OMAC – One Man Army Corps by Jack Kirby



By Jack Kirby with D. Bruce Berry, Mike Royer, Joe Kubert & various (DC)
ISBN: 978-1-7795-1026-6 (TPB) 978-1-4012-1790-7 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There’s a magnificent abundance of Kirby collections in print, but none seem more prescient than this compact gem of dark prognostication that “The King” (perhaps thankfully) never lived long enough to see come true in all the ways that most matter…

This oft-compiled collection re-presents possibly his boldest, most bombastic and most heartfelt creation after the comics landmark that was Jack Kirby’s Fourth World cycle.

Famed for larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression and World War II. He experienced pre-war privation, post-war optimism and opportunism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures, but always looked to the future while understanding human nature intimately. In OMAC: One Man Army Corps, he gave his darkest assumptions and prognostications free rein, with his “World That’s Coming” now proving far too close to the world we’re frantically trying to escape or save right now…

In 1974, with his newest creations inexplicably tanking at DC, Kirby tentatively considered a return to Marvel, but – ever the consummate professional – he scrupulously carried out every detail of an increasingly onerous and emotionally unrewarding DC contract. When topical supernatural star turn The Demon was cancelled, the King needed another title to maintain his Herculean commitments (he was legally obliged to deliver 15 completed pages of art and story per week!) and returned to an idea he had shelved back in 1968. That was to re-interpret Captain America for a possible future where all Kirby’s direst suspicions and fears could be made manifest. In 1974 he revisited those anxieties: producing a nightmare scenario that demanded not a hero but a warrior.

Dubbing his Day-After-Tomorrow dystopia “The World That’s Coming”, Kirby let his mind run free – and scared – to birth a frighteningly close appreciation of our “Now”, where science and wealth have outstripped compassion and reason, whilst circumventing law and ethics, as humanity teeters on the brink of self-inflicted global annihilation. His thoughts then are represented here in the editorial that accompanied the premier issue…

OMAC #1 launched with a September/October 1974 cover-date, introducing the Global Peace Agency, a world-wide Doomwatch-style police force who manufactured a super-soldier to course-correct mankind and crisis-manage the constant threats to a species with hair-trigger fingers on nuclear stockpiles, chemical weapons of mass destruction and made-to-measure biological horrors. Base, uncontrolled human nature is the true threat manifested in this series, and that was first demonstrated by decent young man Buddy Blank who – whilst working at Pseudo-People Inc. – discovers that their euphemistically entitled Build-A-Friend division hides a far darker secret than merely pliant girls who come in kit-form (I believe we finally have those now, too, for those with much money but no moral compass…)

Luckily Buddy has been singled out by the GPA’s resident genius Professor Myron Forest for eternal linkage to sentient satellite Brother Eye. His atoms shifted and reconstructed, Buddy is fundamentally restructured and rebuilt to become a living God of War, and the new-born human weapon easily destroys his ruthless employers before their murderous plans can be fully realised. ‘Buddy Blank and Brother Eye’ was followed by a truly prophetic tale, wherein impossibly wealthy criminal Mister Big purchases an entire city simply to assassinate Professor Forest in ‘The Era of the Super-Rich!’

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing action, and #3 was the most spectacular yet. OMAC fought ‘One Hundred Thousand Foes!’ to get to murderous Marshal Kafka, terrorist leader of a rogue state and a private army, arsenal of WMDs and solid belief that the United Nations can’t touch him. Sound familiar…? That incredible clash carries on and concludes in #4’s ‘Busting of a Conqueror!’, whilst in #5, Kirby moved on to other, newer crimes for the new world. The definition of a criminal tends to blur when you can buy anything – even law and justice – but rich old people cherry-picking young men and women for brain-transfer implantation is (hopefully) always going to be a no-no. Still, you can sell or plunder specific organs even now…

Busting the ‘New Bodies for Old!!’ racket took two issues, and after the One-Man-Army-Corps smashed ‘The Body Bank!’ he embarked on his final adventure. Ecological disaster and water shortage was the theme of the last tale, but as our hero trudges across a dry, desolate lake bottom amidst the dead and dying marine life he is horrified to discover the disaster is the work of one man. ‘The Ocean Stealers!’ (#7) introduced scientific madman Doctor Skuba, who mastered atomic manipulation techniques that had turned feeble Buddy Blank into an unstoppable war machine.

Joe Kubert crafted the cover to final outing OMAC #8. ‘Human Genius Vs Thinking Machine’ was an epic ending seeing Brother Eye apparently destroyed with Skuba and Buddy perishing together in a cataclysmic explosion. But that final panel was a hasty, last-minute addition by unknown editorial hands, for the saga never actually finished. Kirby – his contract completed – had promptly returned to Marvel and new challenges such as Black Panther, Captain America, 2001, Devil Dinosaur, Machine Man and especially The Eternals.

Hormone treatments, Virtual Reality, medical computers, satellite surveillance, genetic tampering and all the other hard-science predictions in OMAC pale into insignificance against Kirby’s terrifyingly accurate social observations in this bombastic and tragically incomplete masterpiece. OMAC is Jack Kirby’s Edwin Drood: an unfinished symphony of such power and prophecy that it informs not just the entire modern DC universe and inspires ever more incisive and intriguing tales from the King’s artistic inheritors but still presages more truly scary developments in our own mundane and inescapable reality. As always in these wondrously economical collections it should be noted that the book includes many Kirby pencilled pages, confirming his artistry was always a match for his imagination.

Jack Kirby is unique and uncompromising. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind. That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene, affected the lives of billions of readers and thousands of creators in all areas of artistic endeavour around the world for generations and still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep whilst being simultaneously mythic and human: and just plain Great. Let’s hope there will be future generations around to enjoy them…
© 1974, 1975, 2021 DC Comics. All Rights Reserved.

Judge Anderson PSI Files volume 01


By Alan Grant, John Wagner, Brett Ewins, Cliff Robinson, Robin Smith, Barry Kitson, Jeff Anderson, Will Simpson, Mark Farmer, Mick Austin, David A. Roach, Arthur Ranson, Carlos Ezquerra, Kim Raymond & various (Rebellion)
ISBN: 978-1-90673-522-7 (TPB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

A wellspring of spin-off creativity, Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD. As such he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ultra-dystopian environs of Mega-City One were created by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with the majority contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonymous names.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and usually more efficient than humans. Jobs are both beloved pastime and treasured commodity and boredom has reached epidemic proportions. Almost everybody is just one askance glance away from mental meltdown. Judges are pot-watching peacekeepers who maintain order at all costs in a vast bubbling cauldron: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action. Just keep telling yourself, some situations demand drastic solutions…

In 1980 and Progs (that’s tomorrow-talk for issue number) #149-151 – January 26th-February 9th – with continuity and scenario firmly established, Wagner, writing as John Howard, introduced Judge Death: an undead lawman from an alternate Earth, whose Judges, faced with the same interminable problems as our world, took their creed to its only logical conclusion. If all crime is perpetrated by the living, then to eradicate crime…

After ending all life in his own dimension, the ghostly ghoul extended his mission to ours, wiping out criminals and law-abiding citizens alike, with the Judges – even Dredd – unable to stop him… until the flamboyant and unconventional psychic recruit Judge Cassandra Anderson of PSI Division sacrificed herself to trap the evil spirit forever…

With Wagner clearly on a creative roll, the fans spoke long and loud. Both the Zombie Peacemaker and Anderson returned within a year. Credited to T.B. Grover (still Wagner in Progs #224-228/August 8th to September 5th 1981), ‘Judge Death Lives’ saw a desperate citizen releasing the horror from his eternal tomb at the behest of three more expired Judges: Mortis, Fire and Fear.

Reunited with their leader the Dark Judges went about their lawful occasions, executing vast numbers of Mega-City citizens. It took a trans-dimensional trip to their origin realm – “Deadworld” – before Dredd & Anderson could stop the slayers; and even then, only temporarily. Those magnificent yarns appear often in other collections, and I’ll surely revisit them again soon, but the most important aspect of all that is how both Anderson and Death went on to their own series… which brings us to here, because this book is not about Joe Dredd but rather what can bloom in his honking, big-booted shadow…

Cassandra Anderson, as part of the Judges’ psychic/weird phenomena division is given far more leeway than her straitlaced, buttoned-down street cops colleagues. That made her own exploits far quirkier, outrageous and experimental, thereby guaranteeing her a solo series…

Spanning 1983-1990 and collecting early cases as originally seen in anthological weekly 2000AD #416-427, 468-478, 520-531, 607-609, 612-613, 614-612, 635-644, 645-647, 657-659, 669-670, 712-717 and 758-763, plus self-contained episodes from 2000AD Annual 1984 and 2000AD Sci-Fi Special 1988, the eerie off-kilter terrors begin with another outing for the ‘Four Dark Judges’ as detailed by new lead scripter Alan Grant and Wagner in Progs #416-427, with illustrators Brett Ewins, Cliff Robinson and Robin Smith tag-teaming the art. As with the majority of these yarns, veteran letterer Tom Frame made sense of it all…

The opening tale details how the essences of Death and his subordinate Judges Fear, Fire and Mortis mentally bombard the psychic peacekeeper until she breaks regs and dimension hops to their deceased dimension – “Deadworld” – to sort them out once and for all. However, they quickly overpower her consciousness and use her to unleash themselves on the puling masses of Mega-City One. With another kill-spree in full flow, suspended Anderson breaks a few more rules and finds a way to despatch one Dark Judge and force the remaining trio to retreat. She’s ready for them when they strike again and end up banished to Limbo thanks to fortitude, determination and new Judge tech. It’s the only thing that saves her from her own commanding officers…

Grant, Wagner, Ewins & Frame catered Anderson’s second solo-starring soirée (#468-478) as ‘The Possessed’ sees Anderson investigating a poltergeist at Ed Poe “hab-block” (big, Big apartment buildings) and inexorably drawn into a war with demons led by child-possessor Gargarax. Even PSI-Division’s exorcists are outgunned when Cassandra’s gifts lead her to block satanists secretly summoning the arcane entities by sacrificing relatively innocent waif Hammy Blish, and the conflict and carnage soon spread far, wide and even deep under the mass-metropolis into its appalling Undercity…

Anderson’s hunt for Gargarax ultimately leads her to its private hell and war against a host of devils, but her escape and the ensured safety of Mega-City One come at a grave cost…

The rich history of the City and Anderson’s precognitive visions fuel the next epic yarn as illustrators Barry Kitson, Jeff Anderson, Will Simpson, John Aldrich, and letterers Frame & Steve Potter join Grant & Wagner for ‘Hour of the Wolf’ (#520-531). As vague, surreal dream portents plague the rule-breaking Judge, seeking to warn her of a deadly plot, Sov-City psychic sleeper agents attempt to wreck her city, kill her and liberate the Judges’ greatest opponent – arch terrorist Orlok the Assassin of East-Meg One…

The campaign almost succeeds and costs many more lives before the mass murderer is (barely) thwarted…

Grant, Mark Farmer & Frame deliver a shorter pace-changing romp in Progs #607-609 as ‘Contact’ sees Anderson sent to the far end of the solar system to scope out a strange alien ship that has ignored all other forms of communication or investigative scanning. Good call too, as what she finds are liars and deeply predatory…

Mick Austin joins Grant & Frame across #612-613 as ‘Beyond the Void’ sees Anderson despatched to handle a transcendental incident at the Mahatma Cote monastery. There she finds a Lama’s spiritual journey has taken him to the gateway of Judge Death’s cosmic cell, and must act accordingly. David A. Roach then assumes control of the vision-making for Grant as ‘Helios’ (#614-622) sees her and occasional partner Judge Corey on the trail of a long-dead, vengeance-crazed killer using mind-control and surgical alteration to carry out his schedule of slaughter.  Grant, Austin & Gordon Robson then sort out a solo saga in 2000AD Sci-Fi Special 1988. ‘Judge Corey: Leviathan’s Farewell’ finds the empath chasing ruthless sugar smugglers to the toxin-blighted coastal shores, only to have a deep encounter with something old, uncanny and irresistibly tragic…

Arthur Ranson illustrates Grant’s next extended storyline as ‘Triad’ (#635-644) reveals the true nature of an ethereal serial killer with a penchant for baroque monsters and Fortean events hunting in Mega-City One. The connection to an abused boy is not clear at first but as more bodies spectacularly drop, Anderson’s visions become clearer and much more insistent and soon the hand of an old enemy can be seen.

An unhealthy obsession with robots grips a unique spree killer in ‘The Prophet’ (#645-647 by Grant, Roach & Potter) whilst #657-659’s ‘The Random Man’ – illustrated by Carlos Ezquerra – sees Anderson in pursuit of a sex-&-gambling-obsessed perp in the throes of transition, before Roach returns to limn #669-670’s ‘The Screaming Skull’: a deviously twisted macabre mystery of ghosts, assassins and the world’s oldest motive for murder…

One last extended epic brings the psionic shenanigans to a close as Grant, Roach and Potter take two bites of the cherry (Progs #712-717 and 758-763) to explore the meaning of ‘Engram’ in a Shakespearean saga of Cursed Earth witches, a child of destiny and Anderson in hot pursuit of pyrokinetic mass murderer Verona Rom. One threat ended, a bigger one emerges and the Judge-out-of-water must contend with a ghostly stalker only she can see, not-so-slowly driving her insane. After mounting bouts of madness Anderson is sectioned to an Iso-Cube, whilst her colleagues and superiors dig deep to find what really happened in the Cursed Earth, leading to staggering revelations of her own childhood, a game changing reunion with the witches in the scarred wastelands and rebirth of intent in Mega-City One…

To Be Continued…

Rounding out this initial monochrome compendium is ‘Bonus Strip: The Haunting’ by Grant, Kim Raymond & Tony Jacob from 2000AD Annual 1984 with the Judge battling demonic usurper Dahak for the mind and soul of impulsive scholar Dr Levin who should have kept his hands off the treasures of the Mega-City One Museum of Antiquities…

Supplemented by Ewins’ cover for 2000 AD Prog #468, and biographies of the ‘Writers’ and ‘Artists’ involved, these groundbreaking tales are amongst the very best action adventures Apocalypse-obsessed, dystopia driven Britain has ever produced, neatly balancing paranoia with gallows humour and innate anarchic disrespect for authority (any authority) with pulse-pounding thrills, spills and chills.

This is sheer addictive nostalgia for my generation, but the stories hold up against anything made for today’s marketplace. Buy it for the kids or keep it for yourself; this cheap-&cheerful tome is glorious, funny challenging and beautifully realised… and steel yourself for even better yet to come…
© 1983, 1985,1986, 1987, 1988, 1989, 1990 & 2012 Rebellion A/S. All rights reserved.

Popeye: The E.C. Segar Popeye Sundays volume 4: Swea’Pea and Eugene the Jeep (February 1936 – October 1938)


By Elzie Crisler Segar, with Charles H. “Doc” Winner, Tom, Sims Kayla E. & various (Fantagraphics Books)
ISBN: 979-8-8750-0001-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There is more than one Popeye. If your first thought when you hear the name is the cheerful, indomitable swabby in full Naval whites always biffing a hulking great beardy-bloke and mainlining tinned spinach, that’s okay. The Fleischer Studios and Famous Films animated features have a vivid brilliance and spontaneous energy of their own (even later, watered-down anodyne TV versions have some merit) and they are indeed all based on the grizzled, crusty, foul-mouthed, bulletproof, golden-hearted old swab who shambled his way into a fully cast and firmly established newspaper strip and would not leave. But they are really only the tip of an incredible iceberg of satire, slapstick, virtue, vice and mind-boggling adventure.

Popeye first washed ashore on January 17th 1929: a casual extra in the Thimble Theatre comic feature. That unassuming newspaper strip had launched on 19th December 1919: one of many funnies parodying and burlesquing the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry and Ed Wheelan’s Midget Movies/ Minute Movies… which Thimble Theatre replaced in William Randolph Hearst’s papers.

All these strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana & Cole Oyl; their gawky, excessively excitable daughter Olive; diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy. The feature ticked along nicely for a decade, competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) stumbling and tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa.

It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of gaming resort ‘Dice Island’. Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period. When Castor and Ham discovered everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of that extended saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world met one of the most iconic and memorable characters ever conceived. By sheer surly willpower, Popeye won readers’ hearts and minds, his no-nonsense, rough grumbling simplicity and dubious appeal enchanting the public until, by tale’s end, the walk-on had taken up residency. He would quickly make Thimble Theatre his own. The Sailor Man affably steamed onto the full-colour Sunday pages forming the meat of this curated collection.

This paperback prize is the closing quartile of four books designed for swanky slipcases, comprehensively re-presenting Segar’s entire Sunday canon. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Son of a handyman, Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His early life was filled with solid, earnest blue-collar jobs that typified his generation of cartoonists. Young Segar worked as a decorator/house-painter, played drums to accompany vaudeville acts at the local theatre and when the town got a movie house played for the silent films. This allowed him to absorb staging, timing and narrative tricks from close observation of the screen, and these became his greatest assets as a cartoonist. Whilst working as a film projectionist, he decided to draw for his living, and tell his own stories. He was 18 years old.

Like so many of that “can-do” era, Segar studied art via mail order: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics. Outcault introduced Segar around at the prestigious Chicago Herald and soon – although still wet behind the ears – Segar’s first strip – Charley Chaplin’s Comedy Capers – debuted on March 12th 1916. Two years later, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate. Within a year Elzie was turning Thimble Theatre for The New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo and his formidable, indomitable wife Myrtle

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from admittedly rather average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar…

Incoherent, ignorant, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor bit part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star. In the less than 10 years Segar worked with his iconic matelot (from January 1929 until the artist’s untimely death on 13th October 1938), the auteur built an incredible metaworld of fabulous lands and lost locales, where unique characters undertook fantastic voyages, spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to. They also threw punches at the drop of a hat…

This was a serial saga simultaneously extraordinary and mundane, which could be hilarious or terrifying at the same time. For every trip to the rip-roaring Wild West, idyllic atoll or fabulous lost kingdom, there was a sordid brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists and a sarcastic aside.

Popeye was the first Superman of comics and its ultimate working-class hero, but he was not a comfortable one to idolise. A brutish lout who thought with his fists, lacking respect for authority, he was uneducated, short-tempered and – whenever “hot termaters” batted their eyelashes (or thereabouts) at him – painfully fickle. He was also a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be. However, the mighty marine marvel might be raw and rough-hewn, but he was always fair and practical, with an innate, unshakable sense of what’s right and what’s not: a joker who wants kids to be themselves – but not necessarily “good” – and a guy who took no guff from anybody. Of course, as his popularity grew, he somewhat mellowed. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”… but the shocking sense of unpredictability, danger and anarchy he initially provided was sorely missed by 1936 – so Segar brought it back again…

This concluding compilation of Segar’s Sunday comics masterpiece spans February 23rd 1936 to October 2nd 1938, with the classic pages and vintage views preceded by another sublimely whimsical cartoon deconstruction, demystification and appreciation. ‘“Gift from Uncle Ben” – An Introduction by Kayla E’ finds creative director/designer/artist Kayla E. (Precious Rubbish, Now: The New Comics Anthology) anticipating and celebrating the legacy of the strip in a captivating “silent” cartoon yarn starring the cast and highlighting the incredible Jeep

Throughout, the weekend wonderment accentuates arcane antics of the star attraction, but increasingly the support cast provide comedy gold via potential straight man Popeye’s interactions with Wimpy, Olive Oyl, our eponymous co-stars and all the rest of Segar’s cast of thousands (of idiots). The humorous antics – in sequences of one-off gags alternating with occasional extended sagas – see the Sailor Man fighting for every iota of attention whilst mournful mooching co-star Wimpy becomes increasingly more ingenious – not to say surreal – in his quest for free meals.

An engaging Micawber-like coward, cad and conman, the insatiable J. Wellington Wimpy debuted on May 3rd 1931 as an unnamed and decidedly partisan referee in one of Popeye’s frequent boxing matches. The scurrilous but polite oaf obviously struck a chord and Segar gradually made him a fixture. Always hungry, keen to take bribes and a cunning coiner of immortal catchphrases like “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – he was the perfect foil for a simple action hero and increasingly stole the entire show; just like anything else unless it was firmly nailed down…

When not beating the stuffing out of his opponents or kissing pretty girls, Popeye pursued his flighty, vacillating and irresolute Olive with exceptional verve, if little success, but his life was always made more complicated whenever the unflappable, so-corruptible and adorably contemptible Wimpy made an appearance. He was even an occasional rival suitor, joining returning foils such as long-suffering local charmer Curly as convenient competitors for Olive’s dubious and flighty affections…

Infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money for food were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, and the weirdest cast in comics then or since. Foils like diner owner Rough House, Alice the Goon and ever-irascible Mr. George W. Geezil perpetually vied for attention with baroque figures like subhuman pal Toar, King Blozo of Spinachovia and the vile Sea Hag, but so many semi-regulars simply defy description.

Eugene the Jeep debuted on March 20th 1936 in the daily strip: a fantastic 4th dimensional beast with incredible powers used by Olive and Wimpy to get very rich, very quickly. They soon lost it all betting on the wrong guy in another of Segar’s classic and hilarious set-piece boxing matches between Popeye and yet another barely-human pugilist. The tales come from an astonishingly fertile period for the strip’s long history. On August 4th, Eugene was instrumental in kicking off another groundbreaking and memorable sequence as the entire ensemble cast took off on a haunted ship to find Popeye’s absentee dad. That memorably riotous tale introduced ancient, antisocial reprobate Poopdeck Pappy and his diminutive hairy sidekick Pooky Jones. The elder mariner was a rough, hard-bitten, grumpy brute quite prepared and even happy to cheat, steal or smack a woman around if she stepped out of line and a visual warning of what might be Popeye’s eventual fate. Once the old goat was firmly established, Segar set Popeye & Olive the Herculean task of civilizing him; a task ongoing to this day…

The full-colour Sunday pages in this volume span February 23rd 1936 to October 13th 1938, opening with uniquely sentimental monster Alice the Goon resurfacing, permanently switching allegiance and becoming nanny to rambunctious tyke Swee’Pea after saving the “infink” from abduction by the sinister oceanic witch. Alice was a regular by the end of April. Her assimilation was part of a series of stand-alone gags revealing Popeye’s violent courtship of Olive and tactics for deterring rivals, counterpointing a stream of pugilistic bouts and reinforcing the gastronomic war of wills between Wimpy and Rough House, with Geezil’s hatred of the moocher also strongly represented week by week.

August 9th saw the Jeep make his spectacular Sunday debut, with a few demonstrations of the fanciful beast’s incredible powers to make money and cause chaos leading to infinitely varying riffs on Olive’s peculiar romantic notions or Wimpy’s attempts to cadge food or money (for food). These incidents were irresistible to the adoring readership, but Segar wisely peppered the Sundays with longer episodic tales, such as the saga of ‘The Terrible Kid Mustard’ (December 27th 1936 – February 28th 1937) and pitting the “sprize-fighting” Sea Salt against another boxer who was as ferociously fuelled by the incredible nourishing power of Spinach… an epic war of nerves that culminated in a ring bout adjudicated by Wimpy and remembered forever…

Another extended endeavour starred the smallest addition to the cast and co-star of this volume. Rambunctious tyke Swee’Pea was never an angel, and when he began stealing jam and framing Eugene (March 7th through 28th) the search for a culprit proved he was also precociously smart too. The impossible task of civilising Poopdeck Pappy also covered many months – with no appreciable or lasting effect – incorporating an outrageous sequence wherein the dastardly dotard becomes scandalously, catastrophically entangled in Popeye’s mechanical automatic diaper-changing machine…

On June 27th Wimpy found the closest thing to true love after meeting Olive’s friend Waneeta: a meek, retiring soul whose father owned 50,000 cows. His ardent pursuit filled many pages over following months, as did the latest scheme of his arch-nemesis Geezil, who bought a cafe/diner with the sole intention of poisoning the constantly cadging conman. Although starring the same characters, Sunday and Daily strips ran separate storylines, offering Segar opportunities to utilise the same good idea in different ways. On September 19th 1937 he began a sequence wherein Swee’Pea’s mother comes back, seeking custody of the boy she had given away. The resultant tug-of-love tale ran to December 5th, displaying genuine warmth and angst amidst the wealth of hilarious stunts by both parties to convince the feisty nipper to pick his preferred parent…

On January 16th 1938, Popeye was approached by scientists who had stumbled upon an incipient Martian invasion. The evil extraterrestrials planned to pit their pet monster against a typical Earthman before committing to the assault, so the wily boffins believed grizzly old pug Popeye was our world’s best bet…

Readers had no idea that the feature’s glory days were ending. Segar’s advancing illness was affecting his output and between December 1937 and August 1938 many pages ran unsigned and were ghosted by Charles H. “Doc” Winner and Tom Sims. When Segar resumed drawing, the gags were funnier than ever (especially a short sequence where Pappy shaves his beard and dyes his hair to impersonate Popeye and woo Olive!), but tragically the long lead-in time necessary to create Sundays only left him time to finish 15 more pages.

The last signed Segar strip was published on October 2nd 1938. He died eleven days later from leukaemia and liver disease.

Popeye and the bizarre, surreally quotidian cast that welcomed and grew up around him are timeless icons of global culture who have grown far beyond their newspaper strip origins. Nevertheless, in one very true sense, with this marvellous yet painfully tragic final volume, the most creative period in the saga of the one true and only Sailor Man closes. His last strips were often augmented or even fully ghosted, but the intent is generally untrammelled, leaving an unparalleled testament to Segar’s incontestable timeless, manic brilliance for us all to enjoy over and over again.

Popeye is four years shy of his centenary and deserves that status as global icon. How many comics characters are still enjoying new adventures 96 years after their first? These volumes are a perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure all of your life and superb books you must not miss. There is more than one Popeye. Most of them are pretty good and some are truly excellent. Don’t you think it’s about time you sampled the original and very best?
Popeye volume 4: Swea’Pea and Eugene the Jeep is copyright © 2024 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2024 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Gift from Uncle Ben” © 2024 Kayla E. All rights reserved.

Walt Kelly’s Our Gang volume 1


By Walt Kelly (Fantagraphics Books)
ISBN 978-1560977537 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Today is the anniversary of controversial screen pioneer Hal Roach (January 14th 1892 – November 2nd 1992), a movie man responsible for some of the best comics and newspaper strips ever made. Here’s one of the very best solely in need of rediscovery and new archival editions…

The movie shorts franchise Our Gang (latterly the Li’l Rascals) were one of the most popular in American Film history. Beginning in 1922 they featured the fun and folksy humour of a bunch of “typical kids”. Atypically though, there was always full racial equality and mingling – and the little girls were still always smarter than the boys. Romping together, they all enjoyed idealised adventures in a time both safer and more simple.

The rotating cast of characters and slapstick shenanigans were the brainchild of film genius Hal Roach who directed and worked with Harold Lloyd, Charley Chase and Laurel & Hardy amongst so many others. These brief cinematic paeans to a mythic childhood entered the “household name” category of popular Americana in amazingly swift order. As times and tastes changed Roach was forced to sell up to the celluloid butcher’s shop of MGM in 1938, and the features suffered the same interference and loss of control that marred the later careers of Stan and Ollie, the Marx Brothers and Buster Keaton.

In 1942 Dell released an Our Gang comic book written and drawn by Walt Kelly who, consummate craftsman that he was, deftly restored the wit, verve and charm of the glory days via a progression of short comic stories elevating lower class American childhood to the mythic peaks of Dorothy in Oz, Huckleberry Finn or Laura Ingalls of Little House… fame.

Over the course of the first eight issues so lovingly reproduced in this glorious collection, Kelly moved beyond the films – good or otherwise – to sculpt an idyllic storyscape of games and dares; excursions; pee-wee adventures; get-rich-quick schemes; battles with rival gangs and especially plucky victories over adults, mean, condescending, criminal or psychotic.

Granted great leeway, Kelly eventually settled on his own cast, but aficionados and purists can still thrill here to the classic cast of Mickey, Buckwheat, Happy/Spanky, Janet and Froggy.

Thankfully, after far too long a delay, today’s comics are once again offering material of this genre to contemporary audiences. Even so, many modern readers may be unable to appreciate the skill, narrative charm and lost innocence of this style of children’s tale. If so I genuinely pity them, because this is work with heart and soul, drawn by one of the greatest exponents of graphic narrative America has ever produced. I hope their loss is not yours.
© 2006 Fantagraphics Books. All rights reserved.

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 3 1938-1940


By Roy Crane with Leslie Turner (Fantagraphics Books)
ISBN: 978-1-60699-529-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

The comics industry evolved from newspaper strips and these circulation-boosting pictorial features were, until relatively recently, utterly ubiquitous, hugely popular with the public and regarded as invaluable by publishers who used them as an irresistible sales weapon to guarantee consumer loyalty, increase sales and ensure profits. Many a scribbler became a millionaire thanks to their ability to draw pictures and spin a yarn.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. The Funnies were the most common recreation for millions who were well served by a fantastic variety and incredible quality. From the very start humour was paramount… that’s why we call them “funnies” or “comics”, after all. From these gag and stunt beginnings, blending silent movie slapstick, outrageous antics, fabulous fantasy and vaudeville shows, came a thoroughly unique entertainment hybrid: Royston Campbell Crane’s Wash Tubbs.

Debuting on April 21st 1924 Washington Tubbs II was a comedic gag-a-day strip not entirely dissimilar from confirmed family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). Tubbs was a diminutive, ambitious young shop clerk when the strip began, but gradually he moved into mock-heroics, then through harm-free action into full-blown, light-hearted rip-roaring adventures with the introduction of pioneering he-man, moody swashbuckling prototype Captain Easy in the landmark episode for 6th May, 1929.

As the tales became increasingly more exotic and thrill-drenched, the globe-trotting little dynamo clearly needed a sidekick who could believably handle the combat side of things, and thus in the middle of a European war Tubbs liberated a mysterious fellow American from a jail cell and history was made. Before long the mismatched pair were inseparable comrades; travelling the world, hunting treasure, fighting thugs and rescuing a bevy of startlingly comely maidens in distress…

The 2-fisted, bluff, completely capable and utterly dependable, down-on-his-luck Southern Gentleman was something not seen before in comics: a raw, square-jawed hunk played straight rather than the buffoon or music hall foil of such classic serials as Hairsbreadth Harry or Desperate Desmond. Crucially, Crane’s seductively simple blend of cartoon exuberance and compelling page-design was a far more accessible and powerful medium for action story-telling than the static illustrative style favoured by artists like Hal Foster (just starting to make waves on the new Tarzan Sunday page).

While we’re thinking of Edgar Rice Burroughs, it’s difficult to re-read the phrase “Southern Gentleman” these days without pausing to consider how much of that term originally denoted chivalric do-gooder, rather than Defender of Slavery, to most readers. Frankly, I’m not sure Crane gave a moment’s thought to political or social implications, although his heroes never made any distinction between races and treated all characters equally, even back then. Their only motivations were getting rich honestly and helping folks in trouble. These stories come from a long time ago, so just read along with a sense of historical perspective, please…

Tubbs and Easy were easily as exotic and thrilling as the Ape Man but rattled along like tempestuous Sailor Man Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster…

After a couple of abortive attempts starring his little-guy hero, Crane bowed to the inevitable and created a full colour Sunday page dedicated to his increasingly popular hero-for-hire. Captain Easy debuted on 30th July 1933, in madcap, two-fisted exploits (originally) set before his first fateful meeting with Tubbs.

The third terrific tome of a stupendous 4-volume set covers May 22nd 1938 to December 15th 1940 and opens with a Foreword by Rick Norwood contrasting storylines in Daily and Sunday iterations whilst re-presenting a number of Crane’s illustrated articles on life in Mexico, after which R.C. Harvey’s Introduction provides some historical context and speculates on a potential real-life inspiration for the enigmatic Captain. There’s also a long-overdue appreciation of the artist’s friend, silent partner and eventual successor in ‘Easy Does it… And So does Leslie Turner’. Initially hired to provide Crane time and breathing room from the punishing seven day a week deadlines, from 1937 Turner increasingly took responsibility for the Sunday strip after the Newspaper Enterprise Association syndicate ordered Crane to drop his cherished full-page experimental designs.

When he first began the Sunday page in 1933, Crane’s creativity went into overdrive: an entire page and sharp vibrant colours to play with had clearly stirred his imagination. The results were wild visual concoctions which achieved a timeless immediacy and made each instalment a unified piece of sequential art. The effect of the pages can be seen in so many comic and strips since – even in the works of such near-contemporaries as Hergé and giants-in-waiting like Charles Schulz. The pages were a clearly as much of a joy to create as to read but the commercial argument ran that the company couldn’t sell a feature which client periodicals were unable to cut-up and reformat to suit their own needs. In 1943 the former assistant inherited the black-&-white Daily feature after Crane quit NEA to produce his creator-owned Buz Sawyer strip for William Randolph Hearst’s King Features syndicate.

Once Crane was gone, Turner took Wash & Easy into ever more comedic regions, crafting the strip until his retirement in 1969 after which other writers and artists carried the Captain until the feature was ended in 1988. But that’s largely immaterial as here the superb high-adventuring is seen in its absolute prime…

As seen in Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 2, after a spectacular string of solo adventures the solitary soldier of fortune at last met Tubbs whilst jugged in a jail cell in a Ruritanian European kingdom. He had been framed in an espionage plot. Risking life and diminutive limb to save his pal, Wash also rescued sultry spitfire Ruby Dallas who promptly entangled them in her own unfortunate tale of woe. Witness to a murder in America, she had been on the run ever since because the killer was a prominent millionaire with too much to lose. Once the trio escaped murderous cutthroats, slavers and assassins, they soon settled his hash…

The story picks up here with the lads again looking for jobs and passage home. Opportunity knocks in the form of an animal collector in need of a crew, but when his tiger gets loose on the boat everybody jumps overboard. Washing up on the isolated island of Koolyhow where an American entomologist and his female assistant are hunting the legendary doodle-bug, the boys sign on as helpers. They are soon embroiled in burgeoning madness gripping local governor Sergeant Major Gaspe Shalayli, and further complicating matters is a lost temple full of ancient treasures and a cute furry creature called a Swink. The gluttonous little anteater takes a shine to Wash and has a capacity for finding trouble or creating chaos exponentially greater than his new owner’s…

With bugs and Swink – christened “Bennie” – the triumphant Americans reach Singapore only to be targeted by grifters Sadie and Dipper, who believe their latest marks have the temple jewels (actually confiscated by the local government). Tricking their way onto the flying boat carrying Wash and Easy home, the crooks cause a crash leaving Sadie and our heroes stranded on a desolate island inhabited by the extremely civilised descendants of piratical bandits. The place is a utopian paradise with only one rule: nobody ever leaves…

Of course Easy, Wash & Bennie do, in a stolen sail boat which promptly starts sinking, leaving the voyagers in dire straits. They’re almost saved by a passing vessel but the pirates aboard The Typhoon gleefully ignore their plight and sail on…

Frantically bailing, they reach land just as Cap’n Robbins sinks and plunders a trading ship. Once again in hot water, Wash & Easy rescue Mona Milson – stranded survivor of a previous shipwrecking – and return her to her grateful father on yet another Pacific paradise, only to find the furious Robbins waiting for them. He’s just agreed to transport the old gent, his family and, most importantly, his life savings to Honolulu…

Unable to dissuade old man Milson, the boys book passage with him and Mona and, after days of outrageous hijinks as the voracious and disaster-prone Bennie makes life hell for the pirates, expose and capture the villains. With reward money in their pockets Wash & Easy (and the Swink) finally get back to America and begin a search for gainful employment which highlights a return to gag-filled short stories. The ever-ravenous Swink is a popular sensation, prompting his owners to buy a travelling medicine show truck. Whilst touring the country they discover the elixir they’re peddling has genuine restorative powers whilst encountering a succession of conmen, women, thieves, scheming women, bandits and determinedly marriage-minded women – some of whom even steal the fabulous, potentially invaluable Bennie. A martyr to crazy, hungry critters, Wash improbably inherits a hippo named Kittie.

It’s just one disaster after another…

Feeling they’ve outlived their welcome Wash & Easy go adventuring again, accidentally ending up in Peru, where dauntless Mary Lancaster is searching for her lost father. She enlists their help to enter the forbidden Lost Canyon region where they discover not only the missing archaeologist but a lost race of Indians who still practise human sacrifice. The humans only escape by trading their lives for Bennie, but as they make their forlorn way back to civilisation, the indomitable Swink catches up to them, having proved too smart for the Andeans. Packing the Lancasters off home, but too short of funds to accompany them, our heroes are soon clapped in jail for vagrancy, where they meet magician, ventriloquist and escapologist “the Great Plunkett”: an inveterate prankster who joins them as stowaways on a steamer back to the USA. Once there, Plunkett’s gift for opening safes makes him a target for opportunistic mobsters – until his new friends step in…

Big changes were underway at this time and Turner was increasingly yielding the focus on his titular stars to explore an array of new and returning supporting characters – presumably to allow Crane more leeway, if not exclusivity – on Tubbs and Easy. However with January 21st 1940’s episode, the boys were back, as Easy became a freelance spy-hunter/crimebuster in a nation progressively, inevitably marching towards war. The tone was still light and humorous, but the writing was on the wall…

After stopping spies, Easy tracked down escaped convict Killer Beck, exposed the murder of a Chinese servant and captured America’s Most Wanted female-impersonating conman. That led to his being hired to safeguard a new aviation weapon from a veritable army of foreign agents and the diabolical Mata Hari Z-1. Defeating her led to Easy and Wash being marooned in a vast jungle of cactus in the Western American desert where they stumbled onto a gang of ruthless counterfeiters before tackling train-stealing gunrunners in Mexico.

More short yarns bracket a concerted re-lightening of mood as the lads are hired by arrogant, flighty heiress and aspiring film star Honey Darling who uses them to stage dangerous, headline-grabbing stunts, before they’re hired to recover a yacht and rescue the passengers after the Captain loses control of it in a rigged card game. The mission goes slightly awry and leaves the boys, heiress Ginger Nelson, her chaperone aunt and some of the more nefarious crewmen shipwrecked. Amongst the saved luggage is the 12th biggest diamond in the world.

… And then the murders start happening…

Nevertheless Easy & Tubbs again save the day, but on returning stateside, the surly Soldier of Fortune is made the basis of a bet between two wealthy men. One wagers that any man can be made afraid, but the other believes Easy disproves the notion. Of course, neither has asked him to participate, and after the hero is tricked into a haunted house the trouble really begins as the mountaintop dwelling is invaded by bandits wanting their perfect hideout back…

After discovering the only thing that frightens Easy, this compelling cartoon carnival ends with the heartwarming tale of newsboy Buddie Burns who turns his passion for detecting into a successful anti-crime campaign – with a little help from a certain South’un Gen’leman…

Also included here are examples of original artwork and this colossal luxury hardback compilation (pages 380 x 270mm) even offers an extra colour tear-sheet plus a full hand-coloured page by Crane, used by print processors as a guide to produce finished instalments.

This volume also heralds the irrepressible humour which Turner would increasing bring into the feature and the stories – although still action adventures – abound with breezy, light-hearted banter, outrageous situations, hilarious slapstick and outright farce: a sure-fire formula modern cinema directors plunder to this day.

Captain Easy was the grandfather of Indiana Jones, Flynn (the Librarian) Carsen and Jack (Romancing the Stone) Cotton, clearly setting the benchmark for all of them. Happily, Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer fell into hands every bit as talented and the huge pages in this stupendous chronicle, crackling with fun and excitement, provide the perfect stage from which to absorb and enjoy the classic tale-telling of another sublime master raconteur.

This is storytelling of impeccable quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside the best of Hergé, Tezuka, Toth and Kirby and unarguably fed the imaginations of them all as they still should for today’s comics creators. Now that you have the chance to experience the strips that inspired the giants of our art form, how can you possibly resist?
Captain Easy strips © 2012 United Feature Syndicate, Inc. This edition © 2012 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Osama Tezuka’s Original Astro Boy volume 9


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-792-9 (tank?bon PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry. The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and suffered from a severe illness as a child. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest. He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – revised exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) offers spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although in later years Tezuka returned to add to the canon often, both in comics but in also in other media such as the newspaper strips. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, movies, collectibles and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as chorus and commentator, and in later revisions and introductions often cited how stifling he found the restrictions of Shōnen comics; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as any fan. They constantly modified stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose and highly skilled form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining in prose why one thing that hasn’t been altered is the depictions of various racial types in the stories. The author was also keen on combining all aspects of his creation into one overarching continuity delivered as a cartoon prelude, so these ruminations promptly give way to an epic action adventure doused with humour and social satire as our plucky android Pinocchio stumbles into a vast global conspiracy and becomes an unwitting pawn and courier of a robot doomsday device in ‘The Secret of the Egyptian Conspirators’ (originally seen between April and August 1969 in Shōnen Magazine). With an abundance of contemporary spy fiction tropes and themes in play Astro is trapped in a deadly war when the nation of Egypt falls under the spell of a robotic Cleopatra and her creator and sets about restoring their ancient empire. Bizarrely, behind the scheme is fiendish inventor Baribari – an old acquaintance and enemy of someone extremely close to Astro Boy, but that unknown connection does not impede the cosmic kid’s attempts to redeem Cleopatra whilst battling a battalion of giant robot beast and monuments, as well as the rival’s vile opportunistic human forces, leading to more tragedy and loss for the lonely manmade boy…

Follow-up fable ‘The Invisible Giant’  ran in Shōnen Magazine from May to July 1961, and by Tezuka’s own admission was heavily inspired by George Langelaan’s short story The Fly as first published in Playboy (June 1957) before becoming a sci fi classic and motion picture franchise from 1958 onwards. Here however the teleportation device maguffin results from an intense rivalry between scientists: venerable, irascible Dr. Woods and glory-seeking upstart B.S. Hanabusa. When the latter’s creation malfunctions, failing to rematerialize assorted animals and manifesting a ghastly ethereal poltergeist, Astro and his human pal Shibukagi are caught up in the duel of wills, embroiled with hitman Killer 0000 and targeted by corrupt 3D TV exec Nada and his murderous thugs.

However, when Astro uncovers the true story of the amalgamated horror stalking the city and what Woods and Nada are planning, he finds the path to justice a lot clearer than anticipated… especially with Mr. Mustachio lending his martial art muscle to the gang war erupting in the streets. Even when Nada kidnaps Ochanomizu, the robot boy and his eerie ally have a plan to save the day and produce a notional win for the good guys…

After that frenetic globe girdling and otherworldly outing, moodier adventure ‘Cobalt’ (Shōnen Magazine, June-September 1954) reintroduces a duplicate Astro Boy, built in the midst of an atomic crisis after the original robot hero of Japan goes missing on a mission. Forced to speed up his creation of Astro Boy’s successor, Professor Ochanomizu cuts some corners, but with a nuclear deadline fast approaching, realises that all Cobalt needs to do is find Astro and let the real hero save everyone…

With incredible and deadly locales, fantastic beasts and an unsuspected villain behind the crisis, that proves to be easier said than done, but in the bitter end the substitute proves he’s more than the sum of his parts…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.
This book is printed in the traditional western ‘read-from-front-to-back’ format.

T.H.U.N.D.E.R. Agents Classics volume 5


By Wally Wood, Steve Skeates, Jerry Siegel, Ralph Reese, Dan Adkins, Mike Sekowsky, George Tuska, Frank Giacoia, John Giunta, Ogden Whitney, Chic Stone & various (IDW)
ISBN: ?978-1-63140-182-4 (HB) eISBN: 978-1-62302-754-4

This book includes Discriminatory Content produced in less enlightened times.

The meteoric lifespan and output of Tower Comics is one of the key creative moments in American comic book history. The brief, bombastic saga of The Higher United Nations Defense Enforcement Reserves was a benchmark of quality and sheer fun for fans of both the then-still-reawakening superhero genre and that era’s spy-chic obsession. In the early 1960s, the Bond movie franchise was going from strength to strength, with blazing action and heady glamour totally transforming the formerly low-key and seedy espionage genre. The buzz was infectious: soon a Man like Flint and Matt Helm were carving out their own piece of the action as television shanghaied the entire bandwagon with the irresistible Man from U.N.C.L.E. (premiering in September 1964), bringing the whole shtick into living rooms across the planet.

Veteran Archie Comics editor Harry Shorten was commissioned to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics. He brought in creative maverick Wally Wood, who called on some of the biggest names in the industry to produce material in the broad range of genres the company demanded; as well as T.H.U.N.D.E.R. Agents and its spin-offs Undersea Agent, Dynamo and NoMan, there was a magnificent anthology war-comic Fight the Enemy and wholesome youth-comedy Tippy Teen.

Samm Schwartz & Dan DeCarlo handled the funny stuff – which outlasted everything else – whilst Wood, Larry Ivie, Len Brown, Bill Pearson, Steve Skeates, Dan Adkins, Russ Jones, Gil Kane, Ditko and Ralph Reese contributed scripts for themselves and the industry’s other top talents to illustrate on the adventure series. With a ravenous appetite for super-spies and costumed heroes growing in comic-book popularity and amongst the general public, the idea of blending the two concepts seemed inescapable…

T.H.U.N.D.E.R. Agents #1 appeared with no fanfare or pre-publicity on newsstands in August 1965 (with a cover off-sale date of November, so many, many, many happy returns team!). Better yet, all Tower titles were in the beloved-but-rarely-seen 80-page Giant format, offering a huge amount of material in every issue. All that being said these tales would not be so revered if they hadn’t been so superbly crafted. As well as Wood, the art accompanying the compelling, subtly more mature stories was by some of the greatest talents in comics: Reed Crandall, Gil Kane, George Tuska, Mike Sekowsky, Dick Ayers, Joe Orlando, Frank Giacoia, John Giunta, Ogden Whitney, Steve Ditko and more, as well as budding stars like Ralph Reese, Steve Skeates and Dan Adkins…

For those who came in late: When philanthropic benevolent supergenius Professor Emil Jennings perished in an assault by forces of the mysterious Warlord, late-arriving UN troops salvaged some of his greatest inventions. These included a belt that increased the density of the wearer’s body until it became as hard as steel; a cloak of invisibility and a brain-amplifier helmet. These uncopiable prototypes were divided between several agents: the basis of a unit of super-operatives to counter the increasingly bold attacks of multiple global terror threats such as the aforementioned Warlord. First chosen was affable, honest, but far from brilliant file clerk Len Brown. To the astonishment of everyone who knew him, he was assigned the belt and codename Dynamo.

T.H.U.N.D.E.R. Agent NoMan was previously decrepit Dr. Anthony Dunn who chose to have his mind transferred into an android body and then gifted with the invisibility cape. If his artificial body was destroyed, Dunn’s consciousness could transfer to another android body. As long as he had a spare ready, he could never die. The helmet went to John Janus: a seemingly perfect UN employee and mental and physical marvel. He easily passed all the tests necessary to wear the Jennings helmet. Sadly, he was also a double agent: the Warlord’s mole poised to betray T.H.U.N.D.E.R. at the earliest opportunity. All plans went awry once he donned the helmet and became Menthor as the device awakened his mind’s full potential, granting him telepathy, telekinesis and mind-reading powers, but also drove all evil from his mind. Such was the redemptive effect that Janus actually gave his life to save his comrades: an event which astounded readers at the time…

Guy Gilbert was leader of crack Mission: Impossible style T.H.U.N.D.E.R. Squad and asked to beta-test an experimental super-speed suit. As Gung-ho Lightning he proudly did so, even if every use of the hyper-acceleration gimmick shortened his life-span. As the concept grew and the niche universe expanded other augmented agent appeared – such as human fighter jet Raven and subsea spin-off U.N.D.E.R.S.E.A. Agent (AKA Davy Jones of the United Nations Department of Experiment and Research Systems Established at Atlantis

This penultimate collection re-presents the compelling contents of T.H.U.N.D.E.R. Agents#12-14 and Dynamo #4 (cover dated April to June 1967) – with the incomparably cool concept and characters going from strength to strength as a spirit of eccentric experimentation and raucous low comedy increasingly manifested in the wake of the defeat of the Warlord (part of a subterranean race intent on world conquest) and rise of independent supervillains, sinister crime cabals S.P.I.D.E.R. and O.G.R.E. or political foes like China’s Red Star

As always the action opens with a Dynamo solo tale as ‘Strength is Not Enough’ by an unknown scripter, Steve Ditko, Dan Adkins & Wally Wood sees S.P.I.D.E.R. unleash a petty thug transformed into human weapon able to outpower the hero. Sadly, Rocky Stone loved to fight but had a conscience, and when he learned from Dynmao that his rebuild left him with only days to live he sought to make amends on his own terms. Fighting fire with fire was a persistent theme then, as Lightning battled a super-fast ‘Speed Demon’ unleashed by S.P.I.D.E.R.’s Nazi-trained mad scientist Herr Doktor in a rapidly unfolding romp by Steve Skeates, Mike Sekowsky & Frank Giacoia while android avenger NoMan faces ‘The Rock’ (John Giunta & Giacoia): a seemingly unkillable madman with the ability to vitrify his victims and petrify buildings…

Lightning quits using the speed augmenter and returns to the T.H.U.N.D.E.R. Agent squad in a tense thriller by Skeates, Mike Sekowsky & Giacoia, but the act is merely a ploy to locate ‘The Road to Spider HQ’ after which flying agent in Craig Lawson suits up in his heavily armed augmented flight-costume to crush another neo-Nazi revival in Manny Stallman’s politically-charged battle bonanza ‘The Raven Battles the Storm Troopers of Xochimilco’

Behind a Wally Wood cover for Dynamo #4, ‘The Maze’ (Wood & Dan Adkins) sees the strongman undergo terrifying psychologically reinforcement prior to being beamed to another world to face aliens that have previously probed Earth after which Ralph Reese, Joe Orlando, Adkins & Wood reveal the teething of a voice-controlled Thunderbelt in ‘The Secret Word is…’, before Reese & Chic Stone depict the awful monkeyshines of ‘Dynamo’s Day Off’ and the seductive power of returned foe The Iron Maiden who uses her wiles and stuff to turn the super-agent into ‘The Weakest Man in the World’

The fun expands and concludes with a tale of T.H.U.N.D.E.R. Agent Weed (a character Wally Wood regarded as his “spirit animal”) as ‘Once Upon a Time’ (Wood & Ditko) sees the seedy spook reinterpret state secrets and the final battle with the Iron Maiden as an expurgated fairy tale for the kids he’s babysitting…

The big spy bubble was bursting by this point and the spin-off titles had all folded by the time T.H.U.N.D.E.R. Agents #13 was released. The anthological line up continued as always however, and opens here with Adkins & Wood’s ‘ “A” Bullet for Dynamo’ as a handheld atom bomb launcher is stolen by a S.P.I.D.E.R. infiltrator and only Len Brown has any chance of averting ultimate armageddon…

Jerry Siegel & Ogden Whitney then had NoMan seemingly ‘Escape From Destiny’ when a bizarre accident implants his consciousness in a human body. Sadly, conscience and sense of duty ruin his dreams of real life before Steve Skeates and Stone unite to pit Lightning against evil duplicates in ‘The Quick and the Changing’ and the entire T.H.U.N.D.E.R. Agents cadre unites against a villain using ‘The Black Helmet’ once used by Menthor in a titanic tussle by Reese, Wood & George Tuska. The issue ends with an unused U.N.D.E.R.S.E.A. Agent short by Skeates & Paul Reinman. Evil android duplicates also infest this fishy tale as Davy Jones and assistant Skooby inadvertently invade ‘The Second Atlantis’ and foils a dastardly plot to replace all their friends and allies…

Sporting a Gil Kane Raven cover, T.H.U.N.D.E.R. Agents #14 opens with Ditko & Wood & Adkin’s ‘Dynamo vs Andor! Return Engagement’: another spectacular bravura battle between the agent and a misunderstood modern Prometheus.

Long ago the Warlords stole a human baby and spent decades turning the waif into a biological superman devoid of sentiment or compassion. Sadly, they lost all control of the living weapon once he met fellow mortals. Since their defeat, the pitiful misfit’s attempts to rejoin mankind are constantly thwarted and derailed. Here, his latest sanctuary – a hippy commune – is taken over by S.P.I.D.E.R. until he single-handedly repels them and in retaliation they orchestrate a clash with their other nemesis Len Brown…

Lightning’s campaign against disguise master Mock-Man intensifies in return match ‘To Fight is to Die’ by Skeates & Stone and ends with the hero the loser, after which S.P.I.D.E.R. also score a win by reprogramming NoMan and making him an operative ‘On the Other Side’ (Skeates & Giunta) before Kane writes and illustrates ‘Darkly Sees the Prophet’ wherein Raven confronts a rabble rousing, clairvoyant demagogue who is far more than he seems before the entire gang reassembles to save New York and the UN building from terrifying weapons platform ‘The Fist of Zeus’ (anonymous & George Tuska).

With stories all shaded in favour of fast pace, knowing wit, sparse dialogue, explosive action and breathtaking visuals, T.H.U.N.D.E.R. Agents was decades ahead of its time and informed everything in Fights ‘n’ Tights comics that came after it. These are truly timeless comic classics which improve with every reading, so do yourself a favour and add these landmark super-sagas to your collection.
T.H.U.N.D.E.R. Agents Classics volume 5 © 2015 Radiant Assets, LLC. All rights reserved.

Amazing Spider-Man Masterworks volume 18


By Marv Wolfman, Bill Mantlo, Jim Starlin, Ross Andru, Keith Pollard, Sal Buscema, Scott Edelman, John Byrne, Mike Esposito, Bob McLeod, Frank Giacoia, Jim Mooney, John Romita Jr., & various (MARVEL)
ISBN: 978-1-3029-0028-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Peter Parker was a smart yet alienated kid when he was bitten by a radioactive spider during a school science trip. Developing astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the boy did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night, the cocky teen didn’t lift a finger to stop him. When Parker returned home he learned that his beloved guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, finding, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night he has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them.

By the time of the tales in this 18th fabulous full-colour hardcover compendium/eBook of web-spinning adventures the wondrous wallcrawler was a global figure and prime contender for the title of the World’s Most Misunderstood Hero. Spanning June 1978 to May 1979 whilst chronologically re-presenting Amazing Spider-Man # 181-192 and excerpts from Annual #12, the transformative tales are preceded by appreciative appraisal and reminiscence from writer/editor Marv Wolfman in his Introduction ‘Amazing Not Quite Adult Spider-Man’ before the action kicks off with #181’s sentiment-soaked recapitulation of all Parker has endured to become who he now is. Crafted by Bill Mantlo and artists Sal Buscema & Mike Esposito, ‘Flashback!’ not only acts a jumping on point but also sets up a major change unfolding over the upcoming months, before soap opera shenanigans and the era’s tacky silliness converge as Marv Wolfman takes up the typewriting, artisans Ross Andru & Esposito reunite and Spidey learns motorised mugger ‘The Rocket Racer’s Back in Town!’

The techno-augmented thief is embroiled in a nasty extortion scheme too, which impacts fast fading, hospitalised May Parker and burst into full bloom in #183…

After finally proposing to Mary Jane Watson, Peter is swifty distracted by more mechanised maniacs (courtesy of a subplot building the role of underworld armourer The Tinkerer) as Bob McLeod inks ‘…And Where the Big Wheel Stops,  Nobody Knows!’ with Rocket Racer getting his just deserts and MJ giving Peter an answer he wasn’t expecting…

Old girlfriend and current stranger Betty Brant-Leeds returns with a dying marriage and nostalgic notions next, making Parker’s social life deeply troubling as he prepares to graduate college. Meanwhile, JJ Jameson has another fringe science secret to hide and Peter’s student colleague Phillip Chang reveals a hidden side of his own when Chinese street gangs target him for their flamboyant new lord in ‘White Dragon! Red Death!’, leading to a martial arts showdown with the wallcrawler playing backup in ASM #185’s ‘Spider, Spider, Burning Bright!’ Happily, the ferocious fiery furore is fully finished by the time second feature ‘The Graduation of Peter Parker’ highlights the Parker clan’s big day and reveals why and how it all goes so terribly wrong…

At this time a star of (1970s) live action television, Spider-Man’s adventures were downplaying traditional fantasy elements as Keith Pollard became penciller for #186. ‘Chaos is… the Chameleon!’ sees the devious disguise artist seeking to discredit the webslinger even as DA Blake Tower works to dismiss all charges against him, and is followed by a moody tale of lockdowns and plague as Spider-Man and Captain America unite to stop the voltaic villain inadvertently using ‘The Power of Electro!’ (Wolfman, Jim Starlin & McLeod) to trigger a biological time bomb…

Ruthlessly violent thugs are on the rampage next as ASM #188 depicts ‘The Jigsaw is Up!’ (Pollard & Esposito) after the river party cruise Peter, his pals and increasingly insistent Betty are enjoying is hijacked. Jameson’s secret then gets out to inflict ‘Mayhem by Moonlight!’ in a sharp two-part shocker limned by John Byrne & Jim Mooney. Exploited by malign and dying science rogue Spencer Smythe, Jonah is abducted by his own monster-marked son John leaving the wallcrawler ‘In Search of the Man-Wolf!’ Forced to witness the supposed death of his child at his worst enemy’s hands leads to a savage confrontation with Smythe’s Spider-Slayer robots in ‘Wanted for Murder: Spider-Man!’ (#191 by Pollard & Esposito) before all Jonah’s debts are paid and another death results after Spidey and Jonah are inescapably bound to the same bomb and granted ‘24 hours Till Doomsday!’ ….

Also included in this hefty tome are Byrne’s cover to Amazing Spider-Man Annual #12 as well as the framing sequence to the reprint it contained as drawn by star in waiting John Romita Jr. and veteran Frank Giacoia and the contents of the all-Spiderman ‘Mighty Marvel Comics Calendar 1978’, with art from Romita Sr., Al Milgrom, Jack Kirby, John Verpoorten, Paul Gulacy, Pablo Marcos, Larry Lieber, Giacoia, John Buscema, Joe Sinnott, Gene Colan, Sal Buscema, Gil Kane, George Pérez, Andru & Esposito and Byrne, plus original art, promo material from F.O.O.M. #18 (June 1978), house ads, and a Kane/Joe Rubinstein pin-up from Marvel Tales #100.

With covers throughout by Kane, Andru & Esposito, Ernie Chan, Pollard, Giacoia, Starlin, Dave Cockrum, Terry Austin, Byrne, McLeod, Milgrom, these yarns confirmed Spider-Man’s growth into a global multi-media brand. Blending cultural veracity with superb art, and making a dramatic virtue of the awkwardness, confusion and imputed powerlessness most of the readership experienced daily resulted in an irresistibly intoxicating read, especially when delivered in addictive soap-styled instalments, but none of that would be relevant if Spider-Man’s stories weren’t so utterly entertaining. This action-packed collection relives many momentous and crucial periods in the wallcrawler’s astounding life and is one all Fights ‘n’ Tights fanatics must see…
© 2016 Marvel Characters, Inc. All rights reserved.

Spirou & Fantasio volumes 14 & 16 – The Comet and the Clockmaker and The Z Rises Again


By Tome & Janry with Carlos Rocque and Stuf, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-404-5 (Album PB/Digital edition Clockmaker)
ISBN: 978-1-84918-441-0 (Album PB/Digital edition Z Rises Again)

These books include Discriminatory Content produced in less enlightened times.

Apparently, there’s no time like the present!

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of the Flemish Walloons) was created by French cartoonist François Robert Velter – AKA “Rob-Vel” – for Belgian publisher Éditions Dupuis. The evergreen youngster in red was a response to the success of Hergé’s Tintin at rival outfit Casterman. In the beginning, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed boy adventurer premiered on April 21st 1938 in an 8-page tabloid (in (French and/or Dutch) magazine bearing his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and SupermanLe Journal de Spirou expanded exponentially, adding Flemish-edition Robbedoes on October 27th 1938, boosting page counts and adding action, fantasy and comedy features until it was an unassailable, unmissable necessity for continental kids. His likeness and exploits fuelled mountains of merch, public acclaim, statues and civic art and in 2018 he got his own theme park.

Spirou and chums helmed the magazine for most of its life, with many notable creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin, who took over the strip when her husband enlisted in 1939. She was aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature. Thereafter comic strip prodigy Joseph Gillain (“Jijé”) carried it until 1946 when his assistant André Franquin inherited the entire affair. Gradually, the new auteur retired traditional short gag vignettes in favour of longer adventure serials, introducing a wide returning cast. Ultimately, Franquin created his own milestone character. Phenomenally popular animal Marsupilami debuted in 1952’s landmark yarn Spirou et les héritiers, swiftly evolving into a scene-stealing regular and eventually one of the most significant stars of European comics.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 by tapping into a rebellious, relevant zeitgeist in tales of drug cartels, environmental concerns, nuclear energy and repressive regimes. By the 1980s, the series seemed stalled; three different creative teams alternated on the serial: Yves Chaland, Raoul Cauvin & Nic Broca, and Philippe Vandevelde writing as “Tome & illustrator Jean-Richard Geurts – AKA Janry. These last reverently referenced the revered and adored Franquin era: reviving the feature’s fortunes over 14 wonderful albums between 1984-1998. On their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Later teams and guests to tackle the wonder boys include Lewis Trondheim, Jean-Davide Morvan & Jose-Luis Munuera, Fabien Vehlmann & Yoann, Benoît Feroumont, Emile Bravo, Jul & Libon, Makyo, Toldac & Tehem, Guerrive, Abitan & Schwartz, Frank le Gall, Flix and many more. By my count that brings the album count to approximately 92 if you include specials, spin-offs series and one-shots, official and otherwise. Happily, in recent years, even some of the older vintages have been reprinted in French, but there are still dozens that have not made it into English yet. Quelle sodding horreur!

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, initially concentrating on bringing Tome & Janry’s superb pastiche/homages of Franquin before dipping into the original Franquin oeuvre and latterly adding tales by some of the bunch listed above.

On January 3rd 1924, (belated bon anniversaire!) Belgian superstar André Franquin was born in Etterbeek. Drawing from an early age, he began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, he found work as an animator at Compagnie Belge d’Animation in Brussels. There he met future bande dessinée superstars Maurice de Bevere (Lucky Luke-creator “Morris”), Pierre Culliford/Peyo (creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient). In 1945 everyone but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator. He produced covers for Le Moustique and scouting magazine Plein Jeu and, throughout those early days, was (with Morris) trained and mentored by Jijé. At that time main illustrator at Le Journal de Spirou, Jijé turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a creative bullpen known as the La bande des quatre. This “Gang of Four” promptly revolutionised Belgian comics with their engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager beaver ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every episode, fans would meet startling new characters like comrade/rival Fantasio or crackpot inventor The Count of Champignac. Spirou & Fantasio were globe-trotting troubleshooting journalists, endlessly expanding their exploits in unbroken four-colour glory. They travelled to exotic places, uncovering crimes, capturing the fantastic and clashing with a coterie of extraordinary arch-enemies such as Zorglub and Zantafio. Along the way Franquin premiered one of the first strong female characters in European comics – competitor journalist Seccotine (Cellophine in current English translations).

In an admirable example of good practise, Franquin mentored his own apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio. In 1955, a contractual spat with Dupuis led to Franquin signing up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst also creating raucous gag strip Modeste et Pompon. Franquin quickly patched things up with Dupuis and returned to LJdS, subsequently co-creating Gaston Lagaffe (AKA Gomer Goof) in 1957, but was still obliged to carry on those Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem began regularly assisting Franquin, but by 1969 the master storyteller had reached his Spirou limit. He quit, taking his mystic yellow monkey with him. Later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – was Marsupilami, which – in addition to comics – has become a megastar of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression and cardiac problems, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics. The payout for all that good practise can be enjoyed here as we review hopefully happier if undoubtedly weirder days as,via the vagaries of publishing (almost as byzantine as time travel in its own way) we encounter a continued story annoyingly broken up for English readers due to an adventure published out of sequence…

Spirou & Fantasio volume 14 – The Comet and the Clockmaker

Serialised in 1984, Tome & Janry’s L’Horloger de la comète was their 4th tale together, running in Le Journal de Spirou  #2427-2448 before becoming the 36th S&F album in February 1986). In it, the valiant lad and his inseparable pal are foolishly left housesitting the wonder-packed chateau of their inspirational boffin buddy: mushroom-mutating magician Pacôme Hégésippe Adélard Ladislas, comte de Champignac AKA Count Champignac… and someone else who turns 75 this year…

In the course of the evening, the lads use the installed telescope to track a comet across the sky but are distracted by a ship crashing into the lawn. Inside it is a time traveller who is also the Count’s descendant Aurélian de Champignac. Accompanied by his faithful pet Snuffeller Timothy, Aurélian has come on a mission of extreme importance, one crucially linked throughout history by the comet’s regularly returning appearances. Sadly, his task – to gather plants and reseed the barren world of tomorrow – is made more dangerous by unsuspected and extremely sinister seeming pursuers from beyond his own lifeless era, intent on keeping the future’s status quo intact…

And then the new allies are off, triggering alarms and military responses all over the world as they head for deepest, greenest Palombia, land of lunacy and the Marsupilami. Of course, everything goes wrong and before long our dauntless saviours are not only lost in the green hell but also in time. Fetching up in Portuguese-colonised climes circa 1531 anno Domini, the regreening of Earth seems destined to fail when they crash smack in the middle of a native resistance to European expansion and an internal power-grabbing insurrection amongst the invaders. But then…

If you’re fussy, the Zordolt story which breaks up the narrative flow (volume 15: Shadow of the Z) was reviewed here, so if it makes you more comfortable stop now, go read that and return here once that affirms your particular or preferred take on reality.

Spirou & Fantasio volume 16 – The Z Rises Again

In Europe, L’Horloger de la comète was promptly followed in Le Journal de Spirou #2487-2508 by Le réveil du Z which in September 1986 became the 37th collection. A wry, satirically-charged notional sequel to Franquin’s 1960 yarn Z is For Zorglub, it sees a kind of return for the pompous, conflicted Bond-style supervillain…

Back in their present, Spirou & Fantasio strive to return to their regular lives only to discover that although they have had enough of time travel, it has not had enough of them. Scorned, derided and disbelieved at home and the editorial office, our unruly investigators are suddenly kidnapped to 2062 by Aurélian de Champignac’s assistant So-Yah, where Zorglub Junior is using his ancestor’s mind-bending technologies and mastery of Champignac’s time travel techniques to become ruler of the world…

Happily, the Count has a plan to foil the ascendant tyrant, so all Spirou & Fantasio – with Timothy the Snuffeller – have to do is liberate Aurélian from the forbidding timeless citadel where the villain’s army of ruthless Zorglmen are holding him captive until their war of chronal conquest is won…

… Oh and probably destroying the giant Zorglock device enslaving every mind and directing every life on Earth might be beneficial too…

Fast-paced, wry, edgily-barbed, compellingly convoluted and perfectly blending helter-skelter excitement with keen suspense and outrageous slapstick humour, The Z Rises Again is a terrific romp to delight devotees of easy-going adventure and a perfect counter to the riotous eco-adventure that precedes it. Read together, they comprise a superbly wild sci-fi ride any fan of the genre or just good storytelling will adore. Easily accessible to readers of all ages and drawn with the beguiling style and seductively wholesome élan that make Asterix, Lucky Luke and Tintin so compelling, these are enduring tales from a long line of superb exploits, as deserving to be a household name as much as those series.
Original editions © Dupuis, 1986 by Tome & Janry. All rights reserved. English translations 2018, 2019 © Cinebook Ltd.

Scorchy Smith: Partners in Danger


By Noel Sickles (Nostalgia Press)
ISBN10: 0-87897-029-0 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

This is a big year for comics and strip anniversaries. Here’s one of the very best; but good luck and deep pockets to you if you decide to act on my fervent recommendations…

For one of the most influential and well-regarded comics strips of all time, aviation feature Scorchy Smith is also one of the most enigmatic and unreachable. A surprisingly long-lived proposition running in total from March 17th 1930 to December 30th 1961, the strip took off in the heyday of adventure comics and employed a pretty impressive roster of story-makers – officially ten in total including Bert Christman (The Sandman), Frank Robbins (Johnny Hazard) and George Tuska (Buck Rogers). However, it achieved its zenith in the mere three years pioneering cartoon visionary Noel Sickles steered its course.

Noel Douglas Sickles (January 24, 1910-October 3, 1982) had a very short and barely acknowledged career as a newspaper cartoonist. He worked as a jobbing illustrator in the features department of the Associated Press – an organisation that provided top-rated news items but only cheap (if high-quality) filler material such as cartoons, ads, comic strips, recipes, horoscopes, puzzles: All the pages a local newspaper might need but couldn’t afford to produce themselves…

In 1934 Sickles took over the inexplicably popular aviation strip Scorchy Smith from animator & political cartoonist John Terry, after the creator/originator contracted rapid-acting terminal tuberculosis. The publishers required Sickles to emulate Terry’s style, which Sickles diligently did (with his first credited strip on April 2nd 1934) until Terry’s death. At that point he was invited to make the strip his own and – a driven experimenter – he replaced Terry’s scratchy, cross-hatched, intensely feathered methods with a moody impressionism that used volume, solid blacks and a careful manipulation of light sources to tell his tales. He also traded standard proscenium arch layouts for impressionistically styled (if not actually expressionistic), cinematic composition which made backgrounds and scenery an integral part of the story-telling process.

An exceedingly straight action/drama serial about a pilot for hire based on the public persona of Charles Lindbergh, the high-flying exploits of named star Scorchy Smith catalogue the travels of a stout hearted, valiant Knight of the Skies, complete with trusty sidekick, “Heinie”, flying about and Doing Good. That’s it.

Sickles famously never worked to a plan when writing the strip, he just made it up as he went along to avoid boring himself. For an extended exploration of his chimeric art process you should read R C Harvey’s Meanwhile…: a superb biography of Sickles’s friend and studio-mate Milton Caniff, who sat across from the innovator taking notes and making his own inspired style revolutions…

Stories abound that the two frequently collaborated. Certainly, Caniff admitted to helping out with deadlines and story-polishing, but the bold visuals were always the product of a driven and dedicated seeker of artistic truths. The Chiaroscurist style developed by Sickles was adopted by Caniff, although he largely eschewed the lavish use of photomechanical dot-screens Sickles applied to create different flavours of Black in his monochrome masterpieces.

Reprinted in this slim tome are three thrillers from that brief period. ‘Lafarge’s Gold’ (10th October 1935 – January 30th 1936), ‘New York, N. Y.’ (January 31st 1936 – March 18th 1936) and ‘Desert Escape’ (March 19th 1936 – August 14th 1936) all come from the very end of Sickles’ strip career, with a pretty girl swindled out of a goldmine, big-city conmen, and Tuaregs and the Foreign Legion providing admittedly lacklustre narrative maguffins. However, the bravura vivacity and artistic flair employed by Sickles to tell these tales elevate the B-movie plots into breathtaking high art drama by the sheer magnificence of the drawing and design.

Over his tenure, the great experimenter pushed the minor strip’s syndication to over 250 papers, so he asked for a raise. When he was refused, he quit, with his last episode published on October 24th 1936. Noel Sickles left the restricted and drudge-work world of newspaper strips, chasing the greater challenge of higher education. He eventually settled into the more appreciative and challenging magazine illustration field, making new fans in the Saturday Evening Post, Life and Readers Digest. His few months in narrative story-telling changed our entire industry, not so much with what he did, but by the way he did it and who he shared his discoveries with. He is an unsung immortal, and his brief output deserves a commemorative, retrospective collection more than any other creator that I can think of. Until the precious few previous collections are rereleased – and preferably in digitised formats – lost gems like this will have to suffice.
© 1936 The A. P.