Iron Man: Iron Metropolitan


By Kieron Gillen, Joe Bennett, Agustin Padilla & Scott Hanna (Marvel/Panini UK)
ISBN: 978-1-84653-595-6

Supreme survivor Tony Stark has changed his profile many times since his 1963 debut when, as a VIP visitor in Vietnam observing the efficacy of weaponry he had designed, the arch-technocrat wunderkind was critically wounded and captured by a Communist warlord.

Put to work with the spurious promise of medical assistance upon completion, Stark instead built a prototype Iron Man suit to keep his heart beating and deliver him from his oppressors. From there it was a small jump into a second career as a high-tech Knight in Shining Armour…

Ever since then the former armaments manufacturer has been a liberal capitalist, eco-warrior, space pioneer, civil servant, Statesman, and even spy-chief: Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

Of course, he was also a founder member of the world’s most prominent superhero assemblage, the Mighty Avengers, and affirmed Futurist; an impassioned advocate of inevitable progress by way of building better tomorrows…

For a popular character/concept weighed down with a fifty-year pedigree, radical reboots are a painful periodic necessity. To stay fresh and contemporary, Stark’s origin and Iron Man’s continuity have been radically revised every so often, but never so drastically as during this latest revamp – the latest collected chronicle of which re-presents Iron Man volume 5, #18-22 and Inhumanity event tie-in Iron Man #20.INH, from November 2013 to March 2014.

What Just Happened: following a few notable escapades in outer space the once-jaded Armoured Avenger uncovered a few surprises in his own past (for which see the two-volume Iron Man: The Secret Origin of Tony Stark)…

Rigellian Recorder 451 – one of millions of sentient automatons programmed to travel the universe acquiring knowledge – had developed a programming flaw and struck out on its own, slowly furthering its own secret agenda.

The renegade revealed to Tony that it had been watching over the Earthly inventor since before he was born, and had worked with his parents Howard and Maria to genetically alter their unborn child and make it a technological super-warrior capable of defending Earth from exponentially increasing alien attacks that were to come as the universe responded to the deadly potential of Mankind…

What 451 never knew was that Howard Stark was deeply suspicious and, after decoding the genetic alterations the Recorder had installed in the foetus, tampered with some of them…

451 claimed Tony had been designed to pilot an apocalyptic doomsday weapon left behind from the beginnings of creation when the Celestial Space Gods were at war with a rival force for control of everything. Stark’s inventiveness, aggression and fascination with armour technologies were merely programmed expressions of his ultimate purpose: to pilot world-shattering, five-mile high warsuit The Godkiller… and there was nothing he could do to escape his awful destiny…

After a spectacular struggle Stark defeated and destroyed the deranged robot Rigellian and returned to Earth where further enquiries into his family’s shady history uncovered an astonishing, life-altering discovery kept hidden for years by his brilliantly paranoid father: Tony had an older brother who was the actual subject of 451’s genetic manipulation.

Arno Stark was a bed-ridden technological genius who was forever trapped in an Iron Lung, locked away and raised in isolation at the Maria Stark Foundation Hospice, but now the brothers were gloriously reunited. There was only one small caveat to Tony’s unbounded joy. He was no blood relation to Arno, but apparently secretly adopted as a ploy to deceive 451…

Scripted by Kieron Gillen and illustrated primarily by Joe Bennett & Scott Hanna, the latest stage in the evolution of Iron Man is Iron Metropolitan which begins with an ominous glance thirty years into the future where Tony and Arno Stark proudly gloat over the completion of their super-cities and space elevator technology before their devoted AI H.E.L.E.N. rebels and sabotages everything, subsequently ripping Earth apart…

The prophecy is only a computer simulation and does not deter the present day Stark Brothers from initiating their first joint venture: saving humanity from self-inflicted extinction by building perfect cities for modern men and women to live in…

Meanwhile in London, ever-indignant radical journalist and social gadfly Abigail Burns is seduced by a sentient flaming Ring which deems her worthy to become a Mandarin…

Before introducing best friend and corporate CEO Pepper Potts to his still mainly clandestine bro Arno, Tony announces his intention of turning the deserted – except for the criminal gangs which infest it – Mandarin City into a prototype modern metropolis.

The private island off the coast of mainland China has been ignored and avoided by the nations of the world since the villain’s death and will be the perfect site on which the Starks can make their vision live… but only after driving out the Triads and other vermin profiting from a legally tenuous citadel no world power is confidant enough to annexe…

Whilst on a roll, Tony then upgrades his personal AI system. He calls this new electronic Major Domo H.E.L.E.N.

Soon the contentious island is a whirlwind of construction and Pepper brings aboard canny publicist Marc Kumar, whose first press conference – blathering about creating better ways to live in the technological marvel dubbed Troy – goes south when his old lover Abigail turns up.

It gets really unpleasant after she swiftly graduates from barracking the arrogant “hypocritical capitalists” to blasting buildings as the inflammatory Red Peril, and the disaster is further derailed when another Mandarin Ring manifests an explosive statement of destructive intent…

As Tony suits up to tackle Red Peril, from the security of his hospital bed Arno takes remote control of their city’s mechanical police force; dispatching thousands of empty Armour suits as a Trojan Guard to save lives and property.

In the aftermath, Tony calls in former War Machine pilot James Rhodes (now all decked out as the Iron Patriot) to discuss the clear and present danger of The Mandarin’s Power Rings and their quest for new hosts. Rhodes supervises S.H.I.E.L.D. Weapons Vault Omega and is appalled to discover that the ten deadly adornments he’s guarding are only an illusion…

Agustin Padilla then illustrates the Inhumanity tie-in issue Iron Man #20.INH which describes how the most recalcitrant of those missing Rings scours the Earth for the perfect host, rejecting the likes of the Hulk, Venom and Red Skull in favour of somebody more pliable…

During the blockbusting Infinity event, Thanos invaded Earth and battled the Inhumans’ ruler Black Bolt to a standstill. As a last resort the embattled king released the Hidden People’s mutagenic Terrigen Mist into the outer world’s population where it created millions more super-mortals, proving that human and Inhuman were not different races…

When it all happened, thuggish waste of space Vic Kohl saw his despised family transformed whilst he remained pitifully normal and incorrectly deduced that he was not of their blood. Going on a self-loathing drunken bender he was targeted by the malicious Nightbringer Ring and simultaneously picked up by Iron Man’s latest Mandarin-hunting devices…

In the resultant clash Kohl’s dormant Inhuman genes and latent Terrigen exposure finally kicked in and the drunken whiner was remade into something dark, angry and uniquely different.

Escaping the Golden Avenger but subsequently rejected and abandoned by the Inhumans’ current leader Medusa, Vic accepted his Ring’s urgings and angrily declared himself The Exile…

Back at the ongoing storyline, Tony occupies the Troy Geostationary Orbital Platform and ponders a murder campaign orchestrated by mystery Ring-wearer Lord Remaker. Although a work-in-progress, Troy now houses half a million people, 106 of whom have died in the terrorist’s hellish bomb-blasts.

When Red Peril returns to the skies over their city, the Starks are quick to react, but Abigail evades Iron Man and vanishes into the streets of Troy, seeking answers to questions nobody likes to hear. She also gets her Ring to explain what it wants, and the shocking details send her desperately seeking the other Ring-wearers active in the Iron Metropolis…

When she finds The Exile and a former gang boss using the Remaker Ring to take back the city Stark “stole” from him, Abigail unexpectedly allies herself with the capitalists she’s always despised rather than the murderous maniacs who think she’s on their side – but not before the monsters launch a monumental missile strike at Stark’s HQ…

Moments too late, Tony watches his dream burn, and believes Arno died with it. Thus he is ecstatic to discover that his bed-bound brother had secretly constructed his own monstrous life-support Armour, which overwhelmingly joins him and Red Peril in crushing Lord Remaker and Exile.

With the Trojan Guard they drive off the malcontents, but when Abigail impetuously chases Remaker she only glimpses his mutilated corpse and missing Ring before an unknown assailant attacks and takes hers… and her hands…

Saved by Iron Man, the still rebellious reporter angrily explains what the Rings’ agenda entails, before again lambasting Tony about his utopian arrogance. The diatribe hits home and he is forced into making a heartrending decision…

And in another place, a sinister eldritch figure exults as he examines his three blood-soaked Rings before laying his plans to secure the remaining seven…

To Be Continued…

Bold, suspenseful and riotously action-packed, this expansive repositioning of the Golden Avenger comes with a cover-&-variants gallery by Paul Rivoche and Hajime Sorayama plus a photo-cover featuring the TV sensations from Marvel’s Agents of S.H.I.E.L.D., as well as the usual digital extras accessible via the AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Asterix Versus Caesar and The Twelve Tasks of Asterix


By Goscinny and Uderzo, translated by Anthea Bell & Derek Hockridge (Hodder/Dargaud, Hodder and Stoughton, Orion Books)
ISBN: 978-0-34039-772-0 & 978-0-34027-647-1

One of the most-read comics series in the world, the chronicles of Asterix the Gaul have been translated into more than 100 languages; with eight animated and four live-action movies, TV series, assorted toys and games and even a theme park (Parc Astérix, near Paris, naturellement).

More than 325 million copies of the 35 canonical Asterix books have sold worldwide, making Goscinny & Uderzo France’s bestselling international authors.

Their diminutive, doughty hero was created in 1959 by two of the art-form’s greatest proponents, René Goscinny & Albert Uderzo; masters of strip narrative then at the peak of their creative powers. Although their perfect partnership ended in 1977 with the death of prolific scripter Goscinny, the creative wonderment continued with Uderzo writing and drawing the feature until his retirement in 2010.

In 2013 a new adventure – Asterix and the Picts – opened a fresh chapter in the annals as Jean-Yves Ferri & Didier Conrad began their much anticipated and dreaded continuation of the franchise.

Like everything good, the core premise works on multiple levels: ostensibly, younger readers enjoy the action-packed, lavishly illustrated comedic romps where conniving, bullying baddies get their just deserts, whilst more worldly readers enthuse over the dry, pun-filled, slyly witty satire, enhanced for English speakers by the brilliantly light touch of translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable Gaul so palatable to the Anglo-Saxon world. (Personally I still thrill to a perfectly delivered punch in the bracket as much as a painfully swingeing string of bad puns and dry cutting jibes…)

Asterix the Gaul is a cunning underdog who resists the iniquities, experiences the absurdities and observes the myriad wonders of Julius Caesar‘s Roman Empire with brains, bravery and a bit of magic potion.

The stories were alternately set on the tip of Uderzo’s beloved Brittany coast, where a small village of redoubtable warriors and their families resisted every effort of the Roman Empire to complete their conquest of Gaul or throughout the expansive Ancient World circa 50BC.

Unable to defeat this last bastion of Gallic insouciance, the mostly victorious invaders resorted to a policy of cautious containment. Thus the little seaside hamlet is permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by the magic potion of resident druid Getafix and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny & Uderzo toiled ever onward, crafting further fabulous sagas; building a stunning legacy of graphic excellence and storytelling gold.

René Goscinny was one of the most prolific, and remains one of the most read, writers of comic strips the world has ever seen. Born in Paris in 1926, he was raised in Argentina where his father taught mathematics. From an early age the boy showed artistic promise, and studied fine arts, graduating in 1942.

While working as junior illustrator in an ad agency in 1945 an uncle invited him to stay in America, where he found work as a translator. After his National Service in France Goscinny settled in Brooklyn and pursued an artistic career, becoming in 1948 an art assistant in a little studio which included Harvey Kurtzman, Will Elder, Jack Davis and John Severin as well as a couple of European giants-in-waiting: Maurice de Bévère (“Morris”, with whom he produced Lucky Luke from 1955-1977) and Joseph Gillain (Jijé).

He also met Georges Troisfontaines, head of the World Press Agency, the company that provided comics for the French magazine Spirou.

After contributing scripts to Belles Histoires de l’Oncle Paul and ‘Jerry Spring’ Goscinny was made head of World Press’ Paris office, where he first met his life-long creative partner Albert Uderzo (Jehan Sepoulet, Luc Junior) as well as creating Sylvie and Alain et Christine (with “Martial”- Martial Durand) and Fanfan et Polo (drawn by Dino Attanasio).

In 1955 Goscinny, Uderzo, Charlier and Jean Hébrard formed the independent Édipress/Édifrance syndicate, creating magazines for general industry (Clairon for the factory union and Pistolin for a chocolate factory). With Uderzo he produced Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst himself writing and illustrating Le Capitaine Bibobu.

Goscinny seems to have invented the 9-day week. Under the pen-name Agostini he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé) and in 1956 began an association with the revolutionary comics magazine Tintin, writing stories for many illustrators including Signor Spagetti (Dino Attanasio), Monsieur Tric (Bob De Moor), Prudence Petitpas (Maréchal), Globule le Martien and Alphonse (both by Tibet), Modeste et Pompon (for André Franquin), Strapontin (Berck) as well as Oumpah-Pah with Uderzo.

He also wrote strips for the magazines Paris-Flirt and Vaillant.

In 1959 Édipress/Édifrance launched Pilote and Goscinny went into overdrive. The first issue starred his and Uderzo’s instant masterpiece Asterix the Gaul, began Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard) and also re-launched Le Petit Nicolas and Jehan Pistolet/Jehan Soupolet.

When Georges Dargaud bought Pilote in 1960, Goscinny became editor-in-Chief, but still found time to add new series Les Divagations de Monsieur Sait-Tout (Martial), La Potachologie Illustrée (Cabu), Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx).

He also wrote frequently for television. In his spare time he created a little strip entitled Les Aventures du Calife Haroun el Poussah for Record (first episode January 15th 1962) illustrated by a Swedish-born artist named Jean Tabary. A minor success, it was re-tooled as Iznogoud when it transferred to Pilote.

Goscinny died – probably of well-deserved pride and severe exhaustion – aged 973, in November 1977.

In the post-war rebuilding of France, Albert Uderzo returned to Paris and became a successful artist in the country’s burgeoning comics industry. His first published work, a pastiche of Aesop’s Fables, appeared in Junior, and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is long overdue for a new edition…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir. In 1950 he even illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the prodigy met Rene Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, after which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they produced a western starring a Red Indian (ah, simpler, if more casually racist, times…) who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955 with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year later, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous, devoted audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Les Aventures de Tanguy et Laverdure and launching with Goscinny a little something called Asterix…

Although Asterix was a massive hit from the start, Uderzo continued working on Tanguy et Laverdure, but soon after the first adventure was collected as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 the strip occupied all Uderzo’s attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until he retired.

That year, after nearly 15 years as a weekly comic strip subsequently collected into compilations, the 21st tale (Asterix and Caesar’s Gift) was the first to be published as a complete original album before being serialised. Thereafter each new release was a long anticipated, eagerly awaited treat for the strip’s millions of fans…

According to UNESCO’s Index Translationum, Uderzo is the tenth most-often translated French-language author in the world and the third most-translated French language comics author – right after his old mate René Goscinny and the grand master Hergé.

As one of the most popular comics on Earth, Asterix has naturally become something of a celluloid star too and, the business being what it is, some of those movie megaliths have been recycled into intriguing – if non-canonical – graphic albums in their own right.

Although technically apart from the accepted legend, those filmic tomes are well worth a look too…

In 1976 The Twelve Tasks of Asterix (originally entitled Les Douze travaux d’Astérix) was the very first theatrical release: an animated feature written, created, Directed and Produced by Goscinny & Uderzo’s own company Studios Idéfix.

Like the albums which inspired it, the tale saw Asterix and Obelix undertake a long voyage into the unknown: one packed with exotic climes, odd people and boldly surreal adventure – although the topical lampooning and satire were subtly dialled back.

More a studio-produced illustrated prose storybook than a comic strip, this “book of the film” naturally introduces our bucolic cast before diving into the rather clever plot wherein the perennially bashed-up Roman Legions surrounding the village of Indomitable Gauls come to the scary conclusion that their devil-may-care foes must be gods…

When the rumours reach the Roman Senate, Julius Caesar is livid. Determined to quell the deadly talk before his power crumbles, he personally travels to the little village and challenges the Gallic resistors. If they can accomplish twelve labours as arduous as those undertaken by Hercules, they will have proved themselves gods and he will give them the entire empire and retire…

Enthralled more by the challenge than the possible outcome, chief Vitalstatistix nominates Asterix and Obelix to travel to Rome and tackles Caesar’s challenge. With diminutive scribe Caius Tiddlus accepted as official referee and recorder, the easy-going competitors set about the cunning list of labours devised by Caesar’s devious Councillors, beginning with ‘Running Faster than Asbestos, Champion of the Olympic Games‘.

Thanks to a sip of magic potion Asterix humiliatingly and hilariously outdistances the racer after which Obelix ‘Throws a Javelin Farther than Verses the Persian’.

Although the sportsman’s best effort lands in faraway undiscovered America (at the feet of Oompah-pah), Obelix’ javelin never lands at all but goes into a very, very low orbit around the Earth…

The third task – ‘Beating Cilindric, the German’ – is far harder to handle. The tiny warrior is a master martial artist who easily lobs Obelix all over the landscape but his stiff-necked formality makes him easy prey for Asterix’ guile…

Task four is to ‘Cross a Lake’ but in the centre is an Isle of Pleasure inhabited by beguiling Sirens where the affable lads are quickly enchanted. They would be there still if the lovely ladies had served Wild Boar instead of just Nectar and Ambrosia…

In short order the Gauls ‘Survive the Hypnotic Gaze of Iris the Egyptian’ and ‘Finish a Meal made by Calorofix the Belgian’, infamous for cooking huge meals for the godly progenitors known as The Titans.

Obelix eagerly tackles the mountain of nosh and breaks the culinary wizard’s spirit by consuming every morsel and innocently asking what the main course is…

The going gets tough and weird when the pair have to ‘Survive the Cave of the Beast’ and then battle bureaucracy gone wild by ‘Finding Permit A38 in “The Place That Sends You Mad”’, thereafter ‘Crossing a Ravine on an Invisible Tightrope, over a River full of Crocodiles’, ‘Climbing a Mountain and Answering the Old Man’s Riddle’ (a task which so impresses the actual gods that Jupiter causes a thunderstorm) before the weary contestants move on to their final task of the day by ‘Spending a Night on the Haunted Plains’.

Tragically for the restless spirits, the Gauls aren’t afraid of Roman soldiers, living or dead…

Next morning Asterix and Obelix awaken outside Caesar’s Palace in Rome and learn that their Twelfth Task is simply to ‘Survive the Circus Maximus’. The emperor is taking no chances however, and has gathered all the other Gaulish villagers to share what he thinks will be their spectacular demise at the hands of his gladiators and the fangs and claws of every savage beast in the city.

It seemed such a perfect plan, but Caesar’s soldiers really should have made sure that Druid Getafix couldn’t whip up some magic potion…

 

Astérix et la surprise de César was an animated feature released in 1985, the fourth film in a burgeoning franchise. The story was cobbled together from elements of the albums Asterix the Legionary and Asterix the Gladiator by Goscinny & Uderzo’s great friend screenwriter Pierre Tchernia.

I’m not sure if the translated Asterix Versus Caesar had a full cinema release in this country, but the book certainly seemed to be everywhere in 1986: a lovely large full colour hardback wedding another peerless prose adaptation to a wealth of stills (and a few fascinating design and models sheets) from the movie into a splendid, rollicking rollercoaster romp…

When Vitalstatistix’ beautiful niece Panacea visits the village, everybody is astonished to find that oafish Obelix is off his food. The colossal simpleton is hopelessly in love with the charming girl, who typically only has eyes for hunky Tragicomix, son of neighbouring chief Dramatix.

The hopeless situation takes a turn for the very worst though when the happy couple are kidnapped by the Romans. After the enraged, potion-powered villagers register their protests in the usual manner, a battered centurion informs them Panacea and Tragicomix have already been shipped to Condatum where the boy will be sent to fight in a Foreign Legion unit.

Hard on their heels Asterix and Obelix (accompanied by noble if diminutive canine wonder Dogmatix) beat, bully and trick their way into the Roman army, following the kidnapped lovers to Arabia as full-fledged legionaries. On arrival they discover that Panacea and Tragicomix have already escaped, been captured by Bedouins and sold to unctuous functionary Caius Flabius Obtus for a proposed ceremonial Triumph for Julius Caesar.

In Rome!

As the separated lovers languish in dank Roman dungeons, Asterix and Obelix hot-foot it for the Eternal City and, after contriving to become slaves, managed to get themselves into Obtus’ Gladiatorial School before their plans suffer a setback when Asterix mislays his flask of magic potion.

With Asterix and Obelix – mostly Obelix – defeating all combative comers at Caesar’s Triumph, everything tensely culminates in a grim showdown at the Colosseum with Tragicomix about to die under the claws of massed lions until valiant Dogmatix dashes into the arena, dragging that gourd of potion…

After literally bringing the house down, the quartet of Gauls confront Caesar, who has no choice but to allow them to return to their own land and a traditional welcome home feast…

Although eschewing the sly pokes and good-natured joshing, famous caricatures and wry commentary, these gentle all-ages tales will easily charm younger readers into the raucous, bombastic, bellicose hi-jinks and fast-paced action which never fails to astound and bemuse fans of those Fantastic French Fellows who always prove that potion-powered Gallic Pride is safe in steady hands whether you’re operating a video remote or merely turning perfect pages…

The Twelve Tasks of Asterix © Dargaud Editeur 1976 Goscinny-Uderzo. English translation © 1978 Hodder and Stoughton Ltd. All rights reserved.
Asterix Versus Caesar © 1985 Editions Albert René, Goscinny & Uderzo. English translation © 1986 Hachette. All rights reserved.

X-Men volume 2: Muertas


By Brian Wood, Terry & Rachel Dodson, Clay Man, Barry Kitson, Kris Anka, Scott Hanna, Karl Kesel, Terry Pallot & various (Marvel/Panini UK)
ISBN: 978-1-84653-592-5

Since its revival in 1975 Marvel’s Mutant franchise has always strongly featured powerful and often controversial female characters, so when the fourth volume of the adjectiveless X-Men launched it was no real surprise to see that the leading line-up comprised exclusively women warriors.

This second collected chronicle, scripted by Brian Wood, re-presenting issues #7-12 (from November 2013 to March 2014) takes the conceit a stage further by introducing an all-girl gang of baddies to the mix…

The eponymous triptych ‘Muertas’ – lavishly illustrated by Terry & Rachel Dodson and Barry Kitson, Scott Hanna, Karl Kesel & Terry Pallot – commences the sinister suspense as Colombian cartel princess Ana Cortes assumes her recently deceased dad’s tenuous position at the head of the bloody table and, to consolidate her position, invites underworld tech-facilitator Reiko to implant nanites and memory downloads that will body-modify the ambitious teenager.

Her first mistake is allowing her body to become the physical host of carnage-crazed mutant-hating cyber-assassin Yuriko Oyama AKA Lady Deathstrike…

At the Jean Grey School for Higher Learning, vampire mutant Jubilation Lee is happily hearing how her official adoption of mystery baby Shogo is proceeding apace when multi-powered and recently resurrected wonder woman Monet St. Croix returns to the fold, looking for a place to rest and recuperate…

As the former Generation X team-mates verbally spar upstairs, down deep in the bowels of the school bestial scientist Hank McCoy is assessing the changes in former cop Karima Shapandar: a human friend previously infected with Omega Sentinel systems and transformed into the ultimate mutant eradicator. Apparently her lethal state was more or less cured during a horrifying battle against an ancient and malevolently sentient meteor-borne infection… Arkea.

When the Earth was still brand new and cooling, a pair of siblings manifested. They were immensely powerful and hated each other from the very start. They clashed and the male kicked his defeated sister loose into the cosmos while he stayed here…

Billions of years later, John Sublime – current body of the victorious sentient bacterial life form – fought the X-Men. In various forms he had continuously survived on Earth since life began but was no friend to the subspecies Homo Superior.

Then one momentous day he surrendered himself to his enemies at the Jean Grey School in the light of an urgently manifesting mutual threat…

Sublime abides by possessing biological organisms, and he came to warn the heroes that his sister – who performs the same trick with technology and electricity as well as meat – has returned to the planet, hungry for revenge on him and wanting to control everything else in existence…

Possessing humans and mutants alike, Arkea determined to supersede life on Earth, but her possession, upgrading and alteration of suitable organic-vehicles led to a cataclysmic confrontation (see X-Men: Primer) and she was declared destroyed – but for so many beings in the Marvel Universe, Death is neither fatal nor final…

Back in the now Lady Deathstrike makes her move, sending an army of cartel soldiers to steal the Omega Sentinel from the X-School, but has to change her plans on the fly when Monet and the now merely-mortal Karima drive off her army of gun-toting thugs.

Forced to regroup and reassess, Ana/Yuriko opts to recruit her own super-powered gang and begins by hiring manic multiple personality mutant assassin Typhoid Mary who goes on a daring reconnaissance mission which nets Deathstrike all the files on Arkea and even a living sample of the inimical electronic nemesis.

Ana foolishly considers the specimen as the ultimate body upgrade and even the formidable Sublime cannot convince her otherwise, but after a brief battle the sample proves to be dead. Sadly during the skirmish Yuriko learned that the Arkea hive consciousness may still be alive in other meteoric shards…

By the time Monet tracks him down, Deathstrike and Typhoid are in Norway seeking to extract a promising fallen star where they uncovered the prison of Amora the Enchantress; stripped of her Asgardian magic and locked in a force bubble by the Mighty Thor.

Seduced by the promise of her powers fully restored by the thing in the meteorite, Amora enlists in Ana’s army, a vengeful association she calls The Sisterhood…

With the world facing imminent destruction from a new Arkea assault, Storm, Psylocke, Rachel Grey (the alternate Earth daughter of Cyclops and Jean Grey dubbed Marvel Girl) and Jubilee call on Israeli mutant hero and Mossad agent Sabra who, along with mystery superman Gabriel Shepherd, track Deathstrike and new Arkea to Dubai.

Before the team can strike, however, Monet streaks in, displaying all her terrifying power, but is too late. Arkea has possessed technician Reiko and begun augmenting the others… not for their benefit, but her own…

Extending her control across the planet, Arkea activates an army of broken, abandoned Sentinels, sending them marching across the Pacific sea floor to attack America…

The crisis grows in the second trilogy ‘Ghosts’ (art by Kris Anka & Clay Man) as, fleeing Monet’s blockbusting attack, Arkea drags her increasingly scared acolytes across the world, intent on augmenting the ranks of the Sisterhood by resurrecting two of the most lethal women ever to have faced the X-Men.

As Jubilee leads a squad of older students from the School to Catalina Island to intercept the Sentinels, in New York Arkea/Reiko uses Amora’s restored Asgardian magic to reanimate the immortal life-leeching horror Selene and Ana realises the full gravity of what she has unleashed…

As a too-late act of redemption, the repentant Cortes summons the X-Men to the Sisterhood’s location, but by the time the resurgent heroes arrive Arkea has excised Ana and similarly revived the hellish Red Queen Madelyne Pryor…

Sadly for the cocksure bacterial conqueror, her ungrateful revenants are more than happy to trade a threat to human existence in exchange for their own immediate survival, but as the X-Men spectacularly end the threat of Arkea again, more than one triumphantly weary woman warrior is forced to wonder if they the traded a greater evil for exigent salvation…

Fast-paced, action-packed and stuffed with engaging soap opera riffs, this bombastic extremely enjoyable collection is merely a prelude to greater Fights ‘n’ Tights traumas to come but is at least amply augmented by a lovely cover-and-variants gallery by the Dodsons, John Cassaday, David Marquez & Gerard.
™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

All-New X-Men volume 4: All-Different


By Brian Michael Bendis, Stuart Immonen, Brandon Peterson, Mahmud Asrar, Wade Von Grawbadger, Chris Claremont, Bob McLeod, Stan Lee, Louise & Walter Simonson, Roy Thomas & various (Marvel/Panini UK)
ISBN: 978-1-84653-585-7

At the dawn of the Marvel Age, some very special kids were chosen by wheelchair-bound telepath Charles Xavier. Gloomy Scott Summers, ebullient Bobby Drake, trust fund brat Warren Worthington III, insular Jean Grey and simian genius Henry McCoy were gathered up by the enigmatic Professor X – a man dedicated to brokering peace and achieving integration between massed humanity and an emergent off-shoot race of mutants, no matter what the cost.

To achieve his dream he educated and trained the five youngsters – codenamed Cyclops, Iceman, Angel, Marvel Girl and The Beast – for unique roles as heroes, ambassadors and living symbols in his campaign to counter the growing tide of human prejudice and fear.

Over years the struggle to integrate mutants into society resulted in constant conflict, compromise and tragedy, including Jean’s death, Warren’s mutilation, Hank’s further mutation and eventually Scott Summers’ radicalisation.

During the cataclysmic events of Avengers versus X-Men the idealistic, staunch and steadfast Cyclops killed Xavier before eventually joining with old comrade Magik and former foes Magneto and Emma Frost in a hard-line alliance devoted to preserving mutant lives at the cost, if necessary, of human ones. This new attitude appalled many of their former associates.

Abandoning Scott, his surviving team-mates Beast and Iceman sided with second generation X-Men such as Wolverine, Psylocke and Storm: staying true to Xavier’s dream. Opting to protect and train the coming X-generation of mutant kids whilst honouring Xavier’s Dream, they pursued his proven processes and methods at the Jean Grey School for Higher Learning under the direction of new Head Professor Kitty Pryde…

Things got really complicated after McCoy discovered he was dying. Obsessed with the idea that the naive original First Class of X-Men might be able to sway Mutant Enemy Terrorist No. 1 back from his current path of doctrinaire madness and ideological race war insanity, the Beast used time-travel tech in a last-ditch attempt to prevent a species war.

By bringing the five youngsters back to the future he hoped to reason with the debased, potentially deranged Cyclops and fix everything before his impending death…

The gamble paid off in all the wrong ways. Rather than shocking Scott back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, even after the younger McCoy miraculously cured his older self, young Henry and the rest of the X-Kids refused to go home until “bad” Scott was stopped…

The two sides of the mutant question clashed constantly, as the modern world experienced constant change and attacks from all quarters. Amid the rising chaos new mutants began appearing in increasing numbers, all with more impressive talents than ever before.

Through careful orchestration, brilliant media massaging and by avoiding visibly unprovoked acts of violence, Cyclops’ faction began winning the trust and respect of many oppressed sectors of humanity: the poor, the disenfranchised and rebellious, the young…

Following a very public humiliation of the Government-sponsored human/mutant team Uncanny Avengers, the internecine mutant conflict heated up when Summers – utterly convinced of his species’ inevitable extinction at human hands – offered a place to any student wishing to join his own academy: one dedicated to training mutants to fight and survive rather than wait for mankind to turn on them…

The bold ploy succeeded in luring away Angel and the psychically conjoined, emotionally-challenged Stepford SistersCeleste, Mindee and Phoebe, before the situation was further muddied in X-Men: Battle of the Atom when both X-Men and Brotherhood of Mutants radicals from the future travelled back to address the issue of the time-displaced First Class.

In the resultant clashes the kids were rendered incapable of returning to their original place in history…

In the aftermath, with the Jean Grey School forever changed, Pryde was unwilling to remain with her former colleagues and joined the Extinction Team. The First Class – now willing but unable to resume their postponed lives and tragic destinies – followed her, making Cyclops’ faction immeasurably stronger…

Scripted by Brian Michael Bendis, AllDifferent re-presents All-New X-Men #18-21 from January to March 2014 and also includes the contents of the celebratory anthology X-Men Gold #1, as well as a stunning cover-&-variants gallery by Brandon Peterson, Julian Totino Tedesco, Kevin Nowlan & Chris Sotomayor, Olivier Coipel, Stuart Immonen and even a photo-cover featuring the TV sensations from Marvel’s Agents of S.H.I.E.L.D.

Illustrated by Immonen with Wade Von Grawbadger, the tense suspense begins as Kitty renews her childhood friendship with Illyana “Magik” Rasputin whilst the original X-class settle into the secret Extinction base.

Buried in the wilds of Canada it was once the Weapon X facility where Wolverine and so many other mutants were ruthlessly experimented upon and “improved”…

Although heartily welcomed by Angel the newbies are experiencing a few problems. Celeste seems determined to pick a fight with rapidly-evolving telepath Jean and Henry is troubled that Magneto is so different from the raving maniac who (by his reckoning) was trying to slaughter them all mere relativistic weeks ago…

The simian supermind has some other difficulties, paramount of which is Jean’s completely ignoring their recent passionate clinch. Scott the younger is also troubled by that. He’s seen all the records and knows that he and Jean are destined to marry, but she seems determined to change that fate at all costs…

Despite all the teen tumult, Kitty continues training her charges: resolute that they will become warriors capable of surviving everything the uncertain future will throw at them. The first challenge comes almost immediately as mutant-detection system Cerebro pinpoints a potential new candidate in Miami…

Peterson limns the second chapter as Magik warps the young X-Men in just as their target is ambushed by a band of Purifier zealots: bible-bashing fanatics who believe mutants are unholy abominations God ordered them to eradicate. A tremendous battle ensues and Jean’s still-uncontrollable telepathy gives her a peek inside the tormentors’ ugly minds, just as the police arrive.

Idealistic Scott completely misreads the situation and when he tries to hand the Purifiers over, the terrified cops open fire on the scary mutants…

Kitty meanwhile has followed the desperate girl who was the Purifiers’ target and is shocked to see another former student. Thankfully Magik is able to shift everybody back to the hidden academy before events got too bloody…

Laura Kinney was dubbed X-23 when she was a subject of the Weapon X sadists and it takes some time before she reconciles to being back in that now sanitised hellhole.

She is a teenaged clone grown from Wolverine’s DNA, with all his abilities and a lot of psychological problems, but as she slowly adapts to her new normal she finds herself strangely attracted to young Scott. More worrying is the fact that it might be mutual…

Nevertheless, soon after Kitty and Illyana lead the indignant, righteously enraged student team and Laura in a raid on the Florida Purifiers, only to be totally overwhelmed by their leader who possesses a metahuman power they cannot withstand…

In a telling flashback (illustrated by Mahmud Asrar and referencing the landmark X-Men: God Loves, Man Kills), it is revealed that pious bigot and demagogue Reverend William Stryker had allied with the techno-terrorists of Advanced Idea Mechanics to treat his son for an embarrassing and unwelcome “illness”, before Peterson resumes the present-day drama with the juvenile X-Men being tormented and tortured by the now-adult and even crazier than his dad junior Stryker.

When current A.I.M. supreme scientist Monica Rappaccini answers his call, he very foolishly ignores her advice not to harm the time-displaced kids, uncaring of the potential for undoing the entire universe, but his hubristic gloating and Rappaccini’s greedy harvesting of priceless mutant DNA gives the trussed-up teens time to recover and their unified counterattack soon has the fanatic’s forces in full retreat and staring real retribution in the face…

To Be Continued…

This volume also collects assorted in-filling untold tales from the ever-changing team’s history, created for 50th Anniversary one-shot X-Men Gold #1. The parade of all-star vignettes begins with an untitled novelette by Chris Claremont & Bob McLeod, set soon after Rogue joined the team and following the heroes return from Japan. Focussing on young Kitty Pryde, the tale pits the assembled mutants and freebooting Starjammers against a skyscraper-sized Sentinel and its constantly evolving progeny…

Following that is ‘The Sorrow Beneath the Sport’: a nostalgic romp by Stan Lee and Louise Simonson, riotously rendered by Walter Simonson wherein freshly inducted First Class Cyclops, Angel, Beast and Iceman spectacularly spar in an oafish contest to decide who gets to date new student Marvel Girl, after which Roy Thomas & Patrick Olliffe detail the first calamitous meeting of Banshee and Sunfire on their way to the fateful rendezvous with Professor X in Giant-Size X-Men #1…

‘Options!’, by Len Wein & Jorge Molina, adds a sidebar to that landmark tale as crazy Canadian secret agent Wolverine assesses his new team-mates and calculates the best way to kill each of them should the need arise before ‘Dreams Brighten’ (Fabian Nicieza & Salvador Larroca) wraps things up with a peek at a hard-won utopia where Xavier and Magneto count the cost of achieving their Homo Superior Promised Land…

Enthralling and engaging, All-Different also includes AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the free code from marvel.com onto your smart-phone or Android-enabled tablet.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Essential Iron Man volume 5


By Mike Friedrich, Bill Mantlo, Len Wein, Roger Slifer, Steve Gerber, P. Craig Russell, George Tuska, Arvell Jones, Keith Pollard, Chic Stone, Herb Trimpe, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-6733-4

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, he was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first Iron Man suit to keep himself alive and deliver him from his oppressors. From there it was a simple jump to full time superheroics as a modern Knight in Shining Armour…

Conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was America’s favourite national pastime, the emergence of a suave, gleaming new Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development.

Combining the then-sacrosanct tenet that technology and business in unison could solve any problem with the universal imagery of noble paladins battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Whilst Stark was the acceptable face of 1960s Capitalism – a celebrity millionaire industrialist/scientist and alternatively a benevolent all-conquering hero when clad in the super-scientific armour of his secret alter-ego – the turbulent tone of the 1970s quickly relegated Iron Man’s rather unctuous, “can-do” image to the dustbin of history and, with ecological disaster and social catastrophe from the myriad abuses of big business forming the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting some tricky questions from the increasingly politically savvy readership.

With glamour, money and fancy gadgetry not quite so cool anymore the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

This sixth mammoth monochrome compilation covers another new start and change of direction for the Steely Centurion out of that transitional period, reprinting Iron Man #62-75, 77-87 and Annual #3 (September 1973 to June 1976): a period when the title experienced an unprecedented and often uncomfortable number of creative personnel changes even as the nation suffered radical and divisive schisms of ideology, an energy crisis and disco…

With Mike Friedrich scripting, the action opens in Detroit where Stark is inspecting one of his factories until former Maggia assassin ‘Whiplash Returns!’ (art by P. Craig Russell, Mike Esposito, Frank Giacoia & John Romita Sr.), raging for revenge and especially ticked off that his girlfriend has been made his boss, after which an extended epic began in #63 with ‘Enter: Dr. Spectrum’, illustrated by George Tuska & Esposito.

Here, as Tony Stark relentlessly – and fruitlessly – romantically pursues pacifist dissident Roxie Gilbert in Detroit, obnoxious Ugandan financier and diplomat Dr. Kinji Obatu visited the Long Island plant and was attacked by a gang of masked thugs.

The assault was repelled thanks to the timely assistance of stand-in Iron Man Eddie March, who was promptly offered a bodyguard job by the creepy ambassador and invited to accompany him to a meeting with Stark in “Motor City”.

No sooner did they arrive however than photonic fiend Dr. Spectrum ambushed the inventor, only to be driven off by the Armoured Avenger after a titanic and costly struggle. A far more serious problem emerged later when old friend Happy Hogan accused Tony of having an affair with his wife Pepper…

Spectrum struck again in the next issue, with a similar lack of success, before Happy blew his top and took a swing at Stark, but that confrontation was curtailed when a gigantic monster kidnapped the just-arrived Obatu in ‘Rokk Cometh!’

When the beast targeted Roxie, the exhausted Iron Man intervened but was too drained to resist the relentless Spectrum…

Issue #65 revealed ‘The Cutting Edge of Death!’ when the Golden Avenger learned the true parasitical nature of Spectrum’s Power Prism as it transferred itself from the wilfully disobedient villain Obatu to the worn-out hero. Its glee was short lived though as the possessed Iron Man was challenged by recently arrived comrade the Mighty Thor, resulting in a blockbusting ‘Battle Royal!’ which only ended after the Thunderer crushed the crystal conqueror to discovered the dying man inside the armour was neither Tony Stark nor Obatu…

As a consequence of that climactic clash of myth and mechanism, IM #67 saw the impostor Iron Man temporarily mutated by Stark’s medical miracle machine the Cobalt Enervator into a rampaging monster in ‘Return of the Freak!’ but no sooner had the real Armoured Avenger and surgeon Don Blake (who we all know was Thor back then) stopped and saved the berserk victim than Stark was drawn into another conflict in South East Asia…

Iron Man #68-71 (June to November 1974) was the opening sortie in a multi-part epic which saw mystic menace The Black Lama foment a war amongst the world’s greatest villains with ultimate power, inner peace and a magical Golden Globe as the promised prizes.

Written by Mike Friedrich and illustrated by Tuska & Mike Esposito, it began in Vietnam on the ‘Night of the Rising Sun!’ where the Mandarin struggled to free his consciousness, currently trapped within the dying body of Russian super-villain the Unicorn.

Roxie had dragged Stark to the recently “liberated” People’s Republic in search of Eddie March’s lost brother Marty, a POW missing since the last days of the war. Before long however the Americans were separated when Japanese ultra-nationalist, ambulatory atomic inferno and sometime X-Man Sunfire was tricked into attacking the intrusive Yankee Imperialists.

The attack abruptly ended after Mandarin shanghaied the Solar Samurai and used his mutant energies to power a mind-transfer back into his own body and, reinstated in his original form, the Chinese Conqueror began his own campaign of combat in earnest, eager to regain his castle from rival oriental overlord The Yellow Claw.

Firstly, though, he had to crush Iron Man who had tracked him down and freed Sunfire in ‘Confrontation!’ That bombastic battle ended when the Golden Avenger was rendered unconscious and thrown into space…

‘Who Shall Stop… Ultimo?’ then found the reactivated giant robot-monster attacking the Mandarin’s castle as the sinister Celestial duelled the Claw to the death, with both Iron Man and Sunfire arriving too late and forced to mop up the sole survivor of the contest in ‘Battle: Tooth and Yellow Claw! (Confrontation Part 3)‘…

After all the Eastern Armageddon a change of pace was called for, so Stark took in the San Diego Comicon in #72’s ‘Convention of Fear!’ (by Friedrich, Tuska & Colletta from a plot by Barry Alfonso) only to find himself ambushed by fellow incognito attendees Whiplash, Man-Bull and The Melter who were made an offer they should have refused by the ubiquitous Black Lama…

Next issue the Super-Villain War kicked into high gear with ‘Turnabout: a Most Foul Play!’ (art by Arvell Jones, Keith Pollard & Jim Mooney and a premise by letterer Tom Orzechowski).

After Pepper, Happy and Tony buried the hatchet at Stark International’s Manila plant, Iron Man returned to Vietnam and a deadly clash with the Crimson Dynamo in a hidden high-tech jungle city which was subsequently razed to the ground by their explosive combat.

Iron Man #74’s ‘The MODOK Machine!’ (Jones, Pollard & Dick Ayers) brought the Black Lama’s contest to the fore as the Mad Thinker electronically overrode the Avenger’s armour and set helpless passenger Stark upon the malevolent master of AIM…

Without autonomy, the Golden Gladiator was easily overwhelmed and ‘Slave to the Power Imperious!’ (inked by Chic Stone) saw him dragged back to the Thinker’s lair and laid low by a strange psychic episode even as MODOK finished his foe and apparently turned the still-enslaved steel-shod hero on his next opponent… the Yellow Claw.

Whilst this was happening, elsewhere radical terrorist Firebrand was somehow sharing Stark’s Black Lama-inspired “psycho-feedback” episodes…

The tale ended on a twisty cliffhanger as the Claw destroyed MODOK and his clockwork puppet Avenger, only to discover that the Thinker was not only still alive but still held the real Iron Man captive.

That was quite unfortunate as the following issue – #76 – blew its deadline and had to reprint Iron Man #9 (represented here by just the cover) before Friedrich, Jones & Stone’s ‘I Cry: Revenge!’ saw the fighting mad hero break free of the Thinker’s control, just as Black Lama teleported the Claw in to finish his final felonious opponent.

Still extremely ticked off, the Armoured Avenger took on all comers but was ambushed by the late arriving Firebrand who had been psionically drawn into the melee.

As Iron Man went down, the Lama declared non-contestant Firebrand the ultimate victor, explaining he had come from an alternate universe before duping the unstable and uncaring rabble-rouser into re-crossing the dimensional void with him…

Although a certifiable maniac and cold-blooded killer, Firebrand was also Roxie Gilbert’s brother and the groggily awakening Iron Man felt honour-bound to follow him through the rapidly closing portal to elsewhere…

The deadline problems persisted, however, and the next two issues were both hasty fill-in tales, beginning with #78’s ‘Long Time Gone’ by Bill Mantlo, Tuska & Vince Colletta which harked back to the Avenger’s early days and a mission during the Vietnam war which first brought home the cost in blood and misery that Stark’s munitions building had caused, whilst ‘Midnite on Murder Mountain!’ (scripted by Friedrich) saw the hero emphatically end the scientific abominations wrought by deranged geneticist and determined mind-swapper Professor Kurakill…

At last Iron Man #80 returned to the ongoing inter-dimensional saga as ‘Mission into Madness!’ by Friedrich, Chic Stone & Colletta, saw the multiversal voyagers arrive in a very different America where warring kingdoms and principalities jostled for prestige, position and power.

Here the Lama was revealed as King Jerald of Grand Rapids, a ruler under threat from outside invaders and insidious usurpers within. He’d come to Earth looking for powerful allies but had not realised that travel to other realms slowly drove non-indigenous residents completely crazy…

With the mind-warp effect already destabilising Iron Man and Firebrand, it was fortunate that treacherous Baroness Rockler made her move to kill the returned Jerald immediately, and the Earthlings were quickly embroiled in a cataclysmic ‘War of the Mind-Dragons!’ before turning on each other and fleeing the devastated kingdom for the less psychologically hazardous environs of their homeworld…

With the extended epic finally completed Mike Friedrich moved on, and Iron Man #82 welcomed a new era and tone as Len Wein, Herb Trimpe, Marie Severin & Jack Abel revamped the armour just in time for the Red Ghost and his super simians to kidnap super genius Tony Stark in ‘Plunder of the Apes!’

Debuting in that issue was NYPD detective Michael O’Brien, who held Tony responsible and accountable for the tragic death of his brother Kevin. The researcher had been Stark’s confidante until his mind snapped and he died wearing a prototype suit of Guardsman armour, but Mike smelled a cover-up…

IM #83 revealed ‘The Rage of the Red Ghost!’ (inked by Marie Severin) as the deranged Russian forced Stark to cure his gradual dispersal into his component atoms only to realise, following a bombastic battle, that the inventor had outwitted him yet again, after which Wein, Roger Slifer, Trimpe & John Tartaglione detailed how the Enervator again turned the grievously injured Happy into a mindless monster, but this time flooded him with so much Cobalt radiation that he became a ticking inhuman nuke on the ‘Night of the Walking Bomb!’

The tense tick-tock to doom was narrowly and spectacularly stopped in ‘…And the Freak Shall Inherit the Earth!’ (Slifer w/Wein, Trimpe, Severin) after which Mantlo, Tuska & Colletta revived and revamped one of the Golden Avenger’s oldest and least remembered rogues when disgraced thermal technologist Gregor Shapanka dumped his loser status as Jack Frost and attacked Stark International in a deadly new guise in # 86’s ‘The Gentleman’s Name is Blizzard!’

Despite his improved image the sub-zero zealot couldn’t quite close ‘The Icy Hand of Death!’, leaving this cracking chronicle to conclude with Iron Man Annual #3 (June 1976) and ‘More or Less… the Return of the Molecule Man!’ by Steve Gerber, Sal Buscema & Abel.

Whilst Tony Stark looked into developing some soggy Florida real estate,  a little girl found a strange wand and was possessed and transformed by the consciousness of one of the most powerful creatures in existence…

Although Iron Man was helpless to combat the reality-warping attacks of the combination petulant girl/narcissistic maniac, luckily for the universe, the shambling elemental shocker dubbed Man-Thing had no mind to mess with or conscience to trouble…

Finally closing the cover on this stellar compilation is a short cover gallery from the all-reprint Iron Man Annual #1 and 2 and Giant-Size Iron Man #1.

With this volume Marvel completely entrenched itself in the camp of the young and the restless who experienced at first hand and every day the social upheaval America was undergoing.

Their rebellious teen sensibility and increased political conscience permeated the company’s publications as their core audience moved beyond Flower Power protests towards a generation of acutely aware activists. Future tales would increasingly bring reformed capitalist Stark into many unexpected and outrageous situations…

But that’s the meat of another review, as this engrossing graphic novel is done. From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and the cool thrill of the eternal aspiration of man in perfect partnership with magic metal remains.

These Fights ‘n’ Tights classics are amongst the most underrated but impressive tales of the period and are well worth your time, consideration and cold hard cash…
© 1973, 1974, 1974, 1976, 2013 Marvel Characters, Inc. All rights reserved.

Superman vs. Zod


By Robert Bernstein, Cary Bates, Steve Gerber, Geoff Johns, Richard Donner, George Papp, Curt Swan, Alex Saviuk, Rick Veitch, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-3849-0

Superman is comics’ champion crusader: the hero who effectively started a whole genre and, in the decades since his spectacular launch in June 1938, one who has survived every kind of menace imaginable. With this in mind it’s tempting and very rewarding to gather up whole swathes of his prodigious back-catalogue and re-present them in specifically-themed collections, such as this fun but far from comprehensive chronicling of his Kryptonian antithesis: a monstrous militaristic madman with the same abilities but far more sinister values and motivations.

For fans and comics creators alike continuity can be a harsh mistress. These days, when maintaining a faux-historical cloak of rational integrity for the made-up worlds we inhabit is paramount, the greatest casualty of the semi-regular sweeping changes, rationalisations and reboots is the terrific tales which suddenly “never happened”.

The most painful example of this – for me at least – was the wholesale loss of the entire charm-drenched mythology that had evolved around Superman’s birthworld in the wonder years between 1948 and 1986.

We Silver Age readers buying Superman, Action Comics, Superman’s Girlfriend Lois Lane, World’s Finest Comics and Superman’s Pal Jimmy Olsen (not forgetting Superboy and Adventure Comics)would delight every time some fascinating snippet of information leaked out. We spent our rainy days filling in the incredible blanks about the lost world through the delightful and thrilling tales from those halcyon publications.

Thankfully DC is not as slavishly wedded to continuity as its readership and understands that a good story is worth cherishing. This captivating compilation (gathering material from Adventure Comics #283, Action Comics #473, 548-549, DC Comics Presents #97 and Action Comics Annual #10; spanning 1961-2007) re-presents appearances both landmark and rare, current and notionally non-canonical featuring Kryptonian warlord and arch-nemesis General Dru-Zod, crafted by the many brilliant writers and artists who have contributed to the mythology of the Man of Tomorrow over the years.

Naturally this terrific tome begins with the first appearance – brief and incidental though it was – of the warrior who tried to conquer Krypton with an army of Bizarro-like clonal “inorganisms” in ‘The Phantom Superboy’ by Robert Bernstein & George Papp.

The lead feature in Adventure Comics #283 (April, 1961) described how a mysterious alien vault smashes to Earth and the Smallville Sensation finds sealed within three incredible super-weapons built by his long-dead dad Jor-El.

There’s a disintegrator gun, a monster-making de-evolutioniser and a strange projector that opens a window into an eerie, timelessly dolorous dimension of stultifying intangibility.

However as Superboy reads the history of the projector – used to incarcerate Krypton’s criminals such as Dr. Xadu and the traitorous General – a terrible accident traps him inside the Phantom Zone and only by the greatest exercise of his mighty intellect does he narrowly escape…

Although there were plenty more appearances of the Red Sun Rebel, we jump here to ‘The Great Phantom Peril’ from Action Comics #473 (July 1977, by Cary Bates, Curt Swan & Tex Blaisdell) for the concluding chapter in a three part tale introducing sadistic psycho-killer Faora Hu-Ul.

In this instalment the male-hating escapee engineers the freedom of all her ghostly companions, leaving the criminal Kryptonians to run riot on Earth. Thankfully the foresighted Superman had contrived to place all humanity in the Phantom Zone even as the prisoners explosively exited it…

Again no more than a bit-player, Zod was left to shout empty threats and wreck property until the ingenious Man of Steel turned the tables on his foes and banished them all back behind intangible bars once again…

He played a far more important role in the next epic. ‘Escape from the Phantom Zone!’ (Action Comics #548 October 1983) was the first part of a two-issue yarn by Bates, Alex Saviuk, Vince Colletta & Pablo Marcos: an engaging if improbable saga of cosmic vengeance as a race of primordial plunderers discovered the dead remains of Argo City and realised that there was at least one Kryptonian left in the cosmos…

Superman’s cousin Kara Zor-El had been born on a city-sized fragment of Krypton, hurled intact into space when the planet exploded. Eventually Argo turned to Kryptonite like the rest of the detonated world’s debris and her dying parents, observing Earth through their scopes, sent their daughter to safety as they perished.

On Earth, the teenager met the Man of Steel who created for her the identities of Linda Lee and Supergirl, concealing her from the world whilst she learned about her new home and how to use her astounding new abilities in secrecy and safety.

The alien marauders were Vrangs – savage slavers who had conquered Krypton in eons past – and brutally using the primitive populace to mine minerals too toxic for the aliens to handle. The planet’s greatest hero was Val-Lor who died instigating the rebellion which drove the Vrangs from Krypton and prompted the rise of the super-scientific civilisation.

All Kryptonians developed an inbred hatred of the Vrangs, and when Phantom Zone prisoners Jax-Ur, Professor Va-Kox, Faora and General Dru-Zod observed their ancestral oppressors from the stark and silent realm of nullity that had been their drearily, unchanging, timeless jail since before Krypton perished, they swore to destroy them.

If their holy mission also allowed the Kryptonian outcasts to kill the hated son of the discoverer of the eerie dimension of stultifying intangibility, then so much the better…

Using the psycho-active properties of Jewel Kryptonite – a post-cataclysm isotope of the very element poisonous to Vrangs – a quartet of Zoners break-out and head to Earth for vengeance… but upon whom?

Soon after, Clark Kent, still blithely unaware of his peril, investigates a citizens’ defence group that has sprung up in Metropolis in response to a city-wide rash of petty crimes.

In ‘Superman Meets the Zod Squad’ (Action Comics #549) as Zod, Faora, Tyb-Ol and Murkk infiltrate human society and bide their time, the Man of Steel and Lois Lane are most concerned with how the White Wildcats can afford to police neighbourhoods with jet-packs and martial arts skills unknown on Earth…

Uncovering militarist maniac Zod behind the scheme, Superman is astounded when the Kryptonians surrender, offering a truce until their ancient mutual enemies are defeated.

…And that’s when the Vrangs teleport the Man of Steel into their ship, exultant that they now possess the mightiest slave in existence.

Moreover, there are four more potentially priceless victims hurtling up to attack them, utterly unaware in their blind rage and hatred that the Vrangs have a weapon even Kryptonians cannot survive…

This clever, compulsive thriller of cross, double- and even triple-cross is a fabulously intoxicating, tension-drenched treat blending human foibles with notions of honour, and shows that even the most reprehensible villains may understand the value of sacrifice and the principle of something worth dying for…

In 1986 DC celebrated its fiftieth year with the groundbreaking, Earth-shattering Crisis on Infinite Earths by radically overhauling its convoluted multiversal continuity and starting afresh. All the Superman titles were cancelled or suspended pending this back-to-basics reboot courtesy of John Byrne, allowing the opportunity for a number of very special farewells to the old mythology.

One of the most intriguing and challenging came in the last issue of team-up title DC Comics Presents:specifically#97 (September 1986) wherein ‘Phantom Zone: the Final Chapter’ by Steve Gerber, Rick Veitch & Bob Smith offered a creepy adieu to a number of Superman’s greatest foes and concepts…

Tracing Jor-El’s discovery of the Phantom Zone through to the impending end of the multiverse, this tale revealed that the dread region of nullity was in fact sentient and always regarded the creatures deposited within as intruders.

Now as cosmic chaos ensued Aethyr, served by Kryptonian mage Thul-Kar, caused the destruction of the Bizarro World and the deification and corruption of Fifth Dimensional pest Mr. Mxyzptlk as well as the subsequent crashing of green-glowing Argo City on Metropolis.

As a result Zod and his fellow immaterial inmates were freed to wreak havoc upon Earth until the now-crystalline pocket dimension merged with and absorbed the felons before implausibly abandoning Superman to face his uncertain future as the very Last Son of Krypton…

This compilation concludes with a thoroughly modern reinterpretation of General Zod

by Geoff Johns, Richard Donner, Rags Morales & Mark Farmer from Action Comics Annual #10 in 2007.

Blending elements of the 1978 filmic Superman franchise (and starring Zod, Ursa and Non as seen in Superman: the Movie and Superman II) ‘The Criminals of Krypton’ reveals that Krypton was no paradise in its final days and how the Science Council silenced Jor-El’s mentor Non by operating on his brain to keep word of the impending planetary explosion quiet.

Although pacifistic Jor-El chose to argue his position from within the strictures of the Council, his impatient converts Zod and Ursa tried to seize control of the government to save the unwary citizens, forcing the head of the House of El to exile (or perhaps save?) them from the cataclysm to come…

Superman has proven to be all things to all fans over his decades of existence, and with the character again undergoing another radical overhaul, these timeless tales of charm and joy and wholesome wit (accompanied by the classic covers by Papp, Swan, Neal Adams, Gil Kane, Veitch & Smith) are more necessary than ever: not just as a reminder of great tales of the past but as an all-ages primer of the wonders still to come…
© 1961, 1977, 1983, 1986, 2007, 2013 DC Comics. All Rights Reserved.

Marvel Adventures Spider-Man: Peter Parker vs. the X-Men


By Paul Tobin, Matteo Lolli, Ben Dewey, Christian Nauck & Terry Pallot (Marvel)
ISBN: 978-0-7851-4116-7

Since its earliest days the company we know as Marvel has always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin, or in the 1980s the entire originated or licensed output of peewee imprint Star Comics, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days however, general kids’ interest titles are on the wane and, with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and mixed it in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and the reconstituted classics supplanted by original stories. Additional series included Marvel Adventures series Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new – but continuity-continuing – volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection re-presents issues #58-61 – the final four stories from February to May 2010, scripted throughout by Paul Tobin.

What You Need to Know: Sixteen year old Peter Parker has been the mysterious Spider-Man for little more than six months. In that time he has constantly prowled the streets and skyscrapers of New York, driven to fight injustice. However as a kid just learning the ropes he’s pretty much in over his head all the time.

The most persistent major hassle is the all-pervasive Torino crime-family, whose goombahs and street-thugs perpetually attack Spider-Man on sight, spurred on by the $500,000 bounty on the Wallcrawler’s head…

Peter’s civilian life is pretty complicated too, but great help and constant comfort is High School classmate Sophia Sanduval – an extremely talented lass nicknamed Chat – who knows Peter’s secret and can communicate with animals…

Following a handy introductory recap page, the opening tale finds him ‘Wanted’ (art by Matteo Lolli & Terry Pallot) as the protracted vendetta against the Torinos is suddenly punctuated by wanted posters for the Webslinger on every tree, fence and lamppost. During another brutal but pointless clash with the mobsters the Webspinner is assisted by a very capable masked woman in a red dress who introduces herself as the Blonde Phantom. She’s behind the find-Spidey posters but only wants to offer him a job with her Blonde Phantom Detective Agency…

Cautiously hearing her out, the hero shares his strange and complex personal life with the sultry sleuth, telling her about Chat and how Gwen Watson claims to be going out on dates with his alter ego, something Peter adamantly denies. He doesn’t even have time for the girlfriend he’s got…

Gwen’s dad is Police Captain George Stacy. He knows the boy’s secret and allows him to continue his vigilante antics whilst acting as a mentor and sounding board, but the senior cop has some very hard words concerning anyone taking money for doing good deeds. Peter sort of agrees with him, but Aunt May is in desperate need of cash to repair the foundations of her house…

Later, when conflicted Peter meets up with Blonde Phantom he still hasn’t decided, but as another band of Torinos jump them, the resulting battle reminds him that the last time he took money for being Spider-Man, his Uncle Ben died…

The guilt-ridden kid sadly declines the glamorous gumshoe’s offer but is later astounded when Captain Stacy provides a welcome – and acceptably legitimate – financial solution to May’s money woes.

The Blonde Phantom isn’t too disappointed either: she got Chat’s contact details out of Peter before they parted…

The eponymous ‘Peter Parker vs. the X-Men’ (pencilled by Ben Dewey) finds the wallcrawler and Chat having an earnest heart-to-heart about their relationship – and Gwen’s persistent and insistent claims to still going out on dates with Peter – when squirrels warn them that they are being spied on by a stranger with “three big fingers”.

A thorough investigation results in nothing but a strange whiff of sulphur…

After they go their separate ways, the hero is again ambushed by Torinos, but one of them – later revealed as the grandson of the Family’s Big Boss Berto – helps him escape, and George Stacy warns him that the increasingly impatient mobsters have finally hired some specialist help; engaging the services of super-assassin Bullseye – the Man who Never Misses…

The bewildered and nervous hero heads home only to find Wolverine spying on him. When the Arachnid attacks the triple clawed mutant he is assaulted by a whole squad of X-Men and only after a frantic clash does he discover that they have come to offer help to a fellow mutant…

When he finally convinces them that he isn’t a Homo Superior kid, the embarrassed outcast heroes realise that their mutant detector Cerebro must have been registering the girl he was with – the one who talks to pigeons and squirrels…

With pencils by Christian Nauck, ‘I’ve Got a Badge!’ then focuses on the return of teen thief and mutant mindbender Silencer as Chat – now in training with the Blonde Phantom Detective Agency – explains to a baffled Peter that she can’t remember being his girlfriend, even though all her animal associates assure her its true.

The mysteries begin to unravel after Captain Stacy offers Spider-Man a Consultant position with the NYPD and asks him to help apprehend Silencer who has been robbing the city blind.

Whilst searching for her and dreaming of a life where the cops aren’t always chasing him, the young Torino kid Carter takes an opportunity during one more gang hit to warn the Wallcrawler that Bullseye is after him…

Heading for Chat’s place Peter finds Silencer in residence and calls in the cops, only to discover the bandit is actually his girlfriend’s BFF Emma Frost…

Choosing to help Emma escape the police, Peter sacrifices his chance for an easier life, but discovers to his dismay in the concluding chapter that Emma is the cause of all his romantic woes, meddling with both Gwen and Chat’s minds because she wants the Webslinger herself. Of course the animals know what’s going on and when they tell Chat the fur – and webbing – starts to fly…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and more culturally accessible means of introducing the character and concepts to kids born sometimes two generations or more away from the originating events.

Fast-paced, enthralling and impressive, these Spidey super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
© 2009, 2010 Marvel Characters, Inc. All rights reserved.

Amazing Spider-Man – The Gauntlet volume 2: Rhino and Mysterio


By Joe Kelly, Dan Slott, Fred Van Lente, Max Fiumara, Marcos Martin, Javier Pulido, Michael Lark, Nick Dragotta, Barry Kitson& Stefano Gaudiano (Marvel)
ISBN: 978-0-7851-3872-3

Outcast, geeky school kid Peter Parker was bitten by a radioactive spider and, after seeking to cash-in on the astonishing abilities he’d developed, suffered an irreconcilable personal tragedy. His beloved guardian Uncle Ben was murdered and the traumatised boy determined henceforward to always use his powers to help those in dire need. For years the brilliant young hero suffered privation and travail in his domestic situation, whilst his heroic alter ego endured public condemnation and mistrust as he valiantly battled all manner of threat and foe…

During this continuous war for the ordinary underdog, Parker has loved and lost many more close friends and family…

During a particularly hellish period a multitude of disasters seemed to ride hard on his heels and a veritable army of old enemies simultaneously resurfaced to attack him (an overlapping series of stories comprising and defined as “The Gauntlet”), before Parker’s recent tidal wave of woes was revealed to be the culmination of a sinister, slow-building scheme by the surviving family of one of his most implacable foes – and one who had long been despatched to his final reward.

From that tirade of terror and collecting material in whole or in part from Amazing Spider-Man #617-621 and Web of Spider-Man #3-4, (November 2009-April 2010), this powerful and portentous tome opens with ‘Gauntlet Origins: Rhino, written by Fred Van Lente and illustrated by Nick Dragotta, which reveals how – decades ago – Russian hard man and mercenary Aleksei Sytsevich was bamboozled into becoming the test subject for an illegal procedure which made him immensely strong and fantastically durable.

Sadly it didn’t make him any smarter or less stubborn and over the years The Rhino was too often a tool for clever men and a punching bag for weaker heroes…

The parade of foes queuing up to take on the Amazing Spider-Man resumes as ‘Rage of the Rhino’ (by Joe Kelly & Max Fiumara) sees a worn out Peter Parker co-opted by agonisingly bright and breezy journalist Norah Winters as her personal “photo-monkey” even as, in a dark hole, a fully redesigned and more deadly Rhino listens to a pervasive voice suggesting who to kill if he wants to “ascend”…

Hot for fun and a possible scoop, Norah drags Peter to a casino where his spider-sense goes berserk as he sees hulking old enemy Aleksei Sytsevich working as a bouncer… Bracing himself for another blockbuster brawl the Webslinger is astounded to see the ponderous Russian attacked by a new and far more deadly Rhino, proudly intent on becoming the “one and only”…

The undercover hero is even more gobsmacked to see Sytsevich refusing to fight and even trying to convince his assailant to quit his pointless life of mayhem. Despite every pacific effort the scene soon descends into shattering chaos before the brand new heavy escapes and in the aftermath Spider-Man learns of Oksana, the simple waitress who turned his most intransigent and hard-headed foe into a reformed and law-abiding citizen…

However in a dark den the new Rhino, manipulated by the voices of hidden provocateurs, transfers his thwarted hatred to a new target…

This tale is ably augmented by a charming peek into the first meeting of Aleksei and Oksana where the freshly paroled super-thug decided not to take up the offer of criminal scientist and thorough bad influence Dr. Tramma and instead went on ‘The Walk’ (by Kelly & Javier Pulido).

Before the main event begins, ‘Gauntlet Origins: Mysterio (by Van Lente & Barry Kitson) discloses the supernatural close shave – complete with cameo by Doctor Strange – that finally turned conman and Hollywood SFX guru Quentin Beck into murderously malevolent menace Mysterio, after which ‘Un-Murder Incorporated’ (Dan Slott & Marcos Martin) offers a quick reprise of Maggia history to reveal that, with most of the family hierarchy recently rubbed out, hapless “Baby Bruno” Karnelli is rapidly losing the latest turf war with enigmatic Asiatic upstart Mister Negative.

Even the psychotically loyal Hammerhead has switched sides and joined the Chinatown gang…

A clash between the opposing mobs at a gambling den draws in Spider-Man, and in the aftermath crime photographer Peter has an argument with chum and CSI Carlie Cooper: another girl who has suffered romantically thanks to the lad’s big secret…

He disappoints her yet again by suddenly dashing off to meet Aunt May – who is just returning from her honeymoon trip with new husband Jay Jameson – but when the old new bride accidentally stumbles into an execution by her friend Martin Li, the fiend who is Mister Negative uses his dark powers to befuddle her mind and transform her into a cold, ruthless bullying martinet…

Back at the Karnelli ranch, none-too-bright Baby Bruno is astounded to find that all nine of the Dons recently killed had actually faked their deaths and resentfully resumes his position as low man on the totem pole when cyborg Capo Silvermane takes back control of the Maggia.

The neophyte mobster has no idea his own ambitious lieutenant Carmine has gone into partnership with robotics miracle-worker Mysterio. More importantly, Carmine has no idea what kind of man Quentin Beck really is…

Carlie’s day gets worse too. When she returns to the crime scene, her dead hero-cop dad is waiting for her…

‘Re-Appearing Act’ turns up the pressure as Ray Cooper explains to his daughter that he was in the Maggia’s pocket all along, whilst elsewhere the resurgent Silvermane leads his forces against Mister Negative’s undead Inner Demons causing Hammerhead to take himself out of the game and alerting Spider-Man to the latest outbreak of gang warfare.

Plunging into the fray, the hero is astonished to be welcomed by Police Captain Yuri Watanabe who is happy to get some metahuman muscle on the hard-pressed cops’ side.

However the Arachnid only falls into Mysterio’s latest snare when he seemingly kills a mobster with a single punch…

Overruling her outraged squad, Yuri allows the horrified Wallcrawler to go free and quietly assigns Carlie to prove the death was a set-up…

Meanwhile across town, the formerly benign, negatively charged May Parker-Jameson cruelly evicts the “freeloaders” she let use her house, making Harry Osborn and many of Peter’s friends homeless…

Beck finally overplays his hand when he resurrects one time villain The Big Man whom Spider-Man unmasks as deceased cop George Stacy. Finally getting a handle on what’s really happening, the Webslinger recruits Carlie and puts his own scheme into play just as Silvermane/Mysterio kills Carmine and takes full control…

‘Smoke & Mirrors’ explosively reveals that the trickster was always about the money: using the gang war to manipulate the Maggia into putting all their cash somewhere he could relieve them of it.

Everything else was just perks, but thanks to Spider-Man and Carlie the plan is spoiled, even though Mister Negative further muddies the waters by unleashing his DNA-specific poison gas Devil’s Breath (specifically encoded to kill Spider-Man thanks to a stolen sample of Peter’s blood), almost killing the Wallcrawler at the moment of his greatest triumph…

This sterling slice of action and suspense ends with ‘Out for Blood’ (by Slott, Michael Lark & Stefano Gaudiano) as Spidey asks unstable old paramour Black Cat to help him retrieve his blood sample from Mister Negative’s Chinatown fortress. Sadly the stealth mission soon turns into a painfully straightforward clash of arms…

And elsewhere, as penniless Harry goes looking for a place to crash at old girlfriend Mary Jane Watson‘s place, Carlie has a final agonising confrontation with the inveterate criminal who might or might not be her cherished and supposedly deceased dad…

Fast, furious, and easily combining frantic action with heartwarming character vignettes and ferociously addictive soap opera melodrama, these tales are offbeat even by Spider-Man’s standards – which is no bad thing – but sadly suffer from a surfeit of unaddressed backstory… which rather is.

Nonetheless, the stories here are clever, compelling and beautifully illustrated throughout so art lovers and established fans have plenty to enjoy. Moreover, the explosive, if occasionally confusing, Fights ‘n’ Tights rollercoaster is graced with cool extras such as information features culled from the pages of the Bugle and a gallery of covers -&-variants by Jelena Kevic Djurdjevic, Fiumara, Martin, Ed McGuiness, Dexter Vines. Morry Hollowell, Pasqual Ferry, Fabio D’Auria & Joe Quinones to delight the eyes if not soothe those tired brain cells.

All in all, this is that oddest and most disappointing of beasts; a great story but an unsatisfactory book…
© 2009, 2010, Marvel Characters, Inc. All Rights Reserved.

Tarzan in the City of Gold (The Complete Burne Hogarth Comic Strip Library volume 1)


By Burne Hogarth and Don Garden (Titan Books)
ISBN: 978-1-78116-317-7

Modern comics and graphic novels evolved from newspaper comic strips.

These daily pictorial features were – until very recently – extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence the terms “Funnies” and of course, “Comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action and becoming a full-blown adventure serial with the introduction of Captain Easy in 1929, the vast bulk of strips produced were generally feel-good humour strips with the occasional child-oriented fantasy.

The full blown adventure serial started with Buck Rogers – which began on January 7th 1929 – and Tarzan (which debuted the same day). Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever.

The 1930s saw an explosion of action and drama strips launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on not just today’s comic-books but all our popular fiction.

In terms of sheer quality of art, the adaptations of Edgar Rice Burroughs’ novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip soon became a firm favourite of the reading masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As fully detailed in Tarzan historian and author Scott Tracy Griffin’s informative overview ‘Burne & Burroughs: The Story of Burne Hogarth and Edgar Rice Burroughs’, Foster initially quit the strip at the end of the10-week adaptation of Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Edgar Rice Burroughs) when the black-&-white daily was expanded to include a lush, full colour Sunday page of new tales.

Leaving Maxon to capably handle the Monday through Saturday series of novel adaptations, Foster produced the Sunday page until 1936 (233 weeks) after which he momentously moved to King Features Syndicate to create his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur – which debuted on February 13th 1937.

Once the four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration.

The galvanic modern dynamism of the idealised human figure in comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational largesse.

When he in turn finally left the strip Hogarth eventually found his way into teaching (he was the co-founder – with Silas H. Rhodes – of the Cartoonist and Illustrators School for returning veterans which evolved into the New York School of Visual Arts) and produced an invaluable and inspirational series of art textbooks such as Dynamic Anatomy and Dynamic Figure Drawing, which influenced a generation of aspiring and wannabe pencillers. I can see my own well-worn copies from where I sit typing this.

In the early 1970s Hogarth was lured back to the leafy domain of the legendary Lord Greystoke, producing two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than thirty years previously. The large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leapt out at the reader in a riot of hue and motion as they retold the triumphant, tragic tale of the orphaned scion of the British nobility raised to puissant manhood by the Great Apes of Africa in Tarzan of the Apes and The Jungle Tales of Tarzan.

Burroughs cannily used the increasingly popular strip feature to cross-market his own prose efforts with great effect. Tarzan and the City of Gold was first serialised in the pulp magazine Argosy in 1932 and released as book the following year. So by May 17th 1936, Hal Foster’s new and unconnected Tarzan in the City of Gold could be described as a brand new adventure on one hand, whilst boosting the already impressively constant book sales by acting as a subtle weekly ad for the fantastic fantasy novel.

As discussed and précised in ‘Hal Foster’s Tarzan in the City of Gold – the Story So Far’, the illustrator and regular scripter Don Garden’s final yarn began with the 271st weekly page and revealed how the incessantly wandering Ape-Man had stumbled upon a lost outpost built by ancient refugees from Asia Minor in a desolate region of the Dark Continent.

The city of Taanor was so rich in gold that the material was only useful for weather-proofing the roofs and domes of houses, but when white ne’er-do-wells Jim Gorrey and Rufus Flint discovered the fantastic horde they had marshalled a mercenary army, complete with tanks and aircraft, to conquer and plunder the lost kingdom.

Tarzan meanwhile had become the war-chief of noble King Dalkon and his beautiful daughter Princess Nakonia and was determined to use every trick and stratagem to smash the invaders…

After 51 weekly episodes of the epic, Foster was gone and we pick up the story of ‘Tarzan in the City of Gold’ (episodes #322-343, 9th May to October 3rd 1937) when the drama took a bold new direction as the embattled Jungle Lord led a slow war of attrition against would-be conquerors whilst simultaneously recruiting a bizarre battalion of beasts comprising apes, lions and elephants to convincingly crush the greedily amassed armaments of 20th century warfare with fang and claw, sinew and muscle…

In those halcyon days the adventure was non-stop and, rather than cleanly defined breaks, storylines flowed one into another. Thus, Tarzan allowed the victorious Taanorians to believe he had perished in battle and journeyed to familiar territory, revisiting the cabin where he had been born and the region where he was raised by the she-ape Kala – stopping to punish a tribe of natives hunting and tormenting his old family/band of apes before Hogarth’s first full epic really began.

‘Tarzan and the Boers Part I’ (pages #344-377; 10th October 1937 – 29th May 1938) found the erstwhile Greystoke lured to the assistance of the duplicitous chieftain Ishtak who craved the Ape-Man’s assistance in repulsing an “invasion” by white pioneers from South Africa.

It wasn’t too long however before Tarzan discovered that Ishtak was playing a double game: having sold the land in question to the families led by aged Jan Van Buren, the avaricious king intended to wipe them out and keep his tribal territories intact…

When Tarzan discovered the plot he naturally sided with the Boers and, over many bloody, torturous weeks, helped the refugees survive Ishtak’s murderous campaign of terror and eventually establish a sound, solid community of honest farmers…

When Hogarth first took over the strip he had used an affected drawing style which mimicked Foster’s static realism, but by the time of ‘Tarzan and the Chinese’ (#378-402, 5 June – 20th November 1938) he had completed a slow transition to his own tautly hyper-kinetic visual methodology which perfectly suited the electric vitality of the ever-onrushing feature’s exotic wonder.

Here, after leaving the new Boer nation Tarzan founded a vast, double-walled enclosure and ever curious, climbed into a fabulous hidden kingdom populated by the descendents of imperial Chinese colonists.

Once again he was happily in time to prevent the overthrow of the rightful ruler: firstly by rebels and bandits, then a treacherous usurper and latterly by invading African tribesmen, before slipping away to befriend another tribe of Great Apes and be mistaken for an evolutionary missing link by Professor John Farr in ‘Tarzan and the Pygmies’ (#403-427, 27th November 1938 – 14th May 1939).

However, the scientist’s nefarious guide Marsada knew exactly who and what the Ape-Man was and spent a great deal of time and efforts trying to kill Tarzan, who had destroyed his profitable poaching racket years before and, most infuriatingly, had caught the passionate fancy of Farr’s lovely daughter Linda…

Following an extended clash with actual missing links – a mountain tribe of primitive, bestial half-men – Tarzan and Linda fell into the brawny hands of magnificent (white) tree-dwelling viragos who all wanted to mate with a man who was their physical equal. The trials and tribulations of ‘Tarzan and the Amazons’ (#428-437, 21st May-23rd July 1939) only ended when the jungle Adonis faked his own death…

All these relatively aimless perambulations took the hero again to the young homeland of his Afrikaans friends and ‘Tarzan and the Boers Part II’ (#438-477, 30th July 1939-28th April 1940) found him perfectly matched against a cunning and truly monstrous villain named Klaas Vanger.

This wandering diamond hunter had discovered a mother-lode of gems on Jan Van Buren’s farm and, after seducing his way into the family’s good graces by romancing impressionable daughter Matea, he tried to murder them all. When this didn’t work Vanger instigated another war between the settlers and the natives; meanwhile absconding with a cache of diamonds and massacring a tribe of baboons befriended by Tarzan…

These vile shenanigans led to a horrific boom town of greedy killers springing up on the Boers’ lands, leading Tarzan, baby baboon Bo-Dan and hulking tongue-tied lovelorn farmhand Groot Carlus to take a terrible and well-deserved vengeance on the money-crazed monster and his minions whilst rescuing the crestfallen Matea from the seducer’s vile clutches…

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered the panels with subtle symbolism. Even the vegetation looked spiky, edgy and liable to attack at a moment’s notice…

His pictorial narratives are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s wonderful that these majestic exploits are back in print – especially in such a lavish and luxurious oversized (330 x 254mm) hardback format – even if only to give us comic lovers and other couch potatoes a thorough cardio-vascular work-out…

Beautifully rendered and reassuringly formulaic these masterful interpretations of the utterly authentic Ape-Man are a welcome addition to any comics’ connoisseurs’ cupboard and you would be crazy not to take advantage of this beautiful collection; the first in a proposed Complete Burne Hogarth Comic Strip Library.
Tarzan ® &© 2014 ERB, Inc. All Rights Reserved. All images copyright of ERB, Inc 2014. All text copyright of ERB, Inc 2014.

Chronicles of Conan volume 3: The Monster of the Monoliths and Other Stories


By Robert E. Howard, Roy Thomas, Barry Windsor-Smith, Gil Kane & various (Dark Horse Books)
ISBN: 978-1-59307-024-3

During the 1970’s the American comic book industry opened up after more than fifteen years of cautious and calcified publishing practises that had come about as a reaction to the censorious oversight of the self inflicted Comics Code Authority. This body was created to keep the publisher’s product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that came the pulp masterpiece Conan the Cimmerian, via a little tale called ‘The Sword and the Sorcerers’ in anthology Chamber of Darkness #4 (April 1970), whose hero Starr the Slayer bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry Smith, a recent Marvel find, and one who was just breaking out of the company’s still-prevalent Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic-strip adventures of Robert E. Howard’s brawny warrior were as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

This third Dark Horse volume collects #14-15 and #17 through 21 of the monthly Marvel Conan the Barbarian comic-book, covering March to December 1972 (a period when the character was swiftly becoming the darling of the Comics world), and features two creators riding the crest of that creative wave.

Moreover the masterful storytelling is enhanced by a rich new colouring make-over that does much to enhance Smith’s ever-evolving intricate and meticulous art style, meaning work which was crafted for a much more primitive reproduction process is now full-bodied, substantial and beguilingly lush.

The fabulous fantasy opens with a tempestuous transatlantic team-up as Conan meets Michael Moorcock’s groundbreaking Elric of Melniboné in a two part tale freely adapted by Thomas, Smith & Sal Buscema from a treatment by the exceedingly English cult author and his frequent collaborator James Cawthorn.

Elric is a landmark of the Sword and Sorcery genre: last ruler of a pre-human civilization. The denizens of Melniboné are a race of cruel, arrogant sorcerers: dissolute creatures in a slow, decadent decline after millennia of dominance over the Earth.

An albino, Elric VIII, 428th Emperor of his line, is physically weak and of a brooding, philosophical temperament, caring for nothing save his beautiful cousin Cymoril, even though her brother Prince Yrrkoon openly lusts for her and his throne.

Elric doesn’t even really want to rule, but it is his duty, and he is the only one of his race to see the newly evolved race of Man as a threat to the Empire. He owns – or is possessed by – a black sword called Stormbringer: a magical blade which sucks out the souls of its victims and feeds their force and vitality to the albino.

His life is all blood and tragedy, exacerbated by his despised dependence on the black sword and his sworn allegiance to the chimerical Lord of Chaos Arioch…

Heady stuff for those simpler comicbook times: the White Wolf was the complete antithesis of roistering lusty, impetuous Conan, who was drawn into a trans-dimensional conflict when he rescued old associate Zephra from a pack of marauding Chaos Warriors in ‘A Sword Called Stormbringer!’

The comely wench was the daughter of Zukala: a wizard who strangely bore no animosity towards the barbarian youth who shattered his power and maimed his face the last time they clashed. In fact the mage wanted to hire Conan to stop rival wizard Kulan Gath from rousing a sleeping demon queen from another realm…

The promise of much gold convinces the normally magic-avoiding warrior to accept the commission and soon he and Zephra are riding hard for the lake beneath which Terhali of Melniboné lies, but they are unaware that Xiombarg, Queen of Swords (and rival Lord of Chaos) has despatched her own warriors to intercept them…

As they near the haunted mere the humans meet a gaunt, eerie albino with his own reasons for seeking out Terhali.

After a violent misunderstanding Conan and Elric call a suspicious truce, intent on stopping Kulan Gath, his patron Xiombarg and a small army of Chaos killers, but once the unlikely trio of world savers reach the submerged city of Yagala, they find that ‘The Green Empress of Melniboné!’ is wide awake and intent on making her own apocalyptic mark on the Hyborian Age…

It takes the callous intervention of Arkyn, Lord of Order and the willing sacrifice of Zephra to end the emerald menace and the heartsick heroes part; each riding towards his own foredoomed destiny…

As revealed in detail in Thomas’ informative ‘Behind the Swords’ Afterword, ‘The Gods of Bal-Sagoth’ was created after Barry Smith resigned – citing the punishing deadlines and poor reproduction values of the now monthly title – whereafter a frantic scrabble for a replacement happily brought forth avid RE Howard fan Gil Kane, who lent his galvanic dynamism to a stunning 2-part adaptation of a prose short story originally starring Celtic adventurer Black Turlogh O’Brien…

Inked by Ralph Reese the tale began as Conan clashed again with former foe and current pirate chief Fafnir, before the ship they rode in foundered in a storm.

The only survivors, Cimmerian and Vanirman washed ashore on a mist-enshrouded island and fell into a savage power struggle between ambitious castaway Kyrie – who claimed to be the incarnation of goddess Aala – and High Priest Gothan who ruled the oldest kingdom in the world through sorcery and his puppet king Ska…

Now the faux deity utilised an ancient prophecy concerning two warriors from the sea to make her play, but only slaughter and cataclysm awaited after the insurgency released ‘The Thing in the Temple’ (inked by Dan Adkins)…

Clearly refreshed and re-inspired, Smith returned with #19 to begin the magnum opus of the early Conan canon as the Cimmerian and Fafnir, only survivors of drowned Bal-Sagoth, were picked up and pressed into service with the invasion fleet of a power-hungry prince…

Developed and adapted from Howard’s lost historical classic The Shadow of the Vulture, the War of the Tarim was a bold epic that embroiled our young wanderer in a Holy War between the city-state of Makkalet and expansionist Empire of Turan, led by the ambitious Prince Yezdigerd, who would become a bitter, life-long enemy of our sword-wielding swashbuckler.

‘Hawks of the Sea’ opens slowly as the outlanders learn the ostensible reason for the conflict – the stealing of the current fleshly receptacle of the Living God Tarim – but soon kicks into high gear when Yezdigerd’s initial beachhead in Makkalet is repulsed by sorcery. Only Conan’s inimitable prowess and ingenuity allows the survivors to escape back to the relative safety of their ships…

In the next instalment the Cimmerian is part of a commando raid to steal back the man-god and meets a “temple-wench” who turns out to be the city-state’s embattled queen. However the mission goes bloodily awry when Machiavellian high priest Kharam-Akkad unleashes the citadel’s ‘Black Hound of Vengeance!’

Barely surviving the beast’s fury, Conan returns to Yezdigerd’s flagship where, upon discovering what the invaders have done with their own burdensome wounded, he maims the Turanian prince and jumps ship…

The story element of this epic volume ends with ‘The Monster of the Monoliths!’ (heroically inked by Adkins, P. Craig Russell, Val Mayerik & Sal Buscema) as Conan, at risk of his life, defects to the side of besieged Makkalet and is promptly commissioned by ineffectual King Eannatum to ride through the lines with a small company of men to seek allies and assistance amongst the Queen’s noble but distant family.

Little does he realise that’s he’s been designated a worthwhile and expendable sacrifice for an arcane antediluvian horror from beyond the mortal realms… but then again little does the loathsome travesty of nature understand the nature of the man it’s being offered…

Augmented by Thomas’s insightful observations and intriguing reminiscences, this rousing, evocative, beautiful and deeply satisfying collection is a superb slice of savage escapism that any red-blooded, action-starved armchair adventurer would kill for, and these re-mastered issues are a superb way to enjoy some of American comics’ most influential – and enjoyable – moments. They certainly deserve a prized place on your bookshelf.
©1972, 2003 Conan Properties International, LLC. All Rights Reserved.