The Dragon: Blood and Guts


By Jason Pearson & Karl Story & various (Image Comics)
ISBN: 1-887279-10-5

In the fan-led, gimmick-fed early 1990s a group of young, ambitious comics-creators suddenly realised that they had a proven popular profile and all the power in the dwindling American marketplace. So they formed a co-operative company dubbed Image Comics and produced a welter of titles and characters their way…

For a while the co-operative’s stripped-down, post-modern, deconstructed output held collectors, if not always readers, in a frenzy of mass-consumption, but eventually the bubble burst and much of the material – ranging from derivative to frankly appalling – disappeared.

There was, naturally, a backlash, but when the dust settled old gits like me, who loved strong stories as well as pretty pictures, took another peek and realised that many of the surviving titles actually had something worth looking at.

One of the best and most consistently engaging titles was The Savage Dragon by Erik Larsen: a creator who never clearly forgot that although death-drenched, multi-layered epics and the continual angsty beating of meaty male chests was fine, bombastic action, strong traditional storytelling and wry humour never pall…

The Dragon is a bulky green bruiser with a giant fin on his head who woke up in a burning Chicago field one night: super-strong, exceedingly durable and with no memory of who or what he really was.

With no visible means of support but essentially a moral man, he enlisted in the police force just as a wave of super-criminals and manic monsters started appearing to menace the troubled citizens of the Windy City…

The series is Image Comics’ Great Survivor; continuously published since the first miniseries hit comic shops in 1992 and still the longest running full-colour American comicbook produced by a single artist/writer. In 1995 the series was adapted as a TV cartoon show running for two seasons.

I really must get around to reviewing the series some day, but here however I’m choosing to focus on a fabulous fun-filled diversion by Larsen’s associate Jason Pearson, who scripted and pencilled this deliciously over-the-top 3-issue miniseries with the deft assistance of  inker Karl Story (& chums) as well as colourists Reuben Rude & Antonia Kohl and letterer Chris Eliopoulos.

At this time the marvellously down-to-earth Dragon had just lost his girlfriend Debbie – murdered by her crazy ex-boyfriend – and the Pistachio Powerhouse was determined to drink himself into oblivion, something his partner, occasional lover and regular, human hard-assed cop Alex Wilde was determined to prevent…

She got some unexpected help from the ever-unwelcome FBI when utterly obnoxious Agent Sheridan breezed into town demanding Chicago’s super-cop act as bodyguard to a crucial witness in a Federal case.

Alicia Cordova married the wrong guy. Not just because he’s a wife-beating criminal scumbag but because he’s also the super-powered top-ranking assassin dubbed “Grip”. Her testimony will put him away and expose the powerful clients he worked for… if she can get to the court alive. Moreover this time it’s not just her own health she’s got to consider…

Dragon just doesn’t care anymore and quits the force rather than work with an arrogant, manipulative creep like Sheridan, who exhibits some unusual tendencies of his own after shrugging off an extremely physical rebuke from the furious fin-head.

Meanwhile in a church, Grip and his gang of psychos are having fun, killing time – and the congregation – until their spy gets back from police headquarters…

After Dragon storms out Alex is determined to help. Maybe it’s because she went to school with Alicia, or maybe there’s something more going on. Dragon’s former boss Chief Wisenberg certainly thinks so…

Chapter two (with additional inking from Jason Martin, Aurora Chen, Cully Hamner, Brian Stelfreeze, Rick Mays & Drew Garaci) opens with a tense armoured-car ride already underway, carrying Wilde, Sheridan and three SWAT guys as well as the terrified Cordova to her final destination. Things start to go crazy when The Dragon busts in and commandeers the vehicle, forcing it to change routes.

He was almost in time…

Unfortunately Grip and his motorbike riding cronies are already trailing the van and their attack is sudden and devastating…

Despite being nigh-invulnerable Dragon can’t fully resist Grip’s death-touch and even though the brutal battle leaves the contract-killer with his eye shot out, the attacking assassins successfully make off with Alicia. In the body-bestrewn aftermath Sheridan is just too quick to close the case, though, making Wilde and the mint-green monolith wonder if some of those potentially exposed clients might include certain Governments…

Convinced Alicia is still alive and now certain who their real enemy is, the outraged cops go on one last blistering mission to take down the bad-guys and save the day whatever the cost…

Superbly synthesising and utilising all those much abused, old clichés of gritty cop/ mindless action movies, Pearson and crew have produced here a wonderfully sharp, no-nonsense, guns-a-blazing thriller made all the more realistic by the fact that the leading man actually is a bad-tempered, bulletproof gung-ho hero.

This is sheer visceral, cathartic fun that never takes itself seriously but goes all-out to blast you out of your seat with frantic, frenzied fun and beautifully rendered mayhem.
The Dragon & Alex Wilde © and ™ 1995 Erik Larson. All other characters © their respective creators or owners. All rights reserved.

Batman Chronicles volumes 1 & 2

New, Revised Review

By Bob Kane, Bill Finger, Gardner Fox, Sheldon Moldoff, Jerry Robinson, George Roussos & various (DC Comics)
ISBN: 978-1-4012-0445-7 & 978-1-4012-0790-8

For anyone who’s read more than a few of these posts, my tastes should be fairly apparent, but in case you’re in any doubt, here’s a flat-out confession: I’m that shabby, crazy old geezer muttering at the bus stop about how things were better before, and all new things are crap and not the same and…

You get the picture. Now, ignore all that. It’s true but not relevant.

Batman Chronicles is one of many formats re-presenting the earliest Batman stories. The series does so in original, chronological order, foregoing glossy and expensive high-definition paper and reproduction techniques in favour of newsprint-like paper, and the same flat, bright-yet-muted colour palette which graced the originals.

There’s no fuss, fiddle or Foreword, and the book steams straight into the meat of the matter with Volume 1 re-presenting the stunning covers and all Dark Knight material from Detective Comics #27 through #38, (which introduced Robin, The Boy Wonder), and then the landmark Batman #1 covering May 1939-April 1940.

Detective Comics #27 introduced “The Bat-Man” and playboy/dilettante criminologist in ‘The Case of the Chemical Syndicate’ by Bob Kane & collaborator Bill Finger, wherein a cabal of sinister industrialists were successively murdered until an eerie human bat intruded on Police Commissioner Gordon‘s stalled investigation and ruthlessly dealt with the hidden killer.

Issue #28 saw the fugitive vigilante return to crush ‘Frenchy Blake’s Jewel Gang’ before encountering his very first psychopathic killer. ‘The Batman Meets Doctor Death’ was a deadly duel of wits with deranged, greedy General Practitioner Karl Hellfern and his assorted instruments of murder…

Confident of their new character’s potential, Kane & Finger revived the mad medic for the very next instalment and ‘The Return of Doctor Death’, before Gardner Fox scripted a 2-part shocker which introduced the first bat-plane, Bruce’s girlfriend Julie Madison and undead horror The Monk for an expansive spooky saga ‘Batman Versus The Vampire‘. The gripping yarn then concluded in an epic chase across Eastern Europe and a spectacular climax in a monster-filled castle in issue #32.

Detective Comics #33 featured ‘The Batman Wars Against the Dirigible of Doom’: a blockbusting disaster thriller which just casually slipped in the secret origin of the Gotham Guardian, as prelude to the air-pirate action, after which Euro-trash dastard Duc D’Orterre found his uncanny science and unsavoury appetites no match for the mighty Batman in ‘Peril in Paris’.

Scripter Bill Finger returned in issue #35, pitting the Cowled Crusader against crazed cultists murdering everyone who had seen their sacred jewel in ‘The Case of the Ruby Idol’, although the many deaths were caused by a far more prosaic villainy, after which grotesque criminal genius ‘Professor Hugo Strange’ (inked by new kid Jerry Robinson) debuted with his murderous man-made fog and lightning machine in #36, and all-pervasive ‘The Spies’ ultimately proved no match for the vengeful masked Manhunter in #37.

Detective Comics #38 (April 1940) changed the landscape of comicbooks forever with the introduction of ‘Robin, The Boy Wonder’: child trapeze artist Dick Grayson whose parents were murdered before his eyes and who joined Batman in a lifelong quest for justice, by bringing to justice mobster Boss Zucco…

After the Flying Grayson‘s killers were captured, Batman #1 (Spring 1940) opened proceedings with a recycled origin culled from portions of Detective Comics #33 and 34. ‘The Legend of the Batman – Who He Is and How He Came to Be!’ by Fox, Kane & Moldoff offered in two perfect pages what is still the best ever origin of the character, after which ‘The Joker’ (Finger, Kane & Robinson – who produced all the remaining tales in this astonishing premiere issue) introduced the greatest villain in DC’s entire rogues’ gallery via a stunning tale of extortion and wilful wanton murder.

‘Professor Hugo Strange and the Monsters’ followed as the old adversary returned with laboratory-grown hyperthyroid horrors to rampage through the terrified city, and ‘The Cat’ – who later added the suffix ‘Woman’ to her name to avoid any possible doubt or confusion – plied her felonious trade of jewel theft aboard the wrong cruise-liner and fell foul for the first time of the dashing Dynamic Duo.

The initial issue and the first Chronicles edition ended with the ‘The Joker Returns’ as the sinister clown broke jail and resumed his terrifying campaign of murder for fun and profit before “dying” in mortal combat with the Gotham Guardian.

 

Volume 2 featured more masterpieces from the dawn of comic-book time, re-presenting Detective Comics #39 through to #45, a story from New York World’s Fair Comics 1940, and Batman #2-3, covering May to November 1940 in original publishing order. Following a superb pin-up of the Dynamic Duo by Kane, the tense suspense and all-out action opens with The Horde of the Green Dragon” – oriental Tong killers in Chinatown – from Detective #39 by Finger, Kane & Robinson, before ‘Beware of Clayface!’ found the Dynamic Duo solving a string of murders on a film set which almost saw Julie Madison become the latest victim of a monstrous movie maniac…

Batman and Robin solved the baffling mystery of a kidnapped boy in Detective #41’s ‘A Master Murderer’ before enjoying their second solo outing in four comics classics from Batman #2 (Summer 1940).

It all began with ‘Joker Meets Cat-Woman‘ (by Finger, Kane, Robinson & extremely impressive new find George Roussos) wherein svelte thief, homicidal jester and a crime syndicate all tussled for the same treasure with the Caped Crusaders caught in the middle.

‘Wolf, the Crime Master’ was a fascinating take on the classic Jekyll and Hyde tragedy after which an insidious  and ingenious murder-mystery ensued in ‘The Case of the Clubfoot Murderers’ before Batman and Robin faced uncanny savages and ruthless showbiz promoters in a poignant monster story ‘The Case of the Missing Link’.

‘Batman and Robin Visit the New York World’s Fair’ from New York World’s Fair Comics which vintage wonderment – by Finger, Kane & Roussos – then followed the vacationing Dynamic Duo as they tracked down a maniac mastermind with a metal-dissolving ray, after which Detective Comics #42 again found the heroes ending another murder maniac’s rampage in ‘The Case of the Prophetic Pictures!’ before clashing with a corrupt mayor in #43’s ‘The Case of the City of Terror!’

An unparallelled hit, the stories perforce expanded their parameters in #44 with the dreamy fantasy of giants and goblins ‘The Land Behind the Light!’, after which Batman #3 (Fall 1940) saw Finger, Kane, Robinson & Roussos rise to even greater heights, beginning with ‘The Strange Case of the Diabolical Puppet Master’: an eerie episode of uncanny mesmerism and infamous espionage…

Next up was a grisly scheme wherein innocent citizens were mysteriously transformed into specimens of horror and artworks destroyed by the spiteful commands of ‘The Ugliest Man in the World’ before ‘The Crime School For Boys!!’ saw Robin infiltrate a gang who had a cruel and cunning recruitment plan for dead-end kids…

‘The Batman vs. The Cat-Woman’ found the larcenous burglar in well over her head when she stole for – and from – the wrong people, and the issue also included a magical Special Feature as ‘The Batman Says’ presented an illustrated prose Law & Order pep-talk crafted by Whitney Ellsworth and Robinson.

This second terrific tome then concludes with a magnificent and horrific Joker jape from Detective Comics #45 with ‘The Case of the Laughing Death’ wherein the Harlequin of Hate devised a campaign of macabre murder against everyone who had defied or offended him…

Bob Kane, Jerry Robinson and their compatriots created an iconography which carried the Batman feature well beyond its allotted life-span until later creators could re-invigorate it. They added a new dimension to children’s reading… and their work is still captivatingly accessible.

Moreover, these early stories set the standard for comic superheroes. Whatever you like now, you owe it to these stories. Superman gave us the idea, but writers like Finger and Fox refined and defined the meta-structure of the costumed crime-fighter. Where the Man of Steel was as much Social Force and wish fulfilment as hero, Batman and Robin did what we ordinary mortals wanted to do. They taught bad people the lesson they deserved.

These are tales of elemental power and joyful exuberance, brimming with deep mood and addictive action. Comic book heroics simply don’t come any better.

The history of the American comicbook industry in almost every major aspect stems from the raw, vital and still powerfully compelling tales of twin icons published by DC/National Comics: Superman and Batman. It’s only fair and fitting that both those characters are still going strong and that their earliest adventures can be relived in chronological order in a variety of formats from relatively economical newsprint paperbacks to stunning, deluxe hardcover commemorative Archive editions.

One final thing: I’m still that guy in paragraph one, right? I’ve read these stories many, many times, in every format imaginable, and I’d like to thank whoever decided that they should also be available in as close a facsimile to the originals as we can get these days.

More than anything else, this serves to perfectly recapture the mood and impact of that revolutionary masked avenger and, of course, delights my heavily concealed inner child no end.
© 1939, 1940, 2005 DC Comics and © 1940, 2006 DC Comics. All Rights Reserved.

Batman/Superman/Wonder Woman: Trinity

New, Revised Review

By Matt Wagner with Dave Stewart & Sean Konot (DC Comics)
ISBN: 978-1-4012-0187-6 (TPB)         978-1-4012-0309-2 (HC)

Comics fans – especially aficionados of the superhero genre – have an innate appreciation and love of mythologizing. It lures like a siren, hits like a titan and dictates our lives and fate like Ragnarok arrived. We just can’t help ourselves…

DC comics have been compiling just such a feast of legend since the very creation of Superman, Batman and Wonder Woman, slowly interweaving these undying fantasy favourites into a rich tapestry of perfect adventure which has taken on a life of its own, inextricably entrenched in the dream-lives of generations of children and the adults they became.

However it was only relatively recently that DC tacitly acknowledged or even realised the imaginative treasure-trove they were sitting on. However, the publishers were quick to respond when they did wise-up, cannily building on the epic, cross-generational appeal of the elder statesman appeal of their stars. Amongst the most impressive of the efforts is this tale, originally released as a three-part (of course) Prestige Format miniseries in 2003.

Auteur Matt Wagner – who has an uncanny gift for re-imagining and updating the raw power of Golden Age classics (as seen in Batman and the Mad Monk or Sandman Mystery Theatre for example) – was tapped to reveal a new, canonical first meeting of the all-conquering triumvirate and he did not disappoint…

Following an effusive Introduction from novelist and A-List comics-scribe Brad Meltzer, the story opens in the Art Deco Metropolis as oafish Clark Kent‘s morning is ruined by an assassin who shoots a commuter train driver and brings the morning rush-hour to a screeching, crashing, cataclysmic halt…

It soon becomes clear that the subsequent near-disaster has been devised simply to distract and properly assess the mighty Man of Steel. That night a daring raid on S.T.A.R. Labs is ruthlessly foiled by a silent, caped visitor to the “City of Tomorrow” but Superman knows nothing about it until it’s all over.

…And at the bottom of the world more mysterious masked minions at last liberate Superman’s warped and retarded clonal antithesis Bizarro from its icy imprisonment deep beneath the Antarctic mantle…

Another promising day is spoiled for the reporter by a visit from Bruce Wayne, a reluctant occasional ally, and equally obnoxious whether in his playboy charade or as his true self: the dread Batman.

The visit is a courtesy call between distant colleagues. A terrorist group called “The Purge” would have obtained samples of Kryptonite if the Dark Knight hadn’t intervened, but now they plan to raid Lex Luthor’s citadel and professional courtesy demanded that Superman be fully apprised…

Meanwhile in a most secret hideaway a strangely formidable young girl named Diana auditions for the Most Dangerous Man on Earth: an overlord in need of a perfect warrior to lead his massed forces…

Ra’s Al Ghul always gets what he wants and after the charismatic Demon’s Head charms Bizarro with honeyed words of friendship, the freakish doppelganger is only too happy to bring him a present.

Tragically, Russian nuclear submarines are a bit tricky to handle and the super-simpleton manages to drop one of the atomic missiles en route. The lost nuke explodes far from any regular shipping lines, however. Apart from fish, the only creatures affected are a race of immortal women warriors, invisible to mortal eyes and forgotten by Man’s World for millennia…

As mysterious mercenary Diana prepares to carry out The Demon’s orders, in Metropolis another Amazon tracks down Superman and politely enquires why he dropped an A-Bomb on her home. Eschewing rash accusations or pointless fisticuffs they soon come to realise the true nature of the horrific event and unite to track the stolen sub to the Sahara, promptly falling into an ambush by Al Ghul’s fanatical forces.

The guns, knives, nerve gas and suicide bombers prove no problem but the booby-trapped nuke is another matter entirely…

Barely surviving the detonation, Man of Steel and Princess of Power head for GothamCity to seek the grudging assistance of The Demon’s most implacable foe, but the Dark Knight is already on the case, having just unsuccessfully engaged with Al Ghul’s Amazonian field commander.

Reluctant to admit a need for allies and inherently suspicious of bright and shiny super-people chronically unable to make hard decisions or get their hands dirty, Batman nevertheless enters into a tenuous alliance with the dilettante champions to stop the insane plans of an immortal madman determined to wipe out modern civilisation and cleanse the Earth of toxic humanity…

Hard-hitting, epic and spectacular, this Wagnerian (you have no idea how long I’ve wanted to use that) saga superbly illustrates the vast gulfs between the so-different heroes and how they nevertheless mesh to form the perfect team. Strongly character-driven throughout, the protracted struggle to defeat Al Ghul and his infamous allies offers tension, humour, mystery and powerful plot-twists galore, all wrapped up in a bombastic feast of frenzied action and supplemented with savvy cameos and guest shots by other, albeit lesser, keystones of  the DCU.

Stunningly illustrated by Wagner, lavishly coloured by Dave Stewart and subtly lettered by Sean Konot, the book also includes a glorious cover gallery and a beautiful Sketchbook section featuring many of the artist’s preliminary drawings and ideas.

When producing this type of tale there’s always the dilemma of whether to trade on current continuity or to deconstruct and attain a more grandiose, mythic feel, but part-time and casual readers need not worry. Wagner has hewn to the evergreen fundamentals to craft a gratifyingly “Big” story which still manages to reveal more about the individual stars involved than a year’s worth of periodical publishing.

Trinity is primal adventure: accessible, exciting and rewarding, with Superman, Batman and Wonder Woman as they should always be but so seldom are. Team ups and retrofits should all be this good.
© 2003, 2004 DC Comics. All Rights Reserved.

The Umbrella Academy volume 2: Dallas


By Gerard Way & Gabriel Bá (Dark Horse)
ISBN: 978-1-59582-345-8

Superheroes have been around long enough now that they’ve been able to evolve into different sub-sets: straight Save-the-World continuity types as championed by DC and Marvel, obsessively “real” or realist iterations such as Marvelman, Crossfire or Kick-Ass, comedic spins like Justice League International or She-Hulk and some rare ducks that straddle a few barstools in between.

Addressing the same Edgy, Catastrophic Absurdism as Grant Morrison’s Doom Patrol, the archly anti-didactic antics of The Umbrella Academy offered readers a subtly subversive take on the idiom which impressed the heck out of everybody and lured many disillusioned fans back to the pitifully tired and over-used genre when first released…

This second collected volume gathers the frenzied fantastical follow-up 6-issue miniseries as well as an offering a chance to see the 8-page online yarn from MySpace Dark Horse Presents #12.

Once upon a time a strange event occurred. All across Earth, 43 babies were unexpectedly born as the result of apparent immaculate conceptions – or perhaps some kind of inexplicable parthenogenesis.

The births even surprised the mothers, most of whom discarded, abandoned, sold or had adopted their unexpected, terrifying newborns.

Notorious scientist entrepreneur and closet extraterrestrial Sir Reginald Hargreeves, inventor of the Levitator, mobile umbrella communicator, Clever Crisp cereal, Televator and a process which enabled chimps to speak had a secret plan, and he knew the kids would all be special. He thus acquired seven of these miracle babies for an undisclosed purpose, subsequently rearing and training the children to become his private superhero team to enact it.

He was in no way a “good” parent…

The callously experimental family, after a spectacular early career eventually proved to be unmanageable and the Umbrella Academy – created and trained “to save the World” – sundered in grief and acrimony, but not before poor Ben, Number 6 AKA “The Horror”, pointlessly lost his brave young life and Number 5 “The Boy” took a short trip into the future and never came back…

The surviving members of the utterly dysfunctional superhero team parted but were reunited twenty years later when the news broke that Hargreeves – whose nom de guerre was The Monocle – had died…

In the interim, Number 1 son Luther became an off-earth defender and pioneer, so hideously damaged by a doomed journey to Mars that to save him, Hargeeves had grafted The Spaceboy‘s head onto the body of a colossal Martian Gorilla.

Poor, neglected Vanya, whose musical gifts Hargreeves deemed utterly useless, became a drop-out and wrote a scandalous tell-all book before becoming a voluntary exile amidst Earth’s lowest dregs. When Number 7 returned she was again rejected by her “family” and summarily seduced by a manic musician who unleashed her true potential and almost destroyed the world with her untapped power…

The Boy returned after sixty years of ranging through the time-stream and materialised in the body of the ten-year old he had been, However, his physical form was frozen and he stopped aging at that moment…

Favourite friend, technologist, housekeeper, actual lifelong care-giver and talking chimp Dr. Pogo had died in Vanya’s – or rather The White Violin‘s – apocalyptic attack which had left Allison (Number 3, The Rumor) with her throat severed, apparently forever deprived of her talent for warping reality with a word…

Diego (Number 2, The Kraken) remained the obsessive scary vigilante psychopath he’d always been but Klaus (Number 4, The Séance) was even weirder than before: a floating, shoeless space-case who talked to the dead and pulled the wings off the laws of physics…

Once upon a time, long ago and whilst still children, the UmbrellaAcademy saved WashingtonDC from an animated and extremely angry Lincoln Memorial. They’ve had an odd relationship with American Presidents ever since…

Now having saved the entire world from prophesied destruction, the dysfunctional quintet are at a loss and killing time in the rubble of their old home: Luther zones out watching TV, Klaus pampers himself, Diego keeps busy assaulting various underworld ne’er-do-wells, and maimed Allison offers rather radical treatment to amnesiac Vanya.

Only The Boy is really busy as he deals mercilessly with yet another attempt by chronal cops of the Temps Aeternalis to make him fulfil the mission they recruited and rebuilt him for.

In ‘The Jungle’ of the modern world nobody is a more apex predator than the time-locked tyke, but his former masters are adamant he should fulfil his purpose and send in their most dreaded expediters Hazel and Cha-Cha…

‘Boy Scouts’ sees The Kraken and Police Inspector Lupo closing in on the mystery assailant leaving dismembered bodies all over the city – and slowly becoming aware how little they really know about the fortuitously returned Number 5 – whilst billionaire John Perseus arrives back in town with a most mysterious crate which definitely bodes badly for all humanity….

It’s The Rumour who actually tracks down The Boy and gets to the truth even as the unstoppable Hazel and Cha-Cha make their first gory move…

‘Television or Are You There, God? It’s Me, Klaus’ sees The Séance desperately seeking assistance before succumbing to the time-tossed, sugar-crazed killer couple as the horrific story of The Boy comes out.

Temps Aeternalis spent a lot of time and effort upgrading the kid into the perfect assassin for difficult, history-altering missions and even after a relative eternity of brutal successes they still need him for the Big One.

Dallas 1963…

Klaus, meanwhile, has moved on and is chatting with the Big Guy in Heaven when Luther becomes Hazel and Cha-Cha’s next target in the campaign to get the rebellious Number 5 to do what he was re-made for. If the world is to survive Kennedy must die – but Number 5 just won’t play ball and reality is beginning to suffer…

A countdown to nuclear Armageddon starts ticking as ‘A Perfect Life’ finds the separated Hargreeves clan all zeroing in on yet another end of the world and taking extraordinary steps to stop it.

Rumour and the Boy for example, ally themselves with the Temps Aeternalis and agree to personally stop The Boy (the other one but it’s really him too, see) whereas Luther, Diego and the freshly resurrected Klaus opt for a straight time-jaunt to the kill-zone to lay in ambush.

Sadly they miss by years and have to wait a bit for their plan to come to fruition in ‘All the Animals in the Zoo’ before all the alternate Earth craziness is superbly made sensible and satisfactorily wrapped up in the deviously bravura climax of ‘The World is Big Enough Without You’…

Also included are an Introduction from Neil Gaiman, a brace of Afterwords by Way and Bá (‘Texas is the Reason’ and ‘Rock ‘n’ Roll’ respectively) and a short revelatory glimpse at the rebellious teen years of Vanya and Diego and their punk band The Prime 8s in the deeply moving ‘Anywhere but Here’ from MySpace Dark Horse Presents #12 (July 2007).

This volume concludes with more fascinating behind-the-scenes secrets of ‘Designing the Umbrella Academy’.

Whilst happily swiping, homaging, sampling and remixing the coolest elements from many and varied comics sources, The Umbrella Academy created a unique synthesis and achieved its own distinctive originality within the tired confines of the superhero genre. It’s a reading experience no jaded comics fan should miss.
Text and illustrations of the Umbrella Academy ™ © 2008, 2009 Gerard Way. All rights reserved.

What’s He Like in Bed? – A Rough Guide to the Bedside Manners of the Human Male


By Marcel Feigel & Brian Heaton (Arrow Books)
ISBN: 978-0-09-944660-X

Warning: this book is rude and a bit nude, so if you’re of a sensitive nature and don’t think sex is funny it could all be a bit of a shock and potentially lead to the sundering of your dreams and life-long disillusionment.

As Winter Part III (This Time it’s Personal!!!) settles in around my oversized, sun-deprived ears, I again turn to an old cartoon book to inculcate a little warmth and cheer to my gloomy days. Here’s another little known collection of cartoons about British bedtime habits to tide us all over: at least if we have to submerge ourselves in duvets and cocoa we might as well have a giggle at the same time…

Of course it’s all really just one more excuse to bemoan the loss of those once-ubiquitous cheap ‘n’ cheerful cartoon-packed paperbacks which are now all-but-forgotten fossils of a once mighty industry; fast fading as the more palatable sounding Graphic Novels and Trade Collections carve a niche in our psyches and on our bookshelves.

What’s He Like in Bed? is a solid example of a lost art form: saucily-themed gag-books which were the last commercial gasp in a tradition of pictorial entertainments that began with Punch and evolved into a racy standby of British life for nearly a century before fading away to loiter around bargain bins, Jumble sales and junk shops…

This particular raucous, ribald and hilariously risqué treatise catalogues the ploys and peregrinations of that forgotten popular hero “The Guy Who Gets All the Girls” and thus contains lots of wickedly naked people making a mess, scandalising the neighbours, and generally letting the side down more than just a bit…

Masquerading as invaluable tips and hints, the assorted chapters fully expose the tactics and foibles of ‘The Truck Driver’, ‘The Customs Man’ and even ‘Country and Western’ fans before breaking for the first of a recurring exploration of inflatable friend aficionados, after which ‘The Translator’ and the ‘Stone Mason’ both fail to live up to the modern girl’s exorbitant and exaggerated expectations.

‘The Estate Agent’ soon gives way to ‘Inflatable Doll #1’ and ‘The Librarian’ to ‘Inflatable Doll #2’ before the urbane legends of ‘The Milkman’ and ‘The Footballer’ are finally tackled…

‘Inflatable Doll #3’ leads to a fully extended chapter on ‘The Macho Man’ (including especially some handy hints on ‘The Condom Moment’, ‘The Importance of Momentum’ and those all-important ‘Orgasm Restrain-Postponement Techniques’), before a brief interlude with ‘Inflatable Doll #4’ gives us all a moment to catch our breaths (big ones too)…

There’s an educational advantage to be had in dealing with ‘The Don’ (Oxbridge not Corleone) and the full SP on ‘The Jockey’, whilst ‘The Detective’ and ‘The Barrister’ reveal facets of human nature best left vague, whilst both ‘The Dentist’ and ‘The Airline Pilot’ act just as you’d suspect – even if ‘The Bishop’ doesn’t.

Also on show are the habits of ‘The Farmer’, ‘Inflatable Doll #5’, stage magician ‘The Great Popoff’, the secrets of ‘Corporate Life’ in the Post Room, for Middle Management and even under the Chairman but as always ‘The Actor’, ‘The Policeman’ and the truly disturbing sight of glamour icon Margaret Thatcher as ‘Inflatable Doll #6’ act as sure signs that those so-different times are gone forever.

Still with secrets to conceal are ‘The Taxi Driver’, ‘The Accountant’, ‘The Athlete’, ‘The Computer Man’, ‘Frenchmen’ in general, ‘The Vicar’, ‘The Disc Jockey’ and ‘The Photographer’, but eventually even modern men need a bit of a rest and the lecture concludes with ‘The Revenge of the Inflatable Doll’…

Dedicated to the certain premise that (other) people’s sexual exploits are simultaneously better than yours and still truly hilarious, this snappy little monochrome tome is a cut above much of the era’s rather tawdry treatment of the subject, superbly rendered and still marvellously entertaining even in these liberally licentious times – and for a change, this one is still readily available from a range of internet retailers…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly smart ideas, repeatedly poking our funny bones, pricking our pomposities, stroking our happy places and feeding our fascinations, and this sort of thing used to be bread ‘n’ butter in our game. We’re all going to really miss them if they do disappear forever, so why not find a shy, alluring little bookshelf and start filling it with mucky material like this…
Heaton is a competent artist in the modern style and the gags range from contrived to fiendishly clever, all delivered with easy charm and utterly without text – never an easy job in cartooning. If you find this book or anything similar give it a try, as you really will miss them once they disappear forever.
© 1992 Brian Howard Heaton. All Rights Reserved.

Buffy the Vampire Slayer: The Dust Waltz


By Dan Brereton, Hector Gomez & Sandu Florea (Dark Horse/Titan Books)
ISBN: 978-1-84023-057-4

Terrifying things are in our blood. Scary monsters, rabid maniacs, Armageddon, being stuck at school: all trigger our visceral, panicky fright, fight or flight response and thus always feature highly in our mass entertainments.

These days the slow-building tension and cerebral suspense of the genre has been largely overtaken and by shock-values and surprise action, with the mix liberally doused in a hot sauce of teen alienation, unrequited love and uncontrollable hormones – all making for a heady brew indeed.

This transition was very much the result of a clever, witty, breakthrough TV show and the long-lived comicbook tie-in which refocused the international zeitgeist, so here’s another look at Dark Horse Comics’ interpretation of the cult global mega-hit TV franchise Buffy the Vampire Slayer.

Dark Horse won the strip licensing rights in the USA, subsequently producing an engaging regular series, a welter of impressive miniseries, original Graphic Novels, spin-offs and specials. Moreover, when the beloved TV iteration finally died, from 2007 on comics delivered creator Joss Whedon’s un-made continuity-canonical Season Eight and beyond to the faithful fans and followers.

In case you’ve lived in a bubble all this time: Buffy Summers was a clueless Valley Girl and hip teen cheerleader until she suddenly turned into a monster-killer: latest inheritor of a mystic, unpredictable genetic lottery which transformed mortal maids into human killing machines: Slayers.

Living in the small California hamlet of Sunnydale on the edge of a mystic portal – The Hellmouth – she and a close band of friends battled devils and demons and every sort of horror inexorably drawn to the area and who/what/which considered humanity a snack and Earth an eldritch “fiver-upper” opportunity.

The Dust Waltz, scripted by graphic horror maestro Dan Brereton and illustrated by Hector Gomez & Sandu Florea, was the initial comics offering, released in 1997 as a slim, full-colour, all-original graphic novel which firmly established the tone and timbre of the forthcoming series. The following year Titan Books reprinted the tale for the British market and – if you really need to know – the tale is set during TV Season 2 (which ran from Autumn 1997 to Spring 1998)…

It all begins in ‘Promenade’ as a brace of ancient vampiric horrors slowly cruise towards California and a showdown in sleepy Sunnydale, whilst at the local High School Buffy is still insolently resisting the stern admonitions of mentor Giles, a Watcher of the venerable cult tasked with training and assisting the Slayer in her anti-arcane endeavours.

A merciful interlude is offered when the Watcher invites Buffy and her gang – Willow, Xander and Cordelia – to accompany him to the Baytown Port to meet his niece Jane, imminently due to disembark from a world cruise.

It also offers the squad their first, albeit unsuspected, glimpse of Vampire “Old Ones” Lilith and Lamia, who have travelled to the Hellmouth with their puissant, bloodsucking Champions to indulge in a savage ritualistic combat dubbed the Dust Waltz…

Events kick into high gear that night when Buffy, on monster patrol with reformed vampire boyfriend Angel, encounter and destroy one of those ancient Champions.

Deprived of her weapon in the ritual, Lilith decides that Angel will be his replacement – whatever it takes…

In ‘Moondance’ the tension intensifies Buffy hunts for the vanished Angel, with Jane tagging along in defiance of Giles’ wishes. The Bloody Sisters have brought all manner of beasts and creatures with them, however, and soon the gang is captured and dragged to the Hellmouth even as the Watcher frantically tries to discover the true purpose of the dark ceremony…

Buffy however is far more direct and simply marches straight into the monsters’ midst to deal with the threat and free her friends “slayer-style” in the blistering action-packed eponymous conclusion ‘The Dust Waltz’.

Of course even after trashing the vampire hordes there’s the small problem of un-summoning the colossal elder god the battle has aroused…

Visually engaging, sharply scripted and proceeding at a breakneck rollercoaster pace, this smart and straightforward action-fest perfectly captures the brittle, intoxicating spirit of the TV series and remains an easily accessible romp even if you’re not familiar with the vast backstory: a creepy chronicle and torrid thriller as easily enjoyed by the most callow neophyte as by the dedicated devotee – and besides, with the shows readily available on TV and DVD, if you aren’t a follower yet you soon could – and should – be…
Buffy the Vampire Slayer ™ & © 1998 Twentieth Century Fox Film Corporation. All Rights Reserved.

Doctor Who Graphic Novels volume 15: Nemesis of the Daleks


By Richard Starkings, John Tomlinson, John Freeman, Paul Cornell, Dan Abnett, Steve Moore, Lee Sullivan, John Ridgway, Steve Dillon, David Lloyd & many and various (Panini Books)
ISBN: 978-1-84653-531-4

The British love comic strips and they love celebrity and they love “Odd Characters.”

The history of our graphic narrative has a peculiarly disproportionate amount of radio comedians, stars of theatre, film and TV such as Charlie Chaplin, Arthur Askey, Winifred Atwell, Max Bygraves, Charlie Drake and their ilk, as well as actual shows and properties such as Whacko!, ITMA, Our Gang, (there was a British version of the Hal Roach film sensation by Dudley Watkins in Dandy as well as the American comicbook series by Walt Kelly), Old Mother Riley, Supercar, Pinky & Perky and literally hundreds more.

Anthology comics such as Radio Fun, Film Fun, TV Fun, Look-In, TV Tornado, TV Comic and Countdown amongst others translated our viewing and listening favourites into pictorial escapism every week, and it was a pretty poor lead or show which couldn’t parley the day job into a licensed comic property.

Television’s Doctor Who premiered with part one of ‘An Unearthly Child’ on November 23rd 1963, and the following year his (their?) decades-long association with TV Comic began in issue #674 and the first instalment of ‘The Klepton Parasites’ – so this year marks the 50th or Golden Anniversary of the evergreen show and the 49th (Apoplexium, I believe) of the strip iteration.

On 11th October 1979 (although, adhering to the US off-sale cover-dating system, it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us through various title-changes ever since. All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree and big shoes to fill.

Marvel/Panini is in the ongoing process of collecting every strip from the prodigious annals and archives in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer. This particular one gathers stories from a range of sources (specifically Doctor Who Magazine #152-156, 159-162, The Incredible Hulk Presents #1-12, Doctor Who Weekly #17-20, #27-30 and Doctor Who Monthly #44-46; spanning 1980-1990) and nominally stars the Seventh Doctor -Sylvester McCoy.

Also on show are some awesome ancillary stars from the monolithic Time Lord Universe (Whoniverse?) including the eponymous trundling terrors of the title, legendary cosmic crusaders the Star Tigers and the long-revered tragic, demented antihero Abslom Daak, Dalek-Killer.

Delivered beauty-contest style in reverse order, the magnificent magic opens with the cataclysmic ‘Nemesis of the Daleks’ (from DWM #152-155) as Richard and Steve Alan – AKA Richard Starkings & John Tomlinson – deliver a definitive and classic clash between the nomadic Time Lord and the ultimate foes of life wherein the deadly Daleks enslave a primitive civilisation and drive the pitiful native Helkans to the brink of extinction by forcing them to construct a Dalek Death Wheel armed with the universe’s most potent and toxic Weapon of Mass Destruction.

Grittily illustrated by Lee Sullivan, the blockbuster saga opens with the valiant last stand of incongruous chmpions the Star Tigers before the peripatetic Doctor accidentally arrives in the right place at the wrong time – no surprise there then – and joins death-obsessed Abslom Daak in a hopeless attempt to stop the Emperor of the Daleks from achieving supreme power…

Filled with evocative do-or-die heroics this is a battle only one being can survive…

As a complete change-of-pace, ‘Stairway to Heaven’ (#156 from January 1990 and by John Freeman, Paul Cornell & Gerry Dolan) offers a wry and merrily murderous poke at modern art and the slavish gullibility of its patrons that still holds true today – and probably always will…

The Incredible Hulk Presents was a short-lived reprint weekly from Marvel UK which launched on September 30th 1989, targeting younger readers and featuring four media-fed features.

As well as the Big Green TV sensation it also reprinted American-produced stories of Indiana Jones and GI Joe/Action Force, but the mix was augmented by all-new adventures of the Gallant Gallifreyan by a rapidly rotating roster of British creators.

The plan was to eventually reprint the Who stories in DWM – thus maximising the costly outlay of new material at a time in British comics publishing where every penny counted. It didn’t quite go to plan and the comic folded after 12 issues, with only a couple of the far simpler – though no less enjoyable offerings – ever making it into the more mature magazine publication.

It all began with ‘Once in a Lifetime’ by Freeman & Geoff Senior wherein an obnoxious alien reporter learned to his dismay that some stories are too big even for the gutter press, after which issues #2-3 featured creators Dan Abnett & John Ridgway whose ‘Hunger From the Ends of Time!’ saw the Doctor and Foreign Hazard Duty – the future iteration of UNIT – save the Universal Library from creatures who literally consumed knowledge.

‘War World!’ by Freeman, Art Wetherell & Dave Harwood found the irascible time-traveller uncharacteristically fooled by an (un)common foot soldier, whilst in ‘Technical Hitch’ by Abnett & Wetherell, the Doctor saved a lonely spacer from unhappy dreams of paradise…

Freeman & Senior concocted a riotous, monster-mash for ‘A Switch in Time!’ whilst ‘The Sentinel!’ by Tomlinson & Andy Wildman found the Time Lord helpless before a being beyond the limits of temporal physics who claimed to have created all life in the universe but still needed a little something from Gallifrey to finish his latest project…

Another 2-parter in #8-9 declared ‘Who’s That Girl!’ as the Doctor’s latest regeneration apparently resulted in a female form just as the Time Lord was required to  stop an inter-dimensional war between malicious macho martial empires. Of course there was more than met the eye going in this silly but engaging thriller by Simon Furman, John Marshall & Stephen Baskerville.

Simon Jowett & Wildman produced a light-hearted salutary fable as ‘The Enlightenment of Ly-Chee the Wise’ proved that some travellers are too much for even the most mellow of meditators to handle, after which Mike Collins, Tim Robins & Senior proved just how dangerous fat-farms could be in ‘Slimmer!’ before The Incredible Hulk Presents ended its foray into time-warping with the portentous ‘Nineveh!’ by Tomlinson & Cam Smith, wherein the Tardis was ensnared in the deadly clutches of the Watcher at the End of Time – an impossible mythical being who harvested Time Lords after their final regeneration…

For most of its run and in all its guises the Doctor Who title suffered from criminally low budgets and restricted access to concepts, images and character-likenesses from the show (many actors, quite rightfully owning their faces, wanted to be paid if they appeared in print…) but diligent work by successive editors gradually bore fruit and every so often fans got a real treat…

‘Train-Flight’ by Andrew Donkin, Graham S. Brand & John Ridgway ran in DWM #159-161 from April to June 1990 and benefited from some slick editorial wheeler-dealing and the generosity of actress Elizabeth Sladen (who allowed her Sarah Jane Smith character to be used for a pittance) in a chilling tale of alien abductions.

A long overdue reunion between the Time Lord and his old Companion was swiftly derailed when their commuter train was hijacked by marauding carnivorous insects…

‘Doctor Conkerer!’ (#162 by Ian Rimmer & Mike Collins) then terminates the Time Lord’s travails in this tome with a humorous tale describing the unsuspected origins of that noble game played with horse chestnuts beloved by British schoolboys, assorted aliens and, of course, Vikings of every stripe…

There’s still plenty of high quality action and adventure to enjoy here, however, as the complete saga of ‘Abslom Daak, Dalek-Killer’ by Steve Moore and artists Steve Dillon& David Lloyd (from Doctor Who Weekly #17-20, February-March 1980, Doctor Who Weekly #27-30, April 1980 and Doctor Who Monthly #44-46, December 1980-February 1981) fills in the blanks on the doomed defenders of organic life everywhere…

In the 26th century the Earth Empire is in a death struggle with voracious Dalek forces yet still riven with home-grown threats.

One such is inveterate, antisocial killer Abslom Daak, who, on sentencing for his many crimes, chooses “Exile D-K” – being beamed into enemy territory to die as a “Dalek Killer”. His life expectancy as such is less than three hours… and that suits him just fine.

Materialising on an alien world the madman eagerly expects to die but finds an unexpected reason to live until she too is taken from him, leaving only an unquenchable thirst for Dalek destruction…

The initial ferociously action-packed back-up series led to a sequel and ‘Star Tigers’ found the manic marauder winning such improbable allies as a rebel Draconian Prince, a devilish Ice Warrior and the smartest sociopath in Human space, all willing to trade their pointless lives to kill Daleks…

As always the book is supplemented with lots of text features, and truly avid fans can also enjoy a treasure-trove of background information in the 17-page text Commentary section at the back, comprising story-by-story background, history and insights from the authors and illustrators, supplemented by scads of sketches, script pages, roughs, designs, production art covers and photos.

This includes full background from former DWM editor/scripter John Freeman on the stories, plus background on the guest stars in ‘Tales from the Daak Side’ by John Tomlinson.

More details and creator-biographies accompany the commentaries on The Incredible Hulk Presents tales and there’s a feature on ‘Hulk meets Who’ explaining that odd publishing alliance, as well as reminisces from editor Andy Seddon and even more info on the legendary Dalek killer and his Star Tiger allies to pore and exult over.

None of which is relevant if all you want is a darn good read. However all the creators involved have managed the ultimate task of any artisan – to produce engaging, thrilling, fun work which can be equally enjoyed by the merest beginner and the most slavishly dedicated and opinionated fans imaginable.

This is another marvellous book for casual readers, a fine shelf-addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics one more go…

All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Licenced by BBC Worldwide. Tardis image © BBC 1963. Daleks © Terry Nation. All commentaries © 2013 their respective authors. Published 2013 by Panini Publishing, Ltd. All rights reserved.

Marvel Masterworks volume 12: The X-Men 101-110


By Chris Claremont, Dave Cockrum, John Byrne & various (Marvel)
ISBN: 0-87135-628-7

In 1963 The X-Men #1 introduced Cyclops, Iceman, Angel, Marvel Girl and the Beast: very special students of Professor Charles Xavier, a cerebral, scholarly wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior.

After years of eccentric and spectacular adventures, the mutant misfits disappeared at the beginning of 1970 (issue #66 cover-dated March) during a sustained decline in costumed hero comics, when mystery and all things supernatural once more gripped the world’s entertainment fields.

Although their title was revived at the end of the year as a reprint vehicle, the missing mutants were reduced to guest-stars and bit-players throughout the Marvel Universe and the Beast was transformed into a monster to cash in on the horror boom, until new editor-in-chief Roy Thomas green-lighted a bold one-shot in 1975 as part of the company’s line of Giant-Sized specials…

This superb second deluxe hardcover compendium recaptures the stellar excitement of those exuberant days through X-Men #101-110 of the decidedly “All-New, All-Different” X-Men (from October 1976 to April 1978) when the merry mutants were still young, fresh and delightfully under-exposed and only beginning their inexorable rise to mega-stardom. Moreover scripter Chris Claremont & artist Dave Cockrum were on the on the verge of utterly overturning the accepted status quo of women in comics forever…

What You Need to Know: The team now consisted of old acquaintance and former foe Sean “Banshee” Cassidy, Hulk villain Wolverine, and new creations Kurt Wagner, a demonic German teleporter codenamed Nightcrawler, African weather “goddess” Ororo Monroe AKA Storm and Russian farmboy Peter Rasputin, who could transform into a living steel Colossus and joined field-commander Scott (Cyclops) Summers and Jean Grey – still labouring under the nom-de guerre Marvel Girl…

But not for much longer…

For months a long-running, blockbuster-widescreen plotline had been building. Xavier, plagued by visions of interstellar wars and alien mind-mates, was on the verge of a mental breakdown. Not coincidentally, former students Havok and Polaris had attacked the new team, apparently willing allies of a mysterious madman disguised as Cyclops’ old alias Eric the Red.

That devastating conflict then segued into a spectacular battle as remorseless robotic Sentinels returned under the hate-filled auspices of rogue Federal Agent Steven Lang and his mysterious backers of Project Armageddon. Coordinated attacks successfully snared the semi-retired Jean, Wolverine, Banshee and Xavier himself, compelling Cyclops to co-opt a space-shuttle and, with the remaining team, storm an orbiting space-station to rescue them.

Although the new X-Men were victorious, their cataclysmic clash wrecked their only means of escape and, as an immense solar flare threatened to eradicate the complex, their only chance of survival meant certain death for one X-Man…

Bracketed by a brace of team pin-ups (by Paul Ryan and Javier Saltares respectively and both inked by Al Williamson), the ten tales of stunning power and imagination contained herein begin with the debut of a landmark character in ‘Like a Phoenix from the Ashes’ (by Claremont, Cockrum & inker Frank Chiaramonte) as the shuttle spectacularly crashes back to Earth.

The X-Men had travelled in a specially shielded chamber but Marvel Girl had been compelled to pilot the vehicle unprotected through the lethal radiation storm.

As the mutants escaped the craft slowly sinking in JamaicaBay, a fantastic explosion propelled the impossibly alive Jean into the air, clad in a strange gold and green uniform and screaming that she was “Fire and Life Incarnate… Phoenix!”

Immediately collapsing, the critically injured girl was rushed to hospital and a grim wait began.

Unable to explain her survival and too preoccupied to spare time to teach, Xavier then packs Banshee, Nightcrawler, Wolverine, Storm and Colossus off to the Irish mutant’s home in County Mayo for a vacation, blissfully unaware that Cassidy Keep has become a deadly trap for his new students…

Within the ancestral pile, Sean Cassidy’s mutant cousin Black Tom has usurped control of the manor and its incredible secrets and at Eric the Red’s behest has contrived an inescapable ambush, assisted by an old X-Men enemy.

‘Who Will Stop the Juggernaut?’ (inked by Sam Grainger) sees the neophyte heroes in well over their heads and fighting for their lives, but finds room to tell the origin of weather-witch Storm and provide an explanation for her crippling claustrophobia, before ‘The Fall of the Tower’ shockingly concludes the tale as the heroes and the Keep’s Leprechauns (no, really) unite to expel the murderous invaders.

Although bi-monthly at the time, the epic kicked into strident top gear with ‘The Gentleman’s Name is Magneto’ as the weary heroes then divert to Scotland and check up on their gun-toting biologist/housekeeper Moira MacTaggert‘s island lab: a previously secret facility containing many of the mutant menaces the X-Men have defeated.

It’s a bad move as the ever-active Eric has restored the dormant master of magnetism to full power. He’d been turned into a baby – a strangely common fate for villains in those faraway days – but was all grown up again now – and very angry…

Arriving from America, MacTaggert and Cyclops are only just in time to lead a desperate, humiliating retreat from the exultant, triumphant Magneto. Cyclops doesn’t care: he realises the entire affair has been a feint to draw the heroes away from Xavier and Jean…

He needn’t have worried. Although in ‘Phoenix Unleashed’ (inks from Bob Layton) Eric orchestrated an attack by Firelord – a cosmic flamethrower who had been a herald of Galactus much like the Silver Surfer – Jean was now fully evolved into a being of unimaginable power who readily held the fiery marauder at bay…

In the interim a long-standing mystery was solved as the vision which had haunted Xavier was revealed as a fugitive princess from a distant alien empire.

Lilandra of the Shi’ar had rebelled against her imperial brother and whilst fleeing had somehow telepathically locked onto her inter-cosmic soul-mate Xavier. As she made her circuitous way to Earth, embedded Shi’ar spy Shakari had assumed the role of Eric the Red and attempted to remove Lilandra’s potential champion long before she arrived…

During the blistering battle that followed the X-Men’s arrival, Shakari snatched up Lilandra and dragged her through a stargate to another galaxy, but now, aware that the fate of entire universe is at stake, Xavier urges his team to follow.

All Jean has to do is re-open a wormhole to the other side of creation…

A slight digression followed as overstretched artist Cockrum was given a breather by a fill-in “untold” tale of the new team featuring an attack by psychic clones of the original X-men in ‘Dark Shroud of the Past’(by Bill Mantlo, Bob Brown & Tom Sutton, but with a framing sequence from Cockrum).

The regular story resumes in a wry tribute to Star Trek as ‘Where No X-Man Has Gone Before!’ (by Claremont, Cockrum & Dan Green) finds the heroes stranded in another galaxy where they meet and are defeated by The Shi’ar Imperial Guard (an in-joke version of DC’s Legion of Super Heroes), until bold interstellar freebooters The Starjammers arrive to turn the tables and uncover a mad scheme to unmake the fabric of space-time.

Lilandra’s brother Emperor D’Ken is a certified maniac and wants to activate a cosmic artefact known alternatively as the M’Kraan Crystal and “the End of All that Is” in his quest for ultimate power. He’s also spent time on Earth in the past and has played a major role in the life of one of the X-Men …

This tale (from issue #107) was the last drawn by Cockrum for many years. He would eventually return to replace the man who replaced him.

As X-Men and Starjammers battle the Crystal’s impossibly deadly automated guardians, this final chapter sees the newly puissant Phoenix literally save all of reality in a mind-blowing display of power and skill, all whilst trapped in a truly staggering other realm before taking the heroes home, appalled and enthralled by the intoxicating, addictive nature of her own might.

The conclusion of this ambitious extended saga was drawn by John Byrne (with inks from Terry Austin) and his efforts were to become an industry bench-mark as the X-Men grew in popularity and complexity. However, even though the bravura high-octane thrills of “Armageddon Now” seemed an unrepeatable high-point, Claremont & Byrne had only started. The best was still to come…

In ‘Home Are the Heroes’ Wolverine finally began to develop a back-history and some depth of character as technological wonder Weapon Alpha attacked the recuperating team in an attempt to force Logan to rejoin the Canadian Secret Service. Renamed Vindicator he would later return with Alpha Flight – a Canadian super-team which would eventually graduate to their own eccentric high-profile series.

This splendid compilation ends rather limply with another hasty fill-in as ‘The “X”-Sanction’ (illustrated by Tony DeZuniga & Cockrum), finds hired cyborg-assassin Warhawk infiltrating the mansion in search of “intel” for a mysterious, unspecified master before getting his shiny silver head handed to him…

The immortal epics compiled here are available in numerous formats (including softcover editions of the luxurious and enticing hardback under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the sturdy and substantial full-colour feel of these sturdily Marvellous Masterwork editions.
© 1976, 1977, 1978, 1990 Marvel Entertainment Group, Inc/Marvel Characters, Inc. All rights reserved.

Golden Age Hawkman Archives volume I


By Gardner F. Fox, Dennis Neville, Sheldon Moldoff & various (DC Comics)
ISBN: 978-1-4012-0418-1

Although perhaps one of DC’s most long-lived and certainly their most visually iconic character, the various iterations of Hawkman have always struggled to find enough of an audience to sustain a solo title. From his beginnings as one of the assorted B-features in Flash Comics (the others being Cliff Cornwall, The King, The Whip and Johnny Thunder, all adding lustre to the soaraway success of the eponymous speedster at the helm of the comicbook), Winged Wonder Carter Hall has struggled through assorted engaging, exciting but always short-lived reconfigurations.

Over decades from ancient hero to re-imagined alien space-cop and post-Crisis on Infinite Earths freedom fighter (both named Katar Hol – see Showcase presents Hawkman volumes 1-2 and Hawkworld respectively) or the seemingly desperate but highly readable bundling together of all previous iterations into the reincarnating immortal berserker-warrior of today, the Pinioned Paladin has performed exemplary service without ever really making it to the big time.

Where’s a big-time movie producer/fan when you need one?

Created by Gardner Fox and Dennis Neville, Hawkman premiered in Flash Comics #1 (January 1940) and stayed there, growing in quality and prestige until the title died, with the most celebrated artists to have drawn the Winged Wonder being Sheldon Moldoff and Joe Kubert, whilst a young Robert Kanigher was justly proud of his later run as writer.

Together with his partner Hawkgirl/Hawkwoman, the gladiatorial mystery-man countered fantastic arcane threats and battled modern crime and tyranny with weapons of the past for over a decade before vanishing with the bulk of costumed heroes as the 1950s began.

His last appearance was in All Star Comics #57 (1951) as leader of the Justice Society of America, but the husband-and-wife hellions were revived and re-imagined nine years later as Katar Hol and Shayera Thal of planet Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a space-age interpretation which even survived 1985’s winnowing Crisis on Infinite Earths. Their long career, numerous revamps and perpetual retcons ended during the 1994 Zero Hour crisis, but they’ve reincarnated and returned a couple of times since then too…

However, despite being amongst DC’s most popular and picturesque strips over the years, Hawkman (and Hawkwoman) always struggled to find sufficient audience to sustain their numerous solo titles.

This spectacular deluxe hardcover re-presentation of the formative years (collecting appearances from Flash Comics #1-22, January 1940 – October 1941) begins with a fond reminiscence by artist Moldoff in the ‘Foreword’ before the magic begins as it should with ‘The Origin of Hawkman’ by Fox & Neville.

In his first epochal episode Carter Hall is a playboy scientific tinkerer and part-time archaeologist with a penchant for collecting old, rare weapons, whose dormant memory is unlocked by an ancient crystal dagger purchased for his collection. Through dreams the dilettante realises that once he had been Prince Khufu of ancient Egypt, murdered with his lover Shiera by Anubis’ High Priest Hath-Set.

Moreover, with his newly returned memories Hall knows that the eternal struggle is primed to play out once more…

As if pre-destined, he bumps into the equally reincarnated and remembering Shiera Sanders just a terrifying electrical menace turns New York’s Subway into a killing field and they realised the deadly Doctor Hastor is their ancient nemesis reborn. Fashioning an outlandish uniform and anti-gravity harness of mystic Egyptian “Ninth Metal”, Hall hunts the deranged electrical scientist to his lair in time to save the mesmerised Shiera from a second death by sacrifice and mercilessly ends the cycle – at least for now…

In Flash #2, ‘The Globe Conquerors’ concentrated on fantastic science as Hall and Shiera tackled a modern Alexander the Great who built a gravity-altering machine in his ruthless quest to conquer the world, whilst ‘The Secret of Dick Blendon’ in #3 saw “The Hawk-Man” expose a wicked scheme by insidious slavers turning brilliant men into zombies for profit to gather riches and find the secret of eternal life.

Sheldon Moldoff debuted as artist in Flash Comics #4 (April 1940), illustrating a splendidly barbarous thriller wherein the Winged Warrior clashed with ‘The Thought Terror’, a sinister mesmerist enslaving the city’s wealthy citizens, whilst ‘The Kidnapping of Ione Craig’ in #5 pitted the crime-fighting phenomenon against Asiatic cultists led by legendary assassin Hassan Ibn Saddah, determined to stop a pretty missionary and secret agent from investigating distant Araby.

Moldoff has received overly unfair criticism over the years for his frequent, copious but stylishly artistic swipes from newspaper strips by master craftsmen Alex Raymond and Hal Foster in his work of this period, but one look at the stunning results here as the feature took a quantum leap in visual quality should silence those quibblers for good…

Maintaining the use of exotic locales, the story extended in issue #6 as Hall and Ione struggled to cross burning Saharan sands to the African coast before defeating Arab slavers and their deadly ‘Sheba, Queen of the Desert’…

Issue #7 further explored the mystical and supernatural underpinnings of the strip which easily lent themselves to spooky tales of quasi-horror and barbaric intensity. “The Eerie Unknown” and deluded dabblers in darkness were much-used elements in Hawkman sagas, as seen in ‘Czar, the Unkillable Man’ wherein the Avian Avenger, back in America and reunited with Shiera, clashed with a merciless golem animated by a crazed sculptor determined to get rich at any cost.

Flash Comics #8 featured another deranged technologist as ‘The Sunspot Wizard’ Professor Kitzoff altered the pattern and frequency of the solar blemishes and created riot, madness and chaos on Earth until the Winged Wonder intervened, whilst in ‘The Creatures from the Canyon’ Hawkman foiled aquatic invaders living in the deeps 5,000 feet below Manhattan Island who decided to expand their ancient empire upwards…

Bidding for an old firearm at an auction in #10, Hall was inexorably drawn into a murder-mystery and the hunt for a lost Colorado goldmine in ‘Adventures of the Spanish Blunderers’, before ‘Trouble in Suburbia’ manifested after a hit-and-run accident drew plucky Shiera into a corrupt and convoluted property-scam. Boyfriend Carter Hall was quite prepared to stand back and let her deal with the villains – even if Hawkman did exert a little surreptitious brawn to close the case…

Another murderous scam involved an old society chum as ‘The Heart Patient’ revealed how a pretty gold-digger and rogue doctor serially poisoned healthy young men and fleeced them for a cure, whilst in #13 ‘Satana, the Tiger Girl’ preyed on admirers for far more sinister reasons, pitting Hawkman and Shiera against scientifically hybridised killer-cats, after which ‘The Awesome Alligator’ saw an elder god return to Earth to inspire and equip a madman in a plot to conquer America with ancient secrets and futuristic super-weapons. None of those incredible threats could withstand cold fury and a well-wielded mace, however…

At this time the Pinioned Paladin usually dispatched foes of humanity with icy aplomb and single-minded ruthlessness, and such supernatural thrillers as #15’s ‘The Hand’ gave Fox & Moldoff ample scope to display the reincarnated warrior’s savage efficiency when he tracked down a sentient severed fist which stole and slaughtered at its inventive master’s command, whilst ‘The Graydon Expedition’ in #16 reinforced the hero’s crusading credentials when Shiera went missing in Mongolia, and the Winged Wonder undertook a one-man invasion of a fabulous lost kingdom to save her.

In Flash Comics #17, ‘Murder at the Opera’ put the bold birdman on the trail of an arcane Golden Mummy Sect with a perilously prosaic origin and agenda, whilst #18 found him investigating skulduggery in the Yukon when Shiera rushed north to offer aid to starving miners during ‘The Gold Rush of ’41’.

Evidently capable of triumphing in any environment or milieu, Hawkman next thwarted deranged physicist Pratt Palmer in #19, when that arrogant savant attempted to become the overlord of crime using his deadly ‘Cold Light’. ‘The Mad Bomber’ in #20 then found the Avian Ace allied with a racketeer to stop mad scientist Sathan destroying their city with remote-controlled aerial torpedoes, after which Hawkman was forced to end the tragically lethal rampage of an alien foundling raised by a callous rival for Shiera’s affections in ‘Menace from Space’…

This first high-flying archive compilation concludes with October 1941’s Flash Comics #22 and ‘The Adventure of the Killer Gang’ as headstrong Shiera witnesses a bloody hijacking and determines to make the bandits pay. Although she again helped Hawkman deal with the murderous vermin as a civilian here, big changes were in store for the feisty, capable heroine.

Already in All Star Comics #5 (July 1941) she had first worn wings and a costume of her own, and in Flash Comics #24 (December 1941) she would at last become an equal partner in peril and fully-fledged heroine: Hawkgirl… but sadly that’s a tale for another volume…

Exotic, engaging and fantastically inviting, these Golden Age adventures are a true high-point of the era and still offer astonishing thrills and chills. When all’s said and done it’s all about the heady rush of nostalgia: trying to recapture that magical full-sensorium burst of smell and feel and imagination-overload that finds kids at a perfect moment and provokes something visual and conceptual that almost literally blows the mind…

We re-read stories hoping to rekindle that instantly addictive buzz and constantly seek out new comics desperately hoping to recapture that pure, halcyon burst, and these lost mini-epics are phenomenally imbued with everything fans need to make that breathtaking moment happen…
© 1940, 1941, 2005 DC Comics. All Rights Reserved.

Iron Man: Extremis – Enhanced Edition


By Warren Ellis & Adi Granov (Marvel/Panini UK)
ISBN: 978-1-84653-527-7

Arch-technocrat and supreme survivor Tony Stark has played many roles in the Marvel Universe since his debut in Tales of Suspense #39 (March 1963) when, as visitor to an East Asian war-zone, he was critically wounded and captured by sinister, cruel Communists. Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first Iron Man suit to keep himself alive and deliver him from his oppressors.

Since then the inventor and armaments manufacturer became a liberal capitalist, eco-pioneer, space pioneer, Federal politician, Statesman and even Director of the world’s most scientifically advanced spy agency, the Strategic Hazard Intervention Espionage Logistics Directorate.

…And, of course, one of the world’s most prominent superheroes with the Mighty Avengers…

First conceived in the wake of the Cuban Missile Crisis at a time when the economy was booming and “Commie-bashing” was an American obsession, the emergence of a glamorous new Thomas Edison using Yankee ingenuity, wealth and determination to safeguard the Land of the Free and better the World was an inevitable development. Combining the then-sacrosanct faith that technology and Capitalism in unison could solve any problem with the universally evocative imagery of noble knights battling evil, the Invincible Iron Man seemed an infallibly successful proposition.

Of course whilst Tony Stark was the acceptable face of 1960s Capitalism – a sexy millionaire industrialist and secretly a benevolent all-conquering hero when clad in the super-scientific armour he built with his own two hands – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history.

With ecological disaster and social catastrophe from myriad abuses of big business abounding, the zeitgeists of the young shifted leaving the Golden Avenger and Stark International facing some tricky questions from the increasingly politically savvy readership.

With money, fancy gadgetry and unthinking patriotism not quite so cool anymore, the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America …

For a popular character/concept lumbered with a fifty-year pedigree, radical reboots are a painful but vital periodic necessity. To keep contemporary, Stark’s origin and Iron Man’s continuity have been drastically revised every so often with the crucible trigger event perpetually leapfrogging to feature America’s most-recent conflicts.

Thus, whereas the debut tale saw the inventor captured by Viet Cong guerrilla Wong Chu, who ordered his dying hostage to build weapons or perish from shrapnel embedded in his chest, later revamps had that life-preserving chest-plate and weaponised armour evolve as defiant responses to oriental mastermind the Mandarin and Chinese bandits before this latest logical upgrade brought the hero fully into the 21st century…

With the third Iron Man movie hurtling like a missile towards us, The House of Ideas has re-released an augmented collection of Warren Ellis’ updating of the legend: one wherein the always-futuristic noble knight got a stunning cyberpunk upgrade in a tale which directly influenced the filmic franchise and led to illustrator Adi Granov working as a designer and producer on the cinema interpretation.

Collecting Iron Man volume 4, issues #1-6 – January 2005-April 2006 – the fable follows the continuity-shattering “Disassembled” publishing event (involving and affecting The Avengers, Spider-Man, Fantastic Four, Thor, Captain America and Iron Man himself), which rebooted a number of core concepts and repositioned the inventor-hero as a driven futurist attempting to expiate the blood on his hands at any and all costs…

Although Stark has cut himself loose from official Governmental affiliations and all military contracts, abandoning guns and bombs to return to the life of a maverick entrepreneur, happily risking profits for the betterment of humanity, once upon a time he was an inspired deviser of death-dealing inventions…

Everything kicks off somewhere in Texas when dangerous men utilise stolen science to create a volunteer monster even as, in New York, shell-shocked, weary Stark struggles to get his life on course. Things aren’t made any easier by a conscience-shaking interview with journalist John Pillinger: a forthright, honest individual determined to pick at old scabs by reviewing Stark’s deadly contributions to America’s inhuman arsenal of destruction.

In an uncompromising exchange, Stark is reminded again that his cluster-bombs and landmines have killed so many more than enemy combatants in Iraq and Afghanistan…

With his own Board of Directors daily undermining the head of Stark International, trying to sideline him so that they can go back to building weapons, Stark’s only refuge is the good works performed by his secret identity.

So, when a respected researcher kills himself at biological innovation firm Futurepharm, and the company’s latest project goes missing, Tony jumps at the chance to help its founder – and old girlfriend – Maya Hansen…

Once upon a time they were brilliant young idealists who believed their innovations would reshape humanity, both inspired and influenced by scientific philosopher and truly radical thinker Sal Kennedy and both unhappy at the dirty compromises their work demanded, if they were to build a better world. Now, years later, they both seem closer to achieving their naïve dreams…

The stolen bio-package is codenamed “Extremis”: a nano-tube solution designed to overwrite human biology and cure any disease or injury. This also makes it a super-soldier serum capable of making a body, faster, stronger, tougher and able to build new organs with unsuspected capabilities.

In a hidden place, a man named Mallen comes out of the mutative coma caused by taking Hansen’s Extremis solution. He is no longer remotely human…

As Maya and Tony catch up with their old mentor Sal and are forced to ponder some unpalatable ethical dilemmas, Mallen is invading a Texas FBI office, slaughtering fifty agents and innocent bystanders with uncanny powers.

Long ago his radical, white supremacist family were killed in a domestic siege by Federal Agents, and now the vengeful anti-government libertarian militiaman is just starting his campaign to reclaim his America for his people…

He’s quickly tracked and intercepted by Iron Man and a terrifying battle between technology and biology, Government tool and freedom fighter, super-machine and enhanced man ensues. The Armoured Avenger doesn’t have a chance…

Crushed and broken by Mallen, Stark is perilously wounded and trapped inside his broken billion-dollar toy. The Extremis-enhanced terrorist is simply too strong and far too fast. Slowly dying, Iron Man convinces Maya to take him to Futurepharm, where he reveals his true identity to the astounded scientist and convinces her to give him a diluted, specifically-tailored dose of her incredible restorative…

As the serum goes to work, reconfiguring his system and incorporating elements of armour and processing systems within his body, Stark’s mind wanders back to the distant day when he was captured by Al Qaeda insurgents in Afghanistan.

Wounded, with shrapnel pressing against his heart, he and fellow prisoner Ho Yinsen were ordered to make weapons for their captors, but instead built a device to hold the lethal metal shards in place. The chest-plate soon evolved into a mobile weapons system and Stark broke free – but not without terrible consequences…

History repeats itself now as Stark again contrives a weapon-suit to overcome his problems – but this time he’s not wearing or piloting it. Now he truly is an Iron Man inside and out…

All that’s left for the new Avenger is the final battle against Mallen, one last duel between brutal past and shining future, and one more breathtaking betrayal…

Short, sweet, shocking and surprisingly engaging, this compelling Fights ‘n’ Tights thriller offers breakneck pace, astounding action and superbly suspenseful realpolitik, ethical and philosophical quandaries that will satisfy any fan who likes their fantasy tinged with a touch of contemporary hyper-authenticity.

This book also includes a stunning cover-gallery by the artist and a selection of features taken from Marvel Spotlight: Iron Man Movie from 2008, such as the Granov interview, ‘Iron Man to the Extreme’, more stunning art samples in ‘Covering Adi Granov’ and a history and appreciation of the Extremis project in Mike Conroy’s ‘Extreme Visions’.

Gritty, clever and hard-hitting, this is another explosively entertaining yarn to delight established fans with the added distinction of being self-contained and readily accessible to new, returning or casual readers.

™ & © 2013 Marvel & Subs. Licensed by Marvel Characters B.V. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.