Wolfsmund volume 2


By Mitsuhisa Kuji, translated by Ko Ransom (Vertical)
ISBN: 978-1935654-79-7

There’s not much to found regarding pseudonymous woman of mystery Mitsuhisa Kuji other than that she has worked as assistant to both Kentaro Miura (Berserk) and Kaoru Mori (Emma, Anything and Something), but this simply means that we can appreciate her solely through her work, such as this fearsomely nihilistic and bleakly beguiling historical re-enactment of the legend of William Tell as collected in this second English-language volume of Wolfsmund…

Set in 14th century Switzerland and drawing on historical records, the serial debuted in 2009 as Ookami no Kuchi: Wolfsmund in Seinen publication Fellows! – with four tankōbon volumes collected thus far – and details the struggle of three formerly autonomous alpine cantons, Uri, Unterwalden and Shwyz, for freedom and independence from the oppressive domination of invaders from what is rapidly becoming the oppressive and savagely rapacious Habsburg Empire.

Unconventionally, rather than starring dashing heroes, this interpretation of the oft-told folktale centres around the monolithic fortress of Wolfsmund, situated in the Sankt Gotthard Pass: an impenetrable keep, barrier and waystation between mountain passes which dictates and controls the population’s ability to move, flee and find allies, intelligence or war materiel. The castle complex forms a crucial trade bottleneck between Germany and Italy and houses a garrison of hard-hearted soldiers commanded by a human monster in angelic form.

Wolfram the Bailiff is a sadistic sentinel with a dark genius for ferreting out insurrection, disposing of freedom fighters and crushing the people’s hopes. So far nobody has survived falling under his excoriating gaze…

The horrific murderously medieval passion play resumes with ‘Hans and Eva Part One’ as another would-be rebel dies from torture and the aging innkeeper of Uri again publicly rows with his lovely and extremely young wife. Gossip is rife amongst the villagers and for once it’s all true: she married him for his money; he wanted her for her body.

Neither of them is fulfilling their side of the bargain, however…

The resistance fighters of the area are more concerned with their impossibly bad luck. Somehow, valued, experienced men keep falling to Wolfram’s agents: it’s almost as if someone is informing on them…

Eva is unhappy. She loves jewels and wants Hans to buy her more, and so the grizzled barkeep makes another secret journey to Wolfsmund to relate conversations overheard in his hostelry. In the meanwhile however Eva haughtily dons all her bling and defiantly parades around Uri where some very desperate men at last put two and two together…

The dark fable concludes in ‘Hans and Eva Part Two’ as with their cover blown the innkeeper and his repentant bride seek safe passage from Wolfram only to learn to their cost what the beautiful psychopath thinks of traitors and betrayers.

The pair are left to the tender mercies of the rebels and only the intervention of the mysterious dark prostitute who plies her trade in the inn outside the mountain keep’s gates – known as the Wolf’s Mouth – prevents Eva’s death at the hands – and nastier members – of the resistance men. The greedy child does not escape justice though…

The remainder of this increasingly dark and shocking saga relates the appalling story of ‘Cedar and Juwel’ as, with the struggle intensifying and Wolfram’s reprisals hitting ever harder, an itinerant street performer and her little girl arrive at the pass. The debased woman Cedar wants to return to her home in Germany and will happily ply the tricks of more than one trade to get there, and she doesn’t seem to care whether her daughter Juwel comes with her or not…

However, after seducing a Bishop she comes to the attention of Wolfram – a far harder audience to impress. The savage games he plays with both mother and child lead to a concatenation of tragedies which compel the mysterious Madam of the Inn to blow her own cover, heralding the foreboding return of the land’s inevitable liberator… the last son of William Tell…

This stunningly bleak and breathtakingly vicious examination of the human cost of national liberation is rendered with astounding skill in a powerful semblance of woodblock-etching (in the manner of Albrecht Dürer): stark, uncompromising illustration which perfectly compliments the daunting milieu, adamantine scenery and cruelly brutal episodes wherein heroes of “the Eternal Alliance” repeatedly try and fail to pass through the Wolf’s Maw or fool the brutally deadly cherub in command…

Harsh, uncompromising and visceral, this unhappy saga is best enjoyed by older readers, and those who realise that not every ending is a happy one…

Wolfsmund is printed in the ‘read-from-back-to-front’ manga format.

© 2010 Mitsuhisa Kuji. All rights reserved.

Marada the She-Wolf


By Chris Claremont & John Bolton (Titan Books)
ISBN: 987-0-85768-632-9

Scantily clad hot chicks swinging swords have been a staple of fantasy comics from their very inception, and probably nobody has done it better – certainly visually – than Chris Claremont and John Bolton. So this smartly recycled, supremely satisfying, luxuriously oversized (302 x 226mm) hardback compilation of their collaborative fantasy saga should be a welcome addition to the shelves of all aficionados of wild adventure and stirring sagas – especially in a world where mystical/historical dramas like Game of Thrones, Atlantis and Da Vinci’s Demons are garnering new interest in “Things Old, Things Forgotten”…

As detailed in Jo Duffy’s Introduction and collection Editor Steve Cook’s background essays ‘Birth of a Warrior’, ‘The Art of War’, ‘Epic Tales’ and ‘Legacy’ these stories – set in the cosmopolitan days of Imperial Rome – originally ran in Epic Illustrated (Marvel’s answer to Heavy Metal magazine) beginning with #10, February 1982. Originally the strip appeared in beautiful monochrome wash-and-line, and although I would have preferred them to have been left that way for this collection, Bolton’s sensitive conversion of the art to painted colour is lush, lovely and stunningly effective.

By the way, that possibly waspish crack about recycling doesn’t just refer to the art, superb though it is. The original story started life as a Red Sonja yarn for black and white anthology Bizarre Adventures, before Claremont & Bolton reworked the thing and, by inserting the whole kit and caboodle into the “real” world of the Ancient Roman – albeit embroidered with Celtic myth and legend – added a satisfying layer of dramatic authenticity to the mix which still leaves it head-and-shoulders above all other Sword and Sorcery “Bad Girls” tales, as well as most fantasy fiction…

The literary pre-game warm-up also includes an effusive memo from the author as ‘Claremont on Bolton’ offers more creative insight on why these seldom-seen stories are just so darn good before the wonderment unfolds in the initial tale ‘Marada the She-Wolf: The Shattered Sword’.

The ferociously independent warrior woman is a wandering mercenary whose grandfather was Julius Caesar. When her parents fell into political disfavour she was whisked from the Eternal City to live free and grow wild. Now, years later in the deserts around Damascus she is rescued from slavers by charismatic Warrior-Magician Donal MacLlyanllwyr, but the indomitable Marada he remembers is gone and all he liberates is a broken doll, traumatised by some unspoken horror and utterly devoid of will and spirit.

Mystically transporting her to the arboreal citadel of Ashandriar amidst the misty hills of distant Britain, the baffled soldier seeks the aid of patron sorceress Rhiannon to diagnose, if not cure her malady.

As she gradually recovers the warrior woman forms a bond with Donal’s daughter Arianrhod; a girl of vast, if unschooled, magical power. Before long the ghastly secret of Marada’s malaise is revealed when a demonic creature invades the mystic keep, killing Donal and abducting Arianrhod.

Enraged and desperate Marada is forced to brave Hell itself and slash her way through an army of devils to rescue the child she now considers as much daughter as friend from the wizard and demon conclave who initially broke her as part of a convoluted scheme to reign on Earth…

The re-galvanised She-Wolf is ultimately victorious but the horrific confrontation leaves her and Arianrhod stranded in East Africa. With no other option, the triumphant, exhausted duo begin the long walk home to Albion…

From Epic #12, ‘Royal Hunt’ is a shorter, self-contained tale wherein Marada and Arianrhod, after escaping the Infernal Realm, are taken by Ashake, barbaric Empress of the Amazonian kingdom of Meroë. The Battle Queen offers her captives the dubious distinction of being her quarry in a hunt (a competent if cheekily uninspired variation of Richard Connell’s landmark 1924 short story – and equally influential 1932 movie The Most Dangerous Game).

Sadly both predator and prey are unaware that malign male mercenaries are lurking about, with the worst of all intentions for the unsuspecting women…

Hard fought combat and the sudden intervention of the sneaking male scum makes allies of Ashake and Marada and leads to the voyagers’ final tale, ‘Wizard’s Masque’ (Epic Illustrated #23-24, April & June 1984) which finds the long-lost Europeans aboard the merchant ship Raven, bound for Roman port Massilia. However impetuous Arianrhod gets bored with their slow progress and attempts a transportation spell, opening a portal to nether realms and letting something really ghastly out of hell…

Beating the beast back, Marada falls though the gap in reality to materialise on an Arabic pirate ship currently engaged in a life-and-death clash with soldiers of an Eastern Kaydif. Her sudden presence turns the tide and soon she is partner to flamboyant corsair Taric Redhand, who swears to get her back to her home and lost “daughter”…

Unfortunately Marada has also been noticed by sinisterly seductive sorcerer Jaffar Ibn Haroun Al-Rashid. Although he purports to be a friend – and potential lover – able to reunite her with The Raven, he conceals a connection to the same demonic alliance that originally targeted the She-Wolf in faraway Rome. He is also, in all things, a creature of passion and self-serving convictions, capable of absolutely anything to achieve his own ends…

Ultimately however, the lost warrior woman knows she can only depend upon herself to find her way back to Arianrhod and home…

Moody, passionate and powerfully evocative, this is a classic work of comics fantasy that at last has a home and format worthy of it, and will certainly all delight fans of the genre.
© & ™ 2013 John Bolton and Christ Claremont. All rights reserved.

The Art of Archie: the Covers


By various, edited by Victor Gorelick & Craig Yoe (Archie Books)
ISBN: 978-1-936975-79-2

Win’s Christmas Gift Recommendation: A perfect celebration of the magic of comicbooks… 10/10

For most of us, comics mean buff men and women in capes and tights hitting each other, lobbing trees about, or stark, nihilistic genre thrillers aimed at an extremely mature and sophisticated readership of confirmed fans – and indeed that has been the prolific norm for nearly twenty years.

However, over the decades since comicbooks were invented in 1933, other forms of sequential illustrated fiction genres have held their own. One that has maintained a unique position over the years – although almost now completely transferred to television – is the teen-comedy genre begun by and synonymous with a carrot topped, homely (at first just plain ugly) kid named Archie Andrews.

MLJ were a small outfit which jumped wholeheartedly onto the superhero bandwagon following the debut of Superman. In November 1939 they launched Blue Ribbon Comics, promptly following with Top-Notch and Pep Comics. The content was the accepted blend of costumed heroes, two-fisted adventure strips and one-off gags. Pep made history with its lead feature The Shield – the industry’s first superhero clad in the American flag – but generally MLJ were followers not innovators.

That all changed at the end of 1941. Even while profiting from the Fights ‘N’ Tights phalanx, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in their blossoming market and in December the action strips were joined by a wholesome, ordinary hero; an “average teen” who had invitingly human-scaled adventures that might happen to the readers, but with the laughs, good times, romance and slapstick heavily emphasised.

Pep Comics #22 introduced a gap-toothed, freckle-faced, red-headed goof showing off to the pretty blonde next door. Taking his lead from the popular Andy Hardy movies starring Mickey Rooney, Goldwater developed the concept of a youthful everyman, tasking writer Vic Bloom & artist Bob Montana with the job of making it work.

So effective and all-pervasive was the impact and comforting message the new kid offered to the boys “over there” and those left behind on the Home Front that Archie Andrews and the wholesome image of familiar, beloved, secure Americana he and the Riverdale gang represented, one could consider them the greatest and most effective Patriotic/Propaganda weapon in comics history…

It all started with an innocuous 6-page tale entitled ‘Archie’ which introduced the future star and pretty girl-next-door Betty Cooper. Archie’s unconventional best friend and confidante Forsythe P. “Jughead” Jones also debuted in that first story as did the small-town utopia they lived in.

The premise was an instant hit and in 1942 the feature graduated to its own title. Archie Comics #1 was the company’s first non-anthology magazine and began an inexorable transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Phenomenon (Superman being the first).

By May 1946 the kids had taken over and, retiring its heroic characters years before the end of the Golden Age, MLJ renamed itself Archie Comics, becoming to all intents and purposes a publisher of family comedies. This overwhelming success, like the Man of Tomorrow’s, forced a change in the content of every other publisher’s titles and led to a multi-media industry including a newspaper strip, TV, movies, pop-songs and even a chain of restaurants.

Intermittently the costumed cut-ups have returned on occasion but Archie Comics now seems content to specialise in what they do uniquely best.

The eponymous high-schooler is a good-hearted lad lacking common sense and Betty – pretty, sensible, devoted girl next door, with all that entails – loves the ridiculous redhead. Ronnie is spoiled, exotic and glamorous and only settles for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, can’t decide who or what he wants…

This never-tawdry eternal triangle has been the basis of seventy years of charmingly raucous, gently preposterous, frenetic, chiding and even heart-rending comedy encompassing everything from surreal wit to frantic slapstick, as the kids and an increasing cast of friends grew into an American institution.

Adapting seamlessly to every trend and fad, perfectly in tone with and mirroring the growth of teen culture, the host of writers and artists who’ve crafted the stories over the decades have made the archetypal characters of Riverdale a benchmark for youth and a visual barometer of growing up American.

Archie’s unconventional best friend Jughead is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. There’s even a likeably reprehensible Tybalt figure in the crafty form of Reggie Mantle – who first popped up to cause mischief in Jackpot Comics #5 (Spring 1942).

This beguiling triangle (plus annexe and outhouse) has been the rock-solid foundation for decades of comics magic. …And the concept is eternally self-renewing…

Archie has thrived by constantly reinventing its core characters, seamlessly adapting to the changing world outside the bright, flimsy pages, shamelessly co-opting youth, pop culture and fashion trends into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix with the editors tastefully confronting a number of social issues affecting the young in a manner both even-handed and tasteful over the years.

The cast is always growing and the constant addition of new characters such as African-American Chuck – an aspiring cartoonist – his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie & Maria and a host of others like spoiled home-wrecker-in-waiting Cheryl Blossom all contribute to a wide and refreshingly broad-minded scenario. In 2010 Archie even jumped the final social repressive hurdle when Kevin Keller, an openly gay young man and clear-headed advocate, joined the cast, capably tackling and dismantling the last major taboo in mainstream comics.

A major component of the company’s success has been the superbly enticing artwork and especially the unmistakable impact afforded via the assorted titles’ captivating covers. This spectacular compilation (a companion to 2010s Betty & Veronica collection) traces the history and evolution of the wholesome phenomenon through many incredible examples from every decade. Augmented by scads of original art, fine art and commercial recreations, printer’s proofs and a host of other rare examples and graphic surprises no fan of the medium could possibly resist, this huge hardback (312 x 235mm) re-presents hundreds of funny, charming, gloriously intriguing and occasionally controversial images plus background and biographies on the many talented artists responsible for creating them.

Moreover, also included are many original artworks – gleaned from the private collections of fans – scripts, sketches, gag-roughs, production ephemera from the art-to-finished-cover process, plus an extensive, educational introductory commentary section stuffed with fascinating reminiscences and behind-the-scenes anecdotes.

The picture parade begins with some thoughts from the brains behind the fun as ‘It’s a Gift’ by current Publisher/Co-CEO Jon Goldwater, ‘You Can Judge a Book by its Cover!’ – Editor-in-Chief/Co-President Victor Gorelick – and ‘On the Covers’ from cartoonist and Comics Historian Craig Yoe take us to the 1940s where ‘In the Beginning…’ details the story of Archie with relevant covers and the first of a recurring feature highlighting how later generations of artists have recycled and reinterpreted classic designs.

‘A Matchless Cover’ leads into the first Artist Profile – ‘Bob Montana’ – and a wealth of cracking Golden Age images in ‘Who’s on First!’ before chapters on specific themes and motifs commence with a celebration of beach scenes with ‘In the Swim’ after which artist ‘Bill Vigoda’ steps out from behind his easel and into the spotlight.

‘Déjà Vu All Over Again’ further explores the recapitulation of certain cover ideas before ‘Rock ‘n’ Roll!’ examines decades of pop music and “guest” stars such as the Beatles, whilst ‘Archie’s Mechanically Inclined’ examines a short-lived dalliance with an early form of home DIY magazines. The life of veteran illustrator ‘Al Fagaly’ leads into a selection of ‘Fan Faves’ ancient and modern and the biography of ‘Harry Sahle’ then segues neatly into a selection of cheerleading covers in ‘Let’s Hear It for The Boy!’

It wasn’t long after the birth of modern pop music that the Riverdale gang formed their own band and ‘Ladies and Gentlemen, The Archies!’ focuses on those ever-evolving musical prodigies with scenes from the Swinging Sixties to the turbulent Rap-ridden 21st century after which the history of artist ‘Joe Edwards’ leads into a barrage of smoochy snogging scenes in ‘XOXOXO!’

Always a keen follower of fads and fashions the Archie crowd embraced many popular trends and ‘Monster Bash!’ concentrates on kids’ love of horror and recurring periods of supernatural thrills after which a bio of ‘Dan Parent’ leads unerringly to more ‘Celebrity Spotting!’ with covers featuring the likes of George (Sulu) Takei, Michael Jackson, Simon Cowell, J-Lo, Kiss, the casts of Glee and Twilight, and even President Barack Obama all eagerly appearing amongst so very many others.

‘Art for Archie’s Sake’ dwells on the myriad expressions of junior painting and sculpture and, after the life story of the sublimely gifted ‘Harry Lucey’, ‘The Time Archie was Pinked Out!’ details the thinking behind the signature logo colour schemes used during the company’s pre-computer days.

‘Life with Archie’s a Beach!’ takes another look at the rise of teenage sand and surf culture through the medium of beautifully rendered, scantily clad girls, whilst after the lowdown on writer/artist ‘Fernando Ruiz’, ‘Dance! Dance! Dance!’ follows those crazy kids from Jitterbug to Frug, Twisting through Disco and ever onwards…

‘The Happiest of Holidays’ highlights the horde of magical Christmas covers Archie, Betty and Ronnie have starred on whilst ‘Rhyme Time’ reveals the odd tradition of poetry spouting sessions that have been used to get fans interested and keep them amused.

A history of the inimitable ‘Samm Schwartz’ precedes a look at classroom moments in ‘Readin’ Writin’ an’ Archie’ – with a separate section on organised games entitled ‘Good Sports!’ – after which the life of legendary artist ‘Dan DeCarlo’ neatly leads to another selection of fad-based fun as ‘That’s Just Super!’ recalls the Sixties costumed hero craze as well as a few other forays into Fights ‘n’ Tights fantasy…

‘Let’s Get this Party Started’ features covers with strips rather than single images and is followed by a biography of ‘Bob Bolling’ before ‘A Little Goes a Long Way!’ concentrates on the assorted iterations of pre-teen Little Archie comics. This is then capped by the eye-popping enigma of teen taste as visualised in the many outfits du jour revealing ‘A Passion for Fashion’…

‘Come as You Aren’t!’ is devoted to the theme of fancy dress parties after which the modern appetite for variant covers is celebrated in ‘Alternate Realities’ (with stunning examples from Fiona Staples, Tim Seeley and Walter Simonson amongst others) all wrapped up by the gen on artistic mainstay ‘Bob White’.

The entire kit and caboodle then happily concludes with an assortment of surreal, mindblowing covers that defy categorisation or explanation in ‘And Now, For Something Completely Different’, proving that comics are still the only true home of untrammelled imagination: featuring scenes that literally have to be seen to be believed…

Mesmerising, breathtaking graphic wonderment, fun-fuelled family entertainment and enticing pop art masterpieces; these unforgettable cartoon confections truly express the joyous spirit of intoxicating youthful vitality which changed the comic industry forever and comprise an essential example of artistic excellence no lover of narrative art should miss.

Spanning the entire history of American comicbooks and featuring vintage images, landmark material and up-to-the-minute modern masterpieces, this is a terrific tome for anybody interested in the history of comics, eternally evergreen light laughs and the acceptable happy face of the American Dream.
™ & © 2013 Archie Comics Publications, Inc. All rights reserved.

The Complete Crumb Comics volume 8: The Death of Fritz the Cat – New Edition


By R. Crumb & guests (Fantagraphics Books)
ISBN: 978-0-56097-076-7

This book contains really clever and outrageously dirty pictures, rude words, non-condemnatory drug references and allusions, apparent racism, definite sexism, godless questioning of authority and brilliantly illustrated, highly moving personal accounts and opinions. It also painfully displays a genius grappling with his inner demons in a most excruciatingly honest and uncomfortable manner.

If you – or those legally responsible for you – have a problem with that, please skip this review and don’t buy the book.

Really.

I mean it…

Robert Crumb is a truly unique creative force in comics and cartooning, with as many detractors as devotees. From the first moments of the rise of America’s counterculture, his uncompromising, forensically neurotic introspections, pictorial rants and invectives unceasingly picked away at societal scabs, measuring his own feelings and motives whilst ferociously ripping way civilisation’s concealing curtains for his own benefit. However, he always happily shared his unwholesome discoveries with anybody who would take the time to look…

In 1987 Fantagraphics Books began the Herculean task of collating, collecting and publishing the chronological totality of the artist’s vast output, and those critically important volumes are being currently reissued for another, more liberated generation.

The son of a career soldier, Robert Dennis Crumb was born in Philadelphia in 1943 into a dysfunctional, broken family. He was one of five kids who all found different ways to escape their parents’ highly volatile problems, and comic strips were paramount among them.

Like his older brother Charles, Robert immersed himself in the comics and cartoons of the day; not just reading but creating his own. Harvey Kurtzman, Carl Barks and John Stanley were particularly influential, but also comic strip legends such as E.C. Segar, Gene Ahern, Rube Goldberg, Bud (Mutt and Jeff) Fisher, Billy (Barney Google) De Beck, George (Sad Sack) Baker and Sidney (The Gumps) Smith, as well as classical illustrators like C.E. Brock and the wildly imaginative and surreal 1930’s Looney Tunes and Merrie Melodies animated shorts.

Defensive, introspective, frustrated, increasingly horny and always compulsively driven, young Robert pursued art and self-control through religion with equal desperation. His early spiritual repression and flagrant, hubristic celibacy warred with his body’s growing needs. …

To escape his stormy early life, he married young and began working in-house at the American Greeting Cards Company. He discovered like minds in the growing counterculture movement and discovered LSD. By 1967 Crumb had moved to California and became an early star of Underground Commix. As such he found plenty of willing hippie chicks to assuage his fevered mind and hormonal body whilst reinventing the very nature of cartooning with such creations as Mr. Natural, Fritz the Cat, Devil Girl and a host of others. He worked on in what was essentially a creative utopia throughout the early 1970’s but the alternative lifestyle of the Underground was already dying. Soon it would disappear: dissipated, disillusioned, dropped back “in” or demised.

A few dedicated publishers and artists stayed the course, evolving on a far more businesslike footing as Crumb carried on creating, splitting his time between personal material and commercial art projects whilst incessantly probing deeper into his turbulent inner world.

This eighth volume mostly covers – in chronological order – material created and published in 1971 (with the merest tantalising smidgen of stuff from 1972), when the perpetually self-tormented artist first began to experience creative dissatisfaction with his newfound status as alternative cultural icon: a period when the no-longer insular or isolated artist was at his most flamboyantly creative, generating a constant stream of new characters, gags, commercial art jobs, short strips and with longer material popping up seemingly everywhere.

It was also the moment when he began to realise the parasitic, exploitative nature of many of the hangers-on exploiting his work for profits which he never saw himself – particularly filmmaker Ralph Bakshi, whose phenomenally successful movie of Fritz the Cat prompted Crumb to kill the cunning kitty character off…

That and more are all faithfully reproduced in this compilation – which makes for another rather dry listing here, I’m afraid – but (as always) the pictorial material itself is both engrossing and astoundingly rewarding. But please don’t take my word for it: buy the book and see for yourselves…

After a passionate if meandering photo-packed Introduction from wife and collaborator Aline Kominsky-Crumb – whom he first met in 1971 – the stream of cartoon consciousness and literary freewheeling begins with the salutary tale of ‘Stinko the Clown in Stinko’s New Car’ from Hytone, rapidly followed by the strange romance of ‘Maryjane’ originally seen in Home Grown Funnies, which also provided the (now) racially controversial and unpalatable ‘Angelfood McDevilsfood in Backwater Blues’ – with that horrific homunculus The Snoid – and twisted “love” story of ‘Whiteman Meets Big Foot’…

The underground Commix scene was awash with artistic collaborations and a selection of jam sessions kicks off here with ‘Let’s Be Realistic’ from Hungry Chuck Biscuits wherein Crumb, Jay Lynch, Jay Kinney & Bruce Walthers surreally free-associated, whilst in Mom’s Homemade Comics Denis Kitchen, Don Glassford, Dale Kuipers, Jim Mitchell, Pete Poplaski, Wendel Pugh, Jay Lynch, Dave Dozier, Bruce Walthers & Dennis Brul joined forces with the bespectacled outsider to make some ‘Kumquat Jam’…

From ProJunior, ‘Perdido Part One’ and ‘ProJunior in Perdido Part Two’ saw the Dagwood-esque everyman experience the growth in social violence courtesy of Crumb and fellow legend S. Clay Wilson.

All on his own again Crumb captured the appalling nature of ‘Jumpin’ Jack Flash!’ (from Thrilling Murder) and crafted a lovely ‘Nostalgic Books catalog cover’ for their Summer/Fall 1971 issue, after which a tranche of material from Big Ass #2 (August 1971) starts with a paranoiac perusal of ‘The Truth!’, before another obnoxious jerk resurfaces to dominate sexy bird creatures in ‘Eggs Ackley in Eggs Escapes’ even as the intimately contemplative domestic explorations of  ‘A Gurl’ dissolve into the raucous, earthy humour of ‘Anal Antics’ to end the first black and white section of this challenging chronicle.

A vividly vivacious Color Section celebrates a wealth of covers, opening with ‘The Last Supplement to the Whole Earth Catalog’(March 1971), followed by ‘Home Grown Funnies’ and its angsty back cover strip ‘The Desperate Character Writhes Again!’. Moving on, ‘Big Ass #2’, ‘Mr. Natural #2’ – front and back covers – leads to ‘Bijou Funnies #6′ and the rainbows end on the sublimely subversive front for ‘The People’s Comics’.

A return to monochrome provides two more strips from Big Ass #2 beginning with the savagely ironic ‘A Word to you Feminist Women’ and the cruelly hilarious ‘Sally Blubberbutt’ after which the contents of Mr. Natural #2 (October 1971) unfold with ‘Mr. Natural “Does the Dishes”’, before ruminating and sharing more timeless wisdom with resident curious “Straight” Flakey Foont in ‘A Gurl in Hotpants’.

This leads to ‘Sittin’ Around the Kitchen Table’ and meeting ‘The Girlfriend’, after which two untitled Mr. Natural graphic perambulations result in a cult war with the adherents of the aforementioned Snoid and everything ends with the sage and his buddy The Big Baby being released from jail to go ‘On the Bum Again’…

From Bijou Funnies #6 comes another taste of ‘ProJunior’ as the poor shmuck seeks employment to keep his girlfriend quiet, whilst the jam feature ‘Hef’s Pad’ (by Crumb, Lynch & Skip Williamson) exposes the darker side of selling out for cash and fame…

A strip from Surfer Magazine vol. 12, #6 trenchantly heralds the advent of work from 1972 when ‘Salty Dog Sam “Goes Surfin’!”’, whilst the cover of Zap 7 (Spring issue) and the Nostalgia Press Book Service Catalog cover neatly segues into three superb landmark strips from The People’s Comics beginning with a deeply disturbing glimpse inside the befuddled head of the “Great Man” in ‘The Confessions of R. Crumb’.

That poignantly outrageous graphic outburst leads to a cruelly sardonic polemic in ‘The R. Crumb $uck$e$$ Story’ which merely serves as a sound narrative investment for the shockingly self-satisfied, liberating cartoon catharsis achieved by killing off his now-unwelcome signature character in ‘Fritz the Cat “Superstar”’…

If Crumb had been able to suppress his creative questing, he could easily have settled for a lucrative career in any one of a number of graphic disciplines from illustrator to animator to jobbing comic book hack, but as this pivotal collection readily proves, the artist was haunted by the dream of something else – he just didn’t yet know what that was…

Crumb’s subtle mastery of his art-form and obsessive need to reveal his every hidden depth and perceived defect – in himself and the world around him – has always resulted in an unquenchable fire of challenging comedy and untamed self-analysis, and this terrific tome shows him at last mastering – or at least usefully channelling – that creative energy for the benefit of us all.

This superb series charting the perplexing pen-and-ink pilgrim’s progress is the perfect vehicle to introduce any (over 18) newcomers to the world of grown up comics. And if you need a way in yourself, seek out this book and the other sixteen as soon as conceivably possible…

Let’s Be Realistic © 1971, 1992, 1997, 2013 Crumb, Jay Lynch, Jay Kinney, Bruce Walthers & R. Crumb. Kumquat Jam © 1971, 1992, 1997, 2013 Denis Kitchen, Don Glassford, Dale Kuipers, Jim Mitchell, Pete Poplaski, Wendel Pugh, Jay Lynch, Dave Dozier, Bruce Walthers, Dennis Brul & R. Crumb. All other material © 1971, 1972, 1992, 1997, 2013 Robert Crumb. All contributory art material and content © the respective creators/copyright holders. All rights reserved.

And… we’re back

As I’m now fully back in the saddle – and wearing a brand new Office Chair Seat Beltâ„¢ – I’d like to take this opportunity to thank the paramedics, ambulance pilots, A&E personnel and especially the astoundingly hardworking nurses, doctors, physiotherapists and support staff of Wards 2 and 12 at Queen Elizabeth II Hospital, Woolwich for looking after me so diligently and enabling me to get back to business so quickly.

Even though they’re all normal people with real jobs and will probably never read any of this, you at least should know just who’s responsible (or to blame, I suppose) for my speedy recovery.

RATIONALISE POLITICS, NOT HOSPITALS.

The James Bond Omnibus volume 005


By Jim Lawrence & Yaroslav Horak (Titan Books)
ISBN: 987-0-85768-590-2

Win’s Christmas Gift Recommendation: A Traditional Licence To Thrill… 8/10

There are sadly very few British newspaper strips to challenge the influence and impact of classic daily and Sunday “funnies” from America, especially in the field of adventure fiction. The 1930’s and 1940’s were particularly rich in popular, not to say iconic, creations. You would be hard-pressed to come up with home-grown household names to rival Popeye, Dick Tracy, Buck Rogers, The Phantom, Mandrake the Magician, Flash Gordon or Steve Canyon, let alone Terry and the Pirates or the likes of Little Lulu, Blondie, Li’l Abner, Little Orphan Annie or Popeye and yes, I know I said him twice, but Elzie Segars’s Thimble Theatre was funny as well as thrilling, constantly innovative, and really, really good.

What can you recall for simple popularity let alone longevity or quality in Britain? Rupert Bear? Absolutely. Giles? Technically, yes. Nipper? Jane? The Perishers? Garth?

I hope so, but I doubt it.

The Empire didn’t quite get it until it wasn’t an empire any more. There were certainly very many wonderful strips being produced: well-written and beautifully drawn, but that stubborn British reserve just didn’t seem to be in the business of creating household names… until the 1950’s.

Something happened in ‘fifties Britain – but I’m not going to waste any space here discussing it. It just did.

In a new spirit that seemed to crave excitement and accept the previously disregarded, comics (as well as all entertainment media from radio to novels) got carried along on the wave. Eagle, the regenerated Dandy and Beano, girls’ comics in general: all shifted into creative high gear, and so did newspapers. And that means that I can go on about a graphic collection with proven crossover appeal for a change.

The first 007 novel Casino Royale was published in 1953 and subsequently serialised in the Daily Express from 1958, beginning a run of paperback book adaptations scripted by Anthony Hern, Henry Gammidge, Peter O’Donnell and Kingsley Amis before Jim Lawrence, a jobbing writer for American features (who had previously scripted the aforementioned Buck Rogers) came aboard with The Man With The Golden Gun to complete the transfer of the Fleming canon to strip format, thereafter being invited to create new adventures, which he did until the strip’s ultimate demise in 1983.

The art on the feature was always of the highest standard. Initially John McLusky provided the illustration until 1966’s conclusion of You Only Live Twice and, although perhaps lacking in verve, the workmanlike clarity of his drawing easily coped with the astonishing variety of locales, technical set-ups and sheer immensity of cast members, whilst accomplishing the then-novel conceit of advancing a plot and ending each episode on a cliff-hanging “hook” every day.

He was succeeded by Yaroslav Horak, who also debuted on Golden Gun with a looser, edgier style, at once more cinematic and with a closer attention to camera angle and frenzied action that seemed to typify the high-octane 1960’s.

Titan books have re-assembled the heady brew of adventure, sex, intrigue and death into a series of addictively accessible monochrome Omnibus editions and this fifth compilation finds the creators on top form as they reveal how the world’s greatest agent never rests in his mission to keep us all free, safe and highly entertained…

The frantic derring-do and dark, deadly diplomacy commences with ‘Till Death Do Us Part’ which first ran in the Daily Express from July 7th to October 14th 1975. Solidly traditional 007 fodder, it found Bond assigned to kidnap/rescue Arda Petrich, the comely daughter of a foreign asset, and keep vital intelligence out of the hands of the KGB.

This pacy thriller is most notable more for the inevitable introduction of the eccentric gadgets which had become an increasingly crucial component of the filmic iteration than for the actual adventure, but there are still thrills and flesh aplenty on view.

Hard on the heels of that yarn is brief but enthralling encounter ‘The Torch-Time Affair’ (October 15th 1975 – January 15th 1976), wherein the hunt for a record of all Soviet subversion in Latin America leads to bodies on the beach, a mountain of lies and deceit, breathtaking chases on roads and through jungles, and an astonishingly intriguing detective mystery as Bond and female “Double-O” operative Susie Kew must save the girl, get the goods and end the villain.

But which one…?

‘Hot-Shot’ (January 16th – June 1st) finds the unflappable agent assisting Palestinian freedom fighter Fatima Khalid as she tries to clear the name of her people of airline atrocities committed by enigmatic Eblis terrorists. Their cooperative efforts uncover a sinister Indian billionaire behind the attacks before Bond recognises an old enemy at the heart of it all… Dr. No!

In ‘Nightbird’ (2nd June – 4th November) sporadic attacks by what appear to be alien invaders draw 007 into a diabolical scheme by a cinematic genius and criminal master of disguise apparently in search of military and political secrets and weapons of mass destruction. However a far more venal motive is the root cause of the sinister schemes and reign of terror…

Despite surreal trappings, ‘Ape of Diamonds’ (November 5th 1976 – January 22nd 1977) is another lethally cunning spy exploit as a deadly maniac uses a colossal and murderous gorilla to terrorise London and kidnap an Arab banker, leading Bond to a financial wild man determined to simultaneously destroy Britain’s economic prosperity and steal the Crown Jewels. Happily for the kingdom, Machiavellian Rameses had completely underestimated the ruthless determination of James Bond…

‘When the Wizard Awakes’ finds bad guys employing supernatural chicanery, when the body of a Hungarian spy – dead for two decades – walks out of his tomb to instigate a reign of terror that eventually involves S.P.E.C.T.R.E., the Mafia and the KGB until the British Agent unravels the underlying plot…

In 1977 the Daily Express ceased publication of the Bond feature and the tale was published only in the Sunday Express (from January 30th -May 22nd 1977). Later adventures had no UK distribution at all, only appearing in overseas editions. This state of affairs continued until 1981 when another British newspaper – the Daily Star – revived his career. Presumably, we’ll deal with those cases in another volume.

The first of those “lost” stories are included here, however, beginning with ‘Sea Dragon’, produced for European syndication: a maritime adventure with geo-political overtones wherein crazed billionairess and scurrilous proponent of “women’s liberation” Big Mama Magda Mather tried to corner the World Oil market using sex, murder and a deadly artificial sea serpent.

In ‘Death Wing’ Bond is needed to solve the mystery of a new and deadly super-weapon employed by the Mafia for both smuggling contraband and assassination. Despite a somewhat laborious story set-up, once the tale hits its stride, the explosive end sequence is superb as the undercover agent finds himself used as a flying human bomb aimed at the heart of New York City. His escape and subsequent retaliation against eccentric hit-man Mr. Wing is an indisputable series highpoint.

This astounding dossier of espionage exploits ends in ‘The Xanadu Connection’ (1978) as the daring high-tech rescue of undercover agent Heidi Franz from East Germany inexorably leads the super spy down a perilous path of danger and double-cross.

When Bond is tasked with safeguarding the wife of a British asset leading resistance forces in Russian Turkestan, the mission inevitably leads 007 to the Sino-Soviet hotspot where he is embroiled in a three-sided war between KGB occupation forces, indigenous Tartar rebels and their ancestral enemies of the Mongol militias led by insidious, ambitious spymaster Kubla Khan.

Deep in enemy territory with adversaries all around him, Bond is hardly surprised to discover that the real threat might be from his friends and not his foes…

Fast, furious action, masses of moody menace, sharply clever dialogue and a wealth of exotic locales and ladies make this an unmissable adjunct to the Bond mythos and a collection no fan can do without. After all, nobody does it better…
© 1975, 1977, 1977, 1978, 2013 Ian Fleming Publications Ltd/ Express Newspapers Ltd. All rights reserved.

School Spirits


By Anya Davidson (Picturebox)
ISBN: 978-1-939799-02-9

Sometimes art – and especially comics – defy dull ration analysis and, just like the music your parents didn’t like, grabs you way below any conscious level. Such is the case here as prodigious printmaker, mini comics auteur and cult musician Anya Davidson (Barbarian Bitch/Kramer’s Ergot, Child of the Sun, Coughs & Cacaw) who at last breaks into the big leagues with a cool, cruel monochrome hardback which lifts the lid on those terrible teenager people with a wry and macabre quartet of tales defining modern School Spirits.

Through freewheeling progressions, flashbacks, daydreams and conceptual digressions, David carries her girl of the moment Oola and BFF Garf through vicious, monstrous, demonic, occasionally surreal stream-of-consciousness hallucinatory everyday escapades which eerily recapitulate and invoke the best of underground commix and modern independent cartoonists from S. Clay Wilson to Johnny Ryan…

It all begins with a quick pictorial introduction in ‘School Spirits Picturebox Brooklyn’ before ‘Ticket Thicket’ introduce our cast when radio DJ Weird Wally Walczac galvanises a generation by offering a pair of phone prize tickets to the hottest gig in town: Hrothgar‘s Halloween concert…

At ‘Vinyl Command’ we get a quick glimpse at the imagined, nigh-mythological life of the rock god Renaissance Man who wrote Blasphemous Corporeal Stench and Rotting Abortion before Oola wakes up and faints, after which the largely silent ‘Battle for the Atoll’ reveals the powers and mysteries of Primal Woman and leads us to a seat of learning…

‘No Class’ opens with a frantic chase before retreating to school where Oola’s hunger for knowledge and passionate drooling over class stud-muffin Grover is ruined by mouthy dick Jason, who spoils Art and Ceramics only to die hideously in our heroine’s fevered thoughts…

Further bouts of noxious reality – such as the affair between teachers Miss DeLeon and Mister Kirbowski – fall prey to imagination and horny supposition, all similarly despatched and destroyed in dreamscape, until break when the girls can continue planning the big magic spell they’re concocting to really shake up the town…

And thus the time passes progress until the day of the gig when Oola is caught shoplifting and stabs a guard before fleeing into another miasmic multi-reality chase which culminates at the life-changing Hrothgar show ‘In the Great Riff Valley’…

Like some fervent Archie Comics of the Damned, School Spirits readily blends the profane with the arcane, and the regimented tedium of waiting to be in charge of your life with the terrors and anticipation of the moment it all becomes Your Own Fault, in a rollercoaster ride of eclectic images Davidson describes as ‘“Beavis and Butthead” meets James Joyce’s “Ulysses”’. What I know is this: the pace, style and sheer ingenuity of this book is brutally addictive and, despite constantly playing with the vertical and horizontal holds of Reality, never slips up and never loses narrative focus.

Strong, stirring stuff, full of sex and violence, and outrageously amusing all round.
© 2013 Anya Davidson. All rights reserved.

Pompeii


By Frank Santoro (Picturebox)
ISBN: 978-1-939799-10-4

A short while ago I carped on about America not producing many historically flavoured comic strips and, as if by condemnatory return, this lovely cartoon chronicle cropped up in my review pile; not only a captivating yarn of ordinary folk trapped in one of the most tragically infamous events of all time, but also a boldly experimental and mesmerisingly effective exercise in reductionist visual storytelling.

Pittsburgh-based Frank Santoro has been a bit quiet since the release of his magnificent Storeyville (except for Cold Heat, Mome, the Comics Comics blog and about a zillion mini comics and other projects) but with the release of Pompeii proves the wait has been worthwhile.

The story is beguilingly simple: exploring not only the complex web of lies which entangle a philandering artist, his wife, new favourite model and naïve assistant (still in the flush of first love), but also the very nature and layered reality of art itself.

The story opens in the blithely unaware doomed city – a flashy resort for Rome’s high and mighty situated in the scenic Bay of Naples – where keen Marcus acts as general dogsbody to the great Flavius, a painter of great renown and salacious appetites.

The lad’s duties include fetching and carrying, cleaning, grinding minerals to mix into pigments, painting backgrounds, and keeping the maestro’s wife Alba from discovering her husband’s infidelities.

There’s a particularly close call as Flavius and the Princess he’s immortalising are nearly discovered by the knowing suspicious spouse and, once the crisis is averted, the master makes his unwilling pupil a full partner in the deception…

Marcus has talent and dreams of being a great painter, but for the moment he and his beloved Lucia toil in relative poverty with little more than their love to sustain them. The hot-blooded girl has come with him all the way from distant Paestum, but now, just as the relationship deepens, Marcus is neglecting her: spending more and more time with Flavius.

Bored and lonely, she’s alternately talking about having children and returning to her family even though she knows her lover would rather die than go back.

During the next sitting the Princess wants to talk about the small earthquake that occurred that morning but Flavius is oblivious: in full swing he invites Marcus to work on the background whilst he is still finishing the figure.

That minor triumph is spoiled at home when Lucia again starts up about Paestum or inviting her mother to live with them in Pompeii. In a rage Marcus storms off to sleep in Flavius’ studio and accidentally overhears an assignation wherein the Princess begs the maestro to move with her to Rome. The besotted noble is even prepared for her artist to bring the inconvenient wife along too…

Fearing the death of his dream and assured of the end of his relationship, the lad is surprised and gratified when Flavius invites him to accompany him to Rome. Everything suddenly stalls, however, when smouldering, somnolent Mount Vesuvius explosively begins spewing smoke and gas for the first time in living memory…

The fates of the assorted characters is a grim and powerful reminder of the power of love in the face of death, and the rough, raw pencil illustrations and tone washes – all created at publication size rather than being reduced for publication – perfectly recall and invoke the loose, flowing style of fresco and pottery images of the time.

Santoro apparently translated his own experiences as student/assistant to painter Francesco Clemente to get inside the head of young Marcus and the result is a timeless and irresistible exploration of human relationships (master and servant, teacher and pupil, lovers, spouses and infidelities) all viewed through an intimate lens of storytelling in its purest and most intimately immediate form.

A perfect example of the vivacious renaissance of Comics as Art, Pompeii is book no aficionado of the medium should miss.
© 2013 Frank Santoro. All rights reserved.

Avengers: the Last White Event


By Jonathan Hickman, Dustin Weaver, Mike Deodato Jr. & various (Marvel/Panini UK)
ISBN: 978-1-84653-569-7

In the aftermath of the blockbuster Avengers versus X-Men publishing event, the company-wide reboot MarvelNOW! reset the entire overarching continuity: a drastic reshuffle and rethink of characters, concepts and brands with an eye to winning new readers and feeding the company’s burgeoning movie blockbuster machine…

Collecting Avengers volume 5 #7-11 (cover-dated May to July 2013), this ongoing big picture series is again written by the scarily impressive Jonathan Hickman; someone with a distinct gift for mixing “mind-boggling” with “thrilling” and making it all seem easy.

This corner of the grand superhero sub-set (with others including Uncanny Avengers, Avengers Arena, New Avengers, Secret Avengers, Young Avengers, Avengers Assemble and Avengers Underwear Secrets – sorry, that last one’s still imaginary) could be seen as the spine which conceptually links the many series and stars together.

In the previous volume an incredibly ancient trio of “Gardeners” – robotic Aleph, seductive Abyss and passionate Ex Nihilo – landed on Mars to begin work on their latest project: remaking Earth into something special.

To attain their ends they bombarded the third rock from the sun with bio-mutational “Origin bombs”, seeding locations with new, exotic and deadly life-forms. When the Avengers went after the perpetrators, the infinitely old invaders claimed to have been tasked by the first species in creation and The Mother (of the entire universe) to test and, whenever necessary, eradicate, recreate and replace life on other worlds.

For Earth their major exhibit was a new form of man: a prototype Adam to supersede humanity…

Captain America responded by gathering an expanded contingent of Avengers: the old trusted team and a new expansion squad of champions gathered from across the globe. This auxiliaries comprised Wolverine, Spider-Man, Falcon, Spider-Woman, master of Kung Fu Shang-Chi, Captain Marvel, former X-mutants Cannonball and Sunspot, teleporter and reality shaper Eden Fesi (now calling himself Manifold), pan-dimensional superman Hyperion, cosmic crusader Captain Universe and alien mystery-woman Smasher to augment the old regulars Iron Man, Thor, Hulk, Hawkeye and Black Widow.

Although the Gardeners were thwarted, Ex Nihilo remained on Mars after the Avengers took custody of his handmade modern Prometheus. The menace bided his time, waiting whilst Tony Stark sought to decode and understand the Adam left in the Avengers’ care. When at last Earth’s greatest inventor cracked the mystery, the strange creature – now calling himself a Nightmask – promptly predicted an imminent end to everything and the advent of another extinction-level threat…

Elsewhere as the ancient aliens’ six bio-attacks radically transformed and evolved flora, fauna and geography at the strike-sites – which needed constant attention from the heroes and S.H.I.E.L.D. – arcane elements of the Infinite were aligning and both Nightmask and Captain Universe became instantly aware of a shattering “White Event”…

Reality is composed of discrete universes held apart by an infinite crimson underspace dubbed the Superflow. Now with that immemorial barrier somehow fragmenting, the timeless engineers who maintain it can only stoically observe as ‘The Last White Event’ (illustrated by Dustin Weaver, with hues from Justin Ponsor) brings destruction and a global doom device to the Avengers’ world.

As Nightmask explains – in the most obscure terminology – a White Event heralds the ascension of a universe. Usually the cosmos provides a Nightmask as herald, and creates a Justice, a Cipher, occasionally a Spitfire and – inevitably – a being of infinite power: a Starbrand. This has just happened again, but this particular universe – and the entire machinery of the multiverse – is broken…

After the artificial man pinpoints the ground-zero location of the trigger event, Iron Man leads the team to a smoking, five-mile wide crater which was once a small suburban college town. The edgy heroes discover a traumatised young man at the centre of devastation…

‘Starbranded’ (Adam Kubert & Ponsor) describes how the celestial source-code which ensures the right person receives ultimate power had failed and, rather than being suitable or even capable, bullied, needy kid Kevin Connor was the very last person who should become a living planetary defence system…

As the confrontation devolves into catastrophic combat, with Connor easily thrashing the likes of Thor and the Hulk, cosmically aware Captain Universe realises that even for such a rare occurrence as a White Event, something is fundamentally wrong with the Big Picture.

Adam/Nightmask then abruptly intervenes, arbitrarily transporting Connor to Mars where Abyss and Ex Nihilo are waiting…

‘Star Bound’ (Weaver, Mike Deodato Jr. & Ponsor) picks up the tale as, after another impatient fight, Starbrand learns how, after millennia of home world “improvements”, bored Ex Nihilo tweaked his eternal brief and did something a little different with the Origin Bombs he dropped on Earth…

The alien had no idea what results his meddling might achieve, but at least after billions of years it would be different…

Teleporting back to Earth with only the best of intentions, Connor and Adam land in Croatia in time to encounter the fruit of Ex Nihilo’s meddling but their good intentions produce only disaster and when the Avengers arrive the situation only escalates…

After a handy cryptography-key page for the alien ‘Builder Machine Code’ used throughout the stories, a clever change of pace sees a group of Avengers sent to Saskatchewan at the request of the Canadian government. The province was also the site of an Origin Bomb strike and the appalling changes to the area were at first investigated by the team of Canadian heroes from Omega Flight. They didn’t come back.

Now in ‘Validator’ (drawn by Deodato Jr. and colour-rendered by Frank Martin), with all contact lost Wolverine leads a team into the dark heart of the mutated environment to discover a terrifying secret …

When the mutagenic hard rain first fell nobody realised that there were in fact seven bio-bombs. In desolate Norway, the ruthless techno-terrorists of Advanced Idea Mechanics were unhampered as they harvested the horrific result of that particular Origin-strike.

Thus this second globe-girdling collection closes with ‘Wake the Dragon’ (Deodato Jr. & Martin) as a team of espionage-adept Avengers – Black Widow, Captain Marvel, Spider-Woman, Sunspot, Cannonball and Shang-Chi – travel to Hong Kong to gather intel and stop the sale of whatever doomsday bioweapons AIM has crafted from their researches…

As seduction, cajolery, bribery and inevitably outrageous violence all prove insufficient to the task, only the Master of Kung Fu’s “old ways” and spiritual purity are able to divine the incredible, deadly truth behind all the layers of secrets and lies…

To Be Continued…

Utter Fights ‘n’ Tights magic that will delight fans of doom-drenched Costumed Dramas, this tome also offers a stunning covers-and-variants gallery by Dustin Weaver, Justin Ponsor, Joe Quinones & Daniel Acuña and the now mandatory extra content – trailers, character bios, creator video commentaries, behind the scenes features and more – for tech-savvy consumers courtesy of AR icon sections  all accessible through a free digital code and the Marvel Comics app for iPhone®, iPad®, iPad Touch® & Android devices at Marvel’s Digital Comics Shop.
™ and © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.