Master of Rampling Gate


By Anne Rice, adapted by Colleen Doran (Innovation)
ISBN: 978-1-56521-009-7

Usually I’m a big advocate of the purity of original material over adaptations – never ask my opinions on movies made from comics, for example – but every so often a piece of reworked work transcends not only its origins but even the source material itself.

Such a gem is the Colleen Doran interpretation of a short Anne Rice vampire tale which was first published in Redbook in 1982 tenuously attached to the author’s ponderous Vampire Lestat universe but set in England in the 14th and 19th centuries.

1888: Richard and Julie Rampling are travelling to the country seat they have jointly inherited on the passing of their father. The journey is tainted with trepidation and apprehension as their sire made them swear on his deathbed to have the estate razed to the ground.

As the train brings them closer they reminisce on odd events that have occurred over the years, and on arriving at the beautiful manse their hesitation in executing the last wish increases. The mere thought of obliterating such a serene and beautiful setting is appalling whilst getting rid of the many generations of retainers who still service Rampling Gate is too painful to countenance. Yet their father was adamant: the house is a place of hidden horror and must be eradicated.

As their fact-finding mission proceeds the seductive lure of the house works its magic on Julie and even Richard feels the ancient call and struggles to comprehend why his obligation must result in loss of such a wondrous and compelling inheritance. A sensitive girl with aspirations to be a writer, Julie is inspired by the majestic environment but when her brother uncovers some old journals she becomes consciously aware of an ancient presence that has permeated and protected the estate for half a millennium.

Moreover the undying master has made his desires and intentions appallingly clear…

Slow and moody, this somewhat shallow tale is elevated to glittering heights by the chromatic dazzle of Doran’s artwork which treats the pages as brilliant, impossibly perfect concoctions reminiscent of stained glass window designs. All trace of terror is subdued by the inevitable culmination of Julie’s fascination with the hidden creature and the upbeat (at least for a vampire romance story) conclusion makes this slim book more dream than nightmare.

Impressive, understated and effectively brief, Master of Rampling Gate is a lost delight for those dark winter nights and one no fantasy fan will care to miss.
â„¢ & © 1991 Anne O’Brien Rice. Cover art © 1991 John Bolton. Adaptation and interior art 1991 Innovation Corp. All rights reserved.

Neil Gaiman’s Neverwhere


Adapted by Mike Carey & Glenn Fabry (Vertigo)
ISBN 1-84576-353-X

Just as he was reaching the narrative heights with his comics works Neil Gaiman wrote a six part television series for the BBC which met with mixed responses from the not-necessarily overlapping audiences of print and TV. Neverwhere had plenty of literary antecedents but its contemporary setting and post-punk attitude clearly caused a few confusions, whilst the legendary BBC budget “make-do-and-mend” policy and financial restrictions left the show looking far less impressive than the writing and acting warranted (a superficial viewer prejudice which still deprives far too many potential fans from taking the pre-1989 Dr. Who series as seriously as they should…)

Concocted by Gaiman and comedian Lenny Henry – long-time comics fan – the show was broadcast on BBC 2 in 1996 and was soon forgotten, but they eventually returned to the concept and it was adapted, restored and expanded as a novel which became a substantial hit (most recently re-published in 2006 in an “Author’s Preferred Text” edition). The core concepts have also been referenced in some of Gaiman’s subsequent fiction.

In 2005 the story was adapted to comics form by Mike Carey and Glenn Fabry as a 9-part miniseries from Vertigo and this compilation graphic novel seems to be the ultimate and most comfortable arena for this engaging urban quest into the dark and hidden side of cities and civilisation.

Abridged and distilled rather than adapted from the novel, Neverwhere recounts the journey and fate of harassed would-be yuppie Richard Mayhew who, against his fiancée’s wishes, stops to help a young homeless girl they find collapsed on the streets of London.

The frail, Goth-like waif calls herself Door and reveals that she is running for her life. Unfortunately that life is a mystical, metaphysical, subterranean analogue of reality notionally located under the sewers beneath our feet. Populated by the lost and forgotten, indigents, outcasts and creatures of legend and fevered fantasy this world is both seductive and dangerous. Moreover, once on those hidden paths mere mortals almost never return…

Door is the last of House Portico, a dynasty once powerful in “London Below” but all dead now. Her family’s relentless enemies have followed her to the world above and when Mayhew is threatened by thugs-for-hire Messrs Croup and Vandemar, pressing him for her location, he inadvertently crosses over, becoming forgotten and eventually invisible to his old friends and acquaintances.

As Door assembles allies to combat the plot against her, Mayhew is dragged along; a well-meaning innocent determined to win back his old life by completing a quest to cross Night’s Bridge, defeat Croup, Valdemar and their hidden master, overcome the fearsome Beast of London and win the support of the supreme power of this underworld: the Angel called Islington.

The path is long and hard however and Mayhew isn’t sure if he and the orphan Door can trust such unique, uncompromising companions as the derelict Iliaster, the Marquis de Carabas, Lord Rat-Speaker, Old Bailey and Hunter. Most importantly, should he win his heart’s desire, is Mayhew even aware of what it might truly be…?

Clever and engaging this dark romance is packed with tension, drama and the lure of the arcane and exotic, skilfully wrangled by Carey and Fabry into a pretty, enthralling package. This is a solid comics treat for full-on fans and tantalised dabblers alike.

© 2005, 2006 Neil Gaiman. All Rights Reserved.

Heroes volume 1


By various (WildStorm/Titan Books)
ISBN: 978-1-84576-706-8

Some people are never satisfied. When I was a kid constantly defending or even hiding my reading preferences, I and so many others, used to dream of a day when “normal” people – especially grown-ups and girls – would appreciate and love the superheroes, pulp fiction and space-opera that we devoured in comics. One day, I muttered, they’ll get it too…

These days not only are the concepts and traditions of my childhood inamoratas common currency, but actual favourite characters have been shared with the general populace to such a broad extent and with such ruthless commercial interpretation that often I can’t recognise the cheery costumed champions I once longed for others to partake of…

The world’s Batman isn’t mine, the celluloid (do we even use celluloid anymore?) Spider-Man is a complete stranger and I won’t have Daredevil or the X-Men in my house… Moreover I cringe inside when “the comicbook plot” appears in any cop or fantasy show: Nobody in the industry actually considers themselves “graphic novelists” – nobody I know would be that poncey…

So I was understandably a little nervous when a prime-time TV series debuted steeped in the fictive concepts of meta-humanity and attempted to bring the fringe experience and continuity shenanigans of the empowered outsider to the wider audience of soap fans and armchair sportsmen…

Tim Kring’s pedigree is admittedly quite good. He has worked extensively with fantasy concepts and clever adventure heroes on TV: Knight Rider, Strange World, Crossing Jordan, Teen Wolf Too (which he co-wrote with long-time collaborator Jeph Loeb) and the spectacularly under-appreciated Misfits of Science, an earlier and wittily cool attempt at a silver screen super-team.

Heroes ran for four controversial seasons, beginning in 2006, initially garnering huge audience figures and critical acclaim but gradually tapering off in popularity and direction before being finally euthanised by NBC in February 2010.

Recounting the secret history and evolution of a broad and disparate offshoot of superhumans amongst us the series attempted to transfer comicbook sensibilities to the television audience, following up to dozen separate metahumans as they came to terms with their abilities in a dangerously out of kilter world.

An overarching narrative thread was provided by Indian scientist Mohinder Suresh who had inherited his dead biologist father’s secret research into and fascination with these hidden but rapidly evolving beings, whilst constant menace was provided by a covert organisation hunting the paranormals and a rogue superhuman dubbed Sylar, who also stalked them – but only to kill them and steal their powers.

The concept’s lowly pop culture origins were coyly and constantly referenced in the show by including a meta-fictional comic, Ninth Wonder, written and drawn by a future-gazing character, into the ongoing plots. There was also a weekly webcomic produced to supplement the series and those webisodes are compiled in this book, comprising a stream of sidebar stories to enhance the overall experience, crafted by some of our industry’s leading talents.

Obviously if you never saw or didn’t like the show this would be the time to stop reading this review, but as I’m going to carry on regardless feel free to accompany me as I attempt to weigh the merits of the comics strips collection on its own terms…

Numbered as Ninth Wonder #1-34 these short stories – averaging 4-6 pages and a cover per instalment – begin with ‘Monsters’ by Aron Eli Coleite and artists Michael Turner & Koi Turnbull, wherein Mohinder moves to America, reintroducing the core concepts to us whilst investigating his father’s death, after which time-bending Japanese salaryman Hiro offers a peek into his own past with ‘The Crane’ by Coleite, Micah Gunnell & Mark Roslan.

Flying politician Nathan Petrelli experiences an eye-opening ‘Trial by Fire’ (Chuck Kim, Marcus To & Roslan)’ whilst invulnerable cheerleader Claire realises how much her life has changed after teaching a date-rapist a brutal lesson in ‘Aftermath’ (Joe Pokaski, Gunnell & Roslan). In ‘Snapshot’ by Pokaski, To & Peter Steigerwald, intangible convict DL Sanders breaks out of jail, unaware that his wife Niki is also abhuman and currently beginning a part-time career as a violent criminal in ‘Stolen Time’ (Pokaski, To & Roslan)…

Telepathic cop Matt Parkman feels his orderly life slipping away in ‘Control’ (Oliver Grigsby, Gunnell & Roslan) and that aforementioned precog artist discovers his powers in Coleite, Gunnell & Roslan’s ‘Isaac’s First Time’. Then Pierluigi Cothran, To & Roslan introduce a very special, irresistible little girl in ‘Life Before Eden’.

The tenth episode featured the sinister Sylar in ‘Turning Point’ (Christopher Zatta, Gunnell & Roslan), we got a look into the life of the chief agent hunting paranormals in ‘Fathers and Daughters’ (Andrew Chambliss, Travis Kotzebue, Gunnell & Steigerwald), power-magnet Peter Petrelli dreamed of ‘Super-Heroics’ (Harrison Wilcox, Gunnell & Steigerwald) before the format got an overdue upgrade with a continued story and an all new character.

‘Wireless’ (Coleite, Pokaski, Gunnell, Phil Jimenez & Roslan) introduced Israeli soldier Hana Gitelman who had the ability to interact with computers and electronic data-streams and recounted how she was recruited by the agency that hunts Heroes, a four-part tale of frustrated vengeance, fraud and disillusionment, followed in #17-18 with ‘How Do You Stop an Exploding Man?’ (Jesse Alexander, Coleite, Travis & Jordan Kotzebue & Roslan) as Hana tracks down the tragic Ted Sprague, fugitive paranormal cursed with the ability to explode like a nuke…

DL and Niki have a son and little Micah also has an ability – controlling machinery, but that’s not a great deal of help in ‘Bully’ (Kim, Gunnell & Roslan), whilst Sylar experiences a setback of his own in ‘Road Kill’ (Pokaski & Jason Badower). Hana returns in ‘The Path of the Righteous’ (Coleite & Staz Johnson), protecting the innocent from internet predators whilst cheerleader Claire’s unorthodox adoption is examined in Jesse Alexander & Michael Gaydos’ ‘Hell’s Angel’.

Episode #23 ‘Family Man’ (Alexander & Staz Johnson) deals with the aftermath of Claire’s exposure as a metahuman as her adoptive father, chief agent for the organisation that hunts her kind, makes a life changing decision, before another extended saga opens with ‘War Buddies: The Lonestar File’ (Mark Warshaw & Steven Lejeune).

Deep undercover Hana discovers the story of a previous generation of superhumans in ‘Unknown Soldiers’ (Chambliss, Cothran, DJ Doyle, Wilcox, Adam Archer, Roslan & Badower) detailing the story of a special ops mission in the Mekong Delta in 1968.

After incalculable horror the two survivors of the US team realise they are both more than mortal and lay plans that will eventually shake the world: a scheme that comes closer to fruition in ‘War Buddies: Call to Arms’ (Warshaw & Johnson)…

Time traveler Hiro Nakamura meets himself in the portentous ‘String Theory’ (Pokaski & Johnson) and events spiral to a climax – or more accurately Season Finale – with the 2 parter ‘Walls’ from Pokaski, Tom Grummett & Gaydos, as the heroes of a possible future strive to change their past. This volume then closes with a final 2-part thriller ‘The Death of Hana Gitelman’ by Coleite & Badower. It’s not what you think…

The book also contains a number of extra text features, the webisode covers and TV show art by Tim Sale and others such as Jim Lee and Alex Ross and despite my initial misgivings does actually present a fairly cohesive picture that most readers should enjoy and appreciate even with no prior experience of the primary material. And of course with Boxed set DVDs make ideal presents – almost as good as graphic novels, in fact…

© 2007 Universal Studios. Heroes is ™ & © NBC Studios, Inc. All rights reserved.

The Further Adventures of Indiana Jones Omnibus volume 1


By various (Dark Horse)
ISBN: 978-1-84576-808-9

Dark Horse Comics have held the comics producing section of the Indiana Jones franchise since 1993, generating thousands of pages of material, much of it excellent and some not quite. But, and it might be construed as heretical to say it, dedicated fans aren’t all that quality conscious when it comes to their particular fascination, whether it’s games about finding Atlantis or the latest watered-down kids interpretation or whatever.

So the company’s Omnibus line is a wonderfully economical way to keep the older material in print for such fans by bundling old publications into classy, full-colour digests (they’re slightly smaller than US comic-books but larger than the standard manga volume, running about 400 pages per book). This initial volume (of three) chronologically re-presents the first dozen Marvel interpretations which followed the film Raiders of the Lost Ark as well as including the three-issue miniseries adaptation that preceded the landmark film. I’m being this specific because the comic version was also released as a single glossy, enhanced-colour magazine in their Marvel Super Special series (#18: Indiana Jones and the Raiders of the Lost Ark if you’re curious).

And just in case you haven’t seen the film: set in the days before World War II, Hitler’s paranormal investigation division was gathering occult artifacts from around the planet and soon crossed swords with a rough and ready archaeology professor from a New York university, when the unconventional Doctor Indiana Jones was maneuvered by the American government into tracking down his old tutor who might have a knowledge of the biblical Ark of the Covenant.

Although Abner Ravenwood had since died his daughter Marion possessed the clues the rough and ready Jones needed – unfortunately she’s also an old flame Indy had abandoned and would rather burn in hell than help him…

However when the Nazis turn up and try to torch her in the Nepalese bar she was dumped in, Marion joins Jones in a breakneck chase across the globe from Cairo to the lost city of Tanis to a secret Nazi submarine base on a tropical island, fighting natives and Nazis every step of the way until the ancient artifact separates the just from the wicked in a spectacular and terrifying display of Old Testament style Wrath…

The movie’s format – baffling search for a legendary object, utterly irredeemable antagonists, exotic locales, non-stop chase action, outrageous fights and just a hint of eldritch overtones – became the staple for the comic book series that followed, opening in impressive manner with ‘The Further Adventures of Indiana Jones’ a two-part yarn from Jack-of-all-genres John Byrne, assisted by Terry Austin and with veteran scripter Denny O’Neil pitching in for the concluding ’22-Karat Doom!’

When an old student is murdered before his eyes Indy swears to complete the lad’s research, subsequently trekking through Africa in search of a tribe who could turn men to gold, never more than one step ahead of a maniac millionaire with no love of mysteries or antiquities but a possessed of a deep and abiding love of profit…

That adventure ended with our hero plunging out of a doomed plane and into issue #3’s American set adventure ‘The Devil’s Cradle’ (O’Neil, Gene Day, Richard Howell, Mel Candido & Danny Bulanadi) wherein he fell into a hillbilly wilderness where a rogue US Army Colonel and a band of witch-burning yokels are separately hunting a 400 year-old alchemist with all the secrets of the ages at his fingertips…

‘Gateway to Infinity!’ by David Michelinie, Ron Frenz & Bulanadi saw the archeological adventurer en route to Stonehenge, courtesy of the US government, when a ring of Nazi spies once again failed to kill him. Hitler’s spies and parapsychologists were still hunting preternatural artifacts and the crystal cylinder uncovered at the ancient monument definitely qualified. English professor Karen Mays dated it to the Triassic period, millions of years before Man evolved and the murderous Aryans would stop at nothing to make it theirs…

Luckily for Jones and Mays – but not the Third Reich – the spies were eventually successful. However to their eternal regret their vile machinations unleashed ‘The Harbingers’ and only Indy’s swift reactions prevented a horror beyond time from escaping into our world.

Jazz Age mastermind Howard Chaykin joined Austin to illustrate the wonderfully classy ‘Club Nightmare’ (plotted by Archie Goodwin and scripted by Michelinie) as Marion opened a swanky Manhattan night-spot only to run afoul of mobsters and worse even before it opened. With Indy on hand to save the day the situation swiftly went from calamitous to disastrous…

Michelinie, Gammill & Sam de La Rosa soon had the hero globe-trotting again in ‘Africa Screams’ as a tussle in Tuscany with tomb-robber Ian McIver led to a solid clue to an even deeper mystery. Following an old map Indy and Marion are soon on their way to the Dark Continent in search of the legendary Shintay – a tribe of pale giants outcast from and last survivors of fabled Atlantis…

Unfortunately McIver and those ever-eager Nazi hunters were also on the trail and in ‘Crystal Death’ the vast power of the Shintay nearly wiped out half of Africa…

Issues #9 and 10 found the artifact hunter the target of a sinister plot by German spies and Aztec wannabees in ‘The Gold Goddess: Xomec’s Raiders’ (Goodwin, Michelinie, Dan Reed & Bulanadi), leading to a series of death-defying battles in the lofty heights of the Big Apple and the depths of the Brazilian jungle

This first volume concludes in fine style with a breathtaking global duel and a brand new villain as Indy is seduced by nefarious antiquities collector Ben Ali Ayoob into hunting down a persistent Biblical myth: ‘The Fourth Nail’. In ‘Blood and Sand’ Dr. Jones travels from the Australian Outback to Barcelona trying to find the unused final spike that should have ended Christ’s suffering on the Cross, but his quest is dogged by bad luck, Arabic ninjas, guardian gypsies, immense insane bandits and irascible bulls looking for a handy matador to mangle… The perilous pilgrimage reaches an inevitable conclusion in ‘Swords and Spikes’ (with additional art from Luke McDonnell and Mel Candido), a cavalcade of carnage, helter-skelter action and supernatural retribution.

With a covers gallery from such able and diverse hands as James T. Sherman, Walt Simonson, Terry Austin, John Byrne, Rich Howell & Armando Gil, Ron Frenz, Mike Gustovich, Howard Chaykin, Kerry Gammill, Bob Wiacek and Bob McLeod this is a splendid chunk of simple escapist fun: the type of buried treasure any fan of any age would be delighted to unearth.

™ &© 1981, 1983, 2009 Lucasfilm Ltd. All rights reserved.

The X Files


By Frank Spotnitz, Marv Wolfman, Doug Moench & Brian Denham (WildStorm)
ISBN: 978-1-4012-2527-8

The X Files took the world by storm when it launched in 1993, running for nine seasons, a total of 202 episodes, before ending in 2002. In addition it spawned two television spin-offs Millennium and The Lone Gunmen as well as two big screen movies in 1998 and 2008. Its blend of drama, cynicism, paranoia and open-eyed wonder struck a deep cultural chord, echoing popular disquiet about government double-dealing, the rise of conspiracy theories and a search for spirituality, mysticism and non-human intelligence. Many of the show’s key features became pervasive pop culture slogans. Moreover, it was usually utterly engrossing adventure storytelling.

Of course there was a slew of associated merchandise including a superb run of comics from trading card and sometime publisher Topps (41 issues plus a number #0 from January 1995 to September 1998, two annuals, three digest reprint editions and the 1997-1998 miniseries ‘Ground Zero’).

Fox Mulder is a burned out FBI whiz-kid who had himself assigned to the organizational sin-bin of the X Files division: unsolved cases involving unexplained and irrational aspects (themes returned to in recent years with the TV series’ Fringe and FlashForward). A brilliant scientist, he is obsessed with all aspects of the paranormal and particularly evidence of extraterrestrial life, but was dragged out into the real(ish) world by rationalist and cynic Dana Scully. Over the years they formed a co-dependent relationship and found trustworthy allies as they continued to prove that “the truth is out there.”

WildStorm picked up the comics franchise with this intriguing, engaging volume, collecting another #0 and a six issue run reprising the classic format of the feature when Mulder and Scully roamed America, solving mysteries and piecing together an incomprehensible puzzle.

Illustrated by Brian Denham with colour art by Kelsey Shannon & Carlos Badilla, the first cases unfold courtesy of screen writer Frank Spotnitz, who has the dynamic duo seeking a violent killer in the wilds of Indiana. Unfortunately this murderer seems to be a phantom force that can jump into bodies and make monsters out of the most innocent of citizens…

A different kind of possession phenomena then leads the investigators to Virginia, where government military contractors have developed the most sinister and cost-effective anti-personnel weapon imaginable…

Comics veteran and horror specialist Marv Wolfman scripts the next two-part saga as Mulder and Scully tackle a baffling case involving Chinese Tongs and an assassin who can apparently teleport. Elderly Chinese-Americans are being murdered, some almost simultaneously, by the same person. Forensics and DNA can’t be fooled, but if matter transportation is ruled out what else could possibly account for the rising death-toll?

Doug Moench, another comic creator with a long track record and impeccable pedigree contributes the final conundrum as the FBI’s least wanted are dispatched to the Badlands of South Dakota to track down a number of missing girls. Further investigation uncovers a likely serial killer, but deeper digging reveals that victims have actually been disappearing for hundreds of years. Can the Indian legends of subterranean predators “the Pale People” hold more truth than fancy…?

Moody, atmospheric and unrelentingly clever these stories blend mystery and imagination with tense drama and blistering action. Moreover, stripped of the over-arching, big-story continuity of the television series, these tales afford newcomers a perfect opportunity to revel in the magic of great, baggage-free entertainment.

If you want to believe in great comics, the proof is in here…

© 2009 Twentieth Century Fox Film Corporation. All Rights Reserved.

Angel: Not Fade Away


By Jeffrey Bell & Joss Whedon, adapted by Scott Tipton, Stephen Mooney & Ciaran Lucas (IDW)
ISBN: 978-1-60010-529-6

When Buffy the Vampire Slayer stormed onto television screens and into the dark hearts of the world’s fantasy fans the show quickly began turning vampiric lore and traditions on their collective head. One of the most far-reaching storylines involved the feisty heroine falling in love with the enigmatic Angel, who was eventually revealed as the ultimate bad-boy in search of redemption. Once the most sadistic and brutal predator on Earth Angel was cursed by gypsy magic and subsequently regained his soul. Plagued by memory of his horrendous past deeds and driven by insatiable remorse he became a warrior on the side of righteousness – and promptly gained his own spin-off show.

For five seasons and 110 episodes Angel and his crew of assistants, which eventually included his arch-enemy, the other cool bad-boy poacher-turned-gamekeeper Spike (see Buffy the Vampire Slayer: Spike and Dru) battled a all-pervasive demonic coalition intent on dimensional domination in the grim, dark environs of Los Angeles.

Masquerading as big-shot lawyers, Wolfram and Hart constantly worked their horrendous schemes until after years of battle they seemingly corrupted and co-opted Angel and his team, but it was of course a cunning plan to destroy the organisation from within and one which concluded in a an unforgettable final episode that was possibly television’s ultimate “Butch and Sundance” moment. This impressive oddity adapts that final small screen classic into a rather impressive sequential narrative, albeit one that must be utterly impenetrable to non-fans and newcomers…

‘Not Fade Away’ was originally scripted by Jeffrey Bell & Joss Whedon and is adapted here by writer Scott Tipton, illustrated by Stephen Mooney and colourist Ciaran Lucas, first seeing comic life as a three issue miniseries in 2009. It opens as Angel, Spike, defrocked watcher and neophyte wizard Wesley, benevolent demon Lorne and human vampire hunter Gunn seal a pact to murder Wolfram and Hart’s inner circle of demons, the Black Thorn, before the cabal can initiate the apocalypse and end humanity.

Untrusted and watched at all times the doomed band accept assassination assignments and spend the last day of their lives securing what allies they can (such as Angel’s son Conner, morally-ambivalent vampire PA Harmony, elder Goddess Illyria and the turncoat W&H lawyer Lindsey) paying off debts and making their varied peaces with the universe.

A cross between pure Greek tragedy and Scandinavian foreshadowed Ragnarok-in-waiting, this spectacular tale is moody, poignant, brutally action-packed and stuffed with dark humour. It’s no surprise that the heroes succeed in their mission but the saga ends as the supreme masters of supernal evil in the universe unleash all the hordes of hell to take vengeance on the monster hunters who have killed their agents and thwarted their millennial scheme…

As an added bonus for devoted fans and aspiring writer/directors this volume also includes the original shooting script for TV episode, beautifully illustrated by the extremely talented Jeff Johnson.

Somewhat diluted by recent comicbook sagas set after that glorious denouement, Angel and the surviving heroes are still actively holding back the final night…

Although visually impressive and engaging if you’re familiar with the vast backstory, this is still a chronicle best enjoyed by the already converted, although the shows are available on TV and DVD; so if you aren’t a follower yet you soon could – and should – be…

Angel © 2009 Twentieth Century Fox Film Corporation. All Rights Reserved. © 2009 Idea and Design Works, LCC.

Buffy the Vampire Slayer: Spike and Dru


By Christopher Golden, James Marsters, Ryan Sook, Eric Powell & various (Dark Horse/Titan Books)
ISBN: 978-1-84023-282-0

Vampire love is something of a hot topic these days so let’s take a look at one of the ancient antecedents responsible for this state of affairs – in the shape of a collection of one-shots and short stories originally published by Dark Horse to augment their comicbook franchise of the global mega-hit Buffy the Vampire Slayer.

Buffy was a hip teen cheerleader turned monster killer, and as the TV series developed it soon became clear that the bad-guys were increasingly the fan-faves. Cool vampire villain and über-predator Spike eventually became a love-interest and even a moodily tarnished white knight, but at the time of this collection was still a blood-hungry, immortal immoral jaded psychopath – every girl’s dream date.

His eternal paramour was Drusilla: a demented precognitive vampire who killed him and made him an immortal bloodsucker. She thrived on new decadent thrills and reveled in baroque and outré bloodletting. This collection traces their relationship through the 20th century, laying the seeds for the events of the television episodes and begins with ‘All’s Fair’ scripted by Christopher Golden and illustrated by Eric Powell, Drew Geraci, Keith Barnett, Andy Kuhn, Howard Shum & Norman Lee.

There is an unbroken mystical progression of young women tasked with killing the undead through the centuries, and the book opens during the Chinese Boxer Rebellion in 1900, where Spike and Dru were making the most of the carnage after killing that era’s Slayer. The story then shifts to the Chicago World’s Fair of 1933 where once more the undying lovers are on the murderous prowl. However, the scientific wonders of the modern world are eclipsed by a scientist who has tapped into the realm of Elder Gods as a cheap source of energy. To further complicate matters the dark lovers are being stalked by a clan of Chinese warriors trained from birth to kill the pair to revenge the Slayer killed in Beijing.

Gods, demons, Mad Scientists, Kung Fu killers, Tongs and terror all combine in a gory romp that will delight TV devotees and ordinary horrorists alike.

Decades later the pair were again roaming through America in ‘Queen of Hearts’ (by Golden & Ryan Sook), driving to St Louis where they boarded a gambling palace on a paddle-steamer, just wanting to waste some time and test their luck. Unfortunately the enterprise was run by a sinister luck-demon with as little concept of fair play as Dru and Spike… All the forces of elemental supernature couldn’t prevent the river running red – and numerous other colours – with demon blood…

Author, director and actor James Marsters played the laconic Spike on the TV show and co-wrote the next mini-epic in this tome. ‘Paint the Town Red’ also by Golden & Sook is set just after the undead couple had split up following a terrific spat, and follows the heart-sore Cockney Devil from Sunnydale to an isolated Turkish village where he set up his own private harem and hunting preserve. Everything was perfect until Dru came looking for him with her latest conquest, a resurrected necromancer.

Koines is her love-slave, a wizard capable of controlling corpses with but a thought. Until she set her death-monger against Spike it hadn’t occurred to anybody that vampires are just another sort of cadaver, but once the mage realised he decided to renegotiate the terms of his rather one-sided relationship with the inventively psychotic vampire virago, and Spike found that he was not quite over Dru yet…

The chronicle concludes with the brutally melancholy ‘Who Made Who?’ (Golden, Powell, Barnett & Geraci), a brief yarn set in Rio which revealed why the reunited couple finally called it a day. Cue hearts, flowers, multiple infidelities and a lot of sudden, violent deaths…

These supplementary tales of extremely dark and forbidding romance comprise a thoroughly readable tearjerker with hilariously barbed edges: instantly accessible to not only the dedicated Joss Whedon fan but also any lover of horror stories. If vampires could love I suspect this is how it would really look…
™ & © 2001 Twentieth Century Fox Film Corporation. All Rights Reserved.

Frost and Fire – DC Science Fiction Graphic Novel #3

Adapted by Klaus Janson (DC Comics)
ISBN: 0-930289-07-2
fr
On a distant world life is harsh and brutal, and debased humans live short, pointless lives. The life-expectancy is eight days.

The planet has a lethal orbit that moves from lethal heat to absolute cold in moments. When the ship crashed uncounted generations ago, the humans found a miraculous twilit valley that could sustain human life, and there adapted and devolved to simplistic survival-machines. They linger between catastrophic day that vaporises flesh and cataclysmic night that freezes the blood, with only one hour a day when the light overhead is tolerable.

In that brief span rains fall, crops grow and humans can luxuriate in light that nurtures, but doesn’t burn.

Man has evolved to an existence both futile and savage, filled with nothing but breeding and dying. Even under these conditions war is still common. Yet young Sim dares to love, and dares to hope. He dreams of a better life, and believes the mythical “scientists” have a way to escape…

Originally published in the pulp magazine Planet Stories this powerful tale of aspiration and determination was collected in Bradbury’s landmark science fiction anthology R is for Rocket, and a short film adaptation entitled “Quest”, was made in 1983.

Klaus Janson’s raw, epic adaptation, which he scripted, illustrated and even coloured enhances the original tale with unexpected sensitivity, and great feeling. This is a fine tale well-told and compellingly illustrated. It’s a great shame it and the other DC Science Fiction Graphic Novels are currently out of print. Collected together they’d make a killer “DC Absolute” compilation…
© 1946 Love Romances Publishing Company, Inc. Copyright renewed 1974 Ray Bradbury. Adapted with permission of the author. Text and illustrations © 1985 DC Comics Inc. All Rights Reserved.

Star Wars Infinities: Return of the Jedi

Star Wars Infinities: Return of the Jedi 

By Adam Gallardo, Ryan Benjamin and Various (Dark Horse Books)
ISBN 1-84023-990-5

Here’s a third outing for the concept of alternative stories from “A Galaxy Far, Far Away…” This Infinities sub-brand uses the more familiar film canon as the basis for “What If?” tales extrapolating different events and outcomes from a pivotal change in the original storyline.

So what might happen if the scene in Return Of The Jedi where our heroes rescue Han Solo from imprisonment in a block of Carbonite goes hideously wrong? If you care you’ll want to buy the book, no?

At least you won’t feel cheated for quality, as the publishers always ensure a high standard of product. It’s all quite competently done by writer Gallardo and Ryan Benjamin’s art team, but I do wonder at the somewhat defeatist nature of the whole enterprise.

Surely there’s still a story to be told that adds to what is obviously a cherished franchise, before you have to depend on hackneyed gimmicks like “let’s pretend…” Once or twice is fine but eventually it does begin to pall and the reader has even less emotion to invest in the story if it’s not ‘true’. Or ‘real’ or … well you know what I mean.

© 2004 Lucasfilm Ltd. & ™. All Rights Reserved.

Star Wars: Empire vol 5, Allies and Adversaries

Star Wars: Empire vol 5, Allies and Adversaries 

By Various (Dark Horse Books)
ISBN 1-84576-272-X

Space opera fans have another fine romp on their hands as the classic cast members of the now-legendary film franchise strut their swashbuckling stuff in a selection of tales taken from issues #23-27 of the Dark Horse comic.

The action starts with “The Bravery of Being Out of Range” by Jeremy Barlow and Brandon Badeaux, a tale of smuggling and subterfuge, and proceeds with “Idiots Array” by Ron Marz, Jeff Johnson and Joe Corroney, with Han Solo and Chewbacca betrayed by old friends whilst on a mission for the Rebels. Darth Vader is on hand to provide some chills, too.

“General’ Skywalker” from Marz, Adriana Melo and Nicholas Scott closes the book, with the boy-hero teaming up with a stranded Clone-Warrior, lost since before Palpatine made himself Emperor, against a horde of Imperials on a rampage.

There’s no great import to these adventures, just good old-fashioned thud–and-blunder heroics, drawn well and engrossingly scripted, and surely that’s enough to ask for?

© 2006 Lucasfilm Ltd. & ™. All Rights Reserved.