52 Vol 4

52 Vol 4

By various (DC Comics)
ISBN13: 978-1-84576-624-5

After Infinite Crisis DC re-set the time-line of all their publications to begin One Year Later: This allowed them to retool their characters as necessary, provided a jumping on point for new converts and also provided lots of narrative wiggle-room.

DC’s ambitious weekly miniseries came to a barnstorming conclusion with the final revelations of the “Lost Year”. It also spawned a tie-in miniseries as events between issues #49 and #50 escalated into a Global super-powered conflict (for which you’ll need to read DC: World War III – ISBN: 978-1-84576-653-5) before all the dust finally settled. And after 52 another epic series, Countdown, immediately began…

As with the other books (52: Volumes 1, 2 & 3 – ISBN: 1-84576-552-4, ISBN: 978-1-84576-553-8 and ISBN: 978-1-84576-604-7 — see previous reviews), I’m not going to give away any plot points because you really need to see it all for yourselves. Suffice to say that if you have any interest in super-hero sagas you will love this, and if you don’t, you won’t.

This volume collects issues #40-52 of the weekly serial and as the various strands starring Supernova, Infinity Incorporated, and The Question resolve, Black Adam’s tragic situation leads him to declare war on the world. Ralph Dibney’s final fate is revealed and a new Wonder Woman debuts. Starfire and Adam Strange finally return to Earth as the Mad Scientists of Oolong Island reap the just rewards for their manic inventiveness.

And finally Booster Gold and Rip Hunter discover the fateful secret of “52”, just in time to save all of creation into the bargain.

Written by Geoff Johns, Grant Morrison, Greg Rucka and Mark Waid, with breakdowns by Keith Giffen, 52 volume 4 is drawn by Eddy Barrows, Chris Batista, Joe Bennett, Giuseppe Camuncoli, Jamal Igle, Dan Jurgens, Justiniano, Mile McKone, Patrick Olliffe and Darick Robertson with inks by Eddy Barrows, Belardino Brabo, Drew Geraci, Dan Green, Jack Jadson, Andy Lanning, Patrick Olliffe, Rodney Ramos, Norm Rapmund, Darick Robertson, Lorenzo Ruggiero and Walden Wong. The colouring is by David Baron, Hi-Fi, Pete Pantazis and Alex Sinclair, lettering by Jared K. Fletcher, Rob Leigh and Ken Lopez, and the original comic covers are by J. G. Jones and Sinclair.

Love or hate mainstream American comic-books, 52 is a truly remarkable achievement, chockfull of wit and inventiveness, clever touches and lots of solid jumping-on points for new readers and returnees. If you can handle the multiplicity of plot-lines this is a series that will reward and astound.

© 2006, 2007 DC Comics. All Rights Reserved.

Thunderbirds

Thunderbirds

By Frank Bellamy, with Steve Kite, Graham Bleathman, D M Stokes & Keith Page, edited and compiled by Alan Fennel (Special Edition produced by Ted Smart for The Book People)
No ISBN:

There’s never an excuse to ignore a book with Frank Bellamy artwork in it so I’m here to tantalise all you internet shoppers and Jumble Sale hoppers with a rare book that seems to pop up quite often and which no fan can afford to miss.

When Fleetway revived their Gerry Anderson franchise in the early 1990s the comics featured artwork from TV21 supplemented with new and original material from another generation of fans and creators. Thunderbirds was far and away the biggest hit, resulting in five collections in slim graphic albums between 1991-1993. Some of that material was also re-collected for a limited edition hardback that had superb production values and a generous page count.

This volume contains the usual beloved assortment of cutaways, photos and profile features, plus earnest and entertaining strips from Keith Page (‘Terror in New York City’), D M Stokes (’30 Minutes after Noon!’) and the excellent Steve Kite (‘The Uninvited’ and ‘City of Fire’) taken primarily from Thunderbirds…: In Action and Danger Zone.

But as usual the real gold is the phenomenal and unparalleled work of Frank Bellamy, whose fantastic design, drawing and painted colour (which holds up rather well here, despite the limitations of modern print technology to accommodate the subtleties of the photo-gravure process) steals the show – and usually one’s breath away!

His five tales reprinted here are ‘The Trapped Spy’, ‘Operation Earthquake’, ‘Tracy Island Exposed’, ‘Brains is Dead’, and the unforgettable alien invader story ‘Visitor From Space’, with one of the most memorable monsters in comics history stealing the show on every page.

The work of Bellamy and his successors are a cherished highpoint of British comic-making. Even though it might be fun to hunt out these lost treasures surely there must a publisher somewhere willing to place these gems in a setting they deserve – a definitive high-quality collected edition?

© 1992 ITC Entertainment Group Ltd. Licensed by Copyright Promotions Ltd. All Rights Reserved.

Showcase Presents Batman

Showcase Presents Batman
Showcase: Batman

By various (DC Comics)
ISBN13: 978-1-4012-1086-1

I’m assuming that all of us here love comics (otherwise why are you here? Did you think I was talking about stand-up comedians?) and that we’ve all had the same unpleasant experience of trying to justify that passion to somebody. Excluding your partner (who is actually right – the living room floor is not the place to leave your D*&$£! funny-books) most people have an entrenched and erroneous view of strip art, meaning that at some time you have tried to dissuade them from that opinion.

If so this collection might be the book you want to use the next time that confrontation occurs. Collected here in pristine black-and-white are tales that redesigned the Dynamic Duo and set them up for global Stardom – and fearful castigation from fans – as the template for the Batman TV show of the 1960s. It should be noted however that the producers and researchers did get their initial glimmerings from the comics stories of the era preceding the “New Look Batman” as well as the original movie serial of the 1940s.

So what have we here? At the end of 1963, Julius Schwartz had revived much of DC’s line -and the entire industry – with his modernization of the Superhero, and was asked to work his magic with the Caped Crusader. Bringing his usual team of creators with him, he stripped down the core-concept, bringing a modern take to the capture of criminals, downplaying all the Aliens, outlandish villains and daft transformation tales, even overseeing a streamlining/rationalisation of the art style itself.

The most apparent change to us kids was a yellow circle around the Bat-symbol, but more importantly the stories themselves changed. A subtle menace had re-entered the comfortable and abstract world of Gotham City. The revolution began with Detective Comics #327 (cover-dated May 1964) and was formalised in the first tale in Batman #164 (June 1964). ‘The Mystery of the Menacing Mask!’ was written by John Broome and pencilled by Carmine Infantino; a baffling “Howdunnit?” that was long on action and peril, which underlined the renewed intention to emphasise the “Detective” part of the title for the foreseeable future. To ram the point home a new back-up feature was introduced, “The Stretchable Sleuth” Elongated Man. This comic was to be a brain-teaser from now on.

In Batman, action and adventure were paramount. ‘Two-Way Gem Caper!’ pitted Batman and Robin against a slick criminal named Dabblo, but the villain wasn’t the star of this tale. Almost as an aside, a new Batcave and Wayne Manor were introduced plus a sleek, new compact Batmobile, more sports car than super-tank. This story was written by Ed “France” Herron and drawn by Bob Kane with Joe Giella inking the contents of both Batman and Detective in a bid to generate a recognisable uniformity to the stories. A new semi-regular feature also debuted that issue. The Mystery Analysts of Gotham City was a club of Detectives and Crime-writers who met to talk about their cases. Somehow it always resulted in an adventure such as ‘Batman’s Great Face-Saving Feat!’ (also the work of Herron, Kane and Giella).

‘Gotham Gang Line-Up!’ completed the transformation of Batman. Written by Bill Finger and pencilled by Bob Kane, the mediocre crime-caper from Detective #328 is remarkable for the plot-twist wherein faithful butler Alfred sacrifices his life to save the heroes, and Dick Grayson’s aunt Harriet moves into the mansion. From this point the adventures fall into a pattern of top-of-the-line comic tales punctuated by utterly exceptional tales of drama, mystery and action. These would continue until the TV show’s success became so great that it actually began to inform the kind of story in the comics themselves.

This cheap’n’cheerful Showcase Presents… compendium collects all the Batman and Robin yarns from Detective Comics #327-342 and Batman 164-174 (38 stories in all) written by Broome, Herron, Finger and Gardner Fox, with pencil art by Bob Kane, Infantino and Sheldon Moldoff. The inks are by Joe Giella, Sid Greene and Murphy Anderson.

Other story highpoints include ‘Castle with Wall-To-Wall Danger!’ (Detective #329), the eerie ‘Man Who Quit the Human Race!’ (Batman #165), ‘Museum of Mixed-Up Men’ (Detective #331 and guest-starring the Elongated Man), ‘Zero Hour for Earth!’ (Batman #167) and the captivating sci-fi chiller ‘Deep-Freeze Menace!’ (from Detective #337). If you’re a fan of costumed villains The Riddler, Penguin and Joker all make appearances, and it was during this time that the miniseries-within-a-series concept was pioneered as the mysterious Outsider struck at Batman again and again through a succession of subordinates.

No matter how much we might squeal and foam about it, to a huge portion of the world Batman is always going to be the “Zap! Pow!” caped buffoon of the 1960s television show. It really was that popular. But if you can make a potential convert sit-down, shut up and actually read these wonderful adventures for all (reasonable) ages, you might find that the old adage “Quality will out” still holds true. And if you’re actually a fan who hasn’t read this classic stuff, you have an absolute treat in store…

© 1964, 1965, 2006 DC Comics. All Rights Reserved.

The Power of SHAZAM!

The Power of SHAZAM!

By Jerry Ordway (DC Comics)
ISBN: 1-56389-085-2 (Hardback) ISBN13: 978-1-56389-153-3 (Softcover)

Since DC acquired the rights to the Golden Age Captain Marvel (as published by Fawcett from 1940-1953) there have been many enjoyable and effective treatments of the characters. But until last year’s Shazam!: The Monster Society of Evil (ISBN: 978-1-84576-389-3) none had captured the exuberance and charm of the originals and certainly none had come close to the popularity that had once threatened Superman’s, nor the sheer quality of the endeavour. Jerry Ordway’s 1994 re-imagining of the concept came awfully close, though…

Billy Batson is a little boy living on the streets. His archaeologist parents left him with his uncle Ebenezer when they went on a dig to Egypt. They never returned and he was thrown out as his uncle stole his inheritance. No one knows where his baby sister is…

Sleeping in a storm drain, selling newspapers for cash, the indomitable kid is pretty street-savvy, but when the mysterious shadowy stranger bids him follow into an eerie subway he somehow knows it’s okay to comply. When he meets the wizard Shazam and gains the powers of the ancient Gods and Heroes he knows he has the opportunity to make things right at last. But he isn’t aware of just what depths of evil corporate vulture Thaddeus Sivanna is capable, nor the role that Black Adam played in the fate of his parents…

The Power of SHAZAM! (softcover)

This superb and mesmerising retelling was an original graphic novel that led to the most successful comic-book revival that Captain Marvel has yet experienced. The characters refitted in that series are more or less the same ones currently seen in DC comics such as Countdown. The pulp adventure atmosphere conjured up by Ordway in conjunction with his sumptuous art and spectacular design make for a captivating experience, and the artist’ s writing has never been more approachable and beguiling. This is a wonderful book for fans of adventure as well as “costumed drama” junkies.

© 1994 DC Comics. All Rights Reserved.

Babar and Father Christmas

Babar and Father Christmas

By Jean de Brunhoff (Egmont)
ISBN: 978-1-4052-3822-9

In this final translation – to date – of Jean de Brunhoff’s immortal and so very urbane elephant (released in 1941 as Babar et le père Noël), the patient parent undertakes an arduous expedition to bring joy to his children and his people.

One day Zephir the monkey tells Babar’s children Pom, Flora and Alexander, and of course Cousin Arthur, about the fabulous Father Christmas who brings presents to children in the world of Men. Captivated, they decide to invite the venerable gentleman to visit them, but after a very long time with no reply, they become despondent. Devoted Babar decides to find Father Christmas and personally invite him to the Land of the Elephants…

Produced at a time when the World desperately needed something bright, cheerful and filled with hope, this last tale from de Brunhoff (the franchise was revived after WWII by his son Laurent, who produced ten more books between 1948 and 1966) is a fabulously inventive and escapist adventure brimming with simple charm and clever, enchanting artwork. Europhiles will also be delighted to discover that the North Pole is merely a forwarding address and his real home is where it’s always been – in the cold, snowy mountains of Bohemia.

Great Children’s Books are at once plentiful and scarce. There are many, but definitely never enough. This deceptively engaging series has weathered the test of time and has earned a place on your shelves and in your hearts.

© 2008 Edition. All Rights Reserved.

JLA: The Hypothetical Woman

JLA: The Hypothetical Woman

By Gail Simone & José Luis Garcia-López (DC Comics)
ISBN13: 978-1-84576-732-7

Gail Simone once again proves her sheer class as mainstream comics writer in this compellingly effective epic which was originally serialised in issues #16-21 of JLA: Classified. With the legendary José Luis Garcia López providing his customary magnificent artwork, as always, this tale examines the deadly ramifications when the World’s Greatest Heroes are deputised by the United Nations to remove a despotic General from power in a Third World nation.

By stepping beyond their usual police role the League are susceptible to politics’ oldest power-play. The defrocked dictator uses their actions against them to create a coalition among many equally-dubious regimes. Fearful that the superheroes may be turned upon them next, these nations put the vengeful General Tuzic in charge of all their metahuman and Special Resources.

What follows is a charged and telling drama as the counter-attack of the General threatens the entire world with plague and conquest and that even before his deployment of the uniquely powerful Hypothetical Woman…

Simone has a superb grasp of the dynamics of superhero storytelling and a wonderful ear for dialogue. Coupled with Garcia López’s astounding drawing the result is an old-fashioned “goodies-and baddies” delight. Fans of the form can take comfort that the Good Old Days aren’t quite over yet!

© 2006 DC Comics. All Rights Reserved.

A Sailor’s Story II: Wind, Dreams and Dragons

A MARVEL GRAPHIC NOVEL

 A Sailor's Story II: Wind, Dreams and Dragons

By Sam Glanzman (Marvel)
ISBN: 0- 87135-556-6

Sam Glanzman produced comic magic for decades in an underplayed, effective and matter-of-fact manner. For many years this hugely neglected talent has been making great narrative art without flash or dazzle, gaining fans among the cognoscenti yet largely unnoticed by the mainstream fans, but in 1987 he produced an autobiographical graphic novel that made quite a few waves.

A Sailor’s Story (ISBN: 0- 87135-298-2) captivatingly related his experiences as a young man aboard the American Destroyer U.S.S. Stevens in a no-nonsense, highly entertaining tale, and broke new ground in the progress of the graphic novel as a medium for artistic expression. It also reached a lot of buyers who wouldn’t be caught dead with a copy of Spider-Man or Conan…

This sequel returns to the Pacific at the height of World War II, and by clever use of narrative devices such as Ship’s Travel Logs incorporated into the page designs, and diagrams and cutaways as part of the text, manages to instil an even more documentary atmosphere into this wonderfully human-scale drama. This is used to create a foreboding sense of dread as the crew encounters and learns to live with the then-unknown terror weapon of suicide-pilots who would become a household name to us: Kamikaze!

Combining the folksy, informative charm of the first volume with the “hurry-up-and-wait” tension of modern warfare, and delivered in an increasingly bold and innovative graphic style, Wind, Dreams and Dragons is one of the best explorations ever produced of sea-combat as seen through the eyes of the ordinary seaman. I pray some right-thinking publisher re-releases this – and its companion predecessor – as soon as possible…

© 1989 Sam Glanzman. All Rights Reserved.

A Sailor’s Story

A MARVEL GRAPHIC NOVEL

 A Sailor's Story

By Sam Glanzman (Marvel)
ISBN: 0- 87135-298-2

Inexplicably, many superb creators who dedicate a lifetime to producing a volume of work are never rewarded for their efforts. Probably the most shamefully neglected of these hidden stars – at least in the American comicbook industry – is Sam Glanzman. With a solid, unique and rough-hewn style he has worked since the 1940s on a variety of titles for a number of companies, mostly on anthology material for fantasy, mystery, war and adventure anthologies, but also on the occasional serial characters such as Willy Schulz, Hercules and Tarzan for Charlton, Kona for Dell, and The Haunted Tank and U.S.S. Stevens for DC.

It is this last series of guardedly-autobiographical tales, derived from his tour of duty on that eponymous American Destroyer in World War II, which formed the precedent for the superb pictorial autobiography I’m discussing here. And if anybody from DC is reading this, those U.S.S. Stevens strips are so-very-long overdue for the trade paperback treatment, too!

In 1987 editor Larry Hama made the bold decision to publish Glanzman’s simple, matter-of-fact account of his days as a young man aboard a Pacific Fleet Destroyer as part of Marvel’s original Graphic Novel imprint. The spectacular result was a high point in American sequential narrative and even spawned a second volume (A Sailor’s Story II: Wind, Dreams and Dragons: ISBN: 0- 87135-556-6).

Glanzman is a natural storyteller, with the ability to make dry fact entrancing and everyday events compelling. With his gritty art style and powerful sense of colour he weaves memory into magic. His depiction of ship-board life is informative and authentic, and his decision to down-play action and concentrate on character is brave and tremendously effective. He also knows how to make a reader laugh and cry, and when.

A Sailor’s Story is a moving and obviously heartfelt paean to lost days and lost people, a war story that glorifies life, not death, by a creator who loved the experience and loves his art-form. When you read this superb book you will too.

© 1987 Sam Glanzman. All Rights Reserved.

52 Vol 3

52 Vol 3

By various (DC Comics)
ISBN13: 978-1-84576-604-7

Recap: After Infinite Crisis DC re-set the time-line of all their publications to begin One Year Later: This allowed them to retool their characters as necessary, provided a jumping on point for new converts and also give themselves lots of narrative wiggle-room.

And DC created an ambitious weekly miniseries to tell much of the story of that “Lost Year”, initially through the exploits of their minor players. It also proved a means of setting up an even more ambitious crossover event at its end. As with the previous books (52: Volumes 1 & 2 – ISBN: 1-84576-552-4 and ISBN: 978-1-84576-553-8 respectively), I’m going to encapsulate the myriad plot strands in broad terms as this is a series you really should see for yourselves.

Six months after the Infinite Crisis the World has generally moved on, but small stories are occurring that will bring the planet into another global catastrophe. Wonder Woman, Superman, Flash and many other heroes are still missing but new heroes such as Supernova, and Everyman Project graduates Infinity Incorporated have moved into the gap they left. Meanwhile Renee Montoya and The Question have undergone a life-altering journey and now she must make one final desperate trip back to the mystical Shangri La called Nanda Parbat.

Black Adam has a new family and is well on the way to becoming a force for good, but an unforgiving American Agency uses the Suicide Squad to bring tragedy and disaster back into his life just as Ralph Dibney is nearing the end of his supernatural pilgrimage with the disembodied Helmet of Fate. He is now closer than ever to his dead wife Sue.

Batman, Robin and Nightwing finally resurface far from home, and in Metropolis John Henry Irons (formerly the armoured hero Steel) has been unable to prove the sinister nature of the Everyman Project. On New Years Eve that Project reaches a grim and bloody conclusion…

Light-years from anywhere Starfire and blind Adam Strange are fighting the diabolical Lady Styx with the dubious assistance of Lobo, the Deadliest Bounty Hunter in the Universe. Their total victory is marred by the tragic, heroic death of their compatriot Animal Man. His burial in deep space is quite moving, but as the survivors head for Earth so is Animal Man… moving, that is!

In Gotham City, as everywhere, the Bible of Crime is converting thugs into zealots. Nightwing’s first meeting with Batwoman is amidst a tidal wave of fanatics and monsters, but does it presage a new partnership? Elsewhere, other heroes are also slowly reappearing…

The assembled Mad Scientists of Oolong Island in the China Seas have created unbelievably dangerous weapons. Just what kind of maniac lets such people keep them, though? And all the while Booster Gold and Rip Hunter are searching time and space for the mastermind behind the incipient end of the universe, and are very close to discovering the ultimate secret of “52”.

This volume collects issues #27-39 of the weekly serial and the ongoing storylines are racing towards a mighty conclusion, picking up speed and losing characters. This is where the body-count starts to hit home as new favourites and old begin their final adventures.

Jointly written by Geoff Johns, Grant Morrison, Greg Rucka and Mark Waid, with breakdowns by Keith Giffen, 52 volume 3 is drawn by Chris Batista, Joe Bennett, Tom Derenick, Jamal Igle, Phil Jimenez, Drew Johnson, Dan Jurgens, Shawn Moll, Patrick Olliffe, Joe Prado and Andy Smith, with inks by Mariah Benes, Joe Bennett, Keith Champagne, Drew Geraci, Dan Green, Jack Jadson, Ruy José, Andy Lanning, Jay Leisten, Dave Meikis, Nelson, Rodney Ramos, Norm Rapmund, Prentis Rollins and Ray Snyder. The colouring is by David Baron, Hi-Fi, Pete Pantazis and Alex Sinclair, lettering by Phil Balsman, Pat Brosseau, Jared K. Fletcher, Rob Leigh and Travis Lanham, and the amazing original covers are by J. G. Jones and Sinclair.

By this third volume the sheer bravado of the thing is finally paying off. The result is a qualitative success that truly shows that at least somebody in modern comics is prepared to take a few risks and push a few envelopes.

© 2006, 2007 DC Comics. All Rights Reserved.

Tintin and the Lake of Sharks

Tintin and the Lake of Sharks

A TINTIN FILM BOOK
By Greg, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN13: 978-1-4052-0634-1

Although this tale is not strictly canonical, fans of Hergé’s intrepid boy reporter and his picturesque associates can always console themselves with this high-quality graphic adaptation of the animated feature-film Tintin et la Lac aux Requins which was originally released in 1972. Although not directly created by Hergé – who did have a supervisory role – the film was a classy piece of adventure fiction directed by publisher Raymond LeBlanc and written by Michel Regnier, who as ‘Greg’ is probably best known for his comedic anti-hero Achille Talon (translated into English both in animated cartoons and comic albums as Walter Melon).

Although lacking the satirical edge of Hergé’s comedy, action and slapstick are still well represented in this tale which turns animation stills into sequential narrative, with admittedly mixed results. Purists who love the artist’s landmark and legendary Ligne Claire style will be deterred that is laid over and across fully-rendered, moulded and painted backgrounds, but although it is initially jarring, the story does swiftly carry the reader beyond such quibbles.

Ligne Claire or the Democracy of Lines as it is sometimes called (in case you were wondering), is the term given to the dramatically simplified drawing style developed by Hergé which has influenced so very many creators. With it clear, clean lines of equal strength, thickness and importance are use to impart an almost diagrammatic value to subjects. This is in contrast to styles which might emphasise foreground or background with varying line-weights. Line-shading, hatching, feathering and the use of shadows are also ignored or down-played. It is the perfect base for bold simple colour and imparts an impressive solidity and immediacy to pictures. When combined with a stripped-down but accurate character or object design, the effect of hyper or even meta-reality is astoundingly convincing. The term was first used by creator, fan and devotee Joost Swarte in the late 1970s.

In The Lake of Sharks a series of art and gem robberies coincide with a trip by Tintin, Captain Haddock and the detectives Thompson and Thomson to visit Professor Calculus. He is sequestered at a villa on the shores of Lake Pollishoff, a huge body of water in the mountains of Syldavia, artificially created by building a dam and flooding a village. The locals believe the area is haunted. And no sooner do they arrive than attempts to kill them begin!

Calculus is in seclusion to perfect his latest invention – a 3-D duplicating machine – but a series of strange events leads Tintin to believe that sinister forces have targeted the eccentric genius once again. Spies, intruders and weird occurrences seem to be a daily threat at the Villa Sprog! Our heroes are not easily cowed, however, and with the help of two peasant children, Niko and Nushka (and their dog Gustav) a dastardly plot by their greatest enemy is revealed. This mastermind now calls himself King Shark…

This magical, fast-paced romp does the canonical adventures proud and can hold its head high even amidst the incredible legacy of one of the true Masters of the Comic Strip. And besides, your collection is incomplete without it…

Artwork © 1955 Editions Casterman, Paris& Tournai. © renewed 1983 Egmont UK Limited. Text © 1971 Egmont UK Limited. All Rights Reserved.