Showcase Presents The Atom volume 2


By Gardner Fox, Gil Kane & various (DC Comics)
ISBN13: 978-1-4012-1848-5

Super-Editor Julius Schwartz ushered in the Silver Age of American Comics with his Showcase successes Flash, Adam Strange and Green Lantern, directly leading to the Justice League of America which in turn inspired Fantastic Four and the whole Marvel Empire and …

However his fourth attempt to revitalize a “Golden Age Great” stalled when Hawkman (debuting in Brave and the Bold #34, February-March 1961) failed to find an immediate audience. Undeterred, he back-pedalled and persevered with the Winged Wonder, whilst moving forward with his next revival. Showcase #34 (September-October 1961) retooled the pint-sized strongman of the 1940’s Justice Society of America into a fascinating science-fiction champion and eternal underdog.

Ray Palmer was a young physicist working on the compression of matter: a teaching Professor at Ivy Town University. He was wooing career girl Jean Loring, who wanted to make her name as a trial lawyer before settling down as Mrs. Palmer (yep that’s what the 1960s were like for the fillies; years of striving and achievement followed by glorious, fulfilling days cooking meatloaf and changing nappies…)

One evening Ray found an ultra-dense fragment of White Dwarf Star Matter, leading his research into a new direction. By converting some of the degenerate matter into a lens he could shrink objects, but frustratingly they always exploded when he attempted to restore them to their original state. As fiercely competitive as his intended bride, Ray kept his progress secret until he could perfect the process. Meanwhile the couple took a group of youngsters on a science hike to Giant Caverns, where a cave-in trapped the entire party.

As they all lay trapped and dying Ray secretly activated his reducing lens to shrink himself, using the diamond engagement ring he was carrying to carve a tiny fissure in the rock wall into an escape hole. Fully expecting to detonate any second, he was astounded to discover that some peculiar combination of circumstances allowed to him to return to his normal six foot height with no ill effects. With his charges safe he returned to his lab to find that the process only worked on his own body; all other subjects still catastrophically detonated.

Somewhat disheartened he pondered his situation – and his new-found abilities. Naturally, he became a superhero, fighting crime, injustice and monsters, but Ray also determined to clandestinely help Jean become successful as quickly as possible using his suit made from White Dwarf material, which could alter not only his height but also his weight and mass…

This second volume collects the Atom #18-38, the remainder of Palmer’s solo stories (with issue #39 the title merged with another struggling Schwartz title to become The Atom and Hawkman an early casualty of declining interest in superhero comics at the end of the 1960s) and explodes into action with the first of two short tales scripted as always by Gardner Fox, penciled by Gil Kane and inked by Sid Greene.

‘The Hole-in-the-Wall Lawman!’ (lead feature in Atom #18, April-May 1965) found the Tiny Titan tracking a safe-cracker who had inadvertently stolen a miniaturised thermonuclear bomb whereas ‘The Atomic Flea!’ saw the hero lose his memory while fighting thugs, wrongly deducing that he must be part of the flea circus where he regained consciousness…

Clever whimsy, scientific wonders, eye-popping action, perspective tricks and simply stunning long-shots, mid-shots and close-ups with glorious, balletic, full-body action poses are hallmarks of this fondly regarded, dynamic series, but #19 brought a whole new edge and dynamic to the Atom when he became the second part of a bold experiment in continuity. ‘World of the Magic Atom!’ was a full-length epic featuring a sexy sorceress in a world where science held no sway.

The top-hatted, fish-netted, comely young sorceress appeared in a number of Julie Schwartz-edited titles hunting her long-missing father Zatarra: a magician-hero in the Mandrake mould who had fought evil in the pages of Action Comics for over a decade beginning with the very first issue. In true Silver Age “refit” style Fox conjured up a young and equally gifted daughter, and popularised her by guest-teaming her with a selection of superheroes he was currently scripting (if you’re counting, her quest began in Hawkman #4 and after this chapter moved on to Green Lantern #42, and the Elongated Man back-up strip in Detective Comics #355 as well as a very slick piece of back writing to include the high-profile Caped Crusader via Detective #336 – ‘Batman’s Bewitched Nightmare’, before concluding after the GL segment in Justice League of America #51).

Issue #20’s ‘Challenge of the Computer Crooks!’ found the Tiny Titan again battling ingenious robbers attempting to use one of those new-fangled electronic brains to improve their heists whilst in ‘Night of the Little People!’ impersonating a leprechaun to sway a reluctant witness to testify in court. A recurrent theme in the Tiny Titan’s career was Cold War Espionage. The American/Soviet arms-and-ideas race figured heavily in the life of physicist Ray Palmer and in the collegiate circle of Ivy Town where even Jean’s father was a scientist carefully watched by both CIA and KGB.

Issue #21’s ‘Combat Under Glass!’ pitted the Man of Many Sizes against soviet spies and an enraged housecat, whilst ‘The Adventure of the Canceled Birthday’ was another enchanting “Time-Pool” tale wherein the Atom traveled to England in 1752, meeting Henry Fielding, helping to establish the Bow Street Runners, as well as solving the mystery of 11 days that dropped off the British calendar (for the answer to this mysterious true event look up the Julian Calendar on line – although buying this book would be far more entertaining and rewarding…)

Ray Palmer’s mentor and colleague Professor Alpheus Hyatt created a six-inch wide energy field that opened portals to other eras. Hyatt thought it an intriguing but useless scientific oddity, occasionally extracting perplexing items from it by blindly dropping a fishing line through. Little did he know his erstwhile student was secretly using it to experience rousing adventures in other times and locations. This charming, thrilling and unbelievably educational maguffin generated many of the Atom’s best and most well-loved exploits.

‘Bat Knights of Darkness!’ introduced the Elvarans, a subterranean race of six inch feudal warriors who had lived in Giant Caverns since prehistoric times. When these savage bat-riding berserkers fell under the mental sway of cheap thug Eddie Gordon, all of Ivy Town was threatened. This visual tour de force is a captivating early example of Gil Kane’s swashbuckling fantasy epics and a real treat for anybody who loved Blackmark, Star Hawks or even the 1983 classic Sword of the Atom.

Issue #23 opened with a smart science-fiction teaser as the Mighty Mite played a peculiar joke on the police in ‘The Riddle of the Far-Out Robbery!’ but it was back to blockbusting basics when he stopped the ‘Thief with the Tricky Toy!’ and more so in #24 when he saved the entire planet from plant Master Jason Woodrue in the feature-length thriller ‘The Atom-Destruction of Earth!’

The Camp/Superhero craze triggered by the Batman TV show was infecting many comic-books at this time, and a lighter, punnier tone was creeping into a lot of otherwise sound series. ‘The Man in the Ion Mask!’ is far more entertaining than the woeful title might suggest; a solid heist-caper featuring another crook with a fancy gadget, and even the espionage romp ‘The Spy Who Went Out for the Gold!’ is a smart, pacy rollercoaster ride of thrills and spills, but there’s really not much I can say to defend the ludicrous yarn introducing costumed nut the Bug-Eyed Bandit.

Feeble felon Bertram Larvan built a robotic mini-beast to rob for him and despite some wonderful artwork from Kane and Greene ‘The Eye-Popping Perils of the Insect Bandit!’ in #26 remains an uncharacteristic blot on Gardner Fox’s generally pristine copy-book.  The art quality grew in leaps and bounds during this period, as seen in the romantic tryst-come-slugfest described in crime-thriller ‘Beauty and the Beast-Gang!’ accompanied by spectacular historical high-jinks as Atom used the Time Pool to visit the Montgolfier Brothers in 1783 Paris, saving Benjamin Franklin’s life and becoming a ‘Stowaway on a Hot-Air Balloon!’

It was non-stop costumed criminal action when Chronos returned in #28’s ‘Time-Standstill Thefts!’ with a side-order of scientific mystery when ordinary citizens began to change size in ‘The 100,000 “Atoms” of Ivy Town!’, and the sheer drama intensified when the Mighty Mite teamed up with the Earth-2 Atom for a cataclysmic clash against one of the worst villains of DC’s Golden Age in ‘The Thinker’s Earth-Shaking Robberies!’

Nasty thug Eddie Gordon returned in #30, which wouldn’t really have been a problem except he had once more gained control of the diminutive flying berserkers in ‘Daze of the Bat-Knights!’ whilst old comrade Hawkman guest-starred #31’s ‘Good Man, Bad Man, Turnabout Thief!’ to battle a phantom menace hidden within the brain of an innocent man, and issue #32 saw a most astounding episode in the Tiny Titan’s career as he became the giant invader of a sub-molecular universe in the enthralling fantasy thriller ‘The Up and Down Dooms of the Atom!’

Bert Larvan inexplicably won a second appearance in ‘Amazing Arsenal of the Atom-Assassin!’ and it must be said, comes off as a far worthier opponent the second time around, whilst the outlandish comedy-thriller ‘Little Man… You’ve Had a Big-Gang Day!’ produced the daftest assemblage of themed villains in DC history – each has a gimmick based on the word “big”. Led by Big Head, Big Bertha is strong, Big Wig uses weaponized toupees – and wait till you see what Big Cheese can do… Despite all that, this lunacy is actually hugely enjoyable Big Fun!

Issue #35 led with a sterling crime-caper ‘Plight of the Pin-Up Atom’ and closed with the gripping ‘Col. Blood Steals the Crown Jewels!’ following the Mighty Mite into another Time Pool adventure in 1671 London. The Earth-2 Atom returned for one of the very best team-up tales of the Silver Age in ‘Duel Between the Dual Atoms’ as a radiation menace played hob with victim’s ages on both worlds simultaneously, before the artistic team signed off in mind-blowing style by adding a new ally to the Atom’s crime-fighting arsenal in ‘Meet Major Mynah!’ in #37.

A trip to war-torn Cambodia saw the diminutive hero adopt a wounded Mynah bird who, with a few repairs and alterations from Winged Wonder Hawkman, transformed the faithful talking bird into both alternative transport and strafing back-up for the Tiny Titan.

This volume concludes with a classy and extremely scary transition tale from writer Frank Robbins and artists Mike Sekowsky and George Roussos. ‘Sinister Stopover… Earth!’ is an eerie alien invasion mystery perfectly in keeping with the grimmer sensibility gradually taking over the bright shiny world of comics at the time and still one of the spookiest tales of the Atom’s captivating run.

With the next issue the changing tastes and times forced The Atom and Hawkman series to merge (see Showcase Presents: Hawkman volume 2), but even then the move only bought an extra year or so. Superheroes were once more in decline and different genres were on the rise. The Atom was never a major name or colossal success, but a reading these witty, compelling tales by Gardner Fox, where Gil Kane first mastered the fluid human dynamism that made him a legend, you’d be hard-pressed to understand why. This is sheer superhero perfection. Why not try a little Atomic Action… just a tiny bit?

© 1965, 1966, 1967, 1968, 2008 DC Comics.  All Rights Reserved.

Walt Disney’s Donald Duck: the Brittle Mastery of Donald Duck


By Carl Barks (Gladstone Comic Album #7)
ISBN: 0-944599-06-0

Carl Barks is one of the greatest storytellers America has ever produced, beginning his glittering career as a jobbing cartoonist before joining Disney’s animation studio in 1935. In 1942 he left to work exclusively and anonymously in comic books, working in productive seclusion until the mid-1960s, writing and drawing an incredible wealth of comedic adventure yarns starring the irascible Donald Duck and crafting a cohesive and utterly believable Duck Universe filled with memorable characters such as the nefarious Beagle Boys (1951), feathered Edison Gyro Gearloose (1952), and sinister siren Magica De Spell (1961) to augment Disney’s stable of established screen “actors”. His greatest creation was undoubtedly the crusty, ideal Benign Capitalist Scrooge McDuck. So potent were his creations that they fed back into Disney’s animation output itself, even though his brilliant comic work was done for the licensing company Dell/Gold Key, and not directly for the studio.

Throughout this period Barks was blissfully unaware that his work (uncredited by official policy as was all the company’s cartoon and comicbook output), was nevertheless singled out by a rabid and discerning public as being by “the Good Duck Artist.” Whilst producing all that magical material Barks was just a working guy, generating covers, illustrating other people’s scripts when required. However, when his most dedicated fans finally tracked him down, his belated celebrity began.

Gladstone Publishing began re-releasing Barks material along with sundry other Disney strips in the late-1980s and this album is another one of their best. Printed in the European oversized format (278mm x 223mm) this joyous compendium collects an occasional series of similarly-themed yarns: some of the best and funniest Duck tales ever crafted.

The Brittle Master series is the name given to a group of stories wherein the perennial failing, fiery-tempered and eternally put-upon everyman Donald displayed an excellence in some unique skill or service, winning the approval and veneration of all and sundry – only to have his own smug hubris bring about his ultimate humiliation and downfall.

The first untitled tale, from Walt Disney Comics and Stories #156 (1953) saw Donald as an airplane-piloting, cloud-sculpting Master Rainmaker and, as with all these stories increasingly outrageous requests from his adoring public lead him inevitably to disaster – in this case the creation of a full-blown, devastating Ice-storm.

Next, from WDC&S #222 (1959) comes the tale of the Master Mover, as Donald displays the uncanny ability to transport anything anywhere, only to come a crushing cropper when he guarantees to shift an entire zoo to a mountaintop in one afternoon!

‘The Master Glasser’ (yes, we’d call him a glazier) from Donald Duck #68 (also from 1959) is a wickedly satirical glimpse at small-town America as the arrogant artificer, at the height of his fame attempts to repair the aged fascia of Duckburg’s giant clock. Perhaps he shouldn’t have tried to do it live on TV…?

The fourth tale is one where I suspect Donald actually found his true calling. The ‘Master Wrecker’ WDC&S #264 (1962) is the go-to-duck if you need something demolished with no muss or fuss, and even in this hilarious yarn Donald doesn’t actually fail. The target is utterly razed: it’s just not the one he was supposed to wreck…

This delightful collection ends with the satisfyingly sharp ‘Spare That Hair’ (WDC&S #272, 1963) as Donald the Master Barber finally wins one for a change, even though he mistakenly shaves a gorilla and inspires the ire of a rowdy circus ringmaster…

Barks was as adept with quick-fire gag stories as epic adventures; blending humour with drama and charm with action, and even if you can’t find this particular volume, most of his unforgettable work is readily accessible through a number of publications and outlets. So if you want to be a Master Reader, you know what you need to do…

© 1988, 1963, 1962, 1959, 1953 The Walt Disney Company. All Rights Reserved.

Hawkman Vol. 2: Allies and Enemies


By Geoff Johns, James Robinson, Rags Morales & various (DC Comics)
ISBN: 978-1-4012-0196-8

After a cracking start to his own series (see Hawkman: Endless Flight) the reincarnating Winged Warrior offered even more thrills, chills and spills as his new series progressed. One of DC’s most visually iconic characters, the various iterations of Hawkman had always struggled to find enough of an audience to sustain a solo title. From his beginnings as the second feature in Flash Comics, the Feathered Fury struggled through many excellent yet always short-lived reconfigurations. From ancient hero to space-cop and (post-Crisis on Infinite Earths) Thanagarian freedom fighter  Hawkman (and Hawkgirl) never quite hit the big time they deserved.

Hawkman premiered in Flash Comics #1 (January 1940), created by Gardner Fox and Dennis Neville, with Sheldon Moldoff and Joe Kubert carrying on the strip’s illustration, whilst a young Robert Kanigher was justly proud of his later run as writer. Carter Hall was a playboy archaeologist until he uncovered a crystal knife that unlocked his memories. He realised that once he was Prince Khufu of ancient Egypt and that he and his lover Chay-Ara had been murdered by High Priest Hath-Set. Moreover with his returned memories came the knowledge that both lover and killer were also nearby and aware…

Hall fashioned a costume and anti-gravity harness, becoming a crime-fighting phenomenon. Soon the equally reincarnated Shiera Sanders was fighting and flying beside him as Hawkgirl. Together these gladiatorial “Mystery-Men” battled modern crime and tyranny with weapons of the past.

Fading away at the end of the Golden Age (his last appearance was in All Star Comics #57, 1951 as leader of the Justice Society of America) they were revived nine years later as Katar Hol and Shayera Thal of Thanagar by Julie Schwartz’s crack creative team Gardner Fox and Joe Kubert – a more space-aged interpretation which survived until 1985’s Crisis, and their long career, numerous revamps and retcons ended during the 1994 Zero Hour crisis.

When a new Hawkgirl was created as part of a revived Justice Society comic, fans knew it was only a matter of time before the Pinioned Paladin rejoined her, which he did in the superb JSA: the Return of Hawkman , promptly regaining his own title. This time the blending of all previous versions into a reincarnating, immortal berserker-warrior appeared to strike the right note of freshness ad seasoned maturity. Superb artwork and stunning stories didn’t hurt either (for which see the excellent previous volume Hawkman: Endless Flight).

The reconstituted Hawkman now remembers all his past lives: many millennia when and where he and Chay-Ara fought evil together as bird-themed champions, dying over and over at the hands of an equally renewed Hath-Set. Most importantly, Kendra Saunders, the new Hawkgirl differs from all previous incarnations. This time Shiera was not reborn, but possessed the body of her grand-niece when that tragic girl committed suicide. Although Carter Hall still loves his immortal inamorata his companion of a million battles is no longer quite so secure or sure of her feelings…

This second captivating volume reprints issues #7-14 of the monthly comicbook and further gems from the one-shot Hawkman Secret Files, beginning with a fascinating reunion between the Pinioned Paladin and his one-time best friend the Atom. ‘Small Talk’ by Geoff Johns, Rags Morales, Prentiss Rollins & Michael Bair has the old comrades rediscover each other by recapping the momentous events that have transpired whilst Carter Hall was dead – useful and insightful for new readers – all whilst Hawkgirl tracked down a super-miscreant for the ever-so grateful Chief Nedal of the St. Roch police.

James Robinson rejoined the creative cast for ‘In the Hands of Fate’. The convoluted history of the Hawks threatened their effectiveness and happiness, and Dr. Fate intended to fix their problems, but before any resolution, the body of Kendra Saunders – which housed the spirit of Egyptian princess Chay-Ara – was confronted by long-suppressed memories of a brutal assault: an experience which led to her suicide and rebirth as Hawkgirl. Meanwhile the mystic master dragged Carter through his own panorama of horrific remembrances…

Before the esoteric therapy session could conclude the Hawks were propelled into a calamitous battle in the Himalayas against their oldest foe in a fresh new guise. ‘Snowblind’ saw Winged Wonders battle an army of killer yeti to recue aged adventurer Speed Saunders, whilst in ‘Everlasting Love…?’ the heroes unveiled a secret weapon of their own to thwart the malevolent mastermind, but sadly, too late as the terrifying transformation an already efficient enemy into ‘The Darkraven’ (with additional inks from Dennis Janke) upset everybody’s plans and threatened all of Tibet. Even after their narrow victory greater shocks and horrors were awaiting their return to Louisiana…

‘Fine Day For a Hanging’ (illustrated by Tim Truman) delved into a past life of the heroes, revealing that once Carter and Shiera had fought injustice as the masked gunfighter Nighthawk and frontier legend Cinnamon. Not only is this ripping yarn a cracking cowboy romance and stunning change of pace, but it also serves to set up the compelling saga which follows…

Arrested for murdering a cop, Kendra is being taken to prison by Chief Nedal when events take an utterly unexpected turn. ‘Killers’ (Johns, Ethan Van Sciver & Mick Gray) revealed that the cop had concealed a startlingly intimate connection to Kendra that stretched back to her earliest years. Now Nedal has gone completely over the edge…

Naturally there are secrets within secrets and phantom villain the Gentleman Ghost smugly reveals how – and why – he has been orchestrating the Hawks’ woes and miseries for over a century in ‘Killers Part Two’ (with art from Don Kramer & Rollins) – a tense and tragic thriller that could only end in the spilling of innocent blood …

Grim, gripping, stark and uncompromising, these are some of the most stirring episodes in the high-flying heroes’ seventy-odd year history and still the best is yet to come. Absolutely unmissable superhero sagas for older fans and novices alike, Enemies and Allies is a magnificent, beautiful and compelling example of what great creators and fresh ideas can achieve with even the oldest raw material.

© 2002, 2003 DC Comics. All Rights Reserved.

Marvel Zombies: Dead Days


By Robert Kirkman, Sean Phillips, Mark Millar, Greg Land & various (Marvel)
ISBN: 978-0-7851-3563-0

Fast becoming one of modern Marvel’s most popular niche-franchises the canny blend of gratuitous measured sarcasm and arrant cosmic buffoonery collected here traces some of the shorter early appearances of the deadly departed flesh-eating superheroes of an alternate universe which wasn’t so different from the one we all know – at least until a dire contagion killed every ordinary mortal and infected every super-human upon it.

This volume collects the first appearances of the Marvel Zombies and includes the one-shot prequel that delineates the final hours of that tragic alternity where it all kicked off.

That out of sequence prequel forms the first chapter of this gory storybook: ‘Dead Days’, by Robert Kirkman and Sean Phillips, sees Earth rapidly overwhelmed by its costumed crusaders after a super-villain imports an extra-dimensional curse to that reality: one that turns the infected (for which read “bitten”) victims into ravenous, undead eating machines.

Very much a one-trick pony, the tale depends on a deep familiarity with the regular Marvel pantheon, a fondness for schlock horror and the cherished tradition of superheroes fighting each other. This time, however, it’s for keeps, as beloved icons consume one another until only a handful of living heroes remain, desperately seeking a cure or a way to escape their universe without bring the zombie plague with them…

This is followed by the first chronological appearance of the brain-eaters: a far subtler and blacker exploit which first appeared in Ultimate Fantastic Four #21-23. This team is a revised, retooled version of the Lee/Kirby stalwarts created as part of the Marvel Ultimates project began in 2000.

After the company’s near-demise in the mid-1990s new management oversaw a thoroughly modernising refit of key properties: fresher characters and concepts to appeal to a new generation of “ki-dults” – perceived to be a potentially separate buying public from those readers content to stick with the various efforts that had gradually devolved from the Founding Fathers of the House of Ideas.

This super-powered quartet are part of a corporate think-thank tasked with saving the world and making a profit, and in ‘Crossover’ by Mark Millar, Greg Land & Matt Ryan, wunderkind Reed Richards is contacted by a smarter, older version of himself offering the secrets of trans-dimensional travel. Defying his bosses and comrades Reed translates to the other Earth only to find he’s been duped by zombie versions of the FF, looking for fresh fields to infect and people to digest…

Breaking free Reed discovers a devastated, desolate New York populated with manic monster superheroes, all eager to eat one of the last living beings on the planet. Suddenly rescued by Magneto, Reed meets other remaining survivors as they prepare for their last hurrah. Offering them a chance to escape Reed is blissfully unaware that he’s already allowed the Zombie FF to invade the still living world he came from…

Culminating in a bombastic battle on two planes of reality and a heroic sacrifice, this saga ends with the Zombie FF imprisoned on Ultimate Earth and segues into stories not included in this volume: so in brief then, Zombie World is visited by the Silver Surfer and the world-eating Galactus, who both end up consumed.

In ‘Frightful’ (Ultimate Fantastic Four #30-32, by Millar, Land, Ryan & Mitch Breitweiser) the Ultimate Universe Dr. Doom enacts a subtle plan to crush Reed Richards, but the imprisoned, lab-rat zombie FF have their own agenda: one which includes escaping and eating every living thing on the planet…

A far more serious tale of revenge and obsession, this yarn is a real frightener in a volume far more silly than scary. The Zombie franchise grew exponentially and another un-included tale revealed how, back on undead Earth, six victorious zombies – Tony Stark, Luke Cage, Giant-Man, Spider-Man, Wolverine and the Hulk finally ate Galactus and absorbed all his cosmic power. With all other food sources consumed they ranged their entire dimension, killing everything and every civilisation they could find.

Meanwhile on the original Marvel Earth, a civil war erupted between costumed heroes after the US government ordered all superhumans to unmask and register themselves. From that period comes ‘Good Eatin”, a light-hearted, grotesquely slapstick three-part hoot from Black Panther #28-30.

One-time X-Man Storm, Human Torch, the Thing and the Panther go dimension-hopping and land on a hidden citadel of the Shape-changing Skrulls just as the Galactal Zombie Diners Club discovers what just might be the last edible planet in their universe. ‘Hell of a Mess’, ‘From Bad to Worse’ and ‘Absolutely No Way to Win’ by Reginald Hudlin & Francis Portela comprise an action-packed, hilariously bad-taste splatter-fest to delight the thrill-seeking, gross-engorged teenager in us all…

This book also includes a plethora of alternate and variant cover reproductions and concludes with a fascinating commentary by painter Arthur Suydam, who based his stunning pastiche images on some landmark covers from Marvel’s decades-long-history.

By no means to everyone’s taste, this blend of dark fable with gross-out comedy mixes the sentiments of American Werewolf in London, the iconography of Shaun of the Dead and the cherished hagiography of the Marvel Universe to surprisingly engaging effect. Not for the squeamish or continuity-cherishing hardliners, there might be a loud laugh or frisson of fear awaiting the open-minded casual reader…

© 2005, 2006, 2007, 2009 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy & various (DC Comics)
ISBN13: 978-1-4012-2181-2

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age, a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon a to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for the grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Sadly those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24, November-December 1965 from an uncredited author (Dave Wood and Jack Miller are both strong possibilities…) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’ the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were probably the first 1960s heroes to marry and have kids) almost fatally easily distracted when an alien plot threatened to destroy earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ an ancient Chinese sorcerer rapid-aged the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to capture the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, book and comics. With #26 (March-April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’ by Bob Haney and Cardy.

With Haney and Cardy firmly ensconced as the creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ wherein alien hunters unleashed devious duplicates of the Sea King and his Queen and #28’s ‘Hail Aquababy, New King of Atlantis!’ with rogue American geneticist Dr. Starbuck attempting to steal the throne with subtle charm, honeyed words and a trained gorilla and eagle who could breathe underwater.

Archenemy Orm the Ocean Master returned to attack America and the world in the tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which provided some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, whilst ‘The Death of Aquaman’ proved to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue, before the Sea King found himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attempting to destroy the United Nations.

Ocean Master’s family connections clearly struck a chord with readers as he returned to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers got a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself about disaffected youth being exploited by unscrupulous adults is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’ and typified a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters – from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with JLA compatriot the Atom in Brave and the Bold # 73 (August-September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by the vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and the ruthless Black Manta. Never afraid to tweak the comfort zone or shake up the status quo Haney’s excellent tale ‘Between Two Dooms!’ resulted in the Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney and Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ pitting the hero against mechanistic marauders Magneto, Claw and Torpedo-Man – and the chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and the Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’ before ‘How to Kill a Sea King!’ revealed a tragic tale of an alien seductress set on splitting up the Royal Couple, and the dilemmas and delights conclude with a charming treat from scripter Leo Dorfman and artist Pete Costanza which originally appeared in Superman’s Pal Jimmy Olsen #115 (October 1968).

One of the greatest advantages of these big value black-&-white compendiums is the opportunity they provide, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and incredibly peripatetic as Aquaman, that’s an awful lot of extra appearances for a fan to find so the concluding tale here, taken from a title cruelly neglected by today’s fans, is an absolute gold-plated bonus…

‘Survival of the Fittest!’ saw the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising that the lad was made of far sterner stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney and Cardy’s Aquaman is an all but lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise of darker, far more disturbing days to come.

© 1965-1968, 2009 DC Comics. All Rights Reserved.

Showcase Presents the Flash volume 3


By John Broome, Gardner Fox, Carmine Infantino & various (DC Comics)
ISBN: 978-1-4012-2297-0

The second Flash triggered the Silver Age of comics and, for the first ten years or so, in terms of creative quality and sheer originality it was always the book to watch. Following his debut in Showcase #4 (October 1956) police scientist Barry Allen – transformed by an accidental lightning strike and chemical bath into a human thunderbolt of unparalleled velocity and ingenuity – was characteristically slow in winning his own title but finally after three more trial issues finally stood on his own wing-tipped feet in The Flash #105 (February-March 1959). He never looked back and by the time of this third collection’s contents – issues #141-161of his own hard-won title the Scarlet Speedster was an undisputed icon of the apparently unstoppable Silver Age of superheroes.

The comic-book had gelled into a comfortable pattern of two short tales per issue leavened with semi-regular book-length thrillers. This delightful black and white recollection begins with a perfect example of the former from Flash #141 (December 1963). The majority of adventures were still produced by globetrotting scripter John Broome and the increasingly stylised and innovative art-team of Carmine Infantino & Joe Giella, and ‘Mystery of the Flash’s Third Identity’ saw them at their very best in a wittily absorbing super-villain yarn featuring the Top.

In another clever piece of internal comicbook logic, Broome posited that Flash’s foes looked so good because of they had their own underworld bespoke tailor – and armourer. This tale introduced Paul Gambi (an editorial in-joke acknowledging the dedicated contributions of über-fan and letter-writer Paul Gambaccini), setting the Monarch of Motion on the tailor’s tail in an enticing piece of fluff that was neatly balanced by ‘Slowdown in Time’, a canny, enthralling science fiction lesson in relativity featuring that most literal absent-minded professor Ira West, Barry’s prospective father-in- law and a genius who had casually deduced the true identity of the Flash…

Gardner Fox scripted the mile-a-minute romp ‘Perilous Pursuit of the Trickster!’ whilst Broome blended legal loopholes and alien invasions to perplex the Scarlet Speedster with the ‘Puzzle of the Phantom Plunderers!’ before issue #143 featured another full-length team-up with the Emerald Gladiator in ‘Trail of the False Green Lanterns!’ – scripted by the ever-entrancing Fox who herein introduced future-gazing arch-foe Thomas Oscar Morrow.

The next two issues were all-Fox affairs: the eerie ‘Menace of the Man-Missile!’ pitting the Sultan of Speed against a shape-shifting atomic felon whilst plucky protégé Kid Flash solo-starred in the human interest parable ‘Lesson for a Star Athlete!’ before super-villainy returned in Flash #145 where ‘The Weather Wizard Blows Up a Storm!’ and the normally stoic, stolid hero briefly had his head turned by ‘The Girl From the Super-Fast Dimension!’

Broome scripted the wacky romp ‘The Mirror Master’s Master Stroke!’ and Frank Giacoia briefly bolstered the regular art team for Fox’s terrific terror tale ‘Fatal Fingers of the Flash!’ the kind of “high concept, big science” yarn that especially captivated kids in the age of space races and burgeoning technology – and still enthrals today. Issue #147 was a feature length clash with two (or was it three?) of the Scarlet Speedster’s greatest foes. John Broome scripted the fascinating ‘Our Enemy, the Flash!’ which saw schizophrenic Al Desmond attempting to reform and relinquish both his Dr. Alchemy and Mr. Element personas; only to be forcibly compelled to commit further crimes by the ruthless 25th century sociopath Professor Zoom, the Reverse Flash!

By this time it was clear that the biggest draw to the Flash was his mind-boggling array of costumed foes, as evidenced by Broome’s Captain Boomerang tale ‘The Day Flash Went into Orbit!’, but as the writer proved with his second tale in this issue creative heart and soul still counted for much. ‘The Doorway to the Unknown!’ is the moving story of an embezzler who returns from the grave to prevent his brother paying for his crimes: a ghost story from a time when such tales were all but banned and a pithy human drama that deservedly won the Academy of Comic Book Arts Alley Award for Best Short Story of the year. It still brings a worthy tear to my eyes…

Broome also scripted #149’s alien invasion thriller starring the Vizier of Velocity and his speedy sidekick ‘The Flash’s Sensational Risk!’ whilst Fox penned the Murphy Anderson inked ‘Robberies by Magic!’ which featured another return engagement for futuristic magician Abra Kadabra, before going on to produce #150’s lead tale ‘Captain Cold’s Polar Perils!’ Giella returned for Fox’s second yarn, another science mystery ‘The Touch-and-Steal Bandits!’

Flash #151 was another sterling team-up epic. Fox once more teamed his 1940’s (or retroactively, Earth-2) creation the original Flash with his contemporary counterpart, this time in a spectacular battle against the black-hearted Shade ‘Invader From the Dark Dimension’, whilst #152’s double-header consisted of ‘The Trickster’s Toy Thefts’ (Fox, Infantino & Anderson) and the Broome scripted light-hearted thriller ‘The Case of the Explosive Vegetables!’ – another engaging comedy of errors starring Barry Allen’s father-in-law to be.

Flash #153 saw Broome reprise the much lauded ‘Our Enemy, the Flash!’ in ‘The Mightiest Punch of All Time!’ as the villainous Zoom once more attempted to corrupt the reformed Al Desmond and the next issue saw Fox’s medical mystery ‘The Day Flash Ran Away with Himself!’ and Broome’s old fashioned crime caper ‘Gangster Masquerade!’ which brought back thespian Dexter Myles and made him custodian of the increasingly important Central City landmark the Flash Museum.

It had to happen and it finally did in Flash #155: Broome teamed six of the Rogue’s Gallery into ‘The Gauntlet of Super-Villains!’, a bombastic fights ‘n’ tights extravaganza, but one with a hidden twist and a mystery foe concealed in the wings, whilst the following issue was an equally engrossing invasion saga with the Flash a hunted man: ‘The Super-Hero Who Betrayed the World!’ also courtesy of Broome, Infantino & Giella.

Fox wrote both stories in #157; ‘Who Stole the Flash’s Super-Speed?’ (a return visit for Doralla, – Girl from the Super-Fast Dimension) and another tussle with the nefarious Top in ‘The Day Flash Aged 100 Years!’ as well as those of #158: a rather ridiculous alien encounter ‘Battle Against the Breakaway Bandit!’ and the far more appetising thriller ‘The One-Man Justice League!’ wherein the Flash defeated the plans of JLA nemesis Professor Ivo without even noticing…

The cover of Flash #159 features his empty uniform and a note saying the hero was quitting, a tale entitled ‘The Flash’s Final Fling!’ written by Gardner Fox, and guest-starring Kid Flash and Earth-2 hero Dr. Mid-Nite. At that time, editors and creative staff usually designed covers that would grab potential readers’ attention and then produced stories to fit. With this issue Schwartz tried something truly novel and commissioned Robert Kanigher (first scripter of the new Scarlet Speedster in Showcase #4) to write a different tale to explain the same eye-catching visual.

‘Big Blast in Rocket City!’ – scripted by John Broome – filled out #159 with one more Professor West light espionage thriller and as Flash #160, which cover appears next was an 80-Page Giant reprint edition, issue #161 concludes this magnificent third collection. The first story is where that novel experiment in cover appeal culminates in Kanigher’s gritty, terse and uniquely emotional interpretation – ‘The Case of the Curious Costume’ before the high-octane entertainment ends with Fox, Infantino & Giella’s Mirror Master mystery ‘The Mirror with 20-20 Vision!’

These tales were crucial to the development of modern comics and more importantly, they are brilliant, awe-inspiring, beautifully realised thrillers that amuse, amaze and enthral both new readers and old lags. This lovely compendium is another must-read item for anybody in love with the world of words-in-pictures.

© 1963-1966, 2009 DC Comics. All Rights Reserved.

White Tiger: A Hero’s Compulsion


By Tamora Pierce, Timothy Liebe, Phil Briones, Alvaro Rio & various (Marvel)
ISBN: 978-0-7851-2273-9

I’ll try to be brief but bear with me because this might be a little complex for anyone not hardened by forty years of exposure to raw comic-books…

After the early 1970’s Kung Fu craze subsided Marvel was left with a couple of impressive martial arts-themed properties (Master of Kung Fu and Iron Fist) and a few that needed some traditional superhero “topping up”. The Sons of the Tiger debuted in the black-and-white magazine Deadly Hands of Kung Fu, a multi-racial team of Chop-Sockey types who, augmented by three mystic amulets, fought the usual mystic ninja/secret empire types until internal dissent and an obvious lack of creative imagination split them up.

When they finished, the amulets, a Tiger’s Head and two paws carved from magical Jade, passed on to young Hector Ayala who donned all three to become a super-martial artist calling himself the White Tiger. After an inauspicious but excessively violent career which included team-ups with both Spider-Man and Daredevil, the “first Puerto Rican Superhero” all but vanished until recent times when (in a Man Without Fear storyline I’ll get around to reviewing one day) he lost his life…

In the meantime a new White Tiger had appeared in the 1997 revival of Heroes For Hire: an actual tiger evolved into a humanoid by the renegade geneticist the High Evolutionary. In 2003 Kaspar Kole, a black, Jewish cop briefly replaced the Black Panther, becoming the third White Tiger shortly thereafter…

Which finally brings us full circle – almost – as this volume collects the first 6-issue miniseries to feature Angela Del Toro, niece of the first White Tiger, one time cop, de-frocked FBI agent and eventual recipient of the Jade amulets that empowered and doomed her uncle Hector.

Normally I’d steer clear of reviewing a graphic novel like this because by all rights it should be all but impenetrable to non-fans, but somehow novelist Tamora Pierce and co-scripter Timothy Liebe have made the necessary and mandatory recaps and references to other books (particularly the extended Daredevil storyline that dealt with the death of Angela’s uncle and her becoming a costumed vigilante in his memory) relatively painless:  a seemingly seamless part of the overall narrative thrust of this tale and one that perfectly suits the action-packed, highly realistic artwork of Phil Briones, Alvaro Rio, Ronaldo Adriano Silva & Don Hillsman.

Angela Del Toro used to be a high-ranking Federal Agent, but now she is jobless and bewildered, terrified of becoming just another masked crazy on the streets and skyways of New York City. Luckily she still has a few friends both in the legal and extra-legal law enforcement community, and soon links up with a private security firm while she sorts out her new double life.

That mostly means coming to terms with being a costumed superhero, stopping a covert global organisation of ruthless asset-stripping terrorists from turning the USA into a highly profitable war-zone and getting final closure if not revenge on Yakuza prince Orii Sano, the man who killed her partner…

White Tiger: A Hero’s Compulsion is a canny blend of family drama, cop procedural and gritty superhero thriller, with an engaging lead character, believable stakes, just enough laughs and truly sinister baddies who should appeal to the widest of audiences. Fun-filled and frantic with loads of guest-stars, including Spider-Man, Daredevil, Iron Fist, Luke Cage, Black Widow, and such scurrilous dirtbags as the Cobra, the Lizard, Deadpool and the assembled underworld of three continents, this is a read for devotees and dilettantes alike.

Whether cleaning up the mean streets and saving the entire world or just busting heads in her new day job, the new White Tiger has everything necessary to stay the course, but even is she somehow doesn’t, there will always be this thoroughly fascinating book to mark her territory, if not her passing…

© 2006, 2007 Marvel Publishing, Inc, a subsidiary of Marvel Entertainment, Inc. All Rights Reserved.

JLA: volume 4: Strength In Numbers


By Grant Morrison, Mark Waid, Christopher Priest & various (DC Comics)
ISBN: 978-1-5638-9435-0

By the time of this fourth collection featuring the astonishing exploits of the World’s Greatest Superheroes, a pattern for big-picture epics and frenetic cosmic endeavours had been established and series resuscitators Grant Morrison and Howard Porter were clearly, patiently, laying the complex groundwork for a colossal future saga.

Collecting issues #16-23 of the monthly comic-book and the Prometheus one-shot, this volume kicks off in full-attack mode with ‘Heroes’ (Christopher Priest, Yanick Paquette & Mark Lipka) as the world’s costumed champions (and a few obnoxious and hilarious hangers-on) gather to relaunch the JLA following its formal dissolution, after which the villainous Prometheus stars in a chilling origin tale ‘There Was a Crooked Man’ by Morrison, Arnie Jorgensen & David Meikis.

The main event begins with ‘Camelot’ (by Morrison, Porter & John Dell) as the new team – Superman, Batman, Flash, Green Lantern, Wonder Woman, Aquaman, Martian Manhunter, Huntress, Plastic Man, Steel, the fallen Angel Zauriel plus covert information resource Oracle – invite the world’s press to their lunar base, the Watchtower, inadvertently allowing the insidious and seemingly unstoppable mastermind to infiltrate and destroy them. Continuing with ‘Prometheus Unbound’ (assistant-inked by Mark Pennington) the heroes strike back, aided by a surprise guest-star and the last-minute appearance of New Gods Orion and Big Barda (yet more hints of the greater threat to come…)

Scripter Mark Waid steps in for a scary, surreal and utterly enthralling two-part thriller ‘The Strange Case of Dr. Julian September’: ‘Synchronicity’ is illustrated by Porter& Dell and finds the heroes hard-pressed to combat the rewriting of reality by a luck-bending scientist. Walden Wong joins the art team to conclude the spectacular last-chance battles in the ‘Seven Soldiers of Probability’ featuring an impressive guest-shot for lapsed JLA-er the Atom.

Adam Strange then guests in a splendid ‘Mystery in Space’ (Waid, Jorgensen & Meikis) as the League travels to the distant planet Rann only to be betrayed and enslaved by one of their oldest allies; an epic encounter resolved in the Doug Hazlewood inked ‘Strange New World’. This gloriously “old-school” volume then concludes with the return of Morrison, Porter and Dell for a multi-layered extravaganza as the League’s most uncanny old enemy returns. ‘It’ finds the world under the mental sway of the insidious space invader Starro, and only a little boy, aided by the (post Neil Gaiman) Morpheus/Lord of Dreams/Sandman can turn the tide in the breathtaking finale ‘Conquerors’…

If you haven’t read this sparkling slice of fight ‘n’ tights wonderment then your fantastic comic-life just isn’t complete yet. Compelling, challenging and never afraid of nostalgia or laughing at itself, the new JLA was an all-out effort to be Smart and Fun. For that brief moment in the team’s long and chequered career these were the “World’s Greatest Superheroes” and these increasingly ambitious epics reminded everybody of the fact. This is the kind of thrill that nobody ever outgrows. These are graphic novels to be read and re-read forever…

© 1998 DC Comics. All Rights Reserved.

Star Hawks volumes 1-4


By Ron Goulart & Gil Kane, with Archie Goodwin and various (Blackthorne)
ISBN’s: 0-932629-21-0, 0-932629-46-6, 0-932629-55-5, 0-932629-80-6

By the 1970s the era of the adventure comic strip in newspapers was all but over, but there were still a few dynamic holdouts, and even a new masterpiece or two still to come. One such was this unbelievably addictive space opera/cop procedural which debuted on October 3rd 1977.

Created by novelist, comics scripter and strip historian Ron Goulart (and later carried on by the legendary Archie Goodwin who sewed up the sci-fi strip genre by also writing the Star Wars newspaper serial which premiered in 1979) the feature was blessed with the overwhelmingly dynamic art of Gil Kane and an innovative format for strips: a double tier layout that allowed far bigger, bolder graphics than the traditional single bank of frames.

The premise is magically simple: in our future man has spread throughout the galaxy and inhabits many worlds, moons and satellites. And wherever man goes there’s a need for policemen and peacekeepers…

As Goulart explains in his introductory notes the working title was “Space Cops” but that was eventually replaced with the more dashingly euphonious Star Hawks. In 2004 a wonderful collectors edition of this last great adventure strip was released, but is now, naturally, out-of-print and hard to acquire, so I’m concentrating here on the much more accessible four paperback collections published by Blackthorne in the mid 1980s, and which neatly cover Goulart’s tenure.

If you can’t find or afford the classy Hermes Press edition, these cheap and cheerful volumes are almost as good, and, who knows, perhaps somebody will re-release the complete volume sooner rather than later…

Book 1 steams straight in by introducing the villainous Raker and his sultry, sinister boss Ilka, hunting through the slums and ruins of alien world Esmeralda for a desperate girl plagued by dark, dangerous visions…

Enter Rex Jaxan and the ladykiller Latino Chavez, two-fisted Star Hawks on the lookout for trouble, who save the lass from slavers only to become embroiled in a dastardly plot to overthrow the local Emperor by scurrilous arms merchants. Also debuting in that initial tale is the cops’ sexy boss Alice K. Benyon (far more than just a romantic foil for the He-Hunk Jaxan), the floating space station “Hoosegow” and Sniffer, the snarkiest, sulkiest, snappiest robo-dog in the galaxy. The mechanical mutt gets all the best lines…

Barely pausing for breath the star-born Starsky and Hutch (that’s Goulart’s take on them, not mine) are in pursuit of an appalling new weapons system developed to topple the military dictatorship of Empire 13 – the “Dustman” process. Before long however the search for the illegal WMD develops into a full-on involvement in what should have stayed a local matter – civil war…

Book 2 finds the pair investigating stupendous resort satellite Hotel Maximus, with Alice K. along to bolster their undercover image. On Maximus every floor holds a different daring delight – from dancing to dinosaur wrangling to Alpine adventure – but the return of the malevolent Raker heralds a whole new type of trouble as he is revealed to be an agent of a pan-galactic cartel of criminals: The Brotherhood.

Moreover, the Maximus is the site of their greatest coup – a plot to mind-control the universe’s richest and most powerful citizens. So pernicious are these villains that the Brotherhood can even infiltrate and assault Hoosegow itself…

Foiling the raiders the Star Hawks quickly go on the offensive, hunting the organisation to the pesthole planet Selva, a degraded world of warring tribes and monstrous mutations, where new recruit Kass distinguishes himself, but the Brotherhood is deadly and persistent and new leader Master Jigsaw has a plan to destroy the Star Hawks from within…

With Book 3 Kane took on some impressive, if uncredited, assistants to help with the punishing deadlines of what was basically two strips per day and a Sunday supplement every week. The incarcerated Raker escapes, to be hunted by both cops and robbers, and even after he dies he has no peace since, with his memories transferred into a robot head by the science wizard Doc Ajax (a delightful rogue based on Isaac Asimov), the deceased arch-villain is more dangerous than ever…

As brainwashed Star Hawk agents sabotage the Hoosegow, Raker’s new brain is purloined, sparking a hunt across a dozen systems and leading at last to the hellish planet Empire 99: lawless refuge of criminals and monsters. Allying themselves with the super-powered mutants known as the Kwark Clan, Jaxan and Chavez are nearly overmatched until a ghastly, tragic rad-beast proves that looks can be deceiving…

Returning to Hoosegow the Star Hawks are greeted with another mystery: Doc Ajax has vanished, but at least as this volume ends on a cliffhanger, fans can revel in the unsung assistance of artists Howard Chaykin and Ernie Colon working their individualistic magic over Kane’s pencils…

The final volume of this series opens with Colon and Chaykin still adding their distinctive inks to the saga as Rex and Chavez return to planet Esmeralda hunting the missing Doc Ajax, finding him in the less-than-tender clutches of the deadly Ilka, who has forced him to build a new body for Raker. A deadly duel in arctic climes ensues but at its end a far greater threat materialises in the portly form of pencil-pushing Superior Agent Stamms; an imperious, officious Star Hawk auditor come to investigate improprieties and lapses in protocol. He’s come to take names and tick boxes and isn’t the sort of problem a swift punch can resolve…

Next is Goulart’s final yarn; an unsavoury investigation into Star Hawk legend Miles Hardway, friend and mentor to our indomitable space cops. Is he just past his prime, corrupt or crazy? Or perhaps it’s something far, far worse…

This book ends with an uncompleted tale that begins to explore Jaxan’s chequered past, as Archie Goodwin assumes the writer’s reins. A cryptic message at last reaches Rex, relayed from a distant, off-limits and almost forgotten planet: a world called “Earth” – the lost world upon which Rex Jaxan grew to manhood and where somebody waits to kill or be killed by him …

Regrettably you will need the aforementioned special edition to see how that epic ends… Star Hawks ran until 1981, garnering a huge and devoted audience, critical acclaim and a National Cartoonists Society Award for Kane (Story Comic Strip Award for 1977). It is, quite simply one of the most visually exciting, rip-roaring, all-out fabulous sci-fi sagas in comics history and should be part of every fan’s permanent collection. In whatever format you can find this is a “must-have” item.
© 1977, 1978, 1979, 1986, 1987 NEA, Newspaper Enterprise Association. All rights reserved.

30 Days of Night: Red Snow


By Ben Templesmith (IDW)
ISBN: 978-1-6001-0149-6

Although I wasn’t a great a fan of the first 30 Days of Night graphic novel it didn’t stop it becoming a comics and movie sensation, but with this sequel (or to be exact, narrative prequel), writer artist Ben Templesmith finally struck a cord with this jaded old reviewer…

That first tale detailed the last days of Barrow, Alaska: a contemporary American town near the Arctic Circle where the sun sets for an entire month at a time. What happens when a posse of roving vampires came for an extended overnight stay one sundown is a simplistic but highly effective exercise in visceral slasher-thrills. No real depth or explanation, just easily explained motivations (eat and/or kill vs. run and/or fight) and lots of evocative action. A perfect, uncomplicated video game of a tale…

Now, in Red Snow a little glimpse into the history of that nomadic band of Nosferatu is offered…

Russia 1941: bleak black bitter winter is decimating both the Nazi invaders and the hard-hearted vengeful Russian troops in the hinterlands beyond Murmansk. The German-Finnish Operation: Silver Fox has collapsed (a bold, doomed attempt by the Nazis to capture the port and end Allied aid into Russia), and roving bands of Germans are freezing and starving in the permanent blizzard-bedeviled arctic night. Equally hard-pressed are the Soviet and Cossack patrols hunting the surviving invaders.

Among the pursuers is Charlie Keating, British Naval observer, military liaison and war-weary polyglot. As the Soviets are slowly advancing despite the deadly temperatures, they come across a vast underground storage compound where a family of peasants has been hoarding food, ammunition and fuel “for the War Effort”. At the same time the Nazis have made their own discovery – a small band of blood-stained travesties, immune to the cold and dark, ravenously hungry for human flesh and hot red blood…

Old animosities are soon forgotten as the surviving Nazis are invited into the subterranean citadel, but the unstoppable bloodsuckers besiege and rapidly deplete the defenders’ numbers and resources. Soon it’s clear that the only possible chance lies in outrunning them in the one remaining truck…

Templesmith’s first outing as scripter is clear-cut and a little short on sophistication, but wickedly effective as the vampires relentlessly attack, and even though the team-up of human enemies, complete with inevitable betrayals, is nothing new in this genre it is extremely well-executed and graphically enticing.

Although many British readers might compare this unfavourably to the similar scenario of the classic 1980 2000AD strip Fiends of the Eastern Front – and in terms of sheer suspense the Gerry Finley-Day/Carlos Ezquerra serial is certainly superior – (note to self: must review some 2000AD collections soonest…) there is a splendidly visceral brevity to the blood-soaked events of Red Snow that carries the tale along at a breakneck pace and always delivers its promised punch.

Templesmith is an accomplished illustrator and works well in his painterly manner, blending Kent Williams or Jon J Muth’s watercolour vivacity s with Ted McKeever’s angular, expressionistic figure work. Of course there’s also heaping helpings of splashy reds against the cool icy blues – and remarkable amounts of gruesome violence which is, of course, exactly what the target audience expects…

This collection of the three-part miniseries also includes an interview with Templesmith and an extensive gory gallery section of art-pieces.

™ & © 2008 Steve Niles, Ben Templesmith and Ideas and Design Works, LCC. All Rights Reserved.