Hellblazer: Bloodlines

Hellblazer: Bloodlines

By Garth Ennis, William Simpson & various (Vertigo)
ISBN13: 978-1-84576-650-4

This volume collects the stories written by Garth Ennis following the landmark Hellblazer: Dangerous Habits (ISBN: 1-56389-150-6) and shows two sides to the urban wizard and ultimate anti-hero. As well as the jaded world-weary supernatural veteran, he shows a softer side. Whilst recovering from the demon-cured lung cancer that nearly killed him Constantine returns to his London haunts, and against all better judgements allows himself to fall in love with the formidable Irish lass Kit Ryan.

The first tale (originally printed in issues #47-48 of the monthly comicbook) is illustrated by William Simpson, Mike Hoffman and Stan Woch. ‘The Pub Where I Was Born’ and ‘Love Kills’ finds him a spectator to grisly spectral vengeance when his local pub is burned down; a traditional ghost story well told and a necessary prelude to the excellent Christmas offering ‘Lord of the Dance’. Drawn by Steve Dillon, this uncharacteristically joyous tale of Pagan Good Fellowship is a highpoint of the series and serves to whet the appetite for the controversial horror-fest that follows.

‘Remarkable Lives’ from issue #50, and illustrated by Simpson, sees the immortal King of Vampires attempt to suborn and intimidate Constantine. As usual the Hellblazer leaves intact with another immensely powerful creature furious, ashamed and determined to destroy him.

‘Royal Blood’ comes from issues #52-55, wherein Constantine takes on the entire English Establishment. When a prominent member of the Royal Family (well his ears certainly are) becomes the latest host-body for the cannibalistic demon that once possessed Jack the Ripper, all the assets of the ruling classes are called into play to fix the problem and avoid a scandal. John Constantine is no lackey of Privilege though, and his solutions are a double-edged sword. This scandalous, horrific and deeply satisfying shocker makes for a deliciously dark and powerfully political satire that completely reaffirms the character’s anti-establishment credentials.

The volume concludes with the opening shot in a long running battle between Constantine and the new ruler of Hell, The First of the Fallen. When he was dying of cancer, Constantine saved himself by selling his soul to three rival Lords of Hell. Since none would give way to the others, the only way to avoid Infernal War was to keep the wizard alive and jockey for later advantage. Constantine knew that eventually his time would be up and spent some time devising ways to cheat the Devils.

‘Guys and Dolls’ (issues #59-61, illustrated by Simpson, Mike Barreiro and Kim DeMulder) tells the tragic story of the succubus Chantinelle whose heretical affair with an Angel gives Constantine an opportunity to be a hero, spit in the faces of both Heaven and Hell and most importantly, bank a favour that will be of unprecedented value when his ultimate battle finally comes…

Hellblazer is a superb series about flawed heroism and desperate necessity, with a tragic everyman anti-hero compelled to do the right thing no matter what the cost, arrayed against the worst that the world can offer. It’s also the best horror drama in comics and worthy of your devoted attention.

© 1991, 1992, 1993, 2007 DC Comics. All Rights Reserved.

The Adventures of Tintin, Volume 8

The Adventures of Tintin, Volume 8

By Hergé, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont UK)
ISBN 13: 978-1-4052-2901-2

I’m going to break with format and discuss the last chapter first in this final collected volume of Hergé’s immortal classic. Tintin and Alph-Art was the story that the artist was working on at the time of his death, and reproduced at the end of this book are the sketches, layouts and translated scripts for the first two-thirds of the tale. In this fascinating raw form are incredible insights into the thoughts and working process of the creator as he crafted a mystery tale which gently lampooned modern art and its aficionados, and the growing trend of cults and new age mysticism. Even in this unshaped form it looks to be a wonderful yarn packed with social commentary, comedy and action, but will sadly remain tantalisingly incomplete.

Acting on his wishes his second wife (Fanny Vlaminck, whom he wed in 1977) closed Studio Hergé after he died on March 3rd 1983. He had been suffering from bone cancer for many years and finally passed due to complications arising from the anaemia it had caused. Since he had never wanted any other artist to draw the character, the 24th story simply ceased production. In 1986 the notes and sketches were published as they are seen here and the studio became the Hergé Foundation. In 1988 the periodical Tintin magazine ceased publication.

So the three epics here are the last full adventures from the master, although there was a book culled from the animated feature Tintin and the Lake of Sharks (directed by publisher Raymond Leblanc; the album is not strictly canonical and was produced by Greg a.k.a Michel Regnier, a friend of Hergé’s).

The Castafiore Emerald was quite a departure from the eerie and bleak thriller that preceded it (Tintin in Tibet: See Adventures of Tintin volume 7 – ISBN 13: 978-1-4052-2900-5). The resolution of that tale had seemed to purge much of the turmoil and trauma from the artist’s psyche. His production rate – but not quality – slowed to a leisurely crawl as he became a world traveller, visiting America, Taiwan and many other places he had featured in the globe-trotting exploits of his immortal boy reporter. Fans would wait fifteen years for these last three tales.

When the blithely unstoppable Bianca Castafiore imposes herself on Captain Haddock at Marlinspike Hall, complete with Operatic entourage and with reporters in hot pursuit she turns the place upside down, destroying the irascible mariner’s peace-of-mind. But when her fabulous jewels are stolen events take a surreal and particularly embarrassing turn before Tintin solves the case.

This tale is very like an Alfred Hitchcock sparkling thriller from the 1950s. Light, airy, even frothy, there are no real villains but plenty of action and comedy, and Herg̩ had plenty of opportunity to take pot-shots at the media, Society РHigh and low Рand even the growing phenomenon of Television itself. The tale was published in 1961. It would be five years until the next one.

Flight 714 To Sydney (1966) is a return to classic adventure. Whilst en route to Australia on the eponymous journey, Tintin, Captain Haddock and Professor Calculus are inveigled into joining the unconventional and somewhat unpleasant aviation tycoon Laszlo Carreidas on his personal supersonic prototype. But due to the type of coincidence that plagues heroes that plane has been targeted by the villainous Rastapopoulos whose gang hijack the aircraft and land it on a desolate island. After many dangers the prisoners escape and discover that the Island holds a fantastic ancient secret that dwarfs the threat of the villains and leads to a spectacular climax that no reader will ever forget.

Although full of Hergé’s trademark humour, this is primarily a suspenseful action thriller with science fiction roots as the author plays with the research that led to Erich von Däniken’s Chariots of the Gods. Once more the supernormal plays a large part but not as a malign force and this time science and rationality, not the supernatural, are the basis of the wonderment.

Tintin and the Picaros (1975) is in all ways the concluding adventure as many old characters and places from previous tales make one final appearance. A sequel to The Broken Ear (Adventures of Tintin volume 3 – ISBN13: 978-1-4052-2897-8) it finds Bianca Castafiore arrested for spying in San Theodoros with Tintin, Haddock and Calculus lured to her rescue.

Colonel Sponsz, last seen in The Calculus Affair (Adventures of Tintin volume 7 – ISBN13: 978-1-4052-2900-5) is the Bordurian Military Advisor to the Government of General Tapioca, and has used his position to exact revenge on the intrepid band who humiliated him. When the Tintin and company escape into the jungles during a murder attempt they reunite with their old comrade Alcazar, who leads a band of Picaro guerrillas dedicated to restoring him to power.

South American revolutions were all the rage in the 1970s – even Woody Allen made one the subject of a movie – and Hergé’s cast had been involved with this one on and off since 1935. With the welcome return of Doctor Ridgewell and the hysterical Arumbayas, and even the obnoxious insurance salesman Jolyon Wagg, they bring about the final downfall of Tapioca in a thrilling and bloodless coup during Carnival time, thanks to a comedy maguffin that turns out to be a brilliant piece of narrative misdirection by the author.

Sly, subtle, thrilling and warmly comforting this tale is the most fitting place to end the Adventures of Tintin, but only until you pick up another volume and read them again – as you indubitably will.

The Castafiore Emerald: artwork © 1963 by Editions Casterman, Paris & Tournai. Text © 1963 Egmont UK Limited. All Rights Reserved.
Flight 714 To Sydney: artwork © 1968 by Editions Casterman, Paris & Tournai.
Text © 1968 Egmont UK Limited. All Rights Reserved.
Tintin and the Picaros: artwork © 1976 by Editions Casterman, Paris & Tournai.
Text © 1976 Egmont UK Limited. All Rights Reserved.
Tintin and Alph-Art: artwork © 2004 by Editions Casterman, Paris & Tournai.
Text © 2004 Egmont UK Limited. All Rights Reserved.

Batman/Tarzan: Claws of the Catwoman

Batman/Tarzan: Claws of the Catwoman
Batman/Tarzan: Claws of the Catwoman

By Ron Marz & Igor Kordey (DC Comics/Dark Horse Books)
ISBN13: 978-1-5697-1466-9

I’m never particularly comfortable with the passion for cross-pollination that seems to obsess comics publishers. I admit that occasionally something greater than the sum of the originals does result, but usually the only outcome of jamming two different concepts into the same package is an uncomfortable and ill-fitting mess.

So I think this tale – originally a 4-issue miniseries – is a welcome example of success, and I’ll even offer a possible explanation for why.

When Finnegan Dent, Great White Hunter, returns to Gotham City with artefacts from a lost city he has discovered in Africa, his sponsor and backer is delighted. But Bruce Wayne has reason to change his mind when he meets John Clayton, the English Lord known alternatively as Greystoke or Tarzan of the Apes. The two quickly discover they have a mutual interest in Justice and their own particular jungles, so when the feline Princess Khefretari tries to steal back the looted treasures of her very-much thriving civilisation she catapults the heroes into a frantic chase and dire battle against a ruthless monomaniac.

This tale invokes all the basic drives of both characters without ever getting bogged down in continuity or trivia. It is first and foremost an action adventure, full of emotional punches delivered with relentless rapidity. There are good guys and bad guys, no extraneous fripperies and plenty of cliffhanger moments before virtue triumphs and evil is punished.

In Claws of the Catwoman you need only have the most meagre grounding in either character to enjoy this simple thriller – and you will.

Text and illustrations © 1999, 2000 Dark Horse Comics, Inc., DC Comics, Inc. & Edgar Rice Burroughs Inc. All Rights Reserved.

Hearts and Minds – A Vietnam Love Story

Hearts and Minds - A Vietnam Love Story

By Doug Murray & Russ Heath (Marvel/Epic Comics)
ISBN: 0-87135-699-6

This simple tale tells of a half-caste French/Vietnamese peasant girl whose husband is killed by proselytizing Viet Cong Guerrillas, but who finds a kind of love with a green American College drop-out trapped in The Draft and sent to kill Commies for Uncle Sam. Of course it doesn’t end well…

1965: Despite himself Lieutenant Jim Brett is fitting in. He has an aptitude for the soldier’s life and has found his One True Love in the Officers Brothel. The half-white Nhi is overjoyed to have been purchased by the handsome young Lieutenant and looks forward to her new life in America as Mrs. Brett. But when the Viet Cong stage a successful assault on the city of Hue she discovers that her husband is still alive and now a fanatical Guerrilla leader. Just then the frantic Brett bursts into the house…

The examination of the greater conflict through a doomed romance is both subtle and evocative, and the hyper-precise drawing and bright happy colours of the artwork savagely underpin the oppressive brutality and doomed futility of the tale. Hearts and Minds is an anti-war tale with all the punch and poignancy of an artillery round, favouring no side whilst counting the human cost and yet still managing to balance blazing action with passionate intensity.

Concerned parents should note that if this is a novel for adults with graphic nudity and violence.

© 1990 Doug Murray & Russ Heath. All Rights Reserved.

El Diablo

El Diablo

By Brian Azzarello & Danijel Zezelj (Vertigo)
ISBN: 978-1-4012-1625-2

This Vertigo interpretation of the classic DC Western avenger dates from a 2001 4-issue miniseries, and is an early precursor to the superb Loveless (for which see Loveless: A Kin Of Homecoming ISBN: 1-84576-337-8 and Thicker Than Blackwater ISBN: 1-84576-453-6). Moses Stone is a gunman turned sheriff in the frontier town of Bollas Raton. His awesome reputation, as much as his actions, serves to keep the town peaceful, and he’s perfectly content not shooting anybody.

Then one night the awesome and terrifying El Diablo comes to town and exacts a gruesome vengeance on a band of outlaws yet inexplicably refuses to kill Stone when he tries to halt the carnage. Unable to understand or let it lie, sheriff and posse trail the vigilante to the town of Halo, New Mexico where the bloodshed continues and a ghastly secret is revealed.

Although a deep, brooding mystery with supernatural overtones, fans of the original western avenger (created by Robert Kanigher and Gray Morrow for Weird Western Tales in 1970) will be disappointed to find that tragic Lazarus Lane – brutalised by thieves, struck by lightning and only able to wake from his permanent coma at the behest of an Indian Shaman – is all but absent from this darkly philosophical drama. There’s an awful lot of talking and suspense-building but thanks to the moody graphics of Danijel Zezelj the tension and horror remain intense and when the action comes it is powerful.

The star is a force but not a presence in El Diablo, but the tale of Moses Stone is nonetheless a gripping mystery-thriller that will chill and intrigue all but the most devoutly traditional cowboy fans.

© 2001, 2008 DC Comics. All Rights Reserved.

Batman: Digital Justice

Batman: Digital Justice
Batman: Digital Justice

By Pepe Moreno, with dialogue by Doug Murray (DC Comics)
ISBN13: 978-1-9302-8987-4

It’s hard to credit now but not so long ago computers were a really big deal in comics. Not like today when digital colours, lettering and even drawing enhancement packages are part and parcel of the daily process of production, but simply for being the newest sort of pencil in town. Along with such products as Shatter from First Comics, and Marvel’s Iron Man: Crash (I’ll get to them another day), DC entered the market with a tale from Spanish wunderkind Pepe Moreno and their biggest gun, then riding high on the coattails of the Tim Burton Movie. So from the safe perspective of a few decades distance let’s take a look at Batman: Digital Justice.

Pepe Moreno moved America in 1977, briefly worked for Jim Warren’s Creepy, Eerie and Vampirella titles and gravitated to Heavy Metal where his short, uncompromising post-punk strips (collected in the album Zeppelin) caught the attention of Epic Illustrated editor Archie Goodwin. Generation Zero led to the graphic novels Rebel, Joe’s Air Force and Gene Kong. His growing fascination with technology led him into animation (Tiger Sharks, Thunder Cats and Silver Hawks) and eventually back to comics with this futuristic Bat-thriller.

The mid-21st Century: Gotham City has become Megatropolis, a sprawling, corrupt dystopia. Jim Gordon, honest cop and grandson of the Police Commissioner who worked with The Batman, loves his job but knows that something is very wrong with his city. The graft seems to go all the way to the top and even the ubiquitous flying robotic enforcers get more respect than the flesh and blood Force.

When his partner Lena is murdered he discovers that a computer program/virus based on the Joker’s brain patterns is the de facto ruler of the city. He adopts the identity and tactics of the fabled Caped Crusader but is still outmatched until the long-dormant Bat-Computer awakes and takes him under its digitised wing. Now with a new Robin and Catwoman he is ready for a final confrontation with The Batman’s greatest foe…

By our standards the artwork is pretty clunky, although I recall being quite impressed with it at the time, yet the real problem here is the story. This is a terribly ordinary premise that depended too much on the novelty of delivery rather than strong plot or characters, and doesn’t stand up well to the tests of time. This didn’t stop much of that premise resurfacing in the animated feature Batman Beyond: The Return of the Joker though.

© 1990 DC Comics. All Rights Reserved.

Star Wars: Knights of the Old Republic, Vol 3: Days of Fear, Nights of Anger

Star Wars: Knights of the Old Republic, Vol 3: Days of Fear, Nights of Anger

By John Jackson Miller, Dustin Weaver, Brian Ching & Harvey Tolibao (Dark Horse Books)
ISBN13: 978-1-84576-740-2

Apprentice Jedi Zayne Carrick was framed for a hideous crime by his own teachers, whose visions of the future saw him as a threat to The Republic. On the run from both his ex-masters and the honest authorities the young hero has taken up with a gang of outlaws and outcasts that include an unscrupulous con-man named Gryph, a rogue Mandalorian warrior, Camper, a seemingly senile technical wizard and the hot-and-feisty Bad-Girl Jarael.

In this volume (reprinting issues #13-18 of the comic book series Star Wars: Knights of The Old Republic) the first tale finds the gang trapped on a rural planet in the direct path of a genocidal Mandalorian invasion fleet whilst the next tale – which ends the book on a cliffhanger, so be prepared to wait or be frustrated – sees Jarael take Camper to his homeworld in a desperate attempt to stave off his increasing dementia. Once there she discovers just why he fled in the first place, and in no way coincidentally, a monstrous threat to the entire galaxy.

Magnificently illustrated, these rip-roaring tales of heroic outlawry and derring-do are the perfect antidote to cold, dark, dull winters and a splendid example of a licensed comic done right.

© 2008 Lucasfilm Ltd. & ™. All Rights Reserved.

Jeff Hawke: Overlord

Jeff Hawke: Overlord

By Sydney Jordan & Willie Patterson (Titan Books)
ISBN: 978-1-84576-597-2

Finally back in print – and in Titan’s spiffy Deluxe hardback format – is this superb collection of strips from the only serious rival to Dan Dare in either popularity or quality, not just in Britain but in the entire world.

Sydney Jordan began his saga of the thinking man’s hero in the Daily Express on February 2nd 1954, writing the first few adventures himself. In 1956 his old school friend and associate Willie Patterson moved from Scotland to London and helped out with the fifth adventure ‘Sanctuary’, and scripted the next one ‘Unquiet Island’, whilst sorting out his own career as a freelance scripter for such titles as Amalgamated Press’s Children’s Encyclopaedia, Caroline Baker – Barrister at Law and eventually Fleetway’s War Picture Library series.

He continued to supplement and assist the artist intermittently (Jordan was never comfortable scripting, preferring to plot and draw the strips – another confederate of the time was Harry Harrison who wrote the ninth tale ‘Out of Touch’, which ran from October 10th 1957 – April 5th 1958) until, with the fourteenth tale, he assumed the writing chores on a full-time basis and began the strip’s Golden Age. He would remain until 1969.

‘Overlord’ began on February 10th 1960. In it, British Space Scientist Jeff Hawke meets for the first time a character who would become one of the greatest villains in pictorial fiction: Chalcedon, galactic criminal and would-be Overlord of Space.

When an alien ship crashes into the Egyptian desert, it reveals that two huge fleets of spaceships are engaged in a running battle within the Solar System, and the Earth is directly in their path. After interminable babble and shilly-shallying at the UN, Hawke convinces the authorities to let him take a party to the warring factions in the hope of diverting them from our poor, endangered world. What he finds is not only terrifying and fantastic but, thanks to Jordan’s magical illustration and Patterson’s thrilling, devastatingly wry writing, incredibly sophisticated and very, very funny.

Running until June 20th, it was followed by a much more traditional and solemn yarn. ‘Survival’ (21-June to December 12th 1960) follows the events of an interplanetary prang that severely injures Hawke’s assistant Mac Maclean. Repaired – and “improved” by the penitent extraterrestrials that caused the accident – Mac rejoins the Earth crew, but is no longer one of them. Moreover they are all still marooned on a desolate asteroid with no hope of rescue, and must use all their meagre resources to save themselves. This gritty tale of endurance and integrity was mostly illustrated by fellow Scot Colin Andrew as Sydney Jordan was busily preparing art for a proposed Jeff Hawke Sunday page, which never materialised, although that art was recycled as the eighteenth adventure ‘Pastmaster’.

It was a return to Earth and satirical commentary with the next tale ‘Wondrous Lamp’. Running from 13th September 1960 to 11th March 1961 it begins in second century Arabia when an alien survey scout crashed at the feet of wandering merchant Ala Eddin, briefly granting him great powers before his timely comeuppance. Nearly two thousand years later the ship – which looks a bit like a lamp – precipitates a crisis when its teleportation circuits lead to an invasion by a couple of million of the universe’s toughest warriors…

This brilliantly quirky tale, like all the best science-fiction, is a commentary on its time of creation, and the satirical view of Whitehall bureaucracy and venality, earthbound and pan-galactic, is a dry and cynical delight, which is as telling now as it was in the days before the Profumo Affair.

Chalcedon returns for the final tale in this volume. ‘Counsel For The Defence’ (13th March -2nd August 1961) sees Hawke and Maclean press-ganged into the depths of Intergalactic Jurisprudence as the Overlord, brought to Justice at last, chooses the Earthman as his advocate in the upcoming trial. Naturally he has a sinister motive and naturally nothing turns out as anybody planned or expected it to, but the art is breathtaking, the adventure captivating and the humour timeless.

Jeff Hawke is a revered and respected milestone of graphic achievement almost everywhere except its country of origin. Hopefully this latest attempt to reprint these gems will find a more receptive audience this time, and perhaps we’ll even get to see those earlier stories as well.

© 2007 Express Newspapers Ltd.

Nothing But Max

Nothing But Max

By Pericle Luigi Giovannetti (Macmillan)
ASIN: B0000CKEHG

Pericle Luigi Giovanetti was a huge star in the cartoon firmament in the years following World War II, and one look at his work will instantly show you why.

Born in 1916 in Basel, he launched his most famous character in Punch in April 1953. Max is a small, round furry creature most likened to a hamster, whose wordless pantomimes were both cute and whimsical and trenchantly self-deprecating. Don’t ask me how a beautifully rendered little puff-ball could stand for pride and pomposity punctured, but he did. It was also blissfully free of mawkish sentimentality, a funny animal for adults.

Max was syndicated across the world, (known as Mr. Makkusu-san in Japan) numbering such diverse luminaries as Jason Robards and Charles Schulz as fans and even lending its star to the British Navy and Swiss Air Force as mascot and figurehead. There were four collections between 1954 and 1961: Max, Max Presents, this volume (from 1959) and the Penguin Max. Like these, two other collections, Beware of the Dog and Birds without Words, are also criminally out of print.

The sheer artistic virtuosity of Giovanetti is astounding to see. That his work should be forgotten is a travesty. If you ever, ever see a collection of his work do yourself the biggest favour of your life and grab it with both hands!

© 1959 P. L. Giovannetti. All Rights Reserved.

JLA: A League of One

JLA: A League of One

By Christopher Moeller (DC Comics)
ISBN 1-84023-575-6

This slight but satisfying fantasy romp is actually a Wonder Woman vehicle with the rest of the World’s Greatest Superheroes reduced to the roles of bit-players and hostages for the body of the action but is still nonetheless a pretty good blend of angst and adventure, and well leavened with some fine tongue-in-cheek comedy touches.

In 1348AD the last Dragon is defeated by Christian Knights and the modern Age of Man begins. But the Queen Wyrm is not dead, and sleeps beneath the Swiss Alps until awakened by Gnomes, whom she subjects to her will as she plans to devastate the Earth.

After a busy tour of duty with her fellow Justice Leaguers, Princess Diana returns to Greece for a break and hears a prophecy from the Oracle of Delphi. The mystic seer declares the menace of the last Dragon and warns that it will be defeated by the JLA – but only at the inevitable cost of their lives. Although the Oracle is never wrong, she can be open to interpretation, so if the team only has one member only one member has to die…

Beautifully painted art and a solid, if not too fresh plot makes this a plain-and-simple fun book to read and the themes, light touches and deft avoidance of continuity means that new readers and old fans can enjoy this modern fairy tale equally.

© 2000 DC Comics. All Rights Reserved.