The Initiates – A Comic Artist And a Wine Artisan Exchange Jobs

Initiates front 2
By Étienne Davodeau, translated by Joe Johnson (NBM/Comics Lit)
ISBN: 978-1-56163-703-4

Throughout 2010 Bande Dessinée author/artist Étienne Davodeau (Friends of Saltiel, Lulu femme Nue, Un monde si tranquille, The Poor People: A History of Activists), noted for both brilliant fiction and moving factual comicbook novels, participated in a fascinating life (or perhaps vocation) swap experiment.

The artist, writer and designer was born in 1965 and, whilst studying art at the University of Rennes, founded Psurde Studios with fellow comics creators Jean-Luc Simon and Marc Le Grand, AKA “Joub”. His first album The Man Who Did Not Like Trees was released in 1992 and he forms an integral part of the modern graphic auteur movement in French and Belgian comics.

Released as Les Ignorants in October 2011, this lyrical and beguiling cartoon documentary reveals the year when the artist and independent specialist wine-maker Richard Leroy shared the secrets and mundane realities of each other’s insular, introspective and fearsomely philosophical solitary professions.

Davodeau knew absolutely nothing of the ferocious demands of the elite, experimental grape-growing game nor the oenophilic secrets and mysteries of tasting wine, but similarly the bluff, irascible son of the soil had barely read a comic in his entire life. The journal of discovery opens with ‘To Pruning, Then (Plus One Belgian Printing)’ as the artist is put to work in icy winds on the terroir of Montbenault, cutting and shaping the lianas which hold such glorious potential. Then Leroy is taken on an eye-opening tour of a Belgian print-works where Davodeau is summoned to sign off his latest album…

In ‘Wood’ a trip to a cooperage dissects the role of barrels in the slow fermentation process, as the new friends discuss the imponderables of judgement. It’s hard to define, but in their own fields each knows right and wrong, good and bad and most especially “not perfect yet”…

Leroy’s extra-curricular work includes reading lots of comics and graphic novels, as well as being introduced to the peripheral joys such as signings, collectors fads and so forth, but when he is introduced to major creator Gibrat a fascinating discourse on the aesthetics of the medium ensues in ‘Jean-Pierre (and Jimi, and Wolfgang Amadeus and a Few Others)’, liberally lubricated by the vintner’s ever-present samples of his own form of creative expression…

A charming interview and guest appearance with Lewis Trondheim graces ‘The Art of the Portrait and its Vicissitudes, or “The Theory of the Beak”’ even as the spring brings terror, confusion and greater back-breaking toil as the artist has his first brush with tractors and even more obscure specialist technologies, ‘What Goes Without Saying’ offers personal history and raking in the hot sun, after which ‘In Praise of Manure’ focuses on subjectivity as he learns the pros and cons of the controversial vintners’ heresy of “Biodynamics”…

Ploughing and accidental self-immolation features in ‘A Question of Proximity’, whilst the arrival of the world’s most influential wine critic opens a whole new area of discourse in ‘New York/Montbenault/New York’, and the tables are satisfactorily turned in ‘Saying Something Stupid: (Sometimes) a Good Idea’ as Richard attends an editors’ meeting in Paris in July before a little break at a Bistro reveals the true depth of the naïve comic-consuming artisan’s liquid gifts…

Wine-making is a 24/7 occupation and as storm season hits the terroir ‘The Blunder’ offers moments of genuine tension and apprehension for this year’s crop before a successful “disbudding” of the vines leaves time for a taste-training session for the novice drinker and reluctant reader alike.

In ‘Blacks and Whites’ the never-shy Leroy meets a creator whose work deeply affected him, and the pleasant hours spent with author/artist Marc-Antoine Mathieu lead to deep thoughts all round before ‘Wherein, When Certain Vintners Suffer Sulphur’ covers the raging debate in the wine industry on the use of elemental additives to “manage” fermentation, which leads inevitably to the frantic camaraderie of the grape-picking and constant cry for another ‘Bucket!’

October, and with the year’s harvest pressed and in barrels there’re a few quiet moments to disparage foolish ‘Label Drinkers’ at Wine Exhibitions, happily contrasting the snobs with Leroy’s first experience of a Comics Festival, before November brings the first tentative tastings of the new vintage and a long-awaited epiphany moment for reluctant reader Leroy in ‘Montbenault/Paris/Kabul’…

The Photographer (“Into War-Torn Afghanistan with Doctors Without Borders”, by Emmanuel Guibert, Didier Lefèvre and Frédéric Lemercier ) was the book the vintner responded to on a purely, frighteningly visceral level, so Davodeau takes the bemused convert to meet the lead creator and consequently discovers a tenuous connection between his life-swap partner and the documentary graphic novel’s subjects…

In ‘A Teetering Statue’ the quiet winter weeks allow breathing space to learn the travails of shipping and export, as well as encompassing a visit to the Paris Cartier Foundation’s Moebius Exhibition and some deliciously piquant home truths for comics cognoscenti before returning again to pruning vines, whilst ‘Savagnins, Poulsards, and Company’ takes us almost full circle as Leroy takes the artist to the vintner’s own personal promised land and a fellow elite wine maverick, whilst a trip to Corsica takes in the Bastia Comics Convention and the unique vineyard of the “Patrimonio Arena” in ‘Nielluccio, Vermentinu, Bianco Gentile and Oubapo’…

The magnificently elegiac and languorously evocative account wraps up in genteelly seductive manner with one final excursion as The Initiates head for the Dordogne to follow up on Emmanuel Guibert’s introduction to the survivors of The Photographer. One last gracious day of cross-fertilised booze and books conversation in ‘Final Revelations under a Cherry Tree‘ then leads inevitably back to where and how it all began for both participants…

Of course all I care about is comics, but even on my terms this rapturous, studious yet impossibly addictive account of two open-minded, deeply dedicated artists’ tentative exploration of each other worlds – at once tediously familiar and utterly unknown – is a masterpiece of subtle education, if not benevolent propaganda and, like good wine or a great book, takes its own sweet time to hook you.

Also included in this surprisingly compelling hardback chronicle is ‘Drunk/Read’ – a list of wines and graphic novels introduced to each novitiate; an intriguing bucket list for readers to aspire to and complete our second hand education into the greatest arts on Earth…

This dazzling display of harsh fact and the theosophical fervour of the grape-growers art, seamlessly blended with an outsider’s overview of our whacky, cosy world of cartoons and funnybooks, is enchanting beyond measure and should figure high on any fan’s list of books to seduce comics non-believers with. It might also be the perfect gift for all those people you thought you couldn’t buy a graphic novel present for…

Europeans excel at making superb comics which simultaneously entertain and educate (check out the sublime On the Odd Hours or The Sky over the Louvre to see what I mean) and the seductive, evocative, eclectically human monochrome illustration and dialogue perfectly capture the sensorial effect of wine and work and weather, and the backbreaking, self-inflicted artisan toil and ineffable rewards of making comics or creating wine…

Every so often a book jumps our self-imposed ghetto wall of power fantasies and rampaging adventurism, and I pray this elegiac documentary of a bizarrely fitting experiment makes that sort of splash in the wider world.
© Futuropolis 2011. © 2013 NBM for English translation.

A Treasury of Victorian Murder Compendium


By Rick Geary (NBM/Comics Lit)
ISBN: 978-1-56163-704-1

Master cartoon criminologist Rick Geary has been sifting through humanity’s dark drives for years: researching and presenting a compelling cavalcade of corruption with his series of graphic novel/true-murder mystery reconstructions, each beguilingly combining a superlative talent for laconic prose, incisive observation and forensically detailed pictorial extrapolation with his formidable fascination for the darker aspects of human history.

Geary’s unblinking eye has of late been examining the last hundred years or so in his Treasury of XXth Century Murder series, but first began his graphic assignations with Mankind’s darker aspects in a delicious anthologised tome entitled A Treasury of Victorian Murder in 1987. Now that initial volume and three of the eight that succeeded it (Jack the Ripper from 1995, The Fatal Bullet from1999, and 2003’s The Beast of Chicago) have all been re-issued in a splendid morbidly monochrome deluxe hardback – because, after all, bloody murder is always a black and white affair…

Geary’s fascination with his subject is irresistibly infectious and his unique cartooning style a perfect medium to convey the starkly factual narrative in a memorable, mordant and undeniably enjoyable manner.

The basic premise is simple. The feel and folklore of Queen Victoria’s evocative era is irredeemably ingrained in the psyche of the contemporary world, and that first flourishing of social modernity invested crime and especially murder with a whole new style and morbid appeal to the general public. Each of the cases the author adapts was big news at a time when burgeoning technologies, rising literacy levels and crass populism first began to stoke the fires of an insatiable hunger for gory news. Moreover, many of the cases still resonate with today’s catalogue of atrocities and will stir familiar feelings in readers of a later century – especially the unsolved ones.

The eponymous first volume begins with a stunning background feature depicting ‘Celebrated Events of the Victorian Age’, ‘Illustrious Personages’, ‘Statesmen, Explorers and Innovators’, stars of ‘Literature and the Arts’ and naturally many of the most notorious ‘Murders and Murderesses’ before setting the scene and tone with compelling illustrations of ‘Picadilly Circus, London 1887’ and a dissertation on the Victorians’ obsession with death.

Following the text page ‘Introductory Remarks to the First Three Murders and Bibliography’ the still-unsolved case known as ‘The Ryan Mystery’ is diligently laid out, wherein a brother and sister were brutally slain in Lower Manhattan in 1873, after which ‘The Crimes of Dr. E.W. Pritchard’ outlines the deadly narcissism and fraudulent career and just deserts (the last man to be publicly executed in Scotland) of a very nasty physician who outraged sensibilities with a campaign of genteel slaughter in 1865 Glasgow, before concluding with an early fully-documented account of that now-common miscreant, the child-killer in the salutary tale of ‘The Abominable Mrs. Pearcy’, whose atrocities in Hampstead, Hertfordshire dumbfounded the Empire in 1890…

Geary chose a novel methodology for the next, book-length saga – presumably because the case has been the subject of so much investigation and bowdlerisation over the years.

Jack the Ripper – a Journal of the Whitechapel Murders 1888 -1889 is “compiled from the journals of an unknown British Gentleman… who closely followed the increasingly savage killings” and wittily narrates a day by day account of the horror that stalked Whitechapel and gripped the world as it became the first media-led, press-fed cause célèbre.

Following a comprehensive map of ‘Whitechapel and the Crimes of Jack the Ripper, 1888‘, Geary – producing some of the most moodily inspired art of his prodigious career – unravels, reworks and remixes all the myths, facts and exploitative stunts of assorted participants. Also included are some potential early murders missed by the police and possible copy-cat crimes from that frenzied period of London life, in a truly captivating take on the most famous murder-mystery in history.

With an Introduction and full Bibliography this graphic exposé is still one of most engaging of expeditions into the legend of Saucy Jack…

If the Ripper has moved far beyond the realm of cold, hard plain facts, the next tale is its very antithesis: a phenomenally well-documented and demystified political assassination that allows the wryly witty Geary to fully exploit his ironically charged talents…

The Fatal Bullet – a True Account of the Assassination, Lingering Pain, Death and Burial of James A. Garfield, Twentieth President of the United States begins with a simple comparison of ‘The Two Roads’ which led the politician and his killer Charles J. Guiteau to their respective fates, before ‘The Journey Home’ begins the sorry tale with the interment of the nation’s lost leader.

From there the story harks back and simultaneously examines both participants’ oddly ‘Parallel Lives’, tracing their different responses to their nation’s call during the War Between the States whilst in ‘A Deadly Campaign’ as Garfield is literally called by duty to public office, his increasingly delusion stalker Guiteau insinuates himself into the politician’s orbit before at last shooting the great man on Saturday, July 2nd 1881.

‘The Long Summer’ then describes the nightmarishly bizarre and appallingly prolonged death throes of the President – including many of the positively baroque remedies and solutions prescribed by a phalanx of eminent physicians and inventors, all desperately seeking to find and extract the shell lost somewhere in the fallen leader’s body…

When Garfield finally passed on September 9th all that was left was the trial of his clearly deranged killer, as remarkably recorded in ‘Conclusion: At the Bar of Justice’…

This stunning compilation then concludes with a genuinely terrifying tale of modern murder with The Beast of Chicago – an Account of the Life and Crimes of Herman W. Mudgett, known to the world as H.H. Holmes, H.M. Howard, D.T. Pratt, Harry Gordon, J.A. Judson, Edward Hatch, A.C. Hayes et al. – a jolly catalogue of criminality and carnage describing the astounding killing career of a bogus doctor and mesmerising psychopath whose official body count was twenty-seven souls, but may well have topped two hundred.

Attributed as America’s first documented serial killer, Mudgett/Holmes seemingly did it all first: a serial bigamist and conman, he hunted and slaughtered for fun and profit, lured victims to a purpose-built killing ground in the placid heart of a quiet suburb, seduced women, abducted children, corrupted and controlled entire families – making them his accomplices and even proxy killers – and, when finally caught, cultivated notoriety with an aplomb that guaranteed him a place in history…

His worst recorded atrocities took place during the 1893 World’s Columbian Exposition; a vast trade fair in Chicago where he had constructed a unique hotel and guest house dubbed “The Holmes Castle”…

Following maps of the sites, floor plans of his Castle and the 1894 escape route that revealed ‘The Desperate Journey of H.H. Holmes’, Geary treats us to a elucidatory Prologue ‘This is Chicago!’ to set the stage , before beginning the horrific tale of woe in ‘Dr. Holmes Comes to Town’ wherein the dapper, personable medical charlatan and insurance fraudster’s early life is disclosed before he inveigles himself into a position of respectability in suburban Englewood and commences to build his dream palace…

‘The Castle’ was an incredible, insane machine designed to lure in travellers and generate missing persons, and although its unique amenities were never fully understood or its death toll confirmed, Holmes’ secondary business – selling display skeletons to medical institutions – did extremely well in the four years that it was open for business, after which time Holmes took his incredible seduction and slaughter show on the road, or rather rails, during ‘The Desperate Journey’.

With events and disappearances spiralling, Holmes made a rare mistake and was briefly imprisoned for fraud. Unable to help himself, he then cheated his cellmate – a professional train-robber – who exacted vengeance by telling the authorities the truth about his boastful bunk mate…

With only a hint of the true extent of the bogus doctor’s crimes disclosed in ‘The Castle Revealed’, Holmes remained ‘The Prisoner’ for the rest of his short life, but even incarcerated with every day bringing fresh revelations of his horrific crimes, the first American Psycho succeeded in taking hold of his story and skilfully manipulating his own legend and myth…

As ever, Geary presents facts and theories with chilling pictorial precision, captivating clarity and devastating wit, and this still broadly unresolved mystery is every bit as compelling as his other homicidal forays: a perfect example of how graphic narrative can be so much more than simple fantasy entertainment.

With the inclusion of highly informative pictorial background essays and maps throughout, this big book of death is a sublimely readable successor to that era’s “Penny-Dreadfuls”: a startling yet accessible read that will engross fans of graphic narrative and similarly entice followers of True Crime thrillers. This merrily morbid murder masterpiece should be mandatory reading for all comic lovers, mystery-addicts and crime-collectors.
© 1987-2003, 2012 Rick Geary. All Rights Reserved.

Age of Reptiles Omnibus volume 1


By Ricardo Delgado (Dark Horse)
ISBN: 978-1-59582-683-1

There’s an irresistible, nigh-visceral appeal to dinosaurs. Most of us variously and haphazardly evolved hairless apes seem to be mesmerically drawn to all forms of education and entertainment featuring the monster lizards of our primordial past.

Designed as a purely visual experience, this hypnotically beguiling series of sequences from Ricardo Delgado offers one of the most honestly awesome brushes with prehistory ever imagined. Age of Reptiles opens a window onto distant eons of saurian dominance and, completely devoid of sound or text, provides a profound, pantomimic silent movie that focuses on a number of everyday experiences which simply have to be exactly how it was, way back then…

Crafted by one of the most respected concept and storyboard men in Hollywood, these dino-dramas offer – even in comicbooks – a unique reading experience that must be seen to be believed, which is why I’m forgoing my usual laborious forensic descriptive blather in favour of a more general appreciation…

The tales originally appeared as a sequence of miniseries between 1993 and 2010 before being subsequently collected as individual compilations. In 2011 this titanic tome, part of Dark Horse’s excellent and economical Omnibus line, gathered the material into one handy Brachiosaur-sized book to treasure forever. In this way older material stays in print as classy, full-colour digests (slightly smaller in proportion than regulation US comic-books but larger and far thicker than standard manga “tankobon” volumes, running about 400 pages per book).

Following the expansive praise of Animator, Director and Producer Genndy Tartarkovsky in his Foreword the original introductions to initial outing ‘Tribal Warfare’ (from Ray Harryhausen, Burne Hogarth and John Landis) precede a fantastic extended clash between a pack – or perhaps more properly clan – of Deinonychus and a particularly irate opportunistic and undeterrable Tyrannosaur.

The savage struggle, literally red in tooth and claw, takes both sides to the very edge of extinction…

As in all these tales, the astoundingly rendered and realised scenery and environment are as much leading characters in the drama as any meat and muscle protagonists and all the other opportunistic scavengers and hangers-on that prowl the peripheries of the war, ever eager to take momentary advantage of what seems more a mutual quest for vengeance than a simple battle for survival…

That theme is further explored in ‘The Hunt’ (with Disney chief Thomas Schumacher offering his observations in the introduction) wherein the eat-or-be-eaten travails of a mother Allosaurus end only after she dies defending her baby. The culprits are a determined and scarily organised pack of Ceratosaurs who then expend a lot of energy trying to consume the carnosaur’s kid amidst scenes of staggering geographical beauty and terrifying magnificence.

Their failure leads to the beast’s eventual return and a bloody evening of the score. Think of it as Bambi with really big teeth and no hankies required…

The theme of unrelenting and ruthless species rivalry and competition is downplayed or at least diverted for the final episode.

‘The Journey’, with introduction and appreciation by educator and illustrator Ann Field) concentrates on an epic migration across the barren surface of the world as millions of assorted saurians undertake a prodigious trek to more welcoming feeding and spawning grounds, dogged every step of the way by flying, swimming and remorselessly running creatures ever-eager for their next tasty meal…

Supplementing the feral beauty of these astonishing adventures is a full Cover Gallery from the assorted original miniseries and book compilations, Delgado’s fulsome and effulgent Essays on his influences (‘Ray Harryhausen and the Seventh Voyage to the Drive-In’, ‘Desi Arnaz and the Eighth Wonder of the World’, ‘Real Dinosaurs: the Art of Charles R. Knight’ and ‘Zen and ZdenÄ›k Burian’) and a fabulous, copious and envy-invoking Sketchbook section with everything from quick motion studies to full colour preliminary pieces for the final artwork..

Although occasionally resorting to a judicious amount of creative anachronism and historical overlap, Delgado has an unquestioned love for his subject, sublime feel for spectacle and an unmatchable gift for pace and narrative progression which, coupled to a deft hand that imbues the vast range and cast of big lizards with instantly recognisable individual looks and characters, always means that the reader knows exactly who is doing what. There’s even room for some unexpectedly but most welcome rough-love humour in these brilliantly simple forthright, primal dramas…
© 1993, 1994, 1996, 1997, 2009, 2010, 2011 Ricardo Delgado. All rights reserved.

Golden Age Sandman Archives volume 1

Sandman Arc front
By Bert Christman, Gardner F. Fox, Creig Flessel, Chad Grothkopf, Ogden Whitney & various (DC Comics)
ISBN: 978-1-4012-0155-5

Probably created by and originally illustrated and scripted by multi-talented all-rounder Bert Christman (with the assistance of young scripting star Gardner Fox), The Sandman premiered in either Adventure Comics #40 July 1939 (two months after Batman debuted in Detective Comics #27) or two weeks earlier in New York World’s Fair Comics 1939, depending on which distribution records you choose to believe.

Intriguingly, the Dark Knight didn’t make the cut for the legendary commemorative comicbook and only appeared in New York World’s Fair Comics #2 in Summer 1940…

Head utterly obscured by a gas-mask and slouch hat; caped, business-suited millionaire adventurer Wesley Dodds was cut from the radio drama and pulp fiction mystery-man mould that had made The Shadow, Green Hornet, The Lone Ranger, Phantom Detective, Black Bat, Spider, Avenger and so many more household names big hits of early mass-entertainment and periodical publication.

Wielding a sleeping-gas gun and haunting the night to hunt a host of killers, crooks and spies, he was eventually joined and accompanied by plucky paramour Dian Belmont, before gradually losing the readers’ interest and slipping from cover-spot to last feature in Adventure Comics, just as the shadowy, morally ambiguous avengers he emulated slipped from popularity in favour of more flamboyant and true-blue fictional fare.

This splendidly sturdy, moodily atmospheric Archive edition re-presents the landmark early appearances from both New York World’s Fair Comics, (1939 and 1940) and the rip-roaring exploits from Adventure Comics #40-59 – July 1939-February 1941 – a period when Detective Comics Incorporated frantically sought to follow up Superman and Batman with the Next Big Thing in Comicbooks…

Following an erudite appreciation from historian and comics all-star Jim Amash, the adventure begins here with the fast-paced thriller from the groundbreaking, pioneering comics premium New York World’s Fair Comics #1 as Christman & Fox introduced ‘Sandman at the World’s Fair’…

In those long-lost days, origins and back story were not nearly as important as action and spectacle so we’re quickly plunged into a fast-paced yarn as wealthy, rugged playboy scientist Dodds visits the global festival with the plans for a new ray-gun and encounters spies and a traitor within his own company. Already active as The Sandman -and sought by the cops for it – the vigilante quickly and beguilingly tracked down and dealt with the pre-war enemies of America…

Over in Adventure Comics #40, at about the same time, the cover-featured crusader was on hand to save kidnapped actress Vivian Dale when ‘The Tarantula Strikes’ (Christman & Fox) in a rousing romp reminiscent of the High Society hi-jinks of movie marvels the Saint, Falcon or Lone Wolf; prowling allies and rooftops, breaking into criminals’ lairs, rifling safes and dealing as much death as dream gas. He also had a unique calling card: sprinkled sand to proclaim and terrify wherever he had silently been and gone…

Christman wrote and drew many of the early thrillers such as #41’s ‘On the Waterfront’ wherein plucky reporter Janice Blue inadvertently stumbled into a dockside narcotics ring just as murderous seadog Captain Wing made a fateful takeover bid. Luckily for her the stealthy Sandman was already on the case…

Adventure #42 highlighted Christman’s love of aviation in ‘The Three Sandmen’ as Wes Dodds met up with a couple of his old Navy Flying Corps buddies to solve a string of murders. Somebody was rubbing out all the members of the old squadron…

Allen Bert Christman first came to public attention by following the near-mythic Noel Sickles on seminal newspaper strip Scorchy Smith. A dedicated patriot and flyer, Christman entered the Naval Air School in 1940 and joined Claire Lee Chennault’s 1st American Volunteer Group, known as the legendary fighter squadron the Flying Tigers.

These volunteers began fighting the Japanese in China long before America officially entered WWII on December 8th 1941, and Christman – officially designated a Colonel in the Chinese Air Force – used his artistic talents to personalise and decorate many of the  planes in his Flight.  He was shot down and died in horrific circumstances on January 23rd 1942.

Issue #43 featured his last official story as Dodds went on a South Seas flying vacation and became embroiled in an ‘Island Uprising’, spectacularly saving embattled white pearl hunters from natives enraged to fury by latter-day pirate Red Hatch…

In Adventure #44 (November 1939), Fox & Creig Flessel stepped into the breach left by Christman as ‘The Sandman Meets the Face’ found the playboy back in civilisation and aiding a down-and-out old friend against a mercurial disguise artist and mob boss terrorising the city. This splendid blood-&-thunder caper also saw the feature’s page count rise from six to ten as the Sandman finally found his lurking, moody metier…

‘The Golden Gusher’ (#45 by Fox & Flessel) was nightclub singer Gloria Gordon, threatened with kidnap or worse until the Master of Sleep intervened, whilst #46 ‘The Sandman Meets with Murder’ saw rising talent Ogden Whitney step into the artistic hot seat when the slaying of an old Dodds pal led into a deliciously convoluted murder-mystery involving beautiful twins, counterfeiting and a macabre cross-dressing killer…

A huge step in continuity occurred in #47 as District Attorney Belmont agreed to an unofficial truce with the Sandman following the assassination of a prominent banker. Simultaneously, Wesley Dodds caught a wily thief trying to crack his safe and became unwilling partner to the ‘Lady in Evening Clothes’ (Fox & Whitney) after she discovered his secret identity.

A celebrated cat-burglar, the sophisticated she-devil was plagued by not knowing who her parents were but happily went straight(ish) in return for Dodd’s pledge to help her…

Revealed as long-lost Dian Belmont she became a regular cast addition in #48 as ‘Death to the D.A.’ found her newly-restored father under threat from gangsters and far less obvious killers on a palatial island retreat after which ‘Common Cold – Uncommon Crime’ (#49 by Fox, Flessel & perhaps Chad Grothkopf on inks) found the mystery-man tracking killers who were eradicating the scientists who refused to hand over their cure for one of our most unforgiving ailments.

With a year gone by and global war looming, the “World of Tomorrow” exhibition was slowly closing but there was still time for New York World’s Fair Comics #2, where this time ‘Sandman Goes to the World’s Fair’ (by Fox & Grothkopf on pencils and inks) delivered a blistering crime caper wherein Wesley and Dian got stuck babysitting her maiden Aunt Agatha around the fair and were targeted by ambitious but exceedingly unwise kidnapper Slugger Slade…

In Adventure Comics #50 ‘Tuffy and Limpy’s Revenge Plot’, by Fox & Flessel, covered similar ground as a murderous campaign of apparently unrelated deaths eventually pointed to another scheme to get rid of the dauntless DA and led Sandman and Dian into a blockbusting battle against ruthless rogues, whilst in #51 (June 1940, by Fox & Flessel and previously reprinted elsewhere as ‘The Pawn Broker’) ‘The Van Leew Emeralds’ provided a fascinating detective mystery romp for the romantically inclined crimebusters to solve in fine style and double-quick time…

A burglary at the Belmont residence only netted a pair of gloves in #52’s ‘Wanted! Dead or Alive’ but inexorably led to a perplexing scavenger hunt with sinister overtones and a deadly pay-off when scandalous Claudia Norgan tried to frame her best gal-pal Dian for the Amber Apple Gang‘s crimes, after which in #53 ‘The Loan Sharks’ unwisely aroused the ire of the dynamic dream-maker when they graduated from simple leg-breaking to murder to enforce their demands. They almost ended the Sandman too before he finally got the better of them…

In issue #54 ‘The Case of the Kidnapped Heiress’ found Wes and Dian witnesses to a bold snatch-and-grab but their frenzied pursuit only resulted in both the DA’s daughter and millionairess Nana Martin being abducted together. Fury-filled and frantic, the Sandman tracked down the ransoming rogues only to find himself in the unexpected role of Cupid.

When the legendary jewel ‘The Star of Singapore’ was stolen in #55, the trail led to a ever increasing spiral of death and destruction until the Man of Dreams finally recovered it, whilst in the next issue ‘The Crook Who Knew the Sandman’s Identity’ (Fox, Flessel & Grothkopf) learned to his eternal regret that it just wasn’t so, thanks to some delightfully imaginative improvisation from Dian…

The mystery and general skulduggery gave way to world-threatening science fiction in #57 when the Sandman battled a mad scientist who had devised a deadly atom-smasher for blackmail and ‘To Hammer the Earth’, after which some macabre murders pointed the dream-team towards spies and killers profiting from ‘Orchids of Doom’, before this stylish selection of outré crime-thrillers concludes with Adventure #59’s ‘The Story of the Flaming Ruby’ as a cursed gem enabled a hypnotic horror to turn honest men into thieves and Dian into a mindless assassin…

Possessing a certain indefinable style and charm but definitely dwindling pizzazz, the feature was on the verge of being dropped when The Sandman abruptly switched to a skin-tight yellow-and-purple costume – complete with billowing cape for two issues – and gained a boy-sidekick, Sandy the Golden Boy (in Adventure Comics #69, December 1941, courtesy of Mort Weisinger & Paul Norris), presumably to emulate the overwhelmingly successful Batman and Captain America models currently reaping such big dividends. It didn’t help much at first but when Joe Simon & Jack Kirby came aboard with #72 that all spectacularly changed.

A semi-supernatural element and fascination with the world of dreams (revisited by S&K a decade later in their short-lived experimental suspense series The Strange World of Your Dreams) added a moody conceptual punch to equal the kinetic fury of their art, as Sandman and Sandy became literally the stuff of nightmares to the bizarre bandits and murderous mugs they stalked. Those spectacular but decidedly different adventures can be found in The Sandman by Joe Simon & Jack Kirby if you dare…

With covers by Sheldon Mayer, Jack Burnley and Flessel, these raw, wild and excessively engaging comics capers are actually some of the best but most neglected thrillers of the halcyon Golden Age. Modern tastes too have moved on and these yarns are probably far more in tune with contemporary mores, making this a truly unmissable treat for fans of mystery, murder and stylish intrigue…
© 1939, 1940, 1941, 2004 DC Comics. All Rights Reserved.

Bone: Stupid, Stupid Rat-Tails – the Adventures of Big Johnson Bone, Frontier Hero


By Jeff Smith, Tim Sniegoski & Stan Sakai (Cartoon Books)
ISBN: 978-1-88896-306-9

Jeff Smith burst out of relative obscurity in 1991 and changed the comics-reading landscape with his captivating all-ages comicbook Bone. The compelling black and white saga intoxicated the market and prospered at a time when an endless procession of angst-ridden, steroid-breathed super-vigilantes and implausibly clad “Bad-Grrls” came and went with machine-gun rapidity.

Born in Pennsylvania and raised in Ohio, Smith avidly absorbed the works of Carl Barks, Charles Schultz and especially Walt Kelly from an early age, and purportedly first began producing the adventures of his Boneville creations at age ten.

Whilst attending OhioStateUniversity he created a prototype strip for the College newspaper: ‘Thorn’ was another early incarnation of his personal universe and a valuable proving ground for many characters that would eventually appear in Bone. A high school classmate became a Disney animator and Smith subsequently gravitated to the field before striking out on his own, having mastered the graceful gentle slapstick timing and high finish style which typifies his art style.

He founded Cartoon Books to self-publish 55 delightful black and white issues: a fantasy-quest yarn that owed as much to Tex Avery as J.R.R. Tolkien, as well as his personal holy trinity, Barks, Schultz & Kelly. The thrilling and fantastically funny saga progressed at its own unique pace between 1991 and 2004 and since then has been collected into nine volumes from Cartoon Books (with two further collections of prequels and side tales), reissued in colour by Scholastic Books and even reprinted in Disney Adventures magazine.

Fone Bone is the strange, amorphous, affably decent little hero, a thematic blend of Mickey Mouse and Asterix, who had been run out of the town of Boneville along with his tall, not-so-bright cousin Smiley due to the financial and political irregularities, misdemeanours and malfeasances of their dastardly, swindling relative Phoncible P. “Phoney” Bone…

After an incredibly journey the trio ended up in LostValley: an oasis of pastoral beauty hidden from the rest of the world. Along the way Bone was adopted by a dragon he doesn’t believe in, stalked by ghastly rat monsters and befriended by many talking animals and people…

At series’ end, Smith issued a monumental one volume compilation (more than 1300 black and white pages) which Time magazine dubbed “the best all-ages graphic novel yet published” and one of the “Top Ten Graphic Novels of All Time.”

Smith has won many awards including 11 Harveys and 10 Eisners. In 2011, a spectacular 20th anniversary full-colour edition of the Brobdingnagian single volume was released, stuffed with extras and premiums. If you’ve got the dough, that’s the book to shoot for…

The core series also spawned a few prequel series such as dark origin tale Rose and this far-lighter yarn introducing the Bone cousins’ pioneering ancestor: a rootin’ tootin’ rip-snorter of a trapper and loud-mouthed, itinerant Frontier Scout named Big Johnson Bone who found and saved an idyllic valley from an all-consuming threat and made the place safe from marauding monsters. Since there are plenty of versions to opt for, purist that I am, I’ve again plumped for an original monochrome Cartoon Books collection.

Originally appearing as back-ups in the original comicbook and the one-shot Stupid, Stupid Rat-Tails between 1998 and 1999. these tremendously intoxicating tall tales were first gathered together in 2000 and remain one of the best and most entertaining all-ages comics sagas of the modern age.

Once upon a time a distant land was filled with huge, scary, fiercely rapacious rat creatures with magnificent tails…

Scripted by Tom Sniegoski and illustrated by Smith, the eponymous 3-part epic ‘Stupid, Stupid Rat-Tails: the Adventures of Big Johnson Bone, Frontier Hero’ opens with the boastful lone scout – except for his mule Blossom and Mr. Pip, a dolorous, depressive, nagging monkey he won in a card game – getting snatched up in a real rip-roarer of a twister and whirled across the landscape to be unceremoniously dumped in a beautiful, unspoiled valley…

Actually it’s not completely perfect: there are a vast number of stupid but rapacious monsters eating all the local fauna. After giving two of the surly critters a sound drubbing, Johnson finds the last few animal kids still unconsumed by the long-tailed, giant ratty beasts. Lily the bearcub, Pete the Porcupine, Ramona the fox kitten and Porter the turtle then ask the big-hearted little guy for help in getting their mummies and daddies back…

The kits, cubs, pups and tads already have a protector of sorts but Stillman is a very little dragon, lacking in size, power and confidence as he can’t breathe flame because it gives him indigestion and makes him puke. He’s a dab hand at throwing rocks though…

Stillman says that a proper protector from the High Council of Dragons is on the way, but has no idea how soon the saviour will arrive.

Some distance away Maud, queen of the rat creatures, has problems of her own. It’s really hard to stay happy and well-groomed when your son is as big as a mountain, dumb as a rock and hungrier than all the rest of her stupid, stupid subjects combined. The big darling might be a hundred feet tall, but he has such a sensitive tummy and is a martyr to bilious attacks. With a kid like Prince Tyson it’s no wonder she has to kill so often.

If you’ve ever heard the phrase “mad as a bag of rats”? Maud is the bag they were taking about.

When she hears from her chastened subjects of tough, two-fisted mammals falling from the sky, stopping her subjects from rightfully expanding her territory and just plain refusing to be eaten, she decides to send a party to capture them – which coincidentally is just what Johnson Bone has decided to do to her…

The rat things attack first however but only get another fierce trouncing for their troubles. In fact the old scout might well have ended it all then and there had not Stillman joined in with an extremely poorly thrown stone…

Taking advantage of Bone’s temporarily stunned state, the rats scoop up Lily and Pete and amscray pronto, leaving the slowly recovering trapper with but one thought… those giant varmint pelts would be worth a fortune back home…

As soon as his head clears Johnson is off in pursuit, tracking the rat things to Maud’s cave, where the accounts of what the sky-dropped mammal does to rat beast tails has the entire tribe in a tizzy. In a fit of regal rage Maud sends everybody to kill the invaders…

When the opposing forces clash, despite routing the ordinary man-sized rodent rogues, even the dapper trapper is daunted when Tyson snatches up him and Ramona and swallows them whole…

Left behind, Blossom and snooty Mr. Pip are in a world of trouble until the wily monkey tries to romance Maud, whilst inside the cavernous Tyson Bone is still alive and kicking and he’s even found most of the animal kids’ missing parents alive and as yet undigested. Elsewhere Stillman has discovered his inner firedrake – much to the rat creatures’ dismay… and that’s when the wily explorer in Tyson’s tum gets a hankering for a good old hootenanny and roaring bonfire barbeque…

A stunning blend of slapstick and wry laughs for young and old alike, this gloriously over-the-top, tall tales prequel and modern “Just So” story is a pure cartoon delight of all-ages action and comedy adventure, but this terrific tome has even more fun in store.

Again scripted by Sniegoski, Riblet introduces a real problem child to the valley’s animal population in a fabulously arch yarn illustrated by the amazing Stan Sakai.

The other cubs and kits don’t like hanging out with Riblet. The baby boar is a bully: mean, rough and developmentally challenged, he just doesn’t play well – or safely – with the other kids. So when a couple of starving rat creatures capture him, thinking ‘A Little Pork Would be Lovely’ they have no idea of the trouble they’ve made for themselves…

In ‘Bringing Home the Bacon’, the suddenly liberated kids celebrate their good fortune and nobody tries that hard to get him back even as Riblet begins working his unique charms on his unlucky abductors, revelling in his favourite ‘Fun & Games’ even as the hungry horrors learn the logic of ‘Losing One’s Appetite’ and resort to ‘Something Drastic’ even as the kids begin to feel the tiniest pangs of conscience…

Fast-paced, trenchant and wickedly uproarious, Riblet is a smart, beguiling counterpoint to the sometime saccharine sweetness of the Valley Forest’s frolicsome animal kids and a sheer ribald riot in its own right.

Bone is a truly perfect cartoon tale and one that appeals with utterly universal appeal. Already it is in the rarefied ranks of Tintin, Pogo, Rupert Bear, Little Nemo and the cherished works of Schultz, Kelly and Barks, and it’s only a matter of time before it breaks out of the comic club completely and becomes kin to the likes of The Wind in the Willows, Alice in Wonderland, the Moomins and Oz.

If you have kids or can still think and feel like one you must have these books…
© 1998, 1999 and 2000 Jeff Smith. All rights reserved.

Batman and Robin volume 1: Batman Reborn


By Grant Morrison, Frank Quitely, Philip Tan & Jonathan Glapion (DC Comics)
ISBN: 978-0-85768-213-0

The Final Crisis cost Earth dearly, but only the superheroic community really understood the scale of the true loss. In the process of defeating invading evil god Darkseid, the mighty Batman had been lost.

In the aftermath of that epochal loss, a secret, sustained and epic Battle for the Cowl ensued amongst the fallen hero’s closest allies and disciples before eventually Dick Grayson succeeded his lost mentor.

Carrying on the tradition of the Dark Knight, the new Batman took it upon himself to complete the education of Bruce Wayne‘s League of Assassins-trained son Damian, continuing the rehabilitation with the headstrong and potentially lethal lad as the latest iteration of Robin, the Boy Wonder…

In 2009, the post-Crisis Dynamic Duo debuted in new series Batman & Robin; core title of a refreshed and edgy franchise with scripter Grant Morrison joined by preferred partner and collaborator Frank Quitely. This collected volume gathers the first six issues and hits the ground running in a spectacular 3-part thriller aptly entitled ‘Batman Reborn’…

It all begins with ‘Domino Effect’ as yet another baroque and murderously bizarre villain invades the benighted city. However the recklessly manic Mr. Toad‘s spectacular rise and fall merely presages the arrival of a much more macabre gang of criminals and their mad master Professor Pyg…

At home in a new Bat Bunker, the Caped Crusaders are undergoing a difficult period of adjustment with the obnoxious Damian constantly testing his unwanted senior partner at every opportunity, but their relationship takes a solid upswing once they start patrolling Gotham in the new flying Batmobile…

Whilst Pyg is happily mutilating one of his less trustworthy flunkies and turning the fool’s daughter Sasha into his latest slave by burning one of his slave masks onto her face, more of his myriad vassals are raiding Police Headquarters to spring Toad in a bravura display of ruthless abandon. Despite Batman and Robin being on hand, the odiously outrageous freaks comprising ‘The Circus of Strange’ are almost too much for the heroes to handle…

Once the battle is over, however, Robin again overreacts and sullenly storms off, falling into a subtle trap set by Pyg…

With Batman hot on his trail, Robin faces a dire crisis of conscience and confidence when, in the blistering finale ‘Mommy Made of Nails’, he and the Dark Knight save Sasha from Pyg only to lose her to someone far worse…

Philip Tan & Jonathan Glapion provided the art for the second story-arc ‘Revenge of the Red Hood’ as the most dangerous contender for Bruce Wayne’s legacy returned with a bloody Plan B…

Another orphan taken in by Batman, Jason Todd once served valiantly as the second Boy Wonder, but his many psychological problems remained hidden and unresolved even after he was murdered by the Joker.

Subsequently resurrected by one of the frequent Cosmic Upheavals that plague the DC Universe (Infinite Crisis if you’re interested, but it all happened off-camera and post hoc…), the boy took on the identity of the Red Hood and began cleaning up Gotham his way: using Batman’s training and the merciless tactics of the villains he remorselessly stalked.

When the role of Dark Knight became vacant Todd tried to make the mask and the mission his own, but was resoundingly defeated by Grayson.

Now, still determined to deliver the heroes Gotham City always deserved, he recruits the traumatised Sasha, dragging her from hospital to become his sidekick and ‘Red Right Hand’: beginning a lethal campaign against small-time creeps like Lightning Bug before graduating to the city’s super-criminal aristocracy such as Black Mask, Two-Face and the Penguin…  

Even the arrival and assistance of enigmatic British masked sleuth Oberon Sexton AKA Gravedigger isn’t enough to staunch the terror, and Batman and Robin are compelled to play catch-up as the homicidal vigilantes cut a brutal, bloody swathe through the streets. Both teams are blithely unaware of even greater chaos in store as global crimelord El Penitente, fed up with caped clowns interfering with his business, dispatches the world’s most infallible punisher to deal with the mess. The Eater of Faces is coming…

The carnage continues until Red Hood and ‘Scarlet’ crash a crime conference and come face to face with the CapeCrimebusters, resulting in a catastrophic but inconclusive clash of arms and ideology. The war comes to an unexpected end when Batman and Robin are soundly defeated and captured by their dark counterparts.

Meanwhile a few miles away a plane lands in Gotham, filled with flayed corpses gorily announcing that ‘Flamingo is Here!’

Before long the ultimate assassin has tracked the Hood and his homely help to their hideout, easily overpowering and humiliating them, but the deadly debacle has given the Dark Knights time to break free for the most dangerous fight of their lives…

Accompanying the covers and variants (by J.G. Jones, Andy Kubert, Tony S. Daniel, Quitely & Tan) is ‘Batman Redrawn’, an extended sketchbook and commentary section by Morrison, Quitely & Tan, offering an issue-by-issue tour of the re-imagining process that led to the new state of play.

Bold, explosive and breathtaking, this furious renewal and reboot of the World’s most successful comics franchise is a highly-charged, high-octane action extravaganza both impressive and imaginative. If you were bored with Batman, this might well make you a fan all over again…
© 2009, 2010 DC Comics. All Rights Reserved.

Fear Agent: Re-Ignition


By Rick Remender & Tony Moore (Dark Horse Books)
ISBN: 987-1-59307-764-8

Once upon a time science fiction was hard, fast all-action wrapped in impossible ideas, but over the years films like Star Wars and TV shows like Star Trek and Battlestar Galactica slowly ameliorated, crossbred and bastardised the form until it became simple window-dressing for cop stories and westerns and war yarns…

Rick Remender clearly loves the old-fashioned, wide-eyed wonder stuff too, and in 2005 brought back strictly impossible, mind-bending action-packed Amazing Stories to remind us all of what we’d been missing.

Fear Agent debuted from Image Comics and ran for eleven issues before folding and being subsequently picked up by Dark Horse in 2007. This slim, scintillating tome collects the introductory 4-issue story-arc which introduced dissolute, Mark Twain-spouting, alcoholic Texan freelance pest-control operative Heath Huston: the original Man With A Past But No Future…

It opens as a weary, hungry space-trucker pulls into Glentbin deep-space service station and discovers to his horror that the place is overrun with an entirely unacceptable kind of vermin, before the scene shifts to planet Frazterga where independent contractor Huston is on a bug-hunt with his mouth dry, his head screaming and his bank-account empty.

He’s climbing a really big mountain with a massive hangover and it’s real hard to make a living when the pencil-pushers of the Quintala Convention daily redefine the parameters of the Killable Alien Rating, but here in this last-ditch, last-chance filthy backwater Huston is going to make some money if it kills him.

Heath’s been hired to retrieve terraforming technology filched from colonists by the stupid, stupid ape-creatures living in the hills, but after a decidedly well-planned resistance from the hairy beasts he soon realises he’s been shafted yet again. The big dumb monkeys are using the stolen parts to build a spaceship…

After another blockbusting battle Huston discovers the burly pro-simians have been psionically enslaved by a marooned Class A entity. Officially, he should back off and leave it be, but he’s ticked, determined to get paid and has never liked aliens anyway…

The catastrophic explosion and riotous aftermath don’t go down too well with his clients either, and when he returns to his sentient spaceship Annie it’s empty-handed and with the Mayor’s blood on his gauntlets.

Down to their last wisps of fuel, the exterminator and his rather stroppy ship head for nearby Glentbin Station and the dubious hope that they can hock or trade something for fuel and food…

As they coast on fumes towards the service facility a call comes in from Thomas Yorke of the United Systems government. He wants to hire the reprobate – maybe that should be “needs to hire”…

They are old not-friends but Glentbin has gone offline and the authorities suspect some kind of infestation. If there is and Huston cleans it up there’s a 10,000 Uni-cred fee in it…

The satellite mall is empty and the legendary “too quiet”, but the smell more than makes up for it. Fearing the worst, Huston starts helping himself to supplies when he finds the ghastly remains of a patron and realises the entire place has been taken over by Feeders…

Fighting a wave of tentacles coming from everywhere, the terrified spacer blasts his way into a water pipe and is flushed into the station’s main cistern. Floating there is the only survivor of the infestation – a feisty, surly warp scientist named Mara…

She’s never seen the beasts before but Heath has. Feeders are a flesh-eating horror that were only stopped by blowing up any planet they landed on and, when his sodden new friend says they were sent to Glentbin by the Dressite Empire, Huston realises that Earth’s greatest enemy are planning on finishing the job they started decades ago: the last time they tried to wipe out mankind and legendary Fear Agents only just stopped them…

Blasting through the hull of the station, the grizzled veteran admits to being the only survivor of that august cadre of warriors, even as he and Mara spy on the station from the relative security of hard vacuum.

And that’s when he learns the Dressites have used the station to dispatch the unstoppable Feeder larvae to Earth in a convoy of deadly Trojan Horse ships…

Frantic, frustrated and unable to broadcast a warning, the Terrans bleed off cached fuel supplies into Annie – who hates Mara on sight – and try to reach Earth first. This is exactly what the Dressites want: they’ve supercharged the warp fuel and expect their old enemy to go up in a blaze of burning hell…

They have however not reckoned on the astounding intellect of the AI, who contrives to ride the explosive warp-wave and dumps the fugitives alive but lost on a strange alien world where they’re soon embroiled in an apocalyptic civil and religious war between creatures of flesh and monsters of metal. Moreover, as the campaign proceeds and Huston frets that the Feeders are inexorably closing on planet Earth, he realises that they are lost not just in space but also time…

Given a chance to save his homeworld years before any greedy marauding ETs ever attacked it, Huston embarks on a crazy raid with his fleshy allies that goes horribly, irretrievably wrong.

And then he’s killed.

To Be Continued (yes, really)…

With a copious sketchbook section from artist Tony Moore, this powerfully character-driven, fast, furious, frantic, thrilling, manic and exceedingly clever balls-to-the-wall science fiction is in the best tradition of 2000AD, and has all the adrenalin-fuelled fun any fantasy aficionado could want.

Fear Agent was a breath of fresh air when it came out and remains one of very best cosmic comics experiences around. If you’re old enough, Sentient enough and Earthling enough, this is a series you must see before you die, have your brain-engrams recorded and are cloned into a new form unable to enjoy terrific fiction feasts.
© 2006, 2007 Rick Remender & Tony Moore. All rights reserved. All characters and distinctive likenesses are ™ Rick Remender & Tony Moore.

X-Men: First Class volume 1


By Jeff Parker, Roger Cruz, Kevin Nowlan & Victor Olazaba (Marvel)
ISBN: 978-0-7851-5313-9

Radical perpetual change – or the appearance of such – is a driving force in modern comics. There must be a constant changing of the guard, a shifting of scene and milieu and, in latter times, a regular diet of death, resurrection and rebirth – all grounded in relatively contemporary terms and situations.

With a property as valuable as the X-Men such incessant remodelling is a necessarily good thing, even if you sometimes need a scorecard to keep up, and over the decades the franchise has repeatedly reinterpreted, refashioned and updated the formative early epics by Stan Lee, Jack Kirby, Alex Toth, Roy Thomas and Werner Roth to give a solid underpinning to all the modern Mutant mayhem.

A case in point is the impressive and deliciously upbeat restating of the Mutant paradigm wherein the latest status quo gets the boot and a new beginning equates with a return to the good old days…

In 1963, The X-Men #1 introduced gloomy, serious Scott Summers/Cyclops, ebullient Bobby Drake/Iceman, wealthy golden boy Warren Worthington III/Angel, Jean Grey/Marvel Girl and erudite, brutish genius Henry McCoy/Beast: very special youngsters and students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and achieving integration between the sprawling masses of humanity and an emergent off-shoot race of mutants with extra abilities, ominously dubbed Homo Superior.

The team was also occasionally supplemented by magnetic minx Polaris and cosmic powerhouse Havok – although they were usually referred to respectively if not respectfully as Lorna Dane and Scott’s brother Alex.

After eight years of eccentric, quirky adventures, the masked misfits faded away in early 1970 when mystery and supernatural themes once again gripped the world, causing a consequent sustained downturn in costumed hero comics.

Although the title was revived at the end of the year as a reprint vehicle, the mutants were reduced to guest-stars and bit-players across the Marvel Universe whilst the Beast was further mutated into a monster to cash in on the new big thing. Then in 1975 Editor-in-Chief Roy Thomas green-lighted a risky Giant-Size one-shot as part of the company’s line of over-sized specials. The introduction of a fresh team of mutants made history and began a still-burgeoning frenzied phenomenon…

In 2006 those deliriously naive secret school days inspired X-Men: First Class (a comicbook iteration, not the movie) which once again updated the seminal 1960s adventures for a far more sophisticated modern audience (as had happened twice before in the intervening decades).

Most people who read comics have a passing familiarity with Marvel’s ever-changing X-franchise so newcomers and occasional consumers won’t have too much trouble following the backstory, so let’s plunge in as the hostile world once more kicks sand in the faces of the planet’s most dangerous and reviled minority…

An 8-issue miniseries and a One-Shot Special led to a further 16 issue run: retrofitting old material around new stories, in-filling cases and teaming the teenaged school squad with assorted adult guest-stars such as Man-Thing, Invisible Woman, Gorilla-Man and those included in this book. The series inevitably led to a slew of spin-off series based on the same winning “untold X-tales” format.

However all good things come to an end – until the next time a few years from now – and the junior league finally had to move on into their later lives and rejoin the ongoing Marvel Universe continuity. Thus in 2009 the 4-issue miniseries X-Men First Class: Finals revealed how the student heroes’ graduation fed directly into the introduction of the All-New, All Different modern team…

This rousing compilation – illustrated throughout by Roger Cruz with inks from Victor Olazabo – is an introductory/best of edition with series scripter Jeff Parker picking his favourite stories from the initial run (specifically issues #1, 2, 4, 5 and 7 plus a cracking vignette from 2007’s X-Men: First Class Special) and opens with ‘X-Men 101’ as youngest student Bobby Drake writes a letter to his mum, giving the lowdown on his new classmates and detailing the eventful last few days.

The edited highlights include a battle against an utterly alien hive-mind, rich-kid pal Warren being possessed, childish pranks going scarily awry on a quick field-trip to the Arctic and the saving of the oldest creature on earth from well-meaning but oblivious scientists…

Warmer climes beckon next as Professor X takes the kids on a vacation to Florida, playing anonymous matchmaker to Scott and Jean, whilst star scholar Hank and the Angel get stuck with hunting for scientist Curt Connors, who has once more mutated into a deadly human-hating saurian scourge in ‘The Bird, the Beast and the Lizard’. In the end however it was Iceman who held the key to their success…

Issue #4 then gave us a glimpse into the inner world of Cyclops with ‘Seeing Red’ as he is targeted by an escaped demon from the Ruby Realm of Cyttorak and the team require the aid of Doctor Strange to set two dimensions to rights…

Dr. Donald Blake appears in ‘The Littlest Frost Giant’ as the X-Men battle an Ice Troll, unaware that young Bobby is being hunted by an ancient Viking cult intent on awakening the primal monster and Lord of Winter Ymir. However once they make their move the villainous Vanir are soon in over their heads and the aroused and angry Frost Giant can only be stopped by the hard-pressed mutants and their new friend The Mighty Thor…

Young romance is in the air when ‘Who Wants to Date a Millionaire?’ finds Warren skipping classes to make out with European hottie and newly-reformed member of The Brotherhood of Evil Mutants Wanda Maximoff. Sadly the Scarlet Witch‘s twin brother Pietro is the old fashioned protective type and Quicksilver‘s enraged over-reaction endangers an entire playground full of kids before the X-Men can satisfactorily calm the situation down…

The all-new classic cases conclude with a short, sharp skit wherein Iceman and the Beast are dispatched by mutant-detecting electronic wonder-computer Cerebro to find a hidden Homo Superior lurking within the vaudevillian confines of ‘The Museum of Oddities’, brilliantly illustrated by the superb Kevin Nowlan.

This perfect primer also includes the usual cover gallery – by Marko Djurdjevic and Nowlan – plus character designs and model sheets by Cruz and pencilled cover sketches from Djurdjevic for art lovers to drool over.

Engaging, exciting and extremely entertaining; blending outrageous adventure with raucous humour and sheer comradely warmth and affection, this thoroughly beguiling collection always keeps the continuity baggage to a sustainable minimum for non-addicts and concentrates on delivering vibrant fun and fast-paced rollercoaster thrills packed with smart laughs, heavy on action and light on extended sub-plots.

For moments of mutant mirth and mayhem gloriously free of angst and overkill, these tales are without doubt top of the class…
© 2006, 2007, 2011 Marvel Characters, Inc. All rights reserved.

Clubbing


By Andi Watson & Josh Howard (Minx/Titan Books edition)
ISBN: 978-1-84576-580-4

In 2007 DC comics had a worthy go at building new markets by creating the Minx imprint: dedicated to producing comics material for the teen/young adult audience – especially the ever-elusive girl readership – that had embraced translated manga material, momentous global comics successes such as Maus and Persepolis and those abundant and prolific fantasy serials which produced such pop phenomena as Roswell High, Twilight and even Harry Potter.

Sadly after only a dozen immensely impressive and decidedly different graphic novels Minx shut up shop in October 2008, markedly NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason.

Nevertheless the books which were published are still out there and most of them are well worth tracking down – either in the US originals or the British editions published by Titan Books.

One of the most engaging was Clubbing, from Andi Watson & Josh Howard, which stylishly and wittily blended teen rebellion and shopping-culture insouciance with murder-mystery and supernatural horror in an audacious and winning black and white, cross-cultural romantic romp in Wordsworth Country…

Charlotte Brook has been a bad girl. London’s most self-absorbed fashionista, social butterfly and shopping diva, “Lottie” got caught using a homemade fake I.D. to get into an out-of-bounds West End nightclub and ended up coming home in a police car…

Her outraged but rather disinterested parents simply bundled her off for the summer to the wilds of the Lake District where her dull grandfather and good old Grandma Aggie are going to put her to work in their new Golf resort.

Faced with the dire prospect of months of rain, no Wi-Fi coverage, Golf, Women’s Institute do’s, old people, hicks and yokels, golf and mud and golf, Lottie is far from happy, but as always Aggie’s ubiquitous cakes and cuppas go some small way towards assuaging the agony.

Granddad Archie Fitz-Talbot‘s time is constantly taken up with the on-going and behind schedule conversion of his posh old country club into a major modern sport and leisure venue and, after only one wind-blown, rain-sodden tour in the most fabulous outfit from her stylishly inappropriate wardrobe, Lottie realises that she’s actually in hell.

Her poor beloved shoes are all doomed too…

The local teens are a dire lot, rough, rude and pretentious; more interested in gore, blood and faux Satanism rather than music and fashion – like any self-respecting Goth should be – and as for the nice young man Aggie is trying to set her up with, Lottie wouldn’t be seen dead with a guy who loves fishing and golf no matter how good looking he is…

Howard is the least of her problems. In their affable, comfortable way, Archie and Aggie are determined to torture her to death: they feed her wholesome stodgy food, drag her all over the place on walks and trips through the beautiful countryside, take her to W.I. galas and, horror of horrors, ask her to work in the gift-shop with ghastly golf pro Tom Hutchinson – at least until she accidentally burns it down…

Things get decidedly strange after Lottie clashes with officious wizened-ancient employee Mrs. Geraldine Gibbons over towels in the gym, and again at a W.I. cake-baking contest. The old biddy has a real bee in her bonnet and babbles on about secrets and hidden truths and is clearly bingo-wing bonkers…

Lottie begins to suspect otherwise when she and the slowly growing in coolness Howard find the old bat’s strangely mutilated body in a water-hazard on the Links…

Some of those sinister secrets start to emerge when the shaken teen then discovers old Archie is a bit of a player – Urgh! wrinklies indulging in illicit lurrve – and might need to get rid of the occasional octogenarian bit of rough, but something just doesn’t add up and before long Lottie and Howard are grudgingly, disbelievingly swept into a bizarre and baffling mystery with demonic cults, a horrific monster menace from beyond Reality and staggering personal implications for Lottie and her entire family…

Clubbing is a sharp, witty, subtly funny and intriguing coming of age horror-thriller-comedy which follows all the rules of the teen romance genre yet manages to inject a huge helping of novelty and individual character into the mix: a perfect vehicle for attracting to our medium new and youthful readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification – and yes, that does mean girls…

This snazzy so-British reading rave also includes ‘Lottie’s Lexicon’: a cool guide to speaking young Londoner, full creator biographies and three tantalising preview segments from other tempting MINX titles.

Track them all down and enjoy a genuinely different kind of comic book…
© 2007 Andi Watson and DC Comics. All rights reserved.

Spider-Man & the Secret Wars


By Paul Tobin, Patrick Scherberger, Clayton Henry & Terry Pallot, with Jim Shooter, Mike Zeck & John Beatty (Marvel)
ISBN: 978-0-7851-4449-6

Presented in the manner of the company’s all-ages Marvel Adventures format, this notionally “in-continuity” tale offers cosmic thrills, chills and light drama by in-filling on one the House of Ideas’ biggest successes. Assiduously revisiting the epic “maxi-series”, writer Paul Tobin, penciller Patrick Scherberger and inkers Clayton Henry & Terry Pallot have cannily crafted an engagingly expanded selection of Spider-sagas faithful to the original whilst adding a contemporary complexity and depth to the iconic wall-crawler

This highly satisfying digest-sized collection collects the 4-issue miniseries from February-May 2010, and also re-presents the original Secret Wars #1 (May 1984) and its opening chapter by James Shooter, Mike Zeck & John Beatty.

The premise of the original 1980s blockbuster was that an all-powerful alien calling itself The Beyonder abducted an army of Earth heroes and villains to an alien purpose-built Battleworld created as an arena in which to prove which was mightier – Good or Evil.

Whilst by no means a new plot, it gave the entire company a massive commercial boost and allowed a number of major series to radically retool at a time when comicbook sales were in a dire downturn. This canny slice of infilling explores some of the saga’s untold moments in an engaging and appealing way, adding contemporary sensibilities and a lighter take to a classic but rather dated and straightforward Fights ‘n’ Tights yarn.

I would strongly suggest however, that if you’ve never seen the original epic, you track it down before tackling Spider-Man & the Secret Wars – it’s not actually necessary but you will get the most out of the new material that way…

The drama opens at a most critical moment, seconds after the almighty Molecule Man has dropped an entire mountain on top of the embattled heroes. With the Incredible Hulk holding up millions of tons of rock, the entombed good guys perforce take a few moments to chill and reminisce.

Top of Spider-Man’s list is the many gaffes he’s made since arriving, particularly the way he’s treated Captain America and the monstrous Green Goliath currently holding all their lives in his big green hands…

Thanks to heroic teamwork, all of the buried brigade eventually emerge safely but the wall-crawler has learned a hard lesson in a most harrowing manner…

The second chapter also focuses strongly on damaging mis- and pre-conceptions as the residents of Denver, Colorado – simultaneously shanghaied by the Beyonder and dumped on his remodelled planet as some kind of control group – is assaulted by a horde of marauding aliens, and the heroes form a living barricade with the valiant but all-too-human civilian defenders to lives and property.

They are surprisingly assisted by arch-nemesis and ultimate evil Doctor Doom, but try as he might Spider-Man cannot fathom the Iron Dictator’s true purpose…

At one critical juncture the world-devouring cosmic god Galactus decided to end the contest early by eating Battleworld, prompting a desperate alliance by the transplanted heroes and villains to stop him. Here, portions of their combined assault are examined in detail as Spider-Man experiences bizarre reality-warping episodes – a natural side effect of proximity to the perilous planetivore – and flashes back and forward through his personal past and futures, experiencing happiness and the darkest of imagined terrors…

The original miniseries culminated with Doom actually stealing the Beyonder’s power and becoming omnipotent. In this modern re-visitation, that conditional triumph is examined as the web-spinner is granted a taste of paradise by the troubled new god who is finding it hard to hang on to lust for conquest, or even personal ambition, after achieving all-consuming divinity…

The cleverly introspective human adventure is capped off by a re-presentation of the original saga’s first issue from 1984, wherein ‘The War Begins’ with the Avengers, X-Men and Fantastic Four, Magneto, the Hulk and the utterly out-of-his-depth Spider-Man all teleported into the deep unknown to see a galaxy destroyed and a world constructed purely so that a cosmic force could determine which of two philosophies was correct.

Arrayed against them were Doom, Galactus, Molecule Man, Ultron, the Lizard, Dr. Octopus, the Enchantress, Absorbing Man, Kang the Conqueror and the Wrecking Crew, all of whom had no problem with a disembodied voice telling them “Slay your enemies and all you desire shall be yours”…

Unceremoniously dumped on the brand new world the sides split into factions and the War began…

This blockbusting little box of delights also includes a full cover gallery by Scherberger, Christina Strain, Chris Sotomayor, Veronica Gandini, Jean-Francis Beaulieu, Zeck & Beatty as well as pages of Scherberger’s early character sketches.

Fast-paced and impressive, bright and breezy with lots of light-hearted action and some solid sly laughs, this book really sees the alternative web-spinner hitting his wall-crawling stride with the violence toned down and “cartooned-up” whilst the stories take great pains to keep the growing youth-oriented soap opera sub-plots pot-boiling on but as clear as possible.

In 2012 the Marvel Adventures line was superseded by specific comicbook titles tied to Disney XD TV shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing and perhaps more culturally accessible means of introducing character and concepts to kids born often two generations or more away from those far-distant 1960s originating events. However even though these Spidey super stories are extremely enjoyable yarns, parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…
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