Willie and Joe: the WWII Years


By Bill Mauldin, edited by Todd DePastino (Fantagraphics Books)
ISBN: 978-1-60699-439-9

During World War II a talented, ambitious young man named William Henry “Bill” Mauldin (29/10/1921 – 22/01/2003) fought “Over There” with the 45th Division of the United States Infantry as well as many other fine units of the army. He learned to hate war and love his brother soldiers – and the American fighting man loved him back. During his time in the service he produced civilian cartoons for the Oklahoma City Times and The Oklahoman, and intimately effective and authentic material for his Company periodical, 45th Division News, as well as Yank and Stars and Stripes; the US Armed Forces newspapers. Soon after, his cartoons were being reproduced in newspapers across Europe and America.

They mostly featured two slovenly “dogfaces” – a term he popularised – giving a trenchant and laconic view of the war from the muddied tip of the sharpest of Sharp Ends. Willie and Joe, much to the dismay of the brassbound, spit-and-polish military martinets and diplomatic doctrinaires, became the unshakable, everlasting image of the American soldier: continually revealed in all ways and manners the upper echelons of the army would prefer remained top secret.

Willie and Joe even became the subject of two films (Up Front -1951 and Back at the Front – 1952) whilst Willie made the cover of Time magazine in 1945, when 23 year old Mauldin won his first Pulitzer Prize.

In 1945 a collection of his drawings, accompanied by a powerfully understated and heartfelt documentary essay, was published by Henry Holt and Co. Up Front was a sensation, telling the American public about the experiences of their sons, brothers, fathers and husbands in a way no historian would or did. A biography, Back Home, followed in 1947.

Mauldin’s anti-war, anti-Idiots-in-Charge-of-War views became increasingly unpopular during the Cold War and despite being a War Hero Mauldin’s increasingly political cartoon work fell out of favour (those efforts are the subject of forthcoming companion volume Willie & Joe: Back Home).  Mauldin left the business to become a journalist and illustrator.

He was a film actor for awhile (appearing in Red Badge of Courage with Audie Murphy among other movies), a war correspondent during the Korean War and, after an unsuccessful campaign for Congress in 1956, finally returned to newspaper cartooning in 1958.

He retired in 1991 after a long, glittering and award-studded career. He only drew Willie and Joe four times in that entire period (for an article on the “New Army” in Life magazine; for the funerals of “Soldier’s Generals” Omar Bradley and George C. Marshall; and to eulogize Milton Caniff). His fondest wish had been to kill the iconic dogfaces off on the final day of World War II, but Stars and Stripes vetoed it.

The Willie and Joe cartoons and characters are some of the most enduring and honest symbols of all military history. Every Veterans Day in Peanuts from1969 to 1999, fellow veteran Charles Schulz had Snoopy turn up at Mauldin’s house to drink Root Beers and tell war stories with an old pal. When you read Sgt. Rock you’re looking at Mauldin’s legacy, and Archie Goodwin drafted the shabby professionals for a couple of classy guest-shots in Star-Spangled War Stories (see Showcase Presents the Unknown Soldier).

This immense mostly monochrome (with some some very rare colour and sepia items) softcover compendium – 704 pages, 229 x 178mm – collects all his known wartime cartoons originally released in two hardback editions in 2008, featuring not only the iconic dog-face duo, but also the drawings, illustrations, sketches and gags that led, over 8 years of army life, to their creation.

Mauldin produced most of his work for Regimental and Company newspapers whilst under fire: perfectly capturing the life and context of fellow soldiers – also under battlefield conditions – and gave a glimpse of that unique and bizarre existence to their families and civilians at large, despite constant military censorship and even face-to-face confrontations with Generals such as George Patton, who was perennially incensed at the image the cartoonist presented to the world. Fortunately Supreme Commander Eisenhower, if not a fan, knew the strategic and morale value of Mauldin’s Star Spangled Banter and Up Front feature with the indomitable everymen Willie and Joe…

This far removed in time, many of the pieces here might need historical context for modern readers and such is comprehensively provided by the notes section to the rear of the volume. Also included are unpublished pieces and pages, early cartoon works, and rare notes, drafts and sketches.

Most strips, composites and full-page gags, however are sublimely transparent in their message and meaning: lampooning entrenched stupidity and cupidity, administrative inefficiency and sheer military bloody-mindedness whilst highlighting the miraculous perseverance and unquenchable determination of the ordinary guys to get the job done while defending their only inalienable right – to gripe and goof off whenever the brass weren’t around… Moreover Mauldin never patronises the civilians or demonises the enemy: the German and Italians are usually in the same dismal boat are “Our Boys” and only the war and its brass-bound conductors are worthy of his inky ire…

Alternating trenchant cynicism, moral outrage, gallows humour, absurdist observation, shared miseries, staggering sentimentality and the total shock and awe of still being alive every morning, this cartoon catalogue of the Last Just War is a truly breathtaking collection that no fan, art-lover, historian or humanitarian can afford to miss.

…And it will make you cry and laugh out loud too.

With a fascinating biography of Mauldin that is as compelling as his art, the mordant wit and desperate camaraderie of his work is more important than ever in an age where increasingly cold and distant brass-hats and politicians send ever-more innocent lambs to further foreign fields for slaughter. With this volume and the aforementioned Willie & Joe: Back Home, we should finally be able to restore the man and his works to the forefront of graphic consciousness, because tragically, his message is never going to be out of date…

© 2011 the Estate of William Mauldin. All right reserved.

Alien Legion: Tenants of Hell


By Chuck Dixon, Larry Stroman, Dan Panosian, Mike McMahon & Carl Potts (Titan Books)
ISBN: 978-0-84023-811-2

During the 1980s the American comics scene experienced a magical proliferation of new titles and companies following the creation of the Direct Sales Market. With publishers now able to firm-sale straight to retail outlets rather than overprint and accept returned copies from non-specialised shops, the industry was able to support less generic titles and creators were able to experiment without losing their shirts.

In response Marvel developed its own line of creator-owned properties during the height of the explosion, launching a number of idiosyncratic, impressive series in a variety of formats under the watchful, canny eye of Editor Archie Goodwin. The delightfully disparate line was called Epic Comics and the results reshaped the industry.

One of the earliest hits was a darkly compelling science fiction serial with a beautifully simple core concept: the Foreign Legion of Space (and no, it isn’t at all similar to Jack Williamson’s epochal 1934 creation the Legion of Space). Created by Carl Potts, Alan Zelenetz and Frank Cirocco Alien Legion debuted in its own on-going series in April 1984, running for 20 issues and an oversized Marvel Graphic Novel (see Alien Legion: A Grey Day to Die), before re-booting into a second, 18 issue volume. After that the tales were told in occasionally released miniseries and one-shots such as the ones that comprise this volume.

Alien Legion has come and gone ever since, jumping from Checker Books to Titan and Dark Horse Comics – who have been compiling the series into collected omnibuses – and there is, of course, a movie in the pipeline…

The Legion keeps the peace of the pan-galactic Galarchy on a million worlds spread over three galaxies: a broad brotherhood of outcast militant sentients united by a need to belong and a desire to escape their pasts. For such beings honour and tradition are the only things holding them together.

After years of holding back the forces of chaos and anarchy Nomad Squadron were dispatched to “pacify” the Quaalians; a warlike and unpredictable culture perpetually causing trouble from their strategically critical star-system midway between the Galarchy and its ideological opposite the Harkilon Empire. The mission went tragically wrong and the squadron were trapped in a time dilation field on a planet of raving maniacs dubbed “Hellscape” and written off by the Legion.

Lost for years the last few survivors were eventually rescued by their erstwhile commander Sarigar, who had left the service but never abandoned his men. In the intervening years the Galarchy had become a far nastier, more callous place and the rescue was hushed up. With nowhere else to go Torrie Montroc, Jugger Grimrod, Zeerod and Tamara stayed in the Legion and Sarigar re-enlisted. Whilst exploiting his skills, the corrupt and dissolute Brass punished him for his temerity by converting the last of Nomad into a penal battalion: dirty job cannon-fodder little better than slaves.

(Don’t panic newcomers – this edition also includes text features and comprehensive background on the ‘Hellscape’ mission that catapulted the sorry survivors into the Tense Future of this volume, ‘Our Friends Above: a Galarchy Primer’ on the history and running of the Galarchy, an introduction from author Chuck Dixon and a handy ‘Glossary of Terms’ as well as a cover gallery and biographies of both story characters and creators…)

In ‘Tenants of Hell’ (originally released in 1991 as a two-part Prestige Format miniseries by Chuck Dixon, Larry Stroman & Dan Panosian), the embittered fragments of Nomad are chafing under the brutal new Legion regime whilst “peacekeeping” on the manufacturing planet of Combine IV; becoming increasingly aware that their role is to terrify the populace into submitting to their corporate overlords – the same faceless plutocrats that bankroll the Legion and expect prompt service for their largesse.

Meanwhile Sarigar has enlisted clandestine allies to discover who sanctioned the throwing away of his unit, whilst Torrie Montroc’s mega-rich and almost dead father finally learns through the efforts of industrial super-spy Nahkira that his only heir is still alive…

Fighting a rebellion they actually sympathise with, the Nomads are further tested when they discover that the Hallidor Corporation has decided to cut its losses and liquidate the planet. The board decides to atomise the planet and collect on the insurance. Of course the bottom line dictates that only key management personnel need to be evacuated…

In the final moments of Combine IV, loyalties to their oaths, their honour and the helpless citizens left to die push the valiant heroes out of time to the edge of mutiny…

Terse, tense and compellingly action-packed, this imaginative romp is splendidly readable and perfectly accessible to those unfamiliar with the series.

Also included here is the 1991 Alien Legion: Grimrod one-shot by Dixon and Mike McMahon: a magically cynical and acerbic parable about never volunteering, which finds the double-dealing, greedy sociopath falling for the oldest scam in military history and tricking himself into the worst assignment in the Galarchy.

Thinking he’s to be a cushy military attaché to the king of a paradise planet of balmy skies with women of easy virtue, Jugger is instead trapped on a dank, muddy hellhole just before the annual uprising of the barbarian horde sweeps down for fresh slaves, ripe plunder and all the excessive bloodletting they can handle.

Without a means of escape and no Galarchy back-up or ordnance, Grimrod is forced to turn a nation of wimps and pansies into all-conquering warriors before he loses his own life and only chance of revenge on the conman who switched postings with him…

Sardonic and powerfully funny in the classic 2000AD manner, this delightfully engaging yarn caps the stunning, spectacular, cynical space opera with a bracing jolt of cartoon schadenfreude which renders this chronicle “unmissable” in my book.
© 1991, 2004 Carl Potts. All rights reserved.

Showcase Presents Batman volume 1

New revised Review

By John Broome, Gardner Fox, Ed Herron, Carmine Infantino, Sheldon Moldoff Joe Giella & various (DC Comics)
ISBN13: 978-1-4012-1086-1

I’m assuming everybody here loves comics and that we’ve all had the same unpleasant experience of trying to justify that passion to somebody. Excluding your partner (who is actually right – the living room floor is not the place to leave your D*&$£! funny-books) many people still have an entrenched and erroneous view of strip art, resulting in a frustrating and futile time as you tried to dissuade them from that opinion.

If so, this collection might be the book you want next time that confrontation occurs. Collected here in incontrovertible black-and-white are tales which reshaped the Dynamic Duo and set them up for global Stardom – and subsequent fearful castigation from fans – as the template for the Batman TV show of the 1960s. It should be noted, however, that the producers and researchers got their creative impetus from the stories of the era preceding the “New Look Batman” as well as the original movie serial of the 1940s…

So what have we here?

By the end of 1963, Julius Schwartz had revived much of DC’s line – and the entire industry – with his modernization of the Superhero, and was asked to work his magic with the creatively stalled and nigh-moribund Caped Crusader. Bringing his usual team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself.

The most apparent change to us kids was a yellow circle around the Bat-symbol, but far more importantly, the stories also changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of Gotham City. This initial cheap ‘n’ cheerful Showcase Presents… compendium collects the Bat-Sagas from Detective Comics #327-342 (cover-dated May 1964 to August 1965) and Batman #164-174 (June 1964-September 1965) – 38 stunning stories that reshaped a legend.

The revolution began with the lead yarn in Detective #327, written by John Broome, illustrated by Carmine Infantino and Joe Giella at the very peak of their creative powers, before being fully formalised in two tales in Batman #164.

‘The Mystery of the Menacing Mask! was a cunning “Howdunnit?” that was long on action and peril, as a criminal “underground railroad” led the Caped Crusaders to a common thug who seemed able to control the heroes with his thoughts. The venerable title was clearly refocusing on its descriptive, evocative title for the foreseeable future and to ram the point home a new back-up feature was introduced, “The Stretchable Sleuth” Elongated Man. This comicbook was to be a brain-teaser from now on…

In Batman, action and adventure were paramount. ‘Two-Way Gem Caper!‘ pitted Batman and Robin against a slick criminal named Dabblo, but the villain wasn’t the star of this tale. Almost as an aside, a new Batcave and refashioned Wayne Manor were introduced, as well as a sleek, compact new Batmobile; more sports-car than super-tank.

This story was written by Ed “France” Herron and drawn by “Bob Kane”. Veteran inker Giella was tasked with finishing the contents of all Bat-books in a bid to generate a recognisable uniformity in the stories.

A new semi-regular feature also debuted in that issue. The Mystery Analysts of Gotham City was a club of Detectives and crime-writers who met to talk about their cases. It always resulted in an adventure like ‘Batman’s Great Face-Saving Feat!’ (Herron & Kane) wherein eager applicant Hugh Rankin applied his Private Eye talents to discovering the Gotham Gangbuster’s true identity to win a seat at the sleuths’ table. Suffice it to say he had to reapply…

‘Gotham Gang Line-Up!’ completed the transformation of Batman. Written by original co-creator Bill Finger and pencilled by Kane, this mediocre crime-caper from Detective #328 is most remarkable for the plot-twist wherein long-serving butler Alfred sacrificed his life to save the heroes; prompting Dick Grayson’s Aunt Harriet to move into Wayne Mansor.

From this point the adventures fell into a pattern of top-of-the-line tales punctuated by utterly exceptional occasional epics of drama, mystery and action. These would continue until the infamous TV show’s success became so great that it actually began to inform – or taint – the kind of story in the comics themselves. And while I’m into editorial asides: whenever the credits read “Bob Kane” the artist usually doing the drawing was unsung hero Sheldon Moldoff…

‘Castle with Wall-To-Wall Danger!’ (Detective #329), written by Broome and pencilled by Infantino, was a captivating international thriller which found the heroes braving a deadly death-trap in Swinging England in pursuit of a dastardly thief, whilst eerie science fiction saga ‘Man Who Quit the Human Race!’ (Gardner Fox, Kane & Giella) which led in Batman #165 proved that fantastic fantasy still had a place in the Gotham Guardian’s world.

A potential new love-interest was introduced in the back-up tale, ‘The Dilemma of the Detective’s Daughter!’, courtesy of Herron & Kane, as student police women Patricia Powell left cop-college and hit the mean streets of the city. Over in Detective #330, Broome & “Kane” detailed a new kind of crime in ‘The Fallen Idol of Gotham City!’ wherein a mysterious phenomenon turned ordinary citizens into blood-hungry mobs on command. In Batman #166, ‘Two-Way Deathtrap!’ saw a couple of petty thugs set up the perfect ambush after finding a pipeline into the Batcave whilst ‘A Rendezvous with Robbery!’ featured a return engagement for Pat Powell during a frantic crime caper: both tales from Herron & Kane.

A rare full-length story in Detective #331 guest-starred Elongated Man as the ‘Museum of Mixed-Up Men’ (Broome & Infantino) teamed the Costumed Sleuths against a super-scientific felon, after which a Rogues Gallery super-villain finally appeared in ‘The Joker’s Last Laugh’ (Broome & “Kane”) in #332, utterly set on switching places with the Caped Crimebusters in his own manic manner…

Batman #167 presaged a ‘Zero Hour for Earth!’ (Finger & Kane) as international espionage pulled the Dynamic Duo from Gotham into a global manhunt for secret society Hydra whilst Detective #333 pitted the heroes against a faux goddess and real telepaths in the‘Hunters of the Elephants’ Graveyard!’, written by Fox and illustrated by Infantino.

‘The Fight That Jolted Gotham City! opened Batman #168 with a blockbusting battle between the Masked Manhunter and temporarily deranged circus strongman Mr. Muscles and the Mystery Analysts resurfaced to close the book by explaining ‘How to Solve the Perfect Crime… in Reverse!’ (both tales by Herron & Moldoff).

The opening shot in an extended war against an incredible new foe dubbed The Outsider began in Detective #334 with the introduction of Grasshopper… ‘The Man Who Stole from Batman!’ (Fox & Moldoff), whilst ‘Trail of the Talking Mask!’ by Fox & Infantino in #335 gave the Dynamic Due an opportunity to reinforce their sci-fi credentials in a classy high-tech thriller guest starring PI Hugh Rankin.

Wily, bird-themed bad-man The Penguin returned in Batman #169 to make the Caped Crusaders his unwilling ‘Partners in Plunder!’ (Herron & Moldoff) after which inker Sid Greene made his debut delineating ‘A Bad Day for Batman!’, in which our hero overcame many vicissitudes of cruel coincidence to nab a determined thief.

Detective #336 (Fox, Moldoff & Giella) featured ‘Batman’s Bewitched Nightmare’ and found a broom-riding crone attacking the Dynamic Duo at the Outsider’s behest. In later months the witch was revealed to be sultry sorceress Zatanna, but most comics cognoscenti agree this was not the original plan, but rather cannily back-written during the frantic months of “Batmania” that followed the debut of the TV show (for a fuller explanation check out JLA: Zatanna’s Search).

An intriguing new foe made his mark in Batman #170 when highly professional thief Roy Reynolds ran rings around the Gotham Gangbusters – at least at first – as the ‘Genius of the Getaway Gimmicks!’ (Fox & Moldoff) and Bill Finger provided a captivating, human-scaled drama in ‘The Puzzle of the Perilous Prizes!’ which enabled Joe Giella to show off his pencilling as well as inking skills.

‘The Deep-Freeze Menace!’ (Detective #337 by Fox & Infantino) was a captivating fantasy chiller pitting Batman against a super-powered caveman encased in ice for 50,000 years, whilst the caped crime-buster gained his own uncanny advantage in #338 after a chemical accident threatened to make ‘Batman’s Power-Packed Punch!’ too dangerous to be near…

After an absence of decades ‘Remarkable Ruse of The Riddler!’ reintroduced the Prince of Puzzlers in Batman # 171; a clever book-length mystery from Fox & Moldoff which did much to catapult the previously forgotten villain to the first rank of Bat-Baddies, after which DC’s inexplicable (but deeply cool) long-running love-affair with gorillas resulted in a cracking doom-fable as ‘Batman Battles the Living Beast-Bomb!’ (Fox & Infantino in Detective #339) highlighted the hero’s physical prowess in a duel of wits and muscles against a sinister super-intelligent simian.

Broome returned to script the eerie conundrum drawn by Moldoff which led in Batman #172. ‘Attack of the Invisible Knights!’ proved to be wicked science not ancient magic, whilst Batman’s own technological advances played a big part in the backup ‘Robin’s Unassisted Triple Play!’ (Fox, Moldoff & Greene), which gave the Boy Wonder plenty of scope to show off his own crime-busting skills against a murderous gang of bandits.

Detective #340 saw the long-running war against Batman escalate when ‘The Outsider Strikes Again!’ (Fox & Moldoff), giving further clues to the hidden foe’s incredible abilities by animating everyday objects – and even the Batmobile – to attack the Caped Crusaders, after which Broome & Infantino detailed the cinema-inspired, catastrophic campaign of ‘The Joker’s Comedy Capers!’ in #341.

Criminal mastermind and blackmailer Mr. Incognito offered ‘Secret Identities For Sale’ in the first tale of Batman #173, after which creators Broome and Moldoff were joined by inker Sid Greene for ‘Walk Batman – To Your Doom!’; a sinister psychological murder-plot years ahead of its time.

‘The Midnight Raid of the Robin Gang!’ (Broome & Moldoff) in Detective #342, hinted at the burgeoning generational unrest of the 1960s as the faithful Boy Wonder seemed to sabotage his mentor before signing up with a pack of costumed juvenile delinquents, and this first collection of Caped Crusader Chronicles concludes with the all Fox & Moldoff Batman #174: starting with a brutal story of street-fighting as the Gotham Guardian was ambushed and became ‘The Human Punching Bag!’ before the Mystery Analysts found themselves the intended victims of a “Ten Little Indians” murder-scheme in ‘The Off-Again, On-Again Lightbulbs!’ (inked by Greene).

No matter how much we might squeal and foam about it, to a large portion of the world Batman is always going to be the “Zap! Biff! Pow!”, affably lovable, caped buffoon of that 1960s television show. It really was that popular.

But whether you tend towards the anodyne light-heartedness of then, the socially acceptable psychopathy of the current movie franchise or actually just like the comicbook character, if you can make a potential convert sit-down, shut up and actually read these wonderful adventures for all (reasonable) ages, you might find that the old adage “Quality will out” still holds true. And if you’re actually a fan who hasn’t read this classic stuff, you have an absolute treat in store…
© 1964, 1965, 2006 DC Comics. All Rights Reserved.

The Fat Ninja (GMC Collections Volume 1 #3)


By Gary Amaro, Kris Silver & various (Greater Mercury Comics)
No ISBN

The late 1980s were an incredibly fertile time for American comics-creators. It was as if an entire new industry had been born with the sudden expansion of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content and punters even had a bit of spare cash to play with.

Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real and truly, actual art-form…

Consequently many starry-eyed kids and young start-up companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their sequential narratives from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material had been creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Vortex, Capital, Now, Slave Labor, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even smaller companies had a fair shot at the big time and a lot of great material came – and too often, quickly went – without getting the attention or success it warranted. Often utterly superb and innovative material came from the same shoestring outfits generating the worst dreck imaginable and the only way to get in on the next big thing – or better yet – something actually good was to get out and try it…

It really helped if you worked in a comic shop and got first pick before the customers arrived too…

One of the least well-known yet most fun was an unassuming spoof series entitled Fat Ninja which came out of a prolific little outfit calling itself Greater Mercury Comics from August to December 1986. The serial never completed its initial storyline, but that didn’t stop the creators Kristoffer Silver and Gary Amaro collecting the saga thus far into a daft and nifty little trade paperback that still makes me laugh decades later…

Delightfully lampooning the 1980s oriental assassin craze; the ubiquitously dark and ponderous Frank Miller Daredevil (and Wolverine) comics so successfully mined by the Teenage Mutant Ninja Turtles and the groundbreaking economical graphic bravura of Dave Sim’s incredible Cerebus the Aardvark, this asinine adventure begins the unfinished epic of ‘The Galactic Refrigerator’ as a chunky, katana-wielding, preternaturally hungry silent warrior discovers to his mute horror that someone has unplugged the celestial artefact which provided the raw material for food across the universe.

Appalled and a bit peckish, the sturdy stalwart undertakes an unbelievably violent quest to restore balance and provisions to the world, encountering supernatural warriors Shadow and Flair in ‘Between Light and Darkness’ and follows them back to their immediate superior the Crimson Ninja in ‘Confrontations’. Fat Ninja then traces, via teleporting phone-booth, the reality bending culprit “Sir” to his extraordinary lair in ‘Master Evil’, from where the deadly dictator took the corpulent crusader on a quick tour of the cosmos and gave him a little philosophical testing before once more resorting to gratuitous violence in ‘Shadowplay’…

I fear we shall never learn ‘The Secret of the Hacksword’ since the series and this collection end there…

Raw, unrefined, even badly drawn in places Fat Ninja (with additional contributions from P.S. King, Emilio Soltero & Amy Amaro) is nevertheless carried along by its brash, and naively hilarious premise and decidedly likable portly protagonist, and the mere fact that I’m recommending it even though there’s no conclusion should give you some idea of just how amusing this lost oddment actually is.

A genuine original and well worth picking up if the fickle, ill-fed fates ever send a copy your way…
Fat Ninja © 19985-19986 Kristoffer A. Silver. This edition © 1990 Greater Mercury Comics. All rights reserved.

Showcase Presents The War that Time Forgot


By Robert Kanigher, Ross Andru, Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-1253-7

The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960) and ran until #137 (May 1968) skipping only three issues: #91, 93 and #126 (the last of which starred the United States Marine Corps simian Sergeant Gorilla – look it up: I’m neither kidding nor being metaphorical…) and this stunningly bizarre black and white compendium contains the monstrously madcap material from #90, 92, 94-125 and 127-128.

Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or “the Land That Time Forgot”) provided everything baby-boomer boys could dream of: giant lizards, humongous insects, fantastic adventures and two-fisted heroes with lots of guns…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature war comics, horror stories, superhero titles such as Wonder Woman, Lois Lane, Teen Titans, Hawkman, Metal Men, Batman and others genres too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen AKA the Flash to the hero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He wrote Flash and Hawkman, created Black Canary and Lady Cop, plus memorable villainesses Harlequin and Rose and Thorn. This last he reconstructed, during the relevancy era of the early 1970s, into a schizophrenic crime-busting super-heroine.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, becoming in 1952 writer/editor of the company’s combat titles: All-American War Stories, Star Spangled War Stories and Our Amy at War. He created Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, the Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces and Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect that he used this uncanny but formulaic adventure arena as a personal tryout venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters first appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably the big beasts were the stars but occasionally ordinary G.I .Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroops and tanks of “Question Mark Patrol” were dropped on Mystery Island from whence no American soldiers have ever returned. The crack warriors discovered why when the operation was plagued by Pterosaurs, Tyrannosaurs and worse on the ‘Island of Armoured Giants!’, all superbly rendered by veteran art team Ross Andru & Mike Esposito. Larry and Charlie, the sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attacked their rescue submarine forcing them back to the lethal landmass…

‘The Frogman and the Dinosaur!’ took up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers were trapped on the island encountering the usual bevy of blockbuster brutes and a colossal crab as well. What started out as Paratroopers versus Pterodactyls in #95 turned into a deadly turf-war in ‘Guinea Pig Patrol!’ whilst ‘Mission X!’ introduced the Task Force X/Suicide Squad in a terse infiltration story as the increasing eager US military strove to set up a base on the strategically crucial monster island.

The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results when a giant gorilla joined the regular cast of horrors, whilst a frustrated palaeontologist was blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon weren’t nearly as happy at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy and Steve won fame as paratroopers. In #99’s ‘The Circus of Monsters!’ they faced the greatest challenge of their lives when they washed up on Mystery Island, narrowly escaping death by dinosaur, so they weren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

‘The Robot and the Dinosaur!’ in #101 ramped up the fantasy quotient as reluctant Ranger Mac was dispatched to the monstrous preserve to field-test the Army’s latest weapon – a fully automatic, artificial G.I. Joe, who promptly saved the day and returned to fight a ‘Punchboard War!’ in the next issue; tackling immense killer fish, assorted saurians and a giant Japanese war-robot that even dwarfed the dinosaurs, which carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots returned in Star Spangled #104’s ‘The Tree of Terror!’ as a wandering pterodactyl dragged the brothers back to the isle of no return for another explosive engagement.

‘The War on Dinosaur Island!’ found the circus boys leading a small-scale invasion, but even tanks and the latest ordnance proved little use against the pernicious and eternally hungry reptiles, after which ‘The Nightmare War!’ found a dino-phobic museum janitor trapped in his worst nightmare. At least he had his best buddies and a goodly supply of bullets and bombs with him…

The action shifted to the oceans around the island for the sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, and hit the beaches in #108 for ‘Dinosaur D-Day!’ as the monsters took up residence in the Navy’s landing craft. ‘The Last Soldiers’ pitted determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuted in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters: this time though the giant gorilla was on their side…

The huge hairy beast was the star of ‘Return of the Dinosaur Killer!’ as the Squad leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggled to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifted the locale to freezing ice-floes as a pack of far-roving sea dinosaurs attacked a polar submarine and a US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ where a pilot was tasked with hunting down the cause for so many lost subs but ‘Doom Came at Noon!’ once more returned to snowy climes as dinosaurs inexplicably rampaged through alpine territory making temporary allies out of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ found a helicopter pilot marooned on Mystery Island and drawn into a spectacular aerial dogfight, after which a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ – the big difference being that Morgan and Mace were more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace and Morgan’s barely suppressed animosity, whilst ‘The Plane-Eater!’ found the army odd couple adrift in the Pacific and in deep danger until the little leather-winged guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’ as yet another group of men-without-hope battled reptilian horrors and each other to the death, after which the un-killable Morgan and Mace returned and Dino, the flying baby dinosaur, found a new companion in handy hominid Caveboy before the whole unlikely ensemble struggled to survive against increasingly outlandish creatures in ‘The Tank Eater!’

Issue #121 presented another diving drama when a UDT frogman gained his Suicide Squad rep as a formidable fighter and ‘The Killer of Dinosaur Alley!’ Increasingly now, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw…

Representational maestro Russ Heath added an edge of hyper-realism to ‘The Divers of Death’ in Star Spangled War Stories #122 wherein two Frogman brothers battled incredible underwater insect monsters but were still unable to gain the respect of their land-lubber older siblings, whilst Gene Colan illustrated the aquatic adventure of ‘The Dinosaur who Ate Torpedoes!’ and Andru & Esposito returned to depict ‘Terror in a Bottle!’, the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to a tense and manic thriller ‘My Buddy the Dinosaur!’ in #124 and stuck around to illumine the return of the G.I. Robot in the stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ in #125, after which Andru & Esposito covered another Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ from #127 and Colan returned to draw a masterfully moving human drama which was actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’ (#128 and the last tale in this volume).

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales,  G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilation sometime soon.

Now Read This book and you will too…
© 1960-1966, 2007 DC Comics. All Rights Reserved.

Revenge of the Living Monolith – Marvel Graphic Novel #17


By David Michelinie, Mark Silvestri, Geoff Isherwood & many various (Marvel)
ISBN: 0-87135-083-1

Marvel don’t generally publish original material graphic novel these days but once they were market leader in the field with a range of “big stories” told on larger pages emulating the long-established European Album (285 x 220mm rather than the standard 258 x 168mm of today’s books) featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

This extended experiment with big-ticket storytelling in the 1980s and 1990s produced some exciting results that the company has never come close to repeating since. Many of the stories still stand out today – or would if they were still in print.

Released in 1985, Revenge of the Living Monolith is a conventional but highly enjoyable Fights ‘n’ Tights thriller paying glorious homage to those long-gone blockbuster movies with colossal monsters stomping urban population centres into kindling, yet still finds room to add some impressive character gloss to one of Marvel’s most uninspired villains.

Conceived and concocted by Editor Jim Owsley, scripted by David Michelinie and illustrated by Mark Silvestri & Geoff Isherwood (with nearly 4 dozen additional last-minute contributors!) this bombastic yarn is delightfully accessible to all but the most green reader of comics delivering action, tension and winning character byplay to both the faithful readership which made Marvel the premier US comics publisher for such a long time and even the newest kid on the block….

The plot itself is simple and effective: when young Ahmet Abdol was growing up in Cairo, he was bullied and abused for his intellect and imagination. Only the love and devotion of the lovely Filene kept him sane during the years of struggle until he became Egypt’s most respected historian.

However his “sacrilegious” twin discoveries that the ancient Pharaohs were super-powered mutants and that he shared their ancient bloodline brought only scorn, mob violence and shattering tragedy to Abdol and especially to his beloved wife and baby daughter. When his own cosmic powers manifested in the wake of the bloody incident, Abdol was abducted and deified by an ancient cult who saw him as their Living Pharaoh.

After battling the X-Men, Thor and Spider-Man in his mountainous, monstrous incarnation of the Living Monolith the defeated Last God-King was imprisoned in Egypt where he festered and schemed…

After years in forgotten isolation Abdol finally frees himself and begins an incredible plot to remove all his enemies and transform himself into a Cosmic-powered God, beginning by capturing the Fantastic Four and making them his living batteries. Unfortunately even at the point of his apotheosis Abdol is not beyond further heartbreak and a tragedy of his own making provokes him into an agonising rampage of destruction through New York City, with only She-Hulk, Captain America and Spider-Man on hand to combat the swathe of destruction…

Including last-minute cameos from most of Marvel’s costumed pantheon, this spectacular superhero saga is a perfect, if brief, distraction from the world’s woes for every fan of mainstream comics mayhem.
™ & © 1985 Marvel Comics Group/Marvel Characters, Inc. All Rights Reserved.

Desperation Row


By Denis Mérezette & Jean-François di Giorgio (Editions Michel Deligne)
ISBN: 2-87135-019-1

Even in these cosmopolitan times of easy access and no borders a truly monolithic amount of world comics still languishes untranslated and thus unappreciated by a vast pool of potential fans. It’s certainly not the Japanese or Europeans’ fault. Over the decades many publishers, Eastern and Occidental, have tried to crack the American market (let’s be honest here; Britain alone is certainly too small for the effort to mean anything or be cost effective) with usual painful and costly results.

However it does mean that circulating out there are many intriguing lost gems of graphic narrative such as this dark and moody adult thriller that came and went largely unremarked in 1985 but is certainly worthy of a second look and a larger audience in these more cosmopolitan times.

Desperation Row (or more accurately ‘Street of Shadows’) was the debut pairing of Mérezette & di Giorgio, appearing on a few British bookshelves in 1986, a year after publisher De Ligne launched it in France as ‘Rue Des Ombres’ – a terse and intriguingly intense period crime drama set in the mythical, movie-immortalised gutters and slums of New York’s Hell’s Kitchen.

Artist Denis Mérézette’s first published work was ‘Le Berger’ (written by Sédille), released in 1981. He went on to illustrate Duménil’s ‘Algérie Française!’ before joining with Jean-François di Giorgio on ‘Rue des Ombres’ in 1985 and ‘Julie Julie’ in 1986. In 1988 he produced ‘Hank Wetter – Les Carnassiers’ with Philippe Illien, for Magic Strip and adapted, with author De la Royère, B. Clavel’s epic ‘Harricana – Le Royaume du Nord’ in 1992.

Di Giorgio moved from editorial to authorial creativity with his debut albums ‘Rue des Ombres’ and ‘Julie Julie’ after which he began the serial ‘Munro’ (illustrated by Griffo and André Taymans for Spirou) as well as novel adaptations of novels such as Le Pays Perdus and many other strips like ‘Fous de Monk’, ‘Sam Griffith’, ‘Les Aventures de Bouchon le Petit Cochon’, medieval blockbuster ‘Shane’ (with Paul Teng), ‘Le Culte des Ténèbres’ and ‘Mygala’… all stuff I’d love to see make the jump to English.

This bleak noir homage pushes all the visual, tonal and narrative buttons of mythic 20th century America as it follows the foredoomed path of burned-out Parisian Paparazzo Paul; moving through the mean streets of the Bowery and immigrant districts, capturing the sordid glamour of America’s underbelly for the bored readers of Europe.

Tracking an unexplained spate of suicides Paul spots a high roller slumming on skid row and gets far too close to a big story…

Inexplicably ignoring the tawdry instincts of a lifetime, Paul sells wealthy Mr. Ofield the undeveloped film-roll of his Bowery escapade and in return the millionaire offers him a high-paying gig… obtaining compromising and legally airtight photos of his cheating spouse.

Paul succeeds and things start to get really messy: his apartment is searched, thugs beat him up, terrorise his hooker girlfriend and then his building – and the ones either side – are torched. As his fellow news-photographers happily snap away at the maimed and homeless survivors of the conflagration, Paul reaches an epiphany and realises he’s no longer one of their conscienceless fraternity… and that’s when the cheating wife he so recently exposed confronts him and the photographer begins to regret keeping those negatives….

It would seem Mr. Ofield never intended to divorce his wandering wife and now Paul is fatally involved in a deadly, devious war between rival gangsters and an equal ruthless government agency. Paul trades his camera for a hastily purchased gun, but when his old pal and street tipster Shorty is brutally murdered by the beggars who run the Bowery Paul finds himself remorselessly pulled between, honour, ambition and survival and having to decide if he’s a recorder of or participant in life…

Cunningly twisted and nihilistically bleak, this grim thriller suffers somewhat from a mediocre translation, but the plot and art are fearfully engaging and this moving, stylish adult yarn is long overdue for a more sensitive interpretation and new English edition.
© 1985 Editions Michel Deligne S.A., and Mérezette & Giorgio Productions. All rights reserved.

Showcase Presents Metal Men volume 1


By Robert Kanigher, Ross Andru, Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-1559-0

In contrast to his gritty war and adventure scripts Robert Kanigher usually kept his fantasy and superhero comicbook tales light, visually intriguing and often extremely outlandish… and that’s certainly the case with these eccentric artificial heroes who briefly caught the early 1960’s zeitgeist for bizarre and outrageous light-hearted adventure.

The Metal Men first appeared in four consecutive issues of National/DC’s try-out title Showcase: legendarily created over a weekend by Kanigher after an intended feature blew its press deadline and rapidly rendered by the art-team of Ross Andru and Mike Esposito. This last-minute filler attracted a large readership’s eager attention and within months of their fourth and final adventure the gleaming gladiatorial gadgets were stars of their own title.

This first cheap and cheerful monochrome compendium collects the electrifying contents of Showcase #37-40, Metal Men #1-15 and the first of their nine team-up appearances in Brave and the Bold; specifically #55.

The alchemical excitement began in Showcase #37 (March-April 1962) with ‘The Flaming Doom!’ as an horrific radioactive antediluvian beast flew out of a melting polar glacier and began devastating humanity’s great cities. Helpless to stop the creature the American military desperately approached brilliant young technologist Dr. Will Magnus for a solution. He rapidly constructed a doomsday squad of self-regulating, highly intelligent automatons, patterned after Tina, a prototype sexy robot constructed from platinum and malleable memory ceramic, governed by a micro-supercomputer dubbed a “Responsometer”.

This miracle of micro-engineering not only simulates – or perhaps creates – thought processes and emotional character for the robots but constantly reprograms the base form – allowing the mechanoids to change and alter their shapes.

Magnus patterned his handmade heroes on pure metals, with Gold as leader of a tight knit team consisting of Iron, Lead, Mercury and Tin warriors. Thanks to their responsometers, each robot specialised in physical changes based on its elemental properties but due to some quirk of programming the robots also developed personality traits mimicking the metaphorical attributes of their base metal.

Tina is especially intransigent, believing herself passionately in love with her dashing creator…

As soon as they’ve introduced themselves, the shining squad sets off to confront the deadly monster in their flying rocket-saucer and after a terrible battle, succeed at the cost of their own brief lives…

In Showcase #38 a very public campaign to reconstruct the Metal Men resulted in Magnus building them anew. However their unique characters were gone and they promptly failed in battle against a Soviet backed Nazi scientist’s robotic marauder until the desperate Yankee inventor managed to recover their original responsometers in ‘The Nightmare Menace!’

‘The Deathless Doom!’ pitted the malleable machines against an animated glassine tank used to store toxic residues from failed experiments by genius chemist Professor Norton. The intermingled waste products combined to create a deadly new life form named Chemo who (which?) would become one of the greatest menaces of the DC universe…

The Showcase run concluded with ‘The Day the Metal Men Melted!’ (September-October 1962) when Chemo returned just as Magnus’ previous exposure to the Toxic Terror coincidentally transformed the inventor into a radioactive metallic giant. Acutely aware of his dangerous condition Magnus exiled himself to deep space and managed to take Chemo with him, where, luckily, the outer limits provided the valiant scientist with an unexpected cure…

Whereas the first three tales were relatively straight dramas, with this yarn rational physics began giving way to fantastic fringe science and the comedic elements began to proliferate. By increasingly capitalising on the Metal’s Men quirky characters, successive stories became as much fantasy as drama.

Metal Men #1 launched with an April-May 1963 cover-date and detailed the astonishing ‘Rain of the Missile Men’ in which alien robot Z-1 fell in love with Tina from astronomically afar and built innumerable hordes of duplicates of himself to taker for his prize. When his automaton army invaded Earth only Tina survived to the end of the issue…

At this Magnus was becoming increasingly schizophrenic about the desperately lovesick and fiercely jealous Tina, alternately berating her impossible emotions then moping and missing her after he’d donated the troublesome toy to a museum… Huh! Robot Women: can’t live with them, can’t…

Kanigher’s greatest ability was his knack for dreaming up outlandish visual situations and bizarre emotive twists. ‘Robots of Terror’ described how the frustrated Tina built her own mechanical Doc Magnus which turned evil and developed an equally iniquitous team of elemental warriors – Barium, Aluminium, Calcium, Zirconium, Sodium and Plutonium – to battle the recently reconstructed Metal Men, whilst #3’s ‘The Moon’s Mechanical Army!’ saw the team undertake a lunar search for the Platinum Bombshell after she sacrificed herself to save them all. In the process they inadvertently brought an uncontrollable amoebic monster back to Earth…

Tin was the meekest Metal and most lacking in confidence, but in ‘The Bracelet of Doomed Heroes!’ an Giant-Alien-Robot-Amazon-Queen took a shine to the timid tyke and abducted him to her distant world. When his alchemical comrades came to the rescue they were trapped and enslaved until Tin turned the tide in the concluding ‘Menace of the Mammoth Robots!’

Back on Earth the Metal Men battled a Gas Gang (Oxygen, Helium, Chloroform Carbon Monoxide and Carbon Dioxide) of evil mechanical marauders after cosmic rays made Magnus evil and electronic on ‘The Day Doc Turned Robot!’ after which ‘The Living Gun!’ found a fully restored team facing a colossal monster formed from a runaway solar prominence.

Metal Men #8 had the team take a little blind boy on a jaunt to another world only to become trapped by extraterrestrial robots in ‘The Playground of Terror!’ before young Billy saved the day in the concluding battle with ‘The Robot Juggernaut!’

‘Revolt of the Gas Gang!’ found Doc forced to revive the vaporous mechanical villains when the Metal Men were accidentally merged into a monolithic menace, after which the tightly continuous sagas briefly halt here to include a team-up tale from Brave and the Bold #55 (August September 1965) in which writer Bob Haney and illustrators Ramona Fradon & Charles Paris detail the ‘Revenge of the Robot Reject’.

When a series of suspicious lab accidents destroyed the Heavy Metal Heroes, distraught Doc Magnus was menaced by rogue robot Uranium and its silver metal lover Agantha until size-changing champion Professor Ray Palmer intervened as the all-conquering Atom, after which the scrap-heap scrappers were once more resurrected to end the evil automaton’s nuclear threat forever.

Meanwhile, back in Metal Men #11, by the usual suspects of Kanigher, Andru & Esposito, ‘The Floating Furies!’ found the resourceful robots both upon and beneath the briny seas battling intelligent mines, giant crustaceans and even King Neptune, before Z-1’s inexhaustible horde of Missile Men returned to ‘Shake the Stars!’ after which the ‘Raid of the Skyscraper Robot’ introduced a new Metal Man… of sorts. When lonely Tin built himself a girlfriend from a toy kit, neither was able to withstand the mockery of fellow metal Mercury. The automatic lovers fled Earth only to encounter a devastated mobile planet of monolithic mechanical monsters which followed them back here – only to face final defeat at the gleaming hands of the reunited team.

Chemo returned to disable but never defeat the Metal Men in #14’s ‘The Headless Robots!’ and this initial instalment of elemental epics concludes with ‘The Revenge of the Rebel Robots!’ in which the fad for acronymic spy stories pitched the Sterling Squad into combat with a giant spy machine from the subversive secret society B.O.L.T.S.! (…and no, I don’t know what it stands for…)

Wildly imaginative, weirdly enthralling and brilliantly daft, these full-on, frantic fantasies are a superb slice of the nostalgic good old days, when every day lasted a week and the world was stuffed to bursting with dinosaurs, robots and monsters. Sometimes, if you buy the right book, you can still get all those thrills at once…
© 1962-1965, 2007 DC Comics. All Rights Reserved.

The Fabulous Furry Freak Brothers in “Grass Roots”

– a Knockabout Deluxe Edition

By Gilbert Shelton & Dave Sheridan (Knockabout Comics)
ISBN: 0-86166-015-3

Because you’re all decent, deity-fearing, upstanding citizens you’re probably utterly unaware of the extensive sub-culture which has grown up around the recreational abuse of narcotic pharmaceuticals – and so, of course, am I – but it must be said: those counter-culture chaps certainly know how to craft a comic tale.

The Fabulous Furry Freak Brothers shambled out of the Underground Commix counter-culture wave in 1968; initially appearing in Berkeley Print Mint’s Feds ‘n’ Heads, before creator Gilbert Shelton and a few friends founded their own San Francisco based Rip Off Press in 1969. This effective collective continued to maximise the madness as the hilarious antics of the “Freaks” (a contemporary term for lazy, dirty, drug-taking hippy folks) captured the imagination of the open-minded portions of America and the world.

In 1971 they published the first compilation: The Collected Adventures of the Fabulous Furry Freak Brothers – which has been in print all around the planet ever since – and soon assorted underground magazines and college papers were joined by the heady likes of Rip Off Comix, High Times and Playboy (and numerous foreign periodicals) in featuring the addictive adventures of Freewheelin’ Franklin, Phineas T. Freakears and Fat Freddy Freekowtski (and his cat): siblings in sybaritic self-indulgence.

Always written by Shelton and, from 1974 illustrated by Dave Sheridan (until his death in 1982) and Paul Mavrides; the disjointed strips (sorry; just could not resist) combined canny satirical cynicism, surreal situations, scatological sauciness and an astounding grasp of human nature in brilliantly comedic episodes that cannot fail to amuse anyone with a mature sense of humour.

All the strips have been collected in various formats (in Britain by the fabulous folks of Knockabout Comics) and have been happily absorbed by vast generations of fans – most of whom wouldn’t read any other comic.

Despite the hippy-dippy antecedents and stoner presentiments, Shelton is irrefutably a consummate professional. His ideas are always enchantingly fresh, the dialogue is permanently spot-on and his pacing perfect. The stories, whether half-page fillers, short vignettes or full blown sagas, start strong and relentlessly build to spectacular – and often wildly outrageous, hallucinogenic yet narrative-appropriate – climaxes.

And they’re so very, very funny.

Without Shelton and the Freaks the whole sub-genre of slacker/stoner movies, from Cheech and Chong‘s assorted escapades to Dude, Where’s My Car? and all the rest – good, bad or indifferent – wouldn’t exist. Whether or not that’s a good thing is up to you…

Freewheelin’ Franklin is the tough, street-savvy one who can pull the chicks best, Phineas T. Freakears is a wildly romantic, educated and dangerous (to himself) intellectual whilst Fat Freddy Freekowtski is us; weak-willed, greedy, not so smart, vastly put upon by an uncaring universe but oddly charming (you wish…)

One last point: despite the vast panoply of drugs imbibed, both real and invented, the Freaks don’t ever do heroin – which should tell you something…

‘Grass Roots’ has slowly been adapted into a “claymation” movie for as long as I can remember – and still not completed yet – but the tale it is based on has been a favourite for even longer (since first produced serially in 1976) and this luxurious full-colour hardback edition from 1984 is the very best way in which to enjoy it…

After a cartoon introduction from Shelton the intoxicating entertainment begins with a series of shorts strips ‘The Mellow Cab Man’, ‘Violence on the Bus’, an untitled culinary escapade, ‘Fat Freddy Demonstrates How to Use Rolling Papers’ and ‘Phineas and the Organic Mechanic’ after which the main event commences.

After being evicted again for not paying rent, the Freaks luck into a caretaking gig at a palatial “haunted” mansion where the hapless fools find a huge stash of cocaine. After selling most of it to legendary independent vendor Dealer McDope they have enough cash to buy a forty acre farm, pick up a bevy of hitchhiker babes and set up in the agricultural narcotics game. They also have an entire year’s supply of cocaine for personal use…

Their rural idyll suddenly turns painfully real when they blow all that coke (sorry: I’m just incorrigible, me) in two days and, stranded miles from the city, have no choice but to make the far-fetched farm pipe-dream work…

It’s hard, unrewarding labour, the friendly locals aren’t and without drugs the girls are finding the boys less and less appealing. As the joys of getting back to nature pall things temporarily turn around when they “discover gold” on the property and the farm turns into the lawless boomtown of Rush City overnight.

As picturesque Boondock County slowly succumbs to the imported blandishments of Sex and Drugs and Rock ‘n’ Roll, things seem to going great for the furry ones, but then the rains begin to fall on the desiccated, over-excavated soils of mining town.

It rains and rains and rains…

Anarchically sardonic and splendidly ludicrous, the madcap slapstick of the Freak Brothers is always an irresistible and joyously innocent tonic for the blues and these tales should be a compulsory experience for any fan of the comics medium. However, if you’re still worried about the content, which is definitely habit-forming, simply read but don’t inhale…
© 1984 Gilbert Shelton. All rights reserved.

Essential Ms. Marvel volume 1


By Gerry Conway, Chris Claremont, John Buscema, Sal Buscema, Dave Cockrum, Mike Vosburg & various (Marvel)
ISBN: 978-0-7851-2499-3

Until relatively recently American comics and especially Marvel had very little in the way of positive female role models and almost no viable solo stars. Although there was a woman starring in the very first comic of the Marvel Age, the Invisible Girl took years to become became a potent and independent character in her own right.

The company’s very first starring heroine was Black Fury, a leather-clad, whip-wielding crimebuster from the newspaper strips created by Tarpe Mills in April 1941. She was repackaged as a resized reprint for Timely’s funnybooks and renamed Miss Fury for a four-year run from 1942-1946 – although the tabloid strip survived until 1952. Fury was actually predated by the Silver Scorpion who debuted in Daring Mystery Comics #7 (April 1941), but she was relegated to a minor position in the book’s line-up and a very short shelf-life.

Miss America first appeared in the anthology Marvel Mystery Comics #49 (November1943), created by Otto Binder and artist Al Gabriele and after a few more appearances won her own title in early 1944 received her own book. Miss America Comics lasted but she didn’t as with the second issue (November1944) the format was changed, becoming a combination teen comedy/fashion/domestics tips magazine, and feisty super-heroics were steadily squeezed out. The publication is most famous now for introducing virginal evergreen teen ideal Patsy Walker.

A few others appeared immediately after the War, many spin-offs and sidekicks such as female Sub-Mariner Namora (debuting in Marvel Mystery Comics #82, May 1947 and graduating to her own three issue series in 1948), the Human Torch‘s secretary Mary Mitchell who as Sun Girl starred in her own three issue 1948 series before becoming a wandering sidekick and guest star in Sub-Mariner and Captain America Comics.

Masked detective Blonde Phantom was created by Stan Lee and Syd Shores for All Select Comics #11 (Fall 1946) and sort-of goddess Venus debuted in her own title in August 1948, becoming the gender’s biggest success until the advent of the Jungle Girl fad in the mid-1950s; mostly by dint of the superb stories and art by the great Bill Everett and by ruthlessly changing genres from crime to romance to horror every five minutes…

Jann of the Jungle (by Don Rico & Jay Scott Pike) was just part of an anthology line-up in Jungle Tales #1 (September 1954), but took over the title with the eighth issue (November 1955). Jann of the Jungle continued until issue June 1957 (#17) and spawned a host of in-company imitators such as Leopard Girl, Lorna the Jungle Queen and so on…

During the costumed hero boom of the 1960s Marvel experimented with a title shot for Madame Medusa in Marvel Super-Heroes (#15, July 1968) and a solo series for the Black Widow in Amazing Adventures # 1-8 (August 1970-September 1971). Both were sexy, reformed villainesses, not wholesome girl-next-door heroines… and neither lasted alone for long.

As the costumed crazies craze began to subside in the 1970s, Stan Lee and Roy Thomas looked into creating a girl-friendly boutique of heroines written by women, beginning with Claws of the Cat by Linda Fite, Marie Severin & Wally Wood and Night Nurse by Jean Thomas and Win Mortimer (both #1’s cover-dated November 1972). A new jungle goddess Shanna the She-Devil #1, by Carole Seuling & George Tuska, debuted in December 1972; but despite these impressive creative teams none of these fascinating experiments lasted beyond a fifth issue.

Red Sonja, She-Devil with a Sword, caught every one’s attention in Conan the Barbarian #23 (February 1973) and eventually gained her own series and The Cat mutated into Tigra, the Were-Woman in Giant-Size Creatures #1 (July 1974) but the general editorial position was that books about chicks didn’t sell.

The company kept trying and eventually found the right mix at the right time with Ms. Marvel who launched in her own title cover-dated January 1977. She was followed by the equally copyright-protecting Spider-Woman in Marvel Spotlight #32 (February 1977, winning her own title 15 months later) and Savage She-Hulk (#1, February 1980) as well as the music-biz sponsored Dazzler who premiered in Uncanny X-Men #130 that same month, before inevitably graduating to her own book.

Ms. Marvel was actually Carol Danvers, a United States Air Force security officer introduced in Marvel Super-Heroes #13 (March 1968): the second episode of the saga of Kree warrior Mar-Vell, who had been dispatched to Earth as a spy after the Fantastic Four had repulsed the aliens twice in two months (see Essential Fantastic Four volume 4 and Essential Captain Marvel volume 1).

The series was written by Roy Thomas and illustrated by Gene Colan and the immensely competent Carol investigated the Mar-Vell’s assumed identity of Walter Lawson for months until she was caught up in a devastating battle between the now-defecting alien and his nemesis Yon-Rogg. She was caught in a climactic explosion of alien technology and pretty much vanished from sight until Gerry Conway, John Buscema & Joe Sinnott revived her for ‘This Woman, This Warrior!’ (Ms. Marvel #1, January 1977) as a new chapter began for the company and the industry…

This volume, collecting Ms. Marvel #1-23, relevant portions of Marvel Super-Heroes Magazine #10-11 and Avengers Annual #10, opens with the irrepressible and partially amnesiac Danvers moving to New York to become editor of “Woman” a new magazine for modern misses published by Daily Bugle owner J. Jonah Jameson. Never having fully recovered from her near-death experience, Danvers had left the military and drifted into writing, slowly growing in confidence until the irascible publisher had made her an offer she couldn’t refuse…

At the same time as Carol was getting her feet under a desk a mysterious new masked heroine began appearing, such as when she pitched up to battle the sinister Scorpion in a brutal bank raid. The villain narrowly escaped to rendezvous with Professor Kerwin Korwin of AIM (a high-tech secret society claiming to be Advanced Idea Mechanics) who had promised to increase the Scorpion’s powers and allow him to take long-delayed revenge on Jameson – whom the demented thug blamed for his freakish condition…

Danvers had been secretly having premonitions and blackouts since her involvement in the final battle between Mar-Vell and Yon-Rogg and had no idea she was transforming into Ms. Marvel. Her latest vision-flash occurred too late to save the publisher from abduction but her “Seventh Sense” did allow her to trace the Scorpion before her unwitting new boss is injured, whilst her incredible physical powers and knowledge of Kree combat techniques enabled her to easily trounce the maniac.

‘Enigma of Fear!’ featured a return engagement for the Scorpion as Korwin and AIM made Ms. Marvel their latest science project. Whilst the Professor turned himself into an armoured assassin codenamed Destructor, Carol’s therapist Mike Barnett made an analytical breakthrough with his patient and discovered she was a masked metahuman even before she did. Although she again felled the Scorpion Ms. Marvel was ambushed by the Destructor, but awoke in #3 (scripted by Chris Claremont) to turn the tables in ‘The Lady’s Not For Killing!’

Travelling to Cape Canaveral to interview old friend Salia Petrie for a women astronauts feature, Danvers was soon battling an old Silver Surfer foe on the edge of space and all her occluded memories returned just in time for a final confrontation with the Destructor during which she almost learnt that ‘Death is the Doomsday Man!’ (by Claremont, Jim Mooney & Sinnott).

Android Avenger the Vision guest-starred in #5 as Ms. Marvel crossed a ‘Bridge of No Return’. After Dr. Barnett revealed he knew her secret, Carol was forced to battle the Vision when AIM tricked the artificial hero into protecting a massive, mobile “dirty” bomb, before ‘…And Grotesk Shall Slay Thee!’ pitted her against a subterranean menace determined to eradicate the human race, culminating in a waking ‘Nightmare!’ when she was captured by AIM’s deadly leader Modok and all her secrets were exposed to his malign scientific scrutiny.

Grotesk returned in #8 as ‘The Last Sunset…?‘ almost dawned for the entire planet, whilst ‘Call Me Death-Bird!’ (illustrated by Keith Pollard, Sinnott & Sam Grainger) introduced a mysterious, murderous avian alien who would figure heavily in many an X-Men and Avengers saga, but who spent her early days allied to the unrelenting forces of AIM as they attacked once more in ‘Cry Murder… Cry Modok!’ (art by Sal Buscema & Tom Palmer).

Frank Giacoia inked #11’s ‘Day of the Dark Angel!’ wherein supernal supernatural menaces Hecate, the Witch-Queen and the Elementals attacked the Cape, preventing Carol from rescuing Salia Petrie and her space shuttle crew from an incredible inter-dimensional disaster…

The astonishing action continued in ‘The Warrior… and the Witch-Queen!’ (Sinnott inks) before ‘Homecoming!’ (Mooney & Sinnott) explored Carol’s blue collar origins in Boston as she battled a pair of marauding aliens and ‘Fear Stalks Floor 40’ (illustrated by Carmine Infantino & Steve Leialoha) pitted her against her construction worker, anti-feminist dad even as she was saving his business from the sinister sabotage of the Steeplejack.

Mooney & Tony DeZuniga provided the art for ‘The Shark is a Very Deadly Beast!’ as undersea villain Tiger Shark kidnapped the Sub-Mariner’s teenaged cousin Namorita and only Ms. Marvel, after a brief side trip to Avengers Mansion, was on hand to provide succour in ‘The Deep Deadly Silence!’ (inked by Frank Springer). ‘Shadow of the Gun!’ (Mooney & DeZuniga) enhanced the X-Men connection by introducing shape-shifting mutant Mystique in a raid on S.H.I.E.L.D. to purloin a new super-weapon, which saw impressive service in #18’s ‘The St. Valentine’s Day/Avengers Massacre!’ (Mooney & Ricardo Villamonte): a blockbuster battle that featured the beginning of a deadly plot from within the distant Kree Imperium.

The scheme swiftly culminated in ‘Mirror, Mirror!’ (Infantino & Bob McLeod) as the Kree Supreme Intelligence attempted to reinvigorate his race’s stalled evolutionary path by kidnapping the Earth/Kree hybrid Carol Danvers. However with both her and Captain Marvel hitting his emissary Ronan the Accuser eventually the plotters took the hint and went home empty handed…

Ms. Marvel #20 saw a great big makeover as Carol Danvers finally created her own look and identity in ‘The All-New Ms. Marvel’ courtesy of Claremont, Dave Cockrum & Bob Wiacek wherein the utterly re-purposed hero tackled a hidden kingdom of intelligent post-atomic dinosaurs infesting the American deserts, leading to a catastrophic clash with ‘The Devil in the Dark!’ (inked by Al Milgrom).

Now one of the most hands-on, bombastic battlers in the Marvel pantheon, she was more than ready for a return match with Death-Bird in ‘Second Chance!’ (art by Mike Vosburg & Mike Zeck), but thrown for a total loop when she was fired from Woman Magazine. All these changes came too late as the series’ sales had earmarked it for cancellation. ‘The Woman Who Fell to Earth’ (inked by Bruce D. Patterson) resolved the long-running disappearance of Salia Petrie in a tale guest-starring the time travelling Guardians of the Galaxy, just in time for the end of the road.

The series ended there but two more stories were in various stages of preparation and finally saw print in 1992 (the Summer and Fall issues of oversized anthology publication Marvel Super-Heroes Magazine #10-11) beginning with an untitled, ferocious fight with mutant maniac Sabretooth (by Claremont & Vosburg), followed by ‘Cry, Vengeance!’ (by Claremont, Simon Furman, Vosburg & Mike Gustovich) as Ms. Marvel, now a card-carrying Avenger, faced off against Mystique and her brotherhood of Evil Mutants. This tale features an additional section which explained how Carol was attacked by the young mutant Rogue, permanently lost her powers and memory and was eventually reborn as the cosmic being Binary: which is all well and good but somewhat takes the punch out of the last tale in this collection.

Admittedly Ms. Marvel only has a peripheral role in ‘By Friends… Betrayed!’ from Avengers Annual #10 (1981, by Claremont, Michael Golden & Armando Gil), as a powerless, amnesiac Carol Danvers was rescued from drowning by Spider-Woman, prior to Mystique and Rogue launching an all-out attack on the World’s Mightiest Heroes whilst attempting to free the Brotherhood from custody.

Spectacular and utterly compelling the tale seemed to write a satisfactory conclusion to Carol’s career but in comics nothing is forever…

This comprehensive monochrome chronicle also includes full entries on Death-Bird, Captain Marvel, the Kree and Rogue, taken from the Marvel Universe Handbook.

Always entertaining, often groundbreaking and painfully patronising (occasionally at the same time), the early Ms. Marvel, against all odds, grew into the modern Marvel icon of capable womanhood we see today. These adventures are a valuable grounding of the contemporary champion but also still stand up on their own as intriguing examples of the inevitable fall of even the staunchest of male bastions – superhero stories…

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