Jamie Smart’s Bunny vs Monkey Book 12: Day of the Heroes!


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (DFB/Phoenix)
ISBN: 978-1-78845-391-2 (HB), 978-1-78845-434-6 (Waterstones Exclusive Edition)

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the premiere issue back in 2012, cataloguing a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with a cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy; Megalomaniacs), these trendsetting, mindbending yarns have been wisely retooled as multi award-winning, bestselling graphic albums available in digest softcover such as this one hardback and sponsored special editions and even as AUDIOBOOKs. Just let that one last one sink in…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible resident Bunny to dissuade him. For all his patience, propriety and refined breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-causing, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or useless “henches” Metal Steve & Action Beaver…

All those daily wonders and catastrophes were exacerbated by a mixed melange of mildly unconventional Crinkle creatures, none more so than aforementioned monochrome mad scientist Skunky, whose intellect and cavalier attitude to life and consequences presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

With artistic fiddling about from design deputy Sammy Borras, the unending war of nerves and mega-ordnances assumes a posture of asymmetric – if not arrhythmic and asthmatic – warfare as a series of sequences starring assorted minor artisans sees much of the cast taking a bit of a breather… at least on paper. It all opens with a few fluffy tales of ‘Bunny in… “Home is Where the Heart is”.’ It all begins one not so very ‘Good Morning’ as Monkey’s thoughtlessness and Skunky’s careless use of volcanoes and microwave ovens finally provokes the wracked rabbit to pack up and leave. Still hungry for ‘The Good Life’ our gentle hero seeks an isolated wilderness to be ‘A New Home’ but discovers all the best spots of perfect peacefulness have been previously “bagsied” by enigmatic furry Thoreau Le Fox…

However things turn really odd when Bunny uncovers sacred standing stones and manifests a sentient palatial edifice that floats on air and offers to cater to every whim…

Meanwhile back wherever Crinkle Woods is, Monkey & Skunky are missing their old niceness nemesis and unleash colossal mutant hybrid shark ‘Hammer Honk’ to keep the ADHD-ape amused, even as, far away on “A Day in the Life of Bunny … and his enchanted House!” arachnophobe Bunny adopts an 8-legged housemate in ‘“Brenda”’. Thanks to her passion for digging, before long she has uncovered ‘A New Guest’ who turns out to be the miraculous Grand Spirit of the Woodland… and a bit of a nuisance…

Nothing lasts forever, and the peaceful days end in ‘Underpants!’ when Monkey & Action-Beaver invade the magical kingdom with newly-minted monster Terror-Dactyl in search of entertainment and encounter a very unwelcoming Woodland Spirit…

As if anticipating Bunny’s imminent return, sensible but naïve robot Metal E.V.E. is trying to build him a perfect new home, but the good deed is hijacked by time-warping Skunky who casually turns all involved into ‘Old Folks’ just as disorder is fully restored and the Grand Spirit evicts all the crazy critters and despatches them ‘Home’…

As they all resettle in, focus shifts to superfast sweetheart aye-aye Ai in “Ai’ll Be Back!” – a relay race of rapid-fire adventures that opens with ‘Thants!’ as a REALLY GIANT giant anteater is turned loose during National Ant Day and only Ai can stop the tongue-lashing it begins, after which chaos is unleashed when our misplaced Madagascan finds Skunky’s Graveyard of Failed Scientific Experiments and is bitten by a disembodied undead head, sustaining a nasty ‘Zombiebooboo’…

Whilst Monkey indulges in a spot of robotic ‘Dino-War!’ – and briefly acquires the stern maternal influence he always needed – Squirrel Weenie, Pig Piggerton and Metal E.V.E. become the first of many woodfolk turned ‘Tiny and Whiney’ and stuffed in Skunky’s Jar of Idiots. Sadly one of them is bitey, zombie-contagious Ai and before long the plague of the gambolling dead is everywhere, as seen in apocalyptic vision ‘Guhhhh!’, prompting the evil genius to sideline his attempts to build/grow a superbrain ‘From Scratch’ to sort things out. Of course, said brain ‘Smartypants’ has ideas of its own, and once Monkey meddles some more, the war of Zombies vs Supercomputer! rages out of control until the mighty mind in a jar devises a cure for undead bitey-ness which it then cruelly locks away in ‘The Box’…

However, despite being afflicted with zombie hunger, the aye-aye has enough grit and resolve to step up and sort it, to become ‘Ai, Saviour of the World’…

With what passes for normality restored to the Woods we next pay some attention to ‘Pig + Weenie in “Pig & Weenie Fun Police”’ as after five days of noxious obnoxiousness and Monkey playing with his ‘Fart Face’ chemical weapon, the sweet simpletons found an official vigilante team to stop the horror. However once the job is done it’s hard to stop and soon they are annoying/cheering up Underwater Adventurer Le Fox as he tries to be a ‘Water Grump!’ and unwelcomely refereeing the 563rd Annual ‘Bonk Bonk’ Race, befriending and defending Skunky’s runaway terror ‘Robotron’ before confronting Pig’s potent desire to be a poodle in ‘Arf!’

‘A Day in the Life of “Pig & Weenie Fun Police!”’ sees the variety of purely existential perils involved in cheering folk up, after which a family visit to Jonty, Monty, Ponty and Big Bertha Piggerton broadens Weenie’s horizons and highlights who is ‘The Wrong Pig’ whilst preceding a genuine rescue mission as the Fun Police save beleaguered Bunny from a House of Nightmares in ‘The Winchester’ and overindulge in one final mission to stop Skunky’s recently-mined ‘Shiny Pebbles’ fuelling an arsenal to techno terrors…

Generally regarded as “The Unluckiest Red Panda in the World!!”, next to shine here is ‘Lucky in “Stay Lucky!”’ with a simple fun session with the gang going awry in ‘Card Luck’, and doubled down on in ‘Statuesque’ as Monkey’s latest Bunny-bothering collaterally lands Lucky in the muck, prior to everything changing after encountering mystic monument ‘The Tablet’ in the really deep, dark woods…

‘Brown Duck’ then details a noisome scatological sidestep, but if we all hold our noses it’s soon over and the fallout of a cosmic change sparked by latrine lunacy and toilet terrorism can be registered as a ‘Lucky Chance’ and heralding a flipping of fortune for the pitiable panda…

As she becomes “the Luckiest Red Panda in the World!”, her ‘Attitude Adjustment’ scuppers a potentially lethal attempt to blow Action Beaver into space. Karmically, her new status doesn’t extend to those around her, so when ‘The Decoy’ finds a duplicate of Monkey making mayhem for all and his acts as Cardboard Samurai Monkey creating a cascade of all-conquering ‘Cardboard Creations’ she steps in to shield them. However, confusion and carnage culminate in a cross-chronological panda pair-up as time-travel allows ‘The Next Lucky’ to come back from the future to warn that her fortunes are about to change again…

The animal assemblage concludes for now with a look at enigmatic sage ‘“Le Fox in “Big ol’ Grump!”’ It opens long ago as an impressionable fox cub meets a crusty hibernating bruin who shapes his mental and philosophical growth in ‘Bearing It’… but not as much as the pesky bees buzzing him…

In the present, perpetually irritable Le Fox is caught in Monkey’s latest attempts to annoy Bunny in ‘Natural Mystery’ and retaliates with devasting aplomb, before ‘Ah, Poop!’ sees Skunky unwisely boast to his partner in perfidy that his poo collection is now perfectly complete even as deep underground, Le Fox shares his views on despondency with sad Metal E.V.E. and demonstrates vengeance as a means of ‘Coping’ when Monkey interrupts their musings…

Eternally anarchic Monkey’s meddling with Skunky’s reality-warping Wishinator leads to Le Fox achieving Godzilla-like size and temperament in ‘Wish Big’ but all his rampaging and ‘Stomping About’ is rightly directed at one small hairy nutcase, before a calamitous event heralds big changes for everybody as eerie, appalling Signalmen invade the wood and all those left free must find ‘A Place to Hide’…

As those few survivors seek ways to make Le Fox ‘Smaller’ desperation forms an alliance of former foes, but no one made them joint pilot the ridiculous mega-mecha Bunny vs Monkey-a-tron in a last-ditch duel of colossi, even if it does somehow save the day and create ‘An Understanding’ and peaceful resolutions not even one last unleashed tentacle monster can disrupt…

Wrapping up these sidereal shenanigans, farty fooffawraws and monster bum gags are a few related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and yourself to a compact online course in all aspects of comic strip creation supervised by Jamie Smart and Armin Roshdi. This time the subjects are ‘How to draw the Floating Island’, including tips on The Cosy Cabin, Pond and Sewer Waterfalls before closing with an extensive plug for the Phoenix Comics Club website, complete with instant access via QR codes, plus previews of other treats & wonders to be seen in The Phoenix to wind down from all that philosophical fun and Kaiju kerfuffle…

Another book for your kids to explain to you, Bunny vs Monkey – Day of the Heroes! is weird wit, wild invention, potent sentiment and superb cartooning incautiously crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Win’s Christmas Gift Recommendation: Just Trust Me… It’s Beyond Your Control But Worth It … 10/10

Bunny vs Monkey – Day of the Heroes! will be released on October 8th 2026 and is favailable for pre-order now.

Deadman: Book Three


By Cary Bates, Gerry Conway, Arnold Drake, Bob Haney, Paul Levitz, Martin Pasko, Dick Dillin, Jim Aparo, Fred Carillo, Mike Grell, Kurt Scaffenberger, Romeo Tanghal, Tex Blaisdell, Vince Colletta, Dick Giordano, Bob Layton & various (DC Comics)
ISBN: 978-1-4012-3728-8 (TPB), 978-1-4012-4198-8 (Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Deadman debuted in Strange Adventures #205 cover-dated October 1967 and on sale from August 29th. He heralded a new kind of superhero comic at a time when costumed crusaders were in their second decline in 20 years, and edgy if not actually scary supernatural stories were increasingly attracting the attention of the entire world.

In his wake TV introduced Dark Shadows, sci fi anthologies Outer Limits and Twilight Zone segued into Rod Serling’s Night Gallery whilst movies like Rosemary’s Baby revolutionised scary cinema. In literature, a revival of Gothic romance set pulses racing and hearts fluttering once more. However, in many ways it was business as usual as horror stories had been a top seller since books began and plays, comics, radio, and TV since its earliest incarnations had dwelt heavily upon tales of the unknown…

As the 1960s ended, its colossal superhero boom became a slow but certain bust, with formerly major successes no longer able to find enough readers to keep them alive. The appetite for costumed clowns was paling in favour of a resurgence of more traditional genres, and one rational editorial response was to reshape comic characters to fit evolving contemporary tastes.

Publishers swiftly changed gears and even staid, cautious DC reacted rapidly, making masked heroes fit the new landscape. Newly revised and revived costumed features included roving mystic troubleshooter The Phantom Stranger and golden age colossus The Spectre, whilst resurgent traditional genres spawned atrocity-faced WWII spy Unknown Soldier and cowboy bounty hunter Jonah Hex, spectral western avenger El Diablo and game-changing monster hero Swamp Thing, spearheading a wave of new formats, anthologies and concepts.

Moreover, supernatural themes and horror-tinged plots were shoehorned into those superhero titles that weathered the trend-storm. Arguably, the moment of surrender and change had already arrived with the creation of Boston Brand in the autumn of 1967, when venerable science fiction anthology Strange Adventures was abruptly retooled as the haunted home of an angry ghost…

This third Deadman collection (of five) again proves that changing times and tastes demand different heroes, with pertinent material from World’s Finest Comics #223 & 227: The Phantom Stranger #33, 39-41; Brave and the Bold #133, Superman Family #183 and DC Super-Stars #18, cumulatively spanning cover-dates May/June 1974 to Winter 1978, and confirming that as tastes vacillate, the valiant dead can keep on going simply by changing a bit of perspective…

High wire acrobat Boston Brand was a rough, tough, jaded performer who had seen everything and masked his decent human heart behind an obnoxious exterior and cynical demeanour. As “Deadman”, Brand had been the star attraction of Hills Circus and lover of its reluctant owner Lorna Carling. He also acted as a secret guardian for the misfits it employed and sheltered. One fateful night, Brand almost missed his cue because he had to stop a local cop harassing circus mystic Vashnu. It would have better if Brand had been late, because as soon as he started his act – 40 feet up and without a net – someone put a rifle slug into his heart. Despite being dead before he hit the ground, Brand was scared and furious. Nobody could see or hear him screaming, and Vashnu kept babbling on that he was the chosen of Rama Kushna – “the spirit of the universe”. The hokum all proved horribly true when that entity astonishingly made contact, telling Boston that he would walk among men until he found his killer.

The gig came with some advantages. He was invisible, untouchable, immune to physical laws and able to take possession of the living and drive them like meat cars. His only clue was witnesses in the audience who claimed that a man with a hook had shot him…

Brand’s hunt brought him into contact with killer mystic The Sensei – a master murderer who has dealt with ghosts before – and helplessly, frustratingly, experienced the end of the Hook. When the Sensei executed Boston’s quarry, Rama Kushna asked if a balance has been struck and capitalised on Brand’s furious negative response. Brand demanded true justice for everyone and inadvertently elected himself the agent of its enactment…

The search had brought him into contact with Batman (and other superheroes) and together they saved a Tibetan spiritual paradise on Earth. Sensei’s League of Assassins deemed benevolent Shangri La Nanda Parbat bad for the business of murder, and Deadman’s efforts to save the city from invasion were coloured by the fact that within its boundaries he becomes a living, breathing person again…

By the time of this outing, and thanks to a rapprochement with his aerialist twin brother Cleveland Brand, Deadman has found his killer, but only uncovered infinitely more injustice and innate rottenness at the heart of the world. Now he roams aimlessly, despondent and nearly mad…

Opening in World’s Finest Comics #223, Superman & Batman recruit Brand to help in their search for a serial killer. Shocks abound when all evidence points to the culprit being the brain-damaged, secretly institutionalised, unsuspected older brother of Bruce Wayne! When the whole truth emerges in ‘Wipe the Blood Off My Name’ (Bob Haney, Dick Dillin & Vince Colletta), the lonely, isolated ghost goes off the rails and decides to keep on possessing mentally vacant Thomas Wayne Jr.

Batman has other ideas though…

Apparently ignoring these events, Deadman then clashes with The Phantom Stranger (#33, November 1974 by Drake & Mike Grell) during the Man with No Name’s war against spiritual mad scientist Dr Zorn. In ‘Deadman’s Bluff!’, the ghost’s protracted, and apparently obsessively pointless hunt for his own murderer is exploited by the villain. As ever, the chase ends in frustration and fury for Boston, even though Zorn fails to spark war between the ethereal avengers, and instead causes an antagonistic partnership to be formed between them. After months of relentless manhunting, Batman’s search for Thomas Wayne culminates in ‘Death Flaunts its Golden Grin’ (WFC #227, February 1975 by Haney, Dillin & Tex Blaisdell), as the caped crusaders accidentally find the fugitives whilst tracking global smugglers. That moment of triumph is brief and ends in tragedy for all concerned, after which the guy in the hat gets reacquainted with the spectre in skin-tights for Phantom Stranger #39’s ‘Death Calls Twice for a Deadman’: a last-ditch effort to revive dwindling sales as horror stories faced their own decline.

Guest-starring The Sensei, it signalled a belated return to the company’s over-arching continuity, but was too little, too late. Deadman similarly co-starred in PS #40’s ‘In the Kingdom of the Blind’ and #41’s concluding chapter ‘A Time for Endings’(February-March 1976 and both by Paul Levitz & Fred Carillo). Now modern mage Dr Nathan Seine sought to bring Elder Gods to Earth using blind psychic Cassandra Craft as a medium…

With that tale’s finish, his series ended and the Phantom Stranger all-but-vanished until the winter of 1978 and a giant-sized Deadman team-up tale from DC Super-Stars #18 that is happily forthcoming.

First, though, Deadman – by Haney & Jim Aparo – remanifests in Brave and the Bold #133 to deliver ‘Another Kind of Justice!’ to aging rum-runner Turk Bannion when his heir and murderer turns to a more modern form of smuggling with Dark Knight & Wandering Wraith objecting. Uncanny events hit a lighter note next as Cary Bates, Kurt Schaffenberger & Colletta explore inexplicable somnolent excursions on ‘The Day Lois Lane Walked All Over Superman!’ (Superman Family #183, May June 1977). Here, though, Brand invisibly aids all concerned as a monomaniacal psychic messes with mind-control and body-borrowing…

Closing this grimoire of the dead-&-gone is that epic clash from DC Super-Stars #18. Concocted by Gerry Conway, Marty Pasko, Romeo Tanghal, Dick Giordano & Bob Layton, ‘Phantom Stranger and Deadman’ was an extended Halloween extravaganza seeing the moribund supernatural champions – with venerable vintage ghost-breaker Dr. Terrence Thirteen and necromantic nemesis Tala, Goddess of Evil in attendance – attempting to eradicate an infestation of demons lethally infiltrating the comic book Mecca of the season: Rutland, Vermont (long associated in both Marvel and DC titles as the only place to be on the Eve of All Hallows). The war was for humanity’s survival and no-one escaped unscathed…

With covers by Aparo & Neal Adams, this graphic grimoire perfectly captures the echoes of an era in transition through a delirious run of comics classics no ardent art lover or fanatical fear aficionado can do without.
© 1964, 1975, 1976, 1977, 1978, 2012 DC Comics. All Rights Reserved.

The Bluecoats volume 20: Bloomers and Bone Saws


By Willy Lambil & Raoul Cauvin, with Leonardo; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-199-6 (Album PB/Digital edition)

This book includes Discriminatory Content employed for dramatic and comedic effect.

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch iteration De Blauwbloezen) began as the 1960s ended: created to soften the blow of losing Lucky Luke when that mild-mannered maverick megastar defected from Le Journal de Spirou to arch-rival periodical Pilote. From the start, the substitute strip was popular: swiftly becoming one of the most-consumed bande dessinée series in Europe. After stints by the Jose-Luis Munuera/BeKa writing partnership, it is now scribed by Kris and up to 70 volumes.

Salvé was a cartoonist in the Gallic big-foot/big-nose humour manner, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually moved towards a more realistic – albeit still overtly comedic – tone and look. Born in 1936, Lambil is Belgian and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer. Arriving on Earth two years later, scripter Cauvin was also Belgian and (prior to joining Dupuis’ animation department in 1960) studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at LJdS. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: clocking up more than 240 separate albums. Les Tuniques Bleues alone has sold over 15 million copies… and counting. Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains and – as of ten minutes ago – Lambril, at 90, is still drawing the Boys in Blue…

The Bluecoats are long-suffering protagonists Sergeant Cornelius Chesterfield and Corporal Blutch: worthy, honest fools in the manner of Laurel & Hardy; ill-starred US cavalrymen defending a vision of a unified America during the War Between the States – well, at least one of them is, as the comrades spend all of their time bickering over the war, patriotism, honour, and the stupid callousness of their leaders and cause…

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War. Subsequent exploits are set within the scant timeframe of the Secession conflict, but often range far beyond the traditional environs of the sundered USA, dipping into and embracing actual events (like today’s tale), tackling genuine, thoroughly researched moments of history…

Blutch is an everyday, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting at every opportunity, he’s you or me – except at his core he’s smart, principled, loyal and even heroic… if no easier option presents itself.

Chesterfield is a big, burly professional fighting man: a proud career soldier of the 22nd Cavalry who devoutly believes in nationalistic patriotism and the esprit-de-corps of The Army. Brave, bold, never shirking his duty and appallingly hungry to be a medal-wearing hero, he’s quite naïve yet also loves his cynical little pal. Naturally, they quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in. That situation again stretches their friendship to breaking point in this cunningly conceived instalment, in which both find themselves again at odds…

On offer here is a far more plain-speaking and trenchant outing than usual, one including actual historical characters rather than regulation schtick & settings providing mostly humour. Coloured as ever by Vittorio Leonardo, Les Tuniques Bleues – Miss Walker was serialised continentally in Le Journal de Spirou #3773-3778, before becoming the 54th album in 2010, and now Cinebook’s 20th translated Bluecoats book.

As already hinted, it differs from the majority of tales treading a fine line between comedy and righteous anger, so if you share these books with younger kids, best read this one pre-emptively first. Here, swingeing wit and sardonic comedy are doctor’s orders with slapstick reigned in and “bigfoot clown” antics toned down and with even the illustration carefully reined in. Thus the more authentic illustration provides a magnificently barbed, double pronged assault on masculine attitudes and military protocols and procedures, as a wild card arrives to propagate rebellion on two fronts (sexism and military ruthlessness)…

Mary Edwards Walker (26th November 1832-21st February 1919) qualified as a doctor in 1855, earning her degree from the renowned and prestigious Syracuse Medical College, New York. In her most eventful life she was an abolitionist; battlefield surgeon (the US army’s first female one); prisoner of war; Prohibitionist, writer; lecturer and suffragette, as well as the only woman in US history to be awarded the Medal of Honor. When war broke out, she was immediately rejected on applying to serve as a Union forces medic, but, after working in a Washington DC field hospital, she was sought out and hired by the military to work on the front lines. You should go read up on her. She was a forceful, successful and amazing pioneer and advocate of all the right causes…

Deeply wedded to her beliefs and causes, Dr. Walker’s comics analogue makes quite a splash when she arrives. Clad in her outlandish trademark “bloomers”, she looks very much like a man…

As usual the Confederate and Union armies have fought themselves to a bloody standstill and barely have enough men mobile enough to mount an attack. Particularly vexatious are the daily-rising desertion rates, but now these are compounded by the fact that the Union medical team has been eradicated and survivors, sick and wounded are just piling up in an old community building in a nearby village. Thankfully, General Alexander’s request for a replacement reaches Ulysees Grant at just the right moment. The military Commander-in-Chief has a growing problem involving one doctor he would be happy to lend his suffering troops…

As always a command decision divides the old comrades and unleashes calamity and catastrophe. It begins with the ferocious, short-tempered doctor requesting a permanent assistant and which wily Blutch immediately volunteers for in his constant search to stay out of the Greycoats’ – and his own superiors’ – sights.

Despite Chesterfield’s constant chiding, lazy, idle Blutch is soon avidly sweeping floors, making beds, changing bandages, scrubbing bodies and delousing patients and the scratch-hospital itself. Soon he’s unwillingly progressed to dressing wounds and helping to lop off limbs…

Meanwhile, his formidable new boss goes about making more enemies. From the start Walker laid down her law: the hospital was her domain and she could not be overruled regarding its function. Moreover, she obsessively despised smoking, boozing and gambling and refused to let her patients – or any man in her sight – indulge in such dangerous vices. Sadly, for the nonplussed Alexander’s general staff, Walker is possibly the best surgeon and doctor they will ever meet. Her rate of success is astounding and many who should be dead are diligently restored to active service.

Tragically, that’s where her biggest fault comes into play and it’s one Blutch wholeheartedly supports. Wherever Mary Walker cures the wounded, her lectures somehow provoke mass-desertions…

Her unrestrained truthfulness infects the unceasing arguments between Blutch & Chesterfield and soon the whole camp from callow replacements to scarred veterans are (over)hearing facts they would rather not face, and before long those desertion figures are skyrocketing…

With morale in tatters, the staff try reason and bluster, but Walker refuses to mend her ways or hold her tongue, and Alexander, alerted to the imminent threat of another Confederate attack, embarks on a ruthless scheme. It involves having Walker and Blutch take a medical wagon to troops lying wounded beyond the camp, and Chesterfield soon has reason to regret inveigling himself aboard to look after his wrong-headed (but instantly-aware-of-subterfuge) pal…

The entire notion is to have Walker captured by the enemy. An apolitical healer at heart, she immediately begins treating Rebel wounded… until the cycle begins again and Confederate troops start to abscond in droves. With battle postponed due to lack of manpower, the Greys find their own way of removing the doctor, which circuitously lands Blutch & Chesterfield back where they started. However, with Walker safely removed from doing more harm, General Alexander has time to punish the pestilential pair in a most unique and far-seeing manner…

Highlighting not only the disparities between officers and enlisted men but also foundational America’s class structure and entrenched gender divisions, Bloomers and Bone Saws is a disturbingly edgy epic that makes fun from the very worst of human endeavours. Shocking, powerful and hard-hitting as well as painfully funny, beautifully realised and eminently readable, this is one of the most sardonic Bluecoats yarns in the canon and finest kind of war-story/Western. It appeals to the best, not worst, of the human spirit; and hopefully that means you.
© Dupuis, 2010 by Lambil & Cauvin. All rights reserved. English translation © 2026 Cinebook Ltd.

Superman: The Amazing Transformations of Jimmy Olsen


By Otto Binder, Alvin Schwartz, Robert Bernstein, Jerry Siegel, Leo Dorfman, E. Nelson Bridwell, Cary Bates, Curt Swan, John Forte, Kurt Schaffenberger, Pete Costanza, Ray Burnley, Creig Flessel, Stan Kaye, George Klein & various (DC Comics)
ISBN: 978-1-4012-1369-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Over nearly nine decades, Superman has provided excitement, imagination and fun in more or less equal amounts; albeit admittedly not so much of that last one in recent times! This lost and longed for compilation relies heavily on the last two categories and offers the kind of reading experience we just don’t get enough of these days…

Although unnamed, a red-headed, be-freckled plucky kid worked alongside Clark Kent and Lois Lane from Action Comics #6 (cover-dated November 1938 and on sale from September 26th). He was called by his first name from Superman #13 (November-December 1941) onwards, but only after unlikely input from an even more ubiquitous mass entertainment. That lad was James Bartholemew AKA “Jimmy” Olsen who was a major player in The Adventures of Superman radio show from its debut on April 15th 1940; somebody for the hero to explain stuff to for the listener’s benefit, and the closest thing to a sidekick the Man of Tomorrow ever needed.

When the similarly titled TV show launched in the Fall of 1952 it became a monolithic hit and National Periodicals began cautiously expanding their valuable and precious franchise with new characters and titles. First up were gloriously charming, light-hearted escapades of a rash, capable but naïve photographer and “cub reporter” from the Daily Planet and titular star of Superman’s Pal Jimmy Olsen, which launched in 1954 with a September/October cover date. The title was popular for over two decades, blending action, adventure, broad, wacky comedy, fantasy and science fiction in the gentle manner initial scripter Otto Binder had perfected a decade previously at Fawcett Comics on the magnificent Captain Marvel. As the feature progressed, one of the most popular plot-themes (and most fondly remembered and referenced today by most Baby-Boomer fans) was the unlucky lad’s appalling talent for being warped, mutated and physically manipulated by fate, aliens and even his friends.

The Amazing Transformations of Jimmy Olsen gathers some of the very best and most iconic tales from the series; as they originally appeared in issues #22, 28, 31-33, 41-42, 44, 49, 53, 59, 65, 72, 77, 80, 85 & 105 of the weirdly popular comic book, plus the lead story from giant-size anthology Superman Family #173, into which SPJO evolved when times got tough for Superhero publishers in the 1970s.

The spellbinding wonderment opens with a selection of beautifully reconfigured covers (from #22, 44, 59 & 105) acting as contents/credit pages, after which the stories commence with Binder, Curt Swan & Ray Burnley’s ‘The Super-Brain of Jimmy Olsen’ wherein resident crackpot inventor Professor Phineas Potter evolves the boy of today into a man from 1,000,000AD. This apparently benevolent being seems to have a hidden agenda, however, and is even capable of bending the Man of Steel to his towering will…

The same creative team crafted ‘The Human Skyscraper’, with another Potter production enlarging Jimmy to monumental size, whilst in ‘The E-L-A-S-T-I-C Lad’ Superman is inadvertently responsible for the boy reporter gaining stretching powers after leaving a chest of alien artefacts with the nosy, accident-prone kid…

Alvin Schwartz, Swan & Burnley’s ‘The Jimmy Olsen from Jupiter’ then sees aliens mutate him into one of their scaly selves, complete with mind reading powers, before Binder’s ‘The Human Flame-Thrower!’ depicts how Potter’s latest experiment causes the worst case of high-octane halitosis in history, after which Robert Bernstein, Swan & John Forte highlight the lad’s negligent idiocy as Jimmy eats alien fruit and becomes ‘The Human Octopus!’

Creig Flessel inked the hilariously ingenious ‘Jimmy the Genie!’ in which boy and magical sprite exchange roles, prior to Binder, Swan & Stan Kaye delivering a gleeful masterpiece. ‘The Wolf-Man of Metropolis!’ is a beloved, oft-reprinted classic blending horror, mystery, romance and heart-warming charm into a cautionary tale impossible to ignore or forget.

Next, Professor Potter is blamed for – but entirely innocent of – turning Jimmy into ‘The Fat Boy of Metropolis!’ – a nonsensical but clever crime caper from Swan & Forte – whilst sheer mischance results in scripter Jerry Siegel’s now-legendary if not culturally significant saga of ‘The Giant Turtle Man!’ and his oddly casualty-free rampage…

Leo Dorfman, Swan & George Klein then contribute a sparkling tale of alien love gone amiss, which results in our boy temporarily becoming ‘Jimmy Olsen, Freak!’, a frequent consequence of Jimmy’s remarkable love life. Thanks to Siegel, Swan & Klein, when Jimmy spurns amorous attentions of surrealistic Fifth Dimensional hottie Miss Gzptlsnz, she quite understandably turns him into ‘The Human Porcupine’ in a wild and possibly thematically influential precursor to vengeance sagas like Fatal Attraction, Basic Instinct or What’s Opera, Doc? The self-same creators also crafted intriguing enigma ‘The World of Doomed Olsens!’ wherein the Olsen boy is aggressively confronted by manifestations of his most memorable metamorphoses… a dilemma that was nothing like what it seemed…

‘The Colossus of Metropolis!’ finds Jimmy deliberately and daringly grown to giant size to tackle rampaging Super-Ape Titano before Siegel, Forte & Klein’s ‘Jimmy Olsen, the Bizarro Boy!’ poses a parlous comedy of errors with Potter’s cure for those backwards-living un-beings going painfully awry, resulting in the poor warped lad being ‘Exiled on the Bizarro World!’ The immensely popular Legion of Super-Heroes guest-star in many of these tales and play a pivotal part in ‘The Adventures of Chameleon-Head Olsen!’, a madcap mirth spree as only Siegel, Forte & Klein could make ’em, whilst the far more menacing account of ‘The World of 1,000 Olsens! (Binder, E. Nelson Bridwell & Pete Costanza) was a product of changing times and darker tastes; with an actual archenemy trapping Jimmy on a murderous alien world where everybody looks like yet hates the cub reporter…

This fabulously strange and cruelly out of print brew concludes with a smart thriller set in the Bottled City of Kandor where Jimmy resumes occasional costumed-hero identity Flamebird beside Superman (AKA the original Nightwing), hoping to save the last of Kryptonian civilisation from the ‘Menace of the Micro-Monster!’ This sharp terrorism-tinged action-shocker by Cary Bates & Kurt Schaffenberger satisfyingly closes a magically engaging tome by proving that even the silliest ass can sometimes be the hero and not the goat…

As well as reliving some of the most delightful episodes of DC’s pre-angst-drenched, cosmically catastrophic days, these stories also perfectly frame the changing mores and tastes which reshaped comics from the safe 1950s to the seditious, rebellious 1970s, all the while keeping to the prime directive of the industry: keep them entertained and keep them wanting more.

I know I certainly do…
© 1957-1965, 1967, 1975, 2007 DC Comics. All Rights Reserved.

The Adventures of Blake and Mortimer: The Complete Collection volume 1


By Edgar P. Jacobs, coloured by Philippe Biermé & Luce Daniels, with material by Brieg F. Haslé & Nicolas Thibaudin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-147-7 (Album HB), 978-1-80044-776-9 (Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Today in 1946, the European post war comics revolution began with the release of multi-national anthology periodical Le Journal de Tintin. This strip was the Other big draw of those early years and remains one of my all-time favourites…

Le Journal de Tintin launched on 26th September 1946, and evolved through the post-war Years to become a benchmark of quality comics storytelling. Initially “the magazine for the Youth from 7 to 77” was intended to create longform stories for later book publication by serialising stories in increments – a method still used to this day. It sold in a number of countries and regions in their own languages, initially combining new material with recycled and modified episodes of previous Tintin tales, before moving to all new material. Publication ceased in 1993, with the 29th June edition.

For the first three years LJdT was home to an astounding unfolding epic that enthralled the readership. The first of so many, The Adventures of Blake and Mortimer were converted into books which been tweaked over decades and are presented complete in this single volume, which gathers The Secret of the Swordfish part 1 The incredible Chase; Part 2 Mortimer’s Escape; and Part 3 SX1 Strikes Back, and includes fascinating background features by Brieg F Haslé and Nicholas Thibaudin…

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly regarded as one of the founding fathers of the Continental comics industry. Although his output was relatively scant compared to some of his contemporaries, the iconic series he created formed the basis and foundation of the art form in Europe, and his splendidly adroit, roguish yet impeccably British adventurers Blake and Mortimer – from the premiere issue of Le Journal de Tintin onwards – became a staple of post-war European kids’ life, the way Dan Dare would in Britain across the 1950s.

E.P. Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but, determined never to work in an office, pursued art and drama following his graduation in 1919. A succession of odd jobs at opera-houses; scene-painting, set decoration, acting and singing as an Extra supplemented his private performance studies, and in 1929 Jacobs won a Government award for classical singing. Sadly, his proposed career as an opera baritone was ended by the Great Depression, as the Arts sector took a nosedive following the stock market crash.

Picking up whatever stage work was going (including singing and performing) Jacobs segued into commercial illustration in 1940 and regular employment came from the magazine Bravo. While illustrating short stories and novels, Jacobs famously took over the syndicated Flash Gordon strip after occupying German authorities banned Alex Raymond’s quintessentially All-American Hero. This left the publishers desperately seeking someone to satisfactorily complete the saga., but Jacobs’ Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis. Thus Jacobs created his own epic science-fantasy feature in the legendary Le Rayon U: a milestone in both Belgian comics and science fiction adventure. The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original “text-block & picture” material to incorporate speech balloons before re-running the serial in Le Journal de Tintin, with subsequent releases forming a trio of graphic albums in 1974.

There are conflicting accounts of how Jacobs and Tintin creator Hergé got together and why they parted ways professionally, if not socially, but as to the whys and wherefores of the split, I frankly don’t care. What is known is this: whilst crafting the weekly U Ray, one of Jacob’s other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh, Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it soon after. Jacobs began working on Tintin, colouring the original monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, Jacobs was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. By now, he was also contributing to the illustration as well, on extended epic The Seven Crystal Balls/Prisoners of the Sun.

Jacob’s love of opera made it into the feature as Hergé (who loathed the stuff) teasingly created bombastic Bianca Castafiore as a comedy foil and based numerous bit players (like Jacobini in The Calculus Affair) on his long-suffering assistant. After the war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and other creatives to work for his new venture. Launching publishing house Le Lombard, he also started Le Journal de Tintin, an anthology comic. Edited by Hergé, with various language editions in Belgium, France and Holland starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the comic also featured Paul Cuvelier’s Corentin and Jacques Laudy’s ‘The Legend of the Four Aymon Brothers’. Laudy had been a friend of Jacobs’ since they worked together on Bravo, and the first instalment of foreboding epic thriller serial Le secret de l’Espadon starred a bluff, gruff British scientist Professor Philip Mortimer as well as an English Military Intelligence officer who was closely modelled on Laudy: Captain Francis Blake.

The complete serialised saga ran from issue #1 (26th September 1946 to September 8th 1949): and confirmed Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish – The Incredible Chase) became Le Lombard’s first album release; with the concluding part published 3 years later. Those volumes were reprinted nine more times between 1955 – 1982, with an additional single complete deluxe edition released in 1964. In 1984 the story was reformatted and repackaged in English translation as 3 volumes with additional material (mostly covers from the weekly Tintin added to the story as splash pages). It was part of a European push to win some of Britain’s lucrative love of Tintin & Asterix, but ended after seven volumes, having failed to find an audience. Happily, Cinebook successfully reintroduced us to the dashing duo – albeit after publishing later adventures first – and you can revel in their wonderment in either paperback album or eBook formats. Or in this Complete edition…

Hergé & Jacobs purportedly suffered a split in 1947 when the former refused to grant the latter a by-line on new Tintin material, but since they remained friends for life and Jacob’s continued to produce Blake and Mortimer for the Belgian weekly, I think it’s fair to say that if such was the case it was a pretty minor spat. I suspect The Secret of the Swordfish was simply taking up more and more of the brilliant, diligent artist’s time and attention…

The U Ray also provided early visual inspiration for Blake, Mortimer and implacable nemesis Colonel Olrik, who bear more than passing resemblances to heroic Lord Calder, Norlandian boffin Marduk and viperous villain Dagon.

One minor word of warning: by having the overarching enemies of mankind be a secret Asiatic “Yellow Peril” empire of evil, there’s potential for offence – unless one actually reads the text and finds that the presumed implicit racism is countered throughout by plenty of “good” ethnic characters and “evil” white folk. And remember the ultimate enemy Olrik could pass for a British stockbroker or political party candidate any day of the week…

This complete edition offers the entire epic in one almighty go and is sublimely supplemented by factual and contextual gold, mined by Brieg F. Haslé and Nicolas Thibaudin.

Delivered as The Secret Notebooks of Blake, Jacobs, and Mortimer, fun facts are broken down into engaging preparatory dossiers, divided by year and packed with candid preparatory material, designs and sketches. For 1946 we see a Synopsis of the first book; meet Jacobs ‘In his own words’; share ‘Mortimer’s Confidences’ and go ‘Behind the Scenes’ to examine extraordinary ‘Jacobsian Machines’ with ‘The Golden Rocket’. Then ‘Emblematic Characters’ reviews Olrik and we see ‘What Lies Behind a page’ with narrative techniques deconstructed in ‘The Third Word War Live… on Radio!’ before the initial episode begins…

The Secret of the Swordfish Part 1 – The Incredible Chase

Humanity’s next world war begins with ‘The Incredible Chase’ as a unknown army hidden in the Himalayas prepares to launch a global Blitzkrieg on a world slowly recovering from its second planetary conflagration. Wicked Basam Damdu, Emperor of Tibet, has assembled an arsenal of technological super-weapons and the world’s worst rogues such as insidious Colonel Olrik in a bid to seize control of Earth. However, a bold British-Asian spy has infiltrated the hidden fortress and surrenders his life to get off a warning message.

In England, physicist and engineer Philip Mortimer and MI5 Captain Francis Blake discuss the worsening situation at an industrial installation where the boffin’s radical new aircraft engine is being completed. When warning comes that the war begins that night, the old friends swing into immediate action. As super-bombers rain destruction down on all the world’s cities, Mortimer’s dedicated team prepares his own prototype, the Golden Rocket, for immediate launch, lifting off just as Olrik’s bombers appear over the desolate compound. Despite heavy fire, the Rocket easily outdistances rapacious Imperial forces, leaving ruined homes in its wake and the fleeing Britons flying into a hostile world now controlled by brutal maniac Basam…

Whilst attempting to join British Middle East resistance forces who possess another prototype super-plane, teething troubles and combat damage create tense moments in the fugitives’ flight. When the Rocket encounters a flight of jets, the test ship’s superior firepower enables it to fight free, but only at the cost of more structural deterioration. Fully failing now, the Rocket goes down in the rocky wilds between Iran and Afghanistan. Parachuting free of the doomed ship, Blake, Mortimer and the crew are machine-gunned by pursuing Empire jets…

Only three men make it to the ground safely and after days of struggle Blake, Mortimer and the indomitable Jim are cornered by Iranian troops who have joined Olrik’s forces. Sensing disaster, the Britons hide the plans to Mortimer’s super-plane, but one of the Iranians sees the furtive act. When no one is looking – especially his superiors – Lieutenant Ismail hurriedly scoops up the documents. Somehow, he misses one…

Under lock & key and awaiting Olrik’s arrival, the prisoners are accosted by Ismail, who sees opportunity for personal advancement which the Englishmen turn to their own advantage. Denouncing him, Blake instigates a savage fight between Ismail and his captain. During the brief struggle Jim sacrifices himself, allowing Blake & Mortimer’s escape with the recovered plans. Stealing a lorry, the desperate duo drive out into the dark desert night.

Followed by tanks into mountain passes, the wily pair trap their pursuers in a ravine just as hill partisans attack. The Imperial collaborators are wiped out and – upon trading information with the freedom fighters – the Englishmen take a captured vehicles to a distant rendezvous with the second Golden Rocket. Lack of fuel forces them to stop at a supply dump where they are quickly discovered, but by setting the dump ablaze, the heroes escape again. In the desert Olrik has arrived and found a sheet of notes left behind by Ismail. The cunning villain is instantly aware of what it means…

Fighting off aerial assaults from Empire jets and streaking for the mountains, Blake & Mortimer abandon their tank. Forced to travel on foot, they at last reach the meeting point where British-trained Sergeant Ahmed Nasir awaits them. The Indian served with Blake during the last war and is delighted to see him again, but as the trio make their way to the target site, they become aware that Olrik has already captured their last hope…

Only temporarily disheartened, the trio use commando tactics to infiltrate Olrik’s camp, stealing not the heavily-guarded prototype but the villainous Colonel’s own Red-Wing super-jet. Back on course to the British resistance forces, the seemingly-cursed fugitives are shot down by friendly fire: rebels perceiving the stolen plane as another enemy target.

Surviving this crash too, they are ferried in relative safety by apologetic tribesmen to enemy-occupied town Turbat. Whilst hiding, a spy of the Empire’s newly-appointed Wazir recognises the Englishmen. When Nasir realises they are in trouble, he dashes to the rescue but is too late to prevent Mortimer from being drugged. Sending the loyal Sergeant on ahead, Blake fights frantically to revive his comrade, even as Imperial troopers rapidly mount the stairs to their exposed upper room…

To Be Continued…

But only after Section 1947 offers more bonus material infilling the making of the tale. Here The Secret Notebooks… contribute another volume Synopsis while ‘In his own words’ concentrates on successor scripter Jean Van Hamme before Mortimer’s confidences reviews pertinent covers. ‘Behind the scenes’ focuses on the wide-ranging locations of the tale; Jacobsian Machines highlights ‘The Red Wing’ and Emblematic Characters explores the antecedents of arch villain Basam Damdu, whilst What Lies Behind a page and Setting The Mood delve into how Mortimer’s imprisonment is expressed, prior to the saga resuming…

 

The Secret of the Swordfish Part 2 – Mortimer’s Escape

This second instalment escalates the tale to another epic level, as the frantic action resumes with soldiers bursting into an empty chamber before being themselves attacked by the Khan. After a bloody firefight our heroes emerge from their cunning hiding place and flee Turbat, which has been seized by a furious spur-of-the-moment rebellion. Unknown to the fugitives, devious spy Bezendjas is hard on their heels and soon finds an opportunity to inform Olrik.

With the city in flames and fighting in every street, the callous colonel abandons his own troops to pursue Nasir, Blake & Mortimer into the wastes beyond the walls. On stolen horses the heroes endure all the ferocious hardships of the desert, but cannot outdistance Olrik’s staff-car. After days of relentless pursuit, they reach the rocky coastline and almost stumble into another Empire patrol. Whilst ducking them, Blake nearly falls to his doom…

Narrowly escaping death, the trio continue to climb steep escarpments and it is dusk before the Intelligence Officer realises that he has lost the precious plans and documents they have been carrying since fleeing England. Realising that someone must reach British resistance forces at their hidden Eastern base, the valiant comrades split up. Blake and Nasir continue onwards whilst Mortimer returns to the accident site. Finding the plans is a stroke of sheer good fortune, immediately countered by an ambush from Olrik’s troops. Despite a Herculean last stand, the scientist is taken prisoner, but only after successfully hiding the lost plans…

Three months later, Olrik is called to account in the exotic city-fortress of Lhasa. Basam-Damdu’s ruling council are unhappy with the Colonel’s lack of progress in breaking the captive British scientist, and even more infuriated by a tidal-wave of sabotage and armed rebellion throughout their newly-conquered territories. Even Olrik’s own spies are warning that his days as an agent of the Yellow Empire are numbered…

Given two days to make Mortimer talk, the Colonel returns to his base in Karachi just as another rebel raid allows Nasir to infiltrate the Empire’s HQ. Blake is also abroad in the city, having joined British forces in the area…

With less than a day to act, the MI5 officer rendezvous with a British submarine and travels to a vast atomic-powered secret installation under the Straits of Hormuz. Here, the Royal Navy are stoically preparing for a massive counter-attack on the Empire. With raids liberating interned soldiers all the time, ranks of scientists, technicians and soldiers are swelling daily.

Meanwhile, Nasir has his own desperate plan to free Mortimer, still adamantly refusing to talk of the mysterious “Swordfish” Olrik’s agents continually hear of…

Aware of his danger and the Sergeant’s efforts, Mortimer instead cunningly informs Nasir of the lost plans’ location, even as the impatient Emperor’s personal torturer arrives from Lhasa.

Always concerned with the greater good, Blake and a commando team secure the concealed plans and are met by Nasir who has been forced from Karachi after realising Bezendjas has recognised him. It appears that time has run out for their scholarly comrade…

Mortimer, however, has taken fate into his own hands. When the devious doctor Sun Fo begins his interrogation, the Professor breaks free and escapes into the fortress grounds during an earth-shattering storm. Trapped in a tower with only a handgun, he is determined to sell his life dearly, but is rescued by Blake and Nasir in a Navy Helicopter. Using the storm for cover, the heroes evade jet pursuit and an enemy naval sweep to link up with a British sub and escape into the night…

To Be Concluded…


Haslé & Thibaudin conclude The Secret Notebooks of Blake, Jacobs, and Mortimer with 1949 providing more bonus material reconstructing the embattled world. A Synopsis and overview includes In his own words spotlighting Philippe Biermé (President of the Edgar P. Jacobs Foundation) and successor artist Ted Benoit before Mortimer’s confidences considers more historical inspirations for story characters, Behind the scenes reviews more iconic covers and reformatting the serial for book publication; Jacobsian Machines shares design secrets of The Swordfish and Emblematic Characters denounces Razul the Bezendjas. What Lies Behind a page and Setting The Mood concludes the briefing with a closer look at key scene The Spider Crab Pit before the saga concludes with The Secret of the Swordfish Part 3 – SX1 Strikes Back!

After three years of stunning intrigue, mystery and action, E.P. Jacobs’ groundbreaking saga of a battle for global peace and universal liberty concluded in a spectacular duel beneath the Earth and all-out war in the skies of the embattled world. SX1 Strikes Back sees a tension-drenched race against time as Blake, Mortimer and the shattered dregs of Britain’s military forces prepare for a last-ditch strike using the Professor’s greatest inventions to win freedom for the oppressed peoples of Earth…

It opens with a stunning reprise of past events – cunningly compiled from six full-page illustrations (original covers from weekly Le Journal de Tintin), before a bold commando raid liberates a trainload of British prisoners. Brought to a fabulous subterranean fortress, the assorted scientists and engineers discover an underground railway, factory, armaments-facilities and even an atomic pile, all furiously toiling to complete the mysterious super-weapon dubbed “Swordfish”. The P.O.W.s readily join the volunteers, blithely unaware that supremely capable scoundrel Olrik is amongst them in devilish disguise…

Days pass and as preparations for the Big Push produce satisfactory results, a slew of disastrous accidents lead to one inescapable conclusion: there is a saboteur in the citadel…

Eventually Olrik grows overconfident and Mortimer exposes the infiltrator in a crafty trap. However, in a fraught confrontation the Colonel escapes after almost causing a nuclear catastrophe. Fleeing across the seabed, the harried spy narrowly avoids capture by diver teams and a hungry giant octopus! The flight takes its toll upon Olrik and he barely reaches land alive. Luckily for him, Bezendjas has been checking out that region of coastline and finds the exhausted scoundrel trapped in his stolen deep-sea suit. After a lengthy period, the dazed desperado recovers and delivers his hard-won information. All too soon, Imperial forces are converging on the British bastion.

As air and sea forces bombard the rocky island and sea-floor citadel, Olrik dispatches crack troops to break in via a concealed land entrance, resulting in a staggering clash in the depths of the Earth.

They were almost in time…

After months of desperate struggle, Mortimer and his colleagues have rushed to complete the incredible Swordfish: a hypersonic attack jet with uncanny manoeuvrability and appallingly destructive armament. Astoundingly launched from beneath the sea, a sleekly sinister plane single-handedly shoots the Empire jets out of the skies before sinking dozens of attacking ships. Ruthlessly piloting SX1 is Francis Blake; and even as he wreaks havoc upon the invading force, he is joined by SX2: a second, equally unstoppable super-jet…

Before long the Yellow Empire is in full retreat. A squadron of Swordfish is completed and with the once-occupied planet in full revolt, Lhasa soon tastes the flaming death it callously inflicted upon a peaceful, unsuspecting and now extremely vengeful world. They are only just in time: the insane and malignant Emperor is mere moments away from launching a doomsday flight of atomic missiles to every corner of the planet he so briefly owned…

This Cinebook Complete edition also includes fascinating illustrated essay ‘Jacobs: 1946, The Swordfish, starting point of a masterful work’, first seen in The World of Edgar P. Jacobs, plus a biographical feature and chronological publication chart of Jacobs’ and his successors’ efforts.

Gripping and fantastic in the truest tradition of pulp sci-fi and Boy’s Own Adventures, Blake and Mortimer are the very epitome of dogged determination; always delivering grand, old-fashioned heroic Blood-&-Thunder thrills & spills in timeless fashion and with astonishing visual punch. Despite an epic body count and dated milieu, any kid able to suspend modern mores and cultural disbelief (call it alternate Earth history or Bakelite-Punk if you want) will experience the adventure of their lives – and so will their children.

Original editions © Éditions BLAKE & MORTIMER/Studio Jacobs (Dargaud – Lombard S.A.) 1984, 1985, 1986 by E.P. Jacobs. Cahier Hachette© Éditions BLAKE & MORTIMER/Studio Jacobs (Dargaud – Lombard S.A.) 2012, Brieg F. Haslé et Nicolas Thibaudin. All rights reserved. English translation © 2024 Cinebook Ltd.
Win’s Christmas Gift Recommendation: Spot On Epic Retro-Wonderment… 10/10

The Great Marc Evers: The True Story of a Champion Against All Odds


By Ivo van Woerden, adapted & illustrated by Gemma Plum, coloured by Marloes Dekkers and translated by Michele Hutchison (SelfMadeHero)
ISBN: 978-1-914224-51-5 (HB)

This book includes Discriminatory Content produced for dramatic effect.

Comics are the natural home of triumphal heroes and extraordinary feats, but in general the victories (and rare defeats) of fictive sporting heroes have been restricted to Britain and Japan where many, many panel stars have been footballers, drivers, runners, jockeys, wrestlers, boxers, speedway riders, cricketers, basketball & baseball heroes, skiers, skateboarders and the like. Deeply provincial America never bothered much except for pugilists Popeye & Joe Palooka (or in transitory promotional sallies like Marvel’s truly awful NFL SuperPro title in 1991), and even impressively broadminded Europe has been fairly selective in its sporting choices – like Béka (AKA Bertrand Escaich & Caroline Roque) & Poupard’s comedy strip Les Rugbymen / The Rugger Boys or that apparently immortal race driver Michel Vaillant.

The exception to all those statements is the subgenre of graphic biographies, where exceptional individuals including track and field stars overcoming initial disadvantages are a popular and growing category. In recent years we’ve covered many – like Roberto Clemente, Tillie Walden, Mylo Choy, Emile Griffith, Harry Haft, Suzanne Lenglen, and so many more, but none as remarkable as The Great Marc Evers…

At two-year old, Evers was (finally) diagnosed with profound intellectual impairments comprising a specific Learning Disability as well as severe ASD (Autism Spectrum Disorder). Despite prognoses ranging from “give up now” to “just go away”, Marc’s parents and siblings toiled constantly to make a human life for their boy, who had been written off as hopeless: incapable of learning to talk, dress, coordinate his actions or even vacate his bowels without aid. However, and thanks to help from forward thinking agencies and specialists, Frank and Gitty Evers found places he could fit in and ways to develop his autonomy and agency.

Swimming became a lifeline for the boy and he excelled. After years of steadfast effort, Marc represented Holland at the 2012 London Paralympics. He won gold, as he done so many times before and would do again. Taking five Paralympic medals and numerous world records, he is the Netherlands’ greatest Paralympic swimming champion; in both disability and all-comers divisions Evers has been Paralympic, World and European champion in the 100m breaststroke and is the Netherlands’ greatest aquatic sportsman…

Of course, you can read up on his sporting achievements and full life elsewhere (such as in the original biography, or this Graphic Novel or even online) but for now let’s talk some more about comics and acknowledge illustrator-adaptor Gemma Plum and colour-artist Marloes Dekkers who transformed journalist Ivo van Woerden’s prose biography of the swimming superstar’s progress into a masterful exhibition of the power of graphic narrative.

The most telling tactic is the use of silence. There are few conversational gambits. Marc’s world is full of extended quiet moments, whether under water or locked in his bubble of isolation and hyper-observation.

Here you will see a combination of traditional sequential narrative describing the life story of the characters interacting with an ingenious array of visual flourishes (such as pictorial tics to mirror Marc’s distracted states and carefully utilised panel repetitions reproduced over and again to emphasise the conceptual freezes and pauses that make up the life of those with any degree of ASD). These old “presponses” to new variations neatly and repeatedly hammer home the point that dealing with an ASD child is relentless, surprising, wearisome, tedious and has no ending in sight, but shows also that with effort and dedication, and the right help, any situation can be managed…

Moving, rewarding, inspirational and ingeniously inventive, The Great Marc Evers is an intimate, candid, powerfully optimistic and relentlessly hopeful coming-of-age tale reminding us of the value of perseverance, resolve and trust.
Text and artwork © Stichting Grafische Journalistiek, 2026. Translation © Michele Hutchison, 2026.

Win’s Christmas Gift Recommendation: All You Need to Know About Fitting In Whilst Standing Out… 8/10

The Great Marc Evers will be published on 1st October 2025 and is available for pre-order now.

H.P. Lovecraft’s The Call of Cthulhu


Adapted by Gou Tanabe, with lettering and touch-up by Steve Dutro & translated by Zack Davisson (Dark Horse)
ISBN: 978-1-50674-140-6 (Tank?bon TPB), 978-1-50674-644-9 (Digital edition)

This book includes Discriminatory Content used for dramatic effect.

As it’s now officially cold and dark at night… or at least dark if not actually cold… it’s an apposite moment to reflect that this year is technically the 100th anniversary of a world-changing classic of literature. Moreover, if you’re one of those people who’s STILL never read a manga tale, or who’s been tempted but discouraged by the terrifying number of volumes such sagas can run to, here’s a delicious feast of fearsome fantasy exploiting centenary and an unmissable opportunity thanks to the killer pedigree of an astounding adaptation. Complete in one eerie epistle, this displays all that’s best about comics out of the East in one darkly digestible big gulp.

Most manga can be characterised by a fast, raucous, even occasionally choppy style and manner of delivery but this volume of emphatically eerie adaptations is atmospheric, suitably scary and marvellously moody: just as you’d hope when recreating classic tales by the undisputed master of supernal terror…

Howard Phillips Lovecraft was frail, troubled and remarkably ill-starred. Born August 20th 1890, he was truly and tragically afflicted with a drive to write, but only achieved any degree of success after he died (in March 1937) closing a brief life of desperate penury. Other than disappointment and despondency, his end came from complications of intestinal cancer that ate him from inside. Once he was gone, his literary star swiftly ascended, and posthumous publications pushed by his many friends and writing colleagues made him a household name who changed the face of fiction forever.

His stories have deeply – often life-changingly! – affected generations across and around the world. One person particularly moved is international literary specialist Gou Tanabe. He previously adapted works of Maxim Gorky and Anton Chekov to manga form. During a career lull in 2005 he was introduced to the works of Lovecraft and began assiduously adapting them between his regular commitments, with The Outsider completed in 2007.

Perfectly capturing the relentlessly oppressive and inescapably sombre sense of inexorably approaching fatality permeating most of Lovecraft’s potent prose, ‘The Call of Chthulu’ was done in 2019, transforming the legendary novella which written in mid-1926, but first published three years later in the February issue of pulp magazine Weird Tales. The story has become a foundational document of the subgenre and mythopoeia (shared universe) called The Cthulhu Mythos: frequently referenced and added to across a plethora of media from comics to games as well as constantly accessed by dozens of authors.

Accomplished in stark and staggering monochrome tinged with a palette of morbid grey textures and triggered by an explosive bursts of creepy colour, the saga opens in multihued torrent of horror ‘A Foreword…’ before first chapter ‘The Horror in Clay’ traces the progress of dutiful nephew Francis Wayland Thurston as he unpicks the trail of his recently deceased grand-uncle George Gammell Angell. That deceased historian, scholar and linguistics professor had become increasingly obsessed by artefacts and elements of an apparently lost civilisation and was seemingly aware of his impending death, and now his heir is similarly tormented by nightmares and deeply disturbed by an clay tablet.

It was made by modern sculptor H.A. Wilcox, a troubled soul also afflicted by pervasive night terrors, who had sought out Professor Angell after entering fugue states, seeing visions of human blood, dank mountains and towers rising from the sea. He heard bizarre sounds like alien words that stayed with him in the waking world and had created a clay tablet with a monstrous thing and phrases in an unknown language on it, all while sleeping…

Thurston had first become intrigued and ensnared at his grand-uncle’s funeral in Providence, Rhode Island, and by the time his patron’s effects had been shipped to Thurston’s home in Boston, the young man was caught and drawn ever inwards to something impossible…

Angell’s papers described something ancient called the Cthulhu Cult and cited early findings by an anthropologist studying rural natives in Western Greenland, whilst Wilcox’s tablet and its inscription depicted something beyond comprehension yet irresistibly beguiling. The phrases “Cthulhu fhtagn” and “R’Lyeh” were all over the files, but what really seduced the researcher was a 1908 report provided by a New Orleans policeman…

Angell’s researches had been surprisingly fruitful and responses – so many of them – came from his learned colleagues and other interested parties from all over the world. Many concerned old aboriginal outposts and enclaves, or brutal, spontaneous bloodlettings and mob violence, savage outrages or suicides of fringe religious groups. There was a high incidence of madness and death amongst overly-sensitive creative artists. Often the mantra “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’agl fhtagn” – translated as “in his house at R’Lyeh dead Cthulhu waits dreaming” – was connected to such incidents.

The investigations takes a solidly chilling turn when Angell hears ‘The Tale of Inspector Legrasse’ who had survived a manic battle with murder cultists in the Louisiana swamps, uncovered appalling atrocities and confiscated a small greenish-black stone idol of a many eyed tentacled thing…

This raid had utterly crushed the vile ‘Cthulhu Cult’ but in the aftermath, when grilling smug unshakable Castro, the spiritual leader of the killers told Legrasse a fantastic tale of interstellar empires ruled by cosmic gods: beings death could not hold and who – sustained by human sacrificial blood offered by those who worshipped them – waited in the dark cold places of the world for their moment to return. Their lord was a supernal force answering to the name Cthulhu…

The weary cop wanted Professor Angell to help him weed out other instances of the cult but time caught up with them. Now, nearly twenty years later Thurston resolves to follow up and begins by tracking down Wilcox. The artist has become fully immersed in the cult and is clearly an enemy, and may have been the cause of Angell’s sudden death…

Thus Thurston locates and interviews Legrasse himself and, with reports of mass hysteria mounting across the world, takes possession of ‘The Terrible Statue’ the cop has kept all this time. Fired up and now fully obsessed, Thurston follows reports and scours global news outlets and finds a likely case in Australia where a salvaged vessel was found carrying a statue similar to the one Legrasse held, clutched in the arms of sole survivor Gustaf Johansen. He had claimed to have lived through a bizarre sea battle in the South Pacific Gyre….

Piecing events together, Thurston deduces the assault coincided with a recent massive earthquake that shook the world and increased cult incidents, and seeks to interview the repatriated mariner. The journey is convoluted but ultimately lands him in Norway… but too late. From the newly widowed Fru Johansen, Thurston learns that her husband arrived back broken and increasingly raving, only to be recently killed in a unlikely accident…

Thankfully, she has compiled all his papers and log books and wants the shocked scholar to read them…

The tale therein is one of utter insanity, detailing how the tragic complement of schooner Emma succumbed to ‘The Madness from the Sea’ after a monumental storm and maelstrom threw the vessel onto a newly arisen island in the Gyre. Their doom was sealed when Emma was attacked by heavily-fortified steam yacht Alert, manned by piratical barbarians who worshipped a stone idol and screamed the chant “Cthulhu fhtagn”. A protracted battle resulted in the destruction of these maniacs but also the loss of Emma, whose handful of survivors commandeered Alert and washed ashore on the foreboding island.

It was a place of studied horror and ancient terrors, bleak, dark and soul-crushing, where incomprehensibly ancient, uncomfortably warped buildings and structures overwhelmed their senses. This was ‘R’Lyeh’ and their fate was confirmed when vast doors opened to unleash the city’s sleeping guardian. It made short work of the pitiful human wretches and only Second Mate Johansen and Able Seaman William Briden made it back to the barely seaworthy Alert.

However, as seen in Final Chapter ‘Great Old Ones’, some things simply cannot be deterred or avoided, a painful recognition finally accepted by Thurston himself as he closed his investigation and prepared for the inescapable fate remorselessly approaching him…

Tapping into the modern vogue for arcane exploratory adventure (as also favoured and perfected by the likes of literary horrorist brethren Seabury Quinn, Clark Ashton Smith, and latterly August Derleth and Robert E. Howard and popularised by contemporary media from video games to MMORPGs) here Lovecraft delivered what most feel to be his most perfect and potent story. Moreover it has never been better interpreted than by Gou Tanabe – and you can learn more about both through the text feature ‘About the Creators’ that closes this book.

Enthralling, understated and astoundingly effective, this supernatural saga is a milestone of horror fiction, reverently adapted and packaged in manner that will delight avowed aficionados and beguile fear-loving newcomers alike.
CTHULHU NO YOBIGOE LOVECRAFT KESSAKUSHU © 2019 Gou Tanabe. All rights reserved. This English-language edition © 2024 Dark Horse Comics, LLC.

Win’s Christmas Gift Recommendation: Ideal Dread for Dark Nights… 9/10

Neill Cameron’s How to Make Awesome Comics


By Neill Cameron (The Phoenix Comic Books/David Fickling Books)
ISBN: 978-1-78845-147-5 (TPB)

A lifetime ago in January 2012, Oxford-based publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 – 12 which revelled in reviving the good old days of picture-story entertainment intent, whilst embracing the full force of modernity in style and content. Each issue offers humour & adventure strips (most subsequently gathered into a formidable library of stunning Graphic Novels); quizzes; puzzles; educational material and drawing/storytelling tips comprising a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has become a staple of kids’ fun, winning praise from the Great and the Good, child literacy experts and the only people who really count – the utterly engaged kids and parents who read it…

The magazine celebrated its first anniversary by launching a digital edition available globally as an app and continually expands its horizons. These days they offer internet added value via an ongoing tutorial fun-lab dubbed the Phoenix Comics Club…

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, ever-eager to get us involved. Conceived and delivered by best-selling Graphic Novelist Neill Cameron (Donut Squad, Mega Robo Bros, Freddy, Tamsin of the Deep, Pirates of Pangea), activity feature ‘How to Make Awesome Comics’ has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of cartoon know-it-all Professor Panels and his long-suffering collaborator Art Monkey. Its sage pages were first gathered and released in book form in 2014, and now there’s a fully updated and improved version to impart just how to be the best… and why you shouldn’t draw on walls…

As part of the company’s line of comic albums those invaluable observations and exercises were superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comic book genius can afford to be without.

Broken down into six chapters and (more or less) 21 easily assimilated lessons, the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all included as well as downloadable from the internet.

Leaping straight in following the standard equipment check, tuition begins in Chapter 1 with Getting Started, via Lessons 1 & 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything. These offer tutorial insights from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, all augmented by opportunities to create your own strips through the first of many Art Monkey Challenges… plus a Level 1 Bonus Challenge…

Chapter 2 introduces Great Ideas! and in Lessons 3 through 6 covers How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas before finishing with a treatise on Real Life Awesome (biographical comics) accompanied by an Art Monkey Challenge of dedicated daily fun and complexity…

With work-philosophy fully engaged and imaginations suitably fired up, Chapter 3 then determines What’s a Comic? as Lesson 7 (Warning! Clowns at work!) focuses on the basics with How Awesome Comics Work, whilst L8 details How to Make Funny Comics – with many strip examples!

Then L9 Awesome Words + Awesome Pictures offers some sound lettering tips before this heavy session closes with a welcome pause in which students can peruse a batch of Bonus Comic strips such as ‘Mecha Monkey Meltdown’; ‘Sir Meows-a-Lot and the Bandit Mouse’; ‘Triceracop’; ‘Kung Fu Banana Squad’; ‘BananaBarbarian’ and more…

Returning to learning, Chapter 4 deals with Awesome Drawing, with Lessons 10 to 15 revealing How to Draw Anything Awesomely (like characters & costumes) with L11 pinpointing How to Draw Cartoons Awesomely, before we learn in rapid succession How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters. As always that monkey is there to lay down those pesky but so useful challenges…

The really important stuff is Telling Stories as covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama before culminating with the big secret in L20’s Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics, covering such arcane but crucial topics as folding, pagination and layout; copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this perspicacious primer even includes a wealth of Awesome Appendix of More Awesome Stuff: comprising visual inventories of gallery of stock characters, Cool Robot Accessories and Pirate Moustachery. You will see How to Draw Dinosaurs Step-by-Step, as well as Creepy Creatures and Penguins – also all Step-by-Step – before ending with More Fun Comics challenges for the now-adept student to complete…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, hacks and a hands-on education in crafting your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as Neill Cameron’s beguiling release under the all-ages aegis of The Phoenix. This bright & breezy album hones in on and perfectly highlights all the core skills necessary to crafting picture-stories, cleverly drenching them in an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?
Text and illustrations © Neill Cameron, © 2014, 2016, 2026. All rights reserved.

Win’s Christmas Gift Recommendation: A Seasonal Secret Weapon to Ensure Silent Nights… 8/10

How to Make Awesome Comics! will be released on October 8th 2026 and is available for pre-order now.

Brother Voodoo Marvel Masterworks volume 1


By Len Wein, Doug Moench, Roy Thomas, Marv Wolfman, David Anthony Kraft, Roger Slifer, Roger Stern, Scott Lobdell, Jean-Marc Lofficier, Randy Lofficier, Gene Colan, Don Perlin, Jim Mooney, Tony DeZuñiga, Ron Wilson, Marshall Rogers, Vicente Alcazar, Fred Hembeck, Geoff Isherwood. Gil Kane, John Romita Sr., & various (MARVEL)
ISBN: 978-1-3029-2923-7 (HB), 978-1-3029-3804-8 (Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

It’s Black History Month soon as well as US Midterm elections. Here’s some excellent reading matter to get you through it all…

In 1968 the consciousness-raising demonstration of Black Power at the Olympic Games politicised a generation of youngsters. By this time a few comics companies had already made tentative but concerted efforts to address what were national and socio-political iniquities. Nevertheless, issues of race and ethnicity took a bloody long time to filter through to still-impressionable young minds avidly absorbing knowledge and attitudes via four-colour pages that couldn’t even approximate the skin tones of African-Americans.

As with TV and films, breakthroughs were small, incremental and too often reduced to a cold war of daringly liberal “firsts.” Excluding characters in 1940s-1950s jungle themed comic books, Marvel clearly led the field with a recurring character: historically impossible Gabe Jones, a black soldier in Sgt. Fury’s Howling Commandos; debuting in #1 (May 1963).

Technically, he was beaten to that dubious honour by DC’s Jackie Johnson. Created by Robert Kanigher & Joe Kubert, the “negro prizefighter” joined Sgt Rock’s Easy Company in late 1961 (Our Army at War #113), but it was years before he became a regular character…

By the way, so unlikely a character was ol’ Gabe in 1963 that he was – without consulting editor Stan Lee – helpfully re-coloured as Caucasian at the printers, who didn’t realise his ethnicity but just knew that he just couldn’t be non-white.

Jones was eventually followed by actual black superheroes Black Panther in Fantastic Four #52 (July 1966), and The Falcon in Captain America #117 (September 1969). America’s first hero of colour to helm his own title had come and gone largely unnoticed in a little remembered or regarded title from Dell Comics. Debuting December 1965 and created by artist Tony Tallarico & scripter D.J. Arneson, Lobo was a wild west gunslinger battling injustice just like any cowboy would.

Arguably the greater funnybook breakthrough was Joe Robertson, City Editor of the Daily Bugle: an erudite, brave, proudly ordinary mortal distinguished by his sterling character, not costume or skin tone. He debuted in Amazing Spider-Man # 51 (August 1967), proving in every panel thereafter that the world would not end if black folk and white folk shared the same spaces…

This big change slowly grew out of raised public awareness during a terrible time in US history: even worse than today’s festering social wounds and agonisingly commonplace occurrences of cops claiming to misjudge immediate life-or-death situations, perilous racial pressures and a seemingly constant, officially policy of Black Lives Not Mattering and Hispanic-looking ones not counting. These tragedies occur unpardonably often in the UK too, so we’ve nothing to be smug about, and should in fact be calling out and shaming more politicians and rabble-rousers on an hourly basis…

Britain has been afflicted with race riots since the Sixties, leaving simmering scars that only comedians and openly racist power-seekers dare talk about – and even then they aren’t seeking debate but just yanking chains and blowing dogwhistles. Things today don’t seem all that different, except the bile and growing taste for violence is turned towards European accents, or health workers as well as brown skins, and now includes non-white sectarian aggravation too…

As the 1960s gave way to a newer, darker decade, more positive and inclusive incidences of ethnic characters appeared in the US, with DC finally getting an African-America hero in John Stewart (Green Lantern #87 December 1971/January 1972) – although his designation as a replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary.

The first DC hero with his own title was Black Lightning. He didn’t debut until April 1977, although Jack Kirby had introduced Vykin in Forever People #1, the Black Racer in New Gods #3 (March and July 1971) and Shilo Norman as Scott Free’s apprentice (and eventual successor) in Mister Miracle #15 (August 1973). One month later there was Dr. Jericho Drumm AKA Brother Voodoo…

It was a turbulent time culturally, but it was also a life-or-death moment for comics. The American industry was in turmoil if not meltdown, much like the youth of the nation they courted. With costs of production skyrocketing, every title had to be a success and no one seemed clear on what audiences wanted…

Superheroes had dominated the 1960s: peaking globally before explosively falling to ennui and overkill. Traditional genres like horror, westerns, romance and science fiction returned, fed by radical trends in movie-making where another wrinkle had emerged: films by and for African-American audiences. Most called them “Blacksploitation” films…

As previously stated, Marvel was already a pioneer in diversity. As well as a plethora of white Christian males there were pagan gods, female characters (a few but not for long), Atlanteans, extraterrestrials, native Americans and monsters spearheading their own features. Why not another black lead with roots addressing multiple genres at once? Contemporary cinema and prose novel Blaxsploitation had fired up commercial interests throughout America, and in that miasma of outlandish dialogue, daft outfits and barely concealed – and justified – outrage, an angry black man with a shady past and questionable morals must have felt like a surefire hit to Marvel’s bosses. Luke Cage, Hero for Hire launched in the summer of 1972. A year later, Black Panther finally got his own series in Jungle Action #5, with Blade: Vampire Hunter debuting in Tomb of Dracula #10 (July 19730. Surely there was room for more?

Astonishingly soon after, with the Comics Code prohibition against horror hastily rewritten (amazing how plunging sales affects morality), macabre scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement those ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of embattled but surviving Fights ‘n’ Tights titles. In fact, tinkering with the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters – both new and reprinted from the1950s – (and narcotics; but that’s another story) became acceptable fare on four-colour pages. Whilst a parade of pre-code reprints made sound business sense, the creative aspect of the latest fascination with supernatural themes was catered to by adapting popular cultural icons, before risking whole new concepts on an untested public. Oddly the last Code-embargoed genre – Crime comics – never figured in this particular populist revival…

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars. They began with a traditional werewolf and a vampire before chancing something new: a haunted biker tapping into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western title, the all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He’d been preceded by Native American/western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these cautious beginnings spooky floodgates opened to such an extent that there was even room for non-white stars like The Living Mummy and today’s star turn…

This quirky compendium collects Brother Voodoo’s earliest exploits from a time when he was equal parts tragic outsider/in-joke laughing stock and long before he was reclaimed as a major hero and rebooted as Doctor Voodoo. The adventures from Strange Tales #169-173, Tales of the Zombie #6 &10, Marvel Team-Up #24, Werewolf by Night #38-41, Marvel Two-in-One #41, Doctor Strange #48, Moon Knight #21, Marvel Super-Heroes #1 and Doctor Strange: Sorcerer Supreme #16, 17, & 20 are supplemented by extracts from Tomb of Dracula #34-37. They epically span cover-dates September 1973 to August 1990 and are preceded by an informative Introduction from illustrator Ron Wilson detailing how the series came to be.

Built from an idea by then Editor-in-Chief Roy Thomas, with defining input from Stan Lee, John Romita and eventually assigned to creators Len Wein & Gene Colan, the end result was a complex, convoluted affair spread out over many issues. It’s also painfully fair to say that there’s a lot of dialogue and some notions that haven’t fared well as we’ve become a more inclusive society. If you can’t temper your modern sensibilities in the face of well-meaning but outdated attitudes, it might be best to look elsewhere for early evidence of role models for young black readers…

Brother Voodoo was a series that took its time to tell a tale, and we need to remember that the idea was to create a hero who could have lots of adventures for as long as possible: a new Doctor Strange, Spider-Man or Daredevil created at a moment when society and the comic industry were in total turmoil. Lots of good ideas debuted and died unfulfilled, only to blossom again in years to come. With their hero ready to launch, Marvel capitalised on the zeitgeist as much as possible. The company had launched a wave of titles (many of them cost-effective reprint anthologies) and restored defunct titles to crowd rival publishers off newsstands.

Cover dated May 1968, Strange Tales #168 was officially the final issue of a prestigious horror book that had run from 1951 before becoming a vehicle for The Human Torch, Nick Fury, Agent of S.H.I.E.L.D. and Doctor Strange in the 1960s. When Marvel became a top-selling brand in 1968, its numbering had carried on for Doctor Strange’s first solo title. Then, cover dated September 1973, the book was revived after a 5-year hiatus as a try-out title, kicking off with Brother Voodoo. He occupied #169-174, after which The Golem, classic horror reprints and Jim Starlin’s landmark reinterpretation of Adam Warlock took the magazine to its ultimate oblivion in 1975.

Enough background now: let’s get down among the dead men…

The drama commences in the eponymous ‘Brother Voodoo!’ (Wein, Gene Colan & Dan Adkins), as a UN special investigator lands in Haiti and is suddenly saved from murderous ambush by an oddly-garbed man with incredible powers, emerging from clouds of smoke amidst thunderous frenetic drum beats. Accompanied by elderly aide Bambu, the stranger escorts Dr Maitland to safety even as his mind flashes back to how it all began…

Years ago, Jericho Drumm abandoned his brother Daniel and family heritage as voodoo priests for rationalism, wealth and acclaim of the USA. Almost 20 years later, celebrated psychologist Dr. Drumm returned to Haiti to witness his brother’s murder by magic. Daniel had taken his brother’s preordained place as houngan (voodoo priest) of his people but was dying from a curse laid by evil loa (spirit)/serpent god Damballah. Utterly disbelieving, Jericho was helpless to prevent his brother’s death and his own subsequent humiliation by Damballah, but after swallowing his civilised pride, sought out Daniel’s teacher Papa Jambo. Accepting his fate, Jericho learned the lore and accepted the onerous responsibilities of protecting the world from evil magic.

Now it’s the present and he divides his time between his Caribbean homeland and a medical practice in the French Quarter of New Orleans. Occasional physician Dr. Jericho Drumm ministers to the world’s unknown ailments and hidden horrors…

The origin flashback extended to a second issue ‘Baptism of Fire!’ tracing Jericho’s accelerated course of study and triumphant battle against the loa lord. Amongst his many new gifts, the power that tipped the balance of battle was his eerie ability to channel his dead brother’s power and soul – a chilling tactic only possible because Daniel now lived within him…

With ST #171 we finally learn why the UN is under attack in Haiti when ‘March of the Dead!’ (with Frank Giacoia inking Colan’s gloriously beautiful, increasingly eerie pencils) sees Drumm attacked by the walking dead.

Thanks to the Comics Code, at this time the literal word “zombie” was banned in newsstand publications, compelling writers and editors to take torturous steps to do their job. Marvel’s monochrome magazines used the term with impunity and without sanction, but for the mainstream colour titles, Wein had to coin a new appellation, which is why Brother Voodoo here clashes with “zuvembies” in a graveyard. You couldn’t make it up, could you?

These specific “soulless ones” prowl at the command of sinister Baron Samedi, sabotaging much-needed industry providing jobs for the impoverished nation. This tale catapults BV into the heart of Marvel continuity as the true perpetrators are exposed as far-from-supernatural assailants and one of the MU’s greatest threats to life and liberty – Advanced Idea Mechanics.

Dick Giordano inked #172 & 173 as our hero returns to Louisiana. Seeking to assist a woman targeted by mystic malevolence in ‘Fiend in the Fog!’ Police chief’s daughter Loralee Tate is singled out by voodoo villain and cult leader Black Talon with Drumm inexorably drawn into a massive conspiracy demanding a ‘Sacrifice Play!’ and the (initially) unwelcome aid of local legend Mama Limbo. The spooky thrills culminate in a do-or-die battle with Talon’s tribe, Drumm’s defeat and capture, all resulting in a painful cliffhanger as the series ceased here with the April 1974 episode.

Mere months later, the already drawn conclusion resurfaced in one of those aforementioned mature Marvel magazines. Black Talon’s tale concluded in July’s Tales of the Zombie #6, with Doug Moench scripting Wein’s plot and Frank Chiaramonte inking Colan – who always worked best in monochrome. ‘End of a Legend!’ exposed devious duplicity and reaped a rich harvest of destruction after Drumm broke loose and unleashed all the forces at his command…

Brother Voodoo next appeared in New York City, joining Spider-Man in Marvel Team-Up #24 (August 1974) in a Wein yarn illustrated by Jim Mooney & Sal Trapani: a decidedly offbeat hero haunting the Big Apple to quash a Manhattan killer cult in ‘Moondog is Another Name for Murder!’ Almost one year later, BV returned as Tales of the Zombie #10 delivered ‘The Resurrection of Papa Jambo!’ (March 1975, by Moench & Tony DeZuñiga) wherein Drumm’s long-departed tutor is forcibly resurrected by malign Dramabu, the Death-Lord. As the revered savant stalks shanty towns in Haiti, claiming sacrificial fodder for his power-hungry new master, the houngan hero & Bambu return to their roots to make some hard decisions and save their people…

Following that, Voodoo joined Marvel’s own ranks of the living dead: reduced to occasional cameos and guests shots in other series. Represented here in excerpts from The Tomb of Dracula #34-37 (July to October 1975 as crafted by Marv Wolfman, Colan & Tom Palmer), he visits the Brazilian Amazon, rescuing vampire hunter Frank Drake from a “zuvembi” army unleashed by the Transylvanian terror. Increasingly though, times & tastes were changing, with superheroes again ascendent as the horror fad faded. Soon, only The Tomb of Dracula would remain…

Lovingly realised by Moench & Don Perlin, furry former phenomenon Werewolf by Night had ridden the storm longer than most: deftly adapting to new trends and ideas by allowing character and not plot to dictate the course. An earlier arc depicting Haiti holding a cure for lycanthrope Raymond Coker was revisited and the extract here from WBN #38 (May 1976) set up an epic intervention and unfolding wonder as Coker requests the aid of Brother Voodoo. Cover-dated July, Werewolf by Night #39 reveals how – after being visited by a trinity of infinite beings who threaten to alter his existence forever – wild werewolf Jack Russell is propelled into a lifechanging crisis. His celestial visitants are also in touch with Coker as he squats in a hut in far off Haiti, and they even appear to Russell’s sister Lissa and girlfriend Topaz.

The “Three Who Are All” are manoeuvring players into a game of cosmic consequences and when Jack gets home, he finds Coker and Drumm waiting. No sooner are introductions made than another army of zuvembies attack and Russell learns that ‘Some are Born to the Night!’ Portentous proclamations of unfulfilled destinies push the adventurers and Topaz back to Haiti where they are abducted and brought to an infernal pit nurturing a shocking travesty of life, with Jack’s old enemy Dr. Glitternight in charge of ‘Souls in Darkness’.

Revealed in WBN #41 as an ex-member of the gestalt once called “Five Who Are All”, the villain’s obsessive monster-making is explained before his attempts to dominate reality are spectacularly thwarted through the return of a missing fourth being and the indomitable resistance of Jack and Brother Voodoo in ‘…And Death Shall Be the Change’…

Key to their eventual triumph is the moment when Russell discovers how to transform into a werewolf fully in control of his mental faculties day or night. Returning to the US, the Werewolf-by-Choice naturally became a superhero and moved to New York, but for Jericho Drumm it was time to fade into the shadows once more. As such he was prime fodder for guest vehicle Marvel Two-in-One, and #41 (July 1978) sees David Anthony Kraft, Ron Wilson & Pablo Marcos close an open case where The Black Panther had vanished whilst fighting a “zombie-vampire” stalking New York’s streets and abducting prominent African Americans. Here, concluding chapter ‘Voodoo and Valor!’ sees Drumm volunteer his specialised services to The Thing to save T’Challa, and end the crisis. The trail takes them to Uganda for a confrontation with African supervillain Doctor Spectrum and a far deadlier crazed killer… Idi Amin.

For August 1981’s Doctor Strange #48, Roger Stern, Marshall Rogers & Terry Austin reveal how the voodoo vigilante and his passenger Daniel are possessed by minor god Damballah and require ‘The Power of Dr. Strange’ to restore them to sanity and safety, after which Moon Knight #21 (July 1982) is paid a visit by ‘The Master of Night Earth!’ Crafted by Moench, Vicente Alcazar, John Tartaglione & Bob Camp, this dark delight sees the Fist of Khonshu join Brother Voodoo in Haitian port city Mirebalais. Battling gunrunners before colliding with a thug possessed by Daniel Drumm, the lunar avenger is soon helping head off a revolution: one fought by zuvembies on zombie alligators fighting for a greedy politician with voodoo training…

May 1990 brought giant anthology Marvel Super-Heroes (Spring Special) #1where, buried deep inside, Scott Lobdell, Fred Hembeck & Dell Barras detailed short done-in-one saga ‘Don’t Do that Voodoo You Do So Well’ with Jericho saving hurricane victims, encountering again a lost love from his youth. Contemporaneously, he scored a short back-up series in Doctor Strange: Sorcerer Supreme (April-August 1990) seen here as ‘The Book of the Vishanti: The Mark of the Vodû! Part I-III’ as featured in issues #16-17 & 20. A way to reinvent the hero whilst revisiting and revising his origins, the serial (by Roy Thomas, Randy & Jean-Marc Lofficier and illustrators Geoff Isherwood & Mickey Ritter) reprised Voodoo’s career & legacy, whilst laying out how the origins, history and practise of voodoo slotted into Marvel’s cosmology and continuity.

With covers by Romita, Gil Kane, Giordano, Giacoia, Rich Buckler, Ernie Chan, Earl Norem, Palmer, Keith Pollard, Rogers & Austin, Bill Sienkiewicz & Jim Lee; pages of original art by Colan, Kane and a host of forementioned inkers, this tome also offers contemporary house ads; pertinent info pages (Brother Voodoo & Black Talon) from The Official Handbook of the Marvel Universe and 2008’s cover of Essential Marvel Horror volume 2. These are augmented by creator biographies; ‘Introducing Brother Voodoo!’ – an illustrated feature by Tony Isabella from Tales of the Zombie #2 in anticipation of his imminent debut in Strange Tales #169. and ‘Brother Voodoo Lives Again’ from TotZ #5 – discussing his move out of colour comics.

Definitely not everybody’s role model or anyone’s “Great White Hope”, Brother Voodoo remains a noble experiment and intriguing concept that still offers great enjoyment and astounding art for those who like their fun challenging and off centre.

Don’t let other people’s prejudice make up your mind or you might miss out on something special.
© 2021 MARVEL.

Ghost Stories of an Antiquary – The Compendium (A Graphic Collection of Short Stories by M.R. James adapted by Leah Moore and John Reppion)


By M.R. James, Leah Moore & John Reppion, Aneke, Kit Buss, Fouad Mezher, Alisdair Wood, George Kambadais, Abigail Larson, Al Davison, Meghan Hetrick &various (SelfMadeHero)
ISBN: 978-1-91422-441-6 (HB)

Thanks to cinema, television and the internet, in modern times our deepest emotions are mostly prodded and provoked by creators through sounds and most especially by visuals, but for the longest time artists got into our heads through words and occasionally static images, letting our own imaginations do all the damage.

A truly Great British tradition is the Christmas Ghost Story. The art form, at least in literary iteration, has never been better expressed than in the cool, dry, chillingly understated tales of scholar and cleric M. R. James, whose sinister soirees and skilful acts of after-dinner revelry ruled in an empire of clerks and bureaucrats, and incredibly high levels of literacy across the classes.

A series of BBC TV adaptations appeared on our small screens sporadically from the late 1960s onwards, thoroughly warping the unformed minds of a generation of kids like me and Mark Gatiss who, in fact, revived the tradition in 2013 with his dramatization of The Tractate Middoth on December 25th 2013 with A Ghost Story for Christmas…

So successful were M. R. James’ painfully small canon of stories that he has been given the honour of defining a genre. “Jamesian” style revolves around and usually includes a familiar if bucolic setting such as an English hamlet, manorial estate or seaside town, ancient European edifices like old Abbeys and University libraries where quiet, naive bookish types finds lost books or ancient artefacts, thereby arousing the ire of something far better left dead and forgotten…

A man equally well known for his educational, scholastic and ecumenical achievements as his horrorist hobby, Montague Rhodes James OM, MA, FBA (August 1st 1862 – June 12th 1936) – when not disturbing the dreams of a nation and empire – was a medieval researcher and latterly Provost of King’s College Cambridge and Eton College. This sedate secondary existence somehow was not at odds with his ceaseless forays into tales of darkness, retribution and debts paid at all cost. His works are a cautionary cavalcade of subdued, understated, ferociously evocative revelations wherein comfortable elements of the ordinary and safely commonplace are over and again suddenly compromised by the relentless howling unknown.

This fearsome full-colour compendium revives and combines eight of his best, as first unleashed in a brace of comics adaptations from Leah Moore & John Reppion realised by an international cast of crafts-folk and published in 2016 – 2017. These tales sacrifice the vague self-inflicted scourging of prose and one’s own warped imagination for visual certainty – if not any greater degree of comfort or safety…

Each volume came with an arcane Introduction (Ramsey Campbell’s ‘Pictures That Live’ in the first and ‘Something is Coming’ by Jason Arnopp in the second), and they are included in this graphic grimoire of eerily arcane anticipation and unspoken outcomes, which also offers  a full biographical breakdown of the creators/adaptors.

The perilously refined literary pilgrimage begins with Spanish artist Aneke (Carmen: The Graphic Novel, Ripcord) whose vivid interpretation of  ‘Canon Alberic’s Scrap-Book’ (first published in National Review, March 1895) finds a student and collector of scriptural antiquities re-experience the close call he had when offered an illicit mediaeval manuscript volume. He had no qualms about purchasing the relic… until he saw what was hidden at the back of the text…

This is followed by Kit Buss (The Thrill Electric, The Masked Knight), whose stylish take adds fresh lustre to the classic ‘Lost Hearts’ (debuting in Pall Mall Magazine, December 1895 and adapted into a TV masterpiece by Robin Chapman for the BBC’s Christmas top-slot in 1973). This describes how young orphan Stephen is adopted by his elderly cousin resident in a remote mansion. The lucky lad’s extremely distant benefactor is obsessed with immortality but the truly disturbing problem is frequent peripheral glimpses of a gypsy girl and Italian boy with holes in their chests…

Both tales were later included in 1904’s anthology Ghost Stories of an Antiquary, as were all the rest that follow.

A far more sedate yet equally sinister situation unfolds here with slow perversity after a university museum curator acquires a rare artwork in ‘The Mezzotint’ (1904). Odd corner of the eye, almost unnoticeable shifts are captured by Fouad Mehzer (Saraya, Samanodal) who brings to unlife a photomechanical print of a local scene depicted seemingly changing whenever people look away. Moreover, research finds elements of that subtly shifting picture bear ghastly echoes of a local atrocity from years past…

From that same landmark 1904 anthology volume comes ‘The Ash-Tree’ – reconfigured with dark vigour here by Alisdair Wood (May Payne, Horrere, Claret) – and forcefully exposing how the inheritor of an ancient, much-accursed country estate discovers to his horror the Things which have caused so much misery over the centuries and where they’ve been hiding…

Without pause, Ghost Stories of an Antiquary Part II continues the Devil’s dance with ‘Number 13’ converted into a potently claustrophobic pictorial narrative by Greek illustrator George Kambadais (The Lion King, John Carter of Mars). Also premiering as prose in GSoaA, it traces the path of  a church historian visiting Scandinavia, who whilst staying at one Danish inn uncovers true terror through the uncanny appearances and disappearances of both his sometime neighbours and even the aforementioned thirteenth room itself…

Another gift of that landmark book, ‘Count Magnus’ is limned here by Abigail Larson (The Cats of Ulthar) and coloured by Al Davison, observing as travelogue author Mr Wraxall tours Sweden and becomes obsessed (or maybe possessed?) by the legend of a long gone local potentate. Wraxall breaks all bounds of propriety in his prying – and even some of the padlocks holding the Count’s coffin closed in his fortified mausoleum – before he is done, but by the time the writer regains his senses it’s all gone far too far…

Another deservedly legendary and indeed infamous tale from GSoaA is ‘…Oh, Whistle, and I’ll Come to You, My Lad…’ It’s one of James’ most celebrated chillers which, as adapted by Jonathan Miller in 1968, set the entire tone and format for the BBC’s seasonal horror-offerings for decades to come. The original prose piece concerns a stuffy, solitary academic who discovers an old whistle whilst poking about in a ruin once occupied by the Knights Templar. He then unleashes something incomprehensible and malign after he blows on it. Here that macabre inescapable concatenation of events is stylishly reconfigured by Al Davison (The Spiral Cage, Doctor Who, The Minotaur’s Tale) and cunningly adds some much-needed gallows comedy to the enterprise, before Meghan Hetrick (Fairest, Young Justice) tackles the last tale of the tome.

Gleaming like starkly exotic stained glass cut to chilling panel size, ‘The Treasure of Abbott Thomas’ was written to “fill up” Ghost Stories of an Antiquary but also included in 1931’s The Collected Ghost Stories of M.R. James on its own merits. Anthologised many times and places, it was adapted as 1974’s BBC Ghost Story For Christmas.

Delivered in a non-linear narrative, it is a clever treasure hunt tracing scholarly antiquary Mr Somerton and his valet William Brown as they seek a fabled trove of gold reputedly hidden in Germany’s Steinfeld Abbey by renegade feudal cleric Abbot Thomas von Eschenhausen. Smart and ingenious, Somerton gradually deciphers long-unsolved clues and is pulled to numerous locations across Europe, but ultimately is not wise enough to leave what he unearths well alone…

Calmly disquieting, approachably uneasy and superbly scary, these are stories every fear fan should know; and there are plenty more artists and so many more stories just waiting to be exposed to the light of the modern day…
Part I Introduction © 2016 by Ramsey Campbell. Part II Introduction © 2017 by Jason Arnopp. All rights reserved.

Win’s Christmas Gift Recommendation: Timeless Terror Treats to Traumatise All Night Long… 8/10