Cork High and Bottle Deep


By Virgil Partch, Edited by Jonathan Barli (Fantagraphics Books)
ISBN: 978-1-60699-664-5

Virgil Parch is possibly the greatest of those almost forgotten key men of comedy cartooning: a pervasive creative force who worked away tirelessly for years, making people laugh and slowly, steadily changing the very look and nature of the industry.

Although largely forgotten these days, Virgil Franklin Partch II (1926-2004) is probably one of the most influential and successful of all American cartoonists.

His arch, absurd, rude, sly, subtle, skewed, whacky and astoundingly unique gags, strips, stories and animated shorts were generated with machine gun rapidity from a seemingly inexhaustible well of comedy excess, which could be rendered in a variety of styles which utterly revolutionised the American publishing from the moment in 1941 that the artist switched from a Walt Disney Studio ideas-man to freelance gag-maker.

He is most well regarded for his cavalier abandonment of traditional form and anatomy. Partch is the guy who liberated gag-cartooning from the bonds of slavish attention to body detail: replacing broadly human shape and proportion with a wildly free and frenetic corporeal expressionism – perhaps even symbolism – which captivated legions of fellow artists and generations of fun-starved readers. This is the guy who made 19 fingers on one hand work…

Following 2013’s VIP – The Mad World of Virgil Partch– asuperbly comprehensive art book/biography – comes this themed collection of his most arch, dark and absurd gag panels all devoted to his favourite hobby and avocation: the heroic and determined downing of strong liquor…

This glorious pocket-sized (174 x 174mm) hardback collection gathers – in colour and black-&-white – the vast majority of his hootch-flavoured (and, perhaps, often -inspired) party favours, ranging from the antics of barflies and boozy babes to the aggravated effects of a lifetime of dedicated tippling and how to offset or escape them…

Subtitled “Amidst the stormy seas of booze, with your faithful skipper, the mad Vipper” the first section focuses on the general run of alcohol-induced visions starring blurry, cheery, dreary, maudlin and dumbfounded imbibers of every class and station as well as the long-suffering worldly-wise barkeeps who attend them; an often (literally) staggering precession of invention, surreal acceptance and inevitable regret, ranging from atrocious visual puns to bewilderingly brilliant observations.

The general carousing is followed by a steady stream of themed sections beginning with an astoundingly visually inventive succession of suggestions on The Hangover… and Some Cures, complete with a sneaky subsection of .descriptive diagnoses of particular brain seizures ranging from the ‘Thirsty-Bedouin Hangover’ to the ‘God! Is that Me? or Hallucination Case’…

Assuming you survive that, the blinding switch to full painted colour will shock you sober enough for ‘VIP Views The Drink as seen by…’; a savage selection of interested parties including The Bartender, The Wife and The Guy On the Wagon…

Digging deeper, the artist then invites you to observe fizzy, happy people at ‘Dr. Freud’s Cocktail Party’ displaying Introversion, Exhibitionism , Wish Fulfilment, Hallucination, Rejection and a host of other “isms”, after another large round of general gags and panels runs into ‘VIP’s Tips: How to Taper Off…’

Virgil Partch possessed an eternally refilling reservoir of comedy imagination and a unique visual perspective which made him a true catalyst of cartoon change, and Fantagraphics Books have once again struck pure gold by reviving, commemorating and celebrating this lost legend of cartooning.

Best of all, this is an astoundingly funny collection: a wealth of outrageously funny, deliciously barbed funny drawings and clever ideas as powerfully hilarious now as they ever were, and all brilliantly rendered by a master draughtsman no connoisseur of comedy can afford to miss.

Cheers!

© 2014 Fantagraphics Books. All rights reserved.

The Phoenix Presents How to Make Awesome Comics (With Professor Panels & Art Monkey!)


By Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-03-2

Ah, Summer Holidays!

Are your kids driving you crazy yet?

I haven’t covered a “How To” book for ages and as this one’s entertaining, wonderfully fit for purpose, cheap and readily available there’s clearly no time like the present. This new release would well serve any budding artists and storytellers and will keep idle hands and minds amused, absorbed and entertained for hours…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as this beguiling release from Neill Cameron under the all-ages aegis of The Phoenix.

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, always eager to get kids involved. ‘How to Make Awesome Comics’ by Neill Cameron has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of the know-it-all Professor Panels and his long-suffering collaborator Art Monkey.

Now as part of the company’s new line of graphic albums those invaluable observations and exercises have been superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comicbook genius can afford to be without.

Broken down into 21 easily assimilated lessons the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all downloadable from the internet.

Leaping straight in the tuition opens in Chapter 1 with Lessons 1 and 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything; offering education from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, augmented by chances to create your own strips in the first of many Art Monkey Challenges.

Chapter 2 covers Lessons 3 through 6 and How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas and ends with a treatise on Real Life Awesome (biographical comics) all accompanied by Art Monkey Challenges of increasing fun and complexity…

With the work-philosophy fully engaged, Chapter 3 then focuses on the basics with How Awesome Comics Work, How to Make Funny Comics Which are Awesome and some sound lettering tips in Awesome Words + Awesome Pictures before a welcome pause in which students can peruse a batch of bonus comic strips such as ‘Mecha Monkey Meltdown’, ‘Triceracop’, ‘Kung Fu Banana Squad’ and more…

Returning to learning, Chapter 4 deals with How to Draw Anything Awesomely, How to Draw Cartoons Awesomely, How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters.

The truly important stuff is covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama and culminating with the big secret, Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics (…Which are Awesome), covering such arcane but crucial topics as folding, pagination and layout, copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this magical primer even includes a wealth of Awesome Appendices comprising a gallery of stock characters, Cool Robot Accessories, an Inventory of Pirate Moustachery, How to Draw Dinosaurs, Creepy Creatures and Penguins – all Step-by-Step – and ending with More Fun Comics and Pinups for the now-adept student to complete…

This bright and breezy album perfectly highlights all the core skills necessary to crafting picture-stories and cleverly doses them with an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?

Brilliantly colourful and with clear concise instructions covering the undeniable basics that every artist of any age needs to master, this book is an indispensable aid and a tremendously inspiring introduction for the aspiring Artist of Tomorrow.

Text and illustrations © 2014 Neill Cameron. All rights reserved.

Marvel Masterworks volume 16: Amazing-Spider-Man 31-40 & Annual 2


By Stan Lee, Steve Ditko, John Romita Sr. & various (Marvel)
ISBN: 0-87135-730-5

After a shaky start The Amazing Spider-Man quickly became a popular sensation with kids of all ages, rivalling the creative powerhouse that was Fantastic Four. Before too long the quirky, charming, action-packed comics soap-opera would become the model for an entire generation of younger heroes impatiently elbowing aside the staid, (relatively) old thirty-something mystery-men of previous publications and hallowed tradition.

The rise and rise of the wondrous Web-spinner continued and even increased pace as the Swinging Sixties unfolded and, by the time of the tales in this third sumptuous hardcover (re-presenting Amazing Spider-Man #31-40 and including Annual 2, originally released between December 1965 and September 1966), Peter Parker and friends were on the way to being household names as well as the darlings of college campuses and the media intelligentsia.

Sadly by 1966 Stan Lee and Steve Ditko could no longer work together on their greatest creation. After increasingly fraught months the artist simply resigned, leaving Spider-Man without an illustrator.

In the coincidental meantime John Romita had been lured away from DC’s romance line and given odd assignments before assuming the artistic reins of Daredevil, the Man Without Fear. Before long he was co-piloting the company’s biggest property and expected to run with it.

In this momentous compilation of (mostly) chronological Arachnoid adventures, the World’s Most Misunderstood Hero successfully challenged the dominant Fantastic Four as Marvel’s top comicbook both in sales and quality.

Ditko’s off-beat plots and quirkily bizarre art had reached an accommodation with the slick and potent superhero house-style that Jack Kirby had developed (at least as much as such a unique talent ever could), with a marked reduction of signature line-feathering and moody backgrounds plus a lessening of concentration on totemic villains.

Although still very much a Ditko baby, The Amazing Spider-Man had attained a sleek pictorial gloss whilst Lee’s scripts were comfortably in tune with the times if not his collaborator. Although Lee’s assessment of the audience was probably the correct one, disagreements with the artist over the strip’s editorial direction were still confined to the office and not the pages themselves.

However an indication of the growing tensions could be seen once Ditko began being credited as plotter of the stories…

After a period where old-fashioned crime and gangsterism predominated, science fiction themes and costumes crazies started to return full force here as the world went gaga for superheroes and the creators experimented with longer storylines and protracted subplots…

When Ditko abruptly left, the company feared a drastic loss in quality and sales but it didn’t happen. John Romita (senior) considered himself a mere “safe pair of hands” keeping the momentum going until a better artist could be found but instead blossomed into a major talent in his own right, and the Wallcrawler continued his unstoppable rise at an accelerated pace…

Change was in the air everywhere. Included amongst the milestones for the ever-anxious Peter Parker collected here are graduating High School, starting college, meeting true love Gwen Stacy and tragic friend/enemy Harry Osborn and the introduction of arch nemesis Norman Osborn. Old friends Flash Thompson and Betty Brant subsequently begin to drift out of his life…

The fabulous four-colour fantasy opens – following the standard Stan Lee Introduction – with  ‘If This Be My Destiny…!’ from issue #31 which depicted a spate of high-tech robberies by the Master Planner and a spectacular confrontation with Spider-Man. Also on show was the aforementioned college debut, first sight of Harry and Gwen and Aunt May on the edge of death.

This led to indisputably Ditko’s finest and most iconic moments on the series – and perhaps of his entire career. ‘Man on a Rampage!’ showed Parker pushed to the very edge of desperation as the Planner’s men made off with the chemicals that might save Aunt May, resulting in an utterly driven, berserk Wallcrawler ripping the town apart trying to find them.

Trapped in an underwater fortress, pinned under tons of machinery, the hero faced his greatest failure as the clock ticked down the seconds of May’s life…

This in turn produced the most memorable visual sequence in Spidey history as the opening of ‘The Final Chapter!’ took five full, glorious pages to depict the ultimate triumph of will over circumstance. Freeing himself from tons of fallen debris Spider-Man gave his absolute all delivering the medicine May needed, to be rewarded with a rare happy ending…

Russian exile Kraven the Hunter returned in ‘The Thrill of the Hunt!’ seeking vengeance by impersonating the Web-spinner whilst #35 offered ‘The Molten Man Regrets…!’: a plot-light but inimitably action-packed combat classic as the gleaming bandit foolishly resumed his career of pinching other peoples jewels…

Amazing Spider-Man #36 featured a deliciously off-beat, almost comedic turn in ‘When Falls the Meteor!’ as deranged scientist Norton G. Fester began stealing museum exhibits whilst calling himself the Looter…

In retrospect these brief, fight-oriented tales, coming after such an intricate, passionate epic as the Master Planner saga, should have been seen as some sort of clue that things were not going well, but the fans had no idea that ‘Once Upon a Time, There was a Robot…!’ which featured a beleaguered Norman Osborn being targeted by his disgraced ex-partner and some eccentrically bizarre murder machines in #37 and the tragic comedy of ‘Just a Guy Named Joe!‘ – wherein a hapless sad-sack stumblebum boxer gains super-strength and a bad-temper – were to be Ditko’s last arachnid adventures.

When Amazing Spider-Man #39 appeared with the first of a two-part adventure that featured the ultimate victory of the Wall-Crawler’s greatest foe no reader knew what had happened – and no one told them…

‘How Green Was My Goblin!’ and ‘Spidey Saves the Day! (“Featuring the End of the Green Goblin!”)’ calamitously changed everything whilst describing how the arch-foes learned each other’s true identities before the Goblin “perished” in a climactic showdown. It would have been memorable even it the tale didn’t feature the debut of a new artist & a whole new manner of story-telling…

Issues #39 and 40 (August – September 1966) were a turning point in many ways, and inked by old DC colleague Mike Esposito (under the pseudonym Mickey Demeo) they still stand as another of the greatest Spider-Man yarns of all time, heralding a run of classic tales from the Lee/Romita team that saw sales rise and rise, even without the seemingly irreplaceable Ditko.

Earlier in 1965 however the artist was blowing away audiences with another oddly tangential superhero. ‘The Wondrous World of Dr. Strange!’ was the lead story in the second Spider-Man Annual (October of that year and filled out with vintage Spidey classics).

The entrancing fable unforgettably introduced the Webslinger to arcane other realities as he teamed up with the Master of the Mystic Arts to battle power-crazed wizard Xandu in a phantasmagorical, dimension-hopping masterpiece involving ensorcelled zombie thugs and the stolen Wand of Watoomb.

After this story it was clear that Spider-Man could work in any milieu and nothing could hold him back…

Also included from that immensely impressive landmark are more Ditko pin-ups in ‘A Gallery of Spider-Man’s Most Famous Foes’ – exposing such nefarious ne’er-do-wells as The Scorpion, Circus of Crime and the Beetle, making this astounding tome one of the most impressive Spider-Man books you could ever read, even if later editions have slightly altered contents. If you want to experience the quintessential magic of the Amazing Arachnid this book has to be your first stop…
© 1965, 1966, 1996 Marvel Entertainment Group, Inc. All rights reserved.

Benson’s Cuckoos


By Anouk Ricard, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-77046-138-3

Here’s another superb example of sophisticated yet simple Euro-cartooning designed to charm and challenge in equal amounts.

Couched in British TV terms, this beautifully bonkers animorphic fable of modern life is akin to watching David Brent guest star in Little Britain whilst apparently coming down off a mixed selection of unsanctioned recreational pharmaceuticals, but for those with better things to do than stay glued to the goggle box, here’s a more informative, longer-winded appreciation…

Anouk Ricard is an extremely gifted storyteller, author, artist and animator who hails from Istres in the South of France. Her creative output ranges from puzzles to films, book and magazine illustration to science tracts and much, much more.

Her comic albums – both for children and adult audiences – have garnered many awards and nominations, with the all-ages Anna and Froga series (2004) and Galaxy Darling (2009, with Hugo Piette in Spirou) particularly popular amongst critics and the public.

She was born in 1970 and graduated from the Arts décoratifs de Strasbourg in 1995 before beginning her multi-directional career. Now based in Lyon, 2012 saw Ricard win a raft of awards and honours for Coucous Bouzon, a wryly surreal anthropomorphic satirical parody on modern day office practice and politics.

The disturbing and hilarious lampoon, delivered as a calculatedly naïve, faux juvenile soap opera melodrama, is now available in English and will presumably be racking up a few more gongs and trophies…

Benson’s Cuckoos produces and distributes those bird-themed clocks loved and loathed in equal amounts by holidaygoers everywhere, and our cautionary tale begins when highly strung Richard (he’s the blue duck on the cover) goes for an interview for an office position which has suddenly and mysteriously become vacant.

The encounter is a nightmare. Mr. Benson is erratic, unfocused and quite emotionally detached – and possibly completely mad. Told to turn up on Monday, Richard leaves the interview unsure whether he has got the job or not…

His first day is even stranger. For starters he has to provide his own computer and the first colleague he meets threatens him sexually…

Dragged into a staff meeting within minutes of setting up, he meets receptionist Sophie who tells him how George – the person he’s replacing – simply vanished one day. She seems nice but won’t let him sit in George’s chair…

The day goes downhill from there and the job appears less and less appealing as the hours pass. Almost everybody is terse and self-absorbed when not outright hostile and Benson roams around wearing strange hats and alternately threatening to fire everybody and over-sharing uncomfortable personal observations.

The next day, pressured for a progress report, Richard opens a fresh can of worms when he innocently asks to see George’s old files. Amidst an aura of sullen intractability, Sophie takes pity on him and passes on an old one but it mysteriously vanishes from his desk before he can read it…

Feeling disturbed he stops in for a session with his analyst but the self-absorbed charlatan just fobs him off with a fresh prescription for antidepressants.

Desperate for a little respite when he arrives home, Richard collapses on the couch and turns on the TV.

There’s a Crimewatch style show on. Lost and Found is featuring the case of a wife whose husband never came home from work. His name was George McCall and he was the Accounts Manager at Benson’s Cuckoos…

The next day the film crew turns up at work and all too soon Richard and Sophie are exposed to the harsh and unjust scrutiny of trial by media…

From there the strange tale inescapably escalates into a bizarre and paranoiac crime-caper punctuated by a succession of further odd events and mysterious disappearances which inexorably reduce our reluctant hero to the status of an alienated, disoriented and powerless player in a grand conspiracy.

Moreover, for Richard and Sophie the course of true love runs anything but smooth before the hyper-surreal and increasingly absurdist drama is concluded…

Moody, calculatedly deranged and feeling like Kafka seen through rainbow-tinted spectacles, Benson’s Cuckoos is a sublime psychological fantasy, an enticingly funny comic treatise on the hidden perils of being a grown up and a grand old-fashioned mystery thriller that will delight any reader smart enough to realise that ducks don’t use computers but can always find some way to get into trouble…

© 2014 Anouk Ricard. Translation © 2014 Helge Dascher. All rights reserved.

Superman volume 2: Endgame


By Jeph Loeb, Mark Schultz, Joe Kelly, Mark Millar, Stuart Immonen, Butch Guice, Ed McGuiness, Doug Mahnke, German Garcia, & various (DC Comics)
ISBN: 978-1-56389-701-6

The Man of Tomorrow has proven to be all things to most people over more than three quarters of a century of drama and adventure, with Jerry Siegel & Joe Shuster’s iconic Superman now practically unrecognisable to most fans after the latest radical shake-up. Nevertheless, every refit and reboot has resulted in appalled fans and new devotees in pretty much equal proportion, so perhaps the Action Ace’s greatest ability is the power to survive change…

Although largely out of favour these days as all the myriad decades of accrued mythology are inexorably re-assimilated into an overarching, all-inclusive multi-media dominant, film-favoured continuity, the grittily stripped-down, post-Crisis on Infinite Earths Man of Steel (as re-imagined by John Byrne and superbly built upon by a succession of immensely talented comics craftsmen) resulted in some stunning high points.

As soon as the Byrne restart had demolished much of the mythology and iconography which had grown up around the “Strange Visitor from Another World” over fifty glorious years, successive creators began spending a great deal of time and ingenuity putting much of it back, albeit in terms more accessible to a cynical and well-informed audience far more sophisticated than their grandparents ever were.

Even so, by the mid-1990’s Byrne’s baby was beginning to look a little tired and the sales kick generated by the Death of and Return of Superman was fading fast, so the decision was made to give the big guy a bit of a tweak for the fast-approaching new millennium: bringing in new writers and artists and gradually moving the stories into more bombastic, hyper-powered territory.

The fresh tone was augmented by a new sequence and style of trade paperback editions and this second (not strictly chronological) collection gathers material from Superman Y2K, Superman #154, Superman: Man of Steel # 98, Action Comics #763 and The Adventures of Superman #576, covering December 1999-March 2000.

The tension-wracked doom days begin with the Superman Y2K one-shot special, crafted by scripter Joe Casey and artists Butch Guice, Kevin Conrad, Mark Prompst & Richard Bonk.

‘The End’ traces the history of the Luthor family in Metropolis from the first settlers in America to the present day when Last Son Lex practically owns the entire place as a counterpoint to the ongoing action…

With the end of the Holidays fast approaching, staunch traditionalist Clark Kent is facing a shocking crisis: new wife Lois and his own mother want to elbow the sacrosanct seasonal tradition of a quiet New Year’s on the Smallville farm for a (non-catering) vacation in the Big City…

Bowing to the inevitable, the Husband of Steel ferries the family to a Metropolis gripped with terror that all the computers in the world will imminently expire prompting the end of civilisation as the millennium closes (kids – this was genuine abiding fear at the time: for more information check here)…

When the countdown concludes everybody’s fears are completely justified as an alien entity overwhelms the world’s computer systems, triggering a wave of destruction affecting every electronic device on Earth…

Alien digital dictator Brainac 2.5 has upgraded himself since his last attack but his hatred for Lex Luthor remains unchanged. Whilst every hero on Earth battles panic, riots and failing technologies, Superman and Green Lantern are busy trying to catch all the nuclear missiles launched during the terrifying induced glitch, the computer dictator is trying his hardest to murder Lex and his baby daughter Lena.

As part of his scheme Brainiac 2.5 has also enslaved Earth’s many robotic and android entities such as Red Tornado, Hourman and the Metal Men, but the AI invader is blithely unaware that he too is being used…

With the world – and especially Metropolis – crashing into ruin the secret invader makes its move: from the far distant future the merciless Brainac 13 program has been attempting to overwrite its ancient ancestor and take over Earth centuries before it was even devised…

The tension intensifies in ‘Whatever Happened to the City of Tomorrow?’ by Jeph Loeb, Ed McGuiness & Cam Smith (Superman volume 2 #154, March 2000) as the colossal chronologically-displaced construct begins reformatting the world; converting matter into materials and designs analogous to its own time. Unfortunately that’s very bad news for the billions of human beings inside buildings, vehicles and vessels undergoing those transformations…

Even Luthor is helpless, locked out of his own corporate tower as “his” city falls apart and the Man of Steel is occupied battling Brainiac 13 and upgraded cyborg assassin Metallo. Assistance arrives in most unwelcome form as little Lena begins offering technical advice. The toddler has been possessed by presumed-destroyed Brainiac 2.5: simultaneously becoming hostage and bolt-hole for the outmoded and nigh-obsolete alien menace…

With the aid of the Metal Men Superman finally defeats Metallo and confers with Lois and Jimmy Olsen. The games-mad lad theorises that the transforming city is starting to resemble a gigantic motherboard…

As elsewhere Jonathan and Martha Kent are trapped aboard a subway train programmed to deliver organic units to a slave-indoctrination station, the Man of Tomorrow attempts to dislodge the computerising city’s main power cable. When Brainiac 13 tries to digitise and absorb the annoying Kryptonian it accidentally reverts the hero to a previous incarnation: the electrical form of Superman Blue…

The hostile planetary hacking continues in ‘AnarchY2Knowledge’ (by Mark Millar, Stuart Immonen & José Marzan, Jr. from The Adventures of Superman #576) wherein the Man of Energy hopelessly tackles Brainiac 13 and tries to quell the rising body count of helpless humans, whilst far below Luthor and Lena 2.5 battle through the overwritten bowels of the LexCorp Tower past marauding B13 creations to a stolen secret weapon…

The possessed tot shares a direct link with all Brainiacs’ core programming and has discovered a possible backdoor that could enable them to destroy the all-pervasive program from the future.

Their progress is greatly facilitated after Luthor’s lethally devoted bodyguards Hope and Mercy finally locate them. As their preparations proceed the villains opt to rescue Superman, incidentally restoring the Action Ace to his flesh and blood state. To save Metropolis for his family, the evil billionaire will even work with his most hated enemy…

Superman: Man of Steel # 98 continued the epic in ‘Thirty Minutes to Oblivion’ by Mark Schultz, Doug Mahnke & Tom Nguyen as the senior Kents face conversion into B13 drones but enjoy a last moment rescue by the Man of Steel and his sometime foe The Eradicator.

After a lengthy period of self-impose banishment in deep space (for which see Superman: Exile) the Man of Tomorrow returned to Earth carrying an incredibly powerful Kryptonian artefact which had survived the destruction of the planet. The Eradicator could reshape matter and was programmed to preserve, or indeed, resurrect and restore the heritage and influence of the lost civilisation at all costs.

After a number of close calls Superman realised the device was too dangerous to leave loose so he buried it in an Antarctic crevasse and foolishly assumed that ended the affair.

Such was not the case and the miracle machine returned many times, always attempting to remake Earth into a New Krypton.

When Superman died it created a new body and sought to carry on Kal-El‘s legacy… Eventually it failed once more and fell into the hands of dying scientist David Connor who merged with the manufactured body to produce a phenomenally powerful – if morally and emotionally conflicted – new hero…

Superman’s understandable anxiety is soon assuaged as Eradicator assures him he is there to help and proves it by pointing out a weakness in the B13 tech assimilation. The transmode programs have as yet been unable to infect Kryptonian systems such as those in the hero’s Fortress of Solitude, but the base has now become the invader’s primary target.

If the program masters Kryptonian systems it will be utterly unstoppable…

After finishing off Metallo and the Metal Men, Eradicator and Superman head to the Fortress whilst in his factory inventor John Henry Irons (AKA Steel, part-time hero and hi-tech armourer to the City police force) and his niece Natasha find their own temporary answer to the threat of the constantly encroaching and bloodthirsty B13 drones…

Deep below LexCorp, Luthor and Lena 2.5 are working towards similar goals with the same insights whilst planning to betray each other later.

Admitting that the Brainiac core systems can’t even see Kryptonian tech, the baby bodysnatcher advises Lex to modify the robotic warsuit stolen from Superman and use it against the apparently omnipotent digital invader.

In the Antarctic however events have moved to a crisis point as the Fortress – transformed by echoes of the original Eradicator – has reconstructed itself into a colossal warrior and attempts to co-opt the predatory B13 programs to facilitate its own primary mission of recreating Krypton.

To counter this threat David Connor pays an intolerable price…

The epic comes to a startling conclusion in‘Sacrifice for Tomorrow’ (Joe Kelly, German Garcia, Kano & Marlo Alquiza from Action Comics #763) as Superman heads back to Metropolis armed with the knowledge of B13’s Achilles heel and his swiftly repurposed Kryptonian butler Kelex…

Attacking the monstrous computer tyrant with a wave of robotic heroes, the Man of Tomorrow is again repulsed and goes looking for Luthor’s aid. However, despite Lex’s resolve to work with the Man of Steel to defeat Brainiac, the billionaire cannot resist turning the warsuit on its previous owner – a character flaw Superman was counting on – creating an opportunity to hijack the Kryptonian armour’s systems to power a forced crash in Brainiac 13…

The blockbuster battle ends as the world is rapidly reconverted to its original state, but for some inexplicable reason the remission halts outside Metropolis. The city remains an incomprehensible artefact of a far future with Luthor in control, frantically patenting thousands of incredible technological advances.

There is no sign of baby Lena and the master of Metropolis refuses to hear her name mentioned…

To Be Continued…

With covers by Guice, McGuiness & Cam Smith, Immonen & Marzan, Mahnke & John Dell, German Garcia & Jaime Mendoza, this staggering compilation introduced a whole new world – and a wealth of fresh problems – for the venerable, wide-ranging cast to cope with and further built upon the scintillating re-casting of the greatest of all superheroes. Lovers of the genre cannot help but respond to sheer scale, spectacle and compelling soap opera melodrama of these tales which will still delight all fans of pure untrammelled Fights ‘n’ Tights fiction.
© 2000, 2001 DC Comics. All Rights Reserved.

Ultimate Annuals volume 1


By Mark Millar, Brian K. Vaughn, Brian Michael Bendis, Jae Lee, Tom Raney, Mark Brooks, Jaime Mendoza Steve Dillon,& various (Marvel)
ISBN: 978-0-7851-2035-3

After Marvel’s financial problems and creative impasse in the late 1990s, the company took stock, braced itself and came back swinging. A critical new concept was the remodelling and modernising of their core characters for the new youth culture.

The Ultimate imprint abandoned monumental long-grown continuity – which had always been Marvel’s greatest asset – to re-imagine major characters in their own self-sufficient universe, offering varying degrees of radical makeover to appeal to the contemporary 21st century audience and offer them a chance to get in on the ground floor.

Creepy vigilante Spider-Man Parker was not-so-secretly a high-school geek, brilliant but bullied by his physical superiors whilst mutants were a dangerous, oppressed ethnic minority scaring the pants off the ordinary Americans they frequently hid amongst.

The Fantastic Four were two science nerds and their dim pals transformed into monsters, and global peacekeeping force S.H.I.E.L.D. kept them all under control with their own metahuman taskforce humbly designated The Ultimates…

The revived series all sported fresh and fashionable, modernistic, scientifically feasible rationales for all those insane super-abilities and freaks manifesting everywhere…

The experiment began in 2000 with a post-modern take on Ultimate Spider-Man. Ultimate X-Men followed in 2001, and the Mighty Avengers were reworked into The Ultimates in 2002 with Ultimate Fantastic Four joining the party in 2004.

The stories, design and even tone of the heroes were retooled for the perceived-as-different tastes of a new readership: those tired of or unwilling to stick with precepts originated by inspirational founding fathers Jack Kirby, Steve Ditko and Stan Lee, or (hopefully) new consumers unprepared or unwilling to deal with five decades (seven if you include Golden Age Timely tales retroactively co-opted into the mix) of interconnected story baggage.

The new universe quickly prospered and soon filled up with more refashioned, morally ambiguous heroes and villains but eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor.

Eventually, in 2008, an imprint-wide decluttering exercise “Ultimatum” culminated in a reign of terror which excised dozens of superhumans and millions of lesser mortals in a devastating tsunami which inundated Manhattan, courtesy of mutant menace Magneto.

Long before that, however, Marvel’s original keystone concepts were awarded their own celebratory summer specials and this stellar volume collects Ultimate Fantastic Four Annual#1, Ultimate X-Men Annual#1, Ultimate Spider-Man Annual#1 and The Ultimates Annual#1 (all from October 2005): a selection of relatively stand-alone sagas displaying the daringly different tone of the alternate yet chillingly familiar world.

The compilation kicks off with ‘Enter the Inhumans’ by Marl Millar, Jae Lee and colourist June Chung from Ultimate Fantastic Four Annual#1 wherein dim but pretty party boy Johnny Storm gets involved with a runaway princess bride.

The ethereally beautiful girl is named Crystal and she is fleeing from an arranged marriage to her creepy, crazy cousin Maximus. The match was decreed by her sister Medusa and King Black Bolt, rulers of a hidden race of super-powered parahumans who have concealed their existence from humanity for ten thousand years.

Even after the Human Torch almost dies defending her, Crystal is successfully abducted, compelling Reed, Sue, Ben and recuperating Johnny to go after her into the heart of hidden city Attilan, thanks to the teleporting talents of the princess’ faithful giant bulldog Lockjaw…

The subsequent confrontation with the lethally powerful Inhuman Royal Family leads to an inconclusive resolution but a shattering end to the lost city…

Romance plays a part in the next tale too. ‘Ultimate Sacrifice’ by Brian K. Vaughn, Tom Raney, Scott Hanna & Gina Going (Ultimate X-Men Annual#1) finds Nick Fury warning Charles Xavier that the unstoppable Juggernaut has escaped and is hunting the mutant girl he holds responsible for all his recent woes…

Unfortunately for everyone, Rogue has absconded to Las Vegas in the company of sexy bad-boy thief Gambit, where the rampaging monster maniac finally corners the duplicitous duo. Tragically Juggernaut completely underestimates his former squeeze’s lethal powers and the self-sacrificing ingenuity of the besotted Cajun…

The most significant change to Stan, Jack and Steve’s breakthrough concepts was a rather telling one: all the heroes were conceived as being far, far younger than their mainstream antecedents. This even affected the sensational Spider-Man tales wherein – after decades of comicbook stardom – the perennially youthful Peter Parker was at last portrayed as a proper High School kid rather than a stodgy 40-year old geek trapped in a teen’s body…

In ‘More than you Bargained For’ by Brian Michael Bendis, Mark Brooks, Jaime Mendoza, Scott Hanna & Dave Stewart – from Ultimate Spider-Man Annual#1 – the guilt-driven lad’s constant round of villain thrashing is derailed when cute but shy mutant Kitty Pryde makes the first tentative moves in her painfully adorable bid to make the mysterious hero her boyfriend…

That sweet, silly and utterly charming yarn is followed by a far darker and cunningly convoluted tale focusing on S.H.I.E.L.D. supremo Nick Fury and his long-term plan to mass produce an army of metahumans in ‘The Reserves’ by Millar, Steve Dillon & Paul Mounts.

Rather than highlighting stars like Iron Man and Captain America, the story follows the far from smooth development of a legion of Rocketmen, Goliaths, weather based warriors “The Four Seasons” and the short, tragic career of heroic hopeful super-soldier Lieberman. Of course the one-eyed master strategist has no time for regrets as he’s busy trying to avoid becoming the latest successful contract of infallible hitman Mister Nix…

Rocket-paced, razor sharp and blisteringly action-packed, this riotous romp is also liberally dosed with teen-oriented humour for the era of the acceptable nerd and go-getting geek, offering a smart and beguiling entrée into of Marvel’s other Universe that will impress open-minded old fans of the medium just as much as the newcomers they were ostensibly aiming for.
© 2005, 2006 Marvel Characters Inc. All rights reserved.

Asterix and the Secret Weapon


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-716-0

The son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age but dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at 13, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first to be published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny and latterly Uderzo toiled ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold.

The 29th volume was Asterix and the Secret Weapon (originally titled Astérix: La Rose et le Glaive); released in 1991 and Uderzo’s fifth as a solo creator. It began in the boisterous and far from idyllic little hamlet with a multi-generational battle of the sexes in full swing…

The perpetual jockeying for position between males and females comes to a head when Chief’s wife Impedimenta and the village matrons fire the Bard Cacofonix from his role as teacher of the children and bring in a new educator more to their liking.

The Bard Bravura is a woman – and someone who knows how to get things done properly. With the village men reluctant to get involved Cacofonix has no choice but to resign in high dudgeon and go live in the forest…

The situation worsens when the mothers demand a party to welcome their new Bard and Chief Vitalstatistix is bullied into arranging it. At the feast Bravura sings and is discovered to be just slightly less awful than Cacofonix ever was. At least her bellowing doesn’t result in instant thunderstorms…

Meanwhile in Rome Julius Caesar is listening to another bright spark with an idea to defeat and destroy the Gallic Gadflies who won’t admit they are part of his empire. Wily Manlius Claphamomnibus however is convinced he has discovered a fatal chink in the rebels’ indomitable armour…

Bravura is rapidly becoming unwelcome to at least half the village: enflaming the women with her talk of “masculine tyranny”, and aggravating the men by singing every morning before the sun comes up. She even manages to offend easygoing Obelix by refusing to let him bring canine wonder Dogmatix to the kindergarten class he attends every day…

Most shocking of all, the Bard has convinced the women to wear trousers rather than skirts and Impedimenta has taken to being carried around on a shield just like a proper Chief…

With the situation rapidly becoming intolerable, outraged Vitalstatistix orders his top troubleshooter to sort it out but Bravura won’t listen to the diminutive warrior. She thinks Asterix is an adorable little man and bamboozles him into giving her his hut.

… And at sea a band of phenomenally unlucky pirates attack a Roman ship filled with Claphamomnibus’ secret weapons and quickly wish it had been the Gauls who usually thrash and sink them instead of these monsters sending them to the bottom of the sea…

Relations have completely broken down in the village. The Bard’s suggestion that Impedimenta should be chief has resulted in a massive spat and Vitalstatistix too has repaired to the forest for the foreseeable future. It’s not long before every man in town has joined him…

In an effort to calm the seething waters Druid Getafix had organised a referendum to decide who should rule, but whilst all the women naturally voted for Impedimenta, no men except Asterix and Obelix dared to vote for Vitalstatistix. After all, they weren’t married…

When the little warrior confronts Bravura she again belittles him and even suggests that if they get together they could rule the village jointly. Incensed beyond endurance the furious hero slaps her when she kisses him and immediately crumbles in shock and horror.

He has committed the unpardonable sin. The Gaulish Code utterly forbids warriors to harm women or maltreat guests and in his rage he has betrayed his most sacred principles…

He’s still in shock when Getafix defends him at a trial where Bravura even angers the wise old sage to the point that he also storms off to join Cacofonix and Vitalstatistix…

Before day’s end the entire male contingent – overcome by a wave of masculine solidarity and “Sod This-ery” – is living a life of carefree joy under the stars and Impedimenta is rightly concerned with how they village can be defended without the Druid’s magic potions.

Bravura has an answer to that too: an infallible peace plan to present to the besieging Romans…

Meanwhile on the dock at Aquarium, the Secret Weapons are disembarking to the amusement and – quite quickly – sheer terror and consternation of the weary garrison. From the safety of some bushes Asterix and Obelix watch in astonishment as an army of ferocious women – a female Legion of lethal warriors – take over the running of the fort and prepare for total war….

Extremely worried the spies quickly report back to the men in the trees. The situation is truly dire for no honourable Gaul could possibly fight a woman. Despite the ongoing domestic situation Vitalstatistix decides the women of the village must be warned and despatches the horrified Asterix and still-bewildered Obelix to carry the message.

Worried and nervous at their potential reception the unlikely lads wander into a rather embarrassing fashion show and are greeted with a wave of questions from the women who are missing their men more that they realised…

Bravura arrogantly refuses the offer to provide the women with their own magic potion, confident in her peace plan, but when she meets with Claphamomnibus she is beaten, abused and humiliated by the cocky Roman but finds a sympathetic ear and keen collaborator in Asterix who has a scheme to take vengeance and send the notionally irresistible female furies packing…

It will, of course, mean the men and women of the village working closely together…

Although quite heavy-handed by today’s standards, this is at its core a superb topical lampooning of the endlessly entertaining “Battle of the Sexes”, combining swingeing satire, broad slapstick and surreal comedy in a delicious confection of sexual frisson and eternally evergreen “The Wife…” jokes.

Bravura is one of Uderzo’s most enigmatic caricatures, bearing resemblances to a number of high profile female public figures of the time, including then French Prime Minister Edith Cresson, Belgian tele-journalist Christine Ockrent and even German operatic star Diana Damrau, but the grievances of both male and female combatants are as unchanging and perennial as the characters here who enact and – for a short time at least – embody them…

Stuffed with light-hearted action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this tale again celebrates the spectacular illustrative ability of Uderzo and proves that the potion-powered paragon of Gallic Pride will never lose its potent punch.
© 1991 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1991, 2002 Les Editions Albert René, Goscinny/Uderzo. All rights reserved.

Battling Boy: The Rise of Aurora West (Uncorrected Proof Copy)


By Paul Pope, J.T. Petty & David Rubin (First Second)
ISBN: 978-1-62672-009-1

Don’t you just love comics convention season? Here’s a splendid sneak peak at an upcoming instant classic from a modern master of comics courtesy, I’m assuming, of the publishers promotional outreach budget….

Paul Pope is undoubtedly one of the most creative and visually engaging creators working in comics these days. Since his debut in 1993 he has stunningly combined elements of European and Japanese styles with classical American fictive themes to produce uniquely tweaked tales of science fiction, fantasy, crime, comedy, romance, adventure and even superheroics.

If you’re not a fan yet, check out Sin Titulo, Batman: Year 100, Heavy Liquid, 100%, One Trick Ripoff and other mature reader titles and most especially the previous volume in his occasional series Battling Boy and its delightful supplement The Death of Haggard West…

His latest venture is aimed a general readership – Hey, Kids, This Means You! – and features a world so very similar to our own but with one big, dangerous difference…

Arcopolis City would be the perfect place to bring up kids but for one thing. Ghastly devils roam at night, causing chaos in their unrelenting quest to steal all the children.

Even the daylight hours are becoming increasingly fraught as a seemingly endless succession of horrendous behemoths and leviathans incessantly carve a swathe of mindless destruction through the bright, breezy thoroughfares…

They aren’t the worst however. The true threat is the hidden gangs of extremely smart monsters led by the likes of the sinister Sadisto who acts as a vile capo of a hellish alien underworld…

The situation only began to turn around after bemused junior deity Battling Boy was unceremoniously dumped in the harassed metropolis by his tough-love war-god dad, but this electrifying yarn is a prequel to that particular saga.

The Rise of Aurora West is set in the months before the evocative advent of the juvenile saviour, when all that stood between the howling night-haunters and their preferred prey was an aging “Science Hero” and his highly-trained but understandably cautious, rather pessimistic, teenaged daughter…

Haggard West has battled the terrors ever since they first appeared; initially beside his wife and – now that she’s old enough – his daughter Aurora.

The girl’s life is a whirl of energetic physical practice, martial arts training, detective tuition and (to maintain a safe cover) school at the prestigious St. Ignomious Prep, but she can’t help but dwell on the facts that the never-ending crusade has already deprived her of a mother and is killing her dad in slow, painful increments…

This particular evening father and sidekick are stalking a pack of hooded horrors intent on securing some strange device for disreputable squid-witch Medula. Unfortunately, after a blistering battle, the majority of the monsters make their escape with the enigmatic doodad, leaving the senior Science Hero to painfully question an unlucky captive…

It knows nothing valuable but before expiring it scrawls a strange symbol in the dirt – one which has a shocking effect on Aurora…

Back home, as formidable housekeeper, medic and trainer Mrs. Grately ministers to the battered senior West, Aurora cannot get the symbol out of her mind. Driven by instinct and distant memory she heads for the library and finds an old long-forgotten scrawl she scratched on a wall when she was only three years old. It is the same sign…

Grately fills in the details. It was a time when the monsters were only just beginning to appear and the defacing took place due to the suggestion of the toddler’s imaginary friend Mr. Wurple.

With breathtaking clarity Aurora recalls everything: the conversations with the silly phantom and how he vanished a year later… on the night the monsters killed her mother…

Agitated and obsessed, the teenager goes into a frenzy of research, tracing the symbol to an archaeological trip her family took to see the Sphinx when she was barely walking and talking. With growing horror she recalls how she stumbled upon a secret entrance into the edifice and how her parents discovered the strange mummy of an ancient hero who had died fighting monsters thousands of years ago…

She also remembers with shock how she was approached by a bizarre energy creature who begged her not to tell her folks he was there and realises that Mr. Wurple was real. Moreover ever since he “left”, Arcopolis has been a city under siege…

And thus begins the coming-of-age epic as the unsure girl becomes a resolute and dedicated hero determined to solve the disturbing enigma of her insidious imaginary companion whilst attempting to make amends for all the horrors and tragedies she might very well have unleashed on her home town, friends and family…

Scripted by Pope and J.T. Petty (Bloody Chester) with stunning art by Spanish cartoonist and illustrator David Rubin, this is a superb and moving sidebar yarn, packed with clever intoxicating mystery, astounding action, tense suspense and beguiling characters that will delight older kids, and reads even better if you’re their adult keeper or guardian.

© 2014 by Paul Pope. All rights reserved.

Battling Boy: The Rise of Aurora West will be published on September 30th 2014.

Wolverine: Mortal


By Paul Cornell, Ryan Stegman, Mirco Pierfederici, Mark Farmer & Karl Kesel (Marvel/Panini UK)
ISBN: 978-1-84653-606-9

James Howlett, AKA Logan, AKA Wolverine has faced a multitude of impossible situations in his long and danger-filled life but possibly the most groundbreaking shake-up only came at the conclusion of Wolverine: Killable which saw the mayhem-making mutant Methuselah coming to terms with the fact that his healing factor – and therefore his virtual immortality – were gone, courtesy of a sentient virus from an incredible alien “microverse”.

Now he could no longer properly defend himself and, most importantly, his loved ones and innocent civilians from the likes of monsters such as Mystique or Sabretooth.

To emphasise that point his most pernicious foe Victor Creed – tenacious, savage, still possessing the powers and skills Howlett once boasted and current leader of a deviant sect of ninja cult The Hand – orchestrated a murderous snipe-hunt which killed dozens of helpless humans at a shopping mall whilst leaving the helpless Canadian Crusader physically crushed, emotionally humiliated and spiritually broken…

Written by Paul Cornell, the first seven issues of Wolverine volume 6 (spanning February to May 2014) offer a brand new look and fresh modus operandi for the down but never out outlaw hero…

The action begins with the 4-part‘Rogue Logan’ (illustrated by Ryan Stegman & Mark Morales, with David Baldeon, John Livesay & Scott Hanna) which finds Logan in high-tech armour running with a new – bad – crowd.

Supported by a band of young super-powered criminals – Lost Boy, Fuel, Reflex and Pinch – Logan appears to have lost his way; joining the gang of up-and-coming underworld boss The Offer…

The feral fury seems blithely unaware that his new boss is in negotiation with and opposition to Creed/Sabretooth…

He also appears to have gone completely off the rails. When The Offer uncovers a S.H.I.E.L.D. mole in his base, it is Wolverine who eagerly shoots the agent in the head…

Flashing back to weeks earlier when all Logan’s comrades were failing to help him come to terms with his losses and failures, ‘Bad Advice’ reveals how a tense confrontation with the Superior Spider-Man changed his perspective…

The Wallcrawler (at that time Doctor Octopus inhabiting Peter Parker‘s body) and a near-death experience when Logan joined old sidekick Jubilee and the X-Men in a battle against killer mechanoids led the powerless old warrior to a serious reappraisal and the adoption of a mechanised ablation-armour outfit devised by a brilliant master of robotics. It also resulted in Wolverine quitting the X-Men and the Jean Grey School of Higher Learning…

The truth comes out in the third chapter. S.H.I.E.L.D. has learned that Sabretooth is seeking a weapon of cosmic importance and understandably wants him stopped. Their Byzantine plan involves Logan going deep undercover with a potential rival to the Hand’s new Lord and even fighting old allies like Thor…

Fully immersed in his role and unwisely starting an affair with new comrade Pinch, Logan is fully in ‘His Own Skin’ (illustrated by Gerardo Sandoval) when the mission proper begins. This involves invading The Hand’s home base on the pirate island of Madripoor, where the Canadian Canucklehead revives his old identity of debonair rogue Patch – much to the astonished hilarity of his youthful posse…

The scheme to stop Sabretooth is a multinational deal and when Patch makes contact with already-in-place assets Faiza Hussain and Peter Wisdom of Britain’s paranormal spy agency MI-13 (outrageously aided and abetted by the Carry-On Team‘s Charles Hawtrey as technical adviser “O”!) Pinch realises with horror that her new man is a plant. Quite understandably she throws a major wobbly…

Forced to act precipitately, Logan goes after Sabretooth in ‘The Madripoor Job’ and is just in time to see him acquire the mysterious ultimate weapon and promptly lose it again to one of the thieving mutated monkeys infesting the island.

Giving chase Wolverine reunites with his extremely disappointed gang as the glowing orb defends itself by manifesting an army of Wolverines from different realities…

During the subsequent melee Sabretooth catches up and by the time our hero battles free of his doppelgangers the heartbroken and furious Pinch is in possession of the artefact. As Wolverine pleads with her to hand over the potentially planet-shattering globe, Creed makes her a counter-offer: give him the device and he’ll tell his Hand ninjas not to kill the baby daughter she had kept safely apart from her deadly lifestyle…

To Be Continued…

Tense suspense, non-stop visceral action, compelling mystery and superbly surreal comedy moments carry this gripping yarn from high-octane start to fraught finish and this splendidly devious “Man from M.U.TA.N.T.” espionage extravaganza also includes a beautiful gallery of covers-&-variants by Stegman & Edgar Delgado, Kristafer Anka, Katie Cook, Frank Kozik, Jerome Opeña and Greg Horn.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Charley’s War – A Boy Soldier in the Great War


By Pat Mills & Joe Colquhoun (Titan Books)
ISBN: 978-1-78116-914-8

When Pat Mills & Joe Colquhoun began their tale of an impressionable lad who joins up just in time to fight in the disastrous Somme campaign, I suspect they had, as usual, the best of authorial intentions but no real idea that this time they were creating sheer comicstrip magic.

As affirmed in Neil Emery’s splendid appreciation ‘Into Battle: a Chronology of Charley’s War’, the landmark feature was originally published in British war anthology Battle (AKA Battle Picture Weekly, Battle Action etc.). A surprise hit, the serial launched in issue #200, running from 6th January 1979 until October of 1986.

It recounted, usually in heartrending and harrowing detail and with astounding passion for a Boys’ Periodical, the life of an East-End kid who lied about his age to enlist with the British Army reinforcements setting out to fight the Hun in 1916.

The stunning strip contingent contained within this superb Omnibus edition – 86 weekly episodes in all – form one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”, touching upon many diverse aspects of the conflict and even the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and injustice and frequently leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

Before the tale commences however there are also a brace of educational and informative features to enhance the experience ‘Landships: the Evolution of the Tank’ by Steve White and a wonderful glimpse into the mind of that sublime and much-missed illustrator courtesy of  ‘Joe Colquhoun in Conversation’ by Stephen Oldman.

This magnificent monochrome mega-compilation opens with a 4-page instalment (for much of the middle run the series came in 3-page episodes) ‘Charley’s War – the Story of a Soldier in World War One’ which followed 16-year-old London Bus Company worker Charley Bourne as he eagerly enlisted and so-quickly graduated to the unending, enduring horrors of the muddy, blood-soaked battlefield of The Somme.

Military life was notoriously hard and unremittingly dull… except for those brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun put young Charley in the Westshire Regiment and showed a rapidly changing cast being constantly whittled away by various modes of combat attrition.

The weekly hell showed lesser-known, far from glorious sides of the conflict that readers in the 1970s and 1980s had never seen in any other war comic. Each strip was cunningly punctuated and elucidated by the telling narrative device of the simple lad’s letters to his family in “Blighty” and also cleverly utilised reproductions of cartoons and postcards from the period.

With Boer War veteran Ole Bill Tozer as his mentor Charley narrowly survives shelling, mudslides, digging details, gas attacks, the trench cat, snipers, the callous stupidity of his own commanding officers – although there are examples of good officers too – and the far too often insane absurdity of a modern soldier’s life.

Slowly but irrevocably the callow, naïve boy became a solid, dependable warrior – albeit one with a nose for trouble and a blessed gift for lucky escapes.

When Tozer leads a party across No-Man’s Land to capture prisoners for interrogation new pal Ginger sustains a frankly hilarious wound in his nether regions. But as a result, and despite the sortie establishing the inadvisability of an attack, the Allied Commanders continue their plans for a Big Push. Thus Charlie is confronted with an agonising moral dilemma when he catches a comrade trying to wound himself and get sent home before the balloon goes up.

This time, grim fate intervenes before the boy soldier can make a terrible choice…

The unit’s troubles increase exponentially when arrogant, ruthless aristocrat Lieutenant Snell arrives; constantly undermining and sabotaging every effort by sympathetic officer Lieutenant Thomas to make the riffraff cannon fodder’s lives tolerable. The self-serving toff takes a personal dislike to Charley after the lad drops his huge picnic hamper in the trench mud…

On July 1st 1916 The Battle of the Somme began and, like so many others, Charley and his comrades are ordered “over the top” and expected to walk steadily into the mortars and machine gun fire of the entrenched German defenders. Thomas, unable to stand the stupidity, cracks and commands them to charge at a run. It saves his squad but lands his men in a fully-manned German dug-out…

After ferocious fighting the lads gain a brief respite but the retreating Huns have left insidious booby-traps to entice them. Many beloved characters die before Charley, Ginger and poor shell-shocked Lonely are finally captured by “the Boche”.

As they await their fate the traumatised veteran reveals to Ginger and Charley the horrific events of the previous Christmas and why he so wants to die. Moreover the sole cause of that appalling atrocity was the same Snell who now commands their own unit…

Through Charley’s dumb luck they escape, only to blunder into a gas attack and British Cavalry. The mounted men then gallop off to meet stern German resistance (resulting in some of the most baroque and disturbing scenes ever depicted in kids comics) whilst Bourne and Co. are miraculously reunited with their comrades.

The combat carnage has not ceased however. Waiting for the order to attack, Lt. Thomas and his hard-pressed men are suddenly subjected to a terrific barrage. With horror the officer realises they are being shelled by their own big guns and dispatches a runner to Snell who has a functioning line to Allied HQ.

The role of messenger was the most dangerous in the army but, with no other means of communication except written orders and requests, failure to get through was never acceptable. By the time Charley volunteers a dozen men have failed. With British shells still slaughtering British troops Bourne is determined to pushing his luck as the “thirteenth runner”…

As previously stated Charley’s War closely followed key events of the war, using them as a road map or skeleton to hang specific incidents upon, but this was not the strip’s only innovation. The highly detailed research concentrated more on the characters than the fighting – although there was still plenty of heartrending action – and declared to the readership (which at the time of original publication were categorically assumed to be boys between ages 9-13) that “our side” could be as monstrous as the “bad guys”.

Mills also fully exercised his own political and creative agendas on the series and was always amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this Omnibus edition)…

With the Thirteenth Runner storyline, likable everyman Charley Bourne slowly began his descent from fresh-faced innocent to weary, battle-scarred veteran as the war reached beyond the cataclysmic opening moves of the Somme Campaign and into the conflict’s most bloody events.

Frantically making his way to the rear positions Charley successfully passes the fallen twelve runners but only encounters more officer arrogance and Professional Soldier stupidity before the battle ends. Snell refuses to even read the message until he has finished his tea…

Helpless before the aristocrat’s indifference Charley angrily returns to the Front. Finding everybody apparently dead, he snaps: reduced to a killing rage he is only dragged back to normal when Ginger, Smith Seventy and the Sarge emerge from a shattered support trench.

The lad’s joy is short-lived. Thomas is arrested for showing cowardice in the face of the enemy, and with him gone Snell now commands the unit of despicable disposable commoners…

Removed to the Rear to have their wounds treated, Charley and his pals meet Weeper Watkins. The former ventriloquist cries permanently. His eyes have been ruined by exposure to poison gas but he is still considered fit for duty…

Soon however they all fall foul of sadistic military policeman Sergeant Bacon who has earned his nickname as “the Beast” over and over again…

With a chance to blow off steam – such as a hilarious volunteer Concert Party show – Charley and Weeper are soon in the Beast’s bad books. However his first attempt to beat and break Bourne goes badly awry when a couple of rowdy Australian soldiers join the fray and utterly humiliate the Red Cap.

Bullies are notoriously patient and Bacon’s turn comes at last when Lt. Thomas is found guilty. Charley and Weeper refuse to be part of the firing squad which executes him and are punished by a military tribunal, leaving them at the Beast’s non-existent mercy. Enduring savage battlefield punishments which include a uniquely cruel form of crucifixion, their suffering only ends when the base is strafed by German aircraft…

With sentence served and Bacon gone, Charley is soon back in the trenches, just in time for the introduction of Tank Warfare to change the world forever.

A fascinating aspect of the battle is highlighted here as the strip concentrates heavily upon the German reaction to this military innovation. The Central Powers considered the tank to be an atrocity weapon in just the same way that modern soldiers do chemical and biological weapons.

In the build-up to the Big Push Charley is singled out by a new replacement. Unctuous Oliver Crawleigh is a cowardly spiv and petty criminal, but he’s also married to Charley’s sister Dolly. The chancer ignobly attaches himself to the young veteran like a leech, offering to pay Charley to either protect him or wound him some minor way which will get “Oiley” safely back to Britain…

The next day the Empire’s new landships make their terrifying debut with army infantry in close support and the effect on the Germans is astounding. In a ferociously gripping extended sequence Mills & Colquhoun take the readers inside the hellish iron leviathans as the outraged Huns devote their manic utmost efforts into eradicating the titanic terrors.

The carnage is unspeakable but before long Charley, Oiley and Smith Seventy are inside one of the lumbering behemoths, reluctantly replacing the dead crew of clearly deranged tank man Wild Eyes as the modern-day Captain Ahab drags them along for the ride: seeking a madman’s redemption for the loss of his comrades, the slaughter of a town and destruction of a church…

In the quiet of the weary aftermath Oiley deliberately puts his foot under a tank to “get a Blighty” (a wound sufficiently serous to be sent home to England) and attempts to bribe Charley into silence. The disgusted, exhausted teenager makes him eat his filthy money…

During this lull in the fighting, events on the German side saw despised commoner and Eastern Front veteran Colonel Zeiss spurn his aristocratic Junker colleagues’ outdated notions and devise a new kind of Total Warfare to punish the British for their use of mechanised murder machines…

Charley meanwhile is wounded and his comrades celebrate the fact that he will soon be home safely. Naturally, things are never that simple and the callous indifference of the army medical contingent – especially the notorious “Doctor No”, who never lets a man escape his duty – means that any soldier still able to pull a trigger is sent back into battle.

Bourne returns to the trenches just in time to meet the first wave of Zeiss’ merciless “Judgement Troops”, who stormed the British lines, slaughtering everyone – including German soldiers who got in the way – in a savage, no-holds-barred assault, whose “Blitzkreig tactics” overwhelm everything in the path.

Charley and his mates experience fresh horrors: battlefield executions, new and experimental forms of poison gas, flamethrowers, strafing by steel javelins and brutal, uncompromising hand-to-hand combat in their own overrun trenches before the bloody battle peters out indecisively…

Zeiss is subsequently cashiered by his own appalled superiors, but knows that one day his concepts of Blitzkrieg and Total War will become the norm…

Exhausted, battle-weary Charley is again injured, losing his identification in the process and returned eventually to England as a shell-shocked temporary amnesiac. His mother undergoes slow torture as she receives telegrams declaring her son, missing, dead, found wounded and lost again…

Mills & Colquhoun now begin a masterful sequence that breaks all the rules of war comic fiction; switching the emphasis to the Home Front where Charley’s family are mourning his apparent death and working in the war industries, just as the German Zeppelin raids on British cities are beginning.

Mills’ acerbic social criticism makes powerful use of history as the recovering hero experiences the trials of submarine warfare, when the troop ship carrying him and Bill Tozer back to Blighty is torpedoed…

When their perilous North Sea odyssey at last brings Charley back to Silvertown in London’s West Ham, it is in the wake of a catastrophic disaster in which fifty tons of TNT exploded at a munitions factory, killing more than seventy workers and injuring a further four hundred…

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the covert criminal endeavours of boastful “war-hero” (and secret looter) Oiley, Charley hangs out in pubs with the Sarge and thereby reconnects with old soak and Crimean War survivor Blind Bob…

London is a city under constant threat, not just from greedy munitions magnates who care more for profit than the safety of their workers or even the victory of their homeland, but also increasingly common aerial bombing raids which provoke mindless panic and destruction at the very heart of the British Empire.

Focus here divides as Charley’s days are contrasted with the zealous mission of devoted family man Kapitan Heinrich von Bergmann who leads his squadron of Zeppelins in a carefully calculated night sortie against the hated English…

When Blind Bill is evicted from his rooms Charley invites him to stay with the Bournes and the beggar’s incredible hearing (coupled with the area’s quaint air-raid listening devices) provides enough warning to seal Bergmann’s doom, but not before the airman has rained tons of explosive death on the capital…

During the bombing Charley discovers his mum is still toiling in the local munitions works. The exploitative owner has decided not to sound his air raid evacuation alarm as he has his profits and contracts to consider. Charley is not happy and dashes to get her out…

This stunning collection ends with a sharp jab at the dubious practices of British recruitment officers (who got bonuses for very volunteer they signed up) as Charley stops his extremely little brother Wilf from making the same mistake he did, and teaches the unscrupulous recruiter a much deserved lesson

To Be Continued…

Charley’s War is a highpoint in the narrative examination of the Great War through any artistic medium and exists as shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age.

I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market, popular culture roots to become a landmark of fictive brilliance. We can only thank our lucky stars that no Hollywood hack has made it a blockbuster which would inescapably undercut the tangibility of the “heroes” whilst debasing the message.

There is nothing quite like it and you are diminished by not reading it.

© 2004 Egmont Magazines Ltd. All Rights Reserved.
Charley’s War: A Boy Soldier in the Great War is published on August 8th 2014.