Robotech: the Graphic Novel


By Mike Baron, Neil D. Vokes, Ken Steacy & various (Comico)
ISBN: 978-0-93896-500-8

Robotech was a minor comics phenomenon of the 1980s based on some rather deft marketing of assorted Japanese fantasy exports. Whilst American TV company Harmony Gold was cobbling together and re-editing three separate weekly science fiction anime series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber MOSPEADA) US model-kit company Revell was selling Japanese mecha kits based on the aforementioned Fortress Macross, Super Dimension Century Orgus and Fang of the Sun Dougram as Robotech Defenders, complete with an all-new English language tie-in comic produced by DC Comics.

A copyright clash resulted in the DC title being killed after two issues after which TV produced Carl Macek and Revell went into limited partnership in a Macross co-licensing deal which saw three shows translated into an 85-episode generational saga wherein Earth was rocked by successive alien invasions decades apart and only saved from annihilation by a fortuitous spaceship crash which had allowed humans to master extraterrestrial Robotechnology.

The American TV hybrid and mecha toy range naturally led to Role Playing Games, novels, an animated movie, art books and comicbooks which have been semi-continuously in print since 1984.

The premise revolved into The Macross SagaFirst Robotech War a desperate conflict with giant Zentraedi warriors seeking to retrieve a crashed space craft; Robotech MastersSecond Robotech War wherein Terrans battled a fresh wave of Zentraedi, come to discover what happened to their lost fleet and Robotech Masters or Third Robotech War, with enemies becoming allies to confront an even greater foe: the horrendous Invid – from whom the Robotech Masters originally stole the near-magical, cataclysmic, semi-spiritual power source Protoculture, reverentially worshipped as the Flower of Life and the motivating force behind all Robotechnology….

Comico produced separate titles set twenty years apart (Robotech Macross Saga, Robotech Masters and Robotech the New Generation) from 1984-1989, after which Eternity Comics, Academy Comics, Antarctic Press and WildStorm took up the perennial favourites in their turn.

In 1986, at the height of the furore Comico produced an original oversized 48 page European album format graphic novel plotted by Carl Macek which filled in the heretofore unknown backstory; telling the story of that fateful First Contact when a starship crashed on the island of Macross. It was scripted by Mike Baron, illustrated by Neil D. Vokes & Ken Steacy (with painted colour by Tom Vincent and lettering by Bob Pinaha)…

In ‘Genesis: Robotech’ far away on the other side of the universe SDF-1, a two kilometre long spacecraft is seeding desolate worlds with a unique plant. Unconventional and rebellious Philosopher-Scientist Zor is attempting to grow the energy-rich Flower of Life in soil not sanctioned by his Robotech Masters, over the protests of dutiful warrior-commander Dolza.

This allows the insidious Invid to track them and attack, fanatically attempting to wipe out the Zentraedis who stole their sacred bloom and daily desecrate its holy purpose…

Although temporarily driven off, the Invid fatally wound Zor but not before he dispatches the ship on a pre-programmed jaunt across the universe to a world only he knows of…

On orders from the enraged Masters Dolza returns Zor’s body to the homeworld so any useful information can be extracted from his cells whilst Field Comander Breetai is ordered to take a fleet and follow SDF-1. If Zor has been seeding worlds in secret both the ship and its destination must be found…

It is 1999 on planet Earth and a third global conflict is about to erupt. Brush-wars, resource squabbles and border-skirmishes are occurring everywhere. In the sky above the Pacific fighter pilot Roy Fokker is engaged in another deadly dogfight with mercenary T.R. Edwards which once more ends inconclusively…

Returning to the aircraft-carrier Kenosha Roy meets Senator Russo, Admiral Hayes and his own Commander Gloval who have an intriguing plan to end the faux-war before it ends humanity…

Meanwhile in America a little boy named Rick Hunter is learning flying tricks with his grandfather that will one day save the world when the sky is set ablaze by a vast object. Destined to crash far out in the North Pacific, in its thunderous passing the “meteor” triggers storms and earthquakes, disrupts electronic communications and causes global panic…

All over Earth hostilities cease and a military task force led by Gloval and Fokker, with arch enemy Edwards representing the once-opposition, explore the downed SDF-1, which has crashed on a barren rock once used for atomic testing.

On board the humans discover wonder, horror and the potential to create a golden age on Earth, but unbeknownst to them Breetai’s pursuing force is closing in…

Although designed as an in-filling prequel this is a classy traditional sci-fi romp which happily stands on its own merits for new readers whilst providing added narrative value to any readers – or indeed viewers – familiar with the greater saga it introduces.

Fun and adventure in the grand old space opera manner and superbly easy on the eye, it’s about time these 1980s epics were revisited by a more comics friendly readership.
“Robotech” ™ Revell, Inc. © 1986 Harmony Gold, USA, Inc./Tatsunoko Production Company, Ltd. All rights reserved.

Fables volume 9: Sons of Empire


By Bill Willingham, Mark Buckingham, Michael Allred, Steve Leialoha & various (Vertigo)
ISBN: 978-1-84576-566-8

Written by Bill Willingham, Fables details the exploits of fairytale and storybook characters that humans always believed to be fictional; living secret, immortal lives amongst us, refugees from a monstrous all-consuming Adversary who had long ago conquered their original otherworldly homelands.

Keeping their true nature hidden from humanity Fables created enclaves where their magic and sheer strangeness (all the talking animals are sequestered on a remote upstate New York farm, for example) keep them in luxurious safety. Many wander the human world, but always under strict injunction not to draw attention. These magical, perfect, cynical yet perversely human creatures dream of one day returning to their own homes and interrupted lives. They used to live with the constant threat that their all-consuming foe would one day find them…

However their nemesis has been revealed as the puppeteer Geppetto, who used his gift to carve living, sentient beings out of magic wood to build vast all-powerful armies (supplemented with goblins, monsters and collaborators who joined rather than die when his unstoppable marionette forces came marching in). Ruling in anonymity from behind his greatest creation, The Emperor, Geppetto almost conquered all of Reality, but once his identity was revealed the indomitable refugees of Fabletown exacted a stunning retaliatory strike that completely changed the nature of the previously one-sided conflict…

Collecting issues # 52-59 of the monthly comic this volume brings everybody up to speed with the always-handy ‘Who’s Who in Fabletown’ featurette before the eponymous four-part Sons of Empire opens with ‘Some Ideas Towards the Prospect of a Final Solution for Fabletown’ (illustrated by Mark Buckingham, Steve Leialoha & Andrew Pepoy with colours by Lee Loughridge) in which focus shifts to the otherworldly realm of the Adversary and a Council of War in which the vilest creatures of myth and legend outline their options for retaliation for the indignities recently perpetrated upon them; determined not only to destroy the rebellious Fables but the entire Mundane world as well…

Each chapter is accompanied by a brief vignette starring some of the vast Earth-bound cast beginning with ‘Hair’ (illustrated by Gene Ha) in which the winsome Rapunzel describes her average day, which, since her flowing tresses grow at the rate of four inches per hour is a little different from most fancy-free New York girls…

‘The Four Plagues’ details the Adversary’s final plans whilst at the secluded farm on Earth where non-human Fables must live, newlywed dad Bigby Wolf takes on the task of civilising his and Snow White‘s troublesome brood of shape-shifting cubs, after which a smart and sassy snippet from Joshua Middleton addresses the perennial topic of curse-undoing kisses in ‘Porky Pine Pie’.

The drama switches more fully to Earth in ‘The Burning Times’ as the Evil Empire starts its campaign of doom by opening diplomatic relations with Fabletown, sending one of their own back to them as ambassador.

Once Hansel was a simple, plucky lad outwitting a cannibal sorceress, but as he matured in our world he became a religious maniac, the greatest witchfinder and the most successful serial killer in Earth’s history. …

And what he did to poor Gretel!

Mundy journalist Kevin Thorne almost discovered the secret of Fabletown once, so it’s no real surprise that Hansel and his staff rent his house for their embassy in the Michael & Laura Allred illustrated short feature ‘A Thorn in Their Side?’ and Sons of Empire concludes with ‘Over There’ as Geppetto’s “first-born” Pinocchio inadvertently refines the revenge-scheme until it is infallible and inevitable. The death-drenched scenario is counter-pointed by a delightful whimsy starring the Three Blind Mice on ‘The Road to Paradise’ by Inaki Miranda, with hues by Eva de la Cruz.

Next follows a truly magnificent and revelatory Yule tale as only Fables could present it. ‘Jiminy Christmas’ features Bigby’s Brood learning all there is know about the Big Red Guy at the Pole before this volume digresses into a two-part saga starring the entire Wolf clan. ‘Father and Son’ addresses the family rift between Big Bad Wolf and his sire – the being known as Mr. North or the Great North Wind – with Snow and the cubs along for the tempestuous ride, beginning with ‘A Man’s Home is His Castle’ and concluding in ‘Big Scary Monsters’ as the kids are lost in a forest of ravening beasts with some very uncomfortable and unsavoury family ties, courtesy of Michael & Laura Allred.

The last pages of this fabulous tome are dedicated to more short graphic stories addressing long-asked questions from readers answered in hilarious and terrifying manner by author Willingham and a pantheon of art-stars.

Beginning with ‘Did Hakim Ever Manage to get a Regular Job?’ by M.K, Perker, and ‘How Does Bufkin Keep getting his hands on the Liquor?’ by Jim Rugg, the responses (but not always answers…) come thick and fast.

‘What is Training Like for a new member of the Mouse Police?’ (Mark Buckingham), ‘Did Jack leave anyone messages before he left Fabletown Forever? (Andrew Pepoy), ‘How are the new Three Little Pigs adjusting to being Pigs?’ (JoÑ‘lle Jones), ‘Besides Fly, who else has asked questions of the Magic Mirror?’ (D’Israeli), ‘What is Boy Blue’s Favorite Song?’ and ‘What song was playing when Snow White and Bigby first danced together at the Remembrance Day Ball?’ (both by Jill Thompson), ‘What is Frau Totenkinder knitting?’ (David Lapham), ‘Who was Prince Charming’s first love?’ (John K. Snyder III), ‘How many romantic conquests has Prince Charming had?’ (Eric Shanower) and climaxes with Barry Kitson’s stunning ‘Who caught the bouquet at Snow White’s wedding?’

There is nothing around today that can touch this series for imagination, style and quality, and you’ll never know the real meaning of “happy ever after” until you turn on to this magnificent saga.
© 2006, 2007 Bill Willingham and DC Comics. All Rights Reserved.

Marvel Masterworks volume 3: X-Men 1-10


By Stan Lee, Jack Kirby & various (Marvel)
ISBN: 0-87135-308-3, second edition 978-0-7851-0845-0 (2002)

In 1963 things really took off for the budding Marvel Comics as Stan Lee & Jack Kirby expanded their diminutive line of action titles, putting a bunch of relatively new super-heroes (including hot off the presses Iron Man) together as the Avengers, launching a decidedly different war comic in Sgt Fury and his Howling Commandos and creating a group of alienated heroic teenagers who gathered together to fight a rather specific, previously unperceived threat to humanity.

The X-Men #1 (September 1963) introduced Cyclops, Iceman, Angel and the Beast: very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and integration between the masses of humanity and the emergent off-shoot race of mutants dubbed Homo Superior. The story opens as the students welcome their newest classmate, Jean Grey, aka Marvel Girl, a beautiful young woman with the ability to move objects with her mind.

No sooner has the Professor explained their mission than an actual Evil Mutant, Magneto, single-handedly takes over American missile-base Cape Citadel. A seemingly unbeatable threat, the master of magnetism was nonetheless driven off by the young heroes on their first mission in under 15 minutes…

It doesn’t sound like much, but the gritty dynamic power of Kirby’s art, solidly inked by veteran Paul Reinman, imparted a raw energy to the tale which carried the bi-monthly book irresistibly forward. With issue #2 ‘No One Can Stop the Vanisher!’ a Federal connection was established in the form of FBI Special Agent Fred Duncan, who requested the teen team’s assistance in capturing a teleporting mutant who threatened to steal US military secrets.

These days, young heroes are ten-a-penny, but it should be noted that these kids were the first juvenile super-doers in comics since the end of the Golden Age, so it’s perhaps unsurprising that in this tale of a terrifying teleporter the outmatched youngsters needed a little adult supervision…

Issue #3′s ‘Beware of the Blob!’ displayed a rare lapse of judgement as proselytising Professor X invited a sideshow freak into the team only to be rebuffed by the felonious mutant. Impervious to mortal harm the Blob used his carnival cronies to attack the hidden heroes before they could come after him and once again it was up to teacher to save the day…

With X-Men #4 (March 1964) a thematic sea-change occurred as Magneto returned with ‘The Brotherhood of Evil Mutants!’ intent on conquering a South American country and establishing a political powerbase. Mastermind, Toad, Quicksilver and the Scarlet Witch were very much his unwilling thralls in the bombastic struggle that followed, but from then on the callow champions-in-training were the hunted prey of malevolent mutants. ‘Trapped: One X-Man!’ in issue #5 saw early results in that secret war as the Angel was abducted to Magneto’s orbiting satellite base Asteroid M, and only a desperate battle at the edge of space eventually saved him…

‘Sub-Mariner Joins the Evil Mutants!’ is a self-explanatory tale of gripping intensity elevated to magical levels of artistic quality as the superb Chic Stone replaced Reinman as inker for the rest of Kirby’s tenure and genuine narrative progress was made in ‘The Return of the Blob!’ as their mentor left on a secret mission, but not before appointing Cyclops acting team leader.

Comedy relief was provided as Lee & Kirby introduced Beast and Iceman to the Beatnik inspired “youth scene” but the high action quotient came courtesy of the troubled teaming of the Blob and Magneto’s malign brood.

Another invulnerable mutant debuted in ‘Unus the Untouchable!’ a wrestler with an invisible force field who tried to join the Brotherhood by offering to bring them an X-Man. Also notable is the first real incident of “anti-mutant hysteria” when a mob attacked the Beast, a theme that would become the cornerstone of the X-Men mythos.

X-Men #9 (January 1965) is the first true masterpiece of this celebrated title. ‘Enter, the Avengers!’ reunited the mutants with Professor X in the wilds of Balkan Europe, as the deadly Lucifer attempted to destroy the world with a super-bomb, subsequently manipulating the teens into an all-out battle with the awesome Avengers.

This is still a perfect Marvel comic story today, as is its follow-up ‘The Coming of Ka-Zar!’ a wild excursion to Antarctica, featuring the discovery of the Antediluvian Savage Land and the modern incarnation of one of Marvel/Timely’s oldest heroes (Kazar the Great originated in Marvel Comics #1, November 1939). Dinosaurs, lost cities, spectacular locations, mystery and all-out action: it doesn’t get better than this…

These quirky tales are a million miles removed from the angst-ridden, breast-beating, cripplingly convoluted X-brand of today’s Marvel and many would argue are all the better for it. Well drawn, highly readable stories are never unwelcome or out of favour though, and it should be remembered that everything here informs so very much of the mutant monolith. These are stories for the dedicated fan and newest convert, and never better packaged than in this glorious and lavish hardback edition.

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing hardback under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.
© 1963, 1964, 1965, 1987, 2002 Marvel Entertainment Group, Inc. All Rights Reserved.

Showcase Presents Robin the Boy Wonder


By Gardner Fox, Mike Friedrich, Frank Robbins, Gil Kane, Irv Novick, Dick Dillin & various (DC Comics)
ISBN: 978-1-84576-814-0

Robin the Boy Wonder debuted in Detective Comics #38 (April 1940), created by Bob Kane, Bill Finger & Jerry Robinson: a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with has inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s wherein he alternated and shared with Batgirl, and a starring feature in the anthology comic Batman Family. During the 1980s he led the New Teen Titans first in his original costumed identity but eventually in the reinvented guise of Nightwing, re-establishing a turbulent working relationship with his mentor Batman.

This broad ranging black and white compilation volume covers the period from Julie Schwartz’s captivating reinvigoration of the Dynamic Duo in 1964 until 1975 with Robin-related stories and material from Batman #184, 192, 202, 213, 227, 229-231, 234-236, 239-242, 244-246, 248-250, 252, 254 and portions of 217, Detective Comics #342, 386, 390-391, 394-395, 398-403, 445, 447, 450-251, Worlds Finest Comics #141, 147, 195, 200, Superman’s Pal Jimmy Olsen #91, 111, 130 and Justice League of America #91-92.

The wonderment begins with the lead story from Batman #213 (July-August 1969) – a 30th Anniversary reprint Giant – which featured an all-new retelling of ‘The Origin of Robin’ courtesy of E. Nelson Bridwell, Ross Andru & Mike Esposito, which perfectly reinterpreted that epochal event for the Vietnam generation. After that the tales proceed in (more or less) chronological order, covering episodes where Robin took centre-stage.

First up is ‘The Olsen-Robin Team versus “the Superman-Batman Team!”’ (World’s Finest #141 May 1964). In this stirring blend of science fiction thriller and crime caper, the underappreciated sidekicks fake their own deaths and undertake a secret mission even their adult partners must remain unaware of… for the very best of reasons of course, whilst the sequel from WF #147 (February 1965, Hamilton, Swan & Klein) delivers an engaging drama of youth-in-revolt as ‘The New Terrific Team!’ quit their assistant roles to strike out on their disgruntled own. Naturally there’s a perfectly reasonable if incredible reason here, too…

Detective Comics #342 (August 1965) featured ‘The Midnight Raid of the Robin Gang!’ by John Broome, Sheldon Moldoff & Joe Giella, wherein the Boy Wonder infiltrated a youthful gang of costumed criminals whilst Superman’s Pal Jimmy Olsen #91 (March 1966) provided ‘The Dragon Delinquent!’ (Leo Dorfman & Pete Costanza) which saw Robin and the cub reporter both, unknown to each other, infiltrate the same biker gang with potentially fatal consequences.

‘The Boy Wonder’s Boo-Boo Patrol!’ originally appeared as a back-up in Batman #184 (September 1966 by Fox, Chic Stone & Sid Greene), showing the daring lad’s star-potential in a clever tale of thespian skulduggery and classy conundrum solving, whilst ‘Dick Grayson’s Secret Guardian!’ from Batman #192 (June 1967: Fox, Sheldon Moldoff & Joe Giella) displayed his physical prowess in one of comicbooks’ first instances of the now over-used exo-skeletal augmentation gimmick.

‘Jimmy Olsen, Boy Wonder!’ (Superman’s Pal Jimmy Olsen #111, June 1968, by Cary Bates & Costanza) saw the reporter try to prove his covert skills by convincing the Gotham Guardian that he was actually Robin whilst that same month in Batman #203 the genuine article tackled the ‘Menace of the Motorcycle Marauders!’ (by Mike Friedrich, Stone & Giella) consequently learning a salutary lesson in the price of responsibility…

Cover-dated April 1969, Detective Comics #386 featured the Boy Wonder’s first solo back-up in what was to become his semi-regular home-spot, alternating with Batgirl. ‘The Teen-Age Gap!’ (Friedrich, Andru & Esposito) depicted a High School Barn Dance which only narrowly escaped becoming a riot thanks to his diligent intervention, but when Gil Kane & Murphy Anderson took over the art-chores for #390’s ‘Countdown to Chaos!’ (August 1969), the series came stunningly alive. Friedrich concocted a canny tale of corruption and kidnapping leading to a paralysing city ‘Strike!’ for the lad to spectacularly expose and foil in the following issue.

Batman #217 (December 1969) was a shattering landmark in the character’s long history as Dick Grayson left home to attend Hudson University. Only the pertinent portion from ‘One Bullet Too Many!’ by Frank Robbins, Irv Norvick & Dick Giordano is included here, closely followed by ‘Strike… Whilst the Campus is Hot’ (Detective #394 from the same month, by Robbins, Kane & Anderson) as the callow Freshman stumbled into a campus riot organised by criminals and radical activists which forced the now Teen Wonder to ‘Drop Out… or Drop Dead!‘ before stopping the seditious scheme…

Detective Comics #398-399 (April and May 1970) featured a two-part spy-thriller where Vince Colletta replaced Anderson as inker. ‘Moon-Struck’ saw lunar rock samples borrowed from NASA apparently cause a plague among Hudson’s students until Robin exposed a Soviet scheme to sabotage the Space Program in ‘Panic by Moonglow’.

The 400th anniversary issue (June 1970) finally teamed the Teen Wonder with his alternating back-up star in ‘A Burial For Batgirl!’(Denny O’Neil, Kane & Colletta): a college-based murder mystery which once more heavily referenced the political and social unrest then plaguing US campuses, but which still found space to be smart and action-packed as well as topical before the chilling conclusion ‘Midnight is the Dying Hour!’ wrapped up the saga.

Never afraid to repeat a good idea, Superman’s Pal Jimmy Olsen #130 (July 1970) saw Bob Haney & Murphy Anderson detail the exploits of ‘Olsen the Teen Wonder!’ as the boy reporter again aped Batman’s buddy to infiltrate an underworld newspaper whilst World’s Finest #195 (August 1970) found Jimmy & Robin targeted for murder by the Mafia in ‘Dig Now, Die Later!’ by Haney, Andru & Esposito.

Simultaneously in Detective #402, ‘My Place in the Sun’ by Friedrich, Kane & Colletta, embroiled Dick Grayson and fellow Teen Titan Roy “Speedy” Harper in a crisis of social conscience, before our scarce-bearded hero wrapped up his first Detective run with the corking crime-busting caper ‘Break-Out’ in the September issue.

Robin’s further adventures transferred to the back of Batman, beginning with #227 (December 1970) and ‘Help Me – I Think I’m Dead!’ (Friedrich, Novick & Esposito) as ecological awareness and penny-pinching Big Business catastrophically collided on the campus, beginning an extended epic which saw the Teen Thunderbolt explore communes, alternative cultures and the burgeoning spiritual New Age fads of the day.

‘Temperature Boiling… and Rising!’ (inked by Frank Giacoia from #229, February 1971) continued the politically charged drama which is uncomfortably interrupted by a trenchant fantasy team-up with Superman sparked when the Man of Steel attempted to halt a violent campus clash between students and National Guard.

‘Prisoners of the Immortal World!’ (World’s Finest #2000 February 1971, by Friedrich, Dick Dillin & Giella) featured brothers on the opposite side of the teen scene kidnapped with Robin and Superman to a distant planet where undying vampiric aliens waged eternal war on each other, before returning to more pedestrian perils in Batman #230 (March 1971) where ‘Danger Comes A-Looking!’ for our young hero in the form of a gang of right-wing, anti-protester jocks and a deluded friend who preferred bombs to brotherhood, courtesy of Friedrich, Novick & Dick Giordano.

‘Wiped Out!’ (#231, May 1971) produced an eye-popping end to the jock gang whilst #234 offered a clever road-trip tale in ‘Vengeance for a Cop!’ when a campus guard was gunned down and Robin tracked the only suspect to a commune. ‘The Outcast Society’ had its own unique system of justice but eventually the shooter was apprehended in the cataclysmic ‘Rain Fire!’ (#235 and 236 respectively).

The Collective experience blossomed into psychedelic and psionic strangeness in Batman #239 as ‘Soul-Pit’ (illustrated by new penciller Rich Buckler) found Dick Grayson’s would be girlfriend, Jesus-freaks and runaway kids all sucked into a telepathic duel between a father and son, played out in the ‘Theatre of the Mind!’ before revealing the ‘Secret of the Psychic Siren!’ culminating in a lethal clash with a clandestine cult in ‘Death-Point!’ in Batman #242 (June 1972).

After that eerie epic we slip back a year to peruse the Teen Wonder’s participation in one of the hallowed JLA/JSA summer team-ups beginning with Justice League of America #91 (August 1971) and ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Atoms and a brace of Hawkmen from two separate Realities simultaneously and ineffectually battled an alien boy and his symbiotically-linked dog (sort of) on almost identical planets a universe apart, whilst painfully patronising the Robins of both until ‘Solomon Grundy… the One and Only!’ gave everybody a brutal but ultimately life-saving lesson on acceptance, togetherness, youthful optimism and lateral thinking.

‘The Teen-Age Trap!’ by Elliot Maggin, Novick & Giordano (Batman #244, September 1972) found Dick Grayson mentoring troubled kids – and finding plenty of troublemakers his own age – whilst ‘Who Stole the Gift From Nowhere!’ was a delightful old fashioned change-of-pace mystery yarn.

‘How Many Ways Can a Robin Die?’ by Robbins, Novick Dillin & Giordano from Batman #246 (December 1972) is actually a Dark Knight story with the Teen Wonder reduced to helpless hostage throughout, but issue #248 began another run of short solo stories with ‘The Immortals of Usen Castle’ (Maggin, Novick & Frank McLaughlin) wherein a deprived-kids day trip turned into an episode of Scooby-Doo, Where are You?, whilst the ‘Case of the Kidnapped Crusader!’ (pencilled by Bob Brown) put the Student Centurion on the trail of an abducted consumer advocate and ‘Return of the Flying Grayson!’ by Maggin, Novick & McLaughlin from #250 painfully reminded the hero of his Circus past after tracking down pop-art thieves.

Batman #252 (October 1973) featured a light-hearted pairing with a Danny Kaye pastiche in the charming romp ‘The King From Canarsie!’ by Maggin, Dillin & Giordano, whilst ‘The Phenomenal Memory of Luke Graham!’ (#254 January/February 1974 and inked by Murphy Anderson) caused nothing but trouble for Robin, college professors and a gang of robbers…

It was a year before the Teen Wonder’s solo sallies resumed with ‘The Touchdown Trap’ in Detective Comics #445 as new scripter Bob Rozakis and guest artist Mike Grell catapulted our hero into a fifty-year old college football feud that refused to die, whilst ‘The Puzzle of the Pyramids’ (#447 illustrated by A. Martinez & Mazzaroli) offered another clever crime mystery.

This magically eclectic monochrome compendium concludes with an action-packed human drama in ‘The Parking Lot Bandit!’ and ‘The Parking Lot Bandit Strikes Again!’ from Detective #450-451, (August and September 1975, drawn by art from Al Milgrom & Terry Austin).

These stories span a turbulent and chaotic period for comicbooks: perfectly encapsulating and describing the vicissitudes of the superhero genre’s premier juvenile lead: complex yet uncomplicated adventures drenched in charm and wit, moody tales of rebellion and self-discovery and rollercoaster, all-fun romps. Action is always paramount and angst-free satisfaction is pretty much guaranteed. This book of cracking yarns something no fan of Fights ‘n’ Tights fiction can afford to miss.

© 1964-1975, 2008 DC Comics. All Rights Reserved.

Manga Mania Shonen – Drawing Action-Style Japanese Comics


By Chris Hart (Sixth&Spring)
ISBN: 978-1-933027-69-2

Even though the global craze for Japanese comics and cartoons seems to have partially abated the popularity of Manga and Anime style storytelling is pretty much unquenchable, and with Annual Gift-Giving Season rapidly bearing down on us it might be worthwhile to take a look at one of the better “How-to” reference volumes still available to the budding exponent of Japanese comic making.

I actually found this copy whilst browsing the shelves of my local library so your creative impulses might not even have to wait ’till December comes…

Manga Mania Shonen is the part of an extensive series of art-instruction books by prolific graphic guru Chris Hart which includes manga titles such as a Beginner’s Guides and more specialised tomes devoted to Girl Power, Bishoujo, Occult and Horror, Romance and many others as well as other art “genres” such as Wizards Witches and Warlocks or Drawing The New Adventure Cartoons…

This perky volume focuses on the Shonen or action story characters: lavishly illustrated from stick-figure first concept to fully inked and coloured final work, and opens with a section on Shonen Basics: Drawing the Head, generically broken down further into Action Boy, Teen Enemy, Girl With Crush and Dark Beauty with attention paid to Drawing Eyes For Action Characters, Young Teen Boy, Young Teen Girl, Bishie Boy, Bishijo Girl, Male Villain and Female Villain before rounding off with Craaaazy Eyes!, Intense Expressions and Shading Faces.

Swiftly following is Shonen Basics: Drawing the Body divided into Brave Fighter Kid, Powerful Foe, The Hero’s Girl, Alluring Nemesis, Younger Vs. Older Teens, The Fighting Team, The Character Lineup and Action Tattoos whilst Action! provides timeless, educative and extremely useful truths on Action and Balance, Do’s and Don’ts for Drawing Action, defined as Classic Run (side vs. ¾ view), Fast and Furious Run, The Big Windup and the Big Punch, The Punch and Making Contact; examines Forced Perspective through Flying Kick, Standing Kick and Leaping Forward; depicts Extreme Fight Scenes via Running Start and Impact (both with side and ¾ views) and concludes with a variety of Panel Designs For Action Comics, featuring a four-panel page redrawn numerous ways for different effects.

Samurai Characters and how to construct them follows with model sheet “turnarounds” (the drawing rotated through five positions – Front, ¾ front, side, ¾ rear and Rear views) for a Samurai Boy, plus Girl Samurai, Bad Samurai!, Street Warrior and Evil Samurai Grandmaster as well as sidebars on Uncommon Weapons and Samurai Fantasy Fighters.

Fighter Girls is divided into Flying Ninja, Spy Girl, Sharpshooter, Evil Enchantress, Fantasy Fighter and Karate Girl, Supporting Characters into Teen Punk, Evil Kid, Yakuza, Knife Fighter, Big Buddy, The Blockhead, Motorcycle Rider, The Cursed Hand, Sci-Fi Fighter, Costume Makes the Character and The Dramatic Trench Coat after which Monsters and Creepy Creatures covers such popular standards as Rock Monster, Devil Creature, Ogre, Monsters with Special Powers, Monster Fighter! and such Animal-Based Spirits and Demons as Tiger Girl, Scorpion Boy, Wolf Demon and Bear Spirit.

The final chapter checks out Battle-Ready Robots with Drawing the Robot’s Head, Round-Type Robot, Classic Colossal Robot, Elegant but Deadly Robot and Hyper-Mechanized Robot before Robots and Their Human Pals – sectioned off as A Boy and His Robot, Female Robot, All-Firepower Robot, Villainous Robot and The Mecha Team – finishes up the drawing lessons. The book concludes with a very basic four-page introduction to Sketching a Sequential Story.

By applying a “Time-and-Motion”, mechanistically deconstructive approach Hart has isolated those cool facets ardent newcomers always fixate upon and has perfectly described how to become fully facile in their use. After that, it’s up to the neophyte storyteller to progress at their own pace and inclination…

The whole book is pretty much the equivalent of a set of manga “cheat-sheets” detailing how to produce generic action actors, but as I can certainly attest after years of teaching comics-production, scripting and art to kids from age 4 to 60+, that’s most often the initial alluring spark which can kick off the drive to practise, improve and eventually find a uniquely personal creative path…

Created specifically for the American sector of the global marketplace and targeting younger fans, there’s no time spent here on the harder, less fun and downright laborious aspects such as constructing a plot, shaping narrative, designing believable backgrounds, building scenarios, page composition and copy/balloon placement, and the slavish pigeon-holing of the manga/anime phenomenon into basic construction-line “models” may annoy more advanced students, but if the goal is simply to inspire interested parties into making their own people and stories this book does the job affably and enthusiastically…

© 2008 Star Fire, LCC. All rights reserved.

100 Bullets: Strychnine Lives


By Brian Azzarello & Eduardo Risso (Vertigo)
ISBN: 978-1-84576-252-5

Beginning as one of the best crime-comics ever produced, 100 Bullets developed into a staggeringly plausible and painfully visceral conspiracy thriller of vast scope and dazzling, intricate detail. Starting from the superb premise “what if you were given an untraceable gun, one hundred bullets and a damned good reason?”, Brian Azzarello & Eduardo Risso carefully planted seeds which grew into a tangle of disparate shoots simultaneously entwining and growing off at tangents before coming together into a perfect mosaic of mood, mayhem and murder.

What we know so far…

Soon after Columbus stumbled upon America, thirteen European crime-families migrated to his New World and carved up the continent between them. Establishing themselves in all aspects of the chaotic influx, they swiftly disappeared into the burgeoning masses flocking to the New World. When the new nation was born The Trust was embedded into the roots of everything and secretly controlled all the decision-makers…

To forestall their own greed and ambition screwing up the sweetest deal in history, The Families created an extraordinary taskforce to mediate and police any Trust members or splinter factions acting against the best interests of the whole. “The Minutemen” were always led by the only kind of peacekeeper capable of enforcing the rule of law on men of infinite power and unsurpassed ambition – a man uniquely honest, dedicated, smart and remorseless.

Some years ago Trust leaders decided they no longer needed overseers and acted with characteristic ruthlessness to remove them at a stroke. Betrayed Minutemen commander Agent Graves didn’t take his dismissal lying down and has been manipulating events and people to rectify that injustice ever since.

For years he has been appearing to various betrayed and defeated people as a “Court of Last Resort” offering answers, proofs, an untraceable handgun and 100 Bullets…

More recently The Trust has come under sustained attack from within and without. House leaders have been assassinated and as surviving members and newly promoted house-heads constantly politic to rewrite their 400 year old accord, scattered members of Graves’ old team gather in the wings.

But even the returned Minutemen all seem to have their own agendas now… or is Graves simply a far more subtle Machiavelli than anybody ever suspected?

With this ninth volume (collecting issues #59- 67of the 100 Bullets comicbook) comes a stunning ramping-up of suspense as even more players are removed from the game and the wary survivors consolidate their positions for the fast approaching apocalyptic finale. Pay attention: Azzarello & Risso have never been accused of underestimating their audience’s intelligence – or appetite for blood, sex, intrigue and ultra-violent action – and these stories need to be carefully studied: both the delightfully sparse words and the shockingly slick pictures…

The cataclysmic carnage and torturous tension begins with ‘The Calm’ as maniac former-Minuteman Lono and his jail-bird apprentice Loop Hughes (see 100 Bullets: Hang Up on the Hang Low and 100 Bullets: Samurai) meet up with Victor Ray, first member of the old crew to be reactivated by Graves and off the grid for a suspiciously long time. In that time Victor has been lying low with Christine, but now her abandoned, lovesick husband has tracked them down…

Meanwhile in ‘Staring At the Son’ recently ascended House-leader Megan Dietrich pays a visit to de facto Trust leader Augustus Medici – himself only recently reconciled with his out-of-control heir Benito – to discuss new alliances, but she is, as usual, playing her own game. Why else would she compel terrified rogue reporter Mr. Branch to return to America for a clandestine conference decades after he first uncovered the secret of The Trust and went on the run?

At the same glitzy hotel where Megan is confronted by cool killer Cole Burns, bellboy Tino makes the wrong connection and becomes embroiled in a drug-fuelled domestic tragedy provoked by an insane misunderstanding between major bad-ass gang-bosses Spain and Bosco.

As Graves and Augustus thrash out a few differences, Cole and Branch discover they have somebody else in common; sexy, enigmatic Echo Memoria – who seems to be playing all sides in the ongoing struggle – and has stolen a painting crucial to the very survival of the Trust. Everybody wants that damn picture and now Cole expects the ineffectual Branch to track down both her and it…

‘The Dive’ sees Graves further provoke recovering addict Jack Daw – now devolved into a troubled street-fighting brute immune to pain but wracked by indecision – who tries to make the manipulative Minuteman take back his untraceable briefcase of ordnance and tainted promise – with typical lack of success. As Victor Ray points Loop towards some unwholesome facts of his new life, Lono auditions for the role of Trust facilitator by making a stomach-churning example of one of Augustus Medici’s last rivals and the psychotic force of nature reveals the calibre of tactical brain hiding beneath his brutish sadistic exterior in ‘New Tricks’…

With another major player falling to a Minuteman-engineered hit – but perpetrated by which faction of the relentlessly shifting rogue team? – this captivating chronicle concludes with an apparent sidebar tale when ‘Love Let Her’ finds Benito Medici, Mr. Branch and conflicted Minuteman Wylie Times stumbling all over each other in the Mexican desert whilst searching for freshly de-programmed – or is she? – Dizzy Cordova, Graves’ prime agent and secret weapon. Trading booze, bon mots and bullets the situation looks bad for all concerned…

But we won’t know until the next volume…

Everybody lies and everyone has their own goals in this complex and impossibly clever yarn, so the magical skill shown in presenting these characters in their immediate actions and long-term machinations is dazzling to behold. This madly mature epic is a masterpiece of craft, with layers of incidental stories counter-pointing the major narrative thrust… but in which even the least depicted cameo of the most minor bit-player might be of crucial importance to the final denouement…

If there are still any thrill-starved readers – grown-up, paid-up, immured to harsh language and unshaken by rude, nude and very violent behaviour – who aren’t addicted to this astounding epic thriller yet, for Pete’s sake go out and grab every one of these graphic novels at all costs! You need them all and the very best is still to come…
© 2005, 2006 Brian Azzarello, Eduardo Risso & DC Comics. All Rights Reserved.

Evaristo: Deep City


By F. Solano Lopez & Carlos Sampayo (Catalan Communications)
ISBN: 978-0874160345

For British and Commonwealth comics readers of a certain age, the unmistakable artistic style of Francisco Solano Lopez always conjures up dark moods and atmospheric tension because he drew such ubiquitous boyhood classics as Janus Stark, Adam Eterno, Tri-Man, Galaxus: The Thing from Outer Space, Pete’s Pocket Army, Nipper, The Drowned World, Kelly’s Eye, Raven on the Wing, Master of the Marsh and a host of other stunning tales of mystery, imagination and adventure in the years he worked for Britain’s Fleetway Publications.

However the master of blackest brushwork was not merely a creator of children’s fiction. In his home country of Argentina he was considered a radical political cartoonist whose work eventually forced him to flee to more hospitable climes.

Francisco Solano López was born on October 26th 1928 in Buenos Aires and began illustrating comics in 1953 with Perico y Guillerma for the publisher Columba. With journalist Héctor Germán Oesterheld (a prolific comics scripter “disappeared” by the Junta in 1976 and presumed killed the following year) Solano López produced Bull Rocket for Editorial Abril’s magazine Misterix.

After working on such landmark series as Pablo Maran, Uma-Uma, Rolo el marciano adoptivo and El Héroe, López joined Oesterheld’s publishing house Editorial Frontera and became a member of the influential Venice Group which included including Mario Faustinelli, Hugo Pratt, Ivo Pavone and Dino Battaglia.

López alternated with Pratt, Jorge Moliterni and José Muñoz on Oesterheld’s legendary Ernie Pike serial but their most significant collaboration was the explosively political and hugely popular allegorical science fiction thriller El Eternauta which began in 1957. By 1959 the series had come to the unwelcome attention of the authorities in Argentina and Chile, forcing López to flee to Spain. Whilst an exile there he began working for UK publishing giant Fleetway from Madrid and London.

In 1968 he returned to Argentina and with Oesterheld started El Eternauta II for new publisher Editorial Records, produced sci-fi series Slot-Barr (written by Ricardo Barreiro) and period cop drama Evaristo with kindred spirit Carlos Sampayo. In the mid-1970s López was once again compelled to flee his homeland, returning to Madrid where he organised the publication of El Eternauta and Slot-Barr with Italian magazines LancioStory & Skorpio.

He never stopped working, producing a stunning variety of assorted genre tales and mature-reader material and erotica such as El Instituto (printed by Eros as Young Witches), El Prostíbulo del Terror (story by Barreiro) and Sexy Symphonies: the bleak thrillers Ana and Historias Tristes with his son Gabriel, illustrated Jim Woodring’s adaptation of the cult movie Freaks. In recent times, safely home in Argentina he continued to work on El Eternauta with new writer Pablo “Pol” Maiztegui.

López even found time for more British comics with strips such as ‘Jimmy’, ‘The Louts of Liberty Hall’, ‘Ozzie the Loan Arranger’ and ‘Dark Angels’ in Roy of the Rovers, Hot-Shot and Eagle.

Francisco Solano López passed away in Buenos Aires on August 12th 2011.

Poet, critic and author Carlos Sampayo is most well-known for his grimly powerful comics collaborations with José Muñoz on Joe’s Bar and Alack Sinner (both long overdue for a review here) as well as other contemporary classics like ‘Jeu de Lumières’, ‘Sophie’, ‘Billie Holiday’ and ‘Sudor Sudaca’.

Born in 1943 Sampayo was another outspoken creative Argentinean forced to flee the Junta in the early 1970s. Travelling to Europe he found a home for his desolate, gritty and passionately evocative stories in France and Italy, working with Julio Schiaffino, Jorge Zentner and Oscar Zarate before settling in Spain where he and fellow expatriate Solano López produced the compelling anti-hero Evaristo in 1985.

The long-running serial featured a seemingly brutish ex-boxer who had risen to the rank of Police Commissioner in late 1950s Buenos Aires – a debased and corrupt city of wealth and prestige cheek-by-jowl with appalling poverty and desperate degradation, and after a compelling introduction by Xavier Coma the graphic odyssey begins with ‘Breaking the Ties’ as a bank hostage crisis devolves into a long-postponed grudge match as Commissioner Evaristo is confronted by old Boxing ring-rival Fournier who has returned to finally settle an old score. As is so often the case in such long-lived hatreds, there’s a woman at the heart of it…

‘The Famous Lubitsch Case’ finds the grizzled morally ambivalent veteran pushed by his bosses to locate a missing heiress who has either been abducted or eloped with a notorious gangster and womaniser. Unfortunately, for reasons even he can’t fathom, Evaristo seems determined to discover the truth rather than follow the “clues” his bosses have directed him to find…

In ‘The Herman Operation’ secretive guys with German accents and connections to the Argentinean military keep disappearing and the Commissioner is no use at all. It’s like he isn’t even trying…

The hunt for a cop-killing bandit takes a long look at the Commissioner’s sordid past and some dubious child-care practises by the local clergy in ‘The Crazy Grandson’ whilst ‘Shanty Town’ sees the cops looking for a serial killer whilst a corrupt minister causes a devastating water-shortage – and riots – in the slums. As usual Evaristo ignores his bosses and keeps looking for the “wrong” people…

As a hit-squad tasked with assassinating the troublesome cop uses what seems to be perfect leverage by kidnapping a kid claiming to be his son, Evaristo seems more concerned with an escaped lion causing ‘Terror in the Streets’ and this superb noir mini-masterpiece concludes with ‘Legend of a Wounded Gunman’ as a case from the Commissioner’s early days eerily replays itself – but this time the ending will be different…

Released in America as Deep City this first oversized (277 x 206mm), 112 page monochrome collection depicts the compelling solutions found by a cop who bends all the rules just to win a modicum of justice in an utterly corrupt society: a powerfully cynical and shockingly effective series of vignettes examining freedom and equality in a totally repressive time and place devoid of hope. However at no time does the ideology overwhelm the artistry of the narrative or distract from the sheer power of the art.

This magnificent book and all the other Evaristo tales are long overdue for another shot at the big time…
© 1986 F. Solano López, Carlos Sampayo & Xavier Coma. English language edition © 1986 Catalan Communications. All rights reserved.

Essential Fantastic Four volume 5


By Stan Lee, Jack Kirby, Joe Sinnott, Frank Giacoia, John Romita, John Buscema, John Verpoorten & various (Marvel)
ISBN: 978-0-7851-2162-6

With the fifth collection of tales from “The World’s Greatest Comics Magazine” the dream-team of Jack Kirby and Stan Lee was sundered and a reeling Marvel entered a new epoch of uncertain futures and bold new directions – which is rather ironic since it was the company’s reticence to give the artist creative freedom which led to Kirby’s jumping ship to National/DC in the first place…

This volume covers the final days of “the King’s” reign on Marvel’s flagship title and the shaky start of a new era covers Fantastic Four #84-110 (March 1969-May 1971) plus the covers of FF Annuals #7 and 8, but also includes a few surprise features to stun and startle art-lovers everywhere.

The narrative delights begin with the start of a four-part epic starring their greatest foe. ‘His Name is Doom!’ (by the team supreme of Lee, Kirby & Joe Sinnott) found Mr. Fantastic, Human Torch, Thing and substitute member Crystal returning from battling Maximus and the Inhumans only to be intercepted by Nick Fury and the super-spies of S.H.I.E.L.D. looking for a favour…

The Steel-Shod Dictator had apparently devised unstoppable super-robots and the quixotic quartet was asked to infiltrate the sovereign state of Latveria to ferret them out. However it’s impossible to sneak up on the most paranoid man in the world and the heroes were easily intercepted and captured. ‘Within This Tortured Land’ found them “guests” in Doom’s fairytale Ruritanian paradise, but even with their powers removed they soon discovered the cruel iron within their velvet prison as the Monarch of Latveria began testing his deadly Doombots on his own subjects. When the automatons went wild the entire kingdom was imperilled in ‘Victims’ and only the last-minute arrival of Invisible Girl Sue Richards allowed the FF and the villagers to survive Doom’s cataclysmic failsafe plan

The shocking final confrontation and conclusion came in ‘The Power and the Pride!’ which wrapped up the saga in a bombastic blend of super-science, soap opera and delightful melodrama seldom seen in comicbooks before or since.

Fantastic Four #88 found the five champions back in the USA and looking at an unconventional new house found by the dedicatedly-domesticated Sue in her perpetual quest to carve out a relatively normal life for her new son. Regrettably the trendy detached dwelling in ‘A House There Was!’ had been designed by the FF‘s oldest enemy and ‘The Madness of the Mole Man!’ predicated his turning the entire world blind and wiping out the extended heroic family entirely.

The Thing took centre-stage in the next extended epic as he was kidnapped to another world when ‘The Skrull Takes a Slave!’ in #90. Abducted to fight in gladiatorial games on a colony world patterned after Earth’s 1920s gangster era ‘The Thing… Enslaved!’ introduced rival Skrull mobs vying for supremacy and a noble slave destined to slaughter our shanghaied champion. ‘Ben Grimm, Killer!’ ramped up the tension as Thing and mechanoid marvel Torgo discovered that their home-worlds were hostage to their fortune and ferocity in the arena…

Meanwhile Reed, Johnny and Crystal had not been idle. While Ben was at ‘The Mercy of Torgo!’ his Earthly brothers-in-arms were enacting a desperate plan to save him and destroy the Skrulls planetary doom-weapon.

After the cover to the all-reprint Fantastic Four Annual #7 a series of single issue stories kicked off with the debut of eldritch babysitter/governess Agatha Harkness in ‘The Return of the Frightful Four!’ a rollercoaster romp of action and suspense most significant for finally giving Sue and Reed’s baby a name after a year of shilly-shallying… Franklin Benjamin Richards.

The Monocle was a technological assassin determined to cause global Armageddon in #95’s ‘Tomorrow… World War Three!’ in the middle of which Crystal was abruptly abducted by her own family, after which ‘The Mad Thinker and his Androids of Death!’ (inked by Frank Giacoia) once again proved no match for the heroic foursome whilst ‘The Monster From the Lost Lagoon!’ offered a decidedly different take on the horror-movies it gloriously pastiched when the First Family tried to combine a quick tropical vacation with a little rumour-busting creature-hunt…

Both Joe Sinnott and the Sentry Sinister returned in #98’s ‘Mystery on the Moon!’ as the global fervour over the first lunar landing in 1969 (conveniently forgetting, of course, the FF‘s own visit to our satellite in issue #13) resulted in a cracking yarn wherein the team stopped the intergalactic Kree empire from sabotaging mankind’s first steps into space, whilst in #99 the heartsick Johnny Storm invaded the hidden home of the Inhumans intent on reuniting with his lost love at all costs when ‘The Torch Goes Wild!’

With a restored Crystal happily in tow the 100th anniversary adventure featured a daft but spectacular battle against robotic replicas of their greatest enemies in ‘The Long Journey Home!’ but #101 provided a far more intriguing contest when criminal combine the Maggia bought the team’s skyscraper headquarters in a cunning, quasi-legal ploy to steal the FF‘s scientific secrets, culminating in ‘Bedlam in the Baxter Building!’

Fantastic Four #102 featured the first cover not drawn by The King as John Romita (senior) prepared to jump into the artistic hot-seat following Kirby’s abrupt move to the home of Superman and Batman.

After an incomprehensibly vast catalogue of creativity an unthinkable Changing of the Guard occurred when the increasingly discontented King of Comics jumped ship from the House of (His) Ideas for arch-rival National/DC where he crafted his Fourth World Magnum Opus as well as a host of other game-changing comicbook classics…

An era ended at Marvel when the King abdicated his seemingly divinely-ordained position. Left to pacify and win over again the stunned fans were Stan Lee and a couple of budding talents named Romita and Buscema…

Kirby was not quite gone however, as he and Sinnott opened an impressive extended epic wherein the mutant menace Magneto used guile and subterfuge to turn ‘The Strength of the Sub-Mariner’ and his undersea armies against the FF and entire surface world…

Romita and inker John Verpoorten took over the story in mid-stream depicting America ‘At War with Atlantis!’ as Magneto inevitably betrayed Namor, inspiring the Prince to join with the embattled quartet to prevent ‘Our World… Enslaved!’, which is followed here by the cover of Fantastic Four Annual #8 (which had reprinted the original clash between Subby’s undersea empire and the surface world from the first FF Annual) after which Lee, Romita & Verpoorten began the low-key but extremely effective tale of ‘The Monster in the Streets!’

When Crystal was taken ill – preparatory to writing her out of the series completely – Reed’s examination revealed a potential method of curing the misshapen Thing of his Rocky curse, but whilst he was preparing Ben Grimm for the longed-for process a mysterious energy-beast began to tear up the city. By the time ‘The Monster’s Secret!’ was exposed in #106 the team strongman was near death and Crystal gone… seemingly forever.

Joe Sinnott returned – again – in #107 in ‘And Now… the Thing!’ as John Buscema took over Kirby’s other masterpiece (he had begun drawing Thor four months previously from issue #182) wherein the tragic man-beast gained the power to become human at will. It seemed the best of all possible outcomes but something wasn’t quite right… However, before Reed could investigate an old foe popped up again. Sort of…

FF #108 was something of a surprise to fans. ‘The Monstrous Mystery of the Nega-Man!’ reintroduced a character never before seen by recycling portions of a rejected Lee, Kirby & Sinnott tale with new framing sequences illustrated by Buscema and Romita. The mysterious Janus had tapped into the anti-matter power of the Negative Zone once and now he had “returned” to steal more by crashing through the portal in Reed’s lab. Unfortunately this had attracted the attention of extinction-event predator Annihilus, who had long sought entry into our life-rich universe…

Forced to follow the truly mad scientist Reed, Ben and Johnny once again faced ‘Death in the Negative Zone!’ and this compelling compendium closes on a cliffhanger with Fantastic Four #110 as, with a little arcane assistance, Reed escaped doom in the anti-matter cosmos only to realise that the “cured” Ben Grimm had become a lethal threat to all humanity in ‘One From Four Leaves Three!’

Did I say closes? Not quite; as this massive monochrome tome still finds room for a selection of original un-inked Kirby pencil pages from #89 and even reprints a photo gallery of the entire Marvel Bullpen from circa 1971. Boy – talk about bonuses…

These are the stories which confirmed Jack Kirby as the absolute master of superhero storytelling and gave Marvel the push needed to overtake the decades-dominant DC, as well as the valiant efforts tat saved the company after the Great Imaginer left for their biggest rival. They’re also some of the very best comics ever produced and as thrilling and compulsive now as they ever were. This is another must-have book for all fans of graphic narrative.

© 1969, 1970, 1971, 2006 Marvel Characters, Inc. All Rights Reserved.

Hearts of Africa


By Cindy Goff & Rafael Nieves & Seitu Hayden (Slave Labor Graphics)
ISBN/ASIN: B0006S0NKI

After the rapid spread of specialised comics retailers during the early 1980s, many start-up publishing companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their on-going picture-periodicals from DC, Marvel, Archie and/or Harvey Comics.

At the same time European, Japanese and domestic non-mainstream material had been creeping in from such young upstarts as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others, producing a creative globalisation in what had once been a purely anodised and painfully insular Middle-American milieu. New talent, established stars and fresh ideas all found a thriving forum, open to new ideas and different takes on what had come before. Thus when a realistic, biographical, non-fantasy small-scale drama set in the exotic wonderland of Africa began to appear, certain sections of the comics cognoscenti were ready and willing to give the new thing a shot.

It certainly didn’t hurt that it was so compellingly good…

As I’ve constantly stated, the period was an incredibly fertile time for American comics-creators. It was as if an entire new industry had been born with the proliferation of the Direct Sales market and dedicated specialist shops; new companies were experimenting with format and content and potential fans even had a bit of extra cash to play with after they’d bought their regular four-colour fixes.

Moreover much of the “kid’s stuff” stigma had abated and the English-speaking countries were finally catching up to the rest of the world in acknowledging that sequential narrative might just be a for-real actual art-form. There were even signs that whole new comics-genres might be being born…

One of the most critically acclaimed, profoundly moving and just plain fun features came from an industry innocent named Cindy Goff who, with long-time comics aficionado Rafael Nieves and extremely talented artistic newcomer Seitu Hayden, produced a mildly fictionalised account of her two years as a U.S. Peace Corps volunteer in Africa which took the comic world by storm.

Actually it should have but didn’t: however those in the know like Archie Goodwin and Neil Gaiman spotted the potential and sheer quality of the feature and championed it for years.

Eventually Epic Comics published a pair of all-new full-colour graphic novels – Tales from the Heart of Africa: The Temporary Natives in 1990 and A Tale From the Heart of Africa: Bloodlines (1992 and nominated for two Eisner Awards: Best Single Issue, Self-Contained Story and Best Graphic Album-New).

The original little epic began with two self-published issues as Entropy Enterprises in 1987 before Tales From the Heart moved over to Slave Labor Graphics, who were rapidly establishing themselves as one of the most innovative and outré players amongst the burgeoning morass of independent publishers. They produced a further 9 issues between 1988-1994 before finally calling it a day; no doubt as bewildered and disappointed as the rest of us at the stubborn intransigence of a comics clientele which refused to see beyond busty sword-swinging bad-girls and cybernetic, gun-toting mutant maniacs…

In 1994 Slave Labor published one last hurrah in the form of this stunning oversized (278 x 218mm) monochrome paperback, reprinting the first three instalments of the saga complete with an informative afterword by Goff and an impassioned introduction by Gaiman.

From 1983-1985 Cindy Goff and a select group of young Americans were trained and then let loose to work in the strangest place they had ever been. Those personal experiences were synthesised for comics readers beginning with ‘Prologue: Every Now & Then…’ as sheltered Minneapolis girl Cathy Grant wakes up and realises that she is really now a resident of the Central African Republic…

Her mind wanders back to the unique training and conditioning which began in ‘D.C. to Disease’, meeting fellow volunteers Karen, Constance, Julie and others ranging from qualified nurses to demure debutantes. The trials of learning French and the native tongue Shango are balanced by the nauseating terror of discovering all about the various disgusting bugs and maladies that can kill or debilitate, before finally they all embark for Africa in ‘Silverbox!’

Indoctrination, acclimatisation and assimilation follow before ‘Later in the Daze’ further hilariously and empathically examines the effects of culture shock on the pampered waifs fresh from the New World…

Learning daily and rapidly realising they are as much students as teachers to the “primitive” Africans, the volunteers slowly become comfortable until after only a few months the girls are split up for their final postings and Cathy learns to stand on her two feet in ‘Fits & Starts’

Although a perfect place to end the initial collection there were no others and the further tales remain uncollected to this day.

Later episodes examined the ultimate inefficacy of the Peace Corps Program and the horrific reign of Jean-Bédel Bokassa (a despotic dictator believed insane by the rest of the world and a cannibal by his own people), but these opening sallies dwell gloriously and charmingly on the eye-opening wonder of well-meaning innocents abroad in an utterly alien environment: an advertisement for American intervention the country should be proud to commemorate.

This delightful true tale is joyously filled with good-hearted people trying their best to understand each other and get on with life in harmony. Try and find any other non-kiddie American comicbook of the period that can say that…

Emphatically human, effectively documentarian and addictively readable, Tales From the Heart is long-overdue for a complete collected edition and the need for such illuminating stories and attitudes has never been greater. At least this time the genre of graphic autobiography is recognised and valued and we know that there is a ready audience for something more than implausible men in tights constantly refighting the same battle…
™ & © 1994 Cindy Goff & Rafael Nieves. Cover © 1994 Jill Thompson.

Marvel Masterworks volume 4: The Avengers 1-10


By Stan Lee, Jack Kirby, Don Heck & various (Marvel)
ISBN: 0- 87135-479-9   second edition: 978-0-7851-0590-9

After a period of meteoric expansion, in 1963 the burgeoning Marvel Universe was finally ready to emulate the successful DC concept that had truly kick-started the Silver Age of comics.

The concept of putting a bunch of star eggs in one basket which had made the Justice League of America such a winner had inspired the moribund Atlas outfit of Stan Lee, Jack Kirby and Steve Ditko into inventing “super-characters” of their own and the result was the Fantastic Four. Nearly 18 months later the fledgling House of Ideas had a viable stable of leading men (but only sidekick women) so Lee & Kirby assembled a handful of them and moulded them into a force for justice and high sales…

Seldom has it ever been done with such style and sheer exuberance. Cover dated September, The Avengers #1 launched as part of an expansion package which also included Sgt Fury and his Howling Commandos and The X-Men…

The Coming of the Avengers’ is one of the cannier origin tales in comics. Instead of starting at a zero point and acting as if the reader knew nothing, Stan & Jack (plus inker Dick Ayers) assumed readers had at least a passing familiarity with Marvel’s other titles and wasted very little time or energy on introductions.

In Asgard Loki, god of evil, is imprisoned on a dank isle, hungry for vengeance on his half-brother Thor. Observing Earth he espies the monstrous, misunderstood Hulk and engineers a situation wherein the man-brute seemingly goes on a rampage, just to trick the Thunder God into battling the monster. When the Hulk’s sidekick Rick Jones radios the Fantastic Four for assistance Loki diverts the transmission and smugly awaits the blossoming of his mischief. However Iron Man, Ant-Man and the Wasp also pick up the SOS….

As the heroes converge in the American Southwest to search for the Jade Giant they realize that something is oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best and one of the greatest stories of the Silver Age (it’s certainly high in my own top ten Marvel Tales) and is followed by ‘The Space Phantom’ (Lee, Kirby & Paul Reinman), in which an alien shape-stealer almost destroys the team from within. With latent animosities exposed by the malignant masquerader, the tale ends with the volatile Hulk quitting the team only to return in #3 as an outright villain in partnership with ‘Sub-Mariner!’ This globe-trotting romp delivered high energy thrills and one of the best battle scenes in comics history as the assorted titans clashed in abandoned tunnels beneath the Rock of Gibraltar.

Avengers #4 – inked by George Roussos – was an epic landmark as Marvel’s biggest sensation of the Golden Age was revived. ‘Captain America joins the Avengers!’ had everything that made the company’s early tales so fresh and vital. The majesty of a legendary warrior returned in our time of greatest need: stark tragedy in the loss of his boon companion Bucky, aliens, gangsters, Sub-Mariner and even wry social commentary and vast amounts of staggering Kirby Action.

Reinman returned to ink ‘The Invasion of the Lava Men’: another brilliant tale of adventure and suspense as the team battled superhuman subterraneans and a world-threatening mutating mountain with the unwilling assistance of the Hulk, but it paled before the supreme shift in quality that was #6.

Chic Stone – arguably Kirby’s best Marvel inker – joined the creative team just as a classic arch-foe debuted. ‘The Masters of Evil!’ forced Nazi super-scientist Baron Zemo out of the South American jungles he’d been skulking in to strike at his hated and now returned nemesis Captain America. To this end the ruthless war-criminal recruited a gang of super-villains to attack New York and destroy the Avengers. The unforgettable clash between our heroes and Radioactive Man, Black Knight and the Melter is an unsurpassed example of Marvel magic to this day.

Issue #7 followed up with two more malevolent recruits for the Masters of Evil as Asgardian outcasts Enchantress and the Executioner joined Zemo just as Iron Man was suspended from the team due to misconduct occurring in his own series (this was the dawn of the close continuity era where events in one series were referenced and even built upon in others).

That may have been ‘Their Darkest Hour!’ but Avengers #8 held the greatest triumph and tragedy as Jack Kirby relinquished his drawing role with the superb and entrancing invasion-from-time thriller which introduced ‘Kang the Conqueror’ (inked with fitting circularity by Dick Ayers).

The Avengers was an entirely different package when the subtle humanity of Don Heck’s work replaced the larger-than-life bombastic bravura of Kirby. The series had rapidly advanced to monthly circulation and even The King could not draw the huge number of pages his expanding workload demanded. Heck was a gifted and trusted artist with a formidable record for meeting deadlines and, under his pencil, sub-plots and character interplay finally got as much space as action and spectacle.

His first outing was the memorable tragedy ‘The Coming of the Wonder Man!’ (inked by Ayers) wherein the Masters of Evil planted superhuman Trojan Horse Simon Williams within the ranks of the Avengers only to have the conflicted infiltrator find deathbed redemption amongst the heroes, whilst this glorious deluxe hardback collection concludes with the introduction of malignant master of time Immortus who combined with the Masters of Evil to engineer a fatal division in the ranks when ‘The Avengers Break Up!’

These immortal epics are available in numerous formats (including softcover editions of the luxurious and enticing item under review here), but for a selection that will survive the continual re-readings of the serious, incurable fan there’s nothing to beat the substantial full-colour feel of these Marvellous Masterwork editions.

After all, if you’re going to enjoy the exploits of Earth’s Mightiest Super-Heroes surely you’ll be wanting to do it in style?
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