Modesty Blaise: Ripper Jax


By Peter O’Donnell & Enric Badia Romero (Titan Books)
ISBN: 978-1-78329-858-7

Modesty Blaise and her lethally adept, knife-throwing, compulsively platonic partner Willie Garvin gained fearsome reputations as infallible super-criminals heading underworld gang The Network before retiring young, rich and healthy. With honour intact and their hands relatively clean, they cut themselves off completely from careers where they made all the money they would ever need and far too many enemies – a situation exacerbated by their heartfelt conviction that killing was only ever to be used as a last resort.

When devious British Spymaster Sir Gerald Tarrant sought them out they were slowly dying of boredom in England. The wily old bird offered them a chance to have fun, get back into harness and do a bit of good in the world. They jumped at his offer and have been cleaning up the dregs of society in their own unique manner ever since …

From that tenuous beginning in ‘La Machine’ (see Modesty Blaise: the Gabriel Set-Up) the dynamic duo went on to crush the world’s vilest villains and most macabre monsters in a perpetual storm of tense suspense and inspirational action for nearly forty years…

The inseparable associates debuted in The Evening Standard on 13th May 1963 and over the passing decades went on to star in some of the world’s most memorable crime fiction, all in approximately three panels a day.

Creators Peter O’Donnell & Jim Holdaway (who had previously collaborated on Romeo Brown – a lost strip classic equally deserving of its own archive albums) produced a timeless treasure trove of brilliant graphic escapades until the illustrator’s tragic early death in 1970, whereupon Spanish artist Enric Badia Romero (and occasionally John Burns, Neville Colvin and Pat Wright) assumed the art reins, taking the partners-in-peril to even greater heights.

The series has been syndicated world-wide and Modesty has starred in 13 prose novels and short-story collections, several films, a TV pilot, a radio play, an original American graphic novel from DC and nearly one hundred comic strip adventures until the strip’s conclusion in 2001.

The serial exploits are a broad blend of hip adventuring lifestyle and cool capers, combining espionage, crime, intrigue and even – now and again – plausibly intriguing sci fi and supernaturally tinged horror genre fare, with ever-competent Modesty and Willie canny, deadly, yet all-too-fallibly human defenders of the helpless and avengers of the wronged…

Reproduced in stark and stunning monochrome – as is only right and fitting – Titan Books’ superbly scrupulous chronological serial re-presentations of the ultimate trouble-shooters resume here, with O’Donnell & Romero offering four more masterpieces of mood mystery sand mayhem only pausing for intriguing Introduction ‘Modest Morality’: an insightful overview of the wonder woman’s ethics and motivation from author and incurable fan-addict Simon Barnes (How to be a Bad Birdwatcher, The Sacred Coombe, Ten Million Aliens).

The suspenseful dramas open with Ripper Jax (originally run in The Evening Standard from May 4th to October 2nd 1995), wherein Modesty and Willie repay an old blood-debt to psychometricist and antiquarian bookseller Mr. Haley. The old gentleman has a daughter who’s a bit of a wild child and now she’s been kidnapped by psychotic, knife-throwing gang boss Ripper Jax.

The thoroughly nasty flesh-peddler is after two million pounds hidden by a thief who is beyond his usual means of coercion and persuasion, but for a man who can find things by mental divination all things are possible…

Naturally the Dynamic Duo leap to the distraught dad’s defence, but a little pre-raid intelligence-gathering around the villain’s medieval castle in Ireland not only reveals the huge odds arranged against them but also that it might not be a simple abduction and trade that’s going on…

Moreover, Jax soon knows the troubleshooters are coming but doesn’t care. He’s always wanted to test his knives and skill against the legendary bladesman Willie Garvin…

The scene shifts to the antipodes for The Maori Contact (3rd October 2nd 1995 – March 1st 1996) as Willie helps some old friends finish a magnificent, hand-carved traditional Waka. The 100-foot native war-canoe is the crowning triumph of British sculptor Jason Nash and his wife Carol, but they have no idea of the problems brewing…

In London, Modesty is just learning from Jason’s uncle Sir Gerald Tarrant that Carol has inherited millions of pounds from a crazy relative she had no notion of, even as Willie and Jason foil an abduction attempt which leaves one kidnapper dead and poor hubby with blood on his hands…

Rushing out on the first jet to New Zealand, Modesty and Tarrant are unaware that Carol’s sole rival for the inheritance is already on his way ahead to them, having hired one of the few criminal organisations in the world undaunted by the lethal reputations of Blaise and Garvin.

Not prepared to leave it at that, Carol’s unknown enemy also recruits an army of local riff raff to play back-up, but has completely underestimated the devious duo’s experience in whittling down overwhelming odds and uncanny ability to find helpful allies in the strangest places…

A startling glimpse into Modesty’s criminal days running The Network underpins Honeygun (March 4th to August 2nd 1996), revealing how her life was saved by a merciless mercenary killer.

Sadly the striking Eurasian assassin was too depraved and kill-hungry to be allowed to join Modesty’s gang and left in a huff with a solemn promise that Modesty owed her a debt which would one day be called in…

Years later that obligation becomes a deadly burden when Willie and “the Princess” are relaxing in their Tangiers home. Modesty is spending time with her occasional paramour Dr. Giles Pennyfeather when Honeygun resurfaces, orchestrating a heist which goes bloodily awry.

Trapped in the Kasbah with the cops closing in, the sociopathic killer calls in her debt and Modesty reluctantly spirits her away before the police can swoop…

Blaise’s misgivings over the rescue are soon proved true when Honeygun kills an Israeli diplomat and his chauffeur and subsequently abducts Giles from his hospital to remove a bullet from one of her henchmen wounded in the exchange of fire…

Torn by guilt, Modesty resolves to stop Honeygun for good. Before long she and Willie have tracked the crazy killer and her increasingly anxious army of hired guns to a derelict Roman fort and begun the perilous task of extracting Giles and cutting down the odds. With the worst storm in decades brewing, Modesty has to deal with one final hiccup when her darling doctor refuses to leave without his critically injured patient…

This catalogue of compelling crookedness and catastrophic crime-busting concludes with a gripping yarn wherein Modesty and Willie rush to the rescue of old friends Dinah and Stephen Collier in the raw heart of the Guatemalan jungle.

The professor and his blind, psychic wife were working for Blaise’s occasional lover John Dall, divining potential drill sites for the billionaire’s oil company when they were taken by a gang of rebels led by the charismatic maniac Durango (August 5th 1996 to January 3rd 1997)…

Rapidly swinging into action, Blaise and Garvin go native and attempt to infiltrate the band in the manner that’s worked so well so often, but things go south swiftly when Durango turns out to be old Network adversary Lazaya who instantly recognises them and decides to ransom them instead….

With everything going wrong the partners in peril have to think fast, act boldly and ruthlessly exploit every advantage to save their friends and themselves, but as always the final arbiter is a study in applied violence…

These are incomparable capers crafted by brilliant creators at the peak of their powers; revelling in the sheer perfection of an iconic creation. Unforgettable shock and suspense-stuffed escapades packed with sleek sex appeal, dry wit, terrific tension and explosive action, the stories grow more appealing with every rereading and never fail to deliver maximum impact and total enjoyment.
Modesty Blaise © 2014 Associated Newspapers/Solo Syndication.

Modesty Blaise: Ripper Jax is available for pre-order now and will be published on March 4th 2016.

Silent Invasion Book One: Secret Affairs


By Michael Cherkas & Larry Hancock (NBM)
ISBN: 978-0-91834-850-0

The 1980s were an immensely fertile time for English-language comics-creators. In America a fresh wave of creativity had started with the birth of dedicated comics shops and, as innovation-geared specialist retailers sprung up all over the country, operated by fans for fans, new publishers began to experiment with format and content, whilst eager readers celebrated the happy coincidence that everybody seemed to have a bit of extra cash to play with.

Consequently those new publishers were soon aggressively competing for the attention and cash of punters who had grown resigned to getting their on-going picture stories from DC, Marvel, Archie and/or Harvey Comics. European and Japanese material began creeping in and by 1983 a host of young companies such as WaRP Graphics, Pacific, Eclipse, Capital, Now, Comico, Dark Horse, First and many others had established themselves and were making impressive inroads.

New talent, established stars and fresh ideas all found a thriving forum to try something a little different both in terms of content and format. Even shoestring companies and foreign outfits had a fair shot at the big time and a much great material came – and, almost universally, just as quickly went – without getting the attention or success they warranted.

By avoiding the traditional family sales points such as newsstands, more mature material could be produced: not just increasingly violent and with nudity but also far more political and intellectually challenging too.

Moreover, much of the “brain-rotting trash” or “silly kid’s stuff” stigma had finally dissipated and America was catching up to the rest of the world in acknowledging sequential narrative as a for-real, actual Art-Form, so the door was wide open for gosh-darned foreigners to make a few waves too…

One of the most critically acclaimed and just plain fun features came from semi-Canadian outfit Renegade Press which, spun out by a torturous and litigious process from Dave Sim’s Canadian Aardvark-Vanaheim enterprise, set up shop in the USA and began publishing at the very start of the black and white comics bubble in 1984. Renegade quickly established a reputation for excellence, picking up a surprisingly strong line of creator-based properties and some genuinely remarkable and impressive series such as Ms. Tree, Journey: The Adventures of Wolverine MacAlistaire, Normalman, Flaming Carrot, the first iteration of Al Davison’s stunning Spiral Cage and compulsive, stylish Cold War, flying-saucer paranoia-driven series The Silent Invasion amongst others.

That last was a stunningly stylish saga, bolting 1950s homeland terrors (invasion by Reds; invasion by aliens; invasion by new ideas…) onto Film Noir chic and employing 20-20 hindsight to produce a truly fresh and enticing concept in the Reagan-era Eighties. I firmly believe that in this business nothing good stays lost, but now I’m fed up waiting for it to be rediscovered so I’m going to review my battered old copies as no one has tried to revive it yet. At least they’re still available…

This first superbly oversized monochrome tome – a whopping 298 x 2058 mm – gathers the lead story from the first three issues of The Silent Invasion with co-creators Michael Cherkas & Larry Hancock concocting a delightful confection combining all the coolest genre elements of classic sci-fi, horror, spy, conspiracy theory, crime, romance and even comedy yarns…

The 1950s in American were a hugely iconic and paradoxical time. Incredible scientific and cultural advancements and great wealth inexplicably arose amidst an atmosphere of immense social, cultural, racial, sexual and political repression with an increasingly paranoid populace seeing conspiracy and subversive attacks in every shadow and corner of the rest of the world.

Such an insular melting pot couldn’t help but be fertile soil for imaginative outsiders to craft truly incisive and evocative tales dripping with convoluted mystery and taut tension, especially when wedded to the nation’s fantastic – and then-ongoing – obsessions with rogue science, flying saucers, gangsterism and espionage…

They were also obsessed with hot babes and bust sizes, but more of that elsewhere…

Preceded by a terse and still topical Introduction from Frank Miller, this towering collection from 1988 kicks off with ‘Chapter One: Atomic Spies’ in a dark desert landscape 22 miles outside Union City in April 1952.

Private eye Dick Mallet sees a strange light in the skies and in the morning the cops find his crashed car. There’s no sign of the infamous and distinguished Dick…

A month later reporter Matt Sinkage is still unhappy with his piece on “The Truth Behind Flying Saucers” but his muttering and musing is interrupted by a hot blonde banging on the door of his foreign-sounding neighbour Ivan Kalashnikov.

Arriving at his desk on the Sentinel, Sinkage can’t believe the audacity of the Air Force’s official line about “marsh gas” and starts screaming at his Editor Frank Costello who just bawls him out – again – and sends him off to cover real news…

Instead Sinkage heads out to the site of the latest sighting and starts interviewing local yokels. That night fiancée Peggy cooks him a meal but his mind is elsewhere, on that night six months back in Albany when he saw a UFO and impetuously chased after it: a night everyone but him remembers…

Later, in a bar, Matt continues badgering Frank until the booze gets to him. Eventually Sinkage slinks back to his apartment. Ivan’s door is open and a quick glance reveals the foreigner and others in front of a huge, weird machine and Matt realises they must be Reds! Atomic spies!

Before the reporter can react, Kalashnikov pulls a really strange gun and shoots. Next morning Sinkage awakes with another sore head and fuzzy memory…

Days later Matt again collides with Mr K’s pretty friend Gloria Amber, but fails to get another look at his neighbour’s place. Undeterred, he resorts to asking her out to lunch and somehow provokes the old guy into taking a sudden trip out of town. Things get even stranger when Gloria comes running to him, being chased by what she claims are Red agents…

Spiriting her away, Matt doesn’t hear the pursuers accosting his landlord, claming to be Federal Men…

‘Chapter Two: Secrets and Insidious Machinations’ finds the fugitives deep in the suburbs with Matt’s sedate brother Walter. The reporter is still seeing flying saucers and can’t understand why everybody else thinks they’re just jets, whilst back in Union City Frank is getting a grilling from FBI Agent Housley.

They’re old acquaintances: the G Man regularly pops by to suppress one news item or another…

This time though they want the vanished Sinkage and are not happy that Costello has no idea of the gadfly’s current location. Back in suburbia, things are none too comfortable either. Stuck-up sister-in-law Katie is convinced Matt and his new floozy are up to no good and wants them out. At least she doesn’t know the FBI are scouring the city for them. Enigmatic Gloria, however, is more concerned that Sinkage is sleepwalking and having strange nightmares… just like Kalashnikov feared he might…

Matt and Gloria are just heading out in Walter’s borrowed car when Peggy pops by. She can’t understand why her man is with a flashy trollop and pointedly won’t talk to her. Gloria has told Matt the real Reds are after Kalashnikov’s memoirs and convinced him to drive her to a quiet town in the desert where a “contact” will protect them both. Mr K meanwhile has called in his own heavies to chase the couple, unaware that the FBI have visited Walter and Katie. A net is closing around Sinkage and the mystery woman he implicitly trusts… but really shouldn’t.…

The tension mounts in this volume’s concluding ‘Chapter Three: The Stubbinsville Connection’ as a mysterious Council of shadowy men gather to discuss the Sinkage problem. As Housley’s report continues, it become clear the reporter was also involved in the Albany event and near-panic ensues…

In a cheap motel Matt’s suspicions are back. Gloria vanished from their room for a while during the night and hasn’t mentioned it…

They’re confirmed a little later when she helps Kalashnikov’s hoods Zanini and Koldst abduct her and rough him up. Bach at Walter’s house the FBI turn up to interview them about Matt. They claim they’re the only Feds working on the case and no other government officials have been there before them…

Katie has had enough and spills all she knows. The agents instantly go into overdrive and organise all their forces to head for sleepy, remote Stubbinsville. Matt meanwhile has recovered and called the only guy he still trusts, his researcher Dan Maloney. That worthy warns him of the confusing profusion of agents all claiming to be working for the government, before sharing the same info with Frank Costello…

As Housley’s team fly in, Matt has decided to go on, hitchhiking to the rendezvous with a quirkily affable farmer who happily joins him in “pranking” the cops who have just arrested Zanini, Koldst and Gloria…

Reunited with his oddly-compliant mystery amour, Matt hurtles on to Stubbinsville in a stolen car but with less than 100 miles to go Gloria falls ill. She makes him promise to get her there at all costs…

As the assorted pursuers converge, she directs Matt to a lonely wilderness area, but the forces of law and order have spotted them and follow. As the net closes a fantastic and terrifying light show ignites the dark skies. By the time Housley reaches the specified target area, all he finds is a comatose Sinkage.

As days pass, Matt finds himself free with all charges dropped, but he’s oddly content. Despite another blatant cover-up and no clue as to who all the various parties hounding him actually were, he knows what he knows and wonders when Gloria will be back…

To Be Continued…

Potently evocative, impeccably unique and fabulously cool, The Silent Invasion is a boldly imagined and cunningly crafted adventure long-overdue for a modern revival: an unforgettable gateway to an eerily familiar yet comfortably exotic era of innocent joy and a million “top secrets” which no fan of fantastic thriller fiction should ignore.
© 1988 Michael Cherkas & Larry Hancock. Introduction © 1988 Frank Miller. All rights reserved.

Lucky Luke volume 7: Barbed Wire on the Prairie


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-24-3

Lucky Luke is a good-natured, lightning-fast gunslinger who roams the fabulously mythic Old West, having light-hearted adventures with his sarcastic horse Jolly Jumper, interacting with a host of historical and legendary figures. His continued exploits over seven decades have made him one of the best-selling comic characters in Europe (over 80 collected books and more than 300 million albums in 30 languages thus far), with the usual spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

He was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and was first seen the 1947 Annual (L’Almanach Spirou 1947) of Le Journal de Spirou, before launching into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Prior to that, while working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, Morris met future comics superstars Franquin and Peyo, and joined weekly magazine Le Moustique as a caricaturist – which is probably why (to my eyes at least) his lone star hero looks uncannily like the young Robert Mitchum who graced so many memorable mid-1940s B-movie Westerns.

Morris quickly became one of la Bande des quatre or “The Gang of Four” comprising Jijé, Will and his old comrade Franquin: the leading proponents of the loose, free-wheeling artistic style known as the “Marcinelle School” which predominated in Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists on Tintin magazine.

In 1948 said Gang (all but Will) visited the USA, meeting American comics creators and sightseeing. Morris stayed for six years, linking up with fellow traveller René Goscinny, scoring some work from the newly-formed EC sensation Mad and making copious notes and sketches of the swiftly vanishing Old West.

That research would resonate on every page of his life’s work.

Working solo until 1955, Morris produced another nine albums worth of affectionate sagebrush spoofery before reuniting with Goscinny, who became the hero’s regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Spirou on August 25th 1955.

In 1967 the six-gun straight-shooter switched sides, transferring to Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny eventually produced 45 albums with Morris before his untimely death, from whence Morris continued both singly and with fresh collaborators.

Morris himself died in 2001 having drawn fully 70 adventures, plus some spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others all taking a crack at the venerable franchise…

Moreover, apart from that very first adventure, Lucky (to appropriate a quote applied to the thematically simpatico TV classic Alias Smith and Jones) “in all that time… never shot or killed anyone”…

He was first seen in Britain syndicated to weekly comic Film Fun during the late 1950s and again in 1967 in Giggle where he was renamed Buck Bingo. In all these venues – as well as the numerous attempts to follow the English-language successes of Tintin and Asterix albums – Luke had a trademark cigarette hanging insouciantly from his lip. However in 1983 Morris – no doubt amidst both pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-mauled dog-end, which garnered him an official tip of the hat from the World Health Organization.

The most recent and successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who have rightly restored the foul weed to his lips on the interior pages, if not the covers…) and Ma Dalton was the seventh of their 58 (and counting) albums, now available both on paper and as e-books.

Chronologically the album Des barbelés sur la prairie, first appeared in 1967: Luke’s 29th chronicle and Goscinny’s 20th collaboration with Morris, offering an engagingly classic confrontation and deviously diabolically bloodless solution wherein all the laconic lawman’s legendary speed proved as nothing when battling bad men with numbers, tradition and intransigence on their side…

It all begins with a suitably mock-heroic paean to western mythology, eulogizing the role of cattle and birth of cowboys before introducing overfed, self-satisfied cattle baron Cass Casey, casually chowing down on cow meat in boisterous cow-town Cow Gulch.

The big man is blissfully unaware that salad-farmers Vernon and Annabelle Felps are currently building a home and planting their crops on the small parcel of the prairie they recently purchased. That means nothing to Casey’s men as they indifferently guide a mooing massive herd through house and garden alike…

When the vegetable man heads into town to remonstrate with the cattle king, Vernon would have killed for his impertinence but for the quiet yet lethally loaded intervention of a wanderer trying to eat his steak in peace…

Casey thinks he’s powerful enough to do whatever he wants, but within seconds he’s the only man drawing down on the legendary Lucky Luke. A little whilst the burly boss’ hand is healing, the Lone Rider is accompanying Vernon back to a home-cooked meal of tasty greens. He’s still there when vengeful Casey sends his thundering herd back to trample everything.

Not long after, Cass’ men are all trussed up, those steers are stampeding though Cow Gulch and Vernon has done the unthinkable…

As the authors brilliantly detail, back then the battle between settlers and ranchers reached obsessive fever pitch after barbed wire was invented. Despite being used to fence off legally owed property, the stuff was so contentious to free ranging cattlemen that shops stocking it would be destroyed and cowboys reacted with unimaginable fury when it was used…

The very mention of it causes local stores to shut for business but Vernon is implacable and mail-orders a few bales. In response, the coach carrying it to him is robbed and vandalised and the Felps’ house is razed to the ground… again.

Hating bullies, Luke adopts a cunning disguise and sneaks a shipment past the ever-vigilant vigilantes and before long the wide open prairie has its first enclosure…

Casey reacts in the expected manner and before long a full-fledged war is brewing.

When Luke organises and trains all the other crop-growing Settlers, Casey increases his night raids and shattering cattle stampedes.

Once Luke decides to get personally involved and bring in more wire, the Cow King calls in all the other cattle barons who congregate in town for a big dinner before taking decisive final action. The prognosis looks bleak for everybody…

And then the Western Wonder has a most intriguing notion which seems certain to end the mounting crisis in a bloodless manner and give all parties concerned an appetite for conciliation…

Fast-paced, seductive slapstick and wry cynical humour beef up this splendidly trope-heavy tribute to classic westerns: another grand old hoot in the tradition of Destry Rides Again and Cat Ballou, superbly executed by sublime storytellers and providing a wonderful introduction to a unique genre for today’s kids who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2007, Cinebook Ltd.

Hellboy volume 2: Wake the Devil


By Mike Mignola with James Sinclair & Pat Brosseau (Dark Horse Books)
ISBN: 978-1-59307-095

Hellboy was first seen in San Diego Comic-Con Comics #2 (August 1993) before formally debuting. That launch was in miniseries Seed of Destruction with John Byrne helping out his new “Legend” stable-mate, scripting over Mignola’s plot and art. Unquestionably the Devil-may-care demon hunter was the most singular, popular and long-lived of the imprint’s fascinating output.

This second outing was an all-Mike extravaganza (with James Sinclair contributing colours and Pat Brosseau printing all the words), as Wake the Devil offered a decidedly different take on the undying attraction of vampires. This particularly impressive Second Edition of the modern classic also has a few extras and leads off with a poetically incisive appreciation in Alan Moore’s Introduction…

As a baby Hellboy was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers who interrupted a satanic ritual predicted by Allied parapsychologist Professor Trevor Bruttenholm and his associates on December 23rd 1944.

They were waiting at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand appeared in a fireball. Raised by the Professor, the child grew into a mighty warrior fighting a never-ending secret war. Bruttenholm trained the infernal foundling whilst forming an organisation to destroy supernatural threats – the Bureau for Paranormal Research and Defense. “Hellboy” became its lead agent… the world’s most successful paranormal investigator…

In the previous volume Hellboy and his fellow outré BPRD investigators Elizabeth Sherman and Dr. Abraham Sapien lost their aged mentor, but uncovered and (possibly) frustrated a hellish scheme involving the mad monk Rasputin and the Elder Gods he served.

The undying wizard – agent for antediluvian infinite evil the seven-sided serpent Ogdru-Jahad who-sleeps-and-waits-to-be-reawakened – was responsible for initially summoning Hellboy to Earth as part of the Nazi’s Ragna Rok Project …

Now the Russian’s alliance with Himmler, Hitler and their mystic Nazi think-tank is further explored as somewhere deep inside Norway’s Arctic Circle region, a driven millionaire visits a hidden castle. He is seeking the arcane Aryans long-closeted within, eager to deliver a message from “The Master”. In return he wants sanctuary from the imminent end of civilisation…

In New York City a bloody robbery occurs in a tawdry mystic museum and the BPRD are soon being briefed on legendary Napoleonic soldier Vladimir Giurescu. The enigmatic warrior wasn’t particularly wedded to any side in that conflict and was probably much older than reports indicated…

More important is the folklore which suggests Giurescu was mortally wounded many times but, after retreating to a certain castle in his homeland, would always reappear, renewed refreshed and deadlier than ever.

In 1882 he was in England and clashed with Queen Victoria‘s personal ghost-breaker Sir Edward Grey, who was the first to officially identify him as a “Vampire”. In 1944 Hitler met with Vladimir to convince the creature to join him but something went wrong and Himmler’s envoy Ilsa Haupstein was ordered to arrest Giurescu and his “family”. The creatures were despatched in the traditional manner and sealed in boxes… one of which has been stolen from that museum. Moreover, the murdered owner was once part of the Nazi group responsible for Ragna Rok…

The BPRD are always considering worst-case scenarios, and if that box actually contained vampire remains…

The location of the bloodsucker’s fabled castle is unknown, but with three prospects in Romania and only six agents available, three compact teams are deployed with Hellboy on his own to the most likely prospect…

Although not an active agent, Dr. Kate Corrigan wants Hellboy to take especial care. All the indications are that this vampire might be the Big One, even though nobody wants to use the “D” word…

In Romania, somehow still young Ilsa Haupstein is talking to a wooden box, whilst in Norway her slyly observing colleagues Kurtz and Kroenen are concerned. Once the most ardent of believers, she may have been turned from the path of Nazi resurgence and bloody vengeance…

Her former companions are no longer so enamoured of the Fuehrer’s old dream of a vampire army anyway. Leopold especially places more faith in the creatures he has been building and growing…

Over Romania, Hellboy leaps out of the plane and engages his jet-pack, wishing he was going on with one of the other teams and even more so after it flames out and dies…

He has the limited satisfaction of crashing into the very fortress Ilsa is occupying…

The battle with the witch-woman’s grotesque servants is short and savage and as the ancient edifice crumbles Chapter Two reveals how on the night Hellboy was born Rasputin suborned Ilsa and her two companions…

He made them his disciples for the forthcoming awakening of Ogdru-Jahad, saving them from Germany’s ignominious collapse. Now the Russian’s ghost appears to her and offers another prophecy and a great transformation…

Deep in the vaults, Hellboy comes to and meets a most garrulous dead man, unaware that in the village below the Keep the natives are recognising old signs and making all the old preparations again…

Hellboy’s conversation provides lots of useful background information but lulls him into a false sense of security, allowing the revenant to brutally attack and set him up for a confrontation with the ferocious forces responsible for the vampire’s power…

Battling for his life, the BPRD star is a stunned witness to Giurescu’s resurrection and cause of his latest demise, whilst far above Rasputin shares his own origins with acolyte Ilsa, revealing the night he met the infamous witch Baba Yaga…

Nearly three hundred miles away Liz and her team are scouring the ruins of Castle Czege. There’s no sign of vampires but they do uncover a hidden alchemy lab with an incredible artefact in it…a stony homunculus. Idly touching the artificial man Liz is horrified when her pyrokinetic energies rush uncontrollably into the creature and it goes on a rampage…

With the situation escalating at Castle Giurescu, Hellboy decides to detonate a vast cache of explosives with the faint hope that he will be airlifted out before they go off, but is distracted by a most fetching monster who calls him by a name he doesn’t recognise before trying to kill him.

If she doesn’t, the catastrophic detonation might…

As the dust settles and civil war breaks out amongst the Norway Nazis, in Romania Ilsa makes a horrific transition and Hellboy awakes to face Rasputin, even as the BPRD rush to the rescue. Tragically Abe Sapien and his squad won’t make it before the revived and resplendent Giurescu takes his shot and the world’s most successful paranormal investigator is confronted and seduced by uncanny aspects of his long-hidden infernal ancestry…

With all hell breaking loose, the displaced devil must make a decision which will not only affect his life but dictate the course of humanity’s existence…

The explosive ending resets the game for Rasputin’s next scheme but the weird wonderment rolls on in a potent epilogue wherein the mad monk visits his macabre patron Baba Yaga for advice…

Bombastic, moody, suspenseful and explosively action-packed, this is a superb scary romp to delight one and all and the pot is sweetened with an Afterword from Mignola and another astounding Hellboy Gallery with pinups from our man Mike, Bruce Timm, P. Craig Russell, Derek Thompson, Dave Cooper, Jay Stevens and Olivier Vatine, rendering this a supernatural thriller no comics fan should be without.
© 1993, 1994, 1997, 1999 and 2003 Mike Mignola. Introduction © 1997 Alan Moore. Hellboy is ™ Mike Mignola. All rights reserved.

Persia Blues volume 2: Love and War


By Dara Naraghi & Brent Bowman (NBM/ComicsLit)
ISBN: 978-1-56163-977-9

All creative people are a little bit chained to their art-form, and Iranian ex-pat Dara Naraghi far more so than most. As well as his own celebrated Big City Blues comic he’s been responsible for adapting to comics such licensed properties as Robert Patterson’s Witch & Wizard novels, Terminator: Salvation, It! The Terror From Beyond Space and Ghostbusters, writing for DC, Image and IDW and running his own publishing house Ferret Press.

His breakthrough graphic anthology Lifelike set new standards for expressive exploratory tale-telling and he was a founding member of comics creators collective PANEL. He also scripts (and occasionally draws) utterly wonderful tales covering every aspect of the human experience from wild fantasy to chilling slice-of-life in a splendid series of webcomics.

Artist and illustrator Brent Bowman has created art for the Age of Empires collector card game and worked at Caliber Press and Image Comics. He too is a member of PANEL, devoted to pushing the envelope (probably after covering it with doodles and sketches) of graphic narrative.

Together they have conceived a trilogy of graphic novels cunningly blending real-world reportage with fantastic fantasy in a mythic manner both intriguing and captivating. Initial outing Persia Blues: Leaving Home won the 2014 Small Press & Alternative Comics Expo prize for Best Graphic Novel.

That tome introduced spirited young woman Minoo Shirazi who had a history of troublemaking and parental issues in two very different worlds dubbed for discomfort “There” and “Here”…

Far away and long ago a bold warrior woman with an inexplicable incendiary power in her hands battled beside her lover Tyler against brigands and worse to retrieve a holy book in the heyday of the Persian Empire. We’ll call that “Here”…

Over “There” in our world, a forthright, independent Iranian architecture student named Minoo was seen at various moments of her life, constantly challenging the authority of her father and the far more dangerous agents of the theocracy…

In Ancient Persia the war-woman painfully and at first-hand learned of the eternal struggle between the light of Ahura Mazda and dark evil of demonic Ahriman, before becoming embroiled in the struggle – as did her scholarly lover – when a priest was slaughtered by the devil-lord Himself.

A giant, wingless talking griffon then despatched them to distant Persepolis to meet her long-lost mother. The divine messenger also decreed Minoo the Warrior would play a crucial role in the battle between good and evil and must accept her fate…

En route, they encountered famed and legendary Anusiya battling an horrific army of scorpion men and other beasts. Dashing to join the hard-pressed Persian Royal Guard, they turned the tide and the grateful soldiers escorted them to an audience with the Emperor…

In modern times when word of Minoo’s latest brush with the authorities reached her father, once-eminent history professor Bijan Shiraz took unwelcome and unwanted steps to protect the last member of his family.

For years he had been a thorn in the side of the religious fundamentalists rewriting and revising the grand and glorious history of Persia to suit the self-serving demands of a theocratic, clerical dictatorship and consequently his entire family had suffered…

Bijan and his wife Manijeh argued for years. She wanted the family to leave but the scholar refused to leave the proud history of Persia in the hands of revisionists. Minoo often listened, terrified her parents were divorcing, but older brother Ramin was always there to calm her fears…

Three years ago Minoo and her father discussed her recent graduation. Her prospects had long been a brittle bone of contention, and she would not accept the aging intellectual’s argument that she should pursue a Master’s Degree. Not in a country that openly suppresses choice and opportunity for women…

She was utterly astounded when he reveals he had changed his mind and would use all his resources, contacts and waning influence to secure her a University place outside Iran…

And in Persepolis the supreme ruler is revealed as Empress Purandokht, Queen and Protector of the Persian Empire who greets her wandering daughter but does not recognise her…

This is a tale of interconnected contrasts, with the modern scenes – deliberately convoluted by mixing the chronological sequence of flashback events – rendered in stark black line whilst the exotic and thrilling Persian adventure is presented as lush, painterly pencil-grey tones.

Moreover, although the general dialogue and idiom of the ancients is what you’d expect in an historical drama, Tyler and mystic Minoo speak like American 20-somethings, eventually admitting to Purandokht they are from somewhere called “Columbus”…

Following a graphic reintroduction to the major players and a quick recap in ‘Our Story Thus Far’ the twin-tracked tale-telling recommences over “There” in Tehran eleven years ago as young teenager Minoo goes ski-boarding for the first time and meets a boy. Over-protective Ramin’s response is not what she anticipated…

Way back “Here” Tyler and Minoo soon get bored cooling their heels in the palace and – avoiding Purandokht’s hyper-maternal oversight – sneak out to find the nation’s ultimate hero Rostam who might be the only hope to defeat Ahriman’s converging dark forces…

Modern Minoo meanwhile is still settling in at the University of Ohio in America. It is one year ago…

Her fellow Students are all very welcoming but the culture is so different in its minutiae and daily details. However, when she introduces herself to her father’s old friend Professor Yazdi she finds him with a charming young man discussing his Graduate Degree. His name is Tyler Clarke and he is obsessed with the culture and history of Iran. Even more so apparently, after meeting Minoo…

In the wilds of Persia, a wild ride and valiant quest at last leads the strange warriors to mighty Rostam and his wonder steed Rakhsh. Finishing off the demon he has been toying with the heroic marvel joyously accompanies them back to embattled Persepolis…

In Columbus as Tyler and Minoo get better acquainted, the scene suddenly shifts to Iran twelve years previously. The Shiraz family are fragmenting and the kids are dealing with Bijan and Manijeh’s divorce very differently. Jumping ahead seven years, the dutiful daughter is still arguing with dad after he’s been beaten up… again…

Rostam’s tumultuous return to Persepolis is none too soon: his glorious welcome parade is barely begun when the monster armies of Ahriman turn up…

Ten years ago in Tehran, Minoo finally gets to watch football-crazy Ramin play, even if the trip nearly gets her arrested. It’s the best game of his life and the last time she will ever see him…

The battle for Persepolis is long and hard and only the direct intervention of Ahura Mazda saves overmatched Minoo when her flame powers fail…

In America six months ago Tyler took Minoo camping and learned a lot about her, such as her family history and troubles and the fact that she is a demon with a game console…

“Here” as Persepolis reels from the catastrophic assault, “There” in Tehran twenty-one years ago another parental clash left Minoo alone with Daddy, who proudly read his little girl the far-from-bedtime story of the Seven Labours of Rostam…

Although forced from the battlefield Ahriman is undeterred and directly attacks Purandokht in the palace. Although her formidable daughter is in time to drive the devil off, the queen is stricken by the beast’s poisons…

In Tehran eleven years ago the fractured family gather at the hospital. Manijeh’s chemotherapy has failed and surgery is now the only option. Minoo cannot comprehend her father’s reactions…

As before, glimpses of a greater truth come from a brace of Epilogues. The first sees Minoo in Columbus three months ago: Skypeing with the dad she still doesn’t trust but blithely unaware of the trouble he’s in, whilst the second focuses on Persepolis where a distraught daughter is confronted by the all-wise Griffon. He challenges the warrior woman’s understanding of her strangely incomplete existence and asks difficult questions about the father she cannot remember…

To Be Concluded…

Gilded with excerpts of classical poetry by Rumi (13th century Persian poet, jurist, scholar, theologian and Sufi Mystic Jalāl ad-Dīn Muhammad Rūmī AKA Jalāl ad-Dīn Muhammad Balkhī or simply “our master”: very cool and totally worthy of your further attention…), this is a smart and subtle melding past and present, fact and fiction, revelling in exploiting reader expectation and confusion whilst crafting a beguiling multi-layered tale of family, responsibility, guilt, oppression and the hunger for independence which carries the reader along, promoting wonder and second-guessing whilst weaving a tantalising tapestry of mystery.

Engaging, rewarding and just plain refreshingly different, Persia Blues looks set to become a classic for all time…
© 2015 Dara Naraghi and Brent Bowman.

In Search of Lost Time: Swann’s Way


By Marcel Proust, adapted and illustrated by Stéphane Heuet and translated by Arthur Goldhammer (Gallic Books)
ISBN: 978-1-90831-390-4

I love comics, both in form and function, and wouldn’t ever be without them. I also read the odd book or two.

Valentin Louis Georges Eugène Marcel Proust, although arguably an acquired taste, wrote what is considered by many to be one of the very best ones – actually a succession of them classed as one big one – and even though there are no uncanny monsters, rampaging robots or alien invasions and precious few fights of any sort, the incredibly bold and ambitious Stéphane Heuet has undertaken to adapt Á la recherché du temps perdu to the comics medium and has gone about it in a most satisfying manner.

Long known in English as Remembrance of Things Past, the current graphic narrative iteration produced by the adaptor and his erudite translator has plumped for the contemporary option In Search of Lost Time for its umbrella title – which is what it was called when originally translated by C. F. Scott-Moncrieff, who turned the seven volumes (3200 pages) of delicately phrased French into English between 1922 and 1931.

When Penguin’s 1995 edition was released, the complete reworking by scholars from three countries settled upon the latter as a more fitting title. Now the forthcoming pictorial volumes will also be distinguished thus and given individual titles to demarcate each singular tome.

What’s it about? In broad short form it ponders the huge social changes which occurred in France, especially the diminution of aristocracy and the advancement of the Middle Classes from the Troisième République (French Third Republic – 1870 until the Nazis installed the Vichy Government in 1940) to the fin de siècle or turn of the 20th century, as seen by one family and their rather large coterie of friends, lovers, social associates, climbers and hangers on.

It’s also about the force of memory and nostalgia and how the senses can become irresistible doorways into our pasts. It’s about a guy recalling the village where he grew up. It is a vast achievement with over 2000 characters, acknowledged as a masterpiece of the written word. You really should try it some time.

We’re talking about Heuet’s adaptation now though, and in this first volume – reissued by Gallic Books as a magnificent, oversized full colour hardback – adapts the initial tome Swann’s Way plus ancillary tales Swann in Love and Place-Names: The Name in a staggering potent, gloriously understated and phenomenally powerful Ligne Claire style which seems the very epitome of all that is French.

The collection is augmented by a compelling and beautiful map of Paris in those days, a fascinating and educational ‘Translator’s Introduction’ from esteemed scholar Arthur Goldhammer discussing underlying themes and motifs such as the effects of music, a full illustrated Glossary of terms and contextual ephemera, and a breathtakingly lovely pictorial guide to the 71 key characters introduced at this stage, courtesy of ‘The Narrator’s Family Tree’.

Also included are a non-fictive biography of the author himself and a beguiling glimpse at ‘Proust’s Family Tree’, complete with maps and views of the rural idyll which inspired the novel.

Most people know only two things about Á la recherché du temps perdu: the Narrator is never named or identified and everything kicks off when a pastry – a Madeleine – he dips in his tea as an adult triggers an avalanche of involuntary memories, taking him back to his childhood…

As the Narrator ponders how night in his bedroom opens his mind to recollection, the revelations of our story begin in ‘Combray’; a quiet hamlet his family lived in for much of his childhood…

The times were full of little incidents he barely understood. His parents were of a certain social standing. There were people they welcomed into the home, others they sought to entice there and some they actively – if politely – sought to ostracise…

One of the most intriguing was the inspirationally debonair demi-outcast Charles Swann.

Sometimes he was welcome and at other times not. He had a daughter named Gilberte who the young Narrator found oddly fascinating…

That’s all you’re getting. The whole point of these intricate revelations and interlocking relationships is unpicking them yourself, and Heuet’s methodically efficient yet light and inspired visuals make that job a sheer delight…

Accompanying the bucolic yet cosmopolitan travails and aspirations of the family is the tangential and hugely absorbing tale of Swann in Love which offers further insights into and revelations of the great man’s other life in Paris. Through an extended period it traces the over-educated sophisticate’s meeting with a fashionable demimondaine name Odette de Crécy and follows the course of their placidly tempestuous affair to a most familiar denouement where a most surprising conclusion is reached…

Ending this initial foray into literature is Place-Names: The Name, which returns to the inner landscape of the Narrator for an elegiac and stunningly beautiful celebration of childhood intrigues and obsession, couched in terms of place visited and those others merely longed-for. Simultaneously tempering and honing those early passions is a period spent in Paris where the wide-eyed boy unknowingly added to his store of precious memories through his frequent but irregular afternoon meetings with the characters of the Champs-Elysées… particularly the whimsical and unpredictable Gilberte Swann…

This is a sweet and subtle, marvellously European confection both beguiling and oddly fulfilling. The stylish, muted palette and seeming preponderance on head-shots might at first deter potential readers – Lord, I hope not – but that’s nothing to quibble over: Heuet’s skill comfortably accommodates the wide cast and will certainly entice and reward any reader prepared to persevere…

Classics Illustrated used to adapt books into comic form and they became a short-cut for school cheats who couldn’t be bothered to read great literature or were too busy to study for exams. This superb tome – and all its companion volumes – is far more than a précis in pictures; this worshipful adaptation is a companion to, not a substitute for; and thus is another brilliant example of the range of our art-form, and well worthy of your serious attention.
First published in France as Du côté de chez Swann: Édition Intégrale by Éditions Delcourt 2013. © Éditions Delcourt 2013. Translation © Arthur Goldhammer 2015. All rights reserved.

In Search of Lost Time: Swann’s Way will be released on February 1st 2016 and is available for pre-order now.

Iznogoud and the Jigsaw Turk


By Goscinny & Tabary, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-209-6

For the greater part of his far-too-short lifetime René Goscinny (1926-1977) was one of the most prolific and widely-read writers of comic strips in history.

He still is.

Amongst his most popular and enduring comic collaborations are Lucky Luke, Le Petit Nicolas, Signor Spaghetti and, of course, Asterix the Gaul, but there were so many others, such as the despicably dark deeds of a dastardly usurper whose dreams of diabolical skulduggery perpetually proved to be ultimately no more than castles in the sand…

In the wake of the Suez crisis, the French returned – by way of comics, at least – to the hotly contested Arabian deserts after Goscinny teamed with hugely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However, as is so often the case, it was the strip’s villainous foil, power-hungry vizier Iznogoud, who stole the show… possibly the conniving little blackguard’s only successful insurrection.

Les Aventures du Calife Haroun el Poussah was created for Record; the first episode appearing in the January 15th issue of 1962. A petite hit, the feature subsequently jumped ship to Pilote – a new comics magazine created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the devious little Tuareg toe-rag who had been hogging all the laughs and limelight.

Insidious Iznogoud is Grand Vizier to Haroun Al Plassid, the affable, easy-going Caliph of Ancient Baghdad, but the sneaky little second-in-command has loftier ambitions, or as he is always declaiming “I want to be Caliph instead of the Caliph!”…

The retooled rapscallion resurfaced in Pilote in 1968, quickly becoming a massive hit, resulting in 29 albums to date, his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

Like all great storytelling, Iznogoud works on two levels: for youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and superbly surreal antics.

Following Goscinny’s death in 1977, Tabary began scripting his own tales, switching to book-length complete adventures rather than the short, snappy vignettes which typified his collaborations. Upon his own passing, Tabary’s children Stéphane, Muriel and Nicolas took over the franchise.

The deliciously malicious whimsy is always heavily dosed with manic absurdity, cleverly contemporary cultural critiques, brilliantly delivered creative anachronisms and fourth-wall busting episodes which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

La tete de turc d’Iznogoud (The Turkish Head of Iznogoud) was originally released in 1975, the 11th mirthfully malignant album compilation, offering a rather remarkable quartet of trend-setting tales with our ambitious autocrat as ever scheming to seize power from his good but gullible Lord and Master. Following the traditional preface page introducing our tawdry star and other regulars, the devious deceptions resume with the epic length saga of ‘The Jigsaw Turk’.

With Baghdad gripped in a strike by refuse collectors, a fuming Vizier visits the freshly-opened magical accessories shop of Dokodah Bey in search of something to solve his promotion-impeding problem. The proprietor is an annoyingly jolly japester who typically meets his intellectual equal in the Vizier’s foolish flunky Wa’at Alahf, but finds time between pranks to sell the surly insurgent a magic puzzle of a Turk’s head.

All one has to do is complete the 10,000 piece jigsaw, but just before adding the final tile, think of the thing you want to get rid of: he/she/it will crumble into as many fragments as the puzzle with the addition of that last component…

And thus begins a catalogue of chaos, with every moment of the weeks that follow finding the Vizier intolerably interrupted. Eventually however he finally finishes the infernal pasteboard pastime only to discover the last piece is missing. Now he has to endure an epic voyage to the faraway factory to replace the missing trigger to all his dreams coming true, but even after he secures it, Iznogoud has no idea his problems are only just beginning…

A commotion in the harbour at Basra is the opening movement in the next cacophonous composition of calamity as the Vizier and his hulking henchman buy a most unlovely mermaid trawled up by Crawdad the Sailor. The deaf, daft seadog needs to get rid of the Siren in his bathtub because ‘The Freezing Song’ she shrieks paralyzes all who hear it…

Smelling opportunity, the ambitious autocrat buys the garrulous nymph and sneaks her into the palace, but as usual there’s hitch after hitch and in the end it’s the Vizier’s stinking scheme which ends up going flat…

Next up is a tantalising oddment. ‘The Adventures of Caliph Haroun Al Plassid: The Sheik’s Potion’ looks to me like an earlier yarn of Les Aventures du Calife Haroun el Poussah from Record, recycled and remastered for the contemporary series. In it a much altered Iznogoud attempts to administer a shrinking potion to his Lordly Master but, after a furore of frantic attempts meet with ever-diminishing success, only succeeds in making himself look small…

This sublime selection ends on a superbly surreal note as the Vile Vizier consults a chronally adrift Gypsy seer and buys ‘The Magic Calendar’ which will allow its careful owner to move about in time. With such an arcane addition to his arsenal, surely his ambitions must be realised?

Of course the most important word here is “careful” and before/after/between long the impatient impotentate is lost many somewheres in time and ends up annoying a most confused cartoonist who only wants a little time to finish his latest script about that obnoxious oaf who wants to be Caliph instead of the Caliph…

Such convoluted witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is common parlance for a certain kind of politician: over-ambitious, unscrupulous – and frequently insufficient in inches (or should that be centimetres?).

Desiring to become “Caliph in the Caliph’s place” is a popular condemnation in French, targeting those perceived as overly-ambitious, and since 1992 the Prix Iznogoud is awarded annually to “a personality who failed to take the Caliph’s place”.

Nominees are chosen from prominent French figures who have endured spectacular failures in any one year and been given to the likes of Édouard Balladur (1995) and Nicolas Sarkozy (1999). The jury panel is headed by politician André Santini, who gave himself one after failing to become president of Île-de-France in regional elections in 2004.

When first released in Britain during the late 1970s and 1980s (and again in 1996 as a periodical comicbook) these tales made little impression, but at last this wonderfully beguiling strip has deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy connoisseurs…
Original edition © 2012 IMAV éditions by Goscinny – Tabary. All rights reserved. English translation © 2014 Cinebook Ltd.

Fairy Tales of Oscar Wilde volume 5: The Happy Prince


Adapted by P. Craig Russell (NBM)
ISBN: 978-1-56163-981-6

Craig Russell began his illustrious career in comics during the early 1970s and came to prominence young through a groundbreaking run on science fiction adventure series Killraven, Warrior of the Worlds.

Although his fanciful, meticulous, classicist style was joyously derived from the great illustrators of Victorian and Edwardian heroic fantasy and his craftsmanlike visual flourishes of Art Nouveau were greatly at odds with the sausage-factory deadlines and sensibilities of the mainstream comicbook industry, the sheer power and beauty of his work made him a huge draw.

By the 1980s he had largely retired from the merciless daily grind, preferring to work on his own projects (generally adapting operas and plays into sequential narratives) whilst undertaking the occasional high-profile special for the majors – such as Dr. Strange Annual 1976 – completely reworked and re-released as Dr. Strange: What Is It that Disturbs You, Stephen? in 1996 – or Batman: Robin 3000.

As the industry at last matured – in the midst of a fantasy boom – Russell returned to comics with Marvel Graphic Novel: Elric (1982), further co-adapting prose tales of Michael Moorcock’s iconic sword-&-sorcery star in Epic Illustrated magazine and elsewhere.

Russell’s stage-arts adaptations had begun appearing in 1978: first in the independent Star*Reach specials Night Music and Parsifal and then from 1984 at Eclipse Comics where the revived Night Music became an anthological showcase for his earlier experimental adaptations; not simply operatic dramas but also rousing timeless adventure tales from Kipling’s Jungle Books and other literary classics.

In 1992 he began adapting the Fairy Tales of Oscar Wilde – a mission he continues to date, with this fifth volume (in its second printing) deftly transforming the author’s heartbreaking and salutary allegorical fable of pure virtue and human hypocrisy into a work of capital “A” graphic Art.

First published in May 1888, The Happy Prince and Other Tales was Wilde’s first book for children with the lead story merely one of a quintet of literary gems – the others being The Nightingale and the Rose, The Selfish Giant, The Devoted Friend and The Remarkable Rocket – and here adaptor Russell utilises all his skills to staggering effect and creates an evocative, beguiling sensation.

Sacrificing the usual Wildean bon mots for wickedly earnest and ferociously barbed social criticism, this riveting fable is set in a prosperous town where all the important people revel in the beauty of the golden, gem-bedecked statue of a former prince who died young and spoiled in the lap of overwhelming luxury.

Now his spirit resides in a gleaming, glittering statue and from his lofty perch the gilded potentate can view the entire town. However, within his metal frame his lead heart is crushed by the suffering and poverty of the poor he sees in every dark, ignored corner of the metropolis.

As the seasons turn the suffering statue convinces the last swallow in the land to forego migration to Egypt and has the plucky, cocky bird methodically strip him of the jewels and gold which make him such a resplendent sight before secretly redistributing these riches to those who need them most…

As winter comes and the statue’s resources dwindle, the swallow too is failing. The rich folk are soon embarrassed by the state of their former premier monument and react typically, all blithely unaware of the subtle change which has embraced the lower classes, who are now warm, fed and happy for the first time… but only at a terrible unsuspected cost to the boy and the bird…

I wasn’t kidding about heartbreaking. Our Victorian ancestors knew the value and power of pathos and sentiment and weren’t shy in using it to give kids all the emotional tools they needed for growing up.

It’s a gift we sadly lost sometime in the 1980s when we began cocooning and obsessively shielding our young from life’s darker aspects, and whilst it might have saved a few parents having difficult talks with their children, it deprived future generations of much-needed understanding and empathy.

This is a very sad story – think “Feed the Birds” in the Mary Poppins movie and lay in sufficient supplies of hankies – but one that every child and their appointed caretakers absolutely must see, especially in today’s world of cruel, crushing, crippling One-Percentism and facile, vapid, selfish self-aggrandisement…

Like all the other volumes in this series, The Happy Prince is another high point in Russell’s splendid, stellar career: an incredibly lovely, irresistibly readable example of superb writing – so go and read Wilde’s original prose tomes too – and sublime comic art at its very best.

Now that it’s finally back in print, you simply must avail yourself of this magically meaningful masterpiece…
© 2012 P. Craig Russell. All rights reserved.

The Spectre volume 1: Crimes and Judgements


By John Ostrander & Tom Mandrake (DC Comics)
ISBN: 978-1-4012-4718-8

The Spectre is one of the oldest characters in DC’s vast stable, created by Jerry Siegel & Bernard Baily in 1940 for More Fun Comics #52 and 53, but just like Siegel’s other iconic co-creation, he soon began to suffer from a basic design flaw: he was just too darn powerful. In fact, unlike Superman, he’s already dead, so he can’t really be dramatically imperilled by anything.

Starting out as a virtually omnipotent ghost and single-minded fighter of evil, the Sinister Spirit ultimately resolved – over various returns and refits spanning more than five decades – into a succession of tormented souls bound to the merciless personification of the biblical Wrath of God. That last revelation came about thanks to a piece of inspired rethinking in a revival from the early 1990s.

The character had been rebooted and resurrected many times, but none better than this superbly incisive iteration, wherein scripter John Ostrander shifted the narrative spotlight onto the relative Tabula Rasa that was Jim Corrigan, a depression era cop whose brutal murder unleashed The Spectre into the burgeoning world of costumed heroes.

His story was a genuinely gruesome one: on the eve of his wedding police detective Corrigan was captured by the Gat Benson mob, shoved in a barrel of cement and pitched off a pier. Called back to the land of the living, he was commanded by a glowing light and disembodied voice to “confront Evil”.

Over the following decade in his subsequent dark crusade fighting crime and crushing demonic monsters, the Avenging Astral Angel was indisputably the most formidable hero of the Golden Age.

For most of the Spectre’s time on Earth, Corrigan had been its human face: a way for readers to glimpse the softer side of a relentless punisher of misdeeds. Ostrander’s take on the character delved deeper. For nearly five years he and artistic collaborator Tom Mandrake lent a tragic, barbaric humanity to a champion who was simply too big and too strong for periodical comics.

After far too long a wait DC recently began releasing compilations of Mandrake’s stellar run. Initial offering Crime and Judgements gathers issues #1-12 of The Spectre (volume 3 from December 1992 to November 1993) in a deliriously dark trade paperback of macabre mood and shocking suspense in which Corrigan and the Spectre finally learned the truth about their relationship…

It begins as Corrigan visits the bedside of dying thug Louis Snipe in ‘Crimes of Violence’. Fifty years previously this gunsel was one of the gang who murdered Corrigan, but before their potentially final exchange can progress they are interrupted by social worker Amy Beitermann, who gets a strange vibe off the ex-policeman…

Moments later she inadvertently witnesses his uncanny secret in action as the Spectre emerges to deliver gory justice to gangbangers perpetrating a drive-by shooting on the steps of the hospital…

She keeps the unbelievable details of the resultant bloodbath from Police Inspector Nate Kane. She knows the older man has a crush on her, and isn’t above using his doting interest to ply him with questions about a former cop named Corrigan…

Later, as the Spectre is concluding his business with Snipe, somewhere in the city, a blood-spilling serial killer takes his latest victim and Corrigan once more questions the point of his existence.

Half a century of punishing the guilty and nothing has changed…

‘Crimes of Passion’ opens with the Ghostly Guardian drawn to a house where a repeating phantom constantly relives her own murder. When she refuses to disclose any details of the crime or perpetrator Spectre reacts with typical furious overkill…

Elsewhere Amy is entering the storefront of fortune teller Madame Xanadu. Her enquiries have traced private eye Corrigan to an office in the building, but an abrupt meeting with the sultry seer proves more than she can handle after the sorceress summarily demands she find Corrigan for her…

The driven spirit they’re pursuing has been just as inquisitive. Unfortunately his questioning of the unquiet ghost’s husband, lover and sister leads to nothing but death and damnation for all the wrong people…

And at the docks Nate Kane inspects the site of the latest atrocity attributed to “the Reaver” but finds himself unexpectedly encumbered with two bodies: one of them encased in cement and in a fifty year old barrel…

‘Crimes and Punishments’ finds Amy visiting Kane at the Precinct house. Poking around, she is aghast to find a concrete corpse and beyond words when she sees it has Jim Corrigan’s agonised face…

Across town commercial artist Danny Geller is thinking about passion and the kind of woman he likes, but the Spectre is busy, or at least Corrigan is.

Having caused the suicide of an innocent, the human half of the Astral Amalgamation is in need of confession and seeks out Amy. He can’t understand why, but Jim is inexplicably drawn to her…

It’s exactly the wrong moment for a street gang to jump them and the Spectre’s revolting response-in-kind utterly disgusts the stunned social worker. When she questions why such violence is necessary, Spectre mystically shows her Corrigan’s savage childhood with an abusive, travelling-preacher father and later how the cop he became met his eventual end.

Although that panorama is too awful to bear, Amy takes some solace in seeing how happy Jim once was with his fiancée Clarice Winston…

The revelatory visions conclude with ‘Crime and Judgment’ as Corrigan re-experiences his meeting with God’s Will in Limbo. Amy intangibly observes his mission laid out again and realises the newly dead man missed something the first time: the Voice actually saying “Confront Evil. Confront and Comprehend”…

Flashing back in time to the moment the Spectre began, Amy watches as Clarice is killed and how Corrigan dragged her back from Heaven. His beloved lived again… but she shouldn’t have…

Challenging the Spectre only causes him to turn his excoriating gaze upon Amy. He probes and exposes her greatest guilt. Once she was married to an unfaithful man. When she caught her spouse in his lustful betrayals she spitefully reacted just like him and unknowingly passed on the killer contagion he had afflicted her with to many of her one-night partners.

In her own eyes she is every inch a killer too…

However when the aroused Spectre seeks to administer judgement, Corrigan rises to resist his other half and, after a tremendous struggle, a deal is struck…

A new story arc begins with a road accident that leaves a kidnapper dead before the missing child can be found. With no hope remaining, Amy asks Jim for specialised help and the detective follows the abductor’s soul to its reward in The Pit. Ignoring his own justly-suffering father, Corrigan probes deeper into the Abode of the Damned and meets again Shathan the Eternal. Their epic battle triggers ‘A Rage in Hell’ before the Ghostly Guardian gets what he needs and the child is saved…

The Devil landed a last telling blow, however, citing the legend of how a demonic Prince of the Damned escaped Hell. This Spirit of Wrath volubly and piously repented and was bound to a human. Together they roam Earth, doing Heaven’s work. The story deeply unsettles the Spectre…

With uncomfortable suspicions of infernal taint destabilising his usually implacable composure, the Ghostly Guardian seeks out Amy. Although her condition has forced her to avoid intimacy with guys like poor Nate, she feels comfortable in the arms of a dead man, and takes the opportunity to talk Jim into trying to ameliorate his alter ego’s excesses. The inconclusive initial results are seen as Spectre goes on a rampage against a succession of callous casual murderers and greedy gangbangers in ‘The Bleeding Gun’.

Greater forces are in play, however. Xanadu, urgently seeking her ghost lodger, unleashes magic forces against uncooperative Amy even as Danny Geller makes another killing. Every day he’s getting closer to the one woman he really wants…

With Jim and Amy trapped in a fantastic realm, ‘Vision and Power’ reveals that whilst Xanadu was sheltering Corrigan after his latest resurrection, she began tapping tiny slivers of the Spectre’s mystic energies and has become addicted. Taunting her victims by claiming this magic could even cure Amy – something the Spectre would never allow – the seer then steals all that arcane might but is promptly overwhelmed by the force of the mission underpinning the power…

With Xanadu on a brutally bloody rampage of distorted judgment and punishment, Corrigan – free and free-thinking for the first time in decades – has no choice but to convince her to surrender the infinite force before picking up his burden once again…

The second act of Shathan’s vengeance begins when his diabolical lieutenant Azmodus – carried back to Earth in the wrathful Spectre’s wake – begins possessing mortals and sowing destruction. Nate, meanwhile, discovers all the Reaver’s victims were HIV-positive like Amy and gets an uncanny inkling of what’s really going on when he finally realises the ex-cop she was asking about and the concrete corpse both have the same face as the creepy new guy she’s been seeing…

When he confronts them his ‘Righteous Anger’ leads to a shattering series of further revelations…

Kane learns ‘No Good Deed Goes Unpunished’ as news of the HIV angle goes public and he’s made the police’s scapegoat for their failure to catch the Reaver. As the Spectre is dragged from Amy’s side when body-hopping Azmodus begins a campaign of spectacular slaughter, the Astral Avenger is trapped by his own zealousness within the demon whilst it continues its appalling kill-spree…

Geller too has been busy and although his body-count is far less impressive it has a single purpose. All this time he’s been hunting the harlot who infected him with a vile death-sentence and now he’s found her. The ‘Unforgivable Acts’ by all the players then continue with the restored Xanadu pondering Amy’s destiny, well aware that not even the Spectre is mighty enough to foil Fate.

The Supernal Spirit has other ideas however and follows the killer’s latest victim to the Gates of Heaven, determined to glean the Reaver’s identity. Unfortunately Archangel Michael won’t permit that and the Spectre finally finds a foe he cannot defeat…

‘The Deepest Cut’ begins the end as cashiered Nate Kane – who has pluckily stationed himself outside Amy’s home – also falls to the Reaver, but the inevitable attack is delayed once Azmodus arrives.

The devil has been gathering power with each possession and bloodbath but now he has found the perfect host in Danny Geller. Drawing the Spectre into the Greater Realms for a catastrophic final confrontation, Azmodus leaves Danny enough autonomy to fulfil his dark dream and deal Amy her ‘Final Fate’…

The physical and ethereal demons have both made the same mistake, however: underestimating the victim’s will to live, Madame Xanadu’s desire to atone and Nate’s dying wish to save the woman he loves…

And as always the Spectre will be there at the end to scourge the truly guilty…

With a stunning cover gallery by Mandrake, Glen Fabry, Sandy Plunkett, Charles Vess, Garry Leach, Dan Brereton, Matt Wagner, Michael Wm. Kaluta, Greg Hildebrandt & Bryn Barnard, this tome offers a powerful and deviously convoluted tale that goes beyond the genre’s usual cause-&-effect, calamity-&-rescue mode to examine the nature of Love and Hate and Good and Evil.

Powerful, scary and often shocking, the intricate developing relationships and interactions all compel The Spectre’s mortal aspect to confront the traumas of his long-suppressed childhood as he relives his own death and the ghastly repercussions of his return.

With intense, brooding art from Mandrake, this incarnation of the character was by far the most accessible and successful and if it had launched a year or so later might well have been a star of the budding Vertigo imprint, but even as a spooky of the mainstream DC Universe it stood alone in its maturity and complexity.

This is a book no lover of grown-up super-sagas can afford to miss.
© 1992, 1993, 2014 DC Comics. All Rights Reserved.

Serenity: Better Days


By Joss Whedon, Brett Matthews, Will Conrad & various (Dark Horse)
ISBN: 978-1-59582-162-1

Just like the TV show and movie, comics about the crew of the Firefly Class 03-K64 trading ship Serenity are remarkably good and pretty addictive. This slim tome collects second 3-issue miniseries Serenity: Better Days, continuing in rip-roaring style the unlikely exploits of a nomadic semi-piratical bunch of lovable yet lethal scofflaws in a world not unlike our own…

After they used up Earth, Humanity migrated to the stars and settled another star-system packed with hundreds of more or less hospitable planets and satellites. Now it’s the 26th century and mankind is living through the aftermath and reconstruction period of a vicious internecine conflict known – by the victors – as the Unification War.

This still-fresh, tender and, for far too many, unfinished system-wide conflagration saw the Outer Colonies crushed after attempting to secede from the authoritarian Alliance of first-settled Inner Planets. Captain Malcolm Reynolds fought valiantly and passionately for the Rebel/losing side and now spends his days eking out a living on the fringes of an increasingly repressive and dangerous universe: a fiercely free agent skippering a small cargo vessel filled with surprisingly capable misfits and odd sorts.

Hopefully work means just shipping cargo and people from world to world whilst trying to avoid the ever-expanding Alliance’s oppressive representatives and security forces, but occasionally survival means bending the law a mite….

It’s hard, risky work: often illegal and frequently dangerous – especially since the outer regions are where the insane cannibal berserker savages dubbed Reavers restlessly prowl.

Life changed forever after Serenity gave passage to fugitive Alliance doctor Simon Tam: on the run after stealing/rescuing his apparently psychic sister River from a top secret research project.

The Government spared no effort or expense to get her back, hounding the fugitives from pillar to post until one day Mal and his crew finally pushed back. After too many close shaves and at the cost of too many friends, Reynolds and Co at last uncovered the horrific secret the Alliance were so desperate to keep hidden in River’s head and broadcast it to the entire ‘Verse…

Before that moment, however, and for this saga, the restless voyagers are back at the daily grind of making money without getting killed. Without preamble scripters Joss Whedon and Brett Matthews, illustrator Will Conrad, colourist Michelle Madsen and letterer Michael Heisler launch right in, revealing how a simple heist goes explosively wrong and the merry mob are once more running for their lives with a dangerous chunk of ambulatory weapons tech.

Life being what is they get away with the loot but still get stiffed…

Their long-term paying passenger Inara the Companion is busy with a client whilst all that shooting is going on, learning from former militia man Ephraim of the rebel terrorists known as “Dust Devils” who retaliated against the Alliance long after the War ended. He has been tasked with routing out and eradicating their last remnants but for the moment has more pleasant actions in mind…

Stuck with a weapon they don’t want, the Firefly crew grudgingly accept a tip from the client who fooled them once already. He tells of a vast amount of money just waiting to be picked up by the right team. All they have to do is get the forgotten fortune out of the fully occupied temple where it was stashed by the thieves who first acquired it…

Incomprehensibly, the raid goes off without a hitch or even any weapon being fired by or at them. Before long the astounded spacers are sharing increasingly bizarre daydreams of what they’re going to do with their share of more money than they ever dreamed existed…

As they all kick back, Inara questions Mal about Dust Devils and gets the uncomfortable impression that he has first hand knowledge of their activities, but doesn’t push the matter as the ship is about to land on Pelorum, resort world of the mega-rich.

As the windfall-drunk crew start splurging, however, elsewhere a certain arms dealer has at last located down the bandits who swiped his favourite death-machine and Ephraim prepares his hand-picked taskforce for the moment they bag themselves a vile terrorist Dust Devil…

The Serenity crew’s strangest caper continues as they become acclaimed and feted heroes to the filthy rich after stopping a planet-wide heist, but the unlikely afterglow of the approbation only puts Malcolm off-guard long enough for Ephraim to spring his trap…

With his prize brutally in tow, the hunter prepares to escape but there’s a slight snag. There is indeed a dreaded former Dust Devil aboard Serenity, but it isn’t Malcolm Reynolds…

Moreover before Ephraim can get his head around that faux pas a very ticked off death-merchant and his private army turn up, looking for revenge but happy to just kill everybody and let God or Accounting sort it out…

Proving the hard – but extremely entertaining – way that money doesn’t buy happiness or even an ounce of security, this power-packed digest-sized rollercoaster romp is supplemented with stunning cover/chapter breaks of the crew from Adam Hughes and a crisply hilarious Introduction from Adam (don’t call him Jayne) Baldwin.

Crackling with fun and attitude, blackly sardonic and riotously daft between bouts of breathtaking action and delivering a thrilling, scary and supremely satisfying resolution, this is space opera of the very best kind.

Flash forward, go above and beyond and get lost in Space with this magical taste of things to come…
Serenity: Better Days © 2008 Universal Studios Licensing. The movie “Serenity” is ™ and © Universal Studios. All rights reserved.