Billy Batson and the Magic of Shazam!


By Mike Kunkel, Art Baltazar, Franco, Byron Vaughns, Ken Branch & Stephen DeStefano (DC Comics)
ISBN: 978-1-4012-2248-2

After the runaway success of Jeff Smith’s magnificent reinvention of the original Captain Marvel (see Shazam! The Monster Society of Evil) it was simply a matter of time before this latest iteration won its own title in the monthly marketplace. What was a stroke of sheer genius was to place the new Billy Batson and the Magic of Shazam! under the bright and shiny aegis of the company’s young reader imprint – what used to be the Cartoon Network umbrella.

Here, slightly askew of the mainstream DC Universe, these frantically ebullient and utterly contagious tales of the orphan Batson and his obnoxious, hyperactive little sister, both gifted by an ancient mage with the powers of the gods, can play out in wild and wooly semi-isolation hampered by nothing except the page count…

Billy Batson is a homeless kid with a murky past and a glorious destiny. One night he followed a mysterious figure into an abandoned subway station and met the wizard Shazam, who gave him the ability to turn into an adult superhero called Captain Marvel. Gifted with the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles and the speed of Mercury, the lad was sent into the world to do good, a good if immature boy in a super man’s body.

Accompanied by the talking tiger-spirit Mr. Tawky Tawny, Billy tracked down his missing little sister, but whilst battling evil genius Dr. Sivana (US Attorney General and would-be ruler of the universe) he impetuously caused a ripple in the world’s magical fabric through which monsters and ancient perils occasionally slip through. Now, the reunited orphans are trying to live relatively normal lives, but finding the going a little tough.

Firstly, without adults around, Billy often has to masquerade as his own dad and when he’s not at school he’s the breadwinner, earning a living as a boy-reporter at radio and TV station WHIZ. Moreover little Mary also has access to the Power of Shazam, and she’s a lot smarter than he is in using it… and a real pain in Billy’s neck.

Mike Kunkel, inspired creator of the simply lovely Herobear and the Kid, leads off this collection (gathering the first six issues of the monthly comic-book for readers of all ages) writing and drawing a breakneck, riotous romp that reintroduces the new Marvel Family to any new readers and, by virtue of that pesky rift in the cosmic curtain, recreates the Captain’s greatest foe: Black Adam. This time the evil predecessor of the World’s Mightiest Mortal is a powerless but truly vile brat: a bully who returns to Earth after millennia in limbo ready to cause great mischief – but he can’t remember his magic word…

This hilarious tale has just the right amount of dark underpinning as the atrocious little thug stalks Billy and Mary, trying to wheedle and eventually torture the secret syllables from them, and when inevitably Black Adam regains his mystic might and frees the sinister Seven Deadly Evils of Mankind from their imprisonment on the wizard’s Rock of Eternity the stage is set for a classic confrontation.

Pitched perfectly at the young reader, with equal parts danger, comedy, sibling rivalry and the regular outwitting of adults, this first story screams along with a brilliantly clever feel-good finish…

With issue #5 the writing team of Art Baltazar and Franco (responsible for the incomparably compulsive madness of Tiny Titans) took over, and artists Byron Vaughns and Ken Branch handled the first bombastic tale as convict Doctor Sivana unleashes the destructive giant robot Mr. Atom to cover his escape from prison.

The story-section concludes with another funny and extremely dramatic battle – this time against primordial super-caveman King Kull, who wanted to reconquer the planet he ruled thousands of years ago. Older fans of gentle fantasy will be enthralled and delighted here by the singular art of Stephen DeStefano, who won hearts and minds with his illustration of Bob Rozakis’ seminal series Hero Hotline and ‘Mazing Man (both painfully, criminally overdue for graphic novel collections of their own…)

Billy Batson and the Magic of Shazam! is an ideal book for getting kids into comics: funny, thrilling, beautifully, stylishly illustrated and perfectly in tune with what young minds want to see. With a gloriously enticing sketches section and a key code for those pages written in the “Monster Society of Evil Code” this is an addictive treat for all readers who can still revel in the power of pure wonderment and still glory in an unbridled capacity for joy.

© 2008, 2009 DC Comics. All Rights Reserved.

Essential Spider-Man volume 4


By Stan Lee, John Romita, John Buscema, Jim Mooney and various (Marvel)
ISBN: 978-0-7851-1865-7

This fourth exceptionally economical monochrome volume of chronological Spider-Man adventures sees the World’s Most Misunderstood Hero through another rocky period of transformation as the great second era of Amazing Arachnid artists comes to a close. Although the elder John Romita would remain closely connected to the Wall-Crawler’s adventures for some time to come it would be – apart from a brief return after the book had passed its first centenary – his last time as lead illustrator on the series.

Stan Lee’s scripts were completely in tune with the times – as seen by a lot of kid’s parents at least – and the increasing use of pure soap opera plots kept older readers glued to the series even if the bombastic battle sequences didn’t. The Amazing Spider-Man was a comic-book that matured with or perhaps just slightly ahead of its fan-base.

Thematically, there’s still a large percentage of old-fashioned crime and gangsterism and an increasing use of mystery plots. The dependence on costumed super-foes as antagonists was finely balanced with thugs, hoods and mob-bosses, but these were not the individual gangs of the Ditko days. Now Organised Crime and the Mafia analogue The Maggia were the big criminal-cultural touchstone as comics caught up with modern movies and the headlines.

This volume (reprinting Amazing Spider-Man #66-89 and Amazing Spider-Man Annual #5) kicks off with a sinister two-part tale featuring one of Steve Ditko’s most visually arresting villains. ‘The Madness of Mysterio’ and ‘To Squash a Spider’ (issues #66-67, by Lee, Romita, Don Heck, Mike “DeMeo” Esposito, and Jim Mooney) saw the master of FX illusion engineer his most outlandish stunt on our hero, whilst in the background the amnesiac Norman Osborn slowly began to regain his memory.

This plot thread would culminate in the first return of the Green Goblin, but frustratingly, even though there’s plenty of brooding build-up here you won’t find the actual culminating story (which appeared in the abortive magazine venture Spectacular Spider-Man #2) in this volume. Perhaps more interestingly, this yarn introduced Randy Robertson, college student son of the Daily Bugle’s city editor and one of the first young black regular roles in Silver Age comics. Lee was increasingly making a stand on Civil Rights issues at this time of unrest and Marvel would blaze a trail for African American characters in their titles. There would also be a growth of student and college issues during a period when American campuses were coming under intense media scrutiny…

However before that another mystery in the Webspinner’s life was cleared up. Amazing Spider-Man Annual #5 by Lee and his brother Larry Lieber (with inking from Esposito – still in his clandestine “Mickey DeMeo” guise) revealed the secret behind the deaths of ‘The Parents of Peter Parker’, an exotic spy-thriller which took Spider-Man to the Algerian Casbah and a confrontation with the Red Skull. Nit-pickers and continuity-mavens will no doubt be relieved to hear that the villain was in fact the second Soviet master-villain who featured in Captain America revival of 1953-1954, and not the Nazi original that Lee and Co had clearly forgotten was in “suspended animation” throughout that decade when writing this otherwise perfect action romp and heartstring-tugging melodrama…

That annual also provided a nifty Daily Bugle cast pin-up, a speculative sports feature displaying the advantages of Spider powers, a NYC street-map of the various locations where the Spidey saga unfolded and a spoof section displaying how the Wallcrawler would look if published by Disney/Gold Key, DC or Archie Comics, or drawn by Al “Li’l Abner” Capp, Chester “Dick Tracy” Gould and Charles “Peanuts” Schulz. ‘Here We Go A-Plotting!’ a comedic glimpse at work in the Marvel Bullpen, uncredited but unmistakably drawn by the wonderful Marie Severin concludes the joyous Annual extras included here.

Issue #68 (by Lee Romita & Mooney) began a long-running saga featuring the pursuit of an ancient stone tablet by various nefarious forces, beginning with The Kingpin who exploited a ‘Crisis on the Campus!’ to steal the artifact. Meanwhile Peter Parker, already struggling with debt, a perpetually at-Death’s-Door Aunt May, relationship grief with girlfriend Gwen Stacy and no time to study was accused of not being involved enough by his fellow students…

‘Mission: Crush the Kingpin!’ further tightened the screws as the student unrest exploded into violence and the corpulent crime czar framed the hero for the tablet’s theft. Hounded and harried in ‘Spider-Man Wanted!’ he nevertheless managed to defeat the Kingpin only to (briefly) believe himself a killer when he attacked J. Jonah Jameson in a fit of rage causing an apparent heart attack in the obsessive, hero-hating publisher.

At his lowest ebb, and still possessing the tablet, he was attacked by the sometime Avenger Quicksilver in ‘The Speedster and the Spider!’ in issue #71, before John Buscema came aboard as layout-man in ‘Rocked by: the Shocker!’

No sooner did Spider-Man leave the stone tablet with Gwen’s dad – Police Chief Stacy – than the vibrating villain attacked, stealing the petrified artifact and precipitating a frantic underworld Civil War as the Maggia dispatched brutal enforcer Man-Mountain Marko to retrieve it at all costs in ‘The Web Closes!’ (by Lee, Buscema, Romita & Mooney).

Upstart lawyer Caesar Cicero was making his move to depose aged Don of Dons Silvermane, but the ancient boss knew the secret if not the methodology of the tablet and had abducted biologist Curt Connors and his family to reconstruct the formula on the stone and bring him ultimate victory.

Unfortunately nobody but Spider-Man knew that Connors was also the lethal Lizard and that the slightest stress could free the reptilian monster to once more threaten all humanity. ‘If this be Bedlam!’ (illustrated by Romita & Mooney) led directly into ‘Death Without Warning!’ as the unleashed power of the tablet caused a cataclysmic battle that seemingly destroyed one warring faction forever, decimated the mobs, but also freed a far more deadly monster threat…

Amazing Spider-Man #76 saw John Buscema become full penciller because ‘The Lizard Lives!’ and the concluding ‘In the Blaze of Battle!’ found the Webspinner trying to defeat, cure and keep the tragic secret of his friend Connors all whilst preventing the guest-starring Human Torch from destroying the marauding rogue reptile forever, whilst #78’s ‘The Night of the Prowler!’ featured (probably) John Romita Junior’s first ever creator credit for “suggesting” the tragic young black man Hobie Brown, who turned his frustrations and inventive genius to criminal purposes until set straight by Spider-Man in the concluding ‘To Prowl No More!’

With #80 a policy of single-issue adventures was instituted: short snappy thrillers that delivered maximum thrills and instant satisfaction. First off was a return for the Wallcrawler’s first super-foe in ‘On the Trail of the Chameleon!’ followed by the action-packed if somewhat ridiculous ‘The Coming of The Kangaroo!’ (a clear contender for daftest origin of all time) and Romita senior returned as penciller for ‘And Then Came Electro!’

There were big revelations about the Kingpin in the three part saga that featured in issues #83-85 with the introduction of ‘The Schemer’ (Lee, Romita & “DeMeo”), a mysterious outsider determined to destroy and usurp the power of the sumo-like crime-lord. ‘The Kingpin Strikes Back!’ (art by Romita, Buscema & Mooney) and ‘The Secret of the Schemer!’ changed the Marvel Universe radically, not just by disclosing some of the family history of one of the company’s greatest villains, but also by sending Peter Parker’s eternal gadfly Flash Thompson to a dubious fate in Vietnam…

‘Beware… the Black Widow!’ saw Romita and Mooney redesign and relaunch the Soviet super-spy and sometime Avenger in an enjoyable if highly formulaic misunderstanding clash-of-heroes yarn with an ailing Spider-Man never really endangered, whilst the next issue ‘Unmasked at Last!’ found Parker, convinced that his powers were forever gone, expose his secret identity to all the guests at his girlfriend’s party…

Using the kind of logic and subterfuge that only works in comics and sitcoms Parker and Hobie Brown convinced everybody that it was only a flu-induced aberration in time for the fateful return of the Webslinger’s greatest foe in #88 as the Romita & Mooney art team bow out on a high in ‘The Arms of Doctor Octopus!’

The deranged scientist had gained telepathic control of his incredible mechanical tentacles and sent them on a rampage of destruction through New York. Freeing himself from prison the villain then seized a jet full of Chinese dignitaries and demanded a multi-million dollar ransom until once more defeated and apparently destroyed by Spider-Man.

This volume ends in the most annoying manner possible with Amazing Spider-Man #89, a turning point in the series as the undisputed master of super-heroic anatomy Gil Kane assumed the penciling role (inked by Romita) for ‘Doc Ock Lives!’ wherein the villain attacked once more and hurled the overwhelmed hero to his doom… the result of which you’ll need volume 5 to see.

Moreover that selfsame climatic conclusion signalled the tragic demise of a major character and a genuine turning point in the history of the Amazing Arachnid.

Seriously guys: you couldn’t afford 21 more pages to give this book a proper narrative resolution? What kind of editors or publishers do that to valued fans and especially any new readers you might be cultivating?

Despite that major qualification this is still a fantastic book about an increasingly important teen icon and symbol. Spider-Man at this time became a permanent, unmissable part of many youngsters’ lives and did so by living a life as close to theirs as social mores and the Comics Code would allow. Blending cultural authenticity with spectacular art, and making a dramatic virtue of the awkwardness, confusion and sense of powerlessness that most of the readership experienced daily resulted in an irresistibly intoxicating read, delivered in addictive soap-opera instalments, but none of that would be relevant if the stories weren’t so compellingly entertaining. This book is Stan Lee’s Marvel and Spider-Man at their peak.

© 1968, 1969, 1970, 2005 Marvel Entertainment Group, Inc. All rights reserved.

Batman: The Many Deaths of the Batman


By John Byrne, Jim Aparo & Mike DeCarlo (DC Comics)
ISBN: 978-1-56389-033-8

Batman is in one way the ultimate superhero: he is uniquely adaptable and can fit into practically any type or genre of story – as is clearly evident from the plethora of vintage tales collected in so many captivating volumes over the years.

One less well-mined period (so far at least) is the grim and/or gritty 1980s when the Caped Crusader was partially reinvented in the wake of the inspired and inspirational Crisis on Infinite Earths, becoming a driven but still cool-headed, deeply rational Manhunter, rather the dark, driven paranoid of later days or the costumed boy-scout of the “Camp” crazed Sixties.

This brief but satisfyingly punchy thriller combined the best of all worlds and even pushed the creative envelope with a silent/mime first chapter (no pesky words to read, fans!) as in the wake of the murder of his sidekick Jason Todd (see Batman: A Death in the Family) the traumatised hero is forced to re-examine his own origins during a bloody murder-spree that touches the very essence of what – and who – made him…

Collecting Batman #433-435 (May-July 1989) the mini epic opens in a shocked, rain-soaked Gotham with a ‘Period of Mourning’ as the city reacts to the sight of the Caped Crusader crucified in a dirty alley. His friends and enemies reel in shock, but soon that turns to something else as another Bat corpse is discovered. Meanwhile the real Dark Knight is finishing an international hunt in Paris when the news reaches him…

‘How Many Times Can a Batman Die?’ expands the enigma as the hero returns to Gotham to probe the mystery of six seemingly random dead men murdered in his costume. However they aren’t strangers to Bruce Wayne. Every one of them was a specialist in one particular field, and each had spent time long ago teaching an anonymous young man one of the many skills necessary to become the Batman…

The saga concludes in captivating and rewarding manner as a fair-play mystery is solved in ‘The Last Death of the Batman’, displaying all those composite skills as the Dark Knight shows himself to truly be “The World’s Greatest Detective.”

Short, sweet and simply superb, this is a Batman much missed by many of us, and this tale, like so many others of the period is long overdue for the graphic novel treatment. To the Bat-Files, old chums…
© 1992 DC Comics. All Rights Reserved.

Black Jack volume 10


By Osamu Tezuka (Vertical)
ISBN: 978-1-934287-74-3

In a creative career that produced over 700 hundred different series and more than 150,000 pages (many of them only now finally becoming available to people who can’t read Japanese), Osamu Tezuka captivated generations of readers across the world with tales of history, fantasy, romance and startling adventure. Perhaps his most intriguing creation is Black Jack, an underground surgeon who overcame horrendous childhood injuries and, despite carrying many scars within and without, roams the globe, curing anybody who can pay his deliberately daunting, exorbitant prices – usually cash, but sometimes in more exotic or metaphysical coin.

He is the ultimate loner, except for Pinoko, a little girl he literally built from the organic scraps of an early case. Unlicensed by any medical board on Earth, he holds himself to the highest ethical standards possible… his own. All the troubles and wonders of this world can be found in medical dramas, and here elements of rationalism, science-fiction, kitchen sink drama, spiritualism, criminality, crushing sentimentality and shining human frailty are woven into an epic of Magical Realism to rival the works of Fuentes and Gabriel García Márquez.

Black Jack is at once a lone wolf hero, troubled genius, passionate outsider and amoral humanitarian combining the indomitable will of Doc Savage with the intellect of Sherlock Holmes and ambivalent, intuitive drive of Dr. Gregory House. Hideously scarred, viciously spurning all human comfort, the unlicensed mercenary medic endures public condemnation and professional scorn, as he continually confronts the cutting edges of medicine and reality.

His esteemed creator Osamu Tezuka was born in Qsaka Prefecture on 3rd November 1928, and as a child suffered from a severe illness. The doctor who cured him inspired him to study medicine, and although the cartoonist began his professional drawing career while at university, he persevered with his studies and qualified as a doctor too.

Facing a career crossroads, Tezuka’s mother advised him to do the thing that made him happiest. He never practiced medicine but the world was gifted with such classic cartoon masterpieces as Tetsuwan Atomu (Astro-boy), Kimba the White Lion, Buddha, Adolf and literally hundreds of other graphic narratives. Along the way Tezuka incidentally pioneered, if not actually invented, the Japanese anime industry.

Equally able to speak to the hearts and minds of children and adults, Osamu Tezuka’s work ranges from the charming to the disturbing, even terrifying. In 1973 he turned his storyteller’s eye to his past college studies and created Burakku Jakku, a lone-wolf doctor living beyond society’s boundaries and rules:  a heartless mercenary miracle-worker for the right price yet still a deeply human if wounded soul who works his surgical wizardry from behind icy walls of cool indifference and casual hostility…

This tenth volume begins with ‘Avina’s Isle’ a fantastic doomed romance as a pearl diving South Sea native risks everything to marry his princess, utterly unaware of the sinister forces arrayed against him. There are some injuries no scalpel or suture can remedy…

‘The Mask Chosen’ is a revelatory tale of vengeance that cuts to the heart of Black Jack’s frightful past as the surgeon’s missing father emerges after decades with an outrageous request, whilst ‘Revenge is My Life’ shows a different side to Man’s basest instinct in a passionate, convoluted story which sees the Surgical Samurai go to superhuman lengths to repair a shattered woman with every reason to hate him.

Possibly the most moving Black Jack story yet translated, ‘Unfinished House’ reveals why a man with all the cash that the rogue doctor has earned still lives in a ramshackle hovel, a powerful tale of debts honoured and obligations met. ‘Strangers at Sea’ is a tense nautical crime drama mystically transformed by the expansive, all-encompassing, uncompromising love Dolphins display for mankind. Bring tissues: many tissues.

‘Pinoko Returns’ stars the doctor’s big-hearted little assistant who adopts a thieving conman, only to suddenly disappear without trace. Black Jack, the man with no emotions, must weigh his heart’s greatest desire against the slimmest chance of finding his pestiferous creation…

Years before drug mules became a common storytelling Maguffin ‘The Man Who Threw Up Capsules’ used the phenomenon to weave a complex tale of corrupt family practitioners and the price paid for social prestige, whilst ‘Flesh And Blood’ returns Black Jack to his dying father’s side and introduces a sister he never knew he had. Of course it cannot end well…

‘Burglary’ shows the power and weakness of utter devotion as the Super Surgeon is asked to reconstruct the unique prosthetic limbs of a total amputee. But who would steal such intensely personal items and why does Lady Jane not want her arms and legs back? ‘Ashes and Diamonds’ is a much less disturbing story: a cool, cynical caper starring a young, idealistic doctor hired by a rich old man to check the infamous medical maverick’s work. It seems the billionaire paid Black Jack a fortune to implant billions in gems inside his failing body, and now he needs to know if the notoriously greedy mercenary medic did so or just kept the loot for himself…

In Hawaii Black Jack survives a ‘Hot Night’ when an unlovable Vietnam veteran requests his expertise after he nearly killed for the third time, ‘Ransom’ sees an incomprehensible relationship blossom between a vicious kidnapper and his victim whilst ‘Mannequin and Officer’ is a story that could only happen in Japan, as a cop develops a peculiar affection for a traffic dummy. Luckily Black Jack owes him a favour…

‘Playing Doctor’ ends this volume on a high and happy note as a school bully and his favourite victim join forces to cure a little girl. Bu then, she has never met the real Black Jack…

One thing should always be remembered when reading these stories: despite all the scientific detail, all the frighteningly accurate terminology and trappings, Black Jack isn’t medical fiction; it’s an exploration of ethics and morality with medicine raised to the level of magic… or perhaps duelling. This is an epic of personal combats, a lone gunfighter battling hugely oppressive counter-forces (the Law, the System, casual human cruelty, himself) to win just one more victory: medicine as mythology, won by a Ronin with a fast car and a Gladstone bag.

Thrilling, charming, bitterly insightful and overwhelmingly moving, these addictive magical stories of a medical wizard in a cruel, corrupt and ultimately unknowable universe will shake all your preconceptions of what storytelling can be…

This book is printed in the Japanese right to left, back to front format, and also contains an excerpt from the forthcoming new edition of Osamu Tezuka’s landmark graphic biography Buddha.

© 2009 by Tezuka Productions. Translation © 2009 Vertical, Inc. All Rights Reserved.

Batman: A Death in the Family


By Jim Starlin, Jim Aparo & Mike DeCarlo (DC Comics)
ISBN: 978-0-93028-944-7

Despite decades of wanting to be “taken seriously” by the wider world, every so often a comic-book event gets away from editors and publishers and takes on a life of its own. This usually does not end well for our favourite art form, as the way the greater world views the comics microcosm is seldom how we insiders and cognoscenti see it.

One of the most controversial comics tales of the last century saw an intriguing marketing stunt go spectacularly off the rails – for all the wrong reasons – becoming instantly notorious and sadly masking the real merits of the piece.

Robin, the Boy Wonder debuted in Detective Comics #38 (April 1940) created by Bob Kane, Bill Finger and Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still undergoes the odd tweaking to this day

The child Grayson fought beside Batman until 1970 when, as a sign of the turbulent times, he flew the nest, becoming a Teen Wonder and college student. His invention as a junior hero for younger readers to identify with had inspired an incomprehensible number of costumed sidekicks and kid crusaders throughout the industry, and Grayson continued in similar vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology comic Batman Family. During the 1980s the young hero led the New Teen Titans, re-established a turbulent working relationship with Batman and reinvented himself as Nightwing. This of course left the post of Robin open…

After Grayson’s departure Batman worked alone until he caught a streetwise young urchin trying to steel the Batmobile’s tires. Debuting in Batman #357 (March 1983) this lost boy was Jason Todd, and eventually the little thug became the second Boy Wonder (#368, February 1984), with a short but stellar career, marred by his impetuosity and tragic links to one of the Caped Crusader’s most unpredictable foes…

Todd had some serious emotional problems that became increasingly apparent in the issues leading up to ‘A Death in the Family’ as the street kid became more callous and brutal in response to the daily horrors he was being exposed to. When he caused the death of a vicious, abusive drug-dealer with diplomatic immunity (and when is that long-neglected sequence of tales going to be collected, huh?) the boy entered a spiral that culminated in the story-arc collected here, comprising Batman #426-429.

Ever more violent and seemingly incapable of rudimentary caution, Jason Todd is suspended by Batman who thinks the boy has not adjusted to the death of his parents. Meanwhile the Joker is again on the loose. But rather than his usual killing frenzy the Clown Prince is after mere cash, as the financial disaster of “Reaganomics” has depleted his coffers – meaning he can’t afford his outrageous murder gimmicks…

Without purpose, Jason has been wandering the streets where he grew up. When he sees an old friend of his dead mother she reveals s a shocking secret. The woman who raised him was not his birth-mother, and moreover there is a box of personal papers that indicate three women who might be his true mother. Lost and emotionally volatile Jason sets out to track them down…

The potential parents are Lady Shiva, world’s deadliest assassin, Sharmin Rosen, Mossad agent and Dr. Sheila Haywood, a famine relief worker in Ethiopia. As the lad heads for the Middle East and a confrontation with destiny he is unaware that Batman is also in that troubled region, hot on the Joker’s trail as the Maniac of Mirth attempts to sell a stolen nuclear missile to any terrorist who can pay…

The estranged heroes accidentally reunite to foil the plot, and Jason crosses Rosen off his potential mom-list. As Batman offers to help Jason check the remaining candidates the fugitive Joker escapes to Ethiopia. After eliminating Shiva, who has been training terrorists in the deep desert, the heroes finally get to Jason’s true mother Sheila Haywood, unaware that she has been blackmailed into a deadly scam involving stolen relief supplies with the Clown Prince of Crime…

I’m not going to bother with the details of the voting fiasco that plagues all references to this tale: it’s all copiously detailed elsewhere (just Google and see) but suffice to say that to test then-new marketing tools a 1-900 number was established and thanks to an advanced press campaign readers were offered the chance to vote on whether Robin would live or die in the story.

He dies.

The kid had increasingly become a poor fit in the series and this storyline galvanised a new direction with a darker, more driven Batman, beginning almost immediately as the Joker, after killing Jason in a chilling and unforgettably violent manner, became the UN ambassador for Iran (later revised as the fully fictional Qurac – just in case) and at the request of the Ayatollah himself attempted to kill the entire UN General Assembly during his inaugural speech.

With echoes of Frank Miller’s landmark The Dark Knight Returns, Superman then becomes a government watchdog tasked with stopping Batman from breaching diplomatic immunity as the vengeance-hungry Caped Crusader attempts to stop the Joker at any cost, leading to a spectacular yet chillingly inconclusive conclusion with the portents of dark days to come…

And here is the true injustice surrounding this tale: the death of Robin (who didn’t even stay dead) and the voting debacle took away from the real importance of this story – and perhaps deflected some real scrutiny and controversy. Starlin had crafted a clever and bold tale of real world politics and genuine issues which most readers didn’t even notice.

Terrorism Training Camps, Rogue States, African famines, black marketeering, Relief fraud, Economic, Race and Class warfare, Diplomatic skullduggery and nuclear smuggling all featured heavily, as did such notable hot-button topics as Ayatollah Khomeini, Reagan’s Cruise Missile program, the Iran-Contra and Arms for Hostages scandals and the horrors of Ethiopian refugee camps.  Most importantly it signaled a new and fearfully casual approach to violence and death in comics-books.

This is a superbly readable tale, morally challenging and breathtakingly audacious – but it’s controversial in all the wrong places and for all the wrong reasons. But don’t take my word for it: get it and see for yourself.

© 1988 DC Comics. All Rights Reserved.

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 1


By Roy Crane (Fantagraphics Books)
ISBN: 978-1-60699-161-9

Modern comics evolved from newspaper comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public – and highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. “The Funnies” were the most common recreation for millions who were well served by a fantastic variety and incredible quality.

From the very start humour was paramount; hence the terms “Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and the vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Debuting on April 21st 1924 Washington Tubbs II was a comedic gag-a-day strip not much different from family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). Tubbs was a diminutive, ambitious young shop clerk when it began in 1924, but gradually the strip moved into mock-heroics, then through light action to become a full-blown, light-hearted, rip-roaring adventure series with the introduction of ancestral he-man and prototype moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929.

As the tales became more exotic and thrill-packed the globe-trotting little dynamo clearly needed a sidekick who could believably handle the combat side of things, and thus in the middle of a European war Tubbs liberated a mysterious fellow American from a jail cell and history was made. Before long the mismatched pair were travelling companions, hunting treasure, fighting thugs and rescuing a bevy of startlingly comely maidens in distress…

The two-fisted, bluff, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics, a raw, square-jawed hunk played straight rather than the buffoon or music hall foil of such classic serials as Hairsbreadth Harry or Desperate Desmond. Moreover Crane’s seductively simple blend of cartoon exuberance and design was a far more accessible and powerful medium for action story-telling than the somewhat static illustrative style favoured by artists like Hal Foster: just beginning to make waves on the new Tarzan Sunday page.

Tubbs and Easy were as exotic and thrilling as the Ape Man but rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster…

After a couple of abortive attempts starring his little hero, Crane bowed to the inevitable and created a full colour Sunday page dedicated to his increasingly popular hero-for-hire. Captain Easy debuted on 30th July 1933, in wild and woolly escapades set before his fateful meeting with Tubbs,

This first volume begins with the soldier of fortune undertaking a mercenary mission for the Chinese government to spy on the city of ‘Gungshi.’ In the heyday of popular exploration and aviator exploits the bold solo flight over the Himalayas to Chinese Turkestan was stirring enough but when Easy infiltrated the hidden citadel it heralded the beginning of a rollercoaster romp with sword wielding Mongols, sultry Houris, helpless dancing girls, fabulous beasts and wicked bandits: captivating entire families across the planet, week after addictive week.

With an entire page and vibrant colours to play with, Crane’s imagination ran wild and his fabulous visual concoctions achieved a timeless immediacy that made each page a unified piece of sequential art. The effect of the pages can be seen in so many strips since especially the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz.

These pages were a clearly as much of joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les turner in 1937 was the NEA Syndicate abruptly demanding that all its strips be henceforward produced in a rigid panel-structure to facilitate them being cut up and re-pasted as local editors dictated. Crane just walked away, concentrating on the daily feature. In 1943 he left the Syndicate to create the pilot strip Buz Sawyer.

At the end of the blockbuster epic Easy is a hero to the people of Gungshi, if not the aristocracy, who plot to oust him via the subtlest of means. The second adventure ‘The Slave Girl’ began on 21st January 1934, and found the occidental hero bankrupted to save the beautiful Rose Petal from the auction block, a chivalrous gesture that led to war with the rival city of Kashno, and a brutally hilarious encounter with South Sea pirates…

In an era where ethic stereotyping and casual racism were acceptable if not mandatory, the introduction of a vile and unscrupulous yank as the exploitative villain was and is a surprising delight. Rambling Jack is every inch the ugly, greedy American and by contrasting Easy’s wholesome quest to make his fortune with the venal explorer’s rapacious ruthlessness, Crane makes a telling point for the folks back home. It also makes for great reading as Chinese bandits also enter the fray, determined to plunder both cities and everybody in-between…

With the help of a lost British aviator Easy is finally victorious, but on returning to his Chinese employers he spots something whilst flying over the Himalayas that radically alters his plans…

‘The Sunken City’ is an early masterpiece of pictorial fiction, as Easy recruits comedy stooge ‘arry Pippy, a demobbed cockney British Army cook, to help him explore a drowned city he had spotted from the air, lost for centuries in a hidden inland sea. However, simply to get there the pair must trek through wild jungles where they encounter blowpipe-wielding cannibals and the greatest threat the valiant rogue has ever faced…

If I’ve given the impression that this has all been grim and gritty turmoil and drama thus far, please forgive me: Roy Crane was a superbly irrepressible gag-man and this enchanting serial abounds with breezy light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors plunder to this day. Easy is the Indiana Jones, Flynn (the Librarian) Carsen and Jack (Romancing the Stone) Cotton of his day and clearly blazed a trail for all of them.

Using a deep sea diver’s suit the pair explore the piscine wonders and submerged grandeur of the lost city, encountering some of the most magical and fanciful sea beasts ever recorded in comics before literally striking gold, but when the cannibals attack their treasures are lost and Easy finds himself captive and betrothed to the most hideous witch hag imaginable…

Risking everything the desperate treasure-seekers make a break for it only to re-encounter ‘The Pirates’ (April 14th -July 7th 1935), but before they get too far the husband-hungry witch and her faithful cannibals come after him, leading to a brutal, murderous conclusion.

After years in the Orient Easy and Pippy have a hankering for less dangerous company and make their way to Constantinople and Europe, but trouble was never far from the mercenary and in ‘The Princess’ (14th July – December 1st 1935) his gentlemanly instincts compel him to rescue a beautiful woman from the unwelcome attentions of munitions magnate Count Heyloff, a gesture that embroiled the Captain in a manufactured war between two small nations.

This tale clearly addressed the contemporary American sentiment that another world conflict was brewing and it’s obvious that Crane’s opinion was the deeply held common conviction that the whole international unrest was the result of rich men’s greedy manipulations…

Dark, bittersweet and painfully foreboding this yarn sees Easy become the target of Heyloff’s vengeance and the entire air force for the tiny underdog nation of Nikkateena in their bitter struggle for survival against the equally-duped country of Woopsydasia. Crane kept the combat chronicle light but on occasion his true feelings showed through in some of the most trenchant anti-war art ever seen.

This superb hardback and colossal initial collection is the perfect means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer. The huge pages in this volume (almost 14 ½ by 10½ inches or 21x14cm for the younger, metric crowd) also contain a fascinating and informative introductory biography of Crane by historian Jeet Heer, a glowing testimonial from Charles “Peanuts” Schulz, contemporary promotional material, extra drawings and sketches and a fascinating feature explaining how pages were coloured in those long-ago days before computers…

This is comics storytelling of the very highest quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside her best of Hergé, Tezuka and Kirby and led irrefutably to the creations of all of them. Now that you have the chance to experience the strips that inspired the giants of our art form, how can you possibly resist?

Captain Easy Strips © 2010 United Features Syndicate, Inc. This edition © 2010 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Weathercraft: A Frank Comic


By Jim Woodring (Fantagraphics Books)
ISBN: 978-1-60699-340-8

Some creators in the world of comics just defy description and their graphic novels and collections are beyond the reviewer’s skills (mine certainly). Some are just so pedestrian or so mind-numbingly bad that one simply can’t face writing about them. Others are so emphatically wonderful that no collection of praise and analysis can do them justice.

And then there is Jim Woodring.

Woodring’s work is challenging, spiritual, philosophical, funny, beautiful and extremely scary. And, even after reading that sentence you will have absolutely no idea of what you will be seeing the first time you read any of it.

Moreover, even if you have scrupulously followed cartoonist, Fine Artist, toy-maker and artistic Renaissance Man Jim Woodring’s eccentric career since his first mini-comics in 1980, or his groundbreaking Fantagraphics magazine series such as Jim (1986), the nominal spin-off Frank (of which Weathercraft is the latest fabulist, fabulous instalment), Tantalizing Stories, or the more mainstream features such as his Star Wars and Aliens tales for Dark Horse, you will still have no idea how you will respond to his newest work.

Woodring delivers surreal, abstract, wild, rational, primal cartooning: his clean-mannered art a blend of woodblock prints, Robert Crumb, Dreamscape, religious art and monstrous phantasmagoria. His stories are a logical, progressional narrative clouded with multiple layers of meaning but totally void of speech or words, magnificently dependent on the intense involvement of the reader as fully active participant.

Weathercraft, for those of you who have seen his previous publications, has all the Frank regulars: the eponymous Krazy Kat-like ingénue, Pupshaw and Pushpaw, the fiercely loyal, god-like household appliances, the mysterious, omnipotent, moon-faced devil Whim and all the rest; vulture-things, frog-things, plant-things and Thing-things, that inhabit the insanely logical traumic universe of the Unifactor.

However, the action here generally follows the gross and venal Manhog (“an unholy hybrid of human ambivalence and porcine appetite”) as he/it undergoes a frantic transformative journey that marries Pilgrim’s Progress to Dr Seuss’ Oh, the Places You’ll Go!, and Hesse & Appelbaum’s Siddhartha with H.P. Lovecraft by way of The Perils of Penelope Pitstop.

And as the journey ends – we stop watching it – has Manhog been truly been transformed? If so, for how long, and what does it matter anyway?

Woodring is not to everyone’s taste or sensibilities – for starters, his drawings have a distressing habit of creeping back long after you’ve put the book down and scaring the bejeezus out of you – but he is an undisputed master of the form and an innovator always distending the creative envelope. All art-forms need such creators and this evocative tome could well change your reading habits for life.

So, are you tempted, tantalized or terrified…?

© 2010 Jim Woodring. All rights reserved.

Walt Disney’s Uncle Scrooge: the Land Beneath the Ground


By Carl Barks (Gladstone Comic Album #6)
ISBN: 0-944599-05-2

One of the greatest storytellers America has ever produced, Carl Barks’ early life is well-documented elsewhere if you need detail, but in brief, he started as a jobbing cartoonist, before joining Disney’s studio in 1935, toiling in-house as a animator before quitting in 1942 to work exclusively and anonymously in comic books.

Until the mid-1960s he worked in productive seclusion creating a huge canon of extremely funny adventure yarns for kids and crafting an unmistakable Duck Universe of memorable and highly bankable characters such as Gladstone Gander (1948), The Beagle Boys (1951), Gyro Gearloose (1952), and Magica De Spell (1961) to augment the cartoon screen actors of the Disney Studio. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad Fantasticatrillionaire Scrooge McDuck: the irrepressible star of this show.

So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for the licensing company Dell/Gold Key, and not directly for the studio. Whereas all the creators working for the publisher were of impressive quality and dedicated to their craft Barks was always head and shoulders above his peers – a fact he was entirely unaware of.

Whilst producing all that landmark innovative material Barks was just a working guy, generating covers, illustrating other people’s scripts when necessary and contributing story and art to the burgeoning canon of Donald Duck and other Big Screen characters, but his output was incredible both in terms of quantity and especially in its unfailingly high quality.

Most notably, Barks’ was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art of the blockbuster tale, blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

Gladstone Publishing began re-releasing Barks material (as well as a selection of other Disney comics strips) in the late 1980s and this album is one of most impressive and memorable of all his classic adventure tales. Printed in the large European oversized format (278mm x 223mm) it reprints the lead feature from Uncle Scrooge #13 (1956): a spectacular visual feast and a brilliantly sly commentary on the pitfalls of property. The version included in this volume was also a magnificent gift even for fans already familiar with the saga.

When Barks began the tale the quarterly Uncle Scrooge comicbook was a 32 page publication with no ads or extras, but as he was completing the issue Dell informed him that due to editorial changes he had to cut the tale to 27 pages. The radical change was caused by US Post Office regulations: to obtain second class mailing status (i.e. cheaper postal rates) magazines had to carry at least two discrete features with different characters. Thus the creator had to chop out five pages from the now-finished story, and provide a back up feature… which is how Gyro Gearloose first got his own regular strip.

For this 1988 edition an extra two pages had been recovered and reconstructed from the artist’s files. Barks’ edited his own work mercilessly in the final stages, a job he simplified by crafting his stories in “modules” – every page and each scene was designed and laid out in two-panel tiers (or “banks”) so that he could take out 2, 4, 6 or even 8 frames and still reconfigure his pages around the larger splash panels. That his stories read so seamlessly is a testament to just how good a writer he was…

‘The Land Beneath the Ground’ begins as the Mallard Magnate frets about his colossal money bin. Duckburg has been plagued with earthquakes recently and he is terrified that a major temblor will crack his vault like an egg, sending his cash on a one way trip to the centre of the Earth.

So worried is he that the miser actually pays for an exploratory shaft to be excavated: this deepest hole in the world will tell him if the land beneath him is bedrock solid enough to survive the worst quake imaginable.

However once the shaft has been completed strange inexplicable occurrences begin, and soon no miner will go near the place. With no experts to examine the hole, McDuck blackmails Donald, Huey, Dewey and Louie into becoming his exploration team, but before they can begin the eerie events escalate and they are all plunged into a dark and incredible world…

When this tale was written Alfred Wegener hadn’t even published his first thoughts on his groundbreaking theory of Plate Tectonics and Continental Drift, and the possible causes of earthquakes were still a hotly debated question, so the fantastic solution proffered by Barks must have taken the breath away from all his readers. Far below the world we know two amicable rival races, the Terries and the Fermies, spend all their time in sporting competition and their only game is causing Earthquakes!

Barks easily leaped from suspense to social satire – and back – in his entrancing entertainments and as the undergrounders willfully continue their games the inevitable happens and Scrooge’s impossibidillions soon erupt from his broken money-bin down into the depths! How the situation is rectified with order (and wealth) fully restored was one of the most logical yet scathingly funny resolutions in comics, and one that all money-mad-men would do well to heed…

The balance of the book is filled with another uncanny outing, albeit from a later time, (Uncle Scrooge #30, 1960) with Scrooge and his reluctant Duck brethren in the deserts of North Africa looking for a site to store the oil from his drilling business. With riches coming out of the Earth this time ‘Pipeline to Danger’ is another fast-paced parable from the glamorous glory-days of the petroleum wildcatting business, with plenty of big engineering kit suddenly, perplexingly useless as McDuck’s company tries to construct a storage silo in the bed of an ancient meteor crater.

Unknown to all, the crater is the ancient, ancestral home to a tribe of wild Bedouin Ducks, but no one has ever seen them. After all, they, their camels and flocks are only a few inches tall…

This unlikely yarn is a true delight, showing the seldom seen brave and honorable side of a character too often likened to the unsavoury face of rampant capitalism – and it’s a jolly hoot of a comedy-thriller to boot!

Even if you can’t find this particular volume (and I’m sure you will) Barks’ work is now readily accessible through a number of publications and outlets. No matter what your age or temperament if you’ve never experienced his captivating magic, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine. The rewards are just waiting for you to dig them up…
© 1988, 1960, 1956 The Walt Disney Company. All Rights Reserved.

100 Bullets: A Foregone Tomorrow


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84023-466-0

From being one of the best crime-comics in decades 100 Bullets gradually, cunningly transformed into a startlingly imaginative conspiracy thriller, with this fourth volume (collecting issues #20-30 of the much missed adult comic book) finally seeing a disparate range of previously seen strangers revealed as vital components in a vast and intriguing cast.

The tension begins with ‘The Mimic’, a captivating multi-layered allegorical vignette which features a conversation on a park bench between the mysterious Mr. Shepherd and young Benito Medici disclose some pertinent facts and intriguing conjectures about the enigmatic Agent Graves and his old associates “the Minutemen”, all whilst the life or death drama of a street corner gangsta’s life plays out to a lethal inevitable conclusion around them.

In the two-part ‘Sell Fish & Out to Sea’ “High” Jack Daw, sometime bouncer, doped-out addict and one more lost soul is offered a way to change his life with the now inescapable consequences. When he is handed a gun and those eponymous bullets he revisits all the family and friends he had left; looking for the reason he’d fallen so low. Only when he finally ascertained who was really responsible for his fall did he start using that untraceable weapon and ammunition…

East Coast gaming capitol Atlantic City is the venue for ‘Red Prince Blues’ and sees the return of super-bitch Megan Dietrich (see 100 Bullets: First Shot, Last Call) and ice-cold Benito, both scions of the mysterious Trust, but busily conspiring for their own unscrupulous futures as inveterate gambler Hank tries to win one last pot…

With a dying wife the last thing he needed was to get into a poker game with young Medici, but everything goes into a terminal spin when Graves, Cole Burns and Dizzy Cordova hit town. This three part saga provides more useful clues about the thirteen families that rule America, and when the head of one of those Trust clans dies after a parley with Graves the stakes are raised to a level that no one can afford…

‘Mr. Branch & the Family Tree’ returns us to Paris and Dizzy’s old instructor who unwisely reveals the secret history of The Trust and The Minutemen in a saucily novel manner; a classy yarn that sees guest artists Paul Pope, Joe Jusko, Mark Chiarello, Jim Lee, Lee Bermejo, Dave Gibbons, Tim Bradstreet, Jordi Bernet, Frank Miller and J.G. Jones supplement the always superb Eduardo Risso with a series of narrative pin-ups identifying the major players in this increasingly convoluted, compelling chronicle.

Next comes possibly the best single tale of the entire run as Agent Graves encounters a geriatric baseball star whilst delivering another briefcase. This is no mere fading star however, but a man who once wed the most glamorous movie star of her generation, a tragic woman who had an affair with a President and – apparently – took her own life. The still grieving widower is also someone a younger but just as resolute Graves left a briefcase with in early 1963…

‘Idol Chatter’ is a conspiracy nut’s dream, blending legend, myth and history into a clever, witty and punishingly poignant tale, even though the mordant black humour is never too far away…

This edgy epistle ends with the three part ‘¡Contrabandolero!’ as lowlife El Paso gas-station attendant Wylie Times meets Dizzy and Mr. Shepard before getting sucked into a crazy criminal scam to smuggle contraband from Mexico into the USA. Unfortunately things quickly go south in Juárez when the “exporter” insists that the illicit entrepreneurs also provide an over-sexed, under-age girl with a ride back to the Land of the Free…

Wylie just might be another Minuteman waiting to be reactivated, but you wouldn’t know it from this calamitous comedy of errors and terrors…

Bleak drama gradually gave way to dark gallows humour and the major characters were slowly showing softer sides but this high-octane thriller had lost of its verve with this volume. The unfolding saga remains an astoundingly accessible and readable thriller as the mystery of the Trust is revealed and Agent Graves begins the final stage of a plan decades in the making: 100 Bullets promises that the best is already here, but even better is waiting…

Entertainment starved story fans – grown-up, paid-up, immune to harsh language and unshocked by rude, very violent behaviour – should make their way to their favourite purveyor of fine fiction immediately and get these graphic novels at all costs.

© 2001, 2002 Brian Azzarello, Eduardo Risso and DC Comics. All Rights Reserved.

Justice League of America volume 6: When Worlds Collide


By Dwayne McDuffie, Ed Benes, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-2422-6

In this collection (issues #27-28 and 30-34 of the most recent incarnation of the World’s Greatest Superhero team) writer Dwayne McDuffie gets all cosmic as he formally introduces the characters from the 1990s imprint Milestone Comics into the ever-expanding – if dangerously hero-heavy – DC Universe. At least this cosmic extravaganza has the decency and panache to make that merger the storyline rather than have the heroes suddenly notice each other after years of seemingly being unaware of each other’s existence, as was too often the case in days past…

The action begins in ‘Be Careful What you Wish For’, illustrated by Ed Benes with additional inkers Rob Hunter, Norm Rapmund & Drew Geraci, wherein a team of mystery metahumans calling themselves the Shadow Cabinet confront and re-energise the currently powerless Kimiyo Hoshi – the second – heroic – Dr. Light.

Meanwhile JLA leader Black Canary challenges Superman, Batman and Wonder Woman in the secret star-chamber from which they have been surreptitiously spying on the new League, but the confrontation is interrupted by the invasion of the enigmatic new superbeings in ‘Shadow and Act’ (drawn by José Luis and inked by JP Mayer) with the usual result: instant chaos. However Superman and Cabinet leader Icon clearly have a hidden agenda…

For reasons unknown the next episode has been omitted: I wouldn’t necessarily quibble as it was something of a digression, but since it tells an “untold tale” of the as-yet unrevealed master villain, perhaps room should have been found for it somewhere in this chronicle?

As it is we resume with the third chapter from #30, ‘New Moon Rising’ again by Luis & Mayer, and the arrival of Winged Wonder Hawkman who inadvertently provides an entry into the super-secure headquarters for old enemy the Shadow Thief, who is now powerful enough to endanger the entire Earth. There is another story break – included, this time – as ‘Interlude: Crisis of Confidence’ (art by Shane Davis & Sandra Hope) follows Black Canary as the revelations of the spying and in-fighting lead to a momentous decision and a split in the League, before Chapter 4: ‘Nyctophobia’ (illustrated by Rags Morales & John Dell) provides the “Big Reveal” as cosmic vampire Starbreaker resurrects himself and prepares to consume the World.

‘Metathesiophobia’ (look it up, it’s clever) sees the newly empowered Dr. Light come into her own as the JLA and Shadow Cabinet team up at last to fight their common foe, with a startling reprise and return for one of the imaginary heroes encountered in the previous volume (see Justice League of America: Second Coming), but even he isn’t enough to counter the energy leech’s overwhelming power…

With more than one world imperilled the united champions finally save the day and accomplish the impossible in ‘The Dharma Initiative’ (penciled by Ardian Syaf and Eddie Barrows with inks from Don Ho, Ruy José, Dan Green, Jack Purcell & Mark Propst) a spectacular conclusion, and as much the end of a comics era as the dawn of a new day.

Big changes were in store for the World’s Greatest Heroes, but that’s for another time and another review, as this slick and classy graphic novel signalled the closure of yet another incarnation of the premier Silver Age Superteam. Witty and hugely enjoyable, blending high concepts with great characterisation and gripping action with biting one-liners, this JLA‘s adventures were among the very best modern superhero sagas around. It’s never too late so if you’re not a fan yet, reading these books will swiftly and permanently alter that reality…

© 2009 DC Comics. All Rights Reserved.