The New Avengers volume 1: Sentry


By Brian Michael Bendis, Steve McNiven, Mark Morales & various (Marvel)
ISBN: 978-0-7851-1672-1

During Marvel’s rebirth in the early 1960’s Stan Lee & Jack Kirby took their lead from a small but growing band of costumed characters debuting or reviving at the Distinguished Competition.

Julie Schwartz’ retooling of DC Comics’ Golden Age mystery-men had paid big dividends for the industry leader in recent years, and Editor Lee’s boss (publisher Martin Goodman) insisted that his company should get in on the act too.

Although National/DC had achieved incredible success with revised and updated versions of the company’s old stable, the natural gambit of trying the same revivification process on characters that had dominated Timely/Atlas in those halcyon days didn’t go quite so well.

The Justice League of America-inspired Fantastic Four featured a new Human Torch but his subsequent solo series began to founder almost as soon as Kirby stopped drawing it. Sub-Mariner was back too, but as a villain, as yet incapable of carrying his own title…

So a procession of new costumed heroes began, with Lee, Kirby and Steve Ditko churning out numerous inventive and inspired “super-characters”.

Not all caught on: The Hulk folded after six issues and even Spider-Man would have failed if writer/editor Lee hadn’t really, really pushed his uncle, the publisher…

Even so, after nearly 18 months during which the fledgling House of Ideas had created a small stable of leading men (but only a sidekick woman), Lee & Kirby finally had enough players to stock an “all-star” group – a format which had made the JLA a commercial winner – and assembled a handful of them into a force for justice and even higher sales…

Cover-dated September 1963, The Avengers #1 launched as part of an expansion programme which also included Sgt. Fury and his Howling Commandos and The X-Men and, despite a few rocky patches, the series soon grew into one of the company’s perennial top sellers.

However times and tastes always change and after four decades, during the latter part of 2004, the “World’s Mightiest Heroes” were shut down and rebooted in a highly publicised event known as Avengers Disassembled.

Of course it was only to replace them with both The New and The Young Avengers. Affiliated comic-books Thor, Iron Man, Spectacular Spider-Man, Captain America, and Fantastic Four ran parallel, quasi-interconnected story-arcs to accompany the Big Show.

The entire tale revealed the worst day in the team’s history as staunch Avenging veteran the Scarlet Witch was discovered to have gone crazy, attacking the team who had been her family and causing the destruction of everything they held dear.

With several members dead, Captain America and Iron Man disbanded the team and turned out the lights.

The most important development from that epic ending was The New Avengers, and this second collection gathers issues #7-10 from that celebrated revamp (covering July to September 2005) with additional fact pages culled from New Avengers: Most Wanted Handbook as scripter Brian Michael Bendis, with artists Steve McNiven & Mark Morales, further redefined the nature of group heroics for a darker, more complex century.

Following an orchestrated breakout of a lethal legion of super-villains from floating ultra penitentiary The Raft, Captain America had convinced metahuman first responders Luke Cage, S.H.I.E.L.D. agent Jessica (Spider-Woman) Drew, Spider-Man and Iron Man to join a new iteration of Avengers. On the Raft they had been assisted by Matt Murdock, (recently “outed” as Daredevil by the media) and a mystery prisoner named Bob Reynolds who nobody seemed to know anything about…

Reynolds or Sentry – the most powerful being on Earth – had in fact volunteered to be incarcerated for the murder of his own wife… who was still alive…

Tentatively united, the team – sans Bob who had vanished – rocketed to the Antarctic Savage Land (a sub-surface wonderland of cavemen, dinosaurs and even stranger things, left in splendid isolation as a UN Protectorate) to recapture Karl Lykos, who fed on mutant energy to become reptilian monster Sauron. Apparently he was the actual target of the orchestrated breakout…

The impromptu mission was an unmitigated disaster with the disparate champions marooned, mauled by dinosaurs and captured by mutant mega-genius Brainchild and his Mutates.

Lykos’ escape had been engineered by the evil experimenter, who considered humans as guinea pigs and wanted to eradicate them all. Happily the neo-Avengers’ mission overlapped with the intentions of Wolverine, who had independently resolved to end the threat of Sauron forever, no matter who got in the way…

Uneasy allies, the heroes then discovered that an apparently rogue faction of S.H.I.E.L.D. had enslaved indigenous peoples of the region, using them to mine the miracle element Vibranium.

There were even scarier discoveries to come. The mass-escape had exposed the fact that many of the criminals held on the Raft had been officially dead for years and Cap’s new recruits had to face the prospect that the Free World’s greatest peacekeeping force might be partly – or even completely – corrupt. After all they were demonstrably stockpiling super-weapons, exotic elements and even metahumans for what could not possibly be any good reason…

Volume two opens with part one of 4-chapter saga ‘The Sentry’ as Tony Stark begins a report to fellow over-achieving, high-minded individuals Reed Richards, Charles Xavier, Prince Namor, Doctor Strange and Black Bolt (later revealed as elitist heroic clandestine cabal The Illuminati) about the reformation of the Avengers and the menace of the 46 still-at-large Raft escapees. Eventually the discussion turns to the potentially world-shattering mystery of Bob Reynolds…

On Long Island, Stark’s new comrades Spider-Woman, Cage, Spider-Man and Wolverine are trying to arrest Asgardian-powered street-thug The Wrecker, whilst under the Nevada Desert Director Maria Hill leads a S.H.I.E.L.D. team trying to re-arrest the despondent, semi-catatonic Sentry who never returned after helping to quell the breakout.

She is unhappy that Iron Man and Captain America have invited themselves along, but far more upset that Reynolds seems to be completely insane; terrified of some nebulous, evil other self he calls “The Void”…

Stark has done his homework. The only references to the Sentry on the entire planet are from some old forgotten comicbooks, so he found and brought along the writer of the pamphlets and another tangentially linked individual.

The scribe doesn’t upset the cowering powerhouse nearly as much as Lindy Reynolds, the wife Bob clearly remembers killing…

Following ‘Alien Agenda’ (an extract from an old Sentry comicbook craftily scripted by Paul Jenkins and classily rendered by Sal Buscema), the mystery in the Nevada cave deepens as, confronted with conflicting truths, Bob Reynolds vanishes in a slash of energy…

An emergency meeting of the Illuminati then dredges up a disquieting fact. Even these most puissant forces for good have never heard of Sentry, but shockingly Reed’s personal computer has. As it reels off a tidal wave of records and files it becomes apparent that the mightiest minds on Earth have all been tampered with…

Soon happy suburbanite Bob wakes up on a sunny morning to discover almost every superhero in America on his front lawn and in stunned disbelief then watches them fall to the malignant power of The Void…

The heroes have not come unprepared. The first prong of their assault is a collection of record tapes Sentry made for Mr. Fantastic, detailing how he was having periodic memory lapses where he kept forgetting who he was and suppositions about the true psychic nature of The Void.

Sadly, thanks to telepath Emma Frost, all these revelations are only occurring within his mind whilst his almighty body is occupied smashing the largest assemblage of metahuman power on Earth, but it’s all merely a preamble to Reynolds psychically curing himself…

When the breakthrough finally comes and the villains behind brainwashing Sentry and mindwiping the world are exposed, the psionic backlash instantly transforms the Avengers’ monumental and far distant New York skyscraper, creating an eerie ebony Watchtower above it in the blink of an eye…

The apparently healed hero then joins the team, but only, as Stark advises his Illuminati brethren, to keep him closely monitored…

Plot-light and blockbustingly all-action, this volume also includes the 50-page New Avengers: Most Wanted Handbook, which provides information and a list of various metahuman prisons in the MU and detailed data and threat-assessment reports by the costumed champions on the Raft fugitives they missed; specifically Armadillo, Barbarus, Blackout, Blood Brothers, Brothers Grimm, Bushwacker, Carnage, Centurious, Chemistro, Constrictor, Controller, Corruptor, Count Nefaria, Crossbones, Crossfire, Crusader, Cutthroat, Deathwatch, Dr. Demonicus, Foolkiller, Graviton, Grey Gargoyle, Griffin, Hydro-Man, Jigsaw, King Kobra, Mandrill, Mentallo, Mr. Fear, Mr. Hyde, Molecule Man, Nitro, Purple Man, Rampage, Razor-Fist, Sauron, Scarecrow, Shockwave, Silver Samurai, Slug, Tiger Shark, Typhoid Mary, U-Foes, Vermin, Wrecking Crew and Zzzaxx…

With covers-&-variants by David Finch, Steve McNiven, Neal Adams, John Romita Sr., Herb Trimpe & Sal Buscema this is a deliciously plain and simple Fights ‘n’ Tights fiesta for the devoted fanbase and another terrific  jumping-on point for readers familiar with the TV animation series and movie franchises of the World’s Greatest Superheroes.
© 2005, 2006, 2011 Marvel Characters, Inc. All rights reserved.

It Came!


By Dan Boultwood, Esq. (Titan Comics)
ISBN: 978-1-78276-005-4

Once upon a time “retro” only meant rockets, with all those thrilling chilling connotations of clunky spaceships, cardboard robots and men in Baco-foil suits shambling about and terrifying avid children who had stayed up late to watch B-movie sci-fi yarns on black-&-white TV sets.

Jeepers, I miss those days, and so, apparently, does multi-talented, forward-thinking nostalgeologist Dan Boultwood.

In 2013, his 4-issue miniseries offered a tantalising tribute to the fantastic fantasy movies which fuelled the imaginations of British Baby-Boomers: simultaneously recapturing the wide-eyed wonder of the period whilst adding layers of archly post-modern humour to the mix…

This stirring monochrome graphic-novelisation of a faux-classic effort from the rightly almost-forgotten Pinetree Studios outfit now allows modern film fans to experience (or revisit) the quirky delights which wowed their grandparents – and all from the comfort of their own homes – or even whilst out riding in a open-topped omnibus…

Packed to bursting with and supplemented by oodles of outrageous, hilarious, mood-setting ads for everything from Smoke & Choke’um Cigarettes to Johnny Foreigner Engine Oil, the story is a loving but irreverent paean of praise not only to those inspirational filmic marvels but also to the small repertory of actors and producers who made the late 1950s and early 1960s such a cornucopia of movie madness.

Like all such matinee marvels, the main feature here is preceded by a short trailer (for The Lost Valley of the Lost) which serves to introduce our cast, specifically He-Man Lead Dick Claymore as the sexist, pipe-chewing, tweed draped boffin Dr. Boy Brett and strident starlet Fanny Flaunders as his long-suffering, infinitely patient, glamorous-whilst-screaming assistant/secretary Doris Night.

The vintage supporting cast includes Bertrum Cumberbund, Spencer Lacey and Joan Fetlock, stalwart Pinetree thespians all…

It’s 1958 and in a beautiful bit of rural, ill-educated England a colossal robot rampages…

Two days later Dr. Brett from SpaceUniversity is treating working class ingénue Doris to a ride in his Morris Minor. He decides they should stop for a Ploughman’s Lunch in a strangely quiet and quaint village, blithely unaware that the reason it’s so still is because the aforementioned alien automaton has depopulated the shire…

Its subsequent surprise attempt to trap the tourists founders only when it stumbles into a cloying web of obfuscating, celebratory bunting…

After their spectacular close call the harried humans reach the next village over, but despite the boffin’s Old Boy Network connections, it’s the Devil’s own job to get the Ministry to mobilise the Military.

Nevertheless, Boy persists and soon a squad of veterans arrive to take control of the situation (a superb pastiche of the venerable icons of the “Carry-On” film franchise), only to vanish as the rapacious robot strikes again…

Undaunted, Boy drags Doris into more trouble and soon they find themselves aboard a vast Flying Saucer, uncovering the nature of the invaders’ appalling assault. The creepy, apparently unstoppable horrors are imprisoning salt-of-the-earth British citizens and somehow extracting their Stiff Upper Lips…

Following a necessary Intermission for the purchase and consumption of gin and fags, the cartoon/celluloid calamity continues as our hero – and the girl – escape and head for London to warn the authorities, but not before accidentally dropping a handy but unlucky army division on exercises right in the UFO’s marauding sights.

Dr. Brett arrives barely ahead of the indestructible, unbeatable Saucer and, as the World’s Smoggiest Capital burns and founders, he is compelled to stop running and turn his mighty, college-honed intellect to the task of destroying the threat to civilisation…

This collection is also augmented by the original full-colour covers, hysterical background “information pages” on and intimate photos of stars Claymore and Flaunders, blueprints and design sketches for the alien Grurk and Flying Saucer, a selection from the infamous It Came! Cigarette Cards and colour posters for other Pinetree Studio releases such as ‘My Reptilian Bride!’, ‘Rocket Into Space!’, ‘The Lost Valley of the Lost’ and ‘Myopic Moon Men from the Moon’…

More revelations are forthcoming in the ‘Metropolitan Police Incident Report on Mr. Claymore’s “eccentric” Drinking Habits’, and Director Boultwood’s photo-feature exposing his Special Effects magic in animating the Saucer for celluloid.

It Came! is a brilliant and sublime masterpiece of loving parody, perfectly executed and astoundingly effective. It is also the funniest – both visually and verbally – book I’ve read in years, blending slapstick with satire, outrageous ideas with infamous characterisations, and spit-taking puns, single entendres and innuendoes that would do Sid James, Charles Hawtrey or Kenneth Williams proud.

Miss it at your peril, Chaps (and Ladies too…).
It Came! ™ and © 2014 Dan Boultwood.

It Came! is published on March 11th.

Sock Monkey Treasury – A Tony Millionaire’s Sock Monkey Collection


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-60699-696-6

It’s a fact sad but true that we can’t always be in the right place at the right time. No matter how scrupulous or diligent one might in the pursuit of a passion or hobby, things get missed. I, for example, missed the first comicbook releases of Dark Horse’s Sock Monkey by Tony Millionaire in 1998.

Sure, thanks to the miracles of back issue comic-shops I wasn’t deprived for long, but still, it was a close thing…

You, happily, don’t have any such worries, especially as Fantagraphics have just released a huge (286 x 203mm) and sumptuous 336 page hardback – 80 in full colour – collecting and commemorating all twelve uniquely dark and fanciful monochrome, multiple award-winning, all-ages adventures originally published as occasional miniseries between 1998 and 2007. Also included are the two colour hardcover storybooks Millionaire created in 2002 and 2004.

Tony Millionaire clearly loves to draw and does it very, very well; referencing classical art, timeless children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman: seamlessly blending their styles and sensibilities with European engravings masters from the “legitimate” side of the pictorial storytelling racket.

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

With a variety of graphical strings to his bow such as his own coterie of books for children (particularly the superbly stirring Billy Hazelnuts series), animation and the brilliant if disturbing weekly strip Maakies – which describes the riotously vulgar and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow über-alcoholic and nautical adventurer Drinky Crow. They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers.

Those guys are the mirror universe equivalents of the stars of these sublime confections…

In a Victorian House – of variable shape and size – by the sea, an old Sock Monkey named Uncle Gabby has great adventures and ponders the working of a wonderful yet often scary world. His constant companion is a small cuddly-toy bird with button eyes called Mr. Crow, who doesn’t understand why he cannot fly and sometimes eases his sorrow with strong spirits.

Their guardian is a small girl named Ann-Louise, and many other creatures living and artificial share the imposing edifice…

The gloriously imaginative forays into the fantastic begin as the material monkey is chased through the house by marauding toy pirates in their brigantine. In his flight he espies a gleaming, glittering glass concoction hanging from the ceiling. Convinced something so beautiful must be the Promised Land he enlists his artificial avian pal to help him enter ‘Heaven’. However the pirates have not given up and the chaos soon escalates…

‘Borneo’ describes the pair’s discovery of a shrunken human head and subsequent heroic oceanic odyssey to return the decapitated talisman home. Of course, if they had thought to unseal the sewn-shut lips he could have told them they were going in the wrong direction…

The next tale is a macabre all-action thriller which begins when a lost bat gets stuck in the attic ‘Dollhouse’. Mr. Crow meanwhile is attempting to console the freshly widowed Mrs. Smalls in the cellar. Things go even more savagely awry when the faux crow and well-meaning matchmaker Uncle Gabby try to introduce the grieving mouse to the strapping, winged stranger, utterly unaware of his pedigree as a South American Rodent-Eating Bat…

Knick-knacks, trinkets and ornaments have been going missing in the next tale and Ann-Louise attributes the thefts to ‘The Trumbernick’ who lives in the Grandfather clock. Having mislaid his hipflask, Mr. Crow investigates and finds the horde of goodies, in truth purloined by a capricious Blue Jay.

Disillusioned by the death of a beloved myth and disheartened by the antics of a venal – and extremely violent – bird, they are subsequently stunned to see an actual Trumbernick return, righteously enraged at the blow to his spotless reputation…

In ‘The Hunters’, stuffed bird and Sock Monkey, inspired by a room full of trophies and stuffed beasts, decide to take up the sport of slaughter, only to find that their size, relative ineffectuality and squeamishness – not to mention the loquacity and affability of their intended prey – prove a great impediment to their ambitions…

Millionaire proves the immense power of his storytelling in ‘A Baby Bird’, as Uncle Gabby’s foolish meddling with a nest – after being specifically told not to – results in tragedy, and brutal self-immolating repercussions that would make King Lear quail…

The author abandoned his masterful pen-&-ink etching style for soft mutable charcoal rendering in ‘The Oceanic Society’, wherein excitable doll Inches unknowingly performs an act of accidental cruelty at the shore and invites the vengeance of many outraged sea creatures against the tot inhabitants of Ann-Louise’s house…

An innocent attempt by the little girl and Mr. Crow to find Uncle Gabby a romantic companion goes hideous wrong and results in monstrous ‘Heartbreak’ when they throw away his actual true love and replace her with a ghastly mechanical monkey horror. The bereft puppet can then only find surcease in escalating acts of hideous destruction…

In 2002 Millionaire took his characters into a whimsical watercolour wonderland with “a Populare Pictonovelette” hardback entitled ‘The Glass Doorknob’. The beguiling tale is included here a series of full-colour plates supplanted by blocks of text, describing how the house dwellers once saw an indoor rainbow beneath a doorknob and spent all summer trying to recreate the glorious spectacle by acquiring and aligning every other item of glass, crystal or pellucid material they could find or steal…

The return to stark, inky monochrome augurs the onset of the terrifying 4-part epic ‘The Inches Incident’ which begins off the coast of Cape Ann when grizzled mariner Oyster Joe discovers thieving stowaways plundering his sailing ship.

Amidst spectacular hunts for sea monsters the villains Uncle Gabby and Mr. Crow explain how their former friend Inches mysteriously shanghaied and dumped them at sea…

Their new ally returns them home, but upon arrival they discover that the doll has become Evil! Boldly braving the house they discover the poor creature has been possessed by an inconceivable horror which drives them off and provokes a fantastic sea voyage to find the devil’s only nemesis…

This staggering, bleakly charming compendium closes with an existential treat from 2004. ‘Uncle Gabby’, coloured by Jim Campbell, was another one-shot hardback – albeit in standard comics format – which offered a few revelatory indulgences on the puppet heroes’ poignant origins, all wrapped up in a baroque bestiary and imaginative travelogue as the Sock Monkey discloses his shocking ability to un-name things and thereby end their existences…

Visually intoxicating, astoundingly innovative and stunningly surreal, Sock Monkey yarns judiciously leaven wonder with heartbreak and gleeful innocence with sheer terror. Millionaire describes them as for “adults who love children’s stories” and these tall tales all offer enchanting pictorial vistas and skewed views of the art of storytelling that no fan of comics or fantasy could ever resist.
Sock Monkey Treasury © 2014 Tony Millionaire. This edition © 2014 Fantagraphics Books.

The Simon & Kirby Library: Horror!


By Joe Simon, Jack Kirby, Mort Meskin and various (Titan Books)
ISBN13: 978-1-84856-959-1

After too many years left languishing, there’s some magnificent vintage Jack Kirby material around these days, and the latest in Titan Books’ splendidly sumptuous Simon & Kirby Library gathers that iconic coupling’s groundbreaking contributions to the genre of mystery, suspense and the supernatural.

His collaborations with fellow industry pioneer Joe Simon always produced dynamite concepts, unforgettable characters, astounding stories and huge sales no matter what genre avenues they pursued (they actually invented the Romance comicbook), blazing trails for so many others to follow and always reshaping the very nature of American comics with their innovations and sheer quality.

Comicbooks started slowly in 1933, until the creation of superheroes like Superman unleashed a torrent of creative imitation and invented a new genre. Implacably vested in the Second World War, the masked mystery man swept all before him (very occasionally her or it) until the troops came home and older genres supplanted the Fights ‘n’ Tights crowd.

Although new kids kept up the buying, much of the previous generation also retained their four-colour habit but increasingly sought more mature themes in the reading matter. The war years altered the psychology of society and a more world-weary, cynical reading public came to see that all the fighting and dying hadn’t really changed anything. Their chosen forms of entertainment – film and prose as well as comics – increasingly reflected this.

Western, War and Crime comics, madcap teen comedy and anthropomorphic funny animal features were immediately resurgent, the aforementioned love comics appeared in 1947 and pulp-style Science Fiction began to spread, but gradually another global revival of spiritualism and interest in the supernatural (possibly provoked by the monstrous losses of the recent conflict, just as had happened in the 1920s following WWI) led to a wave of increasingly impressive, evocative and even shocking horror comics.

There were grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in costumed hero trappings (the Spectre, Mr. Justice, The Heap, Frankenstein, Sargon the Sorcerer, Zatara, Dr. Fate and dozens of others), but these had been victims of circumstance: the Unknown as power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader.

Almost every publisher jumped on the monumentally popular juggernaut, but B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launched the first regularly published horror comic in the Autumn of 1948, although Adventures Into the Unknown was technically pipped by Avon whose impressive single issue release Eerie debuted and closed in January 1947. They wised up late and launched a regular series in 1951.

By this time Classics Illustrated had already long milked the literary end of the medium with adaptations of the Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

It was at this time that Joe Simon and Jack Kirby identified another “mature market” gap for the line of magazines they autonomously packaged for publishers Crestwood-Prize-Essenkay to supplement Headline Comics, Justice Traps the Guilty, Police Trap, Young Romance and their other anthologies. They too saw the sales potential for spooky material, resulting in the superb and eerily seminal Black Magic (launched with an October-November 1950 cover-date) and the boldly obscure psychological drama anthology Strange World of Your Dreams in1952.

Marvel had jumped on the bloody bandwagon early but National/DC Comics only reluctantly bowed to the inevitable, launching a comparatively straight-laced short story title that nevertheless became one of their longest-running and most influential titles with the December 1951/January 1952 launch of The House of Mystery.

Soon after, however, a hysterical censorship scandal led to witch-hunt Hearings (feel free to type Senate Subcommittee on Juvenile Delinquency, April-June 1954 into your search engine at any time) which panicked most comics publishers into adopting a castrating straitjacket of self regulatory rules…

Just like today, America back then cast about wildly looking for external contaminants rather than internal causes for a perceived shift in social attitudes and youthful rebellion, happily settling on bloodthirsty comics about crime or horror, drenched in unwholesome salacious sex, as the reason their children were talking back, acting up and staying out.

S&K didn’t do those kinds of comicbooks but they got tarred – and metaphorically feathered too – in the media-fuelled frenzy…

This striking full-colour hardback begins with the essay ‘That Old Black Magic’ by series editor Steve Saffel, delineating the history of the title and tone of the times whilst ‘Simon and Kirby’s Little Shop of Horror’ describes the working of the small but prolific studio of rotating artists who augmented the output of the named stars: creators such as Mort Meskin, Bill Draut, Martin Stein, Ben Oda, George Roussos, Vic Donahue, Bill Walton, Jim Infantino, Bruno Premiani, John Prentice, Jerry Grandenetti and more…

With a vast output across many titles, S&K simply couldn’t produce every story and many yarns here are ghosted by other hands, although each and every one does begin with a stunning Kirby splash panel.

As with all their titles, Simon & Kirby offered genre material tweaked by their own special sensibilities. Black Magic – and the Mort Meskin-inspired The Strange World of Your Dreams – eschewed cheap shocks, mindless gore and goofy pun-inspired twist-ending yarns in favour of dark, oppressive suspense soaked in psychological unease and inexplicable unease: tension over teasing…

The stories presented fantastic situations and too frequently for comfort there were no happy endings, pat cosmic justice or calming explanations: sometimes the Unknown just blew up in your face and you survived or didn’t… and never whole or unchanged.

The compendium of black cartoon cavortings commences with ‘Last Second of Life!’ (from volume 1 #1, October-November 1950) wherein a rich man obsessed over what the dying see at the final breath, but learned to regret the unsavoury lengths he went to finding out, after which ‘The Scorn of the Faceless People!’ (#2 December 1950-January 1951) relates the meaning behind a chilling nightmare. It’s not hard to believe this one must have prompted the creation of the spin-off Strange World of Your Dreams. Issue #2 also provided a chilling report on a satanic vestment dubbed ‘The Cloak!’ whilst an impossible love in the icy wastes of Canada ended with ‘A Silver Bullet for Your Heart!’ in #3 (February-March 1951).

Issue #4 provided ‘Voodoo on Tenth Avenue’ as a disgruntled wife went too far in her quest to get rid of her man, whilst in #5 ‘The World of Spirits’ recounted the uncanny predictions of Emanuel Swedenborg in a brief fact feature before #6 described psychic connection and a ‘Union with the Dead!’ and a ravaged mariner survived meeting ‘The Thing in the Fog!’ (#7) – an encounter with the legendary Flying Dutchman…

Black Magic #8 (December 1951-January 1952) detailed the sacrifice a woman made to save her man from ‘Donovan’s Demon!’ (mostly illustrated by Bob McCarty) whilst ‘Dead Man’s Lode!’ (#10 March 1952 – the series now being monthly) related a ghostly experience in an old mine and ‘The Girl Who Walked on Water!’ in #11 showed the immense but fragile power of self-belief…

Meskin & Roussos illustrated #12’s ‘A Giant Walks the Earth!’ as a downed pilot lost his best friend to a roving colossus in India, after which the utterly chilling and unforgettable ‘Up There!’ kicks off three stories from the landmark 13th issue…

That saga of a beguiling siren of the upper stratosphere is followed by ‘A Rag – a Bone and a Hank of Hair!’ (Meskin) and a pile of trash that learned to love, whilst ‘Visions of Nostradamus!’ (by Al Eadeh) tracked and interpreted the prognosticator’s predictions.

‘The Angel of Death!’ in #15 detailed a horrific medical mystery and ‘Freak!’ (#17, possibly by Bill Draut) exposed a country doctor’s deepest shame.

Black Magic #18 (November 1952) is another multi-threat issue. ‘Nasty Little Man!’ gets my vote for scariest horror art job of all time and saw three hobos discover to their everlasting regret why you shouldn’t pick on short old men with Irish accents.

Then ‘Come Claim My Corpse’ (Martin Stein?) offers a short, sharp, shocker wherein a convict discovers too late the flaw in his infallible escape plan, before an investigator tracing truck-wreckers learns of ‘Detour Lorelei on Highway 52’ (McCarty)…

‘Sammy’s Wonderful Glass!’ in #19 (December 1952) outlined the tragic outcome of a retarded lummox whose favourite toy could expose men’s souls, after which two shorts from #20 (January 1953) follow.

‘Birth After Death’ retold the true story of how Sir Walter Scott‘s mother survived premature burial, whilst ‘Oddities in Miniature: The Strangest Stories Ever Told!’ offered half a dozen uncanny tales on one page.

Issue #21 provided ‘The Feathered Serpent’ in which an American archaeologist uncovers the truth about an ancient god, #22 (March 1953) slipped into sci-fi morality play mode with the UFO yarn ‘The Monsters on the Lake!’, and ‘Those Who Are About to Die!’ from #23 sketched out the tale of a painter who could predict imminent doom…

A brace of tales from #24 – May 1953 – begin with a scholar who attempts to contact the living ‘After I’m Gone!’, complemented by the half page fact feature ‘Strange Predictions’ (Harry Lazarus) after which ‘Strange Old Bird!’ is the first of three stories from the (again bimonthly) Black Magic #25 (June-July 1953).

In this gently eerie thriller a little old lady gets the gift of life from her tatty old feathered friend, whilst ‘The Human Cork!’ precis’ the life of the literally unsinkable Angelo Faticoni , before a man without a soul escapes the morgue to become ‘A Beast in the Streets!’

There’s a similar surfeit of sinister riches from #26, beginning with ‘Fool’s Paradise!’ wherein a cheap bag-snatcher makes a deal with the devil, after which ‘The Sting of Scorpio!’ sees a rude sceptic wish she’d never taunted a fortune teller, whilst ‘The Strange Antics of the Mystic Mirror!’ terrified nurses in a major metropolitan hospital and ‘Demon Wind!’ (Kirby inked by Premiani) finds a brash Yankee learn not to mock the justice system of primitive native peoples…

‘The Cat People’ (#27) mesmerised and forever marked an unwary tourist in rural Spain, and the same issue exposed a seductive Scottish supernatural shindig hosted by ‘The Merry Ghosts of Campbell Castle’, whilst #28 saw an unwilling organ donor return to take back his property in ‘An Eye For an Eye!’ after which the same issue revealed with mordant wit how a mummy returned to make his truly beloved ‘Alive After Five Thousand Years!’…

From an issue actually cited during the anti-comicbook Senate Hearings, ‘The Greatest Horror of Them All!’ (#29 March-April 1954) told a tragic tale of a freak hidden amongst freaks, before Black Magic #30 revealed the appalling secret of ‘The Head of the Family!’ (Kirby & Premiani) whilst #31 provided both alien invasion horror ‘Slaughter-House!’ and the cautionary tale of a child raised by beasts in ‘Hungry as a Wolf!’ (Ernie Schroeder).

‘Maniac!’ from #32 is another artistic tour de force and a tale much “homaged” in later years, detailing how a loving brother stops villagers taking his simple-minded sibling away, and the Black Magic section concludes with a terrifying fable of atomic radiation and mutated sea creatures in ‘Lone Shark’ from #33 November-December 1954.

With the sagacious, industry-hip, quality-conscious Simon & Kirby undoubtedly seeing the writing on the wall, their uniquely macabre title was wisely cancelled in 1954, not long before the Comics Code came into effect. A bowdlerised version was relaunched in 1957, long after they had dissolved their partnership and moved into different areas of the industry.

However the eerie treats don’t end as a short but sublime sampling from their other mystery title is appended here.

We Will Buy Your Dreams‘ discusses the features and stories from abortive and revolutionary title The Strange World of Your Dreams, a title inspired by studio-mate Mort Meskin’s vivid night terrors. The premise involved parapsychologist Richard Temple explaining and analysing storied nightmares and pictorially dramatising dreams sent in by readers.

The too short comics section then begins with ‘Send Us Your Dreams’ from #1 (August 1952), a “typical” insecurity nightmare and the chilling ‘I Talked with my Dead Wife!’, whilst #2 (September-October) provided a trio of traumen tales: ‘The Girl in the Grave!’ a scary wedding scenario in ‘You Sent Us This Dream!’ and ‘Send Us Your Dreams’ in which Dr. Tempe describes the extent of self preservation imagery…

‘The Woman in the Tower!’ came from #3 (November-December) and detailed typical symbolism whilst ‘You Sent Us this Dream’ from the same issue explains away a nightmare climb up an unending tower…

Capping off everything is a spectacular Cover Gallery reprinting Black Magic #1 through #33 plus a stunning unpublished cover, and performs the same service for The Strange World of Your Dreams #1-4, and includes the unpublished #5 just to make our lives utterly complete.

The Simon & Kirby Library: Horror! is a gigantic compendium of classic dark delights that perfectly illustrates the depth and scope of their influence and innovation and readily displays the sheer bombastic panache and artistic virtuosity they brought to everything they did.

This tremendous hardcover is a worthy, welcome introduction to their unique comics contributions, but there’s loads left still to see so let’s have some more please…

© 2014 Joseph H. Simon and the Estate of Jack Kirby. All Rights Reserved.

Chronos Commandos: Dawn Patrol


By Stuart Jennett (Titan Comics)
ISBN: 978-1-78276-006-1

In a marketplace stuffed to bursting point with books and stories that are only parts of a greater whole, it’s a merciful delight to see that some publishers and creators are still sticking to the perfect basics and delivering complete, enthralling and fundamentally cool packages for kids of all ages (at least if you’re a bit liberal/traditional in your views of parenting and accept the intrinsically bloodthirsty nature of children)…

If you’re British a reader of a certain vintage – and more or less male – you never really grew out of the fundamental and sheerly gratuitous entertainment of seeing soldiers, explosions, chases, big guns and dinosaurs, and this spectacularly backwards-looking romp from Stuart Jennett (Warheads, 2000AD) punches all those buttons in a riotous time-travel war story which originally appeared in 2013 as a 5-issue miniseries.

The idea of honking big lizards against honking big guns is venerable, unceasingly cool and simply too good a concept to resist. I believe it all kicked off with Sir Arthur Conan Doyle’s Lost World and was refined by Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or “the Land That Time Forgot”, although many of his other novel sequences contained saurian co-stars) providing everything imaginative boys could wish for: giant lizards, humongous insects, fantastic adventures, hot cave girls and two-fisted heroes with lots of guns…

The most successful comics instance of this must surely be Robert Kanigher’s The War that Time Forgot (which debuted in Star Spangled War Stories #90, April-May 1960). The stories of US troops fighting Germans, Japanese and hungry monsters ran until #137 (May 1968) skipping only three issues: #91, 93 and #126 – the last of which starred the United States Marine Corps simian Sergeant Gorilla…

Whereas this fine new iteration, given a quirkily British spin, boasts no busty babes in either torn but oddly obfuscating scraps of lab coat or fetching muskrat-pelt bikinis (though maybe there’s room in the sequel), it does contain fast-paced, gory antediluvian slaughter and a twisty-turny, time-bending plot to heighten the gruelling, gripping duel between the world’s first full time chronal combatants…

Following Jennett’s Introduction the non-stop action begins deep in dinosaur times and climes as a veteran US Army Sergeant leads his squad in another raid to stop Nazi time-troopers from mucking up history in the Fuhrer’s favour.

Temporal travel is still a new arena for combat and nobody really knows the rules, but the Professor back in 1944 is pretty adamant that visitors to the past should harm or kill as little as possible.

Of course that’s easy for him to say from his nice safe lab…

Time-Landings are haphazard at best and the G.I.s have to cut through miles of swamp to reach their current objective, so before too long only Grease and the Sarge are left to sneak up on the Nazi Time-Bell, doing God knows what to win the war for Uncle Adolf…

In charge is old enemy Kapitan Dieter Richter, Germany’s top Chrono-Kriegsmann, and the wily fox again manages to escape even though the Sarge succeeds in blowing up his base…

Exhausted and wounded, the Sarge treks back alone and triggers his Chronosphere’s return, only to emerge into another blazing firefight. Nazi agents have successfully infiltrated the Allied time lab of Project: Watchmaker and stolen the Professor’s Chronos Core – the invention which powers the trips and enables US time-teams to return home…

A traitor has jumped back to the Cretaceous, intent on handing the core over to a Kraut team and giving them an unbeatable edge in time tech, leaving the Americans with only 30-minutes Relative to prevent the end of Allied Chronal Operations forever.

Frantically, Sarge assembles a 4-man team from the lab’s surviving soldiery to give chase and recover the device, utterly unaware that he has left the Prof unprotected with another insidious Nazi infiltrator…

The grizzled Non-Com would be no happier knowing that he’s bringing one back to the age of reptiles with him too…

What follows is a desperate and ghastly race against time with hungry saurians, deadly giant bugs and murderous bushwhacking Nazis all adding to the body count, whilst in the Age of Man lethal paradoxes multiply and the fragile stability of all time and space begin to fracture…

Riotous and spectacular, explosively gung-ho but still smart enough to pile on the temporal pressures and leavened with sly, knowing black humour, Dawn Patrol offers a bullet-ridden rollercoaster of blockbuster thrills no big kid could possibly resist.

Also included here is a large section of added features from the ‘Chronos Commandos Supplemental Briefing Pack’ which includes such text background as ‘Official Papers Transferring Sgt. XXXX to Project: Watchmaker…’, ‘Black Star Initiative Operational Parameters’, ‘Chronos Commandos Search and Destroy Mission Briefing’, ‘Dr. Herla’s Autopsy Report: including Discussion of His Various Fatal Mutations, and Informed Speculation on the Perils of Time Travel’ and ‘Know Your Enemy Dinosaur Comparison Charts’.

Also included are the tragic fragments of a lost hero’s life in ‘Peabody’s ‘Letters from Home’ and his ‘Vintage Crash Jordan Serial Poster’ as well as Blueprints for both the Allied and Nazi Time Pods, original comics ‘Series Covers’ and extensive excerpts from ‘The Chronos Commandos Sketchbook’.

Chronos Commandos™ and © 2014 Stuart Jennett. All rights reserved.

 

Chronos Commandos: Dawn Patrol is published on March 11th. For details of how to meet the author and get a copy signed, check out our Noticeboard section.

Perfect Nonsense: the Chaotic Comics and Goofy Games of George Carlson


By George Carlson, edited by Daniel F. Yezbick & Rick Marschall (Fantagraphics Books)
ISBN: 978-1-60699-508-2

The art and calling of mesmerising children is a rare one, but the masters of such an imaginative discipline – whether through words or pictures – have generally become household names.

Lewis Carroll (although that’s really two people, Charles Lutwidge Dodgson & Sir John Tenniel), Edward Lear, J.M. Barrie, L. Frank Baum, Enid Blyton, Maurice Sendak, Kenneth Graham, Arthur Rackham and their ilk, or cartoon-oriented craftsmen such as Winsor McCay, Sheldon Mayer, Theodor “Dr. Seuss” Geisel, George Herriman, Elzie Segar, S.J. Perelman, Alfred Bestall, Crockett Tubbs, Milt Gross, Carl Barks, Bill Holman and others have all garnered some measure of undying fame for their sublime cannons of entertainment, but apparently these days, nobody knows George Carlson.

Carlson was both a unique and prolific, surreally absurdist, sublimely stylised magician of children’s entertainments and a diligent commercial artist, tireless, dedicated educator and print illustrator and designer.

He absolutely loved games and puzzles and was besotted with all aspects of print media.

A son of Swedish immigrants, he plied his trade(s) from New York and Connecticut between 1903 to 1962, producing everything from editorial cartoons, book jackets (including famously the iconic first edition of Margaret Mitchell’s Gone with the Wind), magazine illustration, typographical design, games, sheet-music, utterly unique advertising materials, books, pamphlets and so much more.

And comics: some of the most original, eccentric and captivating comics for youngsters America or the world has ever seen…

This superb and colossal compendium, the brainchild and magnum opus of extreme fan Daniel Yezbick, is the result of 15 years toil and superbly details every aspect of the lost master’s life, stuffed to overflowing with intimate photos, wonderful anecdotes and page after page of glorious, enchanting stories, poems, puzzles and pictures that still have the power to take your breath away, no matter how old you are.

This calculated resurrection of a lost giant begins with ‘Preface: Great Gran’pa Gookel’ by Carlson’s descendent Allison Currie, and an effulgent Introduction’ by author, critic, historian and cartoonist R.C. Harvey who kindles the lost days in ‘A Very Admiring and Well-Plumbed Apostrophe to George Carlson, Cartooning Genius’, whilst Yezbick’s fulsome Foreword declares ‘At Long Last, the Carnival’s Come Back’…

Firstly Yezbick takes us through the great man’s multi-faceted career, beginning with ‘The Jolly Books of the Puzzling Private’ describing early works and the artist’s two decades writing, illustrating, designing and creating engaging and educational games and puzzles for iconic and influential children’s pulp magazine John Martin’s Book. Also heavily featured is Carlson’s first great creation Peter Puzzlemaker, whose visual and verbal conundrums fascinated and expanded the minds of generations of kids.

The tireless scribbler also ghosted Gene Ahern’s classic newspaper strip Reg’lar Fellers for years and was engaged during WWI as an army cartographer.

‘The Whimsical Wizard of Fairfield, Connecticut: Family Life and Commercial Art in the 1920s and 1930s’ details his most productive period, not just as a consummate long-distance entertainer of kids, but in local and publishing national arenas.

Whilst addressing Carlson’s lifelong fascination with transport – especially his astounding illustrations of ships and trains – ‘Gone With the Wiggily: Flirting with Fame in the 1930s and 1940s’ covers the Mitchell cover creation and other book jackets as well as Carlson’s far more lasting and influential contributions to children’s literature.

Most important of these are his superb illustrations for Howard R. Garis’ ubiquitous and bucolic tales of venerable rabbit grandfather figure Uncle Wiggily and the artist’s wholly originated series of Puzzles, Fun Things to Do, Play and Colouring books, as well as a succession of “How to” books  revealing the secrets of drawing and creating your own cartoons.

The origin of his short but incredible funnybook career is covered in ‘The Road to Pretzleburg: George Carlson and Self-Destructing Comic Book Narrative’ and the latter disappointing years of changing public tastes in ‘Slouching Towards Fumbleland: The Restoration of the Whifflesnort’ which prompted his just-too-soon abortive creation of graphic novels (in 1962) with the never published Alec in Fumbleland and the artist’s immortalisation as the creator of a series of images locked in a time capsule that won’t be opened until 8113AD…

The major portion of this sturdy compendium is taken up with hundreds of astounding reproductions of Carlson’s vast and varied output, beginning with ‘Early Works and Illustrations’ including scenes from many classical stories such as Icarus, Neptune and Amphitrite, Aesop’s Fables, The Legend of Sleepy Hollow, Tom Sawyer and full colour cover and plates for such books as The Magic Stone, Uncle Wiggily, The Prince Without a Country and more…

Also included are examples of ‘Adult and Genre Works’ such as Broncho Apache, Death on the Prairie and Scouting on the Mystery Trail…

‘Pulps, Poems and Pixies: John Martin’s Books’ offers a wealth of images and designs from Carlson’s 20 year tenure as contributing editor on America’s premiere pulp publication for children.

A master of what we now call paper and print technologies with the budget and freedom to go wild, he concocted covers, frontispieces, book plates, Holiday editions, graphically integrated poem pages, astounding layouts, games pages, riddles, nonsense word glossaries, animal alphabets and so many other ways to educationally enthral, engage and stretch growing minds…

The artist was also a brilliant composer of clever, witty limericks, odes, riddles, gags and brainteasers: a advocate and devotee of whacky word play in the manner of Lear and Carroll, and ‘Carlson’s School of Nonsense’ catalogues many of his most impressive cartoon-garnished confections whilst ‘Jolly Books’ displays his creations and tales for premium pamphlets (a forerunner of comicbooks) commissioned as give-aways by department stores, cxall dutifully crafted and packaged by the John Martin team.

As the magazine refused to carry straight advertising – feeling it was an abuse and betrayal of their young readers’ trust – Carlson and brilliant co-editor Helen Waldo devised a sponsorship method which name-checked at one remove selected backers and commercial interests through ingenious story puzzle pages, rebuses, acronyms and acrostics…

Once upon a time paper and printing were the internet: a nigh-inexhaustible, readily available resource which could provide stories, games and puzzles, information and diversions which only required a creator’s imagination and ingenuity.

There was nobody more skilled, adept or inspired than Carlson, whose life-long fascination with language, crosswords, puns, riddles, rebuses, maths, wordplay and graphic invention seemingly occupied every non-working, waking moment.

He also knew music (his wife Gertrude was a professional pianist and gave lessons from their home) and here ‘Songs, Games and Other Pastimes’ displays his charming amalgamations of graphics and terpsichorean instruction as well as his science-based features, articles and books, whilst ‘Tutorial Cartooning and Art Instruction’ offers concrete examples of the artist’s many years of publishing tracts and tomes intended to teach young and old alike the fundamentals of narrative art.

‘Trains and Transportation’ reveals in spectacular detail Carlson’s fascination with engineering, locomotives and all aspects of shipping – including the revolutionary and mindboggling book Queen Mary Comparisons – after which ‘Portraits, Presidents and Personalities’ displays a selection of his superb commemorative images, whilst ‘Adventures in Advertising’ reveals his unbelievable versatility in putting across ideas and selling, including many examples of the aforementioned John Martin stealth ads plus a plethora of delightful make-them-yourself Premiums he designed for youngsters.

‘Original Art, Lost Works, and Forgotten Frolics’ explore tantalising might-have-beens and unearthed treasures before the groundbreaking kids comics are highlighted in ‘Laughter, Puns, and Speed’.

Subtitled ‘The Whifflesnorting Thrills of George Carlson’s Eastern Color Comics’, a brief essay reveals the history of the illustrator’s short foray into comicbooks and the creation of anthology Jingle-Jangle Comics, which launched in February 1942 (running until 1949) and which headlined two features exclusively written and drawn by Carlson.

‘The Pie-Faced Prince of Old Pretzleburg’ was a manic, pun-filled procession of insane and wholesome nonsense which related the fast and frantic screwball adventures of royal mooncalf Prince Dimwitri and his inamorata Princess Panetella Murphy, and the too short collection of complete capers commences here with the fast, frenetic debut from #1, in which he saved the King’s breakfast pretzel from the insidious Green Witch.

Also included are escapades from issues #11, #15, #16, #20, #35, #36 and #41, absurdist adventures in rumbling tumbling happily tumultuous word and picture tales involving jet-powered kites, assorted bandits, scurrilous scarecrows, stolen violins, fabulous beasts, living jet-mobiles, talking animals, baking, belligerent unicorns and more.

Carlson brought a deliciously skewed viewpoint to the still-evolving syllabary of comics: there are hilariously punny labels and signs everywhere and in some shots weary birds rest on free-floating word balloons…

Without doubt, however, Carlson reserved his greatest flights of fancy for the inventive fractured fairy stories that comprised the eponymous ‘Jingle Jangle Tales’ – one-off fables starring peculiarly reinvented standbys like princesses and knights, interacting with astonishing animals and far-from-inanimate objects all imbued with a bravura lust for life and laughs.

Included here are ‘The Moon-Struck Unicorn and the Worn-Out Shadow’ from #13, ‘The Straight-Shooting Princess and the Filigree Pond-Lily’ (#22), ‘The Musical Whifflesnort and the Red-Hot Music Roll’ (#23), ‘The Rocketeering Doodlebug and the Self-Winding Horsefly’ (#25), extraordinarily mirthful mystical melanges augmented by a brace of outrageously wry spoofs of American classics ‘Skip van Wrinkle, the High-Hatted Hunter’ from #28 and the impossibly raucous and breathtaking lunacy of ‘Sleepy Yollow, the Bedless Norseman’ (#31).

Harlan Ellison correctly dubbed Carlson’s sublimely inviting whimsy for the very young as “Comics of the Absurd” and these cartoon capers are urgently in need of their own complete and comprehensive collection – preferably in a lush and lavish full colour hardback archive edition…’

If you have an abiding love of creative fantasy and access to beginning reading-age children (boy, that came out creepier than I imagined!), you simply must get this terrific tome and open their eyes to wonderment, enlightenment, entertainment and education in this timelessly addictively accessible chronicle.

Buy it now, and it will be this year’s best Christmas present ever…
Perfect Nonsense © 2013 Fantagraphics Books. All images and articles © their respective creators or owners. All rights reserved.

Ultimate Fantastic Four volume 1: The Fantastic


By Brian Michael Bendis, Mark Millar, Adam Kubert, Danny Miki, John Dell & various (Marvel)
ISBN: 978-0-7851-1393-5

After Marvel’s financial – and indeed creative – problems in the late 1990s, the company came back swinging. A key new concept was the remodelling and modernising of their core characters for the new youth culture. The Ultimate imprint abandoned monumental continuity – which had always been Marvel’s greatest asset – to re-imagine major characters in their own self-sufficient universe, offering varying degrees of radical makeover to appeal to the supposed contemporary 21st century audience and a chance to get in on the ground floor.

Peter Parker was once again a nerdy high-school geek, brilliant but bullied by his physical superiors, and mutants were a dangerous, oppressed ethic minority scaring the pants off the ordinary Americans they hid amongst. There were also fresh and fashionable, modernistic, scientifically feasible rationales for all those insane super-abilities manifesting everywhere…

The experiment began in 2000 with a post-modern take on Ultimate Spider-Man with Ultimate X-Men following in 2001 and Avengers retread The Ultimates in 2002.

The stories, design and even tone of the heroes were retooled for the perceived-as-different tastes of a new readership: those tired of or unwilling to stick with precepts originated by inspirational founding fathers Jack Kirby, Steve Ditko and Stan Lee, or (hopefully) new consumers unprepared or unwilling to deal with five decades (seven if you include Golden Age Timely tales retroactively co-opted into the mix) of continuity baggage.

The new universe prospered and soon filled up with more reinterpreted, morally ambiguous heroes and villains and eventually even this darkly nihilistic new universe became as continuity-constricted as its ancestor. In 2008 the cleansing event “Ultimatum” culminated in a reign of terror which excised dozens of superhumans and millions of lesser mortals in a devastating tsunami which inundated Manhattan, courtesy of mutant menace Magneto.

This volume collects Ultimate Fantastic Four #1-6 (February to July 2004), the fourth pillar of Marvel’s radical new edifice; more tweaked than reconceived by writers Brian Michael Bendis & Mark Millar, and illustrated in a lush, painterly manner by artists Adam Kubert, Danny Miki, John Dell and digital-colourist Dave Stewart.

The biggest change to the concept was a rather telling one: all four heroes were far younger than their mainstream antecedents…

Whereas in the original, middle-aged maverick genius Reed Richards, trusty friend Ben Grimm, sort-of girlfriend Sue Storm and her younger brother Johnny survived a privately-funded space-shot which foundered when Cosmic Rays penetrated their vessel’s inadequate shielding and mutated the quartet into quirky freaks, here events transpired rather differently…

The saga opens with telling snapshots from the unpleasant life of infant prodigy Reed: a lonely super-genius increasingly despised by his abusive blue-collar dad, bullied at school and obsessed with other dimensions. His only friend is classmate sports star Ben Grimm, who has unaccountably appointed himself the uber-nerd’s protector…

Reed’s life changes on the day his High School science project – teleportation – catches the eye of a clandestine government talent scout from a high powered think tank. He’s offered a place at a New York facility for budding geniuses and Reed’s dad couldn’t be happier to be rid of him – especially as the school pays parents for the privilege of educating their odd, smart kids…

The Baxter Building was a wonderland of top-flight resources, intellectual challenges and guarded support, but it was still a school and the kids were expected to produce results…

The ideas factory is run by brilliant Professor Storm and, although the administrator’s son Johnny was there mostly as a courtesy, Storm’s daughter Sue is one of the biggest young brains on Earth… and pretty too…

Reed’s teleportation researches were only a necessary preliminary to his greater goal. The boy had long posited – and now proved – the existence of a strange sub-dimension – a place the Baxter scientists call the Negative Zone – and with their aid the next five years were largely spent in trying to fully access it.

Regular studies continued too, with a few casualties. Some burn out like young Phineas Mason but creepy, arrogant, insular Victor Van Damme, after a particularly galling incident with Reed, somehow manages to swallow his animosity. Soon they are working together to crack the dimension calculations…

The tutors also walk psychologically fine lines. One such is creepy aberrant Dr. Arthur Molekevic, whose constant barracking of the not-overachieving-enough young boffins leads to a breakdown, unsanctioned experiments with artificial life and eventual expulsion by the military brass who actually run the establishment…

Jumping to now, 21-year-old Reed and his fractious lab partner Victor are in Nevada for the first full test of the N-Zone teleport system, with the Storms along for the ride. As the army technicians count down, Van Damme is still kvetching about the final hotly-contested calculations, but Richards is doubly distracted.

Firstly, young backpacker Ben Grimm has just wandered into camp to see his old sidekick after more than a decade apart, but most importantly snotty teen Johnny has just revealed that sister Sue has the hots for the obsessed and diffident Reed…

The test firing is a literal catastrophe.

The site is devastated in a shattering release of energy and Reed awakens some distance away as an amorphous blob of eerily boneless flesh, mistaken by the soldiers for an extra-dimensional invader.

In Mexico, Ben awakens to find he’s become a huge rocky orange monster, and Johnny eventually calls in from a hospital bed in France. He keeps catching on fire without ever burning himself…

Sue has just vanished without a trace…

Eventually gaining control of his limbs and the acceptance of the grown-ups, Reed discovers Victor had changed the settings just before the test, but now he can’t be found either…

Susan regains consciousness in a strange place with a familiar and unwelcome companion. Arthur Molekevic has become an actual Mole Man, re-populating ancient, previously inhabited colossal caverns 1.4 miles beneath New York with a selection of his dish-grown monsters and homunculi. Somehow she had materialised right at his scurvy, sweaty feet…

The rapidly reunited Reed and Johnny are joined by the tragically incredulous Ben at the BaxterBuilding and begin to learn how to control their incredibly altered states, even as the unctuous, unpleasantly foetid Mole Man is exploring his unwilling guest’s newfound and unwanted ability to bend light rays.

The unsavoury savant postulates that somehow the quartet had been projected through N-Space, utterly unprotected from whatever transformative energies and unknown physical laws might apply there, and their new gifts and appearances are the result.

The madman’s knowledge of current affairs above ground is easily explained. Ever since his ignominious dismissal – after which he had retreated to these mysterious subterranean vaults – he has kept an unceasing eye on his former pupils by tapping into every camera and computer feed in the BaxterBuilding…

He also reveals that he loves Sue and that she actually rematerialised three miles from Vegas, but his faithful creatures carried her all the way back to him. Moreover, as a gesture of his sincere affection, he has despatched one of his most gargantuan creatures due up to fetch her beloved brother…

On the surface when the monster erupts out of the ground, Johnny’s biggest worry is that it might be Sue, but soon he, Reed and Ben have soundly defeated it, despite being complete neophytes with their powers. Instead of receiving grateful thanks they are summarily attacked by the Army who accuse them of being rogue mutants…

Whilst Dr. Storm tries to placate the terrified soldiery, Reed talks his new comrades into jumping into the mile deep hole and finding out where the beast came from… straight into a cataclysmic clash with their old teacher and his apparently unlimited legions…

With a cover gallery by Bryan Hitch and Kubert plus design sketches by Hitch, this smart, fast, action-packed and brimful of teen-oriented humour for the era of the acceptable nerd and go-getting geek offers a solid alternate view of Marvel’s most important title that will impress open-minded old fans of the medium just as much as the newcomers they were ostensibly aiming for.
© 2004 Marvel Characters, Inc. All Rights Reserved.

Thunderbolts Classic volume 1


By Kurt Busiek, Peter David, Mark Bagley, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-5309-2

At the end of 1996 the “Onslaught” publishing event removed the Fantastic Four, Captain America, Iron Man and Avengers from the Marvel Universe and shared continuity, ceding creative control to Rob Liefeld and Jim Lee for a year. At first the “Image style” comics got all the attention, but a new title created to fill the gap in the “old” universe quickly proved to be the true star sensation of the period.

Thunderbolts was initially promoted as a replacement team book: brand new and untried heroes pitching in because the beloved big guns were dead and gone. Chronologically the team debuted in Incredible Hulk # 449 (cover-dated January 1997), a fairly standard game of “heroes-stomp-monster”, but that seemingly mediocre tale is perhaps excusable in retrospect…

With judicious teaser guest-shots abounding, Thunderbolts #1 premiered in April and was an instant mega-hit, with a second print and a rapid-reprint collection of the first two issues also selling out in days.

This classic compendium gathers all the early appearances of the neophyte team from January to July 1997: the Hulk tale, Thunderbolts #1-5, the Minus -1 special and 1997 Annual, plus their portion of Tales of the Marvel Universe one-shot and Spider-Man Team-Up Featuring… #7.

Sadly although the stories are still immensely enjoyable this book simply can’t recapture the furore the series caused in its early periodical days, because Thunderbolts was a sneakily high-concept series with a big twist: one which – almost impossibly for comics – didn’t get spilled before the “big reveal.”

The action here starts with issue #1 and ‘Justice… Like Lightning’ as Kurt Busiek, Mark Bagley & Vince Russell introduce a new team who begin to clear the devastated, post-Onslaught streets of New York of resurgent super-villains and thugs making the most of the hero-free environment. Amongst the Thunderbolts’ efforts is a resounding defeat of scavenger gang the Rat Pack, but although they rout and round up the looters, the leader escapes with his real prize: homeless children…

Captain America tribute/knock off Citizen V leads the valiant newcomers who comprise size-shifting Atlas, super- armoured Mach-1, beam-throwing amazon Meteorite, sonic siren Songbird and human toybox Techno, and the terrified, traumatised citizenry instantly take them to their hearts.

But these heroes share a huge secret…

They’re all super-villains from the sinister Masters of Evil in disguise, and Citizen V – or Baron Helmut Zemo as he truly prefers – has major Machiavellian long-term plans…

When unsuspecting readers got to the end of that first story the reaction was instantaneous shock and jubilation.

The aforementioned, untitled Hulk tale anachronistically appears next, as Peter David, Mike Deodato Jr. & Tom Wegrzyn pit the neophytes against the Jade Juggernaut in their campaign to win the hearts and minds of the World, promptly followed by the Tales of the Marvel Universe tale ‘The Dawn of a New Age of Heroes!’ as the group continue to do good deeds for bad reasons, readily winning the approval of cynical New Yorkers.

Thunderbolts #2 ‘Deceiving Appearances’ (Busiek, Bagley & Russell) finds them garnering official recognition and their first tangible reward. After defeating the Mad Thinker at a memorial service for the Fantastic Four and Avengers and rescuing “orphan” Franklin Richards, the Mayor hands over the departed FF’s Baxter Building HQ for the team’s new base of operations…

Spider-Man Team-Up Featuring… #7 ‘Old Scores’ by Busiek, Sal Buscema & Dick Giordano sees them even fool the spider-senses of everybody’s favourite wall-crawler whilst clearing him of a clever frame-up and taking down the super-scientific Enclave. However the first cracks in the plan begin to appear as Mach -1 and Songbird (AKA the Beetle and Screaming Mimi) begin to fall for each other and dream of a better life, whilst Atlas/Goliath starts to enjoy the delights and rewards of actually doing good deeds.

And whilst Techno (The Fixer) is content to follow orders for the moment, Meteorite – or Moonstone – is laying plans to further her own personal agenda…

Thunderbolts #3 finds the team facing ‘Too Many Masters’ (illustrated by Bagley & Russell) as dissension begins to creep into the ranks. The action comes from rounding up old allies and potential rivals Klaw, Flying Tiger, Cyclone, Man-Killer and Tiger-Shark who were arrogant enough to trade on the un-earned reputation as new Masters of Evil.

One of the stolen kids from issue #1 then resurfaces in ‘A Shock to the System’. Hallie Takahama was one of the prizes taken by the Rat Pack and her new owner has since subjected her to assorted procedures which have resulted in her gaining superpowers.

Her subsequent escape leads to her joining the Thunderbolts as they invade Dr. Doom‘s apparently vacant castle to save the other captives from the monstrous creations and scientific depredations of rogue geneticist Arnim Zola.

However, the highly publicised victory forces Citizen V to grudgingly accept the utterly oblivious and innocent Hallie to the team as trainee recruit Jolt

Thunderbolts Annual 1997 follows: a massive revelatory jam session written by Busiek with art from Bagley, Bob McLeod, Tom Grummett, Ron Randall, Gene Colan, Darick Robertson, George Pérez, Chris Marrinan, Al Milgrom, Will Blyberg, Scott Koblish, Jim Sanders, Tom Palmer, Bruce Patterson, Karl Kesel & Andrew Pepoy, which could only be called ‘The Origin of the Thunderbolts!’

In brief instalments Jolt asks ‘Awkward Questions’ of V and Zemo offers a tissue of lies regarding the member’s individual origins…

Beginning with V’s ostensible intentions in ‘The Search Begins’, gaining ‘Technical Support’ from Fixer, examining Songbird’s past in ‘Screams of Anguish’, obscuring the Beetle’s ‘Shell-Shocked!’ transformation and how ‘Onslaught’ brought them all together, the fabrications continue as ‘To Defy a Kosmos’ reveals to everyone but Jolt how ionic colossus Goliath was snatched from incarceration in another dimension before ‘Showdown at the Vault’ brought Moonstone into the mix with men she had previously betrayed…

Thunderbolts #5 then introduced more ‘Growing Pains’ as the team took a personal day in civvies in Manhattan, only to be targeted and attacked by Baron Strucker of Hydra, using one of Kang the Conqueror‘s Growing Man automatons…

The comics content of this collection concludes with Thunderbolts Minus #1; part of a company-wide event detailing the lives of heroes and villains before they started their costumed careers.

‘Distant Rumblings!’, illustrated by Steve Epting & Bob Wiacek, examined key events in the lives of two Baron Zemos, mercenary Erik (Atlas) Josten, unscrupulous psychiatrist Karla (Moonstone) Sofen, trailer-trash kid and future Songbird Melissa Gold, frustrated engineer Abner Jenkins AKA the Beetle and gadgeteering psychopath P. Norbert Ebersol who parleyed a clash with an amnesiac Sub-Mariner into a thrilling life as Hydra’s prime technician and Fixer…

Also offering a promotional page from Marvel Vision #13, a ‘Thunderbolts Fact-File’, a golden Age ad for the original Citizen V, covers-&-variants by Bagley, Deodato Jr. and Carlos Pacheco, Busiek’s introduction from the 1998 and 2001 collected editions, and 12 pages of character designs describing the metamorphosis of second-strung villains into first rung heroes, this is a solid superhero romp that managed to briefly revitalise a lot of jaded old fan-boys, but more importantly it is a strong set of tales that still pushes all the buttons it’s meant to nearly 20 years after all the hoopla has faded.

Well worth a moment of your time and a bit of your hard-earned cash.
© 1997, 2011 Marvel Characters, Inc. All rights reserved.

Starling


By Sage Stossel (Penguin/InkLit)
ISBN: 978-0-42526-631-1

Once upon a time only little boys (of any age from 3 to 90) liked superheroes.

That’s all different now.

Just like always, girls eventually steal boy’s stuff and break it or point out how stupid it is and ruin it or decorate and fancy it up so that it makes proper sense and is generally better, but it was still ours first though…

Let’s start again.

Sage Stossel is a children’s book author (On the Loose in Boston, On the Loose in Washington DC, We’re Off to Harvard Square), editorial cartoonist (Sage, Ink.) and Editor at The Atlantic, whose smart, wry, ostensibly innocuous efforts have also appeared in The Boston Globe, CNN Headline News, New York Times Week in Review and scads of other extremely prominent and worthily impressive places.

A native Bostonian, she majored in English and American Literature and Languages at Harvard where she permanently succumbed to the cartooning bug, producing student-life strip Jody for The Harvard Crimson. She was instrumental in creating The Atlantic‘s online iteration.

Starling is her first graphic novel and superbly takes a knowing sideswipe at the world’s newest fiction archetype, cleverly delving deep into the psyche of the kind of person who might actually fight crime if they had superpowers and how such a “career” might actually impact upon a sensible person.

Stossel also manages to tell a winning story about overcoming adversity, finding oneself and even having a shot at achieving true love, all lovingly ladled out in a savvy, self-deprecating, droll, artfully humorous manner…

Amy Sturgess has a secret. Up until now she’s only shared it all with her therapist, but balancing her job in the back-stabbing world of Marketing with the constant demands of the Vigilante Justice Association (who perpetually text her about occurring crimes she’s expected to foil immediately, no matter what she’s doing) is taking its toll.

At the Agency, a conniving male co-worker is actively stealing her work and sabotaging her career. Her cat-hoarder mom lives in a world of her own. Her brother Noah is a druggie lowlife – but at least he’s trying to get his life together, whilst her own (especially as regards dating) is a stalled and floundering disaster…

No wonder she relies so heavily on prescription meds and is plagued by bouts of crippling procrastination…

Things take a tortured upturn when her college sweetheart resurfaces. Russell is married to a wonderful woman (who actually becomes one of Amy’s best friends) but is clearly trying to rekindle those heady student passions with Amy and the situation soon begins to affect both sides of Amy’s work.

B-list costumed crusader Starling even begins to let certain offenders go: robbers stealing from banks who repossessed their homes, a homeless man trying to free his dog from the Animal Control impound…

A crisis point is reached when rival gangs begin a turf war and a modern Artwork is stolen. It doesn’t take much investigation to link Noah to both crimes, but when he disappears and Starling frantically hunts for him, she is incessantly stymied and interrupted by the hunky rogue and illicit gambling organiser Matt McRae.

The enigmatic hustler seems to have connected Amy to Starling and says he only wants to help, but he’s a crook.

A really, really good-looking, apparently unattached crook…

Amy isn’t Wonder Woman or Ms. Marvel. She’s just a well-intentioned young woman who found she was different and got pushed into a second (full time, secret and unpaid) career when she couldn’t even decide on how to make her first one work.

Now she has a really serious crime to solve, a brother to save, a romantic triangle to square and an unsuitable suitor to sort out…

Moe RomCom than Summer Blockbuster, Starling is a slow-paced, lovingly crafted, laconic, ironic and purely humorous tonic for lovers of the medium reared on adolescent wish-fulfilling, juvenile male power-fantasies who now yearn for something a little different, and even deliciously points out all the reasons why superheroes are dumb before wittily showing how that’s not necessarily bad and showing one way of making them better…
© 2013 Sage Stossel.

Superman: the Man of Steel volume 7


By John Byrne, Jerry Ordway, Karl Kesel, John Beatty, Keith Williams & Leonard Starr (DC Comics)
ISBN: 978-1-4012- 3820-9

Although largely out of favour these days as the myriad decades of Superman mythology are relentlessly assimilated into one overarching, all-inclusive multi-media DC franchise, the stripped-down, gritty, post-Crisis on Infinite Earths Action Ace as re-imagined by John Byrne and marvellously built upon by a stunning succession of gifted comics craftsmen produced some genuine comics classics.

Controversial at the start, Byrne’s reboot of the world’s first superhero was rapidly acknowledged as a solid hit and the collaborative teams who complemented and followed him maintained the high quality, ensuring continued success.

That vast, interlocking saga has been collected – far too slowly – over recent years in a more-or-less chronologically combined format as the fabulously economical trade paperback series Superman: The Man of Steel and this seventh volume (revisiting Superman #13-15, Action Comics #596-597 and Adventures of Superman #436-438 from January – March 1988) features the Kryptonian corner of DC’s third annual inter-company mega-crossover event.

After Crisis on Infinite Earths and Legends came Millennium, which saw writer Steve Englehart expand on an iconic tale from his  Justice League of America run (#140-141) as well as his tenure on the Green Lantern Corps.

Billions of years ago the robotic peacekeepers known as Manhunters had rebelled against their creators. The Guardians of the Universe were immortal and desired a rational, emotionless cosmos – a view not shared by their own women. The Zamarons abandoned the Guardians on Oa at the inception of their grand scheme but recently, after billions of years, the two factions had reconciled and left our Reality together.

Now they had returned with a plan to midwife a new race of immortals on Earth, but the Manhunters – who had since infiltrated all aspects of every society throughout the universe – were determined to thwart the plan, whether by seduction, connivance or just plain brute force.

The heroes of Earth were summoned by the reunited immortals and subsequently gathered to see the project to completion but were continually confronted by Manhunters in their own private lives… and their own comics.

DC Comics third braided mega-series was a bold effort intended to touch all corners of their universe, introduce new characters, tie-in many titles and moreover to do so on a weekly, not monthly, schedule. In addition to the 8 weekly issues of the miniseries itself, Millennium spread across 21 titles for two months – another 37 issues – for a grand total of 44 comicbooks, and those Superman-related episodes make up the majority of this titanic tome.

The crossover craziness begins here with ‘Toys in the Attic!’ from Superman #13, courtesy of Byrne & Karl Kesel, wherein elderly British craftsman Winslow Percival Schott opens a campaign of murder and wanton destruction targeting billionaire Lex Luthor, the Yank who ruined his little company and forced him to become the murderous Toyman.

No sooner had the Man of Tomorrow intervened in that fracas than he was drawn back to sleepy hometown Smallville in ‘Junk’ (Adventures of Superman #436, scripted by Byrne, illustrated by Jerry Ordway & John Beatty) to discover trusted confidant Lana Lang was an agent of the Manhunters.

In truth the insidious mechanoids had been watching the Last Son of Krypton since before that world had died, but botched capturing the baby when he first arrived on Earth. As a back-up plan, the Manhunters then replaced local practitioner Doc Whitney who subsequently turned every child born since into a mind-controlled sleeper agent.

Now with ClarkKent a key factor in the Millennium, Whitney rallied his forces to capture Superman but utterly underestimated the power and resourcefulness of the Man of Steel…

Although victorious, Superman’s triumph was tainted by tragedy. In defeat all Whitney’s unwitting agents – two generations of Smallville’s young folk – keeled over dead…

The story continued in ‘Hell is Where the Heart Is…’ (Byrne & Keith Williams from Action Comics #596) as Ghostly Guardian The Spectre is drawn to the catastrophe and facilitates Superman’s odyssey to the Spiritual Realms to rescue all the recently deceased…

Superman #14 features an action-packed team-up with Green Lantern Hal Jordan wherein Emerald Gladiator and Man of Tomorrow chase colossal super-Manhunter Highmaster through uncanny dimensions as the mechanical maniac seeks to attack the sequestered and enervated Guardians and Zamarons in ‘Last Stand!’ by Byrne & Kesel, after which events take a far more moody turn in Adventures of Superman #437, a twinned tale by Byrne, Ordway & Beatty.

‘Point of View’ simultaneously reveals how Luthor attempts to seduce one of the Millennium candidates to his evil side even as Lois Lane helplessly watches the brutally crippling struggle of merely mortal vigilante Jose “Gangbuster” Delgado against Lex’s hyper-augmented cyborg warrior Combattor…

The repercussions of that clash are examined in ‘Visitor’Action Comics #597- wherein Byrne, Leonard Starr & Williams impishly referenced the Silver Age catfights between Lois Lane and Lana Lang, whilst the story itself established the false premise that Superman had been raised as Clark’s adopted brother to throw off Lois’ growing suspicions…

With the Millennium complete, Superman #15 returned to regular wonderment and Superman was asked to find Metropolis Police Captain Maggie Sawyer‘s missing daughter Jamie just as the city was hit with a rash of flying bandit children. ‘Wings’ (by Byrne & Kesel) introduced repulsive monster Skyhook – a horrific bat-winged Fagin who beguiled and mutated runaways whilst concealing even greater ghastly secrets…

This stunning selection of Fights ‘n’ Tights fun concludes with Adventures of Superman #438 and Byrne, Ordway & Beatty’s re-imagination of ‘…The Amazing Brainiac’.

A trip to the circus disastrously coincides with drunken mentalist Milton Fine developing uncanny psionic abilities and going wild. Despite the mental assaults being particularly effective against the Man of Steel, Superman eventually overcomes the furiously frantic performer, but was the beaten man simply deranged by his own latent abilities, or are his ravings about being possessed by an alien named Vril Dox of Colu somehow impossibly true…?

The back-to-basics approach lured many readers to – and crucially back to – the Superman franchise at a time when interest in the character had slumped to perilous levels, but it was the sheer quality of the stories and art which convinced them to stay.

Such cracking superhero tales are a high point in the Man of Tomorrow’s nearly eight decades of existence and these astoundingly readable collections are certainly the easiest way to enjoy a stand-out reinvention of the ultimate comic-book icon.
© 1988, 2013 DC Comics. All Rights Reserved.