2120


By George Wylesol (Avery Hill Publishing)
ISBN: 978-1-910395-65-3 (TPB)

Baltimore-based George Wylesol (Internet Crusader; Ghosts, Etc.) is a cartoonist with lots to say and intriguing ways of doing so. Past works have channelled his avowed fascinations – old computer kit/livery; anxiety; iconography; the nostalgic power of commercial branding and signage and a general interest in plebian Days Gone By – into chilling affirmations of his faith in the narrative power of milieu and environment as opposed to characters.

That remains the case in his latest retro-modernist extravaganza… a canny revival of a brief fad stillborn on the way to today’s computer game world; explored through a salutary experience befalling a rather bland service engineer…

Once upon a time (way back in the 1980s) books and graphic novels experimented with an interactive approach: constructing stories where readers could opt to proceed in a linear manner, whilst being encouraged to jump ahead or back, by following suggestions at certain decision points of the narrative. Depending on which one a reader followed, the story could travel in numerous directions and outcomes were many and varied…

The fad faded as technology surpassed physical print restrictions and now most games offer even more variety and immersion, but the process was and still is a powerful device for storytelling and point-making, if you know the trick of it.

Wylesol does, and in 2120 skillfully manipulates the form to create a chilling and potent suspense saga. The set-up is simple. Forty-something computer repairman Wade Duffy is booked to service a machine at 2120 Macmillan Drive: an isolated building in a vacant lot.

The place seems deserted and decommissioned, but after gaining entry, Wade dutifully proceeds through countless empty rooms and corridors – far more than seems possible for a facility of its size. The place seems to go down too many levels, and as he seeks endlessly for the broken computer he is determined to repair, his responsible work attitude gradually erodes under tidal waves of suspicion, uncertainty and nervous tension.

The place is just not right…

Too many rooms, odd sights and sounds, bizarre detritus, scraps and remnants indicating rapid abandonment… and his solitary, endless examinations and futile explorations only tip further into paranoia once he finally finds other occupants and his mind starts doubting him…

I first read the book without making any choices. I’m not saying you should, but if you do, let your mind build a story of its own then reread as often as you want, using the page directions to reshape the events and outcomes and see how that changes the momentous “Big Reveal” hidden within.

Genuinely disturbing in the manner of the best psychological dramas, with plenty of scary moments and distressingly eerie characters, the coldly diagrammatical illustration and workplace bright colour palette adds immensely to the overall aura of unease.

A compelling and compulsive experience, seamlessly wedding sensory evocation to carefully neutralised visual input, like the subject matter itself, this book is not what it seems and should not be missed.
© George Wylesol 2019. All rights reserved.