Mouse Guard volume 1: Fall 1152


By David Petersen (Archaia Studios Press/Boom Entertainment)
ISBN: 978-1-932386-74-5

Mouse Guard was first seen in 2005: a superb anthropomorphic fantasy tale which quickly garnered acclaim and many favourable comparisons to literary classics such as Lord of the Rings and the Chronicles of Narnia, although a fairer, more accurate – not to say obvious – comparison would be Robert C. O’Brien’s wonderful novel Mrs. Brisby and the Rats of Nimh.

It’s still magnificent and has expanded into a series of superb collected tales, games and other mass-entertainment media.

A world rich in tantalising back-history and fascinating tradition, the setting is a feudal society of mice, maintaining a precarious nation beset on all sides by predators. Within the borders of the Territories, independent city states prosper through trade, protected by the vigilant peacekeeping force known as the Mouse Guard. They keep the roads clear of danger, patrol the borders and provide intelligence on everything from weather patterns to new inventions to animal migrations.

In a world that generally views mice as vermin, victims and lunch, cooperation is vital and accurate Intelligence is fundamental to the survival of their society. The Guard was formed as a force of warriors: Border Guards, scouts, policemen, guides and messengers. They are the glue that binds together the scattered cities, enclaves and outposts of mouse civilisation.

In the year 1152 ‘The Belly of the Beast’ introduces Lieam, Saxon and Kenzie; tried and trusty members of the fabled Guard who go in search of an overdue and presumed missing merchant. After valiantly despatching the monstrous invader which killed him, they then stumble onto a devious, almost-fully-accomplished plot which threatens the existence of their home city and Guard Citadel Lockhaven… and perhaps all mice everywhere. Worse still, there is clearly a traitor hidden deep within their own sacrosanct ranks behind the appalling scheme…

The plot thickens in ‘Shadows Within’ as Mouse Guard Commander Gwendolyn sends key operative Sadie to the far-flung shoreline where her agent Conrad has gone missing. After extreme travails she locates him, but nearly too late and must battle for her life against an horrific army of monsters…

Saxon, Lieam and Kenzie have meanwhile backtracked the merchant’s trail to the city of Barkstone, resolved to tell no one of the imminent danger until they have ferreted out the traitor. Their search exposes a sinister secret army led by a masked mouse who has co-opted and pirated the reputation of a legendary Guard Hero.

The ‘Rise of the Axe’ is his scheme to draw disaffected members of the militia to his cause: overthrowing Gwendolyn and turning the Territories into a united kingdom…

As Lieam infiltrates the Axe army, Saxon and Kenzie are captured and almost killed by the insurgents. Left for dead, they are saved by the abrasive hermit Celanawe.

‘The Dark Ghost’ harbours an incredible secret, one the vile traitor and his co-conspirators could not possibly have anticipated. Ancient and venerated Mouse Guard champion The Black Axe never died… he simply faded away for a while…

Cresting a wave of bravado, the traitor escalates his plans and commits his entire army to capturing Lockstone: hoping to eradicate Gwendolyn and her faithful retinue in ‘Midnight’s Dawn’ but he has utterly underestimated the valour of the defenders, the cunning of Lieam, Kenzie and Saxon and the sheer determination of a true hero intent on bringing ‘A Return to Honor’ to his once-hallowed name…

With the natural order restored, a fulsome ‘Epilogue’ then details the rapid repairs to Lockstone as its weary inhabitants make frantic efforts to restore their depleted resources before the crippling deadly winter begins…

To Be Continued…

A classic adventure of heroes and villains, full of valiant deeds, glorious battles and spellbinding spectacle, this is a charming and brilliantly paced fantasy yarn, illustrated in achingly beautiful painted panels with clear, forthright storytelling. It will captivate children and adults alike.

Also included are beguiling extras such as a comprehensive and lovely ‘Map of the Mouse Territories’ circa 1150, an evocative prose and picture ‘Guide to Barkstone’ plus a similar plan and rundown of its rival in ‘Guide to Lockhaven’. Cultural cues are examined in a fabulous examination of ‘Mouse Trades’ – including Stone Mason, Carpenter, Potter (complete with examples of mouse pottery), Miller and Baker – with the entire affair capped by a ‘Pinup Gallery’: six superb images lovingly crafted by Guy Davis, Rick Cortes & anjindesign.com, Mark Smylie and Jeremy Bastian.

Surely destined to become a classic, Mouse Guard is a comic which – like Usagi Yojimbo and Bone – has grown far beyond its periodical origins to become a phenomenon all story lovers will adore.
Mouse Guard ™ & © 2005, 2009 David Petersen. All Rights Reserved.