Archie New Look Series Book 5: Goodbye Forever


By Melanie J. Morgan & Norm Breyfogle (Archie Comics)
ISBN: 978-1-879794-63-4

For most of us, when we say comicbooks, people’s thoughts turn to buff men and women in garish tights hitting each other and lobbing trees or cars about, or stark, nihilistic crime, horror or science fiction sagas aimed an extremely mature and sophisticated readership of confirmed fans – and for American comics these days that is indeed the norm. Over the years though (and throughout the rest of the world still), other forms and genres have waxed and waned.

However one company has held its ground against the tide over the years – although probably better known for its spun-off television/movie franchise – is the teen-comedy genre begun by and synonymous with a carrot topped kid named Archie Andrews and the two girls he can’t choose between – Betty Cooper and Veronica Lodge.

Archie has thrived by constantly reinventing its core characters, seamlessly adapting to the changing world outside its bright, flimsy pages, shamelessly co-opting youth, pop culture and fashion trends into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of social issues affecting the young in a manner both even-handed and tasteful over the years) and the constant addition of new characters such as African-American Chuck – who wants to be a cartoonist – his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and a host of others such as spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a broad and refreshingly broad-minded scenario.

In 2010 Archie even jumped the final hurdle for the family-entertainment medium with the introduction of Kevin Keller, an openly gay young man and a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids comics, but he was far from the only innovation.

In 2007 the company tried a risky experiment when they began a series of short serials in the pages of their various publications, featuring the regular cast in a far more realistically rendered manner rather than the gloriously utilitarian and trademarked loose cartoon style pioneered by Bob Montana in Pep Comics (beginning with #22 in 1941, reprinted in Archie: Best of the Forties) and honed to perfection by such unsung geniuses as Bob Bolling, Dan DeCarlo, Joe Edwards, Samm Schwartz, Bill Vigoda and the legendary Harry Lucey.

More importantly they moved away from the broad and outrageous slapstick and whimsical comedy by testing out a mildly soap-operatic sitcom flavour and social issues in tune with contemporary teens of the post MTV generation.

I thought it was a terrible idea – but I was quite wrong…

Not that there weren’t some obvious problems. Most tellingly, if you draw Archie Andrews more realistically what you get is Jimmy Olsen and it’s also really hard to see what hotties like Betty and especially billionaire’s daughter Veronica find so appealing about such a clumsy if well-meaning doofus…

Nonetheless the occasional adventures continued for a couple of years, all scripted by Melanie J. Morgan and illustrated by some of mainstream superhero comics’ most accomplished artists, including Steven Butler, Al Milgrom, Joe Staton, Tod Smith, Rich Burchett and Terry Austin.

This fifth collected yarn (which was first printed in Archie’s Double Digest #200-203, July-November 2009) is drawn by the superb Norm Breyfogle and highlights the biggest disaster that ever hit the happy community of Riverdale; a drama likely to break the hearts of both Betty and Veronica. After years of making do and getting by, Archie’s dad finally gets the promotion he’s always deserved, but the glad tidings have a bitter sting.

If he accepts it means uprooting the entire family from their small town roots and relocating to the big and very different city of Martinsville…

Of course they must go and Archie’s friends and loved ones have to face the fact that within a month he will be nothing but a memory. Idyllic little Riverdale will never be the same again…

Of course it all works out in the end, but while it’s happening there’s a very impressive sense of panic, injustice and loss. If kid’s soaps and dramas were this well produced I’d read less and watch a lot more TV…

Ultimately though, the experimental tales were discontinued and the beautifully garish cartoon universe resumed, as it has for nearly seventy years. Still and all I must admit that I rather enjoyed this “alternate world” of Archie despite all my initial misgivings and since there’s so little comics material for the older kid’s market maybe the company might want to try again – just next time not with my immortal, unchanging legendary freckle-faced fool…

© 2011 Archie Comics Publications, Inc. All rights reserved.

Avengers: Death Trap, the Vault – A Marvel Graphic Novel


By Danny Fingeroth, Ron Lim, Jim Sanders & Fred Fredericks (Marvel)
ISBN: 978-0-87135-810-3

Marvel don’t generally publish original material graphic novel these days but once they were a market leader in the field with a range of “big stories” told on larger pages emulating the long-established European Album (285 x 220 mm rather than the standard 258 x 168 mm of today’s books) featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

However the company’s extended experiment with big ticket storytelling in the 1980s and 1990s produced some exciting (and if I’m scrupulously honest, appalling) results that the company has never come close to repeating in since. Many of the stories still stand out today – or would if they were still in print.

Released in 1991, Death Trap, the Vault is a conventional but enjoyable Fights ‘n’ Tights thriller in the Summer Blockbuster vein that fits solidly into the strictly-policed continuity of the mainstream Marvel Universe. Scripted by Danny Fingeroth and illustrated by Ron Lim with inking by Jim Sanders & Fred Fredericks, this yarn is potentially impenetrable to occasional fans but nevertheless delivers the tension, action and character byplay to the faithful readership that made Marvel the premier US comics publisher for such a long time.

The plot itself is simple and effective: with so many super-powered menaces on the loose the Federal Government constructed a specialised penitentiary to incarcerate villains once they’re captured. Some felons, deemed too dangerous for normal courts, are even tried there. Perhaps the authorities could have picked a better warden though: Truman Marsh might be a fine administrator but his parents were collateral casualties in a super-powered clash and he spends far too much time thinking about the Doomsday bomb hidden in the Vault in case of a mass breakout…

One day the inevitable finally occurs and a power outage enables a few convicts to bust free. Already on the scene Captain America and size-changing savant Doctor Pym fight a holding action against Venom, Mentallo, Orca, Bullet and a dozen other lethal adversaries, but with more being released every minute things look pretty grim and Marsh starts getting an itch in his trigger – or rather, button-pushing – finger…

With the super-creeps killing hostages and the entire complex in lockdown a team of Avengers and Government penal battalion Freedom Force have no choice but to break into the ultimate prison, unaware that the deadly clock is already counting down…

Moreover, since Freedom Force is composed of the kind of criminals the Vault was built to contain, can Earth’s mightiest Heroes risk trusting them whilst the rampaging escapees run riot?

Intense and visceral, this old-school, all-out action romp will delight the traditionally-minded reader and still holds a happy surprise or two for we older, ostensibly wiser, jaded, grumpy geezers…


The book was resized and repackaged in 1993 as Venom: Death Trap the Vault and if you don’t mind seeing your action on a slightly smaller scale this edition might be a little easier to find.
© 1991 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Beowulf – First Graphic Novel #1


By Jerry Bingham, with Ken Bruzenak (First Comics)
ISBN: 978-0-915419-00-5

The mid-1980s were a great time for comics creators. It was as if an entire new industry had opened up with the proliferation of the Direct Sales market and dedicated specialist retail outlets; new companies were experimenting with format and content, and punters had a bit of spare cash to play with. Moreover much of the “kid’s stuff” stigma had finally abated and the country was catching up to the rest of the world in acknowledging that sequential narrative might just be an actual art-form…

Consequently many new companies began competing for the attention and cash of punters who had grown accustomed – or resigned – to getting their four-colour kicks from DC, Marvel Archie and/or Harvey Comics. European and Japanese styled material had been creeping in but by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Chicago based First Comics was an early frontrunner, with Frank Brunner’s Warp, Mike Grell’s Starslayer and Jon Sable and Howard Chaykin’s Landmark American Flagg!, as well as an impressive line of titles targeting a more sophisticated audience.

In 1984 they followed Marvel and DC’s lead with a line of impressive, European-styled over-sized graphic albums featuring new and out-of-the-ordinary comics sagas (see Time Beavers, Mazinger and two volumes of Time2 to see just how bold, broad and innovative the material could be). The premier release was a stunning and subsequently award-winning (1985 Kirby Award for Best Graphic Album) fantasy epic by Jerry Bingham.

Beowulf is a thrilling, compulsive and intensely visceral visualisation of the Anglo-Saxon epic poem committed to parchment sometime between the 8th and 11th century AD, and recently the subject of many screen iterations and interpretations (from The 13th Warrior to the three “straight” Beowulf movies in 1999, 2005 and 2007 and even the outrageously fun Outlander from 2008).

Need a plot summary? In the far North noble King Hrothgar built a mighty Mead-hall for heroes, but incurred the malignant enmity of the monster Grendel who would raid the citadel and slaughter some of the noble warriors every night. After twelve years of horror a valiant band of heroes led by Beowulf, Prince of the Geats, came to their aid seeking glory and battle…

The clash of Beowulf and Grendel is spectacularly handled as is the succeeding exploit wherein the stalking Horror’s demon mother comes seeking revenge, dragging Beowulf to her hideous lair beneath an icy lake, but the most effective and moving chapter is the very human-scaled Twilight of the Gods as, after fifty years of ruling his Geatish kingdom, aged Beowulf goes to his final glorious battle, dying heroically whilst destroying a ravening firedrake which threatens to eradicate his people: the only proper end for a Northman hero…

Bingham’s raw and fiercely realistic art-style perfectly captures the implacable sense of doom and by employing Prince Valiant‘s text and picture format he imparts the tale with a grandeur often as mythic as Hal Foster’s masterpiece, whilst leaving the art gloriously free of distracting word-balloons.

Letterer/calligrapher Ken Bruzenak’s particular facility perfectly enhances the artistic mood by carefully integrating captions filled with Bingham’s free-verse transliterations of the original 3182 long-poem into this classic interpretation of the epic. This is a wonderful and worthy piece of work that will delight any fan of the medium.

And for a perfect all-ages prose telling of the timeless tale I also heartily recommend Rosemary Sutcliff’s magnificent Beowulf: Dragonslayer: first released in 1961 and captivatingly illustrated by Charles Keeping;  it is still readily available and one of the books that changed my life.
© 1984 First Comics, Inc. All rights reserved.

Betty and Veronica Storybook: Archie & Friends All-Stars Series volume 7


By Dan Parent, Rick Koslowski & Jim Amash (Archie Comics)
ISBN: 978-1-879794-60-3

Archie Andrews has been around for nearly seventy years: a good-hearted lad lacking common sense and Betty Cooper the pretty, sensible girl next door, with all that entails, who loves the ginger goof. Veronica Lodge is a rich, exotic and glamorous debutante who only settles for our boy if there’s nobody better around. She might actually love him too, though. Despite their rivalry, Betty and Veronica are firm friends. Archie, of course, can’t decide who or what he wants…

Archie’s unconventional best friend Jughead Jones is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. That charming triangle (+ one) has been the foundation of decades of cartoon magic. Moreover the concept is eternally self-renewing…

Adapting seamlessly to every trend and fad of the growing youth culture, the host of writers and artists who’ve crafted the stories over the decades have made the “everyteen” characters of mythical Riverdale a benchmark for youth and a visual barometer of growing up.

In this collection, reprinting tales from 1995-2009, the warring gal-pals and extended cast of the small-town American Follies are plunged deep into whimsy and fable as writer/artist Dan Parent reinterprets classic fairytales and popular classics like a New World Crackerjack Christmas Panto (and boy, will that reference baffle anybody not British and/or under thirty), providing wry and often outright hilarious takes on the eternal nature and magic of young love…

Dotted with funny fashion page pin-ups such as ‘Storybook Style’ and ‘Bewitching Beauties’, lovely cover reproductions and behind-the-scenes commentaries, the wild whimsy begins with ‘Betty in Wonderland’ (inked by Jim Amash) wherein the ever-helpful Miss Cooper gives up a date with Archie to babysit for a neighbour in need. Letting her imagination run wild, her bedtime reading of the Lewis Carroll classic repopulates the tale with some very familiar faces…

Especially effective are science nerd Dilton as the sagacious caterpillar and Jughead and mean Reggie as Tweedle-Dee and Tweedle-Dum. However picturing Veronica as the vicious Blood-red Queen of Hearts might have been a little too close to the truth…

‘Sleeping Betty’ is another enchanting retelling as baby Princess Betty is cursed by the evil fairy Veronica to fall into a deep sleep on her sixteenth birthday. To thwart the hex the little princess was sent away to be raised in secret, but Veronica’s reach is long… Luckily there’s a red-headed prince hanging around…

‘There’s No Place Like… Riverdale’ (inked by Rich Koslowski) transports Betty and her little cat Carmel to a fantastic land over the rainbow where she lucks into some highly desirable Ruby Sneakers. To get home she needs unconventional help in the unappealing shapes of Archie the Scarecrow, Tin Man Jughead and the Cowardly Reggie, so it’s a good thing that Veronica is less a Wicked Witch and more a sorcerous spoiled brat…

The last tale in this collection is ‘Cinderellas’ (Amash inks again) as both girls find themselves helpless drudges working for an evil new mom and dreaming of a prince to whisk them away. Despite the sabotaging antics of mean stepsister Cheryl Blossom and a pretty second-rate Fairy Godmother, Cideronica and Cinderbetty overcome all odds and go to the Ball. In the slipper-sampling aftermath, thanks to some deft plotting, both girls get a happy ending…

Charming and clever, these tales are a marvellous example of why Archie has been unsurpassed in this genre; providing decades of family friendly fun and wholesome teen entertainment. Moreover, aspiring creators will also delight in the closing Sketch Book section of this collection which provides a fascinating glimpse of Parent’s original pencilled art in 9 pages culled from the preceding stories.

© 2010 Archie Comics Publications, Inc. All rights reserved.

Batman Beyond


By Hilary J. Bader, Rich Burchett, Joe Staton & Terry Beatty (DC comics)
ISBN: 978-1-56389-604-0

The Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and also led to some of the absolute best comicbook adventures in his seventy-year publishing history with the tie-in monthly printed series. With the Dark Knight’s small screen credentials firmly re-established, follow-up series began (and are still coming), even recently feeding back into the overarching DCU continuity.

Following those award-winning cartoons in 1999 came a new incarnation set a generation into the future, featuring Bruce Wayne in the twilight of his life and a new teenaged hero picking up the eerily-scalloped mantle. In Britain the series was inspirationally re-titled Batman of the Future but for most of the impressed cognoscenti and awe-struck kids everywhere it was Batman Beyond!

Once again the show was augmented by a cool kid’s comicbook and this collection re-presents the first 6-issue miniseries in a hip and trendy, immensely entertaining package suitable for fans and aficionados of all ages. Although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience…

All stories are written by Hilary J. Bader and the book opens with a two part adaptation of the pilot episode, illustrated by Rick Burchett & Terry Beatty. ‘Not On My Watch!’ offers brief glimpses of the last days of Batman’s crusade against crime before age, infirmity and injury slow him down to the point of compromising his principles and endangering the citizens he’s sworn to protect.

Years later Gotham City in the mid-21st century (notionally accepted as 2039AD – 100 years after the comic book debut of Batman in Detective Comics #27) is a dystopian urban jungle where angry, rebellious school-kid Terry McGinnis strikes a blow against pernicious street-punks The Jokerz and is chased out of the metropolis to the gates of a ramshackle mansion.

Meanwhile his research-scientist father has discovered too much about the company he works for…

Wayne-Powers used to be a decent place to work before old man Wayne became a recluse. Now Derek Powers runs the show and is ruthless enough to do anything to increase his profits… Outside town Terry is saved from a potentially fatal encounter with the Jokerz by a burly old man who then collapses. Helping the aged Bruce Wayne inside the mansion Terry discovers the long neglected Batcave before being chased away by the surly Wayne but doesn’t really care until he gets home to find his father has been murdered…

A storm of mixed emotions, he returns to Wayne Manor…

The concluding chapter ‘I Am Batman’ sees McGinnis attempt to force Wayne to act before giving up in frustration and stealing the hero’s greatest weapon; a cybernetic bat-suit that enhances strength, speed, durability and perception. Alone, untrained and unaided the new Batman sets to exact justice and revenge…

In the ensuing clash with Powers the unscrupulous entrepreneur is mutated into a radioactive monster named Blight before Wayne and Terry reach a tenuous truce and understanding. For the moment Terry will continue to clean up the Dark Knight’s city as a probationary, apprentice hero…

With issue #3 Bader, Burchett & Beatty began to tell original stories in the newly established future Gotham, commencing with ‘Never Mix, Never Worry’ wherein Blight returns to steal a selection of man-made radioactive elements which can only be used to cause harm… or can they?

Joe Staton took over the pencilling with #4 as a schoolboy nerd freed a devil from limbo and old man Wayne introduced the cocksure Terry to parapsychologist Jason Blood and his eldritch alter ego Etrigan the Demon in the spooky shocker ‘Magic Is Everywhere’, a sentiment repeated when a school-trip to the museum unleashed ancient lovers who fed on the life energy in the delightfully comical tragedy of ‘Mummy, Oh! and Juliet’

This captivating compendium of action and adventure ends in another compelling and edgy thriller as Terry stumbles into a return bout with a shape-shifting super-thief in ‘Permanent Inque Stains’, only to find that there are far worse crimes and far more evil villains haunting his city…

Fun, thrilling and surprisingly moving, these tales are magnificent examples of comics that appeal to young and old alike and are well overdue for re-issue. And once that’s done, there’s still another 24 issues from the 1999-2001 run plus a Return of the Joker one-shot to collect in spiffy graphic novel compilations…

In 2000 Titan Books released a British edition re-titled Batman of the Future (to comply with the renamed UK TV series) and this version is a little easier to locate by those eager to enjoy the stories rather than own an artefact.
© 1999 DC Comics. All Rights Reserved.

Richard Corben Complete Works volume 1: Underground


By Richard Corben and various (Catalan Communications)
ISBN: 978-0-87416-018-5

Although he has only infrequently strayed into the comicbook mainstream, animator, illustrator, publisher and cartoonist Richard Corben is one of America’s greatest living proponents of sequential narrative: a stunningly accomplished artist and unique, uncompromising stylist who grew out of the independent counterculture commix of the 1960s and 1970s to become a globally revered, multi-award winning creator.

He is best known for his mastery of the airbrush and delight in sardonic, darkly comedic horror and science fiction tales.

Born in Anderson, Missouri in 1940, he graduated from the Kansas City Art Institute with a Fine Arts degree in 1965 and found work as an animator. At that time, the Underground Commix revolution was just beginning as a motley crew of independent-minded creators across the continent began making and publishing stories that appealed to their rebellious, pharmacologically-enhanced sensibilities and unconventional lifestyles. Most of them were hugely influenced either by 1950s tales from EC Comics or Carl Barks’ Duck tales – and occasionally both.

Corben started the same way, producing the kind of stories that he would like to read, in as variety of small-press publications including Grim Wit, Slow Death, Skull, Fever Dreams and his own Fantagor often signed with his affectionate pseudonym “Gore”. As his style matured and his skills developed Corben’s work increasingly began to appear in more professionally produced venues. He began working for Warren Publishing in 1970 with tales in Eerie, Creepy, Vampirella, Comix International and laterally, the aggressively audacious adult science fiction anthology 1984. He also famously re-coloured a number of reprinted Spirit strips for the revival of Will Eisner’s the Spirit magazine.

In 1975 Corben submitted work to the French phenomenon Métal Hurlant and subsequently became a fixture in the magazine’s American iteration Heavy Metal where his career really took off. Soon he was producing stunning adult fantasy tales for a number of companies, making animated movies, painting film posters and producing record covers such as the multi-million-selling Meatloaf album Bat Out of Hell. He never stopped producing comics but always stuck to his own independent projects with collaborators such as Harlan Ellison, Bruce Jones and Jan Strnad.

This regrettably out-of-print collection of those early strip efforts, translated from a European edition by Jim Lisle, features a rather inaccurate introduction by Luis Vigil but boasts a dynamic collection of raw, powerful and wickedly sardonic and whimsical suspense tales in the EC vein that graphically display the artist’s rapid, radical creative development beginning with ‘Heirs of Earth’ (1971), a post-apocalyptic tale of love and cannibalism.

Corben’s infamous signature-stylisation includes lots of nudity, graphic violence and near grotesquely proportioned male and female physiques, none of which are apparent in the tantalisingly low-key spoof ‘Alice in Wanderlust’; an early skit by long-term co-creator Jan Strnad, after which ‘Horrible Harveys House’ (1971) tells an intriguing tale of young lust when film student Jarvis talks his stacked and rather easy girlfriend Zara into visiting an abandoned house to make an “art-movie”. Turns out the place isn’t completely empty after all…

From 1970, ‘Twilight of the Dogs’ is a classic sting-in-the-tale saga as Earth’s last surviving free men uncover some rather unfortunate facts about the aliens who conquered them whilst ‘Gastric Fortitude’ displays another side of love. ‘The Dweller in the Dark’ (from a story by Herb Arnold) is an early exploration of Corben’s fascination with and facility for depicting lost civilisations, wherein rain-forest dwellers Bo Glan and Nipta break taboo to explore a dead city only to fall foul of rapacious, invading white men and ancient things far worse…

All the previous yarns were reproduced in black and white: ranging from pen-line to airbrushed monochrome tones but worlds-within-worlds alien romance ‘Cidopey’ reveals its tragic twist in full colour, as does ‘For the Love of a Daemon’ which shows inklings of the artist’s later airbrush expertise in a boisterous black comedy of Barbarians and hot naked babes in distress.

Jan Strnad also wrote the dark dystopian ‘Kittens for Christian’, a moody post-cataclysm thriller with chilling echoes of Corben’s later graphic novel Vic and Blood (an adaptation and extension of Harlan Ellison’s “A Boy and his Dog”) before this volume concludes on a light and colourful note in the artist’s 1973 collaboration with Doug Moench: ‘Damsel in Dragon Dress’: a gleeful witches brew of fantasy, fairytale foible – a saucy cautionary tale on the unexpected dangers of drug abuse…

Richard Corben is a groundbreaking and rightfully renowned figure in our art-form and the fact that so much of his work is currently unavailable in English is a disgrace. Not only are his early works long overdue for a definitive re-issue but all his rude, riotous, raucously ribald revels need to be re-released now. Until that time stay tuned…
© 1970, 1971, 1972, 1973, 1985 Richard Corben. © 1985 Catalan Communications. All rights reserved.

Emperor Doom starring the Mighty Avengers – A Marvel Graphic Novel


By Dave Michelinie, Bob Hall & various (Marvel)
ISBN: 978-0-87135-256-9

I can’t recall the last time Marvel published an all-original graphic novel as opposed to a collection of previously printed material, but once they were a market leader in the field with an entire range of “big stories” told on larger than normal pages (285 x 220 mm rather than the generally standard 258 x 168 mm of today’s books) featuring not only proprietary characters in out-of-the-ordinary adventures but also licensed assets like Conan, creator-owned properties like Alien Legion and new character debuts.

Nonetheless, Marvel’s ambitious dalliance with graphic novel publishing in the 1980s and 1990s produced some classy results that the company has never come close to repeating in the intervening years. Both original concepts and their own properties were represented in that initial run and many of the stories still stand out today – or would if they were still in print.

Released in 1987 Emperor Doom was conceived by Mark Gruenwald, David Michelinie and Jim Shooter, scripted by Michelinie and illustrated by Bob Hall with some additional inking by Keith Williams, and fits comfortably into the tightly policed continuity of the mainstream Marvel Universe.

If you’re wondering, despite coming out nearly two years after the launch of regular comicbook series West Coast Avengers, this saga is set just before that auspicious fresh start for Iron Man, Tigra, Wonder Man , Hawkeye and Mockingbird…

The plot itself is delightfully sly and simple: for once eschewing rash attacks against assembled superheroes, deadly dictator Doctor Doom has devised a scheme to dominate humanity through subtler means. Inviting Sub-Mariner to act as his agent the master villain uses the sub-sea anti-hero to neutralise mechanical heroes and rivals prior to using a pheromone-based bio-weapon to make all organic beings utterly compliant to his will. Naturally Doom then once-more betrayed his aquatic ally…

Meanwhile living energy being Wonder Man is undergoing a month-long isolation experiment to determine the nature of his abilities. When he exits the chamber 30 days later he discovers the entire planet has willingly, joyously accepted Doom as their natural and beloved ruler. Alone and desperate the last Avenger must devise a method of saving the world from its contented subjugation…

Of course there’s another side to this story. Doom, ultimately utterly successful, has turned the planet into an orderly, antiseptic paradise: no war, no want, no sickness and no conflict, just happy productive citizens doing what they’re told. In this perfect totalitarian triumph all the trains run on time and nobody is discontented. All Doom has to do is accept heartfelt cheers and do the daily paperwork.

With the entire world an idealised clone of Switzerland, the Iron Despot is bored out of his mind…

So it’s with mixed emotion that Doom realises Wonder Man and a select band of newly liberated Avengers are coming for him, determined to free the world or die…

Tense and compelling this intriguingly low-key tale abandoned the traditional all-out action for a far more reasoned and sinisterly realistic solution – disappointing and baffling a large number of fans at the time – but the clever premise and solution, underplayed art and wicked, tongue-in-cheek attitude remove this yarn from the ordinary Fights ‘n’ Tights milieu and elevate it to one of the most chillingly mature Avengers epics ever produced.

A cut above the average and well worth an open-eyed reappraisal, this is an Avengers adventure for every jaded superhero fan.
© 1987 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Twilight of the Assholes: Cartoons and Essays


By Tim Kreider (Fantagraphics Books)
ISBN: 978-1-60699-398-9

This book is intended to make adults laugh and think. If the title isn’t clue enough, please be warned that these pages contain nudity, sexual imagery, intentionally insulting images of political figures and rational opinions clothed in harsh language and thought-provoking political comedy.

If that sort of thing offends you or you believe that blasphemy is a sin and/or a crime, read no further and don’t buy this book. The rest of us will just have to manage without you.

The early years of the 21st century were plagued with horrors and disasters exacerbated by a hideous global proliferation of lying, greedy, venal, demented and just plain stupid rulers and governments who finally elevated politicians to that phylum of useless tools and pimples on the butt of humanity once only occupied by lawyers.

Since then bankers, astrologers, wedding planners, doorstep evangelists, celebrity gossip columnists and all types of psychics have joined their rarefied ranks and I’m thinking I need to cut down on coffee or tighten my critical parameters…

When George Dubya Bush acceded to the throne of America there were a lot of apologetic liberals and whooping goons. There was also cartoonist Ted Kreider.

Born in 1967 and raised on comicbooks whilst actually paying attention in school, Kreider is an erudite and passionate man with thoughtfully reasoned opinions on politics, religion and the human condition among many other things. He is also an extremely gifted writer and cartoonist who began self publishing in 1994.

By 1997 The Baltimore City Paper had picked up his deliciously polemical panel strip-with-accompanying essay ‘The Pain – When Will it End?’ and they were closely followed by the Jackson Planet Weekly, Illinois’ Indy in Bloomington-Normal, The New York Press, The Stranger, Philadelphia Weekly plus other independent and alternative papers. In September 2000 Kreider began releasing the material as a webcomic.

Although a self-confessed left-leaning Democrat, that hasn’t ever stopped him punishing his own camp’s many gaffes, goofs, lies, embarrassments and ideological idiocies. Like our own Gerald Scarfe and Steve Bell with Margaret Thatcher, Kreider was lucky enough (if you discount elevated blood-pressure, maxed-out sense of disbelief and perpetually outraged moral compass) to have been given the gift of a perfect incumbent target in the Bush administration of 2000-2008 and the greater, right-wing anti-intellectual, Christian-fundamentalist crusade/pogrom that brought them to power.

Along the way Kreider also managed to incense other churches and faiths from Catholics to Moslems, all manner of bigot from racists to homophobes and outrage proponents of all those other aspects of modern US society that makes all us non-Americans nervous and giggly in equal measure.

Subtitled ‘Volume II of the Chronicles of the Era of Darkness 2004-2009’ this weighty and hilariously biting collection of gags and commentaries covers the – to Kreider especially – incomprehensible re-election and second term of the Republican Saviour and his dark apostles Cheney, Rumsfeld, Rove, Rice and the rest, whilst still finding room and Reasonable Cause to pictorially pummel Chinese expansion, assorted religions’ definitions of life and attitudes to sex, aspects and definitions of Freedom, geopolitics and Big Oil, Intelligent Design, the new Russian Empire, Secret Fantasies of the rich and statesmanlike, Crackpot Theories and all sorts of Science: from the author’s spirited defence of Pluto’s planet-hood to Human-Animal Hybrids, Parallel Universes and new roles for the Giant Squid…

With stunning examples of the cartoonist’s eternal roles as social conscience, intellectual champion, puncturer of pomposity and lampooning last bastion of grace under oppressive political pressure, Kreider boldly kicks the shins of the smug over-class and stamps on the toes of all the entrenched whited sepulchres and obnoxiously applied shibboleths that made him annoyed and ashamed of huge swathes of his fellow Americans. Not that Britain or any other colonial power has any moral high-ground to sneer down from…

The work covers the period November 4th 2004 to October 29th 2009 and includes the shocked rapture of a Democratic win and the nation’s first non-white president – and ends with a shaky dawning suspicion that all politicians might just be the same…

Particularly effective are ‘Jesus vs. Jeezus’, ‘The Conservative Christian’s Guide to Compassion’, ‘I “heart” Saddam’, ‘The War on Christmas’, ‘Americans vs. ‘Muricans’, ‘What is Freedom?’, ‘Me & George, We Got Problems’, ‘Silver Linings of the Holocaust’, ‘What You Can Do to Fight the War on Sex’, ‘Everything I Know I Learned from the Bush Administration’, ‘Secret Vices of the Liberals’, ‘Republican Sex Toys’, ‘God: Republican or Democrat?’, ‘After All the Money’s Gone’, ‘We Even Yet?’ and the 5-part ‘Contributions of the World’s Religions’ but there’s guaranteed to be something to shock  or offend everybody here – you might even be compelled to think for yourself and question a little bit more…

Excoriating, withering humour and viciously necessary satire tellingly rendered and savage yet personable and winningly intimate reportage make this one of the best cartoon coshes ever applied to the politics of this century.

His previous collections include The Pain – When Will It End? (2004) and Why Do They Kill Me? or: Scream, Honkey, Scream (2005), and I look forward to more from Kreider in the sorry certainty that people won’t get less stupid, rulers can’t change their spots and religions will never stop dictating what their followers can think or feel…

Cartoons and text © 2011 Tim Kreider. All rights reserved.

Axa volumes 3 and 4


By Donne Avenell & Enrique Badia Romero (Ken Pierce Books)
Vol. 3 No ISBN: 0-912277-00-9  Vol. 4 no ISBN: 0-912277-00-9

During the 1970s British newspapers radically altered much of their style and content to varying degrees in response to the seemingly inexorable move towards female social emancipation and sexual equality. Nevertheless, this somehow allowed newspaper editors to squeeze in even more undraped women, who finally escaped from the perfectly rendered comics strips and onto the regular pages, usually the third one, the centre-spreads and into the fashion features…

The only place where truly strong female role-models were taken seriously was the aforementioned cartoon sections but even there the likes of Modesty Blaise, Danielle, Scarth, Amanda and all the other capable ladies who walked all over the oppressor gender, both humorously and in straight adventure scenarios, lost clothes and shed undies repeatedly, continuously and in the manner they always had…

Nobody complained (no one important or who was ever taken seriously): it was just tradition and the idiom of the medium… and besides, artists liked to draw bare-naked ladies as much as blokes liked to see them and it was even educational for the kiddies – who could buy any newspaper in any shop without interference even if they couldn’t get into cinemas to view Flashdance, Trading Places, Octopussy or Spacehunter: Adventures in the Forbidden Zone without an accompanying adult…

Sales kept going up…

Take-charge chicks were almost commonplace when the Star Wars phenomenon reinvigorated public interest in science fiction and the old standby of scantily-clad, curvy amazons and post-apocalyptic wonderlands regained their sales-appeal. Thus The Sun hired Enrique Badia Romero and Donne Avenell to produce just such an attention-getter for their already well-stacked cartoon section.

Romero had begun his career in Spain in 1953, producing everything from westerns, sports, war stories and trading cards, often in conjunction with his brother Jorge Badía Romero. He even formed his own publishing house. “Enric” began working for the higher-paying UK market in the 1960s on strips such as ‘Cathy and Wendy’, ‘Isometrics’ and ‘Cassius Clay’ before successfully assuming the drawing duties on the high-profile Modesty Blaise strip in 1970 (see Modesty Blaise: The Hell Makers and Modesty Blaise: The Green Eyed Monster), only leaving when this enticing new prospect appeared.

In 1986 political and editorial intrigue saw Axa cancelled in the middle of a story and Romero returned to the bodacious Blaise until creator/writer Peter O’Donnell retired in 2001. Since then he has produced Modesty material for Scandinavia and a number of projects such as Durham Red for 2000AD.

Axa ran in The Sun Monday to Saturday from 1978 to her abrupt disappearance in 1986 and other than these slim volumes from strip historian Ken Pierce has never been graced with a definitive collection. It should be noted also that at the time of these books the strip was still being published to great acclaim.

In the first two volumes Axa, a pampered citizen of a sterile, domed community in 2080AD, rebelled against her antiseptic society’s cloying strictures and escaped to the ravaged, mutant-infested post apocalyptic wilderness to be free. Her journeys took her across the ravaged planet, discovering lost enclaves and encountering bizarre new tribes and cultures.

The third volume opens with an avid appreciation by C.C. Beck, the “Crusty Curmudgeon” most celebrated as co-creator of the Shazam!-shouting Captain Marvel before the nubile nomad resumed her explorations in ‘Axa the Brave’ with her latest companion Jason Arkady in tow. Crossing a frozen wasteland reclaimed by wolves after man’s Great Contamination excised human civilisation, the pair stagger into a lush tropical valley populated by dinosaurs and cavemen.

The historical anomalies are disturbing and dangerous enough, but when they were invited to join the new stone-agers they uncovered an even greater enigma: the cave-walls were covered in paintings of robots and weird machines… The secret of the hidden valley is yet another example of the brilliance and folly of the lost human civilisation and leads the unstoppable freedom-seeker to a swamp-city where an enclave of scientists had survived the disaster…

The hidden sages had a big plan to reshape the world and wanted Axa aboard, so they built her the perfect companion: a faithful, semi-sentient laser-wielding robot dubbed Mark 10 who instantly aroused the jealous ire of Jason. As so often the case however, Axa’s male benefactors had hidden plans for her but the scientists had built too well and the utterly devoted Mark came rattling rapidly to her rescue…

In ‘Axa the Gambler’ the winsome wanderer, with Mark and Jason faithfully following, stumbled onto a community where wagering was the basis for existence and pilgrims came from miles around to bet with the fervour of religious zealots.

In The City of Hope patrons worshipped Las Vegan relics, seeking instant gratification for their greedy, hungry prayers. Soon Jason had caught the bug and gambled away all their meager possessions including the magnificent ancient sword Axa had carried since her first escape from the Domed City.

Of course the game was fixed, but with Mark’s cybernetic intervention Axa recouped all their losses, narrowly escaping the hidden penalty that underpinned the barter-economy of the City: when you don’t have any more goods to wager with, you become the property of the house…

When Jason discovered a historic family link to big boss Mr. Nero he switched allegiance and Axa ended up fighting for her life and liberty in the gladiatorial arena beside motorcycle warrior Dirk. With freedom her greatest love, Axa inevitably engineered Nero’s bloody fall, but lost Jason to the lure of greed and an idle life of pleasure…

Axa 4 begins with an appreciation and “previously on…” by publisher Bernie McCarty before ‘Axa the Earthbound’ saw the blonde bombshell and Dirk hunting the missing mechanical Mark 10 through a haunted, monster-haunted swamp until they stumbled upon a lost oasis of beauty – a veritable paradise amidst the ruins of the world.

In a ramshackle old house lived aged Joy Eden who happily welcomed the wanderers to stay. Axa was subtly drawn to the aged free spirit’s talk of Mother Earth and pagan renewal but Dirk had his suspicions: did the old lady thrive despite the mutants and mud-monsters… or because of them?

Deeply steeped in Earth-magic and transformative mysticism, did the lonely old crone have another reason for keeping Dirk and Axa within the tumbledown walls of her “Seventh Heaven”… and just what did happen to the coldly technological but absolutely loyal Mark?

Ending as always in bitter revelation, chilling conflict and spectacular conflagration the denouements led the explorers back into the desert wastes in ‘Axa the Tempted’. Their trek brought them to the coast where mutated seaweed and giant sea-life threatened to end their trials for ever and whilst fleeing giant land-crustaceans the couple found an ancient beached ocean-liner from where inbred pirates raided other coastal settlements for slaves, provisions and “Old People” technological artifacts.

Escaping from “The Crewmen”, Axa and Dirk allied themselves with the united sea-villagers and the heroic Cap, King of the Coast, who protects the scattered communities from pirate depredations. The wily wild-girl was strangely attracted to the larger-than-life champion and his luxurious life of adventure, excitement and bold deeds, but Dirk had mysteriously vanished and something just didn’t ring true about the magnanimous warrior-king…

Once more bitter disappointment and righteous indignation awaited Axa as she once more learned that no matter where she roamed men were all the same whilst greed and depravity had not vanished with the Old Ones and their Great Contamination.

These tales are superb examples of the uniquely British newspaper strip style: lavishly drawn, subversively written, expansive in scope and utterly enchanting in their basic simplicity – with lots of flashed flesh, emphatic action and sly humour. Eminently readable and re-readable (and there’s still that dwindling promise of a major motion picture) Axa is long overdue for a definitive collection. so here’s hoping there’s a bold publisher out there looking for the next big thing…

© 1983 Express Newspapers, Ltd. First American Collectors Edition Series ™ & © 1983 Ken Pierce, Inc.

John Constantine, Hellblazer: Tainted Love


By Garth Ennis & Steve Dillon (Vertigo)
ISBN: 978-1-85286-994-6

John Constantine is probably the greatest anti-hero in comics: a cynical, wide-boy magician and seedy, troubled soul who danced on the edge of damnation every minute of his life, ever unsure of his own motives, shrewdly manipulating events and standing back just to see what happens.

Collecting issues #68-71 of the monthly comicbook, the Heartland one-shot, Hellblazer Special #1 and the Constantine tale from Vertigo Jam #1 this volume describes with astonishing effect the absolute nadir in the Scouse sorcerer’s chequered career and also reveals some hidden secrets from his sordid past… Also included herein is an impressive ‘Hellblazer Gallery’ with stunning contributions from Glenn Fabry, Gary Erskine, Richard Case and Phil Winslade as well as the beautiful Fabry covers which accompanied the original tales.

After years of saving the world without even knowing why – although he feared it was just to spite beings who thought themselves better than him – Constantine fell in love with Irish ex-pat Kit Ryan and seemed on the verge of turning his hell-bent life around, before as usual, his magical heritage and nasty nature messed it all up.

Kit returned to Ireland and Constantine fell apart, hitting the bottle harder than ever and ending up a booze-soaked derelict on London’s cold, hard streets. However, as low as he’s fallen, the entities he’s mocked, manipulated and made mischief with are unforgiving and ready to make things as bad as they can ever get…

This eclectic collection of most-modern horror-thrillers opens with the two-part ‘Last Night of the King of the Vampires’, the final encounter between Constantine and the supernal monster who had fed on humanity since we came down out the trees. Immortal, worldly-wise and blasé as he was the undying lych had never been so grossly insulted as when he first met and propositioned the arrogant magus in Hellblazer: Bloodlines.

Now in ‘Down All the Days’ the decadent bloodsucker executes his revenge on the debased, addled, gin-soaked street trash, determined to wring the last vestige of humiliation, pain and terror out of his fallen foe, commencing by killing the only person still talking to the Hellblazer in ‘Rough Trade’.

However, even in the very pit of despair Constantine had a surprise up his tattered sleeve. It’s not even that he particularly wanted to live; it’s simply his accursed pride wouldn’t let an overbearing, smug, supernatural tosser have the last word…

The second story-arc ‘Fall and Rise’ opens with the eponymous ‘Tainted Love’ (from Vertigo Jam #1) as the old souse relates a salutary tale to a fellow drunk. Once upon a time Constantine had a mate who was a bit of a player. And when Seth cheated on his girlfriend the wizard was there to profit from the revenge sex with Annette. Trouble was the wronged girl had more in mind than tit-for-tat and sneaked a peak at Constantine’s spell-books. Before the blood and dust settled Seth and Annette had both learned not to meddle with the dark arts and that in the end love hurts… and hurts and hurts and hurts…

Whilst the mage was pickling his brains and liver, Kit Ryan had returned to her home and broken family in Belfast. ‘Heartland’ – a superbly poignant shaggy dog tale – saw Kit revisit her formative years and able demonstrated that not all horror stems from devils and demons. Too often the monsters are us…

Constantine’s return to grace and glory finally began with ‘Finest Hour’ as the burned out wreck lay down to die by the river and was sucked into the life and final moments of a Spitfire pilot who had been shot down in flames during the Battle of Britain. Revitalised by his death-or-life experience the wizard took hold of himself and sobered up; ready to face the world once more, beginning with giving his ghostly saviour a decent and long-deserved send-off…

This episodic and eerily eccentric compendium closes with ‘Confessional’ (from Hellblazer Special #1) as the cleaned up conjuror has a chance second encounter with a defrocked priest who nearly succeeded where uncounted eldritch horrors had failed. Long ago a runaway teen named John Constantine hitched a lift with the wrong man, and now decades later there’s a piper to be paid…

I’m once again avoiding specific details since these masterful examples of bravura storytelling from Garth Ennis and Steve Dillon should be enjoyed without any dilution – but for the greatest impact you should also have handy their other collaborations. So track down >Hellblazer: Dangerous Habits, the aforementioned Bloodlines, Fear and Loathing and Damnation’s Flame to embark on a truly moving, terrifying and incredible experience.

Hellblazer is a superb series about flawed heroism and desperate necessity, with a tragic everyman anti-hero compelled to do the right thing no matter what the cost, arrayed against the worst that the world can offer. It’s also the best horror drama in comics and worthy of your devoted attention. Adult comics just don’t come any better than this

© 1993, 1998 DC Comics. All Rights Reserved.