary conscience. “Rhodey” even replaced Iron Man when Stark succumbed to alcoholism and eventually carved out his own chequered career as remorseless mechanised warrior and weapon of last resort War Machine…

Here Rhodey is again reduced to a technical support role and joined by a supporting cast member of a much earlier vintage. Secretary and hyper-efficient factotum Pepper Potts has been in the picture since the seventh adventure (way back in October 1963), evolving from love-struck typist into a businesswoman and hero in her own right. Here a middle ground is struck and she’s Stark’s trusted Executive Administrator, confidante and general dogsbody…

Culled from Marvel Adventures Iron Man #1-4 (July-October 2007) this machine-tooled, perfect packet of explosive yarns is written throughout by Fred Van Lente, with colours from Studio F’s Martegod Gracia and letters by Blambot’s Nate Piekos and also includes a Cover Gallery supplied by Comics legend Michael Golden.

As ever, these stories are intended to bring newcomers up to speed on key points and characterisation whilst updating the material and begins with ‘Heart of Steel’ – winningly illustrated by James Cordeiro & Scott Koblish – which once again modifies the technological wizard’s origin in tune with modern sensibilities…

It all begins as a huge robotic monster attacks Manhattan and Stark suits up in his latest miracle-armour to tackle the beast. The clash sends his mind racing back six months to the moment when the spoiled multi-billionaire idol and smug was publicly challenged by esteemed scientist Gia-Bao Yinsen. The venerable sage accused Stark of selling his war-weapons to anybody with money and thereby letting them be used to destroy the island of Madripoor…

Upset by the confrontation, the young genius shrugged it off until he was summarily abducted by techno-terrorists Advanced Idea Mechanics. They wanted him to build more death-toys for them and were pretty sure he would cooperate. Tony’s heart was grievously damaged in their attack and only AIM’s doctors could keep him alive…

Dumped in a top-of the line lab/workshop, Tony found old Yinsen was also a prisoner and together they devised mobile, weaponised life-support units to fight their way to freedom. Although Yinsen didn’t make it, his final words changed Stark’s life forever…

As also illustrated by Cordeiro & Scott Koblish, Iron Man’s greatest enemy is then reintroduced in ‘Enter the Dragon’. When Stark’s Chinese factory is suddenly depleted of its entire workforce, he charges to the rescue and clashes with supreme tech-genius the Mandarin: a descendent of Genghis Khan who intends topping his ancestor in the world-conquest stakes.

Employing his monumental mechanical wyrm to attack the Great Wall, the maniac makes a pretty good start until Iron Man gets heavy…

Pepper takes centre-stage in ‘The Creeping Doom’ (with art by Ronan Cliquet & Amilton Santos) as the Stark jet touches down in a desert wilderness to interview genetic engineer and botanist Samuel Smithers who has a few radical ideas about revolutionising global Agribusiness. Sadly, by the time they arrive, Sam has moved beyond the need for investors: having merged with his creations to become a marauding Plantman intent on seizing the world for the floral kingdom.

The only use he has for meaty organic matter is for mulch and compost, but he has reckoned without the sheer cunning of his adversaries…

Wrapping up this collection is ‘Hostile Takeover’ (with Cordeiro & Gary Erskine making the pictures) as Stark Board member Justin Hammer tries to manipulate stock and gain control of the company.

His method is flawless. Hire the infallible Spymaster to hack Iron Man’s armour, sending Tony’s “bodyguard” on a destructive rampage through the city – with Stark helpless inside it – and just watch the stock price fall until it’s time to make his killing. Hammer’s big mistake was assuming Pepper and Rhodey were the sort of servile flunkies he preferred to hire at Hammer Industries…

Rocket-paced, spectacularly exciting and enthralling with plenty of sharp wit to counterpoint the drama and suspense; these riotous super-sagas are a splendid example of Iron Man’s versatility that will delight Fights ‘n’ Tights fans of all ages and vintage.
© 2007 Marvel Characters, Inc. All rights reserved.

Pride and Prejudice and Zombies


By Jane Austen and Seth Grahame-Smith, adapted by Tony Lee and Cliff Richard (Titan Books edition)
ISBN: 978-184856-694-1

Here’s something short, sharp and shocking to tide over all horror-lovers and devotees of the dark during the long, tedious sun-filled summer months.

In 2009, at his Editor’s urging, writer Seth Grahame-Smith rewrote Jane Austen’s immortal 1813 tale of fashionably practical romance, blending it with elements of zombie apocalypse and martial arts fiction.

It became something of a literary sales sensation, starting a mini-genre of its own and has been latterly augmented by a prequel, sequel and interactive e-Book. On its way to becoming the Next Big Thing in popular films, it was also adapted as a rather intriguing graphic novel in 2010.

Optioned by Del Rey/Random House, the project was delegated to British scripter Tony Lee (Starship Troopers, Wallace and Gromit, Dr. Who, Sherlock Holmes: The Baker Street Irregulars) and Brazilian illustrator Cliff Richard (Buffy the Vampire Slayer, Birds of Prey, Wonder Woman, New Thunderbolts) who together translated the rather copious and mesmerising verbiage into pictorial narrative perfection…

A Word of Warning: read the original 1813 novel.

Just do.

How can you have got to your age without achieving some degree of literary accomplishment? It’s already funny and charming and bitingly savage, even before the addition of spin-kicks, massed musketry and marauding undead flesh-eaters…

In 19th century Britain a plague besets the land. The unquiet dead – variously described as the “Stricken”, “Dreadfuls”, “Zombies” or “Unmentionables” by genteel folk of good breeding – roam the land, infecting and eating the populace as well as livestock and sundry other living creatures.

This tedious inconvenience is well managed by militias, the army and many young folk who have scrupulously studied battle tactics and esoteric fighting arts from the cradle… even the women…

However, in bucolic Hertfordshire at Netherfield Park, a real crisis is developing: Mrs. Bennet has five daughters of marriageable age; at least one of whom simply must make a suitable entrance into society if the family home is to be preserved and maintained…

Tragically, although Elizabeth, Jane, Mary, Catherine (Kitty) and Lydia are polished and accomplished in maidenly virtues, they are far too enamoured of their proficiency in oriental modes of combat to adequately apply themselves to impressing the splendid gentleman of means Mother wishes them to impress.

Most distracting and distressing of all is stalwart Mr. Bennet, who fritters away all his time seeking better ways to destroy the rapacious sufferers of the “strange plague”, rather than play proper host to the likes of dashing yet aloof Mr. Darcy or his associates such as gaudy Mr. Bingley and the objectionable Mr. Wickham as they pay their respects to his wayward daughters…

And so it progresses, as the ultimate romantic connexion between Elizabeth and Darcy is perpetually delayed by the stringencies of hidebound etiquette; petty manoeuvrings of dowagers, aunt and rivals all keenly expanding their own social standing; whims of fate and the interminable, incessant attacks of the mindless, slavering walking dead infesting England’s highways and byways…

Although very much a one-trick pony in terms of plot and story, Pride and Prejudice and Zombies is an astounding beautiful thing to look upon. Richard’s monochrome illustration is beguiling where it needs to be and stunningly effective in the plentiful fight scenes whilst Lee’s script successfully encapsulates the constant war between the daughters and their mother as she tries to marry them off to the family’s best social and financial advantage. He’s also pretty adept at wringing the irony and slapstick out of a scene…

Fast, furious and funny, this is well worth a look, just as long as you read the original Austen Classic of World Literature first…
© 2010 Quirk Productions, Inc. All rights reserved.

Criminal volume 5: The Sinners


By Ed Brubaker & Sean Phillips (Image Comics)
ISBN: 978-1-63215-298-5

Way back in 2007, Tracey Lawless debuted in the second Criminal story-arc: a tough but comparatively honest guy drawn back from military service and into the underworld to repay his family’s debts.

At that time collaborators Ed Brubaker & Sean Phillips were forging a creative partnership incapable of setting a foot wrong: each stand-alone tale building on the previous exploit, getting tougher, stronger, meaner and better…

Everything is set in and around Center City, a prototypical American everytown which serves as a shared backdrop for various seemingly unconnected ventures. Slowly, however, connections were made and a wider mosaic began to become clearer…

The entire series of compulsive crime capers was repackaged and re-released as a uniform set of trade paperbacks in 2015 with this as the fifth turbulent tome (reprinting the five issue comicbook series Criminal: The Sinners, September 2009-March 2010) as Lawless rears his battered grizzled head once again…

For a year the Lawless has been working off his dad’s and brother Ricky‘s debts to undisputed Boss of Bosses Sebastian Hyde, killing whoever the ruthless bastard tells him to.

At least that was the plan, but Lawless doesn’t like wholesale slaughter and has been quietly choosing who lives or dies. Sure, he’ll cap anybody who really deserves it – and there are plenty of them – but he’s been increasingly finding ways to punish the little people who arouse Hyde’s ire without needing the services of an undertaker afterwards.

Despite himself, Sebastian has a grudging respect for Tracey and has been letting it slide, since Lawless has been his most effective enforcer since he joined the team. He’d probably feel less sanguine if he knew what his star goon was doing with Mrs. Hyde…

Today, however, Hyde has an even bigger problem, one that needs brains not butchery.

All over town well-connected associates considered utterly beyond the reach of the law and even underworld rivals have been hit: not just Sebastian’s crew, but also feared and respected colleagues-in-crime nobody should be able to get near. It’s affecting everyone’s business and has to be stopped. Hyde owns plenty of cops, but this is something he needs sorted by someone he can at least control if not trust…

Tracy is no sleuth, but with no other choice, begins making enquiries into the shootings. Father Grant was a loan-shark and possible serial sexual predator, shielded by both the Church and the Mob; Scotty Adsit ran drugs and collected thumbs from those who baulked him and Big Tom McGinnis was the elder Statesman of the Irish Mafia, capped in his own restaurant rest room with twenty bodyguards just outside. There’s no connection other than that they were all very bad people and in every execution it’s like the killer was invisible…

Further complicating the issue is the arrival of military cop Special Agent Yoakum. Tracey has been AWOL for year now and despite his current untenable situation has no desire to trade it for active service or a stockade…

As he flounders through the darkest regions of the underworld, the death toll mounts. Joe Hill was Sebastian’s top man inside the police force and best hope for a lead, but he was left dead in the gutter before Lawless could meet him. However he provides a first inkling of what’s really going on and an idle comment from a sympathetic Internal Affairs cop forces Lawless to re-examine his assumptions…

In the course of his investigations Tracey met war vet and replacement priest Father Mike, but had no idea that while he was starting to put things together, Sebastian has made a few misapprehensions of his own and is now gunning for his unwilling gunsel…

As the bodycount of untouchables keeps rising, Tracey tracks another potential answer to Chinatown and ends up framed for the death of a Triad Boss, just as Yoakum closes in. All the time the trail keeps coming back to the church and Father Mike, but Tracey is blithely unaware that he has already met the killer – who has also passed sentence on him too – or that Sebastian has decided to cut his losses…

As all the strands converge, the slaughter mounts and when the shooting stops the criminal hierarchy of Centre City has changed forever…

Filled with twists, turns and devious double-cross, this viciously effective sex-&-violence saga offers a stark look at the other side of society: providing an irresistible view of raw humanity. These stories are amongst the very best crime comics ever crafted: ignore them at your peril…
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